Large language models (LLMs) are increasingly used to provide instructions to many agents who interact with one another. Such shared reliance couples agents who appear to act independently: they may in fact be guided by a common model. This coupling can change the prospects for cooperation among agents with misaligned incentives. We study settings in which multiple LLMs each advise a population of clients who participate in instances of an underlying game, creating strategic interaction at the level of the LLMs themselves. This induces a meta-game among the LLMs, mediated through clients. We first analyze the one-shot setting, where shared instructions can change equilibrium behavior only when an LLM may influence more than one role in the same interaction; in such cases, cooperation may emerge, and the effect of client share can be beneficial, harmful, or non-monotone, depending on the base game. Our main result concerns the repeated setting. We prove a folk theorem for LLMs: despite indirect observation and the clients' inability to identify which LLM advised their opponents, all feasible and individually rational outcomes can be sustained as ε-equilibria. The result does not follow from the standard folk theorem and requires new proof techniques. Together, these results show that shared LLM guidance can sustain cooperation among populations of agents even when the underlying incentives are misaligned.
Precoding is a key technique for interference management and performance improvement in multi-antenna wireless systems. However, existing precoding methods are typically developed for specific system models, objectives, and constraint sets, which limits their adaptability to the heterogeneous and evolving scenarios expected in future 6G networks. To address this limitation, we propose AgenticPrecoding, a universal multi-agent framework that automates end-to-end precoding derivation directly from user-level communication requirements. Specifically, AgenticPrecoding decomposes the derivation process into four coordinated stages: problem formulation, solver selection, prompt upsampling, and code generation, assigning each stage to a specialized agent tailored to its specific reasoning demands. We employ two LoRA-adapted reasoning agents to inject precoding-specific domain knowledge for problem formulation and solver selection, while two general-purpose Large Language Models (LLMs) handle prompt refinement and executable code generation. Furthermore, a feedback-driven refinement mechanism is incorporated to enhance code executability, constraint feasibility, and solution quality. Extensive experiments across 10 representative precoding scenarios demonstrate that AgenticPrecoding achieves superior cross-scenario adaptability compared to conventional optimization-based and LLM-based baselines.
Recent developments in digital platforms have highlighted the prevalence of open systems, where agents can arrive and depart over time. While bandit learning in open systems has recently received initial attention, existing work imposes structural assumptions that are frequently violated in practice. A learning paradigm for general open systems creates fresh challenges: newly arriving agents induce endogenous non-stationarity; agent patterns determine how quickly information accumulates; and new agents make regret scale further with the time horizon. To this end, we formulate a unified open-system bandit problem with general dynamics, including heterogeneous rewards and general agent patterns. We introduce new concepts to capture the inherent complexities: the \emph{pre-training degree} of new agents quantifies how much information an agent carries upon entry, \emph{stability} measures the impact of new agents on the system, and \emph{global dynamic regret} compares the cumulative expected reward of all active agents with that of the varying optimal arms. We develop certified global-UCB learning methodologies with provable guarantees. Our regret bounds reveal that entry uncertainty enters linearly via the pre-training degree, while in stable regimes, regret is governed by the time needed to identify a persistent optimal arm, as well as by the agent patterns. We further show that these dependencies are tight via lower bounds in hard instances.
The rapid development of large language models (LLMs) has motivated research on decision-making in multi-agent systems, where multiple agents collaborate to achieve shared objectives. Existing aggregation approaches, such as voting and debate, are largely ad-hoc and lack formal guarantees regarding the informativeness of the resulting decisions. In this paper, we provide a principled approach to analyse decisions made in the multi-LLM setting using Blackwell's informativeness framework. Within the Blackwell information-structure abstraction, we show that voting and debate induce information structures that are no more informative than the pooled private information of all agents. This result identifies Bayesian pooled posterior maximisation as an information-theoretic upper-bound decision rule under the Blackwell ordering. Motivated by this theoretical analysis, we introduce a practical method for LLM-based question-answering (QA) tasks that estimates each agent's posterior and approximates the pooled posterior using a product-of-posteriors estimator. Extensive experiments on six QA benchmarks demonstrate that our approach outperforms state-of-the-art multi-LLM debate and voting methods.
Algorithmic problem solving serves as a rigorous testbed for evaluating structured reasoning in AI coding systems, as it directly reflects a model's ability to perform structured reasoning in complex scenarios. Existing approaches predominantly rely on model-centric strategies, such as architectural modifications and data scaling, which are costly and offer limited interpretability. Alternative methods leveraging external tools or prompting techniques (e.g., chain-of-thought) are often fragmented and lack a unified framework. In this paper, we propose MAS-Algorithm, a systematic multi-agent workflow for algorithmic problem solving inspired by the practices of competitive programmers and algorithm engineers. Our framework decomposes the end-to-end solving process into modular stages, enabling structured reasoning, tool integration, and flexible coordination among agents. The design emphasizes both rigor and extensibility, allowing it to generalize across diverse problem types. Experimental results on a self-constructed benchmark demonstrate consistent improvements across multiple Qwen series models, achieving an average gain of 6.48% in acceptance rate. In contrast, parameter-efficient fine-tuning on the same data yields only a marginal improvement of 0.89%. We further observe a 4.72% gain on LiveCodeBench-Pro, along with consistent improvements across additional accuracy and efficiency metrics. Beyond performance gains, we conduct comprehensive analyses to better understand the reasoning process within the workflow, including error patterns and cross-scenario behaviors. We further perform customized replacement and ablation studies to explore the upper bound of the framework, showing that individual agents can contribute improvements of up to 27.7%. These results highlight the strong potential of MAS-Algorithm for advancing AI-driven algorithmic reasoning.
Future networking systems are envisioned to become part of an agentic AI-native ecosystem in which a vast number of heterogeneous and specialized AI agents cooperate seamlessly to fulfill complex user requirements in real time. However, traditional networking paradigms are characterized by a rigid decoupling of communication and computation, which often leads to significant inefficiencies in large-scale agentic AI networking (AgentNet) systems. Emergent communication offers a novel solution by enabling autonomous agents that support task-specific signaling protocols for information exchange and collaborative coordination. In this paper, we consider a multi-agent emergent communication framework, tailored for semantic-aware AgentNet systems in which the user's semantic intent can be automatically detected, inferred, and linked to a set of sub-tasks to be assigned to a set of agents. We investigate how communication and signaling protocols can emerge among collaborative agents with computationally bounded intelligence under stringent bandwidth constraints. Our proposed framework, called SANEmerg, is designed to facilitate the emergence of communication for collaborative task fulfillment while adhering to the physical limits of AgentNet. SANEmerg incorporates a bandwidth-adaptable importance-filter that dynamically prioritizes the transmission of higher-contribution message dimensions, ensuring robust performance in bandwidth-limited environments. Furthermore, SANEmerg integrates a complexity-regularizer grounded in the Minimum Description Length (MDL) principle to facilitate the emergence of computationally bounded signaling. Evaluated via an AgentNet prototype and extensive experimentation, SANEmerg demonstrates significant performance improvements over state-of-the-art solutions, achieving superior task accuracy while significantly reducing bandwidth and computational overhead.
Group-relative RL training (GRPO) samples a small group of parallel rollouts for every training prompt and uses their within-group reward spread to compute per-trajectory advantages. In agentic environments each rollout is a long multi-turn dialogue with one LLM call per step, so this multi-sample multiplier dominates the total training cost. When every rollout of a prompt ends with the same reward, the group has zero reward variance and contributes no gradient, so the extra rollouts add no information; such groups are common in practice (typically around 40% of all groups), so the wasted-compute fraction is substantial rather than marginal. Existing methods filter such groups at the prompt level, either after their rollouts are paid for or before any rollout begins, but both decide without using information that becomes available during the rollout itself. We instead ask whether the in-group divergence between the partial trajectories at an intermediate step can already predict that the group will be zero-variance: when the parallel rollouts have already converged on the same action prefix, the group is on track to produce a single reward, and we can stop early. We propose a one-parameter gate that stops a group when the mean pairwise prefix edit distance between its partial action sequences falls below a threshold. On a 60-iteration on-policy GRPO run on ALFWorld with Qwen2.5-7B, averaged over four random seeds, the gated arm finishes 10.7% faster in wall-clock (bootstrap 95% CI excludes 0) and shifts held-out success rate on 50 unseen tasks by +2.5 pp, with the held-out gain tracing to a measurable reduction in zero-advantage gradient-batch dilution. Code is available at https://github.com/zhiyuanZhai20/selective-rollout.
Optimizing the communication structure of large language model based multi-agent systems (LLM-MAS) has been shown to improve downstream performance and reduce token usage. Existing methods typically rely on randomly sampled training tasks. However, tasks may differ substantially in difficulty and domain, and thus they are not equally informative for updating communication structure, making optimization under limited training budgets often unstable and highly sensitive to the particular training set. To actively identify the most valuable tasks for communication-structure optimization, we propose an ensemble-based information-theoretic task selection framework. The proposed method estimates task informativeness by how much a candidate task changes the distribution over graph parameters, using ensemble Kalman inversion as an efficient and derivative-free approximation of the corresponding Bayesian update. The resulting estimator is especially suitable for black-box and noisy multi-agent systems. To enhance scalability, we construct a compact candidate pool through embedding-based representative selection and combine the informative selection with surrogate modeling and batch Thompson sampling. We validate our method in both benign settings and settings with agent attacks, demonstrating its effectiveness for communication-structure optimization under constrained computational budgets.
AI's growing compute demand and new datacenter buildouts present major capacity and reliability challenges for the electricity grid, leading to multi-year interconnection delays for new datacenters and bottlenecking AI growth. To ease this strain, datacenters increasingly offer rapid power flexibility in response to grid signals, where the datacenter can increase or decrease its power consumption by adapting its workload in real time. In order to understand the impact of large datacenters on the grid and to facilitate the design of effective coordination strategies, we build OpenG2G, a simulation platform for AI datacenter-grid runtime coordination. We show that OpenG2G is capable of answering a wide range of coordination questions by allowing users to implement and compare various control paradigms (including classic, optimization, and learning-based controllers), and quantify how AI model and deployment choices affect datacenter flexibility and coordination outcomes. This versatility is enabled by OpenG2G's modular and extensible architecture: a datacenter backend driven by real measurements of production-grade AI services, a grid backend built on high-fidelity grid simulators, and a generic controller interface that closes the loop between them. We describe the design of OpenG2G and demonstrate its usefulness through realistic grid scenarios and AI workloads.
In the modern age of large-scale AI, federated learning has become an increasingly important tool for training large populations of AI agents; however, its computational and communication costs can rapidly fail to scale with the number of agents. This is precisely where decentralized agentic strategies shine: each agent acts autonomously, using only its own state together with a minimal summary of the ensemble, namely the mean-field. We derive the unique optimal decentralized policy in closed form. Optimality is characterized through a worst-client/minimax criterion: minimizing the under-performer regret, namely the maximal online cost incurred by the weakest agent in the ensemble. We further prove that the resulting decentralized policy asymptotically converges, in the large-population limit, to the Nash-optimal centralized policy, whose direct computation is not scalable. We use an online weighting mechanism to optimize the server-computed mixture of client predictions, thereby improving the mean prediction in addition to the previously optimized weakest-client prediction. Numerical experiments verify our theoretical guarantees and demonstrate that our decentralized policy typically outperforms natural greedy decentralized baselines.
The security discussion around agentic AI focuses heavily on prompt injection. This paper argues that multi-agent systems also create a distinct authorization problem: maintaining authorization invariants as non-human principals retrieve data, delegate tasks, and synthesize results across changing boundaries. We call this problem authorization propagation. It is not reducible to prompt injection and is not fully addressed by classical access-control models such as RBAC, ABAC, or ReBAC. The paper formalizes authorization propagation as a workflow-level property, identifies three sub-problems (transitive delegation, aggregation inference, and temporal validity), and derives seven structural requirements for authorization architectures in multi-agent AI systems. Recent work on invocation-bound capability tokens, task-scoped authorization envelopes, dependency-graph policy enforcement, and execution-count revocation demonstrates that the field is converging on the problem, but not yet on a complete architecture. The central claim is that identity governance must be treated as infrastructure: evaluated continuously, enforced at every interaction boundary, and designed into the system before orchestration logic is allowed to scale. Preliminary implementation evidence from a production enterprise AI platform shows that ordinary system behavior, not only adversarial action, already produces the failures this model predicts.
System Neural Diversity (SND) measures behavioral heterogeneity in multi-agent reinforcement learning by averaging pairwise distances over all (2n) agent pairs, making each call quadratic in team size. We introduce Graph-SND, which replaces this complete-graph average with a weighted average over the edges of an arbitrary graph G. Three regimes follow: G=Kn recovers SND exactly; a fixed sparse G defines a localized diversity measure at O(∣E∣) cost; and random edge samples yield an unbiased Horvitz-Thompson estimator and a normalized sample mean with O(1/m) concentration in the sampled edge count m. For fixed sparse graphs we prove forwarding-index distortion bounds for expanders and a spectral refinement under low-rank distance structure; for random d-regular graphs we prove an unconditional probabilistic O(Dmax/n) bound. On VMAS we verify recovery, unbiasedness, concentration, and wall-clock scaling, with a PettingZoo TVD panel checking non-Gaussian transfer. In a 500-iteration n=100 PPO run, Bernoulli-0.1 Graph-SND tracks full SND while reducing per-call metric time by about 10×, and frozen-policy GPU timing up to n=500 follows the predicted (2n)/∣E∣ speedup. Random d-regular expanders empirically achieve SNDGu/SND∈[0.9987,1.0013] at Θ(nlogn) edges. In DiCo diversity control at n=50, Bernoulli-0.1 Graph-SND preserves set-point tracking with paired reward differences indistinguishable from zero across nine matched cells while cutting per-call metric cost by ∼9.5×. Together, these results show that the SND aggregation bottleneck can be removed without changing the metric's semantics, yielding a drop-in sparse alternative that scales beyond complete-graph SND and supports both passive measurement and closed-loop diversity control.
Large language model (LLM) multi-agent systems typically rely on rigid orchestration, committing either to flat per-query routing or to hand-engineered task decomposition, so decomposition depth, worker choice, and inference budget are not jointly optimized under one objective. We introduce Uno-Orchestra, a unified orchestration policy that selectively decomposes a task and dispatches each subtask to an admissible (model, primitive) pair, with both decisions learned together from curated RL trajectories grounded in real worker interactions. Against 22 baselines on a 13-benchmark suite spanning math, code, knowledge, long-context, and agentic tool-use, Uno-Orchestra reaches 77.0% macro pass@1, roughly 16% above the strongest workflow baseline, at roughly an order of magnitude lower per-query cost, advancing the accuracy-efficiency frontier of selective delegation.
A cooperative robot swarm is a collective of computationally-limited robots that share a common goal. Each robot can only interact with a small subset of its peers, without knowing how this affects the collective utility. Recent advances in distributed multi-agent reinforcement learning have demonstrated that it is possible for robots to learn how to interact effectively with others, in a manner that is aligned with the common goal, despite each robot learning independently of others. However, this requires each robot to represent a potentially combinatorial number of interaction states, challenging the memory capabilities of the robots. This paper proposes an alternative approach for representing spatial interaction states for multi-robot reinforcement learning in swarms. A modular (decomposed) representation is used, where each feature of the state is handled by a separate learning procedure, and the results aggregated. We demonstrate the efficacy of the approach in numerous experiments with simulated robot swarms carrying out foraging.
LLM-empowered multi-agent systems offer new potential to accelerate scientific discovery by generating novel research ideas. However, existing methods typically coordinate agents through temporary texts, such as drafts or chat logs; it is difficult to pinpoint the weaknesses in the generated ideas and how the agents refine them. To this end, we introduce \textbf{Evolving Idea Graphs} (EIG), a graph-based multi-agent scientific ideation framework that can generate high-performance research ideas across various benchmark-native metrics, such as novelty, feasibility, and clarity. Instead of coordinating solely through texts, EIG represents a partially formed proposal as an evolving idea graph, where nodes capture scientific claims and edges encode relations (e.g., support and conflict), enabling unresolved weaknesses to remain identifiable throughout the idea evolving process. Specifically, a learned two-head controller operates over the evolving graph to guide the ideation: one head selects graph edits for agents to execute, while the other decides when the graph is ready for commit as final proposal synthesis. On AI Idea Bench 2025 and LiveIdeaBench, EIG outperforms all compared systems on both automatic benchmark scores and blind expert ratings. Ablations further show that explicit graph state provides the main performance gains, and learned edit-and-commit control adds consistent improvements.
While Large Language Models (LLMs) excel in certain reasoning tasks, they struggle in multi-agent games where the final outcome depends on the joint strategies of all agents. In multi-agent games, the non-stationarity of other agents brings significant challenges on the evaluation of the reasoning process and the credit assignment over multiple reasoning steps. Existing single-agent reinforcement learning (RL) approaches and their multi-agent extensions fail to address these challenges as they do not incorporate other agents in the reasoning process. In this work, we propose Strat-Reasoner, a novel RL-based framework that improves LLMs' strategic reasoning ability in multi-agent games. We introduce a novel recursive reasoning paradigm where an agent's reasoning also integrates other agents' reasoning processes. To provide effective reward signals for the intermediate reasoning sequences, we employ a centralized Chain-of-Thought (CoT) comparison module to evaluate the reasoning quality. Finally, we compute an accurate hybrid advantage and develop a group-relative RL approach to optimize the LLM policy. Experimental results show that Strat-Reasoner substantially improves strategic abilities of underlying LLMs, achieving 22.1% average performance improvements across various multi-agent games. Code is publicly available at https://github.com/ydhe1012/Strat-Reasoner.
Reinforcement learning has increasingly been applied to economic decision-making, including taxation, public spending, and labor supply. However, existing RL-based economic models typically consider only a single government-household group, overlooking strategic interactions among competing governments. To address this limitation, we formulate taxation as a hierarchical multi-group game. Within each group, the government and households form a leader--follower game, while governments compete across groups through strategic fiscal policies. This coupled structure is difficult to solve using standard multi-agent reinforcement learning (MARL) methods. We therefore propose a bilevel MARL framework with \textit{Curriculum Learning} and a \textit{Closed-Loop Sequential Update} mechanism to improve training stability and convergence. We instantiate the framework in a taxation simulation environment grounded in classical economic models, supporting the evaluation of taxation policies under inter-group competition. Experiments show that the proposed method learns stable and sustainable tax policies. Compared with a two-group baseline without the proposed mechanisms, our approach avoids premature game collapse, extends the effective game duration by 60.92%, and reduces GDP disparities among governments by 44.12%.
This paper investigates the autonomous synchronization problem for discrete-time heterogeneous multiagent systems. The synchronization problem is transformed into the asymptotic decoupling problem of stable modes in a class of discrete-time linear time-varying systems, for which we provide a sufficient condition. Leveraging this condition, synchronization conditions are established. The synchronization conditions are based on the average of the agents' initial dynamic matrices, without requiring the differences among these matrices to be small. This approach reduces the conservativeness of existing conditions and achieves a unification of both homogeneous and heterogeneous systems. Numerical simulation results are provided to support the theoretical findings.
Telecommunication networks are increasingly complex due to heterogeneous technologies, diverse service requirements, and growing demands for resource efficiency and business agility. Intent-Based Networking (IBN) and, more recently, agentic AI have emerged as promising paradigms to address this complexity through autonomous network management. However, existing approaches primarily focus on operational orchestration within Operations Support Systems (OSS) and lack an integrated framework that spans Business Support Systems (BSS) and OSS, limiting the realisation of true intent-to-business-to-network coordination. This paper presents a role-based multi-agent architecture (MAS) for end-to-end intent orchestration that mirrors Communication Service Provider (CSP) organisational structures. The proposed framework applies principles of functional decomposition, explicit task ownership, privacy-preserving domain separation, and domain-specific expertise within a hierarchical four-layer agent system spanning customer engagement, strategic planning, service delivery, and infrastructure provisioning. Leadership agents coordinate planning activities, whilst specialised service and resource agents are dynamically instantiated according to intent requirements. A proof-of-concept implementation demonstrates the feasibility of bridging the BSS-OSS divide through structured agent coordination, illustrating how agentic MAS can support accountable and scalable intent-driven service orchestration.
Juan Parra-Ullauri, Talha Ahmed Khan, Daniel McHugh +4
Human Activity Recognition (HAR) using Inertial Measurement Unit (IMU) sensors is a cornerstone of mobile health, smart environments, and human-computer interaction. However, current deep learning-based HAR models often struggle with heavy reliance on labeled data, position-specific ambiguity, and a lack of transparent reasoning. Inspired by the advanced agents framework, which emulates a collaborative agent using Large Language Models (LLMs), we propose SensingAgents, a novel multi-agent system for robust IMU activity recognition. SensingAgents organizes LLM-powered agents into specialized roles: a group of Analyst Agents for position-specific sensor analysis (arm, wrist, belt, pocket), a pair of Advocate Agents that resolves sensor conflicts through dynamic and static dialectical debates, and a Decision Agent that ensures reliability under sensor drift or failure. Evaluation on the Shoaib dataset demonstrates that SensingAgents significantly outperforms state-of-the-art single-agent and multi-agent LLM models, achieving an accuracy of 79.5% in a zero setting--29% higher than existing agent models and 9.4% higher than deep learning baselines--particularly in complex scenarios where multi-sensor data is conflicting or noisy. Our work highlights the potential of multi-agent collaborative reasoning for advancing the robustness and interpretability of ubiquitous sensing systems.
We formally establish the equivalence between Observation Delay (OD) and Action Delay (AD) in cooperative partially observable multi-agent systems using observation-action histories. We show that both systems generate identical admissible joint-policy sets, and their induced state-action-observation trajectories are identical in distribution, leading to identical optimal solutions in Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs). This formally generalizes existing infinite-horizon single-agent results to any-horizon partially observable cooperative multi-agent problems with decentralized policy execution, and allows any mixed-delay configuration to be reduced to a pure OD system. We further prove that in Transition-Independent MDPs (TI-MDPs), the observation-action history reduces to a tractable minimal local augmented state. However, we show through numerical experiments that although the optimal solution spaces are structurally isomorphic, the practical learning dynamics are fundamentally different. First, using the minimal local augmented state, the equivalence no longer holds when transitions are not independent. Second, operational constraints and causal credit-assignment errors in Temporal Difference (TD) algorithms induce different learning behaviors across regimes. Finally, leveraging this structural equivalence to bypass these learning challenges, we demonstrate successful multi-agent zero-shot policy transfer from OD to AD, paving the way for unified, efficient solution methods in complex delayed systems.
Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in a game of interagent cooperation, conflict, and persuasion. The environment yields a dynamic benchmark designed to mitigate both saturation and contamination; new models can always outperform the current leading player in this winner-take-all game, and agents compete against other adaptive agents rather than face a fixed task set. We rank players with a Bayesian Plackett-Luce model, allowing us to quantify uncertainty in player skill. In 999 games involving 49 unique models, openai/gpt-5.5 dominates its peers with a posterior mean skill of 5.64, compared with 3.10 for the second-ranked model, openai/gpt-5.2, and 2.86 for the third-ranked model, openai/gpt-5.3-codex. We release the game logs as a dataset for analyses of model behavior. As an example, we investigate same-provider preference in final-round votes and find that models are 8.3 p.p. more likely to support a same-provider finalist than finalists from other providers. This preference is not uniform across providers: among separately estimated providers, the effect is strongest for OpenAI models and weakest for Anthropic models.
Persistent memory is turning language-model-based agents from stateless participants in isolated interactions into state-bearing components of LLM-based multi-agent systems. As memory becomes durable, reloadable, and behavior-shaping across agents, sessions, or versions, a design question arises that is not captured by retrieval accuracy or access control alone: which candidate memories should become shared institutional state? This Viewpoint frames that problem as governed collaborative memory. We argue that memory governance functions as a selection regime, determining which memory variants persist, which remain private, and which are rejected, abstained from, or superseded. We distinguish ungoverned persistence, constitutional or hybrid selection, automatic metric-based selection, and human-ratified artificial selection, emphasizing that these regimes are not a ranking but a design choice over target properties. We then describe a layered architecture that separates agent-local memory, shared institutional memory, archive memory, and project-continuity memory, with provenance and version lineage making selection inspectable. Documented traces from one running LLM-based multi-agent ecosystem illustrate unmanaged false-memory persistence, ratified institutional memory, rejection and revision, identity-preserving expansion, and governance-as-learning. The contribution is a design agenda: persistent LLM-based multi-agent systems should evaluate memory not only for recall and performance, but also for provenance fidelity, selection traceability, epistemic quality, correction pathways, and role preservation.
Diego F. Cuadros, Abdoul-Aziz Maiga, Helen Meskhidze +1
Coordinating multi-agent systems over spatially distributed areas requires solving a complex hierarchical problem: first distributing areas among agents (allocation) and subsequently determining the optimal visitation order (routing). Existing methods typically decouple these stages ignoring inter-stage dependencies or rely on decentralized heuristics that lack global context. In this work, we propose a centralized, fully end-to-end auto-regressive framework that jointly generates allocation decisions and routing sequences. The core contribution of our approach is a multi-stage decoding mechanism that unifies high-level allocation and low-level routing in a single autoregressive pass while maintaining a centralized global state. This enables the model to implicitly balance workload distribution with routing efficiency, avoiding local optima common in decentralized methods. Extensive experiments demonstrate that our method significantly outperforms diverse baselines, achieving up to a 20% improvement in solution quality over industrial solvers such as Google OR-Tools, IBM CPLEX, and LKH-3, while reducing computation time from hours to seconds.
High-precision CNC machining of free-form aerospace components requires bounded compensations informed by inspection, simulation, and process knowledge. Off-the-shelf large language model (LLM) assistants can generate text, but they do not reliably execute risk-constrained multi-step numerical workflows or provide auditable provenance for high-stakes decisions. We present multi-agent knowledge analysis (MAKA), a human-in-the-loop decision-support architecture that separates intent routing, tools-only quantitative analysis, knowledge graph retrieval, and critic-based verification that enforces physical plausibility, safety bounds, and provenance completeness before recommendations are surfaced for human approval. MAKA is instantiated on a Ti-6Al-4V rotor blade machining testbed by fusing virtual-machining path-tracking error fields, cutting-force and deflection simulations, and scan-based 3D inspection deviation maps from 16 blades. The analysis decomposes deviation into an evidence-linked pathing component, a drift-based wear proxy capturing systematic evolution across parts, a residual systematic compliance term, and a variability proxy for instability-aware escalation. In a three-level tool-orchestration benchmark (single-step through ≥3-step stateful sequences), MAKA improves successful tool execution by up to 87.5 percentage points relative to an unstructured single-model interaction pattern with identical tool access. Digital twin what-if studies show MAKA can coordinate traceable compensation candidates that reduce predicted surface deviation from order 10−2in to approximately ±10−3in over most of the blade within the simulation environment, providing a pre-deployment verification signal for risk-aware human decision-making.
Danny Hoang, Ryan Matthiessen, Christopher Miller +5
Multi-Agent Systems (MAS) built using AI agents fulfill a variety of user intents that may be used to design and build a family of related applications. However, the creation of such MAS currently involves manual composition of the plan, manual selection of appropriate agents, and manual creation of execution graphs. This paper introduces a framework for the automated creation of multi-agent systems which replaces multiple manual steps with an automated framework. The proposed framework consists of software modules and a workflow to orchestrate the requisite task- specific application. The modules include: an LLM-derived planner, a set of tasks described in natural language, a dynamic call graph, an orchestrator for map agents to tasks, and an agent recommender that finds the most suitable agent(s) from local and global agent registries. The agent recommender uses a two-stage information retrieval (IR) system comprising a fast retriever and an LLM-based re-ranker. We implemented a series of experiments exploring the choice of embedders, re- rankers, agent description enrichment, and supervising critique agent. We benchmarked this system end-to-end, evaluating the combination of planning, agent selection, and task completion, with our proposed approach. Our experimental results show that our approach outperforms the state-of-the- art in terms of the recall rate and is more robust and scalable compared to previous approaches. The critique agent holistically reevaluates both agent and tool recommendations against the overall plan. We show that the inclusion of the critique agent further enhances the recall score, proving that the comprehensive review and revision of task-based agent selection is an essential step in building end-to-end multi-agent systems.
Distributed collaborative intelligence (DCI), encompassing edge-to-edge architectures, federated learning, transfer learning, and swarm systems, creates environments in which emergent risk is structurally unavoidable: locally correct decisions by individual agents compose into globally unacceptable behavioral trajectories under uncertainty. Existing approaches such as constrained optimization, safe reinforcement learning, and runtime assurance evaluate acceptability at the level of individual actions rather than across behavioral trajectories, and none addresses the multi-participant, uncertainty-laden nature of DCI deployments. This paper introduces mechanical conscience (MC), a novel concept and simplified mathematical framework that operationalizes trajectory-level normative regulation for both single-agent and distributed intelligent systems. Mechanical conscience is defined as a supervisory filter that minimally corrects a baseline policy's actions to reduce cumulative deviation from a normatively admissible region, while accounting for epistemic uncertainty. We introduce associated constructs, conscience score, mechanical guilt, and resonant dependability, that provide an interpretable vocabulary and computable governance signals for this emerging field. Core theoretical properties are established: admissibility equivalence, existence of optimal regulation, and monotonic deviation reduction. Illustrative results demonstrate that MC-regulated agents maintain trajectory-level normative acceptability where conventional controllers drift outside admissible bounds, and that the framework naturally extends to suppress interaction-induced emergent risk in multi-agent DCI settings.
Munkhdelgerekh Batzorig, Purevbaatar Ganbold, Kyungbin Park +2
While parameterized quantum computations have shown success in standard reinforcement learning (RL), whether these advantages adapt to hierarchical RL (HRL) remains a critical open question. This work demonstrates that variational quantum circuits (VQCs) can effectively enhance HRL agents based on the option-critic architecture. Evaluated in standard environments, a hybrid HRL agent with a quantum feature extractor outperforms classical baselines while using fewer parameters. We also identify an architectural bottleneck: using VQCs for option-value estimation severely degrades learning. Further ablations reveal how quantum circuit design affects performance. Our work establishes design principles for parameter-efficient hybrid HRL agents.
Multi-agent LLM systems fail in production at rates between 41% and 87%, mostly due to coordination defects rather than base-model capability. Existing responses split between cataloguing failure modes empirically and shipping declarative orchestration frameworks as engineering tools; neither delivers a principled mapping from coordination configuration to predictable failure-mode signature. We argue that coordination should be treated as a configurable architectural layer, separable from agent logic and from information access, enabling architectural reasoning rather than only engineering productivity. We instantiate this with an information-controlled design on prediction markets: a single LLM, fixed tools, fixed per-call output cap, and fixed prompt template across five reference coordination configurations, with total compute per question treated as an endogenous architectural output. The Murphy decomposition of the Brier score separates calibration from discriminative power, so configurations leave distinguishable signatures even when aggregate scores coincide. On 100 Polymarket binary markets resolved after the model's training cutoff (claude-opus-4-6) we report Murphy signatures, a cost-quality Pareto frontier, category-conditioned analysis, and a bootstrap power-projection. Three of five pre-specified predictions are upheld in direction; two configurations dominate the Pareto frontier within this regime; exploratory bootstrap intervals separate consensus alignment from others, though pairwise tests do not survive Bonferroni correction at n=100. We also deploy the same configurations as live agents on Foresight Arena under web-search-enabled conditions, as an on-chain replication channel accumulating in parallel. Harness, trace dataset, and production agents are released. We position this as a methodology-validating first instantiation, not a general cross-model claim.
Recent advances in large language models have led to the rise of software systems (i.e. agents) that execute with increasing autonomy on behalf of users in open, multi-party settings, interacting with untrusted counterparts and managing private information. Choreographic programming offers correct-by-construction protocol-design for such settings, but assumes cooperative participants -- it has no notion of agent self-interest, that is, why an agent will follow a protocol. In this talk we introduce Pact, a choreographic language extended with operations to describe agent choices and preferences, drawing from the rich literature of game theory. Every Pact protocol maps to a formal game, allowing protocol designers to reason about game-theoretic properties of their protocols, such as solving for decision policies. We present Pact's design and a preliminary implementation -- a bounded-rational solver that computes decision policies over Pact protocols -- and findings from applying this language to multi-party coordination with self-interested agentic participants.
Kiran Gopinathan, Jack Feser, Michelangelo Naim +2
The increasing penetration of renewable energy has introduced substantial volatility into wholesale electricity markets, complicating the optimal bidding strategies for power producers. Traditional Reinforcement Learning (RL) approaches often struggle to balance profit maximization with risk management, frequently overfitting to specific market conditions or failing to account for the stochastic spread between Day-Ahead (DA) and Real-Time (RT) settlements. To address these challenges, this paper makes two primary contributions. First, we introduce and open-source a high-fidelity gymnasium environment for two-settlement electricity market bidding. Grounded in extensive empirical data from the PJM Interconnection, the environment explicitly models the interplay between DA commitments and RT deviations, providing a standardized testbed for general and risk-sensitive agents. Second, we propose MARS-DA (Multi-Agent Regime-Switching for Day-Ahead markets), a novel hierarchical framework that orchestrates distinct sub-policies for risk management and profit seeking. MARS-DA utilizes a top-level Meta-Controller to dynamically blend the actions of two specialized base agents: a "Safe Agent" that optimizes for reliable DA allocation and a "Speculator Agent" that targets volatile RT arbitrage opportunities. Extensive experiments demonstrate that MARS-DA achieves superior risk-adjusted returns compared to state-of-the-art baselines while maintaining robust regime alignment during periods of extreme market volatility.
Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.
Collections of interacting AI agents can form coalitions, creating emergent group-level organization that is critical for AI safety and alignment. However, observing agent behavior alone is often insufficient to distinguish genuine informational coupling from spurious similarity, as consequential coalitions may form at the level of internal representations before any overt behavioral change is apparent. Here, we introduce a practical method for detecting coalition structure from the internal neural representations of multi-agent systems. The approach constructs a pairwise mutual-information graph from the hidden states of agents and applies spectral partitioning to identify the most salient coalition boundary. We validate this method in two domains. First, in multi-agent reinforcement learning environments, the method successfully recovers programmed hierarchical and dynamic coalition structures and correctly rejects false positives arising from behavioral coordination without informational coupling. Second, using a large language model, the method identifies coalition structures implied by descriptive prompts, tracks dynamic team reassignments, and reveals a representational hierarchy where explicit labels dominate over conflicting interaction patterns. Across both settings, the recovered partition reveals subgroup organization that a scalar cross-agent mutual-information measure cannot distinguish. The results demonstrate that analyzing hidden-state mutual information through spectral partitioning provides a scalable diagnostic for identifying representational coalitions, offering a valuable tool for monitoring emergent structure in distributed AI systems.
Language models (LMs) are increasingly used in high-stakes, multi-agent settings, where following instructions and maintaining value alignment are critical. Most alignment research focuses on interactions between a single LM and a single user, failing to address the risk of misaligned behavior spreading between multiple LMs in multi-turn interactions. We find evidence of this phenomenon, which we call misalignment contagion, across multiple LMs as they engage multi-turn conversational social dilemma games. Specifically, we find that LMs become more anti-social after gameplay and that this effect is intensified when other players are steered to act maliciously. We explore different steering techniques to mitigate such misalignment contagion and find that reinforcing an LM's system prompt is insufficient and often harmful. Instead, we propose steering with implicit traits: a technique that intermittently injects system prompts with statements that reinforce an LMs initial traits and is more effective than system prompt repetition at keeping models in line with their initial pro-social behaviors. Importantly, this method does not require access to model parameters or internal model states, making it suitable for increasingly common use cases where complex multi-agent workflows are being designed with black box models.
Automated research agents increasingly generate code, retrieve literature, and draft scientific artifacts, but they often fail to verify whether generated experiments execute correctly or whether cited sources support generated claims. We present AutoResearch, an execution-grounded multi-agent framework for reliable research workflow automation. AutoResearch couples sandboxed Python/PyTorch execution, iterative code repair, citation verification, claim-support auditing, decision control, and structured \LaTeX{} artifact generation. The system treats runtime errors, citation-verification failures, and review-agent feedback as practical filtering signals for generated research artifacts. In controlled evaluations on HumanEval, MBPP, a SciCode subset, citation-validation tasks, claim-support auditing, and small end-to-end workflow stress tests, AutoResearch improves execution success, citation validity, local claim support, and workflow completion relative to directly comparable baselines. Code-oriented agents are reported separately as partial comparisons. AutoResearch is intended as a reliability-oriented research assistant, not as a fully autonomous scientist or a standalone manuscript-quality benchmark. Source Code: https://github.com/raja21068/AutoResearch
As LLM-based agents are increasingly interacting in multi-party settings, they need to properly handle information asymmetry, i.e., knowing when and to whom to disclose information is appropriate. Yet, existing benchmarks fail to measure this ability in realistic multi-party settings. Thus, we introduce SOTOPIA-TOM, a multi-dimensional benchmarking framework to evaluate LLM agents' ability to successfully navigate information asymmetric and privacy sensitive multi-party interactions. We create an interaction environment which enables both public (broadcast) and private (direct message) communication, and craft 160 human-reviewed scenarios across eight industry sectors, each involving 3 to 5 agents with partitioned private knowledge and channel-dependent sharing policies. To measure interaction abilities, we create a multi-dimensional evaluation framework to assess how well agents share useful information, seek missing details, coordinate efficiently, and protect privacy, which we also combine into a composite INFOMGMT metric. Results show that, across 6 LLM backbones and prompting strategies (vanilla, CoT-privacy, and ToM-based interventions), even the largest high-reasoning model (GPT-5) reaches only a 62% INFOMGMT score, which indicates persistent deficiencies in information seeking and privacy-aware decision-making. Additionally, ToM-based interventions more consistently improve the overall coordination-privacy balance (for example, relative to the vanilla baseline, ToM-Coach reduces critical privacy violations on GPT-4o from 9.9% to 2.2% while increasing the composite InfoMgmt score more than 2.5x from 15% to 40%). Overall, SOTOPIA-TOM exposes persistent limitations of current LLM agents in complex, information-asymmetric coordination and provides an extensible testbed for developing more privacy-aware, theory-of-mind capable multi-agent systems.
Engineering problem solving is central to real-world decision-making, requiring mathematical formulations that not only represent complex problems but also produce feasible solutions under data and physical constraints. Unlike mathematical problem solving, which operates on predefined formulations, engineering tasks demand open-ended analysis, feasibility-driven modeling, and iterative refinement. Although large language models (LLMs) have shown strong capabilities in reasoning and code generation, they often fail to ensure feasibility, which limits their applicability to engineering problem solving. To address this challenge, we propose EngiAgent, a multi-agent system with a fully connected coordinator that simulates expert workflows through specialized agents for problem analysis, modeling, verification, solving, and solution evaluation. The fully connected coordinator enables flexible feedback routing, overcoming the rigidity of prior pipeline-based reflection methods and ensuring feasibility at every stage of the process. This design not only improves robustness to diverse failure cases such as data extraction errors, constraint inconsistencies, and solver failures, but also enhances the overall quality of problem solving. Empirical results across four representative domains demonstrate that EngiAgent achieves substantial improvements in feasibility compared to prior approaches, establishing a new paradigm for feasibility-oriented engineering problem solving with LLMs. Our source code and data are available at https://github.com/AI4Engi/EngiAgent.
We investigate the belief revision problem in epistemic planning, i.e., what will be the beliefs of all agents in a multi-agent system after an agent gains the belief in some state property. Based on the standard representation in epistemic planning of agents' beliefs via a single multi-agent Kripke model, we generalize the classical AGM belief revision postulates to the multi-agent setting, with the aim to provide a formal framework for evaluating dynamic epistemic reasoning frameworks in which the beliefs of all agents as the result of actions are computed. As an example of a simple operator that satisfies all of the generalized AGM postulates, we present generalized full-meet multi-agent belief revision. We moreover define a generalization of the standard postulates for iterated revision, present a more sophisticated, event model based revision operator, and discuss the potential issues in defining an epistemic operator on Kripke models that can satisfy all of the generalized postulates for iterated multi-agent belief revision.
Language model (LM)-based agents have demonstrated promising capabilities in automating complex tasks from natural language instructions, yet they continue to struggle with long-horizon planning and reasoning. To address this, we propose an enhanced multi-agent framework that decomposes automation into three roles: a planner for high-level decision-making, an actor for task execution, and a memory manager for contextual reasoning. While this modular decomposition aligns with established design patterns, our core contribution lies in a systematic compute-allocation analysis, revealing that planning is the dominant factor influencing task performance. Execution and memory management require significantly less compute and model capacity to achieve competitive results. Building on these insights, we introduce a planner-centric reinforcement learning approach, which exclusively optimizes the planner using trajectory-level rewards from a VLM-as-judge, while freezing the other components. Extensive experiments on benchmarks spanning web navigation, OS control, and tool use demonstrate that concentrating model capacity and learning on high-level planning yields robust and compute-efficient improvements in long-horizon agent automation. Our code is publicly released.
We present Coopetition-Gym v1, a benchmark platform for mixed-motive multi-agent reinforcement learning under strategic coopetition. The platform comprises twenty environments organized into four mechanism classes that correspond to four foundational technical reports: interdependence and complementarity (arXiv:2510.18802), trust and reputation dynamics (arXiv:2510.24909), collective action and loyalty (arXiv:2601.16237), and sequential interaction and reciprocity (arXiv:2604.01240). Each environment carries a closed-form payoff structure and a calibrated interdependence matrix derived from the corresponding report. Every environment exposes a parameterized reward layer configurable across three structurally distinct modes (private, integrated, cooperative). This separation of payoff from reward enables reward-type ablation, the platform's principal methodological apparatus. Four of the twenty environments are calibrated against historically documented coopetitive relationships and reproduce their outcomes at 98.3, 81.7, 86.7, and 87.3 percent on the validation rubric (Samsung-Sony LCD, Renault-Nissan Alliance, Apache HTTP Server, Apple iOS App Store). The platform exposes Gymnasium, PettingZoo Parallel, and PettingZoo AEC interfaces and ships 126 reference algorithms: 16 learning algorithms, 7 game-theoretic oracles, 2 heuristic baselines, and 101 constant-action policies. A reference experimental study trained the 16 learning algorithms on every environment under every reward configuration with seven random seeds, producing a 25,708-run training corpus and a 1,116-run behavioral audit corpus, both released under CC-BY-4.0 with Croissant 1.0 metadata. Coopetition-Gym v1 is the first platform to combine continuous-action mixed-motive environments, parameterized reward mutuality, calibrated interdependence coefficients, game-theoretic oracle baselines, and validated case studies.
The challenge of engineering autonomous agents capable of navigating the stochastic and adversarial nature of the physical world has historically resided at the intersection of symbolic logic and control theory. Traditional multi-agent system (MAS) frameworks have relied heavily on monolithic logical models -- primarily variations of the event calculus and situation calculus -- to represent action, change, and temporal persistence. While these classical systems provide robust solutions to the frame problem through mechanisms like circumscription and successor state axioms, they are inherently limited by a closed-world assumption that fails in the face of unobserved agent interventions, plan interruptions, and divergent belief-reality states. The paradigm of Sheaf-Theoretic Planning (STP) emerges as a transformative alternative, grounding the problem of multi-agent coordination under the mathematical structures of topos theory and sheaf semantics. This report provides an exhaustive analysis, justification, and extension of the STP framework, exploring its categorical foundations, implementation feasibility, and role in the future of resilient autonomous systems.
Cooperative multi-agent reinforcement learning (MARL) requires agents to discover joint strategies in a combinatorially large state-action space, yet effective coordination configurations are exceedingly rare. Intrinsic motivation, which augments task rewards with novelty bonuses, is a popular approach for driving exploration, but its effectiveness hinges on the exploration intensity β, where too large a value overwhelms the task signal and causes coordination collapse, while too small a value prevents discovery of rare strategies. We address two complementary challenges: adapting β globally over training, and allocating the exploration budget across agents whose intrinsic reward signals vary in reliability. Our framework combines a return-conditioned sigmoid schedule (RCB) for global intensity control with a per-agent Reward Signal Quality (RSQ) metric that concentrates the exploration budget on agents with reliable signals. The core insight is that agents receiving noisy intrinsic rewards should explore less aggressively, and this allocation can be determined automatically from signal-to-noise statistics. Successor Distance (SD), a quasimetric intrinsic reward, naturally produces distinguishable per-agent signal quality, completing the framework with convergence and ordering preservation guarantees. On seven cooperative benchmarks (MPE, SMAX, MABrax), our method achieves top-tier returns across all environments.
A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals requires estimating how one agent's current action affects its teammates over future interaction steps. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that estimates multi-step action effects between agents and selectively converts them into intrinsic rewards. MAGIC uses counterfactual action interventions to compare teammate futures under factual and counterfactual branches, and introduces a gate based on advantage to direct exploration toward beneficial behaviors aligned with the task goal. Experiments on Multi-Agent Particle Environments (MPE) and StarCraft micromanagement benchmarks (SMAC and SMACv2) show that MAGIC consistently outperforms leading prior methods, with average relative final performance improvements of 26.9% and 10.1%, respectively.
Large multimodal model-based Multi-Agent Systems (MASs) enable collaborative complex problem solving through specialized agents. However, MASs are vulnerable to infectious jailbreak, where compromising a single agent can spread to others, leading to widespread compromise. Existing defenses counter this by training a more contagious cure factor, biasing agents to retrieve it over virus adversarial examples (VirAEs). However, this homogenizes agent responses, providing only superficial suppression rather than true recovery. We revisit these defenses, which operate globally via a shared cure factor, while infectious jailbreak arise from localized interaction behaviors. This mismatch limits their effectiveness. To address this, we propose a training-free Foresight-Guided Local Purification (FLP) framework, where each agent reasons over future interactions to track behavioral evolution and eliminate infections. Specifically, each agent simulates future behavioral trajectories over subsequent chat rounds. To reflect diversity in MASs, we introduce a multi-persona simulation strategy for robust prediction across interaction contexts. We then use response diversity as a diagnostic signal to detect infection by analyzing inconsistencies across persona-based predictions at both retrieval-result and semantic levels. For infected agents, we apply localized purification: recent infections are mitigated via immediate album rollback, while long-term infections are handled using Recursive Binary Diagnosis (RBD), which recursively partitions the image album and applies the same diagnosis strategy to localize and eliminate VirAEs. Experiments show that FLP reduces the maximum cumulative infection rate from over 95% to below 5.47%. Moreover, retrieval and semantic metrics closely match benign baselines, indicating effective preservation of interaction diversity.
Grounding is the collaborative process of establishing mutual belief sufficient for a communicative goal. While static grounding maps language to a shared context, dynamic grounding requires agents to negotiate meaning across turns. Current multi-agent Large Language Model (LLM) benchmarks largely emphasize static, one-shot tasks, overlooking whether agents can repair grounding breakdowns through interaction. We introduce an iterated multi-turn negotiation game where two agents allocate shared resources to private projects with verifiable jointly optimal outcomes. Although individual agents can identify Pareto-optimal allocations in isolation, agent dyads consistently fail to reach them across models. We identify four failure modes: (1) loss of shared interaction history, (2) stubborn anchoring to early proposals, (3) defaulting to equal splits over reward-maximizing coordination, and (4) referential binding errors across turns. Our baselines show that the coordination gap is not explained by individual reasoning limits or insufficient information exchange alone. Instead, the bottleneck lies in dynamic grounding: joint plan formation, commitment, and execution.
Human cognition emerges from coordinated spiking dynamics in distributed neural circuits, where information is encoded via both firing rates and precise spike timing determined by brain rhythms. Inspired by this notion, we propose a brain-inspired learning primitive in which cognition-level neural synchrony emerges through iterative bottom-up and top-down interactions between micro-scale dynamics of spiking neurons and a macro-scale mechanism of oscillatory synchronization. Specifically, we model each parcel (e.g., a cortical region or an image pixel) in the target system as a spiking neuron embedded in a predefined connectivity scaffold. Low-level information is encoded in a spatiotemporal domain, where neurons are selectively grouped and fire spontaneously over time through self-organized dynamics. In the bottom-up route, oscillatory synchronization is formed from past spiking activity accumulated over a finite memory window. Since brain dynamics operate in a regime of partial and transient synchronization rather than global phase locking, we model oscillatory coordination using a time-delayed synchronization formulation, which enables a top-down modulation of heterogeneous neural spiking for a large-scale distributed system. Together, we devise a spiking-by-synchronization neural network (S2-Net) that uses rhythmic timing as a control mechanism for efficient information processing. Promising results have been achieved across a broad range of tasks, including neural activity decoding, energy-efficient signal processing, temporal binding and semantic reasoning.
Advances in inference methods have enabled language models to improve their predictions without additional training. These methods often prioritize raw performance over cost-effective compute usage. However, computational efficiency is key for real-world applications with resource constraints. We provide a systematic analysis of the inference scaling strategies self-consistency, self-refinement, multi-agent debate, and mixture-of-agents, to study their computational performance tradeoffs. We evaluate methods on two reasoning benchmarks (MMLU-Pro, BBH) and include extensive parameter configurations (e.g., scaling the number of parallel predictions, agents, and debate rounds) across different model sizes. Across 34 configurations and over 100 evaluations, we compute the Pareto-optimal front to select methods that achieve the best accuracy with the lowest computational budget. Notably, inference scaling improves accuracy by up to +7.1% points over chain-of-thought at the highest evaluated budgets (20x the CoT compute budget) on MMLU-Pro. With an equal computing budget, debate and mixture-of-agents outperform self-consistency by 1.3% and 2.7% points, respectively. While self-consistency saturates earlier, multi-agent gains persist, particularly on more complicated tasks. We identify a simple multi-agent design guideline: mixture-of-agents is most efficient when the number of parallel generations exceeds the number of sequential aggregations.
Florian Valentin Wunderlich, Lars Benedikt Kaesberg, Jan Philip Wahle +2
We introduce an autonomous multiagent framework for mechanistic interpretability that automates both explaining and finding internal features in large language models. The system runs two coupled loops: (1) explanation refinement, where an agent proposes competing hypotheses and iteratively tests them with targeted prompt controls and a multi-metric evaluation; and (2) feature discovery, where an agent generates prompt sets, constructs a k-nearest-neighbor graph in activation space, and retrieves candidate features using statistical separability and semantic coherence criteria. On Gemma-2 family models and MLP neurons in weight-sparse transformers, our agent improves over one-shot auto-interpretations, discovers language-specific and safety-relevant features, and produces auditable explanation traces, showing that agent-driven empirical loops yield sharper and more falsifiable explanations than one-shot labels.
Maintaining reliable UI test suites in large-scale enterprise applications is a persistent and costly challenge. We present an industrial case study of a multi-agent autonomous testing system evaluated using anonymized execution data from a production-like enterprise UI testing prototype. The application features several hundred dynamic UI elements per screen. Built on a large language model with LangGraph orchestration, Playwright execution, and a RAG knowledge base, the system evolves from human-directed testing toward High-autonomy feature discovery and test execution: given no explicit test targets, it discovers over 100 testable features across 10 UI screens, dynamically expands coverage by an additional 15--30 features through runtime DOM analysis, and iteratively repairs failing tests without human intervention. We analyzed 300 consecutive autonomous execution reports encompassing 636 individual test-case executions across 10 distinct scenario families. The system achieved a 70% repair convergence rate at the scenario-family level, with a mean of 3.4 repair iterations to convergence. However, only 10% of scenario families succeeded on first attempt, 38% of reports failed to produce any executable test artifact, and we documented concrete instances of assertion weakening and test-case deletion used as workaround mechanisms to achieve superficial convergence. Our findings show that unrestricted autonomy leads to unstable and often misleading outcomes, while constrained autonomy transforms such systems into operationally viable workflows. Rather than advocating full autonomy, our findings suggest that reliable autonomous testing in enterprise-scale settings requires explicit constraints, validation boundaries, and human oversight to preserve semantic correctness and operational trustworthiness.
In-group favoritism refers to the phenomena of favoring members of one's in-group over out-group members and is widely observed in numerous social cooperative behaviors. Recently, in-group favoritism biases have also been identified in generative language models. However, whether the in-group favoritism exists when persona agents are faced with contradicting information (e.g., misinformation), and how to mitigate the adverse effects of in-group favoritism biases in persona agents have been understudied. To address these problems, we propose a Truth or Tribe simulation framework to study the agent cooperation within the spread of contradicting information through a triadic interaction paradigm, and conduct controlled trials to evaluate the primary moderating factors. Extensive results showcase that persona agents display strong in-group favoritism, accepting incorrect answers from identity-similar peers at much higher rates than from dissimilar peers. In-group favoritism continues to emerge in defeasible reasoning contexts where no absolute truth exists, and it intensifies as cognitive complexity increases. Furthermore, three intervention strategies--Identity-Blind Instruction, Structured Counterfactual Reasoning, and Heterogeneous Perspective Ensemble--are proposed to mitigate the in-group favoritism.
Geometric Algebra (GA) presents challenges to learners due to its highly abstract mathematical structure and complex operational rules, as translating algebraic manipulations into concrete geometric interpretations is a non-intuitive process when developing related code. Currently, some existing GA software packages rely on manually written scripts for code generation and visualization, but their high learning curve hinders widespread adoption. Meanwhile, methods based on Large Language Models (LLMs) often produce logical errors when generating specific GA scripts, such as GAALOPScript, resulting in generally low accuracy. To address these issues, this study proposes GA-VisAgent -- a multi-agent interactive learning application for GA code generation and visualization -- building upon a Geometric algebra large language model (GAGPT). Integrating task planning mechanisms with ReAct reasoning strategies, GA-VisAgent can decompose complex operations into five standardized subtasks, including core operations like geometric products, rotations, and reflections. It supports natural language and mathematical formulas as input to automatically generate executable code, accompanied by interactive visualizations to aid user comprehension. Experimental results show that GA-VisAgent achieved a 90% code generation success rate across 40 typical Conformal GA tasks, representing a 70% improvement over GPT-4o. This application introduces an extensible new paradigm for teaching GA and developing visualization tools for related mathematical concepts. The online service for this project will be available at http://gagis.cn/gacrac.
Large language model (LLM)-powered multi-agent systems (MAS) enable agents to communicate and share information, achieving strong performance on complex tasks. However, this communication also creates an attack surface where malicious agents can propagate misinformation and manipulate group decisions, undermining MAS safety. Existing embedding-based defenses aim to detect and prune suspicious agents, but their effectiveness depends on a clear separation between the text embeddings of malicious and benign messages. Attackers can circumvent such defenses by crafting messages whose embeddings lie close to benign ones. We analyze this failure mode theoretically and validate it empirically with three attacks, Slow Drift, Benign Wrapper, and Chaos Seeding. Our analysis further reveals a fundamental limitation of embedding-based defenses: because they rely solely on the text embeddings, they ignore token-level confidence signals such as logits, which can remain informative when embeddings are not distinguishable under attack. We propose using confidence scores to prune or down-weight messages during MAS communication. Experiments show improved robustness across models, datasets, and communication topologies. Moreover, we find that the effectiveness of confidence signals decays over communication rounds, highlighting the importance of early intervention. This insights can inform and inspire future work on MAS attacks and defenses.
Single-agent systems (SAS) have become the default pattern for LLM-driven scientific workflows, but routing planning, tool use, and synthesis through a single context window comes with a well-known cost: as tool specifications and observational traces accumulate, the effective context available for each decision shrinks, and end-to-end reliability suffers. We present a multi-agent system (MAS) prototype for hydrodynamics in which specialized agents are coordinated through a Layer Execution Graph (LEG). A planner agent constructs query-specific execution topologies from natural-language routing heuristics that capture domain knowledge without hard-coding it as rigid control logic; specialist agents operate under strict tool allowlists and occupy complementary data-class roles. Between layers, consolidator agents fuse parallel outputs into concise briefs, and a reporter agent synthesizes the final response, while the runtime logs provenance for every tool invocation to support auditability. All benchmarks, ablations, and stress tests use Claude Sonnet~4.6 as the backbone model for both specialist and general-purpose agents. Evaluated on 37 queries spanning six complexity categories, the prototype achieves 93.6% factual precision with a 100% pass rate. Accuracy remains above 90% across runs from single-threaded to five independent parallel tracks, and under simulated loss of individual data sources the system degrades gracefully, still returning substantive partial answers. Together, these results suggest that planner-guided, graph-structured multi-agent orchestration can meaningfully alleviate the context-saturation bottlenecks that constrain monolithic single-agent architectures.
In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.
Iman Sharifi, Hyeong Tae Kim, Maheed Hatem Ahmed +2
Conventional algorithmic trading systems are grounded in deterministic heuristics or offline-trained statistical models that cannot adapt to the semantic complexity of rapidly shifting market regimes. This paper introduces AGENTICAITA, an agentic AI framework that replaces the traditional signal then execute paradigm with a fully autonomous deliberative loop in which multiple specialized Large Language Model agents reason, negotiate, and act in concert - without any offline training or human intervention. The framework proposes four architectural contributions: (i) an Adaptive Z-Score Trigger Engine that acts as a cognitive resource allocator, gating LLM inference exclusively on statistically anomalous market conditions; (ii) a Sequential Deliberative Pipeline - the core agentic contribution - in which an Analyst agent, a Risk Manager agent, and an Executor agent form a structured reasoning chain governed by typed JSON contracts and a deterministic hard-gate safety layer; (iii) an Inference Gating Protocol, a mutex-based cognitive resource scheduler that serializes concurrent agent activations and ensures fully reproducible audit trails; and (iv) a Correlation-Break Diversification composite score that operationalizes portfolio-level idiosyncratic signal prioritization within individual agent reasoning. Validated over a five-day autonomous dry-run session under live market conditions, the framework demonstrates operational correctness of the deliberative pipeline, achieving 157 zero-intervention invocations across 76 assets with an 11.5% agentic friction rate that confirms non-trivial inter-agent negotiation. This preliminary proof-of-concept establishes the feasibility of training-free, deterministic safety-constrained multi-agent orchestration in financial decision loops, with statistically robust performance evaluation and execution cost modeling deferred to extended live deployment.
Distributed blackbox consensus optimization is a fundamental problem in multi-agent systems, where agents must improve a global objective using only local objective queries and limited neighbor communication. Existing methods largely rely on handcrafted update rules and static cooperation patterns, which often struggle to balance local adaptation, global coordination, and communication efficiency in heterogeneous nonconvex environments. In this paper, we take an initial step toward trajectory-driven self-design for distributed black-box consensus optimization. We first redesign the agent-level swarm dynamics with an adaptive internal mechanism tailored to decentralized consensus settings, improving the balance between exploration, convergence, and local escape. Built on top of this adaptive execution layer, we propose Learning to Act and Cooperate (LACMAS), a trajectorydriven framework in which large language models provide sparse highlevel guidance for shaping both agentinternal action behaviors and agentexternal cooperation patterns from historical optimization trajectories. We further introduce a phased cognitive scheduling strategy to activate different forms of adaptation in a resource-aware manner. Experiments on standard distributed black-box benchmarks and real-world distributed tasks show that LAC-MAS consistently improves solution quality, convergence efficiency, and communication efficiency over strong baselines, suggesting a practical route from handcrafted distributed coordination toward self-designing multi-agent optimization systems.
Perception for automated driving is largely based on onboard environmental sensors, such as cameras and radar, which are cost-effective but limited by line-of-sight and field-of-view constraints. These inherent limitations may cause onboard perception to fail under occlusions or poor visibility conditions. In parallel, cooperative awareness via vehicle-to-everything (V2X) communication is becoming increasingly available, enabling vehicles and infrastructure to share their own state as object-level information that complements onboard perception. In this work, we study how such V2X information can be integrated into 3D object detection and how robust the resulting system is to realistic V2X imperfections. Using the nuScenes dataset, we emulate object-level cooperative awareness messages from ground truth, injecting controlled noise and object dropout to mimic real-world conditions such as latency, localization errors, and low V2X penetration rates. We convert these messages into a dedicated bird's-eye view (BEV) input and fuse them into a BEVFusion-style detector. Our results demonstrate that while object-level cooperative information can substantially improve detection performance, achieving an NDS of 0.80 under favorable conditions, models trained on idealized data become fragile and over-reliant on V2X. Conversely, our proposed noise-aware training strategy, coupled with explicit confidence encoding, enhances robustness, maintaining performance gains even under severe noise and reduced V2X penetration.
In the field of precision manufacturing in complex constrained environments, the role of soft robots is increasingly prominent, and the realization of anti-winding control based on multi-intelligent body reinforcement learning has become a research hotspot. One of the core problems at present is to coordinate multiple robots to complete the unwinding operation in a highly constrained environment. The existing distributed training framework faces some observability challenges in high-density barrier and unstable environments, resulting in poor learning results. This paper proposes a topology-driven Multi-Agent Reinforcement Learning (TD-MARL) framework to coordinate multi-robot systems to avoid entanglement. Specifically, the critical network adopts centralized learning, so that each intelligent body can perceive the strategies of other intelligent bodies by sharing the topological state, thus alleviating the training instability caused by complex interactions; eliminating the demand for communication resources between robots through distributed execution, Upgrade system reliability; the integrated topological security layer uses topological invariants to accurately assess and mitigate the risk of entanglement to avoid the strategy from falling into local difficulties. Finally, the full simulation experiments carried out in the real simulation environment show that the method is better than the current advanced deep reinforcement learning (DRL) method in terms of convergence and anti-winding effect.
Large Language Models (LLMs) are increasingly deployed to generate code for human-centered applications where demographic fairness is critical. However, existing evaluations focus almost exclusively on functional correctness, leaving social bias in LLM-generated code largely unexamined. Extending our prior work on Solar, we conduct a comprehensive empirical study using SocialBias-Bench, a benchmark of 343 real-world coding tasks spanning seven demographic dimensions. We evaluate four prominent LLMs and find severe bias across all models, with Code Bias Scores reaching up to 60.58%. We further show that standard prompt-level interventions, such as Chain-of-Thought reasoning and fairness persona assignment, inadvertently amplify bias rather than reduce it. We then investigate whether structured multi-agent software process frameworks can improve fairness, finding that structured pipelines reduce bias when early roles correctly scope what the code should and should not consider. However, adding explicit fairness instructions to all agent roles produces worse outcomes than providing none, suggesting that diffused responsibility goes unaddressed. To address these limitations, we propose the Fairness Monitor Agent (FMA), a modular component that plugs into any existing code generation pipeline without modifying it. FMA analyzes the task description to determine which attributes should be considered or restricted, then detects and corrects violations through an iterative review process, without requiring an executable test suite. Evaluated on all 343 tasks, FMA reduces bias by 65.1% compared to a developer agent alone and improves functional correctness from 75.80% to 83.97%, outperforming all other studied approaches.
As generative and agentic AI becomes embedded in everyday products, practitioners face a persistent challenge: how to design human-AI coordination -- the ongoing mutual adjustment between users and AI systems as mediate through interfaces-that supports usability, trust, and safety. Existing resources offer high-level principles ("be transparent," "maintain user control") or low-level UI patterns, but there is a lack of mid-level design knowledge bridging the two. Through landscape and artifact analysis of 60 commercial AI applications, we introduce a framework defining human-AI coordination as the interplay of three dimensions: salience (how prominently AI is presented), involvement (what users can do to engage AI), and activity (what AI actually does). We contribute mid-level tools including coordination zones (done-for-me, done-under-me, done-with-me, done-without-me), an input taxonomy (prompted, sparked, inferred, layered), coordination curves for mapping user journeys, and design patterns demonstrating the generative capacity of the framework. The framework can be applied generatively to design experiences, analytically to evaluate existing ones, and communicatively to articulate ideas across stakeholders.
James Pierce, Vaiva Kalnikaitė, Siddharth Gupta +1