Diverse Occlusion-And-Revelation Scenarios

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6 papers in the last 28 days · 0.2% of indexed attention

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Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Diverse Occlusion-And-Revelation Scenarios.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Diverse Occlusion-And-Revelation Scenarios.

55 papers

Latest in Diverse Occlusion-And-Revelation Scenarios

Sep 15, 2026cs.CV

ORCA: Occlusion-Aware Refinement and Completion for Novel View Synthesis

Novel-view synthesis from a single image is a fundamentally ambiguous problem. As the camera moves away from the input viewpoint, previously hidden regions become visible, exposing missing geometry and holes in the reconstructed scene. Existing methods often rely on generative models to complete such regions. However, many of these artifacts are small gaps near depth boundaries and do not require generating new scene content. In order to eliminate expensive process of generating image we introduce ORCA, an occlusion-aware method for reconstructing and completing explorable 3D scenes from a single image. ORCA first introduces 3D structure into a Gaussian-anchor representation using monocular depth while preserving the original camera-ray correspondence. During scene exploration, missing regions are handled based on their size and structure. Small disocclusions are repaired using RGB-D information already available in the reconstruction, while generative inpainting is reserved for larger regions that cannot be reliably recovered from the scene. New Gaussian anchors are added and optimized locally without modifying the existing representation. By reducing unnecessary reliance on generative inpainting, ORCA limits generation-induced hallucinations and better preserves the content and structure of the original scene. On DIV2K, ORCA improves novel-view quality over VistaDream across all reported metrics, increasing MUSIQ from 61.60 to 68.71 and CLIP-IQA from 0.474 to 0.574. These results show that many novel-view artifacts can be repaired effectively by reusing information already present in the reconstructed scene.
Weronika Jakubowska, Maciej Zięba, Przemysław Spurek
Sep 9, 2026cs.CV

Freezing of Gait Prediction Under Spatial Occlusion: An IMU-Supervised Cross-Modal Distillation Approach

Parkinson's disease is a progressive neurodegenerative disorder characterised by gradual deterioration of movement control. Automated freezing-of-gait (FOG) detection supports the objective assessment of gait-related motor impairment. Two common approaches are used for FOG prediction: (i) analysing video recordings of the patient's movements and (ii) analysing data collected using inertial measurement unit (IMU) wearable sensors attached to the patient's lower limbs. Video-based approaches may suffer detection errors during continuous turning-in-place tasks because the lower limbs undergo substantial geometric self-occlusion, degrading pose-estimation accuracy. IMU-based approaches are generally less affected by visual occlusion; however, they are difficult to deploy outside clinical or laboratory settings, as the sensors must be attached securely and remain in place throughout the assessment. Motivated by this, we propose a cross-modal subspace distillation framework to mitigate the limitations of unimodal FOG detection by combining IMU accuracy with video-based practicality. We extract invariant latent topologies from a pre-trained kinematic oracle to structurally supervise a non-encoded visual architecture during training. To resolve periods of severe spatial occlusion, a dual-stream visual model probabilistically fuses skeletal graph nodes and continuous spatial pixels, dynamically shifting reliance to uninterrupted pixel boundaries as joint tracking confidence drops. Evaluated against a public, multi-modal sequence dataset of Parkinson's individuals executing continuous 360360^\circ turns, empirical results demonstrate that applying sensory boundary topologies strictly mitigates tracking evaluation entropy. Our constrained optimisation confirms that highly precise FOG prediction bounds can be achieved over zero-wearable inference environments.
Chandan Biswas, Aryan Singh, Anabik Pal
Sep 8, 2026cs.RO

AURORA: Active Uncertainty-Driven Re-Orientation for In-Hand Reconstruction

Observing objects grasped by a robot hand is challenging due to severe visual occlusions. Although in-hand manipulation can expose hidden surfaces, existing approaches often rely on predefined or open-loop reorientation strategies that do not explicitly target under-observed regions. We propose AURORA, an active 3D reconstruction framework that closes the loop between online object-centric reconstruction and in-hand reorientation. At its core, Ray-GPIS estimates direction-wise reconstruction uncertainty along candidate viewing rays and selects next-best-view targets using an uncertainty--novelty objective, which are realized through an axis-conditioned in-hand rotation policy. The resulting RGB-D observations are fused incrementally using CAD-free 6D pose tracking and lightweight geometric reconstruction. Experiments demonstrate that AURORA improves reconstruction quality and information-acquisition efficiency over non-active rotation strategies, while Ray-GPIS also outperforms active view-planning baselines in reconstruction performance, action-ranking quality, and planning efficiency. Targeted ablations further validate its robustness to hand occlusion and pose errors. The project webpage is available at https://aurorahand.github.io/
Feiyu Zhao, Yuetong Li, Chenxi Xiao
Sep 3, 2026cs.CV

Occlusion-Robust Multimodal Emotion Recognition in VR via Fusion of Facial Images and EMG

Head-mounted displays (HMDs) fundamentally limit emotion recognition in virtual reality (VR): by occluding the upper face, they render conventional image-based facial expression analysis incomplete, particularly for applications requiring real-time affective assessment. We address this challenge by fusing lower-face video with facial electromyography (EMG) from the occluded upper face to classify seven emotional categories (six basic emotions plus neutral). We introduce a synchronized multimodal dataset from 20 participants, pairing lower-face video with seven-channel upper-face EMG elicited by validated emotion stimuli. Under subject-independent test, our proposed late-fusion architecture merging convolutional visual embeddings with RBF-kernel EMG representations achieves 51% macro-F1, outperforming both image-only (41%) and EMG-only (43%) baselines. These results demonstrate that upper-face EMG provides robust complementary information under HMD-induced visual occlusion and establish a foundation for multimodal emotion recognition in naturalistic VR environments. This approach facilitates affect-adaptive applications, including communication training and therapeutic interventions. The dataset will be shared upon request under an ethical-use agreement.
Birgit Nierula, Karam Tomotaki-Dawoud, Mert Akguel +5
Sep 1, 2026cs.CV

Consistency as Regularization for Unsupervised Shadow Removal

Shadow removal is an important preprocessing step for many vision tasks, yet existing supervised methods require paired shadow and shadow-free images, while unsupervised approaches often still rely on shadow masks or shadow-free references. We propose ShadowCLR, an unsupervised framework that learns shadow removal directly from shadow images. Our key observation is that shadows vary across observations while the underlying scene content remains largely consistent. We therefore use consistency across shadow observations as regularization, encouraging the model to recover scene-consistent appearance while suppressing shadow-specific variations. Global and local consistency further enable us to explore visually related images, learn from imperfectly aligned observations, and focus the representation on shared scene information. Experiments on multiple benchmarks show that ShadowCLR achieves competitive and often superior performance over state-of-the-art unsupervised methods, demonstrating that consistency can provide regularization for shadow removal without shadow masks or shadow-free images.
Anh-Kiet Duong, Petra Gomez-Krämer, Jean-Michel Carozza
Sep 1, 2026cs.CV

PredErase: Training-Free Object-and-Effect Removal with Predictive Latent Guidance

Removing an object is not the same as filling its mask. Cast shadows and contact shading usually lie outside the user-provided instance mask M_obj, so a frozen Fill model that edits only that mask leaves the object's photometric footprint on nearby surfaces. Supervised removers learn this joint erasure from paired clean plates. Training-free editors freeze pretrained weights, yet most still treat M_obj as the entire editable support and steer sampling with CLIP or DINO energies that do not predict the occluded scene. We present PredErase, a training-free inference procedure on frozen FLUX.2 and I-JEPA. The method separates where Fill may rewrite pixels from what structure should occupy the hole. A contact-band expansion M_flux of M_obj exposes local residuals on the supporting plane. I-JEPA, pretrained for masked token prediction, supplies a context-conditioned hole target in representation space; sparse projected gradients align decoded Fill completions with that target inside the instance, while coordinates outside the packed support stay locked. Under instance-only masks on RemovalBench, RORD-Val, and DEFACTO-Val, PredErase improves the native FLUX.2 backbone. Supervised removers remain stronger on several full-image appearance metrics; the supported claim is training-free object-and-effect editing of frozen Fill, not replacement of paired-data erasers.
Waikit Xiu, Qiang Lu, Junbiao Chen +1
Aug 31, 2026cs.CV

RealOOB: A Definition-Consistent Real-World Oriented Occlusion Boundary Benchmark

Occlusion boundaries (OBs) are pixel-level image boundaries corresponding to surface visibility discontinuities caused by occlusion. Through precise boundary localisation and occlusion orientation, OBs encode local surface layout and depth ordering, providing geometry-driven mid-level cues for scene understanding. However, progress in pixel-level OB estimation has been limited by fragmented supervision: Existing benchmarks often suffer from limited coverage, category-specific designs, missing self-occlusion annotations, or inconsistent annotation definitions. Meanwhile, modern edge detectors and monocular depth estimators have become strong boundary and geometry predictors, yet their relationship to definition-consistent OBs remains underexplored. We introduce RealOOB, a carefully annotated real-world benchmark with 4.26M definition-consistent, geometry-grounded OB labels covering both inter-object and self-occlusion boundaries, together with validity-aware occlusion-orientation maps that restrict supervision to pixels whose cross-boundary depth ordering is reliably measurable. Based on RealOOB, we evaluate forty OB estimators and edge detectors alongside six monocular depth estimators. Our evaluation reveals a clear gap in occlusion reasoning: modern edge detectors perform competitively with OB methods in localisation, whereas orientation prediction remains challenging for all evaluated methods. Meanwhile, even strong depth estimators often fail to exhibit measurable geometry at true OBs. We believe RealOOB provides a strong reference benchmark for the OB estimation community and a real-world testbed for assessing depth discontinuities and geometry fidelity in broader low-level vision tasks. Dataset and code will be released.
Lintao Xu, Yinghao Wang, Chenchu Rong +2
Aug 11, 2026cs.CV

Is There Really a Camouflaged Object? Towards Realistic Camouflaged Object Detection

Camouflaged object detection (COD) aims to segment objects that are visually concealed in their surroundings and has attracted increasing attention in recent years. However, most existing COD methods are developed under a closed-world assumption, where each input image is assumed to contain a camouflaged object. This assumption ignores realistic scenarios with pure backgrounds or non-camouflaged objects, causing existing models to produce severe false positives when deployed in open-world environments. To address this limitation, we propose OPC16K, a large-scale benchmark for realistic COD. OPC16K contains 16,245 images from 14 sources and is carefully organized into camouflaged-object images, pure background images, and non-camouflaged-object images, enabling comprehensive evaluation of both segmentation quality and negative-sample rejection. Based on this benchmark, we further propose OPCNet, a presence-aware camouflage network that reformulates COD from a pure segmentation task into a joint problem of object localization and camouflage existence reasoning. Specifically, OPCNet introduces hierarchical existence reasoning to distinguish CO, BG, and NOCOD scenarios, similarity-aware camouflage relation modeling to capture foreground-background camouflage cues, and existence-aware feature refinement to regulate segmentation features with existence predictions. Extensive experiments on OPC16K demonstrate that OPCNet achieves superior performance under the proposed realistic COD evaluation protocol, significantly reducing false positives on negative samples while maintaining accurate camouflaged-object segmentation. Code and dataset will be released at https://github.com/2231122/OPCOD.
Huafeng Chen, Yueming Lyu, Chenyang Si +3
Aug 10, 2026cs.RO

UnsDrive: Towards Robust End-to-End Autonomous Driving in Unstructured Scenes

End-to-end planning has shown strong promise for autonomous driving, but most existing methods are designed for structured urban roads and generalize poorly to unstructured mining environments. In such settings, weak road structure, terrain-induced occlusions, degraded visibility, and large unobserved regions make safe planning particularly challenging. To address these challenges, we propose UnsDrive, an end-to-end planner designed for unstructured mining scenes. UnsDrive builds an unknown-aware occupancy representation that explicitly models occupied, free, and unknown space using multi-frame visibility cues, and conditions a flow-matching planner on this representation to generate multimodal future trajectories. To improve safety under partial observability, we further introduce an occupancy trajectory consistency loss and an uncertainty-aware trajectory scorer that penalize trajectories entering non-traversable or unobserved regions. We also present MineLoop, a mining-oriented closed-loop simulator for evaluating autonomous driving under irregular road geometry, degraded visibility, heavy-vehicle interactions, and mining-specific operational constraints. Experiments in both open-loop and closed-loop settings show that UnsDrive consistently outperforms strong baselines in trajectory accuracy, collision avoidance, and long-horizon driving robustness. These results demonstrate the value of explicit unknown-space reasoning for autonomous driving in unstructured mining environments.
Nanxin Zeng, Ruiqi Song, Xiangyu Guo +2
Aug 6, 2026cs.CV

Domain-Grounded Candidate Selection for Agentic Image Editing: A Shadow Removal Case

Commercial vision-language models are reshaping computer vision, with visual priors broad enough to rival task-specific systems. This raises a natural question: do they reduce the need for classic, physics-informed low-level vision? We study this through shadow removal, a problem shaped by scene geometry, illumination, materials, and occluders, where paired shadow and shadow-free data are hard to collect at scale. We find that a commercial generative editor, used directly, can produce clean shadow-free edits that preserve surface texture and local appearance. However, this comes with a new failure mode: the same editor can regenerate scene content, hallucinate objects, or misread a shadow as material or geometry, producing plausible but physically wrong edits. We address this with an agentic candidate-selection pipeline: the editor generates a guided probe, an evaluator screens for major failures, retries when needed, samples multiple candidates, filters them, and selects a final result balancing shadow removal against scene preservation. Grounding this process in shadow-formation physics makes it more reliable: prompting the generator and evaluator to treat shadows as illumination effects caused by light occlusion, not material or object structure, measurably improves quality and consistency. On the ShadowRemovalRefine benchmark, our physics-oriented pipeline achieves a CDD of 0.0075, reducing CDD by at least 47% over the strongest prior method. These results suggest that commercial vision-language models do not replace classic low-level vision priors; instead, such priors remain useful for constraining and steering physically underconstrained generation.
Shilin Hu, Jingyi Xu, Dimitris Samaras +1
Aug 5, 2026cs.CV

When Diffusion Models Forget Who You Are: Identity Preservation in Face Inpainting under Large Occlusions

Face inpainting with diffusion models has recently achieved impressive visual quality, yet preserving identity fidelity under significant occlusion and conflicting text guidance remains a major challenge. To address this issue, we present Reference Semantic Inpainting for Face (ReSem-Face), a cascaded diffusion framework that introduces an explicit identity-conditioned semantic prior for multi-reference face inpainting. Our approach distills representative identity features from multiple references to reconstruct missing semantic regions, which then guide the diffusion process through a multi-stream conditioning architecture. This design provides strong semantic constraints when pixels are absent and stabilizes identity reconstruction while remaining compatible with prompt-driven edits. Experiments on CelebAHQ-IDI-5 and VGGFace2 demonstrate that ReSem-Face yields more reliable identity-preserving completion under severe semantic masks and improves text-controlled editing quality compared with representative baselines.
Feng Ding, Shuhuai Xie, Yue Zhou +3
Jul 31, 2026cs.CV

Real-Time Visual Obstruction Detection in Surgical Augmented Reality

Surgical augmented reality (AR) can provide contextual guidance by overlaying virtual annotations, tool cues, and procedural information onto the surgical workspace. However, the virtual content may obstruct task-relevant real-world information, such as surgical instruments, and interfere with users' perception during time-sensitive surgical tasks. In this paper, we investigate visual obstruction detection for surgical AR and present a latency-aware pipeline that combines vision-language model (VLM)-based surgical-object recognition with segmentation-based obstruction reasoning. To reduce inference overhead, the system adopts a cascaded small-to-large VLM architecture with segmentation-guided early exiting and attention-based visual token pruning. The small VLM handles easy frames when its key-object prediction is supported by segmentation consistency, while difficult frames are forwarded to a large VLM with pruned visual tokens. We construct a pseudo-AR surgical obstruction detection benchmark by overlaying virtual content onto surgical-tool images and labeling whether the virtual content obstructs task-relevant instruments. Evaluation results show that the proposed system achieves 87.43% obstruction detection accuracy with an average end-to-end latency of 479 ms, reducing latency by 62.90% compared with a cloud large-model baseline. These results demonstrate the feasibility of latency-aware obstruction detection for surgical AR and motivate future work on dynamic surgical videos, multi-object scenes, and clinically grounded AR guidance content.
Shih-Chin Yang, Yanming Xiu, Hanting Ye +3
Jul 27, 2026cs.CV

Image Inpainting via Stochastic Dynamics

Image inpainting aims to recover missing regions while preserving structural consistency. We propose a non-parametric method without network training based on data-guided stochastic dynamics. Starting from a masked image, the missing pixels are evolved through a reverse-time stochastic differential equation with a kernel-weighted correction estimated directly from a reference dataset. This empirical correction guides the reconstruction toward high-density regions of the data distribution without training a neural network or fitting a parametric density model. Experiments on MNIST, Fashion-MNIST, and MVTec show that the proposed method outperforms Mean Fill, Telea, and Navier-Stokes inpainting in PSNR, SSIM, and visual quality. On CelebA, it remains competitive and produces plausible completions for structure-sensitive occlusions. These results demonstrate the effectiveness of empirical reference statistics as a non-parametric prior for image inpainting.
Jiaqi Kuang, Zihao Guo, Zhongmin Qian
Jul 25, 2026cs.GR

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these effects, enabling ray-traced AO and area-light shadows that avoid many limitations of screen-space AO and shadow mapping. However, real-time budgets allow only a few rays per pixel, leaving raw ray-traced estimates noisy and expensive. We present an occlusion-point reuse framework that reuses traced samples in the domain of first-hit occlusion points instead of directly reusing final shading values or light samples. This provides a ray-reuse formulation for AO, rather than merely filtering or reusing completed AO values. The key idea is to transform AO and area-light shadow estimators into occluder-domain integrals, then combine neighboring occluder samples with a multiple-importance-sampling (MIS) formulation. For both AO and shadows, we derive unbiased estimators that validate convergence to the transformed integrals, as well as biased estimators designed for practical real-time execution. The biased variants assume local first-hit occluder consistency; for shadows, this occluder-based assumption better matches local visibility geometry than the visibility-consistency assumption commonly used when reusing light samples. Experiments show higher AO and shadow quality than non-reuse ray-traced baselines, and better shadow quality than light-sample reuse at comparable cost.
Haojie Jin, Fujia Su, Zehui Lin +9
Jul 23, 2026cs.CV

Towards Robust Iris Recognition Through Occlusion Identification and Conditional Diffusion-Based Reconstruction

Iris recognition is a reliable biometric approach that identifies individuals using the distinctive and stable texture of the iris. However, recognition performance can degrade when discriminative iris texture is partially occluded by eyelids, eyelashes, specular reflections, or other acquisition artifacts. Existing approaches often perform recognition directly on degraded samples or rely only on the remaining visible iris region, which may be inadequate when substantial texture is corrupted. To address this limitation, we propose an occlusion-aware iris recognition framework with three sequential modules: occlusion-type identification, diffusion-based reconstruction, and deep-learning-based recognition. First, a residual 2D CNN-based network determines whether an iris image is non-occluded or belongs to one of the controlled occlusion categories. Second, the occluded image, binary mask, and predicted occlusion type condition a denoising diffusion probabilistic model to reconstruct the corrupted region. Finally, VGG19-HPMNet, a modified VGG19 model with horizontal pyramid mapping, extracts discriminative global and part-wise local iris features for recognition. Experiments on the CASIA-Iris-Thousand dataset under a controlled synthetic-occlusion protocol show that the proposed framework improves iris recognition performance by identifying the occlusion type, reconstructing masked regions, and re-evaluating the restored iris samples.
Kamrul Hasan, Mylene C. Q. Farias, Oleg V. Komogortsev
Jul 20, 2026cs.CV

Attention Without Grounding: Causal Evaluation of Visual Explanations in Medical VLMs

Attention and saliency heatmaps are widely used to explain medical Vision-Language Model (VLM) outputs on chest X-rays, yet whether they truly highlight the image evidence driving predictions has not been causally tested. We audit faithfulness via overlap with radiologist bounding boxes on PadChest (n=637), attribution mass within radiologist masks on CheXlocalize (n=643), and 16x16 patch-occlusion maps that record which regions, when hidden, change the answer. We study three MedGemma-4B variants, cross-family probes on LLaVA-RAD and Qwen3-VL-8B-Instruct, and the specialist CheXagent-2-3b, with two CXR-trained classifiers (DenseNet121, ResNet50) as positive controls. A heatmap is faithful only if the model uses the image and attention concentrates on regions whose occlusion alters the prediction. No evaluated VLM meets both criteria. MedGemma and Qwen3-VL use the image, but attention anti-correlates with patch-occlusion importance (rho < 0 with 95% bootstrap CIs below zero). LLaVA-RAD's attention correlates positively, but the model is almost text-only (99.1% text-only agreement, near-zero causal mass), so correlation ties two near-zero signals. Attention also misses annotated anatomy: overlap with true regions never beats shifted or random controls, and no method places more than 22% of its mass inside radiologist masks. The two CXR classifiers pass all metrics, indicating the failure is specific to VLM heatmaps, not the evaluation. These heatmaps are visually reassuring but not faithful; clinical explanations require controlled localization metrics and causal perturbation, not visual inspection alone.
Binesh Sadanandan, Vahid Behzadan
Jul 20, 2026cs.CV

Occlusion-Aware Panoptic Segmentation with Joint Position Embedding and Occlusion-Level Attention

Panoptic segmentation in complex scenes remains challenging because of occlusions, yet modern approaches often neglect occlusion modelling. In this paper, we propose Position Embedding Modulation with Occlusion Level Attention (PEMOLA), a novel occlusion-aware module that can be seamlessly integrated into transformer-based panoptic segmentation. To obtain occlusion cues, we train an occlusion classifier on the COCO-OLAC dataset. The classifier derives the occlusion-level attention, which serves as spatial guidance, while the occlusion labels are encoded into a learnable embedding to produce channel-wise weights. Through joint modulation, PEMOLA elegantly introduces the occlusion priors into the position embedding, thereby improving the occlusion modelling. We further annotate the Cityscapes dataset with occlusion levels, termed Cityscapes Occlusion Labels for All Computer Vision Tasks (Cityscapes-OLAC), following the same labelling protocol as COCO-OLAC, to evaluate the cross-dataset generalisation ability of PEMOLA. Extensive experiments on COCO-OLAC and Cityscapes-OLAC demonstrate that PEMOLA consistently improves panoptic segmentation quality while introducing minimal computational overhead. These results highlight the importance of occlusion modelling, where incorporating occlusion-level attention helps deliver robust panoptic segmentation under occlusion. Code and dataset are available at https://github.com/wenbo-wei/PEMOLA.
Wenbo Wei, Jun Wang, Shan Raza +1
Jul 18, 2026cs.CV

DORS: Dynamic Attention Routing for Diffusion-based Object Removal in Dense Scenes

Object removal aims to eliminate target objects specified by a mask while preserving visual consistency with the surrounding regions. Existing methods typically rely on contextual information from surrounding regions. However, in dense scenes where the surrounding regions contain instances visually similar to the removal target, such reliance often leads to semantic interference, resulting in incomplete removal. This problem arises from erroneous information propagation in the attention space, where masked queries tend to align with such instances due to global similarity matching in self-attention. To address this challenge, we propose a Diffusion-based Object Removal framework for dense Scenes, dubbed DORS, built upon a Dynamic Attention Routing mechanism comprising two complementary components: Instance-Filtered Attention (IFA), which suppresses misleading semantic information from similar instances through dynamically constructed mask-guided attention constraints, and Context-Guided Routing (CGR), which dynamically routes complementary scene information to maintain visual consistency. We further introduce DOR-Bench, a benchmark tailored for object removal in dense scenes. Extensive experiments demonstrate that DORS outperforms state-of-the-art methods, particularly in reducing incomplete removal and duplicate artifacts. The code will be available at https://github.com/httang1224/DORS.
Haitong Tang, Haipeng Liu, Yang Wang
Jul 8, 2026cs.CV

Making Implicit Preservation Intent Explicit in Conversational Image Editing

Conversational image editing requires preserving not only visible content, but also content that temporarily disappears across turns. When newly added or modified content occludes a previously visible region, that region should reappear if it was never semantically changed. However, existing systems often fail to recover such occluded-but-unchanged content, producing inconsistent or hallucinated results. We introduce OCCUR-Bench, a diagnostic benchmark for temporal preservation in conversational image editing. OCCUR-Bench provides diverse occlusion-and-revelation scenarios with historical restoration references, enabling evaluation of faithful restoration rather than plausible regeneration. We also propose ReSpec, a training-free framework that makes implicit preservation explicit by pairing restoration-aware instructions with historical visual references. Given an editing history, ReSpec identifies what should persist, selects the historical image state that provides missing visual evidence, and conditions an in-context editor on the resulting instruction and reference image. Experiments show that ReSpec improves restoration fidelity and temporal consistency on OCCUR-Bench, highlighting the need to ground preservation in editing history rather than only the current image.
Soomin Han, Jihyung Ahn, Bumsoo Kim +1
Jul 3, 2026cs.CV

Learning to Generate Multiple Objects from Dense and Occluded Layouts

Text-to-image diffusion models fail to generate correct object counts in dense scenes, where overlapping instances collapse into indistinguishable structures despite appearing visually plausible. We identify this as instance ownership collapse: tokens from overlapping objects interact freely through attention, while heavily occluded instances receive weak supervision due to their small visible areas. We address this through layout-aware attention biases that softly bias token interactions toward region-consistent grouping and suppress cross-instance leakage, paired with an amodal-balanced loss that amplifies gradients for occluded objects based on their occlusion level. To enable systematic evaluation, we introduce OverlapDepth-45K, a benchmark of densely overlapping scenes with amodal supervision. Our approach substantially improves count accuracy and prevents instance merging while preserving image quality. Project page: https://bachngoh.github.io/AIBL
Bach-Hoang Ngo, Si-Tri Ngo, Hieu Le +1
Jul 2, 2026cs.CV

Interpretation-Oriented Cloud Removal via Observation-Anchored Residual Flow with Geo-Contextual Alignment

Cloud removal (CR) is essential for optical remote sensing, serving as a prerequisite for reliable downstream interpretation, such as semantic segmentation and change detection. However, existing CR approaches often prioritize visual realism while overlooking their impact on subsequent analytical tasks, leading to semantic drift and degraded downstream performance. To address this issue, we propose Geo-Anchored Cloud Removal (GACR), a unified framework that jointly ensures faithful reconstruction and robust interpretability. At its core, GACR incorporates Observation-Anchored Residual Flow (OAR-Flow), which reformulates CR as a physically grounded residual inversion process. By anchoring the generative trajectory to the cloudy observation rather than pure noise, OAR-Flow enables fast, stable, and faithful reconstruction. To further preserve semantic structures critical for downstream interpretation, GACR integrates Geo-Contextual Prior Alignment (GCPA) to constrain the reconstruction within a semantic manifold induced by a Vision Foundation Model (VFM). Consequently, GACR strictly maintains the spatial-semantic integrity of complex landscapes. Extensive experiments across six CR datasets and twelve downstream tasks demonstrate that GACR produces superior reconstruction quality while consistently improving downstream task accuracy. The code is available at https://github.com/wzy6055/GACR.
Ziyao Wang, Maonan Wang, Yucheng He +5
Jul 1, 2026cs.RO

What's Hidden Matters: Identifying Planning-Critical Occluded Agents using Vision-Language Models

Autonomous vehicles must safely navigate complex environments where planning-critical agents may be hidden from view. Current approaches often treat all occlusions with uniform conservatism, yielding needlessly defensive driving, or they infer hidden spaces without estimating the impact on the planner. This work bridges the critical gap between perception and planning by enabling Vision-Language Models (VLMs) to identify and reason about the specific hidden agents that are most critical to the ego-vehicle's trajectory. We introduce a novel framework that uses Planning KL-divergence (PKL), an information-theoretic metric, to systematically identify and rank occluded agents based on their impact on the ego vehicle's plan. Using this planning-aware ranking, we employ an expert VLM (GPT-5) to generate rich, structured annotations that capture the visual evidence and reasoning required for this task. We apply this framework to the nuScenes dataset to create a new benchmark focused on high-impact scenarios. We conduct comprehensive experiments on a wide range of general-purpose and domain-adapted VLMs, demonstrating that fine-tuning on our PKL-guided data yields dramatic performance improvements across all models. Notably, our results show that smaller, fine-tuned models significantly outperform their much larger zero-shot counterparts, and that our PKL-guided data selection strategy improves performance by approximately 30% over random sampling. Our work presents the first systematic approach for training VLMs to focus on planning-critical occlusions, enabling more semantically grounded and efficient risk assessment in autonomous driving.
Amirhosein Chahe, Tyler Naes, Jovin D'sa +4
Jun 30, 2026cs.CV

MVDGC: Joint 3D and 2D Multi-view Pedestrian Detection via Dual Geometric Constraints

The core challenge in multi-view pedestrian detection (MVPD) lies in effective aggregation of visual features from different viewpoints for robust occlusion reasoning. Recent approaches have addressed this by first projecting image-view features onto a Bird's Eye View (BEV) map, where ground localization is then performed. Despite impressive performance, the perspective transformation induces severe distortion, causing spatial structure break and degrading the quality of object feature extraction. The blurred and ambiguous features hinder accurate BEV point localization, especially in densely populated regions. Moreover, the strong mutual relationship between the BEV ground point and image bounding boxes is not capitalized on. Although multi-view consistency of 2D detections can serve as a powerful constraint in BEV space, these detections are commonly treated as auxiliary signals rather than being jointly optimized with the primary task.In this work, we propose \textbf{MVDGC}, a unified framework that \emph{jointly estimates pedestrian locations on the BEV plane and 2D bounding boxes in image views}. MVDGC employs a \emph{sparse set of 3D cylindrical queries} that embraces geometric context across both BEV and image views, enforcing dual spatial constraints for precise localization. Specifically, the geometric constraints is established by modeling each pedestrian as a vertical cylinder whose center lies on the BEV plane and whose projection casts a rectangular box in the image views. These queries function as shape anchors that directly extract 2D features from the intact image-view features using camera projection, eliminating projection-induced distortions. The 3D cylindrical query enables the unification of BEV and ImV localization into a single task: 3D cylinder position and shape refinement. Code is available at: https://github.com/UARK-AICV/MVDGC
Thinh Phan, Hao Vo, Khoa Vo +3
Jun 28, 2026cs.CV

Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction

We propose a mask-free method for lossless multi-object 3D reconstruction from sparse and occluded real-world views, enabling physically plausible robotic interaction via Material Point Method (MPM) simulation. Our key insight is that object coupling stems from occlusion and limited viewpoints, which we address by formulating multi-object decoupling as a sparse-view reconstruction problem. Using 3D Gaussian Splatting as base representation, we first obtain coarse instance partitions with a SAM2-trained segmentation field. Rather than relying on masks, we reconstruct fragmented geometries by leveraging a joint Score Distillation Sampling (SDS) process, which integrates reference-view supervision with novel-view synthesis guided by 2D and 3D diffusion priors to enforce both texture fidelity and 3D consistency. Furthermore, we incorporate geometry-aware priors such as intra-object and inter-object similarity to regularize geometric reasoning. Experimental results demonstrate that our method produces complete, simulation-ready 3D objects without requiring manual masks, enabling realistic dynamic interactions on both synthetic, robotic and real-world datasets.
Xin Dong, Lihan Zhang, Tianru Dai +2
Jun 26, 2026cs.CV

OSOR: One-Step Diffusion Inpainting for Effect-Aware Object Removal

Real-world object removal is challenging due to two key difficulties: the target object's non-local effects, such as shadows and reflections, which are difficult to model, and the fact that user-provided masks are often inaccurate or incomplete. With billions of parameters and tens of denoising steps, diffusion-based models achieve strong removal performance at the expense of substantial computational cost, limiting their use in interactive applications and on edge devices. To address these challenges, we present OSOR (One-Step Object Removal), which simultaneously achieves efficient, effect-aware, and mask-robust object removal. Concretely, OSOR introduces: (1) an occupancy-guided discriminator for precise boundary supervision, enabling stable single-step diffusion training; (2) an alpha head that leverages knowledge from pretrained diffusion models to predict appropriate removal regions with minimal overhead, thereby handling imperfect masks; and (3) a semantic-anchored verification pipeline (SAVP) that filters noisy instruction-based triplets to produce effect-aware supervision at scale. Using SAVP, we curate CORNE, which contains 280K verified removal pairs, and further annotate AnimeEraseBench and TextEraseBench to evaluate performance on more complex removal tasks. Experiments show that OSOR surpasses strong multi-step diffusion baselines in perceptual quality while achieving 4×4\times to 30×30\times faster inference.
Qinming Zhou, Chenxi Sun, Deyang Kong +6
Jun 19, 2026cs.RO

UniviewVLA: A Unified Multiview Vision-Language-Action Model with World Modeling

Occluded tasks remain a bottleneck in robot manipulation. Existing solutions either deploy additional physical cameras requiring training-inference camera parity, or rely on explicit 3D reconstruction with high computational cost. Moreover, both approaches rely on standard agent-view and wrist-view observations, while failing to capture occlusion information and future scene evolution. To this end, we propose UniviewVLA, a unified multiview Vision-Language-Action model with world modeling, which infers multiview scene evolution for action prediction from only standard two-camera observations. We demonstrate that by leveraging generated multiview future views from the world model, UniviewVLA reveals occluded cues and models future scene evolution, improving action prediction and removing the need for extra hardware or explicit reconstruction. Besides, to accelerate inference while preserving prediction accuracy, UniviewVLA develops Motion-Informative Token Compression, which compresses each generated view from 625 to 16 tokens and reduces per-view latency from 6-7s to 0.2-0.3s. UniviewVLA also proposes training-free Action-Entropy View Selection, which dynamically identifies the most action-informative view at different inference stages. Extensive experiments show that UniviewVLA achieves 95.8% on LIBERO and 4.60 on CALVIN ABCD to D, both standard occlusion-free benchmarks. On customized occlusion-focused tasks, it improves success rate from 40.0% to 73.3%, and average real-robot success rate by 33.4 points, demonstrating stronger occlusion-focused performance without sacrificing standard occlusion-free benchmarks.
Tao Xu, Runhao Zhang, Zhijian Huang +7
Jun 18, 2026cs.CV

Vision-Reasoning-Guided Occlusion Removal from Light Fields

Occlusion-robust scene recovery remains a major challenge in computational imaging, particularly in natural environments where dense foreground vegetation severely limits visibility. We propose a vision-reasoning-guided light field occlusion removal framework that combines the visibility recovery capability of light field integration (LFI) with the semantic reasoning capacity of vision-language models (VLMs). Multi-view observations are first integrated via LFI to suppress foreground occlusions and produce an initial visibility-enhanced representation. A VLM is then incorporated as a conditional semantic prior to restore degraded structures and recover fine details, guided by the observed measurements. To improve recovery consistency and reduce hallucination artifacts, we introduce a multi-sample fusion strategy that aggregates multiple generated hypotheses into a unified estimate. Experimental results on synthetic and real-world datasets demonstrate state-of-the-art performance, achieving the highest average SSIM across four synthetic light field benchmark scenes (4-Syn) and strong generalization across structured and unstructured acquisition settings. These results highlight the effectiveness of combining physical imaging constraints with vision-language reasoning for robust perception under severe occlusion, with applicability to search-and-rescue and exploratory robotic navigation.
Mohamed Youssef, Oliver Bimber
Jun 17, 2026cs.RO

Viking Hill Dataset: A Lidar-Radar-Camera Dataset for Detection and Segmentation in Forest Scenes

Autonomous robots operating under forest canopies need robust perception of trees and surrounding vegetation across varying seasonal conditions. Existing forestry datasets provide lidar or camera data with per-tree annotations, but none include co-registered 4D imaging radar -- a modality of growing interest for its resilience to visual degradation, surface contamination, and vegetation occlusion. We introduce a multi-sensor forest dataset collected by a mobile robot equipped with a high-resolution FMCW imaging radar, lidar, RGB camera, IMU, and RTK-GNSS. The site was recorded in two sessions under contrasting vegetation states, and 3D cuboid annotations -- including per-tree diameter estimates -- provide shared semantic labels across all three perception modalities. Furthermore, we provide baseline results for semantic segmentation of the radar and lidar point clouds using MinkowskiUNet. Radar achieves IoU scores competitive with lidar for dominant classes (ground 91%, canopy 86%) while lagging on geometrically fine structures such as tree trunks (56% vs. 74%). A cross-modality analysis further compares lidar and radar trunk segmentation against an RGB detection model, and a diameter-stratified evaluation reveals how trunk segmentation quality varies with tree size. Beyond segmentation, the co-registered multi-modal data and RTK-GNSS-aided reference positioning support research in mapping, localization, and sensor fusion under canopy. The dataset and annotation tools are publicly available.
Vladimír Kubelka, Oleksandr Kotlyar, Unal Artan +1
Jun 17, 2026cs.LG

Some Complexity Results for Robustness Verification for Binarized Neural Networks

This paper investigates the computational complexity of verification problems for Binarized Neural Networks (BNNs), in which activations and weights are binary. Specifically, we study three verification problems. First, we prove that checking the satisfiability of a linear property for a BNN is NP-complete via a reduction from the Boolean Satisfiability (SAT) problem. Second, we show that verifying robustness under non-uniform image occlusion is NP-complete through a reduction from SAT. Finally, we demonstrate that uniform occlusion induces a piecewise-constant structure in the network output, which enables the design of a polynomial-time algorithm for robustness verification.
Harshit Goyal, Sudakshina Dutta
Jun 14, 2026cs.RO

Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands

Dexterous grasping depends on contact regulation, not motion alone. Stable manipulation requires fingers to maintain appropriate object loading as contacts slip, deform, or become visually occluded. Existing cross-embodiment dexterous policies unify motion through retargeted hand poses or latent actions, but force feedback remains tied to each hand's sensing and actuation, limiting transfer. This work introduces a cross-embodiment force-position interface for contact-aware manipulation across heterogeneous dexterous hands. Motion intent is represented in a shared hand-pose latent, while each hand's effort signal is calibrated through system identification into physical joint torque in N.m. These torques are mapped to fingertip forces and compact per-finger load descriptors, giving the policy comparable observations of where the hand should move and how the object is loaded. Using this interface, a flow-matching visuomotor policy is trained on vision, proprioception, and calibrated contact, with structured visual masking that encourages reliance on force under grasp-relevant occlusion. The same calibrated signal drives a hybrid force-position controller for demonstration collection and execution, keeping force targets consistent across training and deployment. Experiments across structurally different hands show that calibrated contact feedback enables transferable compliant grasping, with learned primitives reusable in long-horizon manipulation pipelines.
Soofiyan Atar, Yao-Ting Huang, Michael Yip
Jun 9, 2026cs.LG

XtrAIn: Training-Guided Occlusion for Feature Attribution

Occlusion-based attribution methods provide an intuitive way to estimate feature importance by perturbing input features and measuring the resulting change in model output. However, their reliability is strongly affected by how feature removal is implemented: externally selected baselines can introduce bias, out-of-distribution samples, and unstable explanations, while in nonlinear models the occlusion of a set of features can also alter the contribution of non-occluded features. We refer to this effect as attribution shift, as the attribution scores of the non-occluded features drift from their initial values. To challenge these major issues that render explanations unstable, we introduce XtrAIn, a training-guided attribution method that transfers the occlusion operation from the input space to the parameter space. Instead of replacing input values with hand-crafted baselines, XtrAIn follows the model's training trajectory and measures how feature-associated parameter updates affect the output logits. We further introduce Xstep, a lightweight approximation for reducing computational cost, and XtrAIn+, a target-focused variant that emphasizes updates aligned with the target class. Experiments on controlled image datasets and PAM50 breast-cancer subtype classification show that the proposed methods produce cleaner and more interpretable attribution patterns than standard attribution baselines. Overall, XtrAIn provides a training-aware perspective on feature attribution and offers a useful diagnostic tool for studying how feature-level evidence is formed during training.
Thodoris Lymperopoulos, Ioannis Kakogeorgiou, Denia Kanellopoulou
Jun 9, 2026cs.CV

LIBERO-Occ: Evaluating and Improving Vision-Language-Action Models under Scene-Induced Occlusion via Viewpoint Imagination

Vision-Language-Action (VLA) models achieve strong performance on standard manipulation benchmarks, but most evaluations assume that task-relevant objects are fully visible. This assumption often fails in realistic settings, where occlusion makes manipulation partially observable. In this paper, we study \textit{scene-induced occlusion} as a fundamental challenge for VLA models and introduce \textbf{LIBERO-Occ}, an occlusion-oriented extension of LIBERO. Experiments show that state-of-the-art VLAs suffer substantial performance degradation under occlusion. To address this issue, we propose \textbf{Viewpoint Imagination (VIM)}, which generates a complementary view from an occluded primary observation and conditions action prediction on both observed and imagined evidence. VIM improves robustness across task suites, occlusion types, and severity levels without requiring additional cameras at deployment time, suggesting that viewpoint imagination is an promising mechanism for perception completion in partially observable manipulation. Our benchmark and corresponding code are available at: \href{https://github.com/litsh/Libero-Occ}{https://github.com/litsh/Libero-Occ}.
Taishan Li, Jiwen Zhang, Siyuan Wang +2
Jun 8, 2026cs.CV

CAMF-Det: Closure-Aware Multimodal Fusion for LiDAR-Camera 3D Object Detection on UAV Platforms

Multimodal 3D object detection based on LiDAR and cameras has demonstrated excellent performance in ground-vehicle scenarios, but has not been explored for Unmanned Aerial Vehicle (UAV) platforms. In UAV top-down scenes, frequent groundobject occlusion dominated by tree canopies causes spatially varying and modality-dependent information degradation. Existing multimodal fusion frameworks neither explicitly model such ground-object occlusion nor embed occlusion awareness into the detection pipeline, limiting their performance in occluded UAV scenes. To address these challenges, we propose CAMF-Det, a closure-aware multimodal fusion framework for LiDAR-camera 3D object detection on UAV platforms, which derives dual-modal occlusion intensity through physics-inspired modeling and embeds them as priors throughout the detection pipeline. First, a dual-modal closure modeling module explicitly constructs occlusion intensity ground truth for both modalities offline via a Beer-Lambert-inspired formulation and building-mask correction. Second, using these ground-truth maps as supervision, a dual-modal prediction network converts the offline modeling results into online occlusion intensity predictions under single-frame inference. Third, both ground-truth and predicted occlusion intensity are injected into data augmentation, feature encoding, multimodal fusion, and detection head, enabling adaptive detection under spatially varying and modality-dependent information degradation. Experiments on two self-built UAV-based multimodal datasets, SI3D-DI and SI3D-DII, demonstrate that CAMF-Det achieves the best performance across all difficulty levels, with hard-level mAPBEV_{\mathrm{BEV}} improvements of 9.43% and 4.88% over the best competing methods, respectively. These results confirm the effectiveness of explicit occlusion prior modeling and exploitation for robust multimodal 3D detection in UAV scenes.
Yanze Jiang, Yanfeng Gu, Xian Li
May 29, 2026cs.CV

Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes

The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstruction-based inpainters outperform generative diffusion models in 3D consistency. Integrating these 2D inpainters into different single-step methods for creating and finetuning 3DGS scenes, our results indicate that initializing the scene from scratch produces higher quality results than finetuning the existing scene. Using a state-of-the-art generative 2D inpainter, we create a straightforward baseline to underline the importance of object removal before inpainting in the 3D setting. Since 360° datasets rarely include real-world ground truths, and challenging occlusion scenarios are equally sparse, we introduce a novel multi-object scene with recorded ground truth data and many views with object occlusions.
Finn Dröge, Cecilia Curreli, Abhishek Saroha +1
May 28, 2026cs.CV

FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views

We present FRUC, a feed-forward 3D Gaussian splatting framework for dynamic scene reconstruction from uncalibrated collaborative driving views. Existing multi-agent reconstruction frameworks are often hindered by rigid prerequisites, demanding precise spatial calibration and slow per-scene optimization. In this paper, we rethink this task by conceptualizing a distributed multi-vehicle network as a spatio-temporally unstructured ego-centric multi-camera system, where the core challenge lies in enhancing ego-centric occluded geometry through collaboration without degrading the ego's accurately observed visible geometry, while preserving reconstruction efficiency. For efficient reconstruction, FRUC is built upon a visual grounded geometric Transformer backbone to enable one-shot, calibration-free inference from a flexible number of multi-vehicle views. To achieve non-destructive geometric supplementation under uncalibrated cross-agent misalignment, FRUC first introduces an ego-centric causal occlusion field that explicitly derives occlusion evolution as latent priors by modeling agent-wise spatio-temporal correlations. Guided by these occlusion priors, it further formulates cross-agent integration as a deterministic residual denoising process via zero-initialized injection, turning challenging cross-agent fusion into bounded residual learning for robust collaborative blind-spot completion. Through extensive evaluations on the real-world V2XReal and UrbanIng-V2X datasets, FRUC is shown to be a new state-of-the-art for the scene reconstruction of dynamic collaborative driving environments, significantly outperforming existing methods in both rendering quality and efficiency.
Yihang Tao, Yu Guo, Zhengru Fang +2
May 28, 2026cs.CV

Mesh-Aware Epipolar Matching for Multi-View Multi-Person 3D Pose Estimation in Basketball

Multi-view multi-person 3D pose estimation in team sports scenarios remains challenging due to player occlusions, appearance similarity caused by team uniforms, and the scarcity of annotated multi-view data, all of which limit the effectiveness and generalization capability of learning-based methods. In contrast, the performance of training-free approaches is inherently constrained by the accuracy of 2D keypoint detection and the robustness of cross-view association. To address these challenges, we propose Mesh-Aware Epipolar Matching (MAEM), a training-free framework for multi-view multi-person 3D pose estimation. Our method employs a monocular 3D human mesh recovery model as the frontend and introduces a two-stage epipolar matching strategy based on the recovered mesh outputs. Specifically, the proposed framework combines disjoint-set-union-based clustering with per-joint triangulation to achieve robust cross-view association and accurate 3D pose reconstruction. Experiments on two public multi-view basketball datasets demonstrate that MAEM consistently outperforms existing training-free association baselines while achieving competitive RGB-only performance in both indoor and outdoor basketball scenarios. MAEM achieves MPJPE/PA-MPJPE scores of 59.8/40.7 mm on SportCenter EPFL and 74.0/51.8 mm on Human-M3 Basketball, highlighting the effectiveness of dense mesh geometry for cross-view association without requiring target-domain training or fine-tuning.
Li Yin, Qin Haobin, Tomohiro Suzuki +3
May 21, 2026cs.RO

Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments

Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.
Jie Jia, Yaofeng Su, Zeyu Bao +4
May 20, 2026cs.CV

OcclusionFormer: Arranging Z-Order for Layout-Grounded Image Generation

Recent layout-to-image models have achieved remarkable progress in spatial controllability. However, they still struggle with inter-object occlusion. When bounding boxes overlap, most existing methods lack explicit occlusion information, which makes the generation in intersection regions inherently ambiguous and hinders the determination of complex occlusion relationships. As a result, they often produce entangled textures or physically inconsistent layering in the overlapped areas. To address this issue, we first construct SA-Z, a large-scale dataset enriched with explicit occlusion ordering and pixel-level annotations. Building upon our proposed dataset, we introduce OcclusionFormer, a novel occlusion-aware Diffusion Transformer framework that explicitly models Z-order priority by decoupling instances and compositing them via volume rendering. Furthermore, to ensure fine-grained spatial precision, we introduce a queried alignment loss that explicitly supervises individual instances and enhances semantic consistency. The proposed method effectively reduces ambiguity in overlapping regions, enforces correct occlusion dependencies, and preserves structural integrity, leading to substantial accuracy gains across diverse scenes.
Ziye Li, Henghui Ding
May 19, 2026cs.CV

Do Vision-Language Models Understand 3D Scenes or Just Catalogue Objects?

Vision-language models reliably name objects in a scene, but do they represent the 3D layout those objects inhabit? We introduce a 3,034-sample human-curated benchmark targeting three components of spatial understanding: depth-ordered occlusion (probed via three independent counterfactual operationalisations), optical-geometry inference over visible reflections, and volumetric rearrangement planning. Six frontier and open-weight VLMs, scored by trained annotators on 18,204 responses with no LLM-as-judge, reveal a sharp dissociation: models that plan rearrangements over visible layouts at 53--97% accuracy and rarely violate collision constraints fall to 6--45% on occlusion and below 7% on reflections. An embodied-reasoning model reproduces the same profile. White-box analysis on Qwen3-VL-8B-Thinking localises the failure to the visual-token merger: spatial information recoverable throughout the vision encoder becomes inaccessible after token compression and only stabilises again when clean post-merger activations are patched into the language decoder.
Animesh Maheshwari, Divyansh Sahu, Nishit Verma
May 19, 2026cs.CV

Dual-Prompt CLIP with Hybrid Visual Encoders for Occluded Person Re-Identification

Occluded person re-identification focuses on matching partially visible pedestrians across multiple camera views. However, occlusions disrupt body-region cues, thereby complicating cross-view matching. Most person ReID methods built on pretrained vision-language models only focus on enhancing prompt-based feature learning while ignoring the semantic information of occluders. Based on the success of CLIP-ReID, we propose a novel Dual Prompt Learning ReID (DPL-ReID) model for occluded person ReID. It incorporates a Dual Prompt Learning (Dual-PL) strategy, which can utilize textual cues to capture complete pedestrian semantics and keep robustness against occlusion, and a Real-World Occlusion Augmentation (RWOA) method that realistically simulates occlusion scenarios encountered in real word to enrich occluded samples. In addition, we also design a Weighted Gated Feature Fusion (WGFF) method, which in corporates LSNet to capture global information and act as a feature-gating mechanism. This mechanism can effectively guide the CLIP visual encoder toward generating more comprehensive feature representations. Extensive experiments on several benchmark occluded ReID datasets show that our proposed DPL-ReID achieves the state-of-the art performance. The occlusion instance library are available at https://github.com/stone-qiao/DPL-ReID.
Zhangjian Ji, Shaotong Qiao, Kai Feng +1
May 18, 2026cs.CV

StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.
Huajian Zeng, Chaohua Yao, Yuantai Zhang +3
May 16, 2026cs.CV

Observation-Aligned Mask Priors for Learning Physical Dynamics from Authentic Occlusions

Learning physical dynamics directly from incomplete observations is challenging because authentic occlusions are structured, sample-dependent, and often missing not at random, whereas existing methods typically rely on heuristic masking rules or predefined mask distributions. We propose Observation-Aligned Mask Priors, a framework that learns the distribution of authentic observation masks and uses it to construct context-query partitions for training from incomplete data. Specifically, we pretrain a Bayesian Flow Network (BFN) on binary observation masks to capture real occlusion topologies, then guide BFN sampling with a globally normalized cross-entropy objective to generate sample-specific masks aligned with each sparse observation. The intersection between the guided mask and the observed mask defines the context, and the remaining observed entries become query targets for a diffusion-based reconstruction model. We show that this intersection-based partitioning gives every valid observed dimension a strictly positive probability of being queried, preventing zero-query dead zones and local generative collapse. Experiments on three real-world oceanographic datasets with authentic satellite occlusions, across resolutions up to 256×\times256, show consistent improvements over strong diffusion baselines in MSE and PSNR. These results demonstrate that learning mask priors from authentic occlusions is an effective alternative to heuristic masking for learning from incomplete physical observations without access to fully observed fields.
Chiyuan Ma, Zihan Zhou, Tianshu Yu
May 14, 2026cs.CV

Multimodal Object Detection Under Sparse Forest-Canopy Occlusion

Reliable detection of humans beneath forest canopy remains a difficult remote-sensing challenge due to sparse, structured, and viewpoint-dependent occlusion. This paper presents a multimodal proof-of-concept pipeline that integrates three complementary approaches: (i) experimental evaluation of LiDAR returns through vegetation to assess the feasibility of active sensing, (ii) visible--thermal image fusion using a multi-scale transform and sparse-representation framework to enhance human saliency, and (iii) synthetic-aperture image formation via Airborne Optical Sectioning (AOS) to suppress canopy clutter. A YOLOv5 detector is fine-tuned on the Teledyne FLIR thermal dataset and evaluated on thermal and fused imagery. Results show that the tested terrestrial LiDAR configuration provides limited penetration for object-level detection, while visible--thermal fusion improves target visibility in low-contrast scenes and AOS enhances ground-plane detection in synthetic forest imagery. The fine-tuned YOLOv5 achieves a mean average precision of \sim0.83 on the top three FLIR classes. These findings establish an initial baseline for UAV-deployable search-and-rescue and surveillance systems operating in forested environments, and motivate future work on dedicated forest datasets and real-time multimodal integration.
Nitik Jain, Mangal Kothari
May 14, 2026cs.CV

ClickRemoval: An Interactive Open-Source Tool for Object Removal in Diffusion Models

Existing object removal tools often rely on manual masks or text prompts, making precise removal difficult for non-expert users in complex scenes and often leading to incomplete removal or unnatural background completion. To address this issue, we present ClickRemoval, an open-source interactive object removal tool built on pretrained Stable Diffusion models and driven solely by user clicks. Without additional training, hand-drawn masks, or text descriptions, ClickRemoval localizes target objects and restores the background through self-attention modulation during denoising. Experiments show that ClickRemoval achieves competitive results across quantitative metrics and user studies. We release a complete software package at https://github.com/zld-make/ClickRemoval under the Apache-2.0 license.
Ledun Zhang, Yatu Ji, Xufei Zhuang +1
May 13, 2026cs.RO

Occlusion-Based Object Transportation Around Obstacles With a Swarm of Miniature Robots

Swarm robotics utilises decentralised self-organising systems to form complex collective behaviours built from the bottom-up using individuals that have limited capabilities. Previous work has shown that simple occlusion-based strategies can be effective in using swarm robotics for the task of transporting objects to a goal position. However, this strategy requires a clear line-of-sight between the object and the goal. In this paper, we extend this strategy by allowing robots to form sub-goals; enabling any member of the swarm to establish a wider range of visibility of the goal, ultimately forming a chain of sub-goals between the object and the goal position. We do so while preserving the fully decentralised and communication-free nature of the original strategy, while maintaining performance in object-free scenarios. In five sets of simulated experiments, we demonstrate the generalisability of our proposed strategy. Our finite-state machine allows a sufficiently large swarm to transport objects around obstacles that block the goal. The method is robust to varying starting positions and can handle both concave and convex shapes.
Breno Cunha Queiroz, Daniel MacRae
May 1, 2026cs.LG

Observable Performance Does Not Fully Reflect Adaptive System Organization: A Multi-Level Analysis of Gait Dynamics Under Occlusal Constraint

In biomechanical systems, observable performance is often used as a proxy for underlying organization, although similar outputs may arise from different adaptive configurations. This study considers the vertical dimension of occlusion (VDO) as a constraint applied to an adaptive neuromechanical system. A single-case design in a patient with Parkinson's disease enabled repeated intra-individual gait observations under six occlusal probes. Three complementary analytical levels were examined: (i) an aggregated scalar score of observable performance, (ii) a conceptual dynamical systems framework, and (iii) an exploratory UMAP representation of 55 standardized biomechanical variables from 270 M1 observations. The revised Level 1 analysis showed that the relative ranking of OC2.5 and OC3 depended on score construction, while their scalar distributions remained close. The Level 3 embedding showed substantial overlap among all six probes and did not identify independently separated condition-specific clusters. OC2.5 and OC3 displayed limited centroid displacement but broad observation-level overlap. The principal result is therefore representational non-identifiability: neither the aggregated score nor the selected low-dimensional embedding uniquely identifies an occlusal-condition-specific system state. VDO is interpreted as a constraint parameter rather than a causal determinant. The findings are exploratory, model dependent, and non causal. They do not establish distinct physiological states, an optimal VDO, clinical thresholds, or diagnostic, predictive, mechanistic, or prescriptive validity.
Jacques Raynal, Pierre Slangen, Elsa Raynal +1
May 1, 2026cs.CV

GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/
Yonghao Zhao, Yupeng Gao, Jian Yang +2
Apr 28, 2026cs.CV

Lightweight Real-Time Rendering Parameter Optimization via XGBoost-Driven Lookup Tables

Achieving a desirable balance between rendering quality and real-time performance is a long-standing challenge in modern game and rendering engines, particularly on resource-constrained mobile devices such as laptops, tablets, and smartphones. Existing approaches to automatic rendering parameter optimization either depend on exhaustive per-scene pre-computation that spans several days, suffer from the prohibitive inference overhead of neural networks that prevents per-frame adaptation, or lack generalizability across heterogeneous hardware and diverse scenes. In this paper, we propose \textbf{LUT-Opt}, a lightweight, general-purpose framework for adaptive per-frame rendering parameter optimization. Our method decomposes the joint optimization of rendering time and image quality into a tractable two-stage pipeline. In the offline stage, we train a pair of XGBoost regressors to predict rendering time and image quality from rendering parameters, hardware state, and scene complexity descriptors. The trained ensemble models are then distilled into compact lookup tables (LUTs) through systematic discretization and a two-phase linear search that first constrains rendering time and subsequently maximizes structural similarity (SSIM). During runtime, the pre-computed LUT is queried every frame in sub-millisecond time, enabling truly adaptive parameter selection with negligible computational overhead. We validate LUT-Opt on two representative rendering techniques -- subsurface scattering (SSS) and hybrid-pipeline ambient occlusion (AO) -- implemented within Unreal Engine 5. Extensive experiments across multiple scenes and GPU configurations demonstrate that LUT-Opt reduces subsurface scattering rendering time by approximately 40% and ambient occlusion rendering time by roughly 70%, while incurring only about 2% increase in image quality error, with per-frame inference latency below 0.1\ ms.
Baijun Tan, Francesco Moretti
Apr 22, 2026cs.CV

Amodal SAM: A Unified Amodal Segmentation Framework with Generalization

Amodal segmentation is a challenging task that aims to predict the complete geometric shape of objects, including their occluded regions. Although existing methods primarily focus on amodal segmentation within the training domain, these approaches often lack the generalization capacity to extend effectively to novel object categories and unseen contexts. This paper introduces Amodal SAM, a unified framework that leverages SAM (Segment Anything Model) for both amodal image and amodal video segmentation. Amodal SAM preserves the powerful generalization ability of SAM while extending its inherent capabilities to the amodal segmentation task. The improvements lie in three aspects: (1) a lightweight Spatial Completion Adapter that enables occluded region reconstruction, (2) a Target-Aware Occlusion Synthesis (TAOS) pipeline that addresses the scarcity of amodal annotations by generating diverse synthetic training data, and (3) novel learning objectives that enforce regional consistency and topological regularization. Extensive experiments demonstrate that Amodal SAM achieves state-of-the-art performance on standard benchmarks, while simultaneously exhibiting robust generalization to novel scenarios. We anticipate that this research will advance the field toward practical amodal segmentation systems capable of operating effectively in unconstrained real-world environments.
Bo Zhang, Zhuotao Tian, Xin Tao +3
Apr 20, 2026cs.CV

CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglement

Traditional shadow removal networks often treat image restoration as an unconstrained mapping, lacking the physical interpretability required to balance localized texture recovery with global illumination consistency. To address this, we propose CFSR, a multi-modal prior-driven framework that reframes shadow removal as a physics-constrained restoration process. By seamlessly integrating 3D geometric cues with large-scale foundation model semantics, CFSR effectively bridges the 2D-3D domain gap. Specifically, we first map observations into a custom HVI color space to suppress shadow-induced noise and robustly fuse RGB data with estimated depth priors. At its core, our Geometric & Semantic Dual Explicit Guided Attention mechanism utilizes DINO features and 3D surface normals to directly modulate the attention affinity matrix, structurally enforcing physical lighting constraints. To recover severely degraded regions, we inject holistic priors via a frozen CLIP encoder. Finally, our Frequency Collaborative Reconstruction Module (FCRM) achieves an optimal synthesis by decoupling the decoding process. Conditioned on geometric priors, FCRM seamlessly harmonizes the reconstruction of sharp high-frequency occlusion boundaries with the restoration of low-frequency global illumination. Extensive experiments demonstrate that CFSR achieves state-of-the-art performance across multiple challenging benchmarks.
Pan Wang, Yihao Hu, Xiujin Liu +1
Mar 19, 2026cs.CV

GenHOI: Generalized Hand-Object Pose Estimation with Occlusion Awareness

Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for generalized hand-object pose estimation with occlusion awareness. GenHOI integrates hierarchical semantic knowledge with hand priors to enhance model generalization under challenging occlusion conditions. Specifically, we introduce a hierarchical semantic prompt that encodes object states, hand configurations, and interaction patterns via textual descriptions. This enables the model to learn abstract high-level representations of hand-object interactions for generalization to unseen objects and novel interactions while compensating for missing or ambiguous visual cues. To enable robust occlusion reasoning, we adopt a multi-modal masked modeling strategy over RGB images, predicted point clouds, and textual descriptions. Moreover, we leverage hand priors as stable spatial references to extract implicit interaction constraints. This allows reliable pose inference even under significant variations in object shapes and interaction patterns. Extensive experiments on the challenging DexYCB and HO3Dv2 benchmarks demonstrate that our method achieves state-of-the-art performance in hand-object pose estimation.
Hui Yang, Wei Sun, Jian Liu +6
Mar 13, 2026cs.RO

TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation

Vision-Language-Action (VLA) models have demonstrated significant advantages in robotic manipulation. However, their reliance on vision and language often leads to suboptimal performance in tasks involving visual occlusion, fine-grained manipulation, and physical contact. To address these challenges, we propose TacVLA, a fine-tuned VLA model by incorporating tactile modalities into the transformer-based policy to enhance fine-grained manipulation capabilities. Specifically, we introduce a contact-aware gating mechanism that selectively activates tactile tokens only when contact is detected, enabling adaptive multimodal fusion while avoiding irrelevant tactile interference. The fused visual, language, and tactile tokens are jointly processed within the transformer architecture to strengthen cross-modal grounding during contact-rich interaction. Extensive experiments on constraint-locked disassembly, in-box picking and robustness evaluations demonstrate that TacVLA outperforms baselines, %including existing VLA models and diffusion policies, improving the performance by averaging 20% success rate in disassembly and 60% in in-box picking, achieving a 2.1×\times improvement under visual occlusion, and showing recovery behavior under human disturbance. Videos are available at https://sites.google.com/view/tacvla.
Kaidi Zhang, Heng Zhang, Zhengtong Xu +7
Feb 14, 2026cs.RO

FC-Vision: Real-Time Visibility-Aware Replanning for Occlusion-Free Aerial Target Structure Scanning in Unknown Environments

Autonomous aerial scanning of target structures is crucial for practical applications, requiring online adaptation to unknown obstacles during flight. Existing methods largely emphasize collision avoidance and efficiency, but overlook occlusion-induced visibility degradation, severely compromising scanning quality. This study proposes FC-Vision, an on-the-fly visibility-aware replanning framework that proactively and safely prevents target occlusions while preserving full target coverage and efficiency of the original plan. Our approach explicitly enforces dense surface-visibility constraints to regularize replanning behavior in real-time via an efficient two-level decomposition: occlusion-free viewpoint repair that maintains coverage with minimal deviation from the nominal scan, followed by segment-wise clean-sensing connection in 5-DoF space. A plug-in integration strategy is also presented to seamlessly interface \textbf{FC-Vision} with existing UAV scanning systems without architectural changes. Comprehensive simulation and real-world evaluations show that \textbf{FC-Vision} consistently improves scanning quality under unexpected occluders, delivering a maximum coverage gain of 55.32% and a 73.17% reduction in the occlusion ratio, while achieving real-time performance with a moderate increase in flight time. The code has been released at https://github.com/FC-Family/FC-Vision.
Chen Feng, Yang Xu, Shaojie Shen
Dec 25, 2025cs.CV

EraseLoRA: MLLM-Driven Foreground Exclusion and Background Subtype Aggregation for Dataset-Free Object Removal

Object removal must prevent the masked target from reappearing and reconstruct the occluded background with structural and contextual fidelity, rather than merely filling a hole plausibly. Recent dataset-free approaches manipulate the diffusion model's internal self-attention to prevent it from referencing the masked region, yet they fail in two critical ways: (i) they treat the masked region as the sole foreground, misinterpreting non-target objects as background and regenerating them, and (ii) they apply uniform attention constraints without distinguishing diverse background subtypes, leading to textural blurring and structural misalignment. Both failures stem from the absence of explicit background-aware reasoning. We propose EraseLoRA, a dataset-free framework that replaces attention surgery with background-aware reasoning and test-time adaptation. The first stage, Background-aware Foreground Exclusion (BFE), leverages a multimodal large-language model to separate target foreground, non-target foregrounds, and clean background from a single image-mask pair. The second stage, Background-aware Reconstruction with Subtype Aggregation (BRSA), performs test-time optimization that treats inferred background subtypes as complementary pieces, enforcing their consistent integration through reconstruction and alignment objectives without explicit attention intervention. As a model-agnostic plug-in applicable to diverse diffusion backbones, EraseLoRA reconstructs backgrounds at least 23% more faithful to the original scene than previous dataset-free methods while nearly halving unwanted foreground re-generation, and surpasses all dataset-driven approaches in both aspects despite requiring no training data. Code is available at https://shjo-april.github.io/EraseLoRA.
Sanghyun Jo, Donghwan Lee, Eunji Jung +2
Date pendingcs.RO

OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots

We naturally step sideways or lean to see around the obstacle when our view is blocked, and recover a more informative observation. Enabling robots to make the same kind of viewpoint choice is critical for human-centered operations, including search, triage, and disaster response, where cluttered environments and partial visibility frequently degrade downstream perception. However, many Next-Best-View (NBV) methods primarily optimize generic exploration or long-horizon coverage, and do not explicitly target the immediate goal of obtaining a single usable observation of a partially occluded person under real motion constraints. We present Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots (OA-NBV), an occlusion-aware NBV pipeline that autonomously selects the next traversable viewpoint to obtain a more complete view of an occluded human. OA-NBV integrates perception and motion planning by scoring candidate viewpoints using a target-centric visibility model that accounts for occlusion, target scale, and target completeness, while restricting candidates to feasible robot poses. OA-NBV achieves over 90% success rate in both simulation and real-world trials, while baseline NBV methods degrade sharply under occlusion. Beyond success rate, OA-NBV improves observation quality: compared to the strongest baseline, it increases normalized target area by at least 81% and keypoint visibility by at least 58% across settings, making it a drop-in view-selection module for diverse human-centered downstream tasks.
Boxun Hu, Chang Chang, Jiawei Ge +4