Multi-Camera Systems

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5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Multi-Camera Systems.

42 papers

Latest in Multi-Camera Systems

Sep 14, 2026cs.CV

Racing in Volume with Flow Ensembles

Streaming 4D reconstruction has been demonstrated only indoors, on dense camera rigs surrounding subjects that move at human pace. Outdoor 4D reconstruction exists but relies either on cameras mounted on the moving vehicle itself, or on limited-coverage arrays observing quasi-static subjects offline. The case that actually matters for spectators is a fast-moving subject, watched from a sparse ring of allocentric cameras, streaming. No method targets this, and no benchmark exists to evaluate one. To this end, we introduce FastFlowGS, a streaming 4D Gaussian Splatting method for reconstructing fast-moving subjects from a small set of fixed external cameras, and Monaco4D, a photorealistic Unreal Engine 5 benchmark for high-speed outdoor reconstruction. FastFlowGS fuses sparse matches, semi-dense tracks, and dense optical flow by lifting each signal to 3D with geometric uncertainty and combining them through a Kalman-style temporal update. Monaco4D provides Formula 1 sequences under varied illumination from trackside, onboard, and drone viewpoints with dense ground truth. On CMU-Panoptic, FastFlowGS exceeds the strongest baseline by 12.6% VMAF at 35% greater efficiency. On Monaco4D, where existing streaming methods degrade severely, it improves dynamic-region PSNR by up to 18.6% with 28.3% lower per-frame optimization time. Dataset and additional details can be found at https://humansensinglab.github.io/monaco4d/.
Saswat Subhajyoti Mallick, Riu Cherdchusakulchai, Marc Ruiz Olle +4
Sep 9, 2026cs.RO

Automatic Reproducible Camera Intrinsic Calibration

Accurate camera intrinsic calibration is fundamental to robot perception, and the accuracy depends on the quality of the collected images. However, existing target-based calibration methods often require the practitioner to manually filter out high-quality images and to specify an appropriate radial distortion order. This paper presents a fully automatic intrinsic calibration pipeline that determines both from the collected data. We adopt an iterative rejection scheme that estimates parameters on a candidate image set and removes views whose mean residual exceeds a multiple of the median. Crucially, this process runs independently under each candidate distortion order, so that the retained image set is consistent with the residual scale of that order. Further, the distortion order is selected on held-out images, with the intrinsics and distortion fixed and only the board pose re-estimated, ensuring that an added coefficient is supported by independent observations. Finally, we integrate both steps into an interactive calibration tool that supports full-pipeline data inspection and parameter estimation. Experiments on our own camera data and five public real-world datasets show that image filtering reduces the held-out reprojection error by 25%, the order selection further by 5%, achieving the lowest held-out mean among four compared configurations without manual image selection. We will release the code and data to facilitate future research.
Xiangcheng Hu
Sep 3, 2026cs.CV

BMCTrack-d: Pig re-identification and tracking via back marks in challenging camera settings

Automated pig monitoring is essential for assessing their health, behaviour, and welfare. To date, most pig monitoring solutions operate on the group-level, because individual-level monitoring requires reliable long-term identification and tracking of each animal. For domesticated pigs this remains challenging because pigs of the same breed often have highly uniform appearances. Moreover, research on pig monitoring is almost exclusively reported in top-down view camera settings, which considerably ease tracking, but are not always an option in practice. In this work, BMCTrack-d is presented, a novel tracking-by-detection approach that leverages unique back marks to enable robust pig re-identification and tracking in a challenging side-view camera setting, afflicted by rapidly moving pigs, severe occlusions and low resolution. The method first predicts the detected pigs' identities using a neural network-based back mark classifier. To improve re-identification reliability over time, two dedicated post-processing stages are introduced: a temporal prediction consistency check, which validates the identity assignments against the recent prediction history, and deduplication, which resolves conflicting identity assignments in each time step. By explicitly prioritising accurate, appearance-based re-identification over continuous tracking, the proposed approach addresses a key limitation of existing trackers for individual-level monitoring scenarios. On a demanding test set BMCTrack-d outperforms two strong baselines, BoT-SORT-ReID and TrackTrack-ReID, by 9.11% and 1.03%, respectively, in higher-order tracking accuracy. These results demonstrate the effectiveness of back mark-based re-identification and tracking for robust individual-level pig monitoring in challenging settings.
David Brunner, Maciej Oczak, Marie Bordes +3
Sep 1, 2026cs.CV

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction.
Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman +9
Sep 1, 2026cs.CV

Dyn-3D: Unveiling and Resolving Ego-Motion Ambiguity in Vision-Language Models

As Vision-Language Models (VLMs) tackle dynamic 3D spatial reasoning, ego-motion perception becomes essential to resolve monocular scale ambiguity. However, current models often overfit to smooth trajectory priors rather than genuinely understanding physical motion. Consequently, their spatial reasoning degrades severely under large displacements, a phenomenon we term Kinematic Collapse. This failure stems from spurious visual-motion correlations in natural videos and a lack of explicit physical supervision. To evaluate this, we introduce Dyn-3D, a benchmark using counterfactual 3D rendering to rigorously decouple visual changes from true kinematic properties. Furthermore, we propose the TempoVista framework, featuring the Kinematic-GSPO algorithm. By embedding metric physical ground truth into policy optimization, TempoVista explicitly grounds visual representations in 3D space. Experiments demonstrate that our approach significantly improves both motion estimation and robust spatial reasoning by utilizing camera dynamics as an effective geometric calibration signal.
Jiayu Ding, Zhuodong Liu, Lei Zhang +6
Jul 30, 2026cs.CV

TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/
Jiwen Liu, Shujuan Li, Xiaohan Li +5
Jul 27, 2026cs.CV

CameraAnything: Refilming Videos with Arbitrary Camera Control

We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing approaches either rely on expensive 3D reconstruction to achieve full camera functionality or restrict editing to extrinsic parameter manipulation. Moreover, the coupled influence of intrinsic and extrinsic parameters on video appearance makes disentangled modeling particularly challenging. To address this, we adopt per-pixel Plücker ray injection alongside resolution-aware 3D RoPE in self-attention, building both camera conditioning and spatial positional encoding on the target latent to jointly control camera position, focal length, and native resolution editing without cropping or outpainting. To overcome the scarcity of paired training data, we further develop a scalable synthetic pipeline that constructs diverse dynamic scenes through structured multi-camera recording and generates synchronized videos with varied camera configurations. With a tailored orthogonal training strategy, CameraAnything enables expressive video reshooting with arbitrary viewpoint control, focal length adjustment, resolution adaptation, and multi-shot transitions within a single generation process, offering strong practical value for cinematic video editing and cross-platform content adaptation in video production.
Yixuan Li, Yanhong Zeng, Ka Leong Cheng +11
Jul 22, 2026cs.RO

Gimbal-Based Human Tracking for Companion Robots Using Continual Learning

Reliable and continuous human tracking is essential for natural human-robot interaction, particularly for companion robots. However, many existing approaches rely on wearable tags or fixed cameras with limited fields of view, which reduces system flexibility and often causes tracking failures when the target moves outside the sensing range. In this paper, we present a human tracking approach based on a gimbal-mounted camera integrated into a mobile robot. By actively controlling the gimbal mechanism, the camera can dynamically adjust its viewing direction to maintain the target within the field of view, even under substantial relative motion between the robot and the human. Furthermore, a continual learning strategy is applied to the person re-identification (ReID) task to adapt to changes in appearance and environmental conditions during long-term tracking. Experimental results demonstrate that the proposed system significantly improves the stability and continuity of human tracking, enables real-time re-identification, and provides responsive feedback for reliable tracking of human motion from walking to running. User studies further indicate that the proposed approach enhances user comfort by eliminating the need for wearable tags.
Cong-Thanh Vu, Ching-Chieh Liu, Yen-Chen Liu
Jul 17, 2026cs.CV

Hardware-triggered Time Synchronization of Roadside Multi-lidar, Multi-camera Measurement System for Accurate Data Alignment

Accurate temporal alignment of heterogeneous sensors is necessary for reliable environment perception in roadside multi-lidar, multi-camera systems, particularly in dense urban traffic. For this purpose, an open-source, simple, modular, and configurable hardware-triggered time-synchronization circuit is presented in this work to perform temporal alignment or accurate time synchronization between a lidar and multiple cameras. In the designed circuit, a lidar synchronization pulse is used as a reference input, and independently programmable, time-delayed trigger pulses are generated for each camera, allowing flexible adaptation to varying sensor setups and mounting geometries. A series of experiments is conducted on a roadside-mounted perception system comprised of lidar and three cameras, in which the trigger delay is systematically varied, and its impact on spatial-temporal alignment is evaluated. For different classes of road users, the overlap between lidar point cloud measurements and camera measurements is quantified to identify delay configurations that maximize cross-sensor consistency. The proposed circuit is shown to achieve robust and repeatable synchronization while remaining straightforward to deploy, reconfigure, and extend due to its simple and open-source design. Following validation on a three-camera roadside system, the circuit is extended to a vehicle platform with seven cameras and a lidar, providing a low-cost, extensible solution for multi-sensor synchronization across infrastructure and vehicle setups. All hardware circuit design files and source codes are available at https://github.com/shiva-THI/hardware-trigger-time-sync-lidar-cameras.
Shiva Agrawal, Savankumar Bhanderi, Zhiran Yan +1
Jul 16, 2026cs.CV

Blurring Modal Boundaries: A Unified Survey from Single- to Multi-Modal Person Re-ldentification

Person re-identification (ReID) serves as a critical component in intelligent surveillance systems, aiming to match identities across disjoint camera networks. While traditional methods primarily rely on single-modal RGB imagery, they are often constrained by environmental challenges such as low illumination and occlusion. To overcome these limitations, the field is rapidly evolving toward cross-modal and multi-modal paradigms. This survey presents a comprehensive overview of this transition, systematically reviewing key cross-modal tasks including visible-infrared (VI-ReID), text-image (TI-ReID), sketch-based (Sketch-ReID), and the emerging Non-Line-of-Sight (NLOS) ReID, which extends perception beyond direct visibility. Furthermore, we examine tri-spectral and multi-modal fusion ReID, discussing how complementary information from diverse sensors enhances robustness. Beyond summarizing datasets, challenges, and methodologies, we propose a Transformer-based baseline framework for visible-infrared ReID, designed to effectively capture modality-invariant features. Finally, based on the current landscape, we outline several promising directions for future research.
Xiao Wang, Bing Wang, Bin Yang +3
Jul 14, 2026cs.CV

X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras

We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4% on OmniScene-Full over the strongest baseline while using 88.9% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.
Heng Zhou, Shuhong Liu, Yonghao He +6
Jul 10, 2026cs.CV

Memory-Conditioned Tool Calling for Camera-First Visual Agents

Recognition tells an agent what is in an image; personal memory affects what is worth looking up next. In a camera-first setting the user can send only an image, so the agent must form the lookups. We study whether personal visual memory improves agent-side tool choice and tool arguments, and thereby more user-aligned multi-tool lookups. The design uses a three-layer personal visual memory (profile, short-term focus, observations) that is loaded on each turn to condition an LLM tool-calling loop under camera-first intake, and includes conflict-aware write-back intended to refresh the user model for later captures. On 800 images paired with synthetic memory blocks constructed for controlled ablation, removing the full three-layer memory block reduces tool-query relevance by 0.47 points absolute (4.21 -> 3.74 on a 5-point scale; 11.2% relative) and end-to-end utility by 0.082 absolute (0.842 -> 0.760; 9.7% relative). These results measure memory conditioning of tool policy under image-only intake with fixed synthetic blocks, not multi-session write-back from live user histories.
Xiaofan Wu, Xi Zeng, Miaoxia Chen +5
Jul 3, 2026cs.CV

OmniDS: Dual-Stream Context Fusion for Omnidirectional Depth from Fisheye Cameras

Omnidirectional depth estimation from multi-fisheye camera rigs is complicated by visibility conflicts: wide baselines cause different cameras to observe different portions, or even different faces, of the same object, so aggregating their features into a unified equirectangular (ERP) representation under fixed projection produces ambiguous matching evidence near occlusion boundaries and thin structures. Although existing methods mitigate this by down-weighting unreliable views, they do not resolve the underlying discrepancy because context formation and cross-view fusion remain tied to rigid fisheye-to-ERP sampling. We present OmniDS, an iterative depth refinement framework that replaces rigid aggregation by combining dynamic context fusion with consensus-aware multi-view similarity. A dual-stream encoder pairs a lightweight CNN for geometric detail with a frozen DINOv3 for semantic priors; their features are reprojected into ERP space at each refinement step via learned view weighting and deformable cross-attention with geometric distortion bias. In parallel, a multi-view consensus volume captures global cross-camera agreement through group-wise correlation and feature variance, regularized by a 3D U-Net. For efficient deployment, we distill the dual-stream representation into a single MobileNet-based encoder. OmniDS achieves state-of-the-art performance on the OmniThings, OmniHouse, and Sunny benchmarks while maintaining competitive inference speed. Project page and codes are available at https://parkchaesong.github.io/omnids.
Chaesong Park, Jihyeon Hwang, Muyeol Sung +1
Jun 29, 2026cs.AI

Latent Actions from Factorized Transition Effects under Agent Ambiguity

Latent Action Models (LAMs) learn action-like proxies from observation transitions. However, in multi-object or distractor-rich scenes, these visual effects mix agent motion with distractors, camera dynamics, and background changes, making the underlying action source ambiguous without supervision. Structuring this mixture as reusable transition effects provides an intermediate representation from which action-like latents can be more robustly formed. We introduce Observed Transition Factorization (OTF), which decomposes each transition into a sparse set of observed transition primitives. Using these primitives as the transition interface, we propose OTF-LAM, which abstracts motion primitives into action-like latents within the standard inverse-forward dynamics framework, and OTF-LAM-Dino, a decoder-free variant that predicts future states in a frozen DINOv2 representation space. Empirically, OTF primitives transfer zeroshot across controlled carrier and morphology shifts, showing reusability. Furthermore, downstream policy learning results match or outperform baselines under complex transition ambiguity.
Heejeong Nam, Chandradithya S Jonnalagadda, Harshit Aggarwal +2
Jun 29, 2026cs.RO

Sphere-VIO: Fast and Robust Visual-Inertial Odometry via Unified Spherical Representation for Heterogeneous Multi-Camera Systems

Multi-camera visual-inertial odometry (VIO) overcomes the inherent limitations of pure visual systems by expanding the field of view. However, existing algorithms are typically tailored for fixed camera setups and lack unified compatibility with heterogeneous multi-camera systems. Meanwhile, due to the absence of a unified cross-camera representation and association mechanism, current methods struggle to achieve a balance among robust cross-camera feature tracking, stable depth estimation, and reliable real-time performance. To address these issues, we present Sphere-VIO, a lightweight filter-based VIO framework with unified spherical representation for heterogeneous multi-camera systems. Specifically, we first propose a Unified Spherical Panorama Model (USPM) that supports all standard camera models and enables bidirectional fast mapping between multi-camera images and a shared spherical space without sequential stitching, simplifying cross-camera feature management and improving triangulation efficiency. Second, we design a parallel-accelerated depth-guided semi-direct tracking pipeline, namely Hierarchical Omnidirectional Feature Alignment (HOFA), with global spherical constraints for robust cross-camera matching, and fuse multi-camera depth observations into a standard depth filter for stable initialization. Finally, we develop a multi-camera-adapted ESKF backend that employs spherical bearing residuals and Schur complement marginalization to minimize computational overhead, enabling accurate real-time state estimation on resource-constrained devices. Extensive experiments on public benchmarks and a custom omnidirectional dataset show that Sphere-VIO achieves superior trade-offs between accuracy, robustness, efficiency, and cross-camera generality.
Yueteng Yang, Yusen Xie, Hao Wei +5
Jun 27, 2026cs.RO

Cross-Session 3D LiDAR and Camera Fusion for Robust Localization of Unmanned Aerial Vehicles in GPS-Denied Environments

Accurate localization of unmanned aerial vehicles (UAVs) is essential for applications such as structural health monitoring, especially in environments where Global Positioning System (GPS) signals are denied or unreliable, like indoor spaces, tunnels, urban canyons, or areas beneath large structures. To address this challenge, we propose Cross-Fusion, a novel method for real-time UAV localization that integrates data from a 3D Light Detection and Ranging (LiDAR) and a monocular camera. A key contribution is its cross-session fusion strategy, which integrates visual and geometric information collected from multiple agents during routine baseline surveys to improve localization consistency and map completeness. The system employs LiDAR-based odometry for motion tracking and image-based feature matching via a single red-green-blue (RGB) camera to correct drift and improve accuracy. Unlike visual-inertial systems, Cross-Fusion maintains a simple sensor setup and avoids the complexity of stereo or global shutter configurations. Experimental results demonstrate that Cross-Fusion achieves localization accuracy comparable to GPS-based methods and performs reliably in challenging feature-sparse environments.
Cong Hoang Quach, Chi Thanh Vo, Dong LT. Tran +3
Jun 25, 2026cs.CV

Understanding Cross-Rig Generalization in Automotive Perception: a Multi-Rig Benchmark and Rig Variation Metrics

Camera-based perception systems for autonomous driving are typically developed and evaluated using fixed sensor rigs, while real-world vehicle fleets exhibit substantial variation in camera placement, orientation, field of view, and camera count. This mismatch introduces a cross-rig domain gap in which only the geometric observation process changes. To study this effect under controlled conditions, we introduce Plentiful CARLA Camera Rigs, a benchmark that renders identical driving scenes under 14 systematically designed camera rigs. This setup enables direct analysis of cross-rig generalization without confounding changes in scene content or appearance. Using the benchmark, we analyze cross-rig transfer behavior of representative multi-view perception architectures and observe substantial performance shifts induced by geometric rig variation. To facilitate structured analysis, we further introduce two calibration-based descriptors derived from rig metadata: Rig Variance, capturing internal rig diversity, and Rig Contrastive Distance, measuring geometric discrepancy between rigs. Our experiments show that geometric rig differences strongly correlate with relative cross-rig performance shifts and that Rig Contrastive Distance provides a reliable proxy for ranking transfer difficulty between sensor rigs.
Tim Alexander Bader, Tim Dieter Eberhardt, Maximilian Dillitzer +1
Jun 24, 2026cs.RO

Calousel: Extrinsic Calibration of Non-overlapping Multi-camera Systems from Pure Rotation

Extrinsic calibration of multi-camera systems with non-overlapping FOVs has been a challenging problem in the robotics literature. Conventional target-based methods impose substantial target setup overhead, either deploying large calibration targets or requiring pre-measured multi-target poses. Motion-based approaches instead suffer from drift error, scale ambiguity, and motion degeneracy. Securing both accuracy and usability, we propose a novel calibration method that leverages pure rotational motion, requiring only a single static calibration board. The key idea is to make all cameras sequentially observe the same target under a shared geometric reference, even without overlapping views. To integrate these time-separated observations, we formulate the problem using a latent turntable frame and a 3D error on SE(3) within a global optimization framework. We validate the proposed method on both a controlled camera rig and a full-scale vehicle platform with heterogeneous cameras, and analyze robustness under non-ideal turntable motion. Extensive experiments show that our approach maintains competitive accuracy without specialized precision hardware, proving its strong suitability for realistic on-site deployments. Our code is publicly available here.
Gwanhyeong Song, Chaehyeon Song, Ayoung Kim
Jun 18, 2026cs.RO

Mind the Privileged-to-Camera Gap: Actor-Centric Sidecar Supervision for Camera-First Open-Loop Waypoint Prediction

Camera-first autonomous-driving models predict future ego waypoints from images, ego-state features, and route commands, but waypoint supervision alone does not explicitly supervise actor-level representations of nearby road users. We study this as supervised representation learning for open-loop waypoint prediction. The deployable model uses multi-view RGB, ego state, and route command at inference. During training, simulator-derived sidecar labels supervise actor grounding, privileged hindsight actor relevance relative to the logged ego trajectory, and selected-actor short-horizon motion; these labels are never inference inputs. We evaluate route-disjoint splits with matched architecture, optimizer, validation criterion, checkpoint selection, and three seeds. A plain waypoint-only RGB baseline obtains 1.815±\pm0.02 m final displacement error (FDE), and the matched no-teacher non-sidecar RGB control obtains 1.716±\pm0.02 m. Road-user sidecar supervision (RU-sidecar) reduces FDE to 1.223±\pm0.01 m, a 32.6% reduction over the plain baseline and 28.7% over the matched no-teacher non-sidecar RGB control. It improves over the plain baseline on 1445/1494 routes and over the matched no-teacher non-sidecar RGB control on 1417/1494 routes. Actor-conditioned slices show gains in all nonempty subsets, including 29.1% reduction for samples with at least four valid sidecar actors and 30.0% when a vulnerable road user is present. Optional simulator-state teacher alignment reaches 1.186±\pm0.15 m FDE, but higher seed variability makes it secondary. Non-deployable simulator-state diagnostics remain stronger, indicating a privileged-to-camera gap. The evidence is limited to open-loop simulation diagnostics.
Feeza Khan Khanzada, Jaerock Kwon
Jun 8, 2026cs.RO

Efficient Minimal Solvers for Relative Pose Estimation in Autonomous Driving Applications

With the advancement of visual sensing systems, computer vision is playing an increasingly important role in autonomous driving and robot navigation. Relative pose estimation in multi-camera systems is essential for accurate vehicle localization and environment perception, demanding high real-time performance and robustness. Existing methods, however, often involve high computational costs and rely heavily on abundant feature matches, limiting their applicability in time-sensitive driving scenarios. To address these limitations, this paper introduces a unified framework for efficient relative pose estimation, built upon a novel translation parameterization and first-order rotation approximation. Within this framework, we propose three efficient minimal solvers specifically designed for autonomous vehicles. The first solver integrates the vertical direction prior from Inertial Measurement Units (IMUs), the second utilizes the rotation axis direction prior during steering maneuvers, and the third is designed for planar motion - a realistic assumption for ground vehicles operating on structured roads. By reducing both the minimal number of point correspondences and the algebraic complexity, our methods enable faster hypothesis generation within RANSAC-based pipelines, improving suitability for real-time systems. Extensive experiments on synthetic datasets and the KITTI autonomous driving benchmark demonstrate that the proposed solvers achieve a favorable balance between speed and accuracy compared to existing state-of-the-art algorithms.
Tao Li, Liang Liu, Jianli Han +1
Jun 8, 2026cs.CV

Efficient Minimal Solvers for Visual-Inertial Relative Pose Estimation in Multi-Camera Systems

Estimating the relative poses of multi-camera systems is a fundamental problem in computer vision, with critical applications in autonomous vehicles, mobile devices, and unmanned aerial vehicles (UAVs). However, existing solutions often suffer from high computational complexity or rely on an excessive number of point correspondences, limiting their real-world applicability. To address these limitations, we propose two efficient minimal solvers for estimating the relative poses of multi-camera systems using a novel parameterization. The first solver leverages the vertical direction prior provided by Inertial Measurement Units (IMUs), while the second utilizes the rotation axis direction prior from IMUs. Our methods require only four point correspondences and reduce the problem of multi-camera relative pose estimation to solving a univariate 6th-degree polynomial, a significant improvement over existing approaches, which typically involve 8th-degree polynomials. This reduction in computational complexity and correspondence requirements makes our solvers particularly effective when integrated into RANSAC frameworks, demonstrating strong potential for visual odometry applications. Through rigorous evaluations on synthetic data and the KITTI benchmark, our methods achieved superior computational efficiency and competitive accuracy compared to state-of-the-art algorithms.
Tao Li, Zhenbao Yu, Banglei Guan +2
Jun 4, 2026cs.RO

Multi-Robot Planning and Control from CCTV Camera Networks in a Real Warehouse

Off-board control of mobile robots from cameras embedded in the environment offers a practical path to scalable autonomy, moving sensing and compute off the robots. We extend this idea from the single-robot case to coordinated fleets in a real warehouse, driving multiple robots with only a distributed CCTV network and edge compute. The system operates entirely in image space over an uncalibrated, pixel-wise topological camera graph, enabling wide-area operation with flexible camera placement. A hierarchical planner selects a camera sequence per robot and plans its image-space motion through each view, coordinating robots with a prioritised-then-joint strategy and treating overlapping camera regions as shared resources held by one robot at a time to prevent collisions and deadlocks. We validate the approach in a real warehouse with four robots and 30 cameras across six 27 m aisles, reporting mission times and coordination statistics. To our knowledge, this is the first field demonstration of multi-robot planning and coordination using only an external camera network and off-board compute, with robots carrying no task-specific navigation hardware.
Luke Robinson, Benjamin Ramtoula, Anas Izaaryene +2
Jun 3, 2026cs.CV

4D Reconstruction from Sparse Dynamic Cameras

Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking. Additionally, we incorporate a noise-robust depth-ordering regularization loss and a spatiotemporally diverse batch sampling strategy to enhance optimization stability and cross-view generalization. Furthermore, to address the lack of standardized benchmarks for this task, we introduce LetCamsGo, a new real-world video dataset with 5 sequences across 4 diverse environments, recorded by three independently moving cameras and one fixed camera. Comprehensive benchmarking on LetCamsGo demonstrated that our proposed framework improves 4D reconstruction quality in dynamic regions compared with baselines, paving the way for a low-cost 4D reconstruction paradigm in the wild.
Kazuki Ozeki, Shun Kenney, Yuto Shibata +6
May 29, 2026cs.CV

Enhancing Computer Vision Model Generalization in Warehouse Facilities: A Case Study on Anomaly Detection in Vertical Material Handling Systems

Deploying computer vision models in Warehouse Facilities traditionally requires extensive resources for camera mounting, image collection, annotation, training, and deployment - a process often needing repetition in each new environment due to camera mounting constraints and environmental variability. This paper explores an innovative approach to streamline this process by conducting the standard procedure solely in a laboratory setting, focusing on vertical material handling systems and anomaly detection in forks of the systems. Through extensive experimentation, we have found that combining optimal camera placement, strategic image triggering, careful model selection and model ensemble enables effective generalization from laboratory conditions to diverse warehouse facilities environments, potentially transforming warehouse automation implementation by simplifying warehouse facilities deployment to just camera mounting, image collection, and model deployment, thereby saving significant resources and time typically spent on image annotation and model retraining. This is an experimental research study and not a production deployment.
Ruiliang Liu, Tina Dongxu Li, Joshua Migdal +2
May 26, 2026cs.RO

Design of a Real-time Asynchronous Monocular Odometry for Planetary Exploration

We describe our preliminary design of a real-time asynchronous event-based monocular odometry for planetary exploration. Operating under strict computational constraints, planetary rovers frequently encounter complex, unpredictable environments that demand high-speed sensing and robustness to high dynamic range (HDR) lighting. Event cameras address these needs by reporting asynchronous, pixel-wise brightness changes with microsecond resolution, significantly reducing data bandwidth while maintaining robustness in extreme lighting conditions. We propose an approach based on an Error-State Kalman Filter (ESKF) that leverages this asynchronous event stream to continuously estimate camera ego-motion. The camera state is updated with every tracked position output generated by RATE, a real-time asynchronous feature tracker.
Benat Inigo, Florian Steidle, Wolfgang Stuerzl
May 12, 2026cs.CV

REFNet++: Multi-Task Efficient Fusion of Camera and Radar Sensor Data in Bird's-Eye Polar View

A realistic view of the vehicle's surroundings is generally offered by camera sensors, which is crucial for environmental perception. Affordable radar sensors, on the other hand, are becoming invaluable due to their robustness in variable weather conditions. However, because of their noisy output and reduced classification capability, they work best when combined with other sensor data. Specifically, we address the challenge of multimodal sensor fusion by aligning radar and camera data in a unified domain, prioritizing not only accuracy, but also computational efficiency. Our work leverages the raw range-Doppler (RD) spectrum from radar and front-view camera images as inputs. To enable effective fusion, we employ a variational encoder-decoder architecture that learns the transformation of front-view camera data into the Bird's-Eye View (BEV) polar domain. Concurrently, a radar encoder-decoder learns to recover the angle information from the RD data that produce Range-Azimuth (RA) features. This alignment ensures that both modalities are represented in a compatible domain, facilitating robust and efficient sensor fusion. We evaluated our fusion strategy for vehicle detection and free space segmentation against state-of-the-art methods using the RADIal dataset.
Kavin Chandrasekaran, Sorin Grigorescu, Gijs Dubbelman +1
May 10, 2026cs.CV

CalibFree: Self-Supervised View Feature Separation for Calibration-Free Multi-Camera Multi-Object Tracking

Multi-camera multi-object tracking (MCMOT) faces significant challenges in maintaining consistent object identities across varying camera perspectives, particularly when precise calibration and extensive annotations are required. In this paper, we present CalibFree, a self-supervised representation learning framework that does not need any calibration or manual labeling for the MCMOT task. By promoting feature separation between view-agnostic and view-specific representations through single-view distillation and cross-view reconstruction, our method adapts to complex, dynamic scenarios with minimal overhead. Experiments on the MMP-MvMHAT dataset show a 3% improvement in overall accuracy and a 7.5% increase in the average F1 score over state-of-the-art approaches, confirming the effectiveness of our calibration-free design. Moreover, on the more diverse MvMHAT dataset, our approach demonstrates superior over-time tracking and strong cross-view performance, highlighting its adaptability to a wide range of camera configurations. Code will be publicly available upon acceptance.
Ruiqi Xian, Deep Patel, Iain Melvin +3
May 8, 2026cs.RO

TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π0π_0 reveal that (i) active-vision generally helps, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze, with median lead times comparable to the human teleoperator reference. Code, evaluation scripts, demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines are released at https://github.com/spiglerg/tavis and https://huggingface.co/tavis-benchmark.
Giacomo Spigler
May 8, 2026cs.CV

UniISP: A Unified ISP Framework for Both Human and Machine Vision

Compared to RGB images, raw sensor data provides a richer representation of information, which is crucial for accurate recognition, particularly under challenging conditions such as low-light environments. The traditional Image Signal Processing (ISP) pipeline generates visually pleasing RGB images for human perception through a series of steps, but some of these operations may adversely impact the information integrity by introducing compression and loss. Furthermore, in computer vision tasks that directly utilize raw camera data, most existing methods integrate minimal ISP processing with downstream networks, yet the resulting images are often difficult to visualize or do not align with human aesthetic preferences. This paper proposes UniISP, a novel ISP framework designed to simultaneously meet the requirements of both human visual perception and computer vision applications. By incorporating a carefully designed Hybrid Attention Module (HAM) and employing supervised learning, the proposed method ensures that the generated images are visually appealing. Additionally, a Feature Adapter module is introduced to effectively propagate informative features from the ISP stage to subsequent downstream networks. Extensive experiments demonstrate that our approach achieves state-of-the-art performance across various scenarios and multiple datasets, proving its generalizability and effectiveness.
Hanxi Li, Yao Cheng, Bo Zhang +1
May 7, 2026cs.CV

ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.
Omar El Khalifi, Thomas Rossi, Oscar Fossey +6
May 5, 2026cs.CV

Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures

We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups. Our method employs an efficient encoder-decoder architecture that compresses input views into a compact latent representation. This latent representation is then decoded into a set of UV-parameterized 3D Gaussians anchored to a neutral head template. This UV representation decouples the number of 3D Gaussians from the number and resolution of input images, enabling training with many high-resolution input views. We train and evaluate our model on an internal dataset with more than 10,000 subjects, which is an order of magnitude larger than existing multi-view human head datasets. HeadsUp achieves state-of-the-art reconstruction quality and generalizes to novel identities without test-time optimization. We extensively analyze the scaling behavior of our model across identities, views, and model capacity, revealing practical insights for quality-compute trade-offs. Finally, we highlight the strength of our latent space by showcasing two downstream applications: generating novel 3D identities and animating the 3D heads with expression blendshapes.
Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi +21
May 4, 2026cs.CV

Noise2Params: Unification and Parameter Determination from Noise via a Probabilistic Event Camera Model

Accurate, unified models for event cameras (ECs) remain elusive, hampering calibration and algorithm design. We develop a foundational probabilistic model for EC event detection, grounded in photon statistics, that unifies the description of static scene noise events and step response curves (S-curves) within a single analytical framework. Three formulations of the probability distributions are derived, spanning all intensity regimes: exact Poisson, saddle-point, and Gaussian. The model reveals the underlying connection between these otherwise disparate EC behaviors and clarifies the interpretation of S-curves, which we show is more nuanced than selecting a fixed probability threshold. Based on this model, we propose Noise2Params, a method for determining camera-specific values of the log-contrast threshold BB, the lux-to-photon conversion factor αα, and the leakage term θθ (found to be intensity dependent), via error minimization against observed noise-event distributions. Noise2Params requires only recordings of static, uniform scenes, offering an experimentally accessible alternative to approaches that demand specialized dynamic light sources. We further support the validity the model by training convolutional neural networks (CNNs) on synthetic noise images generated from our distributions and evaluating their ability to reconstruct static scenes from experimental data. We further demonstrate the utility of our model by showing that CNNs incorporating synthetic data outperform those trained solely on experimental data. Our framework provides a quantitative foundation for EC calibration, noise-aware algorithm design, and applications in photon-limited regimes.
Owen Root, Julinda Mujo, Min Xu
May 3, 2026cs.CV

SimPB++: Simultaneously Detecting 2D and 3D Objects from Multiple Cameras

Simultaneous perception of 2D objects in perspective view and 3D objects in Bird's Eye View (BEV) is challenging for multi-camera autonomous driving. Existing two-stage pipelines use 2D results only as a one-time cue for 3D detection. We propose SimPB++, which simultaneously detects 2D objects in perspective and 3D objects in BEV from multiple cameras. It unifies both tasks into an end-to-end model with a hybrid decoder architecture, coupling multi-view 2D and 3D decoders interactively. Two novel modules enable deep interaction: Dynamic Query Allocation adaptively assigns 2D queries to 3D candidates, and Adaptive Query Aggregation refines 3D representations using multi-view 2D features, forming a cyclic 3D-2D-3D refinement. For multi-view 2D detection, we use Query-group Attention for intra-group communication. We also design a Crop-and-Scale strategy for long-range perception and a Propagating Denoising strategy with an auxiliary RoI detector. SimPB++ supports mixed supervision with 2D-only and fully annotated data, reducing reliance on expensive 3D labels. Experiments show state-of-the-art performance on nuScenes for both tasks and strong long-range detection (up to 150m) on Argoverse2.
Yingqi Tang, Zhaotie Meng, Erkang Cheng +1
Apr 30, 2026cs.RO

OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction

Robots in homes must continuously sense the people around them, yet most prior work relies on limited or offline perception. We argue that perception quality is the dominant factor governing what interaction is achievable at home, and build a testbed to test this claim. OmniRobotHome instruments a furnished home with 48 hardware-synchronized cameras and three manipulators in a unified world frame, delivering real-time markerless full-body human pose, 6D object pose, anticipatory motion forecasting, and a social avatar agent that converses with residents. Using the platform, we treat perception quality as an experimental variable across safety, human assistance, and social interaction, and find that interaction quality degrades measurably as real-timeness, granularity, coverage, accuracy, forecasting, or memory is weakened. All code and data will be released.
Junyoung Lee, Inhee Lee, Sookwan Han +9
Apr 29, 2026cs.CV

Automated Detection of Mutual Gaze and Joint Attention in Dual-Camera Settings via Dual-Stream Transformers

Analyzing mutual gaze (MG) and joint attention (JA) is critical in developmental psychology but traditionally relies on labor-intensive manual coding. Automating this process in multi-camera laboratory settings is computationally challenging due to complex cross-camera relational dynamics. In this paper, we propose a highly efficient dual-stream Transformer architecture for detecting MG and JA from synchronized dual-camera recordings. Our approach leverages frozen gaze-aware backbones (GazeLLE) to extract rich visual priors, combined with a custom token fusion mechanism to map the spatial and semantic relationships between interacting dyads. Evaluated on an ecologically valid dataset of caregiver-infant interactions, our model exhibits good performance, significantly outperforming both a convolutional baseline and a state-of-the-art multimodal Large Language Model (LLM). By open-sourcing our model and pre-trained weights, we provide behavioral scientists with a scalable tool that can be fine-tuned to diverse laboratory environments, effectively bridging the gap between computational modeling and applied interaction research.
Jakub Kosmydel, Paweł Gajewski, Arkadiusz Białek
Apr 29, 2026cs.CV

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color-coded sequence. This results in simultaneous multi-view capture of the scene, where high-speed temporal information is encoded in the spatial intensity and color variations of the captured images. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.
David Novikov, Eilon Vaknin, Narek Tumanyan +1
Apr 26, 2026cs.CV

A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.
Shunkun Liang, Banglei Guan, Bin Li +2
Apr 23, 2026cs.CV

Robust Camera-to-Mocap Calibration and Verification for Large-Scale Multi-Camera Data Capture

Optical motion capture (mocap) systems are widely used for ground-truth capture in AR/VR, SLAM and robotics datasets. These datasets require extrinsic calibration to align mocap coordinates to external camera frames -- a step that is subject to multiple sources of error in practice, and failures often go undetected until they corrupt downstream data. These issues are compounded for fisheye cameras, where spatially non-uniform distortion makes both calibration and verification more challenging. We present a calibration and verification system designed for this setting. Concretely, we target robustness to board-to-marker attachment variation, optimization initialization ambiguity, and session-to-session calibration drift after deployment. The calibration jointly estimates camera extrinsics and the board-to-marker transform, and uses a staged solver to improve convergence reliability under ambiguous initialization. The verification component, \lollypop, provides fast, operator-independent assessment through a measurement chain entirely independent of the calibration data. In experiments on a Meta Quest 3 headset with fisheye cameras, our calibration outperforms existing benchwork, and lollypop reliably detects calibration degradation over time. The system has been deployed in production data collection pipelines.
Tianyi Liu, Christopher Twigg, Patrick Grady +3
Apr 18, 2026cs.CV

CAM3DNet: Comprehensively mining the multi-scale features for 3D Object Detection with Multi-View Cameras

Query-based 3D object detection methods using multi-view images often struggle to efficiently leverage dynamic multi-scale information, e.g., the relationship between the object features and the geometric of the queries are not sufficiently learned, directly exploring the multi-scale spatiotemporal features will pay too many costs. To address these challenges, we propose CAM3DNet, a novel sparse query-based framework which combines three new modules, composite query (CQ), adaptive self-attention (ASA), and multi-scale hybrid sampling (MSHS). First, the core idea in the CQ module is a multi-scale projection strategy to transform 2D queries into 3D space. Second, the ASA module learns the interactions between the spatiotemporal multi-scale queries. Third, the MSHS module uses the deformable attention mechanism to sample multi-scale object information by considering multi-scales queries, pyramid feature maps, and 2D-camera prior knowledge. The entire model employs a backbone network and a feature pyramid network (FPN) as the encoder, then introduces a YOLOX and a DepthNet as a ROI_Head to produce CQ, and repeatedly utilizes ASA and MSHS as the decoder to gain detection features. Extensive experiments on the nuScenes, Waymo, and Argoverse benchmark datasets demonstrate the effectiveness of our CAM3DNet, and most existing camera-based 3D object detection methods are outperformed. Besides, we make comprehensive ablation studies to check the individual effect of CQ, ASA, and MSHS, as well as their cost of space and computation complexity.
Mingxi Pang, Dingheng Wang, Zekun Li +4
Jan 29, 2026cs.CV

FlexMap: Robust HD Map Construction under Flexible Camera Configurations

High-definition (HD) maps provide essential semantic information about road structures for autonomous driving, but existing HD map construction methods typically require calibrated multi-camera rigs and explicit 2D-to-BEV transformations. Such pipelines degrade when camera views are missing or pose estimates are inaccurate, limiting their use across heterogeneous fleet configurations. We introduce FlexMap, a vectorized HD mapping framework that adapts to varying camera configurations without architectural changes or per-configuration retraining and does not require camera parameters as model input. FlexMap replaces explicit geometric projection with a geometry foundation model that encodes cross-view 3D structure. A spatial-temporal enhancement module then separates cross-view spatial reasoning from temporal aggregation, while a camera-aware decoder uses the token produced for each input view to adapt its attention without camera poses. Experiments on nuScenes and Argoverse 2 show that FlexMap outperforms pose-dependent baselines using estimated poses and maintains comparable accuracy across all evaluated camera configurations, including those with missing views.
Run Wang, Chaoyi Zhou, Amir Salarpour +5
Sep 22, 2023cs.RO

UWA360CAM: A 360^{\circ} 24/7 Real-Time Streaming Camera System for Underwater Applications

Omnidirectional camera is a cost-effective and information-rich sensor highly suitable for many marine applications and the ocean scientific community, encompassing several domains such as augmented reality, mapping, motion estimation, visual surveillance, and simultaneous localization and mapping. However, designing and constructing such a high-quality 360^{\circ} real-time streaming camera system for underwater applications is a challenging problem due to the technical complexity in several aspects including sensor resolution, wide field of view, power supply, optical design, system calibration, and overheating management. This paper presents a novel and comprehensive system that addresses the complexities associated with the design, construction, and implementation of a fully functional 360^{\circ} real-time streaming camera system specifically tailored for underwater environments. Our proposed system, UWA360CAM, can stream video in real time, operate in 24/7, and capture 360^{\circ} underwater panorama images. Notably, our work is the pioneering effort in providing a detailed and replicable account of this system. The experiments provide a comprehensive analysis of our proposed system.
Quan-Dung Pham, Yipeng Zhu, Tan-Sang Ha +3
Date pendingcs.CV

Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos

We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory.
Shuo Sun, Unal Artan, Malcolm Mielle +2