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31 papers in the last four weeks, up 48% on the four weeks before. 0.4% of all new papers.
Latest papers 249
We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88 categories, aggregated from multiple 3D static repositories. Objects are annotated with functional parts, interior structures, realistic kinematic relationships and articulated joints including multi-DoF joints, and physical attributes such as metric scale, material, and mass. We develop a semi-automated annotation pipeline that combines few-shot segmentation, geometric reasoning, and multi-stage human verification to achieve high-quality and efficient annotation, reducing manual annotation time by over 30%. We demonstrate the value of Artiverse on tasks of part mobility analysis, articulated object generation, and physics-based interaction. Artiverse provides a data resource to advance functional understanding for articulated objects.
ComPose: When to Trust Hands for Object Pose Tracking
Reconstructing the motion of objects from videos is a key component for embodied AI and robot manipulation. While diverse approaches to object pose tracking have been studied, they rely heavily on strong external priors, such as depth data or 3D templates, and remain highly vulnerable to severe occlusions by hand grasps despite the use of explicit masks. In this work, we present ComPose, a 6DoF object tracking framework designed for hand-aware object pose estimation from RGB video. Rather than treating the hand purely as an occluder, our method harmonizes hand motions as a \textit{complementary cue} for object tracking. In detail, we recover a variety of object motions over time by combining object and hand cues from foundation models within a unified tracking pipeline. Here, ComPose adaptively selects informative hand joints, combines object- and hand-derived cues for motion estimation, and refines the resulting object motion using visible geometric evidence and a learned correction. We further enforce the temporal consistency over both rotation and translation, yielding stable 3D object trajectories over time without any external smoothing. Extensive experiments show that our method is accurate, efficient, and robust under severe hand occlusion and geometric ambiguity. In addition, the resulting trajectories can also effectively transfer to downstream robot manipulation by enabling robots to reconstruct human actions from online videos.
SimInsert: Seamless Video Object Insertion via Regional Sparse Attention Fusion
Video object insertion requires ensuring spatio-temporal coherence and interactive realism, extending far beyond simple content placement. However, current approaches are often hindered by a reliance on explicit motion engineering or resource-intensive retraining, restricting their flexibility and generalization. To bridge this gap, we present \textit{SimInsert}, a training-free paradigm that efficiently decouples the task into intuitive single-frame editing and semantic motion description. By harnessing the robust generative priors of image-to-video diffusion models, SimInsert propagates edits temporally, strictly preserving background invariance while enabling plausible, text-driven interactions between the inserted object and the dynamic environment. Our approach hinges on non-invasive guidance mechanisms that enforce structural consistency, facilitate seamless boundary fusion, and counteract the fidelity drift that typically accumulates during the denoising trajectory. Extensive quantitative experiments validate our efficacy: SimInsert surpasses state-of-the-art methods with an 18.8% gain in PSNR, 20.1% in SSIM, and a 44.1% decrease in LPIPS, offering a streamlined solution for high-fidelity video editing.
IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction
Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair. Human-facing embodied AI is often asked something less direct: "I need something to warm this food" or "the room feels stuffy." The agent must infer the object that can satisfy the need, find a scene-grounded instance, and decide whether the goal has been reached. We study this setting as intent-driven object navigation and introduce IntentionNav, a diagnostic benchmark for active object search from implicit human instructions. Each episode provides a free-text intent, RGB-D observations, and pose, but withholds the target object name. IntentionNav contains 500 intents over 176 Isaac Sim scenes and 64 target categories. Each intent is rewritten in four controlled instruction styles and annotated with one of four intent modes, separating surface phrasing from semantic cue type under matched geometry. This paired design supports analysis of target inference, language robustness, neighborhood reachability, and terminal success rather than only aggregate success. We evaluated three VLMs using a fixed active-navigation agent. Models identify the intended target in 48.3 percent of episodes and enter its 2 m neighborhood in 68.7 percent, but terminate successfully in only 24.9 percent and achieve grounded 1 m success in 5.5 percent. Success is highest for event-script intents (28.7 percent) and lower for physical-state and affordance intents (19.2 percent and 18.5 percent), showing that indirect human intent remains a bottleneck for target selection, visual verification, and terminal localization in active embodied search.
STAR-IOD: Scale-decoupled Topology Alignment with Pseudo-label Refinement for Remote Sensing Incremental Object Detection
Remote sensing imagery typically arrives in the form of continuous data streams. Traditional detectors often forget previously learned categories when learning new ones; therefore, research on Remote Sensing Incremental Object Detection (RS-IOD) is of great significance. However, existing methods largely overlook the intra-class scale variations prevalent in remote sensing scenes, which undermines the effectiveness of knowledge transfer and old knowledge preservation. Moreover, RS-IOD also suffers from missing annotations, which cause the model to misclassify old-class instances as background. To address these challenges, we propose a novel framework, STAR-IOD. First, we introduce a Subspace-decoupled Topology Distillation (STD) module to transfer structural knowledge, explicitly aligning inter-class topological relationships and mitigating intra-class representation discrepancies induced by scale shifts. Furthermore, we introduce the Clustering-driven Pseudo-label Generator (CPG), a plug-and-play module that leverages K-Means clustering to dynamically identify class-specific thresholds, thereby guaranteeing an accurate distinction between true positive targets and background noise and alleviating the issue of missing annotations for old classes. We also constructed two Remote Sensing Incremental Object Detection datasets, DIOR-IOD and DOTA-IOD to facilitate research on RS-IOD. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches by 1.7% and 2.1% mAP on DIOR-IOD and DOTA-IOD, respectively, effectively alleviating catastrophic forgetting while preserving strong detection performance on both base and novel classes. The code and dataset are released at: https://github.com/zyt95579/STAR-IOD.
Do Vision-Language Models Understand 3D Scenes or Just Catalogue Objects?
Vision-language models reliably name objects in a scene, but do they represent the 3D layout those objects inhabit? We introduce a 3,034-sample human-curated benchmark targeting three components of spatial understanding: depth-ordered occlusion (probed via three independent counterfactual operationalisations), optical-geometry inference over visible reflections, and volumetric rearrangement planning. Six frontier and open-weight VLMs, scored by trained annotators on 18,204 responses with no LLM-as-judge, reveal a sharp dissociation: models that plan rearrangements over visible layouts at 53--97% accuracy and rarely violate collision constraints fall to 6--45% on occlusion and below 7% on reflections. An embodied-reasoning model reproduces the same profile. White-box analysis on Qwen3-VL-8B-Thinking localises the failure to the visual-token merger: spatial information recoverable throughout the vision encoder becomes inaccessible after token compression and only stabilises again when clean post-merger activations are patched into the language decoder.
Automatically Improving Simulation Physics for Articulated Objects
Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical properties required for stable and realistic interaction, requiring significant manual effort to construct simulation-ready articulated objects. In this thesis, we introduce interaction-readiness, which characterizes whether an object can be reliably simulated under manipulation. We propose a quantitative evaluation framework that decomposes interaction-readiness into measurable components, enabling systematic analysis of object quality and revealing failure modes not captured by conventional evaluation. We further present a multi-modal, simulator-in-the-loop approach for generating interaction-ready articulated objects from incomplete 3D assets. The method integrates geometric, visual, and semantic information to infer physical properties and refines them through iterative simulator feedback to improve physical consistency. Experiments across diverse articulated objects and manipulation tasks show that object quality directly impacts simulation stability, interaction behavior, and policy performance. Objects refined by our method exhibit more stable and realistic dynamics, enabling more reliable downstream learning and evaluation. Overall, this thesis demonstrates the importance of physical realism for articulated objects in simulation and introduces a practical multi-modal refinement approach, guided by simulator feedback, for constructing such objects at scale.
Imaging Hidden Objects with Consumer LiDAR via Motion Induced Sampling
LiDARs are being increasingly deployed for consumer imaging in handheld, wearable, and robotic applications. These sensors can capture the time-of-flight of light at picosecond resolution, which in principle, enables them to capture information about objects hidden from their field of view. While such non-line-of-sight (NLOS) imaging capabilities have been shown on research-grade LiDARs, they are challenging to achieve on consumer devices due to poor signal quality resulting from low laser power, low spatial resolution, and object and camera motion. Inspired by burst photography and synthetic aperture radar, we propose a multi-frame fusion strategy to overcome these challenges and demonstrate NLOS imaging on consumer LiDAR. We first introduce the motion-induced aperture sampling model to unify the effects of object shape, object motion, and camera motion under a single measurement model. Using this model, we demonstrate several NLOS capabilities on a smartphone-grade LiDAR: (1) 3D reconstruction, (2) single and multi-object tracking, and (3) camera localization using hidden objects. Previously, NLOS imaging capabilities were largely restricted to bulky and expensive research-grade hardware that requires extensive setup and calibration. Our results represent a shift towards plug-and-play NLOS imaging, where anyone can image hidden objects with off-the-shelf hardware ($<100) and no additional setup. We believe that democratization of such capabilities will advance consumer applications of NLOS imaging.
Motion-Uncertainty-Aware Next-Best-View Planning for Moving Object Reconstruction
Active 3D reconstruction of moving objects requires selecting informative viewpoints while accounting for object motion uncertainty during the decision-to-execution delay. Existing methods address only parts of this problem: next-best-view (NBV) planners for object reconstruction typically optimize surface coverage but assume static objects, while motion-aware active perception for moving targets accounts for target motion but prioritizes tracking or visibility over reconstruction coverage. This work presents a motion-uncertainty-aware NBV framework for reconstructing an unknown rigid object undergoing planar motion, using noisy planar position measurements of the object and depth observations from a mobile robot. The key idea is to evaluate each candidate viewpoint by its expected observation quality over plausible future object states induced by motion and measurement uncertainty, rather than at a single predicted object pose. To obtain this predictive belief, a fixed-lag Gaussian Process smoother estimates and predicts the object state from noisy position measurements. The resulting belief is used to generate candidate viewpoints around the predicted object location, filter them by reachability, and estimate their expected coverage-driven scores. Simulation and real-world experiments demonstrate improved reconstruction completeness over non-predictive NBV and prediction-only tracking methods, bridging coverage-driven active reconstruction and prediction-driven tracking.
RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos
Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.
Characterizing the visual representation of objects from the child's view
Children acquire object category representations from their everyday experiences in the first few years of life. What do the inputs to this learning process look like? We analyzed first-person videos of young children's visual experience at home from the BabyView dataset ( = 31 participants, 868 hours, ages 5--36 months), using a supervised object detection model to extract common object categories from more than 3 million frames. We found that children's object category exposure was highly skewed: a few categories (e.g., cups, chairs) dominated children's visual experiences while most categories appeared rarely, replicating previous findings from a more restricted set of contexts. Category exemplars were highly variable: children encountered objects from unusual angles, in highly cluttered scenes, and partially occluded views; many categories (especially animals) were most frequently viewed as depictions. Surprisingly, despite this variability, detected categories (e.g., giraffes, apples) showed stronger groupings within superordinate categories (e.g., animals, food) relative to groupings derived from canonical photographs of these categories. We found this same pattern when using high-dimensional embeddings from both self-supervised visual and multimodal models; this effect was also recapitulated in densely sampled data from individual children. Understanding the robustness and efficiency of visual category learning will require the development of models that can exploit strong superordinate structure and learn from non-canonical, sparse, and variable exemplars.
Meschers: Geometry Processing of Impossible Objects
Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bending them in the depth axis. Cutting an impossible object changes its local geometry at the cut, which can hamper downstream graphics applications, such as smoothing, while bending makes it difficult to relight the object. Both of these can invalidate geometry operations, such as distance computation. As an alternative, we introduce Meschers, meshes capable of representing impossible constructions akin to those found in M.C. Escher's woodcuts. Our representation has a theoretical foundation in discrete exterior calculus and supports the use-cases above, as we demonstrate in a number of example applications. Moreover, because we can do discrete geometry processing on our representation, we can inverse-render impossible objects. We also compare our representation to cut and bend representations of impossible objects.
ClickRemoval: An Interactive Open-Source Tool for Object Removal in Diffusion Models
Existing object removal tools often rely on manual masks or text prompts, making precise removal difficult for non-expert users in complex scenes and often leading to incomplete removal or unnatural background completion. To address this issue, we present ClickRemoval, an open-source interactive object removal tool built on pretrained Stable Diffusion models and driven solely by user clicks. Without additional training, hand-drawn masks, or text descriptions, ClickRemoval localizes target objects and restores the background through self-attention modulation during denoising. Experiments show that ClickRemoval achieves competitive results across quantitative metrics and user studies. We release a complete software package at https://github.com/zld-make/ClickRemoval under the Apache-2.0 license.
Characterizing Universal Object Representations Across Vision Models
Deep neural networks trained with different architectures, objectives, and datasets have been reported to converge on similar visual representations. However, what remains unknown is which visual properties models actually converge on and which factors may underlie this convergence. To address this, we decompose the object similarity structure of 162 diverse vision models into a small set of non-negative dimensions. To determine universal versus model-specific dimensions, we then estimate how often each dimension reappears across models. In contrast to model-specific dimensions, universal dimensions are more interpretable and more strongly driven by conceptual image properties, indicating the relevance of interpretability and semantic content as implicit factors driving universality across models. Differences in architecture, objective function, training data, model size, and model performance do not explain the emergence of universal dimensions. However, models with more universal dimensions also better predict macaque IT activity and human similarity judgments, suggesting that universality reflects representations relevant to biological vision. These findings have important implications for understanding the emergent representations underlying deep neural network models and their alignment with biological vision.
Dual-Pathway Circuits of Object Hallucination in Vision-Language Models
Vision-language models (VLMs) have demonstrated remarkable capabilities in bridging visual perception and natural language understanding, enabling a wide range of multimodal reasoning tasks. However, they often produce object hallucinations, describing content absent from the input image, which limits their reliability and interpretability. To address this limitation, we propose Dual-Pathway Circuit Analysis, a framework that identifies and characterizes hallucination-related circuits in VLMs for mechanistic understanding and causal probing. We first apply activation patching across five architecturally diverse VLMs to identify a visual grounding pathway that supports correct predictions and a hallucination pathway that drives erroneous outputs. We then introduce Conditional Pathway Analysis (CPA) to characterize pathway-level interactions, revealing that grounding components remain strongly redundant in both correct and hallucinating samples but undergo a consistent polarity flip, shifting from supporting the ground truth on correct samples to aligning with the hallucinated answer on erroneous ones. We further perform targeted suppression of hallucination-pathway components, showing that scaling these components reduces object hallucination by up to 76% with minimal accuracy cost, and validate that the same circuit selectively transfers to relational but not attribute hallucination. Evaluations on POPE-adversarial and AMBER show that the identified circuits are consistent across architectures, support causal intervention, and transfer selectively across hallucination types.
EvObj: Learning Evolving Object-centric Representations for 3D Instance Segmentation without Scene Supervision
We introduce EvObj for unsupervised 3D instance segmentation that bridges the geometric domain gap between synthetic pretraining data and real-world point clouds. Current methods suffer from structural discrepancies when transferring object priors from synthetic datasets (e.g., ShapeNet) to real scans (e.g., ScanNet), particularly due to morphological variations and occlusion artifacts. To address this, EvObj integrates two innovative modules: (1) An object discerning module that dynamically refines object candidates, enabling continuous adaptation of object priors to target domains; and (2) An object completion module that reconstructs partial geometries after discovering objects. We conduct extensive experiments on both real-world and synthetic datasets, demonstrating superior 3D object segmentation performance over all baselines while achieving state-of-the-art results.
Multi-Modal Guided Multi-Source Domain Adaptation for Object Detection
General object detection (OD) struggles to detect objects in the target domain that differ from the training distribution. To address this, recent studies demonstrate that training from multiple source domains and explicitly processing them separately for multi-source domain adaptation (MSDA) outperforms blending them for unsupervised domain adaptation (UDA). However, existing MSDA methods learn domain-agnostic features from domain-specific RGB images while preserving domain-specific information from the domain-agnostic feature map. To address this, we propose MS-DePro: Multi-Source Detector with Depth and Prompt, composed of (1) depth-guided localization and (2) multi-modal guided prompt learning. We leverage domain-agnostic input modalities, namely depth maps and text, to encode domain-agnostic characteristics. Specifically, we utilize depth maps to generate domain-agnostic region proposals for localization and integrate multi-modal features to align learnable text embeddings for classification. MS-DePro achieves state-of-the-art performance on MSDA benchmarks, and comprehensive ablations demonstrate the effectiveness of our contributions. Our code is available on https://github.com/sejong-rcv/Multi-Modal-Guided-Multi-Source-Domain-Adaptation-for-Object-Detection.
Object Manipulation of the Variable Topology Truss system
This paper presents an object manipulation strategy for the Variable Topology Truss (VTT) system, a truss robot that comprises actuated truss members connected by passive spherical joints. Although truss robots were originally proposed as rapidly deployable manipulators, manipulation strategy has not been studied thoroughly. To enable manipulation, we introduce a hybrid control framework that regulates position and force concurrently without explicit decoupling. At the actuator level, each member employs a sensor-based force feedback controller to generate the desired axial forces despite high actuator friction. At the task level, the forces applied at the end-effector nodes are produced by computing the required member forces using a static model of the VTT. We evaluate force-tracking performance through experiments on both a single member module and the full VTT system. Finally, we demonstrate object manipulation using two representative configurations and quantitatively assess combined position and force tracking performance. Experimental results confirm that the proposed approach enables consistent and reliable object manipulation with the VTT system.
Occlusion-Based Object Transportation Around Obstacles With a Swarm of Miniature Robots
Swarm robotics utilises decentralised self-organising systems to form complex collective behaviours built from the bottom-up using individuals that have limited capabilities. Previous work has shown that simple occlusion-based strategies can be effective in using swarm robotics for the task of transporting objects to a goal position. However, this strategy requires a clear line-of-sight between the object and the goal. In this paper, we extend this strategy by allowing robots to form sub-goals; enabling any member of the swarm to establish a wider range of visibility of the goal, ultimately forming a chain of sub-goals between the object and the goal position. We do so while preserving the fully decentralised and communication-free nature of the original strategy, while maintaining performance in object-free scenarios. In five sets of simulated experiments, we demonstrate the generalisability of our proposed strategy. Our finite-state machine allows a sufficiently large swarm to transport objects around obstacles that block the goal. The method is robust to varying starting positions and can handle both concave and convex shapes.
Robust Promptable Video Object Segmentation
The performance of promptable video object segmentation (PVOS) models substantially degrades under input corruptions, which prevents PVOS deployment in safety-critical domains. This paper offers the first comprehensive study on robust PVOS (RobustPVOS). We first construct a new, comprehensive benchmark with two real-world evaluation datasets of 351 video clips and more than 2,500 object masks under real-world adverse conditions. At the same time, we generate synthetic training data by applying diverse and temporally varying corruptions to existing VOS datasets. Moreover, we present a new RobustPVOS method, dubbed Memory-object-conditioned Gated-rank Adaptation (MoGA). The key to successfully performing RobustPVOS is two-fold: effectively handling object-specific degradation and ensuring temporal consistency in predictions. MoGA leverages object-specific representations maintained in memory across frames to condition the robustification process, which allows the model to handle each tracked object differently in a temporally consistent way. Extensive experiments on our benchmark validate MoGA's efficacy, showing consistent and significant improvements across diverse corruption types on both synthetic and real-world datasets, establishing a strong baseline for future RobustPVOS research. Our benchmark is publicly available at https://sohyun-l.github.io/RobustPVOS_project_page/.
3DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects
Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric consistency and the availability on distinct geometric texture cues. Existing datasets primarily focus on diffuse, textured objects, and therefore provide limited insight into performance under real-world material complexities. We introduce 3DReflecNet, a large-scale hybrid dataset exceeding 22 TB that is specifically designed to benchmark and advance 3D vision methods for these challenging materials. 3DReflecNet combines two types of data: over 120,000 synthetic instances generated via physically-based rendering of more than 12,000 shapes, and over 1,000 real-world objects captured using consumer devices. Together, these data consist of more than 7 million multi-view frames. The dataset spans diverse materials, complex lighting conditions, and a wide range of geometric forms, including shapes generated from both real and LLM-synthesized 2D images using diffusion-based pipelines. To support robust evaluation, we design benchmarks for five core tasks: image matching, structure-from-motion, novel view synthesis, reflection removal, and relighting. Extensive experiments demonstrate that state-of-the-art methods struggle to maintain accuracy across these settings, highlighting the need for more resilient 3D vision models.
Hyperbolic Distillation: Geometry-Guided Cross-Modal Transfer for Robust 3D Object Detection
Cross-modal knowledge distillation has emerged as an effective strategy for integrating point cloud and image features in 3D perception tasks. However, the modality heterogeneity, spatial misalignment, and the representation crisis of multiple modalities often limit the efficient of these cross-modal distillation methods. To address these limitations in existing approaches, we propose a hyperbolic constrained cross-modal distillation method for multimodal 3D object detection (HGC-Det). The proposed HGC-Det framework includes an image branch and a point cloud branch to extract semantic features from two different modalities. The point cloud branch comprises three core components: a 2D semantic-guided voxel optimization component (SGVO), a hyperbolic geometry constrained cross-modal feature transfer component (HFT), and a feature aggregation-based geometry optimization component (FAGO). Specifically, the SGVO component adaptively refines the spatial representation of the 3D branch by leveraging semantic cues from the image branch, thereby mitigating the issue of inadequate representation fusion. The HFT component exploits the intrinsic geometric properties of hyperbolic space to alleviate semantic loss during the fusion of high-dimensional image features and low-dimensional point cloud features. Finally, the FAGO compensates for potential spatial feature degradation introduced by the 2D semantic-guided voxel optimization component. Extensive experiments on indoor datasets (SUN RGB-D, ARKitScenes) and outdoor datasets (KITTI, nuScenes) demonstrate that our method achieves a better trade-off between detection accuracy and computational cost.
PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions
While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that exhibit highly non-rigid deformations-or model deformable objects without full 3D hand reconstruction. To bridge this gap, we present PhysHanDI (Physics-based Reconstruction of Hand and Deformable Object Interactions), a framework that enables full 3D reconstruction of both interacting hands and non-rigid objects. Our key idea is to physically simulate object deformations driven by forces induced from densely reconstructed 3D hand motions, ensuring that the reconstructed object dynamics are both physically plausible and coherent with the interacting hand movements. Furthermore, we demonstrate that such simulation of object deformations can, in turn, refine and improve hand reconstruction via inverse physics. In experiments, PhysHanDI outperforms the state-of-the-art baseline across reconstruction and future prediction.
Raymoval: Raycasting-based Dynamic Object Removal for Static 3D Mapping
Static mapping is fundamental to robot navigation, providing a persistent geometric prior and a consistent reference for long-term autonomy. However, dynamic objects leave residual traces and cause surface loss, which reduces map consistency. We propose a raycasting-based module for dynamic object removal in static 3D mapping. Each scan is projected onto an azimuth-elevation grid, and for every viewing direction we compare the bin-wise minimum range with the map's first-hit distance computed by raycasting. Furthermore, we apply a raycast consistency test that separates dynamic from static points. Finally, a spatial consistency validation step refines labels, producing static maps with lower residual dynamics and reduced over-removal. We evaluate our approach quantitatively and qualitatively on SemanticKITTI and a challenging custom dataset, and show consistent static mapping results.
OneViewAll: Semantic Prior Guided One-View 6D Pose Estimation for Novel Objects
In many practical 6D object pose estimation scenarios, we often have access to only a single real-world RGB-D reference view per object, typically without CAD models. Existing methods largely rely on explicit 3D models or multi-view data, which limits their scalability. To address this challenging single-reference model-free setting, we propose \textbf{OneViewAll}, a semantic-prior-guided framework that performs pose estimation via a novel Project-and-Compare paradigm. Instead of relying on computationally expensive CAD-based rendering, our method directly aligns reference and query observations within a projection-equivariant space. OneViewAll progressively integrates hierarchical semantic priors across three levels: (1) \textit{category- and scene-level} priors for efficient hypothesis initialization; (2) \textit{object-level symmetry} priors for geometry completion via mirror fusion; and (3) \textit{patch-level} priors for discriminative refinement. Extensive experiments demonstrate that OneViewAll achieves \textbf{92.5%} ADD-0.1 accuracy on the LINEMOD dataset using only one real reference view -- significantly outperforming the CVPR 2025 baseline One2Any (52.6%). It also yields consistent improvements on YCB-V, Real275, and Toyota-Light while maintaining low inference latency. Our results underscore the efficacy of symmetry-aware projection in handling symmetric, texture-less, and occluded objects.
AirBender: Adaptive Transportation of Bendable Objects Using Dual UAVs
The interaction of robots with bendable objects in midair presents significant challenges in control, often resulting in performance degradation and potential crashes, especially for aerial robots due to their limited actuation capabilities and constant need to remain airborne. This paper presents an adaptive controller that enables two aerial vehicles to collaboratively follow a trajectory while transporting a bendable object without relying on explicit elasticity models. Our method allows on-the-fly adaptation to the object's unknown deformable properties, ensuring stability and performance in trajectory-tracking tasks. We use Lyapunov analysis to demonstrate that our adaptive controller is asymptotically stable. Our method is evaluated through hardware experiments in various scenarios, demonstrating the capabilities of using multirotor aerial vehicles to handle bendable objects.
Active Contact Sensing for Robust Robot-to-Human Object Handover
Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.
Reward-Guided Semantic Evolution for Test-time Adaptive Object Detection
Open-vocabulary object detection with vision-language models (VLMs) such as Grounding DINO suffers from performance degradation under test-time distribution shifts, primarily due to semantic misalignment between text embeddings and shifted visual embeddings of region proposals. While recent test-time adaptive object detection methods for VLM-based either rely on costly backpropagation or bypass semantic misalignment via external memory, none directly and efficiently align text and vision in a training-free manner. To address this, we propose Reward-Guided Semantic Evolution (RGSE), a training-free framework that directly refines the text embeddings at test time. Inspired by evolutionary search, RGSE treats text embedding adaptation as a semantic search process: it perturbs text embeddings as candidate variants, evaluates them via cosine similarity with current and historical high-confidence visual proposals as a reward signal, and fuses them into a refined embedding through reward-weighted averaging. Without any backpropagation, RGSE achieves state-of-the-art performance across multiple detection benchmarks while adding minimal computational overhead. Our code will be open source upon publication.
Example-Based Object Detection
In recent years, object detection has achieved significant progress, especially in the field of open-vocabulary object detection. Unlike traditional methods that rely on predefined categories, open-vocabulary approaches can detect arbitrary objects based on human-provided prompts. With the advancement of prompt-based detection techniques, models such as SAM3 can even outperform some category-specific detectors trained on particular datasets without requiring additional training on those datasets. However, despite these advancements, false positives and false negatives still occur. In practical engineering applications, persistent misdetections or missed detections of the same object are unacceptable. Yet retraining the model every time such errors occur incurs substantial costs in terms of human effort, computational resources, and time. Therefore, how to leverage existing false positive and false negative samples to prevent such errors from recurring remains a highly challenging and urgent problem. To address this issue, we propose EBOD (Example-Based Object Detection), which integrates a prompt-based detector (SAM3) with robust feature matching modules (DINOv3 and LightGlue). The proposed framework effectively suppresses the repeated occurrence of false positives and false negatives by leveraging previous error examples, without requiring additional model retraining. Code is available at https://github.com/sunzx97/examples_based_object_detection.
Deco: Extending Cherished Physical Objects into AI Companion Agents through Dual Embodiment
Physical objects (e.g., plush toys) can transcend materiality to become emotional anchors and provide companionship. However, these bonds remain one-sided because most physical objects cannot reciprocate. AI companions offer responsiveness and personalization, but typically entail building bonds from scratch. We investigated how AI companions might inherit and extend users' existing bonds with physical objects. A formative study (N=9) informed four design principles (Faithful Identity, Calibrated Agency, Ambient Presence, Reciprocal Memory), shaping our Dual-Embodiment Companion Framework. We instantiated it as Deco to create digital embodiments of physical companions. In a within-subjects lab study (N=25), Deco was rated higher than a personalized digital-only companion on six companion-related measures (all p<.01). A subsequent seven-day field deployment (N=17) showed sustained engagement, higher post-deployment well-being (p=.040), and three key relational patterns: digital activities retroactively vitalized physical objects, bond deepening centered on emotional engagement depth, and participants sustained bonds while navigating companions' AI nature. Dual embodiment offers a promising framework for revitalizing physical objects with AI agents.
Temporally Consistent Object 6D Pose Estimation for Robot Control
Single-view RGB object pose estimators have reached a level of precision and efficiency that makes them good candidates for vision-based robot control. However, off-the-shelf methods lack temporal consistency and robustness that are mandatory for a stable feedback control. In this work, we develop a factor graph approach to enforce temporal consistency of the object pose estimates. In particular, the proposed approach: (i) incorporates object motion models, (ii) explicitly estimates the object pose measurement uncertainty, and (iii) integrates the above two components in an online optimization-based estimator. We demonstrate that with appropriate outlier rejection and smoothing using the proposed factor graph approach, we can significantly improve the results on standardized pose estimation benchmarks. We experimentally validate the stability of the proposed approach for a feedback-based robot control task in which the object is tracked by the camera attached to a torque controlled manipulator.
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Learning data-efficient object dynamics models for robotic manipulation remains challenging, especially for deformable objects. A popular approach is to model objects as sets of 3D particles and learn their motion using graph neural networks. In practice, this is not enough to maintain physical feasibility over long horizons and may require large amounts of interaction data to learn. We introduce PIEGraph, a novel approach to combining analytical physics and data-driven models to capture object dynamics for both rigid and deformable bodies using limited real-world interaction data. PIEGraph consists of two components: (1) a \textbf{P}hysically \textbf{I}nformed particle-based analytical model (implemented as a spring--mass system) to enforce physically feasible motion, and (2) an \textbf{E}quivariant \textbf{Graph} Neural Network with a novel action representation that exploits symmetries in particle interactions to guide the analytical model. We evaluate PIEGraph in simulation and on robot hardware for reorientation and repositioning tasks with ropes, cloth, stuffed animals and rigid objects. We show that our method enables accurate dynamics prediction and reliable downstream robotic manipulation planning, which outperforms state of the art baselines.
Random-Effects Algorithm for Random Objects in Metric Spaces
Across many scientific disciplines, multiple observations are collected from the same experimental units, and in modern datasets these observations often arise as non-Euclidean random objects. In such settings, the incorporation of random effects is a critical modeling step for efficient estimation and personalized prediction. Although mixed-effects models are well established for scalar outcomes and, more recently, for functional data in Hilbert spaces, general random-effects frameworks for objects in metric spaces remain underdeveloped. In this paper, we propose a nonlinear Fréchet-based algorithm for random-effects modeling of arbitrary random objects defined on a metric space. Using M-estimation theory, we establish conditions under which the proposed metric-space prediction target is consistently estimated under a working random-effects formulation. We then evaluate the empirical performance of the proposed method using both synthetic data and digital health datasets that require practical tools for analyzing random objects in metric spaces, such as multivariate probability distributions and random graphs. We show that, although our method is developed beyond Hilbert spaces, it can outperform existing Hilbert space-based methods.
Global-Local Feature Decoding with Adapter-Guided SAMv2 for Salient Object Detection
Salient Object Detection (SOD) remains an essential yet underexplored task in the era of large-scale vision models. Although foundation models like SAM exhibit strong generalization, their potential for SOD is not fully realized, and training or fully fine-tuning them is computationally expensive and prone to overfitting under limited data. To overcome these challenges, we introduce GLASSNet, a Global-Local feature decoding framework that uses SAMv2 as a frozen encoder paired with a lightweight, spatially aware convolutional adapter-reducing learnable encoder parameters by over 97%. To enhance saliency quality, GLASSNet employs a dual-decoder architecture: one decoder captures global, long-range semantics with an expanded receptive field, while the other captures fine local details such as edges and textures. Fusing these complementary cues yields saliency maps that combine global coherence with local precision, producing accurate final masks. Extensive experiments on standard SOD and camouflaged object detection benchmarks show that GLASSNet surpasses state-of-the-art methods, demonstrating the power of frozen foundation models combined with targeted adaptation and global-local decoding.
Beyond Known Objects: A Novel Framework for Open-Set Object Detection using Negative-Aware Norm
Open-Set Object Detection (OSOD) is crucial for autonomous driving, where perception systems must recognize and localize both known and previously unseen objects in complex, dynamic environments. While recent approaches deliver promising results, they often require retraining the detector extensively to learn objectness, which describes the likelihood that a bounding box tightly encloses a valid object, regardless of whether its category was learned during training. Deviating from existing work, we hypothesize that standard off-the-shelf detectors may already contain helpful cues for objectness, owing to their training on numerous and diverse known categories. Building on this idea, we propose NAN-SPOT, a training-light framework that does not require to retrain the base object detector and estimates objectness by leveraging a hidden layer metric called Negative-Aware Norm (NAN), requiring only minutes of training on just hundreds of images. To support comprehensive evaluation, we introduce COCO-Open, an expanded version of the existing COCO-Mixed dataset, increasing unknown object annotations from 433 to 1853, making it the most exhaustively labeled dataset for OSOD to the best of our knowledge. Experimental results demonstrate that NAN-SPOT achieves even better performance on unknown object detection than methods requiring heavy training, without compromising performance on known objects. This efficiency and robustness make NAN-SPOT a promising step towards open-world perception in autonomous driving.
TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation
Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience. To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience. Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.
Swap distance minimization shapes the order of subject, object and verb in languages of the world
Languages of the world vary concerning the order of subject, object and verb. The most frequent dominant orders are SOV and SVO, and researchers have tailored models to this fact. However, there are still languages whose dominant order does not conform to these expectations or even lack a dominant order. Here we show that across linguistic families and macroareas, word order variation within languages is shaped by the principle of swap distance minimization even when the dominant order is not SOV/SVO and even when a dominant order is lacking.
Efficient Image Annotation via Semi-Supervised Object Segmentation with Label Propagation
Reliable object perception is necessary for general-purpose service robots. Open-vocabulary detectors struggle to generalize beyond a few classes and fully supervised training of object detectors requires time-intensive annotations. We present a semi-supervised label propagation approach for household object segmentation. A segment proposer generates class-agnostic masks, and an ensemble of Hopfield networks assigns labels by learning representative embeddings in complementary foundation model embedding spaces (CLIP, ViT, Theia). Our approach scales to 50 object classes with limited annotation overhead and can automatically label 60% of the data in a RoboCup@Home setting, where preparation time is severely constrained. Dataset and code are publicly available at https://github.com/ais-bonn/label_propagation.
LeHome: A Simulation Environment for Deformable Object Manipulation in Household Scenarios
Household environments present one of the most common, impactful yet challenging application domains for robotics. Within household scenarios, manipulating deformable objects is particularly difficult, both in simulation and real-world execution, due to varied categories and shapes, complex dynamics, and diverse material properties, as well as the lack of reliable deformable-object support in existing simulations. We introduce LeHome, a comprehensive simulation environment designed for deformable object manipulation in household scenarios. LeHome covers a wide spectrum of deformable objects, such as garments and food items, offering high-fidelity dynamics and realistic interactions that existing simulators struggle to simulate accurately. Moreover, LeHome supports multiple robotic embodiments and emphasizes low-cost robots as a core focus, enabling end-to-end evaluation of household tasks on resource-constrained hardware. By bridging the gap between realistic deformable object simulation and practical robotic platforms, LeHome provides a scalable testbed for advancing household robotics. Webpage: https://lehome-web.github.io/ .
GenMatter: Perceiving Physical Objects with Generative Matter Models
Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
R-CoV: Region-Aware Chain-of-Verification for Alleviating Object Hallucinations in LVLMs
Large vision-language models (LVLMs) have demonstrated impressive performance in various multimodal understanding and reasoning tasks. However, they still struggle with object hallucinations, i.e., the claim of nonexistent objects in the visual input. To address this challenge, we propose Region-aware Chain-of-Verification (R-CoV), a visual chain-of-verification method to alleviate object hallucinations in LVLMs in a post-hoc manner. Motivated by how humans comprehend intricate visual information -- often focusing on specific image regions or details within a given sample -- we elicit such region-level processing from LVLMs themselves and use it as a chaining cue to detect and alleviate their own object hallucinations. Specifically, our R-CoV consists of six steps: initial response generation, entity extraction, coordinate generation, region description, verification execution, and final response generation. As a simple yet effective method, R-CoV can be seamlessly integrated into various LVLMs in a training-free manner and without relying on external detection models. Extensive experiments on several widely used hallucination benchmarks across multiple LVLMs demonstrate that R-CoV can significantly alleviate object hallucinations in LVLMs. Project page: https://github.com/Jiahao000/R-CoV.
A Kinematic Framework for Screening Candidate Pinch Configurations in Robotic Hand Design without Object or Contact Models
Evaluating the pinch capability of a robotic hand is important for understanding its functional dexterity. However, many existing grasp evaluation methods rely on object geometry or contact force models, which limits their applicability during the early stages of robotic hand design. This study proposes a kinematic evaluation method for analyzing pinch configurations of robotic hands based on interactions between fingertip workspaces. First, the reachable workspace of each fingertip is computed from the joint configurations of the fingers. Then, feasible pinch configurations are detected by evaluating the relationships between fingertip pairs. Since the proposed method does not require information about object geometry or contact force models, the pinch capability of a robotic hand can be evaluated solely based on its kinematic structure. In addition, analyses are performed on four different kinematic structures of the hand to investigate their impact on the pinch configurations. The proposed evaluation framework can serve as a useful tool for comparing different robotic hand designs and analyzing pinch capability during the design stage.
Object Referring-Guided Scanpath Prediction with Perception-Enhanced Vision-Language Models
Object Referring-guided Scanpath Prediction (ORSP) aims to predict the human attention scanpath when they search for a specific target object in a visual scene according to a linguistic description describing the object. Multimodal information fusion is a key point of ORSP. Therefore, we propose a novel model, ScanVLA, to first exploit a Vision-Language Model (VLM) to extract and fuse inherently aligned visual and linguistic feature representations from the input image and referring expression. Next, to enhance the ScanVLA's perception of fine-grained positional information, we not only propose a novel History Enhanced Scanpath Decoder (HESD) that directly takes historical fixations' position information as input to help predict a more reasonable position for the current fixation, but also adopt a frozen Segmentation LoRA as an auxiliary component to help localize the referred object more precisely, which improves the scanpath prediction task without incurring additional large computational and time costs. Extensive experimental results demonstrate that ScanVLA can significantly outperform existing scanpath prediction methods under object referring.
Hallucination Early Detection in Diffusion Models
Text-to-Image generation has seen significant advancements in output realism with the advent of diffusion models. However, diffusion models encounter difficulties when tasked with generating multiple objects, frequently resulting in hallucinations where certain entities are omitted. While existing solutions typically focus on optimizing latent representations within diffusion models, the relevance of the initial generation seed is typically underestimated. While using various seeds in multiple iterations can improve results, this method also significantly increases time and energy costs. To address this challenge, we introduce HEaD+ (Hallucination Early Detection +), a novel approach designed to identify incorrect generations early in the diffusion process. The HEaD+ framework integrates cross-attention maps and textual information with a novel input, the Predicted Final Image. The objective is to assess whether to proceed with the current generation or restart it with a different seed, thereby exploring multiple-generation seeds while conserving time. HEaD+ is trained on the newly created InsideGen dataset of 45,000 generated images, each containing prompts with up to seven objects. Our findings demonstrate a 6-8% increase in the likelihood of achieving a complete generation (i.e., an image accurately representing all specified subjects) with four objects when applying HEaD+ alongside existing models. Additionally, HEaD+ reduces generation times by up to 32% when aiming for a complete image, enhancing the efficiency of generating complete and accurate object representations relative to leading models. Moreover, we propose an integrated localization module that predicts object centroid positions and verifies pairwise spatial relations (if requested by the users) at an intermediate timestep, gating generation together with object presence to further improve relation-consistent outcomes.
From Scene to Object: Text-Guided Dual-Gaze Prediction
Interpretable driver attention prediction is crucial for human-like autonomous driving. However, existing datasets provide only scene-level global gaze rather than fine-grained object-level annotations, inherently failing to support text-grounded cognitive modeling. Consequently, while Vision-Language Models (VLMs) hold great potential for semantic reasoning, this critical data limitations leads to severe text-vision decoupling and visual-bias hallucinations. To break this bottleneck and achieve precise object-level attention prediction, this paper proposes a novel dual-branch gaze prediction framework, establishing a complete paradigm from data construction to model architecture. First, we construct G-W3DA, a object-level driver attention dataset. By integrating a multimodal large language model with the Segment Anything Model 3 (SAM3), we decouple macroscopic heatmaps into object-level masks under rigorous cross-validation, fundamentally eliminating annotation hallucinations. Building upon this high-quality data foundation, we propose the DualGaze-VLM architecture. This architecture extracts the hidden states of semantic queries and dynamically modulates visual features via a Condition-Aware SE-Gate, achieving intent-driven precise spatial anchoring. Extensive experiments on the W3DA benchmark demonstrate that DualGaze-VLM consistently surpasses existing state-of-the-art (SOTA) models in spatial alignment metrics, notably achieving up to a 17.8% improvement in Similarity (SIM) under safety-critical scenarios. Furthermore, a visual Turing test reveals that the attention heatmaps generated by DualGaze-VLM are perceived as authentic by 88.22% of human evaluators, proving its capability to generate rational cognitive priors.
Domain-Specialized Object Detection via Model-Level Mixtures of Experts
Mixture-of-Experts (MoE) models provide a structured approach to combining specialized neural networks and offer greater interpretability than conventional ensembles. While MoEs have been successfully applied to image classification and semantic segmentation, their use in object detection remains limited due to challenges in merging dense and structured predictions. In this work, we investigate model-level mixtures of object detectors and analyze their suitability for improving performance and interpretability in object detection. We propose an MoE architecture that combines YOLO-based detectors trained on semantically disjoint data subsets, with a learned gating network that dynamically weights expert contributions. We study different strategies for fusing detection outputs and for training the gating mechanism, including balancing losses to prevent expert collapse. Experiments on the BDD100K dataset demonstrate that the proposed MoE consistently outperforms standard ensemble approaches and provides insights into expert specialization across domains, highlighting model-level MoEs as a viable alternative to traditional ensembling for object detection. Our code is available at https://github.com/KASTEL-MobilityLab/mixtures-of-experts/.
Towards Symmetry-sensitive Pose Estimation: A Rotation Representation for Symmetric Object Classes
Symmetric objects are common in daily life and industry, yet their inherent orientation ambiguities that impede the training of deep learning networks for pose estimation are rarely discussed in the literature. To cope with these ambiguities, existing solutions typically require the design of specific loss functions and network architectures or resort to symmetry-invariant evaluation metrics. In contrast, we focus on the numeric representation of the rotation itself, modifying trigonometric identities with the degrees of symmetry derived from the objects' shapes. We use our representation, SARR, to obtain canonic (symmetry-resolved) poses for the symmetric objects in two popular 6D pose estimation datasets, T-LESS and ITODD, where SARR is unique and continuous w.r.t. the visual appearance. This allows us to use a standard CNN for 3D orientation estimation whose performance is evaluated with the symmetry-sensitive cosine distance . Our networks outperform the state of the art using and achieve satisfactory performance when using conventional symmetry-invariant measures. Our method does not require any 3D models but only depth, or, as part of an additional experiment, texture-less RGB/grayscale images as input. We also show that networks trained on SARR outperform the same networks trained on rotation matrices, Euler angles, quaternions, standard trigonometrics or the recently popular 6d representation -- even in inference scenarios where no prior knowledge of the objects' symmetry properties is available. Code and a visualization toolkit are available at https://github.com/akriegler/SARR .
DiffuSAM: Diffusion Guided Zero-Shot Object Grounding for Remote Sensing Imagery
Diffusion models have emerged as powerful tools for a wide range of vision tasks, including text-guided image generation and editing. In this work, we explore their potential for object grounding in remote sensing imagery. We propose a hybrid pipeline that integrates diffusion-based localization cues with state-of-the-art segmentation models such as RemoteSAM and SAM3 to obtain more accurate bounding boxes. By leveraging the complementary strengths of generative diffusion models and foundational segmentation models, our approach enables robust and adaptive object localization across complex scenes. Experiments demonstrate that our pipeline significantly improves localization performance, achieving over a 14% increase in Acc@0.5 compared to existing state-of-the-art methods.
Prompt Sensitivity in Vision-Language Grounding: How Small Changes in Wording Affect Object Detection
Vision-language models enable open-vocabulary object grounding through natural language queries, under the implicit assumption that semantically equivalent descriptions yield consistent outputs. We examine this assumption using a controlled pipeline combining DETR for object proposals with CLIP for language-conditioned selection on 263 COCO val2017 images. We find that overlapping prompts such as "a person," "a human," and "a pedestrian" frequently select different instances, with mean instability of 2.11 distinct selections across six prompts. PCA analysis shows this variability is structured and directional, not random. Prompt ensembling does not improve quality and often shifts selections toward generic regions. We further show that text embedding proximity explains only 34% of grounding disagreement (r = -0.58), confirming that instability arises from the argmax selection mechanism rather than text-level distances alone.
When W4A4 Breaks Camouflaged Object Detection: Token-Group Dual-Constraint Activation Quantization
Camouflaged object detection (COD) segments objects that intentionally blend with the background, so predictions depend on subtle texture and boundary cues. COD is often needed under tight on-device memory and latency budgets, making low-bit inference highly desirable. However, COD is unusually hard to quantize aggressively. We study post-training W4A4 quantization of Transformer-based COD and find a task-specific cliff: heavy-tailed background tokens dominate a shared activation range, inflating the step size and pushing weak-but-structured boundary cues into the zero bin. This exposes a token-local bottleneck -- remove cross-token range domination and bound the zero-bin mass under 4-bit activations. To address this, we introduce COD-TDQ, a COD-aware Token-group Dual-constraint activation Quantization method. COD-TDQ addresses this token-local bottleneck with two coupled steps: Direct-Sum Token-Group (DSTG) assigns token-group scales to suppress cross-token range domination, and Dual-Constraint Range Projection (DCRP) projects each token-group clip range to keep the step-to-dispersion ratio and the zero-bin mass bounded. Across four COD benchmarks and two baseline models (CFRN and ESCNet), COD-TDQ consistently achieves an score more than 0.12 higher than that of the state-of-the-art quantization method without retraining. The code is available at https://github.com/MCG-NKU/nku-model-compre.
LOD-Net: Locality-Aware 3D Object Detection Using Multi-Scale Transformer Network
3D object detection in point cloud data remains a challenging task due to the sparsity and lack of global structure inherent in the input. In this work, we propose a novel Multi-Scale Attention (MSA) mechanism integrated into the 3DETR architecture to better capture both local geometry and global context. Our method introduces an upsampling operation that generates high-resolution feature maps, enabling the network to better detect smaller and semantically related objects. Experiments conducted on the ScanNetv2 dataset demonstrate that our 3DETR + MSA model improves detection performance, achieving a gain of almost 1% in mAP@25 and 4.78% in mAP@50 over the baseline. While applying MSA to the 3DETR-m variant shows limited improvement, our analysis reveals the importance of adapting the upsampling strategy for lightweight models. These results highlight the effectiveness of combining hierarchical feature extraction with attention mechanisms in enhancing 3D scene understanding.
Tri-Modal Fusion Transformers for UAV-based Object Detection
Reliable UAV object detection requires robustness to illumination changes, motion blur, and scene dynamics that suppress RGB cues. Thermal long-wave infrared (LWIR) sensing preserves contrast in low light, and event cameras retain microsecond-level temporal edges, but integrating all three modalities in a unified detector has not been systematically studied. We present a tri-modal framework that processes RGB, thermal, and event data with a dual-stream hierarchical vision transformer. At selected encoder depths, a Modality-Aware Gated Exchange (MAGE) applies inter-sensor channel and spatial gating, and a Bidirectional Token Exchange (BiTE) module performs bidirectional token-level attention with depthwise-pointwise refinement, producing resolution-preserving fused maps for a standard feature pyramid and two-stage detector. We introduce a 10,489-frame UAV dataset with synchronized and pre-aligned RGB-thermal-event streams and 24,223 annotated vehicles across day and night flights. Through 61 controlled ablations, we evaluate fusion placement, mechanism (baseline MAGE+BiTE, CSSA, GAFF), modality subsets, and backbone capacity. Tri-modal fusion improves over all dual-modal baselines, with fusion depth having a significant effect and a lightweight CSSA variant recovering most of the benefit at minimal cost. This work provides the first systematic benchmark and modular backbone for tri-modal UAV-based object detection.
Differentiable Object Pose Connectivity Metrics for Regrasp Sequence Optimization
Regrasp planning is often required when one pick-and-place cannot transfer an object from an initial pose to a goal pose while maintaining grasp feasibility. The main challenge is to reason about shared-grasp connectivity across intermediate poses, where discrete search becomes brittle. We propose an implicit multi-step regrasp planning framework based on differentiable pose sequence connectivity metrics. We model grasp feasibility under an object pose using an Energy-Based Model (EBM) and leverage energy additivity to construct a continuous energy landscape that measures pose-pair connectivity, enabling gradient-based optimization of intermediate object poses. An adaptive iterative deepening strategy is introduced to determine the minimum number of intermediate steps automatically. Experiments show that the proposed cost formulation provides smooth and informative gradients, improving planning robustness over other alternatives. They also demonstrate generalization to unseen grasp poses and cross-end-effector transfer, where a model trained with suction constraints can guide parallel gripper grasp manipulation. The multi-step planning results further highlight the effectiveness of adaptive deepening and minimum-step search.
Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents
Vision-Language Models (VLMs) exhibit strong visual reasoning capabilities, yet they still struggle with 3D understanding. In particular, VLMs often fail to infer a text-consistent goal 6D pose of a target object in a 3D scene. However, we find that with some inference-time techniques and iterative reasoning, VLMs can achieve dramatic performance gains. Concretely, given a 3D scene represented by an RGB-D image (or a compositional scene of 3D meshes) and a text instruction specifying a desired state change, we repeat the following loop: observe the current scene; evaluate whether it is faithful to the instruction; propose a pose update for the target object; apply the update; and render the updated scene. Through this closed-loop interaction, the VLM effectively acts as an agent. We further introduce three inference-time techniques that are essential to this closed-loop process: (i) multi-view reasoning with supporting view selection, (ii) object-centered coordinate system visualization, and (iii) single-axis rotation prediction. Without any additional fine-tuning or new modules, our approach surpasses prior methods at predicting the text-guided goal 6D pose of the target object. It works consistently across both closed-source and open-source VLMs. Moreover, when combining our 6D pose prediction with simple robot motion planning, it enables more successful robot manipulation than recent Vision-Language-Action models (VLAs). Finally, we conduct an ablation study to demonstrate the necessity of each proposed technique.
SimpleProc: Fully Procedural Synthetic Data from Simple Rules for Multi-View Stereo
Generating procedural synthetic data for multi-view stereo (MVS) usually requires writing complex rules to match the realism of curated datasets. We demonstrate that we can generate effective training data using SimpleProc: a new, fully procedural generator driven by a very small set of rules based on Non-Uniform Rational Basis Splines (NURBS), as well as simple displacement and texture patterns. At a modest scale of 8,000 images, our approach achieves superior results compared to manually curated images at the same scale sourced from games and real-world objects. When scaled to 352,000 images, our approach achieves similar, and in some benchmarks, even better results than the current state-of-the-art trained on over 692,000 manually curated images. The source code and the data are available at https://github.com/princeton-vl/SimpleProc.
FCL-COD: Weakly Supervised Camouflaged Object Detection with Frequency-aware and Contrastive Learning
Existing camouflage object detection (COD) methods typically rely on fully-supervised learning guided by mask annotations. However, obtaining mask annotations is time-consuming and labor-intensive. Compared to fully-supervised methods, existing weakly-supervised COD methods exhibit significantly poorer performance. Even for the Segment Anything Model (SAM), there are still challenges in handling weakly-supervised camouflage object detection (WSCOD), such as: a. non-camouflage target responses, b. local responses, c. extreme responses, and d. lack of refined boundary awareness, which leads to unsatisfactory results in camouflage scenes. To alleviate these issues, we propose a frequency-aware and contrastive learning-based WSCOD framework in this paper, named FCL-COD. To mitigate the problem of non-camouflaged object responses, we propose the Frequency-aware Low-rank Adaptation (FoRA) method, which incorporates frequency-aware camouflage scene knowledge into SAM. To overcome the challenges of local and extreme responses, we introduce a gradient-aware contrastive learning approach that effectively delineates precise foreground-background boundaries. Additionally, to address the lack of refined boundary perception, we present a multi-scale frequency-aware representation learning strategy that facilitates the modeling of more refined boundaries. We validate the effectiveness of our approach through extensive empirical experiments on three widely recognized COD benchmarks. The results confirm that our method surpasses both state-of-the-art weakly supervised and even fully supervised techniques.
Human-like Object Grouping in Self-supervised Vision Transformers
Vision foundation models trained with self-supervised objectives achieve strong performance across diverse tasks and exhibit emergent object segmentation properties. However, their alignment with human object perception remains poorly understood. Here, we introduce a behavioral benchmark in which participants make same/different object judgments for dot pairs on naturalistic scenes, scaling up a classical psychophysics paradigm to over 1000 trials. We test a diverse set of vision models using a simple readout from their representations to predict subjects' reaction times. We observe a steady improvement across model generations, with both architecture and training objective contributing to alignment, and transformer-based models trained with the DINO self-supervised objective showing the strongest performance. To investigate the source of this improvement, we propose a novel metric to quantify the object-centric component of representations by measuring patch similarity within and between objects. Across models, stronger object-centric structure predicts human segmentation behavior more accurately. We further show that matching the Gram matrix of supervised transformer models, capturing similarity structure across image patches, with that of a self-supervised model through distillation improves their alignment with human behavior, converging with the prior finding that Gram anchoring improves DINOv3's feature quality. Together, these results demonstrate that self-supervised vision models capture object structure in a behaviorally human-like manner, and that Gram matrix structure plays a role in driving perceptual alignment.
Modeling The Object Representations Underlying Human Physical Reasoning
Humans appear to represent objects when reasoning about physics with coarse, volumetric "bodies" that smooth concavities, trading fine visual detail for efficient physical predictions. Yet, the structure of these representations remains largely unknown. Segmentation models, in contrast, are trained for pixel-accurate masks that may misalign with such bodies. We ask whether and when these models nonetheless acquire human-like object representations. Using a time-to-collision (TTC) and change detection (CD) behavioral task with data from 178 and 50 human participants, respectively, we introduce a pipeline and an alignment metric to compare the visual representations of segmentation models to those of humans. We do this systematically on multiple architectures (DINOv2, SegFormer, DeepLabV3+, and UPerNet), varying their size and training time. We find that briefly trained models segment objects too coarsely, aligning poorly with humans, while fully trained models segment objects too finely. For each model, there is an intermediate training regime that best matches the coarse bodies observed in human behaviour, and larger models tend to reach it earlier. We show these bodies emerge under resource constraints in general-purpose vision models, providing computational support to resource-rational accounts of human cognition. This work provides a foundational framework for testing alignment between vision models and humans and shows there is a growing gap between the state-of-the-art in artificial intelligence and human cognition, driven by scaling model size and training.
A Comparative Evaluation of Large Vision-Language Models for 2D Object Detection under SOTIF Conditions
Reliable environmental perception remains one of the main obstacles for safe operation of automated vehicles. Safety of the Intended Functionality (SOTIF) concerns safety risks from perception insufficiencies, particularly under adverse conditions where conventional detectors often falter. While Large Vision-Language Models (LVLMs) demonstrate promising semantic reasoning, their quantitative effectiveness for safety-critical 2D object detection is underexplored. This paper presents a systematic evaluation of ten representative LVLMs using the PeSOTIF dataset, a benchmark specifically curated for long-tail traffic scenarios and environmental degradations. Performance is quantitatively compared against two specialized detectors: the anchor-based YOLOv5 and the transformer-based RT-DETRv4. Experimental results reveal a critical trade-off: top-performing LVLMs (e.g., Gemini 3) surpass the YOLOv5 in recall by over 25% and closely match RT-DETRv4 under natural visual degradation, while specialized detectors retain an advantage in geometric precision for handcrafted perturbations. These findings highlight the complementary strengths of semantic reasoning versus geometric regression, supporting the use of LVLMs as high-level safety validators in SOTIF-oriented automated driving systems.
DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation
Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models. Although recent VLAs generalize well in static manipulation, dynamic scenes introduce a latency-induced perception-execution mismatch: object states continue to evolve during inference, making actions predicted from past observations stale at execution time. We present DynamicVLA, a latency-aware VLA model for dynamic object manipulation. It combines a compact 0.4B architecture and convolutional vision encoder for efficient multimodal inference with a continuous inference schedule that overlaps reasoning and execution for non-blocking control. Latent-aware Action Streaming then discards latency-invalid action prefixes and executes only the temporally valid suffix of each predicted chunk, preserving action-time alignment under dynamic object motion. To fill the missing foundation of dynamic manipulation data, we introduce the Dynamic Object Manipulation (DOM) benchmark, built with an automated collection pipeline that gathers 200K synthetic episodes across 2.8K scenes and 206 objects, and enables fast collection of 2K real-world episodes without teleoperation. Extensive evaluations in simulation and on real robots show that DynamicVLA improves dynamic manipulation success under changing object motion, perception-heavy instructions, and unseen motion patterns.