Objects

Recent momentum

-56%

15 papers in the last 28 days · 0.4% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-14

9 new papers

A weekly snapshot of new work published in Objects.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Objects.

212 papers

Latest in Objects

Jul 9, 2026cs.RO

A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback

This paper presents the design and evaluation of a myoelectric tentacle-shaped prosthesis integrating electromyographic (EMG) control, sensorless object detection, and vibrotactile feedback. The objective was to develop a responsive and intuitive assistive device that adapts to various object shapes while providing sensory feedback to the user. The system relies on EMG signals to control the motion of a flexible, biomimetic structure whose curling geometry follows a logarithmic spiral, enabling it to coil around objects. To ensure stable control, the EMG signal is normalized and filtered, and a threshold-based method identifies user intention. Object contact is detected through a slope-based analysis of motor current, eliminating the need for external sensors, and a haptic feedback strategy based on cumulative vibrotactile stimulation conveys spatial information about the tentacle's configuration. The system was evaluated through quantitative and qualitative tests. The results demonstrate a low response time (77 ms on average), enabling smooth real-time interaction; an object-detection success rate above 90%, confirming robustness despite EMG variability; and an effective haptic feedback strategy that allowed users to reliably identify the folding zone of the tentacle. The proposed biomimetic design promotes further investigation of expressive artificial limbs by prioritizing expressive functionality over adherence to a predefined, anthropomorphic form factor.
Gabrielle Marion, Olivier Lecompte, Amandine Gesta +2
Jul 9, 2026cs.RO

ContactMimic: Humanoid Object Interaction via Contact Control

Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.
Xinyao Li, Xialin He, Runpei Dong +1
Jul 9, 2026cs.CV

LOGOS: Language-guided Oriented Object Detection in Aerial Scenes

Object detection in geospatial scenes, such as satellite and aerial imagery, poses significant challenges due to the varying orientations and densities of objects, as well as the complex backgrounds inherent to remote sensing imagery. Traditional methods for oriented object detection have struggled to address issues such as angular discontinuity, fixed query sizes, and inefficiencies in handling sparse or cluttered scenes. In this paper, we propose LOGOS, a novel transformer-based approach that leverages textual prompts to guide the detection of oriented objects in aerial scenes. In particular, our proposed approach incorporates prompt-modulated content queries to dynamically adjust the model's focus based on the provided text, thereby improving object detection accuracy in complex environments. Empirically, extensive experiments on the DOTA dataset demonstrate that LOGOS outperforms existing state-of-the-art methods, particularly in densely packed and rotated object scenarios. Our approach offers a significant step forward in improving the robustness and scalability of oriented object detection in remote sensing applications.
Trong-Thuan Nguyen, Minh-Triet Tran
Jul 8, 2026cs.CV

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Jul 8, 2026cs.CV

`Attention-Guided Cross-Temporal Clustering for Self-Supervised Video Object Segmentation

Video object segmentation (VOS) is a fundamental task in video understanding, requiring accurate delineation and consistent tracking of objects across frames. While supervised methods achieve strong performance, they rely on densely annotated datasets that are costly to obtain and have limited domain coverage. Self-supervised learning offers a promising alternative by removing the need for manual labels; however, existing approaches often struggle to jointly maintain spatial accuracy and temporal coherence, particularly in unconstrained multi-object scenarios. Many rely on optical flow, synthetic motion cues, or task-specific pretraining, limiting scalability and generalisation. We propose a self-supervised framework, Cross-Temporal Consistency and Clustering, that learns mid-level, part-aware representations by combining attention-guided token selection with lightweight temporal clustering. Instead of operating at the pixel or whole-object level, the method aligns soft part assignments across time using a saliency-weighted symmetric consistency objective. The framework leverages a frozen transformer backbone with lightweight modules for adaptive token selection and multi-offset temporal alignment, enabling efficient scaling across resolutions and motion patterns.
Waqas Arshid, Mohammad Awrangjeb, Alan Wee-Chung Liew +1
Jul 8, 2026cs.CV

Prototype-Anchored Generalized Manifold Regression for Unknown-Domain Object Detection

In this paper, we study Single-Domain Generalized Object Detection (Single-DGOD), which aims to transfer a detector trained on a single source domain to multiple unseen domains. Existing methods mainly rely on simulation-driven strategies, such as data augmentation or textual prompts, to enlarge the training distribution. However, finite simulations can hardly cover the dynamic variations of real-world scenarios, often causing overfitting to synthetic styles and limited robustness to complex structural degradations. Inspired by the manifold hypothesis, we argue that semantic features, despite diverse visual changes, should lie on a compact and stable low-dimensional manifold. Therefore, robust generalization requires rectifying deviant samples back to this semantic manifold, rather than exhaustively simulating external perturbations. To this end, we propose Manifold Regression with Visual-Text Dual Chain-of-Thought (MR-DCoT), which formulates unknown-domain generalization as a manifold regression problem. MR-DCoT first uses a Visual-Text Dual Chain-of-Thought module to combine VLM-guided semantic evolution with diffusion-based structural perturbation, generating structured off-manifold hard examples. It then introduces Class-Specific Prototype Anchoring to learn a rectification operator that projects deviant features toward the source semantic manifold. By integrating outlier generation and semantic correction into a closed loop, MR-DCoT effectively narrows the distribution gap and improves robustness under unseen shifts. Extensive experiments on three complementary benchmarks, including adverse-weather detection, real-to-art generalization, and zero-shot semantic segmentation, demonstrate the effectiveness and versatility of our method.
Zihao Zhang, Aming Wu, Yang Li +1
Jul 7, 2026cs.RO

Learning to Throw Objects Safely in Multi-Obstacle Environments

Robotic throwing enables fast and efficient object placement beyond the robot's immediate workspace, but reliable throwing in cluttered environments remains underexplored. Existing approaches, such as TossingBot, learn throwing strategies from visual input but assume obstacle-free settings. In this paper, we address the problem of throwing objects into a target basket while avoiding obstacles placed randomly in the scene. We introduce a potential field state representation that compactly encodes both basket attraction and obstacle repulsion on a fixed-size grid, enabling reinforcement learning (RL) policies to generalize across arbitrary numbers and configurations of obstacles. The policy is initialized from kinesthetic demonstrations and optimized in simulation using three state-of-the-art RL algorithms (SAC, DDPG, TD3). Among these, SAC achieves the most consistent performance across scenarios. We compare the potential field representation against explicit state encodings and demonstrate that it achieves higher success rates and better scalability to unseen obstacle configurations. Real-robot experiments with unseen throwable objects confirm robust sim-to-real transfer, achieving up to 90%90\% success in cluttered scenes. These results demonstrate that PFR provides a practical and robust representation for safe and efficient robotic throwing in unstructured environments. A video showcasing our experiments is available at: https://youtu.be/ZZnJf8ua2dE
Mohammadreza Kasaei, Klemen Voncina, Hamidreza Kasaei
Jul 6, 2026cs.RO

Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models

Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz
Hongyu Li, Wanjia Fu, Xiaoyan Cong +11
Jul 6, 2026cs.CV

Fully Rotation-Equivariant Spectral-Spatial Learning for Multispectral Object Detection

Existing multispectral detectors are limited by discrete spectral processing, a scale-dependent shift in the relative reliability of spectral and spatial cues across pyramid levels, and the lack of explicit rotation-equivariant geometric priors for arbitrarily oriented objects. To tackle these limitations, we propose FressDet, a fully rotation-equivariant spectral-spatial learning framework for multispectral object detection, capable of capturing the continuous, ordered nature of spectral structure and enabling reliable spectral-spatial fusion across pyramid levels under arbitrary in-plane rotations. FressDet integrates three complementary components. Spectral Implicit Warp (SpeIW) enables query-based spectral resampling via a coordinate-conditioned implicit field, yielding a monotone, order-preserving warp. Rotation-Equivariant Consistency Weighting (ReCoW) adaptively fuses spectral and spatial branches based on branch reliability, reinforcing informative cues while suppressing noise across pyramid levels. The oriented-aware head exploits group-indexed features to stably predict oriented objects without parameter replication. Taken together, FressDet learns more discriminative and robust spectral-spatial representations even under rotational perturbations. By achieving state-of-the-art performance with 93% fewer parameters on three public benchmarks, FressDet demonstrates its effectiveness and generalizability.
Peng Zhang, Tingfa Xu, Shuaihao Han +1
Jul 6, 2026cs.CV

MemPose: Category-level Object Pose Estimation with Memory

In the pursuit of robust and generalizable category-level object pose estimation, most existing methods adopt parametric formulations that learn effective representations from data, yet they primarily encode category-level patterns into fixed shape priors or static parameter weights, which limits their scalability to highly diverse instances. In this paper, we rethink category-level pose estimation from a memory-centric perspective and present MemPose, a memory-augmented framework that explicitly incorporates category-level geometric memory into the pose estimation pipeline. We introduce an external memory buffer that stores and dynamically updates structural representations from previously observed instances, enabling the model to leverage accumulated experience to support current perception. Extensive experiments on four challenging benchmarks (REAL275, CAMERA25, Housecat6D and Wild6D) demonstrate the superiority of our proposed method over previous state-of-the-art approaches.
Xiao Lin, Minghao Zhu, Yun Peng +4
Jul 5, 2026cs.RO

Semantic-Guided Progressive Object Removal with Gaussian Splatting

Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.
Xianliang Huang, Chen Xiao, Yuanxiang Ni +5
Jul 4, 2026cs.CV

PreSIST: Vision-Language-Informed Object Persistence Prediction in Open-World Scenes

Robots deployed over long periods must reason about environments that change over time. Existing long-term perception systems often address object change reactively, updating their maps only after revisiting a scene and observing that an object has moved. Instead, robots should reason proactively about how long objects are likely to persist using the context in which they appear. For example, a car at a traffic light and a car in a parking spot share the same semantic class, but their contexts imply different persistence durations. We propose PreSIST (Predictive Scene-conditioned Instance Survival over Time), a method for predicting whether an observed object will remain in its last seen pose at arbitrary future times. PreSIST estimates instance-level persistence priors from object properties and scene context, then integrates these priors with a probabilistic persistence filter as observations become available. Its key insight is that the reasoning capabilities of vision-language models (VLMs) can relate scene context to likely object use and human activity, enabling persistence prediction before long-term observations are available. We develop two interchangeable variants: PreSIST-Lang, which estimates persistence priors using a VLM, and PreSIST-Vis, a novel vision-only model trained using PreSIST-Lang pseudo-labels for efficient deployment. Experiments on a new dataset of in-the-wild object persistence annotations show that PreSIST-Lang and PreSIST-Vis outperform baselines on open-world persistence prediction.
Amanda Adkins, Tarunvidyut Ravisankar, Joydeep Biswas
Jul 4, 2026cs.CV

A Large-Scale Dataset and a New Method for RemoteSensing Traffic Object Segmentation

Remote sensing imagery plays a crucial role in evaluating regional transportation capacity. However, existing segmentation datasets often lack diversity in object categories and scenes, limiting the ability of models to comprehensively evaluate trans portation capacity in real-world scenes. To alleviate this gap, we construct a large-scale and diverse dataset for transportation object segmentation, named as NWPU-Traffic. This dataset encompass four traffic object categories (car, airplane, ship, and train) and a wide range of scenes from 49 cities across 7 countries, with instance-level annotations to ensure precise segmentation of individual objects, which bridges critical shortcomings in resolution and scene diversity in existing datasets. Leveraging this dataset, we establish a benchmark with several popular segmentation networks. Furthermore, we propose a novel segmentation method that leverages spatial-channel preserving feature interaction and an adaptive feature decoder, enabling robust segmentation across varying scales and complex environments. Extensive experiments and ablation studies validate the effectiveness of our approach. The dataset and code are publicly available at https://github.com/CVer-Yang/NWPU-Traffic.
Zhigang Yang, Huiguang Yao, Linmao Tian +2
Jul 3, 2026cs.CV

Learning to Generate Multiple Objects from Dense and Occluded Layouts

Text-to-image diffusion models fail to generate correct object counts in dense scenes, where overlapping instances collapse into indistinguishable structures despite appearing visually plausible. We identify this as instance ownership collapse: tokens from overlapping objects interact freely through attention, while heavily occluded instances receive weak supervision due to their small visible areas. We address this through layout-aware attention biases that softly bias token interactions toward region-consistent grouping and suppress cross-instance leakage, paired with an amodal-balanced loss that amplifies gradients for occluded objects based on their occlusion level. To enable systematic evaluation, we introduce OverlapDepth-45K, a benchmark of densely overlapping scenes with amodal supervision. Our approach substantially improves count accuracy and prevents instance merging while preserving image quality. Project page: https://bachngoh.github.io/AIBL
Bach-Hoang Ngo, Si-Tri Ngo, Hieu Le +1
Jul 3, 2026cs.CV

REAL-OW: Rehearsal-free Open World Object Detection with Low-Rank Adaptation and Dual-Stage Objectness Modeling

Open-World Object Detection (OWOD) requires detectors to identify previously unseen objects as unknown and incrementally incorporate them into the set of known categories, while preserving previously acquired knowledge. Existing frameworks rely heavily on exemplar replay to mitigate catastrophic forgetting, but in some real applications, storing raw data conflicts with data access restrictions and leads to data exposure risks, while incurring significant memory overhead. In this paper, we propose REAL-OW, a novel rehearsal-free framework that decouples incremental knowledge through a collaborative adapter architecture based on Low-Rank Adaptation (LoRA). Specifically, we deploy General Adapters (GAs) in the backbone to enable the significance-aware refinement of cross-task universal representations, while Specific Adapters (SAs) in the decoder provide orthogonal storage for task-specific expertise. To resolve representation drift in objectness modeling under rehearsal-free constraints, we introduce Dual-Stage Objectness Modeling (DSOM), which alternates between feature aggregation and boundary consolidation to stabilize objectness distributions while maintaining the separation between known and unknown categories. Furthermore, DSOM is supported by a Calibrated Gaussian Negative Log-Likelihood (CG-NLL) distance tailored for the dispersed feature distributions inherent in rehearsal-free settings. Extensive evaluations demonstrate that REAL-OW achieves state-of-the-art performance, surpassing existing exemplar replay methods in both detection precision and unknown discovery. Our approach establishes a new baseline for rehearsal-free OWOD.
Huazhong Zhang, Xiaowen Fu, Yang Zhang +2
Jul 2, 2026cs.CV

PWM-ArtGen: Part World Model for Articulated Object Generation

The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps. Moreover, the limited scale and diversity of existing annotated datasets further hinder generalization to complex, real-world objects. To overcome these limitations, we propose to learn the joint distribution of visual dynamics and kinematic parameters. Recognizing that articulated objects can be formulated as dynamic systems, we propose a unified Part World Model called PWM-ArtGen. To leverage unannotated data, this model couples action diffusion and image diffusion with independent diffusion timesteps, which enables visual branch co-training. We further curate a photorealistic dataset of 19.7k part-level image pairs without kinematic annotations, to support co-training. Experiments demonstrate that PWM-ArtGen substantially outperforms existing baselines in the resting state and exhibits strong zero-shot generalization to out-of-distribution objects.
Wentao Zheng, Ancong Wu
Jul 2, 2026cs.CV

ProCal: Inference-Time Proposal Calibration for Open-Vocabulary Object Detection

Open-vocabulary object detection aims to localize and classify objects beyond the fixed set of categories seen dur ing training. Recent open-vocabulary object detection methods improve localization and classification for unseen categories by leveraging a frozen VLM as a detector backbone. However, VLM classification score lacks recognizing position and scale of the object in an image. We observe that pretrained VLMs en able to classify foreground and background regions. According to this observation, we propose a simple inference-time Pro posal Calibration (ProCal) that improves localization quality of the classification score. ProCal computes a proposal prior by combining two scores: localization-aware foreground score and background-aware suppression score. Localization-aware foreground score captures whether a proposal contains an object area. Background-aware suppression score measures the extent to which the proposal resembles background. We analyze that ProCal suppresses false novel activation on background proposals and consistently ranks true novel proposals above background and partial novel proposals. Applied to CLIPSelf ViT-L/14, ProCal improves APr +2.5 on OV-LVIS. The analyses show that proposal-level localization-aware reranking effects to mitigate ranking miscalibration for novel objects.
Jae-Ryung Hong, Ho-Joong Kim, Seong-Whan Lee
Jul 1, 2026cs.CV

Rethinking Generic Object Tracking Toward Human-Level Perceptual Intelligence

At the heart of human visual perception lies the ability to maintain a continuous and coherent understanding of the external world. By integrating observations with accumulated experience, the human visual system can continuously adapt to variations in both the target and its surrounding environment, while preserving robust visual continuity as scene dynamics evolve. Human vision can therefore integrate prior knowledge, spatial geometry, and semantic context to understand complex scenes and their changes. As a core problem in computer vision, visual object tracking aims to bring machine perception closer to human visual perception. These capabilities are central to the task of Generic Object Tracking (GOT). In this task, a visual tracker is initialized only with the bounding box of an arbitrarily specified target in the first frame, and must continuously localize the target in subsequent dynamic visual streams. However, future events, observations, and real-world variations are inherently unpredictable; therefore, the model's generalization and online adaptation capabilities remain bottlenecks. Tracking reliability can deteriorate when the target undergoes severe deformation, is affected by complex distractors, encounters significant environmental changes, or belongs to a category unseen during training. This dissertation aims to narrow the gap between machine visual tracking systems and human visual perception by proposing a series of methods that systematically enhance the target discrimination, robust adaptation, and geometric reasoning capabilities of tracking models.
Shih-Fang Chen
Jul 1, 2026cs.CV

Active Learning for Cascaded Object Detection: Balancing Coverage and Uncertainty in Table Extraction Pipelines

Table extraction from business documents relies on a cascaded pipeline where Table Detection (TD) first localizes tables and Table Structure Recognition (TSR) then recovers their internal layout. Building task-specific training sets for this pipeline is costly, particularly for TSR which requires fine-grained structural annotations. Active learning (AL) can reduce this annotation burden, yet most AL strategies are designed for single-model tasks and do not account for inter-stage dependencies in cascaded architectures. In this work, we present the first adaptation of Uncertainty Herding (UHerding), a hybrid coverage-uncertainty sampling method originally proposed for image classification, to cascaded object detection pipelines. We propose two pipeline-aware extensions that exploit the TD-to-TSR dependency: RankFusion adds dual-manifold coverage over both detection and structure representation spaces, while CAPA further incorporates stage-dependent gating and per-task uncertainty calibration. Extensive experiments across two public (PubTables-1M and FinTabNet) and two private table extraction datasets, with various annotation budgets (from 71 to 500 documents) show that UHerding generalizes well to table extraction, outperforming each baseline. Among pipeline-aware variants, RankFusion achieves higher expected gains but at the cost of greater variance, while CAPA emerges as the most consistent strategy, outperforming standard UHerding on three out of four datasets.
Eliott Thomas, Mickael Coustaty, Aurelie Joseph +3
Jun 30, 2026cs.CV

Estimating Velocity and Spin of Spherical Objects from Rolling-Shutter Image(s)

Rolling-shutter cameras introduce characteristic distortions when imaging fast moving objects, and these effects are typically treated as artifacts to be corrected. In this work, we instead leverage rolling-shutter distortions as a valuable source of temporal information to estimate the 3D translational and angular velocities of rapidly moving spherical objects from a single rolling-shutter frame. We design a robust and easily detectable spherical pattern and propose a correspondence-free formulation that recovers motion by enforcing geometric consistency in a back-projection framework. By exploiting the geometry of the sphere, translational and rotational motions are decoupled and estimated through a two-stage optimization process, enabling reliable velocity recovery even for textureless objects. Extensive experiments on both synthetic and real datasets demonstrate accurate and robust estimation of motion parameters under challenging high-speed conditions.
Wenjie Xue, Jun Yang, Jingmin Wang +1
Jun 30, 2026cs.CV

Dual Sparse Aggregation Transformer for Multispectral Object Detection

Transformer-based approaches have obtained excellent performance in multispectral object detection tasks due to their ability to model long-range dependencies and capture complementary information. However, previous transformer-based multispectral detection methods tend to use all available tokens for similarity calculation, which results in redundant information interaction from irrelevant areas, leading to degraded detection performance. To overcome this challenge, we propose a novel Dual Sparse Aggregation Transformer (DSAFormer) for multispectral object detection, which consists of a Dual Sparse Transformer (DSFormer) and a Learnable Addition Fusion Block (LAFB). Specifically, the DSFormer is designed to exploit and boost cross-modal complementary information, thereby improving detection performance. It incorporates three key components: A Spatial Sparse Multi-Head Cross-Attention (SSMHCA) mechanism selectively captures cross-modal relationships at the spatial level by reserving only the high query-key similarity scores, eliminating irrelevant interactions. A Channel Sparse Multi-Head Cross-Attention (CSMHCA) mechanism performs similar sparse calculations at the channel level to enhance feature representation and filter out low matching query-key. A Multi-Scale Feature Refinement Layer (MSFRL) is developed to aggregate hierarchical features and suppress redundant information. To effectively fuse multimodal features, the LAFB is introduced to aggregate intramodal and intermodal feature information by feature reweighting. Extensive experimental results have demonstrated that our proposed DSAFormer achieves better detection performance against state-of-the-art methods on four public datasets, including the MFAD, FLIR, M3^3FD, and LLVIP. The source code of our DSAFormer will be released at https://github.com/WenCongWu/DSAFormer.
Wencong Wu, Xiuwei Zhang, Hanlin Yin +2
Jun 29, 2026cs.CV

Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.g., ground or drone) within a geo-tagged reference image (e.g., satellite). Existing approaches heavily rely on 2D appearance matching and are constrained by limited datasets lacking geometric metadata, diverse prompts, and standard field-of-view imagery. To address these intertwined challenges, we first introduce \dataset, a large-scale, high-fidelity building dataset comprising over 220,000 ground-satellite and drone-satellite pairs. It provides multi-modal prompts (points, boxes, masks) and camera poses to enable flexible target referring and explicit spatial modeling. Furthermore, we propose a novel single-stage Geometry-Aware Geo-localization framework (GAGeo), built upon the permutation-equivariant 3D foundation model π3π^3. By seamlessly integrating visual features, referring prompts, and learnable task tokens, our model adapts the inherited 3D prior to jointly predict bounding boxes, segmentation masks, and camera poses in a single forward pass. Additionally, we introduce a contrastive loss that utilizes the satellite view as a universal anchor, implicitly aligning ground and drone representations to enable zero-shot ground-to-drone localization without requiring triplet training data. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, exhibiting exceptional generalization ability in unseen scenes and novel cross-view setups.
Liyao Wang, Ruipu Wu, Haojun Xu +3
Jun 29, 2026cs.CV

Emergence of a Shared Canonical Object Frame from In-the-Wild Videos

Comparing object orientations and positions across different instances requires their poses to be expressed in a shared canonical frame. Establishing such frames has traditionally required manual annotation, creating a scaling bottleneck that limits category and instance diversity. We show that a shared canonical frame can instead emerge from self-supervised training on object-centric videos captured in the wild, using only noisy camera poses from Structure-from-Motion. Our key idea is to route all training sequences through a shared geometric bottleneck: a coarse canonical mesh that carries no category-specific detail. By learning dense correspondences from image pixels to this mesh, and estimating per-sequence alignments from noisy SfM geometry, a common canonical frame emerges from multi-view consistency and the semantic priors of the feature extractor, without any canonical pose labels or category conditioning. Trained in a self-supervised manner on 160,000 in-the-wild object videos, our method achieves competitive accuracy on category-level pose estimation benchmarks compared to methods that rely on canonical pose supervision. The code and checkpoint is available on https://github.com/Fischer-Tom/Emergent-Canonical-Frame/.
Tom Fischer, Martin Sundermeyer, Adam Kortylewski +1
Jun 29, 2026cs.CV

GeoEdit: Geometry-Aware Object Editing via Dual-Branch Denoising

Precisely manipulating objects in a single photograph (translation, rotation, scaling) while obeying 3D physical constraints remains unsolved for diffusion-based editors. Current 2D methods lack spatial awareness and produce perspective violations. Forcing structural proxies into the latent space also disrupts variance homogeneity, and the resulting self-attention leakage leads to ghosting and background blur. The core difficulty is asymmetric: the relocated object must follow a rigid geometry, yet the uncovered background needs freedom to synthesize plausible content. We present GeoEdit, a training-free Lift-Manipulate-Render-Denoise pipeline that satisfies both constraints. We decouple scene and object in 3D, align them through point correspondence, and render a geometry-aligned proxy with a structural depth map. A Dual-Branch Denoising stage then refines this proxy: a video diffusion backbone preserves object identity, while 3D constraints are injected into the foreground within a narrow denoising window at matching noise variance (variance-homogeneous injection). The background denoises freely. Because the injected signal matches the native latent statistics, self-attention stays undisturbed. We also introduce GeoEditBench, a pose-aware benchmark covering object translation, object rotation, and camera movement with pose-aware evaluation metrics. Experiments confirm consistent gains in geometric accuracy, identity fidelity, and background quality. Our codes are available at https://github.com/Heey731/GeoEdit.
Yi He, Jiangming Wang, Xinyu Wang +5
Jun 28, 2026cs.CV

Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views

A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives.
Mijin Yoo, In Cho, Subin Jeon +3
Jun 28, 2026cs.CV

Can Machines Really See Objects in Images? A Study Based on Syntactic Distance and Visual Self-Referential Instances

Can a vision model truly see an object, or does it only fit surface-level visual cues? Following Wittgenstein's view that the limits of language are the limits of the world, we view a model's recognition ability as bounded by the descriptive system it has learned. In current vision models, this system is often realized through learned feature representations that exploit local statistical cues. We therefore ask whether a model can still classify correctly when such local cues provide no stable basis for distinction. We formalize this question with syntactic distance, which measures class separability through the symmetry of the operations mapping one class to the other: positive distance exposes exploitable local features, whereas zero distance requires global semantics rather than local rules. We construct a visual self-referential task in maximum-variance binary noise: positive samples contain a closed square, while negative samples contain an otherwise identical square with one flipped boundary pixel. The two classes differ in global semantics but have zero syntactic distance, making local statistical shortcuts unreliable. Experiments on ResNets and Vision Transformers reveal a consistent phase-transition phenomenon, with accuracy collapsing to random guessing once the image scale crosses a critical point and does not recover within the tested range. Larger training sets and models only delay this collapse, while globally attentive ViTs reach it earlier. These results reveal a structural capability boundary of current architectures on global-concept tasks, suggesting that general intelligence may require creating new language, not reusing an existing one.
Xingyu Peng, Junran Wu, Yue Hou +9
Jun 28, 2026cs.RO

TacGen: Touch Is a Necessary Dimension of Physical-World Representation -- Addressing Tactile Data Scarcity with Scalable Vision-to-Touch Alignment and Generation

Touch resolves the physical-property ambiguity left by vision: exploratory contact recovers shape, texture, compliance, and material, and visuo-haptic object representations converge in ventral visual cortex. We ask whether representation learning can reproduce this grounding. TacGen mitigates the tactile-data scarcity bottleneck by combining pre-specified V+T contrastive alignment with a latent-space residual-MLP V->T generator that synthesizes tactile latents from RGB for tactile-data scaling. With matched DINOv2 backbones, splits, and probes, V+T improves matched V-only on mass (Delta R^2=+0.570), density (Delta acc=+0.067), hardness (+0.117), and uncertainty-banded force labels (Delta R^2=+0.281); all CIs exclude zero. The same representation lifts matched-capacity TACTO manipulation 0.246->0.979 while V-only capacity scaling accounts for only 4.5% of the gap, preserving 95.5%. The generator reaches cross-seed +0.589, with real tactile +0.585 inside the seed interval; the architecture comparison shows a 13pp downstream gap between reconstruction quality and representation utility. Across five-seed SSVTP/TVL reproductions, YCB-Sight transfer, three-backbone checks, permutation/random-feature controls, hash-verified manifests, and measured-force validation checks, the evidence supports the claim that touch supplies a necessary physical evidence channel for representations of contact-dependent properties.
Wanghao Ye, Aarosh Das, Sihan Chen +19
Jun 27, 2026cs.CV

Adaptive Spectrum-Aware Feature Disentangled Network for Small Object Detection

Small Object Detection (SOD) is a fundamental yet challenging problem in computer vision due to its limited spatial resolution and weak visual cues. Although recent approaches have achieved remarkable advances, the background distractors in different frequency spectra still degrade the performance. In this paper, we propose a novel small object detection framework termed SFDNet, which is capable of detecting small objects via efficient spectrum-aware feature disentanglement. Specifically, we propose an Adaptive Spectrum Disentanglement (ASD) module that decomposes backbone features into multiple complementary spectral components, aiming to construct discriminative object-relevant representations by discarding the background distractors for each component. Afterwards, to strengthen the semantic consistency of the similar objects in the same class, we propose a Class-Wise Prototype Distillation (CPD) procedure, which establishes class prototypes for the object instances and enforces the compact representation by efficient prototype distillation. Extensive experiments on multiple challenging benchmarks show that SFDNet outperforms existing state-of-the-art methods by a large margin. Our code is available at https://github.com/ManOfStory/SFDNet.
Yang Guo, Zihan Yang, Feifei Kou +3
Jun 27, 2026cs.RO

You Only Touch Once: 6-DoF Object Pose Estimation from Single Tactile Contact

Accurate 6-DoF object pose estimation is fundamental to robotic manipulation, yet vision-based methods often fail under occlusion, poor lighting, and reflective or transparent surfaces. We present YOTO, a tactile-only pose estimation system that recovers the full 6-DoF object pose from a single pair of simultaneous contacts, without requiring contact history. YOTO represents each tactile contact as a local 3D point cloud and localizes it on the object surface through a coarse-to-fine network. The two localized contacts, together with the calibrated sensor poses, are then fed to a closed-form normal-aware SVD solver that recovers the full 6-DoF object pose in one step. To reduce real-data requirements, the localization network is pretrained on virtual tactile patches sampled from the object model and fine-tuned with a small number of real contacts. We further show that YOTO can operate on object models reconstructed from consumer-grade mobile scans, and quantify the gap relative to CAD-based models. Experiments on four geometrically diverse objects demonstrate accurate tactile contact localization and pose estimation, outperforming vision-based and geometric baselines, especially when visual perception is unreliable. Code, trained models, and the real GelSight dataset will be released upon publication.
Pengfei Ye, Yuxiang Ma, Haonan Chen +5
Jun 26, 2026cs.CV

OSOR: One-Step Diffusion Inpainting for Effect-Aware Object Removal

Real-world object removal is challenging due to two key difficulties: the target object's non-local effects, such as shadows and reflections, which are difficult to model, and the fact that user-provided masks are often inaccurate or incomplete. With billions of parameters and tens of denoising steps, diffusion-based models achieve strong removal performance at the expense of substantial computational cost, limiting their use in interactive applications and on edge devices. To address these challenges, we present OSOR (One-Step Object Removal), which simultaneously achieves efficient, effect-aware, and mask-robust object removal. Concretely, OSOR introduces: (1) an occupancy-guided discriminator for precise boundary supervision, enabling stable single-step diffusion training; (2) an alpha head that leverages knowledge from pretrained diffusion models to predict appropriate removal regions with minimal overhead, thereby handling imperfect masks; and (3) a semantic-anchored verification pipeline (SAVP) that filters noisy instruction-based triplets to produce effect-aware supervision at scale. Using SAVP, we curate CORNE, which contains 280K verified removal pairs, and further annotate AnimeEraseBench and TextEraseBench to evaluate performance on more complex removal tasks. Experiments show that OSOR surpasses strong multi-step diffusion baselines in perceptual quality while achieving 4×4\times to 30×30\times faster inference.
Qinming Zhou, Chenxi Sun, Deyang Kong +6
Jun 25, 2026cs.CV

RoPEMover: Depth-Aware Object Relocation via Positional Embeddings

Moving an object in a single image requires geometry-consistent spatial rearrangement, including handling occlusions, revealing previously unseen regions, and maintaining coherent shadows and reflections. Existing approaches are not well suited to this setting and often fail to preserve such scene-level consistency. We address this problem by introducing a geometry-aware object motion method that operates directly on the positional representations of diffusion transformers. Our key insight is that rotary positional embeddings (RoPE) define a structured spatial field that can be explicitly manipulated to induce controlled motion. We extend 2D RoPE into a depth-aware formulation that encodes 3D spatial structure, enabling consistent object displacement and scene-aware updates. Our model is trained using synthetic data combined with a small set of real images via parameter-efficient fine-tuning. Despite minimal real supervision, it preserves object identity under large spatial displacements, generates plausible content in newly revealed regions, and consistently updates scene-dependent effects such as shadows and illumination. Experimental results on standard object motion benchmarks demonstrate state-of-the-art performance across all evaluation metrics.
Ipek Oztas, Duygu Ceylan, Aybars Bugra Aksoy +1
Jun 24, 2026cs.CV

Active Adversarial Perturbation-driven Associative Memory Retrieval for RGB-Event Visual Object Tracking

RGB-Event tracking improves localization robustness by fusing RGB appearance textures and dense temporal motion cues from event sensors. While this multi-modal scheme broadens tracking applicability, real-world scenes suffer diverse structured signal degradations that hinder traditional multi-modal fusion. In harsh environments, either modality can lose reliability drastically, and targets frequently appear incomplete due to occlusion, edge truncation and foreground clutter.To tackle the above challenges, we present a hierarchical perturbation and retrieval framework tailored for RGB-Event tracking with robustness against partial target missing and modal degradation, termed APRTrack. To mimic real-world signal corruption, APRTrack constructs structured degradation via two adversarial perturbation branches at the modality and spatial levels, which separately simulate full-modal failure and localized target region absence. A hierarchical routing mechanism is designed to disentangle the training pipelines of the two perturbation types, effectively eliminating feature collapse induced by superimposed degradation constraints. Furthermore, we devise Footprint-guided Channel-calibrated Hopfield Retrieval (FCHR) for reliable historical information compensation. This module evaluates retrieval confidence based on association footprints between queries and memory banks, and calibrates the retrieval metric space prior to Hopfield matching, realizing controllable historical feature compensation bounded to target regions. Extensive experiments on FE108, COESOT, VisEvent, and FELT datasets demonstrate the effectiveness of our proposed strategies for the RGB-Event visual object tracking. The source code and pre-trained models will be released on https://github.com/Event-AHU/OpenEvTracking
Xiao Wang, Xufeng Lou, Zikang Yan +5
Jun 24, 2026cs.RO

DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild

Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite. Experiments demonstrate that our system generates fine-grained, geometrically-complete shapes for multiple object classes while eliminating severe mapping thread bottlenecks by reducing maximum object processing latency by up to 70% compared to the state-of-the-art baseline, enabling robust, real-time performance on a challenging 25 Hz multi-class datasets. This work makes high-fidelity, multi-class object SLAM more practical for real-world applications like autonomous driving and robotic manipulation by enabling its use on platforms with common fisheye-LiDAR sensor setups. The open-source code is available at: [github.com/AUBVRL/DSP-SLAMpp].
Ahmad Kourani, Ghina Daoud, Daniel Asmar +1
Jun 23, 2026cs.RO

RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes

Object interaction tasks have been a focus of advances in imitation learning. End-to-end methods, dominated by diffusion and flow-based variants have shown leaps in performance while sacrificing interpretability. Object-centric and pose-informed variants have had a role in learning from demonstration in manipulation tasks. In this paper, we revisit a few modern imitation learning benchmarks for object interactions, with the aim of composing a framework that repurposes principled theories of manipulation, preserving both performance and interpretability. For image observations, lightweight training is proposed for model-free pose estimation of the target object, using self-supervision over the demonstration data available for imitation learning. This information is then used to inform a manipulation mode-aware retrieval of a demonstration, a mode-aware transformation, a replan step that connects to the retrieval point while preserving mode constraints, and finally rolling out the transformed demonstration. These compose four key steps of the proposed RE4 framework, evaluated over state-based and image-based benchmarks in Push-T and Robomimic. An adversarial benchmark that evaluates sparse data regions of image-based Push-T showcases the robustness, further bolstered by indications from low-data regime experiments. The current work shows promise in using simple interpretable building blocks to learn manipulation skills.
Arsh Chawla, Rahul Shome
Jun 22, 2026cs.CV

From Spatial to Spectral: An Efficient, Frequency-Guided Feature Representation Learner for Small Object Detection

Efficient small object detection is bottlenecked by the inherent feature scarcity of tiny targets, which is further aggravated by operations of spatial-domain detectors that indiscriminately discard critical high-frequency details. Recovering these fragile cues within the spatial domain is notoriously difficult, as it often requires computationally expensive architectural upscaling that inadvertently amplifies background noise. To bridge this gap, we propose a paradigm \textbf{shift from spatial to spectral} feature processing, introducing a holistic solution with the following novelty: (1) A versatile \textbf{Frequency-Guided Feature Representation framework} that generalizes across diverse detector architectures (both CNN and Transformer-based), offering a robust alternative to spatial-only feature extraction; (2) The unified \textbf{Decompose--Enhance--Reconstruct (DER)} operator, instantiated via three \textbf{lightweight, plug-and-play} modules -- Wavelet-Difference Gate (WDG), Log-Gabor Enhancer (LGE), and Frequency-Driven Head (FDHead) -- to systematically inject frequency-aware modulation into the backbone, neck, and head. This mechanism decouples feature modeling from resolution reduction, capturing discriminative high-frequency components to enable accurate localization with significantly reduced parameter redundancy; (3) Extensive validation on multi-domain benchmarks (VisDrone2019, UAVDT, TinyPerson, DOTAv1) demonstrating consistent gains. Notably, our proposed \textbf{DERNet} series outperforms YOLOv11 models under the same scale while requiring \textbf{only 1/6 of the parameters}, backed by rigorous spectral diagnostics and error decomposition analysis.
Yuhan Rui, Shihan Qiao, Yibin Lou +7
Jun 22, 2026cs.CV

Pose Anything Anywhere:Model-free Object Poses from Arbitrary References

Estimating the 6D pose of unseen objects is a fundamental yet challenging problem for open-world robotics and embodied perception. Model-based methods are accurate but depend on CAD assets or heavy onboarding, while most model-free approaches are still limited to pairwise single-anchor matching and thus fail under occlusion and large viewpoint changes with low query-reference overlap. Therefore, we present PANY, a unified model-free framework that seamlessly supports both RGB and RGB-D inputs, operates on one or sparse pose-free reference views, and generalizes effectively to novel objects. Built on a multi-view transformer geometry backbone, PANY moves beyond pairwise matching by learning view-consistent geometry and cross-view alignment cues that remain stable under wide baselines and limited overlap. When additional unposed assist views are available, PANY aggregates them via pose-graph canonical registration to increase geometric coverage and reinforce the final pose. Extensive experiments show that PANY achieves state-of-the-art performance across multiple benchmarks, substantially outperforming existing model-free methods, improving pose accuracy by +12% on YCB-V and over +20% on LM-O. Furthermore, PANY consistently performs well under both single-reference and sparse-reference settings, demonstrating strong robustness in real-world environments.
Hongli Xu, Jiaqi Hu, Junwen Huang +5
Jun 22, 2026cs.RO

Joint Discovery of Object and Action Symbols through Effect Prediction for Robotic Manipulation Planning

To perform complex manipulation planning, autonomous robots are required to abstract continuous, high-dimensional sensorimotor interactions into discrete object and action representations. Earlier work either categorized objects based on visual appearances, which fails to distinguish objects that appear similar but behave differently, or based on effects under interaction, but was limited to predefined actions. To address these limitations, we propose a model that jointly discovers high-level manipulation primitives and object categories through a binary bottleneck layer, trained to predict multi-modal outcomes, including object motion, contact, and force feedback, from random interaction data. Building on these discovered binary representations, we leverage a discrete planning method that uses intermediate steps in the predicted effect trajectory to enable partial action executions for precise low-level control. Additionally, we evaluate our framework's generalization capabilities on novel objects by assigning object categories through comparing a small number of interaction effects with the predicted effects of learned object symbols, enabling few-shot generalization based on behavior rather than visual similarity. We conduct experiments on tabletop repositioning and stacking tasks, and confirm that our effect-driven planning approach outperforms both a state-of-the-art method and a visual-based alternative in planning precision across seen and novel objects.
Burcu Kilic, Berke Kartal, Fatih Dogangun +2
Jun 21, 2026cs.NE

A Theory-grounded Hybrid Neural Network Integrating Complementary Estimation Mechanisms for Stable Visual Object TrackingA

Hybrid neural networks (HNNs) that integrate artificial neural networks (ANNs) with brain-inspired neural networks have achieved broad success across perception and control tasks. However, much of the current success is confined to neuron-scale hybridization, where discrete, spike-based coding fundamentally limits applicability to continuous-state estimation tasks. In neuroscience, continuous attractor neural networks (CANNs) represent continuous states through neural ensembles, pointing to a population-scale route for HNNs to address this limitation. Yet, principled methodologies for ANN-CANN integration remain largely underexplored. In this work, we propose a theory-grounded ANN-CANN hybridization framework and instantiate it as a hybrid tracking neural network (HTNN) for visual object tracking, a representative continuous-state estimation task. The framework aligns ANN response maps with CANN dynamics in the same state space, enabling the two heterogeneous branches to interact through the shared state representation. Furthermore, we uncover a functional bias-variance complementarity: data-driven ANNs provide asymptotically unbiased estimates, while CANN estimates are low-variance but temporally lagged. By operationalizing this complementarity, HTNN achieves stable and accurate tracking across nine visual tracking benchmarks, consistently outperforming single-network baselines and existing hybrid models. Notably, these performance gains are robustly maintained even under diverse environmental variations, including occlusion, motion blur, and background interference. Through this proof-of-concept study, our framework offers a generalizable foundation for advancing HNNs toward population-scale hybridization.
Yancheng Zhou, Hanle Zheng, Lei Deng +1
Jun 21, 2026cs.GR

Lighting-Consistent Object Transfer Across Radiance Fields

3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, architecture and interior design, or marketing. However, extracting an object from a source scene and naively pasting it into a target scene will fail to produce realistic results due to the different lighting conditions between the two scenes. To address this problem, we introduce a diffusion model that harmonizes naively composited images with inconsistent lighting. The model is trained with a heterogeneous dataset of image pairs (inconsistent composite input, consistent output), combining synthetic, generated, and real data. Our complete 3D solution allows a user to extract an object from the source scene and composite it into the target scene. From this, the (inconsistent) views of the target scene with the composite object are rendered. Our diffusion model harmonizes each one of these views, which are finally consolidated in a 3DGS representation with a post-optimization step. Our method provides visually compelling results, making object transfer between 3DGS easy to use and significantly improving quality compared to previous methods.
Nicolás Violante, George Kopanas, Linus Franke +2
Jun 20, 2026cs.CV

Learning Cross-View Semantic Priors for Single-Reference Unseen Object Pose Estimation

Single-reference unseen object 6D pose estimation reduces object onboarding by estimating poses of arbitrary novel objects from only one reference view. Recent correspondence-based pipelines have achieved robust performance with vision foundation model (VFM) features. However, they typically treat these features as intra-view descriptors, leaving dense visual-semantic cues, including appearance, structure, and context, insufficiently exchanged across views before geometric decoding. Consequently, the decoded point features may lack joint semantic and geometric discriminability, making correspondence estimation still difficult in challenging cases. Instead of processing features independently, we build the correspondence pipeline around an early cross-view semantic prior. Specifically, cross-view semantic interaction (CVSI) enables dense query and reference VFM tokens to exchange semantic context and form a cross-view prior. Nevertheless, direct CVSI may disturb the VFM token structure, while the resulting semantic prior still needs 3D representation consistency for rigid correspondence. To make this CVSI prior reliable for 3D correspondence learning, we introduce two complementary training-time constraints: the intra-view structure preservation (IVSP) loss preserves the original intra-view token affinity structure during interaction, while the reference-anchored geometric consistency (RAGC) loss enforces spatial representation consistency of decoded point features. The final pose is recovered from learned correspondences through weighted SVD. We further construct a challenging view-pair protocol from the BOP Challenge datasets YCB-V and TUD-L to evaluate robustness in difficult matching scenarios. Extensive experiments on six benchmarks under different view-pair settings show that our method achieves state-of-the-art performance while maintaining comparable inference speed.
Jiahong Chen, Jinghao Wang, Ziwen Wang +3
Jun 19, 2026cs.CV

Motion-Aware Reinforcement Learning For Object Localization

We present MARLNet (Motion-Aware Reinforcement Learning Network), a PPO-based bounding-box refinement agent that incorporates a constant-velocity motion prior into the observation state and an action smoothness penalty into the reward function. The agent operates on 268-dimensional observations encoding the current proposal, a kinematic prediction, the previous action, and a 256-dimensional EfficientNet-B0 crop feature, and learns a five-dimensional policy controlling coordinate adjustments and a binary termination trigger. Evaluated on Pascal VOC 2012 and VisDrone 2019, MARLNet trains stably across all regularization strengths tested and achieves consistent gains in detection success rate at IoU0.5\text{IoU} \geq 0.5: up to +0.011+0.011 on VOC (λphys=0.10λ_\text{phys}{=}0.10), where the motion prior prevents the overshooting that causes plain PPO to regress on this metric, and +0.007+0.007 on VisDrone (λphys=0.70λ_\text{phys}{=}0.70), where unconstrained PPO achieves a larger gain (+0.025+0.025) owing to the weaker base detector. Through reward design ablations and training dynamics analysis, we identify a reward interference in which combining a constant-velocity deviation penalty with an absolute IoU term causes trigger collapse, and show that replacing it with the action smoothness penalty resolves this failure. We further characterize a representational ceiling facing crop-feature refinement agents that share a backbone with their base detector, confirmed through a global-plus-local observation ablation. Project page: https://prithviraj97.github.io/marl-net
Prithvi Raj Singh, Satyendra Singh
Jun 19, 2026cs.CV

Unsupervised Domain Adaptation for Sim-to-Real Object Pose Estimation with Contrastive Alignment and Pseudo-Label Refinement

Unsupervised domain adaptation (UDA) enables robust transfer of knowledge from simulated to real environments while exploiting a subset of unlabeled target data to improve real-world performance. Existing UDA methods for Object pose estimation often rely on global feature matching, multi-stage larger frameworks, or image translation pipelines, which tend to overlook the pose-specific information embedded in feature representations. To bridge this limitation, we introduce CAPLR that targets the adaptation of pose-sensitive features in localized regions, ensuring that domain alignment preserves the geometric cues essential for accurate pose estimation. CAPLR achieves UDA with three key components: (1) Efficient Cross-Domain Pairing strategy leveraging intermediate features to identify pose similar image pairs across domains without supervision; (2) Contrastive Alignment to perform feature alignment at localised regions in both intermediate and task-specific representations; and (3) Consistency-Based Pseudo-Label Refinement to improve reliability by encouraging stable target predictions. Extensive experiments demonstrate that CAPLR achieves state-of-the-art performance across multiple well-known object pose estimation benchmarks featuring diverse and challenging scenarios.
Nidhal Eddine Chenni, Arunkumar Rathinam, Djamila Aouada
Jun 19, 2026cs.RO

Remember what you did?: Learning Behavioral Memories for Partially Observable Object Manipulation

Long horizon, contact-rich manipulation is inherently partially observable. This is as a single visual observation rarely captures a robot's full action context, including prior attempts, interactions, or progress. Consequently, standard visuomotor policies or vision-language-action models are prone to struggle in such tasks due to a lack of memory. To address this, we introduce Compressed Action Memory Policy (CAMP) based on the insight that a robot's own action history serves as a highly informative, self-supervised signal, enabling the policy to learn a robust, compact history representation. In our approach, we train a memory module to maintain a compressed representation of past actions, forcing it to encode a latent behavioral memory of all the robot's past interactions that can then be used to better contextualize future actions. This allows our approach to implicitly track generalized task progress and learn from failed attempts without any additional supervision, or external oversight. We evaluate CAMP across four real-robot setups and two novel simulation benchmarks: Memory-T-Bench and Memory-Manip-Bench. By demonstrating substantial gains over state-of-the-art baselines, CAMP is, to our knowledge, the first policy to demonstrate substantial success on contact-rich partially observable manipulation tasks purely through learned memory.
Kuancheng Wang, Seungho Yeom, Jinglin Cao +3
Jun 18, 2026cs.RO

When to Personalize Household Object Search: A Rigidity-Gated Hybrid Policy

Service robots searching for household objects rely on spatial priors to reduce search cost, yet object locations can vary with resident traits. Collecting longitudinal, trait-specific in-home trajectories is invasive and hard to scale. We study when personalization helps and propose PerSim, a rigidity-gated hybrid policy that combines a trait-conditioned prior with a population-frequency baseline, personalizing only when placement behavior is variable. To scale resident-conditioned dynamics, we employ a human-calibrated simulation pipeline to generate and validate object-placement transitions in diverse home layouts, and train a predictor that injects continuous Big Five vectors to output room-level priors and within-room co-occurrence cues. In a unified human study (N=200), dual-layer validation shows that (i) synthetic transitions are judged behaviorally plausible (mean 3.85/5, p < 1e-6), and (ii) in a blinded A/B comparison, personalization is favored primarily for low-rigidity objects (p=0.005), while the population-frequency baseline remains strong for universally placed items, yielding a decision rule for when to personalize. In an offline objective test, we observe a small but significant improvement on unseen continuous trait vectors over nearest discrete configuration matching (p=0.035), supporting interpolation in five-dimensional trait space. Finally, in a home digital twin we show that PerSim reduces expected search cost by combining room visitation effort with within-room cue checking, demonstrating end-to-end gains beyond isolated prediction metrics.
Xianyao Li, Yuhai Wang, Hu Xiao +3
Jun 17, 2026cs.RO

Mobile Pedipulation for Object Sliding via Hierarchical Control on a Wheeled Bipedal Robot

In this letter, we present a hierarchical control framework that enables wheeled bipedal robots to perform planar object sliding tasks with their wheeled legs. The proposed approach formulates a nonlinear model predictive controller (NMPC) based on a reduced-order three rigid bodies (TRB) dynamical model that explicitly accounts for the hip roll degree of freedom and multiple wheel-environment contact modes, which is essential for lateral stepping and pedipulation tasks. Within this framework, the NMPC simultaneously regulates robot locomotion and interaction forces, allowing the robot to stably execute both rolling and object manipulation behaviors. A trajectory-optimization-based robot-object motion planner is developed to generate reference motions that incorporate stick-slip transitions in ground-object contact. Two representative pedipulation motions, namely scooting and lateral sliding, are validated through real-world hardware experiments, in which the robot successfully retrieves a 1 kg object from under a desk and slides a 4 kg object over a distance of 0.228 m via scooting.
Yue Qin, Yulun Zhuang, Zelin Shen +1
Jun 16, 2026cs.AI

EvolveNav: Proactive Preflection and Self-Evolving Memory for Zero-Shot Object Goal Navigation

Zero-Shot Object-Goal Navigation (ZS-OGN) requires embodied agents to explore and locate target objects without any prior training. To this end, recent methods leverage foundation models. But they typically rely on static priors and lack adaptation, which leads to repeated errors and costly trial and error. In this paper, we propose a self-evolving ZS-OGN framework that enables continuous test-time improvement. Specifically, we build an agentic rule memory by extracting actionable knowledge from past trajectories. Then, we propose a retrieval strategy based on upper confidence bound, selecting effective rules by balancing semantic relevance and historical success. In addition, we introduce a memory-guided preflection module that forecasts potential outcomes before action, reducing inefficient exploration. Extensive experiments show that our method outperforms existing zero-shot baselines, achieving a 10.1% improvement in success rate with fewer unnecessary steps.
Qi Chai, Wenhao Shen, Nanjie Yao +5
Jun 16, 2026cs.CV

Contact-Based Fringe Projection Profilometry for High-Resolution 3-D Surface Measurement of Reflective and Transparent Objects

This paper presents a contact-based 3-D surface measurement method based on a Digital Fringe Projection (DFP) system, belonging to the vision-based tactile sensing family pioneered by the commercially successful GelSight sensor. Such sensors have proven effective for robotic fingertip manipulation and contact sensing. However, because GelSight employs photometric stereo with RGB LEDs, it does not measure absolute depth directly but instead infers it by integrating estimated surface gradients, which can accumulate reconstruction errors; in addition, it becomes increasingly difficult to calibrate as the sensing area grows, and its depth accuracy is challenged on highly reflective or transparent objects. To overcome these drawbacks, we propose a fringe-projection-based contact measurement technique that performs triangulation-based 3-D reconstruction on a coated silicone contact surface, providing dense per-pixel surface geometry and full-field 3-D shape measurement over the contact region. By integrating high-accuracy digital fringe projection into the sensor, our approach simplifies calibration over larger areas and enhances depth precision for complex surfaces. Experimental results, including a direct comparison with a GelSight Mini sensor, a sphere-fitting accuracy evaluation, and an uncertainty analysis, confirm that the proposed method significantly improves the accuracy and stability of structured-light-based 3-D measurements, allowing reliable reconstruction of objects with diverse optical properties.
Ingu Yeo, Hyung-Gun Chi, Jae-Sang Hyun
Jun 14, 2026cs.RO

Leveraging Deep Learning for Object and Position Recognition of Load Carriers for Autonomous Logistics Vehicles

This work explores the use of artificial intelligence in mobile robotics to achieve autonomous detection and pose estimation of load carriers for automated pickup. A deep neural network is designed to recognize predefined landmarks on the carrier from RGBD data; these landmarks are then used to compute the carrier's pose. The network operates directly on RGBD images to estimate landmark positions, which form the basis for determining the carrier's location. The approach is validated in extensive experiments and comprises both software and hardware implementations. A deep learning-based framework is presented to detect load carriers and estimate their pose for use with autonomous logistics vehicles. Our method uses a convolutional neural network to identify characteristic reference points on the carrier from RGBD input and computes its pose by combining these inferred landmarks with prior geometric knowledge. Experiments show that the resulting accuracy is sufficient for reliable load carrier detection in industrial environments, confirming the suitability of the method for autonomous intralogistics applications.
Christoph Legat, Tobias Miller, Marco Riess
Jun 13, 2026cs.RO

DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects

Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated objects that extends articulated interaction from object-centric generation to hand-driven dexterous hand--object interaction, where articulated motion must arise through physical contact. We further propose PICA, a physically informed contact-aware training mechanism that injects physical signals into policy learning without tactile or force feedback, improving robustness and task success under changing contact loads. Finally, we conduct systematic evaluation across multiple damping conditions and articulated-object categories to study robustness under contact-load variation, and provide a pure-geometry dexterous interaction resource to support future loco-manipulation and humanoid hand--object interaction research. Across seven GAPartNet objects, DragMesh-2 achieves stronger robustness under contact-load variation than the compared methods while maintaining high task success across damping conditions.
Tianshan Zhang, Yijia Duan, Yanjun Li +2
Jun 13, 2026cs.CV

Gaussian Spatial Priors for Anatomy-Aware Object Detection in Surgical Videos

Detecting anatomical structures in surgical video is essential for intraoperative safety frameworks such as the Critical View of Myopectineal Orifice (CVMPO) in inguinal hernia repair. While prominent structures like the Cooper's Ligament and Triangle of Doom are reliably detected by standard methods, smaller structures such as the epigastric vessels remain challenging due to their visual ambiguity and intermittent visibility. We observe that the spatial relationship between structures is anatomically constrained, and propose a Gaussian Spatial Prior (GSP) module that encodes this relationship as a compact, parametric bias injected into the self-attention of a DAB-DETR decoder. The prior is computed offline from training annotations as a small set of frozen Gaussian parameters and recomputed at each decoder layer using the iteratively refined reference points. On a dataset of inguinal hernia repair videos with 5-fold cross-validation, GSP improves dependent class detection by +33.5%+33.5\% (AP50\text{AP}_{50}) over DAB-DETR and +53.9%+53.9\% over YOLOv26, while also improving anchor detection by +6.0%+6.0\%. These gains are statistically significant across all folds (p=0.012p=0.012, paired tt-test).
Yunfan Li, Artem Shmelev, Himanshu Gupta
Jun 12, 2026cs.CV

NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics

Physics-grounded video generation requires controllable 3D object dynamics that remain physically consistent under contact, deformation, and external forcing. Existing trajectory-based methods often model isolated physical effects, making it difficult to compose conservative and non-conservative dynamics in contact-rich 3D scenes. We present NEXUS, a neural energy-field framework for contact-rich 3D object dynamics. NEXUS represents each object as a structural graph and constructs dynamic object-object and object-environment contact graphs. Inspired by Hamiltonian Neural Networks, NEXUS formulates motion through scalar energy and dissipation terms rather than directly predicting states or accelerations. Conservative effects, including gravity and elastic deformation, are composed as additive energy terms, while non-conservative effects such as damping and impact-induced energy loss are modeled with learned Rayleigh-style dissipation. Forces are derived by differentiating the energy and dissipation functions and rolled out with a multi-substep semi-implicit integrator. Across controlled trajectory benchmarks, NEXUS improves long-horizon accuracy over representative learned and physics-structured dynamics baselines under varying mechanical properties and physical-effect compositions. We further show that NEXUS trajectories provide effective guidance for contact-rich video generation, improving physical plausibility while maintaining competitive visual quality.
Qizhen Ying, Guangming Wang, Yangchen Pan +3
Jun 12, 2026cs.CV

MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instances

Simultaneous 3D reconstruction and 6D object pose estimation from a single monocular image is an inherently ill-posed problem. In industrial settings, however, multiple instances of an object are often randomly arranged in bins, implicitly providing several views of the same object within a single image. We show that this implicit multi-view geometry can be exploited to simultaneously reconstruct the object in 3D and estimate the 6D pose of each visible object instance. We present MooMIns, a new Gaussian-splatting-based approach that inverts the original Gaussian splatting formulation: instead of rendering a single scene from multiple cameras, we render multiple object instances from a single camera. Our method is initialized with SAM3 instance segmentation masks and a modified Structure from Motion (SfM) pipeline. In contrast to learned monocular depth estimation, we perform true geometry-based reconstruction from image evidence, avoiding hallucinations caused by training data priors. We evaluate MooMIns on synthetic and real bin-picking scenarios, and demonstrate accurate reconstruction of previously unseen objects as well as reliable pose estimation of individual instance
Robert Langendörfer, Markus Hillemann, Markus Ulrich
Jun 11, 2026cs.CV

Objects Before Words: Object-First Inductive Biases for Grounding Language in Child-View Video

Learning grounded word meaning from natural experience requires resolving two ambiguities in infant-view recordings: when the named referent appears and where it is in a cluttered frame. In SAYCam-style data, caregiver speech is sparse and weakly synchronized with egocentric video, so single-frame contrastive pairing yields noisy positives in which the intended object is absent or entangled with distractors. We propose BabyMind, an object-first bias for child-view contrastive learning under sparse, noisy supervision. BabyMind extracts candidate object embeddings using an offline mask-based region interface, links candidates across a short utterance-centered window into lightweight object files via tracking, and aligns utterances to bags of object files with a prototype-space multiple-instance contrastive objective. Track-coherence and global-object agreement regularizers stabilize learning and transfer object-file structure into the global frame embedding used at evaluation. On SAYCam-S, BabyMind improves Labeled-S 15 forced-choice accuracy by +2.6 points over CVCL and yields consistent gains on in-vocabulary out-of-distribution benchmarks. Code is available at https://github.com/sathiiii/BabyMind.
Sathira Silva, Abrham Kahsay Gebreselasie, Muhammad Umer Sheikh +3
Jun 11, 2026cs.RO

Towards Reliable Sequential Object Picking in Clutter: The Runner-up Solution to RGMC 2025

As a long-standing challenge in robotic manipulation, stable and efficient grasping in cluttered environments is of great importance in industrial settings. While recent studies have achieved relatively high success rates in grasping from clutter, there remain few mature solutions for more demanding tasks such as sequential object search and sorting. This work addresses sequential object picking in cluttered environments based on the Cluttered Environment Picking Benchmark (CEPB) and presents our solution to the Pick-in-Clutter track of the 10th Robotic Grasping and Manipulation Competition (RGMC) at ICRA 2025. The task poses several key challenges. First, it requires robust and collision-aware grasping with high success rates across a diverse set of objects, including both rigid and deformable ones. Second, it demands efficient search for target objects, which places stringent requirements on the decluttering and searching strategies of the solution. To address the above challenges, we design an integrated hardware-software pipeline that combines object recognition, decluttering, and multi-modal grasping. The main contributions include the hardware design of a multifunctional gripper and novel representations for object distribution and occlusion relationships in cluttered space. This pipeline enables efficient recognition, search, and sequential grasping of objects in clutter, demonstrating strong performance in both laboratory tests and competition scenarios, and ultimately achieving second place in the Pick-in-Clutter track of the RGMC 2025.
Wei Yu, Xidan Zhang, Ziyi Zheng +2
Jun 11, 2026cs.CV

DIMOS: Disentangling Instance-level Moving Object Segmentation

Moving instance segmentation (MIS) attracts increasing attention due to its broad applications in traffic surveillance, autonomous driving, and animal tracking. Event cameras record asynchronous brightness changes, providing high temporal resolution and dynamic range, which makes them highly sensitive to motion information. By fusing event and image features, motion cues from events can complement spatial details from images, enhancing the performance of MIS. However, current multimodal MIS methods still struggle to segment small moving instances, as event cameras often yield sparse features under limited resolution. Moreover, event features entangle appearance attributes with motion cues, which further restricts effective cross-modal fusion. To address these challenges, we first propose a dual-disentangling feature extraction framework that separates and extracts appearance and motion information within both image and event modalities, thereby improving feature density. Subsequently, a multi-granularity cross-modal alignment is introduced to align distributionally and semantically consistent features across modalities, enabling more effective fusion with rich spatial and temporal details. The experiment results demonstrate that our method achieves state-of-the-art performance in multimodal MIS, especially for small instances under challenging conditions such as fast motion and low-light settings.
Hongxiang Huang, Hongwei Ren, Xiaopeng Lin +3
Jun 10, 2026cs.RO

Learning Object Manipulation from Scratch via Contrastive Interaction

Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.
Tongle Shen, Caleb Chuck, Fan Feng +1
Jun 8, 2026cs.RO

Robotic Nonprehensile Object Transportation with a Hanging Tray

We consider the nonprehensile object transportation task known as the waiter's problem, in which a robot must move an object balanced on a tray from one location to another. In contrast to prior works on the robotic waiter's problem, which make the robot tilt a tray rigidly held by its end effector (EE), we use a tray suspended from the EE by ropes, such that it behaves like a three-dimensional pendulum. Some prior works have actuated the robot so that the EE simulates the behavior of a pendulum, because pendular motion reduces the shear forces acting on the transported objects, minimizing the sliding of rigid objects and sloshing in containers of liquid. In contrast, our use of a real hanging tray allows us to obtain the benefits of pendular motion while only actuating a 3 degree-of-freedom (DOF) mobile base, rather than requiring a full 6-DOF manipulator arm. Our experiments in simulation and on real hardware show that the hanging tray substantially reduces both sliding and sloshing compared to a static, rigidly-grasped tray. Furthermore, we integrate the hanging tray into an interactive robot waiter demonstration, which uses computer vision to identify people with a raised hand and visual servoing to steer toward them and allow them to access the tray.
Adam Heins, Angela P. Schoellig
Jun 8, 2026cs.RO

Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning

Cooperative object transportation is essential in numerous domains, including industrial to domestic services. A popular transportation strategy is to carry objects on top of multi-robot systems. The corresponding task is typically solved by decomposing it into three interconnected subproblems: formation control, cooperative navigation, and collision avoidance. A particular challenge posed by real-world objects is their potentially arbitrary shape and non-uniform mass distribution, necessitating robot formations that securely support the object. In this work, we address the challenge of pattern formation control for transporting such real-world objects by proposing a novel multi-agent reinforcement learning approach. Our approach enables a multi-robot system to autonomously position itself underneath an object to support its weight while avoiding obstacles during the formation process. Our evaluations with diverse environments and varying numbers of robots show that our approach leads to policies that reliably produce balanced formations and generalize to cluttered scenes and objects with complex geometry and non-uniform mass distribution.
Mohamed Sayed, Wolfram Burgard, Tanja Katharina Kaiser
Jun 8, 2026cs.CV

RT-SDGOD: Real-Time Single-Domain Generalized Object Detection

In real-world deployment under strict real-time constraints, weather and imaging variations induce significant distribution shifts, severely degrading detectors. Single-Domain Generalized Object Detection aims to mitigate this issue, yet existing methods rarely investigate-at the level of problem formulation-the generalization capability of real-time detectors under such constrained inference budgets. To this end, we introduce Real-Time Single-Domain Generalized Object Detection (RT-SDGOD), which focuses on how real-time detectors can achieve cross-domain generalization under zero extra inference overhead by relying solely on training-time representation learning. We observe that, under domain shift, DETR-based real-time detectors mainly degrade through increased missed detections, rooted in limited and unstable object-level discriminative evidence. Based on this, we propose RT-SDGDet, a multi-evidence collaborative modeling framework for RT-SDGOD. The core idea is to enable multiple queries of the same object to collaboratively cover more sufficient discriminative evidence while maintaining the stability of such evidence modeling across views. Specifically, we use one-to-many (O2M) supervision to construct stable object-specific query groups, and further design Discriminative Evidence Diversity Learning (DEDL) and Dual-view Evidence Consistency Learning (DvECL) to expand object-level evidence coverage and improve evidence stability under appearance perturbations, respectively. Since all components are introduced only during training, our method incurs no extra inference overhead. Extensive experiments show that the proposed method achieves better generalization performance than existing approaches across multiple unseen target domains.
Yupeng Zhang, Fangzhuo Gao, Ruize Han +2
Jun 8, 2026cs.CV

EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video

Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware. Existing vision-based methods predominantly rely on planar surfaces or fingertip contacts, failing to generalize to complex 3D object interactions. Therefore, we introduce EgoTactile, a benchmark pairing egocentric video with full-hand pressure supervision for diverse everyday objects, incorporating a bare-hand transfer subset to enable generalization to natural scenarios. Leveraging this benchmark, we first establish EgoPressureFormer as a discriminative baseline. Beyond this, to explicitly address the uncertainty in partial observations, we propose EgoPressureDiff, a conditional diffusion framework that adapts a large-scale pre-trained video diffusion backbone. By combining rich world knowledge priors with a Physically-Informed Feature Rectification layer to inject semantic constraints, our approach effectively infers plausible contact patterns and resolves visual-physical ambiguities. Extensive experiments demonstrate that our method achieves superior performance on the benchmark and robust transferability to in-the-wild scenarios. Our project page is available at https://egotactile.github.io/.
Yuan Zeng, Yujia Shi, Tiao Tan +6