Robot Systems

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71 papers in the last 28 days · 1.1% of indexed attention

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Period ending 2026-09-21

44 new papers

A weekly snapshot of new work published in Robot Systems.

Period ending 2026-09-14

20 new papers

A weekly snapshot of new work published in Robot Systems.

Period ending 2026-09-07

13 new papers

A weekly snapshot of new work published in Robot Systems.

534 papers

Latest in Robot Systems

Jul 31, 2026cs.RO

AquaJEPA: An Action-Conditioned Multimodal JEPA Family for Underwater Robot Dynamics

Underwater robots rely on complementary sensors whose reliability changes abruptly with water visibility and vehicle motion. We introduce AquaJEPA, a sensor-configurable family of action-conditioned joint-embedding predictive models spanning full multimodal, camera-only, sonar-only, and sensor-dropout configurations. Its members share a latent objective and receding-horizon control interface that predict future representations and physical dynamics from camera, forward-looking sonar, proprioception, and thruster commands. Trained from scratch on one hour of action-labelled data, the family is evaluated in Stonefish on 120 fresh paired scenarios spanning unseen layouts, visibility changes, dynamics shifts, and scheduled DVL loss. AquaJEPA-base achieves the strongest aggregate closed-loop performance, improving success over state-only by 12.5 percentage points and reducing final error by 0.189 m; both paired 95% intervals exclude zero. In a separate three-seed evaluation, it reduces paired final error relative to AquaJEPA-S by 0.118 m, with the same direction for every seed. AquaJEPA-robust more than halves prediction error during camera and camera-DVL blackouts. These results show that full multimodal prediction improves over state-only control and the sonar-only family member in this benchmark, while sensor-dropout training provides robustness under sensor loss.
Alan-Barsag Gazzaev, Alexey Gavrilov, Sergey Muravyov
Jul 31, 2026cs.RO

BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.
BWM Team
Jul 30, 2026cs.RO

One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA

Decentralized robots often need a common view of what their team is becoming, even though each robot sees different evidence and cannot rely on a central estimate or output-level consensus. We ask whether compatible collective-state predictions can emerge under this constraint. Collective-State JEPA (CS-JEPA) trains every robot to predict the same fixed-width latent future from its own history and bounded neighbor messages, with no agreement loss; predictions and plans are never pooled at deployment. In a fresh independent replication, agreement improves for every seed and every evaluated split. Accuracy improves at the same time, ruling out the uninformative solution in which all robots merely collapse to one prediction: relative to capacity-matched raw-future reconstruction, collective-state error falls by 28.4 percent in distribution and by 64.4 to 75.6 percent under topology and swarm-size shift. Translation-free and crossed-pretraining controls preserve this joint result, while action-conditioned and rigid-body evaluations show that the receiver-local representation supports independent decisions. A shared latent future can therefore align decentralized predictions without consensus training while preserving useful, label-efficient information.
Alan-Barsag Gazzaev, Alexey Gavrilov, Sergey Muravyov
Jul 29, 2026cs.RO

Failure Detection for Surgical Robot Imitation Policies via Flow-Matching World Modeling

Imitation learning has shown increasing promise for autonomous robotic surgery, yet safe deployment remains challenging due to the safety-critical nature of surgical tasks and the complexity and variability of surgical environments. Failure detection is therefore an essential safeguard, but its development remains difficult due to the challenges of scarce failure data, highly variable manipulation dynamics, and the need to balance missed detections against disruptive false alarms. To address these challenges, we introduce FoMo-FD (Flow-Matching World Model for Failure Detection), a failure detection method that learns nominal short-horizon visual dynamics with an action-conditioned flow-matching world model. FoMo-FD scores the inverse-transport nonconformity of observed endpoint latents, enabling window-level detection of visual-action inconsistencies without requiring failure demonstrations. Detection thresholds are obtained by conformal calibration on successful executions, yielding task-specific alarms without assuming future failure types. We evaluate FoMo-FD on four surgically relevant manipulation tasks with twenty failure modes across simulation and real-world experiments using the da Vinci Research Kit (dVRK). Results show that FoMo-FD outperforms observation-level anomaly baselines and a prediction-error variant of the same world model, with the wrist-camera view achieving the strongest performance, including a 96.6% failure detection rate (FDR) at a 1.3% false alarm rate (FAR).
Zhefeng Huang, Yilin Cai, Ankit Patel +3
Jul 29, 2026cs.RO

Route by Kinematics, Act by Observation: Kinematics-Supervised Expert Routing in MoE-Augmented VLA

While MoE augments VLA via expert specialization, router suffers from ineffective expert routing owing to the kinematic heterogeneity of actions across manipulation tasks and, even worse, the unavailability of the kinematic signals at inference time. In this work, we first observe that most semantically distinct manipulation tasks reduce to multiple kinematic archetypes. Motivated by this finding, we propose Kinematics-supervised explicit routing (KinRT), a new paradigm that shifts from implicit, observation-driven expert routing to explicit, kinematics-guided expert dispatching. Specifically, we perform kinematic clustering on action trajectories into multiple kinematically coherent groups, whose IDs serve as ground truth to supervise the training of the router; at inference time, the router dispatches experts only using visual-language observations, without any reliance on action kinematics. KinRT actually introduces an asymmetric bridging mechanism that distills the task kinematics from the action space in training into the observation space at inference. In addition, to assess KinRT's cross-platform generalization, we build an economical, Do-It-Yourself robot (DIYRobot) platform from scratch using 3D-print technology (<< 2,000USD). Extensive experiments demonstrate KinRT's superiority over both dense and MoE-featured VLAs by more than 23.26% on RoboTwin benchmark and 20.27% on our introduced DIYRobot platform. Our code and DIYRobot platform will be open-sourced.
Tianhang Yang, Yanze Zheng, Junjie Wang +3
Jul 29, 2026eess.SY

Time-delay Control Using a New Nonlinear Adaptive Law for Cable-Driven Robots

Cable-driven manipulators exhibit strong nonlinearities and low structural stiffness, which make precise control challenging under time-varying uncertainties and external disturbances. This paper presents a time-delay-estimation (TDE)-based adaptive fractional-order nonsingular terminal sliding mode (AFONTSM) control strategy for cable-driven robots. A robust controller is constructed within a TDE-based model-free framework by combining fractional-order nonsingular terminal sliding mode error dynamics with a fast terminal sliding mode reaching law. The main contribution is a new adaptive law that introduces an adaptive exponential term into the update gain to form a nonlinear adaptive mechanism. This design improves adaptive regulation under different operating conditions by suppressing noise-induced chattering during smooth tracking while preserving or enhancing the adaptive gain during trajectory reversal. Lyapunov analysis proves the ultimate uniform boundedness of the tracking error. Experimental results show that, compared with the baseline method, the proposed controller reduces RMSE by 34.52% and 31.11%, ITAE by 33.79% and 32.97%, and ISCT by 6.69% and 17.77% for the two joints, respectively. Further comparisons with recently reported adaptive laws demonstrate that the proposed law provides faster adaptive response, more stable gain evolution, and improved chattering suppression. Additional payload tests further verify the robustness and repeatability of the proposed method.
Wenbo Gao, Yaoyao Wang, Jiawang Chen +2
Jul 28, 2026cs.RO

Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design

An often overlooked factor of robot manipulation performance is the embodiment of the robot itself. Motivated by this problem, we study motion-conditioned robot co-design, where the goal is to generate complete robot designs that track target end-effector trajectories (from human demonstrations) while optimizing user-defined rewards. We introduce Transformer Transformer, a diffusion transformer trained on RoboTokens, a unified tokenization of robot embodiments, states, and actions. The same architecture can be used across embodiment spaces (e.g., wheeled bimanual, quadrupeds, humanoids) and use cases (embodiment generation, cross embodiment controller). Rather than overfitting to one reward function, Transformer Transformer is a dynamics model, whose reward-agnostic state and action predictions can be converted into reward-specific value predictions. These value predictions are used to steer embodiment diffusion towards high value robot designs, through a procedure we call Dynamics Self-Guidance. Experiments across multiple design spaces show zero-shot optimization of unseen rewards and trajectories, improving performance and runtime over the evolutionary baseline. Finally, we fabricated an optimized ALOHA design, which reduced tracking error by over 70% compared to the original design.
Huy Ha, C. Karen Liu, Shuran Song
Jul 28, 2026cs.RO

Tripody: An Overconstrained 3-SPR-like Parallel Robot for High-Reach Construction Tasks

Many ceiling construction tasks still rely on heavy serial manipulators that are difficult to deploy in cluttered interiors, motivating lightweight, field-ready alternatives that reach ceiling height while maintaining millimeter-level accuracy and the stiffness demanded by overhead tool loads. We introduce Tripody, a wheeled 3-DoF parallel robot for high-reach tasks that replaces the base spherical joints of a classical 3-SPR (3 legs; S: base spherical joint; P: actuated prismatic joint; R: end-effector revolute joint) morphology with universal joints, intentionally overconstraining the mechanism; small, distributed elastic deflections absorb the resulting incompatibilities, preserving predominantly translational motion. The 33kg system extends from 1.7m to 3.4m in height, supports a continuous 32kg payload, and offers a modular end-effector interface for ceiling operations. We detail the mechanical design - including custom linear actuators and a kinematic-compatibility analysis - and a control stack for accurate positioning that combines SE(3) state estimation, forward kinematics, and task-space control. In experiments, Tripody exhibits similar in-plane stiffness to a spherical-base variant but substantially higher torsional stiffness - an increase of 67% at 1.7m, 196% at 2.6m, and 454% at 3.4m - while maintaining negligible cross-axis coupling. Closed-loop positioning with a total station converges below 0.6mm across the entire workspace; pure model extrapolation achieves a 95th-percentile error of 2.7mm (max 3.6mm). Finally, we demonstrate task-level ceiling-drilling feasibility in an open-loop study by drilling a 15-hole pattern with 4.5mm maximum relative hole-position error after rigid alignment. These results support overconstrained, compliance-absorbing 3-SPR-like architectures as a practical path to lightweight, high- reach, millimeter-accurate construction robots.
Julien Kindle, Jakub Raczy, Riccardo Balbi +3
Jul 28, 2026cs.RO

Tri-Manual Visuomotor Imitation Learning of Robot Policies

Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods. Project videos and additional material are available at https://aus.bot/trimanpolicy/.
James Zhao, Mingyuan Ba, Weiming Zhi
Jul 28, 2026cs.RO

When Does Legacy Data Start to Help? Emergent Transfer in Cross-Configuration Robot Learning

Robotic hardware evolves over time, but demonstration data is often tied to a specific sensor and actuator configuration. This raises a practical and underexplored question: when does legacy data begin to benefit an upgraded robot? We study this question on a wheeled humanoid platform across two hardware generations, where both the camera and gripper are changed while the overall morphology remains fixed. Contrary to the common assumption that more cross-configuration data is always helpful, we observe a grokking-like transition: legacy data remains ineffective until the upgraded configuration acquires a minimum level of task competence, after which co-training gains rise sharply before diminishing near saturation. We hypothesize that this task-dependent transition is governed by a transfer threshold and characterize the resulting three-phase pattern. Across real-robot manipulation tasks, we observe all three phases: no measurable benefit at low competence (10.0%10.0%10.0\% \rightarrow 10.0\%), a sharp gain after crossing the threshold (23.3%86.7%23.3\% \rightarrow 86.7\% on flower insertion), and diminishing returns at high competence (85.0%93.3%85.0\% \rightarrow 93.3\% on pen insertion). We provide a theoretical account based on gradient alignment and residual policy uncertainty, and derive a phase-aware rule for deciding when to collect more new-hardware data and when to reuse legacy demonstrations. We further validate this three-phase pattern on a mobile dual-arm watering task, with results consistent with our predictions.
Tao Wang, Hudson Hou, Yingdong Hu +7
Jul 28, 2026cs.RO

P3: Probabilistic Policy Propagation for Stable VAE-Based Robot Learning

Variational Autoencoders are widely used to encode high-dimensional and noisy observations in robotics. However, their stochastic latent creates a mismatch with Proximal Policy Optimization (PPO): an effective policy marginalizes over the latent distribution, whereas former implementations estimate its probability ratio and KL divergence using only one latent sample. We identify a fundamental but overlooked theoretical cause: naive single-sample approximations in stochastic latent space induce significant variance and bias in the surrogate loss. To address this, we introduce P^3 (Probabilistic Policy Propagation), a distribution-aware optimization framework for VAE-based policies. P3P^3 couples moment-based probabilistic method for stable and efficient learning with sampling-based calibration for robust policy behavior under latent uncertainty. In our experiments, P^3 boosts data efficiency from 64.6% to >96%, reduces convergence steps by >20%. Furthermore, P^3 is evaluated on challenging humanoid parkour tasks and shows an effective foundation for VAE-based PPO. Code is available at https://github.com/ylyem9x/P3_Open.
Liyun Yan, Jianming Ma, Yang Zhang +5
Jul 28, 2026cs.RO

Leveraging Semantic Maps for City-Scale Cross-View Localization

We want robots to localize in previously untraversed environments against commonly available prior data. Rich semantic data available from OpenStreetMap can be useful in this task. However, existing methods either ignore this semantic information, directly matching panoramas and overhead imagery, or dramatically compress the semantic information, working with a small set of fixed classes. To leverage this rich semantic information, two challenges need to be overcome. First, useful semantic information needs to be extracted from the robot's egocentric observations. Second, the observed information must be quickly associated with the large prior semantic map (e.g., up to 628 km^2). We show that VLMs are effective at both extracting relevant landmarks from panoramas, and identifying feasible correspondences between these landmarks and prior overhead landmarks. However, using VLMs to propose all correspondences scales poorly as the number of mapped landmarks increases. Instead, we propose distilling a lightweight matcher from a VLM which computes correspondences for all entities in a map. We use this output to form an observation likelihood which is fused over time with a Bayes filter to create a time series of pose estimates. To support further investigation into generalizable cross-view methods that leverage semantic information, we release a dataset of extracted semantics and evaluation trajectories spanning eleven environments, including panoramas we collected in a snowstorm and at night in Boston. We demonstrate our method, trained on a single city's fair-weather data, generalizes across location, lighting, weather, and other challenges. Code and datasets are available at https://efahnestock.github.io/loci/.
Ethan Fahnestock, Erick Fuentes, Philip R Osteen +1
Jul 27, 2026cs.RO

DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.
Mengqi Zhang, Sahil Khose, Simar Kareer +3
Jul 27, 2026cs.RO

FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking

Real-time deployment of Vision-Language-Action (VLA) policies necessitates asynchronous execution, wherein subsequent action chunks are computed concurrently with the execution of the current chunk, leading to prediction-execution misalignment and manifesting as inter-chunk discontinuities. Existing methods either superficially smooth chunk boundaries, require costly policy optimization, or exclusively forward-predict proprioceptive states yet neglect critical visual observations. In this paper, we propose \textbf{FutureRTC}, a plug-and-play adaptation framework that predicts execution-time observations and states for asynchronous VLA control without modifying the underlying policy. Specifically, FutureRTC features a state correction module to compensate for the discrepancy between rolled-forward and actual execution-time proprioceptive states and an observation prediction module that forecasts execution-time visual representations by leveraging robot motion as an explicit physical prior through motion-aware feature transport and reconstruction. Furthermore, we introduce a policy consistency loss to align the action chunks generated from predicted contexts with those produced under the expected execution-time inputs of the VLA policy. Extensive experiments across simulated and real-world environments demonstrate that FutureRTC achieves superior robustness to inference delays, resulting in smoother trajectories, faster execution, and consistently higher task success rates.
Hai Jiang, Yixian Zou, Binbin Liang +3
Jul 26, 2026cs.RO

A Few Words Go a Long Way: Language Guided Robot Policy Synthesis

While vision-language-action models have demonstrated impressive zero-shot manipulation capabilities, they remain fundamentally black box policies that are difficult to interpret, adapt, or correct when they inevitably fail. In this work, we propose ARCHITECT, a framework that treats robot policy acquisition as an interactive program synthesis task. ARCHITECT leverages the reasoning capabilities of LLM coding agents to synthesize modular robot programs that utilize a suite of perception and control tools. Unlike end-to-end models where distribution shift leads to unpredictable, cascading failures, our modular architecture allows users to isolate failures and localize feedback at the level of abstraction required. We introduce an iterative process where a human supervisor provides natural language corrections to steer the policy. These corrections are grounded in the policy code by program execution traces and distilled into a persistent skill library, a form of long-term in-context learning which enables the agent to accumulate a repertoire of reusable, interpretable behaviors. In a benchmark evaluation on a Franka Panda robot, ARCHITECT outperforms state-of-the-art VLA models and program synthesis baselines on complex, long-horizon tasks, including articulated object manipulation and cloth folding. Our results demonstrate that the synthesized skill library enables the system to transfer to novel tasks with decreasing human intervention, providing a steerable and data-efficient alternative to black-box robot learning. Website: https://robo-architect.github.io/
Daphne Chen, Archit Ritesh Jain, Eric Goossen +4
Jul 24, 2026cs.RO

Robot-Factored World Models via Robot Rendering

Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.
Byungjun Kim, Taeksoo Kim, Hyunsoo Cha +1
Jul 24, 2026cs.RO

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
Yunao Huang, Shiyu Sang, Haotao Lu +5
Jul 24, 2026cs.RO

Robot Learning to Communicate through Projected Visual Abstractions

Humans routinely communicate through abstractions of their bodies, including shadows, silhouettes, and reflections. Yet robots remain largely confined to expressing themselves through their physical morphology. Enabling robots to communicate through such projected visual abstractions requires reasoning not only about bodily motion but also about how that motion is transformed into an external representation perceived by an observer. Among these abstractions, shadows provide a particularly compelling example because they emerge directly from the robot's embodiment while remaining visually distinct from the body itself. Here, we present a robotic system capable of dynamic shadow expression using a 21-degree-of-freedom dexterous hand with compliant soft skin and a learned shadow self-model. The soft-skinned embodiment reduces light leakage to produce visually continuous silhouettes, while the differentiable self-model learns the mapping between hand configurations and projected shadow appearance through task-agnostic self-exploration. Given a target shadow image or video, the robot optimizes its hand configurations through gradient-based search over 1 the learned self-model and refines the solution through collision-aware simulation to obtain physically feasible motions. For dynamic shadow performance, we further introduce expressive-region objectives, temporal smoothness regularization, and keyframe-based optimization to preserve visually important motion cues while reducing optimization complexity. We demonstrate robotic shadow expression across sign-language gestures, hand-shadow puppetry, and animal motion imitation in both simulation and physical experiments. These results establish a framework for enabling robots to manipulate projected visual abstractions of themselves for communication and visual storytelling.
Danyang Yan, Boyuan Wang, Jiaxun Liu +1
Jul 24, 2026cs.RO

Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education

Generative social robots (GSRs) powered by large language models offer new possibilities for personalized tutoring in higher education, but also introduce risks related to misinformation, missing transparency, or reinforcing incorrect student responses. Prior work identified knowledge-based design (KBD) requirements that define the informational prerequisites for GSRs to manifest responsible and effective tutoring behavior in higher education. In this paper, we operationalized selected KBD requirements in the Reachy Mini robot platform through system prompting, retrieval-augmented generation, and stateful prompt orchestration. As a result, we present Teachy Mini, a GSR tutoring system that was developed using KBD. To test the system, we conducted a preliminary evaluation study. Participants (N = 24) completed a robot-guided learning session about research methodologies. They learned either with Teachy Mini or with a control version that did not follow KBD principles. Teachy Mini was perceived as significantly more aligned with responsible tutoring behavior than the control robot. Moreover, a manipulation check illustrated that Teachy Mini used personalization, slide-grounded explanations, Socratic questioning, affective support, and learner-anchored feedback more consistently than the control robot. No significant between-condition differences were found in system acceptance, intrinsic motivation, or learning effectiveness, although exploratory analyses suggested a positive effect of KBD on objective learning gains when accounting for learner preferences. Overall, the study offered an initial implementation and preliminary evaluation of KBD for GSR tutoring, indicating that KBD can shape responsible robot behavior and potentially increase learning effectiveness in robot-supported learning.
Stephan Vonschallen, Karim Kaufmann, Dominique Oberle +2
Jul 24, 2026cs.RO

Design and Human Evaluation of Tactile Withdrawal Reflexes for a Skin-Covered Robot Arm

Nociception is a protective biological mechanism that links harmful stimulation to a reaction. This paper investigates artificial nociception for a robotic arm with whole-body tactile sensing. We present a complete pipeline that maps pressure changes from sensitive skin on a robot manipulator to bio-inspired withdrawal motions. The system first converts skin pressure into a scalar pain gain using a nonlinear continuous model. We compare three reflexes: (i) uniform reflex moves four robot joints by a fixed amount, whereby the withdrawal is approximated by a movement of the arm "toward the base", independent of where the robot was touched; (ii) biologically motivated location-dependent joint-space withdrawal derived from human withdrawal reflex characteristics; (iii) Cartesian space withdrawal along the surface normal of the contacted skin pad. All behaviors are integrated in a reflex controller that interrupts the task, executes the withdrawal, and returns to a pre-contact pose. A user study with 15 participants compared the strategies using Godspeed questionnaire subscales, custom perceived-naturalness and safety items, forced-choice comparisons, and qualitative feedback. Interestingly, participants rated more highly the uniform reflex behavior over one or both competitors on the anthropomorphism, animacy, and likeability Godspeed subscales and on the Naturalness and Realism custom scale. When asked to compare the conditions, the uniform reflex was scored best in "felt safest", "most human-like", and "most natural". This suggests that predictability of the robot behavior is key for user acceptance. The Cartesian reflex was judged the most appropriate reaction to touch. The bio-inspired reflex did not lead any evaluated measure. This may be partly attributed to the embodiment gap between the robot arm and human arm and participants having different expectations from a robot manipulator.
Laura Babayeva, Lukas Rustler, Matej Hoffmann
Jul 23, 2026cs.RO

AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of π0.5π_{0.5} by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
Mengfei Zhao, Dihong Huang, Yikai Tang +12
Jul 23, 2026cs.RO

Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation

Compositional generalization is essential for robot to follow diverse instructions. However, pretrained policies are known to take shortcuts, deferring to salient cues rather than grounding language. We introduce a diagnostic framework that localizes this failure to individual \textit{instruction factors}, \textit{e.g.,} reusable semantic components such as color, verb, object, size, and spatial attribute. Our framework formalizes instruction factor bias, the tendency of fine-tuned policies to over-rely on dominant factors as shortcuts, and quantifies it through two metrics: Factor Dominance Rate (FDR), capturing pairwise bias between factors, and Factor Dominance Hierarchy (FDH), aggregating these into a global ranking. Evaluation on six foundation policies reveals broadly consistent ordering, \textit{i.e.}, color \geq object \geq spatial \geq verb \geq size, with color dominant, and verb and size most under-grounded. We further show the diagnosis is actionable: a bias-aware data collection strategy that reallocates a fixed budget toward under-grounded factors outperforms baselines in simulation and on a real robot using half the demonstrations, thereby enabling more sample-efficient and generalizable policy learning.
Yu Qi, Zhang Ye, Xinyi Xu +6
Jul 23, 2026cs.RO

URF: A Unified Robot Control-Policy Framework for Stable Contact Aware Manipulation

Learning-based manipulation policies usually predict robot actions from sensory observations and leave their execution to a separate low-level controller. In rigid contact, this separation can be problematic: the same motion to a virtual target or compliant motion command can lead to unstable contact, tracking error, excessive loading, or tool damage, depending on the low-level controller. In this paper, we propose a \textit{Unified Robot Control-Policy Framework} (URF), which connects compliant action prediction with unified impedance-admittance control. Given multimodal observations, URF predicts a virtual target, a stiffness matrix, and an impedance-admittance switch ratio. The switch ratio determines when the controller should behave more like admittance control for accurate motion tracking and when it should move toward impedance control for safer rigid contact. Because demonstration data do not provide ground-truth environment stiffness, we construct switch-ratio labels from measured contact forces and use them to supervise controller-mode prediction. Across box-flipping and line-pressing tasks, URF achieves higher task success rates while reducing failure modes observed with admittance-only execution, including rapid force buildup, large force oscillations, tool breakage, and robot safety stops. These results suggest that contact-aware policies benefit from predicting not only compliant actions but also the controller behavior used to execute them. Project page: https://jiyou384.github.io/urf_project_page/
Jiyou Shin, Youngjin Seo, Jaeseog Won +5
Jul 22, 2026cs.RO

GRACE: Gradient-Free Robot Action Generation via Combined Diffusion-MPPI Posterior Mean Estimation

Diffusion policies generate multimodal robot action sequences from demonstrations, but steering them toward deployment-time constraints typically relies on differentiable guidance costs. This excludes many practical safety constraints, such as binary collision checks, joint limits, and black-box rollout costs that are nondifferentiable. We propose Gradient-free Robot Action generation via Combined diffusion-MPPI posterior mean Estimation (GRACE), which guides a pretrained diffusion policy with Model Predictive Path Integral (MPPI) control using only forward cost evaluations. Building on the common score-ascent structure of diffusion and MPPI, GRACE constructs a cost-conditioned guidance posterior at each reverse step and estimates its mean with a single MPPI update centered at the diffusion reverse mean. For differentiable costs, GRACE recovers conventional gradient guidance under a first-order, matched-covariance approximation. GRACE attains higher success rates than diffusion-based and sampling-based baselines in simulation. On a real 7-DoF manipulator, GRACE avoids a deployment-time obstacle that the unguided prior collides with in every trial. Code and experiment videos are available at https://anonymous.4open.science/w/grace-70BB/.
Leesai Park, Jiho HOng, Sanghyun Kim
Jul 22, 2026cs.RO

Distributed Acoustic Localization Array Deployed Using a Soft Everting Vine Robot

Soft robot exteroception is increasingly being explored for a variety of field applications. In this work, we present a sound-based system for localizing disaster victims in confined and unstructured environments, based on a distributed acoustic sensing architecture embedded along the body of a soft everting vine robot. We propose a dynamic Steered Response Power with Phase Transform framework that supports both far-field direction-of-arrival estimation and near-field three-dimensional source localization as the robot approaches the sound source. To better understand the design and control space related to localizing sound using a soft, shape-morphing robot body, we conduct experiments measuring the accuracy of these methods for a five-microphone array attached to the robot body using three placements relative to the outer membrane of the robot (inside the pressurized body, inside the inner tail, and outside the outer wall) and in four robot configurations (linear, double linear, circular, and sinusoidal). We measure the change in accuracy as the signal-to-noise ratio, the direction of approach, and the distance of the sound source from the center of the array change. Finally, we demonstrate a vine robot growing into an arbitrary shape while carrying microphones along its outer wall, and show that a sound source located with the array's near field can be localized with high accuracy after only three microphones have everted from the robot body. These results highlight the potential of distributed acoustic sensing for reliable victim localization using soft growing robots.
Sebastian Lorca Godoy, Ciera McFarland, Michael Val +3
Jul 22, 2026cs.RO

Robots Acquire Manipulation Skills in Seconds from a Single Human Video

The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
Guangyan Chen, Meiling Wang, Te Cui +9
Jul 22, 2026cs.RO

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.
Junzhe Wu, Yue Hu, Zeyu Han +4
Jul 21, 2026cs.RO

The Twist Decomposition of Serial Robots Under Lower-Mobility Tasks

This paper introduces a twist decomposition framework for serial manipulators performing lower mobility tasks. Rather than relying on Jacobian null-space projections, the method separates the end-effector twist into task and redundant components using geometrically defined twist projectors. This formulation provides a direct and intuitive distinction between task-relevant and task-irrelevant motions in operational space, enabling a compact inverse kinematics scheme that naturally handles both manipulator and task redundancy.
Luc Baron, Damien Chablat
Jul 20, 2026cs.RO

Optimization of sim-to-real transfer in the humanoid robot NICO

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Juraj Gavura, Igor Farkaš
Jul 20, 2026cs.RO

Imitation of Arm Gestures by the Semi-Humanoid Robot NICO

Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
Anastasiya Ihnatovich, Igor Farkaš
Jul 20, 2026cs.RO

RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li +6
Jul 20, 2026cs.LG

Generalize and Guide: Decomposing Rewards for Few-Shot Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) provides a powerful framework for learning from demonstrations. However, real-world tasks often exhibit substantial natural variations (e.g., picking up mugs with varying shapes), making it impractical to collect demonstrations that fully specify a new task under every possible scenario. In practice, while demonstrations for the target task are limited, it is often easier to obtain datasets of heterogeneous but related behaviors. This motivates the problem of few-shot IRL with multi-task demonstrations (FM-IRL), where an agent must learn a new task with substantial variations from only a limited number of target-task demonstrations, together with sufficient demonstrations of related tasks and online agent experience. To do so, we must both recover the expert distribution of the new task and provide guidance when the agent deviates from it. We introduce Multitask discriminator Proximity-Guided IRL (MPG), which learns two complementary reward components: (1) a generalizable discriminator that transfers shared structure across related tasks to identify expert behavior in a new task, and (2) a proximity function that measures how far a state deviates from expert behavior and provides corrective guidance during exploration. We demonstrate the effectiveness of our method on multiple challenging navigation and manipulation tasks under significant variations (e.g., object configurations, table layouts, and initial robot poses), achieving an average success rate of 81.2%, outperforming the strongest per-task baseline by an average of 24.7 percentage points.
Ziyi Liu, Grace Zhang
Jul 20, 2026cs.RO

HCPG-Flow:Hierarchical Contact-Progress Guidance for Flow-Policy Robot Manipulation

Flow policies can represent multimodal action distributions for robot manipulation, yet a robot must execute one action at each control step. When several proposals are sampled, critic-based ranking makes data collection depend on value estimates over candidate actions that may be weakly represented in replay. We introduce HCPG-Flow, an analytic rollout-time selector that augments SAC-Flow with hierarchical, object-centric contact-progress guidance while preserving its actor and critic objectives. HCPG switches from end-effector approach to task progress after contact, scores each proposal by the first-order reduction of a task-relevant distance, standardizes scores within the candidate set, and executes a temperature-controlled action embedding. Across ten simulated tasks, HCPG improves mean success over SAC-Flow on both benchmarks, including a 9.5 percentage-point gain on Maniskill. Four physical tasks further show high success with a 17.4% reduction in successful completion steps.Project page: https://hitxraz.github.io/HCPG-Flow/
Guanghu Xie, Mingxu Li, Shuo Zhang +5
Jul 19, 2026cs.RO

Articulated Humanoid Head for a Robot Receptionist Capable of Natural Human Interaction

Humanoid robots have become increasingly popular in applications such as social interaction, education, and service roles, which drives the need for more natural and efficient human-robot interactions. However, currently available humanoid heads often face limitations, including high costs, mechanical complexity, and limited adaptability across diverse environments. To address these challenges, we present an articulated humanoid robot head designed for a receptionist role, integrating a mechanical structure with 21 degrees of freedom (DoF), including mechanisms for the mouth, eyes, eyebrows, and neck, and covered with realistic silicone skin to achieve a human-like appearance and expression. The system integrates a model-based architecture that combines SCRFD, ArcFace, and ByTetrack for face recognition and Llama and Whisper for natural language processing, with hardware support enabling real-time operations and human re-identification. The conversational ability and re-identification capabilities of the humanoid robot head were quantitatively measured, while its emotional expressiveness and human likeness were evaluated through a user study, achieving an average human likeness score of 4.13 out of 5.
Tharusha Fonseka, Charuka Bandara, Moshintha Hewavitharana +4
Jul 18, 2026cs.RO

G2-Nav: Grounded and Guarded Vision-Language Costmaps for Robot Social Navigation

Social navigation requires the robot to reason and respond in complex real-world environments. While recent works attempt to incorporate human-level intelligence into robot planning using large Vision-Language Models (VLMs), end-to-end frameworks often create an unpredictable black-box, and existing instruction-following methods are not designed for full autonomy. To bridge this gap, we present G2-Nav, a novel framework that grounds abstract social reasoning and guards safe real-world deployment. Instead of asking the VLM for direct planning decisions, G2-Nav translates its semantic reasoning into a vision-language costmap with reliability and interpretability. The VLM evaluates traversable regions and social agents from open-set perception, mapping social context into the costmap. To improve real-world robustness, the VLM performs semantic verification on upstream tracking, and we introduce a high-frequency safety check to guard against system latency prior to trajectory generation. We demonstrate through real-world experiments that G2-Nav delivers safe, efficient, and socially compliant autonomous navigation in unstructured environments. Code will be made publicly available.
Yuwen Liao, Yihang Lan, Yizhuo Yang +4
Jul 17, 2026cs.RO

Foresight Residual RL for Long-Horizon Robot Manipulation with Vision-Language-Action Models

Vision-Language-Action (VLA) policies offer strong general-purpose manipulation priors, but often fail on tight-tolerance, contact-rich assembly due to long-horizon credit assignment and subtask coupling: a state that is geometrically successful for the current skill can be brittle for downstream skills. We show this failure mode in residual reinforcement learning (RL) over a frozen VLA base policy: constant sparse success rewards improve each subtask in isolation yet yield little or no gain when skills are chained, because terminal state quality is uncontrolled. We propose Foresight Residual RL, which optimizes handoff quality by augmenting each subtask's sparse success reward with an offline-estimated foresight value -- the probability of future subtask success conditioned on the terminal state of the current subtask. Concretely, we (i) train a visual foresight predictor from images of terminal states of the base policy, labeled using downstream rollout statistics, and (ii) train residual policies via backward foresight induction, using the predictor output as a reward multiplier. On a three-phase wrench-based nut-tightening assembly task in Isaac Gym (grasp, move-insert, rotate), our method achieves 85.6% full-task success, outperforming standard subtask residual RL (54.5%) and VLA baselines, while leaving per-subtask success unchanged. These results highlight that improving long-horizon performance requires shaping which successful states are produced at each sub-task, not only whether success occurs.
Yuhan Liu, Xinyu Zhang, Litao Liu +1
Jul 17, 2026cs.RO

Let the Body Follow: Coupled Egocentric Control for Whole-Body Robot Teleoperation

Whole-body teleoperation requires users to coordinate perception, manipulation, posture, and mobility across multiple robot components. This coordination is difficult because users must simultaneously control the robot's head, arms, torso, and base while maintaining task awareness and avoiding kinematic or environmental constraints. In this paper, we propose coupled egocentric control, a body-following teleoperation approach in which the robot's torso and base automatically respond to the operator's head and arm motions. Rather than requiring explicit touchpad commands for every torso or base adjustment, the system lets users focus on gaze and hand control: head pitch adjusts torso height, head yaw drives base rotation, end-effector height adjusts torso motion, and end-effector workspace boundaries trigger base translation. We evaluate this approach in a user study on whole-body teleoperation of a TIAGo mobile manipulator for home-care-inspired tasks. Compared with a baseline hybrid interface, coupled egocentric control improves object manipulation efficiency, reduces button-based control effort and arm singularities, lowers mental demand and overall workload, and increases ease of use, ease of learning, confidence, and user preference for torso and base control.
Tsung-Chi Lin, Yichen Xie, Chien-Ming Huang
Jul 17, 2026cs.RO

Towards Artificial Nerves: Biomimetic Optical-Fiber Tactile Sensing for Robots

Robotic systems increasingly demand tactile sensing that approaches the adaptability and resolution of human skin to enable dexterous manipulation and safe interaction. OptiTac is a biomimetic tactile sensor that emulates the mechanoreceptor-to-nerve architecture of human touch by pairing each mechanical pin on a soft skin with an optical fiber acting as an artificial nerve. This design demonstrates an architectural principle for routing tactile information away from the sensing surface while preserving high spatial resolution, establishing a practical route toward distributed tactile sensing in future robotic systems. By treating tactile signals as images, simple analytical methods, rather than opaque deep-learning models, are used to infer contact location, size, and shape, providing interpretable and scalable tactile intelligence. This work demonstrates how evolutionary principles from biology can guide the development of artificial nerve systems for robots, offering a pathway toward human-like tactile perception in next-generation robotic platforms. More broadly, OptiTac establishes an artificial nerve-inspired sensing framework for interpretable robotic touch and a scalable route toward future distributed tactile systems.
Laura E. Butcher, Chris J. Ford, Nathan F. Lepora +1
Jul 17, 2026cs.RO

MemoGuard: An Adaptive Runtime for Guarding Against Memory Traps in Communication-Limited Robot Navigation

Communication-limited robots in mission-critical scenarios such as disaster inspection and search-and-rescue must make reliable onboard decisions without access to remote operators or high-capacity reasoning services. Episodic memory reuse is an attractive low-cost fallback, but retrieval similarity does not guarantee execution validity, i.e., a retrieved action may match the current context yet be unsafe due to changed topology, insufficient battery margin, or unreliable prior outcomes. We call such high-similarity but execution-invalid episodes memory traps. This creates a safety-efficiency design space where similarity only reuse minimizes fallback cost but can be unsafe, while always invoking local reasoning improves safety at high computational and energy cost. This paper presents MemoGuard, a lightweight adaptive runtime that validates episodic memories against topology, resource, and outcome contracts before reuse, invoking fallback only when validation fails. In a graph-based corridor-inspection simulator, MemoGuard reduces battery safety violations by 76.6% over similarity-only top-1 reuse while reducing fallback calls by 21.4% over always reasoning. On an NVIDIA Jetson AGX Xavier with local llama3.2:3b fallback reasoning, this corresponds to 3.67 s and 36.97 J of avoided fallback-reasoning overhead per trial. We open-source MemoGuard at https://github.com/hetheiin/memoguard.
Rajat Bhattacharjya, Hyeonjong Ju, Sing-Yao Wu +2
Jul 16, 2026cs.RO

Assessing Physical Frailty and Fall-Risk Indicators with Social Robots: An in situ Evaluation with Older Adults

Frailty assessments are crucial to evaluate the risk of adverse events and the health and social care needs of older adults, yet their administration remains resource-intensive and typically relies on coarse clinical outcomes, such as task completion times, which may overlook biomechanical indicators of functional decline. To address this, we present a robotic framework that guides older adults through standardised frailty and fall-risk tests while capturing clinical scores and additional frailty-related metrics, offering a deeper insight into a user's condition. The system uses a Behaviour Tree architecture that coordinates perception, decision-making, interaction, and measurement modules. Using vision-based skeleton tracking, the robot evaluates established clinical tests, including the Short Physical Performance Battery (SPPB) and the Timed Up and Go (TUG). The framework was co-designed with healthcare professionals and evaluated in situ during six months in a rehabilitation centre's research lab with N=81 older adults. Robot-derived measurements were compared against therapist assessments and clinical reference instruments, including a gait analysis walkway and an inertial measurement unit (IMU). Results showed excellent agreement for most test completion times and gait-related parameters (ICC>0.9ICC > 0.9). And, substantial agreement for the overall SPPB score comparing the robot and the therapist (k=0.67k = 0.67) and moderate agreement comparing the robot and the IMU (k=0.55k=0.55). The findings highlight that social robots can provide reliable and objective frailty assessments in healthcare settings while enabling the collection of relevant mobility indicators beyond conventional outcomes.
Aniol Civit, Antonio Andriella, Alba Martínez +4
Jul 16, 2026cs.RO

Learning Agile Navigation in Crowded Environments for Quadruped Robots

Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.
Shuyu Wu, Zeyu Liu, Tianbao Zhang +6
Jul 16, 2026cs.RO

Interventional Causal Circuits for Safe Robot Action Testing and Failure Recovery

Safe physical AI for robot actions are required not only likely to succeed but tested to be safe before execution. In practice, however, formal testing of motion parameters is computationally expensive, and the cost scales poorly with the dimensionality of the action space. When a proposed action is rejected by a tester, the naive response is to resample blindly until a passing candidate is found. This is wasteful, uninformative, and offers no convergence. We argue that rejection should instead trigger causal diagnosis: a principled identification of which action parameter caused the failure and what corrective value maximises the probability of passing testing under the interventional probability distribution. We propose a closed-loop framework that couples a Joint Probability Tree (JPT) with a Causal Circuit derived from a Marginal-Deterministic Variable Tree, enabling exact polytime computation without retraining, or additional data collection. The framework validates tractability of all interventional queries before the robot begins operating, and out-of-support candidates are detected and excluded from correction automatically. We perform experiments in a ROS2 simulation environment, and the framework demonstrates complementary roles across quality of distribution: under a high-quality JPT, the Causal Circuit reduces failed attempts by 10.3% and under a degraded JPT, it reduces total failed attempts by 37%. Every rejected plan produces a structured, interpretable causal report naming the primary cause variable, its observed value, and the recommended corrective region, supporting operator oversight and autonomous recovery without a separately trained failure model.
Naren Vasantakumaar, Tom Schierenbeck, Michael Beetz
Jul 16, 2026cs.CV

An LLM-Based Automatic Sportscast Solution for Robot Soccer Matches

RoboCup has always been a scenario to develop systems that solve real-world problems. Driven by the main goal of playing against the 2050 FIFA World Cup champions, the RoboCup Soccer leagues need to constantly measure how the research community is progressing. Computing visual statistics from match videos is a crucial way to track this evolution. To address this challenge, this paper introduces a fully autonomous, real-time sports commentator for RoboCup matches. By bridging the gap between raw kinematic tracking and natural language generation, our neuro-symbolic architecture extracts precise statistics from video streams and turns them into fluent, hallucination-free narration. The proposed system is capable of generating statistics and commentary both during live match streaming and in post-game analysis, easily adapting to the new dynamism of the league where different humanoid robots of different sizes share the field. Supplemental materials are available at https://lab-rococo-sapienza.github.io/MARIO/
Francesco Petri, Michele Brienza, Daniele Nardi +3
Jul 16, 2026cs.RO

An Intelligent-Cloud Edge Multimodal Interaction System for Robots

Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Zihan Guo, Xiaoqi Li
Jul 16, 2026cs.RO

Mixed-Agent Museum Tour Guide Design Improves Gendered Learning Outcomes and Visitor Preferences

Robots are increasingly integrated into everyday contexts, including museums, where they can both entertain and educate visitors. To enhance visitor experience and engagement, we present a novel mixed-agent tour guide system that combines a physical robot with a projected virtual agent that actively participates in the tour through conversation and interaction, achieving the interaction richness of two mobile agents from a single platform. We validate the system through a within-subjects study with 30 participants to assess engagement, quality of experience, and learning performance. Participants experienced different conversational styles and agent configurations, and data were collected via surveys, behavioral sensors, and interviews. Results showed that engagement and quality of experience remained consistent across conditions. Learning performance revealed a significant gender-moderated difference: the mixed-agent conditions improved learning performance for female participants. This suggests that the proposed dyadic conversational style in this paper influenced learning performance differently by gender. Nonetheless, in interviews, participants reported a greater preference for mixed-agent teams regardless of gender, citing interaction as a key factor in their experience.
Annette M. Masterson, Wonse Jo, Helena C. Sieh +2
Jul 15, 2026cs.RO

Stochastic Filtering for Quorum Sensing in Robot Swarms under Anonymous Communication

Quorum Sensing (QS) is a key capability for robot swarms, useful for coordination of activities at the group level. Effective communication is instrumental for individuals to estimate the quorum level of the entire swarm. Anonymous communication protocols where individuals exchange local information without revealing unique identities are helpful to support quorum estimates by sampling information from neighbours and maintain scalability of the QS process. However, because anonymous protocols cannot distinguish message sources, repeated messages from the same sender may be double-counted, thereby biasing collective quorum estimates. In this study, we introduce a stochastic filtering protocol inspired by kk-priority sampling to improve estimate stability (\ANTk), and we compare it with a baseline anonymous protocols (\AN) and a randomised variant designed to improve accuracy (\ANT). We find that the baseline protocol \AN provides a parsimonious and fast solution, but remains highly inaccurate due to double-counting bias. The \ANT variant improves accuracy but suffers from information inertia, resulting in slower convergence. Finally, actively filtering the message buffer via the \ANTk protocol successfully decreases temporary errors and stabilises the estimate, at the cost of an increased time of recovery from errors.
Fabio Oddi, Andreagiovanni Reina, Vito Trianni
Jul 15, 2026cs.RO

MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning

Embodied agents accumulate experience over time. We study how accumulated experience can be formed into persistent memory for future reasoning and action. We formulate Embodied Action Memory (EAM) as the capability to form and use memory over embodied experience, together with the persistent memory state produced by that process. We introduce MEMORA, a framework that instantiates EAM through a formation-consolidation-retrieval lifecycle and a multi-store world-memory architecture. MEMORA organizes experience into participant-specific Environment, Entity, Activity, and Inferred Knowledge stores: online editing revises memory as new evidence arrives, while offline consolidation abstracts repeated experience into reusable routines, habits, and preferences. We evaluate MEMORA with MEMORA-Bench, a 45-hour egocentric-video suite that measures both retrospective memory faithfulness and prospective memory-grounded planning. Across four open-weight answer models, MEMORA achieves the strongest aggregate planning performance among the evaluated memory interfaces, with its largest gains on out-of-distribution planning. On these tasks, MEMORA improves Robot-Grounded Plan score by up to 16.6 percent, suggesting that memory formed and consolidated across experience can support planning for new goals beyond directly observed episodes. A physical-robot demonstration further shows that memory formed solely from human egocentric video can ground high-level robot plans in participant-specific objects and preferences. Project website: https://github.com/yuzihaowashu/MEMORA
Zihao Yu, Xiu Yuan, Chongjie Zhang
Jul 15, 2026cs.RO

Adaptive Control of Motor-Position-Controlled Flexible Joint Robots with Uncertain Joint Stiffness

Model-based control of flexible joint robots with position-controlled actuators relies on accurate knowledge of the joint compliance. In practice, precise stiffness models are often unavailable as the properties of physical elastic elements vary with operating conditions and slowly change over time due to wear and aging. To improve model-based control of these systems, we propose an adaptive control approach in this work, which updates an estimate of the uncertain, nonlinear torque-deflection relation of each joint. As opposed to classical adaptive control approaches for non-elastic robots, we rely on an implicit control law and a control-input-dependent regressor matrix to account for the uncertain joint stiffness. We analyze robustness of the approach against errors induced by the motor position controller. Experimental results on a flexible joint with nonlinear stiffness characteristics demonstrate the effectiveness of the proposed approach.
Annika Kirner, Grazia Zambella, Igor Kovacevic +3
Jul 15, 2026cs.RO

Agile perceptive multi-skill locomotion for quadrupedal robots in the wild

Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.
Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song +3
Jul 15, 2026cs.RO

Kepler-Encoder-v0.1: Towards a Multimodal Embedding Model for Robots

A robot must understand the state of its own body, but a camera sees only part of it. Force and contact leave almost no trace in a single frame, and raw vision features read force at R2R^2 at or below 0.100.10 on every robot we test. We present Kepler-Encoder-v0.1, a robot-first multimodal encoder that treats robot state as a modality and fuses vision, proprioception, and force/torque into a single shared latent with a learned-query cross-attention layer, trained self-supervised by masked cross-modal prediction under the LeJEPA/SIGReg objective. At evaluation only vision enters, which poses a sharp question. Does fusing state into training make the vision-only latent carry anything the pixels do not already contain? On the RH20T corpus the answer is yes, precisely where the camera is weakest. On held-out scenes, the vision-only latent recovers end-effector state, and force in particular, significantly above both raw frozen-ViT features and a compute-matched vision-only control on every sensored robot, though absolute force recovery at a single timestep is modest; on motor state, which the camera largely sees, it is statistically tied with the strongest vision baselines, and it is the only feature whose latent geometry tracks state. A single embodiment-agnostic encoder covers four robots, and a data-matched control shows this breadth reflects embodiment diversity rather than data volume. The frozen latent is directly useful. Its own cross-modal prediction error is a training-free invalid-state monitor (AUROC 0.900.90 on out-of-range states, 0.690.69 on scene-swapped states), and a diffusion decoder (PixNerd) reconstructs the camera frame from the latent, confirming the spatial compression preserves world-state. This report validates the single-timestep case; native-rate temporal fusion is the next step.
Ishneet Sukhvinder Singh, Dhanoosh Pooranakumaran, Alex Nguyen +1
Jul 14, 2026cs.RO

Unveiling Complex Collective Behaviors from Simple Rewards

Multi-agent Reinforcement Learning (MARL) holds great potential for robot swarms, but the black-box nature of neural policies complicates strategic analysis, limiting multi-robot applications. Furthermore, complex swarm behaviors can surprisingly emerge from simple rewards without explicit aggregation incentives. Unveiling the mechanisms behind this emergence is critical, but the disconnection between simple rewards and collective behaviors exacerbates interpretability challenges. This paper aims to reveal the hidden mechanisms in this process. We propose a two-stage EEC (\LinkIII) explanatory framework. This includes a novel analytical tool called the Agent Response Map (ARM), which reveals agents' decision-making patterns across space and identifies regions of aggregation and avoidance. ARM reveals that the robots implicitly learn the geometric fields of the environment and utilize these structures as desired targets for coordinated movement. We validate this finding across two distinct tasks: a cooperative multi-robot shape assembly and a competitive predator-prey pursuit-evasion. 1) In the cooperative task, ARM identifies the unoccupied target interior as the desired destination for robot navigation. As the center becomes occupied, this target region automatically shifts toward the boundary, demonstrating the robots' capacity to autonomously explore unoccupied areas. 2) In the competitive task, ARM surprisingly identifies the boundary of the predators' Voronoi diagram as the convergence destination for prey agents. Together, these two tasks demonstrate the capability of ARM to discover the hidden geometric structures underlying MARL policies in robot swarms.
Yize Mi, Jianan Li, Liang Li +1
Jul 14, 2026cs.RO

Infra-Swarm: Robust Vision-Based Multi-Robot Swarming via Near-Infrared Spectral Vision

Distributed swarms typically rely on either active wireless communication or passive vision, and they are frequently hindered by bandwidth constraints or environmental sensitivity. This paper proposes Infra-Swarm, a robust vision-based swarm. Each robot is equipped with a near-infrared light source and four ordinary gray-scale cameras. The Infra-Swarm system directly measures the centimeter-level 3D position of neighbors based on the position (bearing) and intensity (strength) of optical flares in the captured images. By utilizing 940 nm narrow-band filters to physically reject 99.2% of ambient light interference, the perception front-end achieves hardware-level robustness against illumination variations. Furthermore, its minimal computational overhead provides a resilient foundation for the massive scalability of robotic collectives on resource-constrained hardware.
Haoyu Chen, Qijin Li, Wanyu Xiang +3
Jul 13, 2026cs.RO

A Compact Top-Loading Robot for Endovascular Interventions: Design, Control and Evaluation

Robot-assisted endovascular intervention can potentially reduce radiation exposure, improve surgeon ergonomics, enable telesurgery, support active assistance and autonomy, and enhance procedural precision. However, existing systems often suffer from limited procedural coverage because constrained patient-side setups, restricted flexibility, and complex instrument exchange hinder clinical workflow integration. This work presents a compact robotic system for endovascular interventions that enables continuous translational and rotational manipulation of standard endovascular instruments. The system consists of two alternating carts with pneumatically actuated membrane grippers integrated into rotating gripper gears. Its top-loading design allows rapid exchange of instruments such as guidewires and catheters without changing the robotic setup. A leader-follower control strategy enables continuous motion despite the finite stroke of each cart. The system was evaluated in motion-tracking experiments with guidewires and catheters and in an in vitro vascular phantom. The motion-tracking experiments showed generally smooth translational and rotational motion profiles. Across all tested guidewire and catheter experiments, the mean relative tracking errors were 3.6% for translational motion and 4.1% for rotational motion. In the vascular phantom, robot-assisted navigation reached the target in most trials, demonstrating the feasibility of the proposed manipulation concept under in vitro conditions. The presented robotic system demonstrates technical feasibility for continuous manipulation of standard endovascular instruments in bench-top and in vitro experiments. The compact top-loading design may ease instrument exchange and clinical workflow integration. Future work will focus on improving gripping performance, actuation speed, force feedback, and evaluation in more clinically realistic settings.
Jonas Fischer, Lennart Karstensen, Franziska Mathis-Ullrich
Jul 13, 2026cs.RO

Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues

Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.
Yuga Yano, Yuki Okafuji, Ryo Miyoshi +2
Jul 13, 2026cs.RO

SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning

Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi +5
Jul 13, 2026cs.RO

See like a Robot: Robot-Centric Pointmaps for VLA Models

Vision-language-action (VLA) models require 3D spatial reasoning, yet RGB observations encode robot-object geometry only implicitly. Lifting depth with camera intrinsics makes this geometry explicit as dense, image-aligned pointmaps, but their camera-frame coordinates depend on camera placement. We propose SeeR-VLA, which transforms pointmaps into a robot-centric frame with an end-effector origin and robot-base-aligned axes. An encoder initialized from pretrained RGB weights extracts pointmap features, which are added to corresponding RGB tokens without increasing the token count. Across 24 RoboCasa tasks and four real-world tasks, SeeR-VLA improves average success over RGB-only π0.5π_{0.5} by 6.4 and 32.5 percentage points, respectively. It also exceeds the strongest evaluated 3D-augmented baseline, PointVLA, by 3.5 and 23.7 percentage points, respectively. Beyond these gains, our ablations clarify how coordinate choices affect VLA performance, showing that end-effector centering is most effective with robot-base-aligned axes. The benefits grow as training viewpoints diversify, highlighting the importance of using robot-frame pointmaps when learning from diverse camera configurations.
Byungkun Lee, Dongyoon Hwang, Dongjin Kim +4
Jul 13, 2026cs.RO

Towards Predictive, Aligned, and Scalable Robot Learning

Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
Peijun Tang, Shangjin Xie, Baifu Huang +6
Jul 13, 2026cs.RO

VIA: Visual Interface Agent for Robot Control

Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.
Hengyuan Hu, Priya Sundaresan, Jensen Gao +1
Jul 13, 2026cs.RO

SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation

Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions. Existing approaches predict either short-horizon continuous action sequences or discrete keyposes. However, continuous prediction methods suffer from compounding errors due to short prediction horizons and struggle with multi-modal action distributions, whereas keypose-based methods necessitate an external planner, constraining real-time applicability. To address these challenges, we introduce SegDiff, a closed-loop visuomotor policy that integrates the strengths of both paradigms. SegDiff decomposes demonstrations into motion segments between keyposes and learns to predict the continuous trajectory from the current state to the next keypose, enabling long-horizon prediction with real-time refinement. Furthermore, we leverage the capability of diffusion models and DDIM inversion to propose a Dynamic Temporal Ensembling mechanism, which allows the policy to efficiently respond to dynamic environments and mitigate discontinuities caused by inconsistent multi-modal sampling. SegDiff demonstrates significant performance gains over existing approaches across various simulated and real-world scenarios, indicating its strong ability to reason over extended temporal dependencies while maintaining real-time adaptability and control stability.
Haidong Cao, Wenjun Cao, Quanhao Li +5
Jul 13, 2026cs.RO

Affordance-Based Manipulation Planning with Text Goals and Sim-to-Real Generalisation via Real-to-Sim Image Conversion

We present a manipulation planning system based on affordance recognition and action effect prediction. The system reasons through possible futures in visual form, and evaluates candidate plans by agreement of predicted outcomes with text-based goals set at run-time, using a multi-modal goal-matching module. Positions of objects named in the goal text are tracked through predictions even when occluded, making it possible to generate action plans even when objects become occluded, or when their initial descriptors cease to identify them in future states. We further expand the system with an image conversion module for translating real-world state images with objects of varied shapes and visual appearances into a consistent visual appearance, to facilitate manipulation planning in a physical robot setup. We evaluate performance of the system's modules in isolation and demonstrate the integrated system's manipulation planning capabilities on a set of challenging tasks in both simulation and on hardware.
Solvi Arnold, Rin Karashima, Tadashi Adachi +2