User Simulation

Recent momentum

emerging

0 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this field, kept on the site without email delivery.

Period ending 2026-09-21

10 new papers

A weekly snapshot of new work published in User Simulation.

Period ending 2026-09-14

13 new papers

A weekly snapshot of new work published in User Simulation.

Period ending 2026-09-07

8 new papers

A weekly snapshot of new work published in User Simulation.

Inside this field

Focused directions

258 papers

Latest in User Simulation

May 14, 2026cs.LG

FutureSim: Replaying World Events to Evaluate Adaptive Agents

AI agents are being increasingly deployed in dynamic, open-ended environments that require adapting to new information as it arrives. To efficiently measure this capability for realistic use-cases, we propose building grounded simulations that replay real-world events in the order they occurred. We build FutureSim, where agents forecast world events beyond their knowledge cutoff while interacting with a chronological replay of the world: real news articles arriving and questions resolving over the simulated period. We evaluate frontier agents in their native harness, testing their ability to predict world events over a three-month period from January to March 2026. FutureSim reveals a clear separation in their capabilities, with the best agent's accuracy being 25%, and many having worse Brier skill score than making no prediction at all. Through careful ablations, we show how FutureSim offers a realistic setting to study emerging research directions like long-horizon test-time adaptation, search, memory, and reasoning about uncertainty. Overall, we hope our benchmark design paves the way to measure AI progress on open-ended adaptation spanning long time-horizons in the real world.
Shashwat Goel, Nikhil Chandak, Arvindh Arun +5
May 14, 2026cs.AI

TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality

Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage demonstration paradigm integrating multimodal demonstration signals. Building on this paradigm, we developed TeachAnything, a cloud-based, crowdsourcing-oriented demonstration platform with physics simulation capable of collecting diverse demonstration data across varied scenes, tasks, and embodiments. By unifying virtual and physical interactions through both methodological design and physics simulation, the system serves as a practical foundation for developing embodied agents aligned with Symmetrical Reality.
Zidong Liu, Rongkai Liu, Yue Li +1
May 13, 2026cs.MA

EconAI: Dynamic Persona Evolution and Memory-Aware Agents in Evolving Economic Environments

The integration of large language models (LLMs) in economic simulations has significantly enhanced agent-based modeling, yet existing frameworks struggle to capture the interplay between short-term optimization and long-term strategic planning. Conventional approaches rely on static data-driven predictions, failing to incorporate adaptive behaviors influenced by economic sentiment, market volatility, and individual goals. To address these limitations, we introduce a novel EconAI framework, incorporating economic sentiment indexing (ESI), memory weighting, and dynamic decision-making mechanisms. By quantifying economic belief, adjusting historical data influence, and linking work-consumption behaviors, EconAI achieves a more human-like decision process, where agents adapt their actions based on both market signals and long-term objectives. It is the first LLM-powered simulation system that can simulate the macro/microeconomic environment and interactions in a unified framework. Empirical evaluations show that EconAI improves stability in economic responses, better replicates real-world employment-consumption cycles, and enhances overall decision robustness. This advancement marks a crucial step towards more realistic, adaptive economic agent simulations.
Annie Liu, Zane Cao, Lang Chen +2
May 13, 2026cs.AI

ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles

Large language model (LLM)-based multi-agent simulation offers a powerful testbed for studying social opinion dynamics. Yet current approaches often adopt two contrasting methods: either relying on fixed update rules with limited cognitive grounding or delegating belief change largely to unconstrained LLM interaction. We introduce ScioMind, a cognitively grounded simulation framework that bridges these paradigms by combining structured opinion dynamics with LLM-based agent reasoning. ScioMind integrates three key components: 1) a memory-anchored belief update rule that modulates susceptibility to influence via personality-conditioned anchoring strength; 2) a hierarchical memory architecture that supports persistent, experience-driven belief formation; and 3) dynamic agent profiles derived from a corpus-grounded retrieval pipeline, enabling heterogeneous personalities, rationales, and evolving internal states. We evaluate ScioMind on multiple case studies in a real-world policy debate scenario. Across metrics including polarisation, diversity, extremization, and trajectory stability, the proposed components consistently yield improvements in behavioural realism. In particular, dynamic profiles increase opinion diversity, memory and reflection reduce unstable oscillation, and anchoring induces persistent belief trajectories that better align with patterns reported in political psychology. These results suggest that our cognitively grounded design provides a novel solution to LLM-based social simulation that improves both stable and behavioural realism
Yitian Yang, Yiqun Duan, Linghan Huang +4
May 13, 2026cs.RO

Integration of an Agent Model into an Open Simulation Architecture for Scenario-Based Testing of Automated Vehicles

Simulative and scenario-based testing are crucial methods in the safety assurance for automated driving systems. To ensure that simulation results are reliable, the real world must be modeled with sufficient fidelity, including not only the static environment but also the surrounding traffic of a vehicle under test. Thus, the availability of traffic agent models is of common interest to model naturalistic and parameterizable behavior, similar to human drivers. The interchangeability of agent models across different simulation environments represents a major challenge and necessitates harmonization and standardization. To address this challenge, we present a standardized and modular simulation integration architecture that enables the tool-independent integration of traffic agent models. The architecture builds upon the Open Simulation Interface (OSI) as a structured message format and the Functional Mock-up Interface (FMI) for dynamic model exchange. Rather than introducing yet another model or simulation tool, we provide a reusable reference implementation that translates these standards into a practical integration blueprint, including clear interfaces, data mappings, and execution semantics. The generic nature of the architecture is demonstrated by integrating an exemplary agent model into three widely used simulation environments: OpenPASS, CARLA, and CarMaker. As part of the evaluation, we show that the model yields consistent behavior in all simulation platforms, thereby validating the interoperability, modularity, and standard compliance of the proposed architecture. The reference implementation lowers integration barriers, serves as a foundation for future research, and is made publicly available at github.com/ika-rwth-aachen/agent-model-integration
Christian Geller, Daniel Becker, Jobst Beckmann +1
May 13, 2026cs.AI

Multi-Agent Systems in Emergency Departments: Validation Study on a ED Digital Twin

Emergency departments (ED) face challenges in patient care and resource management. We propose to explore optimization strategies in a realistic and flexible model and develop a hybrid Discrete Event Simulation (DES) and Agent-Based Model (ABM) simulating highly configurable ED environments. We specifically focus on the validation of the modeling approach. We derive configurations for ED sizes, patient load, and staffing from real-world studies. We then validate the model expressivity by matching its key performance indicators and metrics with their values known from literature. We proceed by implementing scientifically established and practice-proven resource optimization strategies. Comparing the documented real-world outcomes with our model's results demonstrates that the DES-ABM based simulation can effectively replicate real-world ER dynamics under interventions. We lastly integrate a Proof-of-Concept multi-agent system (MAS) that can autonomously explore resource allocation strategies within the simulated ER environment based on a temporal ledger of ED event records. This modular DES-ABM-MAS framework offers a powerful tool to explore resource optimization strategies in emergency departments.
Markus Wenzel, Tobias Strapatsas, Jessika Kress +3
May 13, 2026cs.CL

PRISM-X: Experiments on Personalised Fine-Tuning with Human and Simulated Users

Personalisation is a standard feature of conversational AI systems used by millions; yet, the efficacy of personalisation methods is often evaluated in academic research using simulated users rather than real people. This raises questions about how users and their simulated counterparts differ in interaction patterns and judgements, as well as whether personalisation is best achieved through context-based prompting or weight-based fine-tuning. Here, in a large-scale within-subject experiment, we re-recruit 530 participants from 52 countries two years after they gave their preferences in the PRISM dataset (Kirk et al., 2024) to evaluate personalised and non-personalised language models in blinded multi-turn conversations. We find preference fine-tuning (P-DPO, Li et al., 2024) significantly outperforms both a generic model and personalised prompting but adapting to individual preference data yields marginal gains over training on pooled preferences from a diverse population. Beyond length biases, fine-tuning amplifies sycophancy and relationship-seeking behaviours that people reward in short-term evaluations but which may introduce deleterious long-term consequences. Replicating this within-subject experiment with simulated users recovers aggregate model hierarchies but simulators perform far below human self-consistency baselines for individual judgements, discuss different topics, exhibit amplified position biases, and produce feedback dynamics that diverge from humans.
Hannah Rose Kirk, Liu Leqi, Fanzhi Zeng +4
May 13, 2026cs.AI

Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents

Large Language Model (LLM) agents are increasingly deployed in settings where they interact with a wide variety of people, including users who are unclear, impatient, or reluctant to share information. However, collecting real interaction data at scale remains expensive. The field has turned to LLM-based user simulators as stand-ins, but these simulators inherit the behavior of their underlying models: cooperative and homogeneous. As a result, agents that appear strong in simulation often fail under the unseen, diverse communication patterns of real users. To narrow this gap, we introduce Persona Policies (PPol), a plug-and-play control layer that induces realistic behavioral variation in user simulators while preserving the original task goals. Rather than hand-crafting personas, we cast persona generation as an LLM-driven evolutionary program search that optimizes a Python generator to discover behaviors and translate them into task-preserving roleplay policies. Candidate generators are guided by a multi-objective fitness score combining human-likeness with broad coverage of human behavioral patterns. Once optimized, the generator produces a diverse population of human-like personas for any task in the domain. Across tau^2-bench retail and airline domains, evolved PPol programs yield 33-62% absolute gains in fitness score over the baseline simulator. In a blinded evaluation, annotators rated PPol-conditioned users as human 80.4% of the time, close to real human traces and nearly twice as frequently as baseline simulators. Agents trained with PPol are more robust to challenging, out-of-distribution behaviors, improving task success by +17% relative to training only on existing simulated interactions. This offers a novel approach to strengthen simulator-based evaluation and training without changing tasks or rewards.
Harshita Chopra, Kshitish Ghate, Aylin Caliskan +3
May 12, 2026cs.MA

Mechanism Plausibility in Generative Agent-Based Modeling

Large language models (LLMs) can generate high-level diverse phenomena without explicitly programmed rules. This capability has led to their adoption within different agent-based models (ABMs) and social simulations. Recent studies investigate their ability to generate different phenomena of interest, for example, human behavior on social media platforms or alien behavior in game-theoretic scenarios. However, capability, prediction, and explanation are different--drawing from the philosophy of science and mechanisms literature, explanation requires showing, to some degree, how a phenomenon is produced by related organized entities and activities. For modelers, describing the characteristics of an experiment or whether a simulation provides progress in capability (or explanation), can be difficult without being grounded in potentially distant research areas. We integrate recent work on LLM-ABMs with contemporary philosophy of science literature and use it to operationalize a definition of 'plausibility' in a four-level scale. Our scale separates the evaluation of a model's generative sufficiency (ability to reproduce a phenomenon) from its mechanistic plausibility (how the phenomenon could be produced), and clarifies the distinct roles of different models, such as predictive and explanatory ones. We introduce this as the Mechanism Plausibility Scale.
Patrick Zhao, David Huu Pham, Nicholas Vincent
May 12, 2026cs.CL

Simulating Students or Sycophantic Problem Solving? On Misconception Faithfulness of LLM Simulators

Large language models (LLMs) can fluently generate student-like responses, making them attractive as simulated students for training and evaluating AI tutors and human educators. Yet such simulators are typically evaluated by output similarity to real students, not by whether they behave like students with coherent misconceptions during interaction. We introduce a controlled framework for evaluating misconception faithfulness, whether a simulator maintains a misconception-driven belief state and updates selectively when feedback addresses the underlying misconception. Central to our framework is a misconception-contrastive feedback protocol that compares targeted feedback against two controls: misaligned feedback (targeting a different but plausible misconception) and generic feedback (only identifying answer is wrong). We propose Selective Flip Score (SFS), which quantifies how much more often a simulator flips its answer under targeted feedback than under contrastive controls. Across seven LLMs (4B-120B), multiple datasets, and prompting strategies, simulators exhibit near-zero SFS, correcting their answers at similarly high rates regardless of feedback relevance. Further analyses reveal a sycophantic failure mode: models behave less like students with misconceptions but more like problem-solvers who treat any corrective signal as a cue to abandon the simulated belief and re-solve from internal knowledge. To address this, we develop a post-training pipeline spanning supervised fine-tuning (SFT), preference optimization, and reinforcement learning (RL) with an SFS-aligned reward; SFT yields notable gains up to +0.56, and SFS-aligned RL provides more consistent improvements than preference optimization. Our results establish misconception faithfulness as a challenging yet trainable property, motivating a shift from static output matching toward interactive, belief-aware student modeling.
Heejin Do, Shashank Sonkar, Mrinmaya Sachan
May 12, 2026cs.CR

PrivacySIM: Evaluating LLM Simulation of User Privacy Behavior

Large language models (LLMs) are increasingly used to simulate human behavior, but their ability to simulate individualindividual privacy decisions is not well understood. In this paper, we address the problem of evaluating whether a core set of user persona attributes can drive LLMs to simulate individual-level privacy behavior. We introduce PrivacySIM, an evaluation suite that benchmarks LLM simulation of user privacy behavior against the ground-truth responses of 1,000 users. These users are drawn from five published user studies on privacy spanning LLM healthcare consultations, conversational agents, and chatbots. Drawing on these user studies, we hypothesize three persona facets as plausible predictors of privacy decision-making: demographics, previous experiences, and stated privacy attitudes. We condition nine frontier LLMs on subsets of these three facets and measure how often each model's response to a data-sharing scenario matches the user's actual response. Our findings show that (1) privacy persona conditioning consistently improves simulation quality over no-persona conditioning, but even the strongest model (40.4% accuracy) remains far from faithfully simulating individual privacy decisions. (2) A user's stated privacy attitudes alone may not be the best predictor because they often diverge from the user's actual privacy behavior. (3) Users with high AI/chatbot experience but low stated privacy attitudes are the most challenging to simulate. PrivacySIM is a first step toward understanding and improving the capabilities of LLMs to simulate user privacy decisions. We release PrivacySIM to enable further evaluation of LLM privacy simulation.
James Flemings, Murali Annavaram
May 12, 2026cs.AI

Beyond Inefficiency: Systemic Costs of Incivility in Multi-Agent Monte Carlo Simulations

Unconstructive debate and uncivil communication carry well-documented costs for productivity and cohesion, yet isolating their effect on operational efficiency has proven difficult. Human subject research in this domain is constrained by ethical oversight, limited reproducibility, and the inherent unpredictability of naturalistic settings. We address this gap by leveraging Large Language Model (LLM) based Multi-Agent Systems as a controlled sociological sandbox, enabling systematic manipulation of communicative behavior at scale. Using a Monte Carlo simulation framework, we generate thousands of structured 1-on-1 adversarial debates across varying toxicity conditions, measuring convergence time, defined as the number of rounds required to reach a conclusion, as a proxy for interactional efficiency. Building on a prior study, we replicate and extend its findings across two additional LLM agents of varying parameter size, allowing us to assess whether the effects of toxic behavior on debate dynamics generalize across model scale. The convergence latency of 25% reported in the previous study was confirmed. It was found that this latency is significantly bigger for models with fewer parameters. We further identify a significant first-mover advantage, whereby the agent initiating the discussion wins significantly above chance regardless of toxicity condition.
Alison Moldovan-Mauer, Benedikt Mangold
May 12, 2026cs.AI

Controllable User Simulation

Using offline datasets to evaluate conversational agents often fails to cover rare scenarios or to support testing new policies. This has motivated the use of controllable user simulators for targeted, counterfactual evaluation, typically implemented by prompting or fine-tuning large language models. In this work, we formalize controllable simulation as a causal inference problem. By bridging natural language evaluation with off-policy evaluation methodology, we show that the standard practice of training simulators via supervised fine-tuning on post-hoc trajectory labels yields a structurally biased model. Specifically, these labels are inextricably coupled to the data-generating behavior policy, injecting a look-ahead bias that breaks causal consistency. Furthermore, we prove that under policy shift this failure causes the variance of evaluation metrics to explode geometrically, a phenomenon we term controllability collapse. To restore causal consistency, we establish theoretical conditions for accurate simulation and propose practical training mitigations: a priori controls, step-wise dynamic controls, and direct policy-conditioned learning. Empirical evaluation confirms that while standard global controls distort conversational distributions and collapse behavioral diversity, our causally grounded simulators eliminate look-ahead bias, preserve natural variance, and exhibit robust zero-shot generalization to unseen agent behaviors.
Guy Tennenholtz, Ofer Meshi, Amir Globerson +3
May 11, 2026cs.MA

Statistical Model Checking of the Keynes+Schumpeter Model: A Transient Sensitivity Analysis of a Macroeconomic ABM

Agent-based models (ABMs) are increasingly used in macroeconomics, but their analysis still often relies on ad hoc Monte Carlo campaigns with heterogeneous statistical effort across parameter settings. We show how statistical model checking (SMC), implemented through MultiVeStA, can provide a principled analysis layer for a realistic macroeconomic ABM without rewriting the simulator in a dedicated formalism. Our case study is the heuristic-switching Keynes+Schumpeter(K+S) model, analysed hrough a transient sensitivity campaign over one-parameter sweeps, two macro observables (unemployment and GDP growth), and one auxiliary micro-level probe (market share) on the post-warmup phase of a 600-step horizon. The analysis is driven by reusable temporal queries, observable-specific precision targets, and confidence-based stopping rules that automatically determine the simulation effort required by each configuration. Results show a clear contrast across parameter families: macro-financial and structural sweeps produce the strongest transient effects, whereas several heuristic-rule sweeps remain much weaker under the same precision policy. More broadly, the paper shows that SMC can support reproducible and informative quantitative analysis of substantively rich economic ABMs, while making uncertainty estimates and simulation cost explicit parts of the reported results.
Stefano Blando, Giorgio Fagiolo, Mauro Napoletano +2
May 11, 2026cs.AI

Strategic Exploitation in LLM Agent Markets: A Simulation Framework for E-Commerce Trust

Agent-based modeling (ABM) has long been used in economics to study human behavior, and large language model (LLM) agents now enable new forms of social and economic simulation. While prior work has discovered strategic deception by LLM agents in financial trading and auction markets, e-commerce remains underexplored despite its distinctive information asymmetry: sellers privately observe product quality, whereas buyers rely on advertised claims and reputation signals. We introduce TruthMarketTwin, a controlled simulation framework for studying LLM-agent behavior in e-commerce markets. The framework is one of the first to model bilateral trade under asymmetric information sharing, where agents make strategic listing, purchasing, rating, and recourse-related decisions to optimize seller profit and buyer utility. We find that LLM agents released into traditional markets autonomously exploit weaknesses in reputation-based governance, while warrant enforcement reduces deception and reshapes strategic reasoning. Our results position LLM-agent simulation as a tool for studying institution-governed autonomous markets.
Shijun Lei, Quang Nguyen, Swapneel S Mehta +7
May 11, 2026cs.LG

Generating synthetic electronic health record data using agent-based models to evaluate machine learning robustness under mass casualty incidents

ML models in healthcare are typically evaluated using curated real-world EHR data. A key limitation of such evaluations is that they may fail to assess the robustness of ML models to changes in the data at deployment, which is a common issue because EHR data used for ML model development cannot capture all such changes. Mass casualty incidents (MCIs) caused by disasters are critical instances where this will be an issue, as they induce rare, uncertain, and novel changes to routine system conditions. Because real-world EHR data from MCIs are often limited or unavailable, assessing ML robustness under such conditions before deployment remains challenging. Here, we propose an agent-based modelling approach for generating synthetic EHR data to evaluate the robustness of ML models under MCI scenarios. We use real-world EHR data to develop and calibrate an agent-based model (ABM) of an emergency department (ED) that explicitly models patient arrivals, resource capacity, and clinical workflow. By changing these system conditions to reflect plausible MCI scenarios, the ED model generates synthetic versions of the real-world EHR data that exhibit shifts in system behaviour. Using these synthetic data, we test ML models for predicting length of stay. We observed consistent declines in recall under MCI conditions relative to baseline system conditions, resulting in an increase in the number of patients with prolonged length of stay that were missed by the ML models. These results highlight the impact of changes in system conditions on patient outcomes, EHR data, and ML model performance. Our work establishes ABM-based synthetic EHR data generation as a proactive and systematic approach for evaluating the robustness of ML models under MCI or other system conditions not captured in real-world EHR data, supporting the safer and more effective deployment of ML models in healthcare systems.
Roben Delos Reyes, Daniel Capurro, Nicholas Geard
May 10, 2026cs.CL

Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants

User simulators are increasingly leveraged to build interactive AI assistants, yet how to measure the quality of these simulators remains an open question. In this work, we show how simulator quality can be quantified in terms of its downstream utility: how an LLM assistant trained with this user simulator performs in the wild when interacting with real humans. In a controlled experiment where only the user simulator varies, we train LLM assistants via reinforcement learning against a spectrum of simulators, from an LLM prompted to role-play a user to one fine-tuned on human utterances from WildChat. As evaluation, we measure pairwise win rates in a user study with 283 participants and on WildBench, a benchmark derived from real human--AI conversations. Training against the role-playing LLM yields an assistant statistically indistinguishable from the initial assistant in our user study (51% win rate), whereas training against the fine-tuned simulator yields significant gains (58% over the initial and 57% over the one trained against role-playing). Closer inspection reveals three further patterns: methods for making role-playing LLMs more realistic (e.g., persona conditioning) improve trained assistants but do not close the gap to the fine-tuned simulator; scaling the simulator's model size benefits the fine-tuned simulator but yields no gain for role-playing ones; and assistants trained against role-playing simulators fail to generalize when paired with other simulators at test time, while the one trained against fine-tuned simulator does. Together, these results argue for grounding user simulators in real human behavior and measuring their quality by their downstream effect on real users.
Joseph Suh, Ayush Raj, Minwoo Kang +1
May 10, 2026cs.MA

MiroBench: Benchmarking Realism in Agentic Simulation of Real-world Discussions

LLM agents are increasingly used to simulate real world interactions, but it remains unclear whether simulated behaviors preserve the content patterns and interaction dynamics of real human behaviors. Existing evaluations remain fragmented, which makes it difficult to compare systems or measure progress. In this paper, we focus on Reddit discussions as a concrete first step toward evaluating real-world social simulation. Reddit threads provide public, topic-grounded, multi-party interactions where people share experiences, debate, seek advice, express emotion, and collectively respond to products, events, and social issues. These discussions offer an observable window into broader social behavior, making them a useful setting for testing whether LLM agents can reproduce not only fluent text, but also the distributional patterns and interaction dynamics of real online communities. We introduce MiroBench, a benchmark for Reddit discussion simulation built from 4,292 real Reddit threads. MiroBench uses statistical tests to compare generated and real discussions across four major aspects: repetition and semantic uniformity, narrative content, toxicity and aggression, and structural complexity. Experiments across five domains and five models show that current simulators remain distributionally mismatched with real Reddit threads, while a lightweight prompt-based improvement procedure provides only limited gains. MiroBench offers a concrete benchmark for measuring, diagnosing, and improving realism in LLM-based social simulation.
Yaoning Yu, Ye Yu, Haojing Luo +1
May 8, 2026cs.CL

SalesSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators

We present SalesSim, a framework and testbed for evaluating the ability of Multimodal Large Language Models (MLLMs) to simulate realistic, persona-driven customer behavior in multi-turn, multi-modal, tool-augmented online retail conversations. Unlike prior work that treat user simulation as surface-level dialogue generation, SalesSim models retail interaction and decision-making as a grounded, agentic process, where shoppers with diverse backgrounds, preferences, and dealbreakers interact with a sales agent, seek clarifications, and make informed purchasing decisions. For evaluation, we design a suite of metrics centered on decision alignment, measuring the consistency between the simulator's actions and its persona specifications, as well as conversational quality. We find several behavioral gaps after benchmarking 6 open and closed-source state-of-the-art models. First, while models produce fluent conversations, they display significantly lower lexical diversity and overdisclosure of criteria across personas compared to human conversations. Second, models tend to be persuaded by sales agent suggestions and drift from persona specifications. Even the strongest model achieves less than 79% average alignment with its underlying persona specifications. To make progress on these limitations, we propose UserGRPO, a multi-turn, multi-objective reinforcement learning recipe to optimize both conversational fluency and decision alignment under persona specifications. Our experiments demonstrate that UserGRPO boosts decision alignment of the baseline model by 13.8% while improving conversational quality. By introducing SalesSim, we provide a new testbed for the community to investigate and improve the adherence of user simulators in goal-oriented settings.
Yada Pruksachatkun, Elaine Wan, Lyanna Chen +2
May 8, 2026cs.LG

LLM Wardens: Mitigating Adversarial Persuasion with Third-Party Conversational Oversight

LLMs are increasingly capable of persuasion, which raises the question of how to protect users against manipulation. In a preregistered user study (N=120) across four decision-making scenarios, we find that an adversarial LLM with a hidden goal succeeds in steering users' decisions 65.4% of the time. We then introduce a "warden" model: a secondary LLM that monitors the human-AI interaction trace in real time and issues non-binding, private advisories to the user when it detects manipulation. Adding a warden more than halves the adversary's success rate to 30.4%, with a much smaller (8.6 percentage points) reduction for genuine interactions. To probe the mechanism behind these results, we release COAX-Bench, a simulation benchmark spanning 14 decision-making scenarios, including hiring, voting, and file access. Across 16,212 simulated multi-agent interactions, capable adversarial LLMs achieve their hidden goals in 34.7% of cases, which warden models reduce to 12.3%. Notably, even warden models substantially weaker than the adversary they oversee provide meaningful protection, suggesting a path for scalable oversight of more capable models.
Lennart Wachowiak, Scott D. Blain, David Williams-King +1
May 8, 2026cs.CL

Measuring and Mitigating the Distributional Gap Between Real and Simulated User Behaviors

As user simulators are increasingly used for interactive training and evaluation of AI assistants, it is essential that they represent the diverse behaviors of real users. While existing works train user simulators to generate human-like responses, whether they capture the broad and heterogeneous distribution of real user behaviors remains an open question. In this work, we introduce a method to measure the distributional gap between real and simulated user behaviors, validated through a human study and ablations. Given a dataset of real and simulated conversations, our method extracts representations of user behavior from each conversation, quantizes them into discrete distributions via clustering, then computes divergence metrics. We provide the first systematic evaluation of 24 LLM-based user simulators on coding and writing tasks, and reveal a large distributional gap from real users that varies across model families, scales, and behavioral facets. Pairwise comparisons show that most simulators behave similarly, while a few stand apart. Combining behaviorally complementary simulators brings the resulting distribution closer to real users compared to either simulator on its own. Finally, a TF-IDF analysis of the clusters surfaces interpretable patterns of behaviors that simulators capture, miss, and hallucinate.
Shuhaib Mehri, Philippe Laban, Sumuk Shashidhar +4
May 8, 2026cs.AI

GASim: A Graph-Accelerated Hybrid Framework for Social Simulation

Large-scale social simulators are essential for studying complex social patterns. Prior work explores hybrid methods to scale up simulations, combining large language models (LLM)-based agents with numerical agent-based models (ABM). However, this incurs high latency due to expensive memory retrieval and sequential ABM execution. To address this challenge, we propose GASim, a graph-accelerated hybrid multi-agent framework for large-scale social simulations. For core agents driven by LLM, GASim introduces Graph-Optimized Memory (GOM) to replace intensive LLM-based retrieval pipelines with lightweight propagation over a sparse memory graph. For the majority of ordinary agents, GASim employs Graph Message Passing (GMP), substituting sequential ABM execution with parallel updates by fine-grained feature aggregation and Graph Attention Network. We further introduce Entropy-Driven Grouping (EDG) that coordinates this hybrid partitioning, leveraging information entropy to dynamically identify emergent core agents situated in information-diverse neighborhoods. Extensive experiments show that GASim not only delivers a substantial 9.94-fold end-to-end speedup over the traditional hybrid framework but also consumes less than 20% of baseline tokens, significantly reducing costs while preserving strong alignment with real-world public opinion trends. Our code is available at https://github.com/Jasmine0201/GASim.
Xuan Zhou, Yanhui Sun, Hantao Yao +3
May 8, 2026cs.IR

Prompt Optimization for User Simulation in Conversational Recommender Systems: A Multi-Objective Framework

Conversational recommender systems (CRSs) are a core component of next-generation intelligent recommender systems because they enable users to actively elicit preferences, clarify intentions, and adapt recommendations in real time. However, there are two key obstacles in the CRS domain: evaluation and access to training data. Evaluating CRSs through real human studies is more critical than for traditional recommender systems, yet such studies are both costly and time-consuming. Moreover, CRS interaction data are often difficult to obtain for model training due to privacy concerns. Large language model (LLM)-based user simulators have shown promise in addressing both challenges by generating synthetic user interactions for evaluation and training. However, existing approaches suffer from systematic positive bias, data leakage, and limited behavioral diversity, and they rely on brittle manual prompt engineering that requires extensive domain expertise. In this paper, we propose a framework to automatically optimize prompts for LLM-based user simulators in CRSs, simultaneously mitigating these issues. Experimental results demonstrate that the proposed framework achieves improved behavioral alignment with human interaction patterns compared to baseline methods across diverse prompt settings.
Nipun B Nair, Tongtong Wu, Weiqing Wang
May 6, 2026cs.MA

comokit4py : a python package to ease COMOKIT agent based model simulation integration into a high performance computing workflow

Agent-based model (ABM) are a kind of computer model that makes it possible to simulate a set of autonomous interacting programs called agents in a shared virtual environment. Among other application field, it has been commonly used to simulate social phenomena such as urban segregation, opinion dynamic or epidemiological crisis [1]. Recently, a research emphasis has been put on ABM to study in silico the impact of non-pharmaceutical interventions to mitigate the SARS-CoV-2 outbreak of 2020, with few of them that had a great impact on global political responses [2]. Among the model used COMOKIT [3] has been design to simulate the every-day-life of inhabitant of various cities in Vietnam and test policy interventions for various COVID-19 spread scenarios. Such endeavor required huge computational power to handle a huge number of simulation replication over a large set of parameters. In this proposal we present a python package that enables to easily generate, explore and build reports for any COMOKIT experiment to be launched over High-Performance Computing (HPC) infrastructure.
Arthur Brugière, Kévin Chapuis
May 5, 2026cs.SI

Can LLMs Emulate Human Belief Dynamics?

Can LLMs simulate how humans form and change beliefs in social networks? We put this to the test by replicating an established study on belief dynamics, evaluating 12 LLMs across multiple model families and parameter sizes. The answer is a clear no, and in systematic ways. LLMs fail to capture initial human belief distributions and tend to be overall more conformist than humans, shifting their responses to align with those around them. They also take a nuanced approach to emulating human homophilic tendencies within networks. Our findings carry a double payoff: they highlight fundamental properties of LLM behavior, and they raise a sharp warning against deploying LLMs as human proxies in social simulations.
Adiba Mahbub Proma, Neeley Pate, James N. Druckman +3
May 5, 2026cs.AI

Agent Island: A Saturation- and Contamination-Resistant Benchmark from Multiagent Games

Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in a game of interagent cooperation, conflict, and persuasion. The environment yields a dynamic benchmark designed to mitigate both saturation and contamination; new models can always outperform the current leading player in this winner-take-all game, and agents compete against other adaptive agents rather than face a fixed task set. We rank players with a Bayesian Plackett-Luce model, allowing us to quantify uncertainty in player skill. In 999 games involving 49 unique models, openai/gpt-5.5 dominates its peers with a posterior mean skill of 5.64, compared with 3.10 for the second-ranked model, openai/gpt-5.2, and 2.86 for the third-ranked model, openai/gpt-5.3-codex. We release the game logs as a dataset for analyses of model behavior. As an example, we investigate same-provider preference in final-round votes and find that models are 8.3 p.p. more likely to support a same-provider finalist than finalists from other providers. This preference is not uniform across providers: among separately estimated providers, the effect is strongest for OpenAI models and weakest for Anthropic models.
Connacher Murphy
May 5, 2026cs.IR

Decision-aware User Simulation Agent for Evaluating Conversational Recommender Systems

Conversational recommender systems (CRS) increasingly rely on user simulators for automated evaluation of sales agents. A key requirement for such simulators is the ability to model human decision-making. However, most existing simulation frameworks do not explicitly model the internal decision process, and LLM-based simulators often exhibit unrealistically strong information-processing capabilities, rarely exhibit the hesitation or decision deferral commonly observed in real consumer behavior, resulting in overly high acceptance probabilities. To address this limitation, we propose Hesitator, a theory-grounded user simulation framework that explicitly models human decision-making under choice overload. The framework introduces a modular Decision Module that separates utility-based item selection from overload-aware commitment decisions. Experiments across multiple user simulation frameworks, domains, sales modes, and LLM backbones show that integrating our module consistently mitigates unrealistic behaviors under increasing overload conditions. Furthermore, Hesitator reproduces established behavioral patterns from psychological economics, demonstrating its ability to model human decision behavior.
Yuan-Chi Li, Li-Chi Chen, Sung-Yi Wu +2
May 5, 2026cs.AI

Agent-Based Modeling of Low-Emission Fertilizer Adoption for Dairy Farm Decarbonisation using Empirical Farm Data

To understand complex system dynamics in dairy farming, it is essential to use modeling tools that capture farm heterogeneity, social interactions, and cumulative environmental impacts. This study proposes an agent-based modeling (ABM) framework to simulate nitrogen management and the adoption of low-emission fertilizer across 295 Irish dairy farms over a 15-year period. Using empirical data, the model represents farm communication through a social network, capturing peer influence and discussion group dynamics, where adoption probabilities are driven by social contagion, farm-scale characteristics, and policy interventions such as subsidies and carbon taxes. The framework estimates sectoral greenhouse gas emissions, cumulative abatement, and private-social cost trade-offs, using Monte Carlo simulation and sensitivity analysis to quantify uncertainty. The model shows strong agreement with observed adoption trajectories (R2=0.979R^2 = 0.979, RMSE = 0.0274) and is validated against empirical data using a Kolmogorov-Smirnov test (D = 0.2407, p < 0.001), indicating its ability to reproduce structural patterns in adoption behavior. Adoption dynamics are further characterized using a logistic diffusion model consistent with Rogers' innovation diffusion theory, capturing progression from early adoption to a saturation level of approximately 91%. By framing decarbonization as a socio-technical diffusion process rather than a purely economic optimization problem, this study provides an in silico policy laboratory for evaluating the robustness and diffusion speed of climate mitigation strategies prior to implementation.
Surya Jayakumar, Kieran Sullivan, John McLaughlin +2
May 4, 2026cs.CL

Synthetic Users, Real Differences: an Evaluation Framework for User Simulation in Multi-Turn Conversations

There is growing interest in exploring user simulation as an alternative to gathering and scoring real user-chatbot interactions for AI chatbot evaluation. For this purpose, it is important to ensure the realism of the simulation, i.e., the extent to which simulated dialogues reflect real dialogues users have with chatbots. Most existing methods evaluating simulation realism produce coarse quality signal and remain solely at the level of individual dialogues. To support more rigorous evaluation in this area, we propose realsim, an evaluation framework that enables practitioners to take a distributional view of real vs. simulated dialogues along 8 dimensions, covering attributes related to the communicative functions of the interaction, user states, and the surface form of user messages. We then instantiate the framework with a curated dataset of 1K multi-turn task-focused real user-chatbot dialogues that cover 16 domains of chatbot applications. Overall, we find that simulated users tend to struggle at capturing communication frictions that real users introduce to interactions, which could make evaluations based on such simulations overly optimistic. We also observe variability in performance across different domains, which may indicate a need for domain-specific user simulators.
Yu Lu Liu, Hyokun Yun, Tanya Roosta +1
May 1, 2026cs.HC

Multimodal Large Language Models as Synthetic Participants in Video-Based Studies: An Evaluation

Multimodal large language models (MLLMs) have shown strong performance on objective tasks such as video understanding and reasoning. However, it remains unclear whether they can approximate subjective human responses, which depend not only on content comprehension but also on individuals' social contexts. To address this gap, we evaluate MLLMs as synthetic participants in an emerging task: assessing perceived sensory engagement with short videos. Grounded in the Perceived Message Sensation Value (PMSV) framework, we compare ratings from recruited human participants and profile-conditioned MLLM simulations (n=673) using a 17-item scale measuring emotional arousal, dramatic impact, and novelty. We find that even leading MLLMs (Gemini 3 Flash and Qwen 3 Omni) show limited agreement with human participants. The models exhibit distinct downward mean-shift and central-tendency biases in their rating distributions. They both introduce and flatten subgroup differences, while showing inconsistent sensitivity to participant profiles. Prompting strategies affect these metrics differently, modestly improving some aspects while worsening others. These results highlight both the challenges and opportunities of developing MLLMs as synthetic participants in video-based research. Data and code: https://github.com/MINDLab25/mllm-human-simulation-eval
Prabal Shrestha, Bohan Jiang, Haoning Xue +2
Apr 30, 2026cs.MA

The Silicon Society\textit{Silicon Society} Cookbook: Design Space of LLM-based Social Simulations

Studies attempting to simulate human behavior with Silicon Societies\textit{Silicon Societies} grow in numbers while LLM-only social networks have started appearing outside of controlled settings. However, the design space of these networks remains under-studied, which contributes to a gap in validating model realism. To enable future works to make more informed design decisions, we perform a systematic analysis of the consequences and interactions of key design choices in simulated social networks, including the choice of base model used to model individual agents, and how they are connected to each other. Using surveys as a proxy for agent opinions, our findings suggest that the geometry of the design space is non-trivial, with some parameters behaving in additive ways while others display more complex interactions. In particular, the choice of the base LLM is the most important variable impacting the simulation outcomes.
Aurélien Bück-Kaeffer, Sneheel Sarangi, Maximilian Puelma Touzel +3
Apr 30, 2026cs.AI

A Grid-Aware Agent-Based Model for Analyzing Electric Vehicle Charging Systems

This paper presents a configurable, grid-aware Agent-Based Model (ABM) for the systematic analysis of electric vehicle (EV) charging systems under configurable infrastructure and operational conditions. The model integrates heterogeneous EV behavior, charging column constraints, and a shared Energy Sandbox that regulates aggregate power allocation, enabling the joint study of user-centric charging dynamics and facility-level power behavior. Implemented in Python using the SimPy discrete-event framework, the approach supports scalable, event-driven simulations across varying system sizes, charger compositions, and scheduling strategies. A representative workplace charging scenario is investigated to illustrate how infrastructure configuration and coordination mechanisms influence energy delivery performance, infrastructure utilization, and aggregate load characteristics. The results highlight the context-dependence of infrastructure suitability and demonstrate how charging strategies and charger types reshape both service-level outcomes and grid-facing behavior. The proposed ABM provides a flexible and extensible simulation environment for exploring technical, operational, and grid-aware aspects of EV charging ecosystems, and for serving as a methodological basis for subsequent studies on advanced coordination strategies beyond the specific scenario analyzed in this study.
Khalil Al-Rahman Youssefi, Marija Gojkovic, Walter Stefanutti +2
Apr 30, 2026cs.AI

Math Education Digital Shadows for facilitating learning with LLMs: Math performance, anxiety and confidence in simulated students and AIs

To enhance LLMs' impact on math education, we need data on their mathematical prowess and biases across prompts. To fill this gap, we introduce MEDS (Math Education Digital Shadows) as a dataset mapping how large language models reason about and report mathematics across human- and AI-like conditions. MEDS involves 28,000 personas from 14 LLMs (from families like Mistral, Qwen, DeepSeek, Granite, Phi and Grok) shadowing either humans or AI assistants. Each record/shadow includes a set of prompts along with psychological/sociodemographic persona metadata and four types of math tasks: (i) open math interview, (ii) three psychometric tests about math perceptions with explanations, (iii) cognitive networks capturing math attitudes, and (iv) 18 high-school math test questions together with their reasoning and confidence scores. MEDS differs from traditional score-only math benchmarks because it integrates concepts of self-efficacy, math anxiety, and cognitive network science besides math proficiency scores. Data validation shows that the sampled LLMs exhibit schema integrity and consistent personas, together with family-specific peculiarities like human-like negative math attitudes, logical fallacies, and math overconfidence. MEDS will benefit learning analytics experts, cognitive scientists, and developers of safer AI tutors in mathematics.
Naomi Esposito, Anthony Tricarico, Luisa Porzio +2
Apr 29, 2026cs.MA

Preserving Disagreement: Architectural Heterogeneity and Coherence Validation in Multi-Agent Policy Simulation

Multi-agent deliberation systems using large language models (LLMs) are increasingly proposed for policy simulation, yet they suffer from artificial consensus: evaluator agents converge on the same option regardless of their assigned value perspectives. We present the AI Council, a three-phase deliberation framework, and conduct 120 deliberations across two policy scenarios to test two interventions. First, architectural heterogeneity (assigning a different 7-9B parameter model to each value perspective) significantly reduces first-choice concentration compared to a homogeneous baseline (child welfare: 70.9% to 46.1%, p < 0.001, r = 0.58; housing: 46.0% to 22.9%, p < 0.001, r = 0.50). This contrasts with accuracy-oriented multi-agent debate, where heterogeneity does not reduce convergence, suggesting model diversity operates differently when no objectively correct answer exists. Second, coherence validation (using a frontier model to assess whether each evaluator's reasoning is grounded in its assigned values) reveals a fidelity-diversity tradeoff: on a scenario with a dominant option, it further reduces concentration (46.1% to 40.8%, p = 0.004), but on a scenario with genuinely competitive options, it increases concentration (22.9% to 26.6%, p = 0.96) by amplifying high-coherence evaluators who cluster on one option. This tradeoff may be a general property of multi-agent systems employing quality weighting. We report negative results from three failed Delphi designs, demonstrate that 8B models exhibit binary rather than graded responses to counter-arguments, and propose the trustworthy tension rate as a diagnostic measure of small-model deliberation capabilities.
Ariel Sela
Apr 27, 2026cs.CL

A Survey on LLM-based Conversational User Simulation

User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.
Bo Ni, Leyao Wang, Yu Wang +27
Apr 24, 2026cs.AI

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate. Code and resources are available at: https://github.com/matrix-agent/awesome-agentic-world-modeling.
Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin +47
Apr 24, 2026cs.CV

OccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy Space

Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level text, failing to orchestrate complex, sequential multi-agent interactions. To address this semantic-spatiotemporal gap, we propose OccDirector, a pioneering framework that generates 4D occupancy dynamics conditioned solely on natural language. Operating as a ``scenario director'', OccDirector maps natural language scripts into physically plausible voxel dynamics without requiring geometric priors. Technically, it employs a VLM-driven Spatio-Temporal MMDiT equipped with a history-prefix anchoring strategy to ensure long-horizon interaction consistency. Furthermore, we introduce OccInteract-85k, a novel dataset uniquely annotated with multi-level language instructions: ranging from static layouts to intricate multi-agent behaviors, alongside a novel VLM-based evaluation benchmark. Extensive experiments demonstrate that OccDirector achieves state-of-the-art generation quality and unprecedented instruction-following capabilities, successfully shifting the paradigm from appearance synthesis to language-driven behavior orchestration.
Zhuding Liang, Tianyi Yan, Dubing Chen +6
Apr 23, 2026cs.MA

Role of diversity in team performance: the case of missing expertise, an agent based simulation

Theory and empirical research on management teams' influence on firm performance have witnessed continuous development, and by now incorporate numerous details. Classic, experiment-based studies examining social systems collect vast amount of data, but often times investigate only the first one or two modes of the distribution of measured variables, and experience difficulty in analyzing the effect of context. For example, in functional diversity research, management teams are described by measures incorporating complex distributions of capabilities of individual managers and teams of managers. To investigate the effect of hidden distributions, and the effect of functional diversity composition on team communication and performance, we developed an agent-based model, and conducted a series of simulation experiments. Modeling results show that depending on the context, such as communication scheme among interacting agents, or their functional composition, intrapersonal functional diversity (IFD), and dominant function diversity (DFD) might enhance or reduce performance and communication among agents. Furthermore, simulation results also suggest that a third measure is required alongside IFD and DFD capturing the aggregate expertise of the team to comprehensively account for empirical findings.
Tamás Kiss
Apr 22, 2026cs.LG

Generative Flow Networks for Model Adaptation in Digital Twins of Natural Systems

Digital twins of natural systems must remain aligned with physical systems that evolve over time, are only partially observed, and are typically modeled by mechanistic simulators whose parameters cannot be measured directly. In such settings, model adaptation is naturally posed as a simulation-based inference problem. However, sparse and indirect observations often fail to identify a unique and optimal calibration, leaving several simulator parameterizations compatible with the available evidence. This article presents a GFlowNet-based approach to model adaptation for digital twins of natural systems. We formulate adaptation as a generative modeling problem over complete simulator configurations, so that plausible parameterizations can be sampled with probability proportional to a reward derived from agreement between simulated and observed behavior. Using a controlled environment agriculture case study based on a mechanistic tomato model, we show that the learned policy recovers dominant regions of the adaptation landscape, retrieves strong calibration hypotheses, and preserves multiple plausible configurations under uncertainty.
Pascal Archambault, Houari Sahraoui, Eugene Syriani
Apr 22, 2026cs.MA

Trust, Lies, and Long Memories: Emergent Social Dynamics and Reputation in Multi-Round Avalon with LLM Agents

We study emergent social dynamics in LLM agents playing The Resistance: Avalon, a hidden-role deception game. Unlike prior work on single-game performance, our agents play repeated games while retaining memory of previous interactions, including who played which roles and how they behaved, enabling us to study how social dynamics evolve. Across 188 games, two key phenomena emerge. First, reputation dynamics emerge organically when agents retain cross-game memory: agents reference past behavior in statements like "I am wary of repeating last game's mistake of over-trusting early success." These reputations are role-conditional: the same agent is described as "straightforward" when playing good but "subtle" when playing evil, and high-reputation players receive 46% more team inclusions. Second, higher reasoning effort supports more strategic deception: evil players more often pass early missions to build trust before sabotaging later ones, 75% in high-effort games vs 36% in low-effort games. Together, these findings show that repeated interaction with memory gives rise to measurable reputation and deception dynamics among LLM agents.
Suveen Ellawela
Apr 21, 2026cs.MA

TEAM-SimHRA: A Team-Based Simulation Framework for Human Reliability Analysis Using Multi-Agent Large Language Models

Team-level failure in nuclear control rooms arises not from isolated operator error, but from emergent interaction dynamics, delayed diagnosis, suppressed dissent, and authority-driven error propagation, that conventional human reliability analysis methods are structurally unable to model. This study introduces TEAM-SimHRA, a multi-agent large language model simulation framework that reconceptualizes human reliability as an interaction-driven emergent property of control room teams rather than a static individual attribute. Unlike existing approaches that assign fixed error probabilities to predefined tasks, TEAM-SimHRA reproduces collective cognition, role-conditioned authority dynamics, and real-time communication suppression across temporally evolving accident progressions. Validated against the Three Mile Island (1979) and Chernobyl (1986) accidents, the two most extensively documented nuclear team failures , the framework achieves face-validity pass rates of 43.5% and 52.6% respectively, reproducing near-historical decision delay (134.8 vs. 138 min), perfect communication suppression stability, and full authority pressure cascade at historically accurate propagation depth. These results demonstrate that multi-agent simulation can extract quantitative team-level reliability indicators that are inaccessible to traditional methods, opening a viable path toward simulation-based dynamic probabilistic risk assessment for safety-critical sociotechnical systems.
Xingyu Xiao, Jiejuan Tong, Jingang Liang +1
Apr 20, 2026physics.soc-ph

Opinion polarization from compression-based decision making where agents optimize local complexity and global simplicity

Understanding social polarization requires integrating insights from psychology, sociology, and complex systems science. Agent-based modeling provides a natural framework to combine perspectives from different fields and explore how individual cognition shapes collective outcomes. This study introduces a novel agent-based model that integrates two cognitive and social mechanisms: the desire to be unique within a group (optimal distinctiveness theory) and the tendency to simplify complex information (cognitive compression). In the model, virtual agents interact in pairs and decide whether to adopt each other's opinions by balancing two opposing drives: maximizing opinion diversity within their local social group while simplifying the overall opinion landscape, with both evaluated using Shannon entropy. We show that the combination of these mechanisms can reproduce real-world patterns, such as the emergence of distinct heterogeneous opinion clusters. Moreover, unlike many existing models where opinions become fixed once opinion groups form, individuals in our model continue to adjust their opinions after clusters emerge, leading to ongoing variation within and between opinion groups. Computational experiments reveal that polarization emerges when local group sizes are moderate (consistent with Dunbar's number), while smaller groups cause fragmentation and larger ones hinder distinct cluster formation. Higher cognitive compression increases unpredictability, while lower compression produces more consistent group structures. These results demonstrate how simple psychological rules can generate complex, realistic social behavior and advance understanding of polarization in human societies.
Alina Dubovskaya, David J. P. O'Sullivan, Michael Quayle
Apr 19, 2026cs.MA

Dynamics of Cognitive Heterogeneity: Investigating Behavioral Biases in Multi-Stage Supply Chains with LLM-Based Simulation

Modeling coordination among generative agents in complex multi-round decision-making presents a core challenge for AI and operations management. Although behavioral experiments have revealed cognitive biases behind supply chain inefficiencies, traditional methods face scalability and control limitations. We introduce a scalable experimental paradigm using Large Language Models (LLMs) to simulate multi-stage supply chain dynamics. Grounded in a Hierarchical Reasoning Framework, this study specifically analyzes the impact of cognitive heterogeneity on agent interactions. Unlike prior homogeneous settings, we employ DeepSeek and GPT agents to systematically vary reasoning sophistication across supply chain tiers. Through rigorously replicated and statistically validated simulations, we investigate how this cognitive diversity influences collective outcomes. Results indicate that agents exhibit myopic and self-interested behaviors that exacerbate systemic inefficiencies. However, we demonstrate that information sharing effectively mitigates these adverse effects. Our findings extend traditional behavioral methods and offer new insights into the dynamics of AI-enabled organizations. This work underscores both the potential and limitations of LLM-based agents as proxies for human decision-making in complex operational environments.
Jiuyun Jiang, Yuecheng Hong, Bo Yang +4
Apr 18, 2026cs.CL

Auditing Support Strategies in LLMs through Grounded Multi-Turn Social Simulation

When users seek social support from chatbots, they disclose their situation gradually, yet most evaluations of supportive LLMs rely on single-turn, fully specified prompts. We introduce a multi-turn simulation framework that closes this gap. Support-seeking narratives from five Reddit communities are decomposed into ordered fragments and revealed turn by turn to a language model. Each response is coded with the Social Support Behavior Code (SSBC), an established multi-label taxonomy that captures the composition of support, rather than a single quality score. To ask whether support choices track the model's own construal of user distress, we use linear probes on hidden representations to estimate this internal signal without altering the generation context. Across two mid-scale models (Llama-3.1-8B, OLMo-3-7B) and more than 6,200 turns, support composition shifts systematically with estimated distress: teaching declines as estimated distress rises, a finding that replicates across architectures, while increases in affective and esteem-oriented strategies (such as validation) are suggestive but model-specific and rest on noisier annotations. Community context independently shapes behavior, tracking topic and discourse norms rather than demographic categories. These trajectory-level dynamics, invisible to single-turn evaluation, motivate multi-turn auditing frameworks for socially sensitive applications.
Michelle Star, Andrew Aquilina, Yu-Ru Lin
Apr 18, 2026cs.CL

Beyond Static Benchmarks: Synthesizing Harmful Content via Persona-based Simulation for Robust Evaluation

Static benchmarks for harmful content detection face limitations in scalability and diversity, and may also be affected by contamination from web-scale pre-training corpora. To address these issues, we propose a framework for synthesizing harmful content, leveraging persona-guided large language model (LLM) agents. Our approach constructs two-dimensional user personas by integrating demographic identities and topical interests with situational harmful strategies, enabling the simulation of diverse and contextually grounded harmful interactions. We evaluate the framework along three dimensions: harmfulness, challenge level, and diversity. Both human and LLM-based evaluations confirm that our framework achieves a high harmful generation success rate. Experiments across multiple detection systems reveal that our synthetic scenarios are more challenging to detect than those in existing benchmarks. Furthermore, a multi-faceted analysis confirms that our approach achieves linguistic and topical diversity comparable to human-curated datasets, establishing our framework as an effective tool for robust stress-testing of harmful content detection systems.
Huije Lee, Jisu Shin, Hoyun Song +2
Apr 16, 2026cs.LG

Evaluating LLM Simulators as Differentially Private Data Generators

LLM-based simulators offer a promising path for generating complex synthetic data where traditional differentially private (DP) methods struggle with high-dimensional user profiles. But can LLMs faithfully reproduce statistical distributions from DP-protected inputs? We evaluate this using PersonaLedger, an agentic financial simulator, seeded with DP synthetic personas derived from real user statistics. We find that PersonaLedger achieves promising fraud detection utility (AUC 0.70 at epsilon=1) but exhibits significant distribution drift due to systematic LLM biases--learned priors overriding input statistics for temporal and demographic features. These failure modes must be addressed before LLM-based methods can handle the richer user representations where they might otherwise excel.
Nassima M. Bouzid, Dehao Yuan, Nam H. Nguyen +1
Apr 16, 2026cs.HC

CoGrid & the Multi-User Gymnasium: A Framework for Multi-Agent Experimentation

The increasing integration of artificial intelligence (AI) in everyday life brings with it new challenges and questions for regarding how humans interact with autonomous agents. Multi-agent experiments, where humans and AI act together, can offer important opportunities to study social decision making, but there is a lack of accessible tooling available to researchers to run such experiments. We introduce two tools designed to reduce these barriers. The first, CoGrid, is a multi-agent grid-based simulation library with dual NumPy and JAX backends. The second, Multi-User Gymnasium (MUG), translates such simulation environments directly into interactive web-based experiments. MUG supports interactions with arbitrary numbers of humans and AI, utilizing either server-authoritative or peer-to-peer networking with rollback netcode to account for latency. Together, these tools can enable researchers to deploy studies of human-AI interaction, facilitating inquiry into core questions of psychology, cognition, and decision making and their relationship to human-AI interaction. Both tools are open source and available to the broader research community. Documentation and source code is available at {cogrid, multi-user-gymnasium}.readthedocs.io. This paper details the functionality of these tools and presents several case studies to illustrate their utility in human-AI multi-agent experimentation.
Chase McDonald, Cleotilde Gonzalez
Apr 16, 2026cs.AI

CogEvolution: A Human-like Generative Educational Agent to Simulate Student's Cognitive Evolution

Generative Agents, owing to their precise modeling and simulation capabilities of human behavior, have become a pivotal tool in the field of Artificial Intelligence in Education (AIEd) for uncovering complex cognitive processes of learners. However, existing educational agents predominantly rely on static personas to simulate student learning behaviors, neglecting the decisive role of deep cognitive capabilities in learning outcomes during practice interactions. Furthermore, they struggle to characterize the dynamic fluidity of knowledge internalization, transfer, and cognitive state transitions. To overcome this bottleneck, this paper proposes a human-like educational agent capable of simulating student cognitive evolution: CogEvolution. Specifically, we first construct a cognitive depth perceptron based on the Interactive, Constructive, Active, Passive (ICAP) taxonomy from cognitive psychology, achieving precise quantification of learner cognitive engagement. Subsequently, we propose a memory retrieval method based on Item Response Theory (IRT) to simulate the connection and assimilation of new and prior knowledge. Finally, we design a dynamic cognitive update mechanism based on evolutionary algorithms to simulate the real-time integration of student learning behaviors and cognitive evolution processes. Comprehensive evaluations demonstrate that CogEvolution not only significantly outperforms baseline models in behavioral fidelity and learning curve fitting but also uniquely reproduces plausible and robust cognitive evolutionary paths consistent with educational psychology expectations, providing a novel paradigm for constructing highly interpretable educational agents.
Wei Zhang, Yihang Cheng, Zhirong Ye +1
Apr 16, 2026cs.AI

CAMO: An Agentic Framework for Automated Causal Discovery from Micro Behaviors to Macro Emergence in LLM Agent Simulations

LLM-empowered agent simulations are increasingly used to study social emergence, yet the micro-to-macro causal mechanisms behind macro outcomes often remain unclear. This is challenging because emergence arises from intertwined agent interactions and meso-level feedback and nonlinearity, making generative mechanisms hard to disentangle. To this end, we introduce \textbf{\textsc{CAMO}}, an automated \textbf{Ca}usal discovery framework from \textbf{M}icr\textbf{o} behaviors to \textbf{M}acr\textbf{o} Emergence in LLM agent simulations. \textsc{CAMO} converts mechanistic hypotheses into computable factors grounded in simulation records and learns a compact causal representation centered on an emergent target YY. \textsc{CAMO} outputs a computable Markov boundary and a minimal upstream explanatory subgraph, yielding interpretable causal chains and actionable intervention levers. It also uses simulator-internal counterfactual probing to orient ambiguous edges and revise hypotheses when evidence contradicts the current view. Experiments across four emergent settings demonstrate the promise of \textsc{CAMO}.
Xiangning Yu, Yuwei Guo, Yuqi Hou +2
Apr 12, 2026cs.LG

Diversity Without Fidelity: A Solver-Sampler Mismatch in Multi-Agent LLM Negotiation Simulation

Language models are increasingly used to simulate people: survey respondents, negotiators, stakeholders in policy exercises. In that role a model should reproduce how people plausibly behave, hesitating, conceding late, and settling for imperfect deals, rather than playing the best move. We call this the sampler role, in contrast to the solver role of finding the best move, and we test how the reasoning modes providers ship to strengthen models as solvers affect it. Our testbed is multi-party negotiation: five agents bargain over a regulation for fifteen turns, and unresolved issues are decided by an authority. Agents without a structured memory of the negotiation almost never reach agreement, whether reasoning is on or off: 314 of 315 such runs end with the authority deciding. What reasoning changes is how the failure looks. With reasoning enabled, one model family negotiates visibly, with varied moves, concessions in most runs, and a different path every time, yet still ends without agreement in fifteen runs of fifteen. Diversity checks would pass a model whose endings never change. Two further results show the task permits agreement: when agents write their own short running notes on the negotiation, agreement becomes the norm, while the same notes supplied ready-made change nothing; and hand-coded agents following textbook concession strategies agree in most runs under identical rules. Simulation pipelines should therefore vet models as samplers, on the distributions of outcomes they produce. Fidelity as a sampler must be tested on its own: solver strength is no guide to it, and switching on reasoning leaves it where it was.
Sandro Andric
Apr 10, 2026cs.LG

NetForge RL: A Multi-Agent Simulation Environment for Cyber Defense with Durative Actions

Training reinforcement-learning agents for cyber defense requires an environment that reflects the operational setting: noisy, partial observations, several defenders coordinating across a network, and an adaptive adversary realized through self-play. We present NetForge RL, a multi-agent environment for this setting on procedurally generated enterprise and operational-technology (OT) networks. A red agent compromises hosts with partial observability; three zone-split blue agents defend from synthetic SIEM telemetry, Windows/Sysmon event logs encoded into dense embeddings rather than a ground-truth state vector. The environment follows the PettingZoo parallel API with fixed-shape observations and MITRE ATT&CK-mapped actions, ships five scenarios with named difficulty presets and a held-out evaluation split, and replays deterministically under a seed. A JAX backend vectorizes a reduced transition core, reaching 2.5 x 10^5 environment-steps/s at batch 4096 on CPU, as a fast surrogate for training-loop iteration. Alongside the environment we provide reference baselines (scripted, a JAX IPPO trainer, and a self-play tournament), six diagnostic probes that each measure one defensive skill, and an evaluation runner reporting 95% confidence intervals. We describe the reproducibility engineering behind the environment and include a responsible-use statement.
Igor Jankowski
Apr 2, 2026cs.AI

Stabilising Generative Models of Attitude Change

Attitude change - the process by which individuals revise their evaluative stances - has been explained by a set of influential but competing verbal theories. These accounts often function as mechanism sketches: rich in conceptual detail, yet lacking the technical specifications and operational constraints required to run as executable systems. We present a generative actor-based modelling workflow for "rendering" these sketches as runnable actor - environment simulations using the Concordia simulation library. In Concordia, actors operate by predictive pattern completion: an operation on natural language strings that generates a suffix which describes the actor's intended action from a prefix containing memories of their past and observations of the present. We render the theories of cognitive dissonance (Festinger 1957), self-consistency (Aronson 1969), and self-perception (Bem 1972) as distinct decision logics that populate and process the prefix through theory-specific sequences of reasoning steps. We evaluate these implementations across classic psychological experiments. Our implementations generate behavioural patterns consistent with known results from the original empirical literature. However, we find that achieving stable reproduction requires resolving the inherent underdetermination of the verbal accounts and the conflicts between modern linguistic priors and historical experimental assumptions. We document how this manual process of iterative model "stabilisation" surfaces specific operational and socio-ecological dependencies that were largely undocumented in the original verbal accounts. Ultimately, we argue that the manual stabilisation process itself should be regarded as a core part of the methodology functioning to clarify situational and representational commitments needed to generate characteristic effects.
Jayd Matyas, William A. Cunningham, Alexander Sasha Vezhnevets +3
Mar 30, 2026cs.HC

Multimodal Analytics of Cybersecurity Crisis Preparation Exercises: What Predicts Success?

Instructional alignment, the match between intended cognition and enacted activity, is central to effective instruction but hard to operationalize at scale. We examine alignment in cybersecurity simulations using multimodal traces from 23 teams (76 students) across five exercise sessions. Study 1 codes objectives and team emails with Bloom's taxonomy and models the completion of key exercise tasks with generalized linear mixed models. Alignment, defined as the discrepancy between required and enacted Bloom levels, predicts success, whereas the Bloom category alone does not predict success once discrepancy is considered. Study 2 compares predictive feature families using grouped cross-validation and l1-regularized logistic regression. Text embeddings and log features outperform Bloom-only models (AUC0.74 and 0.71 vs. 0.55), and their combination performs best (Test AUC0.80), with Bloom frequencies adding little. Overall, the work offers a measure of alignment for simulations and shows that multimodal traces best forecast performance, while alignment provides interpretable diagnostic insight.
Conrad Borchers, Valdemar Švábenský, Sandesh K. Kafle +2
Mar 21, 2026cs.AI

Subjective-Graph LLM Agents for Simulating Uncertainty in Classroom Social Perception

Social actors do not observe a common social world: each individual forms judgments from a partial and potentially distorted view of the surrounding network. We study whether graph-local evidence and credibility-weighted communication can generate persistent distortions in perceived academic standing, even when agents repeatedly receive objective performance signals. We introduce a data-constrained multi-agent framework in which LLM agents operate through individualized subjective graphs that determine peer visibility, evidence access, and interaction opportunities. Agents exchange uncertainty-annotated assessments, evaluate message credibility, and maintain explicit Gaussian belief states updated through Bayesian fusion. We evaluate the framework on 12 middle-school classrooms comprising 482 students, using questionnaire-derived social information and six consecutive examinations. On the Social-Observed subset (n=419), collective ranking error increases from 0.066 \pm 0.008 to 0.124 \pm 0.009 across six epochs despite repeated exam-based anchoring. Ablations associate individualized visibility and LLM-based trust gating with more stable long-horizon behavior, while constrained retrieval primarily safeguards against global-information leakage. Compared with evaluated DeGroot configurations, the proposed framework achieves lower final ranking error; those DeGroot configurations exhibit near-zero terminal opinion diversity. These findings establish subjective-graph LLM agents as a mechanism-oriented framework for data-constrained simulated social perception. Code is available at https://anonymous.4open.science/r/Rashomonomon-0126.
Jinming Yang, Xinyu Jiang, Xinshan Jiao +1
Mar 19, 2026cs.RO

Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics

Most existing robot simulators prioritize rigid-body dynamics and photorealistic rendering, but largely neglect the thermally and optically complex phenomena that characterize real-world fire environments. For robots envisioned as future firefighters, this limitation hinders both reliable capability evaluation and the generation of representative training data prior to deployment in hazardous scenarios. To address these challenges, we introduce Fire as a Service (FaaS), a novel, asynchronous co-simulation framework that augments existing robot simulators with high-fidelity and computationally efficient fire simulations. Our pipeline enables robots to experience accurate, multi-species thermodynamic heat transfer and visually consistent volumetric smoke without disrupting high-frequency rigid-body control loops. We demonstrate that our framework can be integrated with diverse robot simulators to generate physically accurate fire behavior, benchmark thermal hazards encountered by robotic platforms, and collect realistic multimodal perceptual data. Crucially, its real-time performance supports human-in-the-loop teleoperation, enabling the successful training of reactive, multimodal policies via Behavioral Cloning. By adding fire dynamics to robot simulations, FaaS provides a scalable pathway toward safer, more reliable deployment of robots in fire scenarios.
Anton R. Wagner, Madhan Balaji Rao, Helge Wrede +2
Mar 6, 2026cs.CV

What if? Emulative Simulation with World Models for Situated Reasoning

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Ruiping Liu, Yufan Chen, Yuheng Zhang +8
Feb 17, 2026cs.AI

Mobility-Aware Cache Framework for Scalable LLM-Based Human Mobility Simulation

Simulating large-scale human mobility is fundamental to understanding population movement patterns and supporting real-world geospatial applications such as urban planning, epidemic response, and transportation analysis. Recent works treat large language models (LLMs) as human agents to simulate realistic mobility behaviors using structured reasoning, but their high computational cost limits scalability. To address this, we design a mobility-aware cache framework named MobCache that leverages reconstructible caches to enable efficient large-scale human mobility simulations. It consists of: (1) a reasoning component that encodes each reasoning step as a latent-space embedding and uses a latent-space evaluator to enable the reuse and recombination of reasoning steps; and (2) a decoding component that employs a lightweight decoder trained with mobility law-constrained distillation to translate latent-space reasoning chains into natural language, thereby improving simulation efficiency while maintaining fidelity. Experiments show that MobCache significantly improves efficiency across multiple dimensions while maintaining performance comparable to state-of-the-art LLM-based methods.
Hua Yan, Heng Tan, Yingxue Zhang +1
Feb 17, 2026cs.MA

Bridging Individual and Collective Realism in LLM-Based Human Mobility Simulation via Mobility Scaling-Law Guidance

Geospatial applications such as urban planning, epidemic forecasting, and transportation demand modeling depend on individual mobility data, but such data are costly to collect, uneven in coverage, and privacy-sensitive. Human mobility simulation offers a scalable alternative. A recent line of work treats large language models (LLMs) as human agents, modeling individual cognitive processes to generate realistic trajectories. Yet because each agent is simulated in isolation, these methods provide no population-level coordination mechanism, and the collective regularities of real mobility - how trip distances, visited locations, and flows distribute across a population - fail to emerge. We close this gap with COMPASS, which turns empirical mobility scaling laws into a feedback signal that guides prompt construction. COMPASS starts from coarse, population-level adjustments driven by these scaling laws and progressively refines them into individual prompts, jointly satisfying multiple aggregate objectives while keeping individual trajectories realistic. Across two public datasets, COMPASS outperforms state-of-the-art LLM-based simulators.
Hua Yan, Heng Tan, Yu Yang
Feb 16, 2026cs.HC

MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning

Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability. Using the Human Action Cycle as a design lens, we identify key limitations of biomechanical RL frameworks and develop MyoInteract, a novel framework for fast prototyping of biomechanical HCI tasks. MyoInteract allows designers to setup tasks, user models, and training parameters from an easy-to-use GUI within minutes. It trains and evaluates muscle-actuated simulated users within minutes, reducing training times by up to 98%. A workshop study with 12 interaction designers revealed that MyoInteract allowed novices in biomechanical RL to successfully setup, train, and assess goal-directed user movements within a single session. By transforming biomechanical RL from a days-long expert task into an accessible hour-long workflow, this work significantly lowers barriers to entry and accelerates iteration cycles in HCI biomechanics research.
Ankit Bhattarai, Hannah Selder, Florian Fischer +2
Jan 6, 2026cs.CR

A Hybrid Insider Threat Detection Framework Combining Multi-Agent Simulation, Layered SIEM Correlation, and Theory-of-Mind Reasoning

This paper presents a hybrid insider threat detection framework for enterprise environments, integrating multi-agent simulation, layered SIEM correlation, trust-adaptive thresholds, behavioral and communication forensics, and Theory-of-Mind reasoning. Email is treated not as a control channel but as a coordination and social-engineering evidence stream correlated with authentication, file-access, and privilege events. Four variants are evaluated: Layered SIEM-Core (LSC), Cognitive-Enriched SIEM (CE-SIEM), Evidence-Gated SIEM (EG-SIEM), and EG-SIEM-Enron with Enron-calibrated email forensics. Across ten matched runs with eight malicious insiders, actor-level F1 improves from 0.567 for LSC to 0.774 for CE-SIEM, 0.898 for EG-SIEM, and 0.944 for EG-SIEM-Enron; paired Wilcoxon tests confirm the first three differences after Holm-Bonferroni correction. Evidence gating reduces confirmed false positives from 33.7 per run under LSC and 49.3 under CE-SIEM to 0.2 and 0.0 respectively, a precision gain traded against longer confirmation time. Domain-shift evaluation shows that an Enron-trained email classifier does not transfer to a different operational email domain, although target-domain fine-tuning reaches F1 = 0.974 under grouped template-family evaluation. On CERT r4.2, the evidence-gated logic improves actor-level detection while reducing false positives, outperforming tabular anomaly detectors and a sentence-embedding baseline. Scalability tests to 1000 agents indicate stable detection quality.
Firdous Kausar, Asmah Muallem, Naw Safrin Sattar +1