3D Perception

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in 3D Perception.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in 3D Perception.

50 papers

Latest in 3D Perception

Sep 16, 2026cs.RO

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

Reinforcement learning allows robots to acquire complex skills, but producing policies for geometrically complex manipulation remains difficult. A promising approach is to learn on top of collision-avoidant controllers, such as geometric fabrics. However, these approaches have relied on static, hand-specified representations of the scene. Integrating active, online 3D perception into massively parallel RL training has so far been inaccessible. We introduce a GPU-accelerated method that reconstructs the scene as a collection of surfels across thousands of parallel simulation instances during active rollouts. This lets policies operate over sensor-derived, rather than hand-specified, geometry. On a suite of collision-dense manipulation tasks, our surfel fabrics enable policies to tackle geometrically complex scenes where primitive-based baselines fail, while maintaining sim-to-real transfer. Furthermore, policies learned with a scene-aware fabric are more robust to the introduction of novel geometry at test time, improving collision-free task completion under unseen obstacles from 35% to 61%. We release our reconstruction system, training code and test dataset to spur research in this direction.
Remo Steiner, Vikram Ramasamy, David Tingdahl +7
Sep 3, 2026cs.CV

Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representations

3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets.
Denis M. Akola, David F. Fouhey
Sep 3, 2026cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
Shaohui Liu, Rémi Pautrat, Daniel Barath +3
Sep 1, 2026cs.RO

SG-AMP: Scene-Graph-Guided Active Perception and Semantics-Aware Motion Planning for Pepper Plants

We present SG-AMP, integrating robust depth completion with input-conditioned uncertainty, persistent panoptic mapping, plant scene-graph reasoning, and semantics-aware active view-motion planning. Beyond inspecting uncertain observed regions, the scene graph explicitly hypothesizes unobserved pepper--peduncle attachments and directs close-range sensing toward them. Candidate views are selected according to expected information gain, while class-dependent motion costs distinguish protected peppers, peduncles, and stems from conditionally traversable foliage. On pepper data, the perception network achieves 55.27%55.27\% semantic mIoU, 38.67%38.67\% PQ, and 40.62mm40.62\,\mathrm{mm} depth RMSE, while input-conditioned uncertainty improves NYUv2 NLL from 1.6518-1.6518 to 1.6925-1.6925 and AUSE from 0.01020.0102 to 0.00870.0087.
Rohit Menon, Shiva Rudra Lolla, Niklas Mueller-Goldingen +3
Sep 1, 2026cs.CV

Revisiting Cross-View Completion: Self-Supervised Pre-Training via Reconstruction Error Comparison

Self-supervised pre-training via cross-view completion learns strong features for 3D vision from co-visible regions of image pairs. However, the reference view provides little information for reconstructing non-co-visible patches, implicitly yielding a monocular training signal in these regions. We introduce Gekko, which turns this limitation into a useful signal. The relative improvement of the cross-view reconstruction error over a masked-autoencoder error is a self-supervised proxy for co-visibility: large improvements indicate co-visible regions, negligible ones non-co-visible areas. Gekko is a network, trained from scratch, that jointly performs cross-view completion, masked autoencoding, and per-pixel prediction of this relative improvement, providing an additional binocular signal for all masked regions without any ground-truth 3D annotation. Under identical architectures and training data, Gekko consistently outperforms CroCo on zero-shot correspondence estimation, relative pose estimation, and pointmap regression, with up to 6 times higher accuracy at the strictest relative-pose threshold and a 22% drop in end-point error on ETH3D. The extra channel it learns is itself a strong co-visibility detector on unseen scenes, and Gekko's frozen features outperform released cross-view backbones of comparable or larger size. It can also be trained directly from raw videos with a simple stride-based curriculum, removing the cumbersome 3D preprocessing prior methods require while matching models trained on curated data. Code and pre-trained models are publicly available.
Thibaut Loiseau, Guillaume Bourmaud, Vincent Lepetit
Aug 30, 2026cs.RO

Learning Agile Perceptive Traversal of Sparse 3D Structures for Humanoids

Traversing sparse 3D structures requires humanoid robots to perceive thin, overhanging geometry while executing agile, accurate whole-body motions. We study this problem through monkey-bar traversal, where the robot must jump to the structure, traverse it through sparse bar interactions, and land safely. For this task, we present a reinforcement-learning-based perceptive control system that operates directly on observations from a head-mounted solid-state lidar. To extract task-relevant geometry from the sparse returns, the policy consumes the raw lidar scan through an attention-based encoder with recurrent memory. This policy is obtained by a phase-scheduled teacher- student pipeline that combines privileged experts for jumping up, brachiating, and jumping down. For transfer to hardware, we model lidar noise, battery-voltage sag, and actuator thermal limits, and equip the humanoid with passive hook end-effectors for robust bar interaction. On hardware, the resulting policy completes the full jump-up->brachiation->jump-down sequence in 14 of 15 trials across three bar configurations and reaches brachiation speeds up to 0.5 m/s. Beyond brachiation, the same perception backbone supports a separately trained policy that ducks beneath thin overhead obstacles with 2 cm cross-sections.
Efe Ongan, Chong Zhang, Boyang Sun +3
Aug 27, 2026cs.CV

DINOcular: Self-Supervised Visuospatial Representations

We introduce a self-supervised framework for learning joint visuospatial representations from RGB-D observations. While modern vision foundation models are trained almost exclusively on RGB images, many embodied systems have access to explicit depth sensing, which provides geometric information that monocular inputs cannot recover. Our method integrates depth-derived geometric priors with a visual backbone through inter-patch and intra-patch fusion, enabling the model to encode both appearance and spatial structure efficiently. The resulting representation shows promising improvements on 3D awareness while preserving semantic transfer: it outperforms prior methods of comparable scale on multiple 3D geometry benchmarks, and remains competitive when probed for standard RGB-D semantic segmentation tasks.
Farkhat Almukhamedov, Sami Azirar, Hermann Blum
Aug 13, 2026cs.CV

Geometry-Grounded Unified 3D Perception for Autonomous Driving

Camera-based autonomous driving perception requires a shared representation that preserves metric 3D structure across synchronized multi-camera streams. However, existing image-based frameworks often rely on backbones pretrained for semantic recognition, and introduce 3D geometry through downstream task-specific modules. As a result, their shared representations may fail to preserve explicit metric geometry and consistent 3D scene structure. In this paper, we present a Geometry-grounded Unified 3D Perception (GeoUP) framework that adapts the reconstruction-oriented latent of VGGT to calibrated, streaming multi-camera driving scenes. GeoUP factorizes cross-image interaction into self, temporal, and view attention to capture structurally distinct temporal and cross-view correspondences. It further injects calibration-aware raymap encodings to provide metric scale and camera geometry. The resulting geometry-grounded latent is decoded for metric depth estimation, 3D object detection, and semantic occupancy prediction, corresponding to surface-, instance-, and volume-level readouts of the same 3D scene. Through joint multi-task and multi-dataset training, GeoUP effectively leverages heterogeneous annotations and generalizes across diverse sensor configurations and perception ranges. Extensive experiments on nuScenes, Argoverse 2, Waymo, KITTI, and DDAD demonstrate that GeoUP achieves SOTA performance across detection, occupancy, and depth estimation. These results validate the effectiveness of geometry-grounded representations for unified 3D driving perception.
Longfei Xu, Xiaohui Wang, Zehao Huang +4
Aug 5, 2026eess.IV

Beyond Visibility: Real-Time Surface Accessibility Fields from Sparse LiDAR

Understanding which surfaces in a scene are physically accessible to a given tool is fundamental for robotic interaction, yet 3D perception systems typically stop at geometric reconstruction or visibility estimation. Existing geometric accessibility methods require complete, noise-free meshes and fixed kinematic bases, assumptions that fail for mobile platforms mapping incrementally from live data; visibility estimation cannot account for tool geometry or approach-corridor clearance. We propose the Accessibility Field: a per-point labelling of surface accessibility for a given tool, produced in real time from streaming sparse LiDAR and updated at sensor rate as the platform moves. Running entirely on GPU, our method evaluates each surface point against precomputed geometry kernels representing the tool at a set of rotated approach orientations, checking tool collisions and approach-corridor clearance. A scan-centric Truncated Signed Distance Field integration scheme underpins our system, updating only voxels near each observed return rather than projecting every frustum voxel each frame -- critical for nonrepetitive sensors like the Livox Mid-360, where some bins contain no returns. Our system is tool-agnostic, needs no prior scene model, and runs on workstation and Jetson Orin edge hardware. We evaluate quantitatively on synthetic objects and mature-scale Pinus radiata models, showing visibility alone is insufficient as an accessibility proxy: our method achieves F1=90.8 vs. 69.8 for a Hidden Point Removal baseline on mixed-accessibility geometry, and correctly identifies 56.8% of pine branch surfaces as inaccessible despite being visible from the sensor. To our knowledge, this is the first method to estimate per-point surface accessibility in real time from streaming sparse LiDAR without a prior scene model or fixed base frame -- a capability visibility estimation cannot provide.
Bradley Scott, Sam Schofield, Richard Green
Jul 27, 2026cs.CV

SILICA: Repurposing Diffusion Priors for Joint Glass Segmentation and Depth Estimation

Standard depth sensors systematically fail on transparent surfaces, creating corrupted 3D maps and severe navigation hazards. While specialized hardware sensors can detect glass, they lack modularity and have extensive hardware dependencies. Consequently, learning-based monocular depth estimation has emerged as a compelling alternative. However, domain-specific glass-aware monocular depth estimators struggle with unfamiliar indoor layouts; restricted by the severe scarcity of real-world glass depth annotations, they fail to generalize zero-shot to new settings. This motivates us to explore whether the extensive priors of text-to-image diffusion models can enable generalizable perception of transparent surfaces. We introduce SILICA, a unified pipeline leveraging these priors to jointly predict glass segmentation and glass-aware depth. This mutual information exchange establishes a robust spatial hierarchy, entirely eliminating the need for paired real-world glass depth annotations. Subsequently, we use the predicted segmentation mask to explicitly filter incorrect glass depth points from standard sensors, recovering accurate metric glass depth for downstream 3D mapping and autonomous collision avoidance. Supported by our novel Mirage 18k dataset, extensive experiments demonstrate that SILICA achieves remarkable zero-shot transfer across diverse, unseen environments, outperforming state-of-the-art models by almost 20% and setting a new benchmark for transparent surface perception.
Tarun R, Anuj Verma, Laksh Nanwani +2
Jul 27, 2026cs.CV

MATS: A novel multi-modality multi-task learning framework for 3D perception in autonomous driving

Multi-modality data from different sensors provides rich complementary information for 3D perception, becoming an essential component in reliable autonomous driving systems. Current research typically designs intricate and complex fusion strategies to integrate information from multimodal data on a unified bird's-eye-view (BEV) feature map for the joint learning of multiple perception tasks. However, such a single feature map hardly carries sufficient information to simultaneously meet the requirements of various perception tasks, leading to a very limited perception performance. To mitigate this limitation, this paper proposes MATS, a novel multi-modality multi-task learning approach with modality-adaptive BEV fusion and task-specific Mixture-of-Experts (MoE) for 3D perception. Specifically, a simple modality-adaptive BEV fusion module is designed to adaptively recalibrate the BEV features by modeling the global cross-modality dependencies, generating diverse BEV feature maps for various perception tasks. For joint multi-task learning, this paper proposes a task-specific MoE module to decouple the tasks and enable the network to automatically choose the appropriate BEV feature candidates for each specific task. To validate the effectiveness of the proposed approach, we conduct extensive experiments on the large-scale benchmark nuScenes. With the camera- and LiDAR-modality input data, the proposed approach outperforms the state-of-the-art (SOTA) by a significant margin. Furthermore, the experimental results on the single tasks show that the proposed approach significantly outperforms the baselines. The code and trained models will be available upon publication.
Junchen Huo, Wanming Hao, Song Wang +3
Jul 11, 2026cs.CV

FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness

Bird's-eye-view (BEV) perception is a core component of camera-based 3D understanding in autonomous driving, where view transformation (VT) maps multi-camera image features into a unified BEV representation. Sampling-based view transformation (Sampling-VT) is attractive because it supports dense and continuous BEV aggregation for high-resolution and long-range perception. Its deployment bottleneck, however, is systems-level: standard tensorized implementations of Sampling-VT -- which we refer to as Tensorized Sampling-VT -- explicitly materialize large height-dependent intermediate tensors, causing memory and latency costs that scale poorly with vertical resolution and the number of cameras. We revisit Tensorized Sampling-VT from an operator-execution perspective and show that it follows a gather-reduction pattern: each BEV query independently accumulates contributions across cameras and height bins, enabling thread-local accumulation with on-the-fly recomputation that eliminates the need to materialize height- and camera-dependent intermediates. Based on this insight, we propose FlashBEV, a fully fused and IO-aware execution strategy mathematically equivalent to Tensorized Sampling-VT (same operator output) while substantially reducing global memory traffic and kernel-launch overhead. Experiments show that FlashBEV achieves more than an order of magnitude lower peak GPU memory and significant inference-latency speedups, with memory effectively independent of the number of height bins, reducing the operator's peak memory to O(BCXY) (output only). This unlocks higher BEV range/resolution and vertical discretization within fixed deployment budgets on memory-constrained devices. Our contribution is an execution redesign -- same math, different execution -- that removes a key scalability barrier for deployment-ready Sampling-VT. Code available at https://github.com/yokosyun/FlashBEV
Shunsuke Yokokawa, Hironori Kasahara
Jul 10, 2026cs.CV

UniPose9D: Universal Category-Agnostic Object Pose Estimation

Object pose estimation is a fundamental problem in 3D vision. Although recent state-of-the-art approaches achieve strong performance, they often overfit to existing benchmarks and exhibit limited generalization to novel categories and unseen scenes. We propose UniPose9D, a category-agnostic foundation model for 9D object pose estimation: given an instance mask/ROI and either an RGB-D observation or an RGB image with predicted depth, the model estimates rotation, translation, and metric size without category labels, CAD models, mean-shape priors, or reference views. Specifically, UniPose9D samples point pairs from the observed object geometry and uses DINOv2 and PointNet features to predict NOCS coordinates for each pair. To improve accuracy, we introduce a point-pair-based RANSAC N-hop Kabsch--Umeyama algorithm with an adaptive threshold. We further employ flow matching to address symmetric ambiguities and construct a large-scale training set by curating and aligning pose annotations from existing public datasets. Experiments across six datasets show that a single unified model can match or surpass specialist methods while generalizing to unseen objects and in-the-wild scenarios. Our code and model are available on https://github.com/qq456cvb/UniPose9D.
Yang You, Yi Du, Cole Harrison +1
Jul 4, 2026cs.CV

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-quality geometric surfaces from sparse views remains a challenge, due to the limited geometry clues and the discreteness of Gaussians. In this paper, we propose a novel 3DGS-based method for high-fidelity surface reconstruction from sparse views. Our key insight is to introduce a normal-guided depth propagation approach, which can extend depth information from high-confidence regions to constrain the depth in low-confidence areas. Additionally, we propose an abnormal depth edge-aware regularization to address depth discontinuities caused by the discreteness of Gaussians. Extensive experiments on DTU and Tanks-and-Temples datasets demonstrate that our method outperforms the state-of-the-art methods in sparse view surface reconstruction. Project page: https://hanl2010.github.io/DP-GS.
Liang Han, Bangcai Wei, Junsheng Zhou +2
Jul 3, 2026cs.RO

ROBOCYCLE: Autonomous Dual-Arm Robotic Manipulation and Coordination for Recycling Applications

As urban waste volumes escalate and labor shortages intensify, automated waste sorting systems are becoming a necessity. However, current robotic solutions often struggle with the 3D perception and manipulation of transparent, deformable, or cluttered objects. This work introduces ROBOCYCLE, an autonomous dual-arm robotic recycling platform designed to meet the recycling standards of the Tokyo metropolitan area. Our approach integrates multi-view RGB-D perception, transformer-based instance segmentation using RF-DETR, and 6-DoF grasp planning via the Anygrasp SDK. By processing segmentated point clouds, the system generates robust candidate poses for irregular and deformable waste. The system achieved a 90.3% grasp success rate and 84.3% overall task success rate, effectively performing complex coordinated tasks such as unscrewing PET bottle caps. The proposed platform offers a scalable solution for autonomous waste management in real-world human environments.
Rubén de J. Hilario-Cruz, Jesus A. García-González, Enrique Coronado +1
Jun 30, 2026cs.CV

Horizon3D: Sparse Radar-Camera Fusion for Long-Range 3D Perception in Autonomous Driving

Long-range 3D object detection is critical for safe autonomous driving at highway speeds, yet existing radar-camera fusion methods remain limited at extended ranges. BEV-based methods capture scene-level context but incur rapidly growing computation and often lose fine-grained object detail, while query-based methods are efficient but provide limited scene-level context. Temporal fusion further requires both multi-frame accumulation for sparse distant observations and object-level motion modeling for fast-moving objects. We propose Horizon3D, a sparse radar-camera fusion framework for long-range 3D object detection that combines Gaussian primitives with sparse BEV features. Horizon3D initializes Gaussian primitives at radar- and camera-estimated object keypoints using Keypoint-Guided Gaussian Initialization, refines them through Object-Centric Sparse Fusion, and splats them onto the BEV plane to fuse object-level detail with sparse radar BEV context. It further introduces Dual-Path Temporal Fusion, which aggregates temporal cues through a BEV path for scene-level accumulation and a Gaussian path for object-level motion propagation. Experiments on TruckScenes show that Horizon3D achieves state-of-the-art radar-camera 3D detection performance. On the validation set, it outperforms the previous best method by +3.0 NDS and +1.6 mAP while maintaining competitive inference speed.
Geonho Bang, Geunju Baek, Dongyoung Lee +2
Jun 28, 2026cs.CV

Double-Helix Active Geometry: LiDAR-Anchored Multi-View Depth with Selective Abstention

Consumer depth sensors such as the LiDAR scanner on recent iPhones provide metric range, but their useful range is short and their returns are sparse. We present DH-Active, a lightweight, training-free geometry back-end that treats the sensor as a metric ruler rather than the sole source of depth. Near-field returns anchor the metric relative pose of two views through PnP; visually trackable samples without a valid depth return are then triangulated under that pose. A parallax/reprojection gate abstains wherever the geometry is ill-conditioned, leaving an explicit hole and a selective score instead of forcing an estimate. The measured core front end, including spiral sampling, sparse back-projection, and hole taxonomy but excluding preprocessing and multi-view recovery, runs at 1.11 ms median latency on CPU (OpenCV using 14 threads), about 38 times faster than a DINOv2-L visual branch on GPU in our timing setup. Across two iPhone captures and the public TUM RGB-D and ARKitScenes benchmarks, held-out depth is recovered at 1.4 to 6.7 percent median relative error. In a controlled ARKitScenes protocol that uses only returns within 2 m to set scale and an independent laser scan as ground truth, DH-Active achieves 64.2 percent scene-median coverage of evaluable far-field candidates at 13.4 percent scene-median relative error; direct triangulation from the device trajectory is not usable. We also report the alternatives that failed in our tests: single-frame defocus, classical focus-stack depth, defocus-LiDAR fusion, point-to-point ICP over a good visual-inertial track, and attention-to-holes resampling. A 1.26 B learned model remains more accurate after oracle scale alignment. The contribution here is narrower: metric sparse depth, explicit abstention, zero learned parameters, and near-millisecond CPU cost.
Jinwen Wen
Jun 25, 2026cs.CV

Perceptual 3D Simulation With Physical World Modeling

Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh +2
Jun 22, 2026cs.RO

A Vendor-Agnostic LiDAR Data Conversion System with Multi-Signal Detection and Multi-Format Output

LiDAR (Light Detection and Ranging) sensors capture the surrounding environment as dense 3D point clouds by measuring the time-of-flight of emitted laser pulses, making them foundational across autonomous vehicles, robotics, and large-scale mapping. PCAP (Packet Capture) files from these sensors are the starting point of most 3D perception pipelines, yet internal packet structures, UDP (User Datagram Protocol) port conventions and encoding schemes differ enough across manufacturers that no single tool reads them all. Ouster, Velodyne, Hesai, and Livox each require their own SDK (Software Development Kit), their own environment setup, and their own conversion workflow. Supporting all four means maintaining four disconnected pipelines with no shared infrastructure. The pipeline described here takes a raw PCAP as input and handles vendor identification automatically, scoring six independent file characteristics through a weighted multi-signal approach to determine the source sensor. C++ SDKs handle Ouster and Velodyne, while Hesai and Livox rely on Python-based dpkt parsing where no open source SDK exists. From there, a single command writes output to any of five industry-standard formats. We tested on real outdoor captures. Ouster peaks at 2.08M points per second, Velodyne at 1.47M, both running through native C++ packet decoding. Hesai and Livox land at 110K and 150K respectively, where Python-layer parsing introduces overhead that compounds under sustained load. The 8-10x gap held consistently across runs. Tested on a consumer-grade i3 with 8GB RAM, no vendor configuration required
Param Patel, Jay Dave, Pratyush Chakraborty
Jun 20, 2026cs.CV

Dual-Stream EEG Decoding for 3D Visual Perception

This paper explores a novel brain decoding model for 3D shape perception through a dual pathway architecture mirroring biological vision. Our bio-inspired approach implements separate decoding modules for object identity and spatial orientation, inspired by ventral and dorsal pathways, during continuous rotations. We employ circular regression for angle prediction and develop EEG-conditioned multiview diffusion for 3D reconstruction. Our approach successfully decodes both object identity and spatial orientation from EEG signals and enables 3D reconstruction from neural activity, with interpretability analyses revealing temporally structured involvement of ventral, dorsal, and motor-related channels rather than a static ventral dominance in supporting object and angle decoding.
Ninon Lizé Masclef, Taisija Demcenko, Antonella Catanzaro +1
Jun 19, 2026cs.CV

WildBox: A Dataset and Benchmark for Aerial Monocular 3D Detection of African Savanna Wildlife

We introduce WildBox, a dataset and benchmark for monocular 3D detection of wildlife from drone video, comprising 237,505 3D bounding box annotations across seven African savanna species grouped into six benchmark classes. Annotations follow a KITTI/Omni3D-compatible format in a per-segment scale-normalised camera frame, with instance identities maintained across each segment. We evaluate two open-vocabulary monocular 3D architectures, OVMono3D-LIFT and DetAny3D, under zero-shot, ground-truth 2D box prompt, and supervised fine-tuning protocols. Open-vocabulary 2D foundation models provide usable zero-shot wildlife localisation (50.55 AP@50), but zero-shot 3D detection collapses to 0.00 AP across both architectures and every 2D-input condition tested, including ground-truth 2D box prompts, thus isolating the failure to the 3D stage. Fine-tuning on WildBox recovers performance to 8.68 +/- 0.47 AP-BEV@0.50 and 13.17 +/- 0.69 AP3D macro. Depth contributes 84% of normalised Hausdorff distance after fine-tuning and over 99% in zero-shot, identifying monocular aerial depth as the dominant open problem in this regime. A coarse-to-fine curriculum, i.e. pretraining on a merged zebra class before fine-tuning on the Grevy's/plains split, improves macro 3D performance with less total compute, with the largest gains on the two zebra subclasses. WildBox is released with video-level splits, evaluation code, and baseline checkpoints to enable progress in 3D wildlife perception from drone video.
Vandita Shukla, Kilian Meier, Lucie Laporte-Devylder +6
Jun 16, 2026cs.CV

SP-TransientBench: A Real-Captured Single Photon Perception Benchmark

Single-photon LiDAR (SPL) based on single-photon avalanche diode (SPAD) sensing enables time-resolved photon measurements with extreme sensitivity, offering unique potential for active 3D perception in photon-starved scenarios.However, real-world single photon perception remains fundamentally challenging due to unique measurement noise and complex multi-return transient phenomena, which jointly complicate geometric reconstruction and semantic scene understanding. Despite growing interest in SPAD-based sensing, existing studies are largely limited to simulated data or small-scale controlled captures. As a result, systematic evaluation of real-world single photon perception across depth estimation, multi-view reconstruction, and 3D semantic understanding remains underexplored. To bridge this gap, we introduce SP-TransientBench (STB), a real-captured multi-task benchmark for single photon perception. SP-TransientBenc comprises 10 diverse scenes and 10,297 views captured using a solid-state single-photon LiDAR at 256×192256\times192 resolution. Each view provides full time-of-flight histograms with multi-return behavior,standardized metadata, and calibrated camera poses for multi-view evaluation. We further provide 13-class 3D semantic annotations for selected scenes. By providing dedicated data splits and evaluation protocols for each task, STB enables consistent and reproducible benchmarking of real-world single photon perception across multiple 3D vision problems. The dataset and code will be released upon acceptance.
Hongzhou Dong, Zili Zhang, Ziting Wen +12
Jun 11, 2026cs.CV

Visual Place Recognition in Forests with Depth-Aware Distillation

Visual place recognition in natural forest environments remains challenging due to repetitive vegetation, weak structural cues, and significant appearance variation across traversals. To address this limitation, this paper proposes a lightweight depth-aware distillation framework that injects geometric cues into a DINOv2-based place recognition model, while maintaining its pre-trained descriptor space. Evaluated on the recent WildCross benchmark, the proposed approach yields gains over an appearance-only counterpart, providing robustness to appearance variations. These results demonstrate the importance of depth as a strong complementary modality for place recognition in natural environments and identify depth-aware distillation as a promising direction for more robust forest perception.
Walter Nedov, Saimunur Rahman, Kavindie Katuwandeniya +3
Jun 10, 2026cs.LG

Fourier Features Let Agents Learn High Precision Policies with Imitation Learning

High-precision robotic manipulation requires fine-grained spatial reasoning that is often difficult to achieve with RGB-only policies due to depth ambiguity and perspective scale issues. Policies that leverage 3D information directly, such as those based on point clouds, offer a stronger geometric prior over purely image-based ones, yet their performance remains highly task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to map point clouds from Cartesian space into high-dimensional Fourier space, effectively equipping the point cloud encoder with direct access to high-frequency features. We experimentally validate the use of Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks and on a real robot setup. Despite their simplicity, we find that Fourier features provide significant benefits across diverse encoder architectures and benchmarks and are robust across hyperparameters. Our results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. We provide source code and videos on our project page: https://fourier-il.github.io/fourier-il
Balázs Gyenes, Emiliyan Gospodinov, Jan Frieling +5
Jun 7, 2026cs.CV

Distortion-Aware PETR for BEV Object Detection with Mixed Pinhole-Fisheye Cameras

Fisheye cameras are widely deployed in autonomous driving perception suites for their low cost and full-coverage field of view (FOV), yet their potential remains underleveraged in 3D object detection. Severe radial distortion challenges most BEV detectors by violating the fundamental assumption of uniform sampling. To bridge this gap, we propose Distortion-Aware PETR (DAPETR), a projection-free detector tailored for mixed pinhole-fisheye camera setups. DAPETR incorporates two key learned-adaptive modules: a unified distortion-aware positional embedding that harmonizes positional encodings for image representations with fisheye geometry, and a bidirectional feature-geometry co-modulation module that mutually adapts image features and 3D positional embeddings. In our experiments on a converted KITTI-360 benchmark, we systematically compare our learned adaptive approach against PETR in polar coordinates (PolarPETR). We find that while both methods improve over the baseline, our learned modules achieve superior performance. Crucially, we uncover a negative interaction when combining both strategies, revealing that learned adaptation and explicit geometric reparameterization can conflict. Our final DAPETR model significantly advances the research and benchmark for fisheye BEV detection, providing critical insights into effective distortion-aware 3D perception design other than image rectification.
Xiangzhong Liu
Jun 2, 2026cs.CV

A Cookbook of 3D Vision: Data, Learning Paradigms, and Application

3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map. We begin by analysing the principal structural representations of 3D data--point clouds, meshes, voxels, and 3D Gaussians--along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity and toward multimodal geometric grounding.
Hongyang Du, Zongxia Li, Dawei Liu +8
Jun 2, 2026cs.CV

From 3D Perception to Safety Reasoning: A Graph-Based Framework for Real-Time Underground Mine Monitoring

Underground coal mining requires personnel and heavy equipment to operate within shared, confined, and poorly illuminated spaces where hazards such as equipment proximity violations, structural instabilities, and occluded blind spots are difficult to anticipate. Conventional monitoring systems, including fixed cameras and rule-based proximity alerts, can detect predefined events but lack the 3D scene understanding and contextual memory needed to identify complex or evolving hazards. This paper presents a continuous monitoring framework that converts colourised 3D point clouds into structured and traceable safety reasoning outputs. The framework combines 3D semantic perception, uncertainty-based anomaly detection, rule-based hazard checks, on-device LLM reasoning, and GraphRAG -based memory analysis to identify immediate hazards and interpret longer-term safety patterns. Scene and temporal graphs serve as the explicit knowledge structure, linking perception outputs across reasoning stages. To overcome the scarcity of labeled underground data, real roadway scans, controlled object placement, and high-fidelity longwall simulation were combined to generate diverse hazard scenarios, while self-supervised pretraining improved segmentation from limited annotations. The perception model achieved 92.7% accuracy at 30 FPS with low memory usage. Across 115 hazard scenarios, rule-based checks achieved 57% coverage, increasing to 76% with contextual LLM reasoning and 93% with memory-based reasoning using historical records. Qualitative results show uncertainty-derived anomaly signals support the interpretation of out-of-distribution hazards beyond predefined classes. Overall, graph-based knowledge representation combined with 3D perception and layered safety reasoning provides a practical foundation for intelligent decision support in underground mine monitoring.
Pasindu Ranasinghe, Simit Raval, Dibyayan Patra +2
May 29, 2026cs.CV

QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer

Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT. Our approach starts from the observation that transformer blocks within VGGT exhibit heterogeneous sensitivity to quantization. We thus analyze per-block quantization sensitivity and propose a selective mixed-precision strategy that allocates higher precision to the most fragile transformer blocks. To address the amplification of quantization error caused by high-variance camera and register tokens, we further introduce token filtering with camera information compensation, which removes these outliers from activation calibration and restores their geometric cues using a PCA-derived global compensation token. Finally, we develop a task-aware scale search mechanism that evaluates candidate quantization scales not only through layer reconstruction but also through multi-head supervision and cross-head geometric consistency among camera poses, depth maps, and point maps. Extensive experiments on multiple geometry perception benchmarks demonstrate that QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 3\sim4.9×\times memory reduction and up to 2.8×\times real hardware speedup over FP32. Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.
Zhizhen Pan, Hesong Wang, Huan Wang
May 28, 2026cs.RO

CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

Outdoor robot teams need a shared dense map despite limited overlap, independent reference frames, and uncertain monocular scale. Collaborative dense SLAM systems typically resolve this with depth sensors, which add payload, power, and calibration cost. We present CoMo3R-SLAM, a collaborative monocular dense SLAM system that places learned feed-forward 3D reconstruction priors at the center of the multi-agent problem: their dense pointmaps anchor scale across agents and supply correspondences strong enough to verify inter-agent links geometrically. Each agent tracks and fuses its own keyframes from a single RGB stream, while a coordinator retrieves cross-agent keyframes over the prior's encoder features, verifies them by bidirectional dense pointmap matching, synchronizes the independent similarity gauges in closed form, and refines every keyframe in one unified multi-agent sim(3) graph. Finally, a pose-depth alternation over geometry-aware segments lets inter-agent observations constrain dense structure as well as trajectories. Requiring neither measured depth nor supplied intrinsics, CoMo3R-SLAM attains the lowest trajectory error on three of four Tanks and Temples scenes, and competitive accuracy on Waymo driving sequences, while running at approximately 6-8 FPS on RTX 3080 Ti. A long-horizon traversal, independently captured day and night streams, and teams of up to four agents further map its operating range.
Zhihao Cao, Qi Shao, Shuhao Zhai +4
May 28, 2026cs.CV

xModel-KD: Cross-modal Knowledge Distillation for 3D Scene Perception using LiDAR

Point cloud segmentation is a fundamental task in 3D scene understanding. Its progress is constrained by the high cost and time required for dense 3D annotations, making labeled samples difficult to obtain. Beyond annotation scarcity, different sensing modalities face inherent limitations. 2D images provide rich texture and appearance cues, yet they lack explicit depth and geometric structure. In contrast, 3D point clouds capture accurate spatial geometry but are sparse and contain no texture information. As a result, relying on a single modality restricts the richness of learned representations and weakens generalization. Although recent multi-modal methods that combine 3D point clouds with 2D images have demonstrated strong performance in tasks such as classification and retrieval, they typically depend on large-scale labeled datasets and have not been fully exploited for data-efficient dense prediction. To address these limitations, we propose a novel cross-modal knowledge distillation framework, xModel-KD, for 3D point cloud segmentation. Our method exploits the complementary strengths of 2D texture and 3D geometry by learning unified per-point representations through cross-modal alignment. Specifically, we design a cross-modal fusion encoder trained with a contrastive objective that enforces feature consistency between corresponding 2D and 3D representations across multiple views. By integrating powerful pre-trained backbones with a targeted fusion strategy, the proposed framework effectively transfers appearance cues from images to geometry-aware point features. Experimental results show that cross-modal fusion achieves a 2% absolute improvement in mIoU over a LiDAR-only baseline, demonstrating the benefit of leveraging complementary multi-modal information for scalable and annotation-efficient 3D scene understanding.
Thenukan Pathmanathan, Kanchan Keisham, Thangarajah Akilan
May 28, 2026cs.CV

ESAM++: Efficient Online 3D Perception on the Edge

Online 3D scene perception in real time is essential for robotics, AR/VR, and autonomous systems, particularly in edge computing scenarios where computational resources are limited and privacy is crucial. Recent state-of-the-art methods like EmbodiedSAM (ESAM) demonstrate the promise of online 3D perception by leveraging the Segment Anything Model (SAM) for real-time, fine-grained, and generalized 3D instance segmentation. However, ESAM still relies on a computationally expensive 3D sparse UNet for point cloud feature extraction, which accounts for the majority of the 3D inference time, hindering its practicality on resource-constrained devices. In this paper, we propose ESAM++, a lightweight and scalable alternative for online 3D scene perception tailored to edge devices without GPU acceleration. Our method introduces a 3D Sparse Feature Pyramid Network (SFPN) that efficiently captures multi-scale geometric features from streaming 3D point clouds while significantly reducing computational overhead and model size. We evaluate our approach on four challenging segmentation benchmarks, namely ScanNet, ScanNet200, SceneNN, and 3RScan, demonstrating that our model achieves competitive accuracy with up to 3 times faster inference with a 2 times smaller model size compared to ESAM, enabling practical deployment on edge devices.
Qin Liu, Lavisha Aggarwal, Saptarashmi Bandyopadhyay +4
May 25, 2026cs.CV

Dual-Pathway Geometry-Aware MLLM for Spatial Intelligence

Spatial understanding of the physical world from 2D visual inputs hinges on two complementary forms of geometric knowledge: holistic 3D structural perception and fine-grained metric scale estimation. Existing multimodal large language models (MLLMs) typically address only one facet, ingesting either depth maps or point clouds as additional model inputs, which incurs substantial computational overhead and inherits the generalization limitations of upstream prediction models. We propose GAMSI, a dual-pathway Geometry-Aware MLLM for Spatial Intelligence that takes only RGB images as input while internalizing both forms of geometric prior within a unified autoregressive backbone. Specifically, we introduce Metric-Structure Decoupled Queries (MSDQ) which employ two groups of learnable queries to respectively extract dense metric signals and sparse structural cues from the shared visual context, with a task-decoupled attention mask further preventing the two pathways from contaminating each other. Building on this, an Expert-Guided Visual Grounding (EVG) module projects the aggregated cues back to frame-level visual features and aligns them with vision foundation models, which serve purely as training-time supervision, rather than as model inputs. We further build a multi-task spatial instruction-tuning dataset (MTS) comprising 152{,}776 samples spanning 13 task types and three visual modalities, consolidated from six public datasets. Trained with a two-stage curriculum, GAMSI achieves state-of-the-art performance on seven spatial intelligence benchmarks.
Yufei Zheng, Xuhan Zhu, Zide Liu +9
May 19, 2026cs.RO

Conflict-Aware Active Perception and Control in 3D Gaussian Splatting Fields via Control Barrier Functions

Active perception in uncertain environments requires robots to navigate safely while acquiring informative observations to reduce map uncertainty. These objectives inherently conflict, as informative viewpoints often lie near uncertain regions with higher collision risk. To address this challenge, we develop a conflict-aware active perception and control framework for robotic systems operating in environments represented by 3D Gaussian Splatting (3DGS). Safety is enforced using a Control Barrier Function (CBF) derived from an Average Value-at-Risk AV@R collision-risk metric that accounts for geometric uncertainty and guarantees forward invariance of a safe set. To improve perception, we propose a risk-aware Expected Information Gain (EIG) formulation for selecting the next-best-view and introduce perception barrier functions that align the camera orientation with the local information-ascent direction. To obtain a tractable formulation for these conflicting safety and perception objectives, we propose a unified safety-critical, perception-aware quadratic program that enforces safety as a hard constraint while relaxing perception constraints through slack variables. Simulation results demonstrate that the proposed method improves both safety and information acquisition compared to existing 3DGS-based approaches.
Amirhossein Mollaei Khass, Athanasios Cosse, Vivek Pandey +1
May 17, 2026eess.SY

Distributed 3D Leader-Follower Formation Control with Field-of-View Safety via Control Barrier Functions

This letter proposes a distributed 3D leader-follower formation (3D-LFF) control framework for multi-UAV systems that achieves formation tracking while enforcing perception safety constraints. Maintaining safe, vision-based 3D-LFF is challenging because onboard cameras impose strict Field-of-View (FOV) limitations, and demanding formation commands can drive the leader outside the follower's camera frustum, resulting in loss of visibility. To address this issue, we develop a perception-aware safe control architecture that guarantees visibility by construction. First, we derive a relative kinematic model in a line-of-sight coordinate representation and design a distributed 3D-LFF tracking controller using only locally available relative states. Next, we embed the nominal formation controller within a Control Barrier Function-based Quadratic Program (CBF-QP) safety filter that minimally modifies the commanded velocities to maintain the leader inside the follower's camera frustum while preserving formation tracking whenever feasible. Gazebo simulations and Crazyflie hardware experiments validate the proposed approach, demonstrating accurate formation tracking and effective FOV enforcement, including scenarios in which the nominal desired formation conflicts with visibility constraints.
Immanuel R. Santjoko, Richie R. Suganda, Miao Pan +1
May 17, 2026cs.CV

Monocular Depth Perception Enhancement Based on Joint Shading/Contrast Model and Motion Parallax (JSM)

Stereoscopic 3D displays adopt a binocular depth cue to provide depth perception. However, users should be equipped with expensive special devices to appreciate depth perception based on the binocular depth cues. Also, visual fatigue induced by the stereoscopic display is still a challenging open problem. In order to overcome this limitation, this paper proposes a novel framework, JSM, to enhance monocular depth perception, significantly improving both depth volume perception and depth range perception. The proposed framework can not only provide an enhanced depth perception on any conventional 2D display devices, but also it can be applicable to the 3D display devices since it is complementary to binocular depth cues. The qualitative evaluation, ablation study, and subjective user evaluation proved the advantages and practicability of the proposed framework.
Seungchul Ryu, Hyunjin Yoo, Tara Akhavan
May 14, 2026cs.CV

From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time tt and View 2 at time t+δt+δ), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance. The source code for this work is available at: https://github.com/lingli1724/DenseWarper-ICLR2026
Ling Li, Changjie Chen, Yuyan Wang +4
May 11, 2026cs.CV

GemDepth: Geometry-Embedded Features for 3D-Consistent Video Depth

Video depth estimation extends monocular prediction into the temporal domain to ensure coherence. However, existing methods often suffer from spatial blurring in fine-detail regions and temporal inconsistencies. We argue that current approaches, which primarily rely on temporal smoothing via Transformers, struggle to maintain strict 3D geometric consistency-particularly under rotations or drastic view changes. To address this, we propose GemDepth, a framework built on the insight that an explicit awareness of camera motion and global 3D structure is a prerequisite for 3D consistency. Distinctively, GemDepth introduces a Geometry-Embedding Module (GEM) that predicts inter-frame camera poses to generate implicit geometric embeddings. This injection of motion priors equips the network with intrinsic 3D perception and alignment capabilities. Guided by these geometric cues, our Alternating Spatio-Temporal Transformer (ASTT) captures latent point-level correspondences to simultaneously enhance spatial precision for sharp details and enforce rigorous temporal consistency. Furthermore, GemDepth employs a data-efficient training strategy, effectively bridging the gap between high efficiency and robust geometric consistency. As shown in Fig.2, comprehensive evaluations demonstrate that GemDepth achieves state-of-the-art performance across multiple datasets, particularly in complex dynamic scenarios. The code is publicly available at: https://github.com/Yuecheng919/GemDepth.
Yuecheng Liu, Junda Cheng, Longliang Liu +4
May 8, 2026cs.CV

Mind the Gap: Geometrically Accurate Generative Reconstruction from Disjoint Views

3D vision systems are fundamentally constrained by their reliance on visual overlap: reconstruction methods require it for geometric alignment, while generative models use it to enforce multi-view consistency. This limitation is particularly acute in real-world scenarios such as distributed swarm robotics or crowd-sourced data collection, where capturing overlapping perspectives, both in terms of spatial and appearance overlap, is often impossible. We introduce Generative Reconstruction from Disjoint Views as a new paradigm, establish a comprehensive dataset, and propose specialized evaluation metrics for zero-overlap scenarios. Our benchmarking demonstrates that existing state-of-the-art methods fail catastrophically on this task, producing disconnected geometries or semantically incoherent reconstructions. To address these limitations, we propose GLADOS, a general, modular framework that operates through three stages: (1) Generative Bridging, where foundation models synthesize intermediate perspectives to connect disjoint inputs; (2) Robust Coarse 3D Reconstruction, that establish coarse geometric scaffold via global alignment which absorbs local contradictions from generative process; and (3) Iterative Context Expansion and Consistency Optimization to fill missing regions and unify the reconstruction. As an architectureagnostic framework, GLADOS enables seamless integration of future advances in generation, reconstruction, and inpainting. The source code is available at: https://github.com/gwilczynski95/GLADOS.
Grzegorz Wilczynski, Mikołaj Zielinski, Bartosz Świrta +2
May 6, 2026cs.RO

ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation

Current Vision-Language-Action (VLA) models primarily focus on mapping 2D observations to actions, but exhibit notable limitations in spatiotemporal perception and reasoning: 1) spatial representations often rely on additional sensors, introducing substantial computational overhead; 2) visual reasoning is typically limited to future-frame prediction, lacking alignment with the instruction-grounded scene and thus compromising spatiotemporal consistency. To address these challenges, we propose ConsisVLA-4D, a unified and efficient framework that enhances spatiotemporal consistency in 3D perception and 4D reasoning. Specifically, we design: 1) CV-Aligner, which ensures cross-view object semantic consistency by filtering instruction-relevant regions and aligning object identities across multiple viewpoints; 2) CO-Fuser, which guarantees cross-object spatial geometric consistency by eliminating spatial relation ambiguities between objects across views using compact latent representations. Building upon these, we introduce 3) CS-Thinker to achieve cross-scene spatiotemporal consistency as actions unfold. It learns implicit knowledge of local dynamics from object-semantic tokens of CV-Aligner and global depth from geometric tokens of CO-Fuser, thereby enhancing efficient visual reasoning under scene variations. Extensive experiments demonstrate that, benefiting from its efficient spatiotemporal consistency design, ConsisVLA-4D achieves 21.6% and 41.5% performance improvements, along with 2.3-fold and 2.4-fold inference speedups compared to OpenVLA on the LIBERO benchmark and real-world platforms, respectively.ConsisVLA-4D is open-sourced and publicly available at
Wei Li, Jizhihui Liu, Li Yixing +3
May 1, 2026cs.CV

Modeling Subjective Urban Perception with Human Gaze

Urban perception describes how people subjectively evaluate urban environments, shaping how cities are experienced and understood. Existing computational approaches primarily model urban perception directly from street view images, but largely ignore the human perceptual process through which such judgments are formed. In this paper, we introduce Place Pulse-Gaze, an urban perception dataset that augments street view images with synchronized eye-tracking recordings and individual perception labels. Based on this dataset, we propose a Gaze-Guided Urban Perception Framework to study how gaze behavior contributes to the modeling of subjective urban perception. The framework systematically investigates three complementary settings: gaze-only modeling, gaze fusion with explicit semantic scene representations, and gaze fusion with implicit richer visual representations. Experiments show that gaze alone already carries useful predictive signals for subjective urban perception, and that integrating gaze with scene representations further improves prediction under both semantic and richer visual representations. Overall, our findings highlight the importance of incorporating human perceptual processes into urban scene understanding and open a direction for gaze-guided multimodal urban computing.
Lin Che, Xi Wang, Marc Pollefeys +3
Apr 27, 2026cs.CV

PointTransformerX: Portable and Efficient 3D Point Cloud Processing without Sparse Algorithms

3D point cloud perception remains tightly coupled to custom CUDA operators for spatial operations, limiting portability and efficiency on non-NVIDIA, AMD, and embedded hardware. We introduce PointTransformerX (PTX), a fully PyTorch-native vision transformer backbone for 3D point clouds, removing all custom CUDA operators and external libraries while retaining competitive accuracy. PTX introduces 3D-GS-RoPE, a rotary positional embedding that encodes 3D spatial relationships directly in self-attention without neighborhood construction, and further replaces sparse convolutional patch embedding with a linear projection. PTX explores inference-time scaling of attention windows to improve accuracy without retraining. With a redesigned feed-forward network, PTX achieves 98.7% of PointTransformer V3's accuracy on ScanNet with 79.2% fewer parameters and executing 1.6\times faster while requiring just 253 MB memory. PTX runs natively on NVIDIA GPUs, AMD GPUs (ROCm), and CPUs, providing an efficient and portable foundation for point cloud perception.
Laurenz Reichardt, Nikolas Ebert, Oliver Wasenmüller
Apr 24, 2026cs.CV

GenMatter: Perceiving Physical Objects with Generative Matter Models

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
Eric Li, Arijit Dasgupta, Yoni Friedman +5
Apr 20, 2026cs.CV

EfficientPENet: Real-Time Depth Completion from Sparse LiDAR via Lightweight Multi-Modal Fusion

Depth completion from sparse LiDAR measurements and corresponding RGB images is a prerequisite for accurate 3D perception in robotic systems. Existing methods achieve high accuracy on standard benchmarks but rely on heavy backbone architectures that preclude real-time deployment on embedded hardware. We present EfficientPENet, a two-branch depth completion network that replaces the conventional ResNet encoder with a modernized ConvNeXt backbone, introduces sparsity-invariant convolutions for the depth stream, and refines predictions through a Convolutional Spatial Propagation Network (CSPN). The RGB branch leverages ImageNet-pretrained ConvNeXt blocks with Layer Normalization, 7x7 depthwise convolutions, and stochastic depth regularization. Features from both branches are merged via late fusion and decoded through a multi-scale deep supervision strategy. We further introduce a position-aware test-time augmentation scheme that corrects coordinate tensors during horizontal flipping, yielding consistent error reduction at inference. On the KITTI depth completion benchmark, EfficientPENet achieves an RMSE of 631.94 mm with 36.24M parameters and a latency of 20.51 ms, operating at 48.76 FPS. This represents a 3.7 times reduction in parameters and a 23 times speedup relative to BP-Net, while maintaining competitive accuracy. These results establish EfficientPENet as a practical solution for real-time depth completion on resource-constrained edge platforms such as the NVIDIA Jetson.
Johny J. Lopez, Md Meftahul Ferdaus, Mahdi Abdelguerfi +4
Apr 19, 2026cs.CV

Fringe Projection Based Vision Pipeline for Autonomous Hard Drive Disassembly

Unrecovered e-waste represents a significant economic loss. Hard disk drives (HDDs) comprise a valuable e-waste stream necessitating robotic disassembly. Automating the disassembly of HDDs requires holistic 3D sensing, scene understanding, and fastener localization, however current methods are fragmented, lack robust 3D sensing, and lack fastener localization. We propose an autonomous vision pipeline which performs 3D sensing using a Fringe Projection Profilometry (FPP) module, with selective triggering of a depth completion module where FPP fails, and integrates this module with a lightweight, real-time instance segmentation network for scene understanding and critical component localization. By utilizing the same FPP camera-projector system for both our depth sensing and component localization modules, our depth maps and derived 3D geometry are inherently pixel-wise aligned with the segmentation masks without registration, providing an advantage over RGB-D perception systems common in industrial sensing. We optimize both our trained depth completion and instance segmentation networks for deployment-oriented inference. The proposed system achieves a box mAP@50 of 0.960 and mask mAP@50 of 0.957 for instance segmentation, while the selected depth completion configuration with the Depth Anything V2 Base backbone achieves an RMSE of 2.317 mm and MAE of 1.836 mm; the Platter Facing learned inference stack achieved a combined latency of 12.86 ms and a throughput of 77.7 Frames Per Second (FPS) on the evaluation workstation. Finally, we adopt a sim-to-real transfer learning approach to augment our physical dataset. The proposed perception pipeline provides both high-fidelity semantic and spatial data which can be valuable for downstream robotic disassembly. The synthetic dataset developed for HDD instance segmentation will be made publicly available.
Badrinath Balasubramaniam, Vignesh Suresh, Benjamin Metcalf +1
Apr 6, 2026cs.CV

LoMa: Local Feature Matching Revisited

Local feature matching has long been a fundamental component of 3D vision systems such as Structure-from-Motion (SfM), yet progress has lagged behind the rapid advances of modern data-driven approaches. The newer approaches, such as feed-forward reconstruction models, have benefited extensively from scaling dataset sizes, whereas local feature matching models are still only trained on a few mid-sized datasets. In this paper, we revisit local feature matching from a data-driven perspective. In our approach, which we call LoMa, we combine large and diverse data mixtures, modern training recipes, scaled model capacity, and scaled compute, resulting in remarkable gains in performance. Since current standard benchmarks mainly rely on collecting sparse views from successful 3D reconstructions, the evaluation of progress in feature matching has been limited to relatively easy image pairs. To address the resulting saturation of benchmarks, we collect 1000 highly challenging image pairs from internet data into a new dataset called HardMatch. Ground truth correspondences for HardMatch are obtained via manual annotation by the authors. In our extensive benchmarking suite, we find that LoMa makes outstanding progress across the board, outperforming the state-of-the-art method ALIKED+LightGlue by +18.6 mAA on HardMatch, +29.5 mAA on WxBS, +21.4 (1m, 10^\circ) on InLoc, +24.2 AUC on RUBIK, and +12.4 mAA on IMC 2022. We release our code and models publicly at https://github.com/davnords/LoMa.
David Nordström, Johan Edstedt, Georg Bökman +6
Mar 20, 2026cs.CV

2K Retrofit: Entropy-Guided Efficient Sparse Refinement for High-Resolution 3D Geometry Prediction

High-resolution geometric prediction is essential for robust perception in autonomous driving, robotics, and AR/MR, but current foundation models are fundamentally limited by their scalability to real-world, high-resolution scenarios. Direct inference on 2K images with these models incurs prohibitive computational and memory demands, making practical deployment challenging. To tackle the issue, we present 2K Retrofit, a novel framework that enables efficient 2K-resolution inference for any geometric foundation model, without modifying or retraining the backbone. Our approach leverages fast coarse predictions and an entropy-based sparse refinement to selectively enhance high-uncertainty regions, achieving precise and high-fidelity 2K outputs with minimal overhead. Extensive experiments on widely used benchmark demonstrate that 2K Retrofit consistently achieves state-of-the-art accuracy and speed, bridging the gap between research advances and scalable deployment in high-resolution 3D vision applications. Code will be released upon acceptance.
Tianbao Zhang, Zhenyu Liang, Zhenbo Song +7
Mar 10, 2026cs.CV

PanoAffordanceNet: Towards Holistic Affordance Grounding in 360° Indoor Environments

Global perception is essential for embodied agents in 360° spaces, yet current affordance grounding remains largely object-centric and restricted to perspective views. To bridge this gap, we introduce a novel task: Holistic Affordance Grounding in 360° Indoor Environments. This task faces unique challenges, including severe geometric distortions from Equirectangular Projection (ERP), semantic dispersion, and cross-scale alignment difficulties. We propose PanoAffordanceNet, an end-to-end framework featuring a Distortion-Aware Spectral Modulator (DASM) for latitude-dependent calibration and an Omni-Spherical Densification Head (OSDH) to restore topological continuity from sparse activations. By integrating multi-level constraints comprising pixel-wise, distributional, and region-text contrastive objectives, our framework effectively suppresses semantic drift under low supervision. Furthermore, we construct 360-AGD, the first high-quality panoramic affordance grounding dataset. Extensive experiments demonstrate that PanoAffordanceNet significantly outperforms existing methods, establishing a solid baseline for scene-level perception in embodied intelligence. The source code and benchmark dataset will be made publicly available at https://github.com/GL-ZHU925/PanoAffordanceNet.
Guoliang Zhu, Wanjun Jia, Caoyang Shao +3
Jan 20, 2026cs.RO

Highly Deformable Proprioceptive Membrane for Real-Time 3D Shape Reconstruction

Reconstructing the three-dimensional (3D) geometry of object surfaces is essential for robot perception, yet vision-based approaches degrade under low illumination or occlusion. This limitation motivates the design of a proprioceptive membrane that conforms to the surface of interest and infers 3D geometry by reconstructing its own deformation. Conventional deformation-aware membranes typically rely on resistive, capacitive, or magneto-sensitive mechanisms, but can suffer from structural complexity, limited compliance during large-scale deformation, and susceptibility to electromagnetic interference. This work presents a soft, flexible, and stretchable proprioceptive silicone membrane based on optical waveguide sensing. The membrane integrates edge-mounted LEDs and centrally-distributed photodiodes (PDs) within a multilayer elastomeric composite. Rich deformation-dependent light-intensity signals are decoded by a data-driven model to recover the membrane geometry. Real-time reconstruction is demonstrated on a customized 140 mm square membrane at an end-to-end update rate of 90 Hz, achieving an average reconstruction error of 1.307 mm for out-of-plane deformation of up to 25 mm. The proposed sensor also demonstrates accurate reconstruction under large in-plane deformation, achieving reliable shape recovery up to 75% strain with an average Chamfer distance of 1.214 mm. The proposed framework provides a scalable, robust, and low-profile solution for global shape perception in deformable robotic systems.
Guanyu Xu, Jiaqi Wang, Dezhong Tong +1
Nov 24, 2024cs.CV

GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

High-fidelity surface reconstruction from multi-view images is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often bottlenecked by the computational intensity of volume rendering. Conversely, 3D Gaussian Splatting (3DGS) provides rapid training but lacks geometry continuity, often leading to fragmented surfaces. This paper presents a novel framework that integrates Signed Distance Fields directly into the splatting pipeline. By leveraging the continuous nature of SDFs to regularize Gaussian primitives, our method effectively fills geometric holes and suppresses noise inherent in sparse point clouds. Unlike hybrid approaches that rely on heavy volumetric sampling, our approach utilizes the efficiency of splatting to achieve faster convergence. Extensive evaluations demonstrate that our method produces high-quality surfaces with significantly fewer primitives, offering a more compact and efficient representation for both indoor and outdoor environments.
Baixin Xu, Jiangbei Hu, Jiaze Li +1
Jun 21, 2021cs.CV

EPMF: Efficient Perception-aware Multi-sensor Fusion for 3D Semantic Segmentation

We study multi-sensor fusion for 3D semantic segmentation that is important to scene understanding for many applications, such as autonomous driving and robotics. Existing fusion-based methods, however, may not achieve promising performance due to the vast difference between the two modalities. In this work, we investigate a collaborative fusion scheme called perception-aware multi-sensor fusion (PMF) to effectively exploit perceptual information from two modalities, namely, appearance information from RGB images and spatio-depth information from point clouds. To this end, we project point clouds to the camera coordinate using perspective projection, and process both inputs from LiDAR and cameras in 2D space while preventing the information loss of RGB images. Then, we propose a two-stream network to extract features from the two modalities, separately. The extracted features are fused by effective residual-based fusion modules. Moreover, we introduce additional perception-aware losses to measure the perceptual difference between the two modalities. Last, we propose an improved version of PMF, i.e., EPMF, which is more efficient and effective by optimizing data pre-processing and network architecture under perspective projection. Specifically, we propose cross-modal alignment and cropping to obtain tight inputs and reduce unnecessary computational costs. We then explore more efficient contextual modules under perspective projection and fuse the LiDAR features into the camera stream to boost the performance of the two-stream network. Extensive experiments on benchmark data sets show the superiority of our method. For example, on nuScenes test set, our EPMF outperforms the state-of-the-art method, i.e., RangeFormer, by 0.9% in mIoU. Our source code is available at https://github.com/ICEORY/PMF.
Mingkui Tan, Zhuangwei Zhuang, Sitao Chen +4