Multi-Agent Systems

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Period ending 2026-09-21

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A weekly snapshot of new work published in Multi-Agent Systems.

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1,086 papers

Latest in Multi-Agent Systems

Apr 30, 2026cs.LG

Pessimism-Free Offline Learning in General-Sum Games via KL Regularization

Offline multi-agent reinforcement learning in general-sum settings is challenged by the distribution shift between logged datasets and target equilibrium policies. While standard methods rely on manual pessimistic penalties, we demonstrate that KL regularization suffices to stabilize learning and achieve equilibrium recovery. We propose General-sum Anchored Nash Equilibrium (GANE), which recovers regularized Nash equilibria at an accelerated statistical rate of O~(1/n)\widetilde{O}(1/n). For computational tractability, we develop General-sum Anchored Mirror Descent (GAMD), an iterative algorithm converging to a Coarse Correlated Equilibrium at the standard rate of O~(1/n+1/T)\widetilde{O}(1/\sqrt{n}+1/T). These results establish KL regularization as a standalone mechanism for pessimism-free offline learning that achieves equivalent or accelerated rates in multi-player general-sum games.
Claire Chen, Yuheng Zhang
Apr 30, 2026cs.AI

Causal Foundations of Collective Agency

A key challenge for the safety of advanced AI systems is the possibility that multiple simpler agents might inadvertently form a collective agent with capabilities and goals distinct from those of any individual. More generally, determining when a group of agents can be viewed as a unified collective agent is a foundational question in the study of interactions and incentives in both biological and artificial systems. We adopt a behavioral perspective in answering this question, ascribing collective agency to a group when viewing the group's joint actions as rational and goal-directed successfully predicts its behavior. We formalize this perspective on collective agency using causal games -- which are causal models of strategic, multi-agent interactions -- and causal abstraction -- which formalizes when a simple, high-level model faithfully captures a more complex, low-level model. We use this framework to solve a puzzle regarding multi-agent incentives in actor-critic models and to make quantitative assessments of the degree of collective agency exhibited by different voting mechanisms. Our framework aims to provide a foundation for theoretical and empirical work to understand, predict, and control emergent collective agents in multi-agent AI systems.
Frederik Hytting Jørgensen, Sebastian Weichwald, Lewis Hammond
Apr 30, 2026cs.AI

The Effects of Visual Priming on Cooperative Behavior in Vision-Language Models

As Vision-Language Models (VLMs) become increasingly integrated into decision-making systems, it is essential to understand how visual inputs influence their behavior. This paper investigates the effects of visual priming on VLMs' cooperative behavior using the Iterated Prisoner's Dilemma (IPD) as a test scenario. We examine whether exposure to images depicting behavioral concepts (kindness/helpfulness vs. aggressiveness/selfishness) and color-coded reward matrices alters VLM decision patterns. Experiments were conducted across multiple state-of-the-art VLMs. We further explore mitigation strategies including prompt modifications, Chain of Thought (CoT) reasoning, and visual token reduction. Results show that VLM behavior can be influenced by both image content and color cues, with varying susceptibility and mitigation effectiveness across models. These findings not only underscore the importance of robust evaluation frameworks for VLM deployment in visually rich and safety-critical environments, but also highlight how architectural and training differences among models may lead to distinct behavioral responses-an area worthy of further investigation.
Kenneth J. K. Ong
Apr 30, 2026cs.AI

A Collective Variational Principle Unifying Bayesian Inference, Game Theory, and Thermodynamics

Collective intelligence emerges across biological, physical, and artificial systems without central coordination, yet a unifying principle governing such behaviour remains elusive. The Free Energy Principle explains how individual agents adapt through variational inference, while game theory formalises strategic interactions. Here we introduce the Game-Theoretic Free Energy Principle, a unified framework showing that multi-agent systems performing local free-energy minimisation implicitly implement a stochastic game. We prove that, under bounded rationality and local information constraints, stationary points of collective free energy correspond to approximate Nash equilibria of an induced game. Conversely, a broad class of cooperative games admits a variational representation in which equilibria arise as Gibbs distributions over coalitions, establishing a bridge between Bayesian inference and strategic interaction. To characterise higher-order effects, we introduce a free-energy formulation of the Harsanyi dividend, isolating irreducible multi-agent synergy. This yields a predictive theory of cooperation, including a falsifiable non-monotonic relationship between sensory precision and agent influence. We validate this prediction across neural, biological, and artificial multi-agent systems. These results identify a common variational principle underlying inference, thermodynamics, and game-theoretic equilibrium.
Djamel Bouchaffra, Faycal Ykhlef, Mustapha Lebbah +1
Apr 30, 2026cs.AI

Building Persona-Based Agents On Demand: Tailoring Multi-Agent Workflows to User Needs

Recent advances in agentic AI are shifting automation from discrete tools to proactive multi-agent systems that coordinate multi-specialized capabilities behind unified interfaces. However, today's agent systems typically rely on hard-coded agent architectures with fixed roles, coordination patterns, and interaction flows that limit end-user personalization and make adaptation to individual needs and contexts difficult. Given this limitation, we argue that on-demand persona-based agent generation offers a promising path towards more efficient and contextually appropriate interaction within agentic workflows. By dynamically crafting agents and personas at run-time to match user characteristics, task demands, and workflow context, agentic platforms can move beyond one-size-fits-all configurations. We present a pipeline for on-demand persona generation in agentic platforms, detailing how real-time crafting of AI personas can be systematically integrated within agent systems, aiming to open new possibilities in agentic platform design paradigms.
Giuseppe Arbore, Andrea Sillano, Luigi De Russis
Apr 30, 2026cs.AI

When Agents Evolve, Institutions Follow

Across millennia, complex societies have faced the same coordination problem of how to organize collective action among cognitively bounded and informationally incomplete individuals. Different civilizations developed different political institutions to answer the same basic questions of who proposes, who reviews, who executes, and how errors are corrected. We argue that multi-agent systems built on large language models face the same challenge. Their central problem is not only individual intelligence, but collective organization. Historical institutions therefore provide a structured design space for multi-agent architectures, making key trade-offs between efficiency and error correction, centralization and distribution, and specialization and redundancy empirically testable. We translate seven historical political institutions, spanning four canonical governance patterns, into executable multi-agent architectures and evaluate them under identical conditions across three large language models and two benchmarks. We find that governance topology strongly shapes collective performance. Within a single model, the gap between the best and worst institution exceeds 57 percentage points, while the optimal architecture shifts systematically with model capability and task characteristics. These results suggest that collective intelligence will not advance through a single optimal organizational form, but through governance mechanisms that can be reselected and reconfigured as tasks and capabilities evolve. More broadly, this points to a transition from \textbf{self-evolving agents} to the \textbf{self-evolving multi-agent system}. The code is available on \href{https://github.com/cf3i/SocialSystemArena}{GitHub}.
Chao Fei, Hongcheng Guo, Yanghua Xiao
Apr 30, 2026cs.CL

RoadMapper: A Multi-Agent System for Roadmap Generation of Solving Complex Research Problems

People commonly leverage structured content to accelerate knowledge acquisition and research problem solving. Among these, roadmaps guide researchers through hierarchical subtasks to solve complex research problems step by step. Despite progress in structured content generation, the roadmap generation task has remained unexplored. To bridge this gap, we introduce RoadMap, a novel benchmark designed to evaluate the ability of large language models (LLMs) to construct high-quality roadmaps for solving complex research problems. Based on this, we identify three limitations of LLMs: (1) lack of professional knowledge, (2) unreasonable task decomposition, and (3) disordered logical relationships. To address these challenges, we propose RoadMapper, an LLM-based multi-agent system that decomposes the research roadmap generation task into three key stages (i.e., initial generation, knowledge augmentation, and iterative "critique-revise-evaluate"). Extensive experiments demonstrate that RoadMapper can improve LLMs' ability for roadmap generation, while enhancing average performance by more than 8% and saving 84% of the time required by human experts, highlighting its effectiveness and application potential.
Jiacheng Liu, Zichen Tang, Zhongjun Yang +8
Apr 30, 2026cs.AI

Trace-Level Analysis of Information Contamination in Multi-Agent Systems

Reasoning over heterogeneous artifacts (PDFs, spreadsheets, slide decks, etc.) increasingly occurs within structured agent workflows that iteratively extract, transform, and reference external information. In these workflows, uncertainty is not merely an input-quality issue: it can redirect decomposition and routing decisions, reshape intermediate state, and produce qualitatively different execution trajectories. We study this phenomenon by treating uncertainty as a controlled variable: we inject structured perturbations into artifact-derived representations, execute fixed workflows under comprehensive logging, and quantify contamination via trace divergence in plans, tool invocations, and intermediate state. Across 614 paired runs on 32 GAIA tasks with three different language models, we find a decoupling: workflows may diverge substantially yet recover correct answers, or remain structurally similar while producing incorrect outputs. We characterize three manifestation types: silent semantic corruption, behavioral detours with recovery, and combined structural disruption and their control-flow signatures (rerouting, extended execution, early termination). We measure operational costs and characterize why commonly used verification guardrails fail to intercept contamination. We contribute (i) a formal taxonomy of contamination manifestations in structured workflows, (ii) a trace-based measurement framework for detecting and localizing contamination across agent interactions, and (iii) empirical evidence with implications for targeted verification, defensive design, and cost control.
Anna Mazhar, Huzaifa Suri, Sainyam Galhotra
Apr 30, 2026cs.AI

Safe Bilevel Delegation (SBD): A Formal Framework for Runtime Delegation Safety in Multi-Agent Systems

As large language model (LLM) agents are deployed in high-stakes environments, the question of how safely to delegate subtasks to specialized sub-agents becomes critical. Existing work addresses multi-agent architecture selection at design time or provides broad empirical guidelines, but neither provides a runtime mechanism that dynamically adjusts the safety-efficiency trade-off as task context changes during execution. We propose Safe Bilevel Delegation (SBD), a formal framework for runtime delegation safety in hierarchical multi-agent systems. SBD formulates task delegation as a bilevel optimization problem: an outer meta-weight network phi learns context-dependent safety-efficiency weights lambda(s) in [0,1]; an inner loop optimizes the delegation policy pi subject to a probabilistic safety constraint P(safe) >= 1-delta. The continuous delegation degree alpha in [0, 1] controls how much decision authority is transferred to each sub-agent, interpolating smoothly between full human override (alpha=0) and fully autonomous execution (alpha=1). We establish three theoretical results: (1) Safety Monotonicity--higher outer safety weight produces a weakly safer inner policy; (2) Inner Policy Convergence--projected gradient descent on the inner problem converges linearly under standard smoothness assumptions; (3) an Accountability Propagation bound that distributes responsibility across multi-hop delegation chains with a provable per-agent ceiling. We instantiate SBD in three high-stakes domains--medical AI (MIMIC-III), financial risk control (S and P 500), and educational agent supervision (ASSISTments)--specifying datasets, safety constraint sets, baselines, and evaluation protocols. This manuscript presents the formal framework and theoretical results in full; empirical validation following the protocols described herein is planned and will be reported in a forthcoming revision.
Yuan Sun
Apr 29, 2026cs.GT

What Suppresses Nash Equilibrium Play in Large Language Models? Mechanistic Evidence and Causal Control

LLM agents are known to deviate from Nash equilibria in strategic interactions, but nobody has looked inside the model to understand why, or asked whether the deviation can be reversed. We do both. Working with four open-source models (Llama-3 and Qwen2.5, 8B to 72B parameters) playing four canonical two-player games, we establish the behavioral picture through self-play and cross-play experiments, then open up the 32-layer Llama-3-8B model and examine what actually happens during a strategic decision. The mechanistic findings are clear. Opponent history is encoded with near-perfect fidelity at the first layer (96% probe accuracy) and consumed progressively, while Nash action encoding is weak throughout, never exceeding 56%. There is no dedicated Nash module. Instead, the model privately favors the Nash action through most of its forward pass, but a prosocial override rooted in pretraining on human text concentrated in the final layers reverses this, reaching 84% probability of cooperation at layer 30. Injecting a learned Nash direction into the residual stream shifts behavior bidirectionally and causally, confirmed through concept clamping. The behavioral experiments surface six scale- and architecture-dependent findings, the most notable being that chain-of-thought reasoning worsens Nash play in small models but achieves near-perfect Nash play above 70B parameters. The cross-play experiments reveal three phenomena invisible in self-play: a small model can unravel any partner's cooperation by defecting early; two large models reinforce each other's cooperative instincts indefinitely; and who moves first determines which Nash equilibrium the system reaches. LLMs do not lack Nash-playing competence. They compute it, then suppress it.
Paraskevas V. Lekeas, Giorgos Stamatopoulos
Apr 29, 2026cs.MA

A High-Throughput Compute-Efficient POMDP Hide-And-Seek-Engine (HASE) for Multi-Agent Operations

Reinforcement Learning (RL) algorithms exhibit high sample complexity, particularly when applied to Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs). As a response, projects such as SampleFactory, EnvPool, Brax, and IsaacLab migrate parallel execution of classic environments such as MuJoCo and Atari into C++ thread pools or the GPU to decrease the computational cost of environment steps. We are interested in optimizing the decision-level of human-AI joint operations, so we introduce a compute-efficient Dec-POMDP engine natively architected in C++ called Hide-And-Seek-Engine. By employing Data-Oriented Design (DOD) principles, explicit 64-byte cache-line alignment to remove false sharing, and a zero-copy PyTorch memory bridge using pinned memory and Direct Memory Access (DMA), our engine sustains throughput of up to 33,000,000 steps per second (SPS) in a single-agent, 1024-environment, decentralized observations on an AMD Ryzen 9950X (16 cores). Ten agents reduces FPS to 7M SPS with generating random actions contributing 1/3rd the total runtime for reference. The engine achieves a throughput increase of approximately 3,500×\times over the baseline single threaded vectorized NumPy implementation and successfully trains cooperative multi-agent policies via PPO, DQN, and SAC in minutes, validating both its performance and generality.
Timothy Flavin, Sandip Sen
Apr 29, 2026cs.AI

TRUST: A Framework for Decentralized AI Service v.0.1

Large Reasoning Models (LRMs) and Multi-Agent Systems (MAS) in high-stakes domains demand reliable verification, yet centralized approaches suffer four limitations: (1) Robustness, with single points of failure vulnerable to attacks and bias; (2) Scalability, as reasoning complexity creates bottlenecks; (3) Opacity, as hidden auditing erodes trust; and (4) Privacy, as exposed reasoning traces risk model theft. We introduce TRUST (Transparent, Robust, and Unified Services for Trustworthy AI), a decentralized framework with three innovations: (i) Hierarchical Directed Acyclic Graphs (HDAGs) that decompose Chain-of-Thought reasoning into five abstraction levels for parallel distributed auditing; (ii) the DAAN protocol, which projects multi-agent interactions into Causal Interaction Graphs (CIGs) for deterministic root-cause attribution; and (iii) a multi-tier consensus mechanism among computational checkers, LLM evaluators, and human experts with stake-weighted voting that guarantees correctness under 30% adversarial participation. We prove a Safety-Profitability Theorem ensuring honest auditors profit while malicious actors incur losses. All decisions are recorded on-chain, while privacy-by-design segmentation prevents reconstruction of proprietary logic. Across multiple LLMs and benchmarks, TRUST attains 72.4% accuracy (4-18% above baselines) and remains resilient against 20% corruption. DAAN reaches 70% root-cause attribution (vs. 54-63% for standard methods) with 60% token savings. Human studies validate the design (F1 = 0.89, Brier = 0.074). The framework supports (A1) decentralized auditing, (A2) tamper-proof leaderboards, (A3) trustless data annotation, and (A4) governed autonomous agents, pioneering decentralized AI auditing for safe, accountable deployment of reasoning-capable systems.
Yu-Chao Huang, Zhen Tan, Mohan Zhang +3
Apr 29, 2026cs.RO

PALCAS: A Priority-Aware Intelligent Lane Change Advisory System for Autonomous Vehicles using Federated Reinforcement Learning

We present a priority-aware intelligent lane change advisory system based on multi-agent federated reinforcement learning, namely PALCAS, for autonomous vehicles (AVs). While existing lane-change approaches typically focus on single-agent systems or centralized multi-agent systems, we introduce a federated reinforcement learning-based multi-agent lane change system prioritizing lane changing based on vehicle destination urgency. PALCAS incorporates a novel priority-aware safe lane-change reward function to enable judicious lane-change decisions in both mandatory and discretionary scenarios. PALCAS leverages the parameterized deep Q-network (PDQN) algorithm to facilitate effective cooperation among agents, enabling both lateral and longitudinal motion controls of AVs. Extensive simulations conducted using the SUMO traffic simulator and Mosaic V2X communication framework demonstrate that PALCAS significantly improves traffic efficiency, driving safety, comfort, destination arrival rates, and merging success rates compared to baseline methods.
Yassine Ibork, Nhat Ha Nguyen, Myounggyu Won +1
Apr 29, 2026cs.AI

Think it, Run it: Autonomous ML pipeline generation via self-healing multi-agent AI

The purpose of our paper is to develop a unified multi-agent architecture that automates end-to-end machine learning (ML) pipeline generation from datasets and natural-language (NL) goals, improving efficiency, robustness and explainability. A five-agent system is proposed to handle profiling, intent parsing, microservice recommendation, Directed Acyclic Graph (DAG) construction and execution. It integrates code-grounded Retrieval-Augmented Generation (RAG) for microservice understanding, an explainable hybrid recommender combining multiple criteria, a self-healing mechanism using Large Language Model (LLM)-based error interpretation and adaptive learning from execution history. The approach is evaluated on 150 ML tasks across diverse scenarios. The system achieves an 84.7% end-to-end pipeline success rate, outperforming baseline methods. It demonstrates improved robustness through self-healing and reduces workflow development time compared to manual construction. The study introduces a novel integration of code-grounded RAG, explainable recommendation, self-healing execution and adaptive learning within a single architecture, showing that tightly coupled intelligent components can outperform isolated solutions.
Adela Bara, Gabriela Dobrita, Simona-Vasilica Oprea
Apr 29, 2026cs.DC

Scaling Mobile Agent Systems: From Capability Density to Collective Intelligence

Mobile agent systems are emerging as a key paradigm for enabling intelligent applications on edge devices and in AIoT ecosystems. However, their scalability is fundamentally constrained by limited on-device computation and fragmented intelligence across devices. In this work, we propose a unified research agenda for scaling mobile agent systems along two complementary dimensions: (1) improving capability density of individual agents through compact foundation model design and compression, and (2) enabling collective intelligence via communication-rich multi-agent collaboration. Building on recent model and infrastructure advances, this vision aims to transform isolated mobile agents into a distributed intelligent system that is efficient and scalable.
Bowei He
Apr 29, 2026cs.MA

Preserving Disagreement: Architectural Heterogeneity and Coherence Validation in Multi-Agent Policy Simulation

Multi-agent deliberation systems using large language models (LLMs) are increasingly proposed for policy simulation, yet they suffer from artificial consensus: evaluator agents converge on the same option regardless of their assigned value perspectives. We present the AI Council, a three-phase deliberation framework, and conduct 120 deliberations across two policy scenarios to test two interventions. First, architectural heterogeneity (assigning a different 7-9B parameter model to each value perspective) significantly reduces first-choice concentration compared to a homogeneous baseline (child welfare: 70.9% to 46.1%, p < 0.001, r = 0.58; housing: 46.0% to 22.9%, p < 0.001, r = 0.50). This contrasts with accuracy-oriented multi-agent debate, where heterogeneity does not reduce convergence, suggesting model diversity operates differently when no objectively correct answer exists. Second, coherence validation (using a frontier model to assess whether each evaluator's reasoning is grounded in its assigned values) reveals a fidelity-diversity tradeoff: on a scenario with a dominant option, it further reduces concentration (46.1% to 40.8%, p = 0.004), but on a scenario with genuinely competitive options, it increases concentration (22.9% to 26.6%, p = 0.96) by amplifying high-coherence evaluators who cluster on one option. This tradeoff may be a general property of multi-agent systems employing quality weighting. We report negative results from three failed Delphi designs, demonstrate that 8B models exhibit binary rather than graded responses to counter-arguments, and propose the trustworthy tension rate as a diagnostic measure of small-model deliberation capabilities.
Ariel Sela
Apr 29, 2026cs.RO

Split over nn resource sharing problem: Are fewer capable agents better than many simpler ones?

In multi-agent systems, should limited resources be concentrated into a few capable agents or distributed among many simpler ones? This work formulates the split over nn resource sharing problem where a group of nn agents equally shares a common resource (e.g., monetary budget, computational resources, physical size). We present a case study in multi-agent coverage where the area of the disk-shaped footprint of agents scales as 1/n1/n. A formal analysis reveals that the initial coverage rate grows with nn. However, if the speed of agents decreases proportionally with their radii, groups of all sizes perform equally well, whereas if it decreases proportionally with their footprints, a single agent performs best. We also present computer simulations in which resource splitting increases the failure rates of individual agents. The models and findings help identify optimal distributiveness levels and inform the design of multi-agent systems under resource constraints.
Karthik Soma, Mohamed S. Talamali, Genki Miyauchi +3
Apr 28, 2026cs.LO

I Would If I Could: Reasoning about Dynamics of Actions in Multi-Agent Systems

Autonomous agents acting in realistic Multi-Agent Systems (MAS) should be able to adapt during their execution. Standard strategic logics, such as Alternating-time Temporal Logic (ATL), model agents' state- or history-dependent behaviour. However, the dynamic treatment of agents' available actions and their knowledge of required actions is still rarely addressed. In this paper, we introduce ATL with Dynamic Actions (ATL-D), which models the process of granting and revoking actions, and its extension ATEL-D, which captures how such updates affect agents' knowledge. Beyond the conceptual contribution, we provide several technical results: we analyse the expressivity of our logic in relation to ATL, study its relation to normative systems, and provide complexity results for relevant computational problems.
Rustam Galimullin, Hermine Grosinger, Munyque Mittelmann
Apr 28, 2026cs.AI

Recursive Multi-Agent Systems

Recursive or looped language models have recently emerged as a new scaling axis by iteratively refining the same model computation over latent states to deepen reasoning. We extend such scaling principle from a single model to multi-agent systems, and ask: Can agent collaboration itself be scaled through recursion? To this end, we introduce RecursiveMAS, a recursive multi-agent framework that casts the entire system as a unified latent-space recursive computation. RecursiveMAS connects heterogeneous agents as a collaboration loop through the lightweight RecursiveLink module, enabling in-distribution latent thoughts generation and cross-agent latent state transfer. To optimize our framework, we develop an inner-outer loop learning algorithm for iterative whole-system co-optimization through shared gradient-based credit assignment across recursion rounds. Theoretical analyses of runtime complexity and learning dynamics establish that RecursiveMAS is more efficient than standard text-based MAS and maintains stable gradients during recursive training. Empirically, we instantiate RecursiveMAS under 4 representative agent collaboration patterns and evaluate across 9 benchmarks spanning mathematics, science, medicine, search, and code generation. In comparison with advanced single/multi-agent and recursive computation baselines, RecursiveMAS consistently delivers an average accuracy improvement of 8.3%, together with 1.2×\times-2.4×\times end-to-end inference speedup, and 34.6%-75.6% token usage reduction. Code and Data are provided in https://recursivemas.github.io.
Jiaru Zou, Rui Pan, Ruizhong Qiu +8
Apr 28, 2026cs.MA

Pythia: Exploiting Workflow Predictability for Efficient Agent-Native LLM Serving

As LLM applications grow more complex, developers are increasingly adopting multi-agent architectures to decompose workflows into specialized, collaborative components, introducing structure that constrains agent behavior and exposes useful semantic predictability. Unlike traditional LLM serving, which operates under highly dynamic and uncertain conditions, this structured topology enables opportunities to reduce runtime uncertainty\unicodex2015\unicode{x2015}yet existing systems fail to exploit it, treating agentic workloads as generic traffic and incurring significant inefficiencies. Our analysis of production traces from an agent-serving platform and an internal coding assistant reveals key bottlenecks, including low prefix cache hit rates, severe resource contention from long-context requests, and substantial queuing delays due to suboptimal scaling. To address these challenges, we propose Pythia, a multi-agent serving system that captures workflow semantics through a simple interface at the serving layer, unlocking new optimization opportunities and substantially improving throughput and job completion time over state-of-the-art baselines.
Shan Yu, Junyi Shu, Yuanjiang Ni +14
Apr 28, 2026cs.AI

OxyGent: Making Multi-Agent Systems Modular, Observable, and Evolvable via Oxy Abstraction

Deploying production-ready multi-agent systems (MAS) in complex industrial environments remains challenging due to limitations in scalability, observability, and autonomous evolution. We present OxyGent, an open-source framework driven by two core novelties: a unified Oxy abstraction and the OxyBank evolution engine. The unified abstraction encapsulates agents, tools, LLMs, and reasoning flows as pluggable atomic components, enabling Lego-like scalable system composition and non-intrusive monitoring. To enhance observability, OxyGent introduces permission-driven dynamic planning that replaces rigid workflows with execution graphs generated at runtime, providing adaptive visualizations. Furthermore, to support continuous evolution, OxyBank serves as an AI asset management platform that drives automated data backflow, annotation, and joint evolution. Empirical evaluations and real-world case studies show that OxyGent provides a robust and scalable foundation for MAS. OxyGent is fully open-sourced under the Apache License 2.0 at https://github.com/jd-opensource/OxyGent.
Junxing Hu, Tianlong Li, Lei Yu +1
Apr 28, 2026cs.DC

Volition-Guarded Multiagent Atomic Transactions: Describing People and their Machines

Formal models for concurrent and distributed systems describe machines; the people who operate them are either ignored or treated as external environment. Yet, key distributed systems -- notably grassroots platforms -- include people operating their personal machines (smartphones), and their faithful description must include the states of both people and machines and how they jointly effect system behaviour. Here, we propose volition-guarded multiagent atomic transactions -- executed atomically by machines and guarded by their people's volitions -- as a novel mathematical foundation for specifying systems consisting of people operating machines. Each agent's state consists of a volitional state and machine state; a transaction is enabled when the machine precondition holds and the guarding persons are willing. For example, befriending two people is guarded by both; unfriending, by either; voluntary swap of coins and bonds is guarded by both parties, while a payment is guarded by the payer. We develop the mathematical machinery to express safety and liveness of platforms specified in this framework, to implement one platform by another, and for an implementation to be resilient to faults; and provide example specifications of two grassroots platforms: social networks, and coins and bonds. These specifications are then used by AI to derive working implementations. We employ here a novel and simpler definition of `grassroots' that better captures the informal notion -- multiple instances can form and operate independently, yet may coalesce -- and show that the platforms specified here are grassroots under the new definition. We further introduce \emph{volitionally grassroots} protocols, in which two groups can become connected only by mutual consent -- the first transaction coupling them must be willed by a member of each -- and show that both platforms are volitionally grassroots.
Andy Lewis-Pye, Ehud Shapiro
Apr 28, 2026cs.LG

A Survey of Multi-Agent Deep Reinforcement Learning with Graph Neural Network-Based Communication

In multi-agent reinforcement learning (MARL), the integration of a communication mechanism, allowing agents to better learn to coordinate their actions and converge on their objectives by sharing information. Based on an interaction graph, a subclass of methods employs graph neural networks (GNNs) to learn the communication, enabling agents to improve their internal representations by enriching them with information exchanged. With growing research, we note a lack of explicit structure and framework to distinguish and classify MARL approaches with communication based on GNNs. Thus, this paper surveys recent works in this field. We propose a generalized GNN-based communication process with the goal of making the underlying concepts behind the methods more obvious and accessible.
Valentin Cuzin-Rambaud, Laetitia Matignon, Maxime Morge
Apr 28, 2026cs.RO

Optimal UGV-UAV Cooperative Partitioning and Inspection of Shortest Paths

We study cooperative shortest path planning for an unmanned ground vehicle (UGV) assisted by an unmanned aerial vehicle (UAV) scout in environments with unknown road blockages that are only discovered when a robot reaches the damaged point. This formulation generalizes the original Canadian Traveller Problem (CTP), which assumes a single ground vehicle and that the traversability status of all incident edges is revealed upon arrival at a vertex. We first analyze the case where the start and the goal are connected by kk disjoint paths, and prove that the worst-case competitive ratio ρρ for a single UGV is 2k−12k-1. With UAV assistance, and under the simplifying assumption of negligible initial transit and deadheading UAV costs, the ratio ρρ improves to 2(k−1)vGvG+vA+12(k-1)\frac{v_G}{v_G + v_A} + 1, where vGv_G and vAv_A denote the UGV and UAV speed, respectively. To address general graphs and non-negligible UAV initial transit and deadheading costs, we present an optimal candidate-path partitioning algorithm that assigns path prefix inspection to the UGV and path suffix inspection to the UAV, and prove the optimality of the UAV inspection strategy on general graphs. We evaluate our algorithm by performing experiments on road networks from the world's 50 most populous cities with randomized blockage locations, and show that the algorithm reduces UGV travel time, with larger improvements as the UAV speed increases.
Ninh Nguyen, Srinivas Akella
Apr 28, 2026cs.AI

Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
Abigail O'Neill, Alan Zhu, Mihran Miroyan +2
Apr 28, 2026cs.LG

Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings

Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
Keenan Powell, Peihong Yu, Pratap Tokekar
Apr 27, 2026cs.MA

MultiHedge: Adaptive Coordination via Retrieval-Augmented Control

Decision-making under changing conditions remains a fundamental challenge in many real-world systems. Existing approaches often fail to generalize across shifting regimes and exhibit unstable behavior under uncertainty. This raises the research question: can retrieval-augmented LLM coordination improve the robustness of modular decision pipelines? We propose MultiHedge, a hybrid architecture where an LLM produces structured allocation decisions conditioned on retrieved historical precedents, and execution is grounded in canonical option strategies. In a controlled evaluation using U.S. equities, we compare MultiHedge to rule-based and learning-based baselines. The key result is that memory-augmented retrieval confers greater robustness and stability than increasing model scale alone. Our paper contributes a controlled computational study showing that memory and architectural design play a central role in robustness in modular decision systems.
Feliks Bańka, Jarosław A. Chudziak
Apr 27, 2026cs.AI

Co-Director: Agentic Generative Video Storytelling

While diffusion models generate high-fidelity video clips, transforming them into coherent storytelling engines remains challenging. Current agentic pipelines automate this via chained modules but suffer from semantic drift and cascading failures due to independent, handcrafted prompting. We present Co-Director, a hierarchical multi-agent framework formalizing video storytelling as a global optimization problem. To ensure semantic coherence, we introduce hierarchical parameterization: a multi-armed bandit globally identifies promising creative directions, while a local multimodal self-refinement loop mitigates identity drift and ensures sequence-level consistency. This balances the exploration of novel narrative strategies with the exploitation of effective creative configurations. For evaluation, we introduce GenAD-Bench, a 400-scenario dataset of fictional products for personalized advertising. Experiments demonstrate that Co-Director significantly outperforms state-of-the-art baselines, offering a principled approach that seamlessly generalizes to broader cinematic narratives. Project Page: https://co-director-agent.github.io/
Yale Song, Yiwen Song, Nick Losier +13
Apr 27, 2026cs.SE

FGDM: Reasoning Aware Multi-Agentic Framework for Software Bug Detection using Chain of Thought and Tree of Thought Prompting

Deep Learning methods are becoming prominent in automated software bug detection; however, they lack the global understanding of the given code. Consequently, their performance tends to degrade, especially when they are applied to large interconnected code bases or complex modular programs. Recently, Large Language Models (LLMs) have proven to be effective at capturing dependencies among multiple interconnected modules in the codebase. This motivated us to propose the Flow-Graph-Driven Multi-Agent Framework (FGDM), which is composed of four agents that operate in a sequential manner. The framework converts the received code to a flow graph, identifies the erroneous segments, and further generates the repaired code. All the employed agents utilize Chain-of-Thought (COT) and Tree-of-Thoughts (TOT) prompts. Additionally, we also integrated with the FAISS vector database to retrieve similar previous bugs and their repairs. We demonstrated the efficacy of the proposed framework over 100 programs from several projects, including Ansible, Black, FastAPI, Keras, Luigi, Matplotlib, Pandas, Scrapy, SpaCy, and Tornado in both C and Python programs. Our experiments demonstrate that the FGDM outperforms the extant approaches and yielded reductions with a mean of 24.33 and 8.37 in Levenshtein distance and similarities of 0.951 and 0.974 in cosine similarity for Python and C, respectively.
Srita Padmanabhuni, Bhargavi Karuturi, Jerusha Karen Indupalli +2
Apr 27, 2026cs.LG

GradMAP: Gradient-Based Multi-Agent Proximal Learning for Grid-Edge Flexibility

Coordinating large populations of grid-edge devices requires learning methods that remain fully decentralised in deployment while still respecting three-phase AC distribution-network physics. This paper proposes gradient-based multi-agent proximal learning (GradMAP) to address this challenge. GradMAP trains independent neural-network policies for each agent without any parameter sharing, and each agent uses only its own local observation for online decision-making without communication. During offline training, GradMAP embeds a differentiable three-phase AC power-flow model in a primal-dual learning loop and uses implicit differentiation to propagate exact network-constraint violations to update the policy parameters. To speed up training, GradMAP reuses expensive environment gradients through a proximal surrogate within a trust region defined in the more direct policy-output (action) space, instead of the probability distribution space used in other works, such as PPO. In case studies with 1,000 agents managing batteries, heat pumps, and controllable generators on the IEEE 123-bus feeder, GradMAP learns decentralised policies that minimise three-phase AC load-flow constraint violations within 15 minutes of training on a single workstation-class NVIDIA RTX PRO 5000 Blackwell 48GB GPU. This is a 3--5x training speed-up over gradient-based self-supervised learning benchmarks and substantially better training efficiency than multi-agent reinforcement-learning benchmarks. In out-of-sample tests, GradMAP also delivers among the lowest operating cost and constraint violations.
Yihong Zhou, Hongtai Zeng, Thomas Morstyn
Apr 27, 2026cs.CR

GAMMAF: A Common Framework for Graph-Based Anomaly Monitoring Benchmarking in LLM Multi-Agent Systems

The rapid integration of Large Language Models (LLMs) into Multi-Agent Systems (MAS) has significantly enhanced their collaborative problem-solving capabilities, but it has also expanded their attack surfaces, exposing them to vulnerabilities such as prompt infection and compromised inter-agent communication. While emerging graph-based anomaly detection methods show promise in protecting these networks, the field currently lacks a standardized, reproducible environment to train these models and evaluate their efficacy. To address this gap, we introduce Gammaf (Graph-based Anomaly Monitoring for LLM Multi-Agent systems Framework), an open-source benchmarking platform. Gammaf is not a novel defense mechanism itself, but rather a comprehensive evaluation architecture designed to generate synthetic multi-agent interaction datasets and benchmark the performance of existing and future defense models. The proposed framework operates through two interdependent pipelines: a Training Data Generation stage, which simulates debates across varied network topologies to capture interactions as robust attributed graphs, and a Defense System Benchmarking stage, which actively evaluates defense models by dynamically isolating flagged adversarial nodes during live inference rounds. Through rigorous evaluation using established defense baselines (XG-Guard and BlindGuard) across multiple knowledge tasks (such as MMLU-Pro and GSM8K), we demonstrate Gammaf's high utility, topological scalability, and execution efficiency. Furthermore, our experimental results reveal that equipping an LLM-MAS with effective attack remediation not only recovers system integrity but also substantially reduces overall operational costs by facilitating early consensus and cutting off the extensive token generation typical of adversarial agents.
Pablo Mateo-Torrejón, Alfonso Sánchez-Macián
Apr 27, 2026cs.HC

Measuring Successful Cooperation in Human-AI Teamwork: Development and Validation of the Perceived Cooperativity and Teaming Perception Scales

As human-AI cooperation becomes increasingly prevalent, reliable instruments for assessing the subjective quality of cooperative human-AI interaction are needed. We introduce two theoretically grounded scales: the Perceived Cooperativity Scale (PCS), grounded in joint activity theory, and the Teaming Perception Scale (TPS), grounded in evolutionary cooperation theory. The PCS captures an agent's perceived cooperative capability and practice within a single interaction sequence; the TPS captures the emergent sense of teaming arising from mutual contribution and support. Both scales were adapted for human-human cooperation to enable cross-agent comparisons. Across three studies (N = 409) encompassing a cooperative card game, LLM interaction, and a decision-support system, analyses of dimensionality, reliability, and validity indicated that both scales successfully differentiated between cooperation partners of varying cooperative quality and showed construct validity in line with expectations. The scales provide a basis for empirical investigation and system evaluation across a wide range of human-AI cooperation contexts.
Christiane Attig, Christiane Wiebel-Herboth, Patricia Wollstadt +3
Apr 27, 2026cs.AI

An Analysis of the Coordination Gap between Joint and Modular Learning for Job Shop Scheduling with Transportation Resources

Efficient job-shop scheduling with transportation resources is critical for high-performance manufacturing. With the rise of "decentralized factories", multi-agent reinforcement learning has emerged as a promising approach for the combined scheduling of production and transportation tasks. Prior work has largely focused on developing novel cooperative architectures while overlooking the question of when joint training is necessary. Joint training denotes the simultaneous training of job and automatic guided vehicle scheduling agents, whereas modular training involves independently training each agent followed by post-hoc integration. In this study, we systematically investigate the conditions under which joint training is essential for optimal performance in the job-shop scheduling problem with transportation resources. Through a rigorous sensitivity analysis of resource scarcity and temporal dominance, we quantify the coordination gap -- the performance difference between these two training modalities. In our evaluation, joint training outperforms the majority of dispatching rule combinations and modular training approaches. However, the coordination gap advantage diminishes in bottleneck environments, particularly under severe transport and processing constraints. These findings indicate that modular training represents a viable alternative in environments where a single scheduling task dominates. Overall, our work provides practical guidance for selecting between training modalities based on environmental conditions, enabling decision-makers to optimize reinforcement learning-based scheduling performance.
Moritz Link, Jonathan Hoss, Noah Klarmann
Apr 27, 2026cs.MA

ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring

Large language model tutors are easy to build in a notebook and hard to run in a real course. We describe ITAS (Intelligent Teaching Assistant System), a multi-agent tutoring system that a graduate quantum computing course used for a semester at Old Dominion University. The system has three layers. The teaching layer is a Spoke-and-Wheel of three parallel specialist agents (Video, Code, Guidance) followed by a Synthesizer, plus a separate autograder that evaluates both the correctness and the approach of checkpoint submissions. The operational layer is four Cloud Run microservices with session state in Cloud SQL and interaction events streamed through Pub/Sub to BigQuery. The feedback layer is a narrow-scope conversational agent that answers instructor questions over per-lesson pseudonymized event streams, addressing what we call the Blind Instructor Problem: LLM tutors accumulate more data about students than the instructor can reach through routine channels. The architecture is a direct response to specific failures of an earlier prototype, and we describe which of those fixes carried forward and which were dropped for this iteration. We report on a pilot deployment (five students, one course, one semester) interpreted as system-behavior evidence rather than learning-outcome evidence: the teaching layer handled 334 chat turns without the task-boundary hallucinations that domain consolidation would have risked, the operational layer captured 10,628 events across five modules, and the feedback layer surfaced two findings the instructor acted on mid-semester. We do not claim the pilot generalizes. We do claim that the system as described is one workable answer to the question of what an LLM-based ITS needs to look like end-to-end to run in a real course.
Iizalaarab Elhaimeur, Nikos Chrisochoides
Apr 27, 2026cs.AI

QED: An Open-Source Multi-Agent System for Generating Mathematical Proofs on Open Problems

We present QED, an open-source multi-agent system that turns human-provided research questions into complete mathematical proofs without further human guidance. Its pipeline is designed to overcome common failures of single-query proof generation by separating planning, proving, and verification: a decomposition agent structures the proof search, prover agents generate candidate arguments, and verifier agents check correctness. In collaboration with domain experts, we evaluated QED on 18 research-level projects of varying difficulty. QED produced five original works across algebraic geometry, fluid PDEs, probability, and inverse problems. Expert assessments regard these works as solid specialized research contributions, with three comparable in difficulty and scope to work commonly published in established specialist mathematics venues. QED is released at https://github.com/proofQED/QED.
Chenyang An, Qihao Ye, Minghao Pan +1
Apr 27, 2026cs.AI

GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamEDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (∼{\sim}73,500 →\rightarrow ∼{\sim}19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.
Shiven Agarwal, Yash Shah, Ashish Raj Shekhar +2
Apr 26, 2026cs.AI

MarketBench: Evaluating AI Agents as Market Participants

Markets are a promising way to coordinate AI agent activity for similar reasons to those used to justify markets more broadly. In order to effectively participate in markets, agents need to have informative signals of their own ability to successfully complete a task and the cost of doing so. We propose MarketBench, a benchmark for assessing whether AI agents have these capabilities. We use a 93-task subset of SWE-bench Lite, a software engineering benchmark, with six recently released LLMs as a demonstration. These LLMs are miscalibrated on both success probability and token usage, and auctions built from these self-reports diverge from a full-information allocation. A follow-up intervention where we add information about capabilities from prior experiments to the context improves calibration, but only modestly narrows the gap to a full-information benchmark. We also document the performance of a market-based scaffolding with these LLMs. Our results point to self-assessment as a key bottleneck for market-style coordination of AI agents.
Andrey Fradkin, Rohit Krishnan
Apr 26, 2026cs.MA

EndoGov: A knowledge-governed multi-agent expert system for endometrial cancer risk stratification

Multimodal artificial intelligence models for endometrial cancer (EC) risk stratification typically optimize aggregate predictive performance but provide limited mechanisms for enforcing mandatory guideline overrides, such as assigning POLE-mutated tumors to the low-risk group despite high-grade morphology. We present EndoGov, a two-tier multi-agent expert system that factorizes the decision process as D(x) = G(P(x), R), where specialist agents P extract structured evidence and a governance agent G applies an executable rule set R. Tier 1 comprises pathology, molecular, and clinical agents that independently generate schema-constrained reports from frozen foundation-model features or structured records. Tier 2 queries an evidence-level-weighted Guideline Knowledge Graph, using deterministic hard-path rules for high-priority overrides and constrained soft-path reasoning for ambiguous cases. In TCGA-UCEC (n=541), EndoGov achieved 0.943 accuracy, 0.973 macro AUC, and a conditional logic-violation rate (C-LVR) of 0.93% among trigger-exposed cases. In CPTAC-UCEC (n=95), where reference labels are guideline-derived, EndoGov reached 0.842 accuracy compared with < 0.31 for locked-transfer neural baselines, supporting governance-pathway transfer under distribution shift rather than validation against independent clinical truth. End-to-end safety decomposition localized residual failures primarily to upstream molecular detection rather than downstream governance. Backend-swap experiments further showed that hard-path compliance is invariant to the LLM backend. These findings indicate that explicit clinical-rule governance can provide guideline-compliant, auditable EC risk assignment while preserving competitive discrimination.
Weiye Dai, Liyun Shi, Zanxiang He +4
Apr 26, 2026cs.CV

ESIA: An Energy-Based Spatiotemporal Interaction-Aware Framework for Pedestrian Intention Prediction

Recent advances in autonomous driving have motivated research on pedestrian intention prediction, which aims to infer future crossing decisions and actions by modeling temporal dynamics, social interactions, and environmental context. However, existing studies remain constrained by oversimplified multi-agent interaction patterns, opaque reasoning logic, and a lack of global consistency in behavioral predictions, which compromise both robustness and interpretability. In this work, we propose ESIA (Energy-based Spatiotemporal Interaction-Aware framework), a novel Conditional Random Field (CRF)-based paradigm. We cast the intention prediction task as a structured prediction problem over a unified graph-based representation, treating pedestrians and the environment as spatiotemporal nodes. To characterize their distinct roles, we assign unary potentials to nodes to capture individual intentions, and pairwise potentials to edges to encode social and environmental interactions. These potentials are integrated into a unified global energy function to ensure scene-level consistency across behavioral predictions. To further constrain inference without ground-truth supervision, we introduce structural consistency terms to penalize logical contradictions. This optimization is efficiently solved via a novel Unary-Seeded Simulated Annealing (U-SSA) algorithm, which leverages high-confidence unary priors to rapidly converge to a high-quality solution. Extensive experiments on standard benchmarks demonstrate that ESIA achieves state-of-the-art performance with improved interpretability over existing methods.
Yanping Wu, Meiting Dang, Lin Wu +3
Apr 26, 2026cs.MA

DLM: Unified Decision Language Models for Offline Multi-Agent Sequential Decision Making

Building scalable and reusable multi-agent decision policies from offline datasets remains a challenge in offline multi-agent reinforcement learning (MARL), as existing methods often rely on fixed observation formats and action spaces that limit generalization. In contrast, large language models (LLMs) offer a flexible modeling interface that can naturally accommodate heterogeneous observations and actions. Motivated by this, we propose the Decision Language Model (DLM), which formulates multi-agent decision making as a dialogue-style sequence prediction problem under the centralized training with decentralized execution paradigm. DLM is trained in two stages: a supervised fine-tuning phase, which leverages dialogue-style datasets for centralized training with inter-agent context and generates executable actions from offline trajectories, followed by a group relative policy optimization phase to enhance robustness to out-of-distribution actions through lightweight reward functions. Experiments on multiple benchmarks show that a unified DLM outperforms strong offline MARL baselines and LLM-based conversational decision-making methods, while demonstrating strong zero-shot generalization to unseen scenarios across tasks.
Zhuohui Zhang, Bin Cheng, Bin He
Apr 26, 2026cs.CR

Breaking the Secret: Economic Interventions for Combating Collusion in Embodied Multi-Agent Systems

Collusion among autonomous agents poses a critical security threat in embodied multi-agent systems (MAS), where coordinated behaviors can deviate from global objectives and lead to real-world consequences. Existing defenses, primarily based on identity control or post-hoc behavior analysis, are insufficient to address such threats in embodied settings due to delayed feedback and noisy observations in physical environments, which make behavioral deviations difficult to detect accurately and in a timely manner. To address this challenge, we propose a mutagenic incentive intervention approach that mitigates collusion by reshaping agents' payoff structures. By rewarding agents who report collusive behavior and penalizing identified participants, the mechanism induces strategic defection and renders collusion unstable. We further design supporting mechanisms, including reporting deposits, smart contract-based reward enforcement, and encrypted communication, to ensure robustness against misuse of the incentive mechanism and retaliation from penalized agents. We implement the proposed approach in both simulated and real-world embodied environments. Experimental results show that our method effectively suppresses collusion by inducing defection, while preserving system efficiency. It achieves performance comparable to the non-collusion baseline and outperforms representative reactive defenses, thereby fulfilling the desired security objectives. These results demonstrate the effectiveness of proactive incentive design as a practical paradigm for securing embodied multi-agent systems.
Qi Liu, Xiaohui Chen, Zhihui Zhao +5
Apr 25, 2026cs.MA

Architecture Matters for Multi-Agent Security

Multi-agent systems (MAS), composed of networks of two or more autonomous AI agents, have become increasingly popular in production deployments, yet introduce security risks that do not arise in single-agent settings. Even if individual agents exhibit robust security, architectural decisions governing their coordination can create attack surfaces that have not been systematically characterized. In this work, we present an empirical study of how MAS design decisions shape the tradeoff between task performance and attack resistance. Across three agentic environments (browser, desktop, and code) and 13 architectural configurations, we use stagewise evaluations that distinguish planning refusal, execution-stage interception, partial harmful execution, and successful attack completion to study three key design choices: (i) agent roles, which determine how authority and responsibility are allocated; (ii) communication topology, which shapes how and when agents interact; and (iii) memory, which determines the context and state visibility accessible to each agent. We find that multi-agent architectures are more vulnerable than standalone agents in the majority of configurations, with attack success rates varying by up to 3.8x at comparable or higher benign accuracy, and that no single design is universally safer. These results motivate the development of further evaluations that move beyond the security properties of a single agent.
Ben Hagag, William L. Anderson, Christian Schroeder de Witt +1
Apr 25, 2026cs.AI

SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary. Existing research mostly focuses on isolated video perception tasks and lacks the ability to understand and reason about foul scenarios. To fill this gap, we propose SoccerRef-Agents, a holistic and explainable multi-agent decision-making framework for soccer refereeing. The main contributions are: (i) constructing the multimodal benchmark SoccerRefBench with over 1,200 referee theory questions and 600 foul video clips; (ii) building a vector-based knowledge base RefKnowledgeDB using the latest "Laws of the Game" and a classic case database for precise, knowledge-driven reasoning; (iii) designing a novel multi-agent architecture that collaborates via cross-modal RAG to bridge the semantic gap between visual content and regulatory texts. This work explores the technical capability of integrating MLLMs with refereeing expertise, and evaluations show our system significantly outperforms general-purpose MLLMs in decision accuracy and explanation quality. All databases, benchmarks, and code will be made available.
Zi Meng, Wanli Song, Yi Hu +2
Apr 25, 2026cs.LG

CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
Marcel Hedman, Kale-ab Abebe Tessera, Juan Claude Formanek +5
Apr 25, 2026cs.RO

Cooperative Informative Sensing for Monitoring Dynamic Indoor Environments via Multi-Agent Reinforcement Learning

Monitoring human activity in indoor environments is important for applications such as facility management, safety assessment, and space utilization analysis. While mobile robot teams offer the potential to actively improve observation quality, existing multi-robot monitoring and active perception approaches typically rely on coverage or visitation based objectives that are weakly aligned with the accuracy requirements of human-centric monitoring tasks. In this work, we formulate cooperative active observation as a decentralized control problem in which multiple robots adjust their motion to directly optimize monitoring accuracy under partial observability. We propose a learning-based framework for cooperative policies from decentralized observations using multi-agent reinforcement learning (MARL), supported by an architecture that handles variable numbers of humans and temporal dependencies. Simulation results across diverse indoor environments and monitoring tasks show that the proposed approach consistently outperforms classical coverage, persistent monitoring, and learning-free multi-robot baselines, while remaining robust to changes in the number of observed humans.
Kanghoon Lee, Matthew M. Sato, Jinnyeong Yang +7
Apr 25, 2026cs.SE

Code Broker: A Multi-Agent System for Automated Code Quality Assessment

We present Code Broker, a multi agent system built on Google s Agent Development Kit ADK that analyses Python source code from individual files, local directory trees, or remote GitHub repositories and generates structured, actionable quality assessment reports. The system realises a hierarchical five agent architecture in which a root orchestrator coordinates a sequential pipeline agent that, in turn, dispatches three specialised agents concurrently a Correctness Assessor, a Style Assessor, and a Description Generator before synthesising their findings through an Improvement Recommender. Reports quantify four quality dimensions correctness, security, style, and maintainability on a normalised scale and are rendered in both Markdown and HTML for integration into diverse developer workflows. Code Broker fuses LLM based semantic reasoning with deterministic static analysis signals from Pylint, employs asynchronous execution with exponential backoff retry logic to improve robustness under transient API failures, and explores lightweight session memory for retaining and querying prior assessment context across runs. We frame this paper as a technical report on system design, prompt engineering, and tool orchestration, and present a preliminary qualitative evaluation on representative Python codebases of varying scale. The results indicate that parallel specialised agents produce readable, developer oriented feedback that complements traditional linting, while also foregrounding current limitations in evaluation depth, security tooling, large repository handling, and the exclusive reliance on in memory persistence. All code and reproducibility materials are publicly available: https://github.com/Samir-atra/agents_intensive_dev.
Samer Attrah
Apr 24, 2026cs.AI

Don't Make the LLM Read the Graph: Make the Graph Think

We investigate whether explicit belief graphs improve LLM performance in cooperative multi-agent reasoning. Through 3,000+ controlled trials across four LLM families in the cooperative card game Hanabi, we establish four findings. First, integration architecture determines whether belief graphs provide value: as prompt context, graphs are decorative for strong models and beneficial only for weak models on 2nd-order Theory of Mind (80% vs 10%, p<0.0001, OR=36.0); when graphs gate action selection through ranked shortlists, they become structurally essential even for strong models (100% vs 20% on 2nd-order ToM, p<0.001). Second, we identify "Planner Defiance," a model-family-specific failure where LLMs override correct planner recommendations at partial competence (90% override, replicated N=20); Gemini models show near-zero defiance while Llama 70B shows 90%, and models distinguish factual context (deferred to) from advisory recommendations (overridden). Third, full-game evidence confirms inter-agent conventions (+128% over baseline, p=0.003) outperform all single-agent interventions, and individual belief-graph components must be combined to produce gains. Fourth, preliminary scaling analysis (N=10/cell, exploratory) suggests graph depth has diminishing returns: shallow graphs provide the best cost-benefit ratio, while deeper ToM graphs appear harmful at larger player counts (-1.5 pts at 5-player, p=0.029).
Yuqi Sun, Tianqin Meng, George Liu +4
Apr 24, 2026cs.MA

Seeing the Whole Elephant: A Benchmark for Failure Attribution in LLM-based Multi-Agent Systems

Failure attribution, i.e., identifying the responsible agent and decisive step of a failure, is particularly challenging in LLM-based multi-agent systems (MAS) due to their natural-language reasoning, nondeterministic outputs, and intricate interaction dynamics. A reliable benchmark is therefore essential to guide and evaluate attribution techniques. Yet existing benchmarks rely on partially observable traces that capture only agent outputs, omitting the inputs and context that developers actually use when debugging. We argue that failure attribution should be studied under full execution observability, aligning with real-world developer-facing scenarios where complete traces, rather than only outputs, are accessible for diagnosis. To this end, we introduce TraceElephant, a benchmark designed for failure attribution with full execution traces and reproducible environments. We then systematically evaluate failure attribution techniques across various configurations. Specifically, full traces improve attribution accuracy by up to 76% over a partial-observation counterpart, confirming that missing inputs obscure many failure causes. TraceElephant provides a foundation for follow-up failure attribution research, promoting evaluation practices that reflect real-world debugging and supporting the development of more transparent MASs.
Mengzhuo Chen, Junjie Wang, Fangwen Mu +4
Apr 24, 2026cs.AI

From Skills to Talent: Organising Heterogeneous Agents as a Real-World Company

Individual agent capabilities have advanced rapidly through modular skills and tool integrations, yet multi-agent systems remain constrained by fixed team structures, tightly coupled coordination logic, and session-bound learning. We argue that this reflects a deeper absence: a principled organisational layer that governs how a workforce of agents is assembled, governed, and improved over time, decoupled from what individual agents know. To fill this gap, we introduce \emph{OneManCompany (OMC)}, a framework that elevates multi-agent systems to the organisational level. OMC encapsulates skills, tools, and runtime configurations into portable agent identities called \emph{Talents}, orchestrated through typed organisational interfaces that abstract over heterogeneous backends. A community-driven \emph{Talent Market} enables on-demand recruitment, allowing the organisation to close capability gaps and reconfigure itself dynamically during execution. Organisational decision-making is operationalised through an \emph{Explore-Execute-Review} (E2\text{E}^2R) tree search, which unifies planning, execution, and evaluation in a single hierarchical loop: tasks are decomposed top-down into accountable units and execution outcomes are aggregated bottom-up to drive systematic review and refinement. This loop provides formal guarantees on termination and deadlock freedom while mirroring the feedback mechanisms of human enterprises. Together, these contributions transform multi-agent systems from static, pre-configured pipelines into self-organising and self-improving AI organisations capable of adapting to open-ended tasks across diverse domains. Empirical evaluation on PRDBench shows that OMC achieves an 84.67%84.67\% success rate, surpassing the state of the art by 15.4815.48 percentage points, with cross-domain case studies further demonstrating its generality.
Zhengxu Yu, Yu Fu, Zhiyuan He +5
Apr 24, 2026cs.MA

Beyond Single-Agent Alignment: Preventing Context-Fragmented Violations in Multi-Agent Systems

We identify and formalize a novel security risk: Context-Fragmented Violations (CFVs) - a class of policy breaches where individual agent actions appear locally safe and reasonable, yet collectively violate organizational policies because critical policy facts are siloed in different departments private contexts. Existing prompt-based alignment mechanisms and monolithic interceptors are poorly matched to violations that span contextual islands. We propose Distributed Sentinel, a distributed zero-trust enforcement architecture that introduces the Semantic Taint Token (STT) Protocol. Through lightweight sidecar proxies, our system propagates security state across organizational boundaries without exposing raw cross-domain data, enabling Counterfactual Graph Simulation for cross-domain policy verification. We construct PhantomEcosystem, a comprehensive benchmark comprising 9 categories of realistic cross-agent violation scenarios with adversarially balanced safe controls. On this benchmark, Distributed Sentinel achieves F1 = 0.95 with 106ms end-to-end latency (16ms verification + 90ms entity extraction on A100), compared to 0.85 F1 for prompt-based filtering and 0.65 for rule-based DLP. To empirically validate the need for external enforcement, we evaluate eight frontier LLMs in execution-oriented multi-agent workflows with per-agent domain world models. All models exhibit substantial violation rates (14-98%), with cross-domain data flows showing systematically higher violation rates than same-domain flows. These results indicate that self-avoidance is unreliable and that multi-agent security benefits from a centralized enforcement layer operating above individual agents.
Jie Wu, Ming Gong
Apr 23, 2026cs.RO

Task-Driven Co-Design of Heterogeneous Multi-Robot Systems

Designing multi-agent robotic systems requires reasoning across tightly coupled decisions spanning heterogeneous domains, including robot design, fleet composition, and planning. Much effort has been devoted to isolated improvements in these domains, whereas system-level co-design considering trade-offs and task requirements remains underexplored. In this work, we present a formal and compositional framework for the task-driven co-design of heterogeneous multi-robot systems. Building on a monotone co-design theory, we introduce general abstractions of robots, fleets, planners, executors, and evaluators as interconnected design problems with well-defined interfaces that are agnostic to both implementations and tasks. This structure enables efficient joint optimization of robot design, fleet composition, and planning under task-specific performance constraints. A series of case studies demonstrates the capabilities of the framework. Various component models can be seamlessly incorporated, including new robot types, task profiles, and probabilistic sensing objectives, while non-obvious design alternatives are systematically uncovered with optimality guarantees. The results highlight the flexibility, scalability, and interpretability of the proposed approach, and illustrate how formal co-design enables principled reasoning about complex heterogeneous multi-robot systems.
Maximilian Stralz, Meshal Alharbi, Yujun Huang +1
Apr 23, 2026cs.HC

Envisioning Sensemaking in Multi-Human, Multi-Agent Collaborative Knowledge Work

Sensemaking is central to knowledge work, where people search, evaluate, interpret, and use information over time to construct durable understanding. The rise of generative AI has begun to reshape this process: GenAI systems now perform interpretive functions such as summarization, synthesis, and thematic grouping that knowledge workers have traditionally carried out themselves. In collaborative settings, these shifts compound, complicating how teams divide interpretive labor, trust one another's contributions, and negotiate shared understanding. In this position paper, we examine how GenAI reshapes sensemaking in collaborative knowledge work and propose five design principles for multi-human, multi-agent collaborative sensemaking: dynamic multi-layer information representations, active identification and bridging of gaps in understanding, critical engagement with information, verifiability, and accountability. Building on these principles, we introduce a conceptual framework for a dynamic shared representational workspace in which knowledge workers and specialized AI agents jointly gather evidence, schematize, hypothesize, and pursue collaborative goals. Through a partner agent, a shared space agent, and an orchestrator agent, the framework preserves the provenance and authorship of contributions and traces the evolution of both individual and shared interpretations, supporting coherent, negotiated knowledge construction that current generative AI systems tend to obscure.
Zhitong Guan, Soo Young Rieh
Apr 23, 2026cs.AI

Learning to Communicate: Toward End-to-End Optimization of Multi-Agent Language Systems

Multi-agent systems built on large language models have shown strong performance on complex reasoning tasks, yet most work focuses on agent roles and orchestration while treating inter-agent communication as a fixed interface. Latent communication through internal representations such as key-value caches offers a promising alternative to text-based protocols, but existing approaches do not jointly optimize communication with multi-agent reasoning. Therefore we propose DiffMAS, a training framework that treats latent communication as a learnable component of multi-agent systems. DiffMAS performs parameter-efficient supervised training over multi-agent latent trajectories, enabling agents to jointly learn how information should be encoded and interpreted across interactions. Experiments on mathematical reasoning, scientific QA, code generation, and commonsense benchmarks show that DiffMAS consistently improves reasoning accuracy and decoding stability over single-agent inference, text-based multi-agent systems, and prior latent communication methods, achieving 26.7% on AIME24, 20.2% on GPQA-Diamond, and consistent gains across reasoning benchmarks.
Ye Yu, Heming Liu, Haibo Jin +3
Apr 23, 2026cs.AI

HiCrew: Hierarchical Reasoning for Long-Form Video Understanding via Question-Aware Multi-Agent Collaboration

Long-form video understanding remains fundamentally challenged by pervasive spatiotemporal redundancy and intricate narrative dependencies that span extended temporal horizons. While recent structured representations compress visual information effectively, they frequently sacrifice temporal coherence, which is critical for causal reasoning. Meanwhile, existing multi-agent frameworks operate through rigid, pre-defined workflows that fail to adapt their reasoning strategies to question-specific demands. In this paper, we introduce HiCrew, a hierarchical multi-agent framework that addresses these limitations through three core contributions. First, we propose a Hybrid Tree structure that leverages shot boundary detection to preserve temporal topology while performing relevance-guided hierarchical clustering within semantically coherent segments. Second, we develop a Question-Aware Captioning mechanism that synthesizes intent-driven visual prompts to generate precision-oriented semantic descriptions. Third, we integrate a Planning Layer that dynamically orchestrates agent collaboration by adaptively selecting roles and execution paths based on question complexity. Extensive experiments on EgoSchema and NExT-QA validate the effectiveness of our approach, demonstrating strong performance across diverse question types with particularly pronounced gains in temporal and causal reasoning tasks that benefit from our hierarchical structure-preserving design.
Yuehan Zhu, Jingqi Zhao, Jiawen Zhao +2
Apr 23, 2026cs.LG

Decoupled Travel Planning with Behavior Forest

Behavior sequences, composed of executable steps, serve as the operational foundation for multi-constraint planning problems such as travel planning. In such tasks, each planning step is not only constrained locally but also influenced by global constraints spanning multiple subtasks, leading to a tightly coupled and complex decision process. Existing travel planning methods typically rely on a single decision space that entangles all subtasks and constraints, failing to distinguish between locally acting constraints within a subtask and global constraints that span multiple subtasks. Consequently, the model is forced to jointly reason over local and global constraints at each decision step, increasing the reasoning burden and reducing planning efficiency. To address this problem, we propose the Behavior Forest method. Specifically, our approach structures the decision-making process into a forest of parallel behavior trees, where each behavior tree is responsible for a subtask. A global coordination mechanism is introduced to orchestrate the interactions among these trees, enabling modular and coherent travel planning. Within this framework, large language models are embedded as decision engines within behavior tree nodes, performing localized reasoning conditioned on task-specific constraints to generate candidate subplans and adapt decisions based on coordination feedback. The behavior trees, in turn, provide an explicit control structure that guides LLM generation. This design decouples complex tasks and constraints into manageable subspaces, enabling task-specific reasoning and reducing the cognitive load of LLM. Experimental results show that our method outperforms state-of-the-art methods by 6.67% on the TravelPlanner and by 11.82% on the ChinaTravel benchmarks, demonstrating its effectiveness in increasing LLM performance for complex multi-constraint travel planning.
Duanyang Yuan, Sihang Zhou, Yanning Hou +7
Apr 23, 2026cs.CR

Strategic Heterogeneous Multi-Agent Architecture for Cost-Effective Code Vulnerability Detection

Automated code vulnerability detection is critical for software security, yet existing approaches face a fundamental trade-off between detection accuracy and computational cost. We propose a heterogeneous multi-agent architecture inspired by game-theoretic principles, combining cloud-based LLM experts with a local lightweight verifier. Our "3+1" architecture deploys three cloud-based expert agents (DeepSeek-V3) that analyze code from complementary perspectives - code structure, security patterns, and debugging logic - in parallel, while a local verifier (Qwen3-8B) performs adversarial validation at zero marginal cost. We formalize this design through a two-layer game framework: (1) a cooperative game among experts capturing super-additive value from diverse perspectives, and (2) an adversarial verification game modeling quality assurance incentives. Experiments on 262 real samples from the NIST Juliet Test Suite across 14 CWE types, with balanced vulnerable and benign classes, demonstrate that our approach achieves a 77.2% F1 score with 62.9% precision and 100% recall at $0.002 per sample - outperforming both a single-expert LLM baseline (F1 71.4%) and Cppcheck static analysis (MCC 0). The adversarial verifier significantly improves precision (+10.3 percentage points, p < 1e-6, McNemar's test) by filtering false positives, while parallel execution achieves a 3.0x speedup. Our work demonstrates that game-theoretic design principles can guide effective heterogeneous multi-agent architectures for cost-sensitive software engineering tasks.
Zhaohui Geoffrey Wang
Apr 23, 2026cs.CV

SpatiO: Adaptive Test-Time Orchestration of Vision-Language Agents for Spatial Reasoning

Understanding visual scenes requires not only recognizing objects but also reasoning about their spatial relationships. Unlike general vision-language tasks, spatial reasoning requires integrating multiple inductive biases, such as 2D appearance cues, depth signals, and geometric constraints, whose reliability varies across contexts. This suggests that effective spatial reasoning requires spatial adaptability: the ability to flexibly coordinate different reasoning strategies depending on the input. However, most existing approaches rely on a single reasoning pipeline that implicitly learns a fixed spatial prior, limiting their ability to adapt under distribution changes. Multi-agent systems offer a promising alternative by aggregating diverse reasoning trajectories, but prior attempts in spatial reasoning primarily employ homogeneous agents, restricting the diversity of inductive biases they can leverage. In this work, we introduce SpatiO, a heterogeneous multi-agent framework for spatial reasoning that coordinates multiple vision-language specialists with complementary inductive biases. To enable effective collaboration, we propose Test-Time Orchestration (TTO), an calibration mechanism that dynamically evaluates and reweights agents based on their observed reliability during inference, without modifying model parameters. Extensive experiments on diverse spatial reasoning benchmarks, including 3DSRBench, STVQA-7k, CV-Bench, and Omni3D-Bench, demonstrate that SpatiO consistently improves spatial reasoning performance over both closed-source and open-source baselines. The project page is available at https://cy-h1329.github.io/spatio/.
Chan Yeong Hwang, Miso Choi, Sunghyun On +2
Apr 22, 2026cs.AI

Multi-Agent Empowerment and Emergence of Complex Behavior in Groups

Intrinsic motivations are receiving increasing attention, i.e. behavioral incentives that are not engineered, but emerge from the interaction of an agent with its surroundings. In this work we study the emergence of behaviors driven by one such incentive, empowerment, specifically in the context of more than one agent. We formulate a principled extension of empowerment to the multi-agent setting, and demonstrate its efficient calculation. We observe that this intrinsic motivation gives rise to characteristic modes of group-organization in two qualitatively distinct environments: a pair of agents coupled by a tendon, and a controllable Vicsek flock. This demonstrates the potential of intrinsic motivations such as empowerment to not just drive behavior for only individual agents but also higher levels of behavioral organization at scale.
Tristan Shah, Ilya Nemenman, Daniel Polani +1
Apr 22, 2026cs.AI

Agentic AI for Personalized Physiotherapy: A Multi-Agent Framework for Generative Video Training and Real-Time Pose Correction

At-home physiotherapy compliance remains critically low due to a lack of personalized supervision and dynamic feedback. Existing digital health solutions rely on static, pre-recorded video libraries or generic 3D avatars that fail to account for a patient's specific injury limitations or home environment. In this paper, we propose a novel Multi-Agent System (MAS) architecture that leverages Generative AI and computer vision to close the tele-rehabilitation loop. Our framework consists of four specialized micro-agents: a Clinical Extraction Agent that parses unstructured medical notes into kinematic constraints; a Video Synthesis Agent that utilizes foundational video generation models to create personalized, patient-specific exercise videos; a Vision Processing Agent for real-time pose estimation; and a Diagnostic Feedback Agent that issues corrective instructions. We present the system architecture, detail the prototype pipeline using Large Language Models and MediaPipe, and outline our clinical evaluation plan. This work demonstrates the feasibility of combining generative media with agentic autonomous decision-making to scale personalized patient care safely and effectively.
Abhishek Dharmaratnakar, Srivaths Ranganathan, Anushree Sinha +1
Apr 22, 2026cs.AI

Learning to Evolve: A Self-Improving Framework for Multi-Agent Systems via Textual Parameter Graph Optimization

Designing and optimizing multi-agent systems (MAS) is a complex, labor-intensive process of "Agent Engineering." Existing automatic optimization methods, primarily focused on flat prompt tuning, lack the structural awareness to debug the intricate web of interactions in MAS. More critically, these optimizers are static; they do not learn from experience to improve their own optimization strategies. To address these gaps, we introduce Textual Parameter Graph Optimization (TPGO), a framework that enables a multi-agent system to learn to evolve. TPGO first models the MAS as a Textual Parameter Graph (TPG), where agents, tools, and workflows are modular, optimizable nodes. To guide evolution, we derive "textual gradients," structured natural language feedback from execution traces, to pinpoint failures and suggest granular modifications. The core of our framework is Group Relative Agent Optimization (GRAO), a novel meta-learning strategy that learns from historical optimization experiences. By analyzing past successes and failures, GRAO becomes progressively better at proposing effective updates, allowing the system to learn how to optimize itself. Extensive experiments on complex benchmarks like GAIA and MCP-Universe show that TPGO significantly enhances the performance of state-of-the-art agent frameworks, achieving higher success rates through automated, self-improving optimization.
Shan He, Runze Wang, Zhuoyun Du +4