Grasps

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6 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Grasps.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Grasps.

62 papers

Latest in Grasps

Sep 17, 2026cs.RO

Hybrid Residual Reinforcement Learning for Contact-Rich Robotic Book Insertion

Placing a grasped book into a tight shelf is a compact but difficult contact-rich control problem: millimetre-scale pose error can turn a geometrically valid approach into jamming, failed release, or incomplete seating. We study this final phase after grasp acquisition and global approach, and ask how control authority should be divided between known geometry and learned behaviour. Our method retains a nominal task-space controller for structured insertion and seating, while residual PPO supplies bounded local corrections and decides when to release. Only the brief open-retreat-reclose transition is scripted. For the final policy used on hardware, a deployment-matched simulation evaluation over 512 fixed conditions yields 98.50 percent mean success (0.23 percentage-point sample SD) across three independent training runs, compared with 37.89 percent for nominal control. On the physical xArm7, 60 trials over 30 matched conditions show the same qualitative advantage: residual control raises success from 26.7 percent to 63.3 percent, reduces failures from 22 to 11, and wins 13 of the 15 matched conditions in which the two controllers differ. Robustness tests show that performance remains above 87 percent under initialization perturbations up to 1.5x, while very tight clearances expose the geometric limit of local correction. These results support a hybrid design in which geometry preserves reliable task structure and learning is concentrated on the contact-sensitive behaviour that fixed rules handle poorly.
Tianyuan Liu, Rutherford Agbeshi Patamia, Benjamin Champion +2
Sep 17, 2026cs.RO

Execution-Aware Pre-Execution Ranking for Grasp-Conditioned Robotic Placement

A geometrically valid placement can still be difficult to execute because the selected grasp changes the required end-effector pose, collision geometry, and transport motion. Placement is formulated as a pre-execution ranking problem in which supplied grasp-placement candidates are scored before planning. The model combines a typed target-conditioned point cloud with three pose descriptors and hierarchical heads for planning success and execution success conditioned on planning. On a 30-object, 1,235-scene dataset with scene-group-held-out splits, three-seed top-1 success on covered test groups reaches 85.63 +/- 1.08% for joint selection and 79.84 +/- 0.16% for fixed-target ranking. For the designated frozen seed-42 checkpoint, top-1 success improves from 72.84% to 85.78% over full-pool cuMotion for joint ranking and from 59.65% to 79.67% for fixed-target ranking. Frozen transfer to xArm7/MoveIt requires no xArm-specific retraining. Across 27 locked cases, 13 complete end to end (48.15%). Of the 16 cases that pass Top-5 preflight and begin execution, 13 succeed (81.25%). Candidate-level deployment-feasibility prediction reaches 81.25% recall, 85.20% specificity, and 83.23% balanced accuracy.
Tianyuan Liu, Rutherford Agbeshi Patamia, Benjamin Champion +2
Sep 16, 2026cs.RO

ForwardDLO: Model-Based Bimanual Shape Matching of Unconstrained Deformable Linear Objects

Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation. We study model-based shape control in a general setting: the object lies unfixated on a support surface and two arms may grasp and move it anywhere along its length. Because each arm chooses a grasp point, direction, and magnitude, the joint action space is combinatorially large, and the dynamics model's per-prediction cost bounds how much of it a planner can search. We present ForwardDLO, a recurrent latent dynamics model for this unfixated bimanual setting that predicts per-segment displacements grounded in the observed rope state at every step. Our model reaches accuracy comparable to more expensive baselines while containing no explicit segment-to-segment operations, which makes batched evaluation of candidate actions cheap. On open-loop prediction of real rope motion it reaches the lowest error of the learned models we evaluate, 13% below the strongest baseline. Within a fixed time budget it scores 8 to 22 times more candidate actions than models of comparable accuracy while matching them in real-world shape matching; and on a simulated routing task at a 30Hz control rate, this throughput converts into 98% task success versus at most 30% for the baselines at their own budgets. We release the model, code, and a dataset of 2.42 million simulated and 14,107 real rope transitions at https://anonymous.4open.science/r/ForwardDLO/
Tim Missal, Berk Guler, Lucas Domingues +3
Sep 14, 2026cs.RO

Robust Underwater Grasping of Sloped Objects with a Waterproof Passive Adaptive Gripper

Robust grasping of everyday objects remains challenging for parallel-jaw grippers, particularly when handling sloped or asymmetric items that induce torque-driven rolling and shear slip. These challenges become even more severe in domestic environments such as kitchens, where objects are often wet or submerged, drastically reducing friction between the gripper and the object. To address these issues, we present a waterproof passive adaptive gripper that combines local and global adaptability for high-performance grasping in the submerged environments. The proposed gripper features a fully waterproof design that integrates a passive rotational joint for global self-alignment on sloped surfaces and passive variable-stiffness pads for local surface adaptation. Experiments in both dry and underwater conditions on various cylindrical and conical objects demonstrate superior holding capability and grasp robustness compared to rigid-pad and fixed-joint baselines. The proposed design offers a practical and robust solution that successfully enables stable underwater manipulation of diverse everyday objects, effectively addressing a critical gap in current underwater robotic grasping for daily-life applications.
Jooyoung Hong, Daewon Hong, Joohyung Kim
Sep 14, 2026cs.RO

From Transportation to Manipulation: Enabling Grasping in Magnetic Robotics

Magnetic levitation (MagLev) systems have great potential for application in high-mix, low-volume manufacturing due to their scalability and flexibility, enabling highly reconfigurable in-machine material flow. However, their manipulation capabilities remain largely unexploited, as current applications almost exclusively focus on transportation. To enable grasping and manipulation directly on MagLev systems without requiring additional costly handling equipment, such as industrial robot arms, we present the Gripper MagBot, a low-cost parallel 6-DoF manipulator with an integrated 1-DoF gripper that mechanically couples three MagLev movers. The Gripper MagBot supports two operating configurations: a default mode and a single-track mode, selectable depending on the required stability and workspace footprint. To reconfigure a machine, the MagBot can be autonomously dropped off and picked up using a docking station. We showcase pick-and-place examples in simulation, as well as with the real Gripper MagBot using our inverse kinematics controller. CAD files, assembly instructions, a component list, and videos are available at https://sites.google.com/view/gripper-magbot.
Lara Bergmann, Noah Greis, Cedric Grothues +2
Sep 14, 2026cs.RO

Control Architecture for Safe Grasping of Fragile Objects Using a Coarse Position-Controlled Gripper

Robots are increasingly used in unstructured environments. The need for them to safely grasp unknown objects without damaging them becomes crucial. Humans achieve this by sensing and quickly responding by adjusting their grasping force. Similarly, effective grasp acquisition in robots requires compliant interaction strategies that can adapt to uncertain object properties and adjust to any instabilities during manipulation. We present a geometry-aware force/torque-based contact estimation method for a coarse position-controlled gripper, combined with an adaptive admittance controller for safe grasp acquisition. The desired contact forces are estimated online to keep stable contact with objects of unknown properties. This enables compliant and stable grasps while avoiding excessive forces. Experiments with objects of different sizes, shapes, stiffnesses, and weights show that the proposed algorithm not only prevents slippage but also applies minimal force to safely grasp an object without causing excessive deformation.
Marko Pavlic, Moritz Geier, Timo Markert +1
Aug 13, 2026cs.CV

EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision

Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.
Andela Ilic, Rachel Schuchert, Yijing Jiang +1
Aug 8, 2026cs.RO

A Mixed-Stiffness Anthropomimetic Fingertip Broadens the Operating Range for Coin Grasping

Robotic grasping of thin, flat objects such as coins on hard surfaces remains challenging because conventional methods require reorienting the object, accessing its underside, or adding a dedicated nail mechanism. We previously showed that a rigid nail arrests soft-pad deformation and thereby forms a geometric constraint that improves precision grasping. Here we asked whether an additional constraint-forming boundary, created within the pad by material choice rather than by anatomy, could extend the conditions under which that constraint holds. We fabricated anthropomimetic fingertips with Shore E10 silicone at the center and Shore A60 at the sides, and compared them with uniformly soft E10 fingertips. An automated apparatus performed an oblique rotational tip pinch in which the pad engaged the coin's lateral surface, lifting it from flush contact with no gap beneath it. Over variations in horizontal approach distances, vertical finger displacements, and index-finger rotation, the mixed-stiffness pair maintained high success rates across more tested settings than the uniform pair during both geometric-constraint formation and the transition to a stable grasp. The nail-free pair failed in all 36 conditions of Experiment 1-1. However, the uniform pair performed better when coin position along the finger axis was varied, a condition-dependent trade-off. After tuning for coin size, both fingertip types grasped all six Japanese denominations. These results suggest that the operating range for thin-object grasping depends not only on pad softness but also on where stiffness is placed within a nail-supported pad, making boundary placement a candidate fingertip design variable.
Kaigen Go, Yinlai Jiang, Hiroshi Yokoi +1
Aug 6, 2026cs.CL

GRASP: Reinforcing Language Model Anonymizers with Group Relative Policy Optimization

Large language models can infer sensitive personal attributes, such as age, location, and occupation, from ordinary text, turning everyday writing into a privacy risk. Adversarial anonymization defends against this by rewriting a text with a capable language model that also plays the attacker, but it needs a powerful model at inference time and thus sends private text to a third party, the very exposure anonymization should prevent. Recent work distills this behavior into a small on-device model using supervised fine-tuning and direct preference optimization (DPO), but DPO only imitates the teacher's offline choices and never directly optimizes the privacy--utility objective we care about. We introduce \textbf{GRASP} (\textbf{G}roup-\textbf{R}elative \textbf{A}nonymization via \textbf{S}elf-refinement \textbf{P}olicy-optimization), which reinforces the local anonymizer online with Group Relative Policy Optimization. A single small model acts as anonymizer, adversary, and utility judge, trained against a self-generated reward that hides attributes while preserving meaning, with a design that guards against reward hacking. Trained on Llama-3.1-8B, \ours{} improves the privacy--utility trade-off over the DPO-distilled baseline, consistently across three independent LLM judges. Against adversarial anonymization driven by frontier models such as Gemini2.5Flash and Claude, it achieves a comparable or better overall trade-off while removing substantially more private information, and it runs entirely on-device at roughly 1%1\% of the GPT-4o teacher's cost.
Sajjad Ghiasvand, Nader Sehatbakhsh
Aug 4, 2026cs.RO

GraspMeanFlow: SE(3)-Equivariant MeanFlow for Few-Step 6-DoF Grasp Generation

Recent data-driven methods for synthesizing 6-DoF grasp poses use generative models to learn complex grasp pose distributions and generate diverse candidate poses. In particular, SE(3)-equivariant flow-based models generate grasp poses that transform consistently with object rotations and translations. However, these methods sample by iterative numerical integration, requiring tens of function evaluations per grasp and limiting their use in real-time manipulation. We propose GraspMeanFlow, an SE(3)-equivariant MeanFlow framework for few-step 6-DoF grasp generation. Our method learns the average velocity over a finite time interval, defined through the time-ordered exponential so that it reproduces exactly the rigid-body displacement accumulated over that interval. We prove that a point-cloud-conditioned distribution transported by an equivariant average-velocity flow map remains invariant, so equivariance is retained under few-step sampling, and we condition the field on a pair of times by lifting both to equivariant vectors, leaving the backbone otherwise unchanged. For stable training, we pair a flow-matching boundary term with either of two consistency terms: the differential MeanFlow identity, whose target requires a Jacobian-vector product, or an equivalent semigroup loss that avoids it. Experiments on ACRONYM show that a single function evaluation of GraspMeanFlow reaches the EMD that an iterative SE(3) flow model needs five steps to approach, that a second instantiation of the same framework improves grasp success by up to 24.3 points in the few-step regime, and that both generate grasp distributions transforming exactly with the object.
Jiyong Kwon, Yikun Bai, Amirhossein Mollaali +1
Jul 31, 2026cs.RO

TransGraspNet: Physically and Geometrically Consistent Manipulation of Transparent Labware

Manipulating transparent laboratory glassware that contains liquid is inherently safety-critical: even small geometric errors can cause unstable grasps and hazardous spillage. Although recent progress has been made in transparent object perception and robotic grasping, most existing systems optimize detection, depth reconstruction, and grasp planning independently, which leads to cross-stage inconsistency imperfect boundaries induce depth bleeding, distorted surfaces corrupt normal estimation, and task agnostic grasp scoring yields tilted or off-center grasps that fail under dynamic motion. In this paper, we propose TransGraspNet, a geometry physics consistent framework that explicitly enforces consistency from perception to execution through three coupled principles: boundary consistency to produce structurally reliable object contours as downstream priors, surface consistency to preserve geometric fidelity and surface normal accuracy during depth reconstruction, and physics consistency to refine grasp selection with centroid alignment and wrench-space stability for upright and dynamically robust manipulation. We evaluate TransGraspNet on public benchmarks, a dedicated transparent glassware dataset, and a real robotic platform. The results show improved boundary quality and surface normal fidelity, and demonstrate strong task-level performance in cluttered transparent scenes. Most importantly, the proposed system achieves reliable real-world operation, including high grasp success rates in clutter and zero spillage during high speed liquid transport, highlighting the effectiveness of our method.
Hailing Hu, Mingyi Zhu, Yiquan An +3
Jul 30, 2026cs.LG

LM-GRASP: Instance-Specific Language Models for Combinatorial Construction via Online Imitation Learning

Machine learning for combinatorial optimization typically relies on neural constructors trained via reinforcement learning on large offline datasets for a fixed problem class-incurring high pretraining costs and generalizing poorly outside the training distribution. We propose an alternative: a metaheuristic framework that reformulates the randomized constructive phase of GRASP as an online imitation learning task, trained from scratch on each problem instance. A local search procedure acts as an expert oracle, while a decoder-only Transformer serves as the constructive policy. Unlike classical GRASP, which relies on static, myopic heuristic rules based on localized scalar costs, our approach is fully data-driven: the construction policy emerges from high-quality solutions discovered during the search itself, with no problem-specific feature engineering required. We instantiate this as LM-GRASP, a hybrid metaheuristic following an iterative learn-infer-improve cycle, training the policy online via behavioral cloning on a dynamic archive of elite trajectories-no external data or offline pretraining needed. The pipeline interfaces with the domain solely through the objective evaluator used by local search. Evaluated on the Taillard PFSP benchmark (ta51-ta60), the most discriminating block due to half its optima being unknown, LM-GRASP outperforms GPU-GRASP by 28.4 makespan units on average-comparable to the gain from GPU acceleration over sequential execution (27.2 units), though with overlapping standard deviations. This suggests instance-specific, online-trained language models are a promising, practical alternative to hand-engineered constructors, especially for landscapes resistant to classical greedy construction.
Mohand Mezmaz, Grégoire Danoy
Jul 27, 2026cs.RO

FIRMGrasp: A Friction-Informed Risk Margin for Robust Grasp Synthesis

Classical grasp quality metrics assume one deterministic friction coefficient and therefore cannot assess whether a grasp maintains force closure across plausible friction values. We present FIRMGrasp, a family of grasp quality metrics that incorporates friction uncertainty through Conditional Value-at-Risk (CVaR). At confidence level ββ, we evaluate the force-closure margin at the mean of the adverse friction tail. This evaluation defines the risk-adjusted margin ε(β)\varepsilon^{(β)}, the inscribed-ball radius of the corresponding grasp wrench space. We prove that ε(β)\varepsilon^{(β)} varies monotonically with ββ, remains differentiable in the grasp parameters, and certifies that any grasp with ε(β)>0\varepsilon^{(β)} > 0 achieves force closure with probability at least ββ. Across 1,599 LEAP Hand and Allegro Hand grasps, ε(β)\varepsilon^{(β)} identifies friction-sensitive grasps that receive high nominal Ferrari-Canny scores, and 53% of the nominally force-closed grasps lose closure in the adverse friction tail. The nominal margin ranks a successful grasp above a failed grasp with probabilities of only 0.53 in the shake test and 0.67 in the pick test, whereas ε(β)\varepsilon^{(β)} achieves 0.63 and 0.78. At an adverse friction coefficient of 0.2, 70% of grasps with positive ε(β)\varepsilon^{(β)} withstand a simulated lift and lateral pull, compared with 25% of grasps with positive nominal margin and nonpositive ε(β)\varepsilon^{(β)}. We also synthesize grasps with positive ε(β)\varepsilon^{(β)} for the RealHand L6 and LEAP Hand, both of which retain the object during adverse-friction lifts. In MuJoCo trials with the RealHand L6, 95% of grasps that establish contact and have positive ε(β)\varepsilon^{(β)} retain the object at the same adverse friction coefficient.
Clinton Enwerem, John S. Baras, Calin Belta
Jul 27, 2026cs.HC

EEGForceFusion: Joint Tokenised-Continuous Representation Learning for Subject-Independent Grasp Force Decoding

Brain-machine interfaces provide a link between neural activity and external devices, enabling restoration of motor function and advancing human-machine interaction using non-invasive electroencephalography (EEG). However, continuous grasp force decoding remains challenging due to complex temporal dynamics, high inter-subject variability, and limited generalisation of existing approaches. To address this, we propose a hybrid EEG decoding framework that jointly models continuous and tokenised representations, enabling capture of both fine-grained neural structure and long-range temporal dependencies. The proposed approach integrates convolutional-recurrent representation learning, quantisation-based tokenisation, and transformer-based temporal modelling within a unified fusion-based regression architecture. Experimental evaluation on the WAY-EEG-GAL dataset under strict leave-one-subject-out conditions achieves R2R^2 = 0.817 in offline settings and R2R^2 = 0.793 in simulated real-time evaluation, with latency suitable for real-time deployment. These results demonstrate strong cross-subject generalisation and highlight the practicality of hybrid continuous-tokenised representations for real-time EEG-based force decoding in assistive robotics, neuro-rehabilitation, and human-machine interaction.
Sankalp Sunil Turankar, Yogesh Kumar Meena
Jul 27, 2026cs.HC

Towards simultaneous decoding of kinetic and kinematic movement parameters during grasp and lift task by noninvasive brain imaging

Brain-machine interfaces (BMIs) can assist individuals with limited mobility, such as stroke survivors or amputees. One of the key challenges in developing BMIs is expanding their usability and control, which can be achieved by accurately decoding multiple kinematic and kinetic parameters. To address this, we propose three regression models: partial least squares regressor, multilayered perceptron, and attention based regressor, to decode multiple movement parameters from EEG signals. We evaluated these models on the WAY EEG GAL dataset, focusing on their performance under subject specific and subject independent conditions with two strategies: a single model for all parameters and a baseline with separate models for each parameter. Among all regressors, the attention based regressor achieved the best performance, with an R2R^2 of 0.8 and a latency of 29.2 milliseconds, demonstrating significant improvement in simultaneous multi parameter decoding. However, its performance dropped for single parameter decoding. The multi layered perceptron showed more consistent but lower accuracy across both decoding types (R2R^2 = 0.49). These findings highlight the potential of attention based models for real time multi command BMI systems and contribute to the development of more intuitive control devices.
Parth G. Dangi, Yogesh Kumar Meena
Jul 23, 2026cs.RO

Grasp, Handover, Rotate: Bimanual Object Reorientation via Compositional Diffusion and Energy-Based Optimization

Bimanual object reorientation - picking an object, handing it over between two arms, and placing it in a desired target pose - is valuable when direct placement from the initial grasp is infeasible due to collisions, kinematic constraints, or poor final orientation. However, achieving this under multiple competing objectives remains challenging. We introduce BiCompoDiff, a compositional diffusion and energy-based framework that jointly optimizes grasp selection, handover, regrasp, and motion planning under multiple constraints. By combining a pretrained grasp diffusion model with bimanual planning energy-based models (EBMs), our method injects gradient guidance during reverse diffusion to enforce collision avoidance, trajectory smoothness (via differentiable inverse kinematics), handover feasibility, and regrasp safety. Annealed MCMC sampling further refines grasp poses over the composite energy landscape. Experiments across diverse simulated household reorientation tasks demonstrate that BiCompoDiff achieves over 20% higher success rates and up to 37% smoother trajectories (measured by joint displacement) compared to strong sampling-based baselines. Real-world validation confirms effective sim-to-real transfer and robust performance on challenging scenes.
Wun Lam Yeung, Wenjun Liu, Yui Cheung Yu +5
Jul 20, 2026cs.RO

Seg2Grasp: A Robust Modular Suction Grasping in Bin Picking

Current bin picking methods that rely heavily on end-to-end learning often falter when confronted with unfamiliar or complex objects in unstructured environments. To overcome these limitations, we introduce Seg2Grasp, a modular pipeline designed for robust suction grasping in dynamic and cluttered bin scenarios. Seg2Grasp is built on a three-step process: Segmentation, Grasping, and Classification. The Segmentation module employs a Transformer-based model to generate class-agnostic object masks from RGB-D images, ensuring accurate detection across various conditions. The Grasping module uses surface normals and mask proposals to determine the optimal suction points, enhancing grasp success. Finally, the Classification module leverages fine-tuned open-vocabulary Mask-CLIP for precise object identification, enabling versatile handling of diverse objects. Real-world robotic experiments demonstrate that Seg2Grasp outperforms existing methods in success rates and adaptability, establishing it as a powerful tool for automated bin picking in industrial settings.
Hye-Jung Yoon, Juno Kim, Yesol Park +2
Jul 20, 2026cs.RO

Predicting Grasping Compliance in Robotic Hands through Analytical-Model-Informed Neural Networks

In robotic manipulation studies, grasping is often treated as a binary success or failure problem, usually defined by whether the object simply stays in the hand. For forceful tool use, however, this view is insufficient because grasp compliance becomes a critical factor governing how the hand and tool behave under load. Compliance arises from coupled kinematics, grasp configuration, passive mechanics, and contact conditions, producing nonlinear behavior in which deformation and interaction forces influence each other. Understanding this relationship is essential for predictive models of how a grasped tool and a compliant hand jointly respond to external loading. In underactuated hands, these effects are amplified: such designs offer low cost and adaptive grasping, but make compliance behavior more difficult to model and predict. Our goal is therefore to develop a predictive model for grasped tool behavior during forceful interactions. To address this challenge, we introduce an analytical model informed neural network (AMINN), a hybrid predictive model that combines an analytical mechanics layer with data driven learning to estimate grasp stability and in hand tool displacement under external loading. The model is evaluated on a three finger underactuated robotic hand and shows strong predictive capability with mechanically meaningful outputs across diverse loading conditions. Compared with a black box multilayer perceptron baseline, AMINN also achieves better energy based physical consistency. Beyond prediction accuracy alone, this framework advances physically interpretable learning for robotic manipulation and supports more reliable, safer, and more trustworthy autonomous tool use in safety critical settings during forceful interaction.
Qianwen Zhao, Long Wang
Jul 15, 2026cs.RO

Towards a Modular Bin-picking Framework for Handling Object Pose Uncertainties

In recent years, there has been growing interest in robust robotic systems for precise bin-picking applications. To achieve reliable performance, such systems must address errors arising from both the object pose estimation and the grasping process. Although various approaches have been proposed, they typically target specific challenges and do not offer general solutions. In this paper, we present a modular framework that jointly handles both error types. The framework incorporates object pose distribution estimation to account for pose uncertainty, which frequently arises in situations with ambiguous observations where a single correct pose cannot be determined. To further reduce uncertainty, we introduce a second-viewpoint module that computes complementary pose distributions, which are subsequently fused. This fusion decreases overall uncertainty and improves system efficiency. Additionally, two independent modules are included to compensate for grasping errors. The modular design allows the components to be combined for optimal performance or used individually, depending on the physical setup. The proposed method is evaluated in a real-world setup with three different objects, with no errors, and all modules are shown to improve efficiency. These results suggest that incorporating pose distributions with grasping pose errors is a promising direction for developing more flexible and reliable robotic production systems. To the best of our knowledge, this is the first framework that jointly addresses both grasping and object pose uncertainties using interchangeable modules. We believe there is ample opportunity to integrate additional modules, resulting in improved performance and flexibility. The current framework is limited to pose uncertainties in SO(2), but it could be extended to SE(3), enabling additional modules to improve the system.
Frederik Hagelskjær
Jul 13, 2026cs.RO

GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation

Dexterous grasp generation across robot hands is challenging because hands differ in kinematic topology, actuation dimensions, and native command spaces. We introduce GraspGraphNet, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations. GraspGraphNet combines hierarchical object surface encoding, differentiable forward kinematics, and dynamic world-edge message passing to model evolving robot-object interactions. It applies conditional flow matching directly in executable palm-pose and joint-state space, avoiding post-processing optimization, inverse kinematics, and retargeting. Using a shared model trained on Barrett Hand, Allegro Hand, and Shadow Hand, GraspGraphNet achieves an average success rate of 83.48% with 40ms inference time per grasp on a 40-object benchmark. Without retraining, the same model achieves 72.70% success on controlled finger-removal variants, demonstrating robustness to hand-topology variations. These results suggest that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures. Project: https://lysees.github.io/graspgraphnet-page
Yeonseo Lee, Taeyeop Lee, Hyosup Shin +2
Jul 11, 2026cs.AI

GRASP: GRanularity-Aware Search Policy for Agentic RAG

Agentic retrieval-augmented generation (RAG) extends static RAG by allowing language models to iteratively reason, generate search queries, retrieve evidence, and predict answers. However, it remains challenging for models to decide when to retrieve, whether to use lexical matching or semantic similarity, and how to control context granularity to prevent irrelevant tokens from interfering with agent reasoning. In this paper, we introduce GRASP, a reinforcement learning (RL) framework for training agents to adaptively coordinate complementary retrieval tools during multi-step reasoning. GRASP provides the agent with semantic search, keyword search, and paragraph-reading actions, enabling it to retrieve sentence-level evidence and expand further context only when needed. We train the policy with a reward that jointly accounts for answer accuracy, grounded reading, complementary search, and turn efficiency. Experiments on multi-hop reasoning benchmarks show that GRASP improves both retrieval recall and downstream question answering performance compared with single-step retrieval, prompting-based agentic RAG, and RL-based retrieval baselines. Qualitative and ablation analyses show that the learned policy develops interpretable skimming and scanning behavior: it uses semantic search for broad exploration, paragraph reading for local verification, and keyword search for entity-specific evidence. These results suggest that learning to coordinate retrieval signals and context granularity is critical for agent's correct reasoning.
Varun Gandhi, Jaewook Lee, Shantanu Todmal +4
Jul 10, 2026cs.RO

PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation

Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.
Haohui Huang, Junda Duan, Tao Teng +1
Jul 1, 2026cs.RO

From Technical Metrics to User Perception: A User Study of a Multimodal Human-Robot Interaction System for Object Detection and Grasping

Improvements in the technical performance of human--robot interaction (HRI) systems do not automatically translate into differences that human users can detect during live interaction. This paper investigates whether a 15 percentage point gain in end-to-end task success (from 75% in a multimodal baseline system to 90% in an improved configuration identified through a prior ablation study) is sufficient to produce consistent and measurable differences in user perception. The baseline system combines Whisper for speech recognition, Florence-2 for open-vocabulary object detection, LLaMA 3.1 for action extraction, and an interval Type-2 fuzzy logic controller for motion execution. The improved configuration replaces the perception and language modules with Grounding DINO + SAM and Qwen 3.5 9B, respectively, while retaining the same controller. A within-subject user study with 24 participants compared both systems on the same tabletop object-grasping task. After interacting with each configuration, participants rated perceived speed, reliability, and overall competence and fluency on a 7-point Likert scale. Results show that 17 out of 24 participants (70.83%) preferred the improved system (exact binomial test, p = 0.043, h = 0.43), and all three perceptual constructs were rated significantly higher for the improved configuration after Holm correction, with large to very large effect sizes (p < 0.001). These findings confirm that the identified technical improvements are perceptible to users in direct interaction and underscore the importance of complementing benchmark evaluation with user-centred evidence when assessing robotic manipulation pipelines.
Jian Song, Tian Zi, Shen Guanting
Jun 29, 2026cs.RO

From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation

Large-scale dexterous grasp datasets encode rich priors over hand-object interaction, but their use has largely been confined to grasp generation and pick-and-place manipulation. We study whether such data can instead support functional dexterity in articulated tool use, where a robot must acquire a tool, maintain contact, and operate its functional moving parts. We adapt a hierarchical imitation learning framework that combines high-level hand sub-goal prediction with a low-level goal-conditioned controller. We construct a 355k-trajectory grasp-pretraining dataset from large-scale dexterous grasp annotations and use it to pretrain the low-level controller. The controller is then fine-tuned on downstream task demonstrations. To evaluate this setting, we introduce DexCraft, a simulation benchmark with six articulated tool-use tasks requiring coordinated finger motion. Across simulation and real-world experiments, our approach outperforms end-to-end diffusion policy baselines and hierarchical policies trained from scratch. In the real world, it improves full-task success by 33.3 percentage points over DP3. These results show that grasp datasets can serve not only as resources for grasp synthesis, but also as scalable pretraining data for contact-rich dexterous manipulation. Videos are shown on https://yingyuan0414.github.io/grasp2dexterity/ .
Ying Yuan, Xinyu Liu, Sriram Krishna +1
Jun 29, 2026cs.CV

DCGrasp: Distance-aware Controllable Grasp Generation

Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to diverse object geometries are required. However, existing methods rarely satisfy these requirements, limiting their practical applicability. We present DCGrasp, a distance-aware controllable grasp generation system built on a novel grasp energy term. This term computes Distance Profile, a signed distance from each hand vertex to the nearest object point, coupled with distance-aware weighting, effectively capturing the semantically similar hand-object interaction in near-contact regions while remaining invariant to object and hand identity. Given various controllable signals, DCGrasp first generates a Distance Profile based on a Diffusion Transformer, together with a corresponding candidate hand pose. We then refine the candidate pose through optimization, enforcing consistency between the optimized hand pose and the generated Distance Profile in near-contact regions. Our experiments show that DCGrasp produces high-quality, physically plausible grasps with flexible user control, generalizing to diverse object and hand shapes and scales. Our work establishes a robust and versatile pipeline for the synthesis of controllable 3D hand-object interactions.
Hiroyasu Akada, Jesús Pérez, Emre Aksan +6
Jun 27, 2026cs.RO

Keypose Exploration: Efficient Automatic Trajectory Labelling and Cross-Embodiment Policy Transfer

Keypose-based manipulation decomposes tasks into critical waypoints to simplify policy learning for long-horizon tasks, but existing approaches rely on task-specific heuristics or manual annotation to extract keyposes from demonstrations. We present an automatic trajectory labelling pipeline for grasp-related tasks. This pipeline combines vision-language models (VLMs) for semantic event detection with classical trajectory analysis for precise temporal alignment, requiring VLM inference only on one single demo among repeating ones per task. Using the labelled data, we train a keypose-guided Diffusion Policy (DP) that exploits keypose conditioning to intervene demonstration distributions. We explore the possibility to apply this property for cross-embodiment transfer: candidate keyposes are sampled and filtered via a reachability map, steering the policy toward kinematically feasible keyposes for the target robot. As a preliminary feasibility study, experiments on two robomimic tasks show that the labelled data produces policies matching a standard DP baseline, and that reachability-filtered keypose conditioning may benefit zero-shot transfer on the multimodal insertion task when feasible candidates are available.
Yupu Lu, Hang Xu, Yizhou Chen +1
Jun 24, 2026cs.RO

DynaMOMA: Instantaneous Prediction of Grasp Poses for Mobile Manipulation of Dynamic Objects

Mobile manipulation is a fundamental robotics task and has advanced rapidly in recent years, enabling robots to navigate, reach, and interact with objects in complex environments. However, mobile manipulation of dynamic objects remains highly challenging, as robots must coordinate the mobile base and arm while adapting to continuously evolving target poses. A key challenge lies in predicting temporally consistent short-horizon grasp trajectories from dynamic observations. In this work, we propose \ours{}, a dynamic mobile manipulation framework that couples instantaneous grasp trajectory prediction with whole-body control policy. Our predictor uses an anchor-based diffusion model to generate temporally consistent short-horizon grasp trajectories conditioned on historical observations. The predicted trajectories are then encoded as compact features and fed to a whole-body reinforcement learning policy, which controls the mobile manipulator for dynamic grasping. We further introduce a anticipation-guided reward that equips the policy with an anticipatory grasping horizon by adaptively shifting the target from the current grasp observation to the instantaneously predicted grasp trajectory. Through extensive experiments in Isaac Gym simulation, we show that our method achieves strong performance in mobile manipulation of dynamic objects across diverse settings and grasping metrics. Furthermore, our predictor and policy demonstrate strong generalizability in real-world experiments.
Zhinan Yu, Junyan Xu, Jiazhao Zhang +9
Jun 8, 2026cs.RO

KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation

Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refinement. We present KPGrasp, a flow-matching framework that learns dexterous grasp priors from large-scale data rather than relying on contact losses or contact-based test-time refinement. KPGrasp couples an all-Euclidean 3D hand-keypoint parameterization with a simple yet scalable Transformer flow model. The parameterization avoids the drawbacks of the conventional mixed SE(3) pose and joint-angle output space, expresses grasps in the same frame as the object point cloud, and thus enables native spatial reasoning; the Transformer flow model is trained with only the standard flow-matching loss and scales effectively with data, model capacity, and batch size. Experiments demonstrate state-of-the-art performance on two simulation benchmarks. On the Dexonomy benchmark, it reaches a 76.3% grasp success rate, improving over the strongest directly comparable baseline by 47.4% while reducing penetration depth to 2.4 mm. The same model also achieves the best average performance on the DexGrasp Anything benchmark without fine-tuning. For batched inference, KPGrasp requires only 0.032 s per grasp. Finally, real-world experiments on 20 diverse objects demonstrate that the pipeline can be deployed in a real-world setup.
Yuansen Huang, Jiayi Chen, Haoran Liu +6
Jun 8, 2026cs.CV

EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video

Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware. Existing vision-based methods predominantly rely on planar surfaces or fingertip contacts, failing to generalize to complex 3D object interactions. Therefore, we introduce EgoTactile, a benchmark pairing egocentric video with full-hand pressure supervision for diverse everyday objects, incorporating a bare-hand transfer subset to enable generalization to natural scenarios. Leveraging this benchmark, we first establish EgoPressureFormer as a discriminative baseline. Beyond this, to explicitly address the uncertainty in partial observations, we propose EgoPressureDiff, a conditional diffusion framework that adapts a large-scale pre-trained video diffusion backbone. By combining rich world knowledge priors with a Physically-Informed Feature Rectification layer to inject semantic constraints, our approach effectively infers plausible contact patterns and resolves visual-physical ambiguities. Extensive experiments demonstrate that our method achieves superior performance on the benchmark and robust transferability to in-the-wild scenarios. Our project page is available at https://egotactile.github.io/.
Yuan Zeng, Yujia Shi, Tiao Tan +6
Jun 7, 2026cs.RO

GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors

Robotic grasping is a fundamental capability in robotic manipulation. Yet grasping remains challenging under partial observations. Reliable grasping depends on both local contact cues and object-level 3D structure. Existing geometry-aware grasping methods recognize the value of reconstruction, but they typically treat geometry as an intermediate prediction rather than a reusable object prior for grasping. In this paper, we present GraspFoM, a unified framework that leverages 3D foundation priors (SAM3D) to build a shared 3D object latent for both reconstruction and grasp pose prediction. Built on this shared object latent, we introduce an anchor-initialized truncated pose-reasoning diffuser that predicts continuous and multimodal grasp poses without directly relying on discrete grasp candidates. We further investigate the interaction between reconstruction and grasping through a reconstruction-aware scorer and a residual latent updater. Reconstruction provides grounded geometric cues, while grasp supervision refines the shared object latent toward grasp-relevant affordances. GraspFoM jointly predicts grasp poses and reconstructs high-fidelity 3D assets in mesh and 3DGS forms. Comprehensive experiments demonstrate that GraspFoM achieves state-of-the-art results on both reconstruction and grasping. Notably, these improvements require only a small number of additional trainable parameters. Component-wise ablation studies also demonstrate the contribution of each component.
Dongli Wu, Xiaobao Wei, Hao Wang +5
Jun 5, 2026cs.LG

GRASP: Geometry-aware Residual Alignment for Scalable Pretraining Data Attribution

Scalable data attribution methods typically assign isolated utility scores to individual training examples. This prevalent additive assumption fundamentally fails to capture critical subset dynamics, including data redundancy and complementary coverage. In this work, we reframe attribution as subset-level counterfactual utility prediction and introduce GRASP, an interaction-aware surrogate. Grounded in a theoretical smoothness lower bound, GRASP explicitly models subset interactions through a quadratic geometric penalty. To achieve pretraining-scale efficiency without relying on hidden oracle tuning, we couple low-dimensional feature sketches with a strictly finite lower-confidence bound selection protocol. Extensive subset-retraining evaluations demonstrate that GRASP decisively outperforms existing scalable baselines. It more than doubles the task-level rank correlation for counterfactual subset fidelity while reducing upfront artifact construction costs by nearly an order of magnitude. Downstream diagnostics further show that this scoring mechanism transfers to language model curation and cross-domain vision selection, establishing a robust foundation for optimizing massive pretraining corpora.
Yue Min, Ruining Chen, Yujun Li
Jun 5, 2026cs.RO

A Cross-view Fusion Framework for Robust 6-DoF Grasp Pose Estimation

In this paper, we propose a cross-view fusion framework that enhances the robustness of 6-DoF grasp pose estimation in corner views. Our framework alleviates occlusion by incorporating an auxiliary view and avoids the time-consuming, task-agnostic multi-view reconstruction through a post-fusion strategy. To enhance cross-view fusion, we propose a self-supervised contrastive learning strategy that leverages cross-view associations to regularize point cloud features. In brief, a cross-view point pair is considered a match if the two points correspond to the same 3D location, and a non-match if they represent distinct grasp directions. The learning strategy significantly enhances the spatial consistency and direction distinctiveness of point features, thereby facilitating cross-view fusion and improving estimation robustness. Furthermore, we propose a cross-view-aligned cylinder integration module to fuse grasp-relevant geometry into a comprehensive representation. Specifically, the module first aligns the cross-view points and features according to their similarity to enhance the robustness against noise. Subsequently, these points are registered into the cylindrical coordinate frame, emphasizing the rotation-symmetric geometry which is important for grasping. Finally, local self-attention and seed cross-attention layers are alternately employed, respectively enabling interactions within single views and across views, which supports fine-grained representation of grasp-relevant geometry. Our framework achieves strong performance on the GraspNet-1Billion benchmark and in real-world applications. Code is available at https://github.com/KJZhuAutomatic/Cross-view-Grasp.
Kangjian Zhu, Haobo Jiang, Jianjun Qian +1
Jun 4, 2026cs.CV

Synthetic Data Generation and Vision-based Wrinkle and Keypoint Detection for Bimanual Cloth Manipulation

Robotic manipulation of textiles remains challenging because continuous deformation and self-occlusions hinder the robust visual perception required to estimate the cloth's state. To address the lack of annotated real-world data, we developed a Blender-based synthetic pipeline exporting auto-annotated keypoints, and combined manually labeled renders with real-world data to train a wrinkle detector. We present a perception framework integrating a CNN for permutation-invariant keypoint detection and a YOLOv8-OpenCV pipeline to extract grasping points from structural wrinkles. A proposed bimanual algorithm uses this system to stretch fully folded garments via wrinkles, transitioning to keypoint-based ironing once corners emerge. The keypoint model achieves a Mean Position Error (MPE) of 1.7615 pixels. The perception system transfers to physical fabrics without fine-tuning, outperforming baselines that fail in high-occlusion states or yield false positives on severe folds.
Ariel Herrera, Xueyang Kang, Atal Anil Kumar
Jun 3, 2026cs.RO

MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous Grasping

This work addresses sequentially grasping multiple objects with a single dexterous hand without releasing those already held. Most dexterous grasping methods commit all of the hand's degrees of freedom to a single object, underutilizing its dexterity and leaving no redundancy for subsequent grasps. The proposed solution, MoDex, is a diffusion policy that predicts the next gripper pose directly from observations, conditioned on an opposition space and point cloud. The opposition space condition specifies which fingers participate in the current grasp, enabling the gripper to use only a subset of its available degrees of freedom while reserving the remaining degrees of freedom for subsequent grasps. To facilitate sim-to-real transfer, MoDex is trained in two stages: first through imitation learning on expert demonstrations, and subsequently through reinforcement learning fine-tuning, which consistently improves success rates over the pre-trained policy. We evaluate MoDex in simulation on a MuJoCo-based Franka Emika Panda robot equipped with an Allegro Hand and on the corresponding real-world hardware platform. Across both simulation and real-world experiments, MoDex achieves higher success rates than the evaluated learning-based baselines, improving performance by 2.92-17.92% and 6.67-17.78%, respectively. Project page: https://modex2026.github.io/.
Haofei Lu, Hongjia Liu, Yifei Dong +3
Jun 3, 2026cs.RO

SoftPINCH: EMG-Driven Soft Exoskeleton Assistance for Finger Flexion and Grasping

Surface electromyography (sEMG) provides a non-invasive interface for detecting hand-movement intention and controlling wearable assistive devices. However, reliable EMG-driven hand assistance remains challenging because EMG signals are affected by noise, motion artifacts, electrode placement, muscle fatigue, and inter-subject variability. At the same time, many hand exoskeletons remain mechanically restrictive or bulky, limiting comfort and natural hand motion. This work presents SoftPINCH, an EMG-driven soft wearable exoskeleton for thumb-index finger flexion and pinch grasp assistance. The system combines a tendon-driven soft exoskeleton, fingertip magnetic contact sensing, and neural EMG decoding for intention-based assistance. Surface EMG was recorded from forearm muscles during index and thumb movements, and three subject-independent decoding architectures were evaluated: LSTM, CNN+LSTM, and CNN+LSTM with attention. The CNN+LSTM and CNN+LSTM-attention models both achieved 99.4% LOSO test accuracy, outperforming the standalone LSTM, which reached 97.8%. However, the attention mechanism did not provide a significant improvement over CNN+LSTM, indicating that CNN-based feature extraction was sufficient for robust EMG representation. The CNN+LSTM model was therefore selected for real-time deployment due to its high accuracy and lower architectural complexity. Functional evaluation showed that active exoskeleton assistance reduced muscular effort during isolated finger flexion and object grasping. During weighted grasping, assistance reduced muscular effort across all tested loads, with a 92.6% reduction at the highest load. These results demonstrate the potential of SoftPINCH for intuitive, low-effort pinch assistance using real-time EMG-driven soft robotic control.
Nicklas Nikolaj Grønvall, Magnus Malthe Sigsgaard Nielsen, Xiaofeng Xiong +1
Jun 1, 2026cs.RO

NDPP-Grasp: Non-Differentiable Physical Plausibility Constraint-Guided Task-Oriented Dexterous Grasp Generation

Task-oriented dexterous grasp generation aims to produce dexterous grasp poses that are both physically plausible and functionally suitable for specified manipulation tasks. Existing diffusion-based methods often address these two requirements in a decoupled manner: they first train a grasp diffusion model for task alignment and then rely on post-generation refinement to improve physical plausibility. However, this after-the-fact correction strategy applies physical plausibility guidance only once the grasp has already been generated, leaving the generation trajectory itself unguided by physical constraints and potentially leading to suboptimal grasps. To address this problem, we propose a novel framework that directly injects physical plausibility guidance into the denoising process of a task-aligned grasp diffusion model in a practical and effective manner, even when physical plausibility constraints are non-differentiable. This allows physical plausibility to shape grasp generation throughout denoising while preserving task alignment. Extensive experiments demonstrate the efficacy of our framework.
Qiuchi Xiang, Haoxuan Qu, Hossein Rahmani +1
Jun 1, 2026cs.RO

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.
Yixuan Yang, Sha Zhang, Rui Li +12
May 31, 2026cs.RO

GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 2 Billion grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.
Beining Han, Yu-Wei Chao, Erwin Coumans +5
May 30, 2026cs.RO

ROG-Grasp: Root-Oriented Geometry for Robotic Grasping and Placement

Orientation-aware manipulation is essential in post-harvest agricultural processing, where produce must be grasped and placed in consistent configurations. This paper presents ROG-Grasp, a geometry-based robotic grasping and placement framework that estimates the produce orientation from root surface geometry using RGB-D perception. A YOLO-based root detector and point cloud plane fitting are used to infer the root normal, enabling stable grasp pose generation and orientation-constrained Cartesian motion planning. Experiments on tomatoes and onions demonstrate high success rates and stable execution time in both isolated and cluttered scenarios. Compared with vision-language-action (VLA) policies, the proposed method achieves more reliable and accurate grasp completion with faster execution. These results highlight the effectiveness of geometry-driven perception for practical orientation-controlled manipulation tasks. A video of our paper is available online https://youtu.be/Ir2UtGODdMo.
Zijian An, Augustus Sroka, Ran Yang +8
May 29, 2026cs.RO

Two Degree-of-Freedom Vibratory Transport in a Grasp

In this paper, we use asymmetric vibrations to demonstrate two degree-of-freedom (DoF) in-hand manipulation of grasped parts. The asymmetric vibrations are achieved through closed-loop position control of a moving surface, which applies a periodic stick-slip waveform to the part to be manipulated. We show analytically how two vibratory waveform parameters, the sticking acceleration and the slipping acceleration, affect average part velocity when moving against gravity. The theoretical trends are then validated using an experimental setup where the squeeze force is controlled and part motion is recorded by a high-resolution encoder. We also develop a 2-DoF vibratory surface capable of translation in one direction and rotation about the surface normal. Using two of these 2-DoF surfaces in a parallel jaw gripper configuration, we bidirectionally translate and rotate a variety of grasped parts, as well as demonstrate that the same waveform trends for translation also persist for in-plane rotation.
C. L. Yako, Shenli Yuan, Kenneth Salisbury
May 28, 2026cs.IR

GRASP: Plan-Guided Graph Retrieval with Adaptive Fusion and Reranking on Semi-Structured Knowledge Bases

Semi-structured knowledge bases (SKBs) embed textual documents in a typed graph of entities and relations, and underpin applications such as product search, academic paper search, and precision-medicine inquiries. Existing hybrid retrieval systems on SKBs either use the graph only for query expansion, mix textual and structural branches under a global weighting, or rely on fine-tuned graph-traversal generators. We present GRASP, a three-stage SKB retrieval framework unifying plan-based graph retrieval, plan-conditioned fusion with a dense retriever, and a fine-tuned reranker over the fused candidates. GRASP substantially advances the state of the art on every metric across the three STaRK benchmarks, lifting average Hit@1 from 62.0 to 73.9. Ablation and sensitivity studies further confirm the effectiveness and robustness of GRASP.
Yicheng Tao, Yiqun Wang, Xiangchen Song +3
May 26, 2026cs.RO

Object Pose and Shape Estimation for Grasping: Does it Work?

The problem of object pose and shape estimation has seen key advancements lately. Encoder-decoder (e.g., SAM3D, LRM, CRISP) and diffusion-based models (e.g., InstantMesh, Zero123, SceneComplete) have shown category-agnostic shape encoding capacity and open-set generalizability. In this work, we ask the question: Are the object pose and shape estimation methods mature enough, such that when used with antipodal grasp sampling, can outperform the end-to-end grasp synthesis methods? We explore this question in detail by scoping our study to parallel jaw grippers, 7-DoF grasps, and single-view RGB(-D) image as input. We implement and compare a state-of-the-art, end-to-end grasp synthesis method and three modular methods, which first estimate the object pose and shape for all objects in the scene, and generate grasps using antipodal sampling. We observe that the modular methods outperform the end-to-end method in all our experiments. The modular methods are able to synthesize plenty of grasps, even for small objects, where the end-to-end methods fail. The effectiveness of the modular methods is contingent on the accuracy of the pose and shape estimation, and suffers partial degradation in cluttered scenes - a limitation of the existing pose and shape estimation methods. We also analyze the failure modes and run-times for the three modular methods, which use two different ways of object pose and shape estimation: one based on an encoder-decoder model, while another a diffusion model. Finally, we demonstrate that the single-view object pose and shape estimation methods can be augmented with vision-language models to yield language-conditioned grasps from just single-view RGB-D image as input. We notice comparable performance to the state-of-the-art LERF-TOGO baseline.
Pavan Karke, Kushal Shah, Gaurav Singh +3
May 17, 2026cs.RO

Task Capability Improvement Algorithm for Collaborative Manipulators

This work introduces a cooperative task capability improvement utilizing additional moments. The manipulators apply forces at the object's grasp point. Applying forces at a point other than the object's center of gravity produces undesired moments. The undesired moment acts as an additional moment. It improves the capability of an individual manipulator and, hence, the entire collaborative group. Any improvements in task capability directly add up to the object and transportation capability. The group's enhanced capability also helps achieve optimal capability, optimal resource allocation, and maximum fault tolerance in object manipulation. Our simulation results show an improvement in the capability of 5.86 % compared to when no moment is used to enhance the capability of the manipulators.
Keshab Patra, Arpita Sinha, Anirban Guha
May 15, 2026cs.CV

GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
Junho Kim, Xu Cao, Houze Yang +6
May 12, 2026cs.RO

Introducing Environmental Constraints to Grasping Strategies for Paper-Like Flexible Materials Using a Soft Gripper

Robotic manipulation of flexible objects is widely required in both industrial and service applications. Among such objects, paper-like materials exhibit distinct mechanical characteristics compared to cloth, being more sensitive to compressive stress, where minor variations in physical properties can significantly affect grasping. This study systematically investigates grasping strategies for paper-like materials using a universal soft gripper by exploiting environmental constraints. Based on manipulation primitives employed in existing grasping strategies, we proposed systematic grasping strategies for flexible materials by exploiting environmental constraints and analyzed their mechanical and kinematic models. To investigate the influence of materials and working conditions on grasping, an evaluation system for measuring grasping force and success rate was defined and experimentally evaluated. Finally, we summarized the specific workspaces and characteristics of different strategies that can satisfy various task requirements and lead to potential applications in household service robots for grasping planar flexible objects.
Yi Dong, Yang Li, Jinjun Duan +1
May 11, 2026cs.RO

HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact point localization) and "how to manipulate" (subsequent interaction trajectory planning). Existing foundation-model-based approaches often adopt end-to-end learning that obscures the distinction between these stages, exacerbating error accumulation in long-horizon tasks. Furthermore, they typically rely on a single uniform model, which fails to capture the diverse, category-specific features required for heterogeneous objects. To overcome these limitations, we propose HeteroGenManip, a task-conditioned, two-stage framework designed to decouple initial grasp from complex interaction execution. First, Foundation-Correspondence-Guided Grasp module leverages structural priors to align the initial contact state, thereby significantly reducing the pose uncertainty of grasping. Subsequently, Multi-Foundation-Model Diffusion Policy (MFMDP) routes objects to category-specialized foundation models, integrating fine-grained geometric information with highly-variable part features via a dual-stream cross-attention mechanism. Experimental evaluations demonstrate that HeteroGenManip achieves robust intra-category shape and pose generalization. The framework achieves an average 31% performance improvement in simulation tasks with broad type setting, alongside a 36.7% gain across four real-world tasks with different interaction types.
Zhenhao Shen, Zeming Yang, Yue Chen +5
May 10, 2026cs.RO

MVB-Grasp: Minimum-Volume-Box Filtering of Diffusion-based Grasps for Frontal Manipulation

State-of-the-art 6-DoF grasp generators excel on tabletop benchmarks with overhead cameras but struggle in frontal grasping scenarios on low-cost manipulators with constrained workspaces, where kinematic limits and approach-direction constraints cause high failure rates. We address this challenge for the Unitree Z1 arm by proposing MVB-Grasp, a novel grasping stack that injects a Minimum Volume Bounding Box (MVBB) geometric prior into diffusion-based grasp generation to dramatically improve success rates in frontal, workspace-constrained settings. Our key scientific contributions are threefold: (i) an MVBB-based geometric filter that exploits oriented bounding-box face normals to reject grasps approaching through the table or misaligned with accessible object faces in O(N) time; (ii) a combined re-scoring function that blends learned discriminator scores with face-alignment geometry α=0.85, specifically calibrated for the Z1's frontal workspace and kinematic constraints; and (iii) a systematic MuJoCo evaluation protocol measuring grasp success across object types, distances, lateral positions, and pitch orientations to validate embodiment-specific performance. We implement MVB-Grasp on a Unitree Z1 arm with an Intel RealSense D405 camera, integrating YOLOv8 object detection, GraspGen for candidate generation, Principal Component Analysis (PCA)-based MVBB fitting, and inverse-kinematics trajectory planning. Experiments across 81 MuJoCo episodes (cylinder, asymmetric box, waterbottle) demonstrate that MVB-Grasp achieves 59.3% success versus 24.7% for vanilla GraspGen, a 2.4x improvement, by filtering geometrically infeasible candidates and prioritizing face-aligned grasps suited to the Z1's frontal approach constraints. Real-world trials confirm that the MVBB prior substantially improves grasp reliability on constrained, low-cost manipulators without requiring model retraining.
Bibek Poudel, Abdul Basit, Muhammad Shafique
May 8, 2026cs.CR

GRASP -- Graph-Based Anomaly Detection Through Self-Supervised Classification

Advanced persistent threat (APT) attacks remain difficult to detect due to their stealth, adaptability, and use of legitimate system components. Provenance-based intrusion detection systems (PIDS) offer a promising defense by capturing detailed relationships between system components and actions. However, current PIDS rely on predefined or subset-determined thresholds, which limit detection stability and the ability to detect any anomalous behavior in general. Furthermore, related work often neglects the role of process executables, which describe system activity by interacting through a process with files, network components, and other processes. We introduce GRASP, a PIDS based on masked self-supervised classification. GRASP masks the executable information of processes and learns to infer it from their two-hop provenance graph neighborhood, marking misclassified processes as anomalies. It captures behavior patterns for the learned executables without thresholding, making it robust against interference and unknown activities. Evaluations on the DARPA TC and OpTC datasets demonstrate that GRASP consistently detects anomalous behavior, including known attack-related activities, outperforming existing systems. Our PIDS identifies all documented attacks on datasets where the behavior of executables is learnable. In addition, compared to existing systems, GRASP uncovers potentially malicious anomalous behavior not labeled as an attack in the documentation.
Robin Buchta, Carsten Kleiner, Felix Heine +1
May 8, 2026cs.CL

GRaSp: Automatic Example Optimization for In-Context Learning in Low-Data Tasks

In-context learning enables large language models to adapt to new tasks, but their performance is highly sensitive to the selected examples. Finding effective demonstrations is particularly difficult in domain-specific, low-data settings where high-quality examples are scarce. We propose GRaSp, a three-stage framework for automatic in-context example optimization. By first generating a large synthetic candidate pool, then structuring it with clustering and dimensionality reduction, and finally using genetic algorithms to find the optimal in-context examples, the framework shows consistent improvements on the NER task. We also introduce a custom diversity-adaptive mutation mechanism, allowing it to transition from the initial broad inter-cluster exploration to focused intra-cluster refinement as the population converges. We evaluate GRaSp on financial named entity recognition (FiNER-139), comparing synthetic and human-annotated candidate pools across pool sizes of 500 and 5000. With non-synthetic data, GRaSp achieves 45.84% micro-F1, consistently outperforming both zero-shot and random few-shot baselines. Synthetic data matches the random baseline but does not exceed it, suggesting that distributional variety in the candidate pool is critical for generalization.
Simen Bihaug-Frøyland, Henrik Brådland
May 6, 2026cs.RO

Contact-Free Grasp Stability Prediction with In-Hand Time-of-Flight Sensors

Current approaches to grasp planning for robotics demonstrate high success rates, but degrade with noisy sensors and other factors. Previous works have proposed tactile-based grasp stability classifiers to detect failures, but these approaches rely on making contact and grasping the object to do so. We propose a contact-free grasp stability predictor using multi-zone time-of-flight sensors mounted in the distal links of a gripper. Our method, as it does not require grasping the object to make a prediction, significantly speeds up the stability classification process, cycling at 15 Hz. We collected over 2,500 real-world grasps across 15 objects to train a classifier. Additionally, we conducted grasp attempts over six additional unseen objects, three for validation and model selection, and three for model testing. Our approach demonstrated strong classification performance, with an accuracy of 85.5% on validation and 86.0% on test objects.
Kyle DuFrene, Cindy Grimm
May 4, 2026cs.RO

ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation

Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative grasp-and-complete pipeline that couples implicit surface visuo-haptic shape completion (creation of full 3D shape from partial information) with physics-based grasp planning. From a single RGB-D view, ShapeGrasp infers a complete shape (point cloud or triangular mesh), generates candidate grasps via rigid-body simulation, and executes the best feasible grasp. Each grasp attempt yields additional geometric constraints -- tactile surface contacts and space occupied by the gripper body -- which are fused to update the object shape. Failures trigger pose re-estimation and regrasping using the refined shape. We evaluate ShapeGrasp in the real world using two different robots and grippers. To the best of our knowledge, this is the first approach that updates shape representations following a real-world grasp. We achieved superior results over baselines for both grippers (grasp success rate of 84% with a three-finger gripper and 91% with a two-finger gripper), while improving the 3D shape reconstruction quality in all evaluation metrics used.
Lukas Rustler, Matej Hoffmann
May 1, 2026cs.RO

Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task

This manuscript extends our previous multimodal human-robot interaction system by introducing a controlled ablation study of the three modules that most strongly influence end-to-end performance: the large language model used for action extraction, the perception system used for visual grounding, and the controller used for motion execution. The goal is not to redesign the full pipeline, but to isolate the contribution of each component under a common experimental protocol and then evaluate the best combinations end-to-end. We therefore compare three language models, five perception configurations, and three controllers, followed by a second-stage factorial study over the best candidates. The resulting analysis is intended to clarify which choices primarily affect execution time, which primarily affect success rate, and where the largest engineering gains are likely to come from in future revisions of the system.
Zi Tian, Guanting Shen
Apr 30, 2026cs.RO

Function-based Parametric Co-Design Optimization of Dexterous Hands

Despite advances in dexterous hand manipulation, robotic hand design is still largely decoupled from task-driven evaluation and control, limiting systematic optimization. Existing robotic hand co-design approaches are often limited in scope, optimizing a small subset of design parameters. We introduce a comprehensive parametric framework for robotic hand generation that unifies palm structure, finger kinematics, fingertip geometry, and fine-scale surface curvatures within a single design space. Fine geometric features are introduced through parametric surface deformation kernels that directly influence contact interactions. We validate the framework on design optimization in grasp stability tasks in simulation and real-world dynamic scenarios. Our framework produces simulation- and fabrication-ready hand models and will be released as open-source to enable rapid design iteration for dexterous hand co-design optimization frameworks and cross-embodiment policy training and control research.
Mohammad Amin Mirzaee, Harsh Gupta, Wenzhen Yuan
Apr 29, 2026cs.RO

Interaction Forces and Internal Loads in Parallel Manipulators with Actuation Redundancy

This paper discusses null-space wrench components in parallel manipulators. We examine the adaptation of the two most common characterizations of these components in grasp-like systems, namely, interaction forces and internal loads, to parallel manipulators with actuation redundancy. We identify critical oversights in the existing literature on the subject, resolve ambiguities related to the definitions of interaction forces and internal loads, and provide explicit methods for synthesizing equilibrating and manipulating joint torque vectors. A case study is also provided to justify the validity of our novel methods and correct erroneous results reported in the literature.
Joshua Flight, Clément Gosselin
Apr 24, 2026cs.HC

Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration

Selecting out-of-reach objects is a fundamental task in mixed reality (MR). Existing methods rely on a single cue or deterministically fuse multiple cues, leading to performance degradation when the dominant cue becomes unreliable. In this work, we introduce a probabilistic cue integration framework that enables flexible combination of multiple user-generated cues for intent inference. Inspired by natural grasping behavior, we instantiate the framework with pointing direction and grasp gestures as a new interaction technique, Point&Grasp. To this end, we collect the Out-of-Reach Grasping (ORG) dataset to train a robust likelihood model of the gestural cue, which captures grasping patterns not present in existing in-reach datasets. User studies demonstrate that our selection method with cue integration not only improves accuracy and speed over single-cue baselines, but also remains practically effective compared to state-of-the-art methods across various sources of ambiguity. The dataset and code are available at https://github.com/drlxj/point-and-grasp.
Xuejing Luo, Hee-Seung Moon, Christian Holz +1
Apr 22, 2026cs.RO

A Kinematic Framework for Screening Candidate Pinch Configurations in Robotic Hand Design without Object or Contact Models

Evaluating the pinch capability of a robotic hand is important for understanding its functional dexterity. However, many existing grasp evaluation methods rely on object geometry or contact force models, which limits their applicability during the early stages of robotic hand design. This study proposes a kinematic evaluation method for analyzing pinch configurations of robotic hands based on interactions between fingertip workspaces. First, the reachable workspace of each fingertip is computed from the joint configurations of the fingers. Then, feasible pinch configurations are detected by evaluating the relationships between fingertip pairs. Since the proposed method does not require information about object geometry or contact force models, the pinch capability of a robotic hand can be evaluated solely based on its kinematic structure. In addition, analyses are performed on four different kinematic structures of the hand to investigate their impact on the pinch configurations. The proposed evaluation framework can serve as a useful tool for comparing different robotic hand designs and analyzing pinch capability during the design stage.
HyoJae Kang, Joonho Lee, Hyunmok Jung +1
Apr 20, 2026cs.CV

A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting

Recent advances in neural rendering have introduced numerous 3D scene representations. Although standard computer vision metrics evaluate the visual quality of generated images, they often overlook the fidelity of surface geometry. This limitation is particularly critical in robotics, where accurate geometry is essential for tasks such as grasping and object manipulation. In this paper, we present an evaluation pipeline for neural rendering methods that focuses on geometric accuracy, along with a benchmark comprising 19 diverse scenes. Our approach enables a systematic assessment of reconstruction methods in terms of surface and shape fidelity, complementing traditional visual metrics.
Mikolaj Zielinski, Eryk Vykysaly, Bartlomiej Biesiada +3
Apr 20, 2026cs.RO

Muscle-inspired magnetic actuators that push, pull, crawl, and grasp

Functional magnetic composites capable of large deformation, load bearing, and multifunctional motion are essential for next-generation adaptive soft robots. Here, we present muscle-inspired magnetic actuators (MMA), additively manufactured from a thermoplastic/permanent magnet polyurethane/Nd2Fe14B (TPU/MQP-S) composite using laser powder bed fusion (LPBF). By tuning the laser-energy scale between 1.0 and 3.0, both mechanical stiffness and magnetic response are precisely controlled: the tensile strength increases from 0.28 to 0.99 MPa while maintaining 30-45% elongation at break. This process enables the creation of 0.5 mm-thick flexural hinges, which reversibly bend and fold under moderate magnetic fields without damage. Two actuator types are reported showing the system versatility. The elongated actuator with self-weight of 1.57 g, magnetized in its contracted state, achieves linear contraction under a 500 mT field, lifting 50 g (32x its own weight) and sustaining performance over at least 50 cycles. Equipped with anisotropic frictional feet, it supports movement of a magnetic crawling robot that achieves up to 100% locomotion success on textured substrates. The expandable actuator exhibits reversible opening and closing under a 300 mT field, reliably grasping and releasing different objects, including soft berries and rigid 3D printed geometries. It can also anchor in a tube while holding suspended 50 g loads. This work demonstrates a LPBF-based strategy to program both stiffness and magnetization within a single material system, enabling remotely driven, reconfigurable, and fatigue-resistant soft actuators. The approach opens new possibilities for force controlled, multifunctional magnetic soft robots for adaptive gripping, locomotion, and minimally invasive manipulation of biomedical tools.
Muhammad Bilal Khan, Florian Hofmann, Kilian Schäfer +2
Apr 20, 2026cs.CL

GraSP: Graph-Structured Skill Compositions for LLM Agents

Skill ecosystems for LLM agents have matured rapidly, yet recent benchmarks show that providing agents with more skills does not monotonically improve performance -- focused sets of 2-3 skills outperform comprehensive documentation, and excessive skills actually hurt. The bottleneck has shifted from skill availability to skill orchestration: agents need not more skills, but a structural mechanism to select, compose, and execute them with explicit causal dependencies. We propose GraSP, the first executable skill graph architecture that introduces a compilation layer between skill retrieval and execution. GraSP transforms flat skill sets into typed directed acyclic graphs (DAGs) with precondition-effect edges, executes them with node-level verification, and performs locality-bounded repair through five typed operators -- reducing replanning from O(N) to O(d^h). Across ALFWorld, ScienceWorld, WebShop, and InterCode with eight LLM backbones, GraSP outperforms ReAct, Reflexion, ExpeL, and flat skill baselines in every configuration, improving reward by up to +19 points over the strongest baseline while cutting environment steps by up to 41%. GraSP's advantage grows with task complexity and is robust to both skill over-retrieval and quality degradation, confirming that structured orchestration -- not larger skill libraries -- is the key to reliable agent execution.
Tianle Xia, Lingxiang Hu, Yiding Sun +5
Apr 5, 2026cs.RO

Learning Dexterous Grasping from Sparse Taxonomy Guidance

Dexterous manipulation requires planning a grasp configuration suited to the object and task, which is then executed through coordinated multi-finger control. However, specifying grasp plans with dense pose or contact targets for every object and task is impractical. Meanwhile, end-to-end reinforcement learning from task rewards alone lacks controllability, making it difficult for users to intervene when failures occur. To this end, we present GRIT, a two-stage framework that learns dexterous control from sparse taxonomy guidance. GRIT first predicts a taxonomy-based grasp specification from the scene and task context. Conditioned on this sparse command, a policy generates continuous finger motions that accomplish the task while preserving the intended grasp structure. Our result shows that certain grasp taxonomies are more effective for specific object geometries. By leveraging this relationship, GRIT improves generalization to novel objects over baselines and achieves an overall success rate of 87.9%. Moreover, real-world experiments demonstrate controllability, enabling grasp strategies to be adjusted through high-level taxonomy selection based on object geometry and task intent.
Juhan Park, Taerim Yoon, Seungmin Kim +10