Human

Recent momentum

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17 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

8 new papers

A weekly snapshot of new work published in Human.

185 papers

Latest in Human

Jun 29, 2026cs.CV

SA-Homo: Scale Adaptive Homography Estimation for Scale Variation Scenarios

Homography estimation, as one of the fundamental problems in computer vision, remains challenged by scale variation scenarios where image pairs potentially exhibit significant scale discrepancies. Existing deep learning frameworks frequently suffer from a significant performance degradation in such cases, as they rely on limited displacement assumptions and local feature consistency that might not hold under large scale gaps. In this paper, we propose SA-Homo, a novel scale-adaptive homography estimation framework designed to achieve robust alignment across a wide range of scale discrepancy ratios. We adopt a hierarchical scale alignment strategy that transitions from the global perspective with a heavy module to a local perspective with a light module. Specifically, we introduce the Scale-aware Discrepancy Bridging Module (SDBM) for initial alignment, which utilizes a Multi-scale Linear Attention Cascade (MLAC) to capture long-range dependencies and mitigate feature inconsistencies, along with a global Cross-scale Similarity Matrix Block (CSMB) for scale robust correlation representation. Once the initial scale gap is bridged, a lightweight Iterative Homography Estimation Refinement Module (IHERM) progressively polishes the result using local correlations. To facilitate this research, we contribute the HMSA dataset, a high-resolution, multi-modal satellite benchmark specifically tailored for scale-variant challenges. Extensive experiments demonstrate that SA-Homo maintains high precision even under 8×\times scale discrepancies, outperforming state-of-the-art methods in both conventional scale-similar scenarios and challenging scale variation scenarios. Code and collected datasets are available at https://github.com/shangxuanx330/SA_Homo
Shangxuan Xie, Haifeng Wu, Yuhang Wang +2
Jun 29, 2026cs.CL

Comparing Human and Automatic Recognition of Dutch Dysarthric Continuous Speech: A Case Study

In our goal to develop personalised dysarthric speech recognition (DSR) models, this study compared the recognition performances of human listeners and those of three state-of-the-art, off-the-shelf ASR systems (Whisper-large-V3, Google Chirp 3, and Omnilingual) on the recognition of Dutch continuous read and spontaneous speech from a single speaker with severe dysarthria. Results showed that both humans listeners and the three off-the-shelf ASR systems exhibit word error rates (WER) exceeding 70% on average, indicating that DSR is highly challenging for both humans and ASR systems. Fine-tuning on the dysarthric speech significantly reduced WER. Although overall WERs are still quite high (>23%), the personalised DSR models outperformed the human listeners, and performance is getting closer to being useful for supporting day-to-day communication of dysarthric speakers. Future research should focus on improving personalized DSR on spontaneous speech and longer utterances in the case of read speech, with a specific focus on particular phonemes.
Yuanyuan Zhang, Dimme de Groot, Jorge Martinez +1
Jun 29, 2026cs.CL

Tastes without distinction: silicon samples and the synthetic construction of tastes

Large-language models have proven to be remarkable if inconsistent parrots of public attitudes and opinions. The extent to which LLMs are able to produce reasonable approximations of cultural taste remains an open empirical question that becomes more urgent by the day, with market research companies already offering provisional 'synthetic' survey panels and the contamination of standard survey data from LLM-generated responses. In this study, we build on past work on silicon sampling by extending considerations of their ecological, relational, and positional fidelity in the doomain of cultural tastes. We use large-language models from OpenAI, Anthropic, and DeepSeek to produce 554,940 silicon surrogates of survey respondents from the Survey of Public Participation in the Arts (SPPA). We find these silicon surrogates' tastes to be highly stylized facsimiles of human tastes. First, silicon samples are super-omnivorous with a systematic postive-bias for liking. These individual-level bias of silicon samples are not well-explained by the WEIRD-bias often discussed in the literature. Second, the complex relationality in real taste structures is completely distorted among silicon samples. Third, very little of the known cultural alignment between tastes and social space are preserved. Silicon samples juvenilize age-taste associations, resurrect anachronistic class-taste associations, and caricaturize gender- and race-taste associations. Key words: AI, taste, consumption, culture, silicon sampling, meta-analysis.
Xiangyu Ma, Mengmi Zhang, Shannon Ang +1
Jun 29, 2026cs.CV

PoseShield: Neural Collision Fields for Human Self-Collision Resolution

Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshes frequently exhibit self-penetrations, leading to physically implausible results. We propose PoseShield, a neural collision constraint defined directly in SMPL pose space. We formulate collision correction as a constrained optimization problem and connect the learned constraint with the Eikonal equation. Enforcing Eikonal regularization ensures non-vanishing gradients near the collision boundary, improving numerical stability and robustness of the optimization process. Unlike prior methods that operate in the mesh space or rely on heuristic penalties, our approach operates directly in the low-dimensional space of human poses and is theoretically grounded. The same learned constraint extends to human motion sequences, providing a generator-agnostic post-hoc collision corrector without retraining the underlying motion model. Experiments on a newly constructed SMPL pose benchmark show that our method achieves a 95.8% success rate and outperforms state-of-the-art baselines.
Zhengyuan Li, Zeyun Deng, Yifan Shen +7
Jun 27, 2026cs.CV

What Color is the Sky (for a non-human) ?

The light of the daytime sky contains a mixture of many colors yet is perceived as blue by human observers. This is largely due to the particular response functions of the human cones. Under these response functions skylight and blue light are metamers: they yield the exact same excitation of the cones. In this paper we ask: is it possible to define the ``color'' of the sky for other visual systems? We present a simple computational method to determine monochromatic metamers to a given input light for arbitrary visual systems. Using published values on spectral sensitivity functions of various species, we use our method to determine the dominant wavelength of monochromatic metamers to skylight. For a wide range of species (bichromats, trichromats and tetrachormats) we find monochromatic metamers to skylight but the dominant wavelength of the metamer can vary drastically between species and be very different from the color perceived by humans.
Yair Weiss, Ofer Springer
Jun 27, 2026cs.RO

Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning

Human videos are a scalable source of supervision for robot manipulation, as they are abundant and naturally capture rich object interactions. However, transferring human demonstrations to robots remains challenging due to embodiment mismatch, scene variation, and robot-specific feasibility constraints. We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos without requiring real-world robot demonstrations in the target task contexts. Human2Any represents manipulation through object-object interaction motion, capturing task-relevant scene changes while abstracting away embodiment-specific details. It composes learned interaction priors with robot-side feasibility reasoning and motion planning, allowing the same human-derived knowledge to adapt to different embodiments, scene geometries, and task contexts. We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot, demonstrating robust interaction-centric manipulation without real-world robot training data. Project website: https://human2any.github.io/.
Shuo Cheng, Chuye Zhang, Alfred Cueva +3
Jun 26, 2026cs.CV

Scene and Human in One World: Reconstruction in a Feedforward Pass

Reconstructing humans in dynamic scenes from moving monocular cameras remains challenging due to scale ambiguity, human-scene misalignment, and occlusion interference. Rather than treating human mesh recovery and scene reconstruction as separate tasks, we believe that accurate human-scene reconstruction requires the two tasks to mutually inform each other: parametric human models offer semantic structure and metric-scale priors, while scene geometry provides spatial context for human localization and alignment. Built on this insight, we introduce SHOW, a mask-promptable human mesh recovery framework that couples feed-forward 3D scene reconstruction with Human Mesh Recovery in a unified metric space. SHOW injects human semantics and scale priors from parametric human models into normalized point-map prediction, enabling metric-scale scene reconstruction from inherently scale-ambiguous monocular input. In turn, the recovered scene geometry constrains human mesh estimation, encouraging spatially consistent human placement and improved human-scene alignment. To handle complex multi-person and cluttered scenes, SHOW further incorporates a promptable masking mechanism that enables flexible target-human selection while suppressing background distractions and occlusion interference. Through joint training, the model learns both human-aware geometric features and geometry-constrained human features, producing aligned metric-scale reconstructions from monocular human-centric videos. Extensive experiments demonstrate that SHOW improves metric-scale consistency, human-scene alignment, and reconstruction accuracy under challenging camera motion, occlusion, and cluttered backgrounds.
Boao Shi, Qiao Feng, Yiming Huang +1
Jun 23, 2026cs.AI

Do vision-language models search like humans? Reasoning tokens as a reaction-time analog in classic visual-search paradigms

Visual search has been one of the most productive paradigms in the study of visual attention: the way reaction time scales with the number of items distinguishes parallel, "pop-out" search from serial, attention-demanding search. I ask whether vision-language models (VLMs) exhibit the same behavioral signatures. I adapt four classic paradigms: feature versus conjunction search, spatial-configuration (T-vs-L) search, enumeration, and the tilted/vertical search asymmetry; and present them to current frontier and mid-tier models. Because a single model call has no reaction time, I use the number of reasoning ("thinking") tokens a model spends per trial as a within-model analog of search effort, and I compare against a large public human benchmark (Wolfe et al., 2010). The models reproduce several human signatures: feature search costs flat effort while conjunction effort climbs with set size; frontier models hold accuracy where mid-tier models collapse to chance; and a resolution control shows the conjunction cost is genuine search rather than difficulty resolving small shapes. They also diverge from humans in informative ways. The target-present effort slope exceeds the target-absent slope, reversing the human ordering; enumeration remains accurate where humans would lose count; and a reasoning model with adaptive deliberation declines to deliberate on detection tasks altogether, so that a single search expresses itself as an effort gradient in one model and as an accuracy cliff in another. I argue that psychophysical paradigms, applied behaviorally, are a sharp and inexpensive probe of machine visual cognition, and that the points of divergence are as informative as the points of agreement.
Farahnaz Wick
Jun 20, 2026cs.AI

Human vs Machine Mathematical Difficulty on Project Euler: An Experimental Analysis

We study how the effort and success probability of frontier AI systems scale with human difficulty on problems from Project Euler, an online platform of computational mathematics problems. Our dataset, from the MathArena benchmark, consists of 3840 attempts across 50 problems and 26 model configurations, with problem difficulty measured by the site's public human solve times. Motivated by a proposal of Timothy Gowers, we test a power-law relation tmachine=a⋅thumanbt_{\text{machine}} = a \cdot t_{\text{human}}^b between generated-token cost per successful answer and human time, and find b<1b < 1 for 20 of the 25 models with usable fits, including the strongest base models; this operationalization therefore does not support an earlier prediction that machines scale worse than humans with difficulty. We also investigate whether success probability on the tested problems can be modeled by a simple exponential decay psuccess=ecthumanp_{\text{success}} = e^{c t_{\text{human}}}, predicting a linear relation between log⁡psuccess\log p_{\text{success}} and thumant_{\text{human}}. Using a binning approach for data aggregation we find moderate empirical support (median bin-level R2=0.92R^2 = 0.92 across the 22 best-covered configurations) for this model. Following METR, we also fit logistic success curves and extract 50% task-length horizons h50h_{50}; the strongest configurations in our 20 April 2026 snapshot reach roughly 2.52.5--4.34.3 hours on our fastest-five human baseline, with a log-linear fit through the state-of-the-art frontier giving a descriptive doubling time of about 7575~days for the SOTA h50h_{50}.
David Holmes, Johannes Schmitt
Jun 19, 2026cs.SE

Is Agent Code Less Maintainable Than Human Code?

Maintainability is a core dimension of software engineering, shaping how code is written, reviewed, and developed over time. While coding agents have demonstrated strong performance on single-issue tasks, it remains unclear how maintainable their code is when future agents build on top of it, potentially leading to compounding downstream effects. We investigate how agent code compares to human code in these maintenance settings, presenting CodeThread, a framework to construct controlled experiments from repository-level coding benchmarks. Applying CodeThread to four frontier coding agents and four benchmarks, we find that agents are less effective at resolving tasks when building on agent code compared to human code, with task resolve rate drops of up to 13.1%. Regression analysis reveals that many traditional software engineering maintainability metrics do not explain this difference. Instead, the clearest signals are subtler behavioral differences in agent code, such as changes to input validation and error handling, along with differences in downstream code size and task difficulty. These findings highlight the need to evaluate these systems not only by immediate task resolution but also by code maintainability, and point to potential sources of downstream errors introduced by agent code.
Shaswat Patel, Betty Li Hou, Arun Purohit +4
Jun 19, 2026cs.CL

Beyond Hooking Onto the World: Referential Profiles and the Numerical Structure of LLM Grounding

This paper revisits the grounding problem for large language models in light of recent vector-grounding accounts. I accept the shift from classical symbol grounding to vector grounding, but argue that the current debate remains incomplete in two respects. First, reference is often treated too thinly, as if it were a fixed link between an isolated expression and an object. I argue instead that reference is profile-based, context-sensitive, discourse-level, affectively shaped, and norm-governed. Even in the human case, reference is publicly stabilized through patterns of use, correction, distinction, inference, and continuation rather than through identical private representations. Second, vector grounding requires an account of numerical realization. LLMs do not acquire reference through human perception, memory, intention, embodiment, or understanding. Rather, through optimization, they parameterize linguistic traces of human world-directed practice. In a finite vector system, referential profiles must be distributed, may be superposed, and are recovered through context-sensitive computation. Weights, activations, attention-mediated hidden states, softmax-trained contrasts, and inner-product alignments are the mathematical sites at which inherited linguistic relations become stable and causally active. Mechanistic interpretability findings, including entity-like features, knowledge neurons, and emotion-related activation directions, provide indirect support for this view. They do not show that LLMs possess human reference. They support a more limited thesis: LLMs may possess derivative, language-mediated, profile-based, and numerically structured forms of reference.
Joo Yull Rhee
Jun 19, 2026cs.IR

Aligning Sentence Embeddings to Human Concepts via Sparse Autoencoders

Dense sentence embeddings are fundamental to modern Retrieval-Augmented Generation (RAG) systems but suffer from a lack of interpretability due to feature superposition. This opacity hinders the alignment of retrieval processes with human intent, as the entangled representations are difficult to analyze or control. In this work, we propose a method to disentangle the dense representations of sentence transformers (e.g., E5) into human-interpretable concepts using Top-k Sparse Autoencoders (SAEs). We demonstrate that these disentangled features align with specific semantic, syntactic, and pragmatic categories. Furthermore, we introduce an activation steering mechanism that allows for precise intervention in the retrieval process. By clamping specific latent features, we show that it is possible to re-rank search results to better align with user constraints without retraining the backbone model. Our findings suggest that SAE-based decomposition offers a viable path toward transparent and steerable neural information retrieval.
Wonseok Shin, Songkuk Kim
Jun 16, 2026cs.CV

MOCHI: Motion Enhancement of Collaborative Human-object Interactions

Collaborative human-object interaction shows dynamic and complex movements that require mutual anticipation and continuous adjustment between participants and the shared object. Modeling such collaborative multi-human object interaction (MHOI) scenarios requires high-quality data acquisition as a foundational step; however, this is challenging due to the inherent complexity of MHOI where human-human and human-object interactions occur simultaneously. Such complexity leads to noisy MHOI captures characterized by several artifacts: contact misalignment between hands and objects, motion jitter and temporal inconsistencies in the captured sequences, and missing or incomplete finger-level articulation details. To address these challenges, we present MOCHI (MOtion Enhancement of Collaborative Human-object Interactions), a two-stage framework for enhancing noisy MHOI data. Our approach first generates physically plausible hand grasps through optimization from noisy body input, producing grasps that are both physically plausible and semantically consistent with the body pose, where these optimized grasps are extended into complete hand-object interaction sequences. Consequently, the full-body motion for all participants are refined through a diffusion-based noise optimization framework that uses single-person motion priors. During the optimization process, we introduce optimization objectives to encode human-object and human-human interaction information within these single-person priors. Experimental results demonstrate the effectiveness of our pipeline across diverse MHOI data, either acquired by existing capture methods or synthesized by generative models. We further show robustness of our system across varying numbers of participants and types of interactions, and demonstrate various applications including keyframe-based MHOI creation and data augmentation through varying object geometries.
Jiye Lee, Yonghun Choi, Jungdam Won
Jun 16, 2026cs.CV

Attention Alignment Between Humans and Vision-Language Models

Visual perception depends on top-down goals and bottom-up sensory mechanisms. Vision-language models implement both, allowing us to treat each component as a separable hypothesis about what drives where we look. We compared spatial attention maps from six vision-language models against human fixation heatmaps recorded on 200 images during two tasks (general description and social captioning). The six models spanned a 2×\times2 factorial of CNN vs.\ ViT encoders crossed with LSTM vs.\ Transformer decoders, plus Molmo 7B-D and Qwen3.5 9B. We found that both decoder and encoder architecture shaped alignment, but decoder choice dominated. LSTM vs.\ Transformer decoders increased alignment by 40--50 percentage points (80--87% vs.\ 40--59% of the human noise ceiling). In contrast, CNN vs.\ ViT encoders contributed a secondary 5--20 point advantage depending on decoder family, with CNN-LSTM the most aligned model overall (85--87%). Despite their alignment advantage, LSTM-decoder attention maps were spatially diffuse and minimally task-differentiated; ViT-Transformer, the weakest in alignment, showed the sharpest spatial concentration and strongest task differentiation. A hemispatial-neglect simulation confirmed that ablating attention impacted LSTM decoders more than Transformer decoders. In an exploratory extension using TRIBE-simulated synthetic neural responses, fixation alignment and neural relevance dissociate: CNN-Transformer attention maps better predicted synthetic brain activity despite lower fixation alignment, with attention maps best predicting early visual cortex. Together, top-down and bottom-up components trade off what they predict in behavioral and synthetic neural data.
Isaac R. Christian, Udith Haputhanthrige, Hanna Hornfeld +4
Jun 12, 2026cs.CV

ReGenHuman: Re-Generating Human Appearances for Realistic Full-Body Video Anonymization

Anonymizing human-centric video data is an understudied problem. Prior anonymization techniques either blur or redact pixels at the cost of realism and downstream utility, or generate frame-by-frame at the cost of temporal coherence. We introduce ReGenHuman, the first full-body video anonymization pipeline that is simultaneously realistic, temporally consistent, and anonymous by construction. Contrary to past approaches which redact or edit the inputs directly, we propose a regenerate, don't edit paradigm. Our approach composites 2D pose, segmentation, and monocular depth into two complementary conditioning streams - StructAll and StructHuman, which are used to fine-tune a video-to-video diffusion backbone on in-the-wild human videos, synthesizing the human regions entirely from identity-free structural cues. We evaluate our model on privacy, quality, and utility, and show that our ReGenHuman achieves the best tradeoff across all three axes against current baselines. We further show that our anonymized videos remain effective for downstream tasks, including video question answering.
Adam Sun, Eshaan Barkataki, Arnold Milstein +2
Jun 11, 2026cs.CV

Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction

We present Flex4DHuman, a multi-view video diffusion model that transforms a monocular or sparse multi-view video of a dynamic subject into synchronized dense multi-view videos using only relative camera-pose conditioning. Unlike prior human-centric methods that rely on skeletons, depth maps, normals, or rendered target-view geometry, Flex4DHuman requires no explicit geometry priors and instead conditions generation through relative camera-pose positional encoding. The generated videos can be directly ingested by downstream reconstruction pipelines to create dynamic 4D Gaussian splats. Built on the Wan 2.1 1.3B text-to-video model, Flex4DHuman preserves the backbone architecture and encodes camera and view information through a five-axis positional encoding that extends spatio-temporal RoPE with view indices and continuous SE(3) relative camera geometry. A three-stage curriculum progressively trains the model for pose following, flexible reference-to-target view generation, and temporal rollout. To support temporal rollout, we train with clean historical target-view tokens. We also add multi-view captions to enable test-time text control. Combined with an off-the-shelf 4D Gaussian Splatting stage, our framework lifts monocular static-camera videos into dynamic 4D Gaussian splats. Experiments on DNA-Rendering and ActorsHQ show that Flex4DHuman surpasses prior state-of-the-art methods, while the same formulation generalizes to animal categories after mixed human-animal training. These capabilities make Flex4DHuman a practical step toward scalable 4D content creation from casual monocular videos for simulation, gaming, AR/VR, and video re-shooting.
Jen-Hao Cheng, Yipeng Wang, Hao Zhang +2
Jun 11, 2026cs.AI

Reasoning as Pattern Matching: Shared Mechanisms in Human and LLM Everyday Reasoning

When large language models (LLMs) fail to generalize or make haphazard errors in reasoning, it is often taken as evidence that LLMs are not truly reasoning, but rather performing a kind of pattern matching. The implication is that people's behavior does not exhibit the same types of failures because human reasoning uses principled and abstract world models. We evaluate human participants and 25 LLMs on their ability to engage in common-sense reasoning about a variety of everyday situations and observe similar patterns of errors in both people and models. We then identify the set of attention heads driving LLM responses and find that these heads implement a form of pattern-matching. These attention heads allow us to predict seemingly inexplicable reasoning errors in people caused by ostensibly irrelevant prompt details. Taken together, our results suggest that everyday causal reasoning in people and LLMs is more consistent with a form of pattern-matching than with abstract world models.
Zach Studdiford, Gary Lupyan
Jun 11, 2026cs.LG

WHAR Arena: Benchmarking the State of the Art in Efficient Wearable Human Activity Recognition

Deep learning has become the dominant paradigm in Wearable Human Activity Recognition (WHAR), yet progress is obscured by a comparability crisis. Results are often reported using inconsistent datasets, custom data processing, and varying evaluation protocols, making state-of-the-art claims fragile. We address this with a large-scale, open-source benchmark that integrates 30 diverse datasets under standardized processing, unified model interfaces, and a shared cross-subject evaluation protocol. Evaluating 17 representative architectures across 4760 training runs, we jointly measure predictive performance alongside on-device latency, peak memory, and model size on an Android reference device. Our results reveal that the WHAR state of the art is distributed rather than dominated by a single architecture. While CNN-HAR achieves the highest mean macro-F1, top-performing models cluster tightly, indicating contemporary architectures have converged near a predictive performance ceiling. When accounting for deployment efficiency, compact neural models, such as TinierHAR, and classical Random Forests define the practically relevant Pareto frontier, whereas larger recurrent and hybrid models incur high hardware costs without corresponding performance gains. Consequently, while predictive performance has plateaued, substantial potential for future progress remains in optimizing deployment efficiency and improving adaptation to domain shifts. We release our full framework to support transparent reuse and extension.
Maximilian Burzer, Tobias King, Till Riedel +2
Jun 11, 2026cs.AI

(Human) Attention Is (Still) All You Need: Human oversight makes AI-assisted social science reliable

Large language models (LLMs) are increasingly used for tasks once reserved for trained researchers, including hypothesis generation, specification choice, and drafting conclusions. We argue that the reliability of AI-assisted research depends not only on model capability, but also on how cognitive labour is structured between humans and machines. We study this problem through Human-in-the-Loop Economic Research (HLER), a decision architecture based on pre-commitment, decision sequencing, accountability, and attention allocation. In a pre-specified 2*4 factorial experiment with 280 complete research runs across four datasets, an unconstrained multi-agent baseline produced critical failures in 72% of runs. Using the same underlying model, the same agent decomposition, and identical prompts for the shared reasoning agents, HLER reduced the failure rate to 16% by imposing three architectural commitments: LLMs reason but do not execute data work, data and estimation are handled deterministically, and three human decision gates bind the workflow. Fisher's exact test rejects equality of failure rates at p<0.001. Reliability gains were largest on the least publicly represented dataset, a Qing-dynasty population register, consistent with a task-based production model with Frechet-distributed output quality. An 80-run ablation suggests that deterministic computation and human gates contribute independently, with exploratory evidence of complementarity. We interpret HLER as a research harness rather than an autonomous AI scientist: it sharply reduces failures, makes residual weaknesses more visible, and prevents unreliable claims from being advanced as publication-ready outputs.
Chen Zhu, Xiaolu Wang, Weilong Zhang
Jun 11, 2026cs.CL

LoHoSearch: Benchmarking Long-Horizon Search Agents Beyond the Human Difficulty Ceiling

Search agent benchmarks exemplified by BrowseComp have rapidly saturated over the past year, with the strongest models surpassing 90% accuracy. Since these benchmarks are predominantly human-authored, annotators lack a global perspective on entity statistics and cannot systematically maximize search space size and structural complexity. This creates a difficulty ceiling that is hard to break. To address this, we introduce LoHoSearch (Long-Horizon Search Agents), a challenging benchmark comprising 544 human-verified questions across 11 domains. LoHoSearch is constructed via an automated pipeline built upon a knowledge graph covering over 7 million Wikipedia entities, which selects relations with large search spaces and assembles them into structurally complex questions with KG-verified unique answers. Our evaluation demonstrates that even the strongest model achieves only 34.74% accuracy, and existing context management strategies (best +6.8%) yield far smaller gains than on prior benchmarks. LoHoSearch provides a more demanding standard for evaluating long-horizon reasoning and context management in search agents.
Jiarui Zhao, Rongzhi Zhang, Lingchuan Liu +3
Jun 10, 2026cs.AI

PersonaDrive: Human-Style Retrieval-Augmented VLA Agents for Closed-Loop Driving Simulation

Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode. Recent work introduces style variation through post-hoc labels on observational data or LLM-inferred reward weights, but these signals act as proxies for what a style should reward rather than demonstrations of humans explicitly asked to drive in that style. We introduce PersonaDrive, a pipeline that conditions a vision-language-action (VLA) driving agent on retrieved demonstrations from a style-instructed human driving dataset, in which participants drive CARLA leaderboard routes under aggressive, neutral, and conservative instructions on a driver-in-the-loop rig. The pipeline has three stages: (i) offline triplet mining over per-style human driving data using a combined image-text similarity score; (ii) training a lightweight retrieval head that fuses frozen visual features with a small control encoder over per-style databases; and (iii) fine-tuning a single VLA backbone to treat retrieved context points as in-context behavioral demonstrations during waypoint prediction. At inference, the same backbone is conditioned on any style by swapping which per-style database the retrieval head queries, so selecting a style requires no per-style retraining while enabling human-style, style-diverse non-ego agents for closed-loop simulation. On Bench2Drive, PersonaDrive (no style) improves the driving score by 4.6% over SimLingo and 2.5% over HiP-AD, and under style conditioning attains the highest driving score in every style within a roughly 2% band (its weakest style surpassing the strongest baseline, DMW, by 5.4%), while average speed and acceleration rise by 18% and 25% from the conservative to the aggressive instruction.
Mahmoud Srewa, Praneetsai Iddamsetty, Mohammad Abdullah Al Faruque +1
Jun 9, 2026cs.CL

The Dynamics of Human and AI-Generated Language: How Semantics Fluctuates across Different Timescales

Spoken language, whether produced by humans or large language models (LLM), unfolds over time with varying semantic content. However, we still lack simple, interpretable time-series features that capture how generic versus specific content is distributed over time, and that can be used to compare human and AI-generated speech. We introduce a semantic-timescale analysis pipeline that turns word-level transcripts with timestamps into semantic time-series. For each spoken narrative, we compute (i) semantic specificity using WordNet-based word depth and (ii) contextual similarity using SBERT embeddings and quantify their temporal dependence using autocorrelation-window measures (ACW-0 and related metrics). We then compare original speech to multiple shuffled controls that selectively disrupt lexical identity, temporal order, and word duration. Across human-read autobiographical narratives, TTS readings, and LLM-generated texts rendered with TTS, we find that segments with longer ACW-0 in the semantic time-series tend to contain more generic vocabulary, whereas segments with shorter ACW-0 are enriched in more specific words. These associations are strongly attenuated or abolished when word order and timing are randomized, indicating that ACW-based measures capture non-trivial temporal organization of semantic content beyond static lexical distributions. Our results suggest that ACW-based semantic timescales are a useful family of features for analyzing and comparing the temporal structure of human and AI-generated speech.
Han-Jen Chang, Yasir Çatal, Angelika Wolman +5
Jun 9, 2026stat.ML

Human-AI Teaming Through the Lens of Calibration

We study models for human-AI teaming through the lens of statistical calibration. We assume the team consists of an AI model and human -- both of which are calibrated with respect to some partitioning of the feature space -- and expose how the calibration assumptions propagate into the teaming framework. In particular, we consider frameworks that either (i) combine human and model predictions or (ii) delegate prediction responsibility to either a human or model. We show via theoretical and empirical results that existing methods for combination do not preserve the human's degree of calibration. Methods for delegation (by the very act of delegation) preserve calibration of the downstream predictors but shift the burden onto the rejector meta-model that decides who predicts. The rejector must be calibrated finely enough to locate where each member is superior, a demand that grows with the human's expertise and becomes unattainable when the human relies on information the system cannot observe.
Eric Nalisnick, Chi Zhang, Sophia Qian +1
Jun 8, 2026cs.DL

Invisible to humans, visible to machines: a preregistered audit of Unicode fidelity across four biomedical bibliographic APIs

Biomedical text mining, scientometrics, and the construction of training corpora for biomedical large language models (LLMs) all assume that the abstract text returned by a bibliographic API faithfully reproduces the published abstract. This pre-registered audit (OSF osf.io/269b5) tests that assumption for four widely used public APIs (PubMed E-utilities, Crossref, OpenAlex, Semantic Scholar) against PubMed Central (PMC) JATS XML as a common ground truth. From a complete enumeration of the PMC Open Access subset for 2024 (about 700,000 records), a simple random sample of 4,000 English-language research articles was drawn; for each, we recorded whether Unicode characters from four pre-specified classes present in the JATS abstract (typographic punctuation, mathematical/scientific symbols, Greek letters, special whitespace) were preserved by each API. Two systematic, deterministic losses met the pre-registered criterion (upper 95% CI bound below 5%): the PubMed AbstractText field preserved typographic punctuation in only 0.6% of eligible abstracts (95% CI 0.3-1.0%), and OpenAlex preserved special whitespace in 0% (0.0-0.4%). A blinded mechanism audit attributed the first loss to character substitution and the second to inverted-index serialization. Mathematical symbols and Greek letters were preserved faithfully (over 95%) by all four APIs. Separately, Crossref returned no abstract for 24.6% of papers (coverage 75.4%, 95% CI 74.1-76.7%), concentrated in specific publishers (Elsevier and ACS: 0%). Character-level fidelity is therefore API-dependent and undocumented: the same publisher-deposited JATS text carries different surface signatures depending on the serving API, with direct consequences for tokenization-sensitive bibliometrics, corpus construction, and character-level indicators of LLM-assisted writing.
Przemysław Czuma
Jun 8, 2026cs.AI

Oversight Has a Capacity: Calibrating Agent Guards to a Subjective, Fatiguing Human

As LLM agents begin to take real, irreversible actions (shell commands, file edits, deploys), the standard safety pattern is a human-in-the-loop approval gate: risky actions pause and wait for a person. We argue the gate is the easy part; the hard part is the judgment - which actions to stop - which the field evaluates against two false assumptions: that there is a ground-truth notion of "risky," and that the human reviewer is a perfect, infinitely-available oracle. On a hand-labeled set of 125 adversarially-weighted agent actions we show that (i) reviewers only moderately agree on what is risky (Fleiss' kappa = 0.52), so there is no single correct label; (ii) framing the guard as selective classification under asymmetric cost makes its operating limits measurable, and on hard inputs the guard cannot safely auto-decide; and (iii) when the reviewer is modeled as endogenous (fatiguing as escalation load grows), realized safety becomes an inverted-U in the escalation rate: more human oversight can make a system less safe, and the safety-optimal guard escalates below full escalation - a setting a load-aware policy also uses to resist a flooding attack that slips a malicious action past a fatigued reviewer. Agent oversight, framed this way, is not only a classification problem but a resource-allocation one: human attention is finite, and the guard's escalation policy spends it. We claim none of these mechanisms as novel - fatigue-aware learning-to-defer (FALCON), cost-sensitive deferral under workload constraints (DeCCaF), trajectory-level guarding, and reviewer-fatigue/flooding attacks are all prior art we cite. Our contribution is an open-source agent-oversight system that operationalizes and measures them in the LLM-agent action-gating setting, turning "is my guard good?" from a guess into a curve. The inverted-U and the flooding attack are modeling results that motivate a human study.
Emre Turan
Jun 6, 2026cs.RO

Ego-Pi: VLA Fine-Tuning for Ego-Centric Human and Robot Data

Robotics faces a fundamental challenge of data scarcity. Unlike language or vision research, there is no internet-scale dataset for robotic manipulation. A promising path forward is to leverage egocentric human data, which can be collected more easily, with greater breadth, and at a larger scale. Towards this end, we investigate key design choices for learning across human and humanoid embodiments equipped with dexterous five-finger hands, using the π0.5π_{0.5} model as a foundation. Our results show that human data enables robots to learn new task semantics and compose existing skills into novel behaviors without corresponding robot data. The paper website is here: https://egopipaper.github.io/
Ji Woong Kim, Ke Wang, Zipeng Fu +4
Jun 5, 2026cs.CV

DisPOSE: Projected Polystochastic Diffusion for Self-Supervised Multi-View 3D Human Pose Estimation

Recovering 3D human poses for multiple individuals from different camera views is a fundamental bottleneck for analyzing interacting behaviors. Existing self-supervised approaches leverage synthetic catalogues of 3D poses; however, this leads to poor generalization in real-world scenarios due to distribution shifts. We therefore introduce DisPOSE, a self-supervised framework that approximates the inherently discrete multi-view person-assignment problem as a generative diffusion process over the space of polystochastic tensors. By employing differentiable Sinkhorn projections during denoising, our model learns to guide solutions toward valid and feasible assignments based on 2D image priors. The complete 3D skeletons of localized individuals are then regressed using a Hypergraph-Convolutional Decoder that explicitly models relational structures and articulated joints across multiple views. The proposed approach outperforms current state-of-the-art self-supervised methods on standard datasets and demonstrates strong performance on a newly proposed benchmark featuring highly occluded scenes from surgical operating rooms. Our diffusion-based localization demonstrates high label efficiency, retaining 99% of its performance with only 10% of the pseudo-labels. Notably, disentangling the assignment and root regression components while maintaining differentiability makes DisPOSE nearly agnostic to different camera arrangements.
Tony Danjun Wang, Tolga Birdal, Nassir Navab +1
Jun 4, 2026cs.CL

Re-Centering Humans in LLM Personalization

Despite growing interest, most evaluations of large language models' (LLMs') personalization abilities have relied on synthetic data. It remains unclear how well current personalization systems work for real users. In this paper, we study the gap in LLM personalization performance when using synthetic versus human data. We collect human conversations (550 conversations) and judgments across three stages of personalization: extracting user attributes from conversations (5,949 judgments), pairing relevant attributes with new prompts (11,919), and incorporating relevant attributes into a personalized response (1,101). Incorporating human data reveals system limitations at each stage. Models struggle to extract attributes from human conversations, disagree with human judgments on relevant attributes, and generate personalized responses that humans judge no better than generic responses (though that LLM judges widely rate as better). We introduce two lightweight training-based interventions that shift automated personalization evaluation closer to human data in our first two stages. However, in our third stage we find that learned reward models achieve only modest correlation with human ratings, suggesting that human-aligned personalization quality judgments are difficult to model directly. Our collected data provides a foundation for studying how models should extract, select, and incorporate user information in ways that humans find useful.
Lechen Zhang, Jiarui Liu, Tal August
Jun 4, 2026cs.SD

Do speech foundation models perceive speaker similarity as humans do?

This study presents a comparative analysis between the speaker embeddings of speech foundation models and human subjective perception of speaker similarity. Human listeners have the ability to judge speaker similarity on a continuous scale discerning how similar two voices are. In contrast, speech foundation models embed speaker characteristics into numerical representation. However, a question remains: does the numerical distance between speaker embeddings in these models truly align with the similarity perceived by humans? To address this, we conduct a comprehensive investigation using more than 40 models to compare model-derived distances with human-perceived similarity scores. Furthermore, we identify which factors in model configuration contribute most to a speaker embedding that mirrors human perception. Our findings provide insights for the development of more perceptually grounded speech foundation models.
Minoru Kishi, Hayato Yagi, Shinnosuke Takamichi +1
Jun 3, 2026cs.CV

Would you still call this Dax? Novel Visual References in VLMs and Humans

Vision-language models (VLMs), like human learners, are frequently exposed to new visual concepts, but how they map novel visual references to language after exposure remains largely underexplored, particularly when those references contradict prior knowledge from pre-training. To study this, we present the Novel Visual References Dataset (NVRD): 19,176 images spanning 90 visual concepts across different levels of visual novelty, each with up to 20 increasingly perturbed versions of the original object to probe generalization. Unlike prior work on visual augmentations of familiar concepts, NVRD comprises entirely novel, open-ended stimuli constructed from scratch, mirroring how humans encounter genuinely new concepts. We evaluate 3 open- and 2 closed-source models alongside 2,400 human judgments for direct human-model comparison, and find that (i) models struggle to acquire novel concepts in-context when they contradict prior knowledge, and (ii) while models and humans show correlated sensitivity to visual perturbations, models significantly overgeneralize, extending learned labels to stimuli that humans reject. We contribute NVRD as a corpus and benchmark for research on visual concept learning in both humans and machines.
Ada Defne Tür, Gaurav Kamath, Joyce Chai +2
Jun 2, 2026cs.CV

Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at https://github.com/showlab/Demo2Tutorial.
Zechen Bai, Zhiheng Chen, Yiqi Lin +5
Jun 2, 2026cs.LG

Trading Human Curation for Synthetic Augmentation in RLVR

The supply of high-quality training tasks is a central bottleneck for reinforcement learning from verifiable rewards (RLVR) on agentic language models. Each task requires a sandboxed setup, a prompt, and a hand-authored reward function, and only tasks that pass a quality bar produce useful training signal. Hand-curation at this quality bar does not scale economically to the task counts effective RL training requires, and the substitution rate between automatically generated task variants and human-authored ones is not yet established. We investigate using pre-specified, gate-filtered augmentations of a small hand-authored base as a substitute for additional human curation during RLVR. We formalize the cost-adjusted trade rate ρcostρ_{\text{cost}} between augmented and human-authored tasks, measure it through a controlled ablation across training corpora with varying augmentation share, and characterize the end-to-end economics of the augmentation pipeline. Substituting augmented content for additional human-authored tasks retains aggregate held-out generalization on a ten-benchmark suite spanning code, instruction following, reasoning, and multi-turn agentic function-calling. The cost-adjusted trade rate ρcostρ_{\text{cost}} between gated synthetic and human-authored RLVR tasks stays in [1.4×,11.6×][1.4\times, 11.6\times] across the plausible chuman/caugc_{\text{human}}/c_{\text{aug}} range.
Akshansh, Leonardo Rosa Rodrigues, Michael Korostelev +2
Jun 2, 2026cs.CL

Framing Migration News with LLMs: Structured CoT as a Support for Human Interpretation

Frame analysis of migration news is a socially consequential task: media scholars and researchers who study how migration is narrated need tools that are not only accurate, but transparent, auditable, and accessible within the resource constraints typical of academic research groups. Existing LLM-based approaches rely on proprietary APIs and large models that raise concerns about data privacy, reproducibility and equitable access among media researchers. This work studies how a locally deployable open-source LLM can support interpretable frame analysis as an assistive tool. We introduce a Structured Chain-of-Thought (SCoT) prompting approach using Llama3-8B, enabling step-by-step justifications grounded in predefined framing categories. This structured design allows users to audit model outputs and examine alternative interpretations in a task that is inherently subjective. We evaluate our approach on a dataset of migration-related news and show that SCoT improves classification performance over zero-shot and few-shot baselines while remaining feasible on a single GPU. Then, we conduct a human-centered evaluation in which annotators assess the coherence and influence of "the model's reasoning". Results indicate that SCoT explanations are generally perceived as logical (mean score 4.1/5, though with notable variation across texts) and can prompt reflection on initial interpretations, even when disagreement persists. Our findings highlight both the potential and risks of LLM-assisted frame analysis. While structured reasoning can increase the traceability of model outputs and support critical interpretation, it can also influence human judgment in subtle ways. By enabling local deployment and emphasizing human-in-the-loop interaction, this work contributes to discussions on responsible and accessible computational tools for the study of socially impactful media narratives.
David Alonso del Barrio, Jing Wen, Daniel Gatica-Perez
Jun 1, 2026cs.CV

Diagnosis of Human Object Interaction Detectors for Real World Educational Applications

Human-object interaction (HOI) recognition is critical for automatically analyzing student behavior in complex educational environments. Although state-of-the-art (SOTA) HOI detectors perform well on benchmark datasets, their performance often degrades when deployed in real-world training environments due to domain-specific objects, occlusions, and complex visual conditions. In this paper, we introduce a diagnosis-driven framework that integrates a triplet-level HOI error taxonomy with error-factor attribution analysis for real-world educational video data. We study this problem in the context of Critical Care Air Transport Team (CCATT) mixed-reality medical training. Based on an analysis of HOI failure modes and their causes, we develop a diagnosis-informed refinement strategy for adapting pretrained HOI models to the target domain. Experiments on the CCATT dataset show that this approach improves the macro-F1 score of a pretrained CDN model from 48.6 to 90.2 through targeted refinement guided by diagnosed error factors. These results highlight the value of detailed diagnostic analysis for informing targeted adaptation of HOI models in real-world educational environments.
Divya Mereddy, Ashwin Tudur Sadashiva, Marcos Quinones-Grueiro +1
Jun 1, 2026cs.CV

HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image

In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
Hezhen Hu, Wangbo Zhao, Lanqing Guo +6
Jun 1, 2026cs.CV

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos

Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos-a unified framework tailored for this task. TROPHIES features a Human Branch that models humans through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.
Jinpeng Liu, Yukang Xu, Yutong Li +1
Jun 1, 2026eess.SP

Gravity-Aware Hierarchical Routing for Lightweight SensorLLM on Human Activity Recognition

Recent studies on sensor-language alignment have shown that two-stage frameworks can improve the semantic modeling ability of wearable-sensor human activity recognition (HAR), where SensorLLM-style methods first perform motion-to-language alignment and then fine-tune the model for downstream tasks. However, our experiments reveal a consistent failure mode when the Stage 2 backbone is compressed to a compact model such as TinyLlama: recognition of dynamic activities remains relatively strong, while the discrimination of low-motion static classes such as standing, sitting, and lying degrades substantially. To address this issue, we propose a gravity-aware hierarchical routing head as a lightweight post-alignment adaptation built on top of an already aligned model, rather than a new large-scale pretraining framework. The method uses the per-channel mean and std from the Chronos tokenizer state to extract statistical cues related to posture and gravity direction, and adaptively combines a static expert and a full expert through soft routing, together with a load-balancing loss for stable training. On the MHealth dataset, this design significantly improves macro-F1 with minimal parameter overhead, and the gains are concentrated mainly on static classes while preserving strong performance on dynamic activities. As a first arXiv disclosure, the current paper reports results on a single dataset only, with the goal of highlighting the core method and laying the groundwork for broader evaluation in future work.
Hao Li, Mingrui Zheng, Yasuyuki Tahara +1
May 28, 2026cs.CV

Archon: A Unified Multimodal Model for Holistic Digital Human Generation

Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open challenge. In this paper, we present Archon, a fully pretrained, human-centric unified multimodal model for holistic avatar generation. Archon unifies seven modalities with modality-specific tokenizers, and a native autoregressive unified multimodal model pretrained on synchronized modalities and 72 diverse tasks to model holistic joint distributions. To address the token explosion challenge in high-fidelity talking videos, we introduce a memory-efficient semantic video reparameterization, achieving 4x token reduction while preserving fine-grained dynamics, coupled with a semantic-driven video diffusion decoder. We further propose a "Thinking in Modality" that decomposes ambiguous cross-modal tasks into stepwise thinking in an alternative chain of modality, progressively enhancing fidelity and controllability. Extensive experiments demonstrate that Archon achieves superior or comparable performance across diverse digital human generation tasks, validating the effectiveness of our unified framework. Project page: https://zju3dv.github.io/archon/.
Chong Bao, Shichen Liu, Lijun Yu +9
May 28, 2026cs.CL

Accommodation Goes Both Ways: Studying Linguistic Convergence Between Humans and Language Models

As LLMs become increasingly integrated into daily life, understanding how their presence will shape human linguistic behavior is an open question. We present a large-scale study of linguistic convergence in human-LLM dialogue, examining how humans and LLMs accommodate each other's linguistic style during multi-turn conversations. Using an asymmetric convergence metric on WildChat, a corpus of real-world ChatGPT transcripts, we find that while LLMs significantly overconverge toward their users on both function word and open-class features across eight languages, human convergence rates in this setting are broadly consistent with human-human baselines. These findings suggest that accommodation in human-LLM dialogue is asymmetric: while LLMs dramatically overfit to their users' style, humans linguistically accommodate LLMs no differently than they would another person.
Terra Blevins
May 28, 2026cs.AI

When and How Human Curation Backfires: Preference Alignment under Multi-Model Self-Consuming Loop

Foundation models are increasingly trained on synthetic data generated by prior model iterations rather than exclusively on real data. This self-consuming training paradigm can lead to model collapse, divergence, or bias amplification. Recent work (Ferbach et al., 2024) shows that incorporating human curation into the loop can steer a self-consuming model toward human-aligned behavior, but these analyses focus on a single, isolated model that solely consumes its own outputs. In practice, however, models often interact and train on input-output pairs produced by other models. This paper studies self-consuming training in the multi-model regime. We first formalize a framework for interacting self-consuming models and characterize when the resulting dynamical system converges to a stable point. We then examine how human curation of one model affects its own alignment (self-influence) and how such effects propagate to other models (cross-influence). Unlike isolated settings where human curation always enhances model alignment, we show that cross-model interactions can dampen or even invert this effect, ultimately degrading long-term alignment.
Yang Zhang, Xiukun Wei, Xueru Zhang
May 27, 2026eess.AS

I Hear, Therefore I Trust: A Socio-Technical Investigation of Humans as Synthetic Speech Detectors

Automatic deepfake detection has received considerable research attention, yet the socio-technical environment in which humans actually encounter synthetic speech remains poorly understood. We investigate voice deepfake detection as a perceptual and contextual process, presenting a localization task in which 47 participants marked suspected synthetic segments across authentic, fully synthetic, and partially synthetic utterances under three manipulated trust cues: instructional framing, affective priming, and provenance labeling. Participants provided quality ratings on mechanicalness, expressiveness, intelligibility, clarity, calmness, and confidence of evaluation. Utterance class was the primary determinant of detection accuracy and perceptual quality; trust cues produced no main effects but motivated detection behavior. Fully synthetic speech was detected at below-chance levels. Quality ratings tracked utterance type, indicating implicit discrimination where overt detection failed.
Lelia Erscoi, Tomi Kinnunen
May 26, 2026cs.CL

GrowLoop: Self-Evolving Conversation Evaluation Seeded by Human

With the rapid advancement of large language models, evaluating human-likeness in open-ended conversation has become increasingly important. However, human-likeness is a form of tacit knowledge that humans perceive intuitively, yet the underlying criteria resist explicit formulation. Human judgments vary widely, with strong agreement on some cases and legitimate disagreement on others. Meanwhile, the criteria behind human judgments remain implicit, leaving no clear basis for constructing cases. Further, what counts as human-likeness is not static, but evolving with model capability and human expectations. Despite progress in evaluation methods such as expert-authored benchmarks, Reward Models, and self-evolving benchmarks, none addresses all three challenges simultaneously. Therefore, we propose GrowLoop, a self-evolving conversation evaluation system that continuously adapts as models advance and scenarios shift. Starting from minimal human seed annotations, LLM agents iteratively extract and refine evaluation rubrics through Heuristic Learning. Human-AI agreement is required where annotators converge, while only plausibility is expected where they diverge. Moreover, the Rubric-Case co-evolution mechanism enables continuous evolution. When the evaluation target shifts, new human seeds expand the system's coverage accordingly. When applied to human-likeness evaluation in open-ended conversation, the AI judge guided by these rubrics not only substantially outperforms existing methods in alignment with human judgments, but also uncovers issues that annotators overlook. The resulting benchmark effectively discriminates models across capability tiers and reveals where they fall short, while generalizing to new scenarios and adapting as models advance. Our work shifts the benchmarking paradigm from manual updates or difficulty scaling to comprehensive, continuous self-evolution.
Yihang Lin, Yunze Gao, Zeyang Lin +3
May 26, 2026cs.AI

Path-dependent program induction under resource constraints explains human sequence learning

How do people build abstract, reusable knowledge from sequential experience under bounded cognitive resources? To answer this question, we integrate rate-distortion theory with recent advances in program induction to describe how prior knowledge shapes which future structures are cheap to encode and easy to discover. We formalize this in a hierarchical Adaptor Grammar (HAG) with distinct local (within-task) and global (across-task) libraries, governed jointly by constraints on memory and computation. In simulations, HAG achieves better rate-distortion trade-offs and stronger generalization than fixed grammars or shallow chunking methods. In an online melodic sequence-learning experiment, participants' recall errors reflected systematic simplifications and reaction times increased at inferred program boundaries. Trial-by-trial fits further showed that hierarchical libraries best explained individual differences in both recall and out-of-sample continuation choices, outperforming all alternative models. These findings cast structured learning as bounded program induction in which the order of experience shapes future abstractions a learner builds.
Hanqi Zhou, David G. Nagy, Peter Dayan +1
May 26, 2026cs.CV

Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy

Human motion generation has made tremendous progress in recent years, with state-of-the-art approaches surpassing ground truth data in leading evaluation benchmarks. However, visual inspection of the generated motions paints a different picture. Even state-of-the-art approaches generate motions frequently containing self-intersections, i.e., body parts interpenetrating, which are strong artifacts, severely limiting the perceived motion quality. We introduce a novel loss, which explicitly penalizes self-intersections, to the training of human motion generation methods. We base our loss on a sphere proxy of human geometry, which allows us to calculate a self-intersection loss 98% faster and uses 83% less memory than comparable methods based on triangular meshes. The loss is agnostic to the specific approach, and we add it to the training of the recent human motion generation methods human motion diffusion model (MDM) and MoMask. Our extensive experiments show a reduction of self-intersections in generated motions of up to 49% while improving other evaluation metrics. The code is available at https://github.com/boschresearch/humansphereproxy .
Pascal Herrmann, Maarten Bieshaar, Dennis Mack +2
May 25, 2026cs.CL

Testing the Deliteralization Hypothesis in Human and Machine Translation

The recent shift from dedicated NMT systems to general-purpose LLMs has reshaped machine translation, with LLMs reported to produce more fluent, less literal output than their predecessors. We test whether this shift extends to the deliteralization hypothesis, the long-standing claim from translation studies that translations become progressively less literal as they are drafted and revised. Using the WMT24++ dataset, we compare the literality of human translations and post-editions to that of two NMT systems and six LLMs across 54 language pairs and three tasks: direct translation, iterative self-revision, and post-editing of human drafts. Literality is measured via a validated Synthetic Literality Index built from six heuristics. We find that (i) human translations remain significantly less literal than those of all tested MT systems, though recent LLMs narrow the gap; (ii) when prompted to iteratively revise their own output, LLMs deliteralize monotonically, providing the first evidence that the hypothesis applies natively to LLM generation; and (iii) as post-editors, LLMs invert the revision triggers of human post-editors, tolerating literal drafts and targeting idiomatic human formulations for revision.
Malik Marmonier, Rachel Bawden, Benoît Sagot
May 25, 2026cs.CL

Simulating Human Memory with Language Models

Language models are increasingly being deployed as user simulators, but their memory is far more reliable than that of real users. To measure this gap, we run a series of classic memory experiments from psychology on both humans and language models. Across tasks, we find that out-of-the-box language models exhibit better memory than humans, even when prompted to imitate human behavior. We then show that better prompting strategies and the use of a compactor can cause language models to forget content in a more human-like way. Using these methods, we show preliminary evidence that language models with human-like memory constraints can function as more effective user simulators in a downstream education task. Finally, we release human reference data and benchmarks to support future work on simulating human memory with language models.
Qihan Wang, Nicholas Tomlin, Michael Hu +2
May 24, 2026cs.RO

HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
Zhi Wang, Botao He, Kelin Yu +4
May 21, 2026cs.CV

Learning to See Like Humans: Gaze-Aligned Cycling Safety Prediction

Cycling delivers significant public-health and environmental benefits, yet its uptake in cities is often limited by perceived safety. When street environments appear unsafe, individuals are less likely to cycle, making perception a key barrier to adoption. Recent work has shown that pairwise comparisons of street-view images provide a scalable way to learn subjective safety judgments. However, existing approaches do not explicitly model human visual attention, which plays a central role in how humans perceive safety. We propose an Eye-Tracking-Guided Perceived Cycling Safety framework (EG-PCS) that integrates gaze data into a pairwise learning pipeline based on vision transformers. By supervising the model's attention mechanism with eye-tracking signals, we encourage alignment between learned attention maps and human fixation patterns. Experiments show that gaze-guided models achieve similar ranking performance compared to state-of-the-art approaches while producing attention maps that more accurately reflect human visual attention behavior. Our results demonstrate that incorporating eye-tracking information enhances both predictive accuracy and interpretability in perception-based urban analytics.
Luís Maria Perdigão, Miguel Costa, Carlos Santiago +1
May 21, 2026cs.AI

AtelierEval: Agentic Evaluation of Humans & LLMs as Text-to-Image Prompters

Text-to-image (T2I) systems increasingly rely on upstream prompters, either humans or multimodal large language models (MLLMs), to translate user intent into detailed prompts. Yet current benchmarks fix the prompt and only evaluate T2I models, leaving the prompting proficiency of this upstream component entirely unmeasured. We introduce AtelierEval, the first unified benchmark that quantifies prompting proficiency across 360 expert-crafted tasks. Grounded in a cognitive view, it spans three task categories and instantiates tasks using a taxonomy of real-world challenges, with a dual interface for both humans and MLLMs. To enable scalable and reliable evaluation, we propose AtelierJudge, a skill-based, memory-augmented agentic evaluator. It produces subjective and objective scores for prompt-image pairs, achieving a Spearman correlation of 0.79 with human experts, approaching human performance. Extensive experiments benchmark 8 MLLMs against 48 human users across 4 T2I backends, validate AtelierEval as a robust diagnostic tool, and reveal the superiority of mimicry over planning, advocating for an image-augmented direction for future prompters. Our work is released to support future research.
Hanjun Luo, Zhimu Huang, Sylvia Chung +6
May 21, 2026econ.GN

Not Yet: Humans Outperform LLMs in a Colonel Blotto Tournament

The emergence of large language models (LLMs) has spurred economists to study how humans and LLMs behave in strategic settings. We organized a series of round-robin tournaments in the Colonel Blotto game. This game attracts game theorists' attention due to high-dimensional action space and the absence of pure strategy Nash equilibria. In the first tournament, more than 200 human participants competed against one another. In the second tournament, several popular LLMs were invited to submit strategies. In the third tournament, we matched the number of LLM strategies to the number submitted by humans. We find that humans more often employ better-calibrated intermediate-level allocation heuristics and outperform the simpler, more stereotyped strategies submitted by LLMs. Strategic sophistication is key to success if and only if the necessary level of reasoning depth is reached, while lower and higher levels of reasoning offer no clear advantage over the primitive strategies. Among humans, field of study weakly predicts success: participants with STEM backgrounds perform better in the first tournament. Surprisingly, humans almost do not adjust their strategies across tournaments with different sets of opponents. This result suggests that humans base their choices primarily on the game's rules rather than on the identity of their opponents, treating LLMs much like human competitors.
Dmitry Dagaev, Egor Ivanov, Petr Parshakov +2
May 20, 2026cs.RO

HITL-D: Human In The Loop Diffusion Assisted Shared Control

Autonomous manipulation systems have achieved remarkable capabilities, yet the integration of human expertise with diffusion-based policies in shared control remains relatively unexplored. In this paper, we propose Human-In-The-Loop Diffusion (HITL-D), a shared control framework that enhances user performance in multi-step, insertion, and fine manipulation tasks. HITL-D leverages a novel combination of diffusion-based policies and human control to provide autonomous end effector orientation updates conditioned on a scene point cloud and the Cartesian position of the end effector. This approach reduces the number of joystick control axes required, thereby lowering mental workload. In a multi-task user study with 12 participants, HITL-D reduced average task completion times by 40%, decreased perceived workload by 37%, and improved Likert-scale ratings for independence, intuitiveness, and confidence compared to traditional teleoperation methods. These results demonstrate that HITL-D effectively integrates human expertise with autonomous assistance, improving both objective and subjective aspects of teleoperation.
Riley Zilka, Sergey Khlynovskiy, Allie Wang +1
May 20, 2026cs.CV

Machine Intelligence that Understands Visual and Linguistic Information and Interacts with Humans and Environments

Advancements at the intersection of computer vision and natural language processing are crucial for applications like assistive tech, multimedia querying, and robotics. This dissertation proposes novel architectures to improve intelligent agents across three key vision-language tasks: image captioning, visual dialog, and interactive instruction following. First, we address limitations in visual representation for image captioning. Traditional models rely on region-based features from CNN detectors, which lack global context and suffer from high computational overhead. We propose GRIT (Grid and Region-based Image captioning Transformer), a transformer-only architecture. By integrating grid and region features using a DETR-based detector, GRIT enables end-to-end training and out-performs prior methods in both inference accuracy and speed. Second, we tackle visual dialog, which requires multi-turn conversation about an image. The challenge lies in efficiently modeling interactions between multiple inputs (image, question, history). We introduce LTMI (Light-weight Transformer for Many Inputs). Utilizing a specialized attention block, an LTMI layer matches the representational power of a standard Transformer extension while utilizing less than one-tenth of its parameters, as validated on the VisDial dataset. Finally, we study interactive instruction-following for embodied AI using the ALFRED dataset. We propose a framework featuring a two-stage instruction interpretation: it first decodes language directives independently of visual context to predict a tentative action-object sequence, which is then fused with visual features for final execution. Using multiple egocentric views and hierarchical attention, our method accurately localizes objects and achieves a state-of-the-art unseen success rate of 8.37%.
Van Quang Nguyen
May 19, 2026cs.CV

Bézier Degradation Modeling for LiDAR-based Human Motion Capture

LiDAR-based 3D human motion capture has broad applications in fields such as autonomous driving and robotics, where accurate motion reconstruction is crucial. However, existing methods often struggle with unstable inputs and severe occlusions, leading to jittery or even failed pose predictions. To address these challenges, we propose BMLiCap, a coarse-to-fine framework that models motion using temporally compressible Bézier curves. By reducing control points through a trajectory-preserving strategy, we obtain a coherent and learning-friendly motion representation. To reconstruct human actions from LiDAR point-cloud cues, we design a progressive motion-reconstruction module. Specifically, a Time-scale Motion Transformer (TMT) is introduced to predict motion curves at multiple temporal scales, and a Multi-level Motion Aggregator (MMA) is utilized to adaptively fuse the multi-scale curves to recover detailed, temporally coherent poses, effectively bridging observation gaps caused by occlusions and noise. Across four mainstream benchmarks LiDARHuman26M, FreeMotion, NoiseMotion, and SLOPER4D, BMLiCap achieves state-of-the-art accuracy and temporal continuity in complex scenes, demonstrating its ability to compensate for severe occlusions and reduce prediction jitter.
Xiaoqi An, Lin Zhao, Jun Li +2
May 19, 2026cs.CL

Base Models Look Human To AI Detectors

As AI-generated text enters the real-world at scale, institutions increasingly use commercial AI-text detectors, especially in education and academic-integrity workflows. We report a surprising empirical finding about such systems: when evaluated by GPTZero and Pangram, generated text from base models is often judged overwhelmingly human, whereas text generated by their instruction-tuned counterparts is not. Building on this observation, we propose Humanization by Iterative Paraphrasing (HIP), a detector-agnostic pipeline that minimally fine-tunes a base model into a paraphraser and applies it iteratively. Compared with the baselines we test, HIP yields a stronger trade-off between semantic preservation and detector evasion on commercial detectors. Across Llama-3 and Qwen-3 families, spanning model sizes from 0.6B to 70B, HIP consistently improves detector human-likeness. Our findings suggest that current detectors are tracking artifacts of instruction tuning and local context more than any invariant notion of machine-generated text. This, in turn, calls for detector designs that model these factors more explicitly.
Yixuan Even Xu, Ziqian Zhong, Aditi Raghunathan +2
May 18, 2026cs.LG

An Assessment of Human vs. Model Uncertainty in Soft-Label Learning and Calibration

Central to human-aligned AI is understanding the benefits of human-elicited labels over synthetic alternatives. While human soft-labels improve calibration by capturing uncertainty, prior studies conflate these benefits with the implicit correction of mislabeled data (mode shifts), obscuring true effects of soft-labels. We present a controlled audit of soft-label learning across MNIST and a synthetic variant, re-annotating subsets to extract human uncertainty. By decoupling soft-label supervision from underlying label mode shifts, we show that while human soft-labels do provide accuracy gains, their larger value lies in acting as a regularizer that improves model calibration on difficult samples and promotes stable convergence across training runs. Dataset cartography reveals models trained on human soft-labels mirror human uncertainty, whereas those trained on synthetic labels fail to align with humans. Broadly, this work provides a diagnostic testbed for human-AI uncertainty alignment.
Maja Pavlovic, Silviu Paun, Massimo Poesio
May 16, 2026cs.AI

How do Humans Process AI-generated Hallucination Contents: a Neuroimaging Study

While AI-generated hallucinations pose considerable risks, the underlying cognitive mechanisms by which humans can successfully recognize or be misled by these hallucinations remain unclear. To address this problem, this paper explores humans' neural dynamics to characterize how the brain processes hallucinated content. We record EEG signals from 27 participants while they are performing a verification task to judge the correctness of image descriptions generated by a multi-modal large language model (MLLM). Based on an averaged event-related potential (ERP) study, we reveal that multiple cognitive processes, e.g., semantic integration, inferential processing, memory retrieval, and cognitive load, exhibit distinct patterns when humans process hallucinated versus non-hallucinated content. Notably, neural responses to hallucinations that were misjudged versus correctly judged by human participants showed significant differences. This indicates that misjudged AI-generated hallucinations failed to trigger the standard neurocognitive fact verification pathway.
Shuqi Zhu, Yi Zhong, Ziyi Ye +4
May 16, 2026cs.RO

"I'm Not Mad, Just Focused'': Understanding Human Emotions in Human-Robot Collaboration

Human-robot collaboration (HRC) can benefit from robots' abilities to interpret human emotional states. However, current emotion recognition (ER) models in HRC often fall short, particularly due to their reliance on acted datasets and single-modality inputs like facial expressions. We propose a novel vision language model (VLM)-based ER system that leverages contextual understanding to improve emotion interpretation in HRC. We first evaluate the VLM-ER system by assessing its semantic and sentiment similarity with human annotations on an existing HRC dataset. Then, in a user study with a service robot in a collaborative delivery task, we evaluate the effects of modulating the robot's behaviour based on the user's emotional state inferred by the VLM-ER system. The results show that the proposed VLM-ER system achieves higher semantic similarity and positive sentiment alignment with human annotations compared to a baseline convolutional neural network-based system. Further, participants in the user study preferred emotion-adaptive robot behaviour facilitated by the VLM-ER system.
Seung Chan Hong, Dana Kulić, Leimin Tian
May 15, 2026cs.HC

Why Modeling Human Haptic Material Perception with AI Is Difficult

Touch plays a central role in how humans perceive and recognize materials through physical contact. Despite decades of research, the mechanisms by which tactile signals are transformed into meaningful perceptual representations remain poorly understood, limiting the design of interactive systems and intelligent agents with human-like haptic perception. Recent advances in artificial intelligence (AI) offer new opportunities to model and exploit tactile data; however, haptics presents fundamental challenges for contemporary AI due to its interaction-dependent, multimodal nature. This position paper argues that progress at the intersection of AI and haptics is constrained by three key bottlenecks: (1) the scarcity of large, diverse, and balanced haptic datasets; (2) the lack of standardized evaluation platforms and perceptual benchmarks; and (3) limitations in model capacity and interpretability when applied to tactile perception. I discuss how these challenges impede generalization, reproducibility, and scientific insight into human touch and review emerging strategies to address them. This paper highlights opportunities for coordinated, cross-disciplinary efforts to advance AI systems that not only perform robust haptic perception but also contribute to a deeper understanding of human touch.
Yasemin Vardar
May 15, 2026cs.CV

Mechanistically Interpretable Neural Encoding Reveals Fine-Grained Functional Selectivity in Human Visual Cortex

A central goal in understanding human vision is to uncover the visual features that drive neuronal activity. A growing body of work has used artificial neural networks as encoding models to predict cortical responses to natural images, revealing the visual content that activates category-selective regions. However, existing approaches are largely correlational and treat the encoder as a black box, leaving open which image features drive each voxel's response. We introduce Mechanistically Interpretable Neural Encoding (MINE), a framework that opens this black box by applying mechanistic-interpretability tools to localize the features within natural images that drive millimeter-scale (voxel-level) activity. MINE predicts each voxel's response using language-aligned image representations, and produces semantically interpretable descriptions of the features critical for the voxel's activation. We further generalize these per-image features into per-voxel functional profiles. To validate the per-image descriptions, we show they are sufficient to generate images that elicit voxel responses matching the responses to the original images, more accurately than images generated from random or low-attribution controls. Moreover, counterfactually inserting or removing the predicted features from images shifts activation in the expected direction, providing causal evidence. Counterfactual editing guided by the per-voxel activation profiles produces even stronger activation shifts, indicating that the profiles faithfully capture each voxel's selectivity. Finally, we apply MINE to well-studied category-selective brain regions, showing it recovers their known categorical preferences while revealing fine-grained unique voxel structure within each region. Overall, our results establish mechanistic interpretability as a path to discover and causally validate fine-grained hypotheses about neural function.
Idan Daniel Grosbard, Mor Geva, Galit Yovel
May 14, 2026cs.CL

Why are language models less surprised than humans? Testing the Parse Multiplicity Mismatch Hypothesis

Surprisal theory posits that the processing difficulty of a word is determined by its predictability in context, offering a potential link between human sentence processing and next-word predictions from language models. While language model (LM) surprisals successfully predict reading times in naturalistic text, they systematically underpredict the magnitude of difficulty observed in controlled studies of syntactic ambiguity, particularly in garden path sentences. This mismatch might arise from differences in the computational constraints between humans and LMs. Here we test one such hypothesis, specifically, that LMs may be able to simultaneously consider a greater number of distinct sentence interpretations at once, compared to humans. Using Recurrent Neural Network Grammars (RNNGs) with word-synchronous beam search, we systematically vary the number of simultaneous parses used to compute word surprisal, and then use these surprisals to predict human reading times. Reducing the number of simultaneous active parses indeed increases the magnitude of predicted garden path effects, but not nearly enough to capture the full magnitude of the effects in humans. This suggests that differences in the number of simultaneous parses available to LMs and humans cannot reconcile LM-based surprisal with human sentence processing.
William Timkey, Brian Dillon, Tal Linzen