Keypoint Detection

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5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Keypoint Detection.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Keypoint Detection.

55 papers

Latest in Keypoint Detection

Sep 9, 2026cs.CV

Recovering Biomechanical Signals from Missing Keypoints Using Temporal Interpolation in Monocular Gait Analysis

Monocular pose estimation enables low-cost gait analysis but is sensitive to missing keypoints caused by occlusion, detection errors, or efficiency-driven model reduction. While prior work on recovering missing joints focuses on complex learned models, the effectiveness of simple temporal methods remains underexplored. We evaluate knee-angle estimation under a missing-ankle-keypoint condition and test a first-order temporal interpolation scheme as a recovery mechanism. Across 527 frames of monocular walking video (428 with valid baseline detections), removing the ankle keypoint increased mean angular error to 23.4° +/- 46.7° and collapsed signal variance to near zero. Temporal interpolation reduced error to 1.1° +/- 6.7° and restored variance and smoothness to within a few percent of baseline. These results indicate that gait signals possess sufficient temporal redundancy for a simple, computationally trivial interpolation scheme to recover a critical missing joint, without resorting to learned reconstruction models. The findings support low-complexity, real-time-compatible designs for gait analysis in resource-constrained or occlusion-prone monocular settings.
Shubham Jariwala
Sep 7, 2026cs.CV

A Black-Box Adversarial Attack on Human Pose Estimation and Keypoint-Based Action Recognition Models

Human pose estimation and keypoint-based action recognition models are increasingly deployed as components of video understanding pipelines, yet their vulnerability to adversarial attacks remains insufficiently studied. Temporally coherent black-box attacks have been previously studied in visual object tracking, where the attack feedback can be defined using bounding-box overlap measures such as Intersection over Union (IoU). However, human pose estimation produces keypoint configurations rather than enclosing boxes, making box-level similarity poorly suited for measuring pose degradation. We propose OKS Attack, a decision-based black-box attack that uses Object Keypoint Similarity (OKS) as the attack feedback signal, directly targeting the spatial structure of human poses rather than their enclosing boxes. Experiments on the Penn Action dataset show that OKS Attack consistently reduces pose quality across evaluated pose estimators, with mean OKS decreases ranging from 0.0802 to 0.1494. In a downstream cross-dataset action-recognition evaluation, the attack reduces accuracy by 6.18 to 13.86 percentage points and outperforms query-matched random-noise perturbations. The attack is effective across both top-down and single-stage pose estimation models. The source code will be made publicly available at https://github.com/KacperM33/OKS_attack
Kacper Mroczek, Michal Kepski
Sep 7, 2026cs.RO

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.
Hongxiang Zhao, Mutian Xu, Zeyu Jin +3
Sep 3, 2026cs.CV

The Blind Spot in 2D Infants' Pose Estimation:Robust Learning from Noisy Annotations

Noisy annotations pose a significant challenge for supervised deep learning, as neural networks rely on large-scale, high-quality labeled data whose corruption can severely impair model performance. Although robustness to label noise has been extensively studied for classification tasks, it remains relatively underexplored in Pose Estimation (PE). This limitation becomes critical in clinical contexts, including neonatology, where PE of preterm infants is used to support the assessment of spontaneous motility, a key indicator of neurodevelopmental trajectories. In such settings, infants' images labeling is further hindered by visual challenges (e.g., keypoint self-occlusions, caregiver interference), making the annotation process inherently susceptible to errors. To tackle noisy annotations in PE, we introduce REliable keypoint selection via Memory of traINing Dynamics (REMIND), a clustering-based keypoint-selection strategy that exploits keypoint-wise training dynamics to identify noisy labels without assuming any prior knowledge of the noise distribution, thus enabling noise-free model training. When evaluated on the proprietary NeoPose dataset, comprising 46 videos of 46 preterm infants recorded in real clinical settings, REMIND correctly identifies noisy annotations across multiple corruption scenarios, achieving up to 93% Area Under the Curve (AUC) with three different PE architectures used in the relevant literature. To our knowledge, this is the first study to explicitly address label noise in preterm infants' PE, paving the way for the design of trustworthy learning-based algorithms for infants'monitoring support when data quality cannot be guaranteed.
Emanuele Cardinale, Marco Proietti, Alessandro Cacciatore +3
Aug 31, 2026cs.CV

MEOM: Multi-View Expected-OKS Maximization for Human Pose Triangulation

Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints from predicted heatmaps, is unreliable as heatmaps can be multimodal under occlusion, and collapsing them into single peaks discards their spatial distribution. We seek to use the entire heatmap to estimate 3D poses more accurately, which requires solving two problems: how to robustly fuse heatmaps across views, and how to assess the reliability of heatmaps. For the former, we introduce a novel objective, Multi-viewExpected-OKS Maximization (MEOM), that locates a 3D joint where the views agree in probability mass. For the latter, we adopt highest-density-region (HDR) calibration as a diagnostic of that mass, independently of distance-based metrics. The proposed framework covers two settings, with and without 3D supervision. Without 3D supervision, we optimize 3D poses from pretrained heatmap predictors by maximizing MEOM, achieving comparable performance with state-of-the-art methods that rely on larger backbones, temporal fusion, and simulated 3D data. On ambiguous Human3.6M (H36MA) and occluded CMU Panoptic frames, the advantage is substantial. When 3D labels are available, we train the model end-to-end with a combined MEOM and MSE loss, achieving 19.11 mm absolute MPJPE on Human3.6M outperforming the state-of-the-art volumetric approach on absolute MPJPE at half the inference cost.
Ziliang Xiong, Henglin Shi, Per-Erik Forssen
Aug 12, 2026cs.CV

Hand Visibility Detector: Per-Keypoint Visibility Estimation for Hands

Hand Pose Estimation (HPE) is a fundamental technology for various applications such as AR/VR and robotics. In these applications, the visibility of each hand joint in the image is crucial for assessing the reliability of estimation results under occlusion. However, most existing HPE methods output joint positions without explicitly indicating their visibility. Although some methods account for occlusion or visibility, visibility estimation has mainly been used as an auxiliary signal for improving pose estimation. To our knowledge, per-joint hand visibility estimation has not been systematically studied as a standalone task. In this work, we propose Hand Visibility Detector, a model for estimating the visibility of individual hand joints, and present the first systematic investigation of visibility estimation as an independent task. We show that leveraging the prior knowledge of HPE models pretrained on large-scale data as a backbone yields high performance in this task. We further demonstrate the utility of Hand Visibility Detector on a downstream task of 3D hand pose annotation via multi-view triangulation of 2D keypoints, showing that visibility-weighted triangulation reduces reprojection error. Our method is released as a ready-to-use package, and the code and demo are available at https://github.com/ryhara/hand_visibility_detector .
Ryosei Hara, Masashi Hatano, Rintaro Yanagi +3
Aug 5, 2026cs.CV

Promptable Animal Pose Tracking Across Species

Animal pose estimation and tracking is important for wildlife monitoring and conservation research, and with limited expert time for labelling automated approaches are imperative. While human pose estimation and tracking has seen rapid progress thanks to large annotated datasets, animal pose remain challenging, due to large morphological and behavioural differences between species and limited annotated data. Existing approaches either optimise generic keypoint localisation from annotated datasets (such as APTv2) with poor generalisation, or track custom keypoints using visual tracking, at the cost of performance. In this paper, we demonstrate that vision foundation models trained on large datasets can be used effectively to track animal pose with limited labelled data. We propose two models, one unsupervised and the other supervised, to track user-selected keypoints in videos. The supervised approach delivers superior tracking accuracy by employing a keypoint prompt encoder to explicitly inject structural priors from a reference frame into feature matching. In parallel, the unsupervised route provides strong cross-species robustness by leveraging diverse foundation-model features for training-free correspondence matching. Extensive evaluation on challenging animal video benchmarks APTv2 and TigDog demonstrates that our framework achieves strong performance while maintaining an effective balance between accuracy and generalisation, offering a practical solution for real-world animal behaviour analysis and conservation applications.
Le Li, Daniela Ivanova, Nicolas Pugeault
Aug 4, 2026cs.CV

Detecting Pose Estimation Failures via Keypoint Self-Consistency

One common approach to pose estimation involves predicting object keypoints in an image, followed by using Perspective-n-Point algorithms to compute the object's rotation and translation relative to the camera. While rotations preserve object shapes, this property is often neglected in keypoint-based pose estimation methods, where keypoints are typically predicted independently from each other. As imprecise keypoint predictions negatively affects pose estimation accuracy, it also limits its reliability in downstream tasks. In this work, we explore whether such inaccurate pose estimates can be identified by simply examining spatial locations between 2D keypoints. We propose a set of hand-crafted geometric features that capture the self-consistency of keypoint predictions, including pairwise distances, reprojection consistency, as well as render and mask consistency. Despite its simplicity, a logistic regression classifier trained on these features reliably detects pose estimation failures, outperforming confidence-based approaches like conformal keypoint predictions that rely solely on keypoint uncertainty.
Robin Chan
Aug 4, 2026cs.CV

Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation

Daily activities require humans to coordinate whole-body motion with the motion of surrounding objects. Despite recent progress in human-object interaction (HOI) generation, most existing methods assume interactions with a single rigid object and do not extend well to scenarios involving a variable number of objects or articulated objects with diverse joint mechanisms. We propose surface keypoint trajectories as an object motion representation: for each rigid component, whether a standalone object or one part of an articulated assembly, we track a small set of non-collinear surface points over time. This representation handles multi-object coordination and diverse articulation mechanisms directly from point dynamics without requiring explicit joint-type specification. To model when and where each body region contacts each object, we introduce a spatio-temporal contact distance field that extends distance-based contact modeling to whole-body, multi-object, and articulated settings. We factorize HOI generation into three stages: generating object motions from text or waypoints, predicting the contact distance field, and synthesizing whole-body motion with contact-guided optimization. Experiments on ParaHome, HIMO, ARCTIC, and OMOMO demonstrate better or comparable performance to existing methods across single-object, multi-object, and articulated interaction settings.
Xiaogang Peng, Zeyu Han, Zichong Meng +4
Aug 3, 2026cs.CV

TransSLR: A Lightweight Transformer for Sign Language Recognition

Automated Sign Language Recognition for under-represented languages remains a largely unsolved problem. Central African Sign Language (CASL) exemplifies this gap: the only available bench-mark, CASL-W60, has a best reported accuracy of 69.93%, and we show that the common heuristic of fine-tuning high-resource models fails to close it. This failure stems from two compounding factors: the limited scale of available CASL data and the significant lexical and visual domain gap between CASL and large-scale corpora such as WLASL, which renders pre-trained representations largely uninformative. To address this, we propose TransSLR, a lightweight Temporal Transformer Encoder trained from scratch on 64-frame normalized pose sequences, with average pooling and a classification head. By operating on geometric keypoint representations rather than raw RGB, TransSLR achieves signer-independent generalization without relying on visual appearance. On the CASL-W60 benchmark, TransSLR establishes a new state-of-the-art accuracy of 80.39%, surpassing the prior best by +10.46%. Beyond accuracy, our encoder-only design significantly reduces computational overhead, making deployment feasible in resource-constrained environments. We conduct extensive experiments on the CASL-W60 benchmark, comparing against RGB-based and multimodal baselines, and demonstrate that TransSLR achieves state-of-the-art performance.
Lucia Yen Wanchi, Samuel Johnny, Victor Tolulope Olufemi +2
Aug 2, 2026cs.RO

Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions

Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.
Ziyu Zhu, Yue Chen, Xirui Liang +5
Aug 1, 2026cs.CV

The 1st AI Children Challenge

The First AI Children Challenge aims to advance real-world applications of computer vision and AI in child healthcare, child education, and pediatrics. The 2026 CV4CHL edition featured the first track in this domain: Children Gait Visual Analysis. The main goal of Children Gait Visual Analysis is the fine-grained analysis of children's gait behaviors from keypoint sequences. This is still a big challenge for human action recognition. Experienced medical doctors can distinguish these subtle nuances, but none of the people test AI models in this domain. To bridge this gap, we introduce thousands of 2D children keypoint sequences walking around videos across various age groups of children (3-16 years old). There is a significant opportunity for batch analysis of these videos to provide clinically relevant insights into medical diagnosis. The Challenge will be launched with two problem tracks: Edinburgh Visual Gait Score (EVGS) Scoring and Classification of Gait Patterns in Bilateral Spastic Cerebral Palsy. Each track is chosen in consultation with board-certified pediatricians based on the value of potential solutions. With the first available dataset for such tasks and ground truth for each track, the challenge enabled participants to evaluate their solutions. Final rankings will be revealed after the competition concludes, fostering reproducibility and mitigating overfitting.
Boyi Li, Yifan Shen, Houze Yang +7
Jul 29, 2026cs.CV

From Keypoints to Predictive Distributions: Post-Hoc Uncertainty for YOLO-Pose Models

YOLO-Pose models provide efficient keypoint localization, but do not quantify the associated spatial uncertainty. We introduce a lightweight post-hoc probabilistic extension that augments a trained YOLO-Pose model with calibrated bivariate predictive distributions over keypoint locations, centered at the model's original predictions. Concretely, we train additional probabilistic heads with an importance-weighted negative log-likelihood to predict an input-dependent 2×22\times2 dispersion matrix for each keypoint, followed by Gaussian calibration for broad downstream compatibility or Student-tt calibration for distributional fidelity. Complementing this, we propose an evaluation protocol that combines a suite of distributional calibration diagnostics with average keypoint precision (AKP), a keypoint-level extension of the COCO AP protocol for assessing reliability rankings. Experiments on COCO show that the learned uncertainty estimates enable effective keypoint-level reliability ranking, Student-tt calibration best captures the empirical residual distribution, and uncertainty-based pruning removes unreliable keypoints. A central application-level demonstration is vision-based aircraft landing, where calibrated covariances for runway keypoints support uncertainty-aware aircraft position estimation and downstream sensor fusion.
Alexej Klushyn, Juan Rivero Sesma, Florian Seligmann +3
Jul 20, 2026cs.RO

UMCP: A Unified Multi-Task Collaborative Perception Network for Luggage Trolley Pose Estimation

In robotic autonomous luggage trolley collection, robots must continuously localize scattered luggage trolleys in cluttered and dynamic environments. This requires the vision system to achieve both high accuracy and real-time performance. However, existing visual perception approaches for luggage trolleys often rely on cascaded multi-model inference, leading to increased inference latency and high deployment costs. To address these limitations, this article presents a unified multi-task collaborative perception network (UMCP) that simultaneously performs luggage trolley detection, keypoint detection and orientation estimation. Based on the YOLOv12 architecture, keypoint features are fused with orientation features and then fed into an orientation feature enhancement module (OFEM), thereby improving orientation estimation accuracy. In addition, circular probability distribution modeling with a Kullback-Leibler (KL) divergence loss is adopted to enhance orientation estimation accuracy further. Experimental results demonstrate that the proposed method achieves competitive overall accuracy while substantially reducing model complexity and computational cost compared with existing methods. A website about this work is available at https://sites.google.com/view/robot-umcp.
Zhirui Sun, Zhihao Jiang, Yao Wang +2
Jul 16, 2026cs.CV

Hough-SIFT: Robust Image Registration for Linear Structures via Hough Space

Image registration is essential in applications such as electronic image stabilization. Scale-Invariant Feature Transform (SIFT), a widely used local keypoint detector and descriptor, typically provides accurate registration; however, it often fails in scenes with strong linear structures (e.g., shutters), where local features become ambiguous. We propose Hough-SIFT, a robust registration method that performs SIFT descriptor matching in Hough space. In this domain, linear structures form distinctive peaks that restore descriptor discriminability. Experiments demonstrate that Hough-SIFT is robust in linear scenes where SIFT frequently fails, while maintaining accuracy comparable to SIFT in normal scenes.
Masaki Satoh
Jul 12, 2026cs.CV

TriCons-Pose: Triangle-Invariant Geometric Consistency Learning for Category-Level Object Pose Estimation

Category-level object pose estimation is a crucial yet challenging task in both academia and industry, and has achieved remarkable success by leveraging keypoint-based correspondence paradigms. However, most existing methods increasingly rely on stronger feature learning while overlooking whether the established correspondences are geometrically stable across diverse perturbations. This often results in fragile pose recovery under intra-class shape variations and occlusions. To tackle this challenge, we develop a novel Triangle-Invariant Geometric Consistency Learning for Category-Level Object Pose Estimation (TriCons-Pose) to anchor stable keypoints and aggregate pose-invariant cues, yielding reliable canonical mapping and accurate pose estimation. Specifically, a Structure-Consistent Keypoint Detector (SCKD) is designed to identify robust keypoints by enforcing cross-view structural consistency via normalized pairwise distance matching. Moreover, we propose a Pose-Invariant Geometric Aggregator (PIGA) to augment keypoint representations by injecting triangle-based pose-invariant descriptors into a local-to-global attention mechanism. The proposed framework is optimized using standard objective functions while incorporating an additional geometry consistency loss. Extensive experiments on REAL275, CAMERA25, and HouseCat6D datasets demonstrate the effectiveness of the proposed approach.
Zuzhi Yang, Shuai Wang, Mounir Kaaniche +4
Jul 9, 2026cs.RO

ContactMimic: Humanoid Object Interaction via Contact Control

Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.
Xinyao Li, Xialin He, Runpei Dong +1
Jul 7, 2026cs.RO

FORGE: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning

While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones -- a gap we formalize as functional generalization. Such tools share a common functional intent that is visually recognizable, yet this perceptual similarity does not carry over to action space, where each tool demands an entirely different motor pattern. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we propose FunctiOnal Reasoning and Grounded Execution (FORGE), a two-stage policy that decouples functional reasoning from action execution: predicting generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. On a seven-tool hitting-function benchmark, FORGE consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world, achieving over 2X improvement in average success rate.
Chuhao Zhou, Liquan Wang, Shuxin Cao +5
Jul 2, 2026cs.CV

GeoMix: Descriptor-Free Visual Localization via Global Context and Multi-Detector Training

Descriptor-free visual localization eliminates high-dimensional descriptor storage, preserves scene privacy, and simplifies map maintenance, yet its accuracy still lags far behind descriptor-based pipelines. We identify this gap to insufficient geometric discriminability in geometry-only matching. Without visual appearance, current methods underutilize local geometry cues, lack the global context among keypoints, and overfit to a single keypoint detector. We further observe that descriptor-free matching naturally enables multi-detector training, as heterogeneous keypoints can be optimized in a shared geometry-only space without aligning descriptor spaces. Building on these insights, we propose GeoMix, a descriptor-free 2D-3D matching framework that strengthens geometric discriminability at three levels. Locally, directional and distance-aware embeddings enrich neighborhood aggregation with fine-grained spatial structure. Globally, learnable context nodes aggregate and redistribute scene-wide information via cross-attention to resolve ambiguities beyond local receptive fields. At the training level, Mix-Training exploits this detector-agnostic geometry space to learn representations across multiple keypoint detectors. Extensive experiments on MegaDepth, Cambridge Landmarks, 7Scenes, and Aachen Day-Night show that GeoMix sets a new state of the art among descriptor-free methods, reducing 75th-percentile rotation error by 89% and translation error by up to 90% over the previous best, while generalizing zero-shot to unseen detectors and narrowing the gap to descriptor-based pipelines. Code is available at \href\href{https://github.com/YejunZhang/Geomix}{\text{this links}}.
Yejun Zhang, Xinjue Wang, Zihan Wang +2
Jul 1, 2026cs.CV

GKDT: General Keypoint Detection Transformer

With the emergence of various pre-trained vision and language models, computer vision is shifting from narrow-domain to open-domain recognition. The construction of a more powerful yet general keypoint detection (GKD) model to support diverse tasks has become increasingly important in the field. To this end, we firstly present a large-scale unified keypoint dataset called MegaKPT. The dataset is composed of over 1.3 million diverse object instances from twenty-nine existing datasets, and enjoys high-quality unified annotations with keypoint text descriptions. Based on MegaKPT, we develop GKDT, a simple, flexible and powerful DINOv3 based Transformer model for General Keypoint Detection. Our GKDT supports visual prompts, text prompts, or both. To enhance model training, we also propose a suite of useful strategies such as mix-modal prompted training and dynamic importance sampling. By testing over 22 test sets with seen or unseen objects, our single GKDT model shows strong performance and generality in detecting keypoints on broad categories, with most categories over 90% PCK@0.1 accuracy, offering high practical applicability to real-world problems. The dataset, models, and codes will be released at https://github.com/AlanLuSun/General-Keypoint-Detection.
Changsheng Lu, Yuxin Chen, Haokun Gui +5
Jun 29, 2026cs.RO

Sequential Planning via Anchored Robotic Keypoints

We present Sequential Planning via Anchored Robotic Keypoints, SPARK, a training-free neurosymbolic manipulation system that reaches 43.7% on six LIBERO-PRO position & task cells, more than doubling CaP-Agent0 and Vision-Language-Action (VLA) baselines. CaP-Agent0, a multi-turn code-generation agent, achieves 18.2% by re-querying an LLM at every turn, but its restart-from-scratch solution proves costly against minor policy failures. Perception is the layer that fails most under position and task changes so SPARK spends its computation there. A single Gemini call composes the plan as a typed behavior tree (BT) of composable primitives, each already containing the low-level control (motion, grasping, depth geometry) a code-generation agent would otherwise regenerate on every trial. The rest of the budget goes to perception: a second Gemini call proposes three alternative text prompts per object, SAM3 evaluates each, and we keep the prompt\tolabel pair with the most confident detection and a recovery loop then retries a failed primitive against freshly detected objects, with no new LLM call. The alternative prompts add +27.7 points on the spatial suite and +10.0 on the object suite, with the recovery loop adding +5.0 overall. SPARK runs the same primitives on three robot families (UR10e, Franka FR3, bimanual Franka) across nine unique tasks at twenty trials each, averaging 68%. Since the detector, planner, and controller modules sit behind the typed plan, they swap independently without training, and each primitive's checkable post-condition traces a failure to the corresponding module or a kinematic limit. Every trial logs a verified, labeled trajectory, so a training-free planner that already beats VLAs can supply the data those policies need without teleoperation. Project page: https://cwru-aism.github.io/spark-page/
Bryce Grant, Aryeh Rothenberg, Logan Senning +3
Jun 29, 2026cs.CV

MF-UAVPose6D: A Model-Free Monocular 6-DoF Pose Estimation Framework for Fixed-Wing UAVs

For uncrewed aerial vehicles (UAVs), estimating six-degree-of-freedom (6-DoF) poses is essential for airspace situational awareness, target tracking, and counter-UAV operations. However, non-cooperative targets usually lack computer-aided design (CAD) models and keypoint priors, making existing model-based or keypoint-matching methods difficult to apply reliably. To address these challenges, this paper proposes MF-UAVPose6D, a model-free monocular 6-DoF pose estimation framework for fixed-wing UAVs. During inference, the method takes only a single red-green-blue (RGB) image and camera intrinsics as input. It first obtains a stable target anchor through heatmap-guided center localization, introduces a Perspective-Aware Module (PAM) to model observation-ray priors, exploits Dynamic Topological Sampling (DTS) to complement weak structural cues from the wings, fuselage, and tail, and adopts a decoupled translation-rotation pose decoding mechanism to estimate the 6-DoF pose. In addition, we construct the FW-UAV6DPose synthetic dataset, which covers fixed-wing UAV observations across diverse distances, viewpoints, and poses. Experimental results show that MF-UAVPose6D achieves accurate and efficient monocular 6-DoF pose estimation without requiring CAD models, and demonstrates strong robustness in long-range rotation estimation, depth recovery, and joint pose evaluation.
Juanqin Liu, Leonardo Plotegher, Eloy Roura +1
Jun 28, 2026cs.CV

Empirical Evaluation of Multi-Modal Touch Detection in Over-the-Shoulder Video Surveillance

Video Intelligence Surveillance (VIDINT) on over-the-shoulder footage is a proposed vector for monitoring human-computer interaction patterns without direct screen recording access. In this paper, we evaluate a Behavioral Intelligence (BEHINT) touch-detection framework designed to reconstruct keystroke events on mobile keypad interfaces from physical finger interactions. Our system integrates four parallel detection modalities: (1) anatomical hand landmarks via MediaPipe, (2) HSV skin color filtering, (3) temporal frame differencing for motion detection, and (4) shape-guided Canny edge analysis. We map relative touch coordinates to a reference screen layout to reconstruct typing sequences. Evaluation on a 120-frame first-person staged video of passcode entry reveals that while MediaPipe and Skin Detection fail to run autonomously due to partial hand occlusion and ambient noise, Motion-Only and Edge-Only configurations achieve F1-scores of 18.5% and 18.2%, respectively. The combined multi-modal configuration achieves an F1-score of 16.7% and a sequence similarity of 3.0% when mapped to the iOS passcode layout. We conduct ablation, resolution decay, noise sensitivity, and proximity threshold tuning to characterize the system's operational envelope. We then audit generalization on 5 real, publicly licensed third-person phone videos and find that the detector emits a median of 57 touch points per frame (peaking at 205), one to three orders of magnitude more than the rate of real taps, because the skin filter responds to the whole hand rather than to fingertip contact. The staged keystroke result does not survive contact with uncontrolled footage; the system does not achieve reliable keystroke reconstruction outside the calibrated staged setting.
Mohammadreza Rashidi
Jun 28, 2026cs.RO

AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance

We present AnyBody, a unified whole-body humanoid controller driven by an arbitrary subset of body keypoints chosen at deploy time. Prior physics-based trackers either rely on expensive full-body motion capture and error-prone trajectory retargeting, which bottleneck scalable data collection and policy learning, or decompose upper- and lower-body control into separate hierarchical representations, sacrificing the coordinated whole-body motions that loco-manipulation requires. We close this gap by learning a single latent motion representation that any keypoint subset can address. To achieve this, we first train a privileged teacher tracker on a large unstructured motion corpus and distill it online into a deterministic encoder-decoder student whose latent space is a unit sphere. We then train a transformer keypoint encoder that admits any subset of body keypoints through masked self-attention, aligning it to the privileged latent. Additionally, we treat the frozen decoder as a motor prior and specialize downstream tasks with a lightweight residual corrector in the latent space. We demonstrate the effectiveness of AnyBody by tracking large-scale human motions from arbitrary keypoint subsets, free-form control, flexibly teleoperating, and learning downstream behaviors including locomotion, in-air writing, and obstacle-reach.
Shuning Li, Sikai Li, Jiachen Li +1
Jun 26, 2026cs.RO

PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM

Loop closure is essential to reduce drift and build globally consistent maps in large-scale environments. However, reliable loop closure with only geometric information from, e.g., a LiDAR sensor, remains challenging due to the difficulty of constructing discriminative geometric features. We present PinNet, a neural network that produces local geometric descriptors from point clouds for place recognition and scanto-scan registration. PinNet incorporates a neural network that generates keypoints and their corresponding descriptors, together with a plane-based geometric self-attention module that models inter-keypoint spatial relationships to enhance descriptor discriminability for loop-closure detection and point-cloud registration. The approach is comprehensively evaluated on multiple datasets collected with different LiDAR sensors. Experimental results demonstrate strong place-recognition performance, precise relative pose estimation, and successful single-shot localization in different environments.
Yanlong Ma, Nakul S. Joshi, Christa S. Robison +2
Jun 23, 2026cs.RO

Beyond Monotonic Progress: Retry-Supervised Value Learning for Robot Imitation

Human demonstrations for robot imitation learning often contain mistakes and corrective behaviors, such as imprecise grasps, object misalignment, unstable contact, and repeated attempts. While these segments are commonly treated as noisy or suboptimal data, they provide valuable evidence about when execution deviates from a desirable path and how task feasibility can be restored. However, existing reward and value models often rely on monotonic progress assumptions, which capture coarse task advancement but may overlook local execution errors and corrective behaviors in imperfect demonstrations. In this work, we propose ReTVL (ReTry-Supervised Value Learning), a framework for learning mistake-sensitive value functions from mixed-quality robot demonstrations by leveraging retry events as sparse supervision. ReTVL captures the local degradation-and-recovery structure around mistakes by combining global progress calibration with local pairwise preference learning induced by sparsely annotated retry keypoints. The learned value model is then used to reweight demonstration chunks for downstream behavior cloning, reducing the influence of harmful execution errors while preserving useful corrective behaviors. Experiments on real-robot manipulation tasks show that ReTVL produces more fine-grained value estimates than progress-based baselines and improves imitation learning from imperfect demonstrations.
Xinyao Qin, Junjie Lu, Kaixin Wang +7
Jun 22, 2026cs.RO

ISOPoT: Imaging Sonar Odometry by Point Tracking

Reliable navigation in underwater environments remains a key challenge in marine robotics. In such scenarios, forward-looking sonars are a natural choice for long-range perception, offering wide coverage even in turbid, low-visibility conditions. However, sonar images are inherently noisy, contain artifacts, and lack rich semantic structure, causing standard computer vision methods for keypoint detection and matching to perform poorly. In this paper, we introduce ISOPoT, an imaging sonar odometry method based on modern point tracking techniques. We propose a sonar odometry pipeline that uses multi-frame point tracks as its primary correspondence representation, augmented with lightweight optimizations to improve robustness. We evaluated the proposed method on the Aracati 2017 dataset, as well as on an internal sonar dataset collected in real-world underwater environments. Our results show that ISOPoT outperforms previous state-of-the-art methods consistently in both sonar-only scenarios and in multi-sensor settings.
Jaša Samec, Vid Rijavec, Marko Peljhan +4
Jun 22, 2026cs.CV

Homographic Navigation: Geometry-Driven Camera Guidance for Deterministic Planar Capture

We present homographic navigation, a geometry-centric framework for guiding camera acquisition toward precise capture of planar regions. Rather than treating homography as an output, we use it as an organizing variable that unifies learning, alignment, and evaluation. From a single annotated reference image, we generate unlimited synthetic training data via homographic augmentation and train a single-shot model for joint recognition and localization of multiple artifacts (physical objects with a rectangular planar target) through sparse keypoint prediction. To address precision under limited model input resolution, we introduce a two-pass inference scheme with global detection followed by localized refinement, and a Stable Warp training strategy that significantly improves accuracy, particularly in the high-precision regime. The model also predicts confidence estimates per predicted keypoint and per the whole sample. Experimental results demonstrate that accurate planar alignment can be achieved from minimal supervision, providing a foundation for geometry-driven camera guidance and future learning from in-the-wild video data.
Dominik Kroupa, Marek Vaško, Muh Yuzril Ihza Baharuddin +1
Jun 9, 2026cs.RO

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.
Beomjun Kim, Seong Hyeon Park, Seunghoon Sim +3
Jun 8, 2026cs.RO

KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation

Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refinement. We present KPGrasp, a flow-matching framework that learns dexterous grasp priors from large-scale data rather than relying on contact losses or contact-based test-time refinement. KPGrasp couples an all-Euclidean 3D hand-keypoint parameterization with a simple yet scalable Transformer flow model. The parameterization avoids the drawbacks of the conventional mixed SE(3) pose and joint-angle output space, expresses grasps in the same frame as the object point cloud, and thus enables native spatial reasoning; the Transformer flow model is trained with only the standard flow-matching loss and scales effectively with data, model capacity, and batch size. Experiments demonstrate state-of-the-art performance on two simulation benchmarks. On the Dexonomy benchmark, it reaches a 76.3% grasp success rate, improving over the strongest directly comparable baseline by 47.4% while reducing penetration depth to 2.4 mm. The same model also achieves the best average performance on the DexGrasp Anything benchmark without fine-tuning. For batched inference, KPGrasp requires only 0.032 s per grasp. Finally, real-world experiments on 20 diverse objects demonstrate that the pipeline can be deployed in a real-world setup.
Yuansen Huang, Jiayi Chen, Haoran Liu +6
Jun 4, 2026cs.CV

Simultaneous hyperkinetic movement disorders phenotyping: a cross-cohort pediatric transfer study using routine videos, markerless pose estimation and a tabular foundation model

Objective: To develop and externally test a video-based framework for simultaneous detection of hyperkinetic MDs phenomenologies: dystonia, tremor, myoclonus, chorea, athetosis, ballismus, stereotypies, and tics using routine clinical recordings, with explicit testing of external, cross-cohort transfer from adult to pediatric populations. Methods: In this proof-of-concept study, the framework combines markerless pose estimation, kinematic descriptors, and a pretrained fondation model. A shared predictive backbone was developed on 21 adults with confirmed hyperkinetic MDs and 4 healthy controls assessed under a standardized protocol. External validation was performed on an independent external cohort: a real-world pediatric sample (n=12, monogenic combined MDs). For the external dataset, the backbone was deployed without retraining; lightweight calibration adjusted only the final subject-level decision step using a small labeled subset of patients selected by clinicians as representative of the cohort's phenotypic range. Results: After local calibration of the decision layer on the clinician-selected subset, performance improved consistently on the held-out pediatric patients (n=7): Hamming accuracy rose from 0.804 to 0.839 and the Jaccard index from 0.548 to 0.633. This calibrated performance was preserved, and the Jaccard index further improved, when the evaluation was restricted to the phenomenologies with more definite clinician agreement (Hamming accuracy 0.9, Jaccard index 0.786), indicating that the gains did not rest on the least-reliable labels.
Laura Cif, Diane Demailly, Zohra Souei +11
Jun 4, 2026cs.CV

Synthetic Data Generation and Vision-based Wrinkle and Keypoint Detection for Bimanual Cloth Manipulation

Robotic manipulation of textiles remains challenging because continuous deformation and self-occlusions hinder the robust visual perception required to estimate the cloth's state. To address the lack of annotated real-world data, we developed a Blender-based synthetic pipeline exporting auto-annotated keypoints, and combined manually labeled renders with real-world data to train a wrinkle detector. We present a perception framework integrating a CNN for permutation-invariant keypoint detection and a YOLOv8-OpenCV pipeline to extract grasping points from structural wrinkles. A proposed bimanual algorithm uses this system to stretch fully folded garments via wrinkles, transitioning to keypoint-based ironing once corners emerge. The keypoint model achieves a Mean Position Error (MPE) of 1.7615 pixels. The perception system transfers to physical fabrics without fine-tuning, outperforming baselines that fail in high-occlusion states or yield false positives on severe folds.
Ariel Herrera, Xueyang Kang, Atal Anil Kumar
Jun 3, 2026cs.CV

Spatially Grounded Concept Bottleneck Models via Part-Factorized Attention

Concept bottleneck models (CBMs) predict a layer of human-named attributes before predicting a class, which makes their decisions auditable. On fine-grained recognition tasks the concept heads are usually free to attend anywhere in the image, so a head named for one body region can be satisfied by evidence on another. This work studies a part-factorized CBM that removes that freedom by construction. The method has three components built on a frozen DINOv3 vision transformer. A learned foreground gate, trained on DINOv3 patch features, suppresses background patches inside the part attention. A set of part queries cross-attends to patch features and each of the 312 CUB attributes is routed, through a fixed concept-to-part map, to read only from the part token its name implies. A learnable two-dimensional Gaussian prior, injected additively in log space into the attention logits, breaks the permutation symmetry among part queries; its means are initialized from the dataset-average keypoint location of each part, which requires no per-image keypoint supervision at training or test time. On CUB-200-2011 the spatial-prior model matches a fully supervised baseline (88.85% versus 88.95% top-1) while raising pointing accuracy by 16 points (52.6% versus 36.4%). Replacing bounding-box supervision with a PCA foreground target and combining it with the Gaussian prior removes all per-image supervision and reaches 88.6% top-1 at about 70% pointing accuracy. A keypoint-fraction sweep shows that 0.5% of the training set (about 27 images) suffices to initialize the prior with no measurable loss. Removing part identity entirely is the harder case: without any spatial prior, pointing accuracy collapses to 2.9%2.9\%.
Dhanesh Ramachandram
May 28, 2026cs.RO

ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation

Vision-Language-Action (VLA) models have shown promise for robotic manipulation, yet most existing policies operate reactively by directly regressing actions from current observations, without explicitly modeling future dynamics. This limits their ability to generalize under out-of-distribution perturbations. To address this issue, we propose ELAN4D, an embodiment-centric, 4D-aware training framework that enhances VLA policies with future robot keypoint tracks as predictive spatio-temporal supervision. Using only forward kinematics from proprioceptive states, we derive 3D displacement tracks of robot keypoints, such as joints and the end-effector, with negligible preprocess cost. These tracks provide metric and compact supervision without requiring external trackers or reconstruction. A plug-and-play auxiliary branch with a lightweight track decoder injects this 4D signal into the action expert while preserving the pretrained vision-language backbone through gradient isolation. The track decoder is discarded during inference, leaving the base policy interface unchanged. Extensive experiments on LIBERO, LIBERO-Plus, RoboTwin2.0 and real-world manipulation tasks demonstrate that ELAN4D consistently improves over strong VLA baselines, achieving the best overall performance and substantial gains under out-of-distribution perturbations, including camera, background, and layout shifts. These results highlight the effectiveness of embodiment-centric 4D supervision for building more robust and generalizable manipulation policies.
Zeyuan He, Bowen Yang, Zhirui Fang +9
May 27, 2026cs.CV

CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning

Portrait animation methods have achieved substantial visual quality and lip synchronization, but fine-grained manipulation of the eye region still faces a trade-off between input granularity and motion accuracy. Existing methods using emotion labels or coarse text prompts are insufficient for describing subtle ocular dynamics, whereas approaches based on Action Units or driving videos provide higher fidelity at the cost of a heavier input burden. These limitations are still restrictive for beyond-emotion states (e.g., thinking) and drowsiness. In light of the above, we propose CogPortrait, a two-stage framework that generates portrait animations from high-level labels. In the first stage, three chain-of-thought Multimodal Large Language Models (MLLMs) agents compile high-level labels into facial keypoints through temporal event planning, prototype retrieval, and composition from a real-behavior library, and semantic-physiological constraint enforcement. In the second stage, a DiT-based video generation backbone synthesizes the final animation conditioned on the keypoints, reference portrait, audio, and text prompt, enhanced by a dynamic classifier-free guidance strategy with eye-region-aware reweighting and KTO-based refinement for boundary cases. We further introduce the EMH benchmark covering diverse emotions and beyond-emotion categories with two AU-level metrics for evaluating fine-grained eye-region and head-motion control. Extensive experiments on HDTF and the EMH benchmark demonstrate that CogPortrait achieves more precise eye-region control than existing methods while maintaining supe- rior visual quality and identity consistency
He Feng, Yongjia Ma, Donglin Di +2
May 26, 2026cs.RO

On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning

RGB-based imitation learning requires many demonstrations to generalize to unseen objects or scenes, motivating research into intermediate representations to improve generalization for robotic manipulation. Visual foundation models enable one-shot extraction of keypoints to provide such representation. However, it remains unclear how to integrate them into imitation learning optimally and when they outperform alternative representations. We combine approaches from previous works on keypoint imitation learning (KIL) and investigate several design choices to provide practical guidelines. Using over 2000 real-world rollouts, we also assess the generalization capabilities of KIL to unseen objects and scene variations. KIL achieves a 75% overall success rate across five tasks, significantly outperforming the RGB baseline (47%) and performing on par with S2-diffusion (73%). Finally, we explore the limitations of the foundation models used for keypoint extraction and extend KIL to tasks with multiple object instances. Our results confirm KIL as a data-efficient approach for robot learning, though it does not outperform alternative representations and inherits limitations of the foundation models used for keypoint extraction. All rollout videos, demonstrations, and results are available at https://kil-manipulation.github.io/.
Thomas Lips, Marco Moletta, Michael C. Welle +2
May 23, 2026cs.RO

RoboHitch: Learning Visual Affordance from Disordered Keypoints for Hitch Knots Tying

Robotic manipulation of deformable linear objects (DLOs) presents significant challenges due to complex dynamics and frequent self-occlusions. Existing robotic knot tying methods typically rely on precise topological state tracking with ordered keypoints and explicit edge connectivity. This reliance makes them prone to failures due to tracking drift and topology mismatch caused by repeated bending and crossings during knot formation.To address these limitations, we introduce RoboHitch, a novel framework that learns to perform hitch knot tying from human demonstrations using only disordered 3D keypoints and RGB images. This eliminates the need for explicit topological order, allowing for more flexible manipulation. Our method employs a dynamic Graph Autoencoder to extract geometric features from untracked keypoints, complemented by a Convolutional Autoencoder that captures essential visual context. A bidirectional cross-attention mechanism then fuses these modalities to jointly predict pick and place affordances, facilitating implicit reasoning about the rope's state and enabling knot tying under occlusion.Real-world experiments demonstrate the effectiveness and generalizability of our approach, successfully completing hitch knots in scenarios with self-occlusions.
Jiahui Zuo, Boyang Zhang, Fumin Zhang
May 20, 2026cs.LG

Mechanistic Interpretability for Learning Assurance of a Vision-Based Landing System

EASA's learning-assurance guidance requires data-driven aviation systems to build and monitor their own situation representation, yet for neural networks the technical means to provide such evidence remain an open problem. We address this gap for a vision-based aircraft landing system: we propose that a minimally assurable model must at least be shown to separate content from style in its own situation representation. Showing that the model's predictions then rely largely on the contentful representation components leads to a concrete assurance path. To demonstrate this assurance path on a concrete model we train a vision transformer model for runway keypoint regression on the LARDv2 dataset. The model, which acts as the subject for our assurance demonstration, produces per-patch embeddings that we decompose into interpretable atoms via K-SVD sparse dictionary learning. A qualitative visualization confirms that contentful atoms track task-relevant runway structure and stylistic atoms track domain-specific appearance, and the regression head is shown to place almost all of its linear weight on contentful atoms. We further build on the content/style separation and define out-of-model-scope (OOMS) detection, a novel runtime assurance approach directly monitoring the model's situation representation. OOMS monitoring is complementary to operational design domain and output-space out-of-distribution monitoring and addresses concrete requirements of the recent EASA guidance. By directly analyzing a model's situation representation both at test time and runtime, this work delivers the first concrete piece of the representation-level evidence that EASA learning-assurance guidance demands, and points to mechanistic interpretability as a practical building block of future aviation safety cases.
Romeo Valentin, Olivia Beyer Bruvik, Marc R. Schlichting +1
May 16, 2026cs.CV

Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants

arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits from high quality pose estimation from video. In this study, we systematically evaluated three state-of-the-art pose estimation frameworks (MeTRAbs-ACAE, SAM 3D Body, and Sapiens) on 100 videos over 13 sessions of 8 infants recorded with a multi-view markerless motion capture system. We quantified keypoint detection accuracy using reprojection error, geometric consistency, and Procrustes-aligned 3D position error, and demonstrated proof-of-concept for fitting an inverse kinematic framework to infant data. While Sapiens achieved the lowest reprojection error and highest geometric consistency of the methods evaluated (22.8 pixels and 0.82, respectively), SAM 3D Body provided the most comprehensive 3D information for kinematic reconstruction with Procrustes-aligned position errors of 19 to 28 mm. We demonstrate in a case comparison example that biomechanical models fit to SAM 3D estimates distinguish representative movement patterns in infants related to motor development, as identified by a clinical expert. Together, these findings highlight both the promise and current limitations of 3D pose estimation for infant biomechanics and establish preliminary groundwork for scalable, video-based assessment of early motor development.
Divya Joshi, J. D. Peiffer, Colleen Peyton +1
May 8, 2026cs.CV

6D Pose Estimation via Keypoint Heatmap Regression with RGB-D Residual Neural Networks

In this paper, we propose a modular framework for 6D pose estimation based on keypoint heatmap regression. Our approach combines YOLOv10m for object detection with a ResNet18-based network that predicts 2D heatmaps from RGB images. Keypoints extracted from these heatmaps are used to estimate the 6D object pose via the PnP RANSAC algorithm. We compare different keypoint selection strategies to assess their impact on pose accuracy. Additionally, we extend the baseline by incorporating depth data using a cross-fusion architecture, which enables interaction between RGB and depth features at multiple stages. We further explore general training improvements, such as experimenting with activation functions and learning rate scheduling strategies to improve model performance. Our best RGB-only model achieved a mean ADD-based accuracy of 84.50%, while the RGB-D fusion model reached 92.41% on the LINEMOD dataset. The code is available at https://github.com/ameermasood/HeatNet.
Ismail Aljosevic, Amir Masoud Almasi, Ana Parovic +1
May 8, 2026cs.RO

AERO-VIS: Asynchronous Event-based Real-time Onboard Visual-Inertial SLAM

The robustness of event cameras to high dynamic range and motion blur holds the potential to improve visual odometry systems in challenging environments. Although their high temporal resolution does not require synchronous processing, most event-based odometry methods still run at fixed rates, which simplifies system design but restricts latency and throughput. In this work, we present AERO-VIS, a stereo event-inertial SLAM system with an integrated, data-driven, robust, and performance-optimized keypoint detector. By decoupling event preprocessing from state estimation, our architecture operates asynchronously at the maximum rate supported by available hardware, dynamically adapting to downstream runtime demands and ensuring low-latency, real-time performance. When deploying AERO-VIS on a UAV, we achieve unprecedented accuracy in onboard event-based SLAM. These unique characteristics enable us to present the first purely event-based inertial SLAM system that demonstrates closed-loop UAV control and large-scale state estimation while relying solely on onboard compute. Videos of the experiments, source code, and additional results are available at https://ethz-mrl.github.io/AERO-VIS/.
Yannick Burkhardt, Sebastián Barbas Laina, Simon Boche +2
May 8, 2026cs.LG

GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection

LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike conventional code generation, game correctness is defined over long-horizon interaction: a game may appear correct while violating core mechanics such as state updates, interaction rules, and phase transitions. Existing Agent-as-a-Verifier approaches collapse verification into open-ended gameplay, making verdicts reachability-bound, time-consuming, coverage-limited, and sensitive to the agent's gameplay ability. We present GameGen-Verifier, an automated verification paradigm for LLM-generated games that decomposes a specification into verifiable keypoints and grounds them into independent verification units. Each unit patches the game runtime into a concrete target state, executes a bounded interaction, and judges the outcome against the keypoint assertion. We implement GGV-Harness, a scalable agentic harness providing concurrency management, runtime isolation, and fault recovery. On VeriGame, our dataset of 100 games across seven genres, GameGen-Verifier achieves up to 92.2% accuracy against human judgments versus 58.8% for the coverage-enforced Agent-as-a-Verifier baseline, while reducing wall-clock time by up to 16.6x.
Chaobo Jia, Ruipeng Wan, Ting Sun +5
May 6, 2026cs.CV

ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting

Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with feature-based localization. These methods rely on direct matching between 2D query features and the 3D Gaussian feature field, but this often results in mismatches due to an inherent bias in the learned Gaussian feature. We theoretically analyze the feature learning process in 3DGS, revealing that the widely adopted αα-blending optimization inherently introduces bias into 3D point features. This bias stems from the entanglement between individual Gaussians and their neighboring Gaussians, making the learned features unsuitable for precise matching tasks. Motivated by these findings, we propose ULF-Loc, an unbiased landmark feature framework that replaces biased feature optimization with geometry-weighted feature fusion. We further introduce keypoint-consensus landmark sampling to select reliable Gaussians and local geometric consistency verification to reject mismatches caused by rendering artifacts. On the Cambridge Landmarks dataset, ULF-Loc reduces the mean median translation error by 17% compared to the state-of-the-art, while achieving superior efficiency with only 1/10 the training time and 1/6 the GPU memory of STDLoc.
Yingdong Gu, Shaocheng Yan, Zhenjun Zhao +4
May 4, 2026cs.CV

Human Activity Recognition Method for Moderate Violence Detection

Physical violence in public spaces is a significant public health concern, with minor incidents such as pushing often serving as precursors to more severe escalations. This research develops an automated system for the real-time detection of moderate physical violence, specifically pushing, in surveillance camera footage. The proposed solution integrates state-of-the-art computer vision models, utilizing YOLO11 and YOLO11-Pose for human detection and skeletal keypoint extraction. By calculating body inclination and joint angles between shoulders and hips, a Random Forest classifier was trained to distinguish between normal behavior and aggressive physical contact. The system's performance was evaluated through three progressive case studies representing increasing levels of difficulty. In controlled environments with frontal views, the model achieved a precision of 0.98. In the most challenging scenario, featuring high-altitude, steep-angle recordings from real-world surveillance infrastructure, the system maintained a precision of 0.72 despite significant perspective distortion and visual noise. These results demonstrate the feasibility of using skeletal analysis for early violence intervention in urban security contexts.
Luis Angel Aparicio Borjas, Victor Elias Nieto, Juan Irving Vasquez +2
Apr 30, 2026cs.CV

Gait Recognition via Deep Residual Networks and Multi-Branch Feature Fusion

Gait recognition has emerged as a compelling biometric modality for surveillance and security applications, offering inherent advantages such as non-intrusiveness, resistance to disguise, and long-range identification capability. However, prevailing approaches struggle to comprehensively capture and exploit the rich biometric cues embedded in human locomotion, particularly under covariate interference including viewpoint variation, clothing change, and carrying conditions. In this paper, we present a high-precision gait recognition framework that deeply extracts and synergistically fuses gait dynamics with body shape characteristics through a multi-branch architecture grounded in deep residual learning. Specifically, we first employ the High-Resolution Network (HRNet) to perform robust skeletal keypoint estimation, preserving fine-grained spatial information even under low-resolution inputs. We then construct three complementary feature branches -- body proportion, gait velocity, and skeletal motion -- from the extracted pose sequences. A 50-layer Residual Network (ResNet-50) backbone is leveraged within a deep feature extraction module to capture hierarchically rich and discriminative representations. To effectively integrate heterogeneous feature streams, we design a Multi-Branch Feature Fusion (MFF) module inspired by channel-wise attention mechanisms, which dynamically allocates contribution weights across branches through learned activation parameters. Extensive experiments on the cross-view multi-condition CASIA-B benchmark demonstrate that our method achieves a Rank-1 accuracy of 94.52% under normal walking, with the best recognition performance among skeleton-based methods for the coat-wearing condition.
Yabo Luo, Xiaoyun Wang, Cunrong Li
Apr 25, 2026cs.CV

Keypoint-based Dynamic Object 6-DoF Pose Tracking via Event Camera

Accurate 6-DoF pose estimation of objects is critical for robots to perform precise manipulation tasks. However, for dynamic object pose estimation, conventional camera-based approaches face several major challenges, such as motion blur, sensor noise, and low-light limitation. To address these issues, we employ event cameras, whose high dynamic range and low latency offer a promising solution. Furthermore, we propose a keypoint-based detection and tracking approach for dynamic object pose estimation. Firstly, a keypoint detection network is constructed to extract keypoints from the time surface generated by the event stream. Subsequently, the polarity and spatial coordinates of the events are leveraged, and the event density in the vicinity of each keypoint is utilized to achieve continuous keypoint tracking. Finally, a hash mapping is established between the 2D keypoints and the 3D model keypoints, and the EPnP algorithm is employed to estimate the 6-DoF pose. Experimental results demonstrate that, whether in simulated or real event environments, the proposed method outperforms the event-based state-of-the-art methods in terms of both accuracy and robustness.
Zhe Wang, Qijin Song, Zihao Li +2
Apr 24, 2026cs.CV

Revisiting Geometric Obfuscation with Dual Convergent Lines for Privacy-Preserving Image Queries in Visual Localization

Privacy-Preserving Image Queries (PPIQ) are an emerging mechanism for cloud-based visual localization, enabling pose estimation from obfuscated features instead of private images or raw keypoints. However, the main approaches for PPIQ, primarily geometry-based and segmentation-based obfuscation, both suffer from vulnerabilities to recent privacy attacks. In particular, a fundamental limitation of geometry-based obfuscation is that the spatial distribution of obfuscated neighboring lines still effectively surrounds the original keypoint location, providing exploitable cues for recovering the original points. We revisit this geometric paradigm and introduce Dual Convergent Lines (DCL), a novel keypoint obfuscation method demonstrating strong resilience against such attack. DCL places two fixed anchors on a central partition line and lifts each keypoint to a line originating from one of them, with the active anchor determined by the keypoint's location. This arrangement invalidates the geometry-recovery attack by making its optimization ill-posed: Neighboring lines either misleadingly converge to one anchor, yielding a trivial solution, or become near-parallel at the partition boundary, yielding an unstable high-variance solution. Both outcomes thwart point recovery. DCL is also compatible with an existing line-based solver, enabling deployment in traditional localization pipelines. Experiments on both indoor and large-scale outdoor datasets demonstrate DCL's robustness against privacy attacks, efficiency, and scalability, while achieving practical localization performance.
Jeonggon Kim, Heejoon Moon, Je Hyeong Hong
Apr 23, 2026cs.RO

Long-Horizon Manipulation via Trace-Conditioned VLA Planning

Long-horizon manipulation remains challenging for vision-language-action (VLA) policies: real tasks are multi-step, progress-dependent, and brittle to compounding execution errors. We present LoHo-Manip, a modular framework that scales short-horizon VLA execution to long-horizon instruction following via a dedicated task-management VLM. The manager is decoupled from the executor and is invoked in a receding-horizon manner: given the current observation, it predicts a progress-aware remaining plan that combines (i) a subtask sequence with an explicit done + remaining split as lightweight language memory, and (ii) a visual trace -- a compact 2D keypoint trajectory prompt specifying where to go and what to approach next. The executor VLA is adapted to condition on the rendered trace, thereby turning long-horizon decision-making into repeated local control by following the trace. Crucially, predicting the remaining plan at each step yields an implicit closed loop: failed steps persist in subsequent outputs, and traces update accordingly, enabling automatic continuation and replanning without hand-crafted recovery logic or brittle visual-history buffers. Extensive experiments spanning embodied planning, long-horizon reasoning, trajectory prediction, and end-to-end manipulation in simulation and on a real Franka robot demonstrate strong gains in long-horizon success, robustness, and out-of-distribution generalization. Project page: https://www.liuisabella.com/LoHoManip
Isabella Liu, An-Chieh Cheng, Rui Yan +7
Apr 19, 2026cs.CV

Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses

Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for multi-camera extrinsic calibration tailored to sports involving stick-like implements (e.g., golf clubs, bats, hockey sticks). Our approach jointly exploits two complementary cues from synchronized multi-camera videos: (i) human body keypoints with unknown metric scale and (ii) a rigid stick-like implement of known length. We formulate a three-stage optimization pipeline that refines camera extrinsics, reconstructs human and stick trajectories, and resolves global scale via the stick-length constraint. Our method achieves accurate extrinsic calibration without dedicated calibration tools. To benchmark this task, we present the first dataset for multi-camera self-calibration in stick-based sports, consisting of synthetic sequences across four sports categories with 3 to 10 cameras. Comprehensive experiments demonstrate that our method delivers SOTA performance, achieving low rotation and translation errors. Our project page: https://fandulu.github.io/sport_stick_multi_cam_calib/.
Fan Yang, Changsoo Jung, Ryosuke Kawamura +1
Apr 19, 2026cs.CV

HyKey: Hyperspectral Keypoint Detection and Matching in Minimally Invasive Surgery

Purpose: 3D reconstruction in minimally invasive surgery (MIS) enables enhanced surgical guidance through improved visualisation, tool tracking, and augmented reality. However, traditional RGB-based keypoint detection and matching pipelines struggle with surgical challenges, such as poor texture and complex illumination. We investigate whether using snapshot hyperspectral imaging (HSI) can provide improved results on keypoint detection and matching surgical scenes. Methods: We developed HyKey, a HYperspectral KEYpoint detection and description model made up of a hybrid 3D-2D convolutional neural network that jointly extracts spatial-spectral features from HSI. The model was trained using synthetic homographic augmentation and epipolar geometry constraints on a robotically-acquired dual-camera RGB-HSI laparoscopic dataset of ex-vivo organs with calibrated camera poses. We benchmarked performance against established RGB-based methods, including SuperPoint and ALIKE. Results: Our HSI-based model outperformed RGB baselines on registered RGB frames, achieving 96.62% mean matching accuracy and 67.18% mean average accuracy at 10 degree on pose estimation, demonstrating consistent improvements across multiple evaluation metrics. Conclusion: Integrating spectral information from an HSI cube offers a promising approach for robust monocular 3D reconstruction in MIS, addressing limitations of texture-poor surgical environments through enhanced spectral-spatial feature discrimination. Our model and dataset are available at https://github.com/alexsaikia/HyKey-Hyperspectral-Keypoint-Detection
Alexander Saikia, Chiara Di Vece, Zhehua Mao +6
Apr 18, 2026cs.CV

TSM-Pose: Topology-Aware Learning with Semantic Mamba for Category-Level Object Pose Estimation

Category-level object pose estimation is fundamental for embodied intelligence, yet achieving robust generalization to unseen instances remains challenging. However, existing methods mainly rely on simple feature extraction and aggregation, which struggle to capture category-shared topological structures and conduct semantic keypoint modeling, limiting their generalization. To address these, we propose a \textbf{T}opology-Aware Learning with \textbf{S}emantic \textbf{M}amba for Category-Level \textbf{P}ose Estimation framework (TSM-Pose). Specifically, we introduce a Topology Extractor to capture the global topological representation of the point cloud, which is integrated into local geometry features and enables robust category-level structural representation. Simultaneously, we propose a Mamba-based Global Semantic Aggregator that injects semantics priors into keypoints to enhance their expressiveness and leverages multiple TwinMamba blocks to model long-range dependencies for more effective global feature aggregation. Extensive experiments on three benchmark datasets (REAL275, CAMERA25, and HouseCat6D) demonstrate that TSM-Pose outperforms existing state-of-the-art methods.
Jinshuo Liu, Bingtao Ma, Junlin Su +6
Apr 17, 2026cs.CV

PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems

Poisoning input views of 3D reconstruction systems has been recently studied. However, we identify that existing studies simply backpropagate adversarial gradients through the 3D reconstruction pipeline as a whole, without uncovering the new vulnerability rooted in specific modules of the 3D reconstruction pipeline. In this paper, we argue that the structure-from-motion (SfM) initialization, as the geometric core of many widely used reconstruction systems, can be targeted to achieve transferable poisoning effects across diverse 3D reconstruction systems. To this end, we propose PoInit-of-View, which optimizes adversarial perturbations to intentionally introduce cross-view gradient inconsistencies at projections of corresponding 3D points. These inconsistencies disrupt keypoint detection and feature matching, thereby corrupting pose estimation and triangulation within SfM, eventually resulting in low-quality rendered views. We also provide a theoretical analysis that connects cross-view inconsistency to correspondence collapse. Experimental results demonstrate the effectiveness of our PoInit-of-View on diverse 3D reconstruction systems and datasets, surpassing the single-view baseline by 25.1% in PSNR and 16.5% in SSIM in black-box transfer settings, such as 3DGS to NeRF.
Weijie Wang, Songlong Xing, Zhengyu Zhao +2
Mar 16, 2026cs.CV

KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition

Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance. However, typical sensors produce sparse and discrete joint coordinates, often leading to the loss of fine-grained spatiotemporal information during dynamic movements. Furthermore, predefined physical topologies restrict modeling potential long-range dependencies. To address these challenges, we propose KGS-GCN, which integrates kinematics-driven Gaussian splatting and probabilistic topology within a graph convolutional network. A Gaussian splatting module constructs anisotropic covariance matrices by extracting instantaneous joint velocity vectors, rendering sparse skeleton sequences into multi-view continuous heatmaps rich in spatiotemporal semantics. Additionally, a probabilistic topology construction strategy transcends physical connectivity limitations by utilizing the Bhattacharyya distance to quantify statistical correlations between joint Gaussian distributions, generating an adaptive prior adjacency matrix. Finally, the lightweight multi-view rendering branch and topological GCN backbone are unified through a visual context gating mechanism, enabling seamless fusion of continuous dynamic cues with structural priors while maintaining high computational efficiency, requiring only 1.4M parameters and 1.3 GFLOPs. Extensive experiments on multiple benchmark datasets demonstrate that KGS-GCN significantly enhances the modeling of complex spatiotemporal dynamics and achieves competitive performance at low computational cost, establishing an efficient paradigm for improving the perceptual robustness of low-fidelity sensor data.
Yuhan Chen, Yicui Shi, Guofa Li +4
Jun 16, 2025cs.CV

DETRPose: Real-Time End-to-End Multi-Person Pose Estimation via Modified Transformer Decoder and Novel Denoising Keypoints

Multi-person pose estimation (MPPE), which involves detecting body joint positions (keypoints) for every person in an image, is a fundamental task in computer vision. Despite recent advances, no transformer-based model currently achieves real-time performance. This work addresses the latency challenge by introducing DETRPose, the first family of real-time, end-to-end transformer models for multi-person 2D pose estimation. DETRPose significantly enhances the GroupPose decoder, enabling real-time inference. For training, a novel denoising keypoint technique is proposed to accelerate convergence. The varifocal loss is also extended for keypoints, termed Keypoint Similarity VariFocal loss, to improve query quality. Extensive evaluation demonstrates that DETRPose models achieve accuracy comparable to or exceeding that of leading alternatives while requiring five to ten times fewer training epochs. DETRPose-S matches the accuracy of YOLOv8-Pose-X and YOLO11-Pose-X on the COCO dataset (67.0 vs 67.3 and 67.2 in AP) with 81% fewer parameters (11.5M vs 69.4M and 58.8M) and 52% faster inference speed (2.39ms vs 5.23ms and 4.93ms). On the CrowdPose dataset, DETRPose-X has 13.1×13.1\times fewer FLOPs (232.3G vs 3048.1G) and only 22% fewer precision (75.1 vs 76.6 in AP) than ED-Pose-SwinL-5S. On the OCHuman dataset, DETRPose-S surpasses all previous models, showing the robustness of DETRPose on out-of-distribution datasets. Code is available at https://github.com/SebastianJanampa/DETRPose
Sebastian Janampa, Marios Pattichis
Apr 9, 2025cs.CV

DLTPose: 6DoF Pose Estimation From Accurate Dense Surface Point Estimates

We propose DLTPose, a novel method for 6DoF object pose estimation from RGBD images that combines the accuracy of sparse keypoint methods with the robustness of dense pixel-wise predictions. DLTPose predicts per-pixel radial distances to a set of minimally four keypoints, which are then fed into our novel Direct Linear Transform (DLT) formulation to produce accurate 3D object frame surface estimates, leading to better 6DoF pose estimation. Additionally, we introduce a novel symmetry-aware keypoint ordering approach, designed to handle object symmetries that otherwise cause inconsistencies in keypoint assignments. Previous keypoint-based methods relied on fixed keypoint orderings, which failed to account for the multiple valid configurations exhibited by symmetric objects, which our ordering approach exploits to enhance the model's ability to learn stable keypoint representations. Extensive experiments on the benchmark LINEMOD, Occlusion LINEMOD and YCB-Video datasets show that DLTPose outperforms existing methods, especially for symmetric and occluded objects. The code is available at https://anonymous.4open.science/r/DLTPose_/ .
Akash Jadhav, Michael Greenspan