Monocular
Momentum
3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 38
Mobile robots and vehicles carry synchronized multi-camera rigs, yet many streaming 3D foundation models are designed for monocular input, leaving efficient use of rig geometry a challenge. We present StreamRig, a freeze-and-stream framework that builds causal streaming odometry for calibrated rigs on a frozen multi-view 3D foundation model. The frozen front-end jointly perceives the synchronized views using rig calibration. A Rig-Resampler compresses their features, a CausalBridge applies causal attention with a key-value cache, and a lightweight head regresses rig poses. A periodic re-anchoring protocol supports stable pose estimation over long sequences. Only these modules are trained, 74.6M parameters in total, with relative poses as the sole supervision. Our two-stage training strategy combines group relocalization pretraining with causal rig training to transfer the geometric priors of the frozen front-end and the alignment ability of the pretrained modules to streaming odometry. We evaluate on NCLT, TartanGround, KITTI-360, and our self-collected humanoid-robot dataset ZJH, where training uses only simulation and real-world evaluation is zero-shot. Across all four datasets, StreamRig achieves lower translation and rotation drift than the evaluated non-oracle monocular streaming and rig-aware offline models, while maintaining low inference cost. Ablations and controlled camera-count experiments identify the sources of these gains. We further examine how longer training windows affect inference over longer horizons. Code has been released at https://github.com/WeiYuFei0217/StreamRig.
MonoEgo: Monocular Metric Egocentric Demonstration Capture with Passive Wrist Constellations and Sparse Workstation Anchors
Image-aligned metric demonstrations often require dedicated tracking hardware and synchronization across devices. We present MonoEgo, a capture system that replaces active wrist instrumentation with offline monocular reconstruction. One 90-FPS global-shutter camera observes calibrated passive wrist constellations, sparse workstation anchors, and the scene on a shared image clock. MonoTag SLAM combines marker corners with ORB geometry and uses visual evidence to reject ambiguous planar-marker poses. Its metric Atlas supports interval scale re-anchoring, verified map merging, and retrospective localization of earlier frames supported by the final map. Camera and wrist-constellation outputs retain validity and map provenance, and unsupported motion is left missing. Experiments show metric tracking beyond continuous anchor visibility, reconnection of supported map components, and recovery of some missing camera poses. Comparisons against a multisensor camera reference and separate stationary-constellation tests characterize trajectory agreement and precision while revealing incomplete coverage and residual geometric uncertainty. The results indicate that passive fixtures and offline reconstruction can reduce capture-side requirements. Dynamic accuracy, deployment, and downstream policy benefits require further study.
Recovering Biomechanical Signals from Missing Keypoints Using Temporal Interpolation in Monocular Gait Analysis
Monocular pose estimation enables low-cost gait analysis but is sensitive to missing keypoints caused by occlusion, detection errors, or efficiency-driven model reduction. While prior work on recovering missing joints focuses on complex learned models, the effectiveness of simple temporal methods remains underexplored. We evaluate knee-angle estimation under a missing-ankle-keypoint condition and test a first-order temporal interpolation scheme as a recovery mechanism. Across 527 frames of monocular walking video (428 with valid baseline detections), removing the ankle keypoint increased mean angular error to 23.4° +/- 46.7° and collapsed signal variance to near zero. Temporal interpolation reduced error to 1.1° +/- 6.7° and restored variance and smoothness to within a few percent of baseline. These results indicate that gait signals possess sufficient temporal redundancy for a simple, computationally trivial interpolation scheme to recover a critical missing joint, without resorting to learned reconstruction models. The findings support low-complexity, real-time-compatible designs for gait analysis in resource-constrained or occlusion-prone monocular settings.
DXPR: Depth-Based Vision-LiDAR Cross-Modal Place Recognition Using Vision Foundation Models
We present DXPR, a depth-based cross-modal place recognition (CMPR) framework that uses vision foundation models (VFMs) to match monocular camera queries against a LiDAR map without modality-specific encoders. This enables robots and autonomous vehicles to robustly localize using only cameras within pre-built LiDAR maps, even under severe seasonal, weather, and illumination changes. The key idea is to convert both camera images and LiDAR scans into a unified depth image representation so that a single VFM backbone with an aggregation head can learn modality-invariant global descriptors. To make pairwise metric learning faithful to scene geometry, we introduce a geometry-aware overlap miner: after cross-modal scale alignment of camera and LiDAR depth, we forward-warp measurements between views to compute a pixel-level overlap score. This score relabels ambiguous pairs and adaptively modulates the positive margin in a multi-similarity loss to avoid overfitting on weakly overlapping views. Extensive experiments on KITTI odometry and Boreas demonstrate strong performance and robustness across seasons, weather, and day/night. On KITTI, DXPR achieves near-perfect Recall@1 on most sequences and outperforms prior CMPR baselines. On Boreas, DXPR achieves intra-sequence performance on par with a strong single-modal baseline (DINOv2-SALAD), while showing clear improvements in the more challenging inter-sequence setting. Compared with RangeBEV, our method consistently performs better in both intra- and inter-sequence evaluations, demonstrating robustness under diverse seasonal and illumination changes.
Failure or Drift? Evaluating Monocular SLAM under Synthetic and Real-World Corruptions
Visual SLAM is commonly evaluated on clean trajectories, although deployment failures are often caused by adverse weather, illumination, blur, and sensor artifacts. Controlled corruptions are attractive because they isolate such factors, but a synthetic stress test is useful only when it leads to the same engineering conclusion as the condition it is intended to approximate. This work examines that question for monocular SLAM. We evaluate a classical feature-based system and two learned trackers under image-space, geometry-aware, and compound corruptions, and compare their behavior with adverse conditions from 4Seasons. Rather than reducing robustness to a single trajectory error, the evaluation separates explicit tracking failure from drift accumulated by methods that remain active. The results show that learned trackers largely replace catastrophic loss with sustained, and sometimes severe, drift. More importantly, the apparent ordering of the learned systems changes with the physical fidelity of the corruption: structured rain and fog proxies preserve the real-world ordering, whereas a simple illumination proxy does not. Code is available at: https://github.com/abhaythomas/master_thesis_vslamlab_robustness.
DINOcular: Self-Supervised Visuospatial Representations
We introduce a self-supervised framework for learning joint visuospatial representations from RGB-D observations. While modern vision foundation models are trained almost exclusively on RGB images, many embodied systems have access to explicit depth sensing, which provides geometric information that monocular inputs cannot recover. Our method integrates depth-derived geometric priors with a visual backbone through inter-patch and intra-patch fusion, enabling the model to encode both appearance and spatial structure efficiently. The resulting representation shows promising improvements on 3D awareness while preserving semantic transfer: it outperforms prior methods of comparable scale on multiple 3D geometry benchmarks, and remains competitive when probed for standard RGB-D semantic segmentation tasks.
RefineAny3D: Depth Refinement as Semantic Alignment for Monocular 3D Detection
Monocular 3D object detection spans two regimes: closed-set detectors operating within a fixed category vocabulary, and open-vocabulary detectors that localize arbitrary categories by leveraging depth foundation models for 3D geometry. We find that current depth foundation models, despite their strong zero-shot generalization, lack the object-level precision 3D detection demands: substituting a state-of-the-art depth foundation model for a strong detector's predicted depth degrades accuracy, even falling below the detector's own prediction. Rather than pushing detectors or depth models to be more accurate end-to-end, we treat object-level depth refinement as a stand-alone task and present RefineAny3D, a vision-language model that corrects depth without ever predicting a numerical value. Our key insight is that depth error has a direct visual signature in image space: when projected onto the image, a correctly placed box tightly encloses the object, while a too-far box projects too small and a too-close box projects too large. Depth refinement thus reduces to a visual alignment problem rather than a metric regression problem, which we instantiate by extending the VLM's vocabulary with action tokens that replace numerical depth output with categorical decisions, and by supervising the model on a large-scale chain-of-thought dataset that grounds each decision in explicit visual evidence. Applied as a single post-hoc step, RefineAny3D delivers consistent gains across closed-set detectors, open-vocabulary detectors, and 3D auto-labeling tools, and generalizes to novel categories, scenes, and cameras without retraining.
OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation
We propose OC-VLA++, an extension of OC-VLA for viewpoint generalization under limited camera coverage. While OC-VLA grounds robot actions in the camera coordinate system to align action supervision with visual observations, camera-space grounding alone can still overfit to the few viewpoints observed during training. OC-VLA++ addresses this limitation by introducing geometry-guided paired-view supervision and an explicit cross-view action-equivariance objective. Given paired observations of the same manipulation scene from geometrically related viewpoints, the model is trained such that their camera-space predictions correspond to the same robot-frame action. This objective explicitly supervises how action predictions should transform across viewpoints, rather than relying solely on image-level augmentation. Experiments demonstrate substantial improvements in unseen-view generalization under limited camera coverage, with performance degrading more gracefully under increasing camera displacement. These results establish cross-view action equivariance as an effective complement to observation-centric action grounding for robust real-world deployment.
GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM
With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9 higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware.
Last-Meter Precision Navigation for UAVs: A Diffusion-Refined Aerial Visual Servoing Approach
In this work, we study the last-meter precision navigation for UAVs, e.g., autonomously reaching a target within the final 10 meters using monocular vision. This task is challenging due to scale ambiguity, rotation discontinuities, and the need for fine-grained spatial reasoning. Existing methods often fail under large viewpoint changes or lack generalization to unseen environments. To this end, we propose DreamNav, a coarse-to-fine diffusion-refined aerial visual servoing framework. In the first coarse-estimation stage, a robust regression policy employs a trigonometric parameterization to predict rotation by jointly modeling sine and cosine components, effectively mitigating optimization instabilities caused by angular periodicity. Given this coarse estimate, the second diffusion-refined stage utilizes a pre-trained world model to simulate future visual observations for candidate actions, selecting the trajectory that minimizes visual discrepancy with the target through a process of visual imagination. To support rigorous evaluation, we contribute PairUAV, a large-scale benchmark comprising 4.8 million image pairs across 72 scenes, curated from the University-1652 dataset. Extensive experiments show DreamNav outperforms strong visual servoing and foundation model baselines in accuracy and generalization, with zero-shot transfer to unseen scenes.
Robust 3D Alignment of Generative Reconstructions via Partial Monocular Observations
Aligning generative 3D reconstructions with partial monocular observations is a critical but under-explored challenge in computer vision. This task is inherently ill-posed due to severe asymmetries between noisy, sparse monocular inputs and dense generative priors, whose scale ambiguity and geometric hallucinations, combined with the lack of initial overlap, render traditional registration pipelines ineffective. To resolve these issues, we propose a training-free and interpretable geometric alignment framework that grounds generative 3D priors via a 3D similarity transformation (Sim(3)), which can recover accurate metric scale and pose. Specifically, we introduce an explicit scale factor to resolve metric ambiguity and employ a coarse-to-fine alignment strategy, leveraging geometry-aware descriptors for robust initialization and a decoupled closed-form solver for precision refinement. In addition, we introduce a Hallucination Filtering operation to effectively suppress outliers caused by hallucinated geometry. To evaluate alignment performance under these extreme conditions, we introduce GenPMOAlign--Where2Place, a rigorous benchmark specifically designed for Generative-to-Partial Monocular Observational Alignment. Experiments demonstrate that our method achieves stable and accurate registration, substantially outperforming both classical geometric pipelines and state-of-the-art learning-based baselines. Code and the benchmark will be publicly released.
Knowledge-Driven Dimension Estimation from a Single Image -3D Asset Generation Technology for Digital Twin Construction
In the verification of in-vehicle cameras, simulation technology using virtual spaces has advanced, enabling pre-evaluation of false detections and missed detections in various scenarios. However, discrepancies in the scale of the object being verified between the virtual and real environments can lead to a decrease in camera recognition performance. For traffic signs installed at high altitudes, distance measurement using LiDAR or stereo cameras is difficult, requiring size estimation from monocular images. This paper proposes a method for estimating the scale of an object by decomposing it into multiple structural elements and integrating external knowledge regarding design rules, geometric relationships, and conventional dimensions. Specifically, this method detects each component from a monocular image and estimates the size of each component by considering its structural relationships and dimensional consistency with surrounding elements. Furthermore, it generates a 3D asset of the object by reconstructing the estimated components. This method makes it possible to place 3D assets with a scale approximating the real environment within a digital twin space and is expected to contribute to improving the verification accuracy of in-vehicle cameras for autonomous driving in virtual environments.
MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM
Real-time monocular Simultaneous Localization and Mapping (SLAM) fundamentally suffers from scale ambiguity and a lack of geometric self-correction. While 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, existing RGB-only systems remain open-loop because depth priors are injected into mapping but refined geometry cannot effectively regulate tracking drift. We present MyGO-Splat, a closed-loop Gaussian SLAM framework that analytically rasterizes Gaussian primitives into pixel-wise depth and surface normals, allowing the map to actively supervise camera pose optimization. To bridge monocular priors and scale consistency, our framework introduces scale-aware adaptive alignment that projects foundation-model depth estimates into the globally optimized Gaussian space, forming a self-correcting cycle for scale feedback. Extensive evaluations show that this closed-loop design improves scale stability and appearance-geometry consistency, achieving performance comparable to RGB-D methods while using only monocular input.
Monocular 3D Occupancy Perception for Robots on Sidewalks via Hybrid 2D-3D Learning
Sidewalks in the real world are crowded, cluttered, and less structured than roads, making 3D occupancy prediction a key ingredient for the safe navigation of mobile robots such as delivery bots and electric wheelchairs. Existing occupancy learning pipelines are largely designed for on-road autonomous driving and often train on large-scale paired LiDAR-RGB datasets with dense 3D supervision and multiple camera inputs, which are costly to collect and do not adequately capture sidewalk-specific characteristics. We propose WalkOCC, a hybrid Ray-marching monocular 3D occupancy perception framework for robots operating on sidewalks. WalkOCC explicitly couples geometric grounding from LiDAR-RGB paired data with scalable learning from large-scale unpaired monocular images. It bootstraps pseudo occupancy supervision from paired sequences and jointly learns image-level representations on additional 2D-only data. It yields stable optimization and improved generalization without requiring costly 3D occupancy annotations. Extensive experiments demonstrate consistent gains in prediction accuracy, fine-grained segmentation of subtle urban structures such as curbs and gutters, and robustness to environmental and cross-embodiment shifts compared with self-supervised image-based baselines. To facilitate evaluation and benchmarking, we also introduce Sidewalk3D, a large-scale sidewalk perception dataset with LiDAR-camera paired sequences collected across multiple locations and time periods, along with 3D semantic occupancy annotations for evaluation. Code and data will be made available.
MVOFormer: Flow-Semantic Transformer for Robust Monocular Visual Odometry
Monocular visual odometry (MVO) is foundational to autonomous navigation and robotic localization. However, existing learning-based MVO approaches often struggle with either a lack of interpretable, complementary features or overly complex multi-stage architectures. These limitations inherently restrict their robustness and cross-domain generalization. In this work, we propose MVOFormer, a novel transformer framework for robust monocular visual odometry. Our architecture features a Flow-Semantic Dual Branch Encoder that synergizes dense geometric motion cues with object-centric semantic priors, explicitly distinguishing static structures from dynamic distractors. These representations are then fused by an Iterative Multimodal Decoder, enabling coarse-to-fine pose refinement while dynamically suppressing attention on unreliable regions. Extensive evaluations demonstrate that, without any target-domain fine-tuning, MVOFormer achieves superior zero-shot generalization and robustness, significantly outperforming prior learning-based frame-to-frame methods across diverse benchmarks including TartanAir, KITTI, TUM-RGBD, and ETH3D-SLAM.
MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instances
Simultaneous 3D reconstruction and 6D object pose estimation from a single monocular image is an inherently ill-posed problem. In industrial settings, however, multiple instances of an object are often randomly arranged in bins, implicitly providing several views of the same object within a single image. We show that this implicit multi-view geometry can be exploited to simultaneously reconstruct the object in 3D and estimate the 6D pose of each visible object instance. We present MooMIns, a new Gaussian-splatting-based approach that inverts the original Gaussian splatting formulation: instead of rendering a single scene from multiple cameras, we render multiple object instances from a single camera. Our method is initialized with SAM3 instance segmentation masks and a modified Structure from Motion (SfM) pipeline. In contrast to learned monocular depth estimation, we perform true geometry-based reconstruction from image evidence, avoiding hallucinations caused by training data priors. We evaluate MooMIns on synthetic and real bin-picking scenarios, and demonstrate accurate reconstruction of previously unseen objects as well as reliable pose estimation of individual instance
VGP-Nav: Metric-Aware Visual Geometric Perception for Robot Navigation
Reliable robotic navigation necessitates the seamless integration of accurate global localization and dense, metric-consistent obstacle perception. A common strategy to achieve these capabilities involves integrating diverse sensing modalities: cameras offer rich visual features for localization, while active sensors like LiDAR provide direct metric measurements. However, such multi-sensor configurations necessitate complex spatial-temporal calibration and increase deployment overhead. Although vision-only approaches offer a low-cost and scalable alternative, existing monocular visual systems typically struggle to simultaneously achieve efficient, globally consistent localization and dense, metric-consistent geometric perception. To bridge this gap, we propose \textbf{VGP-Nav}, a unified framework for \textit{Metric-Aware Visual Geometric Perception} that relies solely on monocular RGB input to jointly support metric localization and obstacle perception. Our key insight is to anchor localization-grounded visual geometry to physically meaningful scale constraints derived from ground-plane geometry, thereby providing a reliable metric reference for monocular perception. VGP-Nav resolves monocular scale ambiguity online and produces localization-grounded, metric obstacle representations that are directly applicable to downstream planning. Extensive experiments demonstrate strong generalization across diverse environments and successful deployment on real mobile robots, highlighting the practicality of our approach for scalable, low-cost, and safe autonomous navigation.
DroneDAR: Long-Range Drone Distance Estimation Using Monocular Vision and Bounding-Box Features
Accurate distance estimation for small drones in long-range imagery is important for tracking and situational awareness, yet remains challenging due to extreme target scale variation, background clutter, and noisy visual cues. This paper studies monocular drone distance estimation using image crops together with bounding-box geometry, a practical setting in which a detector provides a candidate drone region and the model predicts range from appearance and box-derived features. We evaluate a Droneranger-style baseline, and introduce a new DroneDAR (Drone Detection And Ranging) model that combines a convolutional backbone with explicit bounding-box cues through a lightweight gating mechanism. Experiments analyze how backbone capacity, crop resolution, and regression loss functions affect performance across distance regimes. We further examine common failure modes at long distances, including sensitivity to bounding-box noise and reduced texture detail in the crop. The results provide guidance for designing and training range estimators that remain robust under real-world long-range conditions and highlight directions for improving reliability when drones occupy only a few pixels.
MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
Multi-Resolution End-to-End Deep Neural Network for Optimizing Latency-Accuracy Tradeoff in Autonomous Driving
Latency-accuracy tradeoffs are fundamental in real-time applications of deep neural networks (DNNs) for cyber-physical systems. In autonomous driving, in particular, safety depends on both prediction quality and the end-to-end delay from sensing to actuation. We observe that (1) when latency is accounted for, the latency-optimal network configuration varies with scene context and compute availability; and (2) a single fixed-resolution model becomes suboptimal as conditions change. We present a multi-resolution, end-to-end deep neural network for the CARLA urban driving challenge using monocular camera input. Our approach employs a convolutional neural network (CNN) that supports multiple input resolutions through per-resolution batch normalization, enabling runtime selection of an ideal input scale under a latency budget, as well as resolution retargeting, which allows multi-resolution training without access to the original training dataset. We implement and evaluate our multi-resolution end-to-end CNN in CARLA to explore the latency-safety frontier. Results show consistent improvements in per-route safety metrics - lane invasions, red-light infractions, and collisions - relative to fixed-resolution baselines.
DepthAgent: Towards Better Universal Depth Estimation via Sample-wise Expert Selection
Monocular metric depth estimation has achieved strong progress with large-scale training and universal-camera modeling, yet robust deployment across diverse camera settings, such as perspective, fisheye, and panoramic images, remains challenging. Existing methods typically rely on a single depth estimator, overlooking that different models encode different camera assumptions and perform best under different input domains. In this paper, we show that depth experts exhibit strong sample-wise complementarity: model preference is highly correlated with camera geometry, and multi-model fusion brings the largest gains on difficult samples where individual experts are unreliable. Motivated by these observations, we propose \textbf{\ours}, a vision-language agent for adaptive monocular depth estimation. DepthAgent treats existing depth models as frozen tools and learns to analyze scene and camera cues, invoke suitable experts through multi-turn tool utilization, and select or fuse their predictions for each input. To optimize such discrete decision-making toward dense geometric quality, we design a multi-reward reinforcement fine-tuning scheme that jointly encourages valid tool execution, camera/scene analysis, expert-selection quality, and inference efficiency. Extensive experiments across perspective, fisheye, and panoramic benchmarks show that \ours consistently outperforms individual experts, fixed model fusion, and different selection strategies, with strong improvements on challenging samples, highlighting the critical role of expert selection and fusion. The code and model will be released upon publication.
Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video
Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.
NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty
Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model of the target from a set of 2D images. This task is challenging due to two main factors. First, in-orbit illumination conditions exhibit considerable variability, and change rapidly over time. Second, the inaccuracy of pose information in the images, results in 3D reconstruction uncertainty. To overcome these challenges, we propose to extend Neural Radiance Fields with per-image degrees of freedom: a learnable appearance embedding that captures the illumination conditions specific to each image, and an image-specific pose correction term that refines its noisy pose label to increase 3D consistency across images. These parameters add minimal complexity, as they are learned jointly with the NeRF, yet they substantially improve robustness to illumination variability and pose inaccuracies. We validate our approach on three image sets representative of in-orbit operations, demonstrating its effectiveness for offline reconstruction and highlighting its suitability for online reconstruction, an open problem in the field.
Efficient Feature-Free Initialization for Monocular Visual-Inertial Systems Using a Feed-Forward 3D Model
Fast and reliable initialization is critical for monocular visual-inertial navigation systems (VINS), as it establishes the starting conditions for subsequent state estimation. Despite steady progress, most existing methods heavily rely on visual feature correspondences and require 3-4 seconds of sensory data for successful initialization, which limits their applicability and efficiency. With the advent of feed-forward 3D models that can directly predict point clouds from images, we revisit the visual-inertial initialization problem from a concise perspective. In this work, we propose a feature-free initialization framework that leverages up-to-scale point clouds predicted by a feed-forward 3D model, thereby obviating the need for visual feature tracking and estimation. This design substantially reduces system complexity and improves the reliability of initialization. Experiments on public datasets demonstrate that the proposed feature-free initialization method achieves the highest success rate, exceeding 90%, and significantly reduces the data duration required for successful initialization, typically to under 1.2 s. We further validate our method on a self-collected dataset covering various indoor and outdoor scenarios, demonstrating robust performance, particularly in visually degraded environments where existing methods often fail. The code and dataset are available at https://github.com/Yuantai-Z/FF-VIO-Init.
MonoPRIO: Adaptive Prior Conditioning for Unified Monocular 3D Object Detection
Monocular 3D object detection remains challenging because metric size and depth are underdetermined by single-view evidence, particularly under occlusion, truncation, and projection-induced scale-depth ambiguity. Although recent methods improve depth and geometric reasoning, metric size remains unstable in unified multi-class settings, where class variability and partial visibility broaden plausible size modes. We propose MonoPRIO, a unified monocular 3D detector that targets this bottleneck through adaptive prior conditioning in the size pathway. MonoPRIO constructs class-aware size prototypes offline, routes each decoder query to a soft mixture prior, applies uncertainty-aware log-space conditioning, and uses Cluster-Aligned Prior (CAP) regularisation on matched positives during training. On the official KITTI test server, MonoPRIO achieves the strongest fully reported unified multi-class result among methods reporting complete Car, Pedestrian, and Cyclist metrics. In the car-only setting, it also achieves the strongest 3D bounding-box AP across Easy/Moderate/Hard categories among compared methods without extra data, while using substantially less compute than MonoCLUE. Ablations and diagnostics show complementary gains from routed injection and CAP, with the largest benefits in ambiguity-prone, partially occluded, and low-data regimes. These findings indicate that adaptive priors are most effective when image evidence underdetermines metric size, while atypical geometry or extreme visibility loss can still cause mismatch between routed priors and true instance geometry. Code, trained models, result logs, and reproducibility material are available at https://github.com/bigggs/MonoPRIO.
Real-Scale Island Area and Coastline Estimation using Only its Place Name or Coordinates
Accurate measurement of island area and coastline length is crucial for coastal zone monitoring and oceanographic analysis. However, traditional measurement and mapping methods usually rely heavily on orthophotos, expensive airborne depth sensors, or dense ground control points, which face serious limitations of high labor costs, time-consuming efforts, and low operational efficiency in vast and inaccessible open sea environments. To overcome these challenges and break away from the reliance on manual field exploration, this paper proposes a geometrically consistent, real-scale island measurement framework based on pure monocular vision. This project significantly reduces the mapping cost through a fully automated process and achieves high-efficiency measurement without prior GIS data. In our system pipeline, only the geographical coordinates or names of the target area need to be input to obtain a low-altitude surrounding image sequence. After obtaining the point clouds, a lightweight trajectory alignment algorithm (Umeyama) is used to restore the global physical scale, and the scaled model is orthorectified, enabling high-precision area and perimeter extraction directly on the 2D rasterized plane. We have fully verified this pipeline on four islands with different terrain features (covering natural landform islands and islands with complex artificial facilities). The experimental results show that the final measurement error of the system is stable at around 10%, demonstrating excellent accuracy and robustness. Moreover, this framework has outstanding inference speed, requiring only 70 ms to process a single high-resolution image and generate point clouds, providing a highly practical new paradigm for large-scale marine and coastline
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
Collaborative photorealistic 3D reconstruction from multiple agents enables rapid large-scale scene capture for virtual production and cooperative multi-robot exploration. While recent 3D Gaussian Splatting (3DGS) SLAM algorithms can generate high-fidelity real-time mapping, most of the existing multi-agent Gaussian SLAM methods still rely on RGB-D sensors to obtain metric depth and simplify cross-agent alignment, which limits the deployment on lightweight, low-cost, or power-constrained robotic platforms. To address this challenge, we propose MAGS-SLAM, the first RGB-only multi-agent 3DGS SLAM framework for collaborative scene reconstruction. Each agent independently builds local monocular Gaussian submaps and transmits compact submap summaries rather than raw observations or dense maps. To facilitate robust collaboration in the presence of monocular scale ambiguity, our framework integrates compact submap communication, geometry- and appearance-aware loop verification, and occupancy-aware Gaussian fusion, enabling coherent global reconstruction without active depth sensors. We further introduce ReplicaMultiagent Plus benchmark for evaluating collaborative Gaussian SLAM. Intensive experiments on synthetic and real-world datasets show that MAGS-SLAM achieves competitive tracking accuracy and comparable or superior rendering quality to state-of-the-art RGB-D collaborative Gaussian SLAM methods while relying only RGB images.
Neuromorphic Monocular Depth Estimation with Uncertainty Modeling
Event cameras offer distinct advantages over conventional frame-based sensors, including microsecond-level temporal resolution, high dynamic range, and low bandwidth. In this paper, we predict per-pixel depth distributions from monocular event streams using deep neural networks. We estimate uncertainty using Gaussian, log-normal, and evidential learning frameworks. We compare six event representations: spatio-temporal voxel grids with 1, 5, 10, and 20 temporal bins, the Compact Spatio-Temporal Representation (CSTR), and Time-Ordered Recent Event (TORE) volumes. Our U-Net-based models are trained on synthetic data and then fine-tuned on real sequences. We evaluate performance using absolute relative error, root mean squared error, and the area under the sparsification error. Quantitative results show that the representations perform similarly, while 10 bin log-normal and 5 bin evidential learning perform best across metrics. Our experiments demonstrate that uncertainty estimation can be successfully integrated into event-based monocular depth estimation, and be used to indicate pixels with reliable depth.
LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World
Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving cameras and cannot efficiently leverage multi-view, calibrated and localized input. This makes them brittle and prone to fail on dynamic egocentric captures. We propose LAMP (Localization Aware Multi-camera People Tracking): a novel, simple framework to solve this via early disentanglement of observer and target motion. LAMP introduces a two-step process. First, we leverage the known device 6 DoF motion and calibration to convert detected 2D body keypoints from all cameras over a temporal window into a unified 3D world reference frame. Second, an end-to-end-trained spatio-temporal transformer fits 3D human motion directly to this 3D ray cloud. This "lift-then-fit" approach allows LAMP to learn and leverage a natural human motion prior in the world-space, as well as providing an elegant framework to flexibly incorporate information from multiple temporally asynchronous, partially observing and moving cameras. LAMP achieves state-of-the-art results on monocular benchmarks, while significantly outperforming baselines for our targeted egocentric setting.
Depth-Aware Rover: A Study of Edge AI and Monocular Vision for Real-World Implementation
This study analyses simulated and real-world implementations of depth-aware rover navigation, highlighting the transition from stereo vision to monocular depth estimation using edge AI. A Unity-based lunar terrain simulator with stereo cameras and OpenCV's StereoSGBM was used to generate disparity maps. A physical rover built on Raspberry Pi 4 employed UniDepthV2 for monocular metric depth estimation and YOLO12n for real-time object detection. While stereo vision yielded higher accuracy in simulation, the monocular approach proved more robust and cost-effective in real-world deployment, achieving 0.1 FPS for depth and 10 FPS for detection.
Efficient Online 3D Multi-Camera Multi-Object Tracking and Pose Estimation
This paper proposes a fast and online method for jointly performing 3D multi-object tracking and pose estimation using multiple monocular cameras. Our algorithm requires only 2D bounding box and pose detections, eliminating the need for costly 3D training data or computationally expensive deep learning models. Our solution is an efficient implementation of a Bayes-optimal multi-object tracking filter, enhancing computational efficiency while maintaining accuracy. We demonstrate that our algorithm is significantly faster than state-of-the-art methods without compromising accuracy, using only publicly available pre-trained 2D detection models. We also illustrate the robust performance of our algorithm in scenarios where multiple cameras are intermittently disconnected or reconnected during operation.
Physics-Grounded Monocular Vehicle Distance Estimation Using Standardized License Plate Typography
Accurate inter-vehicle distance estimation is a cornerstone of Advanced Driver Assistance Systems (ADAS) and autonomous driving. While LiDAR and radar provide high precision, their high cost prohibits widespread adoption in mass-market vehicles. Monocular camera-based estimation offers a low-cost alternative but suffers from fundamental scale ambiguity. Recent deep learning methods for monocular depth achieve impressive results yet require expensive supervised training, suffer from domain shift, and produce predictions that are difficult to certify for safety-critical deployment. This paper presents a framework that exploits the standardized typography of United States license plates as passive fiducial markers for metric ranging, resolving scale ambiguity through explicit geometric priors without any training data or active illumination. First, a four-method parallel plate detector achieves robust plate reading across the full automotive lighting range. Second, a three-stage state identification engine fusing optical character recognition text matching, multi-design color scoring, and a lightweight neural network classifier provides robust identification across all ambient conditions. Third, hybrid depth fusion with inverse-variance weighting and online scale alignment, combined with a one-dimensional constant-velocity Kalman filter, delivers smoothed distance, relative velocity, and time-to-collision for collision warning. Baseline validation on a controlled static dataset reproduces a 2.3% coefficient of variation in character height measurements and a 36% reduction in distance-estimate variance compared with plate-width methods from prior work.
One View Is Enough: In-the-Wild Monocular Pretraining for Novel View Generation
Monocular novel-view synthesis has long required multi-view image pairs for supervision, limiting training to a narrow set of purpose-built datasets. We propose in-the-wild monocular pretraining: a frozen depth estimator lifts each source image into 3D and reprojects under sampled poses to yield pseudo-target views; masked losses restrict supervision to valid regions and an adversarial objective covers disoccluded areas. Scaled to 30 million uncurated images, this produces OVIE, requiring only a source image and target pose at inference. Prior work trains without multi-view data but needs a depth estimator at inference, or drops this dependency but requires multi-view training pairs; OVIE is the first to require neither. Without multi-view supervision, OVIE rivals in-domain baselines on RealEstate10K and surpasses all on DL3DV, producing the most multi-view-consistent trajectories of any geometry-free method; brief multi-view fine-tuning outperforms all geometry-free methods on their training domain. At 116 FPS, it is over 600x faster than the fastest baseline. Code and pretrained models are at https://github.com/kyutai-labs/ovie; video results are on the project page, https://kyutai.org/blog/2026-04-14-ovie/.
Quantifying Motion Excitation for Metric Scale Observability in Monocular Visual-Inertial Odometry
Monocular visual-inertial odometry (VIO) cannot recover metric scale from vision alone; scale must be resolved through inertial measurements. We present a trajectory-dependent observability analysis showing that translational acceleration, produced by curvature, not constant-speed straight-line travel, is the fundamental source that couples scale to the inertial state. This relationship is formalized through the gravity-acceleration asymmetry in the IMU model, from which we derive rank conditions on the observability matrix and propose a lightweight excitation metric computable from raw IMU data. Controlled experiments on a differential-drive robot with a monocular camera and consumer-grade IMU validate the theory, with straight-line motion yielding 9.2% scale error, circular motion 6.4%, and figure-eight motion 4.8%, with excitation spanning four orders of magnitude. These results establish trajectory design as a practical mechanism for improving metric scale recovery.
Stereo4DWalker: Learning 4D-aware Embodied Urban Navigation from Internet Stereo Videos
Despite rapid progress, embodied navigation in dynamic and unstructured urban environments remains brittle. Most existing approaches directly map monocular visual inputs to actions through end-to-end pixel-to-action training, assuming that accurate spatiotemporal (4D) scene understanding will emerge implicitly. While appealing, this paradigm requires large amounts of pixel-to-action supervision that are difficult to obtain. This challenge is amplified in dynamic, unstructured settings, where robust navigation requires precise 4D scene modeling. To address these limitations, we present Stereo4DWalker, a 4D-aware embodied navigation model that leverages stereo inputs and explicitly builds structured 4D representations of geometry and motion. These 4D structures are integrated into the navigation transformer through simple yet effective 4D-conditioned attention layers. To support scalable training, we curate a large-scale stereo navigation dataset with automatically annotated actions from Internet stereo videos. Our experiments show that Stereo4DWalker surpasses state-of-the-art performance using only 1.5% of the training data, highlighting the effectiveness of explicit 4D visual modeling for data-efficient and robust urban navigation.
MonoSR: Open-Vocabulary Spatial Reasoning from Monocular Images
Spatial reasoning (SR), the ability to infer 3D spatial information from 2D inputs, is essential for real-world applications such as embodied AI and autonomous driving. However, existing research primarily focuses on indoor environments and typically relies on multi-view observations, which limits their generalizability to outdoor scenarios and constrains their applicability to monocular images, the most common real-world setting. In this work, we propose MonoSR, a large-scale monocular spatial reasoning dataset that spans diverse scenarios including indoor, outdoor, and object-centric settings, and supports multiple question types. MonoSR provides a path toward open-world monocular spatial reasoning. Beyond introducing the dataset, we evaluate advanced vision-language models to reveal their limitations on this challenging task. We further analyze whether auxiliary information is crucial for monocular spatial reasoning and offer practical guidance for designing future models. These contributions collectively establish a foundation for advancing monocular spatial reasoning in real-world, open-world environments.
BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground Robots
Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework in the BEV-ODOM line that addresses both limitations without supervision modalities beyond the pose ground truth. Our approach introduces (1) pose-derived dense rigid BEV flow supervision, which reparameterizes the 3-DoF pose ground truth into a pixel-level training signal, and (2) Perspective View (PV)-BEV fusion, which computes correlation volumes before projection to retain additional motion cues and help alleviate projection ambiguity. An enhanced rotation sampling strategy further balances diverse motion patterns during training. We evaluate on four datasets with varied spatial scales: KITTI, Oxford, NCLT, and our newly collected ZJH-VO benchmark. BEV-ODOM2 reduces the RTE of BEV-ODOM by 39% on average across the four datasets. It further enables closed-loop navigation on a physical robot with centimeter-level cross-track error. Real-time inference on an NVIDIA Jetson AGX Orin confirms edge deployment feasibility. The code and the ZJH-VO dataset are publicly released to facilitate future research.
MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images
We introduce MetricHMSR, a novel framework for recovering metric human meshes and 3D scenes from a single monocular image. Existing methods struggle to recover metric scale due to monocular scale ambiguity and weak-perspective camera assumptions. Moreover, their fully coupled feature representations make it difficult to disentangle local pose from global translation, often requiring multi-stage pipelines that introduce accumulated errors. To address these challenges, we propose MetricHMR (Metric Human Mesh Recovery), which incorporates a bounding camera ray map representation to provide explicit metric cues for human reconstruction,together with a Human Mixture-of-Experts (HumanMoE) that dynamically routes image features to specialized experts, enabling the disentangled perception of local human pose and global metric position. Leveraging the recovered metric human as a geometric anchor, we further refine monocular metric depth estimation to achieve more accurate 3D alignment between humans and scenes.Comprehensive experiments demonstrate that our method achieves state-of-the-art performance on both human mesh recovery and metric human-scene reconstruction. Project Page: https://Metaverse-AI-Lab-THU.github.io/MetricHMSR.