Objects

Momentum

31 papers in the last four weeks, up 48% on the four weeks before. 0.4% of all new papers.

Jul 6Week of Sep 21

Latest papers 249

Aug 5, 2026cs.RO

RORA: Realistic Object Reconstruction with Articulation

Replicating real-world environments into simulation by realistic visual representation like NeRF and 3D Gaussian Splatting (3DGS) has emerged as an effective strategy to reduce the sim-to-real gap in robot learning. However, implementing object articulation during the real-to-sim process is still a challenging task. Existing motion tracking or learning based articulation methods shows low success rates on complex kinematic structures having multiple joints. Furthermore, those methods require scan of dynamic motion of objects, which makes reconstruction process much complicated. In this work, we propose the first end-to-end pipeline that reconstructs simulation-ready assets with accurate articulation from a single static object video input through suggestion based human-in-the-loop process. Our approach exports a hybrid representation combining 3DGS for photorealistic rendering and mesh-based geometry for physical interaction. In the reconstruction process, our pipeline performs convex decomposition followed by user grouping for intuitive part segmentation, subsequently binding 3D Gaussians to the corresponding mesh parts. An Automatic Joint Suggestion Algorithm then calculates candidate joint axes from local boundary geometries and presents them to users for efficient articulated asset reconstruction. We have shown that our method achieves precise articulation results on partnet-mobility-v0 dataset and real objects. Additionally we presented a potential usage of our framework on robot learning, deploying the reconstructed assets in Unreal Engine and NVIDIA Isaac Sim, demonstrating real-time dexterous hand manipulation tasks.
Aug 5, 2026cs.CV

RegisterBridgeMM: A Register-Centric Framework for RGB-Infrared Object Detection

RGB-infrared (RGB-IR) object detection benefits from complementary visible and thermal cues, but effective fusion remains challenging under illumination changes, weather variation, and cluttered scenes. Existing RGB-IR fusion methods often trade expressive patch-level interaction for lighter but more constrained adaptation mechanisms. We empirically observe that pretrained register tokens contain both modality-shared and modality-specific information on paired RGB-IR inputs, suggesting that they can serve as a compact substrate for cross-modal communication. Building on this observation, we propose RegisterBridgeMM, a register-mediated fusion framework organized as a three-stage register lifecycle. Aggregate preserves per-modality register summarization inherited from pretraining; Bridge performs bidirectional register-to-patch reading with consensus-residual regulation; and Project translates the resulting register summary into spatially adaptive calibration of patch features. This register pathway avoids dense patch-to-patch cross-modal interaction while preserving the pretrained patch representation. With both backbone streams frozen, RegisterBridgeMM achieves the highest mAP50-95 among the evaluated methods on all four benchmarks: LLVIP, M3FD, DroneVehicle, and FLIR-Aligned.
Aug 5, 2026cs.CV

Free-Lunch Augmentation by Revisiting Diffusion-Based Data Generation for Cross-Domain Few-Shot Object Detection

Cross-Domain Few-Shot Object Detection (CDFSOD) aims to transfer knowledge from data-rich upstream generic domains to downstream expert domains using scarce training data, where the significant domain gap and data scarcity make it an unsolved challenge. To address this problem, we revisit a natural yet underexplored approach in CDFSOD: data augmentation, by directly synthesizing data through diffusion models to supplement limited training samples. However, due to large domain gaps, we find that current diffusion methods cannot produce good results, leading to performance even lower than using the original images. To address these limitations, we divide the domain gaps into visual gaps and semantic gaps for separate analysis. For the visual gap, we find that the diffusion model cannot distinguish noise from useful information on expert domains, which can be mitigated by adding weakened noise. For the semantic gap, we find that the background semantics shows much smaller gaps between domains than foreground semantics, and we can bridge this gap by background inpainting. Based on the above analysis, we propose a method (Selective Inpainting with Tailored Noise, SITN) to dynamically take different strategies for downstream data synthesis based on their different gaps from the general domain, including a Generation Module for adding tailored noise and a Selection Module to dynamically select the inpainting regions. Extensive experiments on 6 datasets of CDFSOD and 4 datasets of cross-domain few-shot segmentation (CDFSS) validate that we can synthesize helpful data, achieving new state-of-the-art performance. Our codes is available at https://github.com/zzzzj311-droid/Free-Lunch-SITN
Aug 4, 2026cs.CV

StreamDAM: Presence-Aware Memory for Real-Time Streaming Video Object Segmentation

Quality-tier video object segmentation (VOS) trackers such as DAM4SAM top accuracy leaderboards, but they are measured offline, one frame at a time with no clock. Under an honest streaming protocol at 30 frames per second, where a frame that misses its budget is served the last mask already computed, the winner collapses: the rich memory that makes it accurate is too slow to keep up, and what it emits is blind to whether the object is even present. We trace both failures to one place, the tracker's memory pipeline, and rebuild it for streaming. \method{} makes the memory machinery itself run at frame rate through in-model optimization rather than a bolted-on fallback, and governs it with a single learned presence signal that decides what enters memory, how far back the tracker reads, when to withhold output, and when to re-detect. A mechanism analysis shows why a fixed policy cannot win: the control that helps when an object truly disappears is the one that hurts when it is merely hard to see, so the choice must be made per frame. Across four benchmarks and five modern baselines, \method{} is the strongest streaming tracker, recovers nearly all of the offline model's accuracy under the clock, and on the hardest content exceeds the offline model it is built from.
Aug 4, 2026cs.CV

NCGR: Noise-Conditional Gated Rectification for Camera Extrinsic Perturbations in BEV 3D Object Detection

Camera-based bird's-eye-view (BEV) 3D detection typically assumes accurate and fixed camera extrinsics. In detectors using spatial cross-attention (SCA), extrinsic perturbations displace the image-plane projections of BEV reference points, causing queries to sample features from incorrect regions and degrading detection performance. To address this failure mode, Noise-Conditional Gated Rectification (NCGR) is proposed to compensate for projection errors without explicitly estimating a full six-degree-of-freedom extrinsic correction. For each query-camera pair, a 2D rectification offset is predicted and modulated by a camera-level gate to rectify the base projection before native deformable sampling. During training, the perturbation-derived quantities used to construct the condition and gate are gradually replaced through scheduled interpolation by counterparts generated from an auxiliary scalar predicted from camera features. This transition enables blind inference without perturbation metadata. During training, a weight-shared clean-teacher/perturbed-student pair is used, and the rectification module is supervised by a BEV-consistency objective between the two branches. NCGR is evaluated on nuScenes with simulated dynamic and static extrinsic perturbations. In a five-camera dynamic stress test, NCGR achieves 39.69% NDS, compared with 28.00% for BEVFormer and 33.23% for CAPE. Under clean extrinsics, NCGR maintains performance comparable to that of BEVFormer.
Aug 4, 2026cs.RO

Lightweight 3D Object Detection via Mamba-Based Knowledge Distillation

3D object detection using light detection and ranging (LiDAR) sensors requires a balance between accuracy and computational efficiency for onboard perception in autonomous driving and robotic navigation. Many existing LiDAR-based detection methods employ complex architectures to extract features, integrating large amounts of contextual information to enhance accuracy. This often results in significant computational costs, leading to suboptimal performance on resource-constrained embedded devices. In this study, we propose a knowledge distillation framework that transfers object-level voxel representations from a strong teacher model to lightweight student models through selective voxel-space feature alignment. Taking advantage of the linear-time sequence model with selective state spaces (Mamba), we design a multi-branch Mamba teacher backbone and a box-aware feature transfer mechanism that aligns spatially corresponding voxel features between teacher and student networks through a Mamba-based projection module. Experimental results on both a public dataset and real-world data show that our approach significantly reduces computational load while maintaining competitive accuracy compared with state-of-the-art methods.
Aug 4, 2026cs.CV

FreqAdapt: Frequency-Adaptive Processing for RAW Object Detection

Existing object detection methods predominantly utilize sRGB inputs, which are compressed from RAW sensor data using Image Signal Processors (ISP) originally designed for visualization purposes. Compared to RGB images, RAW images possess favorable noise characteristics and richer information representation, which are crucial for object detection, particularly under challenging conditions such as adverse weather or low-light environments. In this paper, we propose FreqAdapt, a lightweight module for adaptive RAW data enhancement in the frequency domain. Unlike traditional spatial domain processing methods, FreqAdapt innovatively maps ISP operations to the Fourier frequency domain and performs domain separation based on the physical properties of ISP operations, ensuring each operation is performed in its most suitable domain. Meanwhile, through an adaptive frequency domain encoder that jointly analyzes amplitude spectrum, phase spectrum, and RAW image features, we provide global context for ISP parameter prediction and employ a learnable fusion mechanism to achieve adaptive feature enhancement. Extensive experiments on multiple datasets with diverse lighting and weather conditions demonstrate that FreqAdapt achieves state-of-the-art performance while maintaining lightweight efficiency and good physical interpretability. Furthermore, our module can be seamlessly incorporated into existing object detection frameworks, providing a novel solution for visual perception tasks in the RAW domain.
Aug 3, 2026cs.CR

Fast Object Removal Attacks on Safety-Critical Video-based Perception Systems

By leveraging data from video-based perception systems, intelligent transportation systems (ITS) support safety-critical applications that improve road safety. However, adversaries may manipulate video frames to compromise downstream perception modules, causing failures in safety-critical functions and increasing risks to vulnerable road users. This paper presents a novel attack model and an end-to-end framework for near-real-time targeted object removal attack on a video-based safety-critical system. The end-to-end attack pipeline consists of four stages: localizing targets in each frame, retrieving coherent patches from earlier frames, blending them using context-aware alpha compositing, and reconstructing attacked frames. Experiments at an intersection on the South Carolina Connected Vehicle Testbed (SC-CVT) show that reconstructed frames have high global similarity to the originals, with frame-level Peak Signal to Noise Ratio (PSNR) above 40 dB and Structural Similarity Index Measure (SSIM) above 0.996. Using the YOLO-based detector, the attack reduces object detections by up to 97.59% and achieves a frame-level attack success rate of 94.48%. Across the evaluated detectors and frame resolutions, the mean execution time ranges from 0.074 to 0.172 seconds per frame on GPU hardware, indicating near-real-time performance in testing. The forensic evaluation using several pretrained tamper-detection models shows limited ability to distinguish reconstructed from authentic frames. The findings suggest that video-based perception is vulnerable to stealthy object removal attacks that can degrade the performance of safety-critical applications by reducing object detectability. These findings can help develop mitigation strategies against adversarial object removal attacks that threaten safety-critical applications, such as vision-based pedestrian safety systems.
Aug 3, 2026cs.CV

Déjà Cue: Localizing States in Object Histories via Vocabulary-Relative Coordinates

Tracking links observations of the same object through visual change, yet cannot by itself determine when the object is empty or filled, intact or cut. We formulate identity-conditioned state-moment retrieval: given a tracked-object history and alternative state descriptions, localize an interval in which each described state holds. Absolute image-text similarity scores descriptions independently; because every visible frame depicts the same target, shared object compatibility can obscure the state evidence needed to identify the target interval. The alternatives provide the missing reference: evidence for one state should be measured against the others. We introduce Déjà Cue, a training-free framework that turns these alternatives into a vocabulary-relative coordinate system. It subtracts their state-balanced centroid from each description, calibrates frame scores, and scans multiple durations within contiguous visible runs using a frozen encoder. On 78 VOST histories, holding the temporal scan fixed and changing only the query reference nearly doubles R@1 at tIoU 0.5 from 10.3% to 20.5% and raises Top-1 tIoU from 16.0% to 21.5%. Candidate-rank analyses show that vocabulary-relative queries rank useful intervals higher within the same candidate set. Related state descriptions can therefore serve as an object-specific, query-time coordinate system for reading frozen visual representations.
Aug 1, 2026cs.RO

SSTG-Nav: Metric-Grounded Spatial-Semantic Topological Graphs for Reusable Object Navigation

Service robots operating for months in the same homes, offices, and facilities should become more reliable with experience instead of searching familiar space from scratch for every request. Yet ObjectNav is predominantly formulated as one-shot exploration, leaving a central deployment challenge unresolved: recognizing an object does not identify a reachable place to stop, and one confident map error can terminate the task. We introduce SSTG-Nav, a reusable metric-semantic memory that turns a one-time survey into actionable object goals, consolidates evidence across viewpoints, and retains spatially distinct recovery standoffs. On 1,000 HM3D-v2 episodes across 36 scenes, our goal-independent topology achieves a 99.4% geometric success ceiling. Holding semantic responses fixed, metric grounding raises SR/SPL from 0.835/0.560 to 0.920/0.603, and source-aware fusion reaches 0.926/0.586. Fusion-aware Top-3 recovery raises Success@1/2/3 to 0.928/0.965/0.975 and reaches 0.601 SPL@3. Model, field-of-view, density, and corruption controls identify where these gains originate, and a ROS2/Nav2 realization demonstrates the complete reusable query-to-execution pipeline. Together, the results establish pre-exploration as a powerful practical regime for dependable, repeated semantic navigation.
Jul 30, 2026cs.CV

ObjectStream: Latent Objects as Memory Anchors for Streaming Video Understanding

Streaming video understanding requires models to continuously retain useful visual evidence before future questions are known. Existing approaches primarily manage the growing visual context according to token importance, temporal redundancy, or segment-level relevance, but rarely organize evidence around objects that persist and evolve over time. Thus, in this paper, we introduce ObjectStream, a training-free framework that treats latent objects as memory anchors for streaming video understanding. ObjectStream induces spatially coherent latent objects directly from frozen Video-LLM representations, links them across frames into persistent anchors, and maintains their histories under a bounded memory budget, without requiring external object detectors or segmentation models. Built on these anchors, ObjectStream preserves three complementary forms of evidence: persistent object histories, transient object changes, and recent visual context. This design enables existing Video Large Language Models (Video-LLMs) to reason over object identities, interactions, and state changes while leaving the underlying model unchanged. Extensive experiments on online streaming and offline long-video benchmarks demonstrate both effectiveness and efficiency. In online streaming evaluation, ObjectStream improves Qwen2.5-VL-7B by 10.0 points on OVO-Bench Real-Time Visual Perception, while reducing peak GPU mem-ory and TTFT by approximately 50%. On offline long-video benchmarks, it surpasses the full-token baseline while discarding 82.5% of visual tokens. These results highlight latent objects as a practical and effective organizing principle for compact streaming video memory.
Jul 30, 2026cs.RO

Static In, Dynamic Out: Counterfactual Action Augmentation for Moving Object Manipulation

Visuomotor policies have advanced on manipulation tasks where the target object stays static during execution, but real deployments break this assumption: parts drift on conveyors and fruits sway in the wind. We introduce Static In, Dynamic Out (SIDO), a counterfactual action augmentation that enables a policy trained only on static object demonstrations to adapt to unseen object motion at test time. Our key idea is to factorize moving object manipulation into two sub-problems: predicting where the object will be, and reaching that predicted pose. SIDO displaces the object to a counterfactual future position and morphs the demonstrated action chunk to preserve the hand-object relative pose, yielding a goal-conditioned policy. At deployment an object pose predictor supplies the future position. Across three simulated tasks (Mug, Square, Stack) under five object motion patterns and two real-world tasks (Gantry, Peachtree), SIDO improves moving object success over the baselines while preserving static object performance. Project website: https://sido-staticindynamicout.github.io/.
Jul 30, 2026cs.CV

Hallucinations Leave a Grounding Signature:Verifier-Guided Decoding for Selective Object Correction

Large vision-language models (LVLMs) often hallucinate objects that are absent from an image. Despite recent progress, existing mitigation methods still lack reliable object-level grounding diagnostics and therefore tend to apply coarse-grained interventions, which can impair visual understanding, shorten responses, and reduce coverage of genuinely grounded objects. The key challenge is thus to detect, during generation, whether each emerging object mention is supported by reliable visual evidence, so that hallucination can be mitigated selectively. Yet output confidence reflects next-token plausibility rather than visual support, allowing language priors to make absent objects appear certain. We show that the missing diagnostic evidence is encoded in an Intrinsic Grounding Signature (IGS), a distributed signed attention pattern that remains informative for such confident hallucinations. Based on IGS, we propose Verifier-Guided Decoding (VGD), a decoding framework in which a lightweight verifier examines each emerging object mention, rolls back the KV cache when the mention is identified as high risk, suppresses the object and its synonyms, and regenerates the affected continuation. Because VGD intervenes only on object mentions identified as high risk, it reduces object hallucination while preserving the model's original visual understanding and grounded object coverage. Experiments on CHAIR and AMBER-G show that VGD achieves state-of-the-art object hallucination reduction: at @rec90, it cuts AMBER-G CHAIR by 43.6% while retaining 99.6% of grounded-object coverage, and reduces CHAIR-MSCOCO CHAIRi_i/CHAIRs_s by 37.0%/30.4% without shortening captions.
Jul 27, 2026cs.CV

MicroZoom: Structure-Preserving Detail Synthesis at Extreme Scale

We introduce MicroZoom, a generative framework for gigapixel image synthesis at the microscopic scale. Given a standard photograph and a sparse set of consumer-grade microscope close-ups, MicroZoom synthesizes a seamless, gigapixel-resolution image grounded in the material character of the real references, enabling exploratory visualization of microscopic texture across the full spatial extent of an object. Our goal is plausible synthesis, not exact reconstruction. We focus on full-image, reference-based, extreme-scale super-resolution at magnification levels of up to 350x, a setting that introduces two major challenges: (1) recovering texture-specific detail from highly lossy inputs near ambiguous material boundaries, and (2) preserving correct large-scale pattern structure, such as the repeating geometry of a fabric weave, across millions of local predictions. We address these with a two-stage cascaded design, where the first stage recovers global pattern coherence and the second refines local texture detail, supplemented by a segmentation mask to guide synthesis at ambiguous boundaries. We verify our approach on a collection of self-captured everyday objects and demonstrate globally coherent, materially grounded gigapixel imagery.
Jul 27, 2026cs.CV

Multimodal Semantic-Probabilistic Objectness for Open World Object Detection

Open-world object detection (OWOD) requires a detector to recognize known categories, discover unnamed objects from unseen categories, and incrementally learn newly annotated classes. PROB improves unknown discovery by modeling class-agnostic probabilistic objectness in the decoder-query space. However, visual objectness alone cannot determine whether an object-like query corresponds to a hard known instance, an unseen-category object, or background clutter, resulting in an ambiguous known-unknown decision boundary. We propose MSPO, a lightweight semantic calibration framework that augments PROB with task-aware known-category language priors while preserving its detector architecture and incremental learning protocol. For each currently known category, MSPO constructs an extended text description covering category attributes, visual appearance, typical scenes, and functional usage, and encodes it using a frozen CLIP text encoder. Decoder query features are projected into the same semantic space to estimate their support from the current known-category semantics. This semantic evidence is fused with PROB's visual objectness to calibrate known and unknown predictions without turning OWOD into open-vocabulary classification. Importantly, MSPO never uses future-category names, and all unseen categories remain unnamed during evaluation. Experiments on M-OWODB and S-OWODB show that MSPO improves the strong PROB baseline on the main aggregate metrics while retaining competitive unknown recall. It also improves early unknown-confusion metrics and raises PASCAL VOC final mAP by up to 2.7 points. These results demonstrate that known-category language semantics provide an effective calibration signal for probabilistic objectness under the standard OWOD setting.
Jul 23, 2026cs.CV

TransBiolab: A Real-World Multi-View Dataset of Cluttered Transparent Biomedical Objects

Autonomous biomedical laboratories increasingly rely on visual perception to recognize, localize, and manipulate transparent plasticware, yet high-quality real-world datasets for this setting remain limited. The scarcity of domain-relevant data is particularly restrictive in cluttered multi-object scenes, where mutual occlusion and view-dependent appearance changes remain challenging even for contemporary visual foundation models. Existing transparent-object datasets have advanced segmentation, depth, and pose estimation, but they usually do not evaluate the combined setting of multi-object clutter, occlusion, and calibrated multi-view capture that characterizes real laboratory manipulation scenes. To address this gap, we present TrainsBiolab, a real-world RGB-D dataset of cluttered transparent biomedical objects captured as calibrated multi-view sequences. TrainsBiolab contains 161,315 frames from 98 scenes and 1.03M instance annotations over 15 laboratory object types, including 6D poses, full and visible masks, depth, and per-frame camera calibration. The dataset is organized along three axes that reflect operational difficulty: object category, the total number of objects in a frame, and camera viewpoint. We further define dataset-centric benchmarks for segmentation, depth estimation and completion, and 6D pose estimation, and report a system-level robot manipulation evaluation enabled by the released annotations and calibrations. By focusing on repeated transparent instances, clutter, and multi-view laboratory capture, TrainsBiolab provides a resource for segmentation, depth estimation, 6D pose estimation, and multi-view reasoning in autonomous laboratory manipulation. Project page: https://dualtransparency.github.io/TransBiolab/.
Jul 23, 2026cs.CV

Spectral-Spatial Synergistic Guided Network for Hyperspectral Salient Object Detection

Hyperspectral salient object detection aims to identify visually salient regions from hyperspectral images. Existing methods often fail because they fundamentally misunderstand the data, confusing incidental spectral variations caused by external factors such as illumination with essential spectral differences caused by the intrinsic material properties of the object. This leads to fragile representations and noisy predictions. To this end, we propose a lightweight and efficient Spectral-Spatial Synergistic Guided Network (S3GNet), with structure perception as the core, to build a closed-loop information flow around spectrum robust modeling, cross-stream co-perception and multi-scale refinement decoding. S3GNet introduces a parameter-free Spectral Structure-Aware Module that leverages spectral derivatives and regional hierarchical modeling to extract intrinsic features of robustness against illumination variations. Our Stream-Aware Attention Module achieves effective spectral-spatial collaboration through inter-stream global interaction and intra-stream spatial guidance. Furthermore, a Progressive Gated Refinement Decoder ensures precise object boundaries and detail recovery by optimally integrating multi-scale features. Experimental results show that S3GNet achieves superior performance in both computational efficiency and detection accuracy compared to existing methods.
Jul 23, 2026cs.RO

ZONDA: Zero-shot Object Navigation with Dynamic Avoidance in Multi-floor Environments

In Object Goal Navigation task, existing methods are typically restricted to static and single-floor environments, ignoring cross-floor topologies and dynamic pedestrian, which limits their real-world deployment. To address these limitations, we propose ZONDA, a zero-shot object navigation with dynamic avoidance framework. In particular, ZONDA integrates three core components: (i) Heuristic multi-floor planning: from height-difference traversable maps, enables stair traversal and cross-floor exploration without a platform-specific learned controller; (ii) Multi-view target verification: cross-checks multi-scale observations with a vision-language model, significantly reducing false positives; and (iii) Dynamic pedestrian avoidance: explicitly tracks and predicts moving pedestrians to generate anticipatory behaviors. Evaluated on a real Direct Drive Tech TITA biped robot and extensive simulations on HM3D and MP3D, ZONDA achieves significantly improved results. Moreover, ZONDA can maintain robust navigation on the dynamic benchmark HM3D-DYNA compared to the existing baseline.
Jul 23, 2026cs.CV

ProCap: Prominence-guided Object Rectification for Faithful and Comprehensive Video Captioning

Improving video captioning quality typically demands retraining large vision-language models, an expensive and often impractical requirement. Existing training-free alternatives instead ground captions in detected objects to curb hallucination, but apply only a single, fixed correction pass without prioritizing which objects matter most, leaving semantically significant content omitted. We propose a prominence-aware, iterative post-hoc rectification framework that overcomes both limitations without modifying the underlying captioning model's parameters: a lightweight scoring mechanism ranks detected objects by spatial saliency, temporal persistence, and relational dynamics, and an iterative, prompt-driven refinement loop uses this ranking to progressively inject missing yet contextually relevant objects into the caption over multiple rounds. We validate the framework on MSVD and MSR-VTT using object-grounded automatic metrics, a 110-participant human study, and qualitative comparison against ChatGPT and Gemini; in human evaluation, the framework raises perceived completeness by up to 48% and reduces hallucination by up to 45% relative to a strong pretrained captioning baseline, all without retraining or reference captions. These results position prominence-guided iterative rectification as a lightweight, scalable, and model-agnostic route to more complete and trustworthy video captioning, with direct relevance to accessibility, retrieval, and other multimedia understanding applications.
Jul 23, 2026cs.CV

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumination, or text-driven generation. We introduce Lumera (Light-aware Unified Engine-native Reconstruction and Assembly), a benchmark and reference pipeline for engine-native, light-aware 3D scene parsing from a single image. Lumera-2K is built from 2,513 UE5 projects and provides 3.73M components, 63M object instances, 102.6K engine-native parametric lights, and 95.1K camera views. On this data, Lumera-Box and Lumera-Light adapt VLM to parse object boxes and parametric light tuples (x,y,z,r,g,b,I), which are assembled with per-object mesh reconstruction, HDR environment estimation, and a bounded agentic refinement loop. In a sanitized box benchmark against DetAny3D, SpatialLM, N3D-VLM, and WildDet3D, Lumera-Box obtains the strongest overall detection, geometry, semantic, and layout scores (merged mAP 0.1141, IoU-B 0.2472, F-score 0.2762), while WildDet3D remains stronger on anchor recall. For lights, Lumera-Light recovers almost all non-empty scenes (recall 0.998) but remains limited at individual-light localization (F1 0.209 at 0.5 m); matched lights have median position error 0.261 m, median ΔE2000 4.59, and intensity Pearson r=0.628. These results establish parametric lights as a measurable editable-scene target and expose remaining bottlenecks in relation structure, light recall/intensity, and cross-engine generalization.
Jul 21, 2026cs.CV

Open-Vocabulary Gaze Object Prediction: Benchmark and Method

Gaze Object Prediction (GOP) aims to localize and recognize the objects humans attend to, a task crucial for understanding human-centric interactions. However, existing methods are typically trained under a closed-vocabulary paradigm with a fixed label space and evaluated on scene-specific datasets, limiting their applicability to real-world scenarios where gaze targets often follow a long-tail distribution or belong to unseen categories. To address this gap, we introduce Diverse Scenes for Gaze object prediction (DiSG), a benchmark containing 86 in-the-wild categories that facilitates the evaluation of Open-Vocabulary GOP (OVGOP). Building on DiSG, we propose a framework that leverages text-driven object discovery to localize potential gaze candidates, with a gaze-guided selection module to pinpoint the intended target from the candidate objects. Furthermore, to better capture semantic knowledge across diverse in-the-wild categories, we introduce Gradient-Informed Selection Tuning (GIST) to selectively update parameters most relevant to a given class vocabulary. Extensive experiments demonstrate that our proposed model performs effectively in open-vocabulary settings and also outperforms existing methods in the conventional closed-vocabulary setting. The benchmark and code is available at https://github.com/sensniu/ovgop.
Jul 21, 2026cs.CV

MissingBench-Verified: Probing Vision-Language Models' Inability to Detect Missing Object Parts

Vision Language Models (VLMs) are well known for hallucinating non-existent objects in images. Objects with missing parts present a unique challenge for VLMs, stemming from both real-world knowledge bias and the scarcity of such images in training data. We present MissingBench-Verified, a benchmark designed to evaluate a specific and practically relevant scenario: when vision-language models fail to recognize that an essential component of an object has been removed. Across ten leading models, we observe consistent and significant failure rates that persist even when external tool evidence explicitly contradicts the model's visual perception. We further ask whether granting models access to image processing tools (e.g., cropping, contrast adjustment) enables autonomous inspection to resolve these failures. We find that existing mitigation strategies, including tool-assisted verification, autonomous visual reasoning, longer reasoning durations, and fine-tuning on an easier dataset, provide negligible improvement, indicating that this failure mode cannot be addressed through current prompting or post-hoc correction techniques. Our findings highlight a fundamental limitation of current VLM for inspection and monitoring tasks and underscore the need for architectural or training-level interventions that enable models to override internal expectations when confronted with contradictory evidence.
Jul 20, 2026cs.CV

Robust Multimodal Dynamic Object Segmentation

Dynamic object segmentation plays a critical role in many visual applications such as static scene reconstruction from dynamic videos. However, existing optical flow-based methods fail to ensure consistent static/dynamic segmentation along object boundaries, while 3D reconstruction-based approaches are highly sensitive to reconstruction errors. To address these limitations, we present a dynamic object segmentation framework that can generate both precise and complete dynamic masks by integrating multimodal cues including 2D point tracks, 3D reconstruction, and semantic information. We design a network combining Transformer architectures with feature clustering aggregation modules to perform static/dynamic classification of multimodal feature trajectories. It enables the model to adaptively determine which type of feature should dominate based on the characteristics of each scene, while also mitigating the impact of feature degradation. Additionally, we introduce a novel point-query-based SAM post-processing method capable of handling multiple objects within a single mask. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in both dynamic object segmentation and static scene reconstruction tasks.
Jul 20, 2026cs.RO

Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation

Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persistent physical entities across movement, contact, occlusion, and recovery. We study this problem as object-state divergence: the object state used to condition a whole-body action can differ from the state used to decide whether the action achieved the intended physical relation. We propose \emph{Persistent Object Tokenization} (POT), which maintains role-indexed 3D object records from RGB-D observations and converts them into object tokens for a whole-body action expert. Instantiated as \emph{POT-VLA}, the same object records condition action generation and support geometric predicate checks, yielding a closed-loop execution system in which object state is both actionable and verifiable. On a Unitree G1, POT-VLA improves a matched direct GR00T-N1.7 baseline from 39/80 to 71/80 successes over eight real-world task families. In an external Being-0-aligned reference, POT-VLA achieves 44/50 successes on aligned service tasks, compared with the 37/50 success reported by the Being-0 paper. The largest gains occur on tasks requiring maintained 3D relations, suggesting that persistent object-centered state is a useful abstraction for verifiable humanoid VLA execution.
Jul 20, 2026cs.RO

Receiver-Centered Robot-to-Human Handover with Grasp-Aware Object Orientation

Collaborative robots are increasingly sharing workspaces with human operators, making tool handover a frequent and safety-critical micro-interaction. However, traditional static handovers often lead to awkward grasps when handling asymmetric industrial tools. This paper presents a receiver-centered voice-driven adaptive handover system for mechanical tools, built on a Franka cobot. Using an LLM for intention recognition and MediaPipe for real-time 3D hand tracking, the framework dynamically adjusts the end-effector's orientation to present tools in an ergonomically optimal, handle-first pose. A within-subjects study compared this adaptive approach with an object-agnostic static baseline. The results demonstrate that the adaptive system reduces the grasp delay for asymmetric tools, improving the fluency of the interaction. Furthermore, the adaptive strategy improved specific trust-related perceptions, particularly motion predictability and perceived task simplicity.
Jul 19, 2026cs.CV

Orthogonal Knowledge Refreshing for Domain-Incremental Object Detection

Domain-incremental object detection (DIOD) requires models to continually adapt to new domains while preserving prior knowledge. Recently, parameter-efficient fine-tuning offers a promising avenue, wherein a pre-trained model is frozen and a small number of learnable parameters are injected for downstream tasks. However, these methods risk overwriting critical past knowledge, triggering inter-domain interference and performance degradation. To address this challenge, we propose Orthogonal Knowledge Refreshing (OKR), a simple yet effective framework for DIOD. OKR incrementally constructs independent domain-specific subspaces via dedicated low-rank branches for each domain, which are seamlessly fused for a holistic decision, enabling conflict-free capacity expansion without domain selection during inference. To minimize knowledge interference during fusion, we present a gradient-based orthogonal refreshing strategy that projects gradient updates of new domains onto the orthogonal complement of the fused historical subspace, supporting continual adaptation without forgetting. Moreover, to mitigate semantic fragmentation across domains, we enforce topology-aware consistency, aligning the semantic structures of old and new domains. Extensive experiments validate the superiority of OKR, outperforming the best exemplar-free method by significant margins of +5.6% and +6.5% mAP on the Pascal VOC and BDD100K series, respectively.
Jul 19, 2026cs.RO

BoxTwin: Learning Elastoplastic Articulated Object Dynamics from Videos

Digital twins enable robots to anticipate and adapt to physical interactions, but existing models struggle with elastoplastic articulated objects (EAOs) that exhibit nonlinear elasticity, plastic yielding, and damage accumulation. We present BoxTwin, an interactive digital twin framework that learns the full dynamics of EAOs from videos. Our pipeline reconstructs the scene, identifies a physics aware constitutive model for each EAO. Experiments on manual folding and dual arm manipulation of EAOs show that BoxTwin accurately tracks joint trajectories and reproduces post contact plastic behavior over long horizons. By integrating video driven reconstruction with elastoplastic damage modeling, BoxTwin advances digital twins toward predictive, adaptive control of deformable articulated objects in unstructured environments.
Jul 18, 2026cs.CV

Robust PnP on a Neuromorphic Processor for Object Pose Estimation

Neuromorphic computing is gaining attention in robotic perception due to its higher energy efficiency. While neural network-based methods can more readily exploit the distributed and parallelized structure of neuromorphic computers, crafting neuromorphic solutions for non-learning tasks is less straightforward. This hampers the usage of neuromorphic computing for perception pipelines that depend on both learning and non-learning components, such as object pose estimation (OPE) where state-of-the-art methods use a deep network to predict 2D landmarks and nonlinear optimization to solve perspective-n-point (PnP). In this paper, we propose a novel neuromorphic-deployable formulation for robust PnP, where given outlier-prone 2D-3D correspondences, the object pose with the largest number of inliers is determined. Underpinning our method is a distributed algorithm for robust least squares estimation of rigid body pose that can be executed on a neuromorphic processor. We also design a spiking neural network (SNN) to predict 2D landmarks from event data, where the main layers of the SNN were designed according to the principles of spiking neurons. Overall, our work enables neuromorphic treatment of the major stages of an OPE pipeline, from event sensing and learned landmark prediction, to geometric optimization for robust PnP. Results on neuromophic hardware (Intel Loihi 2) indicate the higher energy efficiency our neuromorphic robust PnP, while achieving competitive accuracy.
Jul 18, 2026cs.CV

Spatially-Aware Class-Agnostic Object Counting

Generalised object counting aims to estimate the number of instances of an arbitrary object category from a single image, but many recent methods can struggle on structurally complex objects due to limited spatial modelling. We present \textit{UpCount}, a class-agnostic counter designed to better preserve spatial structure. UpCount strengthens the visual representation by extracting multi-layer features from a ViT-B/16 encoder and reassembling them into a refined multi-scale pyramid that is spatially refined using Dense Prediction Transformers and FeatUp, yielding features with improved structural and spatial sensitivity; a proposal--verification counting head then identifies repeated patterns and produces a density map for the final count. On FSC-147, UpCount achieves 12.39 MAE and 100.89 RMSE on the test set, and it transfers effectively to vehicle counting on CARPK (6.27 MAE, 8.79 RMSE). Code: https://github.com/r28112072-rgb/upcount
Jul 18, 2026cs.CV

Foundation-Assisted Active Learning for Object Detection Annotation

The annotation cost for remote sensing object detection is high, while existing active learning methods still face several challenges in object detection scenarios, including the coupling of localization and classification uncertainty, severe localization noise in the cold-start stage, and pseudo-diversity caused by high-recall candidate proposals. To address these issues, we propose a foundation-model-collaborative active learning and semi-automatic annotation framework for efficient construction of remote sensing object detection datasets. We build a dual-source mechanism consisting of a reference localization source (SA-source) based on UPN+SAM2 and a detector prediction source (OD-source), and further propose a Foundation-model-enhanced Dual-Source Uncertainty estimation to improve sample selection quality in the cold-start stage by jointly modeling localization consistency and classification confidence. Furthermore, we propose Object-Centric Diversity Sampling, which constructs object-level representations using DINOv2 features and SAM2 masks to improve sample coverage while suppressing pseudo-diversity. To address geometric noise in the semi-automatic annotation stage, we design Dual-Source Box Switching, which replaces noisy detector boxes with matched refined boxes from the SA-source, thereby reducing the manual burden of box refinement. Experiments on DIOR, HRSC2016, DOTAv2, and FAIR1M show that our method achieves superior or comparable results under most annotation budgets, with notably stronger cold-start sample efficiency in the low-budget regime.
Jul 16, 2026cs.CV

Breaking the Model Forgetting Cycle in Long-Incremental 3D Object Detection

Incremental 3D object detection requires a detector to learn novel object classes while remembering previously learned ones over sequentially arriving data. Previous methods, primarily based on pseudo-labeling, perform reasonably in short-incremental stages but still suffer from severe model forgetting when dealing with long-incremental sequences. We investigate this failure and reveal a detrimental self-reinforcing cycle: data distribution shift of novel classes causes model forgetting on old classes, which further produces accumulated error in pseudo-labeling that exacerbates model degradation. To address this issue, we draw inspiration from the human learning process and propose the \emph{Learning-Dynamics-driven Memory and Review} (LDMR) framework. LDMR monitors per-class detection quality at periodic training checkpoints and uses these learning-dynamics signals to drive two innovative mechanisms, namely (i) human-like intra-stage review that divides each incremental stage into multiple sub-stages' training and concentrates on remembering the most-forgotten objects, and (ii) scene-aware cross-stage memory evolution that evolves a memory bank to transfer knowledge between two consecutive stages by jointly considering scene learnability and diversity. Extensive experiments across multiple long-incremental protocols on indoor benchmarks SUN RGB-D and ScanNetV2 show that LDMR substantially mitigates the model forgetting and outperforms all baselines by a clear margin. Code is available at https://github.com/qianpeisheng/LDMR.
Jul 15, 2026cs.LG

HyperShadow: A Benchmark for Detecting 3D Projections of Higher-Dimensional Spatial Objects

Machine-learning datasets labelled "4D" universally denote three spatial dimensions plus time. We introduce HyperShadow, the first public benchmark in which the fourth, fifth, and sixth dimensions are spatial: the task is to decide whether a 3D point cloud is a native three-dimensional shape or the projection, the "shadow", of a rigid object living in R^N (N = 4-6). We show this task is fundamentally distinct from intrinsic-dimension estimation: a shadow is still at-most-3-dimensional data, and standard estimators (TwoNN, Levina-Bickel MLE) reach only 71-73% accuracy. Detection instead requires projection signatures, density folds, filled volumes with characteristic radial profiles, and topology changes, which a 190k-parameter point network recovers at 96.6% accuracy across four corruption tiers, generalizing at 79-91% to object families never seen in training. On a temporal track of rigidly rotating objects we introduce a zero-parameter rigidity witness: the residual of the optimal rigid 3D alignment (Kabsch) between consecutive frames, which must vanish for any rigid 3D motion but cannot vanish for the shadow of a rigid rotation in R^N. This single interpretable statistic separates the classes at AUROC 0.982. All data are generated reproducibly from seeds; the dataset, models, and code are released publicly. HyperShadow makes no claim about physical reality; it is a controlled instrument for studying which observable statistics can certify incompatibility with a purely three-dimensional explanation.
Jul 15, 2026cs.RO

Towards a Modular Bin-picking Framework for Handling Object Pose Uncertainties

In recent years, there has been growing interest in robust robotic systems for precise bin-picking applications. To achieve reliable performance, such systems must address errors arising from both the object pose estimation and the grasping process. Although various approaches have been proposed, they typically target specific challenges and do not offer general solutions. In this paper, we present a modular framework that jointly handles both error types. The framework incorporates object pose distribution estimation to account for pose uncertainty, which frequently arises in situations with ambiguous observations where a single correct pose cannot be determined. To further reduce uncertainty, we introduce a second-viewpoint module that computes complementary pose distributions, which are subsequently fused. This fusion decreases overall uncertainty and improves system efficiency. Additionally, two independent modules are included to compensate for grasping errors. The modular design allows the components to be combined for optimal performance or used individually, depending on the physical setup. The proposed method is evaluated in a real-world setup with three different objects, with no errors, and all modules are shown to improve efficiency. These results suggest that incorporating pose distributions with grasping pose errors is a promising direction for developing more flexible and reliable robotic production systems. To the best of our knowledge, this is the first framework that jointly addresses both grasping and object pose uncertainties using interchangeable modules. We believe there is ample opportunity to integrate additional modules, resulting in improved performance and flexibility. The current framework is limited to pose uncertainties in SO(2), but it could be extended to SE(3), enabling additional modules to improve the system.
Jul 14, 2026cs.CV

ViCo3D: Empowering LiDAR-based Collaborative 3D Object Detection with Vision Foundation Models

LiDAR-based collaborative 3D perception in Vehicle-to-Everything (V2X) systems typically relies on fusing bird's-eye-view (BEV) features across agents. However, current BEV representations, typically extracted by LiDAR backbones trained from scratch, are geometry-dominated and lack general semantic priors, inherently limiting the efficacy of feature-level collaboration. Meanwhile, vision foundation models (VFMs) pretrained on large-scale image data have demonstrated strong capability in learning general-purpose and informative visual representations for 2D tasks, and have the potential to enhance agent-wise LiDAR BEV representations for collaboration. Despite this potential, adapting VFMs to LiDAR-based 3D detection remains challenging due to the substantial image-point cloud modality gap. To bridge this gap, we propose ViCo3D, a collaborative 3D object detection framework powered by VFMs. Specifically, ViCo3D adapts VFMs to LiDAR-based collaborative perception from three aspects: First, ViCo3D projects point clouds onto the BEV plane as three-channel images, enabling DINOv2 to extract BEV-space visual features from LiDAR inputs. Besides, to effectively integrate these DINOv2-derived features with LiDAR geometric features, ViCo3D introduces a multi-scale BEV fusion module within the single-agent encoder. In addition, ViCo3D adopts an ego-centric cross-agent fusion strategy to aggregate complementary information from multiple agents. Experiments on DAIR-V2X and V2XSet demonstrate that ViCo3D achieves state-of-the-art 3D detection performance. Remarkably, it delivers up to 1.8x greater collaborative gains than prior methods on DAIR-V2X. The code will be made public available for future investigation.
Jul 13, 2026cs.CV

GFR-SAM: Training-Free Referring Camouflaged Object Segmentation via Cross-Image Prompting

Referring Camouflaged Object Detection (Ref-COD) requires segmenting hidden targets guided by reference cues. While supervised methods are annotation-heavy and training-free approaches via sparse point-prompting are sensitive to localization errors, we propose GFR-SAM, a robust three-stage training-free framework. GFR-SAM shifts the paradigm from fragile point-matching to a "Generate-Filter-Refine" pipeline. First, we introduce In-Context Exemplar-guided Segmentation, empowering SAM3 with cross-image inference to generate candidate masks via holistic visual exemplars, bypassing its native intra-image constraints. Second, a Region-Global Contrastive Filtering module ranks candidates through DINOv3-based prototypical alignment, effectively suppressing background distractors. Finally, a Geometric-Semantic Refinement module synergizes bounding box and text prompts to recover fine-grained boundaries and enhance instance recall. Evaluated on the R2C7K benchmark, GFR-SAM outperforms existing training-free methods by 8.7% in weighted F-measure (FβwF_β^w) and competes with supervised state-of-the-art counterparts. Ultimately, this work underscores the potential of unlocking SAM3's latent capability for cross-image In-Context prompting, establishing a robust, training-free paradigm that effectively bridges the gap between general-purpose foundation models and specialized, label-intensive perception tasks without the need for task-specific fine-tuning.
Jul 12, 2026cs.CV

Why Domain Matters: Domain-Aware Benchmarking of Underwater Object Detection and Annotation Quality

Underwater object detection is strongly affected by domain shift, where performance can vary significantly across different locations, habitats, and deployment conditions. However, detector performance is typically evaluated using aggregate metrics that hide failures in specific environments, while existing domain generalization benchmarks often rely on synthetic variations that do not reflect real-world conditions. We introduce a framework that characterizes underwater images by appearance, scene composition, and acquisition geometry to assign domain labels. Using this framework, we perform the first systematic study of how domain factors influence both human annotation quality in underwater object detection datasets and deep learning-based detector performance, revealing substantial domain-dependent discrepancies. By incorporating physically meaningful domain labels, domain shift becomes something we can characterize, measure, benchmark, and act on. We highlight how this can be used to guide data collection and annotation, design more informative benchmarks, and assess detector robustness across diverse underwater environments.
Jul 9, 2026cs.RO

A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback

This paper presents the design and evaluation of a myoelectric tentacle-shaped prosthesis integrating electromyographic (EMG) control, sensorless object detection, and vibrotactile feedback. The objective was to develop a responsive and intuitive assistive device that adapts to various object shapes while providing sensory feedback to the user. The system relies on EMG signals to control the motion of a flexible, biomimetic structure whose curling geometry follows a logarithmic spiral, enabling it to coil around objects. To ensure stable control, the EMG signal is normalized and filtered, and a threshold-based method identifies user intention. Object contact is detected through a slope-based analysis of motor current, eliminating the need for external sensors, and a haptic feedback strategy based on cumulative vibrotactile stimulation conveys spatial information about the tentacle's configuration. The system was evaluated through quantitative and qualitative tests. The results demonstrate a low response time (77 ms on average), enabling smooth real-time interaction; an object-detection success rate above 90%, confirming robustness despite EMG variability; and an effective haptic feedback strategy that allowed users to reliably identify the folding zone of the tentacle. The proposed biomimetic design promotes further investigation of expressive artificial limbs by prioritizing expressive functionality over adherence to a predefined, anthropomorphic form factor.
Jul 9, 2026cs.RO

ContactMimic: Humanoid Object Interaction via Contact Control

Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.
Jul 9, 2026cs.CV

LOGOS: Language-guided Oriented Object Detection in Aerial Scenes

Object detection in geospatial scenes, such as satellite and aerial imagery, poses significant challenges due to the varying orientations and densities of objects, as well as the complex backgrounds inherent to remote sensing imagery. Traditional methods for oriented object detection have struggled to address issues such as angular discontinuity, fixed query sizes, and inefficiencies in handling sparse or cluttered scenes. In this paper, we propose LOGOS, a novel transformer-based approach that leverages textual prompts to guide the detection of oriented objects in aerial scenes. In particular, our proposed approach incorporates prompt-modulated content queries to dynamically adjust the model's focus based on the provided text, thereby improving object detection accuracy in complex environments. Empirically, extensive experiments on the DOTA dataset demonstrate that LOGOS outperforms existing state-of-the-art methods, particularly in densely packed and rotated object scenarios. Our approach offers a significant step forward in improving the robustness and scalability of oriented object detection in remote sensing applications.
Jul 8, 2026cs.CV

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
Jul 8, 2026cs.CV

`Attention-Guided Cross-Temporal Clustering for Self-Supervised Video Object Segmentation

Video object segmentation (VOS) is a fundamental task in video understanding, requiring accurate delineation and consistent tracking of objects across frames. While supervised methods achieve strong performance, they rely on densely annotated datasets that are costly to obtain and have limited domain coverage. Self-supervised learning offers a promising alternative by removing the need for manual labels; however, existing approaches often struggle to jointly maintain spatial accuracy and temporal coherence, particularly in unconstrained multi-object scenarios. Many rely on optical flow, synthetic motion cues, or task-specific pretraining, limiting scalability and generalisation. We propose a self-supervised framework, Cross-Temporal Consistency and Clustering, that learns mid-level, part-aware representations by combining attention-guided token selection with lightweight temporal clustering. Instead of operating at the pixel or whole-object level, the method aligns soft part assignments across time using a saliency-weighted symmetric consistency objective. The framework leverages a frozen transformer backbone with lightweight modules for adaptive token selection and multi-offset temporal alignment, enabling efficient scaling across resolutions and motion patterns.
Jul 8, 2026cs.CV

Prototype-Anchored Generalized Manifold Regression for Unknown-Domain Object Detection

In this paper, we study Single-Domain Generalized Object Detection (Single-DGOD), which aims to transfer a detector trained on a single source domain to multiple unseen domains. Existing methods mainly rely on simulation-driven strategies, such as data augmentation or textual prompts, to enlarge the training distribution. However, finite simulations can hardly cover the dynamic variations of real-world scenarios, often causing overfitting to synthetic styles and limited robustness to complex structural degradations. Inspired by the manifold hypothesis, we argue that semantic features, despite diverse visual changes, should lie on a compact and stable low-dimensional manifold. Therefore, robust generalization requires rectifying deviant samples back to this semantic manifold, rather than exhaustively simulating external perturbations. To this end, we propose Manifold Regression with Visual-Text Dual Chain-of-Thought (MR-DCoT), which formulates unknown-domain generalization as a manifold regression problem. MR-DCoT first uses a Visual-Text Dual Chain-of-Thought module to combine VLM-guided semantic evolution with diffusion-based structural perturbation, generating structured off-manifold hard examples. It then introduces Class-Specific Prototype Anchoring to learn a rectification operator that projects deviant features toward the source semantic manifold. By integrating outlier generation and semantic correction into a closed loop, MR-DCoT effectively narrows the distribution gap and improves robustness under unseen shifts. Extensive experiments on three complementary benchmarks, including adverse-weather detection, real-to-art generalization, and zero-shot semantic segmentation, demonstrate the effectiveness and versatility of our method.
Jul 7, 2026cs.RO

Learning to Throw Objects Safely in Multi-Obstacle Environments

Robotic throwing enables fast and efficient object placement beyond the robot's immediate workspace, but reliable throwing in cluttered environments remains underexplored. Existing approaches, such as TossingBot, learn throwing strategies from visual input but assume obstacle-free settings. In this paper, we address the problem of throwing objects into a target basket while avoiding obstacles placed randomly in the scene. We introduce a potential field state representation that compactly encodes both basket attraction and obstacle repulsion on a fixed-size grid, enabling reinforcement learning (RL) policies to generalize across arbitrary numbers and configurations of obstacles. The policy is initialized from kinesthetic demonstrations and optimized in simulation using three state-of-the-art RL algorithms (SAC, DDPG, TD3). Among these, SAC achieves the most consistent performance across scenarios. We compare the potential field representation against explicit state encodings and demonstrate that it achieves higher success rates and better scalability to unseen obstacle configurations. Real-robot experiments with unseen throwable objects confirm robust sim-to-real transfer, achieving up to 90%90\% success in cluttered scenes. These results demonstrate that PFR provides a practical and robust representation for safe and efficient robotic throwing in unstructured environments. A video showcasing our experiments is available at: https://youtu.be/ZZnJf8ua2dE
Jul 6, 2026cs.CV

Fully Rotation-Equivariant Spectral-Spatial Learning for Multispectral Object Detection

Existing multispectral detectors are limited by discrete spectral processing, a scale-dependent shift in the relative reliability of spectral and spatial cues across pyramid levels, and the lack of explicit rotation-equivariant geometric priors for arbitrarily oriented objects. To tackle these limitations, we propose FressDet, a fully rotation-equivariant spectral-spatial learning framework for multispectral object detection, capable of capturing the continuous, ordered nature of spectral structure and enabling reliable spectral-spatial fusion across pyramid levels under arbitrary in-plane rotations. FressDet integrates three complementary components. Spectral Implicit Warp (SpeIW) enables query-based spectral resampling via a coordinate-conditioned implicit field, yielding a monotone, order-preserving warp. Rotation-Equivariant Consistency Weighting (ReCoW) adaptively fuses spectral and spatial branches based on branch reliability, reinforcing informative cues while suppressing noise across pyramid levels. The oriented-aware head exploits group-indexed features to stably predict oriented objects without parameter replication. Taken together, FressDet learns more discriminative and robust spectral-spatial representations even under rotational perturbations. By achieving state-of-the-art performance with 93% fewer parameters on three public benchmarks, FressDet demonstrates its effectiveness and generalizability.
Jul 6, 2026cs.CV

MemPose: Category-level Object Pose Estimation with Memory

In the pursuit of robust and generalizable category-level object pose estimation, most existing methods adopt parametric formulations that learn effective representations from data, yet they primarily encode category-level patterns into fixed shape priors or static parameter weights, which limits their scalability to highly diverse instances. In this paper, we rethink category-level pose estimation from a memory-centric perspective and present MemPose, a memory-augmented framework that explicitly incorporates category-level geometric memory into the pose estimation pipeline. We introduce an external memory buffer that stores and dynamically updates structural representations from previously observed instances, enabling the model to leverage accumulated experience to support current perception. Extensive experiments on four challenging benchmarks (REAL275, CAMERA25, Housecat6D and Wild6D) demonstrate the superiority of our proposed method over previous state-of-the-art approaches.
Jul 5, 2026cs.RO

Semantic-Guided Progressive Object Removal with Gaussian Splatting

Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.
Jul 4, 2026cs.CV

PreSIST: Vision-Language-Informed Object Persistence Prediction in Open-World Scenes

Robots deployed over long periods must reason about environments that change over time. Existing long-term perception systems often address object change reactively, updating their maps only after revisiting a scene and observing that an object has moved. Instead, robots should reason proactively about how long objects are likely to persist using the context in which they appear. For example, a car at a traffic light and a car in a parking spot share the same semantic class, but their contexts imply different persistence durations. We propose PreSIST (Predictive Scene-conditioned Instance Survival over Time), a method for predicting whether an observed object will remain in its last seen pose at arbitrary future times. PreSIST estimates instance-level persistence priors from object properties and scene context, then integrates these priors with a probabilistic persistence filter as observations become available. Its key insight is that the reasoning capabilities of vision-language models (VLMs) can relate scene context to likely object use and human activity, enabling persistence prediction before long-term observations are available. We develop two interchangeable variants: PreSIST-Lang, which estimates persistence priors using a VLM, and PreSIST-Vis, a novel vision-only model trained using PreSIST-Lang pseudo-labels for efficient deployment. Experiments on a new dataset of in-the-wild object persistence annotations show that PreSIST-Lang and PreSIST-Vis outperform baselines on open-world persistence prediction.
Jul 4, 2026cs.CV

A Large-Scale Dataset and a New Method for RemoteSensing Traffic Object Segmentation

Remote sensing imagery plays a crucial role in evaluating regional transportation capacity. However, existing segmentation datasets often lack diversity in object categories and scenes, limiting the ability of models to comprehensively evaluate trans portation capacity in real-world scenes. To alleviate this gap, we construct a large-scale and diverse dataset for transportation object segmentation, named as NWPU-Traffic. This dataset encompass four traffic object categories (car, airplane, ship, and train) and a wide range of scenes from 49 cities across 7 countries, with instance-level annotations to ensure precise segmentation of individual objects, which bridges critical shortcomings in resolution and scene diversity in existing datasets. Leveraging this dataset, we establish a benchmark with several popular segmentation networks. Furthermore, we propose a novel segmentation method that leverages spatial-channel preserving feature interaction and an adaptive feature decoder, enabling robust segmentation across varying scales and complex environments. Extensive experiments and ablation studies validate the effectiveness of our approach. The dataset and code are publicly available at https://github.com/CVer-Yang/NWPU-Traffic.
Jul 3, 2026cs.CV

Learning to Generate Multiple Objects from Dense and Occluded Layouts

Text-to-image diffusion models fail to generate correct object counts in dense scenes, where overlapping instances collapse into indistinguishable structures despite appearing visually plausible. We identify this as instance ownership collapse: tokens from overlapping objects interact freely through attention, while heavily occluded instances receive weak supervision due to their small visible areas. We address this through layout-aware attention biases that softly bias token interactions toward region-consistent grouping and suppress cross-instance leakage, paired with an amodal-balanced loss that amplifies gradients for occluded objects based on their occlusion level. To enable systematic evaluation, we introduce OverlapDepth-45K, a benchmark of densely overlapping scenes with amodal supervision. Our approach substantially improves count accuracy and prevents instance merging while preserving image quality. Project page: https://bachngoh.github.io/AIBL
Jul 3, 2026cs.CV

REAL-OW: Rehearsal-free Open World Object Detection with Low-Rank Adaptation and Dual-Stage Objectness Modeling

Open-World Object Detection (OWOD) requires detectors to identify previously unseen objects as unknown and incrementally incorporate them into the set of known categories, while preserving previously acquired knowledge. Existing frameworks rely heavily on exemplar replay to mitigate catastrophic forgetting, but in some real applications, storing raw data conflicts with data access restrictions and leads to data exposure risks, while incurring significant memory overhead. In this paper, we propose REAL-OW, a novel rehearsal-free framework that decouples incremental knowledge through a collaborative adapter architecture based on Low-Rank Adaptation (LoRA). Specifically, we deploy General Adapters (GAs) in the backbone to enable the significance-aware refinement of cross-task universal representations, while Specific Adapters (SAs) in the decoder provide orthogonal storage for task-specific expertise. To resolve representation drift in objectness modeling under rehearsal-free constraints, we introduce Dual-Stage Objectness Modeling (DSOM), which alternates between feature aggregation and boundary consolidation to stabilize objectness distributions while maintaining the separation between known and unknown categories. Furthermore, DSOM is supported by a Calibrated Gaussian Negative Log-Likelihood (CG-NLL) distance tailored for the dispersed feature distributions inherent in rehearsal-free settings. Extensive evaluations demonstrate that REAL-OW achieves state-of-the-art performance, surpassing existing exemplar replay methods in both detection precision and unknown discovery. Our approach establishes a new baseline for rehearsal-free OWOD.
Jul 2, 2026cs.CV

PWM-ArtGen: Part World Model for Articulated Object Generation

The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps. Moreover, the limited scale and diversity of existing annotated datasets further hinder generalization to complex, real-world objects. To overcome these limitations, we propose to learn the joint distribution of visual dynamics and kinematic parameters. Recognizing that articulated objects can be formulated as dynamic systems, we propose a unified Part World Model called PWM-ArtGen. To leverage unannotated data, this model couples action diffusion and image diffusion with independent diffusion timesteps, which enables visual branch co-training. We further curate a photorealistic dataset of 19.7k part-level image pairs without kinematic annotations, to support co-training. Experiments demonstrate that PWM-ArtGen substantially outperforms existing baselines in the resting state and exhibits strong zero-shot generalization to out-of-distribution objects.
Jul 2, 2026cs.CV

ProCal: Inference-Time Proposal Calibration for Open-Vocabulary Object Detection

Open-vocabulary object detection aims to localize and classify objects beyond the fixed set of categories seen dur ing training. Recent open-vocabulary object detection methods improve localization and classification for unseen categories by leveraging a frozen VLM as a detector backbone. However, VLM classification score lacks recognizing position and scale of the object in an image. We observe that pretrained VLMs en able to classify foreground and background regions. According to this observation, we propose a simple inference-time Pro posal Calibration (ProCal) that improves localization quality of the classification score. ProCal computes a proposal prior by combining two scores: localization-aware foreground score and background-aware suppression score. Localization-aware foreground score captures whether a proposal contains an object area. Background-aware suppression score measures the extent to which the proposal resembles background. We analyze that ProCal suppresses false novel activation on background proposals and consistently ranks true novel proposals above background and partial novel proposals. Applied to CLIPSelf ViT-L/14, ProCal improves APr +2.5 on OV-LVIS. The analyses show that proposal-level localization-aware reranking effects to mitigate ranking miscalibration for novel objects.
Jul 1, 2026cs.CV

Rethinking Generic Object Tracking Toward Human-Level Perceptual Intelligence

At the heart of human visual perception lies the ability to maintain a continuous and coherent understanding of the external world. By integrating observations with accumulated experience, the human visual system can continuously adapt to variations in both the target and its surrounding environment, while preserving robust visual continuity as scene dynamics evolve. Human vision can therefore integrate prior knowledge, spatial geometry, and semantic context to understand complex scenes and their changes. As a core problem in computer vision, visual object tracking aims to bring machine perception closer to human visual perception. These capabilities are central to the task of Generic Object Tracking (GOT). In this task, a visual tracker is initialized only with the bounding box of an arbitrarily specified target in the first frame, and must continuously localize the target in subsequent dynamic visual streams. However, future events, observations, and real-world variations are inherently unpredictable; therefore, the model's generalization and online adaptation capabilities remain bottlenecks. Tracking reliability can deteriorate when the target undergoes severe deformation, is affected by complex distractors, encounters significant environmental changes, or belongs to a category unseen during training. This dissertation aims to narrow the gap between machine visual tracking systems and human visual perception by proposing a series of methods that systematically enhance the target discrimination, robust adaptation, and geometric reasoning capabilities of tracking models.
Jul 1, 2026cs.CV

Active Learning for Cascaded Object Detection: Balancing Coverage and Uncertainty in Table Extraction Pipelines

Table extraction from business documents relies on a cascaded pipeline where Table Detection (TD) first localizes tables and Table Structure Recognition (TSR) then recovers their internal layout. Building task-specific training sets for this pipeline is costly, particularly for TSR which requires fine-grained structural annotations. Active learning (AL) can reduce this annotation burden, yet most AL strategies are designed for single-model tasks and do not account for inter-stage dependencies in cascaded architectures. In this work, we present the first adaptation of Uncertainty Herding (UHerding), a hybrid coverage-uncertainty sampling method originally proposed for image classification, to cascaded object detection pipelines. We propose two pipeline-aware extensions that exploit the TD-to-TSR dependency: RankFusion adds dual-manifold coverage over both detection and structure representation spaces, while CAPA further incorporates stage-dependent gating and per-task uncertainty calibration. Extensive experiments across two public (PubTables-1M and FinTabNet) and two private table extraction datasets, with various annotation budgets (from 71 to 500 documents) show that UHerding generalizes well to table extraction, outperforming each baseline. Among pipeline-aware variants, RankFusion achieves higher expected gains but at the cost of greater variance, while CAPA emerges as the most consistent strategy, outperforming standard UHerding on three out of four datasets.
Jun 30, 2026cs.CV

Estimating Velocity and Spin of Spherical Objects from Rolling-Shutter Image(s)

Rolling-shutter cameras introduce characteristic distortions when imaging fast moving objects, and these effects are typically treated as artifacts to be corrected. In this work, we instead leverage rolling-shutter distortions as a valuable source of temporal information to estimate the 3D translational and angular velocities of rapidly moving spherical objects from a single rolling-shutter frame. We design a robust and easily detectable spherical pattern and propose a correspondence-free formulation that recovers motion by enforcing geometric consistency in a back-projection framework. By exploiting the geometry of the sphere, translational and rotational motions are decoupled and estimated through a two-stage optimization process, enabling reliable velocity recovery even for textureless objects. Extensive experiments on both synthetic and real datasets demonstrate accurate and robust estimation of motion parameters under challenging high-speed conditions.
Jun 30, 2026cs.CV

Dual Sparse Aggregation Transformer for Multispectral Object Detection

Transformer-based approaches have obtained excellent performance in multispectral object detection tasks due to their ability to model long-range dependencies and capture complementary information. However, previous transformer-based multispectral detection methods tend to use all available tokens for similarity calculation, which results in redundant information interaction from irrelevant areas, leading to degraded detection performance. To overcome this challenge, we propose a novel Dual Sparse Aggregation Transformer (DSAFormer) for multispectral object detection, which consists of a Dual Sparse Transformer (DSFormer) and a Learnable Addition Fusion Block (LAFB). Specifically, the DSFormer is designed to exploit and boost cross-modal complementary information, thereby improving detection performance. It incorporates three key components: A Spatial Sparse Multi-Head Cross-Attention (SSMHCA) mechanism selectively captures cross-modal relationships at the spatial level by reserving only the high query-key similarity scores, eliminating irrelevant interactions. A Channel Sparse Multi-Head Cross-Attention (CSMHCA) mechanism performs similar sparse calculations at the channel level to enhance feature representation and filter out low matching query-key. A Multi-Scale Feature Refinement Layer (MSFRL) is developed to aggregate hierarchical features and suppress redundant information. To effectively fuse multimodal features, the LAFB is introduced to aggregate intramodal and intermodal feature information by feature reweighting. Extensive experimental results have demonstrated that our proposed DSAFormer achieves better detection performance against state-of-the-art methods on four public datasets, including the MFAD, FLIR, M3^3FD, and LLVIP. The source code of our DSAFormer will be released at https://github.com/WenCongWu/DSAFormer.
Jun 29, 2026cs.CV

Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.g., ground or drone) within a geo-tagged reference image (e.g., satellite). Existing approaches heavily rely on 2D appearance matching and are constrained by limited datasets lacking geometric metadata, diverse prompts, and standard field-of-view imagery. To address these intertwined challenges, we first introduce \dataset, a large-scale, high-fidelity building dataset comprising over 220,000 ground-satellite and drone-satellite pairs. It provides multi-modal prompts (points, boxes, masks) and camera poses to enable flexible target referring and explicit spatial modeling. Furthermore, we propose a novel single-stage Geometry-Aware Geo-localization framework (GAGeo), built upon the permutation-equivariant 3D foundation model π3π^3. By seamlessly integrating visual features, referring prompts, and learnable task tokens, our model adapts the inherited 3D prior to jointly predict bounding boxes, segmentation masks, and camera poses in a single forward pass. Additionally, we introduce a contrastive loss that utilizes the satellite view as a universal anchor, implicitly aligning ground and drone representations to enable zero-shot ground-to-drone localization without requiring triplet training data. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, exhibiting exceptional generalization ability in unseen scenes and novel cross-view setups.
Jun 29, 2026cs.CV

Emergence of a Shared Canonical Object Frame from In-the-Wild Videos

Comparing object orientations and positions across different instances requires their poses to be expressed in a shared canonical frame. Establishing such frames has traditionally required manual annotation, creating a scaling bottleneck that limits category and instance diversity. We show that a shared canonical frame can instead emerge from self-supervised training on object-centric videos captured in the wild, using only noisy camera poses from Structure-from-Motion. Our key idea is to route all training sequences through a shared geometric bottleneck: a coarse canonical mesh that carries no category-specific detail. By learning dense correspondences from image pixels to this mesh, and estimating per-sequence alignments from noisy SfM geometry, a common canonical frame emerges from multi-view consistency and the semantic priors of the feature extractor, without any canonical pose labels or category conditioning. Trained in a self-supervised manner on 160,000 in-the-wild object videos, our method achieves competitive accuracy on category-level pose estimation benchmarks compared to methods that rely on canonical pose supervision. The code and checkpoint is available on https://github.com/Fischer-Tom/Emergent-Canonical-Frame/.
Jun 29, 2026cs.CV

GeoEdit: Geometry-Aware Object Editing via Dual-Branch Denoising

Precisely manipulating objects in a single photograph (translation, rotation, scaling) while obeying 3D physical constraints remains unsolved for diffusion-based editors. Current 2D methods lack spatial awareness and produce perspective violations. Forcing structural proxies into the latent space also disrupts variance homogeneity, and the resulting self-attention leakage leads to ghosting and background blur. The core difficulty is asymmetric: the relocated object must follow a rigid geometry, yet the uncovered background needs freedom to synthesize plausible content. We present GeoEdit, a training-free Lift-Manipulate-Render-Denoise pipeline that satisfies both constraints. We decouple scene and object in 3D, align them through point correspondence, and render a geometry-aligned proxy with a structural depth map. A Dual-Branch Denoising stage then refines this proxy: a video diffusion backbone preserves object identity, while 3D constraints are injected into the foreground within a narrow denoising window at matching noise variance (variance-homogeneous injection). The background denoises freely. Because the injected signal matches the native latent statistics, self-attention stays undisturbed. We also introduce GeoEditBench, a pose-aware benchmark covering object translation, object rotation, and camera movement with pose-aware evaluation metrics. Experiments confirm consistent gains in geometric accuracy, identity fidelity, and background quality. Our codes are available at https://github.com/Heey731/GeoEdit.
Jun 28, 2026cs.CV

Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views

A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives.