Robotics

Recent momentum

-6%

16 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

8 new papers

A weekly snapshot of new work published in Robotics.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Robotics.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Robotics.

195 papers

Latest in Robotics

Jul 1, 2026cs.RO

Adaptive Companionship for Group-Following Robots: Handling Dynamically Changing Group Formations

Accompanying a group of humans is an essential aspect of developing human-like social cognition in robots. However, human groups typically do not follow fixed formations, which poses significant challenges for robots in maintaining natural companionship behaviors. In this paper, we propose an adaptive group-accompaniment method for social robots based on Vision-Language Models (VLMs), leveraging their semantic reasoning capabilities to infer companion positions, maintain social distances, and understand group dynamics. The members of the group are first detected, and a perceptual module generates visual representations of the interaction group space as input to the VLM, which is then combined with a Model Predictive Path Integral (MPPI) controller to ensure stability and safety. Experimental evaluations across five scenarios show that the proposed method enables robots to accompany the group effectively, demonstrating a 15% improvement in success rate and a 25% reduction in collision rate compared to baseline approaches. Additionally, a user study indicates that the generated companionship behaviors are perceived as natural and socially appropriate.
Cong-Thanh Vu, Yen-Chen Liu
Jun 30, 2026cs.RO

ASPIRE: Agentic /Skills Discovery for Robotics

Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures. We introduce ASPIRE (Agentic Skill Programming through Iterative Robot Exploration), a continual learning system that autonomously writes and refines robot control programs in a code-as-policy paradigm while compounding experience into a reusable skill library. ASPIRE discovers skills that persist across tasks, simulation and real-world settings, and embodiments. It operates in an open-ended loop with three components: (1) a closed-loop robot execution engine that exposes fine-grained multimodal traces, enabling autonomous failure diagnosis, repair synthesis, and validation; (2) a continually expanding skill library that distills validated fixes into reusable, transferable knowledge; and (3) evolutionary search that generates diverse task sequences and control programs to explore beyond single-trajectory refinement. ASPIRE surpasses prior methods by up to 77% on LIBERO-Pro manipulation under perturbation, 72% on Robosuite bimanual handover, and 32% on BEHAVIOR-1K long-horizon household tasks. Its accumulated library also enables zero-shot generalization to unseen long-horizon tasks: on LIBERO-Pro Long, ASPIRE achieves 31% success versus 4% for prior methods despite their use of test-time reasoning and retries. Finally, simulation-discovered skills provide initial evidence of sim-to-real transfer, substantially reducing real-robot programming effort across different embodiments and robot APIs.
Runyu Lu, Yubo Wu, Ethan Kou +11
Jun 30, 2026cs.RO

A Modular Vision-Language-Action Robotics Framework for Indoor Environments

This paper presents an integrated system for the CMU Vision-Language-Action (VLA) Challenge, designed to enable an autonomous agent to perform complex tasks based on natural language instructions. Our framework employs a modular architecture that orchestrates environment mapping, question processing, and navigation. The system operates in two parallel streams: a perception pipeline that constructs a semantic voxel map from real-time camera feeds using OwlViT embeddings, and a language pipeline that classifies user commands with a Vision-Language Model. The mapping is time-constrained; the system proceeds with a partial map if a 500-second exploration limit is reached. The classified query is then grounded in the geometric and semantic context of the map to generate a detailed prompt for the VLM. This yields an actionable output, demonstrating a capable solution for bridging the gap between human language and robotic action.
Anindya Jana, Snehasis Banerjee, Arup Sadhu +1
Jun 29, 2026cs.RO

CSAR: Containerized System Architecture for Robotics

Robotic applications increasingly rely on distributed computational infrastructures that combine embedded devices, edge servers, and cloud resources. This evolution, together with the collaborative nature of robotics projects, has made the development, integration, deployment, and long-term operation of robotic systems significantly more complex. In practice, multi-user robotics software teams face persistent challenges related to dependency isolation, compatibility, reproducibility, efficient sharing of specialized hardware, and deployment across heterogeneous environments. In this paper, we present CSAR (Containerized System Architecture for Robotics), a container-centric architectural framework designed specifically for robotics teams and the edge-cloud continuum. CSAR combines LXC/LXD-based system containerization, ROS 2/DDS-based communication, and a three-layer edge infrastructure to organize computation into hardware-affine, persistent execution environments that remain decoupled from the volatility of experimental workloads. Through its Infrastructure Core, Platform and Multi-User Orchestration, and Compute and Acceleration layers, CSAR provides strong isolation, controlled resource sharing, and topology-aware networking for distributed robotic applications. To demonstrate its validity, we describe a real deployment of CSAR in an academic robotics laboratory and evaluate it through representative use cases involving edge-offloaded 3D SLAM and GPU-accelerated semantic mapping. The results indicate that CSAR simplifies software integration, improves the utilization of shared computational resources, and facilitates safe prototyping, as well as reproducible and collaborative experimentation in robotics teams. The implementation described in this paper, including deployment templates, configuration files, and documentation, is available at https://github.com/goyoambrosio/CSAR.
Ambrosio-Cestero, Gregorio, Galindo Andrades +5
Jun 28, 2026cs.RO

Position: Vision-Language-Action Models Cannot Be Verified to Perform Physical Reasoning

Vision-Language-Action (VLA) systems, built on pretrained vision-language models (VLMs), have shown rapidly improving performance on robot manipulation benchmarks. These gains are commonly interpreted as evidence that semantic representations learned from internet-scale data transfer to physical execution generalization. This position paper argues that the assumption underlying this interpretation -- that semantic generalization is sufficient to support physical action decisions -- has not been independently verified and cannot be tested under current evaluation protocols. We support this claim by decomposing VLA policies into semantic mapping and physical action decision, and showing that task success rate -- the dominant evaluation metric -- cannot distinguish between these two sources of capability. As a result, improvements in benchmark performance are consistent with multiple competing explanations, including semantic matching, distributional overlap, and genuine physical generalization. We further argue that this identifiability gap has been reinforced through narrative drift, whereby successive systems inherit and strengthen prior interpretations of performance gains without isolating the underlying causal mechanism. To address this limitation, we propose a research direction based on evaluation designs that introduce controlled variation to separately measure semantic and physical generalization. Such designs make it possible to causally attribute performance without requiring access to model internals, and to empirically assess the role of VLM backbones as semantic interfaces rather than implicit sources of physical competence. Our goal is not to refute the role of VLMs in robotics, but to clarify the conditions under which claims of physical generalization can be meaningfully evaluated.
Taozhao Chen, Ian Manchester, Huaming Chen
Jun 26, 2026cs.RO

When Multi-Robot Systems Meet Agentic AI:Towards Embodied Collective Intelligence

Embodied AI is increasingly becoming agentic, shifting robots from perception--control pipelines towards closed-loop systems that can retrieve context, deliberate during execution, monitor feedback, and refine future behavior. In parallel, robotics research has also moved from single-robot autonomy towards multi-robot systems, driven by the need for wider sensing, distributed action, heterogeneous capabilities, and fault tolerance. As AI agents move from single-agent use towards multi-agent collaboration, robotics faces a parallel challenge: robot teams must move beyond sharing maps, task assignments, and datasets towards sharing the state produced by embodied agent loops. This article explores Embodied Collective Intelligence (ECI), a future multi-robot paradigm in which a robot team accumulates and uses world context, task progress, and skill experience as shared resources. Specifically, we first review how embodied AI is becoming agentic and how multi-robot cooperation has evolved. We then present Embodied Collective Intelligence through Co-Perception, Co-Action, and Co-Evolution. Finally, we use an illustrative navigation study to examine one concrete component of the concept: shared world-memory inheritance. The study shows that a newly added robot can benefit from merged team memory, but it is not intended as a full evaluation of the ECI framework. Taken together, the review and conceptual framework motivate Embodied Collective Intelligence as a direction for embodied multi-agent intelligence, while the case study grounds one measurable part of the concept.
Yuxuan Yan, Yuanyuan Jia, Qianqian Yang
Jun 22, 2026cs.RO

From Pixels to Concepts: Growing Rich 3D Semantic Scene Graph Forests utilizing Foundation Models

Operating in complex real-world environments requires robots to understand their surroundings on a functional semantic level. This demands a detailed multi-layer world model capturing the complex relations of its surroundings. Hierarchical 3D scene graphs address this challenge by integrating geometric, semantic, and relational data within a unified spatial framework. However, current 3D scene graph approaches often restrict themselves to rigid structures of pre-determined relationship classes, mostly neglecting important semantic connections, like causal connections or environmental contexts. This paper explores the potential of foundation models to build forests of 3D scene graphs with open semantic relationships to improve scene understanding and robotic task execution. We propose a method where instance-specific concept-nodes and relationships are first identified by a VLM and extended upon by a LLM, inferring broader, more abstract concept-nodes and relationships through reasoning. These object-nodes, concept-nodes, and relationships are then assembled into a forest of hierarchical 3D scene graphs, enhanced with concept-nodes to represent abstract concepts. Evaluations were conducted on the uHumans2 and ScanNet indoor dataset, validating the accuracy and relevance of the generated relationships. Downstream suitability of scene-graph forests for robotics applications is demonstrated in an open-vocabulary object-retrieval task utilizing both ScanNet data and a real-world indoor deployment using a Boston Dynamics Spot. This paper leverages foundation models to create more expressive, semantically deep 3D hierarchical scene graphs and demonstrates their potential to advance semantic and environmental understanding in robotics.
David Oberacker, Meike Deitersen, Niklas Spielbauer +3
Jun 22, 2026cs.RO

PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot

Vine robots, a class of soft, growing robots, are suitable for navigating complex and confined environments due to their compliant bodies and self-supporting growth mechanism. However, hysteresis, tether interactions, and deformations make them difficult to predict and model, which in turn limits the effectiveness of conventional planning and control approaches. In this work, we present a data-driven, vision-based control framework for the first autonomous vine robot system. Our system integrates 19 cameras distributed along the robot's body to provide comprehensive feedback of both the robot state and the surrounding environment. Using this rich whole-body vision feedback, we train an end-to-end visuomotor policy from demonstrations for closed-loop autonomous control in complex environments. The policy efficiently aggregates information from distributed sensing while maintaining robustness to inaccurate robot states and actuation. Experimental results demonstrate that the learned policy enables robust navigation and manipulation in challenging scenarios, including steering through branched structures, climbing up slopes, traversing unsupported terrain, reaching objects precisely, and maneuvering through confined spaces and obstacles. Project website https://panovine-bot.github.io
Yimeng Qin, Xiaomeng Xu, William Heap +3
Jun 21, 2026cs.RO

SPiralRoll: A Novel Adjustable-Stiffness Underactuated 3-DoF Joint with Torsion Springs for Rolling Robots

Compliant mechanisms are important in robotics because they can improve adaptability, safety, and energy efficiency while reducing hardware complexity. This paper presents SPiralRoll, a novel torsion-spring-based underactuated compliant mechanism for rolling robots and compliant robotic actuation. The mechanism uses arc-distributed elastic members and two motor inputs to realize three physically observable output motions: rotational motion, radial expansion/contraction, and axial spin induced by nonlinear compliant deformation. Two configurations, namely full-arc and single-arc designs, are developed and experimentally evaluated. Beyond benchtop validation, the mechanism is integrated into a spherical rolling robot, where proof-of-concept experiments demonstrate forward rolling and turning. The results show that the full-arc design provides better structural support and smoother deformation, whereas the single-arc design yields larger deformation and stronger inertial excitation, making it more suitable for pendulum-driven rolling locomotion. Overall, SPiralRoll provides a low-cost, compact, and fully 3D-printable solution for underactuated compliant rolling robots and adaptive robotic joints.
Louis Keith, George Ripper, and Seyed Amir Tafrishi
Jun 21, 2026cs.RO

EmbodiedUS-FS: Fast Slow Intelligence for Ultrasound Robotics

Robotic ultrasound scanning in real clinical environments requires both high-level clinical workflow reasoning and low-level closed-loop execution. Physicians natural-language instructions often contain implicit anatomical targets, procedural logic, image-quality requirements, and safety constraints, while execution is affected by patient motion, contact variations, and target drift. We propose a fast and slow hierarchical embodied ultrasound system for safe and interpretable robotic ultrasound assistance. The Slow Brain performs intent parsing and stage-wise task planning with knowledge augmentation from an API and handbook corpus, and generates executable plans through task-graph construction and structured plan verification. The Fast Brain fuses multimodal feedback, including ultrasound images, robot pose and force states, and patient-motion information, to refine local actions and perform image-quality-guided recovery behaviors. The system further integrates a Safety Shield and a hierarchical escalation policy to constrain risky actions and trigger replanning or human confirmation under persistent failures or safety-bound violations. Experiments on planning evaluation, closed-loop execution under dynamic perturbations, and safety-mechanism validation demonstrate that the proposed hierarchical design improves task success rates while reducing safety violations.
Fangzhuo Zhang, Xinyu Wang, Xiao Yang +1
Jun 18, 2026cs.RO

TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation

Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.
Hengfei Zhao, Yifan Xie, Junhao Gong +6
Jun 18, 2026cs.RO

An Infrastructure-less, Control-Independent Solution to Relative Localisation of a Team of Mobile Robots using Ranging Measurements

The ability to localise teams of robots is essential for applications ranging from robotic fleets in unstructured environments to cooperative control and navigation tasks. In such contexts, fixed infrastructure is often unavailable, deployments must be fast and flexible, and system requirements must be minimal. We present a decentralised cooperative localisation algorithm that addresses all these challenges at once. The method is anchor-less, fully decentralised, and, unlike most existing approaches, does not require controlling the robots motion to ensure team observability. It relies only on local odometry, sparse inter-agent ranging measurements, and short-range communication, all of which are widely available in practice. The algorithm adopts a multi-hypothesis Bayesian framework that maintains the entire set of feasible solutions, ensuring robustness under transient unobservable conditions. Moreover, through information sharing, each agent benefits from the estimates of the entire group, even in partially connected conditions.
Paolo Golinelli, Tommaso Faraci, Daniele Fontanelli
Jun 18, 2026cs.RO

Efficiently Linking Real Scenes with Synthetic Data Generation for AI-based Cognitive Robotics and Computer Vision Applications

AI vision models are a driving factor for the potential use case scenarios of cognitive robotics within in the industry and household applications. A large array of methods from semantic environment analysis towards 6D and grasping pose estimation have been proposed based on the latest AI achievements. However, such advancements require further strong and efficient methods w.r.t. training data and AI-architectures, which are capable in synergy to tackle current challenges, precision limits, and scalability beyond domain gaps. In this paper, we discuss these current limits and trends in the related state-of-the-art which are challenging those. Further we discuss our current work in progress on bridging the domain gap between simulations and real world applications by linking those in the training data generation.
Paul Koch, Vivek Chavan, André Sers +4
Jun 18, 2026cs.RO

Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation

Parallel-jaw grippers are the default manipulator choice in robotics because they are simple, robust, and inexpensive. Their limited in-hand mobility, however, often forces large arm motions and restricts dexterous manipulation in confined workspaces. We present a parallel-gripper upgrade: a double-soft-belt-based finger module that preserves standard opening/closing while adding three in-hand degrees of freedom (DoF): translation, pitch, and roll. The mechanism is deliberately kept simple and engineered for inexpensive manufacturing and straightforward integration, preserving the reliability and precise control of traditional parallel grippers while greatly broadening the range of manipulation capabilities. To demonstrate the utility of the added DoFs, we integrate the gripper in two control pipelines. First, we adapt a model predictive controller for in-hand manipulation of known objects. Second, we introduce a lightweight teleoperation interface that enables simultaneous control of the robot arm and gripper (10 DoFs total) with minimal hardware. Across a suite of challenging manipulation tasks executed via teleoperation, MPC, and trained policies, the proposed gripper consistently improves dexterity and task feasibility compared to a conventional parallel gripper
Boya Zhang, Andreas Zell, Georg Martius
Jun 18, 2026cs.RO

Dual-Agent Framework for Cross-Model Verified Translation of Natural-Language Protocols into Robotic Laboratory Platform

Biological experiment protocols are written in natural language, whereas automation systems rely on predefined control commands, creating a semantic gap that limits autonomous execution. Microplate-based automatic experiments are particularly challenging due to the need to simultaneously control well mapping, sample-reagent combinations, replicate placement, and parallel dispensing. This study proposes an agent-based protocol translation framework that converts natural-language microplate-based protocols into executable control commands for a robotic laboratory platform. A Parser Agent formalizes the natural-language protocol into a structured representation, and a rule-based mapping engine deterministically incorporates the operational constraints of the robotic laboratory platform to generate device-level control commands. A heterogeneous LLM Validation Agent verifies completeness, parameter accuracy, and execution order, and triggers a self-correction loop with structured feedback when errors are detected. A sweep involving 7 Parsers and 3 Validators on randomly selected ELISA protocols evaluates how model scale and Validator type affect translation accuracy and pass rates under cross-model verification. The accuracy-latency trade-off is further verified by comparing the rule-based mapping of the proposed framework with LLM end-to-end direct mapping. Finally, Bradford assay-based protein quantification using a microplate was demonstrated on a robotic laboratory platform, validating end-to-end autonomous execution from natural-language protocols to real-world experiments. The proposed framework provides a flexible approach to narrowing the semantic gap between natural-language protocols and microplate-based self-driving laboratories.
Hyeonna Choi, Jung Yup Kim, Hyuneui Lim +1
Jun 18, 2026cs.RO

Safe Local Navigation for Ackermann-Steered Robots in Unmapped Environments

A control framework is proposed for safe local navigation of mobile robots equipped with Ackermann steering in unmapped environments where a global goal is absent. Based on local obstacle detections, the safest heading angle is determined along the direction of the largest open space ahead of the vehicle. Guided by this direction, bounding lines are constructed on the left and right sides of the vehicle to achieve obstacle separation. These bounding lines are obtained by solving a convex quadratic optimization that maximizes vehicle-to-obstacle clearance. Optionally, conditions are imposed on the bounding lines to preserve parallelism and smooth abrupt changes from prior control steps. A feedback-linearizing controller is then used to regulate the vehicle's distance from one or both bounding lines, effectively enabling tracking of a local reference path that preserves safety through obstacle clearance maximization. Open-source code is included for the application of this control scheme. Experimental results demonstrate that the proposed method produces safer navigation paths with significantly shorter computation times, compared to some existing exploration-based planners.
Christian Schaible, Shahin Sirouspour
Jun 17, 2026cs.RO

Selective Unit-Cell Actuation in Lattice Structures for Distributed Morphology in Soft Robots

Soft lattice structures are increasingly used in robotics to tailor compliance and guide deformation; however, actuation is typically introduced at the device or module level, with actuators inserted into otherwise passive architectures. In this work, we move actuator-lattice co-design to the unit-cell scale. We present an embedded pneumatic unit cell that integrates curved-strut lattice geometry with a bidirectional bellow actuator within a single monolithic element. When tessellated, the lattice functions as a distributed actuation field in which global morphology is governed by spatial actuation patterns rather than uniform pressurization. Experimental characterization of 1x1, 2x2, and 3x3 tessellations demonstrates scalable displacement and force generation with repeatable cyclic performance. Selective actuation of unit cells in a 3x3x3 array produces distinct global deformation modes, including bending and directional grasping, without altering hardware configuration. Additionally, coupling active and passive unit cells enables bending-driven crawling locomotion, demonstrating that heterogeneous tessellations can translate through asymmetric deformation. These results establish unit-cell-level actuation as a strategy for distributed morphing in lattice-based soft robots and provide a foundation for scalable, monolithic robotic architectures.
Trevor Exley, Altair Coutinho, Lucia Beccai
Jun 16, 2026cs.RO

As You Wish: Mission Planning with Formal Verification using LLMs in Precision Agriculture

Though robotic systems are now being commercialized and deployed in various industries, many of these systems are highly specialized and often require an advanced skill set to operate and ensure they perform as instructed. To mitigate this problem, we recently introduced a mission planner leveraging LLMs to synthesize mission plans in precision agriculture based on mission descriptions provided in natural language. While the system demonstrates impressive performance, it also suffers from the inherent ambiguities of natural language. In this paper, we extend our system to address this issue by introducing multiple feedback loops in the planning architecture that leverage linear temporal logic (LTL) to ensure the mission planning system meets the specifications formulated by the user while still using natural language. To mitigate potential bias, this is achieved by using two different commercial LLMs in charge of the specification and verification subtasks. Through extensive experiments, we highlight the strengths and limitations of integrating mission verification into a fully autonomous pipeline, particularly regarding an LLM's ability to generate valuable LTL formulas, and show how our proposed implementation addresses and solves these challenges.
Marcos Abel Zuzuárregui, Stefano Carpin
Jun 16, 2026cs.RO

Beyond Failure Recovery: An Engagement-Aware Human-in-the-loop Framework for Robotic Systems

Conventional human-in-the-loop approaches typically involve users only when a robot encounters failure or uncertainty, treating humans primarily as tools for improving robot performance. However, in many human-centered robotics settings, interaction should support engagement by keeping users involved in decision-making rather than limiting them to failure-driven interventions. This is particularly compelling in physical caregiving, where mobility limitations can reduce users' ability to intervene or modulate the robot's behavior in the moment. As a result, failure-driven interaction policies may relegate users to passive observers for long stretches of the task. For example, a user with mobility limitations may feel less engaged when being continuously and passively fed by a robot. At the same time, overly frequent interaction can be tiring and increase the user's workload. To address this trade-off, we propose Engagement-aware MPC (E-MPC), a user-engagement-aware method that plans interaction to maintain engagement while respecting a workload constraint. E-MPC leverages a user interaction dynamics model that captures how user engagement evolves as a function of both the frequency and type of interaction. Rather than requesting input only when difficulties arise during task execution, the robot proactively considers the user's preferred level of engagement throughout the task, balancing autonomy and interaction while ensuring task success. We evaluate E-MPC in simulation with several ablations and baseline comparisons. Results demonstrate the effectiveness of our approach across diverse user personas. In addition, we conduct a real-world user study with participants with emulated mobility limitations on a robot-assisted bite acquisition system, showing that E-MPC improves user experience while maintaining task success.
Jiaying Fang, Joyce Yang, Zhanxin Wu +2
Jun 16, 2026cs.RO

Contactless Respiratory Monitoring on Heterogeneous Mobile Robots: A Multimodal Edge-Computing Framework

Respiratory-rate (RR) monitoring is a critical component of remote triage and victim assessment in emergency response, disaster recovery, and infectious-disease scenarios, where minimizing physical contact can reduce responder risk and improve operational safety. However, field deployment of contactless RR monitoring remains challenging due to variable illumination, posture changes, platform heterogeneity, and the impracticality of wearable sensors in hazardous environments. In this paper, we present a modality-adaptive contactless RR monitoring framework for heterogeneous mobile robots with onboard edge computing. The proposed system combines brightness-adaptive sensor selection across RGB, thermal, near-infrared (NIR), and low-light cameras, keypoint-guided chest ROI extraction for posture-robust monitoring, and a signal-quality-index (SQI)-based filtering mechanism for reliable respiratory estimation. We implement and evaluate the framework on three robotic platforms spanning quadruped and wheeled locomotion and multiple edge-computing architectures. Experiments conducted across diverse lighting conditions, subject poses, and robot-to-subject distances demonstrate that the framework generalizes across platforms without per-platform algorithmic retuning, while revealing modality-specific operational boundaries. RGB provides the broadest coverage up to 8m, NIR remains effective up to 6m, thermal is reliable only at short range, and low-light sensing supports monitoring in complete darkness up to 8m. Overall, the results demonstrate the feasibility of multimodal contactless RR monitoring on mobile robots and support its use as a foundation for autonomous triage and victim assessment in hazardous search-and-rescue settings.
Milind Rampure, Shadman Sakib, Haley Patel +2
Jun 15, 2026cs.RO

Elastic ODYN: Differentiable Optimization for Infeasible Control and Learning in Robotics

Robotic systems routinely encounter conflicting objectives, modeling errors, and degenerate contact conditions that render quadratic programs (QPs) infeasible. Yet most optimization solvers and differentiable QP layers assume feasibility, leading to numerical failures, unstable gradients, or solver breakdown when constraints cannot be simultaneously satisfied. We present Elastic ODYN, a primal--dual non-interior-point QP solver that handles infeasibility through smooth squared-ℓ2\ell_2 elastic relaxations. The resulting formulation remains well posed under ill-conditioning and degeneracy, supports warm starting, and converges to closest-to-feasible solutions when no feasible point exists. A lightweight refinement stage recovers physically meaningful dual variables from the elastic solution. Building on this framework, we develop Elastic OdynLayer, a differentiable QP layer with stable gradients under infeasibility, and Elastic OdynSQP, an infeasibility-aware SQP method that resolves inconsistent subproblems and intrinsically infeasible optimal control tasks through selective constraint relaxation. We evaluate the framework on benchmark QPs, singular contact mechanics, differentiable parameter identification, and quadrupedal and humanoid trajectory optimization. Across all settings, Elastic ODYN consistently outperforms state-of-the-art elastic QP solvers in robustness, warm-start performance, and convergence reliability, enabling optimization, simulation, control, and learning beyond the feasibility assumptions of existing methods.
Aristotelis Papatheodorou, Jose Rojas, Ioannis Havoutis +1
Jun 14, 2026cs.RO

A Smart-Scheduled Hybrid (SSH) EKF-FGO State Estimation

Reliable state estimation in robotics and control re quires balancing estimation accuracy against computational cost. While filtering-based methods such as the Extended Kalman Filter (EKF) provide efficient real-time updates, and optimisation based formulations using factor graphs improve global consistency, the role of optimisation scheduling is often treated implicitly rather than examined as an explicit design variable. This paper presents an experimental study that explicitly isolates optimisation scheduling using a Smart Scheduled Hybrid (SSH) EKF-FGO framework as a controlled testbed. By combining EKF-based state propagation with periodically invoked batch optimisation and holding solver structure and effort fixed, the main contribution of this work is the experimental characterisation of optimisation scheduling as an independent design variable governing the trade-off between intermediate estimation accuracy and computational cost. Simulation results in a planar SLAM environment show that scheduling strongly influences pre optimisation drift, transient error behaviour, and runtime. In particular, the results identify operating regimes in which most of the benefit of global optimisation can be retained at a fraction of the computational cost, highlighting optimisation scheduling as an under-explored yet critical consideration in hybrid state estimation systems.
Eric Levy, Soosan Beheshti
Jun 12, 2026cs.RO

Kine2Go: Kinematic dataset for the Unitree Go2 robot with diverse gaits and motions

The recent popularity of robotics, combined with the steadily decreasing cost of robotic hardware, has lowered the entry barrier to robotics research and enabled rapid advancements in the field. One of the primary examples is the Unitree Go2 quadruped robot, which is often used by researchers in the areas of locomotion, navigation, control, and others. Many researchers use the Go2 robot in combination with techniques like imitation learning, reinforcement learning, and behavioral cloning to allow machine learning systems to take full control of the robot. At the same time, many of those techniques require demonstration data consisting of the robot's kinematics information and actions applied to the motors. Obtaining such data is difficult, requires building complex pipelines, and can take significant time. To aid in those kinds of efforts, we present Kine2Go - a dataset with 800 diverse gait kinematics trajectory motion data for the Unitree Go2 robot, derived from 40 distinct policies. Our pipeline accepts data from various quadruped morphologies and translates them to a Go2-compatible format. Then we use Reinforcement Learning to train policies following a given motion, and finally we gather data from those policies, which grants robust, perturbed kinematic data with corresponding motor-level actions.
Władysław Pałucki, Paweł Siwak, Krzysztof Ciebiera +1
Jun 11, 2026cs.RO

WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation

The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: (i)\textit{(i)} fidelity (i.e., producing simulated trajectories that correlate with reality), (ii)\textit{(ii)} consistency (i.e., producing simulated trajectories that are coherent over long horizons), and (iii)\textit{(iii)} efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation (ρρ=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of 38%38\% on top of the π0.5π_{0.5} robot foundation model), and test-time planning (real-world success rate improvement of 14%14\% with a 5−10×5-10\times speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother +2
Jun 11, 2026cs.RO

Computing Smooth Geodesics under Two-Sided Curvature Bounds with Applications to Robotics and Image Analysis

Curvature of planar curves serves as a key regularization term for computing second-order minimal paths, due to its tight relevance to desirable geometric properties such as smoothness, rigidity, and elasticity. In this paper, we tackle a more challenging problem in computational physics and geometry problem: tracking minimal paths whose curvature is constrained by arbitrary upper and lower bounds. For that purpose, we propose a new curvature-bounded geodesic model, developed under the Hamilton-Jacobi-Bellman (HJB) partial differential equation (PDE) framework. It provides strong geometric control over minimal paths by enforcing curvature range constraints, whose paths are smooth and of bounded curvature limitation. We also present a discretization scheme for the Hamiltonian and the HJB PDE incorporating curvature bounds, allowing efficient solver for estimating numerical solutions to the model. Finally, we illustrate the capability of the proposed curvature-bounded geodesic model in applications of robot path planning and curvilinear structures tracking from images. Numerical experiments demonstrate that the proposed curvature-bounded geodesic model serves as a powerful and robust tool for finding satisfactory paths.
Da Chen, Zhenjiang Li, Jean-Marie Mirebeau +4
Jun 11, 2026cs.RO

Low cost, easily manufactured, highly flexible strain and touch sensitive fiber for robotics applications

Existing stretch and touch sensors for robots are generally expensive with respect to at least one of material costs, required manufacturing equipment, or manufacturing time. We present and experimentally characterize a conductive fiber made using only inexpensive commercial off-the-shelf parts (conductive thread at 0.07/ft,siliconetubingat0.07/ft, silicone tubing at 0.94/ft) and tools (loop-style needle threader at $2), which can be manufactured quickly (20 cm length in 2 minutes.) We demonstrate its use as a resistive strain sensor with three applications: Triggering a grasp in a pneumatically actuated assistive finger, sensing the pose of a pneumatically actuated robotic strap, and estimating the pose of a flexible solid. We also demonstrate that it can be used as a capacitive sensor with two applications: First, as a touch sensor which triggers a commercial robot arm to move, and second, as a near-field sensor enabling the robot arm to follow a moving hand. The capacitive sensors are knitted, showcasing the high flexibility of the fiber. We discuss methods for improving manufacturing scalability and their cost trade-offs. Finally, we demonstrate a method for repairing a cut fiber.
Christian Diaz Herrera, Srushti Raste, Simin Liu +10
Jun 10, 2026cs.RO

Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics

We propose Ambient Diffusion Policy, a simple and principled method for imitation learning from suboptimal data in robotics. High-quality, task-specific robot data is expensive and time-consuming to collect, while suboptimal datasets with lower-quality or out-of-distribution demonstrations are abundant. Existing methods that co-train on both data sources in robotics often fail to separate the meaningful and the harmful features in the suboptimal samples. In contrast, our method extracts only the useful features by introducing a new axis to co-training in robotics: noise-dependent data usage. Ambient Diffusion Policy restricts the contribution of suboptimal data during training to only the high and low diffusion times. To rigorously justify our approach, we first observe that robot action data exhibits a spectral power law. This induces two important properties on the optimal Diffusion Policy that we exploit: a global-to-local hierarchy and locality. We theoretically formalize this discussion using a simplified model. Our experiments validate Ambient Diffusion Policy on four types of suboptimal action data (noisy trajectories, sim-to-real gap, task mismatch, and large-scale data mixtures) across six tasks. The results show that it effectively learns from arbitrary sources of suboptimal data. Notably, it outperforms existing co-training baselines by up to 33% when scaled to Open X-Embodiment - a large dataset with heterogeneous data quality and unstructured distribution shifts. Overall, Ambient Diffusion Policy increases the utility of suboptimal demonstrations and expands the set of usable data sources in robotics.
Adam Wei, Nicholas Pfaff, Thomas Cohn +4
Jun 10, 2026cs.RO

Traceable Virtual Sea Trials in the Marine Robotics Unity Simulator for Manoeuvring Assessment of Unmanned Surface Vehicles

Accurate identification of hydrodynamic derivatives is essential for precise control and autonomous navigation of Unmanned Surface Vehicles (USVs). However, acquiring high-fidelity manoeuvring data from physical sea trials is often constrained by cost, safety, and environmental disturbances. Standard manoeuvring trials, particularly Turning Circle (TC) and Zig-Zag (ZZ), remain fundamental to IMO and ITTC assessment procedures because they provide comparable performance metrics reflective of underlying hydrodynamic behaviour. This paper extends the open-source Marine Robotics Unity Simulator (MARUS) by introducing a standardised Virtual Sea Trial framework for automated execution and data generation of TC/ZZ manoeuvres. The framework provides traceable command-actuation logging, system-identification (SI)-focused data conditioning, and automated extraction of IMO/ITTC-aligned manoeuvring metrics. A key contribution is a dedicated TC/ZZ data acquisition and post-processing pipeline, improving the repeatability and auditability of simulator-based manoeuvres while producing SI-ready datasets for hydrodynamic-derivative identification and digital-twin workflows. The framework also provides explicit command-execution separation for differential-thrust steering, where manoeuvre inputs are recorded as ordered rudder-equivalent commands and realised actuation is logged as an execution-level proxy derived from applied thrust. Case study results demonstrate repeatable and IMO-compliant manoeuvre behaviour. For TC tests, the normalised advance differs by approximately 3.9% between port and starboard turns, while the tactical diameter differs by 4.6-4.7%. For ZZ tests, first and second overshoot excesses remain below 1 degree for both +/-10-degree and +/-20-degree manoeuvres, satisfying IMO criteria, while peak yaw rates range from approximately 4.1 to 5.8 degrees/second.
Paria Rezayan
Jun 8, 2026cs.RO

MASK: Multi-Agent Semantic K-Scheduling for Risk-Sensitive 6G Robotics

Realizing the vision of 6G connected robotics requires reconciling high-performance collaborative control with the rigid spectral limitations of physical wireless channels. In realistic collaborative sensing scenarios, spectral resources are quantized into finite physical resource blocks or orthogonal subcarriers, rendering simultaneous transmission by all agents infeasible. To address this, we propose Multi-Agent Semantic K-Scheduling (MASK), a control architecture designed to sustain robust, risk-aware coordination under strict instantaneous bandwidth caps. We introduce Arbiter-Assisted Semantic Information Gating (A-SIG), a lightweight coordination mechanism that enforces hard access constraints by scheduling only the top-K agents based on locally computed semantic importance scores. By aggregating these prioritized observations into a compact latent state, a self-supervised global encoder enables a distributional policy to mitigate tail risks despite data sparsity. We evaluate MASK across diverse benchmarks, demonstrating that it matches the performance of communication-unconstrained baselines even when channel access is restricted to a small fraction of the swarm size. Furthermore, the framework exhibits inherent resilience to packet erasures, validating semantic scheduling as a critical enabler for resource-constrained 6G systems.
Ahmet Gunhan Aydin, Elif Tugce Ceran
Jun 8, 2026cs.RO

Stabilizing Fast Dynamical Systems Using Time-of-Flight Cameras

Time-of-flight cameras are popular in robotics because they provide direct depth information and are compact, inexpensive, and less dependent on ambient visible light. However, their low spatial resolution and depth noise raise questions about their suitability for stabilizing fast, unstable dynamics. In this paper, we show that an inexpensive, low-resolution time-of-flight camera can provide angle feedback for reliable and precise balancing of an inverted pendulum on a cart, a canonical control benchmark. These results open the door to using compact, inexpensive, low-resolution time-of-flight cameras for precise feedback control of fast, unstable systems.
Anthony Czubarow, Antonio Terpin, Raffaello D'Andrea
Jun 7, 2026cs.RO

Guided Discovery of New Behaviors using Diffusion Policies

Diffusion models have become a powerful tool for generative modeling in robotics, with diffusion policies excelling at modeling multimodal action-trajectory distributions. However, when demonstrations are limited, standard sampling often reproduces dominant behaviors while neglecting valid but rare modes, limiting the discovery of novel solutions. Existing approaches, such as guidance methods or combining reinforcement learning with diffusion, either push samples into infeasible regions or struggle to escape local minima, failing to systematically uncover diverse behaviors. To address these challenges, we propose a framework that combines Feynman-Kac correctors with a novel guiding potential that systematically guides diffusion policy samples towards promising yet underrepresented samples. These trajectories are refined using sampling-based trajectory optimization and reincorporated into the training set to retrain the diffusion policy. Our method effectively mines and repairs novel trajectories, enabling the systematic discovery of diverse and executable behaviors. We demonstrate the effectiveness of our framework across a range of manipulation environments, consistently discovering new behaviors.
Dian Yu, Sebastian Sanokowski, Majid Khadiv
Jun 7, 2026cs.RO

IR-SIM: A Lightweight Skill-Native Simulator for Navigation, Learning, and Benchmarking

Simulation plays a key role in automated robotics research supported by large language models (LLMs). However, existing simulators often require custom code or complex interfaces, creating a barrier to rapid prototyping and automated algorithm development. To this end, we propose the Intelligent Robot Simulator (IR-SIM), a lightweight skill-native navigation simulator designed for rapid scenario construction, benchmarking, and robot learning. In IR-SIM, scenarios are entirely defined by YAML configuration files that specify mobile robot kinematics, geometric collision checking, LiDAR sensing, visualization, and behavior modules. This design makes robotic simulation fully describable and reproducible, allowing scenarios to be generated and modified from text prompts through the proposed IR-SIM agent skills. The resulting scenarios can be used for automated benchmarking of navigation algorithms and for automated generation of training data for learning methods. Furthermore, IR-SIM provides bridges to high fidelity simulators and real world deployment, allowing users to validate their algorithms in more realistic settings after prototyping without extra coding. The experiments showcase the convenience and versatility of IR-SIM in multiple tasks: constructing navigation scenarios from natural language, training a collision avoidance policy, benchmarking social navigation policies, and bridging to high fidelity simulators and real world deployment. The project website is available at https://github.com/hanruihua/ir-sim.
Ruihua Han, Shuai Wang, Chengyang Li +8
Jun 5, 2026cs.AI

The Sim-to-Real Gap of Foundation Model Agents: A Unified MDP Perspective

Foundation model agents are increasingly deployed for real-world decision-making, but suffer from the sim-to-real gap. While robotics and classical control have mature frameworks to address this gap, the foundation model community is treating agent robustness as an entirely novel phenomenon. Our paper proposes formalizing the foundation model agent evaluation and training gap as a classical sim-to-real problem structured entirely around the four elements of a Markov Decision Process, including Observation, Action, Transition, and Reward. In this paper, we set a comprehensive research agenda that translates classical discrepancies into the foundation model domain and advocates for adopting established solutions like domain randomization. We provide concrete examples, such as a multilingual tool calling to demonstrate how severe observation space gaps lead to operationally invalid actions despite correct semantic intent. Ultimately, this agenda aims to drive a paradigm shift, yielding a unified vocabulary and standardized stress test benchmarks to foster a new generation of highly trustworthy agents for reliable real-world applications.
Xiaoou Liu, Tiejin Chen, Weibo Li +2
Jun 4, 2026cs.RO

Gotta Grow Fast: Design and Benchmarking of a Tip Mount for High-Speed Vine Robots

Soft, growing vine robots extend through tip eversion, a mechanism that enables navigation through cluttered environments. However, integrating cameras and other sensors at the tip is uniquely challenging because the material forming the tip is constantly renewed as the robot grows. This continual material turnover, combined with friction between internal layers, added tip weight, and fabric constriction, complicates sensor and tool mounting. These limitations hinder the deployment of vine robots for inspection and search tasks, where rapid growth while carrying tip-mounted sensors is essential. In this work, we present a triangular roller tip mount that reduces internal resistance during growth by rolling rather than sliding against the robot body. The design was refined through iterative failure analysis, enabling, for the first time, consistent eversion on a TPU-coated ripstop nylon vine robot. To quantitatively evaluate mount performance, we introduce a custom testbed that isolates tip mounting effects by measuring tail tension during eversion. Comparative experiments across multiple mount variants, including prior designs, show that our triangular roller mount achieves the lowest tail tension and most repeatable growth performance. These results establish both a validated tip mount design and a repeatable benchmarking framework for advancing sensor and tool integration in soft growing robots. CAD for the mount and testbed is available at: https://sprout-mitll.github.io/tip_mounts/.
Antonio Alvarez Valdivia, Robert Reeve, Ankush Dhawan +4
Jun 3, 2026cs.RO

OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics

We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Zhuoyuan Wu, Jun Gao
Jun 2, 2026cs.RO

Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics

Vision-language-action (VLA) models are gaining attention in robotics, yet their robustness to adversarial attacks remains largely unexplored. Existing work shows that adversarial patches can mislead VLA-based robots but assumes full access to the entire execution trajectory, an unrealistic requirement in practice. We address this limitation by formulating a partially observable threat model, where the adversary can exploit only a short prefix of the trajectory to generate a fixed patch applied to all subsequent frames. Under this setting, we propose a two-phase framework. First, we localize the patch using the model's attention maps to identify visually critical regions that correspond to the full instruction. Then, we optimize the patch to disrupt the semantic grounding of target objects and increase the curvature of action trajectories, thereby compounding failures in both perception and control. Extensive experiments in simulation and real-world robotic environments show that our method sustains adversarial effects under partial observability, inducing long-horizon disruptions and significantly reducing task success rates.
Xiaofei Wang, Mingliang Han, Tianyu Hao +3
Jun 2, 2026cs.RO

NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics

Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Sicong Gao, Maurice Pagnucco, Tomasz Bednarz +1
Jun 1, 2026cs.RO

World-Task Factorization for Robot Learning

Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers +2
May 31, 2026cs.LG

All Models are Wrong, Knowing Where is Useful: On Model Uncertainty in Reinforcement Learning

Model-based reinforcement learning (MBRL) infers information about the environment from a learned dynamics model and bears the potential to address open problems such as data efficient and safe learning in robotics. However, inaccuracies of the learned dynamics model are typically exploited by the agent, substantially hampering the capabilities of MBRL methods. We present a framework for dealing with inaccuracies of probabilistic models through targeted handling of uncertainty that effectively mitigates model exploitation. We present recent successes in learning directly on hardware and safe exploration, and discuss future directions for uncertainty-aware MBRL.
Bernd Frauenknecht, Devdutt Subhasish, Artur Eisele +2
May 31, 2026cs.MA

Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees

The application of multi-agent systems in robotics is a very challenging field. Several competitions involving such systems are proposed to foster research and development of strategies and mechanisms using games as the underlying domain. Among them are the ones from the \textit{IEEE Very Small Soccer (VSSS)} category, which is the case study described in this paper. In VSSS, two teams of three robots each compete in a very dynamic environment of a soccer game. Thus, coordination of robots' behavior during the game is crucial to win it. In this paper, we present a Behavior-Tree-based approach to support multi-robot coordination within the VSSS team of the ThundeRatz robotics team from the Universidade de Sa~\tilde{a}o Paulo. Moreover, a comparison between the proposed approach and the previous one, which was based on a Finite State Machine (FSM), was conducted using the FIRASim simulator. Besides that, the performance of this new strategy was further evaluated in an academic robotics competition.
Lucas Haug, Anarosa Alves Franco Brandão, Arthur Casals
May 31, 2026cs.RO

AI-IoT-Robotics Integration: Survey of Frameworks, Emerging Trends, and the Path Toward Connected Robotics

The convergence of Artificial Intelligence, the Internet of Things, and Robotics is no longer a futuristic vision; it is rapidly becoming the foundation of real-time, intelligent, and context-aware systems. AI enables perception and reasoning, IoT provides scalable sensing and communication, and robotics delivers embodied actuation. Despite significant progress in pairwise combinations such as AIoT and the Internet of Robotic Things (IoRT), there remains a lack of unified design frameworks that fully integrate all three. This survey synthesizes the state-of-the-art across these domains, emphasizing the emerging role of Small Language Models (SLMs) at the edge and Large Language Models (LLMs) in the cloud for distributed cognition and autonomous decision-making. We propose a modular system architecture that aligns with these trends, analyze persistent gaps in interoperability and feedback control, and classify existing work by integration depth. Our review highlights how hybrid SLM-LLM systems, when coupled with IoT infrastructure and robotic agents, can address challenges in real-time adaptation, scalability, and reliability. This work offers a conceptual and technical roadmap for designing next-generation AI-IoT-Robotic ecosystems that are modular, interpretable, and capable of learning within dynamic environments, paving the way for the emerging paradigm of Connected Robotics and Physical AI.
Ranulfo Bezerra, Satoshi Tadokoro, Kazunori Ohno
May 30, 2026cs.RO

Beyond Pure Sampling: Hybrid Optimization Mechanisms for Non-Convex Model Predictive Control

This paper investigates the optimization mechanisms of non-convex Model Predictive Control (MPC) using the Maximum Entropy Differential Dynamic Programming (ME-DDP) framework. Navigating non-convex cost landscapes induced by nonlinear dynamics, multiple obstacles, etc. remains a fundamental challenge in robotics, where gradient-based methods frequently converge to suboptimal local minima. We demonstrate a dual-step optimization mechanism designed to overcome these traps. (1) an initial phase of using DDP to exploit the gradient of the cost landscape, followed by (2) disruption of the optimization via sampling from policies characterized by the inverse Hessian of the action-value function. We provide a rigorous analysis of this sampling mechanism of three ME-DDP variants: Unimodal Gaussian ME-DDP, Multimodal Gaussian ME-DDP, and Stein Variational DDP. Furthermore, with navigation tasks of four robotic systems under cluttered environments, we conduct extensive benchmarking of three variants of the ME-DDP, against deterministic DDP, and one of the most successful sampling-based schemes, Model Predictive Path Integral (MPPI) control with three policy parameterizations and update laws that correspond to those of ME-DDPs. The results show that in low-dimensional systems where the cost landscapes are relatively simple and local information is sufficiently representative, our framework consistently outperforms MPPIs. In high-dimensional systems, MPPI can occasionally discover aggressive maneuvers that enable it to steer the systems faster than DDP-based methods, whereas our method maintains a higher, more stable success rate. Finally, we validate the practical efficacy of the framework through hardware experiments with a quadrotor navigating a dense, non-convex obstacle field, confirming the robustness of the proposed framework for real-world deployment.
Yuichiro Aoyama, Minchan Jung, Akash Ratheesh +1
May 29, 2026cs.RO

Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities

Generalization in robotics requires prior knowledge about how the world is structured, yet this structure changes from one situation to the next. This paper investigates the proposition that generalization arises from adaptively composing regularities -- predictable relationships within the robot-environment system -- into situation-appropriate structures for behavior generation. We examine this proposition by analyzing the mechanism in AICON (Active InterCONnect), a framework representing regularities as interacting processes in a differentiable network, where sensory feedback realizes composition and gradient descent generates behavior. To isolate adaptive composition as the key mechanism, we study a simple simulated problem in which all relevant regularities can be identified. We expose the resulting model to a wide range of novel conditions not considered during design, and we find that it generates context-appropriate behavior in all but one case, where encoded regularities are provably insufficient. Ablations reveal that the network automatically modulates which regularities influence behavior based on their informativeness. These results suggest that adaptive composition of regularities constitutes a powerful inductive bias for building generalization into behavior generation.
Aravind Battaje, Malte Bernhard, Vito Mengers +1
May 29, 2026cs.RO

Modeling Robotics Dataset Construction as an Artifact-Based Build Process

Robotic systems generate large volumes of multimodal sensor data, but converting ROS bag recordings into machine learning datasets is often handled by ad hoc sequential scripts, creating engineering overhead and slow iteration cycles. We model dataset construction as an artifact-based build process over a dependency graph and implement this approach in Bagzel, an open-source Bazel extension for reproducible, incremental dataset generation (including nuScenes-format export). We compare Bagzel and Bagzel-xattr (server-side digest management) against a sequential rosbag2nuscenes baseline. Bagzel reduces runtime in all evaluated execution modes, with the largest gains in iterative workflows (up to 386.26x in warm builds and 7.21x in incremental builds on a 20.4 GB dataset). Across dataset sizes from 5.1 to 20.4 GB, Bagzel variants show markedly better scaling behavior than the baseline, especially in warm and incremental modes. Bagzel-xattr provides additional gains, with a mean runtime reduction of 5.9% compared to Bagzel in the input granularity study. Overall, modeling robotics dataset construction as an artifact-based build process substantially reduces dataset update latency while maintaining a deterministic build design that supports reproducibility. Bagzel is publicly available at https://github.com/UniBwTAS/bagzel.
Leon Pohl, Lukas Beer, George Sebastian +1
May 28, 2026cs.RO

Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering

We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
Emil Martens, Aaron Miller, Matias Varnum +1
May 28, 2026cs.RO

DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation

Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.
Jusuk Lee, Seungjae Lee, Jonghun Shin +6
May 28, 2026cs.RO

Extreme dynamic symmetry enables omnidirectional and multifunctional robots

Symmetry is a central organizing principle in natural systems, yet its use as a unifying design strategy in robotics has largely remained limited to geometric form. We show that symmetry can instead be leveraged at the level of dynamic actuation capability. We introduce dynamic symmetry, the uniformity of a robot's attainable center-of-mass accelerations, and formalize it through a measure coined as dynamic isotropy. Across more than 1000 simulated morphologies, we found that higher dynamic symmetry consistently improved trajectory tracking, task success, robustness, resiliency, and energy efficiency, with the benefits becoming most pronounced as dynamic isotropy approached its theoretical limit. To study this regime systematically, we developed Argus, a family of spherical robots designed to explore the effects of increasing dynamic symmetry. Members of the Argus family vary in their actuation geometry and dynamic symmetry level while sharing a common architectural principle: radially oriented linear actuators that directly shape the robot's center-of-mass dynamics. Among them, we built a physical 20-leg Argus variant that achieved near-extreme dynamic isotropy and demonstrated orientation-invariant locomotion, agile traversal of cluttered and deformable terrain, rapid self-stabilization, and resilience to partial actuator failures. Its distributed sensing further enabled omnidirectional perception and object interaction during continuous motion. These results show that designing robots for symmetry not only in morphology but also in their attainable dynamics provides a powerful and general pathway toward agility, robustness, and multifunctionality in uncertain terrestrial and extraterrestrial environments.
Jiaxun Liu, Boxi Xia, Boyuan Chen
May 27, 2026cs.CV

GEM: Generative Supervision Helps Embodied Intelligence

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/
Ruowen Zhao, Bangguo Li, Zuyan Liu +9
May 26, 2026cs.RO

PEACE: A Planner-Executor Agent with Constraint Enforcement for UAVs

Foundation models are increasingly used to drive autonomous systems, yet existing approaches either keep the model in a tight control loop, raising latency and hallucination risk, or compile natural language into opaque end-to-end policies that are hard to explain, constraint and require domain-specific datasets and fine-tuning. We propose a planner-executor agent for PX4-based drones that decouples high-level mission planning from low-level control. A large language model performs single-pass task planning, while execution is handled through a structured ROS 2 tool-calling interface bridged to MAVLink. The system constructs a world model by combining modular 2D detectors (e.g., YOLO or vision-language models) with a pinhole depth projection module for 3D object localization. A constraint enforcement layer enforces altitude limits and horizontal geofencing, and bounded replanning enables recovery from execution-time action failures. We position our approach within three common design patterns for foundation-model-based robotics systems and demonstrate its feasibility in PX4 software-in-the-loop simulations in Gazebo. Results highlight improved explainability, constraint enforcement, and reduced LLM calls compared to tightly coupled LLM control. The code, dataset, videos, and other material can be found at the following link: https://github.com/erdemuysalx/PEACE
Erdem Uysal, Timo Kehrer, Sebastiano Panichella
May 26, 2026cs.RO

L-Learning : A Lyapunov-Based Approach Leveraging Lagrangian Mechanics for Efficient and Stable Robot Tracking

This paper presents L-Learning, a novel data-driven control framework for robotics that integrates Lyapunov stability theory with Lagrangian mechanics to enhance trajectory tracking performance. While traditional control methods often suffer from performance degradation in dynamic and uncertain environments, data-driven approaches, while more adaptable, are frequently limited by high sample complexity and a lack of rigorous stability guarantees. L-Learning mitigates these challenges by explicitly learning the system's energy function from data, thereby optimizing performance while ensuring closed-loop stability intrinsically. Characterized by superior control accuracy, theoretical stability guarantees, and high sample efficiency, L-Learning represents a promising solution for practical robotic applications.
Quan Quan, Hao Li
May 26, 2026cs.RO

Provably Safe Motion Planning Under Unknown Disturbances

We present a provably safe sampling-based motion planning algorithm for robotic systems affected by random disturbances of unknown distribution. We consider systems with linear or linearizable dynamics evolving in workspace with arbitrary-shaped obstacles subject to state and control constraints. Safety requirements are formulated as chance-constraints. Our approach leverages data from trajectories of the system to learn a Wasserstein ambiguity tube, i.e., a sequence of ambiguity sets, which contains the trajectory of the system's state distribution with high confidence. This ambiguity tube is then used in a probabilistically complete algorithm to grow a sampling-based motion planning tree that respects the constraints of the problem. We show that learning several lower-dimensional ambiguity tubes instead of a single high-dimensional one effectively reduces the conservatism and boosts scalability. Additionally, we design an efficient bandit-based validity checker that remarkably increases the empirical performance of our approach without sacrificing probabilistic completeness. Case studies show our algorithm finds valid plans in cluttered environments under strict safety thresholds, outperforming state-of-the-art methods.
Ibon Gracia, Qi Heng Ho, Luca Laurenti +1
May 25, 2026cs.RO

Implicit Null-space Manifold Generation for Redundant Robotic Systems

Robotic systems with redundant degrees of freedom can achieve the same task outcome using multiple configurations, resulting in solution sets that form manifolds in the configuration space. Existing approaches typically exploit such redundancy locally through Jacobian-based techniques to compute individual solutions or trajectories. While effective for solution computation, these methods do not retain a representation of the geometry of the solution set itself. In this work, we adopt a representation-centric approach to estimate the geometric structure of the solution space. We consider solution manifolds induced by general task-defining maps and construct an implicit scalar field over the configuration space, whose zero-level set corresponds to the solution manifold. To this end, we generate samples in the neighborhood of the solution manifold using a Jacobian-guided exploration strategy, which efficiently captures its local and global structure. The resulting implicit representation is defined over the configuration space and naturally induces a continuous, distance field that encodes proximity to the solution manifold. Experiments on a planar three-link robot and a seven-degree-of-freedom Franka manipulator demonstrate the effectiveness of the proposed representation. Furthermore, the framework enables consistent modeling of solution spaces across families of tasks with continuous variation.
Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa +1
May 25, 2026cs.RO

EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models

The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.
Perry Dong, Kuo-Han Hung, Tian Gao +2
May 25, 2026cs.RO

Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers

Neural network (NN) dynamics models and control policies achieve strong performance in robotics, but providing sound guarantees under uncertainty remains difficult, especially for closed-loop NN systems. Existing reachability tools provide formal over-approximations, yet are often non-differentiable, overly conservative, or too slow for modern learning and online planning pipelines. To address this, we present a parallelizable, differentiable reachability framework in JAX for continuous- and discrete-time systems with analytical and NN-based dynamics and controllers. Our framework combines Taylor-model flowpipe construction with CROWN-style linear bound propagation through a unified representation that preserves affine dependencies while supporting GPU-batched computation and automatic differentiation. Building on this reachability primitive, we develop (i) a certified training method that encourages reachability-friendly dynamics models and controllers, and (ii) a reachability-aware sampling-based MPC scheme with gradient-based refinement. Experiments on non-prehensile manipulation and quadrotor tasks, including hardware and higher-dimensional evaluations (up to 72D), demonstrate practical online planning while maintaining certified reachable-set over-approximations under bounded uncertainty.
Keyi Shen, Glen Chou
May 24, 2026cs.CV

Fishbone: From One 3D Asset to a Million Controllable Edits

Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging due to the high cost of manual modeling and rigging. Shape deformation offers a natural way to generate variations from existing meshes, but existing data-driven methods often rely on sparse user inputs, while parametric editing frameworks require manually designed control structures and category-specific configurations. Inspired by natural creatures, where a central spine governs global shape and cross-sectional ribs control local variation, we introduce Fishbone, a unified rib-spine representation for general shapes that supports controllable parametric mesh deformation, reduced-space dynamics, and animation. Given an input mesh, Fishbone computes a geodesic scalar field with an adaptive heat method, extracts iso-contours as cross-sectional ribs, constructs a smooth geometry-aware spine through rib centers, and associates surface vertices with nearby rib and spine structures using Gaussian-weighted skinning. The resulting representation enables real-time and predictable deformation: ribs control local profiles such as thickness, orientation, and cross-sectional variation, while the spine controls global bending, twisting, and stretching. The same structure also supports reduced-space simulation and keyframe animation. We further construct Fishbone-136K by augmenting Hunyuan3D with rib-spine structures, and demonstrate applications in controllable 3D generation, deformation-based data augmentation for robot learning, interactive mesh editing, and agentic generation. Experiments demonstrate the effectiveness, efficiency, and versatility of the proposed framework.
Yumeng He, Xiaoying Wang, Peihao Li +7
May 23, 2026cs.AI

Hylos: Operability Contracts for Model-Native Spatial Intelligence

Foundation models can increasingly describe, reconstruct, and generate 3D objects, assemblies, scenes, and environments, but visually plausible spatial output is not yet operable 3D. A generated object or environment becomes useful to an agent only when the system can identify its entities, frames, surfaces, constraints, provenance, admissible actions, expected effects, and validation failures. This paper introduces Hylos, a systems architecture for contract-bounded spatial intelligence. Hylos maintains scene-scale operability state over objects, assemblies, assets, surface anchors, assertions, action candidates, solver jobs, shared actuator invocations, capability gaps, and effect diffs. Durable spatial changes are routed through a SpatialTransaction: a commit boundary that resolves references, checks admissibility, protects invariants, projects effects, and returns commit, review, rollback, deferral, or capability-gap outcomes. The paper is framed as a systems/position preprint with a focused artifact study rather than a broad benchmark. The study examines causal repair: a visible misalignment appears on a dependent component, while the supported repair lies upstream in the placement structure that controls it. The successful interaction traces the symptom through scene dependencies, selects a supported upstream interaction, and applies a validated change instead of directly editing visible geometry. The broader claim is that spatial AI should be evaluated not only by visual quality, but by whether generated or edited 3D can become reliable substrate for CAD, robotics, simulation, inspection, manufacturing, and interactive world authoring.
Christopher Da Silva
May 21, 2026cs.RO

Symmetries Here and There, Combined Everywhere: Cross-space Symmetry Compositions in Robotics

Robots exhibit a rich variety of symmetries arising from their mechanical structure and the properties of their tasks. Although many robotics problems exhibit several symmetries simultaneously, existing approaches typically treat them in isolation, failing to exploit their combined potential. This paper introduces cross-space symmetry compositions, a framework for learning robot policies that are jointly equivariant to multiple symmetries across configuration and task spaces. Leveraging the differential-geometric structure of the forward kinematics map, we both descend symmetries from configuration to task space and lift symmetries from task to configuration space, enabling their composition within a unified representation space. We validate our framework on simulated and real-world experiments on a dual-arm robot, demonstrating that jointly leveraging multiple symmetries yields improved generalization.
Loizos Hadjiloizou, Rodrigo Pérez-Dattari, Noémie Jaquier
May 21, 2026cs.RO

SE3Kit: A Lightweight Python Library for Specialized Geometric Primitives in Robotics

The Python robotics ecosystem faces a challenge: while many libraries exist for rigid body transformations, few are both lightweight and mathematically strict. This paper introduces SE3Kit, a lightweight Python library efficient operations on the Special Euclidean Group SE(3) and the Special Orthogonal Group SO(3). Unlike established frameworks that require heavy dependencies (e.g., SpatialMath, PyPose) or general tools that lack robotics-specific features (e.g., SciPy), SE3Kit targets the gap between these extremes. It is designed for embedded deployment, rapid prototyping, and education while providing rigorous mathematical implementation. It provides a pure-Python, NumPy-only implementation of Lie Group operations, without the overhead of deep learning or other visualization software.
Daniyal Maroufi, Omid Rezayof, Farshid Alambeigi
May 20, 2026cs.RO

SubTGraph: Large-Scale Subterranean Environment Synthesis with Controllable Topological Variability for Robotic Autonomy Validation

Subterranean (SubT) environments have been a frontier for autonomous robotics, driven by the push for automation of mining operations and the interest in planetary exploration (Martian Lava Tubes). Due to the challenges involved in accessing real SubT environments, rigorous hardening of autonomy stacks in realistic simulation environments is critical. This article fills a well-known gap, which relates to the unavailability of a large-scale simulation-based benchmarking infrastructure for rigorous statistical evaluation of robotic autonomy, due to which it is common for SubT research articles to present validation results in a few environments at best. This article presents SubTGraph, a novel framework for rapid synthesis of multi-level SubT environments with high variability, incorporating user specifications related to topology, dimensionality, textures, etc., to generate distinct environments such as operational mines, natural caves and lava tubes. SubTGraph builds a cost matrix from user-specified structural constraints to guide the classical Dijkstra algorithm to procedurally generate SubT worlds utilizing topometric tiles from the DARPA World Generator. Three robotics case-studies are investigated to demonstrate the utility of SubTGraph for rigorous validation of different layers in the robotic autonomy stack. Structural semantic segmentation is validated against topometric ground truths, multi-agent path planning is widely tested for identification of patterns and trends in the algorithm behavior and LIO SLAM is stress-tested in challenging subterranean sections to identify failure cases. The SubTGraph world creation codebase is open-sourced (https://github.com/LTU-RAI/SubTGraph.git) along with a database consisting of 150 highly variable underground worlds.
F. Labra Caso, A. Saradagi, S. Fredriksson +3
May 20, 2026cs.RO

CMC-Opt: Constraint Manifold with Corners for Inequality-Constrained Optimization

We introduce a manifold-based framework for addressing optimization problems with equality and inequality constraints found in robotics. Our approach transforms the original problem into an unconstrained optimization problem directly on the constrained state space. To achieve this, we introduce ``constraint manifolds with corners" to represent the state space satisfying mixed nonlinear equality and inequality constraints. We further extend manifold optimization algorithms to operate on this new topological structure. We demonstrate the power and robustness of our framework in the context of a large-scale kinodynamic planning problem, successfully generating dynamically feasible trajectories where standard methods fail.
Yetong Zhang, Frank Dellaert