Real-Time Systems

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21 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Real-Time Systems.

Period ending 2026-09-14

9 new papers

A weekly snapshot of new work published in Real-Time Systems.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Real-Time Systems.

200 papers

Latest in Real-Time Systems

Sep 17, 2026cs.CV

Astronex-World 1.0: Real-Time Interactive World Model Foundation

We present Astronex-World 1.0, an open controllable video world-model foundation. Given a text prompt (text-to-video) or an initial observation (image-to-video), the model predicts future visual states under frame-aligned camera trajectories, continuous actions, and an embodiment identifier, and accepts text events inserted at a specified position of a rollout. The family provides a bidirectional model for full-context generation and a causal model with block-causal attention and cross-block KV caching for persistent generation, both built on the Wan2.2-TI2V-5B prior. PRoPE injects camera intrinsics and extrinsics, while a 64-dimensional action stream modulates every Transformer layer. A five-stage training path develops bidirectional camera and action control, converts the backbone to block-causal generation, distills a few-step student, restores mixed-domain dynamics, and applies asymmetric DMD/DMD2 distribution matching. The causal model generates 832x480 video at 24 fps. All five training stages run on two NVIDIA L20 48 GB GPUs, and the causal model streams in real time on one. It scores 73.5 on WBench Navi and 70.0 on WBench Full. On Full, this 5B model is above the 13.6B LongCat-Video and the 14B Helios, within one point of the 22B LTX-2.3, and above YUME 1.5, which is post-trained from the same 5B prior on NVIDIA A100 GPUs. The reserved action input and output interfaces allow post-training for embodied intelligence and autonomous driving.
Xin Zhou, Cong Miao
Sep 16, 2026cs.RO

Real-Time Bounded Catenary Solver for UAV Tether Modeling

For non-stationary tethered multirotor UAVs in real-world conditions, simulating the forces imposed on the drone by the aerodynamic drag of the tether becomes crucial, with online use cases placing a hard bound on the maximum solve time. In previous work, a quasi-analytical catenary tether model reached a mean solve time of 0.51 ms using a general-purpose root finder, but without any worst-case guarantees or proven convergence. In this work, we reformulate the inner solver by reducing the catenary boundary-value problem to a single transcendental equation in one well-conditioned unknown. We derive a closed-form bracket and prove monotonicity and convexity as well as existence and uniqueness of the root, which together guarantee convergence of the solver. We further propose a two-regime initial guess which approximates the true root within 3.4% and reduces the mean iteration count by 68.0% to 2.36 compared to the textbook initialization. Building on the hybrid root-finding method rtsafe (Newton-Raphson with bisection fallback giving bounded iteration counts), we implement a specialized variant that exploits the problem structure to omit unnecessary checks while retaining correctness, which gives up to 1.3 times speedup. With the proposed solver the full tether model achieves a nearly constant solve time of 6.9 us on average and 7.7 us at worst, a 40 times speedup over an optimized re-implementation of the previous method, while agreeing with it to a relative deviation of 8.7e-9. Because the reformulation leaves the underlying physical model untouched, the experimental validation of the previous work carries over unchanged. We further demonstrate its suitability for embedded, resource-constrained platforms with a Lua implementation running directly in ArduPilot on a drone's flight controller, where it stays well inside the scheduling budget with a mean solve time of 0.74 ms.
Max Beffert, Andreas Zell
Sep 16, 2026cs.RO

REACT: A Fully Spiking State-Space Model for Real-Time Event-Driven Temporal Perception

Robotic systems operating in dynamic environments require visual perception that evolves continuously with the incoming sensory stream. Event cameras provide microsecond temporal resolution and asynchronous sensing, but most learning-based methods accumulate events into frames or temporal bins, introducing an integration delay that can limit fast reaction. Here we propose REACT, a fully spiking state-space model for event-driven temporal perception that processes raw events one by one, without temporal accumulation. REACT uses a complex-valued spiking neuron, C-SiLIF, whose continuous-time dynamics are driven by the physical inter-event interval, allowing its internal state to evolve at the temporal resolution of individual events. We evaluate REACT on gesture recognition and time-to-collision (TTC) estimation from full-field event streams, without a target bounding box or localization input. On EvTTC, REACT achieves a 9.59% relative TTC error with 4.6 ms end-to-end inference latency, within 0.15 percentage points of the best learned method while requiring no target prior. At the dataset's mean approach speed, this latency corresponds to only 4 cm of vehicle motion, compared with 1 m for the fastest competing learned method. REACT further supports anytime TTC prediction, zero-shot transfer to a different driving sequence, and INT8 quantization, reducing the estimated energy consumption from 18.5 to 2.8 mJ per 32,768 events. These results show that event-driven spiking state-space dynamics can provide low-latency, continuously updated temporal perception for reactive robotic systems.
Geoffroy Keime, Nicolas Cuperlier, Benoit R. Cottereau
Sep 15, 2026cs.AI

Skill-based Agentic Evaluation for Real-time Data Science Tasks

We present a framework for evaluating data-science agents on live, continuously updated data using executable ground truth and format-agnostic factoid scoring. Consider this example query: "what were last week's audience sizes"---the reference answer changes as the underlying data changes, so static references become outdated and standard LLM-as-a-judge pipelines cannot verify responses against a fixed ground truth. Our central contribution, ground-truth-as-code, encodes each expected answer as an executable reference function that recomputes the answer directly from live data at evaluation time, ensuring the reference remains consistent with the system it describes. We combine this with a factoid-level, format-agnostic judge that decomposes both the agent's response and the computed ground truth into atomic claims and scores precision, recall, and accuracy over them, irrespective of the response format (prose, list, table, HTML, etc.). The approach is applicable to agents whose expected outputs can be expressed as executable data computations. We validate the framework through a human--LLM agreement study on an internally developed machine learning skill deployed in production, using a synthetic database constructed to reproduce production schemas and entity relationships. Relative to a natural-language ground-truth baseline, our method achieves a 29% improvement in the Matthews Correlation Coefficient (MCC)---a class-balanced measure of agreement between expert annotators and LLM-as-a-judge predictions---and a 16% reduction in token consumption per test case, while a self-directed baseline lacking explicit ground truth is anti-correlated with human judgment. Agents that perform multi-source data integration and computation over non-stationary data are routinely deployed in industry; we propose ground-truth-as-code as a practical methodology for their evaluation.
Aniruddha Tamhane, Raghavendra Addanki, Ayushi Aggarwal +4
Sep 14, 2026cs.CV

TileNet: Tile-Based CNN-SVM Architecture for Autonomous Unmanned Aerial Systems Inspection of Flat Roofs

Flat roofs are among the most influential components of the building envelope, governing both structural performance and thermal efficiency, and thereby contributing directly to household energy consumption, carbon emissions, and long-term environmental sustainability. Timely detection of roof defects is essential for reducing heating and cooling losses, preventing moisture-driven degradation such as mold growth, and supporting national climate-change mitigation goals. This paper presents a real-time, Unmanned Aerial System (UAS)-based deep learning framework that autonomously detects defects using live imagery captured during dual-altitude aerial passes. The multi-resolution flight strategy is designed to aid the identification of both small, fine-scale defects and larger structural issues, enabling more comprehensive assessments. To meet the strict computational and power constraints of embedded UAS hardware, the proposed framework integrates a tile-based architecture with a lightweight Convolution Neural Network-Support Vector Machine (CNN-SVM) classifier designed for low-latency onboard inference. The final model-comprising five convolutional layers and four dense layers, the last a linear SVM head, achieved a mean test accuracy of 94.4%94.4\% (95%95\% confidence interval ±0.4%\pm0.4\% over three seeds) on a photo-level split (43,38343,383 training, 3,8693,869 validation, and 2,5402,540 test tiled and augmented images), outperforming GoogLeNet (89.2%89.2\%) and AlexNet (79.8%79.8\%). Experimental evaluations using real UAS imagery collected by onsite visits with DJI Matrice 350 RTK drone demonstrate that the system supports rapid, repeatable, and safe roof inspections while reducing human risk, lowering operational costs, and enabling more sustainable building maintenance.
Samuel Dunthorne, Hashim A. Hashim
Sep 14, 2026cs.SD

Real-Time Music Source Separation on a Low-Power Audio DSP

Real-time music source separation is validated on desktop CPUs and GPUs. Does any published system fit the embedded audio hardware it targets? On a commercial audio DSP (2 MB SRAM, 2.07 GMAC/s measured), none does, and the constraints eliminate different models: memory rules out the 16-51 M parameter TasNet/X-UMX family, per-frame compute rules out RT-STT, needing 5.5x the available MAC rate. Parameter count predicts neither: weight reuse spans 1x to 345x. We then build one that fits. Training on continuous rather than block-padded convolution context proves essential: a model scoring 3.93 dB block-wise otherwise collapses to silence within 2 s frame-by-frame. A gated complex FIR deep filter adds a latency knob, gaining 0.38 dB even when strictly causal. It reaches 4.70 dB cSDR on MUSDB18-HQ and runs in 10.43 ms of an 11.6 ms hop, 0.5-0.7 dB behind systems that do not fit.
Jianan Li, Li Liu, Ken Malsky +1
Sep 10, 2026cs.CV

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.
Jintao Zhang, Kai Jiang, Jintao Chen +32
Sep 9, 2026cs.LG

ALIGN-HOLD: Experience Alignment for Real-Time Hold Control in Large-Scale Ride-Hailing Matching at DiDi

Real-time hold control is a high-leverage mechanism in large-scale ride-hailing systems: by selectively deferring driver-order pairs, the platform can wait for better matching opportunities and improve end-to-end passenger-driver experience. Existing production systems such as EXHOLD learn bandit-based hold policies from handcrafted combinations of trip completion, cancellations, waiting time, and driver effort. However, designing such rewards becomes increasingly difficult as marketplace preferences are heterogeneous and observed passenger-driver behavior can be sparse, noisy, and affected by dynamic supply-demand conditions. We present ALIGN-HOLD, a production-scale experience alignment framework that learns hold policy from implicit marketplace preferences. ALIGN-HOLD constructs complementary preference pairs from order trajectories, driver trajectories, and contemporaneous local matching graphs, and trains an experience Reward Model (RM) using balanced multi-view sampling and model-adaptive hard preference sampling. During simulator-based policy learning, the frozen RM provides a dense, context-dependent reward and supports label-free filtering of low-identifiability interactions whose behavioral feedback is difficult to attribute to matching quality. We deploy ALIGN-HOLD on DiDi's ride-hailing platform and evaluate it in a 28-day randomized A/B experiment, covering approximately 100,000 passenger requests per day. Compared with the deployed production policy, ALIGN-HOLD achieves statistically significant improvements in trip completion rate and driver income, while significantly reducing passenger cancellations before and after driver acceptance. Complementary ablations, RM diagnostics, and behavioral analyses validate the contributions of the proposed components. ALIGN-HOLD has been fully ramped up and is currently serving DiDi's Brazil marketplace.
Zuhao Zhang, Xu Liu, Kai Wan +3
Sep 8, 2026stat.ME

Real-time and adaptive anomaly detection algorithm for cyclostationary models

This article introduces PeriodicCALM, an effective real-time anomaly detection framework designed for cyclostationary data streams. While classical cyclostationary processes feature periodically time-varying statistical properties, real-world signals often contain recurring impulsive components that conceal abnormal behavior. Existing real-time methods for struggle with these dynamics, frequently misinterpreting phase-dependent variability as non-cyclic anomalies and causing excessive false alarms. To address this, PeriodicCALM incorporates cycle-dependent variability to systematically ignore regular cyclic impulses while accurately isolating genuine anomalies. Operating in real time with continuous retraining capabilities, the method adapts dynamically to evolving signal characteristics. Comparative evaluations against the baseline CALM framework using simulated data demonstrate significant improvements in detection accuracy and training efficiency, alongside a reduction in prediction latency. Furthermore, the practical utility of PeriodicCALM is validated on real-world vibration signals collected from a compressor monitoring system.
Justyna Witulska, Tomasz Barszcz, Ireneusz Jabłoński +1
Sep 8, 2026cs.CV

ArmPoser: Real-Time, Calibration-Free Arm Pose Estimation from Smartwatch IMU

Arm pose estimation enables applications in fitness, extended reality input, rehabilitation, and life logging. Prior smartwatch-based approaches rely on calibration poses and preprocessing pipelines that transform raw IMU measurements into standardized training formats. These steps hinder deployment in everyday settings and introduce errors due to imperfect calibration and sensor drift. We present ArmPoser, a calibration-free arm pose estimation system using a single smartwatch IMU. Our central contribution is training models directly in the reference frame native to consumer smartwatches, aligning learning with how IMU data is produced by deployed devices. By operating on device-native axes, ArmPoser removes the need for coordinate transformations, explicit alignment, and bone-offset calibration used in prior work. We further augment training with physically grounded variations in watch placement and arm morphology to account for user-specific variability. ArmPoser also includes a wear-configuration module that infers anterior or posterior forearm placement and crown orientation. We evaluate pose estimation on public benchmarks and on a 10-participant, 30-activity study using watchOS and Android smartwatches, where ArmPoser matches or exceeds calibrated baselines without any user calibration.
Bishnu Dev, Vasco Xu, Xi-Aan Loh +3
Sep 7, 2026cs.NI

The OCUDU dApp Platform: An Open Runtime and E3 Interface for Real-Time AI-RAN

Machine learning has shown its largest gains in the band below 10 ms inside a 3GPP new radio (NR) 5G distributed unit (DU): link adaptation, per-slot scheduling, channel estimation, and the receiver itself. No open platform has let independently built software run there. Prior dApp frameworks reached the band only as external observers of an export stream. This paper is a guided introduction to the OCUDU dApp platform, an open runtime and E3 interface under which signed AI-RAN applications execute inside a production DU under three timing contracts: resident on the GPU receive chain (Class A), inside the scheduler's 100 us admitted deadline (Class B), or as never-blocking observers whose results the scheduler consumes (Class C). The conventional path is never displaced, and every authority is typed, validated, and operator-bounded. The paper explains how the runtime, the embedded E3 agent, and the three public repositories fit together; shows a dApp's source, its signed package, and its lifecycle state machine; defines the contracts a module is written against; and shows how one management surface serves a Python script, an operator's console, and an LLM agent. On a GB10 gNB with attached handsets, dApps of all three classes, including an out-of-tree neural equalizer, ran together on a live cell without a single fallback, and equalizer variants were compared over the air by lifecycle operations alone. Every measured checkpoint is reported with its conditions and its gaps. Platform, SDK, and a zero-hardware quickstart are public under BSD-3-Clause-Clear as a preview release of the OCUDU AI-RAN Working Group 2, inviting feedback, new use cases, and independent vetting ahead of upstreaming into the OCUDU mainline.
Timothy O'Shea, Matthew Pennybacker, Andriy Kharchenko
Sep 7, 2026cs.AI

A Tool-Augmented, GPT-4 Chatbot for Real-Time Repository Data Analysis

Software repositories contain vast amounts of data on code contributions, bug reports, and project activities, yet this information remains challenging for non-technical stakeholders and developers to access due to limited expertise in querying repositories. To address this, we introduce a novel chatbot architecture leveraging OpenAI's GPT-4 model for automated extraction and analysis of repository data. In contrast, our architecture takes a structured path first by parsing the user's query to extract relevant parameters, then selecting the correct tool to employ based on that analysis, and finally invoking the GPT-4 model to create a highly detailed response. In contrast to previous work based on multi-component systems with embedding models and document retrievers, our architecture inverts the process by relying on prompt engineering and tool selection to fit with the query intent. To validate our approach, we conducted experiments on various question types, including Issues, Pull Requests, Commits, Compound Questions, and General Repository Information, evaluating our target prompts' ability to improve the accuracy of responses from the model. Beyond demonstrating the utility of this architecture to a diverse set of users, our findings suggest that this architecture can make repository data more accessible to technical and non-technical audiences through the production of actionable insights.
Muhammad Jawad Chowdhury, Md. Sakib Khan
Sep 7, 2026cs.CV

CRISP: Corneal Confocal Microscopy Real-Time Image Stitching Pipeline

Morphology of the sub-basal nerve plexus (SNP) reflects peripheral nerve health, and corneal confocal microscopy (CCM) provides an important means for in vivo, real-time, non-invasive observation of the SNP. However, mainstream CCM devices offer a limited field of view per frame, whereas the SNP is spatially non-uniform; discrete image sampling is therefore sensitive to sampling location and frame selection, which limits the reproducibility and clinical adoption of CCM as a quantitative assessment tool. Wide-field stitching can reconstruct larger SNP mosaics by integrating sequentially acquired CCM images, but existing methods largely rely on offline post-processing, additional hardware, or specific acquisition protocols, and lack open-source real-time solutions for conventional CCM video streams. This paper presents CRISP (Corneal confocal microscopy Real-time Image Stitching Pipeline), an open-source real-time SNP wide-field stitching framework for conventional CCM examination video streams. CRISP excludes defocused and discontinuous segments via focus-aware gating, propagates poses through local pairwise registration, and maintains non-redundant spatial coverage with a sparse anchor map; when local temporal continuity is interrupted, the system completes relocalization and subgraph merging through global appearance retrieval followed by geometric verification. The framework prioritizes low-latency coverage feedback during examination while outputting accepted frames, poses, and anchor information to initialize offline fine stitching. To our knowledge, CRISP is the first open-source real-time SNP wide-field stitching framework released for conventional CCM video streams. By lowering the barrier to adoption and reproduction of wide-field stitching, CRISP may help move SNP wide-field imaging from a research tool into routine clinical examination workflows.
Qincheng Qiao, Puli Zhang, Jian Zhou +1
Sep 7, 2026cs.RO

LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure

SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the capability to accommodate practical camera motions, maintaining an average framerate of 8 FPS. Overall, LightSplat provides an efficient and robust foundation for deploying high-fidelity 3DGS in real-world environments.
Junze Bao, Ye Gao, Yiming Huang +5
Sep 7, 2026cs.AI

EmoMed: An Emotionally-Aware Agent for Multimodal Medical Support with Real-Time Information Retrieval

We present EmoMed - a multimodal medical consultation agent that adapts its responses based on users' emotional states while maintaining clinical accuracy. The system processes text and medical images, detects affect indicators (anxiety, confusion, urgency) from user input, and adjusts response tone, structure, and detail level accordingly. To ensure factual reliability, the agent grounds clinical information through a dual retrieval mechanism: web-based fact-checking and an API-connected, continuously updated medical knowledge base. We evaluate our approach across seven state-of-the-art language models (GPT-4/5, Qwen3, Llama 4, Gemini 2.5, Grok4, Claude3) using comprehensive metrics including LLM-as-judge assessments, MedQA style accuracy tests, BERT Score, safety/helpfulness ratings, and multimodal medical benchmarks. The results demonstrate that emotionally adaptive responses consistently outperform neutral baseline across evaluation dimensions, without compromising clinical accuracy. A controlled user study validated these findings, with participants reporting improved perceived empathy and communication clarity, while maintaining trust in factual accuracy. Source code: https://github.com/NasonovIvan/EmoMed-Agent
Ivan Nasonov, Nikita Glazkov, Ivan Makovetskiy +4
Sep 3, 2026cs.AI

A Prompt-Engineering Approach to Develop Scalable, Flexible, and Real-Time Hybrid Micro-Level Personalization in a General Purpose AI Teaching Assistant

Artificial intelligence (AI) teaching assistants powered by large language models (LLMs) offer scalable educational support but often provide limited personalization. This study presents a prompt-engineering-based framework for personalizing general-purpose LLM/RAG-based AI teaching assistants such as Jill Watson across academic disciplines and courses. The framework adapts responses using six learner-specific dimensions: self-assessment, abstraction preference, verbosity preference, perceptual orientation, information processing style, and level of understanding, yielding 96 distinct learner profiles. Student queries are additionally analyzed using Bloom's Taxonomy to estimate cognitive complexity at the interaction level. Learner attributes and cognitive assessments are encoded in structured prompts that condition the LLM without requiring model retraining. The framework is evaluated through experiments using NLP metrics and a human study with five participants. Results show perceived differences in response style and structure across personalization conditions, with statistical analyses identifying learner attributes associated with measurable response changes. These findings provide preliminary evidence that prompt-based personalization can support adaptive behavior in LLM-powered educational agents.
Saptarshi Basu, Sandeep Kakar, Ashok Goel
Sep 2, 2026cs.RO

Real-Time Dynamics-Based Torque-Sampling MPPI for Compliant and Force Aware Manipulation

This study proposes a novel Model Predictive Path Integral (MPPI)-based task-space control framework. The proposed framework explicitly solves rigid-body dynamics within a real-time MPC formulation and enforces safety constraints, enabling accurate motion and force control that yields compliant behaviors for safe and effective physical interaction of robotic manipulators in unstructured environments. By leveraging MPPI, the proposed framework efficiently handles nonlinear dynamics that are difficult to solve with conventional MPC approaches in real-time. Furthermore, we develop a torque-sampling-based control architecture that enables efficient exploitation of GPU-based parallelization, resulting in effective compliant and force-aware behaviors. As a result, the proposed framework achieves a solver update rate of over 166 Hz with a 0.18 s prediction horizon, and its performance is validated through real-world experiments on a 7-DoF manipulator.
Euncheol Im, Taehyun Kim, Yonghwan Oh +2
Sep 1, 2026cs.LG

OR-Transformer: Scaling Real-Time Decision-Making to 1,000 Items

Modern supply chain operations can require coordinating replenishment across thousands of heterogeneous items under correlated stochastic demand, heterogeneous lead times, and shared fixed ordering costs, yielding observation spaces exceeding 10410^4 dimensions. At this scale, rolling-horizon stochastic mixed-integer linear programs (MILPs) become prohibitively slow, while standard reinforcement learning (RL) methods face increasingly challenging credit assignment in high-dimensional action spaces. We introduce OR-Transformer, a deep reinforcement learning framework for joint replenishment under stochastic demand, with an item-permutation-equivariant Transformer architecture and pathwise-gradient training through the inventory dynamics. Across problem sizes up to 1,024 inventory items, OR-Transformer increasingly outperforms learning-based and rolling-horizon MILP baselines as scale grows. It also reduces online decision-making time by over 4 million times relative to MILP solvers, enabling real-time, large-scale deep RL in supply chain operations.
Shuze Daniel Liu, David Simchi-Levi, Claire Chen +2
Sep 1, 2026eess.SP

Real-Time Neuromorphic Spectrum Intelligence Simulator

We present the Real-Time Neuromorphic Spectrum Intelligence Simulator (RT-NuSIS), a modular framework to study spiking neural network (SNN) and memristor-inspired agents for dynamic spectrum access under constrained energy budgets and adversarial conditions. RT-NuSIS couples leaky integrate-and-fire neuronal dynamics, memristive synaptic models, physics-informed energy-harvesting models (triboelectric and RF), and adversary models including jamming and Byzantine behavior. We formalize the simulator mathematically, prove boundedness, present a mean-field adversary threshold, analyze per-step complexity, and provide a reproducible benchmark harness for energy-per-inference, latency, and robustness metrics. The codebase is modular, deterministic by seed, and designed for large-scale event-driven simulations.
Navaneetha Krishnan Kamalakannan
Aug 31, 2026cs.CV

Real-Time Scene-Adaptive Tone Mapping for High-Dynamic Range Object Detection

High-dynamic-range (HDR) images, with their rich tone and detail reproduction, hold significant potential to enhance computer vision systems, particularly in autonomous driving. However, most neural networks for embedded systems are trained on low-dynamic-range (LDR) inputs and suffer substantial performance degradation when handling high-bit-depth HDR images due to the challenges posed by extreme dynamic ranges. In this paper, we propose a novel tone mapping method that not only bridges the gap between HDR RAW inputs and the LDR sRGB requirements of detection networks but also achieves end-to-end optimization with downstream tasks. Instead of relying on the traditional image signal processing (ISP) pipeline, we introduce neural photometric calibration to regularize dynamic ranges and a scaling-invariant local tone mapping model to preserve image details. In addition, our architecture also supports performance transfer finetuning, enabling efficient adaptation from the LDR sRGB images to the HDR RAW images with minimal cost. The proposed method outperforms traditional tone mapping algorithms and advanced AI-ISP methods in challenging automotive HDR scenes. Moreover, our pipeline achieves real-time processing of 4K high-bit-depth HDR inputs on NVIDIA Jetson platforms.
Gongzhe Li, Linwei Qiu, Peibei Cao +3
Aug 30, 2026cs.LG

Designing for the Next Click: Bandits for Real-Time Page Layout

E-commerce platforms increasingly personalize user experiences through machine learning, yet page layout decisions remain dominated by static rules and manual curation. We present a scalable bandit-based system that optimizes product page layouts in real time while preserving human control over design intent. A contextual bandit model dynamically selects the most effective layout for each session using user, item, and category-level features. The system leverages a LinUCB-based policy to balance exploration and exploitation as it learns from live user interactions. The architecture is designed for seamless integration into large-scale web serving stacks, supporting low-latency inference and continuous model updates. The system was first tested on entry product pages. In online A/B deployments on a major retail platform, our approach achieved positive lifts in session-level performance metrics over a strong heuristic baseline. Our results demonstrate that contextual bandits can effectively optimize visual and structural aspects of product discovery for user engagement, providing a scalable path toward learning-to-design the web.
Bhavtosh Rath, Harshith Narasimhamurthy, Bob Eisinger +3
Aug 19, 2026cs.RO

Real-Time Control-Constrained DDP for Underactuated Balancing of Legged Robots

This paper presents a real-time control-constrained Differential Dynamic Programming (DDP) framework for underactuated legged robots. To address the limitation of classical DDP in handling control constraints, we propose an Accelerated Projected Gradient (APG)-based control-constrained DDP (ABC-DDP), which efficiently computes constrained solutions and identifies active sets without repeated Karush-Kuhn-Tucker (KKT) inversions. A virtual constraint is introduced to integrate control constraints within a feasibility-driven multiple-shooting framework, enabling stable optimization even from dynamically infeasible initializations. The proposed method supports real-time model predictive control (MPC) with short horizons under strong underactuation. Simulation results demonstrate static two-leg standing under external disturbances, along with diverse dynamic motions including slow catwalk, upright walking, and high-speed running within a unified MPC framework. To the best of our knowledge, this is the first demonstration of static two-leg standing of a quadruped robot achieved using real-time finite-horizon MPC.
SeongWon Nam, Hyunyong Lee, Hansol Kang +5
Aug 13, 2026cs.AI

PROVE-RT: Generating Mechanized Theorem Prover Scripts for Real-Time Systems using LLMs

Schedulability analysis is essential for certifying real-time systems, but existing tests are often developed through pen-and-paper proofs that are difficult to scale, validate, and maintain. Mechanized verification in PROSA/ROCQ offers a rigorous alternative, yet manually constructing such proofs requires substantial domain expertise and proof-engineering effort. Recent successes of large language models (LLMs) across a wide range of tasks make them promising candidates for generating PROSA/ROCQ scripts for mechanized theorem provers. However, state-of-the-art LLMs often lack the PROSA-specific knowledge required to correctly use its modeling abstractions and proof patterns. This paper introduces PROVE-RT, an LLM-assisted framework for generating PROSA/ROCQ scripts to mechanize schedulability analyses in real-time systems literature. PROVE-RT guides generation through dependency-aware informal sketches, retrieval from processed PROSA documentation, staged skeleton generation, and proof completion. We construct a mechanization-oriented corpus from 1, 191 real-time systems papers, containing 13, 134 informal sketches with dependency information. On a curated evaluation set, direct prompting of state-of-the-art LLMs fails to reliably generate valid PROSA mechanizations, whereas PROVE-RT achieves a success rate of 44.7%. These results show that retrieval-guided and staged LLM assistance can improve automated mechanization of schedulability analysis in PROSA/ROCQ.
Sadat Shahriyar, Shareef Ahmed, Abdullah Al Arafat
Aug 12, 2026cs.CV

Avatar-Forever: Decoupled Parallel Training for High-Quality Real-Time Infinite Avatars

Existing streaming video systems often rely on sequential, distillation-centered training pipelines to enable few-step long-video generation. However, this paradigm suffers from two limitations. First, failures or distribution shifts introduced in earlier stages affect later optimization, complicating the training process to converge. Second, the distillation-centric objective favours short-term generation but is prone to quality degradation when autoregressive errors accumulate over long rollouts. We propose Avatar-Forever, a decoupled parallel training framework for high-quality real-time infinite interactive avatars. Instead of coupling generation efficiency and long-horizon robustness under a sequential distillation pipeline, we treat them as two independent capabilities that can be trained in parallel. One branch performs full-parameter distillation to train an efficient generator with high visual quality, while another trains a lightweight long-horizon adapter via Recovery-oriented Rollout Training (RRT), which improves generation robustness under long-horizon inference conditions. Our decoupled parallel training design simplifies the overall training process and avoids unnecessary objective conflicts between few-step generation and long-horizon adaptation. We further introduce ForeverCache, a chunk-wise feature caching mechanism to substantially reduce redundant history computation during streaming inference. Built upon a 22B video foundation model, Avatar-Forever supports unbounded audio-driven avatar generation while maintaining identity consistency, motion coherence, and visual fidelity, enabling an end-to-end throughput of high-resolution 768x512 videos at 27.2 FPS on a single H100 GPU and providing a practical path toward stable digital humans.
Ruibin Li, Tao Yang, Zhiyuan Ma +3
Aug 12, 2026cs.CV

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.
Yuxuan Zhang, Haozhong Xiong, Yubo Huang +6
Aug 12, 2026cs.CV

Cloak of Invisibility: Real-Time Privacy-Preserving Volumetric Video Streaming

Volumetric video streaming turns privacy into a 3D, multi-view problem. Unlike ordinary video, where sensitive content can often be redacted frame by frame, RGB-D volumetric pipelines capture people, rooms, and personal objects from multiple cameras and fuse them into a shared 3D representation. A private object missed in one view, or only partially removed before fusion, can therefore reappear in the reconstructed scene. This creates a privacy challenge for 3D telepresence, education, entertainment, and immersive applications: private content should be removed before raw visual and geometric data leave the camera side, while the public part of the scene should remain useful for real-time reconstruction. Existing volumetric streaming systems mainly optimize reconstruction, data movement, and latency, while privacy-preserving vision methods are designed for single-camera, single-frame images and do not directly address calibrated multi-view RGB-D fusion. We present InViStream, a real-time "privacy-from-source" system designed for this setting. InViStream addresses three challenges in volumetric capture: private objects may appear differently across views, RGB masking alone can leave geometric privacy leakage in depth, and public/private instances of the same class must be separated consistently before cloud-side fusion. To address these challenges, InViStream combines object detection with depth-aware masking, propagates public/private decisions across calibrated views, and fuses only sanitized point clouds. We evaluate InViStream on synthetic and real RGB-D scenes, including offices, conference rooms, living rooms, and settings with multiple public and private people and objects. InViStream achieves synthetic Dice/Recall of 0.799/0.891 and real Dice/Recall of 0.792/0.908, with synthetic SSIM above 0.98 and real-time streaming above 30 FPS.
Hossein Khalili, Philip Do, Alexander Vilesov +2
Aug 12, 2026cs.SD

Luna-TTS Family Technical Report

Modern text-to-speech (TTS) is dominated by autoregressive (AR) codec language models, whose left-to-right decoding brings latency that grows with utterance length, error accumulation along the committed prefix, and an artificial generation order imposed on the Residual Vector Quantization (RVQ) token grid. We propose Luna-TTS Family, diffusion-language-model-based TTS systems pretrained on 1 million hours of speech across Chinese, English, Japanese, and Korean. The family is built by progressive adaptation of a pretrained AR text LLM, from causal to bidirectional and finally to block-causal attention, and comprises two variants sharing a single tokenizer, data pipeline, and 0.6B backbone lineage. Luna-TTS is fully non-autoregressive: it generates the entire RVQ token grid in a fixed number of parallel refinement steps, with zero-shot voice cloning and speech editing arising natively as infilling. Luna-TTS Realtime, derived by continual training, is autoregressive over blocks of 32 codec frames (1.28s) while denoising each block in parallel; it supports KV-cached blockwise generation and incremental audio delivery, achieving an end-to-end RTF of 0.0240 and 41.6 ms local first-block latency under the warmed serving protocol. An annealed fine-tuning stage adds explicit control over emotion and non-verbal vocalizations (NVVs), and a reinforcement-learning stage applies GRPO with policy ratios computed over the realized denoising trajectory. On Seed-TTS-Eval, Luna-TTS achieves the best results on all four metrics among compared open-source and commercial systems (0.73 CER / 79.7 SIM on test-zh, 1.49 WER / 76.8 SIM on test-en); on the harder in-the-wild CV3-Eval, it posts the lowest Mandarin and English error rates in our comparison. Against leading commercial systems, it achieves the best results on most objective, model-based, and human-rated metrics for NVV and emotion control.
Feng Yin, Shuai Shi, Junjie Zheng +19
Aug 11, 2026cs.RO

From Self-Normal-Positioning to Omni-Directional Tracking: Real-Time Surface Modeling Enabled Probe Tilt Control for Robotic Ultrasound Imaging

Ultrasound (US) provides real-time, radiation-free imaging, but the image quality depends strongly on how the probe is oriented against the patient body. Robotic US can reduce operator workload and improve acquisition consistency; however, most existing systems focus on normal positioning, where the probe is maintained perpendicular to the local surface. This constraint is inadequate for examinations like echocardiography, where obtaining a diagnostic view requires a non-normal probe angle. Consequently, a clinically useful robotic system must sense the local surface in real-time and preserve the desired probe orientation. Here, we propose an omni-directional probe-orientation control framework that integrates RGB-D perception, local-surface modeling, and task-space orientation control. The surface model fuses multi-view point clouds and provides a quadratic estimate of the local surface. A desired imaging direction is then encoded relative to the normal, enabling the probe to track arbitrary angles. The framework was evaluated through flat-surface tracking, phantom target-angle recovery, and in-vivo tracking of an expert selected view. Results show that the mean angular tracking error was 1.06 +- 0.66 deg. The system recovered a non-normal tilt angle of up to 44.39 +- 2.59 deg relative to the surface normal, and acquired the desired heart chamber view in the phantom and in-vivo experiments.
Xihan Ma, Haichong Zhang
Aug 10, 2026cs.GR

A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering

Over the past decade, microfacet-based BRDF models have formed the foundation of real-time rendering pipelines. Despite their widespread use, they often fail to reproduce subtle appearance effects arising from complex light-surface interactions, which have led to the emergence of specialized physics-based models for specific optical phenomena (e.g., diffraction, iridescence, multilayers). Although more accurate, these models lose versatility and lack performance for real-time rendering. Recently introduced, neural models have demonstrated their ability to approximate BRDF reference data coming from measurements, simulations, or even complex shading networks. However, most current neural models require relatively large networks, making them costly for real-time rendering. In this paper, we introduce a hybrid model that combines a GGX-type microfacet model and a neural model to leverage the best features of both representations. The neural component corrects the appearance approximated by the microfacet component, allowing much smaller network than in existing neural models. We show that, at identical memory cost, our model approximates measurements better than state-of-the-art neural models for a low evaluation overhead compared to a microfacet-based model. Furthermore, our hybrid model remains easily editable by artists and benefits from an important sampling scheme, making it attractive for both offline and real-time rendering.
Louis De Oliveira, Anastasia Karpova, Georges Nader +4
Aug 10, 2026cs.CV

You Only Flow Once: Calibrated and Real-Time Radar Pose Estimation with Multi-Hypothesis Normalizing Flows

Sparse and noisy millimeter-wave radar point cloud observations often correspond to multiple plausible human poses, making deterministic pose estimation fundamentally ill-posed. Yet existing radar methods remain deterministic, collapsing this ambiguity into a single estimate. Diffusion-based alternatives can model multi-hypothesis distributions but require costly sequential denoising for each distribution sample and lack calibrated uncertainty. We propose Multi-Hypothesis Normalizing Flow Pose Generator (MH-NFPG), which models pose distributions from radar point clouds using a conditional normalizing flow. Specifically, we combine a spatiotemporal transformer backbone with a normalizing flow that transforms a Laplace base distribution into an expressive posterior, generated in parallel through a single forward pass. Leveraging this efficiency, we outperform diffusion-based alternatives in calibration across three radar benchmarks (MM-Fi, mmRadPose, mRI), improve pose accuracy on two, and match it on the third, while achieving over 20x faster inference for applications and reducing calibration error by up to 85%. We find that calibration degrades substantially for diffusion models, whereas our flow-based approach maintains reliable coverage, also in cross-environment settings. These results demonstrate normalizing flows as a practical alternative to diffusion models for real-time, uncertainty-aware radar pose estimation. Our code will be made publicly available.
Jonas Leo Mueller, Sebastian Hoefler, Dario Zanca +3
Aug 6, 2026cs.LG

Equipment-centric workpiece localization in near real-time using deep learning-based vision and event-driven finite state machines

Continuous workpiece localization is essential for traceability and process coordination in hot forging, but direct tracking is unreliable because of extreme temperatures, surface degradation, and irregular routing. This study presents an equipment-centric framework that infers workpiece locations from handling equipment observed by multiple static 2D cameras. The framework estimates floorplan-space 3D equipment coordinates and recognizes grasp and release activities. Event-driven finite state machines validate these activities as discrete handling events and continuously update workpiece states and locations. A keypoint-guided attention mechanism integrated into a 3D convolutional neural network improves activity recognition by focusing on functionally relevant equipment regions. Evaluation in an operational hot forging factory achieved 100% event detection accuracy within a 33-second tolerance window, a mean localization error of 317.8 mm, and a mean system latency of 21 seconds. The framework connects vision-based perception with interpretable event-driven reasoning and supports visualization of workpiece transfers and quantitative analysis of equipment operations.
Dohyeon Kong, Jaebong Cho, Hyunbo Cho
Aug 6, 2026cs.CV

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.
Menglin Han, Yang Ding, Yulei Lu +6
Aug 5, 2026cs.RO

A Vision-based Control Framework for Real-time Autonomous UUV Operations

This paper presents a fully integrated vision-based framework for real-time and robust localization, autonomous navigation, and mapping for unmanned underwater vehicles (UUVs) in dynamic, visually challenging environments. The proposed pipeline enables both net-relative and global localization while generating continuous 3D maps of the surroundings in real-time. The framework was validated on synthetic datasets with ground truth and tested onboard an UUV during autonomous net-relative navigation experiments. Results demonstrate real-time performance and enhanced robustness, supporting vision-driven autonomous navigation and enabling the field deployment of marine robots for critical inspection and mapping tasks in complex underwater environments.
Erik Tjærand Frøland, Marco Job, Md Ether Deowan +1
Aug 5, 2026cs.RO

GASP: GPU-Accelerated Safe Planner for Real-Time Collision-Aware Motion Generation with Latent Trajectory Sampling

We present GASP, a GPU-Accelerated Safe Planner for real-time, collision-aware joint-space motion generation in known environments. GASP combines a clamped B-spline trajectory parameterization with a convolutional residual neural network that predicts the free interior control points, while analytically inserted boundary control points enforce initial and final derivative constraints for collision-aware planning under non-stationary conditions. A conditional variational autoencoder samples multiple trajectory candidates, which are decoded and validated in parallel on the GPU, yielding a batched planner for collision-aware coupled joint-space motion with near-millisecond inference. We validate GASP as an online motion-generation module, where it achieves analytical-level success rates with high collision-aware feasibility and substantially reduces inference time relative to GPU-based trajectory optimization. We further deploy GASP as a reinforcement-learning reset planner in competitive robotic table tennis, matching the baseline return rate while roughly halving training-time collisions.
Colin Merk, Stefanos Charalambous, Peter Dürr +1
Aug 5, 2026cs.LG

Real-time probabilistic tsunami forecasting via generative AI

Explicit onshore tsunami inundation forecasting can improve public risk awareness, but deterministically predicted inundation boundaries under highly uncertain conditions, such as near-field tsunamis generated by megathrust earthquakes, may falsely imply safety outside the boundaries. Consequently, current warnings primarily target coastal tsunami height, not onshore inundation. Although machine learning enables instant inundation predictions, they remain deterministic, lacking uncertainty quantification. Here, we develop a probabilistic ensemble model based on a conditional diffusion model (a type of generative AI) that reconciles accuracy with calibration. Validated with the 2011 Tohoku-oki earthquake data, our model faithfully tracks the postearthquake uncertainty decreasing over time while accurately predicting inundation depth and extent. Our framework shows that generative AI can shift tsunami forecasting from determinism to probabilism, providing a foundation for next-generation early warning.
Yusuke Oishi, Takashi Furumura, Fumihiko Imamura
Aug 4, 2026cs.AI

Less Traffic, Better Outcomes: Competition-Aware Request Dispatch in Real-Time Ad Exchanges

Real-time bidding (RTB) ad exchanges typically forward nearly all incoming requests to demand-side platforms (DSPs), even though only a small fraction receive bids. This over-distribution weakens auction outcomes: DSPs throttle participation under compute and budget constraints, reducing the effective use of limited bidding capacity. We present a competition-aware request dispatch framework that uses distributional bid prediction and probabilistic forwarding to decide whether each request should be sent to each DSP. The system adapts per-DSP thresholds over time through lightweight policy optimization to track non-stationary market conditions. We evaluate the framework through four sequential online experiments on a production platform serving over 20 billion daily requests. A full multi-DSP deployment reduces DSP request volume under the policy by 34.2% while increasing net revenue by 4.6% (p<0.001) in a recent 14-day window after an initial DSP adaptation period. Further analysis highlights strong heterogeneity across traffic segments and reveals that aggregate metrics can be misleading. Segment-level and per-DSP analyses suggest that the policy surfaces comparative advantages among DSPs, improving monetized outcomes without increasing overall request volume.
Jonaid Shianifar, Blaz Mramor, Fangda Zou +5
Aug 3, 2026cs.RO

Staying on Spec: Real-Time Monitoring under Uncertainty with a Maritime Case Study

Robotic systems must operate under uncertainty while satisfying complex task and safety specifications. Monitoring such specifications under uncertainty remains challenging, as existing formulations typically require extensive data or explicit uncertainty distributions. In this paper, we propose a real-time monitoring framework that reduces data requirements by leveraging data-driven reachable sets for specification evaluation. We instantiate the framework for maritime navigation, where complex specifications arise from traffic rules. We develop a data-efficient pipeline for constructing reachable sets and derive a monitoring formulation suitable for real-time deployment. Simulation and hardware experiments demonstrate robust monitoring under realistic disturbances, achieving improved risk detection compared to state-of-the-art metrics.
Elizabeth Dietrich, Hanna Krasowski, Emir Cem Gezer +3
Aug 3, 2026cs.CV

Proxy Avatar Meets Low-Rank Caching: Real-Time One-Shot Emotion-Controllable Portrait Animation

Audio-driven portrait animation has advanced rapidly with diffusion-based generative models, yet real-time one-shot generation with expressive emotion control remains challenging. Existing methods often suffer from insufficient emotion-aware motion priors and expensive appearance computation during multi-step denoising. To address these issues, we propose Proxy Avatar Meets Low-Rank Caching, a cascaded framework for real-time one-shot emotion-controllable portrait animation. Instead of directly generating the target portrait from audio, our method uses a Gaussian-based emotion proxy avatar as a reusable motion generator, which is trained once on a single identity to produce expressive driving videos from audio and emotion labels. Since the proxy avatar only provides motion rather than target appearance or geometry, a large-scale one-shot retargeting model further extracts identity-independent motion from the proxy performance and adapts it to arbitrary target portraits. To improve inference efficiency, we introduce zero-shot appearance reuse with low-rank caching, which caches reference appearance features at the initial denoising step and models subsequent feature variations using lightweight low-rank adapters. Extensive experiments demonstrate that our method achieves stronger emotional expressiveness, better identity-preserving animation, and substantially reduced inference cost, enabling real-time one-shot portrait animation.
Haijie Yang, Jindi Bao, Yixuan Dong +6
Aug 3, 2026cs.RO

World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment

World Action Models generate fixed-horizon action chunks through iterative denoising, creating substantial inference latency that can cause pauses, stale actions, and discontinuities during robotic execution. We present an empirical study of asynchronous deployment strategies that overlap model inference with action execution to enable responsive and smooth control. We compare six strategies, including synchronous execution, pure asynchronous switching, post-hoc action blending, denoising-time blending, inference-time velocity guidance, and prefix-conditioned generation, on a 10 Hz bimanual robot. Evaluation combines offline trajectory analysis with online experiments across dynamic manipulation, precision-critical placement, and long-horizon tasks. Our results identify accurate temporal alignment between observations, predictions, and executed commands as a fundamental requirement. Alignment errors produce persistent chunk-boundary discontinuities that cannot be corrected through blending alone. With proper alignment, direct action weighting provides a simple and smooth baseline but sacrifices accuracy in precision-critical tasks. Inference-time velocity guidance fails to reliably constrain committed actions on our platform. In contrast, prefix-conditioned generation achieves the best overall balance between task performance, execution speed, and trajectory smoothness by learning consistent action continuations during training. These findings clarify the practical trade-offs among asynchronous deployment strategies and provide guidance for deploying high-latency World Action Models in real-time robotic systems.
Motubrain Team
Aug 3, 2026cs.CV

LiveLight: Real-time Streaming Video Relighting with Interactive Control

We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
Yue Ma, Jiangming Wang, Yucheng Wang +8
Aug 2, 2026cs.CV

MonitorVLM-v2: A Deployed Vision-Language Framework for Real-Time Safety Violation Detection

Large vision--language models (VLMs) can reason step by step about complex visual scenes, but this open-ended, autoregressive chain-of-thought (CoT) approach is poorly suited to safety-critical, rule-governed settings such as industrial surveillance, where decisions must be bounded, deterministic, and low-latency. Because CoT inference cost scales jointly with reasoning length and the number of concurrent streams, it creates a throughput bottleneck that precludes the real-time, multistream monitoring required for industrial accountability. Here we present MonitorVLM-v2, a deployment-oriented framework that recasts VLM-based safety assessment as probabilistic inference over a finite regulatory decision space, compressing multimodal reasoning into single-step rule-ID predictions and reducing decoding from a variable-length sequence to a single token. We introduce symbolic policy optimization (SymPO), a novel contrastive policy optimization algorithm that sharpens decision boundaries within this finite symbolic space, together with an entropy-driven triage mechanism that routes uncertain predictions to human reviewers for expert confirmation. In a four-month prospective deployment across 10 concurrent camera feeds in an operational underground mining facility, MonitorVLM-v2 achieved a 19.45-fold increase in inference speed and identified 2.78 times as many confirmed violations as the site's routine manual inspection workflow, demonstrating the practical value of compressed symbolic decision-making for real-time, auditable industrial monitoring.
Jiang Wu, Sichao Wu, Yinsong Ma +2
Aug 2, 2026cs.RO

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction.
Kilian Northoff, Mateo de Mayo, Daniel Cremers
Aug 1, 2026cs.RO

FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation

We present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation.
Runqing Wang, Ding Yu, Pengyuan Min +6
Aug 1, 2026cs.LG

Unleashing the Potential of Large Language Models: A Blueprint for Real-Time, Enterprise-Ready Deployments

Large language models deployed in real-time, regulated settings face knowledge staleness, catastrophic forgetting, hallucination, and weak feedback loops. We present a unified, pattern-driven LLMOps architecture integrating real-time data ingestion, continual learning, retrieval-augmented generation (RAG), and human-in-the-loop feedback into a single operational pipeline. Four contributions map to established software design patterns: an adaptive ingestion pattern orchestrator (AIPO) evaluated with FreshStreamBench; STAR+FAR continual learning with sparse temporal adapter routing and freshness-aware replay; SAGE, an SLO-aware adaptive retrieval policy predicting a per-query passage budget to meet tail-latency targets; and an automated feedback-driven convergence stage with RLHF triggers. The result reduces latency-cost-accuracy trade-offs while supporting auditability and rollback for high-risk sectors such as health care and finance.
Muhammad Faizan Raza, Shuo, Yang +2
Jul 31, 2026cs.CR

A Biometric Sensor Network to Enable Real-Time Measurement of Individual Student Engagement in STEM Lecture Environments

Student engagement (SE) is a critical predictor of academic performance and retention in STEM education, yet existing measurement approaches are often intrusive, manually intensive, or unsuitable for real-time classroom use. This thesis proposes a novel Biometric Sensor Network\textit{Biometric Sensor Network} (BSN) designed to enable real-time measurement and continuous tracking of individual student engagement in STEM classroom environments. The system enables capturing of behavioral, emotional, and cognitive indicators through camera-based sensing while preserving ethical and privacy constraints. To measure these indicators unobtrusively and ethically, we propose a BSN composed of Student Processing Units\textit{Student Processing Units} (SPUs) that function as distributed sensing nodes. The network is explicitly designed to satisfy five objectives: it must be non-intrusive,non-invasive,non-stigmatizing,real-time\textbf{non-intrusive}, \textbf{non-invasive}, \textbf{non-stigmatizing}, \textbf{real-time}, and automatic\textbf{automatic}, while ensuring rigorous protection of student data security and privacy. Each SPU supports two operational modes: (i) a dataset-collection mode\textit{dataset-collection mode}, in which raw student video is temporarily recorded to construct a private SE dataset for model training and validation, and (ii) an analysis mode\textit{analysis mode}, in which the SPU performs real-time inference on 10-second video segments without storing or transmitting raw frames. In this analysis role, each SPU enables fully on-device processing---including face detection, gaze estimation, and affective analysis---ensuring that no identifiable video data leaves the device. A secure backend infrastructure manages device authentication, session orchestration, and encrypted data ingestion. The full system integrates hardware design, computer-vision pipelines, wireless networking, security protocols, and session-level data management.
Ahmed Elsayed
Jul 30, 2026eess.IV

ReGenVC: End-to-End Real-Time Generative Video Coding at Ultra-Low Bitrate

We present ReGenVC, an end-to-end generative video codec that compresses talking-head video to an ultra-low bitrate and decodes it in real time. The encoder reduces a source clip to a compact bitstream -- a neurally compressed first frame, per-frame pose keypoints, and metadata -- totaling about 26 kB for a 77-frame sequence. The decoder is a four-step distilled diffusion transformer that reconstructs the video conditioned on the transmitted pose and reference frame. Compared with x264/x265, ReGenVC reduces the bitrate to roughly one tenth of that required by traditional codecs (about 26 kB vs. 250--280 kB for essentially artifact-free reconstruction); at a matched ultra-low bitrate, conventional codecs collapse into blocking artifacts while ReGenVC stays sharp by exploiting a strong generative prior. The central obstacle to deploying such a codec is decoder latency: multi-step sampling with transformer and VAE components is too slow for interactive use. We make the decoder real-time through four-step distillation and three model-preserving system techniques: (i) eight-GPU unified sequence parallelism (Ulysses & Ring), (ii) a spatially-split VAE, and (iii) a three-stage overlapped pipeline; an analytical timing model characterizes the real-time feasibility region. On an 8-GPU node, the system sustains 24 fps output (972 ms per 25-frame window, within the 1000 ms budget), enabling a live browser stream without observed frame underruns. A hybrid CPU-GPU deployment further runs the encoder on the CPU at 24 fps and offloads the decoder-side one-shot conditioning encoders to the CPU, reducing the per-GPU memory peak from 21.1 GB to about 7.7 GB. To our knowledge, ReGenVC is the first end-to-end generative video codec to combine ultra-low-bitrate encoding with real-time decoding on an 8-GPU system.
Zheyuan Zhang, Johnson Wu
Jul 30, 2026cs.LG

Real-Time Hard Peak Age-of-Information Safety with No-Regret Learning

Safety-critical IoT systems such as industrial closed-loop control, V2X coordination, and remote teleoperation require every sensor's peak Age of Information (peak AoI, also abbreviated PAoI) to stay below a hard per-slot deadline, not merely an average bound. Existing approaches meet this requirement only under restrictive assumptions: stochastic channels for Whittle-index AoI, simulator rollouts for deep reinforcement learning, or sublinear cumulative violation for long-term constrained online convex optimization. Under adversarial coefficients, OCO-PAoI-Hard guarantees zero per-slot violation of the modeled AoI state under one-step viability and O(sqrt(T)) regret against any static safe comparator; packet-level safety requires stronger service assumptions. Our key observation is that the fractional peak-AoI deadline collapses exactly to an affine half-space constraint on the resource-allocation vector, turning hard real-time scheduling into time-varying constrained online convex optimization over a polyhedral safe set. A strictly causal proposal-shield-update loop enforces feasibility through one Euclidean projection per slot, the gradient step preserves no-regret behavior, and the classical virtual queue is reduced to an a-posteriori certificate. We establish closed-form static and dynamic regret bounds, a matching Omega(sqrt(T)) minimax lower bound, a margin-safe variant against execution noise, and a deadline-induced competitive ratio. On a four-sensor adversarial fluid-model trap channel, OCO-PAoI-Hard attains zero modeled-state deadline violations across all ten seeds, while four representative baselines miss between 1.65 percent and 64.0 percent of slots, and the empirical normalized regret stays below the theoretical envelope across two orders of magnitude in T.
Wentao Zhang, Wentao Mo
Jul 29, 2026cs.CV

Ripple: Real-Time Streaming Audio-Video Generation With Cross-Modal Recurrent Memory

Audio-video generative models achieve impressive quality but suffer from high latency, making them unsuitable for real-time applications. Although several streaming audio-video generation methods have been proposed, they remain costly and fail to support long-form generation. To address this, we propose \textbf{Ripple}, a real-time joint audio-video generation system with a cross-modal recurrent memory mechanism. To enable efficient streaming inference while preserving long-term context, Ripple combines a fixed-length sliding-window attention with modality-specific memory states that continuously summarize audio and video context. Cross-modal memory interaction is further introduced to enhance audio-visual synchronization. To learn this memory-augmented model effectively, we devise a three-stage training recipe: (1) adapting a bidirectional audio-video teacher to block-wise causal attention with simulated memory, (2) optimizing the memory construction and interaction pipeline through end-to-end distillation, and (3) applying online reinforcement post-training tailored for streaming audio-video generation. As a result, Ripple achieves ~28 FPS at 480P resolution, over faster than the teacher, while capable of coherent long-form generation. Extensive experiments on both short-video and long-video benchmarks demonstrate our superior performance over existing offline and online joint audio-video generation methods.
Yanbo Ding, Zhizhi Guo, Quanyue Song +4
Jul 28, 2026cs.RO

πR2π\mathbf{R}^2: Reactive Real-time Flow Policies

Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present πR2π\mathbf{R}^2, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, πR2π\mathbf{R}^2 contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, πR2π\mathbf{R}^2 can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly 4×4\times faster than the base policy (~2525Hz on an A5000 GPU), acting on a fresh observation every 4040ms. Across simulation and real-world manipulation tasks, πR2π\mathbf{R}^2 improves the success rate by up to 23%23\% in simulation and 30%30\% in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/
Sungjae Park, Shubham Tulsiani
Jul 28, 2026cs.CV

Quasi-SVD: Learning a Lie-constrained matrix factorisation for real-time imaging

Singular Value Decomposition (SVD) underlies matrix factorisation tasks across many fields, with imaging applications demanding real-time processing. Yet SVD algorithms are inherently sequential, constraining real-time GPU throughput and limit online deployment in imaging pipelines. This study introduces a fully parallelized matrix factorization framework for GPUs by enforcing matrix orthogonality on left singular vectors via Lie-parametrised algebra and recovering the remaining components through soft constraints. This asymmetric constraint design enables an efficient parallel and provably valid decomposition, achieves high reconstruction fidelity and substantially accelerates computation relative to the exact SVD, with real-time throughput exceeding standard video frame rates. Performance is evaluated on multiple imaging tasks spanning complementary computational regimes: (1) spatio-temporal background subtraction for ultrasound localisation microscopy, requiring high-dimensional matrix separation, (2) Mueller matrix polarimetry for neurosurgical tissue characterisation, requiring massive batch processing of small matrices, and (3) an MNIST denoising benchmark at an intermediate scale with known ground truth. Across regimes and instruments, the proposed framework demonstrates robust domain transfer at various matrix scales, sufficient for live image-guided workflows that classical solvers cannot currently support in these settings. By prioritising downstream reconstruction fidelity over exact spectral recovery, the proposed SVD framework makes structured matrix factorisation practical for real-time processing.
Christopher Hahne
Jul 28, 2026cs.RO

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.
Zhouheng Li, Fangguo Zhao, Mattia Piccinini +6
Jul 28, 2026cs.LG

Zhinv: Real-time hub-height wind field reconstruction using only local sparse observations

The high proportion of wind power connected to the grid places higher demands on fine-grained knowledge of regional wind fields. Since the wind information directly obtainable in actual operations is mostly sparse, discrete, and irregularly distributed local observations, it is difficult to directly meet the needs of tasks such as wind power regulation, wind resource assessment, and low-altitude environmental perception of continuous regional wind fields. Therefore, we propose Zhinv, an end-to-end reconstruction framework that directly weaves sparse and irregular observations into a fine-grid wind field at hub-height. Experiments in Northeast China, Europe, and Southeast Asia demonstrate that Zhinv can accurately, robustly, and efficiently reconstruct fine-grid wind fields from sparse observations, reducing the error by about 66% compared with Kriging. With local wind-power observations as input, Zhinv enables wind power centers to bypass NWP and complex assimilation processes, supporting direct and real-time wind resource assessment from locally available data.
Zongwei Zhang, Chin Chun Ooi, Lianlei Lin +8
Jul 27, 2026cs.CV

TaoMate: Anchor-Guided Memory Bridging Evolving and Reference States for Real-Time Audio-Video Digital Human Generation

Real-time long-form digital-human generation relies on causal models to extend audio-visual content while preserving subject appearance and audio-video synchronization across successive segments. A bounded cache retains local motion and phonetic context but discards older evidence, whereas attending to the complete generated history is computationally expensive and can propagate accumulated errors. We present \method, an anchor-guided persistent-memory framework for few-step joint audio-video generation. The framework preserves an immutable visual anchor, compresses completed video and audio blocks into fixed-capacity dynamic states, and retrieves those states through modality-specific residual attention without extending the active cache. A reference-aware modulation method additionally conditions video features on dynamic and anchor appearance statistics. Anchor-preserving causal-context distillation varies rollout horizon, prefix provenance, and cache-history reliability while keeping the immutable visual anchor unperturbed. By separating persistent memory from stage-local denoising dependencies, \method further admits stage-parallel execution across blocks, accelerating autoregressive inference without pipeline-specific retraining. We evaluate long-form video continuations with appearance, temporal, synchronization, facial, and speech diagnostics. Results show that \method preserves stable appearance across prompt-conditioned segments and strong audio-visual synchronization under autoregressive generation. Our project page is https://taoliveaigc.github.io/TaoMate.
Qijun Gan, Chenwei Zhang, Meiguang Jin +2
Jul 26, 2026cs.CV

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction

We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated body, hand, and facial motions evolve jointly with controllable human-object discrete interaction. To this end, we adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state. For continuous human-state control, we introduce a unified implicit representation based on multi-scale motion encoding, in which motion latents from the upper body, hands, and face are fused into a shared latent space. This multi-scale design improves expressiveness across different spatial scales, captures fine-grained human dynamics more effectively, and enables direct control without explicit retargeting. For discrete object interaction-state control, we represent object contact using a small set of language-encoded discrete interaction states, where text serves as an explicit interaction-state command, such as \emph{no contact} or \emph{grasp}, rather than an open-ended generation prompt, and we further construct a dedicated rendering pipeline for human-object interaction data to supervise such discrete interaction states. By combining continuous implicit human-state control with discrete interaction-state control, our model enables precise modeling of how a person moves and interacts with the local environment, including controllable changes to nearby scene states. Finally, we distill the model for efficient streaming real-time inference, achieving 25 FPS on two H100 GPUs. Experiments demonstrate improved fine-grained motion fidelity, more realistic hand-object coordination, and effective real-time interaction, establishing a practical step beyond motion reproduction toward real-time human-centric world modeling.
Chaonan Ji, Jinwei Qi, Peng Zhang +1
Jul 24, 2026cs.CV

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Recent radiance field methods represent scenes with 2D primitives that offer surface alignment and efficient rasterization, from Gaussian disks to triangles, yet all rely on convex boundaries: curved and concave structures demand excessive primitives. We introduce Deformable Triangle Splatting, which augments each triangle with KK control points per edge, each parameterized by a single learnable scalar displacement that shifts the boundary inward or outward, enabling non-convex shape representation while preserving the three base vertices that define the 3D plane. To render these non-convex primitives differentiably, we design a rasterization pipeline in the triangle's barycentric coordinate space, ensuring view-consistent rendering. A winding number test determines whether each pixel lies inside the deformed primitive, and a window function controlled by two learnable parameters, sharpness and corner smoothness, together with a per-primitive scalar opacity, produces the smooth opacity transition from interior to boundary. Validation is done in a variety of real-world scenes, outperforming recent works based on non-volumetric primitives in terms of visual quality and versatility while still achieving competitive rendering efficiency.
Oriol Jiménez-Ayguadé, Antonio Agudo
Jul 24, 2026cs.CV

JustDepth: Real-Time Radar-Camera Depth Estimation with Single-Scan LiDAR Supervision

Accurate yet low-latency depth is essential for radar-camera perception in autonomous systems. Cameras provide rich appearance but lack metric scale, whereas automotive radar offers metric range but is sparse and noisy. Many pipelines are multi-stage or depend on auxiliary annotations, increasing latency and limiting portability. We introduce JustDepth, a single-stage radar-camera depth estimator trained only with radar, camera, and single-scan LiDAR. All radar returns are aggregated into a fixed-width 1D representation, decoupling runtime from point count. A Height Fusion Block fuses modalities, a lightweight GNN propagates depth globally, and a training-only confidence decoder stabilizes learning with zero test-time cost. We mitigate stripe artifacts via simple augmentations and quantify them using the Vertical-Horizontal Gradient Ratio (VHGR). On nuScenes, compared to recent state-of-the-art methods, JustDepth maintains accuracy while reducing inference time by 39.7x and stripe artifacts by 66% as measured by VHGR.
Wooyung Yun, Dongwook Kim, Soomok Lee
Jul 24, 2026cs.SD

CODA: Cascaded Online Discontinuity-Aware Alignment for Real-Time Image-Based Score Following

Real-time score following from sheet images remains chal- lenging because the model must process streaming au- dio while resolving highly repetitive visual patterns un- der strict latency constraints. Recent image-based meth- ods have attempted to use multi-resolution prediction by simultaneously predicting the positions of the active sys- tem, bar, and note. However, their predictions across these different levels of notation are independent, which makes the predictions unstable and introduces unnecessary ex- tra search space for bar- and note-level predictions. Most existing methods also lack mechanisms to recover from score discontinuities, such as repeats, da capo (D.C.), or coda jumps. This paper proposes CODA, to the best of our knowledge, the first real-time score following system that addresses both gaps. CODA explicitly exploits the cascaded structure of music scores: it first selects the ac- tive system, then the active bar within it, and finally the active note within the selected bar. This enforces pre- diction consistency across resolutions. A silence-driven break mode enables recovery from arbitrary score discon- tinuities without requiring knowledge of the repeat struc- ture. Evaluated on the Multimodal Sheet Music Dataset (MSMD) piano benchmarks, CODA achieves state-of-the- art tracking accuracy and discontinuity-recovery perfor- mance under real-time throughput. Code is available at https://github.com/ValleyC/CODA.
Yining Yang, Ruogu Chen, Jie Han
Jul 23, 2026cs.CV

Incremental Optimal Assignment for Real-Time Crowd Tracking

Multi-object tracking in dense crowds requires solving a bipartite assignment problem between detections and trajectories at every video frame. The classical Hungarian algorithm solves this in O(N3)O(N^3) time, which becomes a bottleneck for large scenes with hundreds of people. We propose an \emph{incremental} assignment algorithm that exploits the block-sparse structure of crowd tracking cost matrices --- dense within each crowd cluster, near-zero between clusters. We compute the exact same optimal N×NN \times N assignment as the Hungarian algorithm, but via an incremental strategy: we add one person at a time, exploiting the fact that after step n1n-1 the dual potentials are \emph{exactly optimal} for the (n1)×(n1)(n-1)\times(n-1) subproblem --- a strictly stronger condition than the intermediate feasibility maintained by the Hungarian algorithm during its NN outer iterations. Each new step therefore requires only a single augmenting path search from a certified optimal starting point. This avoids repeated full-matrix scans while guaranteeing an identical globally optimal result. A diagonal-reordering invariant keeps the data structure compact and cache-friendly. On realistic crowd benchmarks with N[200,5000]N \in [200, 5000] people organised into dense clusters, our algorithm achieves \textbf{3.7--6.5×\times speedup} over the Hungarian baseline while producing provably optimal matchings identical to those of Hungarian. The speedup grows with NN and remains stable beyond N=3000N=3000, making the method especially attractive for large-scale crowd scenes such as stadium exits and mass public events.
Ismail H. Toroslu
Jul 23, 2026cs.AI

HiMe: Real-Time Self-Hosted Personal Agent Platform for Health Insights with Wearable Devices

Traditional approaches to wearable health signal analysis, such as smartwatches, are constrained by rigid analytical frameworks and limited personalisation. The emergence of LLM agents creates a new opportunity for Personal Health Agentic Analysis, where health insights can be generated adaptively and in context. However, currently there is no open-source locally deployable platform capable of processing personal health data in real time while preserving privacy. We present HiMe, a locally deployable, privacy-first agent platform that is fully compatible with real-time health data ecosystems across a wide range of wearable devices. HiMe is guided by three design principles. The database is treated as a first-class component. Effectiveness and efficiency are jointly optimised to achieve a low-cost Pareto-optimal balance. Data are processed in real time while the user is modelled over the long term. Together, these principles make it practical for individuals to harness Personal Health Agents for continuous, personalised health monitoring for better wellbeing.
Wei Liu, Siya Qi, Linhai Zhang +2
Jul 21, 2026cs.RO

From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs

Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble^\star, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A^\star search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble^\star approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by 2222% compared to baselines, while Bubble^\star finds trajectories spanning 90\approx 90 m through a cluttered environment in 11-33 sec., whereas baselines take up to 1010 sec. in the same environment.
Jason Stanley, Zhirui Dai, Qihao Qian +6