Deep Reinforcement Learning

Recent momentum

emerging

0 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this field, kept on the site without email delivery.

Period ending 2026-09-21

29 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-14

14 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-07

29 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Inside this field

Focused directions

712 papers

Latest in Deep Reinforcement Learning

May 26, 2026stat.ML

Accelerating Reinforcement Learning Training Using Simulation Surrogate Models

High-fidelity simulation models are widely used to analyze complex stochastic systems, but their high computational cost motivates the development of cheaper surrogate models that approximate the simulation model's input-output relationship. In parallel, reinforcement learning (RL) has emerged as a powerful framework for making online decisions in stochastic environments, with increasing attention being given to the use of simulation models as training environments for RL models. We investigate a class of surrogate models suitable for accelerating RL training in settings where the reward structure, model parameters, or system dynamics change over time and explore their interactions with simulation models and RL models. Through numerical experiments on a stochastic service system modeled via discrete-event simulation, we demonstrate that leveraging surrogate models can substantially accelerate RL training and re-training.
Mohammadmahdi Ghasemloo, David J. Eckman, Yaxian Li
May 26, 2026cs.AI

SIA: Self Improving AI with Harness & Weight Updates

Humans are the bottleneck in building and improving AI. Both the models and the agents that wrap them are written, tuned, and corrected by people. The long-horizon goal of an AI that can figure out how to improve itself remains open. Two largely disjoint research lines attack this bottleneck. The harness-update school has a meta-agent rewrite the scaffold of a task-specific agent (its tools, prompts, retry logic, and search procedure) while the model weights are held fixed. The test-time training school uses hand-written RL pipelines to update the model's own weights on task feedback while the harness is held fixed. These two silos operate in isolation. We propose SIA, a self-improving loop in which a language-model agent (the Feedback-Agent) updates both the harness and the weights of a task-specific agent. We evaluate across three contrasting domains: Chinese legal charge classification, low-level GPU kernel optimisation, and single-cell RNA denoising. Combining both levers outperforms scaffold iteration alone on all three benchmarks. SIA-W+H achieves 25.1% over prior SOTA on LawBench, 12.4% faster GPU kernels than prior SOTA (1,017 vs 1,161 μs), and 20.4% over prior SOTA on denoising. Harness updates make the model agentic, shaping how it searches and acts, while weight updates build the domain intuition that no prompt or scaffold can instil.
Prannay Hebbar, Yogendra Manawat, Samuel Verboomen +4
May 26, 2026cs.CL

Reasoning Depth and Environment Complexity: A Controlled Study of RLVR Data Allocation across Logical Reasoning Tasks

Reinforcement learning with verifiable rewards (RLVR) has become central to post-training reasoning models, yet a key limitation of existing studies is their narrow view of the reasoning space: difficulty is treated as reasoning depth alone, and reward is concentrated on forward deductive state tracking. We instead characterize the reasoning space along two dimensions. Difficulty. Beyond reasoning depth, we study environment complexity, where models must identify the correct path amid distractors and interacting structures. Rewarded reasoning form. We consider four abilities core to real-world reasoning: deductive state tracking, abductive recovery of hidden events or facts, inductive rule induction, and analogical transfer. To disentangle these factors, we construct a synthetic knowledge-graph environment with controlled pre- and post-training distributions, where each instance varies along depth, complexity, and task family. Three findings emerge: joint depth-complexity coverage outperforms single-axis recipes; reasoning families respond non-uniformly, with abductive reasoning degrading outside the RL-covered region and task correlations clustering into deductive-abductive and inductive-analogy pairs; and uniform mixing outperforms staged curricula under a fixed budget. We also find that recent off-the-shelf models exhibit the same deductive-over-abductive asymmetry, suggesting that this gap is not merely an artifact of our controlled setup.
Yihua Zhu, Qianying Liu, Fei Cheng +4
May 26, 2026cs.LG

Towards Generalization-Oriented Models for Vehicle Routing Problems with Mixture-of-Experts

In recent years, Deep Reinforcement Learning (DRL) has achieved substantial progress on Vehicle Routing Problems (VRPs). However, existing DRL-based methods are typically trained on instances generated from a uniform distribution, which limits their performance under real-world distribution shifts. In this paper, we aim to develop a generalization-oriented model that partitions the policy network into multiple modules and adaptively recombines modules to form specific policies during inference. Specifically, we propose Residual Refined Experts with Instance-level Gating (R2E-IG) to improve cross-distribution generalization. Our contributions are threefold: (1) We introduce a Residual Refined Expert (R2E) architecture that enhance expert expressiveness via residual refinement; (2) We design an instance-level gating mechanism that learns distribution-aware instance representations and routes inputs to suitable modules; (3) We propose a mixed-distribution training mechanism equipped with Dynamic Weight Adaption (DWA), which dynamically reweights training data from different distributions to emphasize more informative ones. Extensive experiments show that R2E-IG achieves competitive performance against state-of-the-art baselines on both in-distribution and out-of-distribution instances across synthetic and benchmark datasets. Moreover, R2E-IG is generic and can be easily integrated into existing DRL-based methods to further improve performance.
Changhao Miao, Yuntian Zhang, Tongyu Wu +2
May 26, 2026cs.AI

UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.
Yiqun Chen, Wei Yang, Erhan Zhang +14
May 26, 2026cs.LG

Focal Reward: Balanced Reinforcement Learning under Rubric-Based Rewards

The open-ended generation in LLMs usually requires multi-dimensional rubrics to adequately assess quality and guide the improvement of reinforcement learning. However, a critical dilemma inherent in this training paradigm is the imbalanced reward polarization along different rubric dimensions. Under this bottleneck, even if LLMs achieve relatively high rewards after training, they may still exhibit severe deficiencies in certain dimensions, leading to a direct deterioration in user experience. To address this problem, we propose Focal Reward, a novel objective to automatically balance the training of reinforcement learning under rubric-based rewards. Specifically, we first leverage an inverse reward projection mechanism to estimate the saturation degree of each criterion in the rubric, which forms the basis to calibrate the reward direction. Then, the final objective is designed with an automatically reweighting coefficient for each criterion to achieve the fine-grained balancing. Extensive experiments across three model scales and six benchmarks demonstrate that our Focal Reward method outperforms the strongest static aggregation baseline in all 18 model-benchmark comparisons. Rollout, mechanism, and ablation analyses further show that these gains arise from online, saturation-aware reallocation toward rubrics that still have room for improvement.
Yu Huang, Zihua Zhao, Zhaoxin Huan +9
May 26, 2026cs.RO

Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning

Safe reinforcement learning (RL) for robotic systems requires policies that improve task performance while satisfying state and input constraints during both training and deployment. Control barrier functions (CBFs) provide a principled mechanism for enforcing forward invariance through minimally invasive safety filters, but their use in model-free RL is limited by the need for accurate dynamics and hand-designed barrier certificates. We propose Robust Koopman-CBF SAC, a safety-filtered actor--critic framework that learns a finite-dimensional Koopman predictor from data, constructs affine CBF constraints in the lifted space, and enforces them through a quadratic-program safety layer. To account for finite-dimensional Koopman approximation error, the CBF condition is tightened using a projected residual margin estimated from held-out rollout data. The critic is trained on the executed safe action, while the actor is regularized toward the Koopman-CBF feasible set, reducing dependence on the filter over training. Across safe-control benchmarks, the method achieves zero constraint violations on CartPole stabilization and tracking while matching or exceeding unconstrained SAC returns. On high-dimensional Safety Gymnasium locomotion tasks, the method reduces violations in some settings but also exposes important limitations of first-order velocity barriers and linear EDMD models, motivating high-order and multi-step Koopman-CBF extensions. These results suggest that robust Koopman-CBF filters are a promising bridge between model-free RL and certifiable safety, while clarifying the structural conditions under which such filters remain effective.
Dhruv S. Kushwaha, Zoleikha A. Biron
May 26, 2026cs.LG

When Does Deep RL Beat Calibrated Baselines? A Benchmark Study on Adaptive Resource Control

A properly calibrated rule-based autoscaler can beat every one of six mainstream deep reinforcement learning (DRL) algorithms on cost across every workload we test - so when, if ever, does DRL actually help? We study this in RLScale-Bench, a reproducible benchmark and evaluation protocol for DRL on adaptive resource control, where an agent allocates compute to a dynamic workload under cost and service-level constraints. We evaluate PPO, DQN, A2C, SAC, TD3, and DDPG under matched architectures, training budgets, and reward functions against a calibrated rule-based baseline across six workload patterns and five seeds (240 runs), instantiate the benchmark on Kubernetes Horizontal Pod Autoscaling, and probe distribution-shift generalization. Three findings challenge common assumptions: (i) the calibrated controller achieves the lowest cost on all six workloads, though it trails the best RL agents on bursty and flash traffic; (ii) discrete-action algorithms outperform continuous-action ones by one to two orders of magnitude in constraint violations due to action-space mismatch; and (iii) no single algorithm dominates across workloads, with rankings shifting by up to four positions. The bottleneck in RL-based resource control is not algorithm selection but baseline calibration, reward engineering, and realistic evaluation protocols.
Guilin Zhang, Chuanyi Sun, Kai Zhao +3
May 26, 2026cs.AI

From Static Context to Calibrated Interactive RL: Mitigating Distribution Shift in Multi-turn Dialogue with Aligned Simulator

A long-standing goal of the research community is to develop highly interactive LLM-based dialogue agents. Recent research focuses on optimizing policies based on fixed offline logs (Static Context RL) or using a prompt-based simulator (Interactive RL). In this work, we theoretically show that both paradigms are fundamentally limited by context distribution shift--a mismatch between dialogue histories observed during training and those encountered in real conversations. This shift compounds quadratically over turns and severely degrades dialogue quality. Specifically, we attribute this shift to two distinct sources: (i) policy-induced shift, arising from training on static histories rather than self-generated trajectories; and (ii) simulator-induced shift, stemming from discrepancies between simulated and real human behaviors. To address these challenges, we propose Calibrated Interactive RL, a unified framework that couples interactive RL with simulator alignment. By aligning the simulator with human interaction patterns, our approach reduces the sim-to-real gap and mitigates compounding distribution shifts. Experiments across multiple dialogue tasks confirm our theoretical analysis: (i) Interactive RL significantly outperforms the Static Context baseline by mitigating policy distribution shift; and (ii) calibrating simulators with our alignment method further bridges the sim-to-real gap, yielding state-of-the-art downstream performance.
Xiaohua Wang, Jiakang Yuan, Zisu Huang +5
May 25, 2026cs.LG

Balancing Plasticity and Stability with Fast and Slow Successor Features

A hallmark of intelligence is the ability to adapt in non-stationary environments, yet deep Reinforcement Learning (RL) agents often struggle in such settings. Prior studies introduce non-stationarity through abrupt shifts in features or dynamics, whereas real-world environments often evolve gradually through continual drift. This distinction has important implications for the "stability-plasticity dilemma" in RL, as abrupt task changes may demand more plasticity than naturalistic settings. To address this, we modify existing 3D Miniworld and MuJoCo environments to incorporate naturalistic, continual non-stationarity, and use them to examine how stability and adaptation affect performance under continuous environmental change. We find that methods favoring stability, such as synaptic consolidation, outperform approaches focused on plasticity, such as parameters resetting. Motivated by this result, and prior evidence that Successor Features (SFs) reduce interference, we investigate whether SFs are better consolidation targets than Q-values. Across both environments, applying neuro-inspired synaptic consolidation to SFs yields superior performance on continually changing settings. Moreover, consolidation is most effective when SFs are stabilized across multiple timescales, which capture complementary aspects of gradual environmental change. Together, these results suggest that stability is more critical in continual learning when changes are gradual, and that multi-timescale consolidation of predictive representations is an effective approach.
Raymond Chua, Doina Precup, Blake Richards
May 25, 2026cs.LG

MechRL: Reinforcement Learning Agents Perform Circuit Discovery for Mechanistic Interpretability

Mechanistic interpretability seeks to explain a model's behaviour by finding its circuit: the sparse subgraph of the model's computation that is causally responsible for it. Automated methods have made this search systematic, but each one starts afresh for every behaviour, and the effort spent finding one circuit does nothing for the next. Circuit discovery has thus been automated, but not amortised. We ask whether circuit discovery can itself be learned. We frame it as a sequential decision problem over the computation graph of GPT-2 small, in which a policy removes edges until it reaches a compact subgraph that preserves the behaviour, guided by a faithfulness reward defined through causal intervention. A single policy trained across twelve behaviours recovers a faithful circuit for each, and once frozen it transfers to behaviours it never saw during training, recovering their known circuits without further search. A short warm-start improves these transferred circuits, returning far smaller ones than training from scratch. While the learned policy does not match a per-behaviour search on circuit size or cost, it shows that circuit discovery is a learnable, transferable procedure rather than a search repeated for every behaviour.
Barsat Khadka
May 25, 2026cs.LG

AdvantageFlow: Advantage-Weighted Least Squares for RL in Flow Models

We introduce AdvantageFlow, a forward-process reinforcement learning algorithm for rectified flow models. Unlike Flow-GRPO, which optimizes the reverse process, we optimize an advantage-weighted forward-process prediction loss. This optimization problem is unstable when advantages are negative and the loss becomes non-convex. We stabilize it by rollout policy regularization, which reduces variance and arises from fitting a local reward-improving target distribution. We evaluate AdvantageFlow on image generation tasks with Stable Diffusion 3.5 Medium. It outperforms both Flow-GRPO and a state-of-the-art forward-process RL baseline based on negative-aware fine-tuning.
Branislav Kveton, Anup Rao, Subhojyoti Mukherjee +2
May 25, 2026cs.CL

Can LLMs Time Travel? Enhancing Temporal Consistency in Legal Agentic Search through Reinforcement Learning

While large language models (LLMs) augmented with agentic search capabilities show promise for legal reasoning, they overlook a fundamental constraint that applicable law must match the temporal context of each case, as retroactive application of statutes violates core legal principles and leads to erroneous conclusions. Our observations reveal that current legal LLMs suffer from temporal bias anchored to their training cutoff, while search agents rarely incorporate temporal constraints into queries, and that web search alone cannot provide the precise statute and precedent citations that legal reasoning demands. To address these challenges, we propose LegalSearch-R1, an end-to-end reinforcement learning framework that pairs local statute RAG for precise article matching with online web search for broader legal knowledge, trained on temporally-indexed data spanning multiple amendment periods to enforce temporal consistency. Extensive experiments on our benchmark covering 13 legal tasks demonstrate that our 7B-parameter agent outperforms state-of-the-art deep research frameworks and specialized legal LLMs by 12.9% to 29.8%, surpasses baselines by 57.7% to 80.3% on temporal consistency, and exhibits robust out-of-domain generalization. The code and data are available at https://github.com/AlexFanw/LegalSearch-R1.
Wei Fan, Yining Zhou, Mufan Zhang +8
May 25, 2026cs.AI

Learning to Search and Searching to Learn for Generalization in Planning

Combinatorial generalization remains a central challenge in Deep Reinforcement Learning (DRL). Classical planning provides a simple yet challenging setting to study this problem through explicit relational descriptions, without requiring learning from perception. In sparse-reward domains, standard RL exploration via real-time search is ineffective, and learning-based planning methods often rely on expert demonstrations, hindsight relabeling, or random walks from the goal state. In contrast, planners rely on best-first search methods such as A⋆\mathrm{A}^\star to solve problems from scratch. We propose a self-improving WA⋆\mathrm{WA}^\star learning framework in combination with a value heuristic represented by a Relational Graph Neural Network: the heuristic guides search, and the resulting search data updates the heuristic via QQ-learning. This loop yields heuristics that can function as general policies and solve new instances even without search, where DRL otherwise fails, as we show on puzzles such as Sokoban, PushWorld, The Witness, and the 2023 International Planning Competition benchmarks. Notably, we demonstrate strong zero-shot generalization: For example, heuristics trained on Blocksworld instances with fewer than 30 blocks successfully solve instances with 488 blocks without search.
Michael Aichmüller, Yannik Hesse, Hector Geffner
May 24, 2026cs.LG

A perspective on fluid mechanical environments for challenges in reinforcement learning

We consider the challenge of developing agents that efficiently interact with high-dimensional, evolving environments, towards a view of practical reinforcement learning (RL) agents interacting with open worlds, of which they witness and affect only a small part. We argue that canonical fluid mechanics problems, and their simulations, present a compelling testbed for the development of such methods. These problems arise in nonlinear instabilities, where small disturbances can grow to transform the dynamics of a system. Nonlinear instabilities represent several open scientific challenges with industrial applications -- the droplet breakup of a liquid jet, mixing at an interface between two fluids, and the appearance of unusually tall rogue waves in the ocean. In these settings, agents may leverage preserved representations across the changing dynamics to learn efficiently. We present two problem descriptions of agents interacting with a fluid mechanical environment, and describe the state and action spaces, and reward functions, for these agents. For these examples, we specify the aspects of the environment which are nonstationary and the preserved invariances. We note Dedalus and JAX-CFD as open-source simulators that can be used for the development of reinforcement learning methods (Burns et al., 2016; Kochkov et al., 2021)) We demonstrate the use of Dedalus for environment generation by creating RL agents that learn to navigate in a stationary environment that is simulated using Dedalus. This sets the stage for future development of RL agents that learn to meaningfully interact with simulated environments that represent scientific challenges in natural and industrial flows.
Shruti Mishra, Michael Chang, Vamsi Spandan +1
May 24, 2026cs.AI

Test-Time Deep Thinking to Explore Implicit Rules

With the continuous advancement of Large Language Models (LLMs), intelligent agents are becoming increasingly vital. However, these agents often fail in environments governed by implicit rules--hidden constraints that cannot be observed directly and must be inferred through interaction. This causes agents to fall into repetitive trial-and-error loops, ultimately leading to task failure. To address this challenge, we propose Test-Time Exploration (TTExplore), a framework where a thinker component analyzes interaction history to infer these implicit rules and guide an actor. Effective exploration in this setting critically depends on the reasoning ability of the thinker. However, evaluating deep reasoning trajectories is inherently unstable and difficult, which poses a major obstacle to effective training. To overcome this issue, we introduce a novel and stable reinforcement learning pipeline. The core idea is to use accurate task-level scores as indirect rewards to bypass the difficulty of evaluating intermediate reasoning, and to retain only a single thinking node per trajectory to alleviate reward sparsity. Using this pipeline, we train a specialized 7B model, Exp-Thinker. Experiments on five text-based embodied tasks show that TTExplore equipped with Exp-Thinker improves baseline agent performance by an average of 1414-1919 points, demonstrating the effectiveness of explicitly reasoning about implicit rules.
Wentong Chen, Xin Cong, Zhong Zhang +8
May 23, 2026cs.LG

Streaming Reinforcement Learning under Partial Observability with Real-Time Recurrent Learning

Streaming reinforcement learning has emerged as an online learning paradigm that conforms to the restrictions of natural learning agents that process data incrementally, i.e. with a batch size of 1 and no replay buffer. While streaming RL has recently been shown to scale with deep function approximation with full observability, partially observable settings have remained out of reach. Truncated backpropagation through time collapses to a one-step gradient horizon under the streaming setting, and exact real-time recurrent learning is prohibitively expensive. We close this gap using recurrent trace units, a diagonal recurrent architecture that enables exact RTRL with linear time and memory complexity in the parameter count, and show that they integrate cleanly into existing streaming algorithms across both discrete and continuous control. On a MemoryChain diagnostic with chain lengths from 2 to 128, our method sustains performance where streaming TBPTT(1) baselines using feedforward, GRU, and RTU networks collapse. On five POPGym tasks and on partially observable MuJoCo continuous control, the streaming approach is competitive with batched PPO on POPGym and recovers a substantial fraction of batched performance on masked MuJoCo, despite using no replay buffer or batched updates.
Noah Farr, Aryaman Reddi, Carlo D'Eramo +1
May 23, 2026cs.LG

A Unified Python Framework for Direct PPO-based Control of AHUs with Economizer Logic and CO2-Constrained Ventilation

Optimizing HVAC (Heating, Ventilation and Air Conditioning) can enhance a building's energy efficiency while providing comfort levels for its occupants. Using conventional control systems to maintain HVAC functions is often difficult because of the nonlinear characteristics of a building envelope as it experiences stochastic load variations over time. This paper presents a new approach to optimizing HVAC systems through the use of Deep Reinforcement Learning (DRL) algorithms and the Proximal Policy Optimization (PPO) algorithm implemented in a custom Python performance environment. The DRL system uses a second order resistor-capacitor thermal model and an integrated dynamic mass balance of CO2 to replicate the complex physics associated with buildings. One major innovation of this study is a "Hierarchical Flow Logic," which provides the means to ensure that indoor air quality (IAQ) is maintained by overriding the accepted actions of the agent that cause CO2 to exceed 1000 ppm. In addition, an enthalpy-based economiser is used to create free cooling from the outdoor environment. The experimental data shows that compared to PID controllers tuned by GA or traditional On-Off controls, a PPO agent has better temperature stability and energy efficiency overall. An end-to-end pipeline provides an avenue for robust and generalized solutions to help implement smart building energy management within the context of real hardware implementation.
Erfan Haghighat Damavandi, Davide Papurello, Mahdi Alibeigi +3
May 22, 2026cs.RO

Robotic Strawberry Harvesting with Robust Vision and Deep Reinforcement Learning based Sim-to-Real Control

This study presents a closed-loop robotic strawberry harvesting system that combines a robust vision module, simulation-trained deep reinforcement learning (DRL) control, and ROS-based realrobot execution. For perception, we propose HRAttnEdge-YOLO26-seg, a modified YOLO26-seg architecture that incorporates a high-resolution P2 branch, segmentation-path attention, and edgesupervised prototype learning to improve instance segmentation in cluttered scenes. For control, we train a target-conditioned Proximal Policy Optimization (PPO) policy in Isaac Lab to produce smooth joint-position commands for a UR10e manipulator and deploy it on a UR10e robot for targetfruit reaching and harvesting. This simulation-based approach reduces hardware dependency, lowers development cost, and allows scalable policy training without exhaustive physical trials before real deployment. The proposed vision model demonstrated the highest overall performance among the evaluated methods. On both self-collected and public datasets, the model showed a 10 to 14% improvement in segmentation performance. In controlled in-house tests, the PPO controller produced stable and dynamically smoother motion than a inverse kinematics (IK)-based MoveIt baseline. In greenhouse trials, the proposed integrated system harvested 281 strawberries, achieving 96.6% reaching success, 91.3% grasp-and-pull success, and 84.3% overall harvesting success. These results illustrate that task-specific perception combined with simulation-trained PPO can serve as a practical and resource-efficient alternative to conventional planner-dependent reaching in manipulation, enabling reliable closed-loop robotic harvesting in complex agricultural environments.
Al Bashir, Shao-Yang Chang, Partho Ghose +3
May 22, 2026cs.CL

Metacognition as Reward: Reinforcing LLM Reasoning via Knowledge and Regulation Signals

Recent RL methods have substantially improved the reasoning abilities of LLMs. Existing reward designs mainly follow two paradigms: (1) Reinforcement learning with verifiable rewards (RLVR) derives outcome signals from executable checks or ground-truth answers, but provides limited guidance for intermediate reasoning behaviors. (2) Rubrics-as-reward (RaR) goes beyond final-answer checking by using natural-language rubrics to assess reasoning quality and task compliance, but often requires instance-specific rubrics and substantial design effort. To address these issues, we introduce Metacognition-as-Reward (MaR), a metacognition-inspired RL framework that guides LLM reasoning through two general process dimensions: i) metacognitive knowledge, which identifies task-relevant information without hand-crafted instance-specific rubrics, and ii) metacognitive regulation, which plans and adjusts the reasoning process to provide reward guidance beyond final-answer outcomes. MaR scaffolds model rollouts into explicit metacognitive components and optimizes them with a trajectory-level reward over task knowledge coverage, regulation fidelity, and final-answer correctness. In this way, MaR extends reward feedback to reasoning trajectories while grounding the reward signals in general metacognitive dimensions. Experiments on 22 benchmarks show that MaR consistently improves model performance, achieving up to a 7.7% gain over the base model and up to an 11.0% gain over vanilla DAPO. Notably, Qwen3.5-9B + MaR narrows the gap to frontier models, surpassing GPT-OSS-120B on overall average and outperforming stronger models on several individual benchmarks. Process-level analysis further shows substantial improvements in reasoning process quality. MaR also generalizes to out-of-domain datasets, where MaR-trained models improve over their corresponding base models on average.
Sirui Chen, Lei Xu, Yuying Zhao +6
May 22, 2026cs.LG

WMAttack: Automated Attack Search for Adversarial Evaluation of World-Model Agents

Despite the growing use of world models as decision-making agents, their adversarial robustness remains underexplored due to the lack of dedicated automated evaluation methods. A key obstacle is that attack evaluation must be both accurate and efficient: weak manually tuned attacks can overestimate robustness, while exhaustive hyperparameter search is prohibitively expensive because each candidate requires closed-loop rollouts through learned latent dynamics. We introduce WMAttack, an automated attack-search framework for adversarial evaluation of world-model agents. WMAttack formulates robustness evaluation as a finite-budget search over attack configurations, including attack families, perturbation budgets, optimization steps, restarts, and allocation rules. To improve search accuracy, Self-Correcting Attack Search (SCAS) refines the attack proposal distribution using feedback from reward degradation, action instability, runtime cost, and rollout variability. To improve search efficiency, Representation-Guided Attack Retrieval (RGAR) retrieves effective historical configurations from representation-similar tasks, providing a warm start for unseen environments. We provide a theoretical explanation showing that proposal refinement improves finite-budget search when it shifts probability mass toward high-utility attacks. Across Atari and DeepMind Control tasks, WMAttack consistently discovers stronger attacks than the evaluated baselines, improving normalized reward drop from 0.497 to 1.034 on DreamerV3 Atari and from 0.319 to 0.682 on DMC. Ablations further show that RGAR improves initial candidate quality and SCAS improves final attack utility under fixed evaluation budgets.
Zhixiang Guo, Siyuan Liang, Shi Fu +4
May 22, 2026cs.LG

Infra-Bayesian Reinforcement Learning Agents Outperform Classical RL For Worst-Case Robustness

Classical reinforcement learning assumes the agent interacts with a fixed environment whose behavior does not depend on the agent's policy. This assumption breaks down in non-realizable settings where other actors might anticipate the agent's behavior, including environments crucial to AI safety, where the agent interacts with predictors, humans, other AI agents, and institutions. In such settings, the agent's model class fails to capture the world in which it operates. Under such misspecification, classical Bayesian methods can produce confidently wrong posteriors, unreliable decisions, and unbounded regret, as realizability fails to obtain. Infra-Bayesianism is a decision-theoretic framework that addresses these failures by distinguishing ordinary probabilistic uncertainty, where priors can be reasonably chosen, from Knightian uncertainty, where no grounds exist for the construction of such a prior. It does so by evaluating actions on their worst-case outcomes, rather than from posterior expectations or weighted averaging. We present the first proof-of-concept implementation of an infra-Bayesian reinforcement learning architecture for finite-outcome stateless decision problems. Our agent maintains a set of imprecise hypotheses, updates them using infra-Bayesian conditioning, and selects actions by maximizing worst-case expected value. We apply this implementation of the infra-Bayesian maximin decision process to an environment with Knightian uncertainty, and demonstrate a lower worst-case regret as compared to classical reinforcement learning agents. We also investigate Newcomb's problem and show that the infra-Bayesian agent picks the optimal strategy, outperforming classical decision theory agents. Our results provide a step towards reinforcement learning agents that remain robust under model misspecification and policy-dependent uncertainty.
Manish Aryal, Faiyaz Azam, Agnivo Banerjee +11
May 21, 2026cs.CL

What Training Data Teaches RL Memory Agents: An Empirical Study of Curriculum Effects in Memory-Augmented QA

Reinforcement learning (RL) has emerged as a viable recipe for training LLM agents to reason over external memory banks in multi-session dialogue. Existing work trains exclusively on a single benchmark, leaving open how the composition of training data shapes the skills a memory agent acquires. We present a controlled empirical study that holds architecture, RL algorithm, and all hyperparameters fixed and varies only the training curriculum across three conditions: in-domain (LoCoMo), mixed-benchmark (LoCoMo + LongMemEval), and out-of-domain (LongMemEval only). Across two benchmarks and ten question types, curriculum composition acts as a fine-grained lever on specialization rather than a uniform scaling factor on performance. The mixed curriculum yields the strongest overall F1 on both evaluation sets. Training on a narrow out-of-domain set transfers a targeted skill - temporal reasoning - despite weak aggregate performance. Per-type differences substantially exceed aggregate differences, indicating that single-number benchmark comparisons systematically underreport curriculum effects. We further report two practical lessons from adapting GRPO to a single-GPU regime: cross-benchmark mixing requires filtering format-specific noise from memory banks to preserve training signal, and binary exact-match reward produces no learning signal at the small group sizes (G = 4) required on one GPU, motivating continuous reward functions in this regime.
Xinjie He, Zhiyuan Lin, Su Liu +4
May 21, 2026cs.LG

Self-Play Reinforcement Learning under Imperfect Information in Big 2

Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a self-play RL framework for Big 2 that enables controlled comparisons between policy-gradient and value-approximating agents. Under a common environment, input representation, training budget, and evaluation protocol, PPO outperforms Monte Carlo Q approximation, SARSA, and Q-learning against random, greedy, and heuristic Big 2 opponents. We further find that moderate entropy regularization improves PPO by preventing the policy from becoming overly deterministic, and that current-policy self-play provides a stronger finite-budget curriculum than checkpoint self-play or fixed-opponent training. Together, these results show that Big 2 is a useful controlled setting for studying deep RL under imperfect information, multiplayer interaction, delayed rewards, and variable action sets.
Aalok Patwa
May 21, 2026q-fin.TR

MadEvolve: Evolutionary Optimization of Trading Systems with Large Language Models

We explore the application of LLM-driven algorithm optimization to several common tasks in quantitative finance. MadEvolve, a general-purpose algorithm optimization framework inspired by DeepMind's Alpha-Evolve, was recently developed to optimize algorithms in computational cosmology. Here we demonstrate the utility of MadEvolve to optimize algorithmic trading strategies and alpha generation at the example of Bitcoin trading. On our simulation and backtesting setup, we achieve significant improvements on all tasks we considered, such as evolving feature sets for signal generation, optimizing separate components of the trading strategy, and jointly evolving the feature pipeline together with the execution strategy. Additionally, we compare our method to other agentic search approaches, specifically Claude Code, and carefully evaluate p-hacking probabilities on our simulation setup. Our findings strongly support the utility of AI-driven agentic and evolutionary algorithms for algorithmic trading and quantitative finance.
Yurii Kvasiuk, Tianyi Li, Owen Colegrove +1
May 21, 2026cs.AI

Deep Reinforcement Learning for Flexible Job Shop Scheduling with Random Job Arrivals

The Flexible Job Shop Scheduling Problem (FJSP) is the optimal allocation of a set of jobs to machines. Two primary challenges persist in FJSP: the unpredictable arrival of future jobs and the combinatorial complexity of the problem, rendering it intractable for conventional mixed-integer linear programming solvers. This paper proposes an event-based \gls{DRL} approach to solve FJSP with random job arrivals. Specifically, we employ the Proximal Policy Optimization algorithm and use lightweight Multi-Layer Perceptrons to train the \gls{DRL} agent for minimizing the total completion time of all jobs. We design the state representation to be directly accessible from the environment, and limit the learning agent to selecting from among a set of well-established dispatching rules. Simulations show that our \gls{DRL} approach outperforms any of the individual dispatching rules on datasets with varying heterogeneity and job arrival rates. We benchmark our \gls{DRL} against an arrival-triggered mixed-integer linear programming solution and show that our method achieves good performance especially when the datasets are heterogeneous.
Yu Tang, Muhammad Zakwan, Efe Balta +2
May 21, 2026eess.SY

Kernel-Based Safe Exploration in Deep Reinforcement Learning

Safety has been a major concern when deploying deep reinforcement learning algorithms in the real world. A promising direction that ensures that the learned policy does not visit unsafe regions is to learn a \emph{barrier function} along with the policy. A barrier is a function from states to reals that assigns low values to the initial states, high values to the unsafe states, and decreases in expectation on each transition; such a function can be used to bound the probability of reaching unsafe states. Previous attempts learned a barrier function directly from exploration data, but this required either large amounts of data or restrictions on the system dynamics. In this paper, we show how kernel embeddings can be used to learn barrier functions during deep reinforcement learning for stochastic systems with unknown dynamics. Our algorithm, \emph{kernel-based safe exploration (KBSE)}, learns an optimal policy and a barrier simultaneously during exploration. The barriers are computed iteratively, represented as conditional mean embeddings, and provide better probabilistic safety guarantees with more exploration. The exploration algorithm uses the learned barrier functions to identify safety violations. In the case of violation, it intervenes to modify the unsafe action to a safe action, thereby ensuring that the exploration is restricted to actions that bound the probability of reaching unsafe states. We evaluate KBSE on several complex continuous control benchmarks. Experimental results establish our new algorithm to be suitable for synthesizing control policies that are probabilistically safe without degradation in reward accumulation.
Rupak Majumdar, Nikhil Singh, Sadegh Soudjani
May 21, 2026cs.CV

Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement Learning

Video large language models (Video LLMs) achieve strong benchmark accuracy, yet often answer video questions through shortcuts such as single-frame cues and language priors rather than by tracking spatiotemporal dynamics. This issue is exacerbated in RL post-training, where correctness-only rewards can further reinforce shortcut policies that obtain high reward without tracking video dynamics. We address this by asking a controlled counterfactual question: if the visual world changed while the question remained fixed, should the answer change or stay the same? Based on this view, we propose \textbf{Counterfactual Relational Policy Optimization (CRPO)}, a dual-branch RL framework for improving \emph{spatiotemporal sensitivity}. CRPO constructs counterfactual videos through horizontal flips and temporal reversals, trains on both original and counterfactual branches, and introduces a \textbf{Counterfactual Relation Reward (CRR)} between their answers. CRR encourages answers to change for dynamic questions and remain unchanged for static questions. This cross-branch constraint makes it difficult for shortcut policies to be consistently rewarded across both branches. To evaluate this property, we introduce \textbf{DyBench}, a paired counterfactual video benchmark with 3,014 videos covering reversible dynamics, moving direction, and event sequence, together with a strict pair-accuracy metric that prevents fixed-answer shortcuts from inflating scores. Experiments show that CRPO outperforms prior RL methods on spatiotemporal-sensitive evaluations while maintaining competitive general video performance. On Qwen3-VL-8B, CRPO improves DyBench P-Acc by +7.7 and TimeBlind I-Acc by +8.2 over the base model, indicating improved spatiotemporal sensitivity rather than stronger reliance on static shortcuts. The project website can be found at https://ddz16.github.io/crpo.github.io/ .
Dazhao Du, Jian Liu, Jialong Qin +7
May 20, 2026cs.RO

Reinforcement Learning for Risk Adaptation via Differentiable CVaR Barrier Functions

Planning through crowded environments under uncertain obstacle motions remains difficult, as stochastic interactions often induce overly conservative behavior or reduced efficiency. To address this challenge, we propose an end-to-end risk adaptation framework for crowd navigation under obstacle-motion uncertainty modeled by a Gaussian mixture model. The framework combines reinforcement learning~(RL) with a differentiable quadratic-program safety layer based on Conditional Value-at-Risk~(CVaR) barrier functions, jointly learning nominal control input, risk level, and safety margin and enforcing explicit probabilistic safety constraints. This design enables context-aware adaptation, promoting efficient behavior while invoking caution only when necessary. We conduct extensive evaluations in dynamic, uncertain, and crowded environments across varying obstacle densities and robot models, and further assess generalization under three out-of-distribution cases. Comparisons across optimization-based, RL-based, and integrated RL and optimization methods are provided, and the proposed method is shown to deliver the strongest overall performance in safety, efficiency, and generalization under uncertainty.
Xinyi Wang, Taekyung Kim, Bardh Hoxha +2
May 20, 2026quant-ph

Enhanced Reinforcement Learning-based Process Synthesis via Quantum Computing

In this work, we present quantum reinforcement learning (RL) as a solution strategy for process synthesis problems. Building on our prior work, we develop a generalized framework that formally poses process synthesis as a Markov decision process and introduces quantum-enhanced RL algorithms to solve it with improved scalability. Earlier implementations of quantum-based RL for process synthesis were limited by qubit requirements, which scaled poorly with problem complexity. This work overcomes this challenge by introducing state encoding algorithms to decouple qubit requirements from problem size. A classical RL-based solution strategy is used as a baseline to benchmark the quantum algorithms under identical training conditions. All algorithms are evaluated across a flowsheet synthesis problem of increasing unit counts to analyze their performance and scalability. Results show that all approaches are capable of identifying the optimal flowsheet designs in small design spaces. For moderate-scale unit counts, quantum approaches demonstrate competitive performance on a per-episode basis and improved efficiency on a per-parameter basis versus the classical RL benchmark. This work provides a foundation for future quantum computing applications within process systems engineering, establishes a controlled benchmark for comparing classical and quantum algorithms, and shows that the proposed quantum variants remain competitive for the process synthesis problem examined in this work.
Austin Braniff, Fengqi You, Yuhe Tian
May 20, 2026stat.ML

Scalable Reinforcement Learning via Adaptive Batch Scaling

Conventional wisdom holds that large-batch training is fundamentally incompatible with Reinforcement Learning (RL) - beyond a modest threshold, increasing batch sizes typically yields diminishing returns or performance degradation due to the inherent non-stationarity of the data distribution. We challenge this view by observing that non-stationarity is not a fixed property of RL, but evolves throughout training: early stages exhibit rapid behavioral shifts that demand small batches for plasticity, whereas late stages approach a quasi-stationary regime where large batches enable precise convergence. Motivated by this observation, we propose Adaptive Batch Scaling (ABS), that dynamically adjusts the effective batch size according to the stability of the learning policy. Central to ABS is Behavioral Divergence, a novel metric that quantifies policy non-stationarity by measuring action-level shifts between consecutive updates, which we use to scale batch size inversely to policy volatility. Integrated with the Parallelised Q-Network (PQN) algorithm and evaluated on the ALE benchmark, ABS seamlessly reconciles early-stage plasticity with late-stage stable convergence. Strikingly, contrary to conventional wisdom, our results reveal that the combination of larger networks and larger batch sizes achieves the best performance - a scaling behavior previously thought to be unattainable in RL, now unlocked through adaptive batch control.
Jongchan Park
May 20, 2026cs.LG

Learning First Integrals via Backward-Generated Data and Guided Reinforcement Learning

The discovery of first integrals is of fundamental scientific importance for understanding conservation laws in dynamical systems. However, existing symbolic computation tools and Large Language Models (LLMs) remain limited on this task because high-quality training data are scarce and successful solutions often depend on mathematical intuition. This paper presents FISolver, an LLM-based solver developed to address this challenge. First, we introduce a "Backward Generation" algorithm that systematically builds large-scale datasets of (differential equation, first integral) pairs by deriving differential equations from sampled integrals, thereby alleviating the data scarcity bottleneck. Second, we apply supervised fine-tuning to a compact mathematical model and further improve its performance through reinforcement learning with a Levenshtein Distance-based shaped reward. In addition, we design data synthesis and blending strategies that support effective adaptation to difficult problem families from sparse examples. Experiments show that FISolver, while requiring substantially lower computational cost, significantly outperforms larger mathematical LLMs and commercial solvers such as Mathematica on challenging benchmarks, indicating a new data-driven route for automated discovery of first integrals.
Jingfeng Zhong, Zhengxiang Liu, Zhijie Wang +1
May 20, 2026cs.CV

Distill to Think, Foresee to Act: Cognitive-Physical Reinforcement Learning for Autonomous Driving

Current end-to-end autonomous driving models are fundamentally constrained by the behavioral cloning ceiling of imitation learning. While reinforcement learning offers a path to smarter autonomy, it demands two missing pieces of infrastructure: (1) a cognitive foundation that understands traffic semantics and driving intent, and (2) a foresighted physical environment that can anticipate the consequences of candidate actions. To this end, we propose CoPhy, a CognitivePhysical reinforcement learning framework for autonomous driving. To distill to think, we distill VLM knowledge into the BEV encoder and then discard the VLM entirely, retaining cognitive ability at zero inference cost while releasing the cognitive channel as a pluggable interface for optional human language commands. To foresee to act, we build an auto-regressive BEV world model that explicitly predicts future semantic maps conditioned on candidate actions, serving as an interpretable physical sandbox from which safety metrics are directly derived. Built upon this dual infrastructure, we optimize the driving policy via GRPO with a novel dual-reward mechanism: a physical reward derived from BEV rollouts enforces hard safety constraints, while a cognitive reward from a language-aligned scorer ensures intent compliance. Extensive experiments demonstrate that CoPhy not only achieves state-of-the-art results on NAVSIM v1 and v2 benchmarks, but also enables safer driving via cognitively informed scene compliance and flexible intent control through user-defined language instructions.
Yang Wu, Qiang Meng, Zhaojiang Liu +3
May 20, 2026cs.LG

Design for Manufacturing: A Manufacturability Knowledge-Integrated Reinforcement Learning Framework for Free-Form Pipe Routing in Aeroengines

Design for manufacturing plays a critical role in advanced aeroengine development, where complex components necessitate careful consideration of manufacturability. However, current practices in pipe routing remain largely decoupled from down-stream manufacturing, leading to labor-intensive, trial-and-error iterations to achieve manufacturable designs. To address this problem, this study proposes the Frenet-based pipe routing optimization (FPRO) framework, a manufacturability knowledge-integrated reinforcement learning approach for free-form pipe design in aeroengines. FPRO formulates the routing problem as a boundary value problem in the Frenet frame. In this framework, the pipe path is represented by curvature and torsion profiles, which are generated using cubic Hermite interpolation. To integrate design and manufacturing, domain-specific manufacturing knowledge is embedded as constraints on the permissible ranges of curvature and torsion. The path optimization is performed using the proximal policy optimization algorithm with stochastic exploration and a stage-guided reward mechanism. A unified mapping formulation then translates the optimized path into motion trajectories for the bending die, enabling direct fabrication on a six-axis free-bending machine. Experimental results demonstrate that FPRO consistently generates collision-free, manufacturable paths with smoother geometric profiles compared to Cartesian-based methods. It also achieves faster convergence and superior performance in terminal alignment, path length, obstacle avoidance, and manufacturability compared to state-of-the-art reinforcement learning baselines. Real-world validation confirms the close geometric correspondence between the manufactured pipe and its digital design, validating the practical feasibility of FPRO.
Caicheng Wang, Zili Wang, Shuyou Zhang +4
May 19, 2026cs.CV

ConceptSeg-R1: Segment Any Concept via Meta-Reinforcement Learning

Recent progress in promptable segmentation has shifted visual perception from object-level localization toward concept-level understanding. However, the notion of a concept remains under-specified, making it unclear whether current methods truly generalize beyond category recognition. In this work, we formalize generalized concept segmentation through a three-level taxonomy consisting of context-independent (CI), context-dependent (CD), and context-reasoning (CR) concepts, which reveals a clear capability gap across increasing levels of cognitive complexity. To address this challenge, we propose ConceptSeg-R1, a unified framework that reformulates concept segmentation as rule-induced concept grounding. At the core of our method is Meta-GRPO, a meta-reinforcement learning mechanism that learns transferable task rules from visual demonstrations and verifies them through proxy reasoning. The inferred reasoning states are then translated into segmentation-ready concept prompts via a lightweight concept translation module, enabling deductive application to target images. A shortcut routing strategy further preserves the native efficiency of segmentation models on simple cases. To systematically evaluate generalized concept segmentation, we conduct extensive experiments across diverse CI, CD, and CR concept segmentation benchmarks spanning natural, industrial, medical and reasoning-intensive domains. Without bells and whistles, ConceptSeg-R1 achieves strong performance across the full concept hierarchy while maintaining the native capability of promptable segmentation backbones. As an initial step toward segmenting any concept, we hope ConceptSeg-R1 can serve as a practical baseline for advancing segmentation from object-level prediction toward concept-level understanding.
Yuan Zhao, Youwei Pang, Jiaming Zuo +10
May 19, 2026cs.LG

When Critics Disagree: Adaptive Reward Poisoning Attacks in RIS-Aided Wireless Control System

Reward-poisoning attacks present a significant risk to learning-based wireless control systems. Given this, we propose a Disagreement-Guided Reward Poisoning (DGRP) adaptive attack on a Soft Actor-Critic (SAC) agent. In a Cognitive Radio Network (CRN) environment assisted by Reconfigurable Intelligent Surfaces (RIS), the SAC agent is tasked with maximizing the long-term secondary users' (SUs) rate by simultaneously optimizing the transmission power of the SU transmitter and the RIS phase shifts. DGRP corrupts rewards, particularly when the SAC dual critics exhibit substantial disagreement-especially in high-leverage, high-uncertainty states-resulting in distorted value estimations and guiding the policy towards suboptimal actions. Our findings demonstrate that DGRP substantially diminishes the performance improvements typically provided by RIS and degrades transmission quality. We further investigate key attack parameters and determine their impact on learning. In comparison to periodic-timing and exploration-triggered baselines, DGRP consistently causes greater damage, highlighting the necessity of considering disagreement-aware threats when evaluating the robustness of Deep Reinforcement Learning (DRL) in RIS-assisted networks.
Deemah H. Tashman, Soumaya Cherkaoui
May 19, 2026cs.SD

A conceptual framework for learning to listen by reward: Curiosity-driven search for novel sources

Reinforcement learning is a powerful learning paradigm that has spearheaded progress in numerous domains. Its core promise lies in learning through high-level goals without the need for granular labels. However, it still remains elusive in the realm of audio, where it has received substantially less attention than in computer vision or other domains. The key question remains: how can agents learn to listen purely via reward-driven exploration? In this contribution, we present an overview of previous attempts and a new conceptual framework for learning to listen by reward. Our approach depends on the continuous search for novel sound sources. We formulate our framework, discuss open technical challenges, and present a first proof-of-concept implementation that showcases the feasibility of our approach.
Andreas Triantafyllopoulos, Jakub Šťastný, Alexios Terpinas +3
May 19, 2026cs.LG

JAXenstein: Accelerated Benchmarking for First-Person Environments

The progression of reinforcement learning algorithms have been driven by challenging benchmarks. The rate in which a researcher can iterate on a problem setting directly impacts the speed of algorithm development. Modern machine learning has produced tools that allow for fast and scalable algorithm development like the JAX library. With the availability of these tools, a serious bottleneck in algorithm development is the availability of large and complex domains for experimentation. Most notably, the JAX reinforcement learning ecosystem does not have any benchmarks that test visual first-person tasks; these domains are crucial for testing both exploration and an agent's ability to overcome partial observability. We introduce JAXenstein: an open-source JAX-based benchmark that implements the Wolfenstein 3D rendering engine for fast and scalable experimentation in visual first-person tasks. JAXenstein is several times faster than comparable vision-based benchmarks, and is easily extensible to more complex first-person domains.
Ruo Yu Tao, George Konidaris
May 19, 2026cs.RO

Beyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement Learning

Pretrained imitation policies have become a strong foundation for robot manipulation, but they often require online improvement to overcome execution errors, limited dataset coverage, and deployment mismatch. A central question is therefore how reinforcement learning (RL) should adapt policies after offline pretraining. Existing lightweight methods commonly apply residual corrections directly in action space, but this often leads to noisy and poorly structured exploration. In this work, we propose Z-Perturbation Reinforcement Learning (ZPRL), an approach that steers pretrained policies through a compact bottleneck latent rather than through policy weights or output actions. During offline training, we augment the policy with a plug-and-play variational information bottleneck (VIB) module to extract a task-relevant latent interface from observation embeddings. During online finetuning, the base policy is frozen and RL learns only a residual perturbation on this latent, whose decoded representation conditions the frozen action generator. We instantiate ZPRL on flow-matching policies and evaluate it on eight simulation tasks and four real-world tasks. Across diverse manipulation settings, ZPRL improves both sample efficiency and final performance over strong post-training baselines. In the real world, ZPRL improves the average success rate on four tasks by 33.7% over imitation base policies while producing smoother exploration behaviors than an action residual counterpart. These results suggest that a compact, task-aligned bottleneck latent provides an effective interface for online RL adaptation. More videos can be found at https://manutdmoon.github.io/ZPRL/.
Dongjie Yu, Kun Lei, Zhennan Jiang +2
May 19, 2026cs.LG

Offline Reinforcement Learning for Plasma Control in Nuclear Fusion: Codebase and Benchmark

Offline reinforcement learning (RL) offers a promising route for developing plasma controllers from historical tokamak data, since online trial-and-error on real devices is costly and risky. However, progress in this direction remains difficult to measure due to the lack of a standardized offline RL benchmark for realistic multi-actuator, long-horizon plasma control problems in nuclear fusion. We introduce RL4F, an Offline Reinforcement Learning Benchmark for Plasma Control in Nuclear Fusion, providing closed-loop evaluation environments and baseline comparisons across four full-profile tracking tasks: rotation, density, temperature, and pressure. The dynamics function underlying the evaluation environment is built from historical discharge data from DIII-D, a real-world Tokamak. We evaluate a broad set of imitation learning and offline RL baselines under a unified protocol. We find that offline model-based RL methods obtain the best average performance on most objectives, although no single method dominates all tasks, highlighting the importance of dynamics modeling in complex, long-horizon plasma control tasks. To foster further research, we open-source the codebase, datasets, and evaluation framework, providing a benchmark not only for the fusion community but also for algorithm development in offline RL.
Yang Fu, Haomin Bao, Rohit Sonker +4
May 19, 2026cs.RO

Implicit Action Chunking for Smooth Continuous Control

Reinforcement learning often produces high-frequency oscillatory control signals that undermine the safety and stability required for physical deployment. Explicit action chunking addresses this by predicting fixed-horizon trajectories but scales the policy output dimension proportionally with the horizon length, leading to optimization difficulties and incompatibility with standard step-wise interaction. To overcome these challenges, this paper proposes Dual-Window Smoothing (DWS), an implicit action chunking framework for smooth continuous control. Unlike explicit methods, DWS enforces temporal coherence without expanding the action space. It uses a dual-window design: an execution window that ensures physical smoothness through deterministic modulation, and a value window that aligns temporal-difference targets over the horizon to correct critic bias caused by open-loop execution. DWS also includes a lightweight actor-side temporal regularizer based on first-order action differences to promote global continuity. This design effectively bridges the gap between temporal abstraction and reactive step-wise control. Experiments on benchmarks including the DeepMind Control Suite and industrial energy management tasks show that DWS outperforms state-of-the-art (SOTA) baselines. In complex vision-based autonomous driving tasks, DWS achieves smoother control, safer behavior with reduced jitter, and attains a 100% success rate.
Bosun Liang, Shuo Pei, Zirui Chen +5
May 19, 2026cs.CL

GoLongRL: Capability-Oriented Long Context Reinforcement Learning with Multitask Alignment

We present GoLongRL, a fully open-source, capability-oriented post-training recipe for long-context reinforcement learning with verifiable rewards (RLVR). Existing long-context RL methods often treat data construction as a matter of designing increasingly complex retrieval paths, leading to homogeneous task coverage and reward formulations that inadequately reflect practical long-context requirements. Our work offers two contributions. (1) Capability-oriented data construction with full open release. We openly release a dataset of 23K RLVR samples, the complete construction pipeline, and all training code. Guided by a taxonomy of long-context capabilities, the dataset spans 9 task types, each paired with its natural evaluation metric. It comprises curated open-source samples from established corpora and synthetic samples whose QA pairs are generated from real source documents such as books, academic papers, and multi-turn dialogues. Under the same vanilla GRPO setup, our dataset alone outperforms the closed-source QwenLong-L1.5 dataset. Moreover, our Qwen3-30B-A3B model trained on this data delivers long-context performance comparable to DeepSeek-R1-0528 and Qwen3-235B-A22B-Thinking-2507, suggesting that broader coverage and greater reward diversity substantially benefit long-context capability improvement. (2) TMN-Reweight for heterogeneous multitask optimization. To address optimization challenges from heterogeneous rewards, we propose TMN-Reweight, which combines task-level mean normalization for cross-task reward scale alignment with difficulty-adaptive weighting for more reliable advantage estimation. TMN-Reweight further improves average performance over vanilla GRPO, with general capabilities preserved or improved across reported evaluations.
Minxuan Lv, Tiehua Mei, Tanlong Du +9
May 19, 2026cs.LG

Detecting and Mitigating the Correct-Answer Extinction Window in Test-Time Reinforcement Learning with Majority Voting

Test-time reinforcement learning (TTRL) reports substantial accuracy gains on mathematical reasoning benchmarks using majority vote as a pseudo-label signal. We argue these gains are systematically misinterpreted: most reflect sharpening of already-solvable problems rather than genuine learning, while problems corrupted from correct to incorrect outnumber truly learned ones, and this damage is irreversible once majority vote locks onto a wrong answer. Per-problem tracking reveals that correct-answer signals in low-ability problems are briefly active before being permanently suppressed, a phenomenon we term the \textit{Correct-Answer Extinction Window}, with Flip Rate (FR) as its leading indicator. We thus propose TTRL-Guard, a lightweight framework with three mechanisms targeting the extinction window: Flip-Rate-Aware Reward Scaling (FRS) down-weights at-risk updates as FR declines, Minority-Preserving Sampling (MPS) retains gradient signal from minority correct answers, and Risk-Conditioned Sparse Updatings (RCSU) suspends updates on polarized problems. Experiments across three models and four benchmarks show that TTRL-Guard achieves the best average pass@1 on Qwen2.5-7B-Instruct and Qwen3-4B, improves relatively over TTRL by +54% on AIME 2025.
Hongxiang Lin, Zhirui Kuai, Erpeng Xue +1
May 19, 2026cs.AI

Reason--Imagine--Act: Closed-Loop LLM Decision Making with World Models for Autonomous Driving

Large language models (LLMs) are promising for autonomous driving, but semantics-only decision policies can yield physically unsafe behavior in dynamic traffic. Existing methods either perform online language reasoning without explicit dynamics verification or use world models mainly in offline pipelines, leaving a gap between semantic intent and physical feasibility at decision time. We propose Reason--Imagine--Act (RIA), a closed-loop framework that couples an LLM reasoner with an action-conditioned world model for online safety verification. At each step, the LLM proposes an action template and candidate sub-actions, the world model performs short-horizon rollouts, and a safety scorer selects the safest executable action with feedback to the next reasoning step. Under a unified CARLA point-goal protocol (1000 episodes), RIA achieves 80.05% route completion, 51.10% arrival rate, and 0.20% collision rate. Under the same closed-loop interface, RIA consistently outperforms training-free baselines, including CARLA TM and MADA, on core closed-loop metrics. For reproducibility, code is available at https://github.com/pku-smart-city/source_code/tree/main/RIA.
Zhengqi Sun, Yiwen Sun, Boxuan Liu +3
May 19, 2026cs.RO

Aerial Inspection Behaviors via RL-based Quadrotor Control for Under-canopy Forest Environments

This paper addresses the problem of using a deep Reinforcement Learning (RL)-based low-level Quadrotor controller within an autonomous Quadrotor navigation stack for aerial inspection missions in under-canopy forest environments. Specifically, the article presents an end-to-end (mapping states to RPMs) Quadrotor control policy that achieves inspection view-pose tracking (simultaneous position and yaw reference tracking), which is crucial for various target inspection behaviors and point-to-point navigation in forests. To ensure safe and reliable deployment of the end-to-end RL controller in long-range missions, this article utilizes a higher navigation guidance layer comprising of a Traveling Salesman Problem planner (TSP) and a Rapidly-exploring Random Tree Star (RRT*) planner. Over a known map of a forest and a set of user-specified inspection regions, the TSP planner finds the optimal visitation sequence. Between two target regions, collision-free paths that respect the tracking limitations of the lower end-to-end RL policy are generated by an RRT* planner. Through five target inspection scenarios, this article demonstrates that an RL-based motor-level stabilizing controller, supported by a navigation guidance layer, can be used effectively as the low-level inspection execution module for under-canopy forest inspection missions.
Fausto Mauricio Lagos Suarez, Akshit Saradagi, Vidya Sumathy +2
May 18, 2026cs.LG

General Preference Reinforcement Learning

Post-training has split large language model (LLM) alignment into two largely disconnected tracks. Online reinforcement learning (RL) with verifiable rewards drives emergent reasoning on math and code but depends on a programmatic verifier that cannot reach open-ended tasks, while preference optimization handles open-ended generation yet forgoes the continuous exploration that powers online RL. Closing this gap requires a verifier for open-ended quality, but a scalar reward model is the wrong shape for the job. Quality is multi-dimensional, and any scalar score is an incomplete proxy that lets online RL collapse onto whichever axis the score is most sensitive to. We turn instead to the General Preference Model (GPM), which embeds responses into kk skew-symmetric subspaces and represents preference as a structured, intransitivity-aware comparison. Building on this, we propose General Preference Reinforcement Learning (GPRL), which carries the kk-way structure through to the policy update. GPRL computes per-dimension group-relative advantages, normalizes each on its own scale so no axis can dominate, and aggregates them with context-dependent eigenvalues. The same structure powers a closed-loop drift monitor that detects single-axis exploitation and corrects it on the fly by reweighting dimensions and tightening the trust region. Starting from Llama-3-8B-Instruct\texttt{Llama-3-8B-Instruct}, GPRL reaches a length-controlled win rate of 56.51%56.51\% on AlpacaEval~2.0 while also outperforming SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench by resisting reward hacking across extended training runs.
Muhammad Umer, Muhammad Ahmed Mohsin, Ahsan Bilal +5
May 18, 2026cs.RO

Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors

We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately 37∘37^\circ from vertical (∣gz+1∣>0.6|g_z+1|>0.6); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.
Yidan Lu, Yichao Zhong, Liu Zhao +2
May 18, 2026cs.LG

DiPRL: Learning Discrete Programmatic Policies via Architecture Entropy Regularization

Programmatic reinforcement learning (PRL) offers an interpretable alternative to deep reinforcement learning by representing policies as human-readable and -editable programs. While gradient-based methods have been developed to optimize continuous relaxations of programs, they face a significant performance drop when converting the continuous relaxations back into discrete programs. Post-hoc discretization can discard optimized branches and parameters in a program, which results in a collapse of policy expressivity and lowered task performance, leading in turn to a need for additional fine-tuning. To overcome these limitations, we propose Differentiable Discrete Programmatic Reinforcement Learning (DiPRL), a method that learns programmatic policies that become nearly discrete during training, avoiding a separate post-hoc fine-tuning stage. We first analyze the inherent risks of performance drop introduced by post-hoc discretization of gradient-based methods. Then, we introduce programmatic architecture entropy regularization, which enables smooth, differentiable training that encourages convergence toward a discrete program. DiPRL maintains the efficiency of gradient-based optimization while mitigating the risks of post-hoc discretization. Our experiments across multiple discrete and continuous RL tasks demonstrate that DiPRL can achieve strong performance via interpretable programmatic policies.
Chengpeng Hu, Yingqian Zhang, Hendrik Baier
May 18, 2026cs.LG

Scheduling That Speaks: An Interpretable Programmatic Reinforcement Learning Framework

Deep reinforcement learning (DRL) has recently emerged as a promising approach to solve combinatorial optimization problems such as job shop scheduling. However, the policies learned by DRL are typically represented by deep neural networks (DNNs), whose opaque neural architectures and non-interpretable policy decisions can lead to critical trust and usability concerns for human decision makers. In addition, the computational requirements of DNNs can further hinder practical deployment in resource constrained environments. In this work, we propose ProRL, a novel interpretable programmatic reinforcement learning framework that achieves high-performance scheduling with human-readable and editable programmatic policies (i.e., programs). We first introduce a domain-specific language for scheduling (DSL-S) to represent scheduling strategies as structured programs. ProRL then explores the program space defined by DSL-S using local search to identify incomplete programs, which are subsequently completed by learning their parameters via Bayesian optimization. ProRL learns which scheduling heuristic rules to select, and hence, it naturally incorporates existing heuristics already used in industrial scenarios. Experiments on widely used benchmark instances demonstrate the strong performance of ProRL against existing heuristics and DRL baselines. Furthermore, ProRL performs well under strongly constrained computational resources, such as training with only 100 episodes. Our code is available at https://github.com/HcPlu/ProRL.
Chengpeng Hu, Yingqian Zhang, Hendrik Baier
May 18, 2026cs.LG

Heterogeneous Tasks Offloading in Vehicular Edge Computing: A Federated Meta Deep Reinforcement Learning Approach

Vehicular edge computing (VEC) enables latency-sensitive vehicular applications by offloading computation-intensive tasks to nearby edge servers. However, real-world vehicular workloads are typically modeled as heterogeneous directed acyclic graph (DAG) tasks with complex dependency structures, making joint offloading and resource allocation highly challenging. Moreover, distributed MEC deployment raises privacy concerns when collaboratively training learning-based policies. In this paper, we propose a Federated Meta Deep Reinforcement Learning framework with GAT-Seq2Seq modeling (FedMAGS) for heterogeneous task offloading in VEC systems. The proposed approach leverages Graph Attention Networks to capture DAG dependencies, a Seq2Seq-based policy to generate structured offloading decisions, and federated meta-learning to enable fast adaptation across distributed MEC servers without sharing raw data. Extensive simulations demonstrate that FedMAGS achieves faster convergence, lower execution delay, and better scalability compared with state-of-the-art baselines. In addition, the federated design preserves data privacy while reducing communication overhead, making the framework well suited for dynamic and large-scale VEC environments.
Yaorong Huang, Jingtao Luo, Xuechao Wang
May 18, 2026cs.LG

Beyond Inference-Time Search: Reinforcement Learning Synthesizes Reusable Solvers

Large language models (LLMs) typically approach combinatorial optimization as an inference-time procedure, solving each instance separately through sampling, search, or repeated prompting. We ask whether reinforcement learning can instead shift part of this reasoning cost into the weights of a code LLM, so that the model synthesizes a reusable solver for an entire problem family. We study this question on Synergistic Dependency Selection (SDS), a controlled variant of constrained Quadratic Knapsack designed to expose a specific failure mode: local signals and strict feasibility constraints make greedy heuristics attractive but unreliable. Under identical scaffolding, Best-of-64 base-model sampling saturates at an approximately 28.7% gap to the global Virtual Best Solver (VBS); code audits show that the base model often retrieves Simulated Annealing templates but misimplements the Metropolis acceptance rule. We fine-tune Qwen2.5-Coder-14B-Instruct with Group Relative Policy Optimization (GRPO) using a feasibility-gated reward and light structural scaffolding. The resulting policy converges to a constraint-aware Simulated Annealing template in 99.8% of feasible SDS outputs, achieves a 5.0% gap to that VBS, and is 91 times cheaper in post-generation execution/search cost than cumulative Best-of-64 evaluation. A compile-once check shows that one best frozen solver per seed remains highly competitive when reused unchanged across the SDS test set, while an additional-domain evaluation on Job Shop Scheduling provides narrower but positive evidence that the scaffold transfers beyond SDS. Negative ablations reveal the limits of this recipe: standard stabilizers degrade performance, a soft feasibility gate fails, and results remain sensitive to reward normalization and domain-specific design choices.
Soheyl Massoudi, Gabriel Apaza, Milad Habibi +1
May 18, 2026cs.AI

Pairwise Preference Reward and Group-Based Diversity Enhancement for Superior Open-Ended Generation

Current reinforcement learning(RL) methods are broadly applicable and powerful in verifiable settings where scalar rewards can be provided. However, in open-ended generation tasks, verifying the correctness of responses remains challenging, and training reward models incurs substantial computational and annotation costs. Moreover, reinforcement learning (RLVR) often leads to diversity collapse and produces stereotypical or rigid outputs, outcomes that are particularly undesirable in open-domain scenarios. We propose Pairwise Preference Reward and Group-based Diversity Enhancement (PPR-GDE), a RL method that is more suitable for open-ended generation. PPR-GDE does not require scalar rewards and incorporates group-level diversity into the reward signal, it preserves the comparative structure of subjective evaluation through a pairwise preference reward, mitigates judge position bias via repeated comparisons with swapped response order, and introduces a group-based diversity reward that explicitly encourages semantic dispersion within a response group, all of these reward signals are integrated into a unified group-relative policy optimization objective. We instantiate PPR-GDE on role-playing task, experiments show that PPR-GDE achieves a better alignment quality as well as expressive diversity than strong RL baselines. Further analysis shows that pairwise preference is critical for preference alignment in subjective perspective, while the diversity metric plays an essential role in achieving superior expressive diversity and broader semantic coverage.
Guining Cao, Jiaxin Peng, Chu Zeng +3
May 18, 2026cs.LG

RL4RLA: Teaching ML to Discover Randomized Linear Algebra Algorithms Through Curriculum Design and Graph-Based Search

Randomized linear algebra (RLA) algorithms are a modern class of numerical linear algebra techniques that play an essential role in scientific computing and machine learning, with broad and growing adoption. However, their discovery remains mostly a manual process that requires deep expert knowledge and inspiration. While Reinforcement Learning (RL) offers a pathway to automation, standard approaches struggle with sparse reward landscapes and vast search spaces inherent to high-performing RLA algorithms. In this paper, we present RL4RLA, a general RL framework that automates the discovery of interpretable, symbolic RLA algorithms. Unlike black-box approaches, our method builds explicit algorithms from basic linear algebra primitives, ensuring verifiable and implementable representations. To enable efficient discovery, we introduce: (1) a numerical curriculum that progressively increments problem difficulty to encode inductive bias specific to the RLA domain; (2) Monte Carlo Graph Search, which optimizes exploration by identifying and merging equivalent partial algorithms. We demonstrate that RL4RLA rediscovers state-of-the-art methods, including sketch-and-precondition solvers, Randomized Kaczmarz, and Newton Sketch, and can be targeted to produce algorithms optimized for specific trade-offs between accuracy, speed, and stability. Code is available at https://github.com/Tim-Xiong/RL4RLA.
Jinglong Xiong, Xiaotian Liu, Ruoxin Wang +4
May 18, 2026cs.LG

Enhancing the Code Reasoning Capabilities of LLMs via Consistency-based Reinforcement Learning

Code reasoning refers to the task of predicting the output of a program given its source code and specific inputs. It can measure the reasoning capability of large language models (LLMs) and also benefit downstream tasks such as code generation and mathematical reasoning. Existing work has verified the effectiveness of reinforcement learning on the task. However, these methods design rewards solely based on final outputs or coarse-grained signals, and neglect the inherent consistency of the stepwise reasoning process in the task. Therefore, these methods often result in sparse reward or reward hacking, which limits the full play of enhanced learning capabilities. To alleviate these issues, we propose CodeThinker, a consistency-driven reinforcement learning framework for code reasoning. Specifically, CodeThinker has three key components: (1) a stepwise reasoning-aware model training module, which utilizes a consistency tracing paradigm as a template to synthesize training data that captures the stepwise reasoning process; (2) a dynamic beam sampling strategy, which aims to improve the quality of sampled outputs under a fixed sampling budget; and (3) a consistency reward mechanism that can effectively alleviate reward hacking. Experiments on three popular benchmarks show that CodeThinker achieves state-of-the-art performance across multiple LLMs. For instance, it outperforms the strongest baseline by 4.3% in accuracy when deployed on Qwen2.5-Coder-7B-Instruct. We also validate the effectiveness of CodeThinker on downstream tasks. Results show that, without additional training, CodeThinker obtains average accuracy gains of 5.33 and 3.11 percentage points on mathematical reasoning and code reasoning tasks covering 17 programming languages, respectively.
Zhanyue Qin, Jia Feng, Yibo Lyu +4
May 17, 2026cs.LG

How Off-Policy Can GRPO Be? Mu-GRPO for Efficient LLM Reinforcement Learning

Group Relative Policy Optimization (GRPO) has been a key driver of recent progress in reinforcement learning with verifiable rewards (RLVR) for large language models, but it is typically trained in a low-staleness, near-on-policy regime that incurs substantial system overhead. We ask a simple question: How off-policy can GRPO be? We show that GRPO-style algorithms can tolerate substantially larger rollout staleness than previously assumed, and propose Mu-GRPO, an RL training framework that organizes training into a small number (e.g., four) of large sequential generation-optimization stages. This design induces high rollout staleness while greatly reducing rollout-optimization switching overhead. To stabilize learning under stale data, Mu-GRPO combines relaxed clipping, which preserves useful stale-rollout gradients, with negative-advantage veto, which removes destabilizing post-trigger suffix updates in negative-advantage responses. Across five language models and multiple math reasoning benchmarks, Mu-GRPO matches or exceeds the performance of standard GRPO while achieving around 2x speedup in wall-clock training time, establishing a substantially improved performance-efficiency trade-off for LLM reinforcement learning.
Minghao Tian, Yunfei Xie, Chen Wei
May 17, 2026q-fin.PM

Deep Reinforcement Learning Framework for Diversified Portfolio Management Across Global Equity Markets

This study develops and evaluates a deep reinforcement learning framework for dynamic portfolio allocation across global equity markets. The Soft Actor-Critic algorithm is used to learn continuous portfolio weights within a Markov Decision Process, incorporating transaction costs, turnover penalties, and diversification constraints into the reward function. Five model configurations are compared, varying in reward formulation, policy structure (flat versus hierarchical Dirichlet), portfolio constraints, and temporal encoder (LSTM versus Transformer), and evaluated via walk-forward optimization across sixteen out-of-sample folds spanning 2003-2026 on the Nasdaq-100, Nikkei 225, and Euro Stoxx 50. Results show that RL strategies achieve competitive risk-adjusted performance primarily in the Euro Stoxx 50, where statistically significant abnormal returns are observed, but the central hypothesis is only partially confirmed: no strategy achieves statistically significant excess returns relative to Buy and Hold under HAC-robust inference across all markets. Regime analysis reveals that RL adds the most value during periods of elevated uncertainty, while ensemble aggregation across markets improves risk-adjusted performance and confirms the benefits of geographic diversification.
Kamil Kashif, Robert Ślepaczuk
May 16, 2026cs.AI

From Imitation to Interaction: Mastering Game of Schnapsen with Shallow Reinforcement Learning

This paper investigates whether shallow neural network agents can master the card game Schnapsen and challenge a strong search-based baseline, RdeepBot, which uses Monte Carlo sampling and lookahead search. Guided by a progressively more complex experimental design, we first evaluate a supervised learning agent (MLPBot) trained on replay data and then a reinforcement learning agent (RLBot) with the same shallow architecture trained through asynchronous Monte Carlo updates and experience replay. The results show that supervised imitation does not generalize well enough to defeat strong RdeepBot opponents, whereas reinforcement learning produces substantially stronger agents. In the setting that focuses on the depth parameter of RdeepBot, the best performance is achieved when the learned value function is combined with deeper lookahead during gameplay, allowing RLBot to achieve statistically significant higher winning rates against the strongest evaluated RdeepBot baseline. In the sample-based setting, the gains are more conditional: the strongest performance appears at a relatively lower training num_samples parameter rather than increasing uniformly with stronger sampling.
Ján Klačan, Sizhong Zhang
May 16, 2026cs.AI

NeuroMAS: Multi-Agent Systems as Neural Networks with Joint Reinforcement Learning

Multi-agent language systems are often built as hand-designed workflows, where agents are assigned semantic roles and communication protocols are specified in advance. We propose NeuroMAS, a method that first treats a multi-agent language system as a trainable and scalable neural-network-like architecture with LLM agents as nodes and intermediate textual signals as edges. In NeuroMAS, agent nodes are role-free but structure-aware: the topology only determines how information can flow in general, while reinforcement learning training determines how nodes communicate, specialize, and coordinate. This formulation shifts multi-agent design from workflow engineering toward architecture design, where depth, width, connectivity, and growth protocol become scalable sources of capability. Further, we provide a theoretical perspective showing why such modular textual computation is more parameter-efficient when tasks admit hierarchical decompositions. Experiments show that NeuroMAS improves significantly over both inference-time and trained multi-agent baselines. We further find that organizational scaling is path-dependent: larger systems can be challenging to train from scratch, but become feasible when grown progressively from smaller trained systems. These results suggest that learned neural multi-agent systems are a promising scaling axis for LLMs.
Haoran Lu, Luyang Fang, Wenxuan Zhong +1
May 15, 2026cs.LG

Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds

Model-Based Reinforcement Learning yields sample efficiency via latent imagination, yet remains constrained by Historical Tethering: imagination is typically initialized from observed states. This creates a learning asymmetry, where the world model's manifold discovery outpaces the policy's sparse-reward optimization. We propose Mind Dreamer (MD), a framework that instantiates Active Causal Intervention to transcend Markovian continuity. MD reformulates discovery as the minimization of a global Relay Expected Free Energy. Instead of initializing from historical data, it draws initial states from an adversarial generator s0∼pgen(⋅)s_0 \sim p_{gen}(\cdot), creating non-continuous latent jumps to epistemic blind spots that are physically plausible yet cognitively challenging. We derive Relay Value Function and Relay Uncertainty Function to resolve the credit assignment paradox across these spatial ruptures. Treating synthesized anchors as interventional intermediary states, these potentials propagate pragmatic and epistemic value through Bellman-style backups. Notably, we prove that uncertainty propagation across discontinuities necessitates a quadratic discount γ2γ^2, establishing a formal epistemic horizon. Theoretically, MD approximates a variance-minimizing importance sampler that expands the manifold's spectral gap, reducing the hitting time to critical bottleneck states. Empirically, MD achieves a 1.67×\times average speedup over DreamerV3 on DeepMind Control Suite, reaching 8.8×\times in sparse-reward tasks.
Shaojun Xu, Xiaoling Zhou, Yihan Lin +4
May 15, 2026cs.RO

Adaptive Outer-Loop Control of Quadrotors via Reinforcement Learning

Deep Reinforcement Learning (DRL) for quadrotor flight control typically relies on Domain Randomization (DR) for sim-to-real transfer, resulting in overly conservative policies that struggle with dynamic disturbances. To overcome this, we propose a novel adaptive control architecture that actively perceives and reacts to instantaneous perturbations. First, we train an optimal outer-loop policy, then replace its reliance on ground-truth disturbance data with a Residual Dynamics Predictor (RDP). The RDP estimates the external forces and moments acting on the aircraft in flight online using only the history of states and control actions. For seamless hardware transfer, we introduce a data-efficient linear calibration bridge and an online thrust correction mechanism that align the simulated latent space with reality using mere seconds of flight data. Real-world validations on a Crazyflie micro-quadrotor demonstrate that our adaptive controller significantly outperforms baselines, maintaining precise trajectory tracking under severe uncertainties including mass variations, asymmetric payloads, and dynamic slung loads
Vishnu Saj, Sushil Vemuri, Dileep Kalathil +1