World Models

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Period ending 2026-09-21

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781 papers

Latest in World Models

Sep 8, 2026cs.CV

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.
Yuncong Yang, Zhengtao Han, Furkan Ozyurt +6
Sep 8, 2026cs.LG

Earth System World Model for What-If Simulations: A Case Study for Terrestrial Ecosystems

Machine learning emulators have become essential for accelerating expensive Earth-system simulations, but most existing approaches remain passive forecasters: they reproduce simulator trajectories under prescribed forcings without an explicit interaction mechanism for user-specified interventions. This limits their use in interactive scientific workflows and Earth-system digital twins, where users often need to explore how a system would respond if selected state components were changed. We propose an action-conditioned world-modeling framework for Earth-system emulation that reformulates simulator trajectories as supervision for controllable state-transition learning. The key idea is transition-action pretraining: naturally observed state changes are treated as label-free action supervision, allowing the model to learn both prescribed dynamics and action-conditioned responses without manually annotated interventions. We further introduce masked response learning to infer unobserved variables under partial state edits and learn coupled system dependencies. We test this framework on ecosystem dynamics across six global regions and multiple stand ages. Experiments show that the model preserves competitive long-horizon emulation accuracy while enabling controllable structural interventions and coherent responses in coupled ecosystem-cycle variables. These results suggest a practical route from passive Earth-system emulators toward interactive, intervention-aware scientific surrogates.
Zhihao Wang, Ruichen Wang, Ruohan Li +6
Sep 8, 2026cs.CV

VeriScene: Reconstructing Crime Scenes from Legal Evidence via World-Model Agent

World models take multimodal inputs like text, photos, and diagrams to generate dynamic scenes in accordance with the laws of physics, thus opening a compelling application: fusing multimodal legal evidence to re-create a crime scene and re-enact how an offence could have been committed. However, feeding the raw, unorganized evidence into a world model fails in forensic use: it silently drops evidence, glosses over contradictory testimony, and produces motion that violates the evidentiary record. This paper presents VeriScene, an agent that orchestrates the world model: it reconstructs crime scenes from forensic photographs and witness statements of varying reliability, keeping every claim traceable to evidence and every motion physically plausible. VeriScene iteratively fuses the evidence into a cited narrative under an auditing loop, verifies the hypothesized dynamics via probe rollouts in the world model with corrective constraint injection, and renders the offence as a re-enactment video from a fused keyframe. On a benchmark of 25 crime scenarios across 7 physically-driven case types (139 forensic-style photographs and 65 statements with planted unreliability), VeriScene attains 0.9014 evidence coverage and 0.7217 factual consistency (0-1 scale) on the 20 test scenes, outperforming an end-to-end multimodal-LLM baseline by 20.35% in factual consistency and 34.88% in temporal coherence, while generalizing across four LLM orchestration backends at USD 1.82 per scene.
Kevin Chuanpu Fu, Yongsen Zheng, Zee Kin Yeong +1
Sep 8, 2026cs.CV

ActionSplice: In-Flight Action Editing for Interactive World Models

Chunk-autoregressive video world models typically condition each generated chunk on one action. An action received during sampling must therefore wait for the next chunk, condition future solver evaluations on a state produced under the previous action, or trigger rollback that repeats completed evaluations. We introduce ActionSplice, an inference framework that formulates this problem as Counterfactual State Transport (CST). A lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action at the same solver step. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. The retargeting variant CST∗R\mathrm{CST}*{R} updates the entire active chunk, while the temporal-splicing variant CST∗T\mathrm{CST}*{T} preserves a temporal prefix and updates only the suffix. Across minWM-Wan Action2V and HY-WM1.5, CST∗R\mathrm{CST}*{R} reduces rollback-relative LPIPS by 61.5% and 75.9% relative to direct condition swapping. CST∗T\mathrm{CST}*{T} reduces suffix LPIPS by 56.1% and 77.5%, respectively, while providing 2.73×2.73\times and 1.69×1.69\times pixel-ready speedups over waiting. Under the HY-WorldPlay protocol, CSTR\mathrm{CST}_{R} obtains a PSNR of 25.66 dB, an SSIM of 0.6902, and an LPIPS of 0.1337 against the original rollout.
Pardis Taghavi, Tingyu Guo, Jonas Lossner +2
Sep 8, 2026cs.AI

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.
Chi Wan, Kangrui Wang, Yuan Si +2
Sep 7, 2026cs.LG

InfluenceField: A Differentiable Field with Interventionally Identifiable Causal Structure for Multimodal World Modeling

Multimodal large language models often capture visual-linguistic correlations but struggle to predict how local visual interventions propagate and affect downstream answers. We introduce InfluenceField, an intervention-aware latent field inserted between the visual encoder and language decoder. It lifts patch features into a continuous spatial representation, propagates directed influence over multiple steps, and predicts local intervention effects through a shared transition operator. Training jointly optimizes language modeling, cross-environment invariance, counterfactual rollout supervision, and structural regularization. For a nonlinear finite-basis population model, we show that target-aligned interventional supervision, together with a one-step separation condition on the transition, restricts admissible representations to within-location reparameterizations, so that the directed dependency graph of the full transition is recovered exactly. A linear specialization gives an exact partial-coverage characterization and a finite-loss stability bound, and the field analysis derives the spatial profile of coefficient interventions together with a shared-channel calibration result. On CausalVQA, InfluenceField improves overall accuracy over its backbone by 13.1 percentage points, with the largest gains on the planning and hypothetical categories. Capacity-matched baselines and structural controls attribute the gains in robustness and factual-counterfactual consistency to the causal objectives rather than to added capacity.
Zihao Yang, Zijia Wang, Zhiqiu Huang
Sep 7, 2026cs.RO

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.
Yuran Wang, Siqiao Huang, Mingleyang Li +21
Sep 7, 2026cs.RO

PV-WM: A Heterogeneous Micro-Macro World Model for Articulated Pedestrian-Vehicle Co-Rollout

Local pedestrian-vehicle forecasting spans heterogeneous physical scales: pedestrians combine root locomotion with articulated motion, whereas vehicles are rigid bodies described by kinematic state and oriented extent. Existing road-agent forecasters typically omit pedestrian articulation, while pose forecasters leave vehicle futures outside the learned rollout. We introduce PV-WM, a history-only world model over structured post-perception tracks. It recurrently advances pedestrian root motion, 15-joint articulation, and learned vehicle states within a synchronized heterogeneous state. The generated pedestrian and vehicle chunks supply the next recurrent boundary; vehicle boxes are reconstructed from predicted center and heading with observed extent, and P-V geometry is recomputed after every transition. Relative to a matched one-shot complete-state predictor, recurrent execution reduces Root ADE by 12.7% and MPJPE by 14.8%. Feedback interventions show that later predictions depend on the content, temporal order, and pedestrian identity of generated articulation. Across 824 aligned Waymo contexts, with 797 providing valid future vehicle support, PV-WM reduces Root ADE by 5.2%, MPJPE by 7.6%, P-V distance error by 11.9%, and oriented-box closest-approach error by 5.8% relative to a validation-selected Modular Specialist. The single-network model uses 57.1% fewer parameters, 96.5% lower average FLOPs per local scene, and 25.5% lower measured p95 latency. PV-WM unifies this heterogeneous future state while preserving type-specific pedestrian and vehicle dynamics.
Haozhuang Chi, Jingsong Liang, Ziying Song +4
Sep 7, 2026cs.AI

World Models Under Asynchronous Sensor Observations

Learned world models typically assume that observations arrive synchronously, an abstraction inherited from simulators that return a complete state vector at each environment step. Physical sensing instead operates at heterogeneous rates, leaving most observation channels stale at any given instant. Interpolating stale channels introduces measurements that were never observed, while downsampling to the slowest sensor discards valid measurements. A natural alternative is to zero-order-hold the most recent reading and provide the known sampling schedule to the model through two features, staleness and time-to-refresh. We test this prediction using transformer world models across three regimes of increasing causal coupling: open-loop rollouts in continuous-control locomotion, closed-loop model-predictive planning in which each learned model serves as the planner dynamics, and a linear latched-actuator system in which refresh events apply a zero-order-held command to the plant. Our findings show that the effectiveness of time-to-refresh depends on the causal role of the sampling schedule, specifically when refresh events affect the system rather than merely report its state. These results establish when sampling schedules provide useful information for predictive world models operating under asynchronous physical observations.
Akash Anand, Abhay Anand, Yash Vishe
Sep 7, 2026cs.RO

Beyond Task Success: Stage-Wise Reliability of World Model Planning under Sensing Degradation

In world model planning, sensing inputs pass through an encoder and predictor before affecting planner decisions, so final task success alone cannot reveal where sensing disturbances attenuate or persist in the pipeline. We apply 10 visual and temporal sensing degradations to a world model planner and track their effects across representation, future prediction, planner preference, and physical outcome using paired evaluation on the same 50 tasks. The relative impact of degradations was not preserved across stages: large representation shifts could attenuate downstream, while smaller initial shifts could persist to the outcome, and internal-response ordering did not directly match physical-outcome ordering. Temporal degradations also showed distinct patterns: even with similar overall changes in observation history, responses differed substantially with the location of corrupted information and the planner's actual exposure. This non-uniform stage-wise response was also observed in secondary evaluations with another manipulation task and a different world model. Stage-wise diagnosis can therefore identify where sensing disturbances attenuate or persist and help prioritize subsequent model verification and sensing mitigation.
Geonmyeong Lee, Byoung-Tak Zhang
Sep 3, 2026cs.CV

WorldReward: Reward Modeling for Camera-Conditioned World Models

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.
Yibin Wang, Zehan Wang, Junshu Tang +13
Sep 3, 2026cs.RO

Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Models

For robots to operate reliably in real-world environments, they need to perceive their surroundings, act, and reason about the consequences of those actions. Rapid progress in the domains of representation learning, VLA models, and world models has significantly enhanced the capabilities of robot learning systems, enabling robots to work in increasingly complex environments. However, these paradigms are typically developed in isolation, resulting in fragmented systems that struggle with generalization, long-horizon temporal reasoning and planning, and deployment in unstructured environments. In this survey, we present a unified perspective on robot learning by organizing the existing methods along three complementary axes: understanding through representation learning, acting through VLA models, and reasoning through world models. We introduce a structured taxonomy that captures key design choices in environment representation, policy learning, and predictive modeling, and summarize the recent progress in these domains. Beyond classifying the existing works, we analyze how these components interact, discuss common limitations, and highlight emerging trends towards more integrated systems. Through this lens, we identify the challenges in the domain of robot learning, including uncertainty quantification, out-of-distribution generalization, cross-embodiment transfer, long-context understanding, and long-horizon planning. We argue that these challenges arise not only from limitations within individual components but also from the lack of integration across perception, action, and reasoning. Building on this analysis, we outline future directions towards unified, physically grounded, and probabilistic robot learning to develop robust robotic systems that maintain consistent internal representations and support decision making over extended interactions in real-world environments.
Shaunak A. Mehta, Ananya Hazarika, Haochen Zhang +5
Sep 3, 2026cs.AI

Semantic Bayesian World Models

Knowledge graphs describe reality in crisp assertions, while the systems now consuming them, foundation models and autonomous agents, reason natively in probabilities. We argue that this mismatch is why the integration of language models and knowledge graphs remains a data-feeding pipeline rather than a unified reasoning architecture. We envision Semantic Bayesian World Models (SBWMs): a Web that describes the world not as a database of facts but as a shared, evolving fabric of beliefs over knowledge graphs, where ontological axioms constrain priors, observations update beliefs by Bayesian conditioning, and actions intervene upon the world. We work through what an agent gains from such a model: a home-security agent deciding whether the figure at the gate is a courier or a burglar, an actuarial estimate aggregated by entailment rather than by string frequency, a planning task that language models reliably fail, and the estimation of quantities that no document has ever stated. We then set out what the community must build to make them possible: belief annotation over RDF~1.2, probabilistic entailment regimes, semantic calibration layers, and protocols by which agents that have never met can exchange, and disagree over, calibrated beliefs.
Tommaso Soru
Sep 3, 2026cs.AI

Rethinking World Models for Safety-Critical Embodied Systems

World models have progressed from compact latent dynamics to generative, controllable, and interactive simulators of embodied environments. However, high predictive likelihood and visual fidelity do not necessarily ensure that a model preserves the evidence required for safe decision-making. This perspective identifies three structural mismatches in current world modeling: likelihood versus risk, prediction versus intervention, and finite-horizon prediction versus accumulated consequences. We propose the Risk-Informed World Model (RIWM) as a decision-centric research direction for safety-critical embodied systems. RIWM organizes world modeling around consequences, intervention, epistemic uncertainty, and recoverability, and integrates four interdependent capabilities: decision-relevant representation, counterfactual reasoning, safety-critical episodic memory, and runtime safety assurance. It distinguishes physical, social, and operational consequences while using epistemic uncertainty to qualify the evidence supporting action. We further discuss open challenges in identifying consequential futures, validating counterfactual reasoning, maintaining revisable safety memories, translating learned consequences into executable constraints, and determining when evidence is sufficient to act. This perspective argues that future world models should move beyond predicting likely futures toward identifying which futures matter, revising judgments through experience, and recognizing when to act, revise, sense, defer, or abstain.
Kailang Ma, Heye Huang, Inhi Kim +1
Sep 3, 2026cs.CV

SV-WAM: An Efficient Surround-View World-Action Model for End-to-End Autonomous Driving

World models (WMs) have demonstrated strong potential for end-to-end autonomous driving by learning predictive representations of future scene dynamics. However, generating future videos during inference introduces substantial computational overhead, leading many recent driving WMs to adopt a single front camera as input for efficient deployment. This design restricts spatial coverage in safety-critical maneuvers such as lane changes, merges, and turns. To address this limitation, we propose SV-WAM, a surround-view world-action model (WAM) that preserves full six-camera observations while maintaining efficient inference. SV-WAM leverages future-video prediction as dense training supervision for action learning within a shared generative model, rather than as an inference-time output. At the core of this design is an action-centered causal mask that prevents action tokens from attending to future-video tokens during joint action-video denoising. Consequently, the video branch can be discarded at deployment, enabling efficient action-only planning. Furthermore, we introduce a differentiable drivable-area compliance regularizer that penalizes vehicle-footprint corners approaching or crossing drivable boundaries, improving planning safety and boundary awareness. Extensive experiments on the closed-loop NAVSIMv2 benchmark and the open-loop nuScenes benchmark demonstrate that SV-WAM achieves state-of-the-art planning performance with low inference latency and competitive zero-shot transfer capability.
Jinyang Wang, Shiwei Li, Junjian Wang +12
Sep 3, 2026cs.CV

Drive-HWM: Hierarchical World Models for Dynamic-Latent Guided Autonomous Driving

World models offer a promising paradigm for autonomous driving by predicting how traffic scenes may evolve and using such predictions to support action generation. However, existing approaches either separate future prediction from action generation or jointly predict them at the same temporal scale, making it difficult to simultaneously achieve long-horizon anticipation and responsive, observation-grounded decision making. We present Drive-HWM, a hierarchical slow--fast world modeling framework that organizes future representation prediction and action generation at complementary temporal scales. The slow world model predicts multi-step future representations to capture extended scene evolution. To explicitly model the abundant motion dynamics in driving environments, we introduce Dynamic-Aware Latents learned through optical-flow prediction. Guided by these future representations, the fast model uses a lightweight multimodal backbone and an autoregressive expert to jointly predict the next frame and the immediate action from the latest observation. Next-frame prediction encourages the fast model to capture imminent scene evolution, while one-step action generation allows decisions to be continuously updated as new observations arrive. Extensive experiments on NAVSIM v1 and v2 demonstrate the strong driving performance of Drive-HWM. Comprehensive ablation studies further validate the effectiveness of the hierarchical slow--fast design, dynamics-aware future representations, and joint next-frame and action prediction.
Zhaoxin Fan, Tianbao Zhang, Wenjun Wu +5
Sep 3, 2026cs.RO

Toward Physically Grounded JEPA World Models for Goal-Conditioned Robotic Planning

Action-conditioned JEPA world models enable planning toward visually specified goals without reconstructing future pixels, yet latent prediction alone does not explicitly encourage the learned representations to retain information relevant to robotic control. We introduce an end-to-end JEPA world model that augments latent prediction with inverse dynamics (IDM) and state alignment (SA). While inverse dynamics discourages latent collapse and makes latent transitions informative of the actions that produced them, state alignment grounds consecutive representations in their associated physical configuration and motion. Across four benchmark tasks, our model attains the highest success rates on TwoRoom (100%), PushT (98%), and OGBench-Cube (87%), while performing comparably to LeWorldModel on Reacher. Our ablation further shows that adding state alignment consistently improves planning success over IDM alone across all four tasks. Although LeWorldModel, our primary baseline, attains higher average straightening on OGBench-Cube, transition-subspace analysis shows that its transition energy is concentrated in a substantially lower-dimensional subspace. Our state-aligned model exhibits a higher effective transition dimension than LeWorldModel and improves planning over IDM alone, supporting state alignment as an effective complement to inverse dynamics for robotic planning.
Muyuan Liu, Yue Huang, Zheng Liang +1
Sep 3, 2026cs.CV

Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation

Action-conditioned video models require large-scale visual data paired with control signals that are temporally aligned with the resulting scene transitions. Such supervision is difficult to obtain from ordinary real-world video because the actions that caused each visual change are typically unknown. We present a large-scale synthetic data production pipeline built on Unreal Engine for generating action-conditioned, multi-view video. To accommodate the different execution requirements of real-time physics and high-quality offline rendering, the pipeline executes trajectory generation and final rendering in two stages: Stage I runs real physics in PIE and records per-frame character states, control inputs, and camera states into an intermediate trajectory representation; Stage II replays those trajectories in a new engine process and renders them offline with Movie Render Queue (MRQ). Around this core, we develop a distributed production system with cache-aware task partitioning, node-local slot scheduling, automated scene screening, aesthetic and luminance filtering, partial-output recovery, asynchronous upload, and continuous cluster health monitoring. The production cluster contains 25 servers with eight NVIDIA RTX 5090 GPUs per server. From 2,384 asset packs, 429 levels were retained for production together with a pool of 40 humanoid characters. The pipeline has produced 2,691 hours of 1080p video and 6,076 hours of 720p video. We describe the system architecture, the implementation decisions that emerged from production failures, and the limitations of using perceptual quality proxies for world-model data curation. The pipeline described in this report constitutes the Unreal Engine synthetic-data production component used in EchoWM.
Haoyu Wang, Songchun Zhang, Haoran Li +3
Sep 3, 2026cs.LG

Latent Energy Action Planning with World Models

Latent world models support efficient model predictive control from high-dimensional observations, yet optimizing a single learned latent objective can favor action sequences whose decoder-predicted terminal descriptor does not match the goal descriptor. We introduce Latent Energy Action Planning (LEAP), which treats the complete action horizon as a differentiable variable and optimizes it through a frozen LeWorldModel (LeWM). LEAP couples terminal latent goal matching with a terminal-window state energy. Low energy requires the predicted terminal latent to agree with the goal latent and the decoder-predicted terminal descriptor to agree with the goal descriptor. A frozen goal-conditioned proposal initializes the search, a quasi-Newton solver refines actions through the autoregressive rollout, and post-optimization projection enforces the admissible action range. Across four control domains using the officially released LeWM checkpoints, the complete LEAP planning system raises mean success from 77.5% for LeWM planned with the cross-entropy method (LeWM+CEM) to 94.8% under a matched protocol, a 17.3-percentage-point improvement, while retaining the frozen LeWM representation and predictor.
Phu Pham, Aniket Bera
Sep 3, 2026cs.RO

Long-Horizon Consistent and Interaction-Aware World Models for Multi-Style End-to-End Driving

End-to-end autonomous driving has increasingly adopted world model-based reinforcement learning frameworks to improve learning efficiency through \textit{imagined rollouts}. However, existing world models suffer from three key limitations: temporal inconsistency in long-horizon imagined rollouts, inadequate modeling of ego-environment interactions, and limited adaptability to diverse driving styles. To address these challenges, we propose \textit{StyleDrive}, a world-model-based learning framework that jointly enforces long-horizon consistency, explicitly disentangles interactive traffic states, and supports multi-style policy optimization within a unified learning paradigm. First, we introduce a temporal consistency regularization that integrates historical latent states through gated cross-attention, stabilizing long-horizon imagined rollouts and mitigating error accumulation. Second, we design an explicit state disentanglement module that separates ego-relevant from ego-irrelevant interactive states, enabling more interpretable and efficient decision-making in complex traffic scenarios. Third, we enable multi-style driving behaviors through Group Relative Policy Optimization, which replaces per-step reward optimization with trajectory-wise relative advantages, reducing reward variance and supporting diverse driving styles without retraining. We evaluate StyleDrive on the Bench2Drive closed-loop driving benchmark, achieving a driving score of 88.44 (+17.08 over the previous best world model-based method) and a success rate of 66.82 (+16.58). Furthermore, we deploy StyleDrive on a real automated guided vehicle platform and demonstrate promising sim-to-real transfer capability in dynamic driving scenarios.
Yuxuan Han, Kunyuan Wu, Liyunong Yang +4
Sep 2, 2026cs.CV

VeriPhy: Agentic Physical Reasoning for World Model Evaluation and Refinement

Visual fluency in generated video does not imply physical reliability, and a scalar quality score alone is incapable of indicating the obligation a clip violates or the moment it fails. We present VeriPhy, an auditable physical-verification system in which a text-only planner compiles the prompt into typed physical obligations and a statically validated execution plan before any frame is observed. During execution, observations gate and scope only declared calls to frozen low-level experts (e.g., segmentation and tracking, counting, eleven typed physical measurements over the resulting tracks, depth, OCR, and audio-event detection). Each action returns a provenance-carrying evidence record whose payload, when usable, is either a typed measurement or an explicitly tagged learned state. Typed resolvers and fixed composition map usable records to a three-valued state (supported, contradicted, or unknown, surfaced as plausible, implausible, or abstain) with full provenance, so that every verdict is traceable to the evidence that produced it. We anchor evaluation in a 1,500-clip corpus of human-annotated flaw records that localize real generation failures in prompt reference, space, and time. On a 149-clip core carrying 304 such records, VeriPhy accounts for 228, against 164 for a published question-decomposition evaluator given the same clips and the same claims. Recall alone does not separate it from prompting the same backbone monolithically, which reaches 222; what separates them is that each decision retains its evidence record and provenance, making the traces auditable one verdict at a time and usable as the interface through which a critic verdict could be written back into generation.
Wenzhuo Xu, Yuchen Zhu, Chongjian Ge +8
Sep 2, 2026cs.RO

GPU-Accelerated Astrodynamics World Models for Spacecraft Rendezvous and Proximity Operations

World models are an emerging paradigm in representation learning in which an agent jointly learns state-action dynamics and observation models from offline trajectory data, enabling multi-step planning and trajectory prediction with uncertainty estimates. They have shown strong results in robotics and game environments, but, to the best of our knowledge, have not previously been applied to the space domain. This paper introduces a world model-based approach to cooperative and non-cooperative spacecraft rendezvous and proximity operations. First, we introduce an open-source, JAX-based International Space Station (ISS) docking environment supporting parallel GPU simulation of spacecraft orbit and attitude dynamics, generating the thousands of state-action transitions that world model training requires. Second, we introduce Out-of-this-World-Model, a transformer-based world model that encodes relative kinematic states and body-fixed camera imagery into a latent state and predicts its evolution under commanded thrusts and torques using one-step flow matching. It produces a distribution over future observations, capturing stochastic dynamics and per-timestep uncertainty, and outperforms DreamerV3-style posterior-correction baselines with fewer trainable parameters and hyperparameters. Third, we apply the approach to a capsule autonomously docking with the ISS under keep-out-zone constraints, demonstrating improved sample efficiency and task performance over reinforcement learning baselines (53% versus 29% docking success across ports), better out-of-distribution generalization (on held-out ports the world model more than doubles baseline success, 40% versus 17%), and detection of anomalous objects encountered during approach with 98% classification accuracy. We open-source the simulation environment and model architecture to enable further study of this paradigm.
Duncan Eddy, Isaac R. Ward, Grace Ra Kim +1
Sep 2, 2026cs.LG

Spectral-Target Physical Latent Structuring for JEPA-Style World Models

Latent world models have become increasingly popular as a method to predict and plan in latent space rather than pixel space. Recent architectures, such as LeWorldModel (LeWM), jointly train the encoder and predictor using regularization techniques like SIGReg to prevent representation collapse. Even with such regularization preventing representation collapse, we identify a new world model failure mode of physical representation laziness, particularly noted in highly dynamic environments. For these lazy cases, the learned latent states do not collapse but nonetheless fail to represent key physical properties, causing ubiquitous downstream planning failure. To resolve this issue, we propose training-time auxiliary supervision with a lightweight "Fourier auxiliary head", which enforces physically-informed structuring of the latent space with no additional inference-time cost and can be generalized to any environment. Experimentally, we show that the auxiliary head substantially improves planning success rates in dynamic environments where the baseline LeWM exhibits physical representation laziness. It also leads to modest improvements in other environments, even when the baseline does not exhibit physical representation laziness. We further observe superior planning performance being accompanied by higher latent space correlations with key physical properties, indicating both the ability of our method to physically structure latent states and the potential planning-side benefit to the learned representation being physically structured. We also see in low-data regimes, auxiliary supervision is particularly impactful in increasing success rate. These findings support the use of our Fourier auxiliary head method to improve both overall success rate and data efficiency, while avoiding representation laziness in latent world models.
Penghao Zhu, Salvatore Penachio, Kaustav Mukherjee +1
Sep 2, 2026cs.RO

Modeling What Changes: Sparse, Residual World Models for Object-Centric Manipulation

Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.
Param Thakkar, Parsika Paresh Shah, Manisha Sushant Gote
Sep 1, 2026cs.AI

Belief-Calibrated Optimization: An Explicit World Model for Agentic Optimization

The performance of an LLM agent depends on the scaffold around a frozen model. A common way to improve that scaffold is to use a coding agent as an optimizer: it reads current scores and traces and iteratively edits the source, producing a new candidate each round. Each edit is chosen according to a belief about how the environment will respond: what went wrong, and which change should help. That belief is typically implicit. It lives in the coding agent's reasoning on the current call, or remains latent in its parameters, rather than as something written down. Later calls therefore see scores and traces, but they do not use that belief. We introduce Belief-Calibrated Optimization (BCO), a method that writes that belief down as a persistent in-context document and continually revises that document as new candidates are evaluated. The resulting document is a world model: the current account of how the environment responds to edits. Added to an otherwise standard loop, BCO reaches a higher train passrate than a matched control that lacks only the world model, on five benchmarks spanning memory QA, tool-use QA, code-as-action app agents, and terminal agents. The gap remains on every held-out split, which is not used to select the candidate. After a target-model swap, in which the frozen model is replaced and the scaffold is not, the selected BCO scaffold leads on the tasks we test, except where context-window overruns leave it unfinished. An offline ablation then asks whether that gap comes from what the world model says. A fresh predictor given the accumulated document forecasts how the environment will respond more accurately than predictors given either no document or a same-form copy whose content has been falsified. The comparison indicates that the document carries reusable information in its content, not only in its form.
Yuhan Chen, Zhihua Tian, Mahavir Dabas +7
Sep 1, 2026cs.CV

H3-World: Turning Language Understanding into World Control

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
Danze Chen, Zeqing Wang, Ziyue Lin +2
Sep 1, 2026cs.CV

Solaris: Towards Interfaces That Are Generated, Not Coded

Digital interfaces are traditionally implemented through intermediate representations such as code, requiring their appearance and behavior to be specified in advance. We introduce Solaris, an interface world model that instead generates an interactive UI directly, frame by frame, in response to user actions. Solaris treats mouse interactions as conditioning signals and autoregressively synthesizes the resulting visual state at interactive speeds. To enable real-time generation while maintaining visual coherence over extended interactions, we combine autoregressive frame generation with few-step distillation and training on the model's own outputs. A language model complements the visual world model by interpreting user intent and specifying how interactions should affect the generated environment, separating high-level reasoning from visual rendering. By generating both the appearance and behavior of an interface dynamically, Solaris enables open-ended interactions that need not be explicitly programmed in advance. We view interface world models as a step toward a new paradigm for software, where interfaces are generated and adapted continuously around user intent rather than implemented as fixed collections of predefined states and
Yuval Alaluf, Omri Avrahami, Guy Bukchin Leshem +18
Aug 31, 2026cs.AI

Towards a Belief-Based World Model for LLM Agents

Large language models (LLMs) are being used as policies for autonomous decision-making and planning in many domains. Despite their strong reasoning capabilities, LLMs struggle with long-horizon tasks, especially under partial observability. World models are a promising way to enhance policy performance, both during training and inference. During inference, agents currently use world models to simulate the consequences of candidate actions before committing to an action, which can improve decision-making. However, we argue that simulation alone is an incomplete interface for decision-making under partial observability: simulation doesn't adequately capture uncertainty about the current state, which agents may need for accurate decision-making. We address this limitation with Belief-Based World Models (BB-WMs), which model and maintain a belief that LLMs can query to access information on what is known and uncertain about the current state. Before developing methods to learn accurate BB-WMs, we first ask a more fundamental question: does exposing a world model's belief directly to an LLM policy improve decision-making? Our results show that giving LLM agents access to world model beliefs improves task performance under partial observability, while remaining complementary to existing simulation-based world models. Code is released at https://github.com/skumar-ml/belief-world-models.
Shubham Kumar, Harshit Kumar, Narendra Ahuja +1
Aug 31, 2026cs.CV

ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training

Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
Xionghao Wu, Yijun Yang, Shiyang Zhou +17
Aug 31, 2026cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
Rongze Tang, Jianjie Fang, Zhaolu Wang +8
Aug 31, 2026cs.AI

CAER: Causal Action Effect Reweighting for World Model Training

World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.
Jianjie Fang, Xvyuan Liu, Ziyou Wang +9
Aug 31, 2026cs.CV

Can Video World Models Track Unobserved World States?

Video world models are increasingly used as simulators, yet visual fidelity alone does not show that a model maintains the hidden state of the world. We examine this gap with an action-conditioned video Shell Game, a visual analog of S5S_5 state tracking that decouples visual rendering from compositing the hidden state underneath. Bidirectional and autoregressive Transformers, Mamba, and linear attention restricted to nonnegative transition eigenvalues all fit the training horizon of 5 swaps and then fall toward chance on longer swap chains (extrapolation) while still rendering plausible video with additional denoising steps providing no benefit. The pixel-based diffusion target never supervises the unseen hidden state, so the generated frames cannot carry it and the state has to live inside the architecture rather than in the tokens. For a Transformer, that architectural state is only an append-only KV cache, so the model has to re-derive the hidden arrangement from the whole history at every chunk. We find two mechanisms that do extrapolate, and both carry a state across chunks and revise it in place. Linear attention succeeds once its transition eigenvalues may be negative, and TTT with a nonlinear fast weight succeeds by updating the feature map through which it reads its own state. We further examine harder cases in dynamic world exploration tasks, and discuss the broader implications for building stateful video world models.
Joonghyuk Shin, Yicong Hong, Jaesik Park +1
Aug 31, 2026cs.CL

WebWorld: The Browser as a World Model for Self-Improving Web Code

VLM-driven self-improvement of web code has a structural flaw: the model that proposes the repair is the model that judges it, and visual plausibility under that judge is a poor proxy for whether the page actually works. What the loop is missing is a counterparty the VLM cannot fool, and the browser already is that counterparty: a deterministic, executable simulator of how an HTML artifact behaves under user actions, and in everything but name a world model for web code. We present WebWorld, the interface that lets a VLM prior interact with this browser-as-world-model autonomously and decides which interactions become supervision. Each round, the VLM emits a critique that the planner compiles into a typed interaction contract; the browser re-executes the candidate and issues an acceptance certificate only when both target progress and preservation of every previously verified capability hold; certified transitions accumulate as a quality ratchet that is the only thing the SFT export ever sees. Under matched training, WebWorld-27B improves Raw-27B by 5.3 points on HTMLBench-400 and 14.9 points on MiniAppBench-Val, and reaches the level of strong frontier systems such as Kimi-K2.6 and GPT-5.4 on interactive HTML generation. Equal-size ablations show that browser-backed admission carries the gain: without the certificate, the matched 9B lift nearly disappears.
Jiajun Wu, Jian Yang, Yaxin Du +7
Aug 30, 2026cs.LG

How do World Models and Policies Compose in LLM Agents? A Joint Spectral and Behavioral Account

How do LLM agents come to both understand environments they act in and master tasks set within them? Through controlled experiments combining world-model training (next-state prediction) and policy training (reward maximization), we investigate this question. We dissect the resulting models through their additive parameter updates. Geometrically, we find effective world-model updates are low-rank and share an input-feature subspace with policy updates while writing to nearly orthogonal output directions, whether trained separately or sequentially. However, we find that, in projection interventions, the sequential update induces more robustness than separate policy RL when removing the world model's leading input directions, suggesting that it has learned alternative input pathways. Behaviorally, we find the sequentially trained agent explores a wider range of states and actions. Based on this, we ask: does policy training preserve world knowledge as well as it could? We probe this with training-free merging built on the geometrically motivated input basis plus an online world-model loss during policy RL, and show both improve over the untreated baseline. Our findings suggest world knowledge and task-directed ability can be learned in geometrically complementary forms, and that future post-training pipelines should consider how best to engineer the interface between them.
Ruize Xu, Xiao Yu, Yujin Tang +2
Aug 30, 2026cs.AI

AcrossWAM1.0:A Modular Latent World-Action Stack for Compact Robot Policies

Latent world-action models avoid rendering future pixels by predicting an action-relevant visual subgoal in feature space. LaWAM established this formulation, but its original presentation left the world model, multimodal backbone, and deployment checkpoint tightly coupled. We introduce AcrossWAM1.0, a modularization and scaling study of this latent world-action stack. Rather than presenting latent subgoals as a new algorithm, we make the module boundary explicit: a policy adapter produces latent-action and action-generation contexts; a retained latent world decoder grounds the predicted transition in the current scene;and a flow-matching expert generates continuous action chunks. We further separate training-only teachers from the inference graph and provide a verifiable deployment export. On 2,000 paired LIBERO episodes, replacing a Qwen3-VL-2B backbone with Qwen3.5-0.8B yields 97.45% success versus 98.00% for the 2B model (a-0.55percentage-point difference; exact McNemarp=0.266). This does not prove equivalence, but it meets a prespecified two-point retention criterion. The compact, inference-reachable checkpoint contains 1,472.6M unique parameters, 42.4% fewer than the original 2B policy, while all retained tensors are bitwise identical to the source checkpoint. Cross-family execution is additionally checked with a MiniCPM-V adapter smoke test; closed-loop cross-family transfer remains an open evaluation. AcrossWAM1.0 therefore contributes an auditable software and evaluation boundary for compact latent world-action policies, distinct from LaWAM's original latent-subgoal contribution.
Yafei Zhang, Nan Wu
Aug 30, 2026cs.CV

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.
Runjia Qian, Zile Wang, Jihai Zhang +14
Aug 30, 2026cs.CV

Off-Manifold Refinement: Guiding Video Generators with a Frozen World Model

Modern video generators routinely fail at physical dynamics: objects float, trajectories violate gravity, contacts vanish. Standard denoising and flow-matching objectives fit visual data distributions but do not explicitly penalize such physical violations. Existing remedies can improve physical consistency, but typically add substantial inference or training cost. Candidate-selection methods generate and score multiple videos, while gradient-based world-model guidance repeatedly decodes and re-encodes intermediate estimates. Generator-internal refinement adds perturbation and re-denoising loops, whereas post-training requires curated data and additional optimization. We propose Off-Manifold Refinement (OMR), an inference-time method that instead injects world-model feedback directly into a single sampling trajectory. During scheduled middle ODE steps, we augment the generator velocity with the gradient of an adapter-space V-JEPA 2.1 surprise energy. This external correction can move the latent away from the uncorrected sampling trajectory and toward regions ranked as more physically plausible by the frozen predictor, after which the generator continues rendering from the corrected state. A small trained latent-to-embedding adapter keeps the gradient tractable at inference, and both the video generator and the world model remain frozen. On our fixed 400-prompt VideoPhy-2 detailed subset, OMR lifts the joint Semantic-Adherence-and-Physical-Commonsense metric from 47.0% to 52.0% (+5.0pp absolute, +10.6% relative) over the base Wan2.2-T2V-A14B sampler. On a separate fixed 50-prompt efficiency subset, it requires 1.71×1.71 \times the base runtime rather than the multiplicative cost of reward/search alternatives. Project page: https://itruonghai.github.io/omr.
Hai Nguyen-Truong, Tuan-Anh Vu, Dang Huynh
Aug 29, 2026cs.RO

AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.
Cheng Chen, Jerry Bai, Jiacheng Wei +11
Aug 27, 2026cs.CV

PAWBench: How Far Are We from Probabilistically Aligned World Modeling?

Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.
Yuandong Pu, Le Zhuo, Sayak Paul +11
Aug 25, 2026cs.RO

Latent Action as Intention Enables Efficient Future Imagination for World Action Models

World action models (WAMs) improve robot control by modeling how observations evolve, but generating future observations at test time incurs substantial latency. Fast-WAM removes this process for efficiency; however, our matched implementations show lower generalization for Fast-WAM than for future-aware alternatives, especially with scarce robot demonstrations and in out-of-distribution scenarios. To bridge this gap, we introduce LAWA, a WAM architecture that uses compact latent actions as an operational representation of future intentions, enabling efficient test-time future imagination without generating future observations. Specifically, a discrete tokenizer enhanced by action-free pre-training produces manipulation-centric codebook targets. LAWA jointly denoises a continuous latent state anchored to these targets with executable action chunks while omitting the future-video branch at inference. On RoboCasa, LAWA achieves state-of-the-art average success rates of 65.6% and 80.8% in the few-shot and full data settings, improving over the matched Fast-WAM baseline by 9.6 and 4.5 points, respectively. It also preserves the performance level of the matched Joint-WAM variant while requiring 42.9% lower inference latency. LAWA also demonstrates competitive zero-shot robustness on LIBERO-Plus and superior performance on real-world tasks. These results show that future imagination need not be discarded: retaining it with compact latent actions yields an effective trade-off among performance, generalization, and latency. Code and models will be released.
Xiang Li, Yupeng Zheng, Songen Gu +11
Aug 23, 2026cs.RO

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back to refine the action model. However, the bottleneck of this loop lies in the simulators' inability to generate behaviorally plausible responses by surrounding agents, making generated data both unrealistic in interaction and imbalanced in distribution. We introduce BehaviorWorldGen, a framework that closes the loop between action models and world simulators through controllable behavior-aware structured world generation. Its core component is BehaviorFlow, a meta-action-conditioned traffic-flow model that injects interpretable behavior controls and jointly generates multi-agent rollouts. BehaviorFlow realizes the specified agent behaviors while allowing surrounding vehicles to respond to the ego and to one another. The resulting rollouts are rendered by a world simulator into realistic multi-view observations, which are paired with corrected interaction-aware trajectories for action-model refinement. Since BehaviorWorldGen uses structured trajectories as the interface between its modules, it is compatible with diverse action models and world simulators. Experiments on world generation, scene extrapolation, and policy refinement demonstrate consistent improvements, with the largest benefits concentrated on difficult interactive scenarios.
Jiaqi Wang, Zhuo Zhang, Haining Guan +15
Aug 22, 2026cs.RO

DELE-w0.5: Inferring Action from Future Latent State for Robotic Manipulation

World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is executed. The intermediate frames only describe the visual transition between physical states, which consumes substantial model capacity and computation, but do not directly specify the physical outcome that the robot action is intended to produce. In this paper, we propose DELE-w0.5, which infers robot actions from predicted future states without relying on video generation. Concretely, DELE-w0.5 infers the action sequence from its corresponding compact future latent state. The future latent state captures the action-relevant physical outcome of robot interaction and serves as an explicit bridge between world modeling and action generation. The core design principle of DELE-w0.5 is to model how the physical world changes under robot actions, rather than how its visual appearance evolves frame by frame. This formulation removes the high-dimensional visual redundancy introduced by dense video representations, and it therefore enables cheaper training and low-latency inference. Across 640 real-robot trials on four long-horizon manipulation tasks, our DELE-w0.5 achieves the best performance among all compared policies, attaining 62.5% overall full-task success and 81.3% macro ordered-stage progress. It outperforms the strongest baseline by 32.5 percentage points in full-task success and 20.1 percentage points in macro progress.
Fenghao Lei, Zhixiong Huang, Long Yang +5
Aug 18, 2026cs.RO

GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.
Ziyang Cheng, Tianshu Tang, Jinxin Lan +19
Aug 17, 2026cs.RO

Teach and Grow: An Agent-Centered Architecture for General Robot Learning

Vision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns a few successful demonstrations into reusable robot skills. Task acquisition requires no gradient updates, fine-tuning, or reinforcement learning: pretrained model weights remain fixed as the robot expands its explicit knowledge. Teaching is an accelerator, not a precondition, because the agent can also drive the robot directly, and demonstrations mainly improve reliability. Our implementation uses OpenAI GPT-6 Astra for multimodal reasoning and Codex to connect the agent to robot tools. The agent identifies subgoals shared across demonstrations, expresses them as closed-loop Skill Blocks, and grounds each block in the current scene. Physical feedback guides the next action and any recovery. Verified behaviors enter a persistent Skill Library; Experience Memory records the conditions and repairs that inform later decisions. TGL reaches 99.9% mean success on four LIBERO suites and 92.4% on seven LIBERO-Plus perturbation categories. Controlled studies show that taught blocks persist and improve related-task execution under the same model weights and executors. We further formulate a scaling hypothesis that relates effective reusable experience to falling future-task error and teaching demand. Code and demonstration videos: https://tgl.changnie.top .
Chang Nie, Zhe Liu, Hesheng Wang
Aug 17, 2026cs.CV

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, where judging a rollout requires understanding whether physics, causality, and world state evolve correctly. Humans spot such violations naturally, yet no existing benchmark automates this capability: metrics are computed brute-force, leaving no reasoning chain that can be examined or verified. We introduce HarnessEval-W, an agentified evaluation pipeline that brings the harness paradigm from the LLM ecosystem to world model benchmarking. Rather than applying a fixed rubric, HarnessEval-W interprets the context of each evaluation case, decomposes the evaluation question into measurable subproblems, and spawns specialized sub-agents, each equipped with tailored context and diagnostic tools to reason over its own subproblem. The parent agent then validates the gathered evidence and summarizes it into the final verdict. This hierarchical workflow turns every evaluation into a transparent evidence tree whose complete reasoning chain justifies the result. We apply HarnessEval-W to 18 representative world models over 330 evaluation cases. Its judgments closely align with human preferences while providing verifiable, fine-grained diagnoses of every generated rollout. We open-source the full pipeline as a live benchmark and invite the broad community to contribute to grow new skills and evaluation cases as world models evolve.
Weiliang Chen, Haowen Sun, Jun Gao +40
Aug 13, 2026cs.CV

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
Kaixin Ding, Xi Chen, Minghong Cai +9
Aug 13, 2026cs.LG

Intervention-Aware Clinical World Model for Post-Op Outcome Forecasting in Cardiology

Many clinical prediction models treat post-intervention outcomes as a one-step mapping from baseline measurements to a future endpoint. However, recovery after a procedure often unfolds as an irregular trajectory: clinical observations, medication changes, repeat interventions, and physiological measurements are recorded asynchronously and can change risk assessment over time. We propose an intervention-aware clinical world model that represents each patient with a structured latent state and evolves it through time-ordered post-intervention events. The model first encodes baseline imaging into a 3D spatial latent state. It then updates this state using procedural context, static covariates, elapsed time, and peri-event physiological embeddings. Follow-up imaging provides training-only supervision through a latent forecasting objective. We apply the framework to atrial fibrillation ablation. During the 90-day recovery window, irregular post-procedure records provide clinically meaningful evidence for long-term recurrence risk. In repeated internal cross-validation on DECAAF-II, our model achieves AUROC 0.756 and AUPRC 0.777 for recurrence prediction. It also achieves a scar-extent MAE of 2.971 percentage points without requiring follow-up MRI intensities at inference. The learned state supports recurrence-risk queries at different horizons and retrospective input editing of blanking-period records.
Yunsung Chung, Yingshuo Liu, Abboud F. Hassan +4
Aug 13, 2026cs.AI

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the previous release, we substantially revise how conditioning signals are represented and integrated into the model. The new design is guided by a simple principle: conditioning signals should match the generated content as closely as possible in both latent representation and temporal structure. To this end, we make two major changes. First, we replace the previous depth-warping-based spatial memory with a streaming 3D point-cache renderer. Second, we redesign the conditioning pipeline so that visual conditions are encoded in the same causal-VAE latent space, with temporal statistics consistent with those of the generated video. Concretely, the new version introduces six modifications: (1) replacing static-frame image conditioning with motion-aware latent conditioning; (2) causally encoding re-rendered spatial memory as a continuous sequence; (3) aligning the temporal-memory window in pixel space; (4) adopting hard memory dropout that removes memory tokens rather than zeroing them; (5) unifying the VAE encoding and decoding protocol across training and inference; and (6) removing the camera AdaLN branch, such that viewpoint control is provided entirely through the re-rendered spatial condition.
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Aug 13, 2026cs.CV

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm SE(3)\mathrm{SE}(3) transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track1 and second place on Track2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
DreamX Team, Rui Chen, Xiangxiang Chu +7
Aug 13, 2026cs.AI

A Unifying Perspective on Causal World Models: From Observations to Representations to Structure

World Models (WM) are increasingly seen as a foundation for intelligent agents that can predict, plan, and act beyond their training distribution. In this paper, we study WMs from a causal perspective across multiple levels of abstraction, ranging from perceptual observations to building a conceptual representation of the structure governing the environment dynamics. We argue that useful WMs must go beyond generative capabilities alone: they should also capture entity properties, entity-to-entity interactions, and entity-to-environment interactions that determine and explain the dynamics of a system. We provide a formal definition of Causal WMs (CWMs) grounded in the tasks they are intended to support, connecting world modelling with existing work in causal representation learning, object-centric learning, causal discovery, structural causal models, and model-based decision-making. Finally, we relate CWMs to the literature on identifiability, clarifying when the components of a WM can be recovered from data and up to which equivalence. With this, we ground WMs in representations and structures that support causal reasoning and informed decision-making.
Avinash Kori, Fabrizio Russo
Aug 13, 2026cs.RO

ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models

Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.
Gehan Zheng, Matthew Johnson-Roberson, Weiming Zhi
Aug 13, 2026cs.RO

S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation

Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals. Existing world-model agents typically imagine at primitive-step resolution, leaving variable-duration task progress implicit. Manually specified stages can provide intermediate structure, but their task specific boundaries are difficult to align with state-dependent interaction transitions. We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker. The event evidence schedules manager goal updates, and each selected latent goal conditions the worker's primitive actions until the next update. The learned event evidence also forms variable-duration segments for an Event Transition Model (ETM), which predicts the next?boundary stochastic state, segment duration, and accumulated segment reward. Chaining these event-level predictions provides a variable-duration continuation beyond the primitive imagination horizon for manager learning, while the worker retains primitive-step actor-critic learning. On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.
Shuzhe Zhang, Xin Zhu, Yinling Qian +1
Aug 13, 2026cs.RO

H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models

Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
Dingyi Rong, Yue Shi, Chaofan Ma +6
Aug 13, 2026cs.LG

The Objective Is the Bottleneck: Latent World Models Encode What Their Planners Cannot Use

Latent world models are judged by how well they predict, so when planning fails at long horizons the natural reading is that the predictor degrades. On a reproduction of LeWorldModel on TwoRoom we show the binding constraint is the planner's objective instead. The predictor is not the limit: its imagined state seventy-five environment steps ahead is still only 0.189 as wrong as assuming the world froze, while the planner never imagines beyond twenty-five. The objective is. Cross-entropy-method planning minimises squared latent distance, which tracks true distance at r = 0.426, saturates by about eighty arena units and decreases beyond a hundred and twenty, so moving away from the goal can lower the cost. The information is present throughout: a ridge probe recovers position from the frozen embedding at R^2 0.9922. The pathology is the method's, not one reimplementation's. It is present in the authors' released weights, and across four checkpoints long-horizon success rank-orders exactly with metric quality and inversely with prediction accuracy. Replacing only the objective, with nothing retrained and no GPU, lifts goals reached at offset 100 from 26.0% to 98.0%, equals the 98.0% at offset 25, and reaches 92.0% under a third of the budget: planning stops depending on the horizon. The best cost is not the most accurate. A head learned from frame separation alone predicts spatial distance worse than a position probe (r = 0.819 against 0.9897) yet plans better, charging 24% more to cross the environment's dividing wall where squared latent distance charges 4% less. It has learned reachability, not proximity.
Joyjeet Singh
Aug 13, 2026cs.LG

Diagnosing JEPA World Models with Action-Conditioned Predictive Consistency

Joint-embedding predictive architectures (JEPAs) learn world models that predict in a compact latent space rather than in pixels, reducing the pressure to model nuisance appearance. Yet this provides no guarantee against visual perturbations: they can still alter the encoded representation and affect subsequent action-conditioned predictions. Bisimulation captures this requirement precisely: two observations should be treated as the same state only when their action-conditioned consequences agree. Guided by this criterion, we introduce Action-Conditioned Predictive Consistency (ACPC), a diagnostic that measures how far a clean history and a visually perturbed view of it diverge after being rolled forward under the same action sequence. We prove that this divergence bounds the perturbation-induced change in multi-step prediction error and planner cost. Building on pairwise ACPC, we define two complementary measures: the Invariance Radius (IR) summarizes clean-perturbed rollout spread, while the Separation Rate (SR) checks whether different states remain distinguishable after rollout. Experiments on four visual control tasks show that pairwise ACPC predicts perturbation-induced prediction and cost changes. On LeWM, the IR-SR screen transfers across tasks, and the joint diagnostic remains informative under blur and resize. PLDM exhibits similar diagnostic trends under a different architecture.
Guo An, Zijing Wu, Honghua Dong +7
Aug 13, 2026cs.CV

HounsWorld: A Multimodal World Model for Hidden Patient-State Readout, Reconstruction, and Simulation

Clinical intelligence requires estimating a patient's underlying condition from incomplete observations rather than learning isolated mappings from scans to answers. Volumetric medical images provide dense observations of anatomy, attenuation, and lesions, whereas clinical language provides sparse but complementary semantic observations. We formulate CT-centered intelligence as inference over a shared latent patient state, under which readout, reconstruction, and simulation all become state-dependent prediction problems. To operationalize this view, we introduce HounsBench, a computed tomography (CT) centric patient-state benchmark that unifies these three task families with patient-disjoint splits and per-family metrics, and HounsWorld, a 3B multimodal world model that treats volumetric scans and language as observations of the shared state through Joint Understanding-Generation Learning. A shared transformer forms an implicit patient-state estimate and supports three outputs: query-conditioned answers that read out the state, reports and captions that reconstruct it in language, and condition-specific CT volumes for low-dose denoising, virtual contrast enhancement, and anatomy-constrained text-and-mask-to-volume generation. Zero-initialized CT adapters preserve pretrained multimodal mappings, while condition-explicit Hounsfield-unit window sampling exposes clinically meaningful density observations. HounsWorld shows strong performance across all three task families while consistently improving CT understanding through clinically structured completion. Our project is available at https://github.com/byhwhite/HounsWorld.git
Yunhao Bai, Zhongwei Qiu, Guangyu Guo +5
Aug 12, 2026cs.LG

Scaling Automatic Research Agents via World Models

Automating empirical research is a long-standing direction of AI. Recent automatic research (AutoResearch) agents bring this goal within reach, as modern LLMs show the capability to independently implement solutions and learn from the execution outcomes. Behind these gains, post-training (especially RL) plays a central role. In this paper, we identify a fundamental tension when scaling RL for these agents: the two components of every AutoResearch trajectory (agent generation and environment execution) scale in very different manners, since all generation shares compute through batching, while each execution occupies its exclusive sandbox and real machine time. As a result, the environment execution dominates the training cost and becomes the bottleneck as trajectories grow. To resolve this tension, we propose World Model RL (WMRL), which replaces environment execution with a world model to remove this bottleneck. Additionally, the world model can be imperfect, as its rewards are corrupted by bias and noise. Therefore, we further equip WMRL with two mitigations, Online Debiasing and Inverse-Variance Denoising, which offset the bias and suppress the noise respectively. Theoretically, we prove that both mitigations of WMRL strictly improve the convergence guarantee. Empirically, WMRL accelerates training by 3-4x on various tasks at different agent scales, while exceeding the performance of standard RL baselines. Moreover, our post-trained 4B and 9B agents outperform much larger open-weight agents of 48B and 120B on held-out benchmarks. Beyond AutoResearch, WMRL also transfers to post-training embodied VLA policies, which demonstrates the generalizability of our method.
Xiyuan Yang, Sheikh Sarwar, Jingru Cheng +8
Aug 12, 2026cs.CV

Better Slots, Better Worlds: Representation Quality & Robustness in Object-Centric World Models

Learning world models from offline trajectories enables agents to accomplish different tasks through planning. Object-centric (OC) representations, which decompose a scene into a set of slots that bind to its objects, have been proposed as an inductive bias for world models that are more sample-efficient and generalize better. Yet prior object-centric world models (OCWMs) take the slot encoder as given and evaluate only in-distribution, leaving open whether the object-centric bias actually delivers for planning and what within the OCWM drives it. We conduct a controlled study of OCWMs for visual model-predictive control along two axes: object-centric representation quality and generalization under distribution shift relative to scene-centric models. We find that (i) planning success correlates positively with unsupervised slot-quality metrics (FG-ARI, mBO), though the gains saturate at high slot quality; (ii) with well-bound slots, the auxiliary proprioception inputs and masking inductive bias that prior methods relied on become unnecessary; and (iii) under unseen distribution shifts, the OCWM with well-bound slots is more robust overall than the end-to-end trained scene-centric LeWM, while DINO-WM, built on similar frozen pretrained features, remains competitive -- pointing to pretrained features as a key contributor to robustness.
Shukrullo Nazirjonov, Sai Prasanna, Anna Manasyan +1
Aug 12, 2026cs.AI

Foresight Without Seeing: Latent Futures for World Action Models

World Action Models (WAMs) couple future visual prediction with robot action generation, enabling policies to model how the physical world evolves during interaction. Existing WAMs differ in how predictive dynamics are exposed to the action pathway. Explicit-future WAMs provide direct access to predicted scene evolution, but incur substantial inference costs from iterative video denoising. In contrast, direct-policy WAMs efficiently predict actions from the current observation but lack an explicit inference-time interface for exposing predictive dynamics to the Action DiT. To bridge this gap, we propose ForeWAM, a dynamics-conditioned direct-policy WAM that provides predictive context for action generation without decoding future videos. At its core, Future-KV performs a single Video DiT prefill over the current visual latent and stochastic future slots, and reuses the resulting layer-wise key-value states throughout action denoising. We further introduce dynamics registers supervised by a frozen latent action teacher, encouraging the implicit future states to capture interaction-induced transitions such as object motion, contact changes, and task progress. Ground-truth future observations and the teacher are used only during training; deployment requires neither and performs no future video generation. Without embodied robot data pretraining, the standard and accelerated variants of ForeWAM achieve average success rates of 96.7% and 96.9% on LIBERO, respectively. The standard variant further achieves 61.6% success on LIBERO-Plus. These results demonstrate that direct-policy WAMs can retain efficient action prediction while exposing predictive dynamics to the action pathway without explicitly generating future observations.
Jiakai Huang, Zhongbo Wu, Zheng Zhang +3
Aug 12, 2026cs.CV

How Can Driving World Models Do Counterfactual Prediction?

Driving world models are often interpreted as counterfactual simulators for observed driving episodes: given a factual driving log, they are asked what would have happened under an alternative ego action. In this paper, we identify a fundamental mismatch between this goal and direct action-conditioned prediction. The direct prediction uses the shared history and the alternative action but not the factual continuation observed after that history. It can therefore generate a plausible future without preserving what actually happened in this episode. We formalize this gap using the causal recipe of abduction, action, and prediction and study it in a setting with a short time horizon, where the alternative ego action does not alter how surrounding agents evolve. To make the gap measurable, we construct a controlled simulation benchmark with factual outcomes and matched counterfactual outcomes. Across two representative world models, direct predictions fail to match the counterfactual ground truth, supporting our analysis. As a constructive check of this analysis, we introduce a deliberately simple, training-free pipeline that moves observed evidence into the counterfactual view and lets the frozen model complete what remains unknown. Even this simple construction raises the overall recovered fraction substantially and reduces perceptual distance to the matched counterfactual on both models. We hope this work draws attention to this gap and motivates better counterfactual prediction methods for driving world models.
Jiaru Zhang, Can Cui, Yi Xu +3