Interaction Patterns

Recent momentum

-75%

3 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

103 papers

Latest in Interaction Patterns

Aug 31, 2026cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
Rongze Tang, Jianjie Fang, Zhaolu Wang +8
Aug 31, 2026cs.RO

Zeva: In-Context Causal Learning for Generalizable Embodied Manipulation

Generalizable embodied manipulation remains difficult to achieve through pretraining alone, due to unseen physical conditions in the real world. We argue that robots need to learn from their own physical interactions on the fly during real-world deployment and use this knowledge to inform subsequent actions. We present Zeva, the first framework that enables in-context learning from a robot's own physical interaction experience while keeping the policy model frozen. Zeva employs a Causal Interaction Extractor to encode an executed action and its induced state change into a causal interaction signal, which is stored in a dual-timescale causal memory. For subsequent actions, relevant causal interaction signals are retrieved from memory and injected into the frozen policy model as context. Experiments in simulation and real-world manipulation demonstrate that Zeva achieves the best performance among the compared frontier VLAs and WAMs and, more importantly, enables self-evolution during deployment without gradient updates. Its success rate continues to improve as the robot accumulates interaction experience. Furthermore, the acquired interaction experience can generalize across tasks.
Fu Chen, Xin Ding, Bingjia Huang +8
Aug 31, 2026cs.SE

On the Prospects of Dynamic LLM Conversations in Software Development

Large language models (LLMs) have become an essential tool for assisting developers, yet we still lack knowledge on ways to effectively support their interactions during development activities. That is, the quality of interactions with a chat-based LLM still strongly depends on how developers phrase prompts and which information they include. Our goal is to evaluate whether interventions into these interactions with LLMs have an effect on software developers---be it harmful or beneficial. To this end, we conducted a four-month longitudinal study with third-semester computer science students working on a full-stack Web development project using chat-based LLMs under three conditions: (1) a \emph{context}-aware group received intent-based conversation augmentation, (2) a \emph{proactive} group received follow-up suggestions and tailored advice, and (3) a \emph{control} group without intervention. Our augmentations are minimal: (i) to reduce confounding factors and (ii) to isolate treatment effects. Analyzing interaction logs and user surveys revealed no major differences in interaction patterns, indicating no detectable harmful effects in the measured outcomes when intervening in interactions. Moreover, we observed trends of increased satisfaction with the \emph{proactive} treatment. The results indicate that even with minimal interventions, dynamic guidance mechanisms for developer-LLM interactions show observable effects, such that more severe augmentations may have the potential to substantially improve developer satisfaction.
Annemarie Wittig, Alina Mailach, Janet Siegmund +1
Aug 11, 2026cs.CL

Principal Trait Analysis: Towards Deriving "Skills" in Human-AI Collaboration

Large Language Model-powered agents are increasingly used in the workplace via human-artificial intelligence (AI) collaboration. In this new era of work, it is important to understand the kinds of prompting traits that contribute to task success. Moreover, we need to uncover key skills required for modern professionals and inform educators on how to foster these skills among students. Existing guidelines for human-AI collaboration are built from either top-down theory or context-specific observations of human-AI interactions. However, since LLM capabilities are rapidly improving, theory may not be able to explain emerging interaction patterns, and empirical guidelines may become obsolete quickly. In this work, we explore an automated, data-driven approach to uncover patterns, which we term traits, of effective human-AI interaction that are aligned with task outcomes. We propose Principal Trait Analysis, a Principal Component Analysis-inspired algorithm for deriving common traits from patterns in LLM conversations. Our algorithm uses LLM-based processing stages to analyze corpora of human-AI collaborative session traces, deriving common traits across the dataset and scoring each human collaborator's usage style by each trait. The approach also allows domain expertise to be injected during trait discovery and selects the most distinguishing traits to be those that exhibit the highest variance across collaborators. We evaluate PTA on two human-AI collaborative coding datasets, an educational setting (students working with an AI tutor) and a professional setting (developers working with an AI coding agent). We find that PTA-derived traits are significant in explaining collaborator behavior across both settings and can help predict task outcomes. However, whether traits qualify as skills remains to be seen, due to inconclusive results on generalizability and how user traits change over time.
Hunter McNichols, Kai Du, Andrew Lan
Aug 11, 2026cs.CV

HUI360: A 360° Egocentric Dataset and Baselines for Human-Robot Interaction Anticipation

As robots increasingly operate in human-populated environments, anticipating human intentions is essential for enabling proactive and socially aware behavior. Automatic anticipation of human-robot interactions is thus emerging as a crucial perception challenge for embodied agents. To this end, we introduce HUI360, the largest dataset for human-robot interaction anticipation in the wild and its set of baselines. The dataset was collected from a mobile robot, in the wild, over multiple days within a 3-month period, and in several environments, capturing natural, spontaneous behaviors from both passersby and users, and encompassing a diverse range of individuals. This variety enables evaluating and improving the generalization capabilities of interaction anticipation models. We designed a pipeline and share code for automatic interaction annotation in arbitrary 360-degree equirectangular videos, along with interfaces for manual refinement. Using this pipeline, we release the HUI360 open set of 1M pre-processed annotations, including detailed 2D poses, facial keypoints, and segmentation masks, obtained using state-of-the-art computer vision methods and manually curated to ensure high-quality tracking and interaction annotation. Additionally, we release the raw panoptic 360-degree images captured from the robot's egocentric viewpoint (on demand, for research purpose only in compliance with GDPR). Finally, we establish benchmark baselines for interaction anticipation, including the first cross-dataset evaluations for this task: to this end, we also release 6M annotations for another existing in-the-wild outdoor dataset collected from a mobile robot (SSUP-HRI). Dataset and code can be found at https://hucebot.github.io/hui360.
Raphael Lorenzo-Louis, Fabio Amadio, Bertrand Luvison +1
Aug 5, 2026cs.CV

HelloWorld: Enabling Socially Interactive Characters in Video World Models

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld
Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2
Aug 4, 2026cs.RO

Designing Social Robots for Inclusive Child Wellbeing Assessment: Insights from Communities Supporting Developmental Language Disorder and Forced Migration

Assessing children's wellbeing and mental health can be particularly challenging for children experiencing communication barriers, such as children with Developmental Language Disorder (DLD) and children with forced migration backgrounds. During the assessment process, traditional self-report questionnaires place substantial demands on language comprehension and verbal expression. In this context, social robots have emerged as a promising tool for supporting wellbeing assessment without solely relying on self-report questionnaires, yet limited research has examined how such interactions can be designed to be inclusive, appropriate, and ethically acceptable for children with diverse communication needs. To address this gap, we created candidate child--robot interaction activities as design probes and conducted focus groups with parents and professionals supporting children with DLD and children with forced migration backgrounds. Through thematic analysis, we identified considerations relating to robot role and capabilities, interactional dynamics, individual differences, and child agency, alongside population-specific considerations shaped by children's communication needs and lived experiences. Based on these findings, we derive a set of ethical and inclusive design recommendations for robot-mediated wellbeing assessment. By foregrounding these considerations and recommendations, this work contributes design guidance for inclusive robot-mediated wellbeing assessments for children with diverse communication needs.
Fethiye Irmak Dogan, Yue Lou, Alva Markelius +7
Aug 3, 2026cs.CV

SPIRIT: Spatio-temporal Pairwise Relational Modeling of Instrument-Tissue Interactions for Surgical Action Triplet Recognition

Fine-grained understanding of surgical activity is essential for context-aware assistance in the operating room, including safety monitoring, adverse event identification, and skill assessment. Surgical action triplets, defined as tuples of the form <instrument, verb, target>, provide a structured description of instrument-tissue interactions. A key open problem, however, is how to learn triplet representations that remain reliable across institutions, where surgical video varies in acquisition conditions, surgeon style, tool usage, and tissue handling, while existing triplet datasets do not support explicit evaluation of center-wise transfer. To address this problem, we propose \textbf{SPIRIT}, a structured framework for surgical action triplet recognition designed to learn interaction representations that transfer more reliably across centers. Instead of treating each triplet as a flat class label, SPIRIT first learns spatio-temporal representations for instruments, verbs, and targets, then models their pairwise relations, and finally composes them into coherent triplet predictions, with multi-head distillation used to stabilize learning. To evaluate this setting, we establish \textbf{MultiBypass-4C-T40}, a multi-centric dataset for dense surgical action triplet recognition in Roux-en-Y gastric bypass across four geographically distinct centers, with auxiliary phase and step annotations. Across multiple evaluation protocols, SPIRIT consistently outperforms strong recent baselines, highlighting the value of explicit relational reasoning for multi-centric triplet recognition. Code will be available at https://github.com/CAMMA-public/multibypass-4c-t40.
Saurav Sharma, Lorenzo Arboit, Nabani Banik +11
Aug 3, 2026cs.CL

CRISP: Critical Step Perception for Training Efficient Deep Search Agents

Large language models (LLMs) are increasingly extended into deep search agents that solve complex questions through multi-step interaction with external search and browsing tools. However, existing agents often incur substantial computational and interaction costs, generating lengthy trajectories that contain redundant queries, inefficient exploration, and irrelevant observations. Existing efficiency-oriented methods usually encourage agents to use tools less frequently, but treating all tool interactions uniformly may also suppress steps that gather necessary evidence. In this paper, we propose CRISP, a framework for training efficient deep search agents through critical step perception. Unlike prior efficiency methods that uniformly penalize tool use, CRISP distinguishes interactions that gather necessary evidence from redundant ones and shapes the training reward to preserve the former while pruning the latter, improving efficiency without sacrificing the evidence needed for correct answers. Specifically, CRISP first constructs critical-step labels with Backward Evidence Induction: starting from the final answer, a strong model traverses a completed search trajectory backward and judges whether each tool-interaction step provides or preserves evidence for the final answer. We then distill these step-wise judgments into a smaller critical-step recognizer, enabling full-trajectory analysis in a single pass. During policy optimization, an efficiency-aware reward is applied only to successful rollouts. Experiments on BrowseComp and HLE-Verified show that CRISP maintains competitive final-answer accuracy while reducing average interaction turns by 15.1% and 33.2%, respectively, demonstrating substantial improvements in interaction efficiency.
Haosi Mo, Zihao Yan, Ruiqing Zhang +4
Aug 3, 2026cs.AI

MemSIF: From Structured Interactions to Dual-Track Fact Memory for LLM Agents

Long-term memory is critical for LLM agents operating over long-horizon interactions. However, several persistent limitations of existing memory systems can be traced to two recurring misalignment patterns in long-term interaction settings: Temporal-Structural Misalignment (TSM) and Delayed Utility Manifestation (DUM). TSM arises when temporal proximity does not reliably align with topical or event-level relatedness, whereas DUM arises when write-time salience does not reliably predict future query utility. To mitigate these misalignment patterns, we propose MemSIF (Memory with Structured Interactions and Facts), a structured interaction-to-fact memory framework. Structured Interaction Memory organizes raw interactions into Topical Segments that preserve local topical coherence and Event Trajectories that maintain cross-time event continuity. Dual-Track Fact Memory uses two complementary tracks: CoreFact memory consolidates stable, schema-guided information at write time, whereas ActiveFact memory forms facts on demand and promotes those supported by multiple historical sources and recurring query demand for reuse. Experiments on LoCoMo and LongMemEval-S across five backbone LLMs show that MemSIF achieves the highest Total ACC in all settings, outperforming the strongest baseline by 2.29%-8.79% on LoCoMo and 2.87%-6.15% on LongMemEval-S. These results support the effectiveness of combining Structured Interaction Memory with Dual-Track Fact Memory to mitigate TSM and DUM. Code is available at https://github.com/luoyufeihaha/MemSIF.
YuFei Luo, Xiucheng Xu, Zhen Yang
Jul 31, 2026cs.RO

Developing Combined Manipulation and Locomotion Skills with Interaction Representation and Skill Composition

This paper addresses how to enable a humanoid robot to learn motion policies based on developmental principles and combine policies to create more sophisticated and useful behaviors. Specifically, we present an approach to (1) learning a whole-body reaching and grasping policy and (2) combining it and a standing-up and walking policy to compose a more complex policy of manipulation and locomotion: grasping, standing up, and walking. In (1), our method draws inspiration from harmonic analysis and adopts cubic harmonics as weights to represent the hand-object spatial relationship via spatial convolution. Utilizing an intra-episode finger joint decoupling curriculum based on developmental principles, a robot can autonomously learn a generalizable grasping policy without relying on external datasets or pretrained models. In (2), our method combines the grasping policy with a separately learned getting-up policy by providing both policies with their respective observation vectors and using hand-object interaction scores to determine when each policy should control which robot joints. Our results show a 93% zero-shot success rate for grasping unseen objects and a 96-100% success rate for standing up while holding the object. Our work also demonstrates that combining different policies is only effective if each policy learning happens on the same whole humanoid body even if a policy (such as for locomotion) does not seem to need all the body parts (such as fingers).
Fanxing Meng, Jing Xiao
Jul 30, 2026cs.CL

Beyond Feeling Better: Capability-Sustaining Emotional Dialogue as a Longitudinal Research Paradigm

Emotional dialogue research includes two influential strategy traditions. Empathetic dialogue prioritizes understanding a speaker's emotional experience. Emotional support conversation selects and sequences support for the seeker's current needs. Sustained use introduces a further goal. Effective support should sustain users' capacities for emotion regulation, coping, self-endorsed decisions, and social connection across the interaction lifecycle. We propose capability-sustaining emotional dialogue (CSED) as a longitudinal research paradigm that aligns supportive strategy with this goal and organizes data, models, system design, evaluation, and governance around repeated use, non-use, transition, and termination. A targeted literature-and-corpus audit motivates this position. In a PRISMA-ScR-guided sample, 95% of 60 system-building papers pursue relief-oriented goals. None evaluates capability or longitudinal outcomes, and only 1 considers dependency, autonomy, or termination risk. In 300 ESConv supporter turns, capability-relevant functions appear in 43.0%, while generic suggestions account for 22.0%, compared with 4.0% reappraisal, 6.7% self-efficacy support, and 0.3% boundary behavior. We release a protocol for extending the audit to model behavior. An illustrative process model connects latent user capability to six design commitments, four evaluation timescales, and lifecycle constraints. The resulting agenda makes CSED testable across data, policy design, training, evaluation, and governance.
Ming Wang, Jiaqi Wu Young, Wenfang Wu +2
Jul 30, 2026cs.CV

MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing

Text-to-image and personalized editing models now synthesize high-fidelity single-subject images with ease. Yet placing multiple named people into shared contact actions such as embrace, carry, or grapple still exposes major failures: fused limbs, invented extremities, and interpenetrating bodies. Existing evaluations largely overlook these anatomical and geometric issues, and VLM-as-a-judge checklists often saturate on Interaction while the errors remain obvious to humans. We introduce MPIE-Bench, a 2,500-sample benchmark of video-mined editing triplets spanning 405 scenes, 14 interaction categories, and four contact densities (C0-C3). We also propose MPIE-Eval, whose two new axes score contact-time geometry from a frozen public multi-person mesh reconstruction. Anatomy asks whether every human-like mass is explained by a complete set of reconstructed bodies, and Interaction asks whether the penetration and surface distance between those bodies match the contact the instruction asked for. Across ten editors, mesh Anatomy tops out at 0.65 and mesh Interaction at 0.72 on two different models, so no single editor is strong on both, while VLM checklists rate the same images above 0.95. A five-rater study confirms that both axes track human judgement more closely than a zero-shot VLM judge, and the rankings hold under ablation of every weight and threshold.
Jiajia Lin, Mingxuan Du, Tuowen Zhou +2
Jul 24, 2026cs.CV

SLIP: Segmentation with Low-latency Interactive Prompting for 3D Medical Images

Interactive deep image segmentation enables efficient medical image annotation by iteratively refining predictions from user prompts, such as positive and negative clicks. Recent patch-based methods, including nnInteractive, achieve strong segmentation performance but remain limited in annotation workflows by high interaction latency, limited responsiveness to successive interactions, and the lack of support for reversible prompting. Furthermore, evaluation relies predominantly on simulated rather than controlled real-user interaction studies. We present SLIP, an end-to-end trainable framework for interactive 3D medical image segmentation that decouples image encoding from prompt-guided refinement. Image features are computed once and reused, while a lightweight patch memory bank maintains an interaction-aware segmentation state shared across patches. This representation enables prediction updates by propagating interaction context throughout the image, supports reversible prompting without recomputing image features, and substantially reduces interaction latency. By separating image representation from interactive reasoning, SLIP remains compatible with a wide range of image encoders. We train a single SLIP model for general interactive segmentation across diverse anatomical structures and imaging modalities. Beyond standard simulated evaluation, we conduct a controlled prospective user study comparing manual segmentation, nnInteractive, and SLIP across three clinical annotation tasks, six expert participants, and subjective usability measures, addressing the limited human validation of interactive segmentation methods. SLIP achieves SOTA interactive segmentation performance across 13 public datasets while providing lower interaction latency, greater responsiveness, support for reversible prompting, and higher user preference than existing approaches.
Baptiste Podvin, Alexandre Ancel, Flavio Milana +8
Jul 23, 2026cs.AI

ICAE-Bench: Evaluating Coding Agents as Interactive Project Builders

The recent emergence of vibe-coding workflows is changing what coding agents are expected to do. Instead of merely completing code under fully specified instructions, agents are increasingly expected to transform incomplete product intent into working software by combining various abilities including planning, requirement clarification, tool use, debugging, and repository-level construction. Yet existing benchmarks have not fully caught up with this shift, evaluating agents on static, fully specified tasks. In this paper, we introduce ICAE-Bench, a benchmark for evaluating coding agents under interactive project-building settings. The basic idea is to start from a fuzzy product requirement, simulating the dynamic paradigm with an automated User Agent. To make this setting both realistic and evaluable, ICAE-Bench introduces three key designs. First, to avoid the ambiguity of unconstrained fuzzy requirements, each task derives ambiguity from a precise real open-source repository with executable behavior. Second, to ensure high-quality and reproducible user simulation, ICAE-Bench grounds interaction through User Agent Data, allowing the User Agent to reveal hidden constraints without inventing new requirements or leaking implementation artifacts. Third, to evaluate open-ended repositories fairly, ICAE-Bench uses standardized black-box tests together with multi-dimensional diagnostics, including functional correctness, semantic and API similarity, structural fidelity, design quality, and interaction quality.
Zhongyuan Peng, Dan Huang, Chuyu Zhang +8
Jul 16, 2026cs.RO

Mixed-Agent Museum Tour Guide Design Improves Gendered Learning Outcomes and Visitor Preferences

Robots are increasingly integrated into everyday contexts, including museums, where they can both entertain and educate visitors. To enhance visitor experience and engagement, we present a novel mixed-agent tour guide system that combines a physical robot with a projected virtual agent that actively participates in the tour through conversation and interaction, achieving the interaction richness of two mobile agents from a single platform. We validate the system through a within-subjects study with 30 participants to assess engagement, quality of experience, and learning performance. Participants experienced different conversational styles and agent configurations, and data were collected via surveys, behavioral sensors, and interviews. Results showed that engagement and quality of experience remained consistent across conditions. Learning performance revealed a significant gender-moderated difference: the mixed-agent conditions improved learning performance for female participants. This suggests that the proposed dyadic conversational style in this paper influenced learning performance differently by gender. Nonetheless, in interviews, participants reported a greater preference for mixed-agent teams regardless of gender, citing interaction as a key factor in their experience.
Annette M. Masterson, Wonse Jo, Helena C. Sieh +2
Jul 15, 2026cs.NE

The impact of objective interactions on the performance of massive objective optimization algorithms

Many-objective optimization has been a field of interest over the past two decades and several evolutionary optimization algorithms have been introduced to tackle these problems; yet two fundamental questions remain underexplored: (i) What happens when the number of objectives grows beyond the typical many-objective regime of about fifteen and becomes massive? (ii) How do problem characteristics, such as the nature of interactions between objectives, influence algorithmic performance? To answer these questions we employ a diagnostic benchmark suite that allows control over problem characteristics and can be scaled to extremely high objective counts. Using this framework we evaluate several state-of-the-art evolutionary algorithms including NSGA-II, NSGA-III, MOEA/D and lexicase selection across a range of dimensionalities and diagnostic problem landscapes. Our experiments reveal that problem characteristics significantly affect algorithm performance. In particular, the nature of interactions between objectives appears important. These results highlight the importance of understanding these properties before selecting an algorithm for a specific problem. We also show that lexicase selection, an algorithm originally designed for genetic programming, compares favorably with state-of-the-art many-objective optimization algorithms while avoiding the dependence on predefined reference directions.
Shakiba Shahbandegan, Jose Guadalupe Hernandez, Emily Dolson
Jul 12, 2026cs.CL

UNIBROWSE: A Data-to-Agent Framework for Multimodal BrowseComp

Multimodal BrowseComp tasks require agents to combine perception, tool use, and long-horizon reasoning over dynamic web content, challenging their ability to handle compositional structure, open-world uncertainty, and multimodal integration across extended interactions. Crucially, real-world multimodal browsing involves three distinct information-flow patterns: text-only, image-to-text, and text-to-image, yet existing data construction methods cover only the text-only and image-to-text patterns, leaving text-to-image largely unaddressed and limiting agent generality and robustness. We introduce UNIBROWSE, a unified data pipeline that for the first time simultaneously generates training data covering all three patterns, augments curated knowledge graphs with live web retrieval for improved fidelity, and introduces a novel metric of exploration degree to filter low-signal instances for efficient reinforcement learning. Through this pipeline, we produce high-quality cold-start tool-use trajectories and exploration-rich QA pairs, and train a 35B-scale agent via supervised fine-tuning and exploration-aware RL.The resulting UNIBROWSE agent achieves state-of-the-art performance on multimodal BrowseComp benchmarks, attaining an average accuracy of 54.4 across five diverse benchmarks -- an improvement of 10.5 points over its base model Qwen3.5-35B-A3B -- and surpassing serveral closed-source agent workflows such as GPT-5 (42.9), Gemini-2.5 Pro (44.8), and Gemini-2.5 Flash (41.3).
Xiyu Wei, Qingwei Zong, Zhuocheng Yu +1
Jul 12, 2026cs.HC

Motif: Discovering and Automating Personal Web Workflows

Recent advances in LLMs and existing work on programming by demonstration have made it possible for end users to create automations by explicitly demonstrating their behavior to LLMs. However, these approaches rely on the assumption that users know what to automate and what is capable of being automated. Additionally, automation via LLM agents is often expensive compared with programs. We introduce Motif, a system that passively observes everyday browser activity to discover recurring interaction patterns that are programmable, makes recommendations to users whenever a pattern is discovered and generate a program to install after user confirmation. Users can review, and refine the program using natural language. We evaluated Motif in a multi-day study, comparing its ambient discoveries against automations users attempted to build via ``vibe coding.'' With eight participants, Motif discovered more automatable patterns than users recognized. Most of them matched participants' routines and were useful. Follow-up surveys showed most would continue using Motif-generated programs.
Shaokang Jiang, Daye Nam
Jul 9, 2026cs.AI

Psychological Competence as a Missing Dimension in AI Evaluation

Current AI evaluation frameworks focus primarily on technical performance, including accuracy, robustness, reasoning ability, and policy compliance. These measures remain essential, but they are not sufficient for systems that interact directly with users through natural language. Human-facing AI systems are increasingly used as advisors, coaches, tutors, and companions. In these roles, their responses can shape how users reason, interpret emotions, form beliefs, calibrate trust, and make decisions. The relevant unit of evaluation is therefore not only the model, but the human-AI interaction. This paper introduces psychological competence as a missing dimension in AI evaluation. We define psychological competence as the capacity of a human-facing AI system to support user cognition, emotional interpretation, and behavioral decision-making in ways that are appropriate to the user, context, and purpose of the interaction. This includes interaction properties such as framing, tone, perceived authority, responsiveness, uncertainty handling, and conversational guidance. Existing evaluation approaches capture parts of this problem but rarely assess these psychological effects directly. Drawing on behavioral science and human-AI interaction research, we outline a conceptual framework for psychological competence and its core domains. Rather than proposing a specific benchmark, we define the construct, clarify its boundaries, and describe how it may be assessed through scenario-based probes, structured human evaluation, and model-assisted evaluation methods. We argue that psychological competence should become a core consideration for model providers, deploying organizations, researchers, and regulators concerned with the real-world effects of human-facing AI systems.
Marcos Economides, Paul M. Sacher, Samuel Salzer +3
Jul 8, 2026cs.CV

Infinite Worlds with Versatile Interactions

We present LingBot-World 2.0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades. (1) Our model achieves an unbounded interaction horizon while maintaining consistent output quality, benefiting from a carefully crafted causal pretraining paradigm. (2) Through distilling a real-time variant from the base model, our system guarantees rapid response time, sufficient to drive 720p video streams at 60 fps. (3) Compared to the previous version, this update introduces highly diverse interactive elements, comprising a broader spectrum of actions (e.g., attacking, archery, spell-casting, and shooting) alongside a richer variety of text-driven events. (4) We pioneer the integration of an agentic harness within the domain of world modeling, wherein a pilot agent is tasked with planning and executing character behaviors, while a director agent is responsible for synthesizing novel environmental elements as the scene progresses. Additionally, to facilitate a shared experience, we develop an interface that permits multiple players to simultaneously immerse themselves in this vivid world simulator. We pair our primary 14B model with a lightweight 1.3B counterpart, which supports effortless deployment on a single GPU.
Zelin Gao, Qiuyu Wang, Jiapeng Zhu +17
Jul 7, 2026cs.SE

UI2App: Benchmarking Visual Interaction Inference in Executable Web Application Generation

Large language models (LLMs) have demonstrated growing competence in web page generation. However, existing text-driven approaches rely on complex prompts that impose substantial demands on users and offer limited expressivity for page layout and cross-page visual coherence. Image-driven paradigms, which take UI screenshots as input, align more closely with real development workflows. However, current benchmarks focus primarily on visual fidelity and lack a systematic evaluation of the interaction capabilities in generated artifacts. To address this gap, we introduce UI2App, the first benchmark targeting interaction inference, the ability to recover application behavior from screenshots alone, without any textual or behavioral guidance. UI2App comprises 327 screenshots grouped into 45 state-coherent screenshot sets for runnable multi-route web applications. We design an end-to-end pipeline that evaluates each artifact along four dimensions: executability, navigation reachability, visual fidelity, and interaction inference. The interaction metric (IIS) assesses inferred interactions by functional correctness and state-management complexity, crediting any valid implementation rather than matching a single reference. Experiments on six frontier vision-language models reveal a marked capability mismatch between visual reconstruction and interaction realization: the visual-fidelity leader scores only 7.5 on IIS, ranking fourth and trailing the IIS leader by 5.2x. High-complexity interactions such as cross-page state remain a pervasive bottleneck, with half of the evaluated models scoring exactly zero on this dimension. Overall, the results indicate that inferring complete interaction behavior from static screenshots remains a key challenge for models.
Grace Man Chen, Litao Guo, Yifan Wu +5
Jul 7, 2026cs.CV

WebRetriever: A Large-Scale Comprehensive Benchmark for Efficient Web Agent Evaluation

As web agents increasingly demonstrate capabilities in automated task execution, the development of robust evaluation frameworks for assessing their navigation and task completion performance has emerged as a critical research priority. However, existing benchmarks exhibit fundamental limitations. First, they suffer from insufficient scale and limited domain diversity, constraining comprehensive evaluation of cross-domain generalization. Second, prevailing LLM-as-Judge evaluation methodologies inadequately capture fine-grained interaction semantics, particularly regarding precise query formulation and filtering operations. Third, current benchmarks predominantly emphasize navigation success metrics while neglecting critical requirements for real-world deployment scenarios. To address these limitations, we introduce WebRetriever, a large-scale benchmark encompassing 800 websites and 1,550 tasks across diverse domains, including consumer, professional, and enterprise sectors, with comprehensive coverage of user intent patterns. We propose NavEval (Navigation Evaluation), a novel LLM-as-Judge framework that leverages rich interaction context beyond visual screenshots, achieving state-of-the-art alignment with human judgment across multiple evaluation datasets. Furthermore, we establish three complementary evaluation protocols that collectively provide holistic assessment of web agent capabilities: navigation proficiency, knowledge-assisted interaction, and end-to-end task completion with information extraction. Extensive experimental analysis reveals substantial performance disparities across evaluation protocols, demonstrating that navigation success alone is an insufficient predictor of real-world application effectiveness. WebRetriever delivers fine-grained diagnostic insights into agent capabilities and establishes a rigorous foundation for advancing web agent research and development.
Wei Dong, Tianyu Fu, Zhe Yu +9
Jul 7, 2026cs.DB

Discovering Frequent Closed Embedded Sub-DAGs in Spatio-Temporal Event Data

We propose a novel approach to mine patterns in spatio-temporal event data based on discovering frequent closed embedded sub-Directed Acyclic Graphs (DAGs). In our method, event instances are represented as nodes labelled by event types, while edges capture spatio-temporal following relationships. We formally define the considered class of patterns and provide the rationale for focusing on closed sub-DAGs as compact and non-redundant representations of recurring interaction patterns. We implement the DigDag algorithm for mining such patterns and experimentally compare its efficiency with two related approaches: propagation pattern mining using the SLEUTH algorithm and Cascading Spatio-Temporal Pattern mining using the CSTPM algorithm. The experimental results demonstrate that our approach is substantially more efficient while operating under comparable parameter settings. Finally, we present a qualitative analysis of selected discovered patterns.
Piotr S. Maciąg
Jul 7, 2026cs.CV

ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions

Generating temporally continuous and socially coherent human motion from text remains a fundamental challenge, particularly in realistic streams where people act alone, enter interactions, and later disengage. Most existing methods generate fixed-length motion clips under static agent configurations, which makes them brittle to solo-social transitions and unsuitable for incremental generation over long horizons. We propose ARMS, an Anchor-Relational Motion Streaming framework that unifies solo motion and human-human interaction within a single causal generative process. ARMS introduces a dynamics-asymmetric representation that decouples per-person temporal evolution from inter-person alignment via a partner-referenced relative-translation term, enabling seamless switching of social coupling without sacrificing long-horizon stability or spatial consistency between agents. On top of a causal latent space, a causal relational diffusion model progressively refines motion segment by segment using only past context, capturing both intra-person temporal dependencies and inter-person relations. Mode-aware relational gating activates or masks cross-agent connections, allowing the same model to support both solo and interaction generation. Experiments show that ARMS improves transition smoothness and social coherence compared to interaction-centric baselines, while also achieving competitive results on human-human interaction benchmarks.
Huakun Liu, Qing Yu, Kent Fujiwara +2
Jul 6, 2026cs.CL

Agentic Scaffolding Amplifies Sycophantic Behavior in Large Language Models

Sycophancy in large language models, the tendency to prioritize user agreement over truthful responses, has been documented extensively but studied primarily in single-turn settings. This paper investigates a critical question: does subjecting LLMs to greater interaction scaffolding make sycophancy better or worse? Across 4,800 veracity judgments (200 statements ×\times 6 models ×\times 4 conditions), we find that the interaction scaffolding characteristic of agentic systems (feedback loops, reconsideration checkpoints, and iterative refinement) systematically amplifies sycophantic behavior. Multi-turn interaction, user pressure, and iterative self-refinement each provide additional opportunities for models to drift toward agreement, and this drift coincides with a mean accuracy drop of 6.3-6.3 percentage points, establishing the capitulation as harmful rather than corrective. More capable models show larger amplification effects, a troubling inversion of expectations. We introduce the concept of agentic sycophancy amplification (ASA) and two novel metrics: capitulation rate and sycophantic capitulation rate. Our results indicate that as AI systems acquire greater autonomy, sycophancy becomes compounding rather than merely persistent. Systems designed with human oversight loops may inadvertently create the conditions for this drift.
Thantham Jittham
Jul 3, 2026cs.CL

Don't Wait to Reply: Towards Responsive yet Thoughtful Dialogue through Proactive Thinking

Thinking has emerged as a critical capability for Large Language Models (LLMs) tackling complex tasks. However, its reactive nature, where reasoning is passively triggered only upon receiving a user response, inevitably introduces latency that compromises conversational fluidity. This stands in sharp contrast to human dialogue, where speakers proactively anticipate and plan future content during natural pauses to ensure seamless interaction. To bridge this gap, we propose Proactive Thinking, a framework that empowers models to pre-compute potential response elements during conversational downtime instead of waiting idly for the next input. We then introduce a training-free baseline that can think ahead by anticipating future states, balancing efficiency and quality through speculative continual thinking. To evaluate this approach in practice, we adapt three benchmarks of varying complexity into time-aware environments that simulate real-time conversational flow. We demonstrate that proactive thinking effectively improves interaction efficiency without compromising performance. Ultimately, this work advocates for a fundamental shift toward more intelligent, anticipatory, and real-time conversational AI.
Ante Wang, Jiaqi Fu, Xuanyi Chen +4
Jul 3, 2026cs.IT

Open Problem: Is Interaction Necessary for Order-Optimal 1-bit Mean Estimation?

We ask whether interaction is necessary for order-optimal 1-bit mean estimation over nonparametric finite-moment classes. Adaptive threshold-query protocols achieve the order-optimal 1-bit minimax rate, and the same rate is attainable with general 1-bit queries using only one adaptive transition (i.e., two stages of querying). In the non-adaptive setting, threshold and interval queries are known to be highly suboptimal, but the case of arbitrary non-adaptive quantizers remains unresolved. Can such quantizers match the adaptive rate, yielding an optimal one-shot protocol? Or is the known two-stage estimator stage-optimal, with a single adaptive transition being necessary and sufficient?
Ivan Lau, Jonathan Scarlett
Jul 2, 2026cs.CV

ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments

Physics-based Human-Scene Interaction (HSI) imitation learning is crucial for embodied intelligence as it bridges the gap between kinematic 3D motions and real-world dynamics. However, most existing methods focus on simplified scene settings, leaving complex environments largely unexplored, which limits their applicability in real-world scenarios. In this paper, we focus on HSI mimicry in complex environments. Under this complex setting, we observe an inherent trade-off between successfully performing interaction and maintaining natural, physically plausible motions. To address this challenge, we propose ComplexMimic, a framework that reconstructs diverse HSI by interpreting imperfect MoCap data. First, we introduce a Dual Flow Strategy, which learns two complementary experts: an imitation expert for accurate motion tracking and an interaction expert for collision-aware adaptation in complex scenes. Second, naive multi-expert distillation, which treats all experts equally, often under-samples challenging behaviors, limiting effective learning. To mitigate this issue, we propose a difficulty-aware distillation strategy that adaptively weights supervision and prioritizes hard-yet-learnable trajectories guided by failure statistics and learning progress signals. Extensive experiments on three benchmark datasets demonstrate that our approach outperforms current state-of-the-art methods.
Lu Pan, Hongwei Zhao
Jul 1, 2026cs.CV

Imprint: Online Memory Compression for Long-Horizon Egocentric QA

Long-horizon egocentric question answering involves answering about events that have occurred hours or days in the past. This requires memory representations that remain both retrieval-effective and scalable over days or weeks of recording. Existing long-horizon egocentric QA methods construct memory as hierarchical textual summaries of observations. While effective for reducing memory size, summarization optimizes for descriptive compression rather than retrieval: repeated interactions are absorbed into coarse textual descriptions instead of being preserved as explicit, recurring memory units, making long-horizon evidence aggregation difficult. We propose Imprint, an interaction-centric memory framework that formulates long-horizon egocentric memory as an online memory compression problem rather than summarization. Incoming observations are first represented as structured Interaction Records and continuously organized into recurring interaction patterns. Using human memory consolidation signals of recurrence, recency, and distinctiveness, Imprint selectively retains and compresses interactions into a compact retrieval-oriented memory. We evaluate Imprint on EgoLifeQA, a seven-day egocentric benchmark containing questions that require reasoning over interactions occurring hours to days before the query. With the same LLM, Imprint improves QA accuracy from 31.0% to 35.8%, increases evidence-grounded answers by 6×6\times compared with EgoRAG, reduces memory footprint by 2.3×2.3\times, and decreases retrieval latency by 11.8×11.8\times. These results demonstrate that memory compression provides a scalable and retrieval-effective foundation for long-horizon egocentric question answering.
Kousik Das, Debaditya Roy
Jun 28, 2026cs.HC

LLMography: Transforming Human-AI Conversations into Traceability, Oversight, and Auditability Indicators

The growing use of Large Language Models (LLMs) in education, software engineering, academic writing, and technical documentation raises a key question: how can we evaluate not only AI-assisted outputs, but also the interaction process that produced them? Current debates often focus on detecting whether a final artifact was generated by AI, while overlooking the conversation history that reveals human direction, AI contribution, corrections, validation, and traceability. This paper introduces LLMography, a framework for transforming Human-AI conversations into measurable indicators of provenance, human contribution, AI dependency, reproducibility, and auditability. By analogy with bibliography and webography, LLMography documents the dynamic trajectory of interaction between a human and a Large Language Model as a structured trace of Human-AI co-production. We present a prototype that analyzes Human-AI conversation traces and generates KPI reports including Prompt Quality Score, Human Direction Score, AI Dependency Level, Auditability Score, Final Output Traceability, Privacy Risk Level, and a recommended LLMography label. A preliminary exploratory evaluation was conducted on 19 anonymized audit reports from engineering students. Most interactions were classified as Human-AI co-produced, with average scores of 86.8/100 for Human Direction, 81.9/100 for Prompt Quality, 72.8/100 for Auditability, and 77.1/100 for Final Output Traceability. The paper also applies LLMography to its own writing process, classified as human-originated, human-directed, AI-assisted co-production. The findings suggest that AI transparency should move beyond output detection toward documenting the history of interaction.
Mohammed Bousmah
Jun 26, 2026cs.RO

Embodiment Meets Environment: Toward Context-Aware, Safe Physical Caregiving Robots

Physical caregiving robots need to assist different users with different tasks in diverse environments, and they come in many embodiments. While substantial progress has been made on individual caregiving tasks, most existing systems remain tightly coupled to specific environments and robot embodiments, and often do not explicitly model or constrain interactions around people, despite humans being special agents in the environment. This motivates a focus on adapting to context that emerges from the joint interaction between the environment and the robot's embodiment. We propose E2E^2-CARE, a framework that enables context-aware adaptation by representing primitive caregiving skills as interaction templates whose execution is reshaped online. E2E^2-CARE represents the environment, the robot, and the human within a unified 3D dynamic scene graph that models these interaction contexts explicitly, and synthesizes task-specific constraints to govern how each skill is executed. By enforcing these constraints at runtime, the same skill templates can be reused zero-shot and safely across diverse environments and robot embodiments. We evaluate E2E^2-CARE across four activities of daily living in hundreds of simulated household environments, including assistive home settings, and across diverse robot embodiments, and validate it through user studies on two caregiving tasks with two robots in various real-world environments. Results demonstrate consistent and successful adaptation across these environments and embodiments. Website: https://emprise.cs.cornell.edu/e2care
Zhanxin Wu, Ruofei Tong, Jiaying Fang +1
Jun 25, 2026cs.HC

AI Healthcare Chatbots as Information Infrastructure: A Large-Scale Study of User-Reported Breakdowns

AI healthcare chatbots are increasingly used to support health information seeking and self-management, yet their performance and impact on users remains to be studied. This study examines over 15,000 user reviews from 59 AI healthcare chatbot apps to explore how these systems function in everyday informational and emotional contexts. Topic modeling and interpretive analysis identify three recurring breakdowns: access barriers and service unreliability, user experience and interaction quality, and billing and customer support issues. Privacy and security concerns are associated with the most negative experiences. By framing AI healthcare chatbots as information infrastructures, our findings highlight how failures in access, usability, and trust affect users, offering actionable insights for designers, policymakers, and information professionals aiming to improve digital health systems.
Muhammad Hassan, Ramazan Yener, Ece Gumusel +1
Jun 25, 2026cs.AI

Joint Learning of Experiential Rules and Policies for Large Language Model Agents

For LLM agents in multi-step interactive environments, a key challenge is to make effective use of accumulated interaction experience. Existing work has typically separated two uses of such experience: keeping it outside the model as natural-language rules for later prompting, or using trajectories and feedback to update the model parameters. The former is easy to interpret but can fall out of sync with the evolving policy; the latter improves the policy more broadly but provides only limited correction for local mistakes in sparse-reward settings. We present Joint Learning of Experiential Rules and Policies for LLM Agents (JERP), which updates a long-term experiential-rule pool and the policy from the same interaction trajectories. At decision time, JERP retrieves task-relevant rules and conditions the agent on them together with the interaction history. After each episode, it uses the collected trajectories both to optimize the policy and to revise the rule pool by comparing current rollouts with reference successful trajectories. This coupling keeps the rule pool aligned with the evolving policy while allowing stable and effective behaviors to be gradually absorbed into the model itself. Experiments on AlfWorld and WebShop show that JERP yields consistent gains in decision performance for complex interactive tasks.
Shicheng Ye, Chao Yu
Jun 19, 2026cs.AI

Social World Model for Lifelong Social Intelligence

Social intelligence is a core competency for language agents, yet current research primarily focuses on static capability evaluation rather than how these skills are continuously shaped and accumulated. This gap calls for a shift toward sustainable learning paradigms. Currently, two methodological pain points exist: social interaction trajectories lack unified structured representations to form iterable learning signals, and capability improvement and retention are typically studied in isolation, hindering the assessment of continuous evolution. To bridge this gap, we propose the Social World Model. We decompose social interaction into five dimensions (scene setting, observation, mental state, action, and dialogue) to build a closed-loop learning framework. In this setup, agents collect interaction experiences, convert them into preference signals for model updating, and redeploy the updated policy for continued learning. Additionally, we provide a reusable data synthesis mechanism and a lifelong learning benchmark, transforming social capabilities from an "object of evaluation" into an "object of sustainable training". Validating our framework on the ASCENT-Bench, the interactively trained Qwen2.5-7B model outperforms its baseline across all five core metrics. Notably, it matches the closed-source Gemini 3 Flash in completion rate, exceeds it in pass rate, and achieves zero forgetting across three difficulty levels. Unlike prior works that merely report static comparisons or capability decay, this end-to-end approach provides a trainable, verifiable, and retainable pathway, demonstrating that small open-source models can sustainably acquire competitive social coordination capabilities.
Yu Luo
Jun 18, 2026cs.AI

Automating SKILL.md Generation for Computer-Using Agents via Interaction Trajectory Mining

Explicit skill libraries make computer-using agents easier to inspect, but it remains unclear whether such libraries can be mined from interaction data in a way that improves downstream policies. We study this question through a three-stage pipeline that segments GUI trajectories, clusters segments into candidate skills, and trains a skill-aware policy from the resulting annotations. The mined clusters are readable on the source benchmark: five of eight clusters have at least 0.95 purity against InteraSkill Workflows labels. However, readability does not imply transfer. GRPO improves IW skill-step accuracy only from 18.5% to 20.5%, leaves BrowseComp+ essentially unchanged, and underperforms trivial frequency priors on key source-domain metrics. We therefore present the method as a diagnostic study: trajectory mining can expose inspectable skill structure, but the current boundary detector, orderless segment representation, and offline reward model are insufficient for reliable cross-domain policy improvement.
Yuexing Hao, Xiaomin Li
Jun 17, 2026cs.HC

Human-AI Agent Interaction in a Business Context

As AI agents are increasingly integrated into core business processes, understanding and designing effective interaction patterns between humans and AI agents becomes crucial for value creation. This study identifies and evaluates principles and criteria for a positive User Experience (UX) with AI agents, along with methods for its measurement. We identify user expectations and needs to facilitate adoption, build trust, and support user-centered decision-making by development teams. Using a mixed-methods approach that combines qualitative and quantitative techniques, we explore interaction patterns between humans and AI agents. The findings from this exploratory research serve as the basis to develop a survey experiment which evaluates the effectiveness of specific design elements on a larger scale. This foundational research contributes to the development of more intuitive and effective human-AI agent interactions in business settings.
Kathrin Paimann, Elizangela Valarini, Sebastian Juhl
Jun 16, 2026cs.RO

From Ad Hoc Pilots to Repeatable Patterns: Structuring Drone Collaboration in Emergency Services with DroneLets

Drones hold promise for supporting emergency services, but their integration into workflows remains ad hoc and coordination-intensive. This paper addresses two research questions: how emergency teams want to collaborate with drones, and how to formalize these collaborations into repeatable processes. Based on four field trials and 95 interviews, we derive 44 interaction patterns grouped into 10 meta-patterns reflecting operational needs such as reconnaissance, communication, and logistical support. To structure these practices, we introduce DroneLets - a new class of design artifacts that extend Collaboration Engineering to embodied agents. DroneLets capture setup requirements, drone capabilities, environmental constraints, and coordinated actions across human and drone actors. They offer a modular framework for designing repeatable, scalable collaboration processes in emergency services, illustrated through patterns such as broadcasting to bystanders and post-fire monitoring. This work expands the scope of CE and provides a structured foundation for integrating autonomous drones into high-stakes field operations.
Dzmitry Katsiuba, Samuel Brander, Mateusz Dolata +1
Jun 16, 2026cs.LG

EnvRL: Learn from Environment Dynamics in Agentic Reinforcement Learning

Reinforcement learning (RL) has emerged as a powerful paradigm for training Large Language Models (LLMs) as agents. However, conventional RL methods for long-horizon agentic tasks often struggle with sparse outcome rewards. Intuitively, this overlooks the rich environment dynamics information contained in rollout interaction trajectories. We argue that the interaction experience inherently serves as an implicit supervision signal, reveals the underlying transition mechanisms of the environment, and enables the agent to construct a more accurate internal model of the environment.. Therefore, in this work, we investigate how to leverage this additional signal to improve policy learning. Specifically, we propose EnvRL, a framework that incorporates environment dynamics learning into agentic RL via two auxiliary objectives: state prediction and inverse dynamics. By jointly optimizing with the primary RL objective, we encourage the agent to internalize environment dynamics from its own interaction experience. Extensive experiments on two long-horizon agentic benchmarks demonstrate that EnvRL achieves significant improvements on success-rates over RL-only baselines, e.g., when trained with GRPO, lifting Qwen-2.5-1.5B-Instruct from 72.8% to 77.4% on ALFWorld, and from 56.8% to 67.0% on WebShop.
Zhitong Wang, Songze Li, Hao Peng +4
Jun 13, 2026cs.CL

Can Agents Read the Room? Benchmarking Visual Social Intelligence in Multimodal Simulation

Social interaction depends on both language and visible social signals, such as facial expressions, posture, gaze, and emotional shifts. Yet existing social-agent benchmarks are largely text-based and rarely test whether multimodal agents can use visual cues to guide interaction. We introduce \textsc{\benchmarkname{}}, a benchmark evaluating visual social intelligence in multimodal social simulation. It contains 240 scenarios, 585 role instances, and 2,340 role-task instances, combining aligned textual-visual evidence, structured role profiles, and four role-level tasks: expression task, characteristic task, interaction regulation task, and interaction outcome task. Evaluating seven recent MLLMs under verbalized-vision and direct-vision reveals a clear gap between local role enactment and interaction management: role-specific expression and conflict handling are near saturation, whereas interaction regulation and visually grounded outcome achievement remain substantially more difficult. The code is released at https://github.com/JunsWan/AgentViSS, and the dataset is available at https://huggingface.co/datasets/JunsWan/AgentViSS.
Shijun Wan, Xuehai Wu, Jiwen Zhang +2
Jun 12, 2026cs.AI

Communication Policy Evolution for Proactive LLM Agents

LLM agents have rapidly evolved into autonomous systems, yet a persistent information gap remains between users and agents: communication is costly, while users' identical preferences further limit information exchange. To investigate how agents should communicate across modalities, this paper formalizes Communication Policy, establishes textual and UI-based policies, and then evaluates communication policies across diverse environments, personas, and model combinations. Building information asymmetry for proactive agents, we set up two complementary settings, User-Agent and Planner-Executor. Experimental results reveal complementary strengths between interaction channels: text-based interaction often facilitates task performance, while structured UI improves agents' response quality and persona compliance. Motivated by that, a hybrid method combines these advantages. We further propose Communication Policy Evolution (CPE), a self-evolution framework for refining communication policies through rollout and prompt-level evolving. Without model modification, CPE achieves the best task success across multiple settings using prompt refinement alone. Our findings identify communication behavior as a critical yet underexplored design dimension for LLM agents.
Xinbei Ma, Jiyang Qiu, Yao Yao +10
Jun 12, 2026cs.IR

ChronoID: Infusing Explicit Temporal Signals into Semantic IDs for Generative Recommendation

Semantic IDs are crucial in generative recommendation, but with a fundamental limitation: temporal information is not well incorporated into semantic IDs. Instead, time influences recommendation only implicitly (e.g., through session construction heuristics, preference alignment, or sequence order), while existing semantic ID learning remains entirely time-agnostic. This design conflates interactions occurring under distinct temporal contexts into identical semantic representations, implicitly assuming that item semantics and user intent are temporally stationary. Such an assumption is misaligned with real-world recommendation scenarios, where evolving interaction rhythms play a central role. In this work, we investigate where and how the explicit time should be incorporated into semantic ID for generative recommendation. First, we systematically characterize the design space along three orthogonal dimensions of temporal signals and present a unified framework, ChronoID, for time-aware semantic ID learning. Then, by contributing a new time-explicit generation recommendation benchmark, ChronoID answers the questions: what is the effective way of infusing time, how to design the architecture, and where does the gain come from.
Dongdong Nian, Dongqi Fu, Chenliang Xu +4
Jun 11, 2026cs.AI

TwinBI: An Agentic Digital Twin for Efficient Augmented Interactions with Business Intelligence Dashboards

Business intelligence (BI) increasingly combines dashboard interaction with LLM-based assistance, but these two modes often fall out of sync during multi-step analysis. As users switch between direct dashboard manipulation and natural-language queries, it becomes difficult to preserve a consistent analytical state across filters, hierarchies, metrics, and chart context. We present TwinBI, an agentic digital-twin framework that couples an LLM-based agent system with an executable BI dashboard state. TwinBI unifies conversational interaction, dashboard manipulation, semantic grounding, and provenance tracking through a shared analytical state reconstructed from a unified interaction log. It also exposes artifacts such as schema views, SQL, logs, and an /insights command for state-grounded analytical summaries. We evaluate TwinBI in two complementary ways. In a controlled A/B benchmark with the same backbone agent, TwinBI improves exact-match accuracy from 43.3% to 63.3%, partial-credit accuracy from 48.3% to 70.8%, and substantially reduces timeout rate from 40.0% to 10.0% relative to Dashboard alone. In a usability study, participants benefited from the integrated dashboard-and-chat workflow, with high task accuracy, moderate workload, and favorable ratings for state-aware interaction mechanisms. These results suggest that TwinBI improves both agent-level analytical reliability and user-facing analytical support by turning visible dashboard state into richer actionable context. Our dataset and source code are available at: https://github.com/simonjisu/TwinBI
Jisoo Jang Wen-Syan Li
Jun 11, 2026cs.NE

Mixed-Categorical Black-Box Optimization via Information-Geometric Bilevel Decomposition

Mixed categorical-continuous optimization arises in many practical domains, yet remains challenging. In the black-box setting, evolution strategy-based approaches have shown promise in extending the efficiency and robustness of the CMA-ES to mixed-variable spaces. However, these methods exhibit worsened performance when strong categorical-continuous interactions are present, as their underlying search distributions assume independence between categorical and continuous variables. To address this limitation, we propose a bilevel optimization framework that explicitly captures such interactions by optimizing over categorical variables in an outer loop, and over continuous variables conditioned on each categorical configuration in an inner loop. We formulate each level of the bilevel problem as a stochastic relaxation under information-geometric optimization. To mitigate the high computational cost inherent to bilevel optimization, we introduce a warm-starting strategy that accelerates the lower-level search by selecting the best among multiple cached configurations and updating the cache after each iteration. Experimental results on binary-continuous domain demonstrate that the proposed method outperforms existing state-of-the-art approaches in interaction-handling capability while also being more computationally efficient across benchmarks encompassing both previously reported and newly proposed types of interaction.
Marc Ong, Shinichi Shirakawa, Youhei Akimoto
Jun 10, 2026cs.CY

Beyond Third-Person Audits: Situated Interaction Auditing for User-Centered LLM Bias Research

Research on bias in large language models (LLMs) has predominantly focused on third-person audits, which study how models represent or evaluate demographic groups as external subjects. However, this paradigm overlooks a structural blind spot because the user is absent from the audit. In practice, LLMs are used in open-ended, personal interactions, during which the model implicitly represents the user and adjusts its responses accordingly. When identical requests yield different responses depending on who is asking, bias manifests not in how the model describes others but in how it treats its interlocutor. We propose Situated Interaction Auditing (SIA), a user-centered framework for studying how user profile signals -- implicit sociodemographic markers, writing style, and stated identity -- systematically shape LLM response quality, content, and tone. We demonstrate the framework through a case study that intersects gender and socioeconomic status signals across multiple task domains and outline a research agenda for SIA as a new mission for natural language processing.
Andrés Abeliuk, Cinthia Sanchez Macias, Valentina Alarcón +2
Jun 10, 2026cs.CV

JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence

Many moments in the real world do not wait for a user to ask. A fire starts on a security monitor, an expression flickers across a video call, or a product a viewer wants flashes by in a livestream. Yet today's large models remain mostly turn-based by design: they answer only when addressed, and even video-call apps that appear interactive still operate as question-answer systems, reacting only when polled or prompted. We argue for a different paradigm: a model that is present in the world like a person. It continuously watches what is happening now, decides on its own whether to speak or stay silent, interacts in real time, and delegates to a background model when the problem is hard. To advance interaction models and their adoption across domains, we make two fully open-sourced contributions. First, we release JoyAI-VL-Interaction, an 8B-scale, vision-first VL-interaction model. The model makes the response decision internally, choosing each second to stay silent, respond, or delegate to a background model, and it excels at vision-triggered responsiveness and time awareness. We pair it with a transferable training recipe, from which capabilities we never trained for emerge, such as guiding a shopper through changing app screens or improvising a lecture from a slide deck. Second, we release a complete, deployable system built around that model. The system streams any ongoing video into the model, making it genuinely present in the world. All other components are pluggable, including ASR/TTS modules, memory, visualization UI, and a background brain that can connect to any API or agent. Across six real-world scenarios, human raters prefer JoyAI-VL-Interaction over the in-app video-call assistants of Doubao and Gemini by a wide margin. To our knowledge, this is the first open, vision-driven interaction model released together with its training recipe, data, and complete deployable system.
Dingyu Yao, Junhao Zhou, Chenxu Yang +12
Jun 9, 2026cs.CL

VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation

Evaluation remains a critical bottleneck for interactive agent development. Existing evaluation methods often rely on static benchmarks, which fail to capture the dynamic, multi-step nature of agentic behavior and struggle to expose meaningful failure modes. While user-simulation-based evaluation offers a promising alternative, existing simulation frameworks suffer from two major limitations. First, they provide limited mechanisms for evaluating the quality and comprehensiveness of simulated interactions, making it difficult to assess whether a simulator sufficiently explores an agent's capabilities and failure modes. Second, most frameworks are restricted to either UI-only actions or API-only actions, limiting their ability to model the full range of realistic user behaviors. To address these limitations, we propose VISTA, a Versatile Interactive user Simulation Toolkit for Agent evaluation. Our toolkit includes a suite of six metrics for measuring the realism, capability coverage, and interaction effectiveness of simulated interactions. In addition, we develop a hybrid user simulator that integrates both UI-based interactions and API-based interactions, enabling more realistic and comprehensive evaluation across diverse interactive environments. We evaluate VISTA in e-commerce shopping and education customer service settings and demonstrate that it produces more realistic and comprehensive evaluations than existing methods.
Yunan Lu, Ryan Shea, Yusen Zhang +1
Jun 9, 2026cs.CL

T1-Bench: Benchmarking Multi-Scenario Agents in Real-World Domains

Recent advances in reasoning and tool-calling capabilities of large language models (LLMs) have enabled increasingly capable agentic systems. However, existing benchmarks remain limited in task complexity, realism, and domain diversity, and often fail to capture interactions that span multiple domains, limiting their ability to evaluate agents in realistic multi-step settings that require sustained reasoning and coordination. To address these limitations, we introduce T1-Bench, a high-fidelity, comprehensive benchmark for evaluating agentic systems in realistic customer-facing, multi-domain environments, featuring interleaved scenarios that require structured reasoning across multi-turn user-assistant interactions and substantially increasing both compositional complexity and evaluative rigor across 25 domains of varying difficulty. We evaluate T1-Bench using 12 proprietary and open-weight models, providing a reproducible and standardized framework for assessing agent behavior, tool utilization, and conversational quality in complex, multi-step environments. We further complement automatic evaluation with human judgments to strengthen the assessment of qualitative performance. Overall, T1-Bench substantially advances prior benchmarks by increasing task complexity, interaction depth, and domain coverage in simulated multi-domain environments. To facilitate future research on agentic systems, we will publicly release data and evaluation code as open source.
Genta Indra Winata, Amartya Chakraborty, Yuzhen Lin +12
Jun 8, 2026stat.ML

SAILS: Surrogate-based Analysis of Interactions via Local Effect Smooths

Feature interactions drive much of the predictive power of machine learning models, yet existing explanation methods only detect and quantify interactions without revealing their functional form, or visualize only restricted interaction types. We propose Surrogate-based Analysis of Interactions via Local effect Smooths (SAILS), a model-agnostic framework that analyzes pairwise interactions through interpretable generalized additive model (GAM) surrogates fitted to the local effects of a black-box model. For each interval of a feature of interest, the surrogate smooth terms isolate the interaction components on derivative level, enabling (i) interaction detection through a heuristic derived from significance tests on smooth terms, (ii) interaction form categorization into linear, product-separable, and non-product-separable types, and (iii) tailored, interpretable visualizations for each interaction type. We empirically validate the framework through controlled simulations and a real-world task, demonstrating its effectiveness for pairwise interactions, with limitations under strong feature correlations and higher-order interactions. SAILS fills a notable gap in the XAI toolbox, going beyond detection of interactions alone to characterizing their functional form.
Timo Heiß, Julia Herbinger, Bernd Bischl +1
Jun 6, 2026cs.HC

The Governance of Human-LLM Interaction: Safety Gating, Civility Steering, and Affective Default Lock-In

Large language models (LLMs) increasingly mediate high-stakes interactions in finance, medicine, and mental-health support, yet users have limited control over how these systems communicate. We frame interaction style as a governance object: provider-side alignment not only blocks harmful content, but also stabilizes communicative defaults that shape users' epistemic distance, relational expectations, and capacity to opt out of emotionalized or anthropomorphic interaction. We introduce a deterministic multi-agent evaluation pipeline for measuring prompt steerability and style drift in long-horizon dialogue. The study replays 100 frozen user-only scripts across four domains and three runnable persona conditions: default, sarcastic, and cold, using three generator models, yielding 90,000 assistant replies scored by a human-calibrated LLM judge on harmfulness, negative emotion, inappropriateness, empathic language, anthropomorphism, and refusal behavior. A fourth harmful persona is evaluated separately as a safety-gating test. The paper contributes a reproducible method for quantifying whether prompt-specified styles remain stable over time and a governance framework distinguishing safety gating, civility steering, and affective default lock-in. Overall, we show that prompt steerability and regression-to-default are observable indicators of provider control over communicative form, with implications for pluralism, autonomy, and democratic agency in human-LLM interaction.
Manuele Reani, Hongjian Zhang, Hongyu Tian
Jun 6, 2026cs.AI

Cross-LLM Consistency in Inference: Evidence from Shared Interactions

Large language models (LLMs) differ in architecture, training data, and optimization procedures, yet they may still develop similar internal inference patterns. In this paper, we examine this hypothesis using interaction-based explanations. We find that LLMs often share interaction patterns when predicting the same target token from the same prompt. This consistency is more pronounced among advanced LLMs. Shared interactions also tend to be lower-order and show weaker positive-negative cancellation than non-shared interactions. These results suggest that advanced LLMs may be implicitly optimized toward common inference patterns, even though the mechanisms that give rise to such cross-model consistency remain open.
Siyu Lou, Yao Yan, Yuntian Chen +1
Jun 3, 2026cs.HC

The Role of Instructional Guidance in Generative AI-Assisted Learning: Empirical Evidence from Construction Engineering Education

Generative artificial intelligence (AI) is increasingly used to support self-directed learning, yet student interaction with such systems often remains unstructured, limiting engagement in deeper cognitive processes. This study examines how instructional guidance shapes student and AI interaction in construction education. A five-step prompting framework grounded in Generative Learning Theory (GLT) is introduced to guide learner interaction during review activities. A controlled experiment compares three learning conditions: slide-based learning, unprompted AI-supported learning, and prompted AI-supported learning. Learning performance is assessed using multiple-choice and open-ended tasks, and user experience is measured using the User Experience Questionnaire (UEQ). Performance differences are concentrated on tasks requiring explanation and reasoning. The prompted condition achieves higher open-ended scores, with an improvement of approximately 2 or 3 points on a scale of 18 (p < 0.01), while no significant differences are observed in multiple-choice performance. The unprompted condition remains comparable to slide-based learning. These findings indicate that the effectiveness of AI-supported learning depends on how interaction is structured. The proposed framework provides a basis for integrating learning science principles into generative AI systems for construction education.
Xiaoyu Hou, Bo Xiao, Hexu Liu +1
Jun 3, 2026cs.CL

PersonaTree: Structured Lifecycle Memory for Person Understanding in LLM Agents

Persistent LLM agents require memory representations that make the formation of person understanding explicit across long term interaction. Existing agent memory methods emphasize information retention and retrieval, yet give limited account of how accumulated interaction evidence is abstracted into person understanding. We view this process as schema formation, where situated evidence is abstracted into reusable patterns and stable person level claims. We introduce PersonaTree, a structured lifecycle memory framework that realizes this view as a three level persona tree with explicit support paths from evidence to claims. PersonaTree maintains the tree through conservative writing, confidence guided consolidation, and query conditioned path retrieval, returning only the evidence depth required by each query. Across six person understanding and persistent memory benchmarks with three answer backbones, PersonaTree ranks first in 12 of 18 compact scores and reaches the top two in 16 settings. Ablations show that hierarchy improves abstract person understanding on KnowMe, while support path retrieval improves RealPref alignment under a comparable context budget.
Yubo Hou, Jingwei Song, Hongbo Zhang +4
May 31, 2026cs.AI

FlowTime: Towards Continuous Generative Watch Time Prediction via Flow-based Personalized Priors

Watch time has emerged as a pivotal metric for optimizing deep user engagement in short-video recommender systems. However, current methods of watch time prediction (WTP) suffer from inherent paradigm-specific limitations. Direct Regression faces mean-collapse due to unimodal Gaussian assumptions, while Ordinal Regression is hampered by quantization errors from rigid discretization. Similarly, Discrete Generative Regression struggles with high inference latency and heuristic vocabulary design. Beyond these specific flaws, a shared deficiency is the inability to capture the intrinsic multimodality and heterogeneity of User-Item Interaction Patterns. To address these challenges, we first revisit the WTP problem from a causal perspective and identify these user-specific patterns as structural confounders that modulate watch time outcomes, where identical interests manifest as distinct watch time outcomes conditioned on diverse user habits. Then, we formally propose a new (or the fourth) paradigm -- Continuous Generative Regression, and introduce FlowTime, a novel method utilizing a One-step Generative Variational Autoencoder. FlowTime effectively circumvents the latency of iterative denoising while maintaining the expressivity of continuous latent spaces. Furthermore, we design a Flow-based Personalized Prior that leverages NFs to warp a standard Gaussian prior into a complex, history-conditioned manifold, thereby enabling the adaptive modeling of multimodal interaction patterns. Finally, we build TimeRec, the first open-source WTP Library, alongside a novel personalization metric to establish a rigorous benchmarking standard. Extensive offline experiments and online A/B tests demonstrate FlowTime's significant superiority over SOTA methods.
Hongxu Ma, Han Zhou, Chenghou Jin +5
May 31, 2026cs.LG

CryoProt: A Protein Pretraining Framework with Cross-Box Interactions on Cryo-EM Density Maps

Despite the growing availability of cryo-electron microscopy (cryo-EM) density maps, effectively leveraging them for protein representation remains challenging. First, current methods lack a general-purpose protein pretraining framework tailored for cryo-EM density maps, designed for protein-related property prediction. Second, existing approaches typically partition density maps into local box regions and model them independently, overlooking interactions across boxes which are essential for capturing global structural context in cryo-EM density map. To address these challenges, we propose CryoProt, a protein pretraining framework designed for cryo-EM density maps. CryoProt introduces a Map Encoder based on multi-head latent attention (MLA), where box-level representations interact through a shared latent space, enabling explicit modeling of cross-box dependencies within the density map. Furthermore, we adopt a multi-task pretraining strategy to learn generalizable representations that can be effectively transferred to diverse downstream tasks, such as protein flexibility prediction, where cryo-EM density maps are not required and can be inferred implicitly by the pretrained model. Experimental results demonstrate that CryoProt consistently outperforms existing state-of-the-art methods across multiple benchmarks, achieving up to 12% improvement over the best-performing baselines, highlighting the importance of modeling cross-box interactions in cryo-EM data. The source code is publicly available at https://anonymous.4open.science/r/CryoProt.
Dan Luo, Xuan Lin, Peng Zhou +4
May 30, 2026cs.CL

ProactiveLLM: Learning Active Interaction for Streaming Large Language Models

Standard Large Language Models (LLMs) follow a read-then-generate paradigm, causing unnecessary latency and computation. Streaming LLMs alleviate this issue by generating while receiving inputs, but still struggle to decide when to interact with the stream. Existing methods either hard-code interaction timing or rely on costly external alignment signals, such as timing labels, reasoning trajectories, or stronger teachers. In this paper, we propose ProactiveLLM, which achieves active interaction by leveraging the model's endogenous states to guide interaction decisions. The model first learns to perceive semantic sufficiency from partial inputs through two complementary training mechanisms: mask-based streaming modeling and synchronized privileged self-distillation (SPSD). The former applies monotonic random masking to the input during training, simulating progressively revealed streaming inputs and enabling the model to learn local semantic dependencies from partial-input views. The latter aligns the partial-context student view with a full-context teacher view generated by the same evolving model, allowing privileged full-context evidence to guide the student's understanding under incomplete observations. Together, these mechanisms induce endogenous sufficiency cues without requiring external teachers or annotations, providing a versatile foundation for the plug-and-play integration of diverse decision heads. Extensive evaluation across text and speech streaming tasks confirms that ProactiveLLM significantly reduces interaction latency while maintaining quality, validating its capacity for dynamic and active interaction. Code is publicly available at https://github.com/EIT-NLP/StreamingLLM/tree/main/ProactiveLLM.
Junlong Tong, Yao Zhang, Anhao Zhao +3
May 30, 2026cs.AI

Acting with AI: An Interaction-Based Framework for Agentic Tort Liability

Agentic AI systems can plan over multiple steps, use tools, and execute tasks over time. When such systems cause harm, tort law struggles to allocate responsibility because the harmful path may be neither fully chosen by the user nor specifically foreseen by the developer. This paper proposes an interaction-based framework for agentic torts, drawing on Michael Bratman's planning theory and on the common law's treatment of human-human concerted action. We distinguish three interaction types: autonomous drift, pure tool use, and collaborative planning. Pure tool cases remain governed by ordinary product-defect and warning doctrines; collaborative planning cases map onto the independent contractor control test, professional malpractice, and negligent misrepresentation; autonomous drift maps onto frolic and detour under respondeat superior and strict product liability. The framework treats the stateful interaction log as the primary evidentiary trace, allowing courts to infer where the human-AI trajectory departed from the authorized undertaking and where liability should attach. We resolve four incident-anchored cases, situate the account alongside strict-liability and insurance-based proposals, note its relationship to regulatory oversight, and propose a ``Reasonable Agent'' standard built around constraint verification, epistemic transparency, runtime grounding, and forensic logging.
Yiheng Yao
May 29, 2026cs.CY

Comparing LLM-Based Conversational and Graphical Interfaces for Industrial Decision Tasks: An Exploratory Mixed-Methods Study

The use of Generative AI Conversational User Interfaces (CUI) as a new way to access and analyze data is growing in all sectors, and the industrial one is no exception. There, large amounts of data produced by IoT devices are flowing through user interfaces and may require them a new adaptation to the new analyses needs of decision-makers. LLM-based CUIs are promising a new way to directly interact with those data through the directness of natural language and without the learning costs that every GUI design has. Moreover, the capabilities of LLMs and their agency open up the possibility to automate some tasks and help with the reasoning during decision-making activities. But are this promises well founded? We try to scope this general question with a mixed-approach study comparing a state-of-the-art dashboard with a conversational agent. A total of 20 participants used both interfaces to complete four simulated industrial decision tasks of varying complexity. We combined measures of mental workload, completion time, and decision accuracy with a post-study questionnaire and semi-structured interviews analyzed through thematic analysis. The findings suggest that the conversational agent can reduce interactional effort by supporting more direct access to information, while the dashboard remains valuable for overview and verification. However, these benefits may vary across tasks and require validation through larger-scale studies.
Roberto Figliè, Simone Caputo, Alan Serrano +2
May 28, 2026cs.AI

Enhancing Multi-Agent Communication through Attention Steering with Context Relevance

LLM-based multi-agent systems have demonstrated remarkable performance on complex tasks through collaborative reasoning. However, these systems tend to rapidly accumulate extremely long conversation histories during interaction. As conversations lengthen, relevant information is increasingly diluted by irrelevant context, leading to degraded performance. In this work, we present Agent-Radar, a training-free context management method that dynamically steers each agent's attention toward relevant context with a novel temporal and spatial decay mechanism. Our experiments demonstrate that Agent-Radar outperforms state-of-the-art methods across five different benchmarks, yielding gains of up to 7.64 absolute points. Furthermore, our analysis shows that Agent-Radar remains effective and robust as the number of agents and interaction rounds increases. Finally, the ablation study shows that core components in Agent-Radar are crucial to performance and generalizable in different settings.
Hongxiang Zhang, Yuan Tian, Tianyi Zhang
May 28, 2026cs.RO

Structured interactions improve distributed coordination beyond model scaling in a real-world multi-robot system

Scaling individual robot capabilities is common but costly. Here we investigate a system-level design question in real-world multi-robot coordination: given matched hardware budgets, does restructuring communication among robots yield larger gains than increasing onboard model size? Using a representative transport-and-mapping task with 10 physical robots (5 runs per condition, 60 runs total), we find that switching from fully connected to modular hierarchical interactions improves normalised performance by 47 points (0--100), whereas doubling neural network hidden size yields at most 9 points. Nested mixed-effects model comparisons show a substantially larger improvement in model fit for topology than for scale. The pattern is confirmed in independent SMAC replications; heterogeneous benchmark reanalyses provide secondary supporting consistency checks rather than primary evidence. Performance saturation beyond 1024 hidden units is observed in simulation-calibrated extrapolation, not directly on hardware. These results indicate that interaction structure can play a dominant role within the tested system and task setting, while broader quantitative generalisation remains to be established.
Junping Wang, Zhizhong Zhang, Yongqiang Tang +5