User Simulation

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Period ending 2026-09-21

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Period ending 2026-09-14

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Period ending 2026-09-07

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258 papers

Latest in User Simulation

Jun 12, 2026cs.MA

Selective Control under Noisy Perception: Governance Failures Hidden by Aggregate Metrics in Modular Networks

A content-moderation system can score well on every standard accuracy metric and still cause real harm, if its mistakes fall on the few users who connect otherwise separate communities. We show this in an agent-based model where N=240 learning agents on a community-structured network each post harmless, productive, or dangerous content, and a regulator removes or penalizes whatever a noisy classifier flags. Overall usefulness barely moves as the noise changes (one-way ANOVA, p=0.96): by aggregate measures, nothing looks wrong. The damage instead concentrates on these bridge users, whose useful posts are wrongly suppressed and whose dangerous posts are wrongly spared. A governance loss (L_gov) that prices these two mistakes separately from the cost of enforcement more than doubles under false-positive-heavy noise. Aggregate accuracy hides who is harmed, and the cheap quantity to audit is how many connections a user has (degree), a near-perfect proxy for the betweenness that defines a bridge (r=0.96).
Igor Itkin
Jun 12, 2026physics.soc-ph

Physics of anticipatory active matter, with application to crowd dynamics

Statistical Physics has traditionally dealt with entities that interact merely based on the present, and possibly past, configurations. This reactive framework is inefficient in many situations involving living beings, such as predators chasing a prey, pedestrians, or even robots. This paper introduces a statistical physical framework for the dynamics of anticipatory agents, whose present-time dynamics depend on the prospective system state that they anticipate. We clarify how these dynamics can be expressed in terms of a cost function constructed based on observations and we show that the dynamics of an anticipatory agent in d dimensions can be mapped onto the dynamics of a (non-anticipatory) chain in d + 1 dimensions, with fluctuations acting transversely on the chain to account for the uncertainty about the future state. Insights from polymer Physics help us characterize the dynamics of these chains and delineate an anticipation horizon beyond which the blurry future can be handled in a mean-field way. The foregoing framework is successfully applied to pedestrian dynamics, leading to a seamless integration of operational and tactical levels in an agent-based model. Even with a minimal expression of the cost, the model succeeds in reproducing various experimental scenarios which are challenging for state-of-the-art models, such as crossing cluttered environments or alighting from a crowded train. The transparent and flexible basis of the model allows the straightforward incorporation of additional mechanisms.
Alexis Raulin-Foissac, Alexandre Nicolas
Jun 12, 2026cs.CL

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on ττ-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.
Xuhui Zhou, Weiwei Sun, Weihua Du +6
Jun 12, 2026cs.SE

Simulating Students' Java Programming Errors with Large Language Models

Understanding student errors in the programming is a cornerstone of programming education, yet obtaining a representative set of student errors for any newly designed task remains slow and costly, since authentic submissions only accumulate after extensive classroom deployment. This paper explores whether large language models (LLMs) can serve as scalable proxies for students by simulating realistic logical errors in code submissions. Using the CodeWorkout dataset of 74,000+ unique student Java submissions across 37 problems, we evaluate five LLMs under three mainstream prompting strategies: Input-Output (IO), Chain-of-Thought (CoT), and iterative Self-Refine. We assess performance along two key dimensions: diversity (the range of distinct error patterns) and alignment (alignment with authentic student mistakes), and examine how these vary by struggling level of programming tasks. Our quantitative findings reveal that while all models generate diverse errors, their alignment to human submissions diverges: Claude Sonnet 4 achieves the most balanced performance. In addition, we conducted a blinded expert annotation study (N = 401) comparing synthetic and authentic errors. This qualitative analysis confirms that the generated errors are functionally indistinguishable from authentic student errors. Moreover, higher-struggling-level problems elicit more diverse but less student-like errors. These results highlight trade-offs in using LLMs to simulate human learners and suggest design considerations for integrating synthetic errors into teachable agents, intelligent tutoring systems, and large-scale learning analytics.
Ali Keramati, Jie Cao, Iman Mohammadi +2
Jun 12, 2026cs.CV

RT-VLA: Real-Time Vision-Language-Action Models via Knowledge Distillation

Vision-Language-Action (VLA) models have shown strong potential for end-to-end autonomous driving by jointly modeling visual perception, language reasoning, explainability and action prediction. However, their large vision-language backbones and reasoning modules introduce substantial inference latency and thereby prevent their deployment in the unforgiving reality of the road networks. We propose RT-VLA, a lightweight, distilled VLA model that transfers the driving and reasoning capabilities of the state-of-the-art SimLingo model into a compact student through multi-level supervised distillation. RT-VLA preserves language-based reasoning and supports post-hoc explanation through offline language analysis of safety-critical driving moments without adding latency to real-time control. Compared to the SimLingo teacher, RT-VLA maintains competitive closed-loop driving and language reasoning performance while reducing inference time by 44.8X in vision-only mode and 7.9X in vision+language mode. These results suggest that supervised distillation is a practical approach for building real-time, explainable VLA-style autonomous driving models.
Xiangyu Huang, Zhenlin Hua, Han Zhou +2
Jun 12, 2026cs.CL

Dialogue SWE-Bench: A Benchmark for Dialogue-Driven Coding Agents

AI coding agents have rapidly transformed software engineering, powering widely used interactive coding assistants. Despite their interactive real-world use, existing benchmarks evaluate them as fully-autonomous systems. In this work, we introduce Dialogue SWE-Bench, an automatic benchmark dataset for evaluating the ability of coding agents to resolve real-world software engineering problems through dialogue with a user. We design a novel, persona-grounded user simulator to support our task evaluation, and augment our task evaluation with automatic evaluations of dialogue quality. We also propose a new schema-guided agent, aimed at improving the dialogue capabilities of off-the-shelf coding agents, which improves over strong baselines by 3-14%. Our results indicate that better coding models do not always correspond to better dialogue models, suggesting that dialogue capability is a distinct and currently understudied dimension of coding agent performance.
Brendan King, Jeffrey Flanigan
Jun 11, 2026cs.CL

When Plausible Is Not Realistic: Evaluating Human Mobility in LLM-Based Urban Simulation

LLM-based generative agents are increasingly used in urban simulators, yet it remains unclear whether they reproduce empirically realistic human mobility patterns or merely generate plausible mobility narratives. We introduce a validation framework for evaluating the mobility of generative agents of LLM-based urban simulators against real-world mobility data. For this, we use mobility laws, temporal rhythms, network motifs, semantic activity transitions, and behavioral mobility profiles. Using datasets from the Greater Paris region and Shanghai, we evaluate AgentSociety and CitySim across multiple dimensions of mobility realism. Our analysis reveals a substantial gap between narrative plausibility and empirical mobility realism. Although the simulators capture some high-level semantic activity distributions, they struggle to reproduce core spatial and temporal constraints, including realistic trip-length distributions, origin-destination flows, dwell times, and transition dynamics. We further observe that realistic mobility diversity is unstable across default prompting configurations and may require explicit profile-aware initialization. To support reproducible evaluation, we also contribute scalable and open LLM-driven infrastructure for regional-scale map generation, observability-enhanced simulation, mobility-metric computation, and traffic simulation. Our findings highlight the need for rigorous empirical validation of LLM-based urban simulators and provide practical tools for building more realistic and reproducible urban simulation systems.
Gustavo H. Santos, Aline Carneiro Viana, Thiago H. Silva
Jun 11, 2026cs.MA

Tuning Agent-Based Predator-Prey Models Toward Lotka-Volterra Dynamics

Recent growth in compute power has made it increasingly feasible to use large-scale agent-based models to simulate complex adaptive systems. A central difficulty is that such models contain many local rules and parameters, where small changes can lead to runaway behaviour, population collapse, or saturation at artificial bounds. We study this problem in a continuous predator-prey system where sheep and wolves are active agents with local sensing, internal energy, and recurrent neural network-based controllers. We ask whether environmental and demographic parameters can be tuned so that the resulting population dynamics resemble classical Lotka-Volterra cycles. We optimise these parameters with a feature-based loss that rewards sustained oscillations, phase lag, bounded populations, and long-term persistence, first for random controllers and then for evolved controllers in a more naturalistic setting. The model is implemented in ABMax, a JAX-based agent-based modelling framework that enables efficient batched simulation on hardware accelerators.
Corinna Mandl, Siddharth Chaturvedi, Marcel van Gerven
Jun 11, 2026cs.MA

Large Language Models as Supervised Extraction Assistants: Lowering the Barrier to Documentation Standard Adoption in Agent-Based Modelling

Agent-Based Modelling (ABM) relies on clear documentation to ensure credibility and transparency. Although standards exist for documenting models (e.g. ODD), processes (e.g. TRACE, EABSS), and data use (e.g. RAT-RS), their adoption remains limited due to the effort required to produce documentation that is often treated as supplementary. This paper explores the use of Large Language Models (LLMs) to facilitate and partially automate such processes. We conduct a feasibility study focusing on the underused Rigour and Transparency Reporting Standard (RAT-RS), using four LLMs to extract reports from a published ABM paper. We assess consistency and performance across question types, finding that LLMs generate coherent outputs and perform more reliably on descriptive than on explanatory or evaluative tasks. While LLMs can improve reporting quality and consistency, they also exhibit notable limitations. We identify practical heuristics for when LLM-assisted documentation is reliable and when human oversight is needed and call for systematic community-level exploration to enhance rigour and adoption in ABM reporting.
Peer-Olaf Siebers, Christopher Frantz
Jun 11, 2026cs.CY

AgentSociety 2: An Integrated Research Environment for Executable Social Science

AI scientist systems are beginning to automate parts of scientific research, but social science poses a distinct challenge: its objects of inquiry are not merely datasets or laboratory protocols, but integrated social processes involving situated participants, interaction contexts, interventions, and outcomes. Yet a critical link is missing: existing systems either assist isolated research tasks or simulate agents as experimental subjects, leaving the research workflow and simulated society decoupled. Here we introduce AgentSociety 2, an Integrated Research Environment for executable social science. It couples two roles of LLM agents in the same runtime: AI social scientists that coordinate literature grounding, hypothesis generation, experiment design, simulation execution, result interpretation, and manuscript drafting; and silicon participants that generate behavioral responses within configurable social environments. This dual-role design turns hypotheses into auditable agent behaviors, environment rules, interventions, and measurements, thereby supporting an end-to-end workflow. Across seven illustrative studies spanning micro-level social-science laboratory experiments, meso-level dynamics in social media, and macro-level urban scenarios, we demonstrate its capacity to support diverse disciplinary questions, reproduce major qualitative patterns from prior studies, identify informative deviations, and enable large-scale simulations through optimized agent-environment interactions. By preserving human researchers' high-level agency while delegating procedural orchestration to agentic systems, it provides a human-in-the-loop and controllable infrastructure for next-generation computational social science, with broader applications in scalable computational social experimentation and AI-enabled social governance platforms.
Jinghua Piao, Jun Zhang, Haoyu Huang +16
Jun 11, 2026cs.AI

Iterating Toward Better Search: A Two-Agent Simulation Framework for Evaluating Agentic Search Architectures in E-Commerce

We present a modular two-agent simulation framework for evaluating conversational shopping assistant architectures. An independent buyer agent, configured with personas, missions, and patience levels, is paired with an interchangeable responder that integrates with a real e-commerce search API. Holding the buyer constant across experiments enables controlled comparison of responder designs on identical scenarios. Using 2011 conversations across 14 persona buckets, we establish four empirical findings. First, rolling-window memory outperforms intent-extraction memory on all quality metrics while being 35% faster per query. Second, illustrating rapid evidence-driven iteration, a systematic failure analysis of a responder version enables targeted fixes that reduce failure and near-failure rates by 62% across the full dataset. Third, swapping the responder LLM backbone from Gemini2.5 to Llama3.3~70B costs 0.16--0.45 points despite identical architecture. Finally, we document systematic philosophical disagreement between frontier LLM judges: Gemini rewards process correctness while Claude demands concrete outcomes, despite using the same evaluation prompt.
Jetlir Duraj, Jayanth Yetukuri, Shuang Zhou +4
Jun 10, 2026cs.CL

Agent-based models for the evolution of morphological alternation patterns

Why is the past of English "go" the apparently unrelated "went"? Such alternations are frequent in languages. They neither aid communication nor learnability, yet they can be persistent, surviving over centuries or millennia. We present a multi-agent simulation of the emergence of morphological stem and inflection alternations. Alternate forms arise by phonological changes or, as with "go/went", from lexical alternatives associated with a subset of the population. When an agent 'hears' another agent use a novel form for a slot in the paradigm of a word (say, the past tense of go), they will with some probability adopt that form, possibly spreading its use to other slots in the paradigm that shared the same original form. Thus alternative forms can spread through the population and become entrenched as stem or inflectional marker alternants. Unlike many previous computational studies, our system allows for naturalistic lexical forms, realistic phonological rules, lexicons with hundreds or thousands of entries, and agent populations in the tens or hundreds. It supports several network topologies, diffusion patterns and agent adoption policies. One issue with such simulations is evaluation: how realistic is the resulting morphology compared to those of real languages? We introduce the AI Historical Linguist, a novel Large Language Model-driven system that models a debate between two historical linguists. We use this to compare a set of real language morphologies, disguised morphologies, and experimentally evolved morphologies. The results suggest that among the factors that favor more plausible morphologies are scale-free social networks and random Bernoulli adoption of forms. We also present three case studies modeling attested historical changes, allowing us to test what might have happened if history had been different. All code and data are released.
Aravinth Kulanthaivelu, Richard Sproat
Jun 9, 2026cs.CL

VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation

Evaluation remains a critical bottleneck for interactive agent development. Existing evaluation methods often rely on static benchmarks, which fail to capture the dynamic, multi-step nature of agentic behavior and struggle to expose meaningful failure modes. While user-simulation-based evaluation offers a promising alternative, existing simulation frameworks suffer from two major limitations. First, they provide limited mechanisms for evaluating the quality and comprehensiveness of simulated interactions, making it difficult to assess whether a simulator sufficiently explores an agent's capabilities and failure modes. Second, most frameworks are restricted to either UI-only actions or API-only actions, limiting their ability to model the full range of realistic user behaviors. To address these limitations, we propose VISTA, a Versatile Interactive user Simulation Toolkit for Agent evaluation. Our toolkit includes a suite of six metrics for measuring the realism, capability coverage, and interaction effectiveness of simulated interactions. In addition, we develop a hybrid user simulator that integrates both UI-based interactions and API-based interactions, enabling more realistic and comprehensive evaluation across diverse interactive environments. We evaluate VISTA in e-commerce shopping and education customer service settings and demonstrate that it produces more realistic and comprehensive evaluations than existing methods.
Yunan Lu, Ryan Shea, Yusen Zhang +1
Jun 9, 2026cs.MA

LLM-Mediated Demand Response Coordination in Smart Microgrids

Effective demand response in smart microgrids requires prosumers to cooperate voluntarily under strategic self-interest, a coordination problem structurally equivalent to a repeated Prisoner's Dilemma on a social network. This paper presents a multi-agent simulation in which a Large Language Model (LLM) Influence Compiler issues structured demand-response directives to a population of heterogeneous prosumer agents, each governed by a hybrid decision architecture combining game-theoretic base probability (derived from payoff history, neighbour imitation, and exploitation memory) with LLM narrative evaluation of incoming coordination signals. The hybrid architecture resolves a key methodological challenge: LLMs aligned via Reinforcement Learning from Human Feedback (RLHF) exhibit strong cooperation bias when used as direct decision-makers, producing flat dynamics regardless of grid conditions. By separating strategic reasoning from grounded narrative evaluation, the model generates realistic prosumer behaviour across six personality archetypes, with baseline cooperation near 50% and clear differentiation under influence. Compiled structured directives achieve 33.3% demand-curtailment cooperation versus 27.0% for unstructured messaging and 28.0% for a no-intervention baseline (Δcomp=+0.063Δ_\mathrm{comp} = +0.063), with the advantage preserved across both grounded and idealized agent substrates (Δ=+0.083Δ= +0.083) and across all resistance levels (R=0.1R = 0.1 to 0.70.7). Hub-targeted dissemination via high-centrality network nodes outperforms peripheral or random targeting, confirming that grid topology provides mechanistic amplification independent of message content. These results suggest that structured LLM compilation, grounded agent reasoning, and network-aware targeting are complementary design principles for scalable, interpretable demand-response coordination in smart-city energy systems.
J. de Curtò, I. de Zarzà
Jun 9, 2026cs.AI

Sim2Schedule: A Simulator-Guided LLM Framework for Autonomous Open-Pit Mine Scheduling

Open-pit mine scheduling is a critical process for maximizing economic return under complex geotechnical and operational constraints. While Mixed-Integer Linear Programming (MILP) provides mathematically optimal baselines, its exponential computational complexity and inability to adapt in real time limit its practical deployment in dynamic industrial environments. This work introduces a simulator-driven Large Language Model (LLM) scheduling framework in which the LLM acts as an autonomous decision-making agent, guided at each step by a custom simulator that encodes geotechnical precedence, extraction-processing coupling, and dynamic capacity constraints directly into the action generation mechanism. Operating entirely zero-shot within a closed, data-secure environment, the framework produces complete, interpretable extraction and processing schedules without cloud-based inference, domain-specific fine-tuning, or retraining. To provide a trustworthy performance benchmark, a novel MILP formulation is developed that incorporates realistic operational and geotechnical constraints. Evaluated across mining instances of varying scale and time periods, the LLM-based framework recovers between 94% and 99% of the MILP optimal NPV while scaling linearly in computation time. These results position simulator-constrained LLM agents as a practical and scalable alternative to classical optimization for long-horizon industrial scheduling under complex operational constraints.
Mustavi Ibne Masum, Thiago Eustaquio Alves de Oliveira, Mahzabeen Emu
Jun 8, 2026cs.AI

Auto-Configuring Scientific Simulators with Lightweight Coding-Agent Adapters

Configuring an advanced scientific simulator, translating a modeling goal into a valid, runnable input deck, is a persistent bottleneck that costs domain scientists hours to days. Input decks are executable interfaces: simulator-specific vocabulary, cross-file references, schema constraints, and validation rules must align before a simulation can run. We show that this bottleneck can be substantially reduced with a lightweight adapter around an off-the-shelf coding agent, rather than a bespoke simulator agent. Coding agents already navigate files, edit code, run commands, and repair outputs; what they lack is the simulator's executable contract, and rebuilding the agent loop risks discarding harness-calibrated tool-use and self-correction behavior. We introduce SIGA, a coding-agent adapter that supplies this contract through retrieval, procedural memory, agent-callable validation, and validation-gated termination while leaving the model and loop frozen. Because this contract is small and external, SIGA also supports adapter self-evolution: prior trajectories can rewrite the adapter contents without modifying the underlying agent. On GEOS, a multiphysics subsurface simulator, SIGA's main gain is reliability: on harder held-out tasks it improves TreeSim from 0.720 to 0.789 and reduces across-run standard deviation by about 16x by preventing empty or invalid decks. In a human calibration, SIGA reaches in about five minutes the deck quality a domain expert reached in about three hours. Transfers to OpenFOAM and LAMMPS show the recipe is portable but interface-dependent: completion gates help when structural completeness is the bottleneck, while memory and retrieval help when value correctness is.
Matthew Ho, Brian Liu, Jixuan Chen +2
Jun 8, 2026cs.CL

Civil Court Simulation with Large Language Models

Court simulation bridges legal education and judicial practice, yet human-based simulations are costly and difficult to scale. Large language models (LLMs) offer a scalable alternative, but existing court-simulation research mainly focuses on criminal cases. Civil litigation is more common in practice and harder to simulate because its claims, liability, and remedies are more flexible. We present a multi-agent court simulation framework for Chinese civil cases. The framework organizes role-based interaction through a five-stage civil trial procedure and integrates memory module and statute retrieval to support long-process adjudication. Experiments show that the framework produces reliable civil judgments, with clear strengths in liability allocation and multi-item adjudication. Further experiments show that memory quality substantially affects downstream simulation quality. Through a five-layer factor framework, we analyze how legal grounding, information conditions, judicial capability and role orientation, organizational pressure, and social context affect the framework's reliability and behavior. These results support the effectiveness of the proposed framework for civil court simulation. The dataset and code are available at: https://github.com/foggpoy/Civil-Court.
Yifan Chen, Haitao Li, Kaiyuan Zhang +3
Jun 8, 2026cs.AI

MASS: Deep Research for Social Sciences with Memory-Augmented Social Simulation

Deep Research agents powered by Large Language Models (LLMs) have exhibited extraordinary potential in automated paper writing tasks. However, existing systems rely heavily on literature retrieval and synthesis through internet and local knowledge bases, often resulting research in lacking insight and creativity in social science. To address this issue, we propose "Memory-Augmented Social Simulation (MASS)", an innovative paradigm that leverages highly realistic and research-oriented social simulations to enhance the creativity and empirical founding of LLMs-generated research. Specifically, MASS integrates three core components: dynamic goal-path planning with multi-level social norm restraint to guide the simulation, a multi-disciplinary behavior dataset for agent memory cold-start, and a structured forgetting mechanism inspired by the Ebbinghaus curve. Together, these ensure simulation authenticity and provide a robust empirical foundation for generating innovative scholarly papers. Experimental results demonstrate the effectiveness of our method, showing a 6.81% improvement in generation overall quality over foundation LLMs and 17.19% gain in Insight over strong baselines.
Yongrui Liu, Deyi Xiong
Jun 7, 2026cs.MA

Is Telehealth Better Used to Treat Patients or Help Other Physicians Treat Patients? An Agent-Based Modeling Study of Healthcare Provision

Telehealth, the delivery of medical care remotely, is hoped to increase access to specialty services or decrease health care utilization. Physicians can provide telehealth to each other or to patients. Specialists often treat complex patients who can be adequately cared for only in academic hospitals, suggesting that providing specialty services via telehealth will reallocate rather than reduce system utilization. Here I use agent-based modeling to investigate telehealth's effects on clinical outcomes and system utilization in medical toxicology. I found that physician-physician telehealth increased patient health but system utilization did not change. The effects were more pronounced as clinical complexity increased. Physician-patient telehealth increased cost and system utilization but not clinical outcomes. Within the limitations of our approach, these results suggest that telehealth is more cost-effective for improving generalist access to specialist knowledge than in providing care to the public.
Michael Chary
Jun 7, 2026cs.RO

PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback

Achieving fully automated, physically plausible 3D motion synthesis is a core objective in graphics and generative AI. However, configuring complex environmental force fields still relies entirely on manual expert intervention, creating a severe bottleneck for large-scale simulation data generation. Existing automated methods primarily focus on material optimization and exhibit severe modality gaps and technical flaws when applied to the vastly more complex force field optimization space: naive Large Language Models (LLMs) lack underlying simulation feedback, causing severe physical inaccuracies, while traditional Score Distillation Sampling (SDS) suffers from sluggish gradients, local optima entrapment, and a mathematical inability to dynamically switch discrete force fields. To address this, we propose PhysAgent, the first simulator-in-the-loop multi-agent framework that leverages multimodal inputs for automated, physically grounded 4D synthesis. By decoupling intrinsic materials from extrinsic dynamics, PhysAgent utilizes a Semantic Agent equipped with an externalized Force Field Skill module to master simulation rules and generate valid initializations. Subsequently, the Refine Agents, driven by Trajectory-Grounded Multi-Agent Feedback, leverage vision foundation models to extract dense point trajectories from rendered frames. By converting these explicit motion trajectories into structured textual descriptors, the agent harnesses LLM commonsense reasoning to execute zero-shot macroscopic leaps, effectively escaping local optima and dynamically switching discrete force fields. Extensive experiments demonstrate that PhysAgent rapidly generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.
Chunji Lv, Jiaxi Ye, Yuchen Jiang +2
Jun 6, 2026cs.MA

Emergence World: A Platform for Evaluating Long-Horizon Multi-Agent Autonomy

Most evaluations of LLM agents look like exams: a discrete task, a clean environment, a score in minutes or hours. We argue that this approach is mismatched with the deployment conditions of autonomous systems, where the relevant timescale can be weeks to months, and where the dynamics that matter most, such as behavioral drift, governance in diverse environmental contexts, and cross-influence between agents from different model families, only emerge over time. We introduce Emergence World, a continuously running multi-agent simulation platform designed to make those dynamics measurable. The platform hosts populations of LLM-driven agents in a shared spatial world grounded in live external data (e.g. real-time weather, news APIs, internet access), equips each agent with 120+ specialized tools and three persistent memory systems, and lets them govern themselves through democratic mechanisms with consequential outcomes. The platform is model-agnostic at the reasoning layer and supports heterogeneous populations in which agents from different vendors share the same world. To illustrate the kinds of questions the platform makes tractable, we present a 15-day cross-vendor study with five parallel worlds powered by Claude Sonnet 4.6, Grok 4.1 Fast, Gemini 3 Flash, GPT-5-mini, and a mixed population. Identical roles and starting conditions produced radically different outcomes, ranging from stable deliberative governance to total population collapse. We release the prompts, log data and configurations to support further research on long-horizon multi-agent autonomy.
Deepak Akkil, Ravi Kokku, Karthik Vikram +3
Jun 6, 2026cs.MA

EduMirror: Modeling Educational Social Dynamics with Value-driven Multi-agent Simulation

Understanding how educational social dynamics evolve is critical for informing effective educational policies and counterfactual interventions. However, traditional methods face a fundamental dilemma: observational studies often lack causal power, while controlled experiments are frequently constrained by ethical concerns. Although LLM-based multi-agent simulations offer a scalable in silico alternative, existing approaches remain limited by weak psychological grounding and insufficient measurement of latent psychological states. To address this, we introduce EduMirror, a multi-agent simulator for the scientific study of educational social dynamics. We provide configurable education-oriented agent forms, including value-driven agents grounded in psychological needs and social value orientation, together with a dual-track measurement protocol for quantifying observable behaviors and latent psychological states. We validate the realism and usability of EduMirror through case studies on school bullying and group cooperation, as well as broader evaluations across diverse educational scenarios. The results show that EduMirror generates educational social dynamics that are realistic, theory-consistent, and measurable by empirical criteria. These properties enable structured in silico educational research, providing a computational tool for hypothesis testing and counterfactual intervention analysis in educational science. Project page: https://edumirror.net.
Jingzhe Lin, Hengbin Yu, Yongdan Zeng +1
Jun 5, 2026cs.CL

Agentopia: Long-Term Life Simulation and Learning in Agent Societies

Humans learn from social life. Simulating this process with LLM-powered agents represents a promising research direction, raising a natural question: whether LLMs can learn from such simulated social experience to better understand and replicate human behavior. However, prior agent society simulations typically operate at the scale of days, limiting the depth of social interactions and long-term growth. In this paper, we study long-term life simulation and LLM learning in agent societies, with two goals: (1) investigating social behaviors that emerge from life-long simulation, and (2) developing anthropomorphic capabilities in LLMs, particularly intelligence in social life, through years of simulated social experience. Specifically, we present Agentopia, a comprehensive framework for long-term life simulation in multi-agent societies, where 100 agents autonomously pursue personal growth, develop social relationships, and fulfill their needs and goals over 10 simulated years. We define life reward to mirror human well-being, and leverage this reward to train LLMs via rejection sampling. Extensive experiments show that agents exhibit rich emergent social behaviors. Furthermore, life reward training effectively enhances the underlying LLM, which leads to improved agent well-being in simulation, and generalizes to downstream role-playing benchmarks with +15.6% improvement.
Xintao Wang, Sirui Zheng, Hongqiu Wu +10
Jun 5, 2026cs.MA

Modeling U.S. Attitudes Toward China via an Event-Steered Multi-Agent Simulator

Understanding the dynamic evolution of opinions, such as U.S. public attitudes toward China, is essential for assessing geopolitical risks. However, existing LLM-based multiagent simulators predominantly rely on static rules and fixed datasets, limiting their ability to capture the dynamic, event-driven nature of macro-level opinion shifts in real-world settings. To address this limitation, we propose an Event-Steered Multi-Agent Simulator (ES-MAS), in which significant events and daily news continuously drive opinion evolution through dynamic interactions among agents. We first construct the China-U.S. Relation Evolution (CURE) dataset, covering 20 quarters from 2021 to 2025, including 258 major events and over 14,000 daily news articles, and providing a comprehensive temporal foundation for modeling opinion dynamics. Building upon the CURE dataset, we propose a Dual-Stream Data Integration Engine (DSDIE) that aligns simulations with historical timelines via macro-level events while enabling personalized information exposure based on individual agent profiles and contextual signals. Furthermore, we design a News-Driven Dynamic Interaction (NDDI) module, which adaptively groups agents with shared news interests into localized interaction contexts, facilitating bottom-up consensus formation while mitigating the risk of isolated information cocoons. Experimental results on the CURE dataset demonstrate that ES-MAS substantially outperforms existing simulators in reproducing real-world historical trends, offering a scalable and effective framework for modeling dynamic opinion evolution.
Chenxu Zhu, Hantao Yao, Wu Liu +2
Jun 4, 2026cs.CL

UnpredictaBench: A Benchmark for Evaluating Distributional Randomness in LLMs

We introduce UnpredictaBench, an evaluation that tests the ability of large language models (LLMs) to capture true underlying distributions. As LLMs are increasingly used as substitutes for other entities (e.g., for humans in economic simulations), the tendency of many models to collapse towards a single plausible answer means a failure to capture the unpredictability of real systems. Recent work on improving output diversity is insufficient for this setting: simulation requires samples that are calibrated to a target distribution, not merely varied outputs. UnpredictaBench isolates a simplified but fundamental version of this problem: sampling outcomes from individual target distributions, including canonical statistical distributions, distributions induced by stochastic programs, and natural-language scenarios that describe random processes. We introduce 448 such problems together with KS@N, a general-purpose evaluation metric that quantifies how well a model outputs approximate black-box target distributions via the Kolmogorov-Smirnov statistical test. This is the rate at which we fail to reject model samples of size N against ground-truth samples, with larger N indicating greater difficulty. Tested across open and proprietary models, we find a large spread in distributional capabilities. For instance, when models generate samples of size 100 (KS@100, our standard metric), scores range from near 0 to over 20%. No model is able to achieve over 40% at KS@100, showing significant headroom in distributional sampling as a capability. Although adding reasoning can somewhat increase scores, we find no immediate solution for this issue. UnpredictaBench shows that even simple distributional simulation remains challenging, making it a necessary first step toward using LLMs as stand-ins for complex systems. Project website and resources are available at https://unpredictabenchmark.github.io/.
Amirhossein Abaskohi, Amirhossein Dabiriaghdam, Liang Luo +4
Jun 4, 2026cs.AI

An Infectious Disease Spread Simulation Based on Large Language Model Decision Making

Modelling individual decision-making during infectious disease outbreaks is crucial for understanding behavioural dynamics and informing effective public health interventions. Prior work has shown that large language models can simulate realistic human behaviour by generating agent decisions based on demographic prompts and situational context. We build on this foundation with a spatially grounded, agent-based simulation framework that integrates LLM-generated decisions about self-reported influenza-like illness into a census-based synthetic population of agents. Location is treated as a central feature: agents are assigned to spatial units within cities, capturing the spatial distributions of different demographic groups using real-world census data and enabling geographically diverse behavioural modelling. We implement and compare three decision scenarios, independent reasoning, household influence, and message framing, and simulate self-reporting outcomes in San Francisco and Atlanta. Results reveal that income and education are the dominant drivers of reporting rate variation, with smaller but consistent effects from geography, LLM model choice, and message framing. Our framework generates synthetic data that captures both social and geographic heterogeneity, supporting spatial epidemiological modelling and bias-aware behavioural analysis.
Yonchanok Khaokaew, Ruochen Kong, Andreas Zufle +6
Jun 4, 2026cs.CL

CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.
Hong Qian, Yuanhao Liu, Zihan Zhou +7
Jun 3, 2026cs.CY

Synthetic Personalities: How Well Can LLMs Mimic Individual Respondents Using Socio-Economic Microdata?

LLM-based digital twins promise to scale and accelerate market research, but most published twins are either coarse persona bots conditioned on a few demographic questions or detailed individual-level twins built on purpose-collected surveys and interview transcripts. Neither setup speaks to the operationally most relevant case for marketing practice: building detailed individual twins from the pre-existing heterogeneous panel data that firms already accumulate through CRM systems, loyalty programs, and repeat surveys. We construct detailed individual-level twins from the German Socio-Economic Panel (SOEP) and evaluate them across a 3×5×2×23 \times 5 \times 2 \times 2 construction-method grid that covers three open-weights LLMs, five cumulative information depths ranked by normalized Shannon entropy, two embedding methods, and two reasoning modes, scoring over 2.1 million twin responses on 500 participants and 183 held-out questions. Twin quality rises with information depth but with diminishing returns past the 75 percent entropy quartile, which acts as a cost-efficient Pareto point relative to the best-performing 100 percent cells. Switching the embedding from a narrative persona summary to a raw dialog history of past responses raises hold-out accuracy in every model-by-reasoning cell at the 100 percent depth, while an explicit thinking mode raises rank-order correlation without moving accuracy. Best-cell accuracy reaches 78.8 percent and Fisher-zz correlation reaches r=0.590r = 0.590 on the SOEP held-out evaluation set. The findings suggest that twin-based market research is no longer gated by data design, but by item volume, model selection, and a small set of construction-level decisions that this paper now maps.
Leonard Kinzinger, Jochen Hartmann
Jun 3, 2026cs.AI

Neetyabhas: A Framework for Uncertainty-Aware Public Policy Optimization in Rational Agent-Based Models

Purpose The WHO's COVID-19 non-pharmaceutical interventions (e.g., lockdowns, vaccinations) effectively curb transmission but impose heavy economic strains. Existing research often neglects individual behaviors and falsely assumes perfect infection tracking and flawless policy execution, failing to account for real-world uncertainties and errors. Methods We propose an integrative approach incorporating uncertainties in both epidemic measurement (infections/hospitalizations) and policy implementation. We built a simulation model of 1,000 individuals making real-time choices regarding mask-wearing, vaccination, and shopping. Concurrently, policymakers deploy interventions (lockdowns, mandates) based on health and economic observations. This framework is driven by hierarchical reinforcement learning agents, utilizing deep Q-networks alongside uncertainty-aware policy gradient variants (DDPG and TD3). Results The simulations effectively managed the epidemic's progression. Masking and vaccinations proved highly effective, significantly reducing both the outbreak's peak height and duration. By integrating individual behaviors, policy uncertainties, and multifaceted interventions, our dynamic control approach successfully mitigated the epidemic's impact. Conclusions Our model overcomes previous research limitations by embedding uncertainty and human behavior into public health policy frameworks. The simulation demonstrates that accounting for individual choices and imperfect data is crucial for designing effective interventions during complex pandemics, with masks and vaccines serving as pivotal tools.
Janani Venugopalan, Gaurav Deshkar, Rishabh Gaur +2
Jun 2, 2026cs.AI

Think-Before-Speak: From Internal Evaluation to Public Expression in Multi-Agent Social Simulation

LLM-based multi-agent simulation offers a promising way to study social interaction, deliberation, and collective opinion dynamics. However, many existing dialogue simulation frameworks represent interaction mainly as observable turn exchange or aggregated outputs, leaving the internal evaluative processes behind silence, speaking intention, and public expression difficult to examine. We introduce TBS (Think-Before-Speak), an interval-based multi-agent simulation framework that separates agents' private reasoning from public utterance generation. At each interval, all agents update structured internal states based on the shared dialogue history and their own memory. These states include dissonance-related appraisal, perceived opinion climate, perceived isolation risk, response strategy, and willingness to speak. The orchestrator then resolves competing speaking intentions and commits one utterance to the public dialogue, allowing internal evaluation and public interaction to co-evolve over time. We evaluate TBS in simulated town hall discussions on a climate-related policy issue. Results show that TBS produces coherent internal-state traces and that these traces vary systematically across turn-allocation, silence, and memory conditions. Dissonance-related appraisal increases agents' willingness to speak, whereas silence-pressure appraisal decreases it. Once speaking intention is formed, public expression is shaped mainly by turn-allocation rules. These findings suggest that TBS supports mechanism-sensitive social simulation by making the pathway from internal evaluation to public expression observable and analyzable.
Kaiqi Yang, Tai-Quan Peng, Sanguk Lee +1
Jun 1, 2026cs.MA

The Epi-LLM Framework: probing LLM behavioral priors through epidemiological agent-based models

Human behaviour during epidemics affects infectious disease dynamics, but quantifying this remains deeply challenging. Here we introduce the Epi-LLM framework: a novel integration of agent-based modelling, real-life epigames, and large language models (LLMs) in which a synthetic society of agents reasons and adapts dynamically over an outbreak contact network. Comparing synthetic agent behaviour against a no-intervention SEIR baseline and human participant data from the AUIB epigame study, we find that LLM agents across four different architectures reduced peak active infections, with quarantine compliance peaking at 58-65% on day six of the 15-day simulation. A binomial generalised linear model showed that perceived health severity was the strongest predictor of quarantine behaviour (β=0.33,p=0.002β= 0.33, p = 0.002), yielding a pseudo-R2R^2 of 0.055, comparable to the 0.072 observed in the human trial. LLM architecture is a key determinant of epidemic dynamics: low-variance architectures offer greater internal validity for testing behavioural rules, while high-variance models may better represent real-world decision-making. Geographic labels alone do not induce culturally differentiated behaviour; explicit attitudinal parameterisation is required. This proof-of-principle work lays the groundwork for deploying the Epi-LLM framework as a scalable, risk-free simulation environment for pandemic preparedness research.
Petra Ferencz, Ava Keeling, Tobias O'Keefe +4
Jun 1, 2026cs.AI

BehaviorBench: Modeling Real-World User Decisions from Behavioral Traces

Many decision-support settings require systems that adapt to individual users, but evaluation data for this problem remain limited. Existing benchmarks for user understanding often rely on simulated users or model-generated behavior, even though recent work cautions that model-based simulations can diverge systematically from human behavior. We introduce \textsc{BehaviorBench}, a benchmark for evaluating personalized decision modeling from real-world behavioral traces. \textsc{BehaviorBench} reconstructs wallet-level decision histories from observed public prediction-market and on-chain records, and organizes them into two complementary task layers: \emph{Belief prediction}, which predicts a user's final revealed stance and confidence in a market, and \emph{Trade prediction}, which predicts the direction and amount of individual transactions. Across 2,000 evaluation wallets, the benchmark contains 141,445 Belief instances and 1,485,972 Trade instances, with disjoint support pools for retrieval-based evaluation. We evaluate frontier and open-weight generative models under four history interfaces: no personalization, direct recent history, generated user profiles, and retrieved support-wallet evidence. Personalization improves Belief prediction more consistently than Trade prediction, model rankings change across task layers and metrics, and different history interfaces expose different failure modes. \textsc{BehaviorBench} provides an evaluation setting for studying whether personalized methods can use real-world behavioral evidence rather than simulated users alone.
Liangwei Yang, Jielin Qiu, Zixiang Chen +9
Jun 1, 2026cs.MA

From Global Policies to Local Strategies: Multi-Objective Optimization of Resource-Specific Handover Policies

Efficient resource allocation is a key challenge in business process management, with direct implications for cost, throughput time, and utilization. While recent Reinforcement Learning (RL) approaches have shown promise in deriving adaptive allocation policies, they typically neglect inter-resource collaboration patterns that can strongly influence real-world task handovers. Recognizing this, this paper introduces the first approach for multi-objective optimization of resource-level decision-making, enabling the recommendation of person-specific handover policies. To achieve this, our work combines an existing Multi-Agent System-based process simulator with a multi-objective evolutionary algorithm. The resulting approach produces Pareto-optimal, resource-specific policies that optimize the process across multiple objectives. Experimental results on synthetic and real-world datasets show that our approach reduces costs by an average of 37% and waiting time by 58%, consistently outperforming heuristic baselines and demonstrating the potential of leveraging collaboration-aware optimization to improve process performance.
Lukas Kirchdorfer, Artemis Doumeni, Han van der Aa +1
Jun 1, 2026cs.CL

CRAB-Bench: Evaluating LLM Agents under Complex Task Dependencies and Human-aligned User Simulation

Evaluating LLM agents in realistic service scenarios requires complex task dependencies, imperfect user behavior, and an evaluation that accommodates multiple valid solutions. We introduce CRAB-Bench (Constraint-based Realistic Agent Benchmark) and RUSE (Realistic User Simulation Engine) to address this gap. CRAB-Bench generates tasks via a constraint graph over multiple interdependent entities with structured distractors, requiring agents to reason carefully over thousands of misleading candidates where only a tiny fraction of solutions are valid. RUSE replaces cooperative, template-like simulators with realistic users grounded in human behavioral studies, instantiated across diverse personas and four behavioral dimensions. Experiments on four frontier LLM agents show that the best model achieves only 61% pass@1 on CRAB-Bench, and switching to RUSE causes further drops of up to 57%, concentrated in task-solving ability rather than conversational quality. Information Disclosure is the most damaging behavioral dimension, and agents interacting with RUSE are less likely to admit mistakes, instead masking errors through implicit corrections.
Danqing Wang, Akshay Sivaraman, Lei Li
May 31, 2026cs.AI

Can LLM Agents Sustain Long-Horizon Organizational Dynamics?

Large language agents are increasingly used for social simulation, yet it remains unclear whether they can sustain coherent behavior in structured organizations, where goals must propagate through hierarchy, tasks depend on prior execution, and artifacts accumulate over long horizons. We formulate long-horizon organizational simulation as a memory-centered coordination problem and introduce TaskWeave, a hierarchical agentic framework that maintains planning states through a Formulate-Partition-Diagnose-Align cycle and grounds execution through dependency-aware trace memory. We evaluate TaskWeave in a year-long IT company simulation and compare it with other multi-agent frameworks on organizational coherence, execution grounding, and downstream enterprise NLP utility. Experiments show that TaskWeave supports coherent and long-horizon organizational dynamics while producing grounded artifacts and adapting to external environments. These findings suggest that structured simulation memory is a key mechanism for building reliable LLM-based organizational simulators.
Xuancheng Zhu, Yang Yue, Shuaibing Wan +4
May 28, 2026cs.MA

MATraM: A Multi-Activity Transport and Mobility Agent-Based Model for Activity Modifications

This paper introduces the Multi-Activity Transport & Mobility (MATraM) Agent-Based Model (ABM), a novel framework designed to advance activity-based transport modelling by incorporating dynamic activity adaptation. Traditional transport models simulate system performance using varying levels of abstraction, including flow-based, queue-based, and interaction-based mobility representations. While these approaches differ in their treatment of movement and congestion, they typically rely on pre-defined trip patterns that limit responsiveness to changing conditions. In particular, conventional activity-based models generate trips from fixed daily schedules, constraining their ability to capture behavioural flexibility and uncertainty. MATraM addresses this limitation by enabling agents to flag activities modification requests in response to sub-optimal travel conditions, such as increased travel times. By coupling with an activity scheduling and modification framework, the model integrates adaptive decision-making into the generation and execution of daily activity schedules. This allows for a more realistic representation of how individuals adjust their behaviour in response to transport system dynamics, leading to emergent mobility and congestion patterns. The ABM is presented following the ODD protocol, outlining its purpose, structure, and implementation. MATraM includes detailed representations of agents, their activity schedules, and the transport network, alongside submodels governing routing, scheduling, and behavioural adaptation. By bridging activity-based modelling with interaction-based mobility simulation, MATraM provides a flexible and extensible platform for exploring transport dynamics under uncertainty. This work contributes to the development of next-generation transport models capable of capturing the complex interplay between individual behaviour and system-level outcomes.
Yahya Gamal, Ricardo Colasanti, Gary Polhill +3
May 28, 2026cs.MA

EASE Configuration Facilitates A Reproducible Science of LLM Social Simulations

LLMs are increasingly deployed to simulate social interactions, yet many of the existing simulators remain ad hoc and monolithic. This lack of architectural standardization prevents reproducible research and complicates downstream evaluation. We advance a rigorous science of LLM-based multi-agent simulation by modularizing core components into Environments, Agents, Simulation engines, and Evaluation metrics (EASE). We demonstrate the utility of EASE configuration by wrapping it in an experimental study schema for orchestrating workflows centered around answering explicit research questions in generated scenarios. We contribute SiliSocS, an open-source, research-ready Silicon Society Sandbox implementing a study-structured EASE configuration to enable highly configurable and reproducible LLM-based social simulations. Using SiliSocS and EASE, we present three case studies, showcasing the system's comprehensive assessment of existing questions, ability to dive deeper into complex questions, and elaboration of existing studies, respectively. Together, these case studies highlight the limitations of current modeling approaches and isolate the impacts of design choices on key results.
Sneheel Sarangi, Maximilian Puelma Touzel, Aurélien Bück-Kaeffer +3
May 28, 2026cs.AI

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.
Yulei Ye, Wenhao Li, Zhong Wen +23
May 28, 2026cs.CL

Who Am I? History-Aware Profiles for Student Simulation in Tutoring Dialogues

A key part of developing large language model (LLM)-powered, automated tutoring tools is student simulation, i.e., using LLMs to role-play as students, which can facilitate tutor model evaluation and training. Existing work mostly focuses on within-dialogue simulation, which lacks context on student knowledge and behavior, partly due to not grounding in past student question-answering or dialogue interactions. In this work, we introduce the task of history-conditioned student simulation, where the goal is to accurately predict student dialogue turns by leveraging information in the student's learning history. We propose a two-component framework in which a profile generator summarizes a student's history and a simulator predicts student turns conditioned on the resulting profile. We train both components with reinforcement learning (RL), yielding profiles optimized for faithful student simulation. We evaluate our method and baselines on the first-of-its-kind real-world dataset of student dialogues and question responses that we collect from a math learning platform. Extensive experiments show that our method significantly outperforms baselines, and demonstrate the importance of history, profiles, and RL training.
Zhangqi Duan, Shuyan Huang, Alexander Scarlatos +3
May 28, 2026cs.AI

Teaching Values to Machines: Simulating Human-Like Behavior in LLMs

Large Language Models (LLMs) demonstrate a remarkable capacity to adopt different personas and roles; however, it remains unclear whether they can manifest behavior that adheres to a coherent, human-like value structure. In this work, we draw on established psychological value theory to induce human-like values in LLMs and assess their alignment with patterns observed in human studies. Using validated psychological questionnaires, we conduct large-scale experiments -- over 5 million questions -- to evaluate value structures and value-behavior relationships in leading LLMs and compare them to humans. Our findings reveal strong agreement between value-prompted LLMs and humans across both dimensions. Moreover, incorporating human value distributions enhances population-level simulations with value-induced LLMs. These findings highlight the potential of value-induced LLMs as effective, psychologically grounded tools for simulating human behavior.
Asaf Yehudai, Naama Rozen, Ariel Gera
May 27, 2026cs.CL

Bosses, Kings, and the Commons: Cooperation Under Power Asymmetry in LLM Societies

Communities can sustainably manage shared resources (commons) through self-governance and cooperative norms, a central finding of Ostrom's theory of self-governance. However, real-world commons (e.g., fisheries, forests, and irrigation systems) are often governed under asymmetric power structures, where certain individuals or institutions possess disproportionate control over resource extraction and collective outcomes. As Large Language Models (LLMs) are increasingly explored as agents in synthetic governance simulations, understanding how LLM societies behave under asymmetric power structures is becoming increasingly important, yet existing evaluations largely ignore such asymmetries. We introduce Sovereignty over the Commons Simulation (SovSim), a generative multi-agent simulation framework that incorporates an agent with asymmetric power (boss or king) into a society of symmetric agents (workers or peasants), where all agents extract from a shared resource, collectively determining its sustainability over time. Across eleven state-of-the-art models, we find that introducing asymmetric power leads to severe breakdowns in cooperation and sustainability, with up to an 87.3% degradation in survival rate relative to symmetric settings.
Abhilekh Borah
May 27, 2026cs.AI

BEAMS: Benchmarking and Evaluating AI for Modeling and Simulation

AI tools to support real world decision making must be able to build simulation models that inform their recommendations and render them interpretable. Tools that can automate aspects of modeling practice must complement human expertise, not replace it. The BEAMS Initiative aims to guide the development of AI tools for modeling and simulation toward forms that are responsible and ethical by establishing benchmarks for human centered modeling and simulation practices. The initiative uses open digital and organizational infrastructure to collaboratively evaluate AI tools for modeling and simulation. The open source sd ai project hosted by the initiative establishes transparency and enables contributions to be shared broadly. A steering group focuses on prioritizing potential benchmarks, while a technical group focuses on implementing the benchmarks in the form of automated tests. Tests for several distinct categories of evaluation have been implemented and applied to AI tools that support qualitative model building, quantitative model building, and model discussion. These include tests for causal translation, model iteration, causal reasoning, conformance, model behavior explanation, suggested model building steps, and suggested model fixes. When engines from the sd ai project are coupled with different LLMs, their performance on these evaluations reveals variability across different AI tools. The evaluations implemented by the initiative demonstrate that AI enabled modeling tools perform better at discussion and basic qualitative tasks than with causal reasoning and quantitative error fixing. No single LLM dominates across engine types, highlighting the importance of specific tasks and tradeoffs between speed and accuracy. Ongoing efforts of the initiative aim to incorporate benchmarks that address concerns about bias by considering alternative perspectives and human centered use cases.
Sara Metcalf, William Schoenberg
May 27, 2026cs.CV

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
Fangfu Liu, Kai He, Tianchang Shen +7
May 27, 2026cs.AI

Adaptive Multimodal Agents-Based Framework for Automatic Workflow Execution

Modern information systems require autonomous agents capable of navigating complex workflows, yet current methodologies often struggle with the transition from structured metadata parsing to general environmental perception. While the integration of MLLMs has enabled agents to interact directly with GUIs, existing approaches typically treat task sequences as discrete, linear episodes. This fragmentation prevents agents from capturing the underlying transition topology, limiting their effectiveness in novel or non-stationary scenarios. To address this, we propose a novel multimodal multi-agent framework that achieves automatic workflow execution through a distinct two-phase pipeline. First, during an offline discovery phase, the architecture adaptively constructs a topological knowledge base from fragmented execution logs. During inference, agents leverage Adaptive Retrieval-Augmented Generation (RAG) over this fixed, pre-established graph, coupled with a closed-loop collaborative verification protocol to dynamically self-correct and navigate. This graph-based approach facilitates superior task decomposition and adaptive navigation performance. We validate our framework in a real-world context, demonstrating its ability to maintain high reliability and semantic awareness even with limited training data.
Susanna Cifani, Mario Luca Bernardi, Marta Cimitile
May 27, 2026cs.AI

CyberJurors: A Multi-Agent Simulation Task for E-Commerce Disputes Verdict

E-commerce platforms have begun recruiting crowdsourced jurors to adjudicate massive volumes of transaction disputes. Unlike formal legal judgment, E-commerce dispute verdicts require grounding pivotal clues from redundant, multi-round, multimodal evidence and making decisions under flexible platform-specific conventions. These characteristics render existing methods insufficient for this scenario. To bridge this gap, we introduce a pioneering task, E-commerce Dispute Verdicts (EDV), and present VerdictBench, a multimodal benchmark comprising 6,000 real-world cases designed to reflect crowdsourced jury decisions. Building upon this, we propose CyberJurors, a multi-agent framework to clarify the dispute logic and regulate the verdict process. At the individual level, Individual Verdict Chain-of-Thought decomposes the EDV task into four structured reasoning stages, enabling fine-grained clue perception and clarifying causal logic between pivotal clues and the dispute focus. At the collective level, Jury Consensus Verdict simulates multi-round discussion and voting among jurors, while incorporating verdict precedents to mitigate cognitive biases toward either disputant. Experiments on VerdictBench show that CyberJurors outperforms state-of-the-art LLMs, MLLMs, and court simulators, while achieving stronger alignment with real-world jury voting patterns. Code and dataset are available at https://github.com/YanhuiS/CyberJurors and https://huggingface.co/datasets/piggi/VerdictBench.
Yanhui Sun, Wu Liu, Haifeng Ming +3
May 26, 2026cs.MA

Decoupled Intelligence: A Multi-Agent LLM Framework for Controllable Traffic Scenario Generation in SUMO

The integration of Large Language Models (LLMs) with microscopic traffic simulation offers a promising path toward autonomous urban planning and intelligent transportation analysis. However, existing monolithic agent architectures often struggle with the complexity of end-to-end simulation workflows, leading to reasoning failures, parameter inconsistency, and a lack of systematic state management. This paper proposes a novel multi-agent collaborative framework designed to automate the entire lifecycle of traffic simulation in SUMO (Simulation of Urban Mobility). Our approach decouples the simulation pipeline into specialized roles, including Planner, Builder, Demand, Runner, and Analyst, coordinated by a high-level reasoning engine. We introduce a state-persistent Orchestrator leveraging the Model Context Protocol (MCP) to ensure seamless data handover and environmental consistency across distributed agent actions. This architecture enables a robust closed-loop refinement process, where simulation outcomes are iteratively analyzed and optimized to satisfy user-defined Key Performance Indicators (KPIs). Experimental results through role ablation studies demonstrate that the proposed multi-agent framework significantly enhances task success rates and parameter accuracy compared to single-agent baselines. Furthermore, case studies on real-world network extraction and traffic optimization highlight the system's capability to bridge the gap between high-level natural language intent and low-level simulation execution.
Shuyang Li, Ruimin Ke
May 26, 2026cs.LG

SL-BiLEM: Structured Learnable Behavior-in-the-Loop Epidemic Modeling for Forecasting and Policy Evaluation

Epidemic forecasting faces a fundamental challenge: human behavior dynamically responds to disease spread, creating feedback loops that induce distribution shifts at policy intervention points. This renders data-driven models unreliable under distribution shift. We propose \textbf{SL-BiLEM} (Structured Learnable Behavior-in-the-Loop Epidemic Model), leveraging physical constraints as regularization for robust extrapolation. The framework decomposes effective transmission as βeff(t,g)=β0(g)×mpolicy(t)×mmedia(t)×mcomp(t,g)β_{\text{eff}}(t,g) = β_0(g) \times m_{\text{policy}}(t) \times m_{\text{media}}(t) \times m_{\text{comp}}(t,g), where monotonicity, smoothness, and bounded-jump constraints on the learned compliance function maintain predictive validity under novel policy regimes. Beyond forecasting, SL-BiLEM enables counterfactual analysis for intervention decision support. We validate forecasting on three real-world datasets (cruise ship, school influenza, and school-district COVID-19 surveillance) and evaluate counterfactual recovery on synthetic benchmarks with known ground truth. SL-BiLEM demonstrates: (1) 76% improvement over neural-mechanistic baselines, with only 53% OOD degradation versus 1142% for neural baselines under policy-induced shift; (2) 100% bootstrap CI coverage across 27 synthetic counterfactual experiments; and (3) Treatment Effect Accuracy exceeding 0.85. These results establish SL-BiLEM as an interpretable tool for public health decision-makers seeking accurate prediction and principled intervention planning.
Haochun Wang, Sendong Zhao, Jingbo Wang +3
May 26, 2026cs.CR

Control Physiology: An Agent-Based Model of FAIR-CAM Dynamics

Security risk analysis typically treats control effectiveness as a static input, yet controls degrade through configuration drift, depend on monitoring systems that may themselves be degraded, and compete for finite remediation budgets. The FAIR Controls Analytics Model (FAIR-CAM) provides the theoretical framework for these dynamics but has so far remained theoretical. We present the first agent-based model to operationalize the core FAIR-CAM dynamics, making control physiology computationally observable, and release the implementation as open source. The simulation implements eight agent types, a multiplicative defense-in-depth susceptibility formula, a three-source variance model, budget-constrained remediation, and a narrative causation engine that produces a complete causal trace for every loss event. In a hospital ransomware scenario (N=1,000 iterations), three organizational dynamics emerge that static analysis cannot represent. First, emergent operational efficacy diverges from the analytical FAIR-CAM formula by approximately 17 percent, driven by correlated extrinsic variance; the divergence grows linearly with extrinsic frequency and vanishes under purely intrinsic drift. Second, a sharp queueing regime transition in the remediation pipeline approximately 2.8x expected loss when budget falls below a scenario-specific threshold (5-10 engineer-hours/month). Third, cascading monitoring failures propagate through the VMC topology: a single degraded VMC silently compounds undetected variance across the controls it manages. These dynamics are structural properties of the FAIR-CAM architecture and should generalize beyond the specific scenario studied.
Jack Jones, Laura Voicu
May 21, 2026cs.SI

Simulating Hate Speech Cascades with Multi-LLM Agents: Empirical Grounding, Modeling Fidelity, and Intervention Strategies

Faithful modeling of hateful content propagation on online platforms remains an open problem for moderation research. Classical cascade models that do not explicitly represent the profile, community, and content factors associated with hateful-content propagation may yield moderation strategies that behave less effectively when deployed in real-world scenarios. Multi-agent large language model (LLM) systems can, in principle, make each reshare decision depend on the user's profile, the surrounding community, and the post's content, but it remains unclear whether this added flexibility actually reproduces real hateful cascades more faithfully than classical baselines. We study three hateful Bluesky cascades and a size-matched benign control. In the empirical Bluesky data, we found that: 97.4--99.7% of reposters take a hostile stance; toxicity-engagement homophily is higher on the diffusion tree than on the follower graph for hateful cascades; topology is star-like for the hateful cascades (most reposts come directly from the root) versus tree-like for the benign cascade (reposts propagate through multi-hop chains). In simulation, a multi-LLM-agent simulator reproduces the stance monoculture and the toxicity-delta direction. A structured ablation identifies agent heterogeneity as the leading fidelity factor, and amplifier targeting on dense networks yields 7.5--12.9% reduction at 5.7% benign collateral.
Fan Huang
May 20, 2026cs.CL

The Illusion of Intervention: Your LLM-Simulated Experiment is an Observational Study

Large language models (LLMs) show potential as simulators of human behavior, offering a scalable way to study responses to interventions. However, because LLMs are trained largely on observational data, interventions in experiments with LLM-simulated synthetic users can induce unintended shifts in latent user attributes, causing user drift where the implicit simulated population differs across treatment conditions, potentially distorting effect estimates. We formalize the confounding or selection bias that can arise due to user drift and show how intervention-dependent shifts can inflate or attenuate observed differences in user responses under intervention. To diagnose confounding, we propose using negative control outcomes--attributes that should remain invariant under intervention--to identify distribution shifts across intervention conditions, providing evidence of user drift. To mitigate drift, we study adjusting the persona specification by eliciting additional confounders, finding that targeted, setting-relevant confounders can substantially reduce bias across survey-style and multi-turn agent evaluations.
Victoria Lin, Taedong Yun, Maja Matarić +3
May 19, 2026cs.LG

Reinforcing Human Behavior Simulation via Verbal Feedback

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.
Weiwei Sun, Xuhui Zhou, Jiarui Liu +13
May 19, 2026cs.MA

APS: Bias-Controlled Adaptive Prototype Simulation for Population-Scale LLM Agents

LLM-agent simulation offers a flexible computational tool for studying population response trajectories that depend on scenario events, memory, demographics, and evolving social context. However, full multi-round simulation scales linearly with both population size and horizon, requiring every agent to query the LLM at every round. We propose Adaptive Prototype Simulation (APS), a framework that reframes scalable LLM-based simulation as a recurrent oracle-allocation problem. APS retains the designated LLM as the online transition oracle while querying adaptive core prototypes, selected singleton-tail agents, and shadow-audit agents. Prototype responses induce local response surfaces for nearby agents, reducing online LLM calls without replacing the underlying transition model. To control approximation bias, shadow-audit residual correction estimates propagation residuals for aggregate correction and future budget allocation, while tail-protected singleton routing directly queries selected isolated, heterogeneous, or high-curvature regions that are vulnerable to smoothing. Theoretically, we treat APS as an estimator for full-scale high-precision individual social simulation and decompose its errors into prototype-coverage error, shadow-audit residual-correction error, local-propagation bias, and temporal context mismatch. Under the reported protocols, APS gives lower reference-aligned distributional discrepancy than scale-oriented and same-budget baselines while reducing online LLM calls, with ablations and compact robustness checks diagnosing the main bias-control mechanisms. In a 10M-agent, multi-round public-opinion simulation, APS achieves a 381.1-fold reduction over full simulation, with reference-aligned final-round JSD of 0.094 against the corresponding full-LLM reference.
Quan Zheng, Yan Gao, Shaobin He +6
May 19, 2026cs.AI

SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agents

A/B testing remains the gold standard for evaluating modifications to e-commerce storefronts, yet it diverts traffic, requires weeks to reach statistical significance, and risks degrading user experience. We present SimGym, a framework for simulating A/B tests on e-commerce storefronts using vision-language model (VLM) agents operating in a live browser. The framework comprises three key components: (a) a traffic-grounded persona generation pipeline that derives per-shop buyer archetypes and intents from production clickstream data; (b) a live-browser agent architecture that combines multimodal perception over visual and browser-structured observations with episodic memory and guardrails to conduct coherent shopping sessions across control and treatment storefronts; and (c) an evaluation protocol that compares simulated outcome shifts with observed shifts in real buyer behavior. We validate SimGym on A/B tests of visually driven UI theme changes from a major e-commerce platform across diverse storefronts and product categories. Empirical results show that SimGym agents achieve strong agreement with observed outcome shifts, attaining 77% directional alignment with add-to-cart shifts observed across interface variants in real-buyer traffic. It reduces experimental cycles from weeks to under an hour, enabling rapid experimentation without exposing real buyers to candidate variants.
Han Li, Vibhor Malik, Zahra Zanjani Foumani +17
May 18, 2026cs.CL

EnvFactory: Scaling Tool-Use Agents via Executable Environments Synthesis and Robust RL

Equipping LLMs with tool-use capabilities via Agentic Reinforcement Learning (Agentic RL) is bottlenecked by two challenges: the lack of scalable, robust execution environments and the scarcity of realistic training data that captures implicit human reasoning. Existing approaches depend on costly real-world APIs, hallucination-prone LLM simulators, or synthetic environments that are often single-turn or depend on pre-collected documents. Moreover, synthetic trajectories are frequently over-specified, resembling instruction sequences rather than natural human intents, reducing their effectiveness for RL training. We introduce EnvFactory, a fully automated framework that addresses both challenges. EnvFactory autonomously explores and verifies stateful, executable tool environments from authentic resources, and synthesizes natural multi-turn trajectories through topology-aware sampling and calibrated refinement, producing grounded queries with implicit intents. Using only 85 verified environments across 7 domains, EnvFactory generates 2,575 SFT and RL trajectories. Despite using significantly fewer environments than prior work, which are often 5 times more, EnvFactory achieves superior training efficiency and downstream performance, improving Qwen3-series models by up to +15% on BFCLv3, +8.6% on MCP-Atlas, and +6% on conversational benchmarks including τ2τ^2-Bench and VitaBench. By fully automating both environment construction and trajectory synthesis, EnvFactory provides a scalable, extensible, and robust foundation for Agentic RL.
Minrui Xu, Zilin Wang, Mengyi DENG +12
May 18, 2026cs.CY

Diagnosing Korean-Language LLM Political Bias via Census-Grounded Agent Simulation

Large language models (LLMs) exhibit systematic political biases in voter simulations, but their underlying mechanisms and cross-lingual generalizations remain poorly understood. We introduce Dynamo-K, a census-grounded simulation framework evaluating Korean-language LLM political behavior across four models on six Korean elections (2017-2025). Using this framework, we identify three systematic failure modes: (1) progressive bias in moderate agents, where explicit mitigation reduces Mean Absolute Error (MAE) by 5.2 times; (2) model-dependent third-party salience collapse, distinguishing between salience failure and decision bias; and (3) regional polarization collapse, where models bidirectionally under-predict historical party strongholds. To address these failures, we demonstrate that scenario reframing recovers 62% of 2017 MAE by restoring third-party visibility. Furthermore, we introduce a learned reweighting adapter that successfully calibrates opposing-valence models without relying on candidate names at train or test time. Validating our diagnostic framework, Dynamo-K accurately predicts 3/3 presidential winners - including a 2.1%p MAE on the highly contested 0.73%p-margin 2022 race - and correctly identifies the dominant party in a held-out local election. The pipeline is open-source and provides a scalable, cost-effective method for diagnosing LLM political behavior.
Sungwoo Kang
May 17, 2026cs.MA

Human-Flow Digital Twin for Predicting the Effects of Mobility Introduction on Visitor Circulation

We propose a framework for predicting the effects of mobility introduction measures using a human-flow digital twin. This digital twin incorporates a multi-agent simulator that can represent how visitors choose destinations depending on factors such as their current location and the attractiveness of spots. We extract data on how visitors selected destinations with respect to measured pre-intervention human-flow data, inter-spot distances, spot attractiveness, and travel volumes, and use these data to train each agent's decision model of this simulator. The trained decision model is a function that takes a visitor's current state and surrounding environmental information as input and outputs which spot the visitor will move toward next. By expressing mobility introduction measures as changes to inter-point distances or to spot attractiveness, the framework can reproduce human flows with mobility introduction in the multi-agent simulator and thereby quantify effects such as changes in visitor counts and circulation. We evaluated the proposed method using human-flow data measured with and without introducing mobility within Wakayama Castle Park in Japan. When reproducing flows with mobility introduction using a multi-layer perceptron decision model, the cosine similarity of the spatial population distribution exceeded 0.7, confirming that the approach can replicate the flow changes caused by the mobility introduction.
Chiharu Shima, Haruki Yonekura, Fukuharu Tanaka +2
May 17, 2026physics.soc-ph

Stop Drawing Scientific Claims from LLM Social Simulations Without Robustness Audits

The scientific claims drawn from LLM social simulations should be no stronger than the robustness audits that support them. Generative agents bring new expressive power to agent-based modeling, enabling simulations of collective social processes like cooperation, polarization, and norm formation. Yet they also introduce complexity through additional architectural choices, such as agent specification, memory representation, interaction protocols, and environment design. Small perturbations that appear minor to researchers can cascade into macro-level outcomes through repeated interaction, creating a "butterfly effect." Consequently, scientific claims drawn from LLM social simulations may reflect implementation artifacts rather than the social mechanisms being modeled. We support this position with two case studies: a repeated Prisoner's Dilemma and a social media echo chamber simulation. Across multiple models, minor perturbations in persona format and game-instruction framing shift cooperation rates by up to 76 percentage points, while network homophily and hub assignment produce significant and consistent shifts in polarization metrics. We also find that sensitivity is unevenly distributed across both architectural choices and model families: the same perturbation that produces the 76 pp shift in one frontier model only shifts another by 1 pp. Robustness is therefore a property that should be measured per claim and per model, not assumed. To address this validation gap, we introduce TRAILS (Taxonomy for Robustness Audits In LLM Simulations), a robustness-audit taxonomy spanning three levels of simulation design: agent (micro-level), interaction (meso-level), and system (macro-level). We call for robustness to become a first-order validation requirement before LLM social simulations are used to explain mechanisms, evaluate interventions, or inform decisions.
Jinyi Ye, Lei Cao, Ding Chen +1
May 16, 2026cs.CL

Can LLMs Think Like Consumers? Benchmarking Crowd-Level Reaction Reconstruction with ConsumerSimBench

LLMs are increasingly used as ``digital consumers'' to simulate public opinion, pre-test marketing decisions, and anticipate audience response. However, existing evaluations rarely ask whether a model can reconstruct the concrete reaction patterns that real consumers surface in public discourse. We introduce ConsumerSimBench, a benchmark built from 1,553 real Chinese social-media topics and 23,122 atomic, rule-audited criteria spanning four reaction families. Rather than scoring open-ended generations with a holistic preference judge, ConsumerSimBench decomposes each task into auditable yes-no decisions over concrete reaction points, raising three-judge agreement from 65.8% to 92.1% with 98.4% agreement between pointwise judge decisions and human-majority labels. Across 13 frontier generators, the strongest model, Gemini-3.1-Pro, covers only 47.8% of real reaction criteria, while GPT-5.2 and Claude-4.6 trail far behind despite their strength on technical benchmarks. The failures reveal a sharp gap between technical-benchmark performance and socially grounded consumer intuition. A direct structured reasoning prompt decreases coverage, while a generate--reflect multi-agent pipeline improves MiMo-V2.5-Pro from 32.9% to 37.6% on a subset. ConsumerSimBench reframes consumer simulation as a forecasting problem over real public-discourse reactions, showing that frontier LLMs remain far from reliably predicting what consumers will actually care about in high-context Chinese consumer discourse.
Tianyu Wang, Jiajun Li, Jianghao Lin
May 15, 2026cs.CL

Improving Cross-Cultural Survey Simulation with Calibrated Value Personas

Large language models (LLMs) are increasingly used to simulate human opinions and survey responses, but their ability to reproduce population responses across cultures remains limited. Existing persona-based prompting methods typically rely on sociodemographic or personality traits, which are only indirect proxies for the values that shape human responses. We propose a value-based persona construction method that derives textual descriptors from survey responses capturing core cultural dimensions. By sampling value profiles from target populations and aggregating LLM responses across personas, we obtain population-level predictions grounded in observed value distributions. We further introduce a calibration procedure that improves response diversity while preserving estimated opinions. We show that our approach reduces prediction error across countries, with the largest improvements observed in underrepresented populations. This substantially narrows the performance gap between countries aligned with dominant LLM priors and those that are less represented in training data, while also yielding response distributions that closely match human diversity.
Axel Abels, Elias Fernandez Domingos, Apurva Shah +1
May 15, 2026cs.AI

ALSO: Adversarial Online Strategy Optimization for Social Agents

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose \textbf{ALSO} (\textbf{A}dversarial on\textbf{L}ine \textbf{S}trategy \textbf{O}ptimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.
Xiang Li, Liping Yi, Mingze Kong +3