Monocular Videos

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Period ending 2026-09-21

13 new papers

A weekly snapshot of new work published in Monocular Videos.

Period ending 2026-09-14

17 new papers

A weekly snapshot of new work published in Monocular Videos.

Period ending 2026-09-07

10 new papers

A weekly snapshot of new work published in Monocular Videos.

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394 papers

Latest in Monocular Videos

May 8, 2026cs.RO

TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π0π_0 reveal that (i) active-vision generally helps, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze, with median lead times comparable to the human teleoperator reference. Code, evaluation scripts, demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines are released at https://github.com/spiglerg/tavis and https://huggingface.co/tavis-benchmark.
Giacomo Spigler
May 8, 2026cs.CV

FS-I2P:A Hierarchical Focus-Sweep Registration Network with Dynamically Allocated Depth

Image-to-point cloud registration is often challenged by viewpoint changes, cross-modal discrepancies, and repetitive textures, which induce scale ambiguity and consequently lead to erroneous correspondences. Recent detection-free methods alleviate this issue by leveraging multi-scale features and transformer-based interactions. However, they still suffer from attention drift across layers and intra-scale inconsistencies, hindering precise registration. Inspired by human behavior, we propose a ``Focus--Sweep'' paradigm and develop a Hierarchical Focus--Sweep Interaction Module within an SSM-based framework to enhance multi-level cross-modal feature association. In addition, we introduce a Dynamic Layer Allocation Strategy that adaptively determines the iteration depth to better exploit geometric constraints and improve matching robustness. Extensive experiments and ablations on two benchmarks, RGB-D Scenes V2 and 7-Scenes, demonstrate that our approach achieves state-of-the-art performance.
Zhixin Cheng, Yujia Chen, Xujing Tao +4
May 8, 2026cs.CV

Implicit Multi-Camera System Calibration Using Gaussian Processes

This paper proposes a novel framework for implicit multi-camera system calibration utilizing Gaussian Process (GP) regression. Conventional explicit calibration methods are constrained by rigid mathematical models and struggle with complex, non-linear distortions from unconventional optics, while existing neural network-based implicit approaches are typically data-hungry and lack inherent uncertainty quantification (UQ). Our GP-based model directly learns the complex, non-linear mapping from 2D image coordinates across all cameras to a 3D world coordinate, completely bypassing time-consuming estimation of explicit intrinsic and extrinsic parameters. Moreover, the inherent UQ is critical for transforming a simple 3D point prediction into a verifiable 3D measurement, complete with statistically-sound confidence bounds. To further enhance data efficiency and practical deployment, we integrate Active Learning (AL), which intelligently leverages the GP's predictive uncertainty to strategically guide the acquisition of new calibration data. This approach results in a robust, data-efficient, and reliable calibration solution, proving particularly effective in practical scenarios where collecting extensive calibration data is a dominant constraint. Our experiments show that the uncertainty for the 3D predictions is higher closer to the cameras. The data points in uvuv-coordinate space are more sparse in that region, even though they are not in 3D space. This work is relevant for anyone who is tasked with the calibration of complex multi-camera systems.
Ivan De Boi, Bart Ribbens, Veronika Golanova +2
May 8, 2026cs.CV

UniISP: A Unified ISP Framework for Both Human and Machine Vision

Compared to RGB images, raw sensor data provides a richer representation of information, which is crucial for accurate recognition, particularly under challenging conditions such as low-light environments. The traditional Image Signal Processing (ISP) pipeline generates visually pleasing RGB images for human perception through a series of steps, but some of these operations may adversely impact the information integrity by introducing compression and loss. Furthermore, in computer vision tasks that directly utilize raw camera data, most existing methods integrate minimal ISP processing with downstream networks, yet the resulting images are often difficult to visualize or do not align with human aesthetic preferences. This paper proposes UniISP, a novel ISP framework designed to simultaneously meet the requirements of both human visual perception and computer vision applications. By incorporating a carefully designed Hybrid Attention Module (HAM) and employing supervised learning, the proposed method ensures that the generated images are visually appealing. Additionally, a Feature Adapter module is introduced to effectively propagate informative features from the ISP stage to subsequent downstream networks. Extensive experiments demonstrate that our approach achieves state-of-the-art performance across various scenarios and multiple datasets, proving its generalizability and effectiveness.
Hanxi Li, Yao Cheng, Bo Zhang +1
May 8, 2026cs.CV

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motion blur. While event cameras provide high-temporal-resolution motion cues, existing event-assisted approaches rely on low-resolution sensors and strict synchronization, limiting their practicality for handheld 3D capture on common devices, such as smartphones. We introduce a flexible, high-resolution asynchronous RGB-Event dual-camera system and a corresponding reconstruction framework. Our approach first reconstructs sharp images from the event data and then employs a cross-domain pose estimation module based on the Visual Geometry Transformer (VGGT) to obtain robust initialization for 3DGS. During optimization, we employ a structure-driven event loss and view-specific consistency regularizers to mitigate the ill-posed behavior of traditional event losses and deblurring losses, ensuring both stable and high-fidelity reconstruction. We further contribute AsyncEv-Deblur, a new high-resolution RGB-Event dataset captured with our asynchronous system. Experiments demonstrate that our method achieves state-of-the-art performance on both our challenging dataset and existing benchmarks, substantially improving reconstruction robustness under severe motion blur. Project page: https://openimaginglab.github.io/AsyncEvGS/
Jun Dai, Renbiao Jin, Bo Xu +5
May 8, 2026cs.CV

PicoEyes: Unified Gaze Estimation Framework for Mixed Reality with a Large-Scale Multi-View Dataset

We present PicoEyes, a unified gaze estimation framework that directly predicts all key attributes of gaze, including 3D eye parameters, eye-region segmentation, optical axis, visual axis, and depth maps, from either monocular or binocular inputs. The framework simultaneously addresses calibration, gaze forecasting, and varying device postures, while also supporting 3D eye reconstruction via joint estimation of eye parameters and depth maps in an end-to-end manner. In addition, we introduce a large-scale multi-view near-eye dataset containing comprehensive 2D and 3D annotations under diverse conditions, including train, test, rewear-test, and calibration sessions. Extensive experiments demonstrate that PicoEyes achieves state-ofthe-art performance, consistently outperforming both academic and industrial gaze tracking methods across nocalibration, calibration, rewear-after-calibration, and forecasting settings. This work establishes a practical, end-toend paradigm for robust and generalizable gaze estimation in mixed reality (MR) applications.
Fuxin Duan, Hui Wang
May 7, 2026cs.CV

OneViewAll: Semantic Prior Guided One-View 6D Pose Estimation for Novel Objects

In many practical 6D object pose estimation scenarios, we often have access to only a single real-world RGB-D reference view per object, typically without CAD models. Existing methods largely rely on explicit 3D models or multi-view data, which limits their scalability. To address this challenging single-reference model-free setting, we propose \textbf{OneViewAll}, a semantic-prior-guided framework that performs pose estimation via a novel Project-and-Compare paradigm. Instead of relying on computationally expensive CAD-based rendering, our method directly aligns reference and query observations within a projection-equivariant space. OneViewAll progressively integrates hierarchical semantic priors across three levels: (1) \textit{category- and scene-level} priors for efficient hypothesis initialization; (2) \textit{object-level symmetry} priors for geometry completion via mirror fusion; and (3) \textit{patch-level} priors for discriminative refinement. Extensive experiments demonstrate that OneViewAll achieves \textbf{92.5%} ADD-0.1 accuracy on the LINEMOD dataset using only one real reference view -- significantly outperforming the CVPR 2025 baseline One2Any (52.6%). It also yields consistent improvements on YCB-V, Real275, and Toyota-Light while maintaining low inference latency. Our results underscore the efficacy of symmetry-aware projection in handling symmetric, texture-less, and occluded objects.
Yang Luo, Yan Gong, Yongsheng Gao +3
May 7, 2026cs.CV

ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.
Omar El Khalifi, Thomas Rossi, Oscar Fossey +6
May 7, 2026cs.CV

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control

Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods fundamentally rely on non-causal, full-sequence processing and rigid prefix-style temporal concatenation. This architectural paradigm mandates bidirectional attention, resulting in prohibitive computational latency, quadratic complexity scaling, and inherent incompatibility with real-time streaming or variable-length inputs. To overcome these limitations, we introduce \texttt{RealCam}, a novel autoregressive framework for interactive, real-time camera-controlled V2V generation. We first design a high-fidelity teacher model grounded in a \textbf{Cross-frame In-context Learning} paradigm. By interleaving source and target frames into synchronized contextual pairs, our design inherently enables length-agnostic generalization and naturally facilitates causal adaptation, breaking the rigid prefix bottleneck. We then distill this teacher into a few-step causal student via Self-Forcing with Distribution Matching Distillation, enabling efficient, on-the-fly streaming synthesis. Furthermore, to mitigate severe loop inconsistency in closed-loop trajectories, we propose \textbf{Loop-Closed Data Augmentation (LoopAug)}, a novel paradigm that synthesizes globally consistent loop sequences from existing multiview datasets. Extensive experiments demonstrate that \texttt{RealCam} achieves state-of-the-art visual fidelity and temporal consistency while enabling truly interactive camera control with orders-of-magnitude faster inference than existing paradigms. Our project page is at https://xyc-fly.github.io/RealCam/.
Youcan Xu, Jiaxin Shi, Zhen Wang +5
May 7, 2026cs.CV

iPhoneBlur: A Difficulty-Stratified Benchmark for Consumer Device Motion Deblurring

Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions. This work introduces iPhoneBlur, a difficulty-stratified benchmark of 7,400 image pairs synthesized from high-framerate iPhone 17 Pro videos captured in diverse real-world scenarios. Samples are partitioned into Easy, Medium, and Hard categories through PSNR-guided adaptive temporal windowing, with stratification validated by monotonic 2.2x increase in optical flow magnitude across tiers. Each sample includes comprehensive metadata enabling investigation of ISP-aware and difficulty-adaptive restoration strategies. Spectral analysis confirms synthesized blur exhibits high-frequency suppression patterns consistent with authentic motion degradation. Evaluation of six architectures reveals consistent 7-9 dB performance degradation from Easy to Hard subsets, a substantial gap entirely hidden by aggregate reporting. The benchmark further exposes a domain gap between professional and consumer cameras which targeted fine-tuning substantially recovers. By coupling difficulty stratification with deployment-critical metadata, iPhoneBlur enables systematic assessment of model reliability and failure modes for resource-constrained edge systems.
Abdullah Al Shafi, Kazi Saeed Alam
May 6, 2026cs.CV

LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World

Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving cameras and cannot efficiently leverage multi-view, calibrated and localized input. This makes them brittle and prone to fail on dynamic egocentric captures. We propose LAMP (Localization Aware Multi-camera People Tracking): a novel, simple framework to solve this via early disentanglement of observer and target motion. LAMP introduces a two-step process. First, we leverage the known device 6 DoF motion and calibration to convert detected 2D body keypoints from all cameras over a temporal window into a unified 3D world reference frame. Second, an end-to-end-trained spatio-temporal transformer fits 3D human motion directly to this 3D ray cloud. This "lift-then-fit" approach allows LAMP to learn and leverage a natural human motion prior in the world-space, as well as providing an elegant framework to flexibly incorporate information from multiple temporally asynchronous, partially observing and moving cameras. LAMP achieves state-of-the-art results on monocular benchmarks, while significantly outperforming baselines for our targeted egocentric setting.
Nan Yang, Julian Straub, Fan Zhang +3
May 6, 2026cs.CV

Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video

Existing 3D sign language avatar reconstruction methods are developed and evaluated exclusively on Western sign languages, and no 3D parametric annotations exist for any Arabic Sign Language dataset, a gap that blocks the development of avatar-based accessibility applications for the Arab Deaf community. We release the first SMPL-X parametric annotations for the Ishara-500 Saudi Sign Language dataset, enabling quantitative evaluation and downstream sign language generation for Arabic Sign Language. We introduce Tamaththul3D, a reconstruction pipeline that aligns hand and body estimates through geometric inverse kinematics on the forearm chain followed by 2D-supervised shoulder refinement. The closed-form integration is decoupled from the specific choice of body and hand estimators: any SMPL-X-compatible body estimator and any MANO-compatible hand estimator can be substituted, as we demonstrate by swapping each module independently. Tamaththul3D achieves up to 32% lower hand error than prior methods, runs 32x faster than the strongest baseline, and generalizes across five typologically distinct sign languages without dataset-specific adaptation.
Eyad Alghamdi, Sattam Altuuaim, Obay Ghulam +2
May 6, 2026cs.CV

Syn4D: A Multiview Synthetic 4D Dataset

Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete, and accurate geometric annotations. To address this limitation, we introduce Syn4D, a multiview synthetic dataset of dynamic scenes that includes ground-truth camera motion, depth maps, dense tracking, and parametric human pose annotations. A key feature of Syn4D is the ability to unproject any pixel into 3D to any time and to any camera. We conduct extensive evaluations across multiple downstream tasks to demonstrate the utility and effectiveness of the proposed dataset, including 4D scene reconstruction, 3D point tracking, geometry-aware camera retargeting, and human pose estimation. The experimental results highlight Syn4D's potential to facilitate research in dynamic scene understanding and spatiotemporal modeling.
Zeren Jiang, Yushi Lan, Yihang Luo +8
May 6, 2026cs.CV

ICPR 2026 Competition on Privacy-Preserving Person Re-Identification from Top-View RGB-Depth Camera (TVRID)

This companion paper reports the ICPR 2026 TVRID competition on privacy-aware top-view person re-identification. We present the competition setting, the released RGB-Depth dataset, and a summary of final results with descriptions of the top entries. TVRID contains 86 identities captured by four synchronized overhead Intel RealSense D455 cameras, with paired RGB/Depth streams and structured geometric variation across flat, ascent, descent, and oblique viewpoints. The evaluation protocol includes three tracks: RGB Re-ID, Depth Re-ID, and RGB\leftrightarrowDepth cross-modal retrieval. Submissions are ranked using mAP and CMC-1 under a unified server-side evaluation. The final results show a clear difficulty ordering (RGB >> Depth >> Cross-Modal), highlighting both the challenge of modality-constrained retrieval and the feasibility of strong performance with modality-invariant learning. By releasing the dataset at https://zenodo.org/records/17909410, the evaluation scripts at https://github.com/RaphaelDel/ICPR-TVRID, and the accompanying documentation, TVRID establishes a reproducible benchmark for top-view, depth-based, and cross-modal person re-id.
Raphaël Delécluse, Hazem Wannous, Laurent Guimas
May 6, 2026cs.RO

Optimal Uncertainty-Aware Calibration for the AX=YB Problem

This article proposes a general optimization framework for solving hand-eye calibration problem. Unlike traditional methods, an iterative algorithm based on Lie algebra that achieves approximately global optimal solutions is developed. During the optimization process, the method strictly preserves the structural constraints of the calibration parameters and enables synchronized updates between calibration parameters. Recognizing that data used in real-word hand-eye calibration often contain uncertainty, especially in over-loading and large workspace industrial robot scenarios, which can significantly degrade accuracy, and accurately modeling such uncertainty is inherently difficult, this article avoids explicit uncertainty modeling. Instead, an uncertainty metric to evaluate the relative uncertainty between data sources is introduced and used to dynamically refine the iterative process. To further enhance convergence efficiency, an effective initial solution generation method that improves overall stability and accuracy is designed. Numerical simulations and real-world experiments validate the effectiveness of the proposed approach, and in synthetic datasets, the proposed approach improves the estimation accuracy by at least 67% under high-uncertainty conditions compared with the existing methods.
Yanjia Chen, Xiangfei Li, Huan Zhao +4
May 5, 2026cs.CV

Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures

We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups. Our method employs an efficient encoder-decoder architecture that compresses input views into a compact latent representation. This latent representation is then decoded into a set of UV-parameterized 3D Gaussians anchored to a neutral head template. This UV representation decouples the number of 3D Gaussians from the number and resolution of input images, enabling training with many high-resolution input views. We train and evaluate our model on an internal dataset with more than 10,000 subjects, which is an order of magnitude larger than existing multi-view human head datasets. HeadsUp achieves state-of-the-art reconstruction quality and generalizes to novel identities without test-time optimization. We extensively analyze the scaling behavior of our model across identities, views, and model capacity, revealing practical insights for quality-compute trade-offs. Finally, we highlight the strength of our latent space by showcasing two downstream applications: generating novel 3D identities and animating the 3D heads with expression blendshapes.
Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi +21
May 4, 2026cs.CV

Noise2Params: Unification and Parameter Determination from Noise via a Probabilistic Event Camera Model

Accurate, unified models for event cameras (ECs) remain elusive, hampering calibration and algorithm design. We develop a foundational probabilistic model for EC event detection, grounded in photon statistics, that unifies the description of static scene noise events and step response curves (S-curves) within a single analytical framework. Three formulations of the probability distributions are derived, spanning all intensity regimes: exact Poisson, saddle-point, and Gaussian. The model reveals the underlying connection between these otherwise disparate EC behaviors and clarifies the interpretation of S-curves, which we show is more nuanced than selecting a fixed probability threshold. Based on this model, we propose Noise2Params, a method for determining camera-specific values of the log-contrast threshold BB, the lux-to-photon conversion factor αα, and the leakage term θθ (found to be intensity dependent), via error minimization against observed noise-event distributions. Noise2Params requires only recordings of static, uniform scenes, offering an experimentally accessible alternative to approaches that demand specialized dynamic light sources. We further support the validity the model by training convolutional neural networks (CNNs) on synthetic noise images generated from our distributions and evaluating their ability to reconstruct static scenes from experimental data. We further demonstrate the utility of our model by showing that CNNs incorporating synthetic data outperform those trained solely on experimental data. Our framework provides a quantitative foundation for EC calibration, noise-aware algorithm design, and applications in photon-limited regimes.
Owen Root, Julinda Mujo, Min Xu
May 4, 2026eess.IV

EMOVIS: Emotion-Optimized Image Processing

In cinematography, visual attributes such as color grading, contrast, and brightness are manipulated to reinforce the emotional narrative of a scene. However, conventional Image Signal Processors (ISPs) prioritize scene fidelity, effectively neglecting this expressive dimension. To bring this cinematic capability to real-time camera pipelines during video capture, we introduce EMOVIS (EMotion-Optimized VISual processing). We establish a systematic mapping between a compact set of high-level emotional states (Happy, Calm, Angry, Sad) and low-level ISP controls - including color saturation, local tone mapping, and sharpness - supported by a calibration user study with statistically significant effects across parameters. We propose a control framework that integrates these emotion-driven adjustments into standard ISP hardware without altering the underlying processing stages. Validation via blind A/B testing shows that viewers prefer the emotion-optimized rendering in 87% of trials when the target emotion matches the scene context, indicating that emotion-aligned ISP control improves perceived suitability for expressive visual content.
Dor Barber, Rony Zatzarinni, Hava Matichin +1
May 3, 2026cs.CV

SimPB++: Simultaneously Detecting 2D and 3D Objects from Multiple Cameras

Simultaneous perception of 2D objects in perspective view and 3D objects in Bird's Eye View (BEV) is challenging for multi-camera autonomous driving. Existing two-stage pipelines use 2D results only as a one-time cue for 3D detection. We propose SimPB++, which simultaneously detects 2D objects in perspective and 3D objects in BEV from multiple cameras. It unifies both tasks into an end-to-end model with a hybrid decoder architecture, coupling multi-view 2D and 3D decoders interactively. Two novel modules enable deep interaction: Dynamic Query Allocation adaptively assigns 2D queries to 3D candidates, and Adaptive Query Aggregation refines 3D representations using multi-view 2D features, forming a cyclic 3D-2D-3D refinement. For multi-view 2D detection, we use Query-group Attention for intra-group communication. We also design a Crop-and-Scale strategy for long-range perception and a Propagating Denoising strategy with an auxiliary RoI detector. SimPB++ supports mixed supervision with 2D-only and fully annotated data, reducing reliance on expensive 3D labels. Experiments show state-of-the-art performance on nuScenes for both tasks and strong long-range detection (up to 150m) on Argoverse2.
Yingqi Tang, Zhaotie Meng, Erkang Cheng +1
May 3, 2026cs.CV

Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.
Peiyan Tu, Hanxin Zhu, Jingwen Sun +6
May 2, 2026cs.CV

TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos

We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides 140+140+ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose & velocity at impact, and training a generative model of competitive rallies.
Nima Rahmanian, Daniel Kienzle, Thomas Gossard +3
May 1, 2026cs.CV

UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors

Recent progress has shown that video diffusion models (VDMs) can be repurposed for diverse multimodal graphics tasks. However, existing methods often train separate models for each problem setting, which fixes the input-output mapping and limits the modeling of correlations across modalities. We present UniVidX, a unified multimodal framework that leverages VDM priors for versatile video generation. UniVidX formulates pixel-aligned tasks as conditional generation in a shared multimodal space, adapts to modality-specific distributions while preserving the backbone's native priors, and promotes cross-modal consistency during synthesis. It is built on three key designs. Stochastic Condition Masking (SCM) randomly partitions modalities into clean conditions and noisy targets during training, enabling omni-directional conditional generation instead of fixed mappings. Decoupled Gated LoRA (DGL) introduces per-modality LoRAs that are activated when a modality serves as the generation target, preserving the strong priors of the VDM. Cross-Modal Self-Attention (CMSA) shares keys and values across modalities while keeping modality-specific queries, facilitating information exchange and inter-modal alignment. We instantiate UniVidX in two domains: UniVid-Intrinsic, for RGB videos and intrinsic maps including albedo, irradiance, and normal; and UniVid-Alpha, for blended RGB videos and their constituent RGBA layers. Experiments show that both models achieve performance competitive with state-of-the-art methods across distinct tasks and generalize robustly to in-the-wild scenarios, even when trained on fewer than 1,000 videos. Project page: https://houyuanchen111.github.io/UniVidX.github.io/
Houyuan Chen, Hong Li, Xianghao Kong +8
May 1, 2026cs.RO

A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers

Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
Apr 30, 2026cs.CV

From Images2Mesh: A 3D Surface Reconstruction Pipeline for Non-Cooperative Space Objects

On-orbit inspection imagery is crucial as it enables characterization of non-cooperative resident space objects, providing the geometry and structural condition essential for active debris removal and on-orbit servicing mission planning. However, most existing neural implicit surface reconstruction methods have been confined to synthetic or hardware-in-the-loop data with known camera poses and controlled illumination. In this work, we present a pipeline for neural implicit surface reconstruction of non-cooperative space objects from monocular inspection imagery. We demonstrate it on publicly released ISS inspection footage from the STS-119 mission and publicly released on-orbit inspection footage of an H-IIA rocket upper stage. We find that segmentation-based background removal is essential for successful camera pose estimation from real on-orbit footage, where background variation between frames caused direct processing to fail entirely. We further incorporate photometric correction of per-frame exposure variations and analyze its behavior across datasets, finding that performance in shadowed regions varies with the illumination characteristics of the input footage.
Bala Prenith Reddy Gopu, Patrick Quinn, George M. Nehma +4
Apr 30, 2026cs.RO

OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction

Robots in homes must continuously sense the people around them, yet most prior work relies on limited or offline perception. We argue that perception quality is the dominant factor governing what interaction is achievable at home, and build a testbed to test this claim. OmniRobotHome instruments a furnished home with 48 hardware-synchronized cameras and three manipulators in a unified world frame, delivering real-time markerless full-body human pose, 6D object pose, anticipatory motion forecasting, and a social avatar agent that converses with residents. Using the platform, we treat perception quality as an experimental variable across safety, human assistance, and social interaction, and find that interaction quality degrades measurably as real-timeness, granularity, coverage, accuracy, forecasting, or memory is weakened. All code and data will be released.
Junyoung Lee, Inhee Lee, Sookwan Han +9
Apr 30, 2026cs.CV

MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons

Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/
Kehong Gong, Zhengyu Wen, Dao Thien Phong +10
Apr 29, 2026cs.CV

Automated Detection of Mutual Gaze and Joint Attention in Dual-Camera Settings via Dual-Stream Transformers

Analyzing mutual gaze (MG) and joint attention (JA) is critical in developmental psychology but traditionally relies on labor-intensive manual coding. Automating this process in multi-camera laboratory settings is computationally challenging due to complex cross-camera relational dynamics. In this paper, we propose a highly efficient dual-stream Transformer architecture for detecting MG and JA from synchronized dual-camera recordings. Our approach leverages frozen gaze-aware backbones (GazeLLE) to extract rich visual priors, combined with a custom token fusion mechanism to map the spatial and semantic relationships between interacting dyads. Evaluated on an ecologically valid dataset of caregiver-infant interactions, our model exhibits good performance, significantly outperforming both a convolutional baseline and a state-of-the-art multimodal Large Language Model (LLM). By open-sourcing our model and pre-trained weights, we provide behavioral scientists with a scalable tool that can be fine-tuned to diverse laboratory environments, effectively bridging the gap between computational modeling and applied interaction research.
Jakub Kosmydel, Paweł Gajewski, Arkadiusz Białek
Apr 29, 2026cs.CV

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color-coded sequence. This results in simultaneous multi-view capture of the scene, where high-speed temporal information is encoded in the spatial intensity and color variations of the captured images. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.
David Novikov, Eilon Vaknin, Narek Tumanyan +1
Apr 28, 2026cs.CV

Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Tracking

Camera-based 3D object detection and tracking are central to autonomous driving, yet precise 3D object localization remains fundamentally constrained by depth ambiguity when no expensive, depth-rich online LiDAR is available at inference. In many deployments, however, vehicles repeatedly traverse the same environments, making static point cloud maps from prior traversals a practical source of geometric priors. We propose DualViewMapDet, a camera-only inference framework that retrieves such map priors online and leverages them to mitigate the absence of a LiDAR sensor during deployment. The key idea is a dual-space camera-map fusion strategy that avoids one-sided view conversion. Specifically, we (i) project the map into perspective view (PV) and encode multi-channel geometric cues to enrich image features and support BEV lifting, and (ii) encode the map directly in bird's-eye view (BEV) with a sparse voxel backbone and fuse it with lifted camera features in a shared metric space. Extensive evaluations on nuScenes and Argoverse 2 demonstrate consistent improvements over strong camera-only baselines, with particularly strong gains in object localization. Ablations further validate the contributions of PV/BEV fusion and prior-map coverage. We make the code and pre-trained models available at https://dualviewmapdet.cs.uni-freiburg.de .
Markus Käppeler, Özgün Çiçek, Yakov Miron +1
Apr 27, 2026cs.CV

WildLIFT: Lifting monocular drone video to 3D for species-agnostic wildlife monitoring

Monocular RGB cameras mounted on drones are widely used for wildlife monitoring, yet most analytical pipelines remain confined to two-dimensional image space, leaving geometric information in video underexploited. We present WildLIFT, a computational framework that integrates three-dimensional scene geometry from monocular drone video with open-vocabulary 2D instance segmentation to enable species-agnostic 3D detection and tracking. Oriented 3D bounding box labels with semantic face information enable quantitative assessment of viewpoint coverage and inter-animal occlusion, producing structured metadata for downstream ecological analyses. We validate the framework on 2,581 manually curated frames comprising over 6,700 3D detections across four large mammal species. WildLIFT maintains high identity consistency in multi-animal scenes and substantially reduces manual 3D annotation effort through keyframe-based refinement. By transforming standard drone footage into structured 3D and viewpoint-aware representations, WildLIFT extends the analytical utility of aerial wildlife datasets for behavioural research and population monitoring.
Vandita Shukla, Fabio Remondino, Blair Costelloe +1
Apr 27, 2026cs.CV

Unconstrained Multi-view Human Pose Estimation with Algebraic Priors

Recovering 3D human pose from multi-view imagery typically relies on precise camera calibration, which is often unavailable in real-world scenarios, thereby severely limiting the applicability of existing methods. To overcome this challenge, we propose an unconstrained framework that synergizes deep neural networks, algebraic priors, and temporal dynamics for uncalibrated multi-view human pose estimation. First, we introduce the Triangulation with Transformer Regressor (TTR), which reformulates classical triangulation into a data-driven token fusion process to bypass the dependency on explicit camera parameters. Second, to explicitly embed the inherent algebraic relations of the multi-view variety into the learning process, we propose the Gröbner basis Corrector (GC). This pioneering loss formulation enforces constraints derived from the multi-view variety to ensure the neural predictions strictly adhere to the laws of projective geometry. Finally, we devise the Temporal Equivariant Rectifier (TER), which exploits the equivariance property of human motion to impose temporal coherence and structural consistency, effectively mitigating scale ambiguity in uncalibrated settings. Extensive evaluations on standard benchmarks demonstrate that our framework establishes a new state-of-the-art for uncalibrated multi-view human pose estimation. Notably, our approach significantly closes the performance gap between calibration-free methods and fully calibrated oracles.
Xiaolin Qin, Qianlei Wang, Jiacen Liu +3
Apr 27, 2026cs.CV

Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Cameras

Conventional multi-projector calibration requires projecting and capturing structured light patterns for each projector sequentially, causing calibration time and effort to increase linearly with the number of projectors. This scalability bottleneck has long limited the deployment of large-scale projection mapping systems. We present a new calibration framework that breaks this limitation by embedding cameras into the surface of the calibration target. The embedded cameras directly capture the incoming projection light, enabling the separation of simultaneously projected structured light patterns from multiple projectors according to their incident directions. Our method establishes correspondences between the optical centers of the embedded cameras and the projector pixels, allowing the intrinsic and extrinsic parameters of all projectors to be simultaneously estimated. We further introduce a correction technique for small misalignments between the calibration board and camera optical centers. As a result, our system achieves calibration accuracy comparable to conventional methods while reducing the required number of projection-capture cycles from linear to nearly constant with respect to the number of projectors, dramatically improving scalability for dense multi-projector systems with overlapping projection regions, such as high-brightness stacking, super-resolution, light-field, and shadow-suppression displays.
Takumi Kawano, Kohei Miura, Daisuke Iwai
Apr 26, 2026cs.CV

Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction

Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid camera motion and complex scene dynamics pose major challenges for 3D reconstruction from this perspective. While 3D Gaussian Splatting (3DGS) has become a state-of-the-art method for efficient, high-quality novel view synthesis, variants, that focus on reconstructing dynamic scenes from monocular video are rarely evaluated on egocentric video. It remains unclear whether existing models generalize to this setting or if egocentric-specific solutions are needed. In this work, we evaluate dynamic monocular 3DGS models on egocentric and exocentric video using paired ego-exo recordings from the EgoExo4D dataset. We find that reconstruction quality is consistently lower in egocentric views. Analysis reveals that the difference in reconstruction quality, measured in peak signal-to-noise ratio, stems from the reconstruction of static, not dynamic, content. Our findings underscore current limitations and motivate the development of egocentric-specific approaches, while also highlighting the value of separately evaluating static and dynamic regions of a video.
Jan Warchocki, Xi Wang, Jonas Kulhanek +1
Apr 26, 2026cs.CV

A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.
Shunkun Liang, Banglei Guan, Bin Li +2
Apr 25, 2026cs.CL

Revisiting Greedy Decoding for Visual Question Answering: A Calibration Perspective

Stochastic sampling strategies are widely adopted in large language models (LLMs) to balance output coherence and diversity. These heuristics are often inherited in Multimodal LLMs (MLLMs) without task-specific justification. However, we contend that stochastic decoding can be suboptimal for Visual Question Answering (VQA). VQA is a closed-ended task with head-heavy answer distributions where uncertainty is usually epistemic, arising from missing or ambiguous visual evidence rather than plausible continuations. In this work, we provide a theoretical formalization of the relationship between model calibration and predictive accuracy, and derive the sufficient conditions for greedy decoding optimality. Extensive experiments provide empirical evidence for the superiority of greedy decoding over stochastic sampling across multiple benchmarks. Furthermore, we propose Greedy Decoding for Reasoning Models, which outperforms both stochastic sampling and standard greedy decoding in multimodal reasoning scenarios. Overall, our results caution against naively inheriting LLMs decoding heuristics in MLLMs and demonstrate that greedy decoding can be an efficient yet strong default for VQA.
Boqi Chen, Xudong Liu, Yunke Ao +1
Apr 24, 2026cs.RO

Equivariant Filter for Radar-Inertial Odometry

Radar-Inertial Odometry (RIO) based on the Extended Kalman Filter (EKF) relies on accurate extrinsic calibration between the radar and the Inertial Measurement Unit (IMU) and is sensitive to disturbances, as large linearization errors can degrade performance or even cause divergence. To address these limitations, this letter proposes an Equivariant Filter (EqF) for RIO based on a Lie group symmetry that geometrically couples navigation states and IMU biases, extending it to incorporate radar-IMU extrinsic calibration and multi-state constraint updates. This equivariant formulation inherently preserves consistency and enhances robustness, enabling reliable state estimation even under poor or completely wrong initialization of calibration states. Real-world experiments on two different Uncrewed Aerial Vehicles (UAVs) show that the proposed EqF-RIO achieves state-of-the-art accuracy under correct extrinsic calibration and offers improved convergence under large calibration errors, where the conventional EKF-RIO fails. Evaluation code is open-sourced.
Giulio Delama, Jan Michalczyk, Morten Nissov +4
Apr 24, 2026cs.CV

Depth-Aware Rover: A Study of Edge AI and Monocular Vision for Real-World Implementation

This study analyses simulated and real-world implementations of depth-aware rover navigation, highlighting the transition from stereo vision to monocular depth estimation using edge AI. A Unity-based lunar terrain simulator with stereo cameras and OpenCV's StereoSGBM was used to generate disparity maps. A physical rover built on Raspberry Pi 4 employed UniDepthV2 for monocular metric depth estimation and YOLO12n for real-time object detection. While stereo vision yielded higher accuracy in simulation, the monocular approach proved more robust and cost-effective in real-world deployment, achieving 0.1 FPS for depth and 10 FPS for detection.
Lomash Relia, Jai G Singla, Amitabh +1
Apr 24, 2026cs.CV

GenMatter: Perceiving Physical Objects with Generative Matter Models

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
Eric Li, Arijit Dasgupta, Yoni Friedman +5
Apr 23, 2026cs.CV

Robust Camera-to-Mocap Calibration and Verification for Large-Scale Multi-Camera Data Capture

Optical motion capture (mocap) systems are widely used for ground-truth capture in AR/VR, SLAM and robotics datasets. These datasets require extrinsic calibration to align mocap coordinates to external camera frames -- a step that is subject to multiple sources of error in practice, and failures often go undetected until they corrupt downstream data. These issues are compounded for fisheye cameras, where spatially non-uniform distortion makes both calibration and verification more challenging. We present a calibration and verification system designed for this setting. Concretely, we target robustness to board-to-marker attachment variation, optimization initialization ambiguity, and session-to-session calibration drift after deployment. The calibration jointly estimates camera extrinsics and the board-to-marker transform, and uses a staged solver to improve convergence reliability under ambiguous initialization. The verification component, \lollypop, provides fast, operator-independent assessment through a measurement chain entirely independent of the calibration data. In experiments on a Meta Quest 3 headset with fisheye cameras, our calibration outperforms existing benchwork, and lollypop reliably detects calibration degradation over time. The system has been deployed in production data collection pipelines.
Tianyi Liu, Christopher Twigg, Patrick Grady +3
Apr 23, 2026cs.CV

Vision-Based Lane Following and Traffic Sign Recognition for Resource-Constrained Autonomous Vehicles

Autonomous vehicles (AVs) rely on real-time perception systems to understand road environments and ensure safe navigation. However, implementing reliable perception algorithms on resource-constrained embedded platforms remains challenging due to limited computational resources. This paper presents a lightweight vision-based framework that integrates lane detection, lane tracking, and traffic sign recognition for embedded autonomous vehicles. A computationally efficient threshold-based lane segmentation method combined with perspective transformation and histogram-based curvature estimation is used for robust lane tracking under varying illumination conditions. A rule-based steering controller generates steering commands to maintain stable vehicle navigation. For traffic sign recognition, two lightweight convolutional neural networks (CNNs), EfficientNet-B0 and MobileNetV2, are evaluated using a custom dataset captured from the vehicle's onboard camera. Experimental results show that the system achieves real-time performance while maintaining accurate lane tracking with only 3.16% maximum offset RMSE. EfficientNet-B0 achieves a high offline classification accuracy of 98.77% on the test dataset, while achieving 90% accuracy during real-time on-device deployment, outperforming MobileNetV2 in both settings. MobileNetV2, however, offers slightly faster inference and lower computational cost. These results highlight the effectiveness of lightweight vision-based perception pipelines for resource-constrained autonomous driving applications.
Md Tanjemul Islam, Md Rafiul Kabir
Apr 23, 2026cs.CV

Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting

Precise camera control for reshooting dynamic videos is bottlenecked by the severe scarcity of paired multi-view data for non-rigid scenes. We overcome this limitation with a highly scalable self-supervised framework capable of leveraging internet-scale monocular videos. Our core contribution is the generation of pseudo multi-view training triplets, consisting of a source video, a geometric anchor, and a target video. We achieve this by extracting distinct smooth random-walk crop trajectories from a single input video to serve as the source and target views. The anchor is synthetically generated by forward-warping the first frame of the source with a dense tracking field, which effectively simulates the distorted point-cloud inputs expected at inference. Because our independent cropping strategy introduces spatial misalignment and artificial occlusions, the model cannot simply copy information from the current source frame. Instead, it is forced to implicitly learn 4D spatiotemporal structures by actively routing and re-projecting missing high-fidelity textures across distinct times and viewpoints from the source video to reconstruct the target. At inference, our minimally adapted diffusion transformer utilizes a 4D point-cloud derived anchor to achieve state-of-the-art temporal consistency, robust camera control, and high-fidelity novel view synthesis on complex dynamic scenes.
Avinash Paliwal, Adithya Iyer, Shivin Yadav +2
Apr 21, 2026cs.CV

Camera Control for Text-to-Image Generation via Learning Viewpoint Tokens

Current text-to-image models struggle to provide precise camera control using natural language alone. In this work, we present a framework for precise camera control with global scene understanding in text-to-image generation by learning parametric camera tokens. We fine-tune image generation models for viewpoint-conditioned text-to-image generation on a curated dataset that combines 3D-rendered images for geometric supervision and photorealistic augmentations for appearance and background diversity. Qualitative and quantitative experiments demonstrate that our method achieves state-of-the-art accuracy while preserving image quality and prompt fidelity. Unlike prior methods that overfit to object-specific appearance correlations, our viewpoint tokens learn factorized geometric representations that transfer to unseen object categories. Our work shows that text-vision latent spaces can be endowed with explicit 3D camera structure, offering a pathway toward geometrically-aware prompts for text-to-image generation. Project page: https://randdl.github.io/viewtoken_control/
Xinxuan Lu, Charless Fowlkes, Alexander C. Berg
Apr 21, 2026cs.CV

UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video

We introduce UniCon3R, a unified feed-forward framework for online human-scene 4D reconstruction from monocular video. Current feed-forward human-scene reconstruction methods suffer from artifacts, where bodies float above the ground or penetrate parts of the scene. A key reason is the lack of effective interaction modelling between the human and the environment. Our goal is to exploit contact between the human and the scene during inference to actively improve the human mesh reconstruction. To that end, we explicitly model interaction by inferring 4D contact from the human pose and scene geometry and use the contact as a corrective cue for generating the pose. This enables UniCon3R to jointly recover scene geometry and spatially aligned 4D humans within the scene. Experiments on standard human-centric video benchmarks show that UniCon3R outperforms state-of-the-art baselines on physical plausibility and global human motion estimation while preserving fast, feed-forward inference speeds. The results validate our central claim: contact serves as a powerful internal prior, thus establishing a new paradigm for physically grounded joint human-scene reconstruction. Project page is available at https://surtantheta.github.io/UniCon3R .
Tanuj Sur, Shashank Tripathi, Nikos Athanasiou +4
Apr 21, 2026cs.CV

TESO: Online Tracking of Essential Matrix by Stochastic Optimization

Maintaining long-term accuracy of stereo camera calibration parameters is important for autonomous systems' perception. This work proposes Online Tracking of Essential Matrix by Stochastic Optimization (TESO). The core mechanisms of TESO are: 1) a robust loss function based on kernel correlation over tentative correspondences, 2) an adaptive online stochastic optimization on the essential manifold. TESO has low CPU and memory requirements, relies on a few hyperparameters, and eliminates the need for data-driven training, enabling the usage in resource-constrained online perception systems. We evaluated the influence of TESO on geometric precision, rectification quality, and stereo depth consistency. On the large-scale MAN TruckScenes dataset, TESO tracks rotational calibration drift with 0.12 deg precision in the Y-axis (critical for stereo accuracy) while the X- and Z-axes are five times more precise. Tracking applied to sequences with simulated drift shows similar precision with respect to the reference as tracking applied to no-drift sequences, indicating the tracker is unbiased. On the KITTI dataset, TESO revealed systematic inconsistencies in extrinsic parameters across stereo pairs, confirming previous published findings. We verified that intrinsic decalibration affected these errors, as evidenced by the conflicting behavior of the rectification and depth metrics. After correcting the reference calibration, TESO improved its rotation precision around the Y-axis 20 times to 0.025 deg and its depth accuracy 50 times. Despite its lightweight design, direct optimization of the proposed TESO loss function alone achieves accuracy comparable to that of neural network-based single-frame methods.
Jaroslav Moravec, Radim Šára, Akihiro Sugimoto
Apr 21, 2026cs.RO

RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current technologies still face limitations, such as the inability to reflect minor scene changes without a complete recapture, the lack of semantic scene understanding, and various texturing challenges that affect the 3D model's visual quality. These issues affect the realism required for VR experiences and other applications such as in interior design and real estate. To address these challenges, we introduce RoomRecon, an interactive, real-time scanning and texturing pipeline for 3D room models. We propose a two-phase texturing pipeline that integrates AR-guided image capturing for texturing and generative AI models to improve texturing quality and provide better replicas of indoor spaces. Moreover, we suggest focusing only on permanent room elements such as walls, floors, and ceilings, to allow for easily customizable 3D models. We conduct experiments in a variety of indoor spaces to assess the texturing quality and speed of our method. The quantitative results and user study demonstrate that RoomRecon surpasses state-of-the-art methods in terms of texturing quality and on-device computation time.
Seok Joon Kim, Dinh Duc Cao, Federica Spinola +2
Apr 20, 2026cs.CV

PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty

Neural surface reconstruction methods typically treat camera poses as fixed values, assuming perfect accuracy from Structure-from-Motion (SfM) systems. This assumption breaks down with imperfect pose estimates, leading to distorted or incomplete reconstructions. We present PCM-NeRF, a probabilistic framework that augments neural surface reconstruction with per-camera learnable uncertainty, built on top of SG-NeRF. Rather than treating all cameras equally throughout optimization, we represent each pose as a distribution with a learnable mean and variance, initialized from SfM correspondence quality. An uncertainty regularization loss couples the learned variance to view confidence, and the resulting uncertainty directly modulates the effective pose learning rate: uncertain cameras receive damped gradient updates, preventing poorly initialized views from corrupting the reconstruction. This lightweight mechanism requires no changes to the rendering pipeline and adds negligible overhead. Experiments on challenging scenes with severe pose outliers demonstrate that PCM-NeRF consistently outperforms state-of-the-art methods in both Chamfer Distance and F-Score, particularly for geometrically complex structures, without requiring foreground masks.
Shravan Venkatraman, Rakesh Raj Madavan, Pavan Kumar Sathya Venkatesh
Apr 19, 2026cs.CV

Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses

Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for multi-camera extrinsic calibration tailored to sports involving stick-like implements (e.g., golf clubs, bats, hockey sticks). Our approach jointly exploits two complementary cues from synchronized multi-camera videos: (i) human body keypoints with unknown metric scale and (ii) a rigid stick-like implement of known length. We formulate a three-stage optimization pipeline that refines camera extrinsics, reconstructs human and stick trajectories, and resolves global scale via the stick-length constraint. Our method achieves accurate extrinsic calibration without dedicated calibration tools. To benchmark this task, we present the first dataset for multi-camera self-calibration in stick-based sports, consisting of synthetic sequences across four sports categories with 3 to 10 cameras. Comprehensive experiments demonstrate that our method delivers SOTA performance, achieving low rotation and translation errors. Our project page: https://fandulu.github.io/sport_stick_multi_cam_calib/.
Fan Yang, Changsoo Jung, Ryosuke Kawamura +1
Apr 19, 2026cs.CV

UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models

Camera-controllable image editing aims to synthesize novel views of a given scene under varying camera poses while strictly preserving cross-view geometric consistency. However, existing methods typically rely on fragmented geometric guidance, such as only injecting point clouds at the representation level despite models containing multiple levels, and are mainly based on image diffusion models that operate on discrete view mappings. These two limitations jointly lead to geometric drift and structural degradation under continuous camera motion. We observe that while leveraging video models provides continuous viewpoint priors for camera-controllable image editing, they still struggle to form stable geometric understanding if geometric guidance remains fragmented. To systematically address this, we inject unified geometric guidance across three levels that jointly determine the generative output: representation, architecture, and loss function. To this end, we propose UniGeo, a novel camera-controllable editing framework. Specifically, at the representation level, UniGeo incorporates a frame-decoupled geometric reference injection mechanism to provide robust cross-view geometry context. At the architecture level, it introduces geometric anchor attention to align multi-view features. At the loss function level, it proposes a trajectory-endpoint geometric supervision strategy to explicitly reinforce the structural fidelity of target views. Comprehensive experiments across multiple public benchmarks, encompassing both extensive and limited camera motion settings, demonstrate that UniGeo significantly outperforms existing methods in both visual quality and geometric consistency.
Hong Jiang, Wensong Song, Zongxin Yang +2
Apr 18, 2026cs.CV

CAM3DNet: Comprehensively mining the multi-scale features for 3D Object Detection with Multi-View Cameras

Query-based 3D object detection methods using multi-view images often struggle to efficiently leverage dynamic multi-scale information, e.g., the relationship between the object features and the geometric of the queries are not sufficiently learned, directly exploring the multi-scale spatiotemporal features will pay too many costs. To address these challenges, we propose CAM3DNet, a novel sparse query-based framework which combines three new modules, composite query (CQ), adaptive self-attention (ASA), and multi-scale hybrid sampling (MSHS). First, the core idea in the CQ module is a multi-scale projection strategy to transform 2D queries into 3D space. Second, the ASA module learns the interactions between the spatiotemporal multi-scale queries. Third, the MSHS module uses the deformable attention mechanism to sample multi-scale object information by considering multi-scales queries, pyramid feature maps, and 2D-camera prior knowledge. The entire model employs a backbone network and a feature pyramid network (FPN) as the encoder, then introduces a YOLOX and a DepthNet as a ROI_Head to produce CQ, and repeatedly utilizes ASA and MSHS as the decoder to gain detection features. Extensive experiments on the nuScenes, Waymo, and Argoverse benchmark datasets demonstrate the effectiveness of our CAM3DNet, and most existing camera-based 3D object detection methods are outperformed. Besides, we make comprehensive ablation studies to check the individual effect of CQ, ASA, and MSHS, as well as their cost of space and computation complexity.
Mingxi Pang, Dingheng Wang, Zekun Li +4
Apr 17, 2026cs.CV

Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting

Dynamic 3D Gaussian Splatting methods achieve strong training-view PSNR on monocular video but generalize poorly: on the D-NeRF benchmark we measure an average train-test PSNR gap of 6.18 dB, rising to 11 dB on individual scenes. We report two findings that together account for most of that gap. Finding 1 (the role of splitting). A systematic ablation of the Adaptive Density Control pipeline (split, clone, prune, frequency, threshold, schedule) shows that splitting is responsible for over 80% of the gap: disabling split collapses the cloud from 44K to 3K Gaussians and the gap from 6.18 dB to 1.15 dB. Across all threshold-varying ablations, gap is log-linear in count (r = 0.995, bootstrap 95% CI [0.99, 1.00]), which suggests a capacity-based explanation. Finding 2 (the role of deformation coherence). We show that the capacity explanation is incomplete. A local-smoothness penalty on the per-Gaussian deformation field -- Elastic Energy Regularization (EER) -- reduces the gap by 40.8% while growing the cloud by 85%. Measuring per-Gaussian strain directly on trained checkpoints, EER reduces mean strain by 99.72% (median 99.80%) across all 8 scenes; on 8/8 scenes the median Gaussian under EER is less strained than the 1st-percentile (best-behaved) Gaussian under baseline. Alongside EER, we evaluate two further regularizers: GAD, a loss-rate-aware densification threshold, and PTDrop, a jitter-weighted Gaussian dropout. GAD+EER reduces the gap by 48%; adding PTDrop and a soft growth cap reaches 57%. We confirm that coherence generalizes to (a) a different deformation architecture (Deformable-3DGS, +40.6% gap reduction at re-tuned lambda), and (b) real monocular video (4 HyperNeRF scenes, reducing the mean PSNR gap by 14.9% at the same lambda as D-NeRF, with near-zero quality cost). The overfitting in dynamic 3DGS is driven by incoherent deformation, not parameter count.
Ahmad Droby
Apr 16, 2026cs.CV

AnimationBench: Are Video Models Good at Character-Centric Animation?

Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its stylized appearance, exaggerated motion, and character-centric consistency. Moreover, they also rely on fixed prompt sets and rigid pipelines, offering limited flexibility for open-domain content and custom evaluation needs. To address this gap, we introduce AnimationBench, the first systematic benchmark for evaluating animation image-to-video generation. AnimationBench operationalizes the Twelve Basic Principles of Animation and IP Preservation into measurable evaluation dimensions, together with Broader Quality Dimensions including semantic consistency, motion rationality, and camera motion consistency. The benchmark supports both a standardized close-set evaluation for reproducible comparison and a flexible open-set evaluation for diagnostic analysis, and leverages visual-language models for scalable assessment. Extensive experiments show that AnimationBench aligns well with human judgment and exposes animation-specific quality differences overlooked by realism-oriented benchmarks, leading to more informative and discriminative evaluation of state-of-the-art I2V models.
Leyi Wu, Pengjun Fang, Kai Sun +8
Apr 16, 2026cs.CV

Efficient Online 3D Multi-Camera Multi-Object Tracking and Pose Estimation

This paper proposes a fast and online method for jointly performing 3D multi-object tracking and pose estimation using multiple monocular cameras. Our algorithm requires only 2D bounding box and pose detections, eliminating the need for costly 3D training data or computationally expensive deep learning models. Our solution is an efficient implementation of a Bayes-optimal multi-object tracking filter, enhancing computational efficiency while maintaining accuracy. We demonstrate that our algorithm is significantly faster than state-of-the-art methods without compromising accuracy, using only publicly available pre-trained 2D detection models. We also illustrate the robust performance of our algorithm in scenarios where multiple cameras are intermittently disconnected or reconnected during operation.
Linh Van Ma, Tran Thien Dat Nguyen, Juhua Hu +2
Apr 14, 2026cs.RO

Reliability-Guided RGB-D Sensor Fusion for Glare-Resilient Navigation Costmaps

Specular glare on reflective floors, glass boundaries, and glossy indoor surfaces can corrupt active-stereo RGB-D measurements, producing holes and spikes that persist as phantom obstacles in navigation costmaps. This article presents a glare-resilient RGB-D sensor-fusion method based on explicit per-pixel depth reliability. A lightweight Depth Reliability Map network (DRM-Net) predicts sensor trustworthiness, and reliability-guided fusion (RGF) combines continuous weighting with a minimum gate before occupancy integration. Rejected measurements generate neither obstacle insertion nor free-space clearing; affected cells remain unknown or retain prior evidence. Training targets are built from a five-frame, pose-aligned multiview buffer using independent LiDAR/AMCL poses, occlusion-aware aggregation, and a calibrated range-dependent depth-uncertainty model. The evaluation includes tuned nvblox TSDF, Intel RealSense SDK postprocessing, high-threshold stereoconfidence filtering, TDCNet, and HDCNet baselines, together with statistical, safety, generalization, and embedded-runtime analyses. Under severe glare, Depth Reliability Map (DRM)+RGF achieves false obstacle rate (FOR) 0.056 +/- 0.012, free-space recall (FSR) 0.897 +/- 0.045, FNOR 0.018, 1.00 +/- 0.00 degraded-mode safety interventions per 10 m, and 91.4% task success while operating at 16.5 ms per frame. Across the retained reflective-scene trials (Baseline N = 98; DRM+RGF N = 105), collisions decrease from 14 to 1. These results support RGF as a favorable safety-utility tradeoff relative to aggressive filtering and dense completion for glare-affected indoor navigation.
Shang-En Tsai, Wei-Cheng Sun
Apr 14, 2026cs.CV

Physics-Grounded Monocular Vehicle Distance Estimation Using Standardized License Plate Typography

Accurate inter-vehicle distance estimation is a cornerstone of Advanced Driver Assistance Systems (ADAS) and autonomous driving. While LiDAR and radar provide high precision, their high cost prohibits widespread adoption in mass-market vehicles. Monocular camera-based estimation offers a low-cost alternative but suffers from fundamental scale ambiguity. Recent deep learning methods for monocular depth achieve impressive results yet require expensive supervised training, suffer from domain shift, and produce predictions that are difficult to certify for safety-critical deployment. This paper presents a framework that exploits the standardized typography of United States license plates as passive fiducial markers for metric ranging, resolving scale ambiguity through explicit geometric priors without any training data or active illumination. First, a four-method parallel plate detector achieves robust plate reading across the full automotive lighting range. Second, a three-stage state identification engine fusing optical character recognition text matching, multi-design color scoring, and a lightweight neural network classifier provides robust identification across all ambient conditions. Third, hybrid depth fusion with inverse-variance weighting and online scale alignment, combined with a one-dimensional constant-velocity Kalman filter, delivers smoothed distance, relative velocity, and time-to-collision for collision warning. Baseline validation on a controlled static dataset reproduces a 2.3% coefficient of variation in character height measurements and a 36% reduction in distance-estimate variance compared with plate-width methods from prior work.
Manognya Lokesh Reddy, Zheng Liu
Apr 6, 2026cs.RO

Pickalo: Leveraging 6D Pose Estimation for Low-Cost Industrial Bin Picking

Bin picking in real industrial environments remains challenging due to severe clutter, occlusions, and the high cost of traditional 3D sensing setups. We present Pickalo, a modular 6D pose-based bin-picking pipeline built entirely on low-cost hardware. A wrist-mounted RGB-D camera actively explores the scene from multiple viewpoints, while raw stereo streams are processed with BridgeDepth to obtain refined depth maps suitable for accurate collision reasoning. Object instances are segmented with a Mask-RCNN model trained purely on photorealistic synthetic data and localized using the zero-shot SAM-6D pose estimator. A pose buffer module fuses multi-view observations over time, handling object symmetries and significantly reducing pose noise. Offline, we generate and curate large sets of antipodal grasp candidates per object; online, a utility-based ranking and fast collision checking are queried for the grasp planning. Deployed on a UR5e with a parallel-jaw gripper and an Intel RealSense D435i, Pickalo achieves up to 600 mean picks per hour with 96-99% grasp success and robust performance over 30-minute runs on densely filled euroboxes. Ablation studies demonstrate the benefits of enhanced depth estimation and of the pose buffer for long-term stability and throughput in realistic industrial conditions. Videos are available at https://mesh-iit.github.io/project-jl2-camozzi/
Alessandro Tarsi, Matteo Mastrogiuseppe, Saverio Taliani +2
Apr 4, 2026cs.CV

SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generation

Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified motion-control framework that jointly governs camera trajectories and object dynamics within a single model. SymphoMotion features a Camera Trajectory Control mechanism that integrates explicit camera paths with geometry-aware cues to ensure stable, structurally consistent viewpoint transitions, and an Object Dynamics Control mechanism that combines 2D visual guidance with 3D trajectory embeddings to enable depth-aware, spatially coherent object manipulation. To support large-scale training and evaluation, we further construct RealCOD-25K, a comprehensive real-world dataset containing paired camera poses and object-level 3D trajectories across diverse indoor and outdoor scenes, addressing a key data gap in unified motion control. Extensive experiments and user studies show that SymphoMotion significantly outperforms existing methods in visual fidelity, camera controllability, and object-motion accuracy, establishing a new benchmark for unified motion control in video generation. Codes and data are publicly available at https://grenoble-zhang.github.io/SymphoMotion/.
Guiyu Zhang, Yabo Chen, Xunzhi Xiang +3
Apr 3, 2026cs.CV

GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes

We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconstruction, they are inherently limited in capturing motion ambiguity and lack mechanisms to assess prediction reliability. By leveraging the kernel-based probabilistic nature of GPs, our approach introduces three key capabilities: (i) uncertainty quantification for motion predictions, (ii) motion estimation for unobserved or sparsely sampled regions, and (iii) temporal extrapolation beyond observed training frames. To scale GPs to the large number of Gaussian primitives in 4DGS, we design spatio-temporal kernels that capture the correlation structure of deformation fields and adopt variational Gaussian Processes with inducing points for tractable inference. Our experiments show that GP-4DGS enhances reconstruction quality while providing reliable uncertainty estimates that effectively identify regions of high motion ambiguity. By addressing these challenges, our work takes a meaningful step toward bridging probabilistic modeling and neural graphics.
Mijeong Kim, Jungtaek Kim, Bohyung Han
Mar 22, 2026cs.RO

Quantifying Motion Excitation for Metric Scale Observability in Monocular Visual-Inertial Odometry

Monocular visual-inertial odometry (VIO) cannot recover metric scale from vision alone; scale must be resolved through inertial measurements. We present a trajectory-dependent observability analysis showing that translational acceleration, produced by curvature, not constant-speed straight-line travel, is the fundamental source that couples scale to the inertial state. This relationship is formalized through the gravity-acceleration asymmetry in the IMU model, from which we derive rank conditions on the observability matrix and propose a lightweight excitation metric computable from raw IMU data. Controlled experiments on a differential-drive robot with a monocular camera and consumer-grade IMU validate the theory, with straight-line motion yielding 9.2% scale error, circular motion 6.4%, and figure-eight motion 4.8%, with excitation spanning four orders of magnitude. These results establish trajectory design as a practical mechanism for improving metric scale recovery.
Hadush Hailu, Bruk Gebregziabher, Siddhartha Gudipudi +1
Mar 17, 2026cs.CV

IRIS: A Real-World Benchmark for Inverse Recovery and Identification of Physical Dynamic Systems from Monocular Video

Unsupervised physical parameter estimation from video lacks a common benchmark: existing methods evaluate on non-overlapping synthetic data, the sole real-world dataset is restricted to single-body systems, and no established protocol addresses governing-equation identification. This work introduces IRIS, a high-fidelity benchmark comprising 240 real-world videos captured at 4K resolution and 60fps, spanning both single- and multi-body dynamics with independently measured ground-truth parameters and uncertainty estimates. Each dynamical system is recorded under controlled laboratory conditions and paired with its governing equations, enabling principled evaluation. A standardized evaluation protocol is defined encompassing parameter accuracy, identifiability, extrapolation, robustness, and governing-equation selection. Multiple baselines are evaluated, including a multi-step physics loss formulation and four complementary equation-identification strategies (VLM temporal reasoning, describe-then-classify prompting, CNN-based classification, and path-based labelling), establishing reference performance across all IRIS scenarios and exposing systematic failure modes that motivate future research. The dataset, annotations, evaluation toolkit, and all baseline implementations are publicly released.
Rasul Khanbayov, Mohamed Rayan Barhdadi, Erchin Serpedin +1
Mar 16, 2026cs.CV

FlatLands: Generative Floormap Completion From a Single Egocentric View

A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation. We introduce FlatLands, a dataset and benchmark for single-view bird's-eye view (BEV) floor completion. The dataset contains 270,575 observations from 17,656 real metric indoor scenes drawn from six existing datasets, with aligned observation, visibility, validity, and ground-truth BEV maps, and the benchmark includes both in- and out-of-distribution evaluation protocols. We compare training-free approaches, deterministic models, ensembles, and stochastic generative models. Finally, we instantiate the task as an end-to-end monocular RGB-to-floormaps pipeline. FlatLands provides a rigorous testbed for uncertainty-aware indoor mapping and generative completion for embodied navigation.
Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome