Planning Methods

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48 papers in the last 28 days · 0.8% of indexed attention

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Period ending 2026-09-21

27 new papers

A weekly snapshot of new work published in Planning Methods.

501 papers

Latest in Planning Methods

May 28, 2026cs.CL

Does The Way You Plan Matter? An Empirical Study of Planning Representations for LLM Web Agents

Despite recent advances, LLM-based web agents still struggle with limited exploration, omission of critical steps, and sensitivity to task constraints. Prior work suggests that many of these failures stem from weaknesses in planning, yet the impact of alternative natural language plan representation remains unexplored. To address this, we introduce PlanAhead, a static planner-executor framework that evaluates the impact of plan representation in agent performance. We first automatically categorize WebArena tasks into 3 difficulty levels, enabling consistent difficulty grading without human annotation. Then we systematically evaluate 4 different plan representations on the tasks categorized as hard: sequential subgoals, narrative, pseudocode, and checklist; across different families of multimodal LLM powered agents (OpenAI, Alibaba, and Google). To account for stochastic variability, we introduce two novel evaluation metrics: Achievement Rate (AR) and Solved-Task Consistency (STC). Our results show that both, the plan formulation and the underlying LLM generating the plan, significantly influence web-agent robustness and task success.
Alejandra Zambrano, Sara Vera Marjanovic, Imene Kerboua +2
May 28, 2026cs.LG

Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM

Text-to-motion (T2M) generation has broad applications in character animation, virtual avatars, and human-robot interaction. Existing methods typically generate pose trajectories or motion tokens directly from language, forcing a single model to handle semantic interpretation, long-horizon structure, and low-level physical realization. This coupling makes them costly and often unreliable for long, compositional, or semantically dense prompts. We propose Text2BFM, the first framework that aligns natural language with pretrained Behavioral Foundation Models (BFMs) for T2M generation without relying on heavy end-to-end motion generators. Text2BFM operates in the latent policy space of a frozen BFM, using it as an executable motion prior. A text-aligned variational behavioral bottleneck compresses BFM policy-latent sequences into compact motion representations that are compatible with language and preserve long-horizon behavioral structure. Generation is performed in this compact behavioral manifold with a lightweight conditional generator, and the resulting latent encoded behaviors are decoded into policy latents that drive the pretrained frozen BFM. By decoupling semantic planning from motion execution, Text2BFM achieves efficient, robust T2M generation and strong performance on long, compositional textual descriptions.
Nikolay Shvetsov, Maksim Bobrin, Nazar Buzun +2
May 28, 2026cs.AI

SkillsInjector: Dynamic Skill Context Construction for LLM Agents

LLM agents now draw on growing skill libraries to handle complex tasks. However, injecting more skills does not always improve task completion and can even degrade it. Existing methods still treat skill injection as a static step, selecting skills with fixed criteria, fixing the budget in advance, and leaving descriptions unchanged. We argue that this static treatment can undermine the utility of skills, because which skills are exposed, how many are included, and how they are presented all affect downstream performance. We propose SkillsInjector, a two-stage adaptive method that jointly addresses these decisions. First, a context planner learns execution-grounded skill preferences and admits an adaptive number of skills for each task. A set-aware renderer then tailors how selected descriptions are presented relative to their co-injected neighbors. Across tau2-bench, SkillsBench, and ALFWorld, SkillsInjector achieves the highest score, improving over the strongest baseline by 3.9, 6.1, and 7.3 percentage points, respectively. Ablation studies show that skill selection, adaptive budgeting, and set-aware rendering each contribute to the gain. These results show that skill-augmented agents benefit from optimizing the injected context itself. Code will be released upon publication
Yanchao Li, Wanhao Liu, Ben Gao +5
May 28, 2026cs.AI

Planning with the Views

Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space. Code and Data are at https://viewsuite.github.io.
Kangrui Wang, Linjie Li, Zhengyuan Yang +7
May 27, 2026cs.RO

Learning and Adaptation in Wire Arc Additive Manufacturing Bead Geometry Control

Robotics Wire Arc Additive Manufacturing (WAAM) is governed by complex and nonlinear process dynamics coupling thermal field to the build geometry. The process may be regarded as a multi-input/multi-output dynamical system with welding torch speed and wire feed rate as inputs and weld bead deposition height and width as outputs. In this paper, we use the input/output data to learn a data-driven model and use it for weld planning and control. We show that a simple recurrent neural network architecture and one-step-ahead predictive control can improve the process performance in terms of height and width consistency. To account for the changing thermal conditions during the printing process, we update the learning model using prediction error from the previous layer. This adaptation step further improves the prediction accuracy and controller performance. Experiments on a robotic WAAM testbed with integrated line-scanner feedback significant improvements in height and width consistency compared to constant input and static model baselines. The proposed learning and adaptation framework provides a practical pathway toward robust, data-driven regulation of additive manufacturing processes.
Chen-Lung Lu, John Wen
May 27, 2026cs.AI

An LLM-Based Assistance System for Intuitive and Flexible Capability-Based Planning

In modern industry, dynamic environments and the complexity of modular and reconfigurable resources require automated planning of process sequences. Capability-based planning approaches address this by automatically generating plans from semantic knowledge models that describe resource functions in a machine-interpretable form. Their practical use, however, remains limited: solver feedback, especially in the case of unsatisfiability, is difficult to interpret, and the knowledge models require adaptation as operational conditions change or requests become infeasible. This paper presents a hybrid assistance system that augments an existing capability-based Satisfiability Modulo Theories (SMT) planning approach with an Large Language Model (LLM)-based layer for natural-language interaction, explanation, and adaptation. Formal planning correctness remains with the symbolic planner, while the LLM layer handles natural-language access and flexible knowledge model adaptation under explicit Human-in-the-Loop (HitL) approval. The system decomposes into four components: Capability Grounding, Symbolic Planning, Result Interpretation, and Planning Adaptation, realized as a routed agentic workflow in which a central router delegates to five specialized agents. The system is evaluated on a modular production system across four scenario types. Of 23 test cases, 9 of 10 knowledge queries and all 4 satisfiable planning cases were handled correctly, 3 of 4 unsatisfiable cases produced concrete repair proposals, and all 5 adaptive planning scenarios resolved into satisfiable plans through iterative, user-approved knowledge model modifications. The findings confirm that combining formal planning with LLM-based assistance substantially improves accessibility and adaptability in industrial automation.
Luis Miguel Vieira da Silva, Nicolas König, Felix Gehlhoff
May 27, 2026cs.AI

GONDOR to the Rescue: Satisficing Planning with Low Memory

Greedy Best-First Search (GBFS) is the dominant approach for solving search problems where the goal can be estimated with a heuristic, such as planning, route finding, navigation, and pathfinding. This is especially true when the memory is tightly constrained, such as planning on edge devices. To alleviate that, we present GONDOR (Greedy Online Navigation with Dynamic Outpost-based Re-search), a memory-efficient extension of GBFS that allows search to continue under strict memory limits by periodically compressing the search tree while retaining a sparse set of anchor states, then upon reaching the goal reconstructs the path by re-searching between the sparse states. We analyze the algorithm and discuss several variants defined by different outpost selection policies. In addition, we explore using Bloom filters for compact duplicate detection in the closed list. Experiments across numeric planning domains and heuristic configurations show that GONDOR consistently improves coverage under low memory budgets compared to standard GBFS. We release the implementation of GONDOR and the Bloom-filter variant to facilitate further research on memory-efficient heuristic search.
Yonatan Vernik, Alexander Tuisov, Alexander Shleyfman
May 27, 2026cs.AI

Plan Before Search: Search Agents Need Plan

Training large language models as retrieval-augmented reasoning agents typically combines reinforcement learning with an SFT cold start distilled from a stronger model. However, this paradigm overlooks two fundamental factors: the dependency structure among sub-skills, and the possibility that distillation is not the only route to capability acquisition. We study this through Plan, a structured agentic behavior for multi-hop retrieval that decomposes a question into ordered sub-questions before any retrieval is performed, so that each search step can be anchored to a pre-designed sub-question instead of drifting under the influence of partially relevant documents retrieved earlier. However, across three model families spanning 3B to 14B parameters, we find that an identical reward signal induces qualitatively different RL failure modes. This phenomenon indicates that successful training hinges not only on reward design but also on model-specific feasibility conditions: sufficient initial entropy, training stability, and prerequisite sub-skills. Motivated by this, we propose a self-bootstrapping paradigm in which a small-scale seed model generates filtered trajectories that activate Plan in any target model, eliminating the need for distillation from an external stronger model. Our pipeline activates Plan across every tested model and consistently outperforms competitive baselines on multi-hop QA benchmarks.
Zhipeng Qian, Zihan Liang, Yufei Ma +7
May 27, 2026cs.CV

CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning

Portrait animation methods have achieved substantial visual quality and lip synchronization, but fine-grained manipulation of the eye region still faces a trade-off between input granularity and motion accuracy. Existing methods using emotion labels or coarse text prompts are insufficient for describing subtle ocular dynamics, whereas approaches based on Action Units or driving videos provide higher fidelity at the cost of a heavier input burden. These limitations are still restrictive for beyond-emotion states (e.g., thinking) and drowsiness. In light of the above, we propose CogPortrait, a two-stage framework that generates portrait animations from high-level labels. In the first stage, three chain-of-thought Multimodal Large Language Models (MLLMs) agents compile high-level labels into facial keypoints through temporal event planning, prototype retrieval, and composition from a real-behavior library, and semantic-physiological constraint enforcement. In the second stage, a DiT-based video generation backbone synthesizes the final animation conditioned on the keypoints, reference portrait, audio, and text prompt, enhanced by a dynamic classifier-free guidance strategy with eye-region-aware reweighting and KTO-based refinement for boundary cases. We further introduce the EMH benchmark covering diverse emotions and beyond-emotion categories with two AU-level metrics for evaluating fine-grained eye-region and head-motion control. Extensive experiments on HDTF and the EMH benchmark demonstrate that CogPortrait achieves more precise eye-region control than existing methods while maintaining supe- rior visual quality and identity consistency
He Feng, Yongjia Ma, Donglin Di +2
May 27, 2026cs.RO

Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization

We propose an optimization-based framework for robust contact-rich manipulation. Recent contact-implicit methods enable online hybrid planning across contact modes, allowing closed-loop manipulation for a given target state and contact location sequence of the robot and object. However, most existing approaches lack the ability to autonomously reason and generate diverse contact location sequences and manipulation trajectories, i.e., active contact location selection, which limits their applicability to relatively simple tasks. Active contact location selection is challenging due to complementarity in contact dynamics and the sparse gradients, making the design of a unified framework for contact selection and planning difficult. To address these challenges, we introduce Simultaneous Contact Selection and Planning (SCSP), a cascaded optimization framework comprising Contact Selection Optimization (CSO) and Contact Planning Optimization (CPO). CSO leverages a surrogate contact model and discrete-continuous optimization to efficiently resolve the nonsmoothness and coupling in contact selection, enabling online global searching of optimal contact locations. CPO performs prior-guided contact planning by evaluating the reference contact locations produced by CSO and generating corresponding manipulation trajectories in real time for redundant manipulators. Extensive simulations and real-world experiments demonstrate that SCSP produces diverse manipulation behaviors and robust control under inaccurate dynamics and perceptual noise. We further validate the generalization of the framework on challenging manipulation tasks. Project website: \href{https://sites.google.com/view/scsp-robot}{https://sites.google.com/view/scsp-robot}.
Zhe Zhang, Xingrong Diao, Haoxiang Liang +4
May 27, 2026cs.CL

DisasterBench: Benchmarking LLM Planning under Typed Tool Interface Constraints

Disasters cause severe societal impacts, demanding rapid coordination of heterogeneous AI tools, from satellite analysis to flood prediction and damage assessment, into coherent multi-step workflows. As LLMs increasingly serve as orchestrators of such pipelines, effective coordination requires more than selecting semantically plausible tools: LLMs must generate executable workflows with correct parameter binding and dependency propagation. We introduce DisasterBench, a benchmark for evaluating structured multi-agent planning over semantically similar but operationally distinct disaster-response tools. To enable step-level failure attribution, we further propose First-Point-of-Failure (FPoF), which localizes the earliest root cause in a predicted workflow, separating primary errors from downstream cascading effects. Our evaluation reveals three findings: planning method effectiveness depends strongly on model capacity; tool mismatch and parameter-binding errors dominate first failures, revealing semantic grounding and execution consistency as distinct bottlenecks; and verbose intermediate reasoning can create instruction clash with structured output requirements, disrupting plan generation. Together, these findings highlight a fundamental gap between semantic reasoning and execution-grounded coordination, underscoring the need for planning frameworks that jointly model semantic intent, execution constraints, and workflow consistency. Code, data, and evaluation resources are available at: https://github.com/TamuChen18/DisasterBench_Open
Zhitong Chen, Kai Yin, Weifeng Zhang +7
May 26, 2026cs.RO

HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.
Kevin Lin, Ajay Mandlekar, Caelan Reed Garrett +7
May 26, 2026cs.RO

Simulation-Informed Diffusion for Decentralized Multi-robot Motion Planning

Decentralized multi-robot motion planning requires each robot to generate collision-free trajectories from local observations, without global sensing or reliable communication. However, most existing planners, whether classical or learning-based, generate trajectories from a static snapshot of the local observation, which limits their ability to anticipate the future behavior of neighboring robots. This limitation is critical as the number of robots increases and the environment becomes more cluttered. To overcome this challenge, this paper introduces Simulation-Informed Diffusion (SID), a decentralized framework built on constraint-aware diffusion models (CADM). SID first uses CADM to simulate the future trajectories of neighboring robots from their currently observed states, and then uses the same CADM to plan each robot's own trajectory under safety constraints informed by these simulations. Crucially, the accurate simulation of neighbors enables a minimal communication scheme that triggers coordination only when necessary in highly congested scenarios. Experiments across diverse environments show that SID consistently outperforms baseline methods in terms of planning effectiveness and constraint satisfaction, and scales to scenarios with 108 robots and 160 obstacles.
Jinhao Liang, Sven Koenig, Ferdinando Fioretto
May 26, 2026cs.AI

Latent Goal Prediction from Language for Model-Based Planning

Planning with world models is bottlenecked by compounding prediction errors and the difficulty of defining optimizable goals. Visual targets provide precise local gradients but poor distant guidance, while language is flexible yet limited by noisy cross-modal alignment or dependence on large generative models unsuited for the high-sampling nature of model-based planning. To address these challenges, we introduce Latent Goal Prediction from Language (LAGO), a framework that predicts both sequences of intermediate goal states from language instructions and action-conditioned rollouts, all within the same latent space. Rather than optimizing toward a single global objective, LAGO dynamically decomposes instructions into explicitly predicted, locally tractable latent subgoals. By updating these subgoals online and using a soft minimum trajectory cost during planning, LAGO enables an agent to follow coherent latent trajectories over long horizons. Evaluation across multiple environments planning horizons shows that LAGO avoids the sharp degradation of prior methods. By achieving robust and precise long-horizon planning purely from language, LAGO bridges the precision of visual goals with the flexibility of text-guided control.
Samuel Barbeau, Simon Roy, Giovanni Beltrame +2
May 26, 2026cs.AI

Reasoning and Planning with Dynamically Changing Norms

To safely interact with humans, AI agents must both know our norms and consider them during planning. However, such norm-guided planning has been less explored, only within communities of artificial agents, and has ignored the dynamic nature of norms. This paper instead presents an approach to guiding planning with dynamically changing norms in a human-AI setting. We contribute a defeasible calculus for resolving normative conflicts and an approach to using such dynamically changing norms as guard rails on plans. We theoretically demonstrate our approach with formal proofs and empirically with an AI agent, SocialBot, on a natural language dialogue task.
Taylor Olson, Roberto Salas-Damian, Kenneth D. Forbus
May 26, 2026stat.ML

Constrained Bayesian Experimental Design via Online Planning

Bayesian experimental design (BED) is a principled framework for data-efficient design of sequential experiments. However, existing BED methods are unable to adapt to dynamic constraints inherent in real-world tasks due to budget limitations, varying costs, or physical constraints that restrict how designs evolve over time. In this paper, we introduce a novel approach to BED that enables constrained optimization of experimental designs by combining offline pre-training of an amortized policy and a posterior network with online multi-step lookahead planning using scenario trees. We empirically demonstrate that our method yields substantially more informative design sequences than existing methods across a range of constrained BED tasks, while incurring only a modest additional computational overhead.
Yujia Guo, Daolang Huang, Xinyu Zhang +3
May 26, 2026cs.RO

PEACE: A Planner-Executor Agent with Constraint Enforcement for UAVs

Foundation models are increasingly used to drive autonomous systems, yet existing approaches either keep the model in a tight control loop, raising latency and hallucination risk, or compile natural language into opaque end-to-end policies that are hard to explain, constraint and require domain-specific datasets and fine-tuning. We propose a planner-executor agent for PX4-based drones that decouples high-level mission planning from low-level control. A large language model performs single-pass task planning, while execution is handled through a structured ROS 2 tool-calling interface bridged to MAVLink. The system constructs a world model by combining modular 2D detectors (e.g., YOLO or vision-language models) with a pinhole depth projection module for 3D object localization. A constraint enforcement layer enforces altitude limits and horizontal geofencing, and bounded replanning enables recovery from execution-time action failures. We position our approach within three common design patterns for foundation-model-based robotics systems and demonstrate its feasibility in PX4 software-in-the-loop simulations in Gazebo. Results highlight improved explainability, constraint enforcement, and reduced LLM calls compared to tightly coupled LLM control. The code, dataset, videos, and other material can be found at the following link: https://github.com/erdemuysalx/PEACE
Erdem Uysal, Timo Kehrer, Sebastiano Panichella
May 26, 2026cs.RO

Provably Safe Motion Planning Under Unknown Disturbances

We present a provably safe sampling-based motion planning algorithm for robotic systems affected by random disturbances of unknown distribution. We consider systems with linear or linearizable dynamics evolving in workspace with arbitrary-shaped obstacles subject to state and control constraints. Safety requirements are formulated as chance-constraints. Our approach leverages data from trajectories of the system to learn a Wasserstein ambiguity tube, i.e., a sequence of ambiguity sets, which contains the trajectory of the system's state distribution with high confidence. This ambiguity tube is then used in a probabilistically complete algorithm to grow a sampling-based motion planning tree that respects the constraints of the problem. We show that learning several lower-dimensional ambiguity tubes instead of a single high-dimensional one effectively reduces the conservatism and boosts scalability. Additionally, we design an efficient bandit-based validity checker that remarkably increases the empirical performance of our approach without sacrificing probabilistic completeness. Case studies show our algorithm finds valid plans in cluttered environments under strict safety thresholds, outperforming state-of-the-art methods.
Ibon Gracia, Qi Heng Ho, Luca Laurenti +1
May 26, 2026cs.IR

Plans for Evaluating Structured Generative Search Summaries

We propose a framework for evaluating structured generative search summaries that are placed atop organic web search results. A structured summary, generated by a large language model, typically consists of an overview, several sections with section titles, and a list of source documents that are cited within the summary. We then describe our plans for implementing and evaluating the framework.
Tetsuya Sakai, Jina Lee, Hanpei Fang +1
May 25, 2026cs.CV

Sentinel: Embodied Cooperative Spatial Reasoning and Planning

In this work, we study Cooperative Spatial Intelligence, the ability of decentralized embodied agents to coordinate effectively under dynamic environmental constraints across city-scale outdoor domains. We introduce Sentinel Challenge, a benchmark where multiple decentralized embodied agents must communicate in natural language to agree on a mutually safe and convenient meeting point within large, city-scale outdoor environments. Each agent must then navigate safely while avoiding dynamic sentinels patrolling the area, using a tool that provides coarse spatial information. To address this, we propose CoSaR (Cooperative Spatial Reasoning and Planning), a framework that bridges the high-level communication and planning abilities of foundation models with the precision of classical spatial navigation algorithms. CoSaR enables agents to exchange situational updates, reason over evolving spatial constraints, and collaboratively replan trajectories. Evaluated across 14 city-level scenes with 3-5 agents, CoSaR consistently leads to faster gathering, shorter path lengths, and improved safety. Our results demonstrate that integrating dynamic communication with spatial reasoning is essential for robust multi-agent cooperation. By formalizing this new setting and providing a scalable benchmark, we aim to build a foundation for advancing cooperative spatial intelligence in embodied multi-agent systems. Code and challenge are available at https://github.com/UMass-Embodied-AGI/Sentinel.
Xiangye Lin, Hongxin Zhang, Ruxi Deng +2
May 25, 2026cs.AI

Learning to Search and Searching to Learn for Generalization in Planning

Combinatorial generalization remains a central challenge in Deep Reinforcement Learning (DRL). Classical planning provides a simple yet challenging setting to study this problem through explicit relational descriptions, without requiring learning from perception. In sparse-reward domains, standard RL exploration via real-time search is ineffective, and learning-based planning methods often rely on expert demonstrations, hindsight relabeling, or random walks from the goal state. In contrast, planners rely on best-first search methods such as A⋆\mathrm{A}^\star to solve problems from scratch. We propose a self-improving WA⋆\mathrm{WA}^\star learning framework in combination with a value heuristic represented by a Relational Graph Neural Network: the heuristic guides search, and the resulting search data updates the heuristic via QQ-learning. This loop yields heuristics that can function as general policies and solve new instances even without search, where DRL otherwise fails, as we show on puzzles such as Sokoban, PushWorld, The Witness, and the 2023 International Planning Competition benchmarks. Notably, we demonstrate strong zero-shot generalization: For example, heuristics trained on Blocksworld instances with fewer than 30 blocks successfully solve instances with 488 blocks without search.
Michael Aichmüller, Yannik Hesse, Hector Geffner
May 25, 2026cs.LG

Pre-Registering the Detectable Effect: A Paired-MDE Budget for 4-bit Quantization Benchmarks, with a Pilot Audit

This is a planning-method note with an unpaired pilot audit. We adapt the classical paired-binary sample-size calculation (Miettinen, 1968) to quantization benchmarks, giving a conservative minimum detectable effect (MDE) bound δ∗≤(z1−α/2+z1−β)ρd/mδ^{*} \le (z_{1-α/2}+z_{1-β})\sqrt{ρ_d/m} in the paired item count mm and the FP16-NF4 disagreement rate ρdρ_d. The bound turns "how reliable is my quantization claim?" into a one-line budget a benchmark designer can commit to before running. We illustrate the bound on four models and four benchmarks (k=5k=5 splits of n=100n=100), and add a parallel MMLU prompt-template study to put the bound's quantization-noise scale alongside the prompt-noise scale. Assuming ρd=0.10ρ_d=0.10 (an unmeasured planning value), all observed NF4-FP16 deltas fall below the implied MDE, and most cross-split SDs lie within ±1.5\pm 1.5 pp of the binomial reference p(1−p)/n\sqrt{p(1-p)/n}, so much of the variance reported as "benchmark unreliability" on n=100n=100 subsamples is binomial sampling noise. The single borderline cell (OPT-WinoGrande, ∣Δ∣=3.2|Δ|=3.2 pp) is below the implied MDE at ρd=0.10ρ_d=0.10 but above it at ρd=0.05ρ_d=0.05, illustrating the planning trade-off the bound makes explicit. On MMLU, prompt-template ranges of 2-10 pp meet or exceed the largest observed quantization delta (3.2 pp), so a quantization audit that does not first fix the prompt template absorbs template variance into its noise floor. We complement the bound with a five-line pre-registration template.
Zexin Zhuang, Yanhang Li, Zhichao Fan
May 25, 2026cs.RO

Prior Policy Guided Dual-Agent Coordinated Manipulation Planning of Spacecraft-Manipulator System

The strong dynamic coupling between the manipulator and the base poses a significant challenge to maintaining spacecraft attitude stability, potentially compromising mission safety. In this paper, we propose a Dual-Agent Coordinated Manipulation Planning (DACMP) framework that simultaneously achieves high-precision end-effector pose reaching for a 6-DoF space manipulator and attitude stabilization of the base spacecraft. To enhance learning efficiency, we present a prior policy-guided Deep Reinforcement Learning algorithm incorporating the Timestep-level Expert Switching Guidance (TESG) mechanism, thereby promoting global convergence and improving task success rates. Extensive experiments demonstrate that DACMP significantly outperforms baseline DRL algorithms in terms of task success rate and control precision. Furthermore, the robustness of DACMP is validated under various challenging scenarios, including system constraints, environmental disturbances, and perception uncertainties. The code and simulation configurations are available on GitHub: https://github.com/HIT-YuhuiHu/DACMP.
Yuhui Hu, Dong Zhou, Kaihong Ouyang +3
May 25, 2026cs.RO

Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers

Neural network (NN) dynamics models and control policies achieve strong performance in robotics, but providing sound guarantees under uncertainty remains difficult, especially for closed-loop NN systems. Existing reachability tools provide formal over-approximations, yet are often non-differentiable, overly conservative, or too slow for modern learning and online planning pipelines. To address this, we present a parallelizable, differentiable reachability framework in JAX for continuous- and discrete-time systems with analytical and NN-based dynamics and controllers. Our framework combines Taylor-model flowpipe construction with CROWN-style linear bound propagation through a unified representation that preserves affine dependencies while supporting GPU-batched computation and automatic differentiation. Building on this reachability primitive, we develop (i) a certified training method that encourages reachability-friendly dynamics models and controllers, and (ii) a reachability-aware sampling-based MPC scheme with gradient-based refinement. Experiments on non-prehensile manipulation and quadrotor tasks, including hardware and higher-dimensional evaluations (up to 72D), demonstrate practical online planning while maintaining certified reachable-set over-approximations under bounded uncertainty.
Keyi Shen, Glen Chou
May 24, 2026cs.CL

GroupTravelBench: Benchmarking LLM Agents on Multi-Person Travel Planning

Travel planning in the real world is overwhelmingly a \textit{group} activity, yet existing LLM travel-planning benchmarks reduce it to a single user, where the field is approaching saturation. This single-user assumption sidesteps what makes group planning hard for an agent: discovering private preferences across multiple users, surfacing conflicts, and balancing utility against fairness. To bring the task back to its multi-user reality, we introduce \textbf{\textit{GroupTravelBench}}, the first benchmark for \textbf{multi-user, multi-turn} travel planning. Built from real user profiles, POI data, and ticket prices, it comprises 650 tasks across three difficulty levels, each running in a synchronous group-chat sandbox with cached tool data for reproducible offline evaluation. Beyond the multi-step reasoning and tool use that single-user benchmarks already test, GroupTravelBench probes three group-specific capabilities: \textit{(i) elicitation} of private preferences through multi-turn dialogue; \textit{(ii) coordination} of inter-user conflicts via compromise or subgrouping; and \textit{(iii) planning} that balances group utility against fairness. We pair this with a complementary evaluation framework combining rule-based outcome metrics and LLM-judge process metrics. Across a wide range of frontier models, even the strongest agents fall short on all four rule-based outcome metrics, with plan validity below 12%, suggesting that group-level outcome quality is a key open challenge for LLM travel-planning agents.
Xiang Cheng, Yulan Hu, Lulu Zheng +4
May 23, 2026cs.RO

Sum of Costs Diffusion with Dynamic Guidance for Motion Planning

The motion planning problem for robotic manipulation can be addressed through classical or deep learning approaches. Existing methods face significant challenges in generalizing to diverse settings. In this study, we present a method with high generalization capability that generates collision-free trajectories using diffusion models where the denoising process is guided by the gradient of the total collision cost. We are also presenting a dynamic approach for choosing start step of the gradient guidance. Experimental results demonstrate that guiding the diffusion model dynamically with the sum of collision costs offers more robust performance by overcoming the generalization issues faced by competing methods. The proposed model demonstrates its effectiveness by achieving the highest performance on diverse test settings in Mππnets\ dataset among the compared methods.
Aysu Aylin Kaplan, Özgür Erkent
May 22, 2026cs.AI

Neuro-Inspired Inverse Learning for Planning and Control

We present a neuro-inspired framework for embodied planning and control. Building on three principles that enable fast and highly effective goal-directed behavior in the mammalian brain - paired forward/inverse internal models, open-loop multi-step motor commands, and sequential, hierarchical organization of action - our Inverter framework uses learned components, trained end-to-end through Inverse Learning (IL) and supplemented where natural by analytic or algorithmic modules; we formalize IL and delineate it from supervised, reinforcement, and imitation learning. IL bridges Reinforcement Learning (RL)-style amortization, which runs in a single forward pass but emits only one action at a time, and Optimal Control (OC)-style sequence planning over whole trajectories, but with iterative test-time computation. Single Inverters or hierarchical n=2 Inverter stacks match or improve on offline-RL and diffusion-planner baselines on all 3 maze2d and 6 antmaze D4RL variants by an average of +24.2% (range -1.9% to +78.2%), at one-to-two orders of magnitude less inference compute time. Distinctively, optimizing through the Forward Model (FoM) over the entire T-step action sequence - rather than per step - lets Inverters produce smooth, goal-coherent, trajectory-wide structure and reach control policies closer to the analytic optimum than the policy underlying the training data itself. We also identify a failure mode of IL: FoM hacking under narrow training-data coverage, which we mitigate by using random training data with broader coverage. As an application example, a Pulse Inverter synthesizes arbitrary single-qubit quantum gates with fidelity matching the standard iterative numerical baseline (GRAPE), at more than 1000x lower per-gate compute time. In summary, we conclude that IL enables a versatile class of world-interfaces, especially for latency- and resource-critical embodied AI.
Maryna Kapitonova, Tonio Ball
May 22, 2026cs.AI

When Planning Fails Despite Correct Execution: On Epistemic Calibration for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems can fail even when planned actions are executed correctly because agents may misjudge their knowledge when evaluating plan feasibility, a phenomenon we term epistemic miscalibration in planning. Unlike execution errors, epistemic miscalibration is latent during planning, as generated plans can remain self-consistent and executable without observable errors; the miscalibration is also dynamic, as new information can alter feasibility assessments, potentially obscuring past miscalibration signals and causing them to recur over time. To address this, we propose the Epistemic Planning Calibration Agentic Workflow (EPC-AW), which assesses whether plans remain supported under varying information conditions rather than directly verifying feasibility. EPC-AW employs Information-consistency-based Plan Selection, selecting plans whose evaluations are stable across agents, together with Consistency-guided Epistemic State Refinement to adapt calibration over time by leveraging past discrepancies to guide future planning. Experiments show that EPC-AW improves system-level success by an average of 9.75%.
Zehao Wang, Shilong Jin, Zhao Cao +1
May 22, 2026cs.CV

ChainFlow-VLA: Causal Flow Planning with Vision-Language Models

Current end-to-end autonomous driving systems are fundamentally limited by a mismatch between temporal causal reasoning and global trajectory consistency. Autoregressive (AR) models capture interaction-aware temporal dependencies via causal factorization, but their step-wise decoding leads to error accumulation and suboptimal global structure. In contrast, diffusion models optimize trajectories globally but lack explicit causal constraints, making them unreliable in interactive and safety-critical scenarios. This dichotomy reveals a deeper issue: existing methods treat causal modeling and global optimization as separate paradigms, without a principled way to unify them within a single trajectory distribution. To address this, we propose ChainFlow-VLA, which unifies causal generation and global refinement within a unified probabilistic framework. We formulate planning as a mixture over AR-induced modes and learn Vision-Language Model (VLM)-conditioned residual distributions over these modes. An autoregressive generator (Chain) produces a discrete set of causal trajectory modes, followed by a diffusion-based refiner (Flow) that leverages VLM hidden states as semantic priors to perform mode-conditioned correction in residual space while preserving causal structure. This straightforward conditioning seamlessly injects high-level scene understanding into fine-grained trajectory adjustments. Experiments demonstrate that ChainFlow-VLA achieves robust planning in ambiguous and long-tail scenarios, achieving a state-of-the-art score of 94.85 on the NAVSIM v1 leaderboard, matching human-level performance (94.8). Code will be available at https://github.com/AFARI-Research/ChainFlow-VLA.
Xiyang Wang, Xinlin Wang, Tingguang Zhou +7
May 22, 2026cs.RO

Signal Temporal Logic Motion Planning via Graphs of Convex Sets

This paper investigates continuous-time motion planning under Signal Temporal Logic (STL) specifications. The goal is to generate smooth robot trajectories that satisfy high-level logical and timing requirements while respecting low-level motion constraints. To this end, we propose an efficient framework that combines timed-automata reasoning with graphs of convex sets (GCS). An STL specification is first represented by a timed automaton, which is then coupled with a convex decomposition of the configuration space to form a joint transition system encoding both task progress and region occupancy. Based on this joint transition system, the STL motion-planning problem is reformulated as a shortest-path problem over a GCS, whose solution induces a smooth Bézier-spline trajectory satisfying the STL specification, smoothness requirements, and velocity bounds. We establish the soundness of the proposed formulation and analyze its computational complexity, showing that, once the timed automaton and convex decomposition are fixed, the convex relaxation scales polynomially with the configuration-space dimension and the Bézier degree. We further develop a compact timed-automaton construction for an expressive STL fragment using dedicated templates and Boolean composition. Numerical experiments on low-dimensional benchmarks, a 33-D quadrotor, a 3030-DoF humanoid, and a hardware experiment on a UR-3 robot arm demonstrate that the proposed method efficiently solves complex STL motion-planning problems and produces smooth executable trajectories.
Yu Chen, Ancheng Hou, Mingyang Feng +2
May 21, 2026cs.RO

Scout-Assisted Planning for Heterogeneous Robot Teams under Partially Known Environments

Autonomous robot teams navigating partially known environments face costly backtracking when ground robots encounter blocked roads that are only revealed upon physical traversal. We address this with Scout-Assisted Planning, a heterogeneous planning framework in which scouting Unmanned Aerial Vehicles proactively gather environmental information to improve Unmanned Ground Vehicle navigation. To focus scouting on the most consequential edges, we propose Information Gain-based Action Pruning, which scores candidate scouting actions by their expected impact on ground robot behavior. Since exact Information Gain-based Action Pruning computation is prohibitively expensive, we develop a Graph Neural Network based model that predicts information gain values directly from graph structure and belief state, reducing planning time to real-time levels without sacrificing solution quality. Experiments across three environment types show that SAP with Information Gain Action Pruning reduces ground robot travel cost by 31.9--37.7% over the Canadian Traveler Problem baseline, and outperforms proximity-based scouting guidance by an additional 8--14%, confirming that principled information-gain-guided scouting is both more effective and computationally feasible for real-world deployment
Hoang-Dung Bui, Abhish Khanal, Raihan Islam Arnob +1
May 21, 2026cs.AI

IdleSpec: Exploiting Idle Time via Speculative Planning for LLM Agents

Large language model (LLM)-based agents solve complex tasks by leveraging multi-step reasoning with iterative tool calls and environment interactions, which incur idle time while waiting for observations. Despite the prevalence of idle time in most agentic scenarios, existing works treat it as an unavoidable overhead or propose restricted solutions that overlook varying computational budgets across different tool calls and future observation uncertainty, thereby leading to suboptimal utilization of idle time. In this paper, we introduce IdleSpec, a scalable and generic inference approach that leverages idle-time computation to improve agent performance while minimizing latency overhead. Specifically, IdleSpec iteratively generates plan candidates during idle periods and, once observations become available, aggregates them to guide the next reasoning step. For effective plan generation under observation uncertainty, IdleSpec samples between complementary drafting strategies (i.e., progressive and recovery) from a learned distribution that is updated via posterior feedback. Our experiments demonstrate that IdleSpec significantly improves agent performance in various agentic scenarios by effectively utilizing idle time. In particular, on the GAIA and FRAMES, IdleSpec achieves 55.6% average accuracy with Gemini-2.5-Flash, surpassing the vanilla baseline without idle-time usage by 5.1%. Furthermore, for MLE-Bench, which involves substantial delay from code executions, IdleSpec achieves performance gains of up to 9.1% on the Any Medal rate, highlighting its generalizability to long-horizon tasks.
Daewon Choi, Kyunghyun Park, Woomin Song +4
May 21, 2026cs.AI

Efficient Agentic Reasoning Through Self-Regulated Simulative Planning

How should an agent decide when and how to plan? A dominant approach builds agents as reactive policies with adaptive computation (e.g., chain-of-thought), trained end-to-end expecting planning to emerge implicitly. Without control over the presence, structure, or horizon of planning, these systems dramatically increase reasoning length, yielding inefficient token use without reliable accuracy gains. We argue efficient agentic reasoning benefits from decomposing decision-making into three systems: simulative reasoning (System II) grounding deliberation in future-state prediction via a world model; self-regulation (System III) deciding when and how deeply to plan via a learned configurator; and reactive execution (System I) handling fine-grained action. Simulative reasoning provides unified planning across diverse tasks without per-domain engineering, while self-regulation ensures the planner is invoked only when needed. To test this, we develop SR2^2AM (Self-Regulated Simulative Reasoning Agentic LLM), realizing both as distinct stages within an LLM's chain-of-thought, with the LLM as world model. We explore two instantiations: recording decisions from a prompted multi-module system (v0.1) and reconstructing structured plans from traces of pretrained reasoning LLMs (v1.0), trained via supervised then reinforcement learning (RL). Across math, science, tabular analysis, and web information seeking, v0.1-8B and v1.0-30B achieve Pass@1 competitive with 120-355B and 685B-1T parameter systems respectively, while v1.0-30B uses 25.8-95.3% fewer reasoning tokens than comparable agentic LLMs. RL increases average planning horizon by 22.8% while planning frequency grows only 2.0%, showing it learns to plan further ahead rather than more often. More broadly, learned self-regulation instantiates a principle we expect to extend beyond planning to how agents govern their own learning and adaptation.
Mingkai Deng, Jinyu Hou, Lara Sá Neves +4
May 21, 2026cs.AI

Planning in the LLM Era: Building for Reliability and Efficiency

Growing attention to intelligent agents has put a spotlight on one of their central capabilities: planning. Early attempts to leverage large language models (LLMs) for planning relied on single-shot plan generation, followed by hybrid approaches that coupled LLMs with limited external search. These methods, unsound and incomplete by their very nature, often require substantial resources without yielding better solutions on unseen problems. As the limitations of LLMs become clearer, recent work has shifted toward using them at solution construction time -- generating symbolic solvers for a family of problems that can be verified and then used efficiently at inference time. This trend reflects the growing need for agents that are both reliable and resource-efficient. It also offers a path towards generating maintainable planners with minimal dependence on language models at inference time. In this paper, we argue that this shift reflects a broader realignment of the planning field in the LLM era. We examine three major categories of planner-generation methods, discuss their current limitations, and outline research steps towards a more reliable and efficient LLM-based generation of planners.
Michael Katz, Harsha Kokel, Kavitha Srinivas +1
May 20, 2026cs.MA

Planning, Scheduling, and Behavior in EV Charging Systems: A Critical Survey and Trilemma Framework

The rapid growth of electric vehicles is shifting the main constraint on transport electrification from vehicle adoption to the deployment and operation of charging infrastructure. Charging-network design requires decisions across three interdependent layers: Planning, which determines where and how much infrastructure to build; Scheduling, which governs charging dispatch, pricing, and grid interaction; and Behavior, which captures how users choose stations, charging times, and charging durations. Existing studies have advanced each layer substantially, but the literature remains fragmented, and cross-layer interactions are often treated through simplifying assumptions. This survey develops a three-layer Planning-Scheduling-Behavior (PSB) framework to organize EV charging research according to decision horizon, actor objective, and coupling structure. We further identify a fidelity-tractability tradeoff, termed the PSB trilemma: each layer is computationally difficult in isolation, and realistic integration across layers generally requires reducing the fidelity of at least one layer. Reviewing the three pairwise-coupling literatures - Planning-Scheduling, Scheduling-Behavior, and Planning-Behavior - we show that the omitted third layer is typically fixed exogenously or represented by a static aggregate surrogate. These simplifications enable tractability but impose distinct costs: they can obscure long-term investment feedback, temporal grid and emissions dynamics, or heterogeneous user response and equity outcomes. Building on this diagnosis, we identify open challenges in emerging charging technologies, behavioral incentives, equity metrics, and city-scale learning-based methods that balance fidelity, interpretability, and policy relevance.
Peiyan Xiao, Yuheng Li, Ayan Mukhopadhyay +3
May 20, 2026cs.AI

PlanningBench: Generating Scalable and Verifiable Planning Data for Evaluating and Training Large Language Models

Planning is a fundamental capability for large language models (LLMs) because such complex tasks require models to coordinate goals, constraints, resources, and long-term consequences into executable and verifiable solutions. Existing planning benchmarks, however, usually treat planning data as fixed collections of instances rather than controllable generation targets. This limits scenario coverage, ties difficulty to surface-level proxies rather than structural sources, and offers limited support for scalable generation, automatic verification, or planning-oriented training. We introduce PlanningBench, a framework for generating scalable, diverse, and verifiable planning data for both evaluation and training. PlanningBench starts from real planning scenarios and abstracts practical workflows into a structured taxonomy of more than 30 task types, subtasks, constraint families, and difficulty factors. Guided by this taxonomy, a constraint-driven synthesis pipeline instantiates self-contained planning problems with adaptive difficulty control, quality filtering, and instance-level verification checklists. This shifts planning data construction from fixed benchmark collection to controllable generation while preserving realistic task grounding. We use PlanningBench to evaluate open-source and closed-source frontier LLMs, and find that current models still struggle to produce complete solutions under coupled constraints. Beyond evaluation, reinforcement learning on verified PlanningBench data improves performance on unseen planning benchmarks and broader instruction-following tasks. Further analysis suggests that determinate or well-specified optimal solutions provide clearer reward signals and more stable training dynamics. Overall, PlanningBench provides a controllable source of planning data for diagnosing and improving generalizable planning abilities in LLMs.
Ziliang Zhao, Zenan Xu, Shuting Wang +7
May 19, 2026cs.RO

Scalable Multi-robot Motion Planning via Hierarchical Subproblem Expansion and Workspace Decomposition Refinement

A fundamental challenge in multi-robot motion planning is achieving sufficient coordination to avoid inter-robot conflicts without incurring the large computational expense of searching the joint configuration space of the robot group. In this work, we present a method for multiple mobile robot motion planning that achieves an improvement in planning time up to an order of magnitude by leveraging the insight that we can use discrete search over a workspace decomposition to provide coordination between robots during planning. While prior work uses workspace topology to inform when coordination between robots is needed and then composes robots into their joint configuration space, we take a step further by iteratively refining our workspace representation to allow our planner to search smaller, decoupled configuration spaces.
Isaac Ngui, Courtney McBeth, James D. Motes +2
May 19, 2026cs.LO

Long-term Power Grid Planning via Answer Set Programming

The Power grid is a critical infrastructure underpinning all aspects of modern society and its services. Maintaining its effectiveness requires continuous adaptations. In particular, addressing sustainability targets, demand patterns, and urbanisation trends requires implementing changes to the network. Actual developments can potentially span over a decade, with supply continuity and service quality that must be preserved throughout by ensuring conformance to several topological and combinatorial invariants. Long-term power grid planning deals with the above process, and although planning languages could be a natural choice, the kind of properties and invariants needed are cumbersome to express in such languages; on the contrary, they can be elegantly and succinctly encoded in Answer Set Programming (ASP). In this paper, we propose the first approach to automate and optimise the long-term power grid planning process using ASP. Experimental evaluations conducted on synthetic and real-world grid data confirm the expressive power of the proposed ASP-based approach and demonstrate its effectiveness.
Antonio Ielo, Francesco Doria, Sandra Castellanos-Paez +3
May 19, 2026cs.CV

RECIPE: Procedural Planning via Grounding in Instructional Video

Visual planning asks a model to generate the remaining steps of a procedure in natural language given a partial video context and a goal. Progress on this task is bottlenecked by annotation: clean labeled datasets are small, domain-narrow, and encode a single execution trajectory per example, even though many valid orderings exist. Large-scale instructional video corpora offer orders of magnitude more procedural content, but supervised fine-tuning on pseudo-labels from their noisy ASR narrations propagates segmentation and alignment errors and stays single-trajectory. We identify a key asymmetry: extracting clean step labels from noisy video is hard, but verifying whether a generated step sequence is temporally grounded in ASR transcripts is cheap and scales to millions of videos via precomputed text embeddings. We exploit this asymmetry in RECIPE, which uses grounding quality as a reward for GRPO, turning the noisy corpus into a verifier rather than a label source. The framework applies uniformly to two planner input configurations (Socratic, with a textual history extracted by a frozen VLM, and Video, consuming video tokens directly) and to annotated and weakly supervised regimes. We evaluate on 7 procedural benchmarks using a reference-based LLM-as-judge protocol scoring plans across 6 procedural criteria. RECIPE-RL improves over the base checkpoint at all scales (0.5B, 3B, 7B) and every benchmark, with macro-accuracy gains of +7 to +8 points in-domain and up to +16 points zero-shot. It outperforms supervised fine-tuning on both annotated and pseudo-labeled plans (the latter degrades the base) and remains robust without human annotations. Used as the proposal stage of a prior propose-assess-search planner, it improves over the strongest zero-shot baseline at every horizon on Visual Planning for Assistance, and on COIN it preserves the generation diversity that SFT collapses.
Luigi Seminara, Antonino Furnari, Lorenzo Torresani
May 19, 2026cs.RO

TravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D Planning

Zero-shot Object Navigation (ZSON) has shown promise for open-vocabulary target search in unseen environments, yet most existing systems remain tied to planar representations and single-floor assumptions. These assumptions become inadequate in real buildings, where navigation involves floors, stairs, landings, and vertically overlapping spaces. This article presents TravExplorer, a cross-floor embodied exploration framework that couples zero-shot semantic guidance with traversability-aware 3-D planning. TravExplorer maintains a unified volumetric map that distinguishes occupied structures from robot-reachable support surfaces and extracts traversable frontiers from connected support surfaces, including floors, stairs, and landings. A FOV-aware active perception strategy further resolves incomplete observations during cross-floor traversal. To reduce semantic-reasoning latency, a lightweight guidance module aligns a probabilistic instance map from online open-vocabulary segmentation with a spatial value map from fast image-to-text matching. Based on these geometric and semantic memories, a hierarchical planner performs target-aware frontier touring over object hypotheses, traversable frontiers, and stair landmarks, and generates executable cross-floor motions through foothold-guided 3-D search and vertically constrained local trajectory optimization. Experiments over 4,195 simulated episodes on HM3D and MP3D demonstrate consistent advantages over representative ObjectNav baselines. Fifty real-world trials on a Unitree Go2 further validate open-vocabulary target search across single-floor and cross-floor indoor environments without prior maps or human intervention. The code will be released at https://github.com/wuyi2121/TravExplorer.
Han Zheng, Zhe Chen, Yudong Huang +4
May 19, 2026cs.RO

KIO-planner: Attention-Guided Single-Stage Motion Planning with Dual Mapping for UAV Navigation

Autonomous UAV flight in confined, wall-dense environments requires low-latency and reliable motion planning under strict safety constraints. Traditional optimization-based planners suffer from mapping latency and easily fall into local minima when navigating through dense structural obstacles. Meanwhile, existing end-to-end learning methods struggle to extract fine-grained geometric features from raw depth images and lack hard kinodynamic constraints, leading to unpredictable collisions near walls. To address these issues, we propose KIO-planner, an attention-guided single-stage trajectory planning framework. First, we integrate a Convolutional Block Attention Module (CBAM) into the perception backbone to adaptively focus on critical structural edges and traversable space. Second, we introduce a novel Dual Mapping mechanism--comprising physical bounds activation and a deterministic Geometric Safety Shield in the depth-pixel space--to enforce kinodynamic feasibility and collision-free flight without global map fusion. Extensive high-fidelity simulated experiments demonstrate that KIO-planner enables highly agile navigation at speeds up to 3.0 m/s. Compared to the state-of-the-art baseline, KIO-planner achieves lower inference latency (approximately 24 ms) and generates significantly smoother trajectories, reducing control cost by 28.4%. Most notably, our Dual Mapping substantially increases the worst-case safety margin, measured by minimum distance to obstacles, from 0.48 m to 0.76 m, ensuring fast, smooth, and safer navigation in highly constrained environments.
Dexing Yao, Haochen Li, Junhao Wei +11
May 18, 2026cs.LG

Planner-Admissible Graph-PDE Value Extensions for Sparse Goal-Conditioned Planning

Sparse goal-conditioned planning with few cost-to-go labels can be viewed as a graph-PDE Dirichlet extension problem: extend sparse labels on a goal-dependent boundary to unlabelled graph vertices so that greedy rollouts reach the goal. We study which graph value extensions are planner-admissible under the operational argmin-Q planner. Our main result is a local action-gap certificate: if the surrogate value error along the rollout stays below half the true action gap, then the greedy rollout reaches the goal. Absolutely Minimal Lipschitz Extension (AMLE), the p=infinity endpoint of the graph p-Laplacian family, instantiates this certificate through a comparison-principle fill-distance bound. Harmonic extension, by contrast, can mis-rank local actions because its values reflect boundary hitting probabilities rather than shortest-path greedy order. On 120 AntMaze layout-derived graph configurations, harmonic extension achieves 0.584 aggregate rollout success, while AMLE reaches 0.970. Finite high-p methods also enter a high-success regime, with success 0.903 for p=4, 0.973 for p=8, and 0.982 for a fixed-budget p=16 solver, though the p=16 row is not used as a converged endpoint ranking due to incomplete solver certification. Mechanism audits show that many rollout decisions occur in AMLE-compatible but harmonic-incompatible local geometry, and that AMLE corrects most harmonic inversions on the rollout-weighted decision scope.
Shiheng Zhang
May 18, 2026cs.RO

CosFly: Plan in the Matrix, Fly in the World

We present CosFly, a box-structured planning and multimodal simulation pipeline for aerial tracking, together with CosFly-Track, a large-scale UAV dataset for dynamic target tracking across diverse environments including urban centers, highways, rural landscapes, forests, and coastal towns. In our current implementation on CARLA, CosFly provides a modular 7-step construction pipeline that converts complex 3D worlds into structured obstacle representations for planning, then projects the resulting trajectories back into multi-modal sensor data -- including RGB images, high-precision depth maps, and semantic segmentation masks -- paired with natural language navigation instructions. A key feature is the support for configurable fixed-FOV zoom levels (one FOV setting drawn per trajectory and held constant throughout), enabling simulation of various focal lengths through camera-intrinsic adjustments. The pipeline covers the complete workflow from 3D map export through grid simplification, pedestrian and drone trajectory planning, multi-modal rendering with 6-DOF pose annotations, quality inspection, and teacher-student caption generation. We analyze two trajectory-planning paradigms for aerial target tracking: a conventional two-stage pipeline with front-end candidate generation and backend refinement, and a direct gradient-based formulation that optimizes multiple tracking constraints in a single objective. The public CosFly-Track release contains 250 validated trajectories and approximately 100,000 rendered images with complete 6-DOF drone pose annotations (position x, y, z and orientation yaw, pitch, roll). Together, the pipeline and dataset establish a scalable foundation for aerial-ground collaborative research, supporting dynamic target tracking, UAV navigation, and multi-modal perception across diverse environments.
Hanxuan Chen, Xiangyue Wang, Songsheng Cheng +8
May 18, 2026eess.SY

Probabilistic Recursively Feasible Motion Planning Under Uncertain Environments

Safe motion planning in uncertain, time-varying environments is challenging because the safe region can change unpredictably across planning steps, often causing a loss of recursive feasibility. In this work, we present a Probabilistic Recursively Feasible Model Predictive Control (PRF-MPC) framework that guarantees recursive feasibility with a specified probability. We introduce properties that an ideal predictor should satisfy to ensure distributional consistency, and use these properties to derive closed-form expressions for the means and covariances of trajectories predicted at future time steps. Building on this analysis, we construct safety constraints that ensure, with high probability, that the current safe set is contained within the safe sets at future time steps, thereby probabilistically guaranteeing recursive feasibility. Simulation results on a lane-change scenario demonstrate that the proposed method significantly improves recursive feasibility.
Hyeontae Sung, Hyeongchan Ham, Junyoung Park +2
May 18, 2026cs.AI

Efficient Lookahead Encoding and Abstracted Width for Learning General Policies in Classical Planning

Generalized planning aims to learn policies that generalize across collections of instances within a classical planning domain. Recent Graph Neural Network (GNN) approaches have learned nearly perfect policies for several domains. This work improves on the recently published idea of Iterated Width (IW) policies. Therein, the policy broadens its successor scope through an IW-lookahead search that can "jump" over multiple transitions, simplifying the problem structure. Yet, each transition is evaluated individually, leading to unscalable compute costs and expressivity limitations. Furthermore, although IW(1) is attractive because it scales linearly with the number of atoms, it becomes inefficient once thousands of objects are considered, as in the International Planning Competition (IPC) 2023 benchmark. We address both limitations. First, we introduce a vastly more efficient holistic encoding of the entire search tree. It jointly represents IW(1)-reachable states only by their relational differences to the current state, enabling Relational GNNs (R-GNNs) to score all transitions in a single forward pass. Second, we define Abstracted IW(1) to improve scaling through relational abstraction during novelty checks. Rather than testing fully instantiated atoms, it abstracts each atom by replacing all but one argument with its type. The original atom is novel if any of its abstracted forms is novel. This structural compression shifts novelty search scaling from atoms to objects, while preserving meaningful subgoal structure. We evaluate our contributions on the hyperscaling IPC 2023 benchmark and across diverse domains, including domains requiring features beyond the C2C_2 logic fragment. Our policies achieve new state-of-the-art performance, significantly surpassing prior work, including the classical planner LAMA.
Michael Aichmüller, Simon Ståhlberg, Martin Funkquist +1
May 18, 2026cs.LG

HypergraphFormer: Learning Hypergraphs from LLMs for Editable Floor Plan Generation

In this work, we propose HypergraphFormer, a novel and efficient approach to floor plan generation based on learning hypergraph representations with a large language model (LLM). The model is trained via supervised fine-tuning to generate a hypergraph-based textual representation that encodes spatial relationships and connectivity information within floor plans. We train and evaluate our approach on the RPLAN dataset, and further demonstrate its generalizability on a separate out-of-distribution dataset, which we release in this paper. Our method outperforms state-of-the-art techniques based on rasterized or vectorized representations across a diverse set of metrics. We also show improved data efficiency, particularly under distribution shift. The hypergraph formulation enables the generation of floor plans for arbitrary, irregular, user-specified boundaries by decoupling apartment footprints from their functional and geometric subdivisions. Furthermore, we show that the proposed methodology offers a high degree of editability, making it particularly well suited to design-oriented workflows supported by LLMs.
Nikita Klimenko, Hesam Salehipour, Parham Eftekhar +2
May 18, 2026cs.CV

NEWTON: Agentic Planning for Physically Grounded Video Generation

Video generation models produce visually compelling results but systematically violate physical commonsense -- on VideoPhy-2, the best model achieves only 32.6% joint accuracy. We identify a specification bottleneck: text prompts are lossy compression of the physical world, omitting the parameters that fully determine dynamics, and no amount of model scaling can recover what was never specified. From this diagnosis we derive three properties that physics conditioning must satisfy -- sufficiency, dynamism, and verifiability -- and show that no existing approach satisfies all three. We present NEWTON, in which video generation is demoted from the system output to one action inside an agent's toolbox: a learned planner orchestrates physics-aware tools (keyframe generation, scientific computation, prompt refinement) to construct rich conditioning, and a verifier closes the loop for iterative re-planning. The planner is the sole trainable component, optimized on-policy via Flow-GRPO inside the live multi-turn loop. On VideoPhy-2, NEWTON improves joint accuracy from 21.4% to 29.7% on LTX-Video and from 30.7% to 37.4% on Veo-3.1, without modifying either generator. Our project page: https://Newton026.github.io/newton
Yuxiang Feng, Juncheng Wang, Chao Xu +7
May 18, 2026cs.LG

Agentic Cost-Aware Query Planning with Knowledge Distillation for Big Data Analytics

Query optimization in big data analytics remains computationally expensive, particularly for resource-constrained environments where traditional optimizers fail to satisfy memory and latency constraints. We present an agentic query planning system that combines a rule-based teacher planner, UCB1 bandit exploration, cost-aware prediction, and knowledge distillation to a lightweight student planner. Our teacher planner generates SQL plans using six key optimization strategies, while UCB1 bandit search efficiently explores the plan space under explicit resource constraints. A Random Forest cost model predicts query latency from plan features, enabling cost-aware decisions. A distilled student planner (Logistic Regression or Gradient Boosting) learns to mimic teacher-bandit decisions for fast inference. Evaluation on NYC Taxi and IMDB datasets demonstrates 23% latency reduction compared to default planners while maintaining 94% constraint satisfaction. The student planner achieves 89% accuracy in replicating optimal plans with 15x faster inference time. Our single-file implementation enables reproducible big-data analytics on resource-limited machines and is publicly available at https://github.com/mahdinaser/agentic-kd-planner.
Mahdi Naser-Moghadasi
May 18, 2026cs.RO

Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement

Efficient object manipulation strategies have significant impact in automation applications. In this work, the stack rearrangement in tabletop settings is studied, with a focus on augmenting the task planning domain with richer nonprehensile aggregating actions, in particular the toppling of objects from a stack to the table. Toppling can compress long sequences of intermediate relocations. Computed plans need to interleave pick-and-place actions with topple throughout its plan based on the problem. In order to generate the task plan and model an abstraction to compute solutions that include both pick-and-place and topple actions, a novel aggregating gadget for topple is introduced. Using this directed graphical abstraction, candidate task plan computation becomes a variant of the pebble motion problem, treating objects as pebbles. Benchmarks are then reported in a IsaacSim-based physics simulation. Results highlight clear benefits of achieving faster execution than solely using pick-and-place actions. Though this work primarily investigates the topple action, we demonstrate that similar abstractions can model other aggregating actions of interest, like scoop. The current work provides a preliminary, strong indication of the promising benefits of abstractions for rich object interactions in manipulation applications.
Hao Lu, Rahul Shome
May 18, 2026cs.RO

Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Grippers

Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with uniformly sized blocks placed at planar tabletop grid locations. Since purely prehensile removal can become infeasible, a directional knock primitive is therefore introduced and the optimal knock-pick variant of the problem is formulated. The work proposes a series of abstractions wherein minimal constraining gadgets are covered to identify the necessary knocks. Utilizing a maximum-weight perfect matching on a graphical abstraction yields efficient polynomial-time computation of the optimal plan that minimizes the number of actions. Experiments are reported for increasing grid sizes in synthetic settings as well as in IsaacSim. The theoretical observations provide a promising stepping stone towards rigorously building efficient manipulation strategies that interleave prehensile and non-prehensile actions.
Hao Lu, Rahul Shome
May 18, 2026cs.CL

Internalizing Tool Knowledge in Small Language Models via QLoRA Fine-Tuning

Large language models are increasingly used as planning components in agentic systems, but current tool-use pipelines often require full tool schemas to be included in every prompt, creating substantial token overhead and limiting the practicality of smaller models. This paper investigates whether tool-use knowledge can be internalized into small language models through parameter-efficient fine-tuning, enabling structured planning without explicit tool descriptions at inference time. Using AssetOpsBench as the primary benchmark, we fine-tune Gemma 4 E4B and Qwen3-4B with 8-bit QLoRA on approximately 1,700 tool-use examples spanning tool knowledge, question-to-plan mappings, and execution-style traces. We evaluate the resulting models under description-free inference, where the prompt omits the tool catalog entirely. The fine-tuned models outperform an informed unfine-tuned baseline that receives full tool descriptions, reducing input length by 82.6% while improving structural and LLM-judge planning scores. In the best Gemma run, the model achieves an AT-F1 of 0.65 and an overall judge score of 3.88, compared with 0.47 and 2.88 for the informed baseline. Qwen3-4B achieves a strong overall judge score of 3.78 while using 62% less memory and running 2.5×\times faster than Gemma, though it also exhibits greater catastrophic forgetting on general multiple-choice benchmarks. Additional ablations show that LoRA rank controls a quality--retention trade-off, with r=32r=32 maximizing planning quality and smaller ranks preserving more general knowledge. These results suggest that, for fixed tool catalogs, QLoRA fine-tuning can shift tool knowledge from prompt context into model weights, substantially reducing inference overhead while maintaining or improving tool-planning quality.
Yuval Shemla, Ayal Yakobe, Tanmay Agarwal +2
May 16, 2026cs.AI

Reasoning Can Be Restored by Correcting a Few Decision Tokens

Large reasoning models (LRMs) substantially outperform their base LLM counterparts on challenging reasoning benchmarks, yet it remains poorly understood where base models go wrong during token-by-token generation and how to narrow this gap efficiently. We study the base-reasoning gap through quantifying token-level distributional disagreement between a base model and a stronger reasoning model using likelihood-based divergences. Across benchmarks, we find that the reasoning advantage is highly sparse and concentrates on a small set of early, planning-related decision tokens. For instance, on Qwen3-0.6B, only ~8% of generated tokens account for the salient disagreement, and these tokens concentrate early in the response, are strongly enriched in planning-related decisions (17x), and coincide with high base-model uncertainty -- suggesting that base models fail mainly at early planning points that steer the subsequent reasoning trajectory. Building on these findings, we propose disagreement-guided token intervention, a simple inference-time delegation scheme that performs a one-token takeover by the reasoning model only at high-disagreement positions and immediately switches back to the base model. With a small intervention budget, this sparse delegation substantially recovers and can even surpass the performance of a same-size reasoning model on challenging reasoning tasks. Code is available at https://github.com/AlphaLab-USTC/RRTokenIntervention.
Changshuo Shen, Leheng Sheng, Yuxin Chen +2
May 16, 2026cs.RO

Plan First, Diffuse Later: Extrinsic Graph Guidance for Long-Horizon Diffusion Planning

Compositional diffusion models offer a promising route to long-horizon planning by denoising multiple overlapping sub-trajectories while ensuring that together they constitute a global solution. However, enforcing local behavior over long chains is often insufficient for a coherent global structure to emerge. Recent works tackle this limitation through intrinsic search, which explores multiple paths during the denoising process. While intrinsic search improves global coherence, it comes at the cost of repeated evaluations of an already compute-heavy model. In this work, we argue that extrinsic search, performed outside the denoising process, offers a more effective mode of exploration for long-horizon planning while naturally enabling the use of classical algorithms to solve unseen combinatorial tasks at test time. Our eXtrinsic search-guided Diffuser (XDiffuser) first computes a plan over a state-space graph -- serving as a lightweight local connectivity oracle for the diffusion model. The plan is then used to guide denoising for a single trajectory, effectively offloading the burden of exploration. XDiffuser outperforms diffusion-based baselines on long-horizon tasks, with particularly large gains in the low-quality data regime and on unseen tasks beyond goal-reaching, including multi-agent coordination and TSP-style reasoning. Project website: https://yanivhass.github.io/XDiffuser-site/
Yaniv Hassidof, Adir Morgan, Yilun Du +1
May 15, 2026cs.LG

EfficientTDMPC: Improved MPC Objectives for Sample-Efficient Continuous Control

We introduce EfficientTDMPC, a sample-efficient model-based reinforcement learning method for continuous control built on the TD-MPC family of algorithms. Central to this family is a planner that aims to find an action sequence that maximizes the estimated return. The return is estimated using a learned model and value networks, each of which can introduce error. EfficientTDMPC introduces three contributions that improve performance by aiming to reduce this error. First, we introduce an aggregate multi-horizon planning objective that evaluates the value at different rollout depths and averages them. Second, we introduce ensembles for state-action value estimation to value-equivalent/MuZero-style model-based RL methods. Third, we add pessimistic reanalyze, which penalizes uncertain return estimates when creating policy targets. We evaluate EfficientTDMPC on HumanoidBench and the DeepMind Control Suite, to the best of our knowledge, it is the new state of the art on both domains in terms of sample efficiency.
Thomas Evers, Cristian Meo, Wendelin Bohmer +2
May 15, 2026cs.AI

Skim: Speculative Execution for Fast and Efficient Web Agents

Skim is a speculative execution framework for web agents that exploits the predictable structure of purpose-built websites. Today's web-agent expense is not intrinsic to the tasks but a property of how agents are composed: frontier-model inference, browser rendering, and ReAct-style planning are applied to every step of every task regardless of complexity. Skim's key observation is that websites enforce stable URL patterns, answer formats, and task-to-trajectory mappings across queries of the same type, so most queries can bypass these heavyweight components entirely. An offline profiler captures these patterns once per site. At runtime, Skim matches each query to a template, synthesizes the destination URL, and extracts the answer with a small model. A lightweight verifier gates each fast-path output against the query and schema; rare misspeculations cascade to the full agent, warm-started by the fast path's final URL to preserve upstream trajectory progress. Across standard web-agent benchmarks paired with three backboneagents (WebVoyager, AgentOccam, BrowserUse), Skim reduces median per-task cost by 1.9x and latency by 33.4% with no accuracy loss.
Mike Wong, Kevin Hsieh, Suman Nath +1
May 15, 2026cs.RO

No Plan, Yet Human: A Reactive Robotics Model Predicts Human Planning Failures on a Clinical Task

Understanding why some sequential planning problems are harder than others requires models that go beyond average performance. They should capture the specific pattern of which problems are hard, and ideally fail in the same way people do when planning capacity is reduced. We apply AICON, a reactive gradient-descent framework developed for robotic manipulation, to the Tower of London test, a cognitive test used to assess planning in Parkinson's disease, mild cognitive impairment, and stroke. Without any lookahead planning or knowledge of human cognition, AICON reproduces the fine-grained human difficulty ordering across 24 problems better than structural task parameters and generalizes to held-out problems in a leave-two-out evaluation. Crucially, AICON outperforms a planning baseline for groups with reduced planning capacity while the planning baseline better captures healthy controls. This dissociation was predicted by the original AICON paper, which noted that the model's failure modes resemble those of Parkinson's patients who struggle with goal hierarchies but not move counts. This suggests that as planning capacity is reduced, human behavior shifts toward the reactive mode AICON models. The finding extends a broader pattern: AICON, originally built for robotics, now captures aspects of biological behavior across perception, eye movements, and sequential planning, suggesting its core abstraction reflects something real about how biological systems are organized.
Michael Migacev, Vito Mengers, Antonia Köngeter +1
May 15, 2026cs.RO

Fast Expanding Safe Circular Regions for Efficient Local Path Planning

Local navigation is one of the fundamental problems in robot navigation, and numerous approaches have been proposed over the years, including methods such as the Dynamic Window Approach, Model Predictive Control, and more recently, Control Barrier Functions and machine learning based techniques. While these methods perform well in simple environments, many of them rely on optimization or learning based procedures that can struggle in more complex scenarios. In contrast, this article proposes a more geometric algorithmic approach that enables a local navigation method with faster computation times and longer planning horizons. The proposed method is based on the computation of a sequence of circular regions from a local LiDAR scan that expand in the direction of the goal and capture free local navigable space. The proposed method was implemented in the ROS2 framework and evaluated in a simulated environment.
Scott Fredriksson, Akshit Saradagi, George Nikolakopoulos
May 15, 2026cs.AI

Learning Bilevel Policies over Symbolic World Models for Long-Horizon Planning

We tackle the challenge of building embodied AI agents that can reliably solve long-horizon planning problems. Imitation learning from demonstrations has shown itself to be effective in training robots to solve a diversity of complex tasks requiring fine motor control and manipulation over low-level (LL), continuous environments. Yet, it remains a difficult endeavour to generate long-horizon plans from imitation learning alone. In contrast, high-level (HL), symbolic abstractions facilitate efficient and interpretable long-horizon planning. We propose to combine the strengths of LL imitation learning for manipulation and control, and HL symbolic abstractions for long-horizon planning. We realise this idea via \emph{bilevel policies} of the form (πhl,πll)(π^{\mathrm{hl}}, π^{\mathrm{ll}}), consisting of a neural policy πllπ^{\mathrm{ll}} learned from LL demonstrations, and an HL symbolic policy πhlπ^{\mathrm{hl}} that is constructed from symbolic abstractions of the LL demonstrations combined with inductive generalisation. We implement these ideas in the BISON system. Experiments on extended MetaWorld benchmarks demonstrate that BISON generalises to long horizons and problems with greater numbers of objects than those solved by VLA and end-to-end methods, and is more time and memory efficient in training and inference. Notably, when ignoring LL execution, BISON's HL policies can solve HL problems with 10,000 relevant objects in under a minute. Project page: https://dillonzchen.github.io/bison
Dillon Z. Chen, Till Hofmann, Toryn Q. Klassen +1
May 15, 2026cs.RO

Wind-Aware Optimal Trajectory Planning for Efficient Gliding of Fixed-Wing Aerial Systems

Gliding offers small fixed-wing UAVs extended endurance and silent operation but requires accurate energy management, especially under wind disturbances and obstacle constraints. Traditional Total Energy Control Systems based controllers regulate the trade between potential and kinetic energy reactively, often requiring fine-tuning and trim-conditions knowledge. In this work, we shift the regulation to the planning level and present a nonlinear, multi-cost trajectory planner for small UAV gliders. The method generates C3\mathcal{C}^3 continuous trajectories based on Bernstein polynomials, mapped into control commands through differential flatness, and re-planned online to match experimentally derived sink polar curves. A simulated netto variometer is integrated into the optimization to estimate air mass motion, constraining the glide to energy-balanced states. Consecutive gliding trajectories are linked by cruising segments computed through trajectories initialized on Dubins path-based waypoints, enabling hybrid missions that combine powered and unpowered flight. The approach is validated in CFD simulations and real-world experiments with a fixed-wing platform, showing reliable stabilization of sink rate, airspeed, and glide ratio under wind gusts and in presence of obstacles.
Luca Morando, Nishanth Bobbili, Giuseppe Loianno
May 14, 2026cs.AI

Zero-Shot Goal Recognition with Large Language Models

Large language models have recently reached near-parity with classical planners on well-known planning domains, yet this competence relies on world-knowledge exploitation rather than genuine symbolic reasoning. Goal recognition is a complementary abductive task structurally better suited to LLM strengths: it consists of evaluating consistency with world knowledge rather than generating novel action sequences. This paper provides the first systematic zero-shot evaluation of frontier LLMs as goal recognisers on key classical PDDL benchmarks. Our results show that LLM competence on goal recognition is uneven: some models scale with evidence and approach landmark-based accuracy at full observations, while others remain anchored to world-knowledge priors regardless of how much evidence accumulates. Qualitative analysis of model reasoning traces reveals that this divergence reflects a fundamental difference in evidence integration rather than domain familiarity. These findings position goal recognition as a principled benchmark for the foundational planning knowledge of LLMs.
Kin Max Piamolini Gusmão, Nathan Gavenski, Nir Oren +1