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Papers

Jul 20, 2026cs.RO

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}
Marvin Klemp, Dominic Ebner, Cornelius Schröder +15
Jul 19, 2026cs.CV

Automating Visual Recognition of Leprosy in Wild Chimpanzees

Leprosy (Mycobacterium leprae) has been confirmed in wild western chimpanzees (Pan troglodytes verus) in West Africa, presenting as clear and progressive visual symptoms. Manual review of camera-trap footage at landscape scale is infeasible, motivating the need for automated screening. We present the first deep learning pipeline for wildlife leprosy detection and contribute the PanLep300 dataset of 125,670 annotated bounding-box crops across 953 tracks from 303 camera-trap videos with ecologically-motivated splits that withhold whole individuals and camera installations. We benchmark spatial (2D), temporally aggregated (2.5D), and video-based (3D) classification approaches to investigate which approach is best suited to automated leprosy detection in wild apes. We find that simple aggregation of crop-level predictions consistently matches or outperforms both learned temporal models and end-to-end video architectures -- consistent with leprosy's static cutaneous presentation. We further find that performance is suppressed when tracklets contain frames of partially visible individuals -- as commonly occurs at the start and end of a track -- and demonstrate that this can be addressed through targeted construction and aggregation strategies.
Katie I. Murray, Anna C. Bowland, Marina Ramon +9
Jul 18, 2026cs.RO

GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM

With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9×\times higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware.
Carlos A. Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
Jul 17, 2026cs.CV

CLIFE: Camera-LiDAR Fusion Framework for Edge-Deployable Roadside VRU Perception

Reliable roadside perception of vulnerable road users (VRUs) remains challenging under occlusions, variable lighting, and diverse weather conditions, particularly under strict edge-computing and latency constraints. Existing multi-sensor fusion systems rely on cloud or server-grade infrastructure, creating a deployment gap at real-world intersections. We present CLIFE, an edge-native camera-LiDAR fusion framework that integrates targetless online calibration and lightweight late-fusion tracking entirely on a single embedded device, without cloud offloading. CLIFE adaptively refines camera-LiDAR alignment on demand and performs multi-sensor fusion and track association with O(N log N) per-frame cost. We deploy CLIFE across 12 signalized intersections in Chattanooga and conduct an in-depth evaluation at a representative intersection using synchronized camera-LiDAR data that spans diverse daytime, nighttime, and weather conditions. Our experiments demonstrate that the fusion architecture substantially enhances the perceptual range and robustness of the individual sensors under varied environmental and traffic conditions. The late-fusion core operates at 53.2 FPS on the Jetson AGX Thor, ensuring high throughput for real-time intersection-scale applications. By centering perception at the edge, CLIFE provides a deployable foundation for downstream safety applications, while reducing bandwidth and calibration overhead for agencies operating multi-intersection corridors.
Tam Bang, Hoang H. Nguyen, Lei Cheng +6
Jul 17, 2026cs.CV

Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance

Text-to-motion models are competent at the action a prompt names but unreliable at when each stroke lands: four punches alternating left and right rarely return four separable strokes. We introduce typed temporal events called Action Units (AUs) that make the individual stroke -- its body track, action class, time window, and impact timing -- an explicit conditioning signal. We ground a frozen text-to-motion backbone on the AU set through a lightweight gated adapter injecting two streams (per-stroke tokens and a per-frame phase channel), and at inference close residual timing errors with a training-free classifier gradient from a frozen frame-level detector. We measure per-stroke control on StrokeBench, whose prompts specify count, ordering, track, and core-frame placement, paired with an audited stroke corpus. AU grounding markedly raises the rate of correctly placed single strokes over the strongest prior interface, at the best motion quality among text-, interval-, and frame-level baselines. The prompted core frame emerges as a further steerable axis.
Euijun Jung, Youngki Lee
Jul 17, 2026cs.RO

RAVEN: Reinforcement-Adaptive Visibility-Graph Planning for Robust Humanoid Navigation with Collision-Free MPC

Humanoid navigation in dynamic environments requires long-horizon planning while respecting short-horizon dynamic and safety constraints. Classical visibility-graph planners combined with model predictive control (MPC) can efficiently generate collision-free trajectories, but their performance depends on manually tuned parameters and accurate system modeling. In real robotic systems, control delays, state-estimation noise, and locomotion uncertainties can cause overshoot and constraint violations even when the nominal path is geometrically optimal. We propose RAVEN, a hierarchical reinforcement learning (RL)-MPC framework for robust humanoid navigation. Unlike prior approaches that use learning to tune cost weights or replace planning entirely, RAVEN employs RL to adapt the geometric construction of a visibility-graph planner by modifying obstacle inflation and related graph parameters. By directly reshaping the free-space geometry, the learned planner alters the topology of the global path to compensate for delay and tracking imperfections. A collision-free MPC layer then tracks the planned trajectory while explicitly enforcing velocity bounds and obstacle-avoidance constraints. By training under realistic delays and observation noise, RAVEN learns planning adaptations that improve robustness while retaining explicit long-horizon geometric planning and constrained optimization, in contrast to end-to-end learning approaches. We evaluate RAVEN against a manually tuned visibility-graph MPC baseline and a pure RL navigation policy. Results demonstrate reduced overshoot near obstacles, improved robustness in narrow passages, and more reliable navigation under delay and noise. These findings indicate that reinforcement-adaptive graph construction combined with constrained MPC provides an effective and interpretable alternative to end-to-end learning for robust humanoid navigation.
Ruochen Hou, Shiqi Wang, Beom Jun Kim +3
Jul 16, 2026cs.CV

MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.
Ziren Gong, Xiaohan Li, Fabio Tosi +4
Jul 16, 2026cs.CV

Rotational Motion-Induced Error Compensation for Phase-Shifting Profilometry-Based Eye Reconstruction

With the proliferation of immersive Head-Mounted Displays (HMDs) for Virtual and Augmented Reality (VR/AR), reliable and high-precision eye tracking has become increasingly important. Conventional 2D image-based methods offer low system complexity but remain limited in stability, accuracy, and robustness. Three-dimensional ocular surface reconstruction can provide richer geomet-ric information, and structured light profilometry is particularly attractive because it enables dense and accurate surface measurement. However, Phase-Shifting Profilometry (PSP), which estimates phase from sequentially acquired fringe images, is highly susceptible to motion-induced errors when the eye rotates between frames. This study proposes a rotational motion compensation framework for PSP-based dynamic 3D eye reconstruction. Relative eye rotation is estimated from image-based motion cues using a user-specific 3D eye model in a spherical-coordinate domain. The estimated motion is then used to compensate for camera-pixel mismatch and phase-shift errors caused by inter-frame rotation. A region-wise optimization strategy is further introduced to reduce residual artifacts by inde-pendently refining the compensation strength in different ocular regions. Experiments with a rotating fake eye under non-uniform motion demonstrate that the proposed method substantially suppresses motion-induced deformation and improves reconstruction accuracy. An additional experiment with a non-spherical rigid object indicates that the compensation principle is not restricted to spherical eye geometry. These results establish a practical basis for stable PSP-based dynamic 3D eye reconstruction toward future high-precision eye tracking in immersive environments.
Seong-Jin An, Sanghoon Jeon, Yatong An +1
Jul 16, 2026cs.CV

An LLM-Based Automatic Sportscast Solution for Robot Soccer Matches

RoboCup has always been a scenario to develop systems that solve real-world problems. Driven by the main goal of playing against the 2050 FIFA World Cup champions, the RoboCup Soccer leagues need to constantly measure how the research community is progressing. Computing visual statistics from match videos is a crucial way to track this evolution. To address this challenge, this paper introduces a fully autonomous, real-time sports commentator for RoboCup matches. By bridging the gap between raw kinematic tracking and natural language generation, our neuro-symbolic architecture extracts precise statistics from video streams and turns them into fluent, hallucination-free narration. The proposed system is capable of generating statistics and commentary both during live match streaming and in post-game analysis, easily adapting to the new dynamism of the league where different humanoid robots of different sizes share the field. Supplemental materials are available at https://lab-rococo-sapienza.github.io/MARIO/
Francesco Petri, Michele Brienza, Daniele Nardi +3
Jul 16, 2026cs.CV

FoMoVLA: Bridging Visual Foresight and Motion Guidance for Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at https://liauto-research.github.io/FoMoVLA.
Wei Li, Peijin Jia, Yuan Ma +9
Jul 14, 2026cs.RO

Adapting Generalist Vehicle Models for High-Speed MPC Across Terrains

High-speed off-road autonomy requires precise closed-loop control for a target vehicle while remaining robust across changing terrains. Recent forward kinodynamic (FKD) prediction foundation models suggest a promising path, starting from a generalist model and specializing it to the target platform. However, effective specialization remains challenging, as it often requires substantial real-world data, and models adapted to one setting can still overfit to specific terrains or driving regimes. We present OptCar (Optimized Car), a recipe for bridging the gap from generalist to specialist FKD models that preserves cross-terrain generalization while optimizing performance for a specific vehicle. OptCar\texttt{OptCar} introduces a history-conditioned dynamics adaptation module that encodes recent state-action observations into a dynamics context token, and then fine-tunes the generalist model using limited real-world data together with targeted synthetic rollouts from environment-specific system identification. In closed-loop model predictive control (MPC) experiments across three terrains and an out-of-distribution cart-pulling task, the largest gains appear at 6m/s, the highest speed evaluated and the regime in which slip dominates tracking error. On vegetation and dirt, the most slip-diverse terrain, OptCar reduces 6m/s trajectory tracking error by roughly 55% relative to a fine-tuned AnyCar baseline, and remains the most accurate even when an unseen cart payload changes the dynamics. With only 5 minutes of real data per terrain, OptCar is competitive on road with a specialist trained on 30 minutes of road data, and substantially outperforms it once the terrain changes.
Rwik Rana, Jesse Quattrociocchi, Christian Ellis +3
Jul 14, 2026cs.CV

ReflectVLN: Training Vision-Language Navigation Agents with Reflective Reasoning

Existing vision-language navigation methods often couple a VLM with waypoint decoders to produce multi-step action plans, but they typically lack an explicit closed-loop mechanism for tracking semantic progress, diagnosing execution failures, and recovering from error accumulation in long-horizon navigation. To address this gap, we propose ReflectVLN, an agentic VLN framework that organizes decision-making through bidirectionally interactive intention and execution agents. The intention agent performs subtask decomposition and reflection, generating executable subtask descriptions as corrective plans. Conditioned on these descriptions, the execution agent grounds them into short-horizon actions under current observations while monitoring sub-goal progress and detecting off-track behavior. Crucially, ReflectVLN enables closed-loop bidirectional communication: the execution agent emits progress and deviation signals to trigger reflection and subtask updates on demand, and the intention agent returns structured guidance that reconditions subsequent actions for recovery. To encourage temporally coherent decisions with interpretable intermediate rationales, we introduce Action Chain-of-Thought (Action-CoT), a path-conditioned dual-query training scheme for action generation. Experiments on standard VLN benchmarks show that ReflectVLN improves success rates and path efficiency under a constrained data budget, with favorable training cost and fewer high-level intention calls at inference time, while providing interpretable intermediate decisions for analysis and collaboration. Code is available at: https://github.com/AIprogrammer/ReflectVLN
Jiahang Wang, Yirong Yang, Yanqing Zhu +4
Jul 14, 2026cs.RO

Flatness-Preserving Residual Learning for Real-Time Tight Quadrotor Formation Flight

Quadrotors flying in tight formations are severely affected by turbulent aerodynamic interactions, such as downwash, that can cause catastrophic collisions if left unmodeled. To compensate for these effects, we propose a physics-informed residual dynamics learning framework that captures complex aerodynamic interactions while ensuring the joint multi-quadrotor system remains differentially flat. We leverage this preserved flatness to design a computationally efficient feedback linearization controller that is easily tunable with linear control techniques and cancels aerodynamic disturbances via feedforward compensation. Hardware experiments demonstrate our framework reduces average tracking errors by 31% compared to nominal baselines. Crucially, our lightweight approach matches the tracking performance of state-of-the-art nonlinear model predictive control (NMPC) while requiring an order of magnitude less computation. We are the first to show that stable, tight formation flight can be achieved with under 30 seconds of training data and a 5ms loop rate, unlocking high-fidelity aerodynamic compensation for compute-constrained flight stacks.
Pei-An Hsieh, Fengjun Yang, Nikolai Matni +1
Jul 13, 2026cs.RO

A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation

Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Yunhai Feng, Natalie Leung, Jiaxuan Wang +3
Jul 13, 2026cs.CL

Beyond Sally-Anne: Evaluating Theory of Mind in LLMs using Epistemic Schelling Points

Text-based evaluations of Theory of Mind (ToM) in Large Language Models (LLMs) often involve cognitive tests akin to the Sally-Anne task that can be gamed due to exposure to relevantly similar tasks in pre-training and do not obviously test models' functional ToM abilities in ways that generalize to naturalistic settings. To address these issues, we introduce the Epistemic Asymmetry Schelling Task (EAST), a two-player dialogue game designed to benchmark robust and generalizable ToM abilities. By requiring LLM-LLM dyads to independently converge on semantic Schelling points under varying states of epistemic transparency, we evaluate whether models can robustly apply ToM to achieve coordination. Our results reveal a significant capability gap in functional social reasoning, with only frontier models successfully navigating the varying epistemic demands of the tasks. Analysis of reasoning traces shows that coordination failures are primarily driven by epistemic tracking errors, such as conflating private knowledge with mutual knowledge. Despite high performance on traditional static benchmarks, our study shows that robust social reasoning and epistemic tracking remain a critical bottleneck, providing concrete targets for future LLM evaluation and development.
Roberta Rocca, Sami Boukortt, Geoff Keeling +1
Jul 13, 2026cs.RO

GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors

SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.
Ruilan Gao, Letian Jin, Yu Zhang
Jul 11, 2026cs.LG

The RG-Flow Transformer: Encoding Scale-Free Dynamics in Scarce EEG

Brain field potentials are scale-free: their power spectra follow a 1/fβ1/f^β law whose aperiodic exponent ββ tracks cortical state, and sleep depth in particular is a shift in ββ. We ask whether a transformer endowed with an explicit renormalization-group (RG) inductive bias the RG-Flow Transformer, which couples ordinary self-attention to a scale-aware stream with a learnable anomalous dimension γγ, block-spin coarse-graining, and an entropy-gated synchronization bridge has an advantage over a parameter-matched vanilla transformer on \emph{real, scarce} EEG. Using the PhysioNet Sleep-EDF corpus with a strict leakage-free by-subject hold-out, we (i) benchmark RG-Flow against a param-matched vanilla transformer and a hierarchy-only ablation on 5-class AASM sleep staging, (ii) sweep the per-subject data budget to look for the inductive-bias crossover predicted when data are scarce, and (iii) test whether RG-Flow's learned γγ tracks the measured spectral exponent ββ out-of-sample a quantity the vanilla model does not possess. Across 55 subjects and 55 seeds under leave-one-subject-out cross-validation, RG-Flow and the vanilla transformer are statistically indistinguishable on 5-class staging (77.3% vs 77.0% accuracy; paired p=0.294p=0.294), and the predicted scarce-data crossover does not appear: vanilla is numerically ahead at every data-limited budget. What does separate the models is interpretability RG-Flow recovers the continuous spectral exponent out-of-sample (ββ-recovery R2=0.416R^2 = 0.416), a capability the vanilla architecture has no analogue for.
Dibakar Sigdel
Jul 11, 2026cs.LG

A Control Theory of Predictability in Latent World Models

Latent world models are trained to predict future states in a learned representation and are then deployed inside a planner that selects actions by simulating them forward. Current practice adopts the prediction error, the single- or multi-step rollout loss on held-out data, as the training and model-selection objective, on the assumption that a lower prediction error yields better control. We show that this assumption is unreliable for a structural reason: a planner does not query the model on the training distribution but on the states that its candidate actions reach, which generally leave the data manifold, so an error averaged over the data cannot by itself govern control. We therefore reframe the objective as the discrepancy between the predicted and the true plan-cost at the plan the planner commits to, and prove that the planner's suboptimality is bounded by twice this discrepancy, whereas the data-averaged prediction error neither bounds nor tracks it. Under a linear-control premise the discrepancy separates into two terms. The first is a small on-manifold residual, on which the predicted and true dynamics agree and which a spectral tax prices through the non-normality of the latent transition operator. The second is an off-manifold divergence, on which an action carries the state off the manifold and the two dynamics diverge; this divergence is the binding term and is bounded by no data-averaged error. Synthetic operators confirm the pricing formulas, and latent model-predictive control experiments confirm the decoupling: across seeds, the single-step validation error is essentially uncorrelated with control success, whereas a fidelity score on the planner-reachable measure tracks it.
Hanzhe You, Yonggang Zhang, Maohao Ran +6
Jul 10, 2026cs.CV

A Dual-Stream Challenge-Response Protocol for Ocular Liveness Verification

Ocular biometric systems face sophisticated presentation attacks, including high-resolution video replays and real-time generative deepfakes, which easily bypass static liveness checks. Current Presentation Attack Detection (PAD) frameworks typically rely on isolated physiological metrics, such as gaze tracking or the Pupillary Light Reflex (PLR), which can be spoofed independently. This paper proposes a Spatio-Luminance Sensor Fusion protocol, which introduces a dual-stream challenge-response framework for ocular liveness verification by uniting these metrics into a simultaneous authentication challenge. By generating a randomized, time-varying visual stimulus that fluctuates in both spatial trajectory and luminance intensity, we construct a mathematically coupled state-space likelihood model, termed the Synchronization Matrix, to evaluate the continuous cross-correlation between the expected biological latencies of smooth pursuit tracking and pupillary constriction. Using Monte Carlo simulation grounded in literature-derived latency distributions, we demonstrate theoretical separability between genuine and simulated attack conditions, and show that a multi-round challenge design improves the detection of generative deepfakes when a non-zero rendering-latency gap exists. This work provides a simulation-supported theoretical framework for next-generation dynamic spoofing defense in ocular and iris biometrics; human-subject validation is identified as necessary future work before deployment claims can be made.
Ismail Kably
Jul 10, 2026cs.MA

Mosaic: Runtime-Efficient Multi-Agent Embodied Planning

LLM-based multi-agent embodied planning remains impractical due to prohibitively high execution latency. We identify failed actions as the dominant bottleneck, stemming from two core challenges: inaccurate state tracking under partial observability and inefficient coordination that produces redundant or conflicting actions. We introduce Mosaic, a runtime-efficient multi-agent planning framework that addresses both challenges. Mosaic maintains accurate yet lightweight state tracking through agent-centric semantic memory that stores objects in relative coordinates, enabling geometric transformations and coordination. It ensures efficient coordination through Integer Linear Programming that allocates actions at every planning step, enforcing physical feasibility and inter-agent coordination constraints. Across AI2-THOR and search-and-rescue benchmarks, Mosaic achieves 27-32% faster execution, 30-33% fewer LLM calls, 25-31% fewer steps, and 4-10% points higher success rates. These results demonstrate that efficient memory and constraint-guided coordination are critical for scalable, low-latency multi-agent planning.
Kunjal Panchal, Saayan Mitra, Sunav Choudhary +3
Jul 10, 2026cs.CV

Glob3R: Global Structure-from-Motion with 3D Foundation Models

Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r
Junyuan Deng, Heng Li, Kejie Qiu +7
Jul 9, 2026cs.RO

ContactMimic: Humanoid Object Interaction via Contact Control

Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.
Xinyao Li, Xialin He, Runpei Dong +1
Jul 9, 2026cs.SE

Aleena: Alignment Agent for Research Software Engineering Collaborations

Research software collaborations span meetings, informal chats, pull requests, and GitHub issues. A decision surfaced in a Slack thread, refined in a meeting, and implemented in a pull request can lose its original rationale across these artifacts, leaving domain researchers and research software engineers with divergent mental models of project intent, ownership, and scientific assumptions. We argue that alignment in research software engineering is a continuous lifecycle problem, and that agentic AI can support stakeholder alignment and project-state tracking without replacing human decision-making. We present Aleena, an open-source lifecycle alignment agent that uses GitHub as a shared collaboration surface, transforming multi-modal stakeholder interactions into structured project records that surface risks, track open questions, and preserve decision continuity. Grounded in university-based research software engineering center experiences, this paper presents the motivating problem, system design, prototype, and illustrative lifecycle scenarios for Aleena.
Kshitij Dani, Cordero Core, Landung Setiawan +4
Jul 8, 2026cs.RO

Immersive Social Interaction with VR and LLM-Assisted Humanoids

Humanoid robots can extend human presence to remote, constrained, or hazardous environments, but existing teleoperation interfaces often require physically demanding motion tracking or cognitively demanding low-level control. This paper presents an immersive teleoperation framework that integrates voice-controlled locomotion, VR-based manipulation, and bidirectional social interaction for whole-body humanoid control. Using Apple Vision Pro, the operator receives egocentric visual feedback, issues natural-language locomotion commands, and teleoperates the robot's arms and dexterous hands through wrist and finger tracking. An LLM-assisted voice-control module converts spoken instructions into high-level locomotion commands, while the manipulation module retargets human hand motions to the robot through inverse kinematics and PD control. The system also records multimodal data, including egocentric RGB observations, voice/text commands, joint states, hand motions, and eye-gaze signals, supporting future imitation learning and autonomy. We evaluate the framework on a Unitree H1 humanoid equipped with dexterous hands in manipulation and social interaction tasks. Results show that novice users can successfully operate the system after brief familiarization, achieving 80% success in object manipulation and 70% success in a social cube-passing task. These results demonstrate the potential of immersive, language-assisted teleoperation as an accessible interface for humanoid interaction, remote assistance, and multimodal data collection.
Niraj Pudasaini, Geeta Chandra Raju Bethala, Pranav Doma +2
Jul 8, 2026cs.CV

Ego-Human Motion Prediction with 3D-Aware LLM

Anticipating human motion from an egocentric perspective is fundamental for proactive assistance in AR/VR, human-robot collaboration, and embodied AI. While recent works incorporate language as a semantic prior to reduce the ill-posed nature of egocentric forecasting, they largely neglect the 3D spatial and semantic context that governs how motion unfolds, and treat pose and language prediction as separate inference streams. We introduce Ego3DLM, built on two core principles: accurate motion forecasting requires explicit spatial and semantic understanding of the 3D environment, and pose and language must be predicted holistically in a single pass, since motion is inherently tied to the semantic interpretation of actions being performed. Given three-point tracking, 3D scene features, and egocentric video, Ego3DLM simultaneously decodes past pose, future pose, past narration, and future narration in a single autoregressive pass, grounding predicted poses and descriptions in one another to enforce cross-modal and temporal consistency. We adopt a three-stage training scheme: (1) spatial-semantic scene awareness pretraining; (2) holistic instruction tuning over all four outputs in a single pass; and (3) GRPO-based reinforcement finetuning with intra- and inter-modal rewards that directly optimize pose-language fidelity. Experiments on the Nymeria benchmark demonstrate that Ego3DLM achieves state-of-the-art performance across future motion prediction, past motion tracking, and motion description, showing that 3D scene grounding and holistic cross-modal prediction yield physically plausible and semantically coherent motion forecasts. The project page is available at https://jaewoo97.github.io/Ego3DLM/.
Yujin Bae, Jaewoo Jeong, Hyeonseong Kim +1
Jul 8, 2026cs.SD

MADB: A Large-Scale Music Aesthetics Dataset with Professional and Multi-Dimensional Annotations

Music aesthetic assessment is a challenging yet underexplored problem, requiring models to capture fine-grained, multi-dimensional human perceptual judgments. Progress in this area has been limited by the lack of large-scale datasets with structured aesthetic annotations. We introduce MADB, a large-scale dataset and benchmark comprising 9,999 tracks annotated by 30 trained annotators. Each track is rated by around 10 annotators across 10 perceptual dimensions and one overall score, with additional textual comments for multimodal analysis. We establish a unified evaluation framework over multiple pretrained models. Results reveal substantial gaps between model predictions and human judgments, exposing key limitations of current approaches. MADB provides a new benchmark for human-aligned music understanding. Project page: https://github.com/knownree/madb
Sirui Zhang, Tianle Wang, Xinyi Tong +8
Jul 6, 2026cs.RO

Dynamic Evaluation of Classical and Control-Aware Optimal Trajectory Planning in Robot Manipulators

Trajectory planning strongly influences tracking accuracy, actuator demand, and overall execution behavior in robotic manipulators. Classical planners such as cubic, quintic, and trapezoidal profiles are widely used for their simplicity and smoothness, yet they remain purely kinematic and ignore system dynamics and control effort during trajectory generation. As a result, nominally smooth trajectories can lead to inefficient nonlinear execution and increased corrective control action. This paper presents a control-aware optimal trajectory planning framework that explicitly incorporates manipulator dynamics and actuator effort within a finite-horizon formulation. A midpoint linearization strategy is introduced to improve approximation accuracy for large point-to-point motions. In contrast to prior comparisons, the proposed approach enables fair, isolated evaluation of trajectory generation effects under identical closed-loop nonlinear execution conditions. To this end, a unified evaluation framework is developed in which all planners are executed under identical nonlinear dynamics, controller structure, and actuator constraints. Simulations on a nonlinear simplified UR5 manipulator show that the proposed approach consistently reduces tracking error, corrective torque, and closed-loop execution cost compared to classical methods, achieving substantial reductions in actuator effort and execution cost across all evaluated scenarios, demonstrating that kinematic smoothness alone does not ensure dynamically efficient execution.
Bhanuka Dayawansa, Rohan Munasinghe
Jul 6, 2026cs.RO

Geometry-Aware Visual Odometry for Bronchoscopic Navigation via High-Gain Observer Fusion

Navigational bronchoscopy is critical for pulmonary interventions, yet current platforms depend heavily on pre-operative CT or external sensors, limiting their use in critical care and resource-constrained settings. Vision-only navigation offers a scalable alternative, but conventional visual odometry (VO) struggles with texture-poor airway images, specularities, and the vanishing-point singularities of tubular anatomy, leading to frequent tracking failures and drift. We present a geometry-aware VO framework that explicitly leverages vanishing-point cues from airway lumens. Detected lumens are back-projected to 3D rays, whose weighted fusion yields a stable forward heading even when parallax cues are absent. This heading, together with looming-based velocity estimates, is fused with noisy VO outputs using a bespoke high-gain observer that enforces airway-following priors and rejects drift. We validate the method on ex-vivo mechanically ventilated human lungs with electromagnetic tracking ground truth. Compared to state-of-the-art pipelines (ORB-SLAM2, LoFTR-VO, DPVO), our approach reduces absolute trajectory error by more than 50% and achieves the lowest relative pose error across all test sequences.
Mohammadreza Kasaei, Francis Xiatian Zhang, Feng Li +3
Jul 6, 2026cs.CV

Reference-Induced Consensus for Selective Posed-Reference Visual Localization

We present RIC-Loc (Reference-Induced Consensus localization), a scene-training-free posed-reference localizer that is SfM-point-map-free in its main estimator: it uses known reference poses, but not precomputed SfM 3D map points, query-to-map 2D-3D matches, or query-to-map PnP. A frozen VGGT pass predicts local camera poses, depth, and query-reference tracks for a query and selected references. Each reference induces one map-frame SE(3) query-pose hypothesis, robust consensus estimates the pose, and the preserved hypothesis structure yields two reliability scores: spatial dispersion and a track-conditioned covariance score. On the covariance-eligible set, the two scores are complementary for held-out, ground-truth-free failure detection across indoor, outdoor, and large-scale low-texture benchmarks: the joint policy is strongest in textured scenes and the covariance score in the low-texture regime, and the hypothesis-derived scores consistently outperform the standard retrieval-score gap and random rankings. Without per-scene training the consensus estimator remains accurate -- competitive with structure-based localization indoors and improving over a comparable feed-forward baseline -- giving an effective selective operating regime for posed-reference localization. Code is available at https://github.com/SNU-DLLAB/ric_loc.
Wonseok Kang, Jaehyun Kim, Jeongmin Lee +1
Jul 6, 2026eess.IV

CompressedVQA-AEV: Full-Reference and No-Reference Quality Assessment Models for Asymmetric Encoded Videos

This report presents our solutions to the QoMEX 2026 Grand Challenge on Video Quality Assessment for Asymmetric Encoded Videos, comprising a full-reference (FR) model, CompressedVQA-AEV-FR, and a no-reference (NR) model, CompressedVQA-AEV-NR. The FR approach leverages a Swin-B backbone to extract multi-stage similarity statistics between reference and distorted videos for quality prediction. For the NR setting, our model employs complementary frame-level encoders based on SigLIP2 and Swin-B, followed by temporal mean pooling and cross-fold ensembling to estimate perceptual quality without reference data. Our CompressedVQA-AEV-FR achieves first place in the FR track of QoMEX 2026 Grand Challenge, while CompressedVQA-AEV-NR secures fourth place in the NR track, demonstrating the effectiveness of our proposed models. The code is available at https://github.com/sunwei925/CompressedVQA-AEV.
Wei Sun, Xingwei Liu, Dandan Zhu +3