Robotics Systems

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819 papers

Latest in Robotics Systems

May 11, 2026cs.RO

Embodied AI in Action: Insights from SAE World Congress 2026 on Safety, Trust, Robotics, and Real-World Deployment

Embodied artificial intelligence is rapidly moving from research into real-world systems such as autonomous vehicles, mobile robots, and industrial machines. As these systems become more capable of perceiving, deciding, and acting in dynamic environments, they also introduce new challenges in safety, trust, governance, and operational reliability. This white paper summarizes key insights from the SAE World Congress 2026 panel session \textit{Embodied AI in Action}, which brought together experts from automotive, robotics, artificial intelligence, and safety engineering. The discussion highlighted the need to treat embodied AI as a systems challenge requiring engineering rigor, lifecycle governance, human-centered design, and evolving standards. The paper provides practical perspectives for executives, policymakers, and technical leaders seeking to adopt embodied AI responsibly. The panel reached broad agreement that long-term success will depend not only on advances in AI capability, but equally on safe and trustworthy deployment.
Jan-Mou Li, Paul Schmitt, Wei Tong +4
May 11, 2026cs.SE

VISOR: A Vision-Language Model-based Test Oracle for Testing Robots

Testing robots requires assessing whether they perform their intended tasks correctly, dependably, and with high quality, a challenge known as the test oracle problem in software testing. Traditionally, this assessment relies on task-specific symbolic oracles for task correctness and on human manual evaluation of robot behavior, which is time-consuming, subjective, and error-prone. To address this, we propose VISOR, a Vision-Language Model (VLM)-based approach for automated test oracle assessment that eliminates the need of expensive human evaluations. VISOR performs automated evaluation of task correctness and quality, addressing the limitations of existing symbolic test oracles, which are task-specific and provide pass/fail judgments without explicitly quantifying task quality. Given the inherent uncertainty in VLMs, VISOR also explicitly quantifies its own uncertainty during test assessments. We evaluated VISOR using two VLMs, i.e., GPT and Gemini, across four robotic tasks on over 1,000 videos. Results show that Gemini achieves higher recall while GPT achieves higher precision. However, both models show low correlation between uncertainty and correctness, which prevents using uncertainty as a correctness predictor.
Prasun Saurabh, Pablo Valle, Aitor Arrieta +2
May 9, 2026cs.RO

Continuum Robot Modeling with Action Conditioned Flow Matching

Predicting the shape of tendon driven continuum robots (TDCRs) at steady state from actuation remains challenging due to continuous deformation, complex tendon routing, compliance, friction, and fabrication variability. In this paper, we address this problem as kinematic self modeling conditioned on action. We present a lightweight 3D printed TDCR hardware platform and an RGB-D data collection pipeline with multiple cameras, and we learn a point cloud flow matching model that maps motor actuation states to the robot's settled 3D geometry. The model is trained from randomly sampled quasi static configurations and evaluated on test motor commands within the same TDCR design family and actuation range. We compare against prior 3D deformable object and robot self modeling approaches in both MuJoCo simulation and real hardware experiments. Experiments on simulated 2-, 3-, and 5-module TDCRs and real 2- and 3-module robots show improved shape prediction accuracy under CD and EMD metrics. We further show in simulation that the same conditional formulation generalizes to tip payload as a conditioning input, enabling payload conditioned steady-state shape prediction. These results demonstrate a data driven self modeling framework for quasi static TDCR geometry prediction.
Jiong Lin, Jinchen Ruan, Hod Lipson
May 9, 2026cs.RO

Smoothing Out the Edges: Continuous-Time Estimation with Gaussian Process Motion Priors on Factor Graphs

Continuous-time state estimation is gaining in popularity due to its abilities to provide smooth solutions, handle asynchronous sensors, and interpolate between data points. While there are two main paradigms, parametric (e.g., temporal basis functions, splines) and nonparametric (Gaussian processes), the latter has seen less adoption despite its technical advantages and relative ease of implementation. In this article, we seek to rectify this situation by providing a new simplified explanation of GP continuous-time estimation rooted in the language of factor graphs, which have become the de facto estimation paradigm in much of robotics. To simplify onboarding, we also provide three working examples implemented in the popular GTSAM estimation framework.
Connor Holmes, Sven Lilge, Zi Cong Guo +2
May 9, 2026cs.RO

Automated Robotic Moisture Monitoring in Agricultural Fields

Monitoring moisture level of land in a large-scale plantation is tedious. The main objective of this project is to use a robotic kit in collaboration with the on-field moisture sensor circuits, thereby creating an efficient and economical moisture monitoring system. A large agriculture field is divided into smaller grids. Each grid is placed with a moisture sensor. Whenever a sensor reports the soil to be dry, the robot goes to the concerned field for inspection. The path to the concerned field is found by applying Dijkstra's shortest path algorithm on the aerial image of the field. Then the total moisture content of the field is calculated by the robot using suitable image processing algorithms and reported accordingly. For developing and testing this work, a small study field was set up above which a camera was mounted at an appropriate height to capture its aerial view. Thus a prototype for an automated system of monitoring agricultural fields' moisture has been developed through this work.
Senthil Palanisamy, Akila I. S
May 9, 2026cs.RO

Omni-scale Learning-based Sequential Decision Framework for Order Fulfillment of Tote-handling Robotic Systems

Driven by the rapid expansion of e-commerce and small-batch production, the size of the intralogistics load unit of finished goods, semi-finished goods and raw materials is steadily shrinking. Totes are gradually replacing pallets as the primary handling and storage container. This shift has propelled tote-handling robotic systems to the forefront of automation order fulfillment centers. The order-fulfillment decisions of tote-handling robotic systems share a common order-tote-robot sequential decision-making nature. Existing studies primarily focus on decision mechanisms tailored to particular systems, making it difficult to generalize or transfer them to other contexts. We propose an Omni-scale Learning-based Sequential Decision Framework for Order Fulfillment of Tote-handling Robotic Systems (OLSF-TRS), a generalized and scalable sequential decision framework that combines structured combinatorial optimization with multi-agent reinforcement learning to coordinate order,tote, and robot decisions. On small-scale tote-handling robotic systems, OLSF-TRS achieves near-optimal performance with average optimality gaps below 3.5% across two distinct system configurations. In large-scale scenarios, OLSF-TRS consistently outperforms heuristic baselines across two different system types, reducing total tote movements by 8-12% and over 30% compared to SOTA rule-based approaches, while maintaining real-time responsiveness. These improvements translate into tangible operational benefits, including cost reduction, lower energy consumption, and enhanced throughput stability. The proposed framework delivers an efficient and unified order fulfillment decision-making framework for widely deployed tote-handling robotic systems,supporting high-quality order fulfillment in both e-commerce and industrial logistics sectors.
Jiaxin Liu, Peng Yang, Yuping Li +1
May 8, 2026cs.RO

Active Embodiment Identification with Reinforcement Learning for Legged Robots

We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augmented URMA architecture, the method infers joint-level and global embodiment parameters through interaction with the environment in simulation across different morphologies.
Nico Bohlinger, Jan Peters
May 8, 2026cs.RO

Evaluation of an Actuated Spine in Agile Quadruped Locomotion

The spine plays a crucial role in the dynamic locomotion of quadrupedal animals, improving the stability, speed, and efficiency of their gait, especially for fast-paced and highly agile movements. Therefore, the spine is also a promising and natural way to extend the capabilities of quadruped robots. This paper empirically investigates the benefits of an actuated spine for learning agile quadruped locomotion. We evaluate whether the use of the spine brings benefits in terms of high-speed running, climbing stairs, climbing high-angle slopes, hurdling, and crawling scenarios. We conducted an empirical study in MuJoCo simulation using the Silver Badger robot from MAB Robotics with an actuated 1-DOF spine in the sagittal plane. The obtained results show that the use of the spine provides the robot with increased agility and allows it to overcome higher stairs, steeper slopes, higher obstacles, and smaller passages.
Nico Bohlinger, Piotr Kicki, Davide Tateo +2
May 8, 2026cs.RO

Melding LLM and temporal logic for reliable human-swarm collaboration in complex scenarios

Robot swarms promise scalable assistance in complex and hazardous environments. Task planning lies at the core of human-swarm collaboration, translating the operator's intent into coordinated swarm actions and helping determine when validation or intervention is required during execution. In long-horizon missions under dynamic scenarios, however, reliable task planning becomes difficult to maintain: emerging events and changing conditions demand continual adaptation, and sustained operator oversight imposes substantial cognitive burden. Existing LLM-based planning tools can support plan generation, yet they remain susceptible to invalid task orderings and infeasible robot actions, resulting in frequent manual adjustment. Here we introduce a neuro-symbolic framework for long-horizon human-swarm collaboration that tightly melds verifiable task planning with context-grounded LLM reasoning. We formalize mission goals and operational rules as temporal logic formulas and admissible task orderings as task automata. Conditioned on these formal constraints and live perceptual context, LLMs generate executable subtask sequences that satisfy mission rules and remain grounded in the current scene. An uncertainty-aware scheduler then assigns subtasks across the heterogeneous swarm to maximize parallelisms while remaining resilient to disruptions. An event-triggered interaction protocol further limits operator involvement to sparse, high-level confirmation and guidance. Deployment on a heterogeneous robotic fleet yields similar results while remaining robust to hardware-specific actuation and communication uncertainties. Together, these results support a formal and scalable paradigm for reliable and low-overhead human-swarm collaboration in dynamic environments
Junfeng Chen, Yuxiao Zhu, An Zhuo +6
May 8, 2026cs.RO

Offline-Online Hierarchical 3D Global Relocalization With Synthetic LiDAR Sensing and Descriptor-Space Retrieval

3D global relocalization is one of the key capabilities for mobile robots in practical applications. However, in large scale spaces, existing methods often suffer from prolonged online relocalization time due to factors such as the massive pose search space and high computational overhead. To address these issues, this paper proposes an offline-online hierarchical framework that decouples the search space. In the offline phase, candidate positions and their corresponding geometric descriptor indices are generated in the map by simulating LiDAR scans within the grid map. In the online phase, a coarse pose estimate is first obtained via global retrieval, followed by point cloud registration to output precise 6-DoF pose estimates. Real-world experiments demonstrate that the proposed method achieves an average relocalization time of 3 s and an average localization accuracy of 8 cm in 3D environments. Compared with existing global relocalization methods, the proposed method achieves an order-of-magnitude improvement in computational efficiency while delivering comparable relocalization accuracy.
Jiahua Ren, Kai Shen, Muhua Zhang +1
May 7, 2026cs.RO

Bi3: A Biplatform, Bicultural, Biperson Dataset for Social Robot Navigation

We contribute Bi3, a dataset of social robot navigation among groups of people in a constrained lab space. Compared to prior data collection efforts for social robot navigation, our dataset is unique in that it features: an original experiment design giving rise to close navigation encounters between two humans and a robot; five different navigation algorithms; two different robot platforms; a diverse participant pool of 74 people recruited from two sites in the USA and France; multimodal data streams including 10.5 hours of human and robot ground-truth motion tracks, RGB video, and user impressions over robot performance. Our analysis of the collected dataset through metrics like interaction density and human velocity suggests that Bi3 represents a benchmark of unique diversity and modeling complexity. Bi3 contributes towards understanding how humans and robots can productively mesh their activities in constrained environments, and can be a resource for training models of human motion prediction and robot control policies for navigation in densely crowded spaces.
Andrew Stratton, Phani Teja Singamaneni, Pranav Goyal +2
May 7, 2026cs.RO

RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI

Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,894 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 4,944 action judgment questions and 1,157 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results demonstrate that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Kuofei Fang, Xinyi Che, Haomin Ouyang +12
May 7, 2026cs.RO

When to Trust Imagination: Adaptive Action Execution for World Action Models

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
Rui Wang, Yue Zhang, Jiehong Lin +4
May 7, 2026cs.RO

Cycle-resolved Cephalopod-Inspired Pulsed-Jet Robot With High-Volume Expulsion and Drag-Reduced Gliding

Cephalopod pulsed-jet locomotion is not a single isolated expulsion event, but a coordinated cycle involving jet expulsion, passive gliding, and mantle refilling. Inspired by this cycle-resolved biological strategy, this paper presents a cephalopod-inspired pulsed-jet robot with a rigid-soft hybrid origami mantle that enables large, actively driven, and geometry-guided body deformation. The proposed mantle integrates rigid folding panels with a compliant silicone framework, allowing a 75% effective cavity-volume reduction during expulsion and reducing the projected cross-sectional drag area by approximately 75.7% in the contracted gliding configuration. Using this platform, we formulate a cycle-resolved framework to separately investigate how expelled volume, glide duration, and refill pathway influence whole-cycle locomotion performance. Experiments show that the robot reaches a peak speed of approximately 0.5 m/s (3.8 BL/s) and an average speed exceeding 0.2 m/s (1.5 BL/s) within the first jetting cycle. The results further demonstrate the roles of high expelled-volume-ratio contraction in speed generation, reduced-drag-area gliding under different glide durations, and mantle-aperture-inspired passive inlet valves in assisting refill. This work provides both a robotic implementation of actively deformable cephalopod-like jet propulsion and a unified experimental platform for studying expulsion-gliding-refilling dynamics in pulsed-jet locomotion.
Yiyuan Zhang, Anye Zhong, Junkai Chen +1
May 7, 2026cs.RO

Resource-Constrained Robotic Planning in the face of Mixed Uncertainty

Robots operate under significant uncertainty, from quantifiable noise to unquantifiable unknowns, and must account for strict operational constraints, such as limited resources. In this paper, we consider the problem of synthesizing robust strategies to guide a robot's actions in fulfilling a given task, while ensuring the system never exhausts its resources. To solve this problem, we first model the robotic system as a Consumption Markov Decision Process with Set-valued Transitions(CMDPST), a unified framework modelling nondeterministic actions, quantifiable and unquantifiable uncertainty, and resource consumption. Then, we combine the CMDPST with the task specification, expressed as a Linear Temporal Logic over finite traces (LTLf ) formula. Lastly, we address the resource constrained optimal robust strategy synthesis problem, which aims to synthesize a strategy that maximizes the probability of satisfying the LTLf objective without resource exhaustion. Our solution involves two techniques: a direct unrolling-based method and a more efficient, optimized approach that leverages state-space pruning for better performance. Experiments on a warehouse transportation network show the effectiveness of the proposed solutions.
Yihao Yin, Pian Yu, Andrea Turrini +3
May 6, 2026cs.RO

Contact-Free Grasp Stability Prediction with In-Hand Time-of-Flight Sensors

Current approaches to grasp planning for robotics demonstrate high success rates, but degrade with noisy sensors and other factors. Previous works have proposed tactile-based grasp stability classifiers to detect failures, but these approaches rely on making contact and grasping the object to do so. We propose a contact-free grasp stability predictor using multi-zone time-of-flight sensors mounted in the distal links of a gripper. Our method, as it does not require grasping the object to make a prediction, significantly speeds up the stability classification process, cycling at 15 Hz. We collected over 2,500 real-world grasps across 15 objects to train a classifier. Additionally, we conducted grasp attempts over six additional unseen objects, three for validation and model selection, and three for model testing. Our approach demonstrated strong classification performance, with an accuracy of 85.5% on validation and 86.0% on test objects.
Kyle DuFrene, Cindy Grimm
May 6, 2026cs.RO

Creative Robot Tool Use by Counterfactual Reasoning

We propose a causal reasoning framework for creative robot tool use where a suitable tool for a task is correctly identified for use beyond its primary objectives. The proposed framework first discovers the causal relationships between the tool and the task by conducting simulated experiments in a dynamics model. We decouple the causal discovery problem into two complementary components: VLM-based feature suggestion and counterfactual tool generation via targeted geometric and physical feature perturbations. Then, novel objects are classified based on identified causal features, and the tool use skill is transferred via keypoint matching conditioned on the identified causal features. By reconstructing the task in a dynamics model, our approach grounds tool use in the physics of the problem. We illustrate our approach in reaching a distant object with different sticks, scooping candies from a bowl using diverse items, and using different boxes or crates as stepping platforms to retrieve an object from a high shelf. Our baseline comparisons show that identifying causal features and grounding them in physical tool properties leads to more reliable tool selection and stronger skill keypoint transfer.
M. Tuluhan Akbulut, Varun Satheesh, Ahmed Jaafar +5
May 6, 2026cs.RO

LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts

Designing reward functions for agile robotic maneuvers in reinforcement learning remains difficult, and demonstration-based approaches often require reference motions that are unavailable for novel platforms or extreme stunts. We present LineRides, a line-guided learning framework that enables a custom bicycle robot to acquire diverse, commandable stunt behaviors from a user-provided spatial guideline and sparse key-orientations, without demonstrations or explicit timing. LineRides handles physically infeasible guidelines using a tracking margin that permits controlled deviation, resolves temporal ambiguity by measuring progress via traveled distance along the guideline, and disambiguates motion details through position- and sequence-based key-orientations. We evaluate LineRides on the Ultra Mobility Vehicle (UMV) and show that the policy trained with our methods supports seamless transitions between normal driving and stunt execution, enabling five distinct stunts on command: MiniHop, LargeHop, ThreePointTurn, Backflip, and DriftTurn.
Seungeun Rho, Shamel Fahmi, Jeonghwan Kim +3
May 6, 2026cs.RO

3D Printing of Passively Actuated Self-Folding Robots with Integrated Functional Modules

We introduce an elastic-driven self-folding approach that fabricates robots directly from flat 3D-printed conductive PLA nets. Elastic bands routed through printed hooks store energy that folds the sheet into programmed 3D geometries, while the flat state allows accurate placement of electronics and magnets before deployment. The same substrate doubles as electrodes for capacitive touch and supports a reusable platform I/O palette with Hall sensors and eccentric rotating mass (ERM) motors for docking detection and vibration actuation. We also derive a closed-form folding model that balances hinge stiffness with elastic band moment to predict equilibrium fold angles; experiments validate the model and yield a design map linking hinge thickness, band size, and hook spacing to target angles. Using this workflow we realize multiple polyhedral modules and demonstrate three applications: a cube that highlights the potential of self-folding for scalable modular robot collectives, a deployable gripper, and a tendon-driven finger. The method is low cost, stimulus-free, and integrates actuation and sensing.
Gaolin Ge, Qifeng Yang, Haoran Lu +3
May 5, 2026cs.RO

From Ontology Conformance to Admissible Reconfiguration: A RoSO/SMGI Adequacy Argument for Robotic Service Governance

The Robotic Service Ontology (RoSO) gives service robotics a typed semantic vocabulary for services, functions, interactions, and deployment-sensitive constraints. Its public revision trail makes visible a harder question than ontology conformance alone can settle: once a service is rebound, recomposed, repaired, or redeployed, under what conditions does the resulting configuration remain an admissible realization of the same protected service? This article argues that the Structural Model of General Intelligence (SMGI) is relevant exactly at that level \citep{osmani2026smgi}. SMGI adds not only a structural interface θθ, but an induced behavioral semantics TθT_θ and a governance discipline for norm-respecting change. We show that RoSO can be embedded into SMGI as a typed semantic layer, so that service descriptions become dynamically governable rather than merely well formed. This yields a RoSO-to-SMGI adequacy theorem, identity-preserving reconfiguration criteria, and compositional conditions under which locally acceptable updates remain globally admissible. The resulting claim is not that SMGI replaces RoSO, but that it provides a formal account of what admissible runtime change requires once service semantics must survive revision.
Aomar Osmani
May 5, 2026cs.RO

Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics

Consumer robotics demands consolidation of safety-critical control, perception pipelines, and user applications on shared multicore platforms. While static partitioning hypervisors provide hardware-enforced isolation, directly transplanting automotive architectures encounters an expertise asymmetry problem in which end-users modifying robot behavior lack the systems knowledge that platform developers possess. We present an architecture addressing this challenge through three integrated components. A Safe IO Cell provides hardware-level override capability. A Parameter Synchronization Service encapsulates cross-domain complexity. A Safety Communication Layer implements IEC61508-aligned verification. Our empirical evaluation on an ARM Cortex-A55 platform demonstrates that partition isolation reduces cycle-period jitter by 84.5% and cuts tail timing error by nearly an order of magnitude (p99 ∣|jitter∣| from 69.0,μμs to 7.8,μμs), eliminating all >>50,μμsexcursions.
James Yen, Zhibai Huang, Zhixiang Wei +5
May 5, 2026cs.RO

Height Control and Optimal Torque Planning for Jumping With Wheeled-Bipedal Robots

This paper mainly studies the accurate height jumping control of wheeled-bipedal robots based on torque planning and energy consumption optimization. Due to the characteristics of underactuated, nonlinear estimation, and instantaneous impact in the jumping process, accurate control of the wheeled-bipedal robot's jumping height is complicated. In reality, robots often jump at excessive height to ensure safety, causing additional motor loss, greater ground reaction force and more energy consumption. To solve this problem, a novel wheeled-bipedal jumping dynamical model(W-JBD) is proposed to achieve accurate height control. It performs well but not suitable for the real robot because the torque has a striking step. Therefore, the Bayesian optimization for torque planning method(BOTP) is proposed, which can obtain the optimal torque planning without accurate dynamic model and within few iterations. BOTP method can reduce 82.3% height error, 26.9% energy cost with continuous torque curve. This result is validated in the Webots simulation platform. Based on the torque curve obtained in the W-JBD model to narrow the searching space, BOTP can quickly converge (40 times on average). Cooperating W-JBD model and BOTP method, it is possible to achieve the height control of real robots with reasonable times of experiments.
Yulun Zhuang, Yuan Xu, Binxin Huang +5
May 4, 2026cs.RO

Benchmarking Local Language Models for Social Robots using Edge Devices

Social-educational robots designed for socially interactive pedagogical support, such as the Robot Study Companion (RSC), rely on responsive, privacy-preserving interaction despite severely limited compute. However, there is a gap in systematic benchmarking of language models for edge computing in pedagogical applications. This paper benchmarks 25 open-source language models for local deployment on edge hardware. We evaluate each model across three dimensions: inference efficiency (tokens per second, energy consumption), general knowledge (a six-category MMLU subset), and teaching effectiveness (LLM-rated pedagogical quality), validated against five independent human raters using the Raspberry Pi(RPi)4 as the primary platform, with additional comparisons on the RPi5 and a laptop GPU. Results reveal pronounced trade-offs: throughput and energy efficiency vary by over an order of magnitude across models, MMLU accuracy ranges from near-random to 57.2%, and teaching effectiveness does not correlate monotonically with either metric. Among the evaluated models, Granite4 Tiny Hybrid (7B) achieves a strong overall balance, reaching 2.5 tokens per second, 0.90 tokens per joule, and 54.6% MMLU accuracy; high MMLU accuracy does not appear necessary for strong teaching scores. Human validation on four representative models preserved the automated rank ordering (Pearson r = 0.967, n = 4). Based on these findings, we propose a three-tier local inference architecture for the RSC that balances responsiveness and accuracy on resource-constrained hardware.
Dorian Lamouille, Matevž B. Zorec, Farnaz Baksh +1
May 4, 2026cs.LG

Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters

Despite significant advances in Reinforcement Learning (RL), model performance remains highly sensitive to algorithm and hyperparameter configurations, while generalization gaps across environments complicate real-world deployment. Although prior work has studied RL generalization, the relative contribution of specific configurations to the generalization gap has not been quantitatively decomposed and systematically leveraged for configuration selection. To address this limitation, we propose an explainable framework that evaluates RL performance across robotic environments using SHapley Additive exPlanations (SHAP) to quantify configuration impacts. We establish a theoretical foundation connecting Shapley values to generalizability, empirically analyze configuration impact patterns, and introduce SHAP-guided configuration selection to enhance generalization. Our results reveal distinct patterns across algorithms and hyperparameters, with consistent configuration impacts across diverse tasks and environments. By applying these insights to configuration selection, we achieve improved RL generalizability and provide actionable guidance for practitioners.
Lingxiao Kong, Cong Yang, Oya Deniz Beyan +1
May 4, 2026cs.HC

Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach

Despite the advancement in robotic grasping and dexterity through haptic information, affective social touch, such as handshaking or reassuring stroking, remains a major challenge in Human-Robot-Interaction. This position paper examines current progress and limitations across artificial intelligence, haptics and robotics research, and proposes a novel multi-model architecture to address these gaps. Drawing inspiration from neurobiology, we decompose affective touch into distinct, specialized subtasks models. By treating affective touch as a distributed, closed-loop perceptual task rather than a monolithic motoric movement, we aim to overcome the "haptic uncanny valley" through a peer-to-peer, state-sharing framework. Our approach supports scalable and cumulative development within a Sim-to-Real pipeline, fostering interdisciplinary collaboration. By enabling haptics, AI, and robotics researchers to contribute independently yet coherently, we outline a pathway toward a unified, expressive system for social robotics.
Ali Askari, Jens Gerken
May 4, 2026cs.RO

Natural Gradient Bayesian Filtering: Geometry-Aware Filter for Dynamical Systems

Bayesian filtering is a cornerstone of state estimation in complex systems such as aerospace systems, yet exact solutions are available only for linear Gaussian models. In practice,nonlinear systems are handled through tractable approximations,with Gaussian filters such as the extended and unscented Kalman filters being among the most widely used methods. This tutorial revisits Gaussian filtering from an information-geometric perspective, viewing the prediction and measurement update steps as inference procedures over state distributions. Within this framework, we introduce a geometry-aware Gaussian filtering approach that leverages natural gradient descent on the statistical manifold of Gaussian distributions. The resulting Natural Gradient Gaussian Approximation (NANO) filter iteratively refines the posterior mean and covariance while respecting the intrinsic geometry of the Gaussian family and preserving the positive definiteness of the covariance matrix. We further highlight fundamental connections to the classical Kalman filtering, showing that a single natural-gradient step exactly recovers the Kalman measurement update in the linear-Gaussian case. The practical implications of the proposed framework are illustrated through case studies in representative nonlinear estimation problems,including satellite attitude estimation, simultaneous localization and mapping, and state estimation for robotic systems including quadruped and humanoid robots.
Chang Liu, Wenhan Cao, Zeju Sun +8
May 2, 2026cs.CV

Research on Vision-Language Question Answering Models for Industrial Robots

A hierarchical cross-modal fusion model is proposed for vision-language question answering (VLQA) in industrial robotics, targeting the challenges of semantic ambiguity, complex environmental layouts, and domain-specific terminology common in modern manufacturing. The framework integrates advanced object detection, multi-scale visual encoding, syntactic parsing, and task-aware semantic attention to unite vision and language signals into a joint reasoning space. Region-based deep networks extract visual features, weighted embeddings aggregate, and recurrent neural parsing encodes sentence structures. Through fine-grained semantic alignment driven by adaptive fusion and cross-attention mechanisms, the system can handle operational queries, instruction steps, and anomaly detection with higher reliability. Compared to the existing VLQA benchmarks, validation experiments conducted on the IVQA and RIF benchmarks indicate improvements in semantic alignment, Top-1 accuracy, and robustness to ambiguous or procedural task queries. Ablation studies further quantify the impact of each architectural module, confirming the necessity of multi-level feature integration and context-driven gating for dependable industrial deployment. The technical advancements reported here provide core methodologies to improve the interpretability and operational effectiveness of industrial robots faced with diverse human-robot interaction tasks.
Ping Li, Bartlomiej Brzozka
May 2, 2026cs.RO

LLM-Foraging: Large Language Models for Decentralized Swarm Robot Foraging

Swarm foraging algorithms, such as the central-place foraging algorithm (CPFA), typically rely on offline parameter optimization using genetic algorithms (GA) or reinforcement learning, yielding policies tightly coupled to a specific combination of team size, arena size, and resource distribution. When deployment conditions change, performance degrades, and retraining is computationally expensive. We propose LLM-Foraging, a decentralized swarm controller that augments the CPFA state machine with a large language model (LLM) tactical decision-maker at three structured decision points, namely post-deposit, central-zone arrival, and search starvation. Each robot runs its own LLM client and queries it using only locally observable state, while the existing CPFA motion and sensing stack executes the selected action. Because the LLM serves as a general decision policy rather than parameters fitted to a single configuration, the controller is training-free at deployment and transfers across configurations without re-optimization. We evaluate LLM-Foraging in Gazebo with TurtleBot3 robots across 36 configurations spanning team sizes of 4 to 10 robots, arena sizes from 6x6 to 10x10 meters, and three resource distributions (clustered, powerlaw, random). LLM-Foraging collects more resources than the GA-tuned CPFA baseline across the evaluated configurations and is more consistent, a property that the GA's single-configuration tuning does not transfer.
Peihan Li, Joanna Gutierrez, Fabian Hernandez +2
May 2, 2026cs.HC

What Does a Meow Mean? In Search of Intuitively Understandable Communication by a Nonverbal Companion Robot

Older adults living alone have a number of challenges, and robots can help with some of them--by providing reminders, initiating activity, or offering comfort. As part of developing a cat robot with limited assistive functions, we designed a set of nonverbal communication signals, both auditory (cat sounds) and visual (icons on a small display). To evaluate these signals we used a mixed-methods, user-centered approach. After a pilot study, a focus group with older adults suggested revisions to the initial signal set. A large-sample online experiment then tested whether adults over the age of 65 could accurately infer the robot's communicative intentions. When both visual and auditory signals were present, accuracy was high. When visual signals were absent, accuracy often decreased; when auditory signals were absent, accuracy sometimes increased. So the auditory signals were less helpful, except when the robot conveyed strong sentiments (e.g., purring while being petted).
Vivienne Bihe Chi, Claudia B. Rébola, Bertram F. Malle
May 1, 2026cs.RO

ARIS: Agentic and Relationship Intelligence System for Social Robots

Foundational models have advanced social robotics, enabling richer perception and communicative interaction with users. However, current systems still struggle with multi-turn engagement, social-relationship reasoning, and contextually grounded dialogue at scale. We present ARIS (Agentic and Relationship Intelligence System), an agentic AI framework that unifies multimodal reasoning, a graph-based Social World Model, and retrieval-augmented generation (RAG) within a single modular architecture for social robots. We evaluate ARIS with the Pepper robot in a robot-mediated dyadic conversational setting, comparing it against a large language model baseline. A user study (N=23) shows that ARIS yields significantly higher perceived intelligence, animacy, anthropomorphism, and likeability. Our contributions are threefold: (1)~a Social World Model that explicitly maps and updates social relationships between users through a knowledge graph, enabling social reasoning and re-identification across encounters; (2)~an efficient RAG-based conversational pipeline that maintains bounded latency as dialogue histories grow to thousands of exchanges while preserving response relevance; and (3)~system integration and empirical validation of these components within a modular agentic architecture that coordinates speech, vision, and physical action through structured APIs. The implementation of ARIS will be released as open source upon publication.
Stavya Datta, Fucai Ke, Leimin Tian +1
May 1, 2026cs.RO

Topology-Driven Anti-Entanglement Control for Soft Robots

In the field of precision manufacturing in complex constrained environments, the role of soft robots is increasingly prominent, and the realization of anti-winding control based on multi-intelligent body reinforcement learning has become a research hotspot. One of the core problems at present is to coordinate multiple robots to complete the unwinding operation in a highly constrained environment. The existing distributed training framework faces some observability challenges in high-density barrier and unstable environments, resulting in poor learning results. This paper proposes a topology-driven Multi-Agent Reinforcement Learning (TD-MARL) framework to coordinate multi-robot systems to avoid entanglement. Specifically, the critical network adopts centralized learning, so that each intelligent body can perceive the strategies of other intelligent bodies by sharing the topological state, thus alleviating the training instability caused by complex interactions; eliminating the demand for communication resources between robots through distributed execution, Upgrade system reliability; the integrated topological security layer uses topological invariants to accurately assess and mitigate the risk of entanglement to avoid the strategy from falling into local difficulties. Finally, the full simulation experiments carried out in the real simulation environment show that the method is better than the current advanced deep reinforcement learning (DRL) method in terms of convergence and anti-winding effect.
Haoyang Le, Shengxuan Wang, Mohan Chen +1
May 1, 2026cs.RO

A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers

Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
Apr 30, 2026cs.RO

Predictive Spatio-Temporal Scene Graphs for Semi-Static Scenes

We have seen tremendous recent progress in our ability to build "spatio-semantic" representations that enable robots to perform complex reasoning across geometry and semantics. However, the vast majority of these methods lack any ability to perform reasoning across time. This is a desirable property in situations where a robot repeatedly observes an environment where instances may change in between observations, but in a structured way. Consider as an example a home environment where the location of a mug typically moves from the cupboard to a countertop to the sink and then back to the cupboard on a daily basis. We should be able to learn this cyclic behavior and use it to predict the state of the mug in the future. In this work, we propose a method that is able to perform this type of tempo-spatio-semantic reasoning. Underpinning the method is a filter, Perpetua∗^*, that performs Bayesian reasoning on the states of the environment that are observed over time. This filter is integrated within a 3D scene graph structure that we call PredictiveGraphs, where nodes represent objects and edges function as Perpetua∗^* filters encoding spatio-semantic relationships. We validate the method in both simulation and real-world dynamic navigation tasks, where our real world experiments consist of an environment that is undergoing semi-static changes at a bi-hourly frequency over a period of three weeks. In both settings, we demonstrate that our method outperforms baselines in predicting future environment states, even in the presence of distributional shifts.
Miguel Saavedra-Ruiz, Charlie Gauthier, Kumaraditya Gupta +4
Apr 30, 2026cs.RO

OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction

Robots in homes must continuously sense the people around them, yet most prior work relies on limited or offline perception. We argue that perception quality is the dominant factor governing what interaction is achievable at home, and build a testbed to test this claim. OmniRobotHome instruments a furnished home with 48 hardware-synchronized cameras and three manipulators in a unified world frame, delivering real-time markerless full-body human pose, 6D object pose, anticipatory motion forecasting, and a social avatar agent that converses with residents. Using the platform, we treat perception quality as an experimental variable across safety, human assistance, and social interaction, and find that interaction quality degrades measurably as real-timeness, granularity, coverage, accuracy, forecasting, or memory is weakened. All code and data will be released.
Junyoung Lee, Inhee Lee, Sookwan Han +9
Apr 30, 2026cs.RO

FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems

We present FlexiTac, a low-cost, open-source, and scalable piezoresistive tactile sensing solution designed for robotic end-effectors. FlexiTac is a practical "plug-in" module consisting of (i) thin, flexible tactile sensor pads that provide dense tactile signals and (ii) a compact multi-channel readout board that streams synchronized measurements for real-time control and large-scale data collection. FlexiTac pads adopt a sealed three-layer laminate stack (FPC-Velostat-FPC) with electrode patterns directly integrated into flexible printed circuits, substantially improving fabrication throughput and repeatability while maintaining mechanical compliance for deployment on both rigid and soft grippers. The readout electronics use widely available, low-cost components and stream tactile signals to a host computer at 100 Hz via serial communication. Across multiple configurations, including fingertip pads and larger tactile mats, FlexiTac can be mounted on diverse platforms without major mechanical redesign. We further show that FlexiTac supports modern tactile learning pipelines, including 3D visuo-tactile fusion for contact-aware decision making, cross-embodiment skill transfer, and real-to-sim-to-real fine-tuning with GPU-parallel tactile simulation. Our project page is available at https://flexitac.github.io/.
Binghao Huang, Yunzhu Li
Apr 30, 2026cs.RO

World Model for Robot Learning: A Comprehensive Survey

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Bohan Hou, Gen Li, Jindou Jia +15
Apr 30, 2026cs.RO

Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps

Accurate localization is a fundamental requirement for autonomous robots operating in indoor environments. Scene graphs encode the spatial structure of an environment as a hierarchy of semantic entities and their relationships, and can be constructed both online from robot sensor data and offline from architectural priors such as Building Information Models (BIM). Matching these two complementary representations enables drift correction in SLAM by grounding robot observations against a known structural prior. However, establishing reliable node-to-node correspondences between them remains an open challenge: existing combinatorial methods are prohibitively expensive at scale, and prior learned approaches address only flat graph matching, ignoring the multi-level semantic structure present in both representations. Here we present a learned, end-to-end differentiable pipeline that augments both graphs with semantically motivated edge types encoding intra- and inter- level relationships, explicitly exploiting this hierarchy to enable simultaneous matching from high-level room concepts down to low-level wall surfaces. Trained exclusively on floor plans, the proposed method outperforms the combinatorial baseline in F1 on real LiDAR environments while running an order of magnitude faster, demonstrating viable zero-shot generalization for BIM-assisted robot localization.
Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi +2
Apr 30, 2026cs.RO

Motubrain: An Advanced World Action Model for Robot Control

Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Motubrain Team, Chendong Xiang, Fan Bao +17
Apr 30, 2026cs.AI

PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations

Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present \textbf{PRTS} (\textbf{P}rimitive \textbf{R}easoning and \textbf{T}asking \textbf{S}ystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.
Yang Zhang, Jiangyuan Zhao, Chenyou Fan +11
Apr 29, 2026cs.CR

From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems

As large language models are integrated into autonomous robotic systems for task planning and control, compromised inputs or unsafe model outputs can propagate through the planning pipeline to physical-world consequences. Although prior work has studied robotic cybersecurity, adversarial perception attacks, and LLM safety independently, no existing study traces how these threat categories interact and propagate across trust boundaries in a unified architectural model. We address this gap by modeling an LLM-enabled autonomous robot in an edge-cloud architecture as a hierarchical Data Flow Diagram and applying STRIDE-per-interaction analysis across six boundary-crossing interaction points using a three-category taxonomy of Conventional Cyber Threats, Adversarial Threats, and Conversational Threats. The analysis reveals that these categories converge at the same boundary crossings, and we trace three cross-boundary attack chains from external entry points to unsafe physical actuation, each exposing a distinct architectural property: the absence of independent semantic validation between user input and actuator dispatch, cross-modal translation from visual perception to language-model instruction, and unmediated boundary crossing through provider-side tool use. To our knowledge, this is the first DFD-based threat analysis integrating all three threat categories across the full perception-planning-actuation pipeline of an LLM-enabled robotic system.
Neha Nagaraja, Hayretdin Bahsi, Carlo R. da Cunha
Apr 29, 2026cs.CV

Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.
Andrii Zadaianchuk, Leonardo Barcellona, Lennard Schuenemann +7
Apr 29, 2026cs.RO

Bi-Level Optimization for Contact and Motion Planning in Rope-Assisted Legged Robots

This paper presents a planning pipeline framework for locomotion in rope-assisted robots climbing vertical surfaces. The proposed framework is formulated as a bi-level optimization scheme that addresses a mixed-integer problem: selecting feasible terrain regions for landing while simultaneously optimizing the control inputs, namely rope tensions and leg forces, and landing location. The outer level of the optimization is solved using the Cross-Entropy Method, while the inner level relies on gradient-based nonlinear optimization to compute dynamically feasible motions. The approach is validated on a novel climbing robot platform, ALPINE, across a variety of challenging terrain configurations.
Ruben Malacarne, Ioannis Tsikelis, Enrico Mingo Hoffman +1
Apr 29, 2026cs.RO

3D Generation for Embodied AI and Robotic Simulation: A Survey

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Tianwei Ye, Yifan Mao, Minwen Liao +6
Apr 29, 2026cs.RO

Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar

As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
Do Won Park, Samuele Bordini, Giorgio Grioli +2
Apr 28, 2026cs.RO

Robot Planning and Situation Handling with Active Perception

Current robots are capable of computing plans to accomplish complex tasks. However, real-world environments are inherently open and dynamic, and unforeseen situations frequently arise during plan execution, such as jamming doors and fallen objects on the floor. These situations may result from the robot's own action failures or from external disturbances, such as human activities. Detecting and handling such execution - time situations remains a significant challenge, limiting those robots' ability to achieve long-term autonomy. In this paper, we develop a planning and situation-handling framework, called VAP-TAMP, that enables robots to actively perceive and address unforeseen situations during plan execution. VAP-TAMP leverages action knowledge to strategically prompt vision-language models for active view selection and situation assessment, while constructing and reasoning over scene graphs for integrated task and motion planning. We evaluated VAP-TAMP using service tasks in simulation and on a mobile manipulation platform.
Austine Oloo, Zainab Altaweel, Yohei Hayamizu +9
Apr 28, 2026cs.RO

KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning

Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Yixuan Huang, Bowen Li, Vaibhav Saxena +9
Apr 28, 2026cs.SE

Bug-Report-Driven Fault Localization: Industrial Benchmarking and Lesson Learned at ABB Robotics

Software quality assurance remains a major challenge in industrial environments, where large-scale and long-lived systems inevitably accumulate defects. Identifying the location of a fault is often time-consuming and costly, particularly during maintenance phases when developers must rely primarily on textual bug reports rather than complete runtime or code-level context. In this study, we investigated if artificial intelligence can support fault localization using only the natural-language content of bug reports. By relying only on textual information, our approach requires no access to source code, execution traces, or static analysis artifacts, making it directly deployable within existing industrial maintenance workflows. We framed fault localization as a supervised text classification problem and evaluated three traditional machine learning models (Logistic Regression, Support Vector Machine, and Random Forest) and two fine-tuned transformer-based language models (RoBERTa-Base and Distil-RoBERTa). Our evaluation used proprietary data from ABB Robotics in Sweden, comprising five years of resolved industrial bug reports, each linked to its verified code fix. This setting allowed us to assess model effectiveness under realistic industrial constraints. Our results showed that traditional models using term frequency-inverse document features consistently outperformed the fine-tuned language models on this dataset, while data augmentation improved Random Forest performance. These findings challenge the assumption that transformer-based models universally outperform classical approaches in industrial contexts with domain-specific data. We demonstrated that historical bug reports can be systematically used for text-based, artificial intelligence-assisted fault localization, providing a scalable, low-cost, and empirically grounded complement to common debugging practices in industry.
Pernilla Hall, Anton Ununger, Riccardo Rubei +1
Apr 28, 2026eess.SP

Bridging the Indoor-Outdoor Gap: Cross-Technology Ranging for Seamless Robot Navigation

Mobile robots that move between outdoor and indoor environments still struggle with consistent positioning. Satellite-based and terrestrial ranging each work well in their home domains, but combining them at the raw measurement level has received little attention, and the building boundary is precisely where both classes degrade. This paper reports preliminary observations from the HYMN dataset, which time-synchronizes raw measurements from GNSS, Ultra-Wideband (UWB), WiFi Fine Time Measurement (FTM), and Bluetooth Low Energy (BLE) against millimeter-level ground truth in an industrial setting. Per-zone measurement availability and ranging-residual behavior are characterised. The two technology classes turn out to be complementary, and the indoor-outdoor transition is where their weaknesses overlap. The dataset is publicly available.
Paul Schwarzbach
Apr 28, 2026cs.RO

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Yufei Jia, Heng Zhang, Ziheng Zhang +39
Apr 28, 2026cs.MA

Where Did It Go Wrong? Capability-Oriented Failure Attribution for Vision-and-Language Navigation Agents

Embodied agents in safety-critical applications such as Vision-Language Navigation (VLN) rely on multiple interdependent capabilities (e.g., perception, memory, planning, decision), making failures difficult to localize and attribute. Existing testing methods are largely system-level and provide limited insight into which capability deficiencies cause task failures. We propose a capability-oriented testing approach that enables failure detection and attribution by combining (1) adaptive test case generation via seed selection and mutation, (2) capability oracles for identifying capability-specific errors, and (3) a feedback mechanism that attributes failures to capabilities and guides further test generation. Experiments show that our method discovers more failure cases and more accurately pinpoints capability-level deficiencies than state-of-the-art baselines, providing more interpretable and actionable guidance for improving embodied agents.
Jianming Chen, Yawen Wang, Junjie Wang +4
Apr 27, 2026cs.RO

asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics

We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Fang Wan, Guangyi Huang, Tianyu Wu +5
Apr 27, 2026cs.RO

Event-based SLAM Benchmark for High-Speed Maneuvers

Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.
Sheng Zhong, Junkai Niu, Guillermo Gallego +7
Apr 26, 2026cs.RO

Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion

Wheeled-legged robots combine the efficiency of rolling with the adaptability of legged locomotion, offering unique agility for dynamic environments. However, enabling rapid reflexive evasion remains challenging due to the coexistence of heterogeneous wheel-leg dynamics, hybrid locomotion modes, and non-holonomic constraints. In this work, we investigate how wheeled-legged robots can exploit their hybrid morphology for high-dynamic obstacle avoidance. We propose AWARE, a hierarchical reinforcement learning framework that decomposes avoidance into navigation-avoidance and reflexive-evasion regimes coordinated by a threat-conditioned high-level policy. By learning specialized low-level experts, AWARE autonomously discovers distinct rolling-, stepping-, and hybrid-dominated evasive behaviors, including forward lunges and lateral dodges. Simulation experiments across different reaction times and approach directions, together with real-robot evaluations on the M20 platform, demonstrate improved evasion capability and effective online transition between locomotion regimes. These results highlight the potential of exploiting hybrid wheel-leg actuation for agile and reactive mobility in dynamic environments. Paper homepage: https://aware-ral-2026.github.io/.
Yongen Zhao, Zihao Xu, Wenzhi Lu +4
Apr 25, 2026cs.RO

An Efficient Beam Search Algorithm for Active Perception in Mobile Robotics

Active perception is a fundamental problem in autonomous robotics in which the robot must decide where to move and what to sense in order to obtain the most informative observations for accomplishing its mission. Existing approaches either solve a computationally expensive traveling salesman problem over heuristically selected informative nodes, or adopt a more efficient but overly constrained shortest path tree formulation. To address these limitations, we explore beam search algorithms as scalable alternatives. While the standard beam search provides scalability by preserving the top-B paths at each depth level, it is prone to local optima and exhibits parameter sensitivity. Our first contribution is a node-wise beam search (NBS) algorithm, which maintains top-B candidates per node to enable more effective exploration of the solution space. Systematic benchmarking on graphs shows that NBS consistently outperforms other baselines and maintains strong performance even at low beam widths. As a second contribution, we integrate the concept of frontiers into the path selection criterion, introducing the expected gain metric, which better balances exploration and exploitation compared to existing alternatives. Our third contribution proposes the rapidly-exploring random annulus graph (RRAG), a novel graph construction method that preserves full orientation sampling and ensures connectivity in cluttered environments through a fallback local sampling-based planner. Extensive experiments demonstrate that NBS combined with RRAG achieves the highest performance across all three representative active perception tasks, outperforming state-of-the-art algorithms by at least 20% in one or more tasks. We further validate the approach on real robotic platforms in different scenarios.
Kaixian Qu, Han Wang, Victor Klemm +2
Apr 24, 2026cs.RO

Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Engines

Despite remarkable progress in Vision--Language--Action (VLA) models, a central bottleneck remains underexamined: the data infrastructure that underlies embodied learning. In this survey, we argue that future advances in VLA will depend less on model architecture and more on the co-design of high-fidelity data engines and structured evaluation protocols. To this end, we present a systematic, data-centric analysis of VLA research organized around three pillars: datasets, benchmarks, and data engines. For datasets, we categorize real-world and synthetic corpora along embodiment diversity, modality composition, and action space formulation, revealing a persistent fidelity-cost trade-off that fundamentally constrains large-scale collection. For benchmarks, we analyze task complexity and environment structure jointly, exposing structural gaps in compositional generalization and long-horizon reasoning evaluation that existing protocols fail to address. For data engines, we examine simulation-based, video-reconstruction, and automated task-generation paradigms, identifying their shared limitations in physical grounding and sim-to-real transfer. Synthesizing these analyses, we distill four open challenges: representation alignment, multimodal supervision, reasoning assessment, and scalable data generation. Addressing them, we argue, requires treating data infrastructure as a first-class research problem rather than a background concern.
Ziyao Wang, Bingying Wang, Hanrong Zhang +7
Apr 24, 2026cs.RO

QDTraj: Exploration of Diverse Trajectory Primitives for Articulated Objects Robotic Manipulation

Thanks to the latest advances in learning and robotics, domestic robots are beginning to enter homes, aiming to execute household chores autonomously. However, robots still struggle to perform autonomous manipulation tasks in open-ended environments. In this context, this paper presents a method that enables a robot to manipulate a wide spectrum of articulated objects. In this paper, we automatically generate different robot low-level trajectory primitives to manipulate given object articulations. A very important point when it comes to generating expert trajectories is to consider the diversity of solutions to achieve the same goal. Indeed, knowing diverse low-level primitives to accomplish the same task enables the robot to choose the optimal solution in its real-world environment, with live constraints and unexpected changes. To do so, we propose a method based on Quality-Diversity algorithms that leverages sparse reward exploration in order to generate a set of diverse and high-performing trajectory primitives for a given manipulation task. We validated our method, QDTraj, by generating diverse trajectories in simulation and deploying them in the real world. QDTraj generates at least 5 times more diverse trajectories for both hinge and slider activation tasks, outperforming the other methods we compared against. We assessed the generalization of our method over 30 articulations of the PartNetMobility articulated object dataset, with an average of 704 different trajectories by task. Code is publicly available at: https://kappel.web.isir.upmc.fr/trajectory_primitive_website
Mathilde Kappel, Mahdi Khoramshahi, Louis Annabi +2
Apr 24, 2026cs.RO

Learning-augmented robotic automation for real-world manufacturing

Industrial robots are widely used in manufacturing, yet most manipulation still depends on fixed waypoint scripts that are brittle to environmental changes. Learning-based control offers a more adaptive alternative, but it remains unclear whether such methods, still mostly confined to laboratory demonstrations, can sustain hours of reliable operation, deliver consistent quality, and behave safely around people on a live production line. Here we present Learning-Augmented Robotic Automation, a hybrid system that integrates learned task controllers and a neural 3D safety monitor into conventional industrial workflows. We deployed the system on an electric-motor production line to automate deformable cable insertion and soldering under real manufacturing constraints, a step previously performed manually by human workers. With less than 20 min of real-world data per task, the system operated continuously for 5 h 10 min, producing 108 motors without physical fencing and achieving a 99.4% pass rate on product-level quality-control tests. It maintained near-human takt time while reducing variability in solder-joint quality and cycle time. These results establish a practical pathway for extending industrial automation with learning-based methods.
Yunho Kim, Quan Nguyen, Taewhan Kim +2
Apr 24, 2026cs.RO

An LLM-Driven Closed-Loop Autonomous Learning Framework for Robots Facing Uncovered Tasks in Open Environments

Autonomous robots operating in open environments need the ability to continuously handle tasks that are not covered by predefined local methods. However, existing approaches often rely on repeated large-language-model (LLM) interaction for uncovered tasks, and even successful executions or observed successful external behaviors are not always autonomously transformed into reusable local knowledge. In this paper, we propose an LLM-driven closed-loop autonomous learning framework for robots facing uncovered tasks in open environments. The proposed framework first retrieves the local method library to determine whether a reusable solution already exists for the current task or observed event. If no suitable method is found, it triggers an autonomous learning process in which the LLM serves as a high-level reasoning component for task analysis, candidate model selection, data collection planning, and execution or observation strategy organization. The robot then learns from both self-execution and active observation, performs quasi-real-time training and adjustment, and consolidates the validated result into the local method library for future reuse. Through this recurring closed-loop process, the robot gradually converts both execution-derived and observation-derived experience into reusable local capability while reducing future dependence on repeated external LLM interaction. Results show that the proposed framework reduces execution time and LLM dependence in both repeated-task self-execution and observation-driven settings, for example reducing the average total execution time from 7.7772s to 6.7779s and the average number of LLM calls per task from 1.0 to 0.2 in the repeated-task self-execution experiments.
Hong Su
Apr 23, 2026eess.SY

Characterizing pitch and roll torque coupling in insect-sized flapping-wing robots using a microfabricated gimbal

Sub-gram flapping-wing flying insect robots (FIRs) are challenging to model because of mechanical complexity in their wings, unsteady aerodynamic flow, and the difficulty of making precise measurements at a small scale. Coupling effects between roll and pitch torque actuation have not previously been measured because a two-axis sensor that is sensitive enough has not been realized. To address this shortcoming, we introduce a microfabricated gimbal design capable of precisely and simultaneously measuring roll and pitch torques as well as thrust. We then used it to measure the extent to which a pitch torque command affects roll torque and vice versa on a 180 mg piezo-actuated flapping-wing flying platform. Our results show a high coefficient of determination in the linear regression for both pitch (0.95) and roll (0.98) and low cross-correlation coefficients (-0.001 and -0.085, respectively) across the full range of simultaneous torque commands, indicating negligible cross-axis coupling. Similarly, thrust force deviates by a maximum of only 5.8% from the mean thrust value. These results validate the assumption that pitch and toll can be considered independently in control and will inform future models of how inputs affect the aerodynamics of resonant flapping-wing systems.
Aaron Weber, Daksh Dhingra, Sawyer B. Fuller
Apr 23, 2026cs.RO

Dynamic Coupling and Indirect Control of Jointed Robots Rolling Atop A Moving Platform

An asymmetric two-link robot supported atop a flat platform by wheels that roll and pivot freely, but do not slip laterally, will develop forward momentum if the joint between the links is actuated internally. In particular, oscillations in the joint angle will generate undulatory locomotion suggesting fishlike swimming. If two such robots surmount a common platform that's free to translate with its own inertial dynamics, then the individual robots' dynamics will be coupled so that the locomotion of either robot is affected by that of the other. We develop a mathematical model for this system and present simulations demonstrating its behavior. We then consider a single robot with an unactuated joint rolling atop a platform that moves under control, and show that actuation of the platform is sufficient to dictate the robot's behavior. In particular, with the acceleration of the platform as an input, the robot's heading can be made to track a chosen function of time. This is sufficient to guarantee that the robot can be induced to orbit a fixed point on the platform or to locomote persistently in a desired direction.
Hamidreza Moradi, Scott David Kelly