Multi-Agent Systems

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Latest in Multi-Agent Systems

Jun 11, 2026cs.AI

A Multi-Agent AI System for Automated High School Transcript Processing: Collaborative Document Analysis at Scale

Each year, college admissions offices face an overwhelming challenge: processing millions of high school transcripts, each with unique formats, grading systems, and layouts. This manual process creates operational bottlenecks that delay admissions decisions and consume valuable resources. We present a transformative solution through a multi-agent AI system where specialized agents collaborate to automatically process diverse transcript formats through intelligent coordination and communication. Our multi-agent architecture consists of three specialized agents-a Pattern Recognition Agent for format-specific parsing, a Semantic Analysis Agent for natural language understanding, and a Vision Intelligence Agent for multimodal document analysis-coordinated by an Orchestration Agent that manages agent communication and result reconciliation. Our key innovation lies in agent-based quality control using GPA extraction as a coordination signal, ensuring reliable agent collaboration and preventing critical information loss. When evaluated on 40 real world transcripts from high schools across 13 U.S. states, our agent system successfully processed every document, achieving 96.7% accuracy compared to expert manual review while maintaining practical processing speeds of 45 seconds per transcript. This work demonstrates how multi-agent coordination can solve complex document processing challenges, offering institutions a scalable, collaborative AI solution that preserves accuracy while dramatically reducing processing time.
Ben Torkian, Jun Zhou
Jun 11, 2026cs.NI

Temporally Consistent Graph Q-Networks for Intelligent Network Control

Mobile networks continue to grow in complexity and next generation networks are expected to support both increasing traffic loads and more diverse services. As network complexity rises, optimizing antenna parameters under dynamic or changing objectives becomes increasingly challenging. We propose a novel multi-agent reinforcement learning (MARL) algorithm for high-level control and orchestration of mobile networks. The Temporally Consistent Graph Q-Network (TC-GQN) algorithm learns a self-predicting representation of the whole network that is task-independent and aggregates information from all base-stations. A graph neural network is trained using a global reward function to assign coordinated local actions based on the learned encoding of the global network state. We evaluate the algorithm in a simulated environment to orchestrate an energy-saving feature across multiple sectors and multiple carriers under different quality of service (QoS) constraints. The proposed algorithm outperforms state-of-the-art graph-based baselines and a competitive rule-based controller by improving hardware sleep time while maintaining QoS. Moreover, the learned representation enables rapid adaptation to changing intents.
Zacharias Veiksaar, Maxime Bouton
Jun 11, 2026cs.MA

Safety-Contract Graph Multi-Agent Reinforcement Learning for Autonomous Network Security Response

Autonomous network-security response systems promise to reduce Security Operations Centre (SOC) reaction latency, but reward-only multi-agent reinforcement learning (MARL) can improve security reward while remaining non-deployable. We present a safety-contract graph MARL framework and instantiate it as ACD3^3-GAT (Adaptive Constrained Counterfactual Decisioning with a Graph Attention Network encoder), an architecture that separates simulator observations from reusable operational budgets, constrained optimization, graph state encoding, and counterfactual action screening. We evaluate the method in CAGE Challenge 4, where agents operate under budgets for Mean Time to Recover (MTTR), false-positive response, and firewall change-management disruption. Across the benchmark, every unconstrained method violates the SOC downtime budget in 100% of evaluated episodes, with mean downtime proxy costs of 311-430 against a budget of 50. This complements prior CAGE Challenge 4 findings by showing that reward-only learning lacks operational discipline. Constrained MAPPO-GAT (C-MAPPO-GAT) isolates Lagrangian operational-cost control and budget-aware screening, while ACD3^3-GAT adds budget context, CVaR tail-risk estimation, opponent-belief state, and Graph Counterfactual Risk Propagation (G-CRP). The replicated comparison includes three 200-episode seeds for IPPO, MAPPO-GAT, C-MAPPO-GAT, and ACD3^3-GAT. C-MAPPO-GAT reduces downtime violation from 100% to 0.3% and mean downtime cost from 355.4 to 15.5 relative to MAPPO-GAT. ACD3^3-GAT reduces mean downtime cost to 48.2 with a 13.8% violation rate, placing it on the safety-contract frontier rather than at the most conservative compliance point. Topology-seed and coupled adaptive Red-process stress tests preserve this contrast and show lower worst adaptive degradation for safety-constrained policies than reward-only MAPPO-GAT.
Jose Luis Lima de Jesus Silva
Jun 11, 2026cs.AI

Multi-Agent Reinforcement Learning from Delayed Marketplace Feedback for Objective-Weight Adaptation in Three-Sided Dispatch

Dispatch in three-sided marketplaces provides a natural setting for reinforcement learning from world feedback: decisions are evaluated by delayed operational outcomes such as delivery speed, courier utilization, and merchant congestion. We present a deployed reinforcement learning system at DoorDash that adapts dispatch objective weights in a large-scale food-delivery marketplace using delayed signals. Rather than replacing the combinatorial assignment optimizer, a store-level policy learned from logged marketplace data selects a discrete multiplier that shifts the dispatch optimizer's tradeoff between delivery quality and batching efficiency. This interface enables offline policy learning under noisy, delayed, and coupled feedback while preserving production feasibility constraints and operational safeguards. We train a shared value function using centralized offline data and decentralized store-level execution, with Double Q-learning targets and a conservative regularizer to reduce out-of-distribution value overestimation. In a production switchback experiment, the offline-trained policy increases batching and reduces courier-side time costs without degrading customer-facing delivery quality. Results illustrate how world feedback from a live economic and logistics system can be used to safely adapt decision policies online.
Haochen Wu, Yi Hou, Shiguang Xie
Jun 11, 2026cs.AI

Confidence Composition for Multiagent Language Model Systems

Multiagent language model systems, such as collaborative reasoning and debate, produce multiple correlated candidate answers and confidence signals. However, these signals are usually calibrated only at the individual agent level, and provide no principled confidence estimate for the system's final answer. We formulate this as a confidence composition problem where combining confidence across agents and reasoning stages while preserving both selective utility and probabilistic reliability. We study confidence-aware routing and log-odds pooling protocols that select among candidate answers and output a system-level confidence. Across five benchmarks, 30 heterogeneous and homogeneous model pairs, and two confidence estimators, our gated-fusion methods improve AUARC and reduce Brier score over single agent, standard debate, and selective debate baselines, while retaining competitive weighted F1-score as a correctness metric. We further show that our log-odds fusion is overconfident due to correlated intermediate signals. We propose a shared dependence discount that substantially improves reliability while preserving predictions.
Ali Elahi, Michael J. Curry, Barbara Di Eugenio
Jun 11, 2026cs.IT

How Task Structure Limits Multi-Agent Success: An Information-Theoretic Analysis

Multi-agent systems (MAS) were expected to overcome the limitation of single-agent systems (SAS) through collaboration. However, under typicality conditions on the task's constraint graph and bounded inter-agent communication, we prove that the success probability of a MAS is closely tied to the connectivity of task constraints, where each agent has limited information-processing capacity. Specifically, the success probability decays exponentially with an information bottleneck that emerges from partitioning the task's constraint graph among agents. We define this quantity as the \emph{minimum cut cost} Cmin⁡C_{\min} of the potential constraint graph of each task. This information-theoretic bound applies to both open systems with external feedback and closed systems without. We validate our theory on both synthetic experiments and real-world empirical data from SWE-bench submissions. From our framework, effective MAS design should incorporate task-inherent constraints alongside engineering optimization, and when \Cmin\Cmin is high, practitioners should restructure tasks rather than simply scaling agents or communication.
Shi Pan, Ming Luo
Jun 11, 2026cs.RO

Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Exploration

While non-verbal behaviors and expressive movements are essential for natural human-robot interaction, existing methods often overlook a crucial element: the human's internal cognitive state. Frequently, proactive multi-agent systems can interrupt humans at inopportune moments, leading to cognitive overload and decreased task performance. This paper introduces a framework for generating "cognitively aligned" multi-agent interactions, enhancing the ability of robotic systems to contextually defer communications to the user of an agent system during moments of high human mental workload and engagement. We present the design and implementation of a closed-loop architecture that explores the interplay between autonomous task execution and real-time neurophysiological focus. Using a consumer-grade Brain-Computer Interface (BCI), our approach continuously monitors Electroencephalography (EEG) spectral band powers while a human performs an engagement-inducing task. We propose an engagement-driven pipeline where an HTTP-based signaling mechanism places a primary agent's sensory inputs and audio outputs into a holding state upon detecting high engagement. This allows secondary agents to seamlessly process complex, delegated tasks in the background. Once the human's cognitive state returns to a lower cognitive load baseline, the primary agent releases the queued agent message. Our preliminary results demonstrate the feasibility of leveraging real-time signal processing, Large Language Models (LLMs), and physical robotic embodiments to create cognitively-aware, non-intrusive multi-agent systems.
Nataliya Kosmyna, Liz Jenkins, Anoop K. Sinha
Jun 11, 2026cs.MA

αα-fair heterogeneous agent reinforcement learning

Cooperation in multi-agent systems is typically optimized through utilitarian objectives that maximize overall efficiency but fail to account for reward distribution, often resulting in inequitable "leader-follower" dynamics. While fairness-based approaches encourage pro-social behaviors where every agent benefits from cooperation, many current algorithms - including those utilizing reward shaping - break the stationarity of Markov Games or lack rigorous theoretical guarantees. This creates a critical gap between fair objective methods and theoretically safe learning frameworks. We propose a novel framework that bridges αα-fairness with Heterogeneous-Agent Trust Region Learning (HATRL), ensuring monotonic improvement and convergence toward Nash Equilibria. Our approach leverages a fair advantage function that dynamically weights agent utilities based on their expected returns, allowing the global objective to transition from purely utilitarian efficiency to αα-fairness welfare based on the parameter αα. We introduce two practical algorithms, αα-fair HATRPO and αα-fair HAPPO, and demonstrate through experiments in sequential social dilemmas like CleanUp and CommonHarvest that they perform better than HATRL's algorithms from a utilitarian point of view while achieving socially higher outcomes.
Yao-hua Franck Xu, Tayeb Lemlouma, Jean-Marie Bonnin +1
Jun 11, 2026cs.AI

The Illusion of Multi-Agent Advantage

Prevailing wisdom posits that Multi-Agent Systems (MAS) are superior to Single-Agent Systems (SAS), citing advantages like context protection, parallel processing and distributed decision-making. However, empirical support for this claim relies primarily on comparisons with SAS baselines using benchmarks that prioritize isolated reasoning tasks, which do not adequately assess these advantages. Focusing on automatically generated MAS that are designed for enhanced generalizability over manually-designed counterparts, we perform a rigorous, systematic evaluation against SAS, specifically Chain-of-Thought with Self-Consistency (CoT-SC). Across traditional reasoning datasets and tasks with interactive multi-step workflows (e.g., BrowseComp-Plus), we demonstrate that automatic MAS consistently underperform CoT-SC despite being up to 10x more expensive. To isolate these failures from limitations inherent to task structure, we introduce a diagnostic synthetic dataset tailored for MAS featuring explicit task decomposition, context separation and parallelization potential. We show that expert-architected MAS consistently outperforms automatically generated architectures in both raw performance and cost-efficiency on this dataset, demonstrating that existing evaluation frameworks mask critical architectural gaps and inefficiencies of complex MAS by failing to account for the marginal utility of increased computational cost. Critically, systematic deconstruction of the generated MAS architectures reveals that current automated design paradigms produce architectural bloat that prioritizes superficial complexity which does not translate into functional utility, exposing a fundamental misalignment with multi-agent principles.
Prathyusha Jwalapuram, Hehai Lin, Chuyuan Li +7
Jun 11, 2026cs.CR

MAStrike: Shapley-Guided Collusive Red-Teaming on Multi-Agent Systems

Hierarchical multi-agent systems (MAS) are rapidly being deployed in high-stakes workflows across domains such as finance and software engineering. In these systems, safety and security are inherently distributed across role-specialized agents, significantly expanding the attack surface, particularly under coordinated adversarial behaviors such as privilege escalation and cross-agent collusion. Existing red-teaming approaches for MAS remain limited: they rely on heuristic selection of target agents and perturb isolated message streams, leaving critical questions unanswered as which agents are most responsible for system safety, and how compromised agents can coordinate to bypass defenses. We propose MAStrike, a closed-loop framework for collusive red-teaming in hierarchical MAS. We propose the first agent-level Shapley value analysis for MAS, quantifying each agent's marginal contribution to system robustness under task-specific distributions. GGuided by this attribution, MAStrike identifies vulnerable agent coalitions and generates coordinated, role-aware adversarial manipulations. These attacks are iteratively refined through structured causal diagnosis, attributing failure cases to uncompromised agents that block adversarial attempts. We further build a comprehensive MAS red-teaming benchmark and controllable environments spanning diverse hierarchical topologies and domains, including finance, software engineering, and CRM. Extensive experiments across MAS built on multiple frontier models show that MAStrike substantially outperforms heuristic baselines. Our analysis further uncovers non-trivial Shapley value distributions and higher-order interaction structures among agents, revealing critical vulnerabilities and coordination patterns that are overlooked by prior single-agent or template-based methods.
Chejian Xu, Zhaorun Chen, Jingyang Zhang +5
Jun 11, 2026cs.CL

PRISM: Prosody-Integrated Multi-Agent Reasoning Framework for Empathetic Spoken Dialogue

Empathetic spoken dialogue systems require not only semantically appropriate responses but also emotionally aligned prosodic expression. However, cascade pipelines often discard acoustic cues during speech-to-text conversion, while end-to-end speech models lack interpretable control over emotion and knowledge integration. To address these challenges, we propose PRISM, a multi-agent framework for empathetic spoken dialogue that decouples speech perception, response generation, and speech synthesis into coordinated components. PRISM introduces a prosody-to-language translation mechanism to stabilize large language model reasoning and enables on-demand invocation of external knowledge tools for empathetic dialogue generation. Experimental results demonstrate that PRISM achieves consistent improvements in empathy, prosodic appropriateness, and text response generation quality across objective and subjective metrics. Our code is available at: https://github.com/Bxzfrm/PRISM.
Wen Zhang, Xiaocui Yang, Zhuoyue Gao +3
Jun 11, 2026cs.MA

The Internet of Agentic AI: Communication, Coordination, and Collective Intelligence at Scale

The rapid emergence of autonomous AI agents is transforming artificial intelligence from isolated model inference into distributed systems of reasoning, communication, and action. This paper develops the vision of the Internet of Agentic AI (IoAI): an open ecosystem in which heterogeneous agents discover one another, negotiate responsibilities, exchange context, invoke tools, and execute workflows across cloud, edge, device, organizational, and cyber-physical environments. We synthesize foundations from single-agent agentic AI, multi-agent systems, distributed computing, communication networks, game theory, and security engineering to characterize the architectures and mechanisms required for scalable agent ecosystems. The paper examines agent deployment models, workflow lifecycles, communication protocols, interoperability layers, resource-management challenges, and trust architectures, with case studies in adaptive manufacturing and distributed operational coordination. The resulting framework highlights the central research challenges of controlled emergence, semantic interoperability, secure identity, incentive-compatible coordination, resource-aware orchestration, and governance for large-scale networks of autonomous agents.
Quanyan Zhu
Jun 10, 2026cs.LG

Individual Control Barrier Functions-Guided Diffusion Model for Safe Offline Multi-Agent Reinforcement Learning

Offline reinforcement learning allows control policies to be learned directly from data without online interaction, making it suitable for safety-critical tasks. Recent studies have applied diffusion models to offline reinforcement learning to leverage their strong capacity for modeling complex data distributions. However, existing approaches primarily focus on single-agent settings, leaving the safety challenges in multi-agent environments largely unexplored. In this work, we propose a safe offline multi-agent reinforcement learning algorithm that embeds neural individual control barrier functions into the diffusion model to enhance safety during trajectory generation, with control policies recovered through inverse dynamics. We evaluate our algorithm across diverse benchmarks, demonstrating substantial safety improvements while maintaining competitive rewards.
Qingyun Guo, Junyi Shi, Jianuo Huang +1
Jun 10, 2026cs.RO

DARRMS -- An Efficient Algorithm for Dynamic Attention Radius in Resource-Constrained Multi-Agent Systems

Multi-agent systems are integral tools for various domains such as robotics, cybersecurity, and autonomous vehicle planning. These types of systems often have constraints on the computational resources, leading to a need for efficient lightweight algorithms. Traditional decision making frameworks often assume ideal conditions, such as full observability and unlimited computational capacity, which do not align with real-world challenges. In this paper, we introduce a new algorithm that allows for reduced demand on computational resources without a large cost of other performance metrics. Agents will limit their observability to some attention radius, which intentionally allows them to ignore parts of the environment that might be unnecessary for action planning. By optimizing both the attention radius and decision-making, our approach enhances coordination and scalability in uncertain environments. Through both theoretical analysis and empirical validation, we demonstrate the effectiveness of adaptive observation in improving system performance and maintaining robust decision-making strategies in resource-constrained systems.
Benjamin Alcorn, Eman Hammad
Jun 10, 2026cs.MA

CCKS: Consensus-based Communication and Knowledge Sharing

In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents. However, current action advising approaches often adhere too much to the teacher's guidance without evaluating teacher-student compatibility, which causes excessive advising, suboptimal stability, and degraded performance. To overcome these challenges, this paper presents a Consensus-based Communication and Knowledge Sharing (CCKS) framework, which allows agents to adopt recommendations based on consensus-derived constraints and to follow the teacher's instructions more smartly. This mechanism enables agents to balance exploration and learning from experienced teachers, improving overall performance. The key is the consensus model construction, for which we propose to employ contrastive learning to construct consensus models based on local observations in the agents' training phase. In action selection, agents score and choose actions based on consensus and shared knowledge. Designed as a plug-and-play solution, CCKS integrates seamlessly with existing DTDE algorithms. Experiments conducted in the Google Research Football environment and the complex StarCraft II Multi-Agent Challenge demonstrate that the integration with CCKS significantly improves cooperation efficiency, learning speed, and overall performance compared with current DTDE baselines. The code is available at https://github.com/yuanxpy/CCKS.
Jinyuan Zu, Xiaowei Lv, Yongcai Wang +5
Jun 10, 2026cs.AI

MODF-SIR: A Multi-agent Omni-modal Distilled Framework for Social Intelligence Reasoning

We propose a multi-agent collaborative framework built upon a lightweight Multimodal Large Language Model (MLLM), specifically designed for social intelligence reasoning. A key feature of our approach is that both the training and inference phases are augmented via knowledge distillation. Within this architecture, multi-modal data pertinent to social intelligence is precisely localized. Furthermore, relevant long-tail events are identified, extracted, and rendered as formatted, explicit text. This formatting strategy prevents critical long-tail information from being overshadowed by head events and environmental noise during the tokenization process. Specifically, we integrate Test-Time Adaptation (TTA) across the entire reasoning pipeline, encompassing the extraction and representation of long-tail events, Chain-of-Thought (CoT) prompting, and self-reflection. This TTA mechanism is also distillation-enhanced, utilizing Low-Rank Adaptation (LoRA) to fine-tune the foundation model exclusively for instance-level reasoning. Extensive evaluations against various open-source and proprietary AI models across multiple benchmarks demonstrate the effectiveness of the proposed framework. With around 30% of training data from IntentTrain, we achieve state-of-the-art results. Codes are available at https://github.com/eeee-sys/MODF-SIR, demo is available at https://huggingface.co/spaces/Harry-1234/MODF-SIR, LoRA is available at https://huggingface.co/Harry-1234/MODF-SIR and the dataset for training router is available at https://huggingface.co/datasets/Harry-1234/IntentRouterTrain.
Shang Ma, Jisheng Dang, Wencan Zhang +6
Jun 10, 2026cs.AI

Embodied-BenchClaw: An Autonomous Multi-Agent System for Embodied Spatial Intelligence Benchmark Construction

Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain. Existing embodied benchmarks are often static and may quickly become saturated as models improve, limiting their ability to distinguish new capabilities. We propose Embodied-BenchClaw, an autonomous agentic system for constructing embodied spatial intelligence benchmarks. Given a user-specified evaluation intent, Embodied-BenchClaw automatically produces a complete and continually updatable benchmark package through a five-stage pipeline: intent blueprinting, data collection, structuring and cleaning, benchmark synthesis, and evaluation reporting. The pipeline is coordinated by three agents for planning, construction, and evaluation. To improve reusability and reliability, Embodied-BenchClaw introduces an extensible Skill Library and process quality control, enabling benchmark construction to be composable, verifiable, and repairable. We instantiate multiple benchmarks covering indoor spatial reasoning, outdoor spatial reasoning, robotic manipulation, quadruped robot navigation, UAV/aerial-view understanding, and static benchmark enhancement. These benchmarks span diverse embodied carriers, data sources, and spatial capabilities. Experiments with human evaluation, judge-based assessment, consistency checks, cost analysis, and ablations show that Embodied-BenchClaw can construct verifiable, executable, maintainable, and diagnostically useful embodied spatial benchmarks with reduced manual effort.
Baoyang Jiang, Fengchun Zhang, Leyuan Wang +7
Jun 10, 2026cs.LG

Boltzmann Attention: Learnable Ising Couplings for Cooperative Attention

Attention mechanisms are central to modern sequence models, yet standard attention computes relevance primarily through individual query--key similarities. Although softmax normalization introduces competition among positions, a standard attention layer does not explicitly parameterize learnable interactions between attention decisions. This limits its ability to directly model cooperative or antagonistic co-attention structure within the attention mechanism itself. We propose Boltzmann attention, an energy-based generalization in which attention patterns are governed by an interacting Ising model. The method augments the usual data-dependent local fields with learnable pairwise couplings, allowing the model to represent inter-position correlations beyond those captured by softmax or sigmoid attention. Experiments on character-level language modeling and synthetic bracket matching show that Boltzmann attention consistently improves over standard softmax attention within a standard Transformer architecture, with the advantage becoming more pronounced as sequence length increases. A four-way ablation confirms that the improvement arises from the learnable pairwise couplings. These results suggest that explicit inter-position interactions provide a principled enhancement for attention-based sequence modeling. Moreover, the Ising formulation opens a natural path toward quantum-computing-based sampling strategies: we demonstrate that diabatic quantum annealing provides a practical training method while maintaining competitive performance with exact Boltzmann computation.
Gilhan Kim, Daniel K. Park
Jun 10, 2026cs.MA

SAIGuard: Communication-State Simulation for Proactive Defense of LLM Multi-Agent Systems

LLM-based multi-agent systems (MAS) solve complex tasks through inter-agent collaboration, but their communication-driven nature also allows security risks to spread across agents and trigger system-wide failures. Existing MAS defenses mainly follow a reactive paradigm after execution by detecting and isolating harmful agents, which may cause irreversible damage and degrade collaborative utility. To address this, we propose a proactive defense framework for MAS security, namely a Simulation-aware Interception Guard (SAIGuard). SAIGuard performs communication-state simulation over the MAS interaction graph, estimates the impact of incoming messages on local agent states and the global MAS state, and detects risky messages via reconstruction deviations from benign communication patterns. Instead of isolating agents, SAIGuard sanitizes or regenerates suspicious messages before it propagation into system. Experiments across diverse topologies and attack scenarios show that SAIGuard reduces attack success rates while maintaining MAS utility, outperforming reactive defenses.
Ruxue Shi, Yili Wang, Mengnan Du +4
Jun 10, 2026cs.CL

Multi-Agent Reasoning with Adaptive Worker Allocation for Stance Detection

Stance detection requires identifying an author's position toward a target, often from short-form texts where stance is implicit, indirect, or rhetorically framed. Although large language models (LLMs) achieve strong performance on this task, single-pass prompting can be brittle when multiple interpretations are plausible. Existing aggregation strategies, such as majority voting or self-consistency, improve robustness by combining labels, but they discard the intermediate reasoning needed to resolve conflicting interpretations. We introduce a multi-agent reasoning framework with adaptive worker allocation for stance detection that shifts aggregation from label-level voting to reasoning-level synthesis. The framework employs a Manager-Worker architecture in which a Manager adaptively allocates a variable number of Worker agents based on input complexity. Each Worker analyzes the input from a distinct perspective and produces a reasoning-only explanation without emitting a stance label; the Manager then synthesizes these explanations to produce the final prediction. We evaluate the proposed framework on SemEval-2016, P-Stance, and COVID-19 Stance using Llama, Mistral, and Gemini. Results show that the framework yields the largest gains on implicit and context-dependent stance cases, achieving 86.07 Macro-F1 on COVID-19 and 82.90 on SemEval-2016, while remaining competitive on more explicit stance datasets such as P-Stance. These findings suggest that adaptive reasoning-level aggregation is most beneficial when stance cannot be reliably inferred from surface cues alone.
Meysam Sabbaghan, Arman Zareian Jahromi, Doina Caragea
Jun 9, 2026cs.CL

The Shibboleth Effect: Auditing the Cross-Lingual Distributional Skew of Large Language Models

This study investigates cross-lingual distributional skew (the Shibboleth Effect) in frontier large language models (LLMs) subjected to sustained adversarial conditions. We develop a multi-agent geopolitical wargame, the Cerulean Sea Crisis, a synthetic maritime territorial dispute designed to mirror the structural dynamics of Eastern Mediterranean conflicts. Six frontier models (GPT-4o, Llama-4, Mistral-Large, Gemini-3.1-Pro, Qwen3.6-Plus, and DeepSeek-R1) participate in a between-groups experiment (N = 10 games per arm, K = 5 rounds per game) in which the sole manipulation is the language of play (English versus Turkish), producing 586 validated statements. A zero-shot classifier assesses behavioral dispositions along two continuous dimensions: Concession Rate and Coercive Rhetoric. The results are heterogeneous. Llama-4 shows a substantial, Holm-corrected increase in coercive rhetoric under Turkish (delta = +0.800, p = .002), whereas Gemini-3.1-Pro displays an equally large decrease (delta = -0.750, p = .005). DeepSeek-R1 exhibits a similar negative shift (delta = -0.860, p = .006) and provides chain-of-thought evidence consistent with a buffering mechanism. GPT-4o shows no detectable effect (delta = +0.130, p = .614). These findings indicate that cross-lingual behavioral skew is contingent on model architecture and training regime rather than a universal property of Western-origin LLMs. We identify two distinct buffering mechanisms, chain-of-thought institutional anchoring and multilingual RLHF alignment, and discuss their implications for integrating LLMs safely into diplomatic and crisis-management settings.
Hakan Mehmetcik
Jun 9, 2026cs.MA

Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibria

Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare. In these settings, the central challenge is not merely finding an equilibrium, but selecting socially desirable outcomes among many suboptimal Nash equilibria. Standard deep multi-agent reinforcement learning (MARL) methods struggle with this problem, as value-decomposition approaches are constrained by monotonicity assumptions and policy-gradient methods often converge to stable but socially inefficient equilibria. To address this limitation, we propose ΦΦ-Actor-Critic (ΦΦ-AC), a framework that leverages swap regret minimization to steer learning toward high-welfare correlated equilibria (CE). To make counterfactual regret estimation tractable in deep MARL, ΦΦ-AC employs a centralized attention critic that predicts vector-valued regrets in a single forward pass, avoiding computationally expensive counterfactual simulations. We further introduce a Lagrangian-based equilibrium selection mechanism that optimizes social welfare while enforcing stability through regret constraints. Experiments on matrix games, Multi-Agent Particle Environments (MPE), and the Melting Pot Harvest scenario demonstrate that ΦΦ-AC learns efficient and stable coordination strategies across diverse mixed-motive settings while maintaining high collective return and competitive fairness.
Wongyu Lee, Francesco Lelli, Omran Ayoub +1
Jun 9, 2026cs.CL

T1-Bench: Benchmarking Multi-Scenario Agents in Real-World Domains

Recent advances in reasoning and tool-calling capabilities of large language models (LLMs) have enabled increasingly capable agentic systems. However, existing benchmarks remain limited in task complexity, realism, and domain diversity, and often fail to capture interactions that span multiple domains, limiting their ability to evaluate agents in realistic multi-step settings that require sustained reasoning and coordination. To address these limitations, we introduce T1-Bench, a high-fidelity, comprehensive benchmark for evaluating agentic systems in realistic customer-facing, multi-domain environments, featuring interleaved scenarios that require structured reasoning across multi-turn user-assistant interactions and substantially increasing both compositional complexity and evaluative rigor across 25 domains of varying difficulty. We evaluate T1-Bench using 12 proprietary and open-weight models, providing a reproducible and standardized framework for assessing agent behavior, tool utilization, and conversational quality in complex, multi-step environments. We further complement automatic evaluation with human judgments to strengthen the assessment of qualitative performance. Overall, T1-Bench substantially advances prior benchmarks by increasing task complexity, interaction depth, and domain coverage in simulated multi-domain environments. To facilitate future research on agentic systems, we will publicly release data and evaluation code as open source.
Genta Indra Winata, Amartya Chakraborty, Yuzhen Lin +12
Jun 9, 2026cs.MA

LLM-Mediated Demand Response Coordination in Smart Microgrids

Effective demand response in smart microgrids requires prosumers to cooperate voluntarily under strategic self-interest, a coordination problem structurally equivalent to a repeated Prisoner's Dilemma on a social network. This paper presents a multi-agent simulation in which a Large Language Model (LLM) Influence Compiler issues structured demand-response directives to a population of heterogeneous prosumer agents, each governed by a hybrid decision architecture combining game-theoretic base probability (derived from payoff history, neighbour imitation, and exploitation memory) with LLM narrative evaluation of incoming coordination signals. The hybrid architecture resolves a key methodological challenge: LLMs aligned via Reinforcement Learning from Human Feedback (RLHF) exhibit strong cooperation bias when used as direct decision-makers, producing flat dynamics regardless of grid conditions. By separating strategic reasoning from grounded narrative evaluation, the model generates realistic prosumer behaviour across six personality archetypes, with baseline cooperation near 50% and clear differentiation under influence. Compiled structured directives achieve 33.3% demand-curtailment cooperation versus 27.0% for unstructured messaging and 28.0% for a no-intervention baseline (Δcomp=+0.063Δ_\mathrm{comp} = +0.063), with the advantage preserved across both grounded and idealized agent substrates (Δ=+0.083Δ= +0.083) and across all resistance levels (R=0.1R = 0.1 to 0.70.7). Hub-targeted dissemination via high-centrality network nodes outperforms peripheral or random targeting, confirming that grid topology provides mechanistic amplification independent of message content. These results suggest that structured LLM compilation, grounded agent reasoning, and network-aware targeting are complementary design principles for scalable, interpretable demand-response coordination in smart-city energy systems.
J. de Curtò, I. de Zarzà
Jun 9, 2026cs.LG

Divide and Cooperate: Role-Decomposed Multi-Agent LLM Training with Cross-Agent Learning Signals

Modern language agents which perform multi-step reasoning have shown strong performance in knowledge-intensive question answering. However, existing approaches typically couple evidence acquisition and answer generation within a single policy. This forces a single model to play multiple potentially conflicting roles, inducing a combinatorial explosion in the policy space and hindering efficient exploration. It also introduces a credit assignment problem during training: a search action that retrieves sufficient evidence may still be penalized when generation fails, and vice versa. We propose DAC (Divide and Cooperate), a role-decomposed multi-agent training framework that divides agentic search into two cooperative subtasks, each handled by a dedicated agent trained with role-specific learning signals. The generator serves a dual role as both an answer producer and an evidence sufficiency verifier, abstaining when retrieved evidence is insufficient. This abstention signal is incorporated into the search agent's reward, providing structured cross-agent learning signals that improve credit assignment. Conversely, the searcher exposes the generator to diverse and challenging evidence environments by hard-positive evidence augmentation, improving its robustness. Experiments on general and multi-hop QA benchmarks show that DAC, implemented via parameter-efficient LoRA modules over a shared backbone, achieves strong performance against prior baselines that rely on full fine-tuning of monolithic models.
Jaewan Park, Solbee Cho, Jay-Yoon Lee
Jun 9, 2026cs.MA

Decentralized Multi-Agent Systems with Shared Context

Multi-agent systems (MAS) can scale large language model reasoning at test time by decomposing complex problems into parallel subtasks. However, most existing MAS rely on centralized orchestration, where a main agent assigns work, collects outputs, and merges results. As the number of subtasks grows, this controller becomes a communication and integration bottleneck. We propose Decentralized Language Models (DeLM), a MAS framework that decentralizes coordination through parallel agents, a shared verified context, and a task queue. Agents asynchronously claim subtasks, read accumulated progress, perform local reasoning, and write back compact verified updates. The shared context acts as a common communication substrate, enabling agents to build on one another's verified progress without routing every update through a central controller. Empirically, DeLM improves both software-engineering test-time scaling and long-context reasoning. On SWE-bench Verified, DeLM achieves the best performance across Avg.@1, Pass@2, and Pass@4, with gains of up to 10.5 percentage points over the strongest baseline, while reducing cost per task by roughly 50%. On LongBench-v2 Multi-Doc QA, DeLM achieves the highest average accuracy across four frontier model families, improving over the strongest baseline by up to 5.7 percentage points. The code is available on our project website at https://yuzhenmao.github.io/DeLM/.
Yuzhen Mao, Azalia Mirhoseini
Jun 9, 2026cs.MA

Multi-agent rendezvous in fluid flows via reinforcement learning

Rendezvous is a critical task for multi-agent systems, requiring agents to coordinate to meet at an unspecified location. However, achieving this in fluid environments presents a challenge, as it remains unclear how agents can exploit underlying fluid kinematics to facilitate convergence. In this study, we adopt a multi-agent reinforcement learning (MARL) approach to develop physics-informed rendezvous strategies in vortical flows. Compared to a naive strategy, where agents navigate toward their counterparts, MARL strategies significantly improve the rendezvous rate. MARL strategies also show transferability across varying vortex intensities, vortex scales, and swarm sizes. By breaking the symmetry of the state-action map, MARL strategy leverages a non-intuitive mechanism that prevents agents from becoming trapped in separate vortices, thereby enhancing rendezvous success. Additionally, a heuristic strategy is extracted from the learned strategy and also outperforms the naive strategy. Furthermore, a theoretical analysis demonstrates that fluid deformation impedes the rendezvous process. Large finite-time Lyapunov exponents identify where fluid effects separate adjacent agents, suggesting that targets should be planned in weak-deformation regions. Our findings reveal the important role that agent-fluid interactions play in multi-agent tasks and highlight the MARL capability to explore swarm intelligence in complex flow environments.
Bocheng Li, Jingran Qiu, Lihao Zhao
Jun 9, 2026math.NA

Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation

Generating high-quality meshes for arbitrary geometries remains a fundamental bottleneck in computational engineering, often demanding heuristic tuning and semi-manual workflows. In this paper, we introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation within a single learning-based framework. Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation. The meshing process is formulated as a Markov Decision Process and solved using a parametric Soft Actor-Critic architecture with decoupled critics, enabling efficient exploration of a hybrid discrete-continuous action space. A curriculum learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance. By design, the recursive decomposition enables parallel meshing of subregions, yielding globally conforming all-quadrilateral meshes without post hoc correction. Across a wide range of benchmarks, Dmsh consistently outperforms existing methods in automation, robustness, and mesh quality, establishing a new paradigm for learning-based mesh generation.
Anirudh Kalyan, Cosmin Anitescu, Xiaoying Zhuang +3
Jun 9, 2026cs.CV

CoCoSI: Collaborative Cognitive Map Construction for Spatial Intelligence

Spatial intelligence is a key frontier for multimodal large language models (MLLMs), enabling them to reason about the physical world from visual experience. Inspired by human spatial cognition, recent approaches construct grid-based cognitive maps from multi-frame visual inputs to maintain coherent spatial representations over time. However, limited context lengths still challenge spatial understanding, while existing methods, such as long-context modeling and external memory, often require architectural changes, memory modules, or finetuning, limiting their applicability to off-the-shelf pretrained MLLMs. This motivates a lightweight, model-agnostic method for preserving spatial information beyond the native context window. To this end, we propose a plug-and-play multi-agent framework that collaboratively constructs cognitive maps as structured spatial memory, enhancing the spatial understanding of arbitrary pretrained MLLMs without architectural modification or additional training. Our framework features local-global agent coordination, cognitive map construction with atomic commits, and cross-agent verification. Extensive experiments demonstrate that our method achieves superior performance on spatial understanding tasks while remaining fully training-free. Code will be released.
Yiming Zhang, Ruoxuan Cao, Zhihang Zhong
Jun 8, 2026cs.CV

OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.
Mingxian Lin, Shengju Qian, Yuqi Liu +9
Jun 8, 2026cs.RO

Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning

Cooperative object transportation is essential in numerous domains, including industrial to domestic services. A popular transportation strategy is to carry objects on top of multi-robot systems. The corresponding task is typically solved by decomposing it into three interconnected subproblems: formation control, cooperative navigation, and collision avoidance. A particular challenge posed by real-world objects is their potentially arbitrary shape and non-uniform mass distribution, necessitating robot formations that securely support the object. In this work, we address the challenge of pattern formation control for transporting such real-world objects by proposing a novel multi-agent reinforcement learning approach. Our approach enables a multi-robot system to autonomously position itself underneath an object to support its weight while avoiding obstacles during the formation process. Our evaluations with diverse environments and varying numbers of robots show that our approach leads to policies that reliably produce balanced formations and generalize to cluttered scenes and objects with complex geometry and non-uniform mass distribution.
Mohamed Sayed, Wolfram Burgard, Tanja Katharina Kaiser
Jun 8, 2026cs.CV

Visual Para-Thinker++: A Single-Policy Multi-Agent Framework for Visual Reasoning

Visual reasoning requires integrating evidence distributed across regions, attributes, and relations, making single-chain reasoning prone to early perceptual commitment and hallucination. We propose Visual Para-Thinker++, a single-policy multi-agent framework in which one shared MLLM policy is instantiated as role-conditioned Main, Worker, and Summary Agents. The Main Agent decomposes the task with fixed allocation patterns; Worker Agents reason in parallel under context isolation; and the Summary Agent reconciles full Worker reasoning traces rather than majority-voting on final labels. The shared policy is trained by Multi-Agent Capability Injection and Role-Decoupled Multi-Agent Optimization, which assign role-specific rewards and advantages to corresponding token segments to reduce gradient conflict among collaborative roles. A native inference engine enables efficient multi-agent rollout through shared visual prefix and KV cache reuse. Across V*, CountBench, the RefCOCO family, and HallusionBench, Visual Para-Thinker++ consistently outperforms single-trajectory and inference-time parallel baselines, with especially strong gains on hallucination-sensitive visual reasoning.
Haoran Xu, Hongyu Wang, Yifei Gao +4
Jun 8, 2026cs.CV

MAGIS: Evidence-Based Multi-Agent Reasoning for Interpretable Strabismus Clinical Decision-Making

Strabismus is a common ocular disorder that requires fine-grained subtype diagnosis for individualized treatment planning. However, existing deep learning methods mainly provide diagnostic predictions without transparent reasoning, while recent large vision-language models (LVLMs), although promising for joint image understanding and report generation, remain highly prone to hallucination in this evidence-sensitive and rule-driven medical task. To address these challenges, we propose MAGIS, an evidence-based Multi-AGent reasoning for Interpretable Strabismus diagnosis framework. MAGIS transforms black-box end-to-end generation into a structured diagnostic process consisting of candidate hypothesis generation, dual-evidence constrained context, evidence-based corrective verification, and report generation. Specifically, we introduce a Dual-Evidence Constrained Context (DECC) mechanism that jointly organizes visual evidence from the photograph of the nine cardinal positions of gaze and evidence-based clinical diagnostic rules into a constrained context for reliable diagnostic reasoning. We further develop an Evidence-Based Corrective Verification (EBCV) mechanism that verifies whether the current diagnostic hypothesis is supported by visual evidence, heatmap-based visual cues, and evidence-based clinical diagnostic rules. Hypothesis refinement is triggered when inconsistency is detected. Experiments on a fine-grained strabismus benchmark demonstrate that MAGIS not only significantly outperforms other state-of-the-art diagnostic systems, improving the weighted F1 score from 72.0% to 91.3%, but also substantially improves the clinical reliability (consistency, alignment, and completeness) of generated diagnostic reports. These results demonstrate that MAGIS provides an effective solution for building accurate, evidence-based, and clinically interpretable strabismus diagnosis systems.
Xikai Tang, Yifan Wang, Jiafan Zhuang +12
Jun 8, 2026cs.RO

Deterministic Execution of ROS 2 Applications via Lingua Franca

The Robot Operating System 2 (ROS 2) is a widely used middleware for robotic systems, characterized by a publish-subscribe (pub-sub) communication mechanism in which computation is structured as callbacks dispatched by ROS 2 executors. Despite its popularity, the pub-sub pattern in ROS 2 is inherently nondeterministic: the order in which these callbacks run is nondeterministic even within a single executor, and distributed deployments add further nondeterminism from the interleaving of messages across nodes and from network latency. Such nondeterminism often leads to concurrency issues and makes it virtually impossible to analyze for safeness and provide guarantees. We present a framework that is able to convert an unmodified ROS 2 application and run it under Lingua Franca (LF), a coordination language for deterministic execution using logical time, so that the same input always produces the same deterministic execution order. We first describe which ROS 2 features can be executed deterministically under logical time. Such features enable the possibility to establish an automatic conversion framework to extract information from a ROS 2 application and directly convert it into an LF program. The rich features of LF, such as logical-time delays, federated execution across processes, and fault handling, can then be applied to make the ROS 2 application be executed in a deterministic and timing-predictable manner without changing the ROS 2 code. We evaluate the framework on a synthetic example and on the Autoware reference system. We show that the order in which callbacks are executed differs in default ROS 2, while also having end-to-end latencies that vary across executions. In contrast, our LF-controlled ROS 2 system produces a deterministic execution order and consistent end-to-end latencies.
Harun Teper, Shaokai Lin, Shulu Li +2
Jun 8, 2026cs.AI

A Multi-Agent System for IPMSM Design Optimization via an FEA-AI Hybrid Approach

Interior permanent magnet synchronous motor (IPMSM) design requires balancing conflicting objectives and multi-physics constraints, while modern optimization workflows face three bottlenecks: manual problem setup, high finite element analysis (FEA) cost, and unreliable surrogate-based search in sparse or out-of-distribution regions. To address these limitations, we propose an end-to-end automated IPMSM design optimization framework that integrates retrieval-augmented generation (RAG) for structured problem definition with an uncertainty-aware FEA-AI hybrid optimization pipeline. A Design agent, connected to a motor textbook through RAG, provides domain-knowledge-based options and engineering tips, and compiles an optimization card and a design-of-experiments plan for AI-model training. A Training agent automates electromagnetic FEA, records geometry-validation and solver-failure logs, analyzes failed geometries using ANOVA-based data analysis and LLM reasoning, and invokes a Design Sampling agent to redefine the design space and generate additional samples. An Optimization agent performs GA-based search with uncertainty-driven switching: low-uncertainty candidates are evaluated by AI-surrogate inference, whereas high-uncertainty and reliability-critical Pareto-front or top-K candidates are corrected by high-fidelity FEA and reused for iterative retraining. The framework converts manual, experience-dependent configuration into a reproducible workflow that balances computational cost and prediction reliability. Experimental results under a matched high-fidelity FEA budget show that the proposed hybrid approach achieves better objective performance while maintaining low and further reducible predictive uncertainty, outperforming FEA-only search, which is limited by early budget exhaustion, and AI-only search, which converges to a low-confidence optimum.
Jinseong Han, Sunwoong Yang, Namwoo Kang
Jun 8, 2026cs.CV

A multi-agent system for spine MRI report generation from multi-sequence imaging

Spinal pathology is a leading cause of pain and disability worldwide. Spine MRI is central to clinical evaluation, yet its interpretation remains complex and time-consuming, requiring integration of information across multiple imaging sequences and anatomical regions. Despite recent advances in automated MRI analysis, effectively combining multi-sequence data while preserving sequence-specific diagnostic information remains an open challenge. Here we present SpineAgent, a multi-agent framework for spine MRI report generation built upon a multi-sequence foundation model trained on routine clinical data from 32,047 patients and 453,683 MRI series, comprising a total of 13,441,191 MRI slices. To accommodate diverse modalities of sequences, we first pre-train two DINOv3-based encoders separately on T1- and T2-weighted sequences. We then introduce a continual training strategy that learns a synthesizer to embed images of other sequences using the T1 and T2 encoders, producing patient-level embedding that integrates various signals across MRI sequences. Using these embeddings, SpineAgent achieves state-of-the-art performance, and demonstrates strong generalizability under cross-manufacturer and cross-cohort evaluation. Beyond classification, SpineAgent enables pathology localization by identifying findings-relevant slices and segmenting pathological regions. It also supports multimodal image-report retrieval, providing a solid foundation for scalable and explainable MRI report generation. We further integrate these validated capabilities of SpineAgent into 37 specialized agents. Finally, we incorporate their outputs as structured tokens within a Medical Report Agent trained end-to-end for report generation. Through both automated metrics and expert evaluation by five radiologists, SpineAgent achieves leading performance in spine MRI report generation.
Zhiping Xiao, Junwei Yang, Gongbo Sun +12
Jun 7, 2026cs.AI

A Resilience-as-a-Service assessment framework for coordinated disruption response in interdependent urban transit systems

Urban public transport disruptions require rapid response strategies, yet existing studies rarely provide a decision support framework to compare alternative disruption response solutions using a common set of dynamic, passenger, operator, and environment oriented indicators. This paper proposes a KPI-driven, time-indexed framework to assess the resilience of disruption response solutions in urban transit systems. The framework combines an optimization model with a behavioral evaluation in agent-based simulation. It also underlays the secondary service degradation induced on helper lines when in-service vehicles are withdrawn to support the disrupted corridor. Rather than treating resilience as a single score, it evaluates complementary dimensions including vulnerability, adaptability, robustness, resilience loss, responsiveness, cost-based performance, emissions, and equity. The framework is implemented for the RER B transit line in the Ile-de-France (Paris) network. Results show that the coordinated strategy provides the most balanced resilience profile, combining high service continuity with lower total disruption cost than single mode alternatives, while also improving equity and maintaining competitive environmental performance. Sensitivity analysis further identifies the disruption conditions under which coordinated multimodal response is most valuable.
Sara Jaber, S. M. Hassan Mahdavi, Neila Bhouri +1
Jun 7, 2026cs.NI

Systems-Level Planning and Coordination of Truck-Drone Collaborative Delivery Networks

Urban last-mile parcel delivery increasingly relies on heterogeneous fleets whose performance depends on timely coordination, reliable communication, and scalable control. Truck-drone collaboration has emerged as a networked cyber-physical delivery paradigm that combines the payload capacity and range efficiency of trucks with the agility of drones in congested or access-limited urban environments. This paper proposes a layered planning and coordination framework that structures truck-drone collaborative delivery (TDCD) from a systems and control perspective. The framework consists of five interrelated layers: spatial-demand alignment, collaborative delivery configuration, resource and workflow orchestration, performance evaluation, and scalability analysis, providing a unified view of coordination, control, and system-level performance in networked delivery operations. The proposed framework is evaluated using a realistic urban last-mile delivery scenario derived from the 2021 Amazon Last Mile Routing Research Challenge dataset. The case study demonstrates how coordinated truck-drone operation, enabled by structured task orchestration and inter-agent synchronization, improves end-to-end system efficiency under operational constraints. Results show a 42.4% reduction in total delivery time and a 44.2% reduction in energy consumption compared to a conventional truck-only delivery model. The scalability analysis further highlights how coordination gains persist as system size increases, and shows the importance of efficient control and communication in heterogeneous delivery networks.
Didem Cicek, Burak Kantarci
Jun 7, 2026cs.AI

ConMem: Structured Memory-Guided Adaptation in Training-Free Multi-Agent Systems

Recent advances have improved the adaptive capabilities of LLM-based multi-agent systems (MAS) through memory-, skill-, and learning-based approaches, yet these approaches remain challenged by noisy trajectories, insufficient modeling of memory-skill relations, and reliance on additional training or high-quality supervision. To address these limitations, we propose ConMem, a relation-aware and training-free framework that enables efficient multi-agent adaptation through cross-experience coordination. Specifically, ConMem distills historical interaction trajectories into structured memory cards to capture reusable strategies and cues, organizing them into a relation-aware memory graph. At runtime, ConMem retrieves cards according to task needs and coordinates them through the card graph to resolve strategy conflicts and recover their dependencies. Combined, these modules yield structured and relation-aware guidance, enabling robust, lightweight adaptation in multi-agent systems without additional training. Extensive experiments across multiple benchmarks and mainstream MAS architectures show consistent gains over existing memory architectures, with improved inference-time efficiency through pruning more than 50% of expanded candidates and reducing planning overhead by over 80%. Our codes are available at https://anonymous.4open.science/r/ConMemCode
Zhixun Tan, Qiang Chen, Tairan Huang +2
Jun 6, 2026cs.AI

Benchmarking Open-Ended Multi-Agent Coordination in Language Agents

As language models are increasingly deployed as autonomous agents, they must coordinate with others over long horizons in open-ended interactive tasks. Yet existing evaluations rarely test these demands together, instead emphasising single-agent tasks, short interactions, or highly structured multi-agent settings. We introduce alemalem, a JAX-based benchmark for open-ended multi-agent coordination built on Craftax-like dynamics. Alem embeds procedurally generated coordination tasks, soft specialisation, communication, and controllable coordination difficulty into a long-horizon survival world with exploration, crafting, trading, and combat. We evaluate 1313 modern LLMs zero-shot within homogeneous teams, with trained MARL agents as reference points. Current LLM agents remain far from solving alem, averaging only ~6% normalised return, but their failures are not uniform. On the hardest coordination setting, zero-shot Gemini-3.1-Pro-High approaches MARL agents trained for one billion steps, while GPT-5.4-High achieves strong base-task reward but much lower coordination reward. This contrast shows that individual task competence does not imply coordination competence. Ablations show that communication is the largest contributor to coordination, while memory and reasoning help when used to maintain multi-step plans. Overall, our results identify coordination as a distinct bottleneck for frontier LLM agents, separate from single-agent capabilities. Alem makes this bottleneck measurable and provides a controlled testbed for developing agents that communicate, allocate roles, and execute shared plans. Code is available at https://github.com/alem-world/alem-env.
Kale-ab Abebe Tessera, Andras Szecsenyi, Cameron Barker +7
Jun 6, 2026cs.MA

Toward Human-Centered Multi-Agent Systems: Integrating Cognition, Culture, Values, and Cooperation in AI Agents

The emergence of large language model (LLM)-based agents and multi-agent systems has enabled a shift from narrow task automation to more autonomous decision-making. Despite progress in language generation, planning, tool use, and coordination, most agents still treat intelligence as prediction, optimization, and task completion. Human environments are social and normative, where people reason under bounded rationality, communicate in culturally situated language, and make decisions guided by values, beliefs, trust, and social norms. This survey argues that future AI agents, especially those acting on behalf of humans, must move beyond task competence toward human-centered capabilities. We review research across six areas: (1) evolution of intelligent agents, (2) human cognition and decision-making, (3) language, culture, and social context, (4) human values and belief systems, (5) human-agent collaboration, and (6) multi-agent coordination and modeling of human characteristics. We synthesize work from cognitive science, sociolinguistics, computational social science, and AI alignment, along with recent advances in LLM agents, cultural alignment benchmarks, preference learning, explainability, and agent societies. We identify a key gap: existing systems do not provide a unified framework integrating cognition, culture, values, and social behavior into autonomous agents. We conclude with directions for building culturally aware, value-aligned, cognitively grounded, and cooperative multi-agent systems.
Safia Baloch, Rahemeen Khan
Jun 6, 2026cs.RO

Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning

Humans exhibit remarkable motor agility, enabling a wide range of dynamic skills such as running and jumping, which highlights the great potential of humanoid robots for athletic locomotion. Among athletic sports, long rope skipping requires two rope turners to cooperatively swing the rope while adapting to a player under different jumping rhythms, making it a meaningful yet challenging task for humanoid robots. Although existing methods for humanoid sports have achieved success in single-agent and interaction-free settings, such as running, dancing, and parkour, task scenarios that require precise coordination among multiple participants remain largely unexplored. To this end, we propose Marope, a multi-agent reinforcement learning (MARL) framework for cooperative long rope skipping with multiple humanoid robots. Specifically, Marope adopts a hierarchical reinforcement learning framework for policy training. At the lower level, it learns decentralized rope manipulation policies through MARL, while at the upper level, a centralized scheduling policy is trained to coordinate the execution of the lower-level policies. To improve generalization across different player behavioral styles, Marope further incorporates diverse jumping policies into cooperative game training. We evaluate our approach on Unitree G1 humanoid robots in both simulation and real-world settings. Experimental results demonstrate that Marope outperforms various baselines, achieving more efficient and stable rope manipulation as well as more robust and adaptable cooperation with varied players.
Zihao Wang, Shijie Peng, Kerui Wu +6
Jun 6, 2026cs.CV

DyCo-RL: Dynamic Cross-Modal Coordination for Visual Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a leading paradigm for enhancing visual reasoning in Multimodal Large Language Models (MLLMs). However, existing RLVR methods optimize primarily for the reasoning outcome, fundamentally overlooking the fine-grained cross-modal coordination required during the generation process. Through token-level analyses and controlled interventions, we reveal that during Chain-of-Thought (CoT) reasoning, MLLMs frequently fail to dynamically alternate between extracting visual evidence and synthesizing textual context-a coordination breakdown that is causally linked to reasoning failures. Motivated by these findings, we propose DyCo-RL, which integrates dynamic cross-modal coordination into RLVR optimization. Specifically, DyCo-RL uses the Fisher-Rao geodesic distance to measure within-modality attention shifts, assigning tokens to either visually-oriented or text-oriented functional roles. It then evaluates the alignment between a token's actual attention allocation and its assigned role, leveraging this score for alignment-guided advantage reweighting during policy optimization. Extensive experiments demonstrate that the algorithm-agnostic DyCo-RL, when applied to Qwen2.5-VL-3B/7B, consistently improves four representative RLVR algorithms across seven benchmarks spanning visual-centric and mathematical reasoning.
Hangui Lin, Yan Shu, Zhengyang Liang +6
Jun 6, 2026cs.MA

Voting Protocols as Coordination Mechanisms for Role-Constrained Multi-Agent Tutoring Systems

Agentic tutoring systems introduce a coordination challenge: multiple agents may propose different but reasonable interventions, yet only one response can be delivered to the learner. In this paper, we study how voting protocols shape cooperation among four role-constrained pedagogical agents responsible for scaffolding, misconception, motivation, and metacognition. We compare four voting protocols -- simple, ranked, cumulative, and approval voting -- across two simulated tutoring environments on SciQ and HumanEval benchmarks. Rather than using voting as a simple aggregation step, we use it to analyze how collective decision rules shape coordination under partial pedagogical conflict. Across 1,200 simulated interactions, we find that agent deliberation and voting protocol type frequently change which response ultimately wins, showing that both meaningfully shape the collective decision. Different voting rules also produce distinct coordination behaviors, and even brief tutoring turns show measurable learning gains in simulated students. Overall, we show that protocol choice is associated with distinct coordination patterns among role-specialized pedagogical agents.
Eric S. Qiu, Joyce Gill
Jun 5, 2026cs.MA

GRPO Does Not Close the Multi-Agent Coordination Gap

We measure how well current large language models coordinate as multiple agents sharing a common resource, using the dining philosophers problem as a clean test bed. Across 630 episodes spanning seven models and three philosopher counts, four frontier closed-source systems reach mean reward 0.45 to 0.87 and Mistral-Small 24B reaches 0.83 to 0.99, while Qwen3-14B reaches 0.13 to 0.35. We then ask whether group relative policy optimization (GRPO) on rollouts from the task itself can close the gap and find that it cannot: a Welch's t-test on per-episode reward at five philosophers gives p = 0.66 and a Hedges' g of -0.11, with no statistically significant change at ten or fifteen philosophers either. Two further observations qualify the result. The training reward of both 8B and 14B runs peaked at step nine and then declined, so the default saved checkpoint at step 15 is strictly worse than several earlier ones. The four-term reward we use admits a degenerate maximum at zero actions, which DeepSeek-R1-Distill-Qwen-7B and Mistral-Small 24B at five philosophers both inhabit, with mean reward 1.0 and 0.83 respectively at zero meals. The bottleneck for an open-weight 14B model on multi-agent coordination is not training compute but training methodology: reward shaping that does not collapse to a no-action maximum, checkpoint discipline that does not depend on the final step, and curriculum across problem scales.
Najmul Hasan, Prashanth BusiReddyGari
Jun 5, 2026cs.AI

SPARC: A Multi-Agent System for Electrical Circuit Question Answering

Electrical circuit diagram QA tasks require complex mathematical reasoning, which remains challenging for multimodal LLMs. We present SPARC, a multi-agent system that answers questions over circuit diagrams by grounding reasoning in executable physics-based simulations. SPARC uses LLM agents to synthesize, execute, and analyze simulation programs, improving accuracy and reliability by design. It achieves 83% accuracy, with up to a 58% absolute improvement over baselines, while enabling systematic error diagnosis.
Mushtari Sadia, Zhenning Yang, Umme Habiba Lamia +3
Jun 5, 2026cs.CL

Representational Similarity and Model Behavior in Multi-Agent Interaction

Researchers have shown that neural similarity among humans predicts social closeness and cooperative success, whereas innovation often emerges from interactions among dissimilar individuals. We investigate whether these principles extend to artificial intelligence by examining interactions between large language models. In our experiments, 276 model pairs interact across eight games spanning both cooperation and novelty. We find that pairs with more similar representation spaces achieve significantly higher cooperation but exhibit reduced novelty and creativity. The effects of representational similarity on cooperation and novelty remain robust even after controlling for other factors such as performance disparity and model size. We also find that similarity in the early layers consistently shows the strongest association with cooperation and novelty, compared to the middle and later layers. This suggests that a central factor underlying these patterns could be the extent to which the two models share lexical and semantic grounding. Overall, representational similarity can be an important consideration in multi-agent system design.
Yujin Potter, Seun Eisape, Shiyang Lai +6
Jun 5, 2026cs.AI

Beyond Goodhart's Law: A Dynamic Benchmark for Evaluating Compliance in Multi-Agent Systems

The rapid evolution of Large Language Models (LLMs) from passive assistants to autonomous, execution-capable agents has introduced critical operational risks. Most current evaluation frameworks neglect procedural compliance, leading to ''Machiavellian'' behaviors where agents strategically violate safety rules to maximize rewards - a direct manifestation of Goodhart's Law. To address this blind spot, we introduce MAC-Bench, a dynamic, adversarial benchmark designed to evaluate the procedural alignment of multi-agent systems under realistic pressure. We propose the SERV(Seed - Evolve - Refine - Verify) pipeline, an ``Agent-as-a-Benchmark'' paradigm that transforms unstructured legal texts into executable, contamination-free scenarios. By synthesizing holographic sandbox environments and injecting calibrated social-engineering pressure vectors, MAC-Bench forces agents into Pareto-optimal trade-offs between task success and regulatory adherence. We introduced novel metrics: the Compliance-Weighted Success Rate (CSR) and the Machiavellian Gap (MG), and conducted a comprehensive evaluation of state-of-the-art frontier models to reveal the pervasive trade-offs between success and compliance.
Yiyang Zhao, Zhuo Zhang, Qingxuan Le +2
Jun 5, 2026cs.MA

Modelling Opinion Dynamics at Scale with Deep MARL

Modelling opinion dynamics typically relies on hand-crafted local interaction rules to study emergent macroscopic phenomena such as consensus and polarisation. In contrast, multi-agent reinforcement learning (MARL) enables agents to learn such behaviours directly by optimising simple rewards. To explore the potential of MARL for opinion dynamics, we introduce a GPU-accelerated consensus and truth-finding game that scales to populations of up to 1000 agents, comparable to many real-world social sub-networks. To prevent unrealistic conventions, we extend other-play to general-sum social interactions. We next validate our model on a subset of the Bluesky network by recovering agent importance structures from graph topology alone via a learned attention layer, finding that highly conforming populations most closely match human data. In large social media networks such high levels of conformity significantly reduce collective accuracy and promote dishonest agents that lie to fit in. By contrast, small, dynamic hunter-gatherer networks are less affected; here, conformity can even improve collective agreement. This suggests a mismatch between evolved human conformity heuristics and modern social media environments as a potential contributor to misinformation.
Lukas Seier, Brandon Kaplowitz, Sebastian Towers +2
Jun 5, 2026cs.SD

Audio-Oscar: A Multi-Agent System for Complex Audio Scene Generation, Orchestration, and Refinement

In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce \textbf{Audio-Oscar}, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct \textbf{ASG-Bench}, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at https://audiooscar.github.io/. Our code is available at https://github.com/ziye26/Audio-Oscar.
Yifan Duan, Qixiang Xu, Hengtao Wu +6
Jun 5, 2026cs.AI

DuMate-DeepResearch: An Auditable Multi-Agent System with Recursive Search and Rubric-Grounded Reasoning

Deep Research (DR) has emerged as a new agentic paradigm to tackle complex, open-ended research tasks, demanding systems that can iteratively frame problems, acquire evidence, verify sources, and synthesize long-form reports. In practice, however, current DR systems are constrained by four interrelated limitations: long-horizon planning over an underspecified scope, the bottleneck of decomposing and scheduling such tasks within a single agent, hallucination risk in long-form synthesis, and limited process auditability. This technical report presents DuMate-DeepResearch, a multi-agent DR framework built on the Qianfan Agent Foundry. The framework decouples the Agent Core, which handles task understanding, planning, and scheduling, from an extensible Tool Ecosystem for retrieval, evidence acquisition, and report rendering, making every intermediate decision and tool invocation explicitly traceable. Building on this infrastructure, DuMate-DeepResearch further introduces three mechanisms: (i) a graph-based dynamic planning strategy expands the research roadmap coarse-to-fine and continuously revises it through reflection, re-planning, backtracking, and parallel branching; (ii) a recursive two-level execution design delegates each complex search sub-task to an inner Search Agent that runs its own planning loop, isolating noisy retrieval and stabilizing long-horizon execution; (iii) a rubric-based test-time optimization mechanism dynamically generates task-specific quality criteria and uses them as live reasoning scaffolds for evidence-grounded synthesis and adaptive stopping. Across two deep research benchmarks, DuMate-DeepResearch establishes new state-of-the-art results: the best overall score (58.03%) on DeepResearch Bench, and the best overall score (61.95%) on DeepResearch Bench II while ranking first in information recall and analysis.
Lingyong Yan, Can Xu, Yukun Zhao +13
Jun 5, 2026cs.MA

Learning Multi-Agent Communication Protocol: Study on Information Entropy Efficiency in MARL

Multi-Agent Systems (MAS) have emerged as a fundamental paradigm for distributed problem-solving, where autonomous agents collaborate to achieve complex objectives. Within this framework, Multi-Agent Reinforcement Learning (MARL) with communication has demonstrated remarkable success in cooperative tasks. However, existing approaches predominantly pursue performance gains through increasingly complex architectures and expanding communication overhead, lacking principled metrics to evaluate the efficiency of information exchange. In this paper, we focus on enabling agents to learn efficient multi-agent communication protocols that balance performance and information compactness. We propose the Information Entropy Efficiency Index (IEI), a novel metric that quantifies the ratio between message entropy and task performance in learned communication protocols. A lower IEI indicates more compact and efficient message representations. By incorporating IEI into training loss functions, we encourage agents to develop communication protocols that achieve high performance with improved communication efficiency. Extensive experiments across diverse MARL algorithms demonstrate that our approach achieves equivalent or superior task performance compared to baseline methods while improving communication efficiency. These findings challenge the prevailing assumption that performance improvements require complex architectures or increased communication overhead and highlight the potential of improving both task success and communication efficiency to enable scalable MAS.
Xinren Zhang, Zixin Zhong, Jiadong Yu
Jun 5, 2026cs.RO

A Multi-Operator Mixed-Reality Interface for Multi-Robot Control and Coordination: Co-Located and Private Workspace Collaboration

Multi-operator control of robot teams requires not only access to the same mission information, but also mechanisms for maintaining shared awareness and preventing conflicting interventions. Building on our previous HORUS interface (Holistic Operational Reality for Unified Systems) we present a mixed-reality interface that extends single-operator multi-robot supervision to collaborative multi-operator use. The system supports two complementary modes: a co-located shared workspace, in which operators observe and manipulate the same mini-map in the same physical location, and a private-workspace mode, in which operators work on the same mission through independently placed local workspaces. The architecture combines registration-driven scene construction, lightweight shared-session synchronization, and per-robot control leases to support collaborative monitoring, tasking, and teleoperation while preventing conflicting commands. We evaluated the approach in a human-subject study with 36 participants (18 pairs) controlling three Nova Carter mobile robots in two search environments. The performance of the objective task was comparable across the two modes, indicating that both modes supported effective mission execution. However, the co-located shared workspace significantly improved perceived collaboration, shared understanding, and handoff clarity, and was the preferred collaborative mode. These results indicate that physically co-locating the MR workspace improves how operators coordinate even when the underlying robot-control tools remain unchanged.
Omotoye Shamsudeen Adekoya, Antonio Sgorbissa, Carmine Tommaso Recchiuto
Jun 5, 2026cs.AI

AdMem: Advanced Memory for Task-solving Agents

Large Language Models (LLMs) show promise as tool-using agents but remain limited in long-horizon tasks that require remembering, organizing, and reusing knowledge. Prior memory approaches aim to resolve the situation, but mainly focus on storing factual information. Recent work on procedural memory improves task reuse, yet often reduces to replaying past successes without addressing failure cases or online scalability. We introduce a unified and automatic memory framework that integrates semantic, episodic, and procedural memory in a bi-level design combining short-term and long-term stores. A multi-agent architecture with actor, memory, and critic agents enables automatic memory generation, reward annotation, and adaptive retrieval. Long-term memory is managed through reward-based evaluation, merging, and pruning, ensuring scalability and continual improvement. Experiments across various environments show that our approach improves robustness and success on long multi-turn tasks compared to existing baselines. This work highlights the importance of comprehensive, adaptive memory for advancing LLM-based agents.
Runzhe Wang, Huilin Lu, Shengjie Liu +2
Jun 4, 2026cs.MA

MADRAG: Multi-Agent Debate with Retrieval-Augmented Generation for Training-Free Analytic Essay Scoring

We present MADRAG, a training-free framework for analytic essay scoring that combines multi-agent reasoning with retrieval-augmented grounding. Unlike standard LLM-as-judge approaches, which are prone to bias and unstable scoring, MADRAG decomposes evaluation into an interactive process: an Advocate identifies strengths, a Skeptic critiques weaknesses, and a Judge aggregates their arguments into a final score. Crucially, the Judge is augmented with rubric-aligned exemplar retrieval, enabling calibration through comparison with scored examples. Our results show that MADRAG significantly outperforms prompt-based baselines while approaching the performance of supervised systems without requiring task-specific training. Ablation studies demonstrate that retrieval drives calibration gains, while debate improves reasoning on higher-level traits. Our findings highlight the complementary roles of structured interaction and external memory in reliable LLM-based evaluation.
Ali Keramati, Shiyuan Zhou, Sharad Mehrotra +1
Jun 4, 2026cs.CL

CAF-Gen: A Multi-Agent System for Enriching Argumentation Structures

Formalizing complex reasoning from natural text is one of the central challenges in computational linguistics. It requires systems to understand not just keywords but also the context and complex reasoning embedded in a text. Current Argument Mining (AM) techniques identify basic claims and premises, yet they often struggle to capture the richer structural information required by advanced schemas such as the Carneades Argumentation Framework (CAF), which incorporates features such as premise types, proof standards, and argument schemes. We address this limitation by introducing CAF-Gen, an automated multi-agent framework designed to enrich shallow argument structures into CAF-compliant argument models. By employing an iterative Creator-Reviewer pipeline, a creator agent's output is validated by a critical agent to ensure structural integrity. This multi-agent collaboration is crucial for mitigating the structural instability typical of single-pass generative models. Our experiments demonstrate that the iterative feedback loop improves the quality of the resulting data and achieves strong alignment with the original annotations, while producing structurally richer models. Our findings show that the multi-agent system can overcome the limitations of single-pass generation, providing a robust methodology for the automated modeling of formal argumentation.
Jakub Bąba, Jarosław A. Chudziak
Jun 4, 2026cs.GT

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition. We study multi-turn simultaneous bidding as a controlled testbed for such problems and propose DNQ, a solver-in-the-loop equilibrium supervision framework for training bidding agents. DNQ alternates between trajectory collection, critic-based payoff estimation, equilibrium computation, and policy imitation. At each visited state, a shared critic predicts either pairwise payoff matrices or an exact N-player payoff tensor, an external solver computes equilibrium strategies, and the agents are trained by minimizing the KL divergence between their masked policies and the solver-derived equilibrium targets. We focus on a scalable pairwise formulation that greatly reduces equilibrium-solving cost and training time compared with the exact formulation, while the shared critic amortizes payoff learning across agents and states. Experiments compare the pairwise and exact variants using critic loss, policy entropy, bidding resource usage, and training cost, showing that the pairwise method scales to larger numbers of agents, whereas the exact method becomes computationally impractical as the joint game grows. These results illustrate the trade-off between strategic fidelity and scalability in repeated competitive environments.
Qintong Xie, Edward Koh, Xavier Cadet +1
Jun 4, 2026cs.CL

CollabSim: A CSCW-Grounded Methodology for Investigating Collaborative Competence of LLM Agents through Controlled Multi-Agent Experiments

Multi-agent systems (MAS) built on large language models have shown growing promise, with their effectiveness resting on agents' ability to coordinate through text-based channels much as human teams do. Yet recent study suggests that MAS often falter not because agents lack individual task-solving ability, but because they lack collaborative competence: the capacity to establish common ground, maintain shared task understanding, balance individual and collective incentives, and repair misalignment as interaction unfolds. Decades of research in Computer-Supported Cooperative Work have characterized these requirements for human teams coordinating under constrained communication, yet existing MAS evaluations focus mainly on task outcomes or single-agent proficiency in reasoning, planning, and tool use. To enable a systematic analysis of agents' collaborative competence in MAS, we introduce CollabSim, a configurable simulation framework that combines a theory-grounded definition of collaborative capabilities, controlled manipulation of interaction conditions, and action-level probing of agents' internal states. Experiments across four LLMs show that CollabSim can capture condition effects, separate model performance patterns, and reveal task-dependent effects of agent design.
Jiaju Chen, Bo Sun, Yuxuan Lu +3
Jun 4, 2026cs.CL

Emergent Language as an Approach to Conscious AI

The question of whether artificial systems can be conscious remains open, in part because existing approaches either evaluate systems against theory-derived checklists (discriminative) or engineer consciousness-inspired modules directly (architectural); both leave open whether observed structures are artifacts of human language priors. We propose a generative methodology: emergent language (EL) in multi-agent reinforcement learning, where agents start from minimal (no language, no concept of self, minimal exposure to human text) and develop communication under task pressure alone, ensuring causal attributability to task demands rather than inherited human language priors. We position our methodology by discussing how EL serves as a generative tool for studying consciousness-relevant structure, including the role of environment complexity and the interpretation of emergent communication. As a proof of concept, we instantiate this methodology in a minimal environment and show that agents develop self-referential communication, including an echo-mismatch detection circuit that is not predicted by task structure or architecture alone but emerges from a specific environmental affordance.
Zengqing Wu, Chuan Xiao
Jun 4, 2026cs.MA

Learning to Contest: Decentralized Robust Fairness in Cooperative MARL via Cross-Attention

Fair cooperative multi-agent reinforcement learning (MARL) teams that maximize an egalitarian welfare are exploitable: a single self-interested agent free-rides on the surplus that fair agents forgo to raise the worst-off, and the known remedy is a centralized need-based allocator. We show that a decentralized defense becomes possible once contention is graded: when a contested resource still delivers a fraction 1−c1-c, a worst-off cooperator that contests a free-rider strictly improves on yielding, so leverage exists for every c<1c < 1. We introduce CAN, a permutation-equivariant cross-attention policy over agents' observed behaviour that infers how many free-riders are present and responds proportionally -- turn-taking when none, contesting just enough when some. Trained against an adversarial league, CAN keeps best-response exploitability near the centralized oracle (ρ≈1.2–1.5ρ\approx 1.2\text{--}1.5 vs. ρ=Nρ= N unprotected) at essentially no efficiency cost, whereas the fair-MARL learners (GGF, FEN, SOTO) each collapse to an exploitable or wasteful extreme. Giving those objectives CAN's identical adversarial training does not rescue them, so the objective -- not adversarial training alone -- is what makes hardening possible. Against a committed (non-adaptive) defector, every learned defense including ours provides deterrence rather than immunity, weakening as the leverage (1−c)/2(1-c)/2 vanishes. Across further environments and team sizes the same principle sets the scope: robustness holds exactly as far as the game's contest leverage reaches, and we map that boundary rather than claim to remove it.
Can Savcı