Human-Robot Interaction

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Period ending 2026-09-21

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370 papers

Latest in Human-Robot Interaction

Aug 8, 2026cs.RO

Diminishing Returns of Intelligence: The Non-Linear Relationship Between LLM Scale and User Perception in Short-Duration Open-Ended Social Human-Robot Interactions

Large Language Models (LLMs) are increasingly used to drive embodied social agents, yet it remains unclear whether larger models improve user perception during brief human-robot encounters. This paper examines the effect of LLM parameter size on short-duration, open-ended social interactions with a robot interface. In a within-subjects study, 19 participants interacted with robot faces driven by Qwen3-VL models at 4B, 8B, and 30B parameters. Participants evaluated the interactions in terms of perceived intelligence, naturalness, enjoyment, and humor. Results showed no significant overall preference for the 30B model over the smaller variants, including no significant advantage over the 4B model in perceived naturalness or intelligence. A significant relationship between AI interaction frequency and intelligence rankings for the 30B model suggests that more experienced users may be more sensitive to differences in model capability. Overall, the findings indicate diminishing returns from model scaling in brief open-ended social HRI, where conversational flow, responsiveness, and socially appropriate behavior potentially matter as much as raw parameter count.
Amanda Rasille Røn Volf, Morten Roed Frederiksen
Aug 8, 2026cs.AI

A Fair Objective for Human-Empowerment-Preserving AI: Desiderata, Design, and Likely Behavioral Consequences

This paper explores the idea of promoting well-being and safety in human-AI interactions by forcing AI agents explicitly to empower humans and to manage the power balance between humans and AI agents in a desirable way. Using a principled, partially axiomatic approach based on desirable properties, we design a parametrizable and decomposable objective function for AI systems that represents an inequality- and risk-averse long-term aggregate of human power. It can take into account models of human bounded rationality and social norms, and crucially, considers a wide variety of possible human goals. We prove how certain desiderata enforce particular functional forms and restrict parameter ranges. We exemplify the consequences of softly maximizing this metric in several paradigmatic situations and describe what instrumental sub-goals it will likely imply.
Jobst Heitzig, Ram Potham
Aug 6, 2026cs.RO

ωω-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present ωω-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, ωω-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, ωω-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect ωω-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single ωω-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.
Zhe Li, Zhenzhe Zhang, Yangyang Wei +8
Aug 5, 2026cs.RO

Structured LLM Reasoning for Zero-Shot Human--Robot Coordination Under Hidden Goals

We present a structured large-language-model (LLM) architecture for zero-shot human--robot coordination in a cooperative construction task with private goal views. Guided by a Dec-POMDP formulation, the architecture decomposes decision-making into (i) action-conditioned Theory-of-Mind (ToM) inference, (ii) hierarchical planning, (iii) conversation interpretation, (iv) action verification, and (v) feedback-based replanning. We compare the proposed method with an ablation without ToM inference and a multi-agent reinforcement-learning policy trained offline over many goal pairs. In human-participant experiments, the proposed method required fewer interaction steps and yielded higher post-interaction trust ratings than both baselines. These results suggest that systematically decomposing the team decision problem, using LLMs as tractable surrogates for otherwise intractable inference and planning computations, and retaining conventional verification for physical feasibility can improve both task coordination and the human experience.
Dong Hae Mangalindan, Anand Gokhale, Francesco Bullo +1
Aug 4, 2026cs.SD

Deep Learning for Real-Time Sound Order Recognition in Human-Robot Interaction

Recognizing the temporal order of overlapping sounds is an underexplored challenge in human-robot interaction (HRI), with direct relevance to applications such as first responder detection systems. This paper presents a deep learning framework for real-time sound order recognition using recordable buzzers that emit distinct non-verbal sounds (cat meows, dog barks, helicopter noises). A multi-branch convolutional neural network (CNN) processes Mel spectrograms, Mel-frequency cepstral coefficients (MFCCs), and short-time Fourier transform (STFT) features, with an attention-based fusion mechanism to emphasize critical temporal cues. Experiments were conducted under same-amplitude, varied-amplitude, and unseen sound conditions. The proposed system achieved 99% accuracy in balanced overlaps, 91% under amplitude variation, and 74% on unseen test data with normalization. These results demonstrate that deep learning can reliably recognize sound order in overlapping conditions, supporting practical HRI scenarios. While experiments were conducted on carefully controlled synthetic overlaps, we additionally report latency benchmarks demonstrating real-time feasibility and provide an extended discussion on generalization, ecological validity, and deployment challenges in real-room environments.
Rezaul Tutul, Usaid Khan, Andre Jakob +1
Aug 4, 2026cs.RO

Learning Context-Aware Motion Priors for Humanoid Control

Motion priors provide powerful guidance for learning naturalistic humanoid behaviors. However, existing methods typically learn a general, task-agnostic prior from the entire reference dataset and apply it uniformly throughout policy training. As a result, the prior cannot distinguish which reference motions are relevant to the current task context, potentially providing irrelevant or conflicting guidance. We present Context-Aware Motion Priors (CMP), a framework that adapts a general motion prior to the current task context without manual skill labels, dataset partitioning, or a separate skill discovery stage. Specifically, CMP learns context-motion compatibility using high-advantage policy rollouts, while a demonstration-based objective keeps the learned relevance grounded in the reference distribution. The resulting relevance scores reweight reference supervision for training a lightweight context-conditioned adapter. To evaluate the effectiveness and generality of CMP, we instantiate it with both Adversarial Motion Priors and Score-Matching Motion Priors. Across five humanoid control tasks, CMP consistently improves task performance and sample efficiency, learns meaningful context-motion alignment, and remains robust to imbalanced reference distributions. These results show that adapting motion priors to task contexts provides more relevant guidance for humanoid policy learning.
Yunyang Mo, Yi Gu, Yangchen Zhou +2
Aug 4, 2026cs.RO

Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation

This research proposes a constrained motion planning framework for robot manipulators in human-robot interaction (HRI). For a non-redundant manipulator with a fully specified end-effector pose, additional requirements such as collision avoidance and self-collision avoidance are difficult to handle as simple null-space secondary tasks. This limitation makes it challenging to generate feasible joint-space trajectories in HRI environments where safety and kinematic constraints must be considered simultaneously. To address this limitation, collision- and self-collision-aware trajectories are generated using Rapidly-exploring Random Tree (RRT) and RRT* algorithms, and the resulting dataset is used to train a diffusion model that generates constraint-satisfying trajectories through guided sampling. To reduce the inference time required for iterative diffusion sampling, consistency distillation is applied, and a joint-weighted jerk regularization term is incorporated into the loss function to promote smoother trajectories by penalizing abrupt changes in joint acceleration. Simulation results show that the consistency model generates 150 trajectory candidates in less than 100 ms, maintains a high episode success rate, and substantially reduces joint and end-effector jerk when jerk regularization is applied.
Byeong-Il Ham, Hyun-Bin Kim, Kyung-Soo Kim
Aug 3, 2026cs.RO

Toward Certified Functional Safety for Industrial Humanoid Robots: The Fail-Passive Gap and a Feasibility Study

Industrial humanoid robots are constrained less by locomotion or manipulation capability than by the immaturity of functional safety certification for legged platforms. The root difficulty is that the safe state of a legged robot is an actively-controlled state, which violates the fail-passive assumption underlying ISO13849-1 / EN60204-1: removing power from a walking biped causes an uncontrolled fall, so classical de-energization is itself a hazard. We term this the fail-passive gap and use a certified external safety chain (light curtain, emergency stop, fail-safe input, fail-safe PLC, and wireless PROFIsafe) as an instrument to locate it precisely: because the external chain is closed and quantifiable with established methods (PFHD, DC, CCF, PL/SILCL), the residual uncertifiable element is pinpointed to the robot-side reaction chain. Using a Siemens fail-safe S7-1500 emergency-stop reference, we show its certifiable Reaction subsystem is contactor-based power removal (Stop Category0)---exactly the element a balancing humanoid cannot have. We deliberately do not claim end-to-end certified PLe / SIL3. We validate the approach on a Unitree G1 EDU pick-and-place cell in a 3m x 1.5m semi-enclosed workspace, and contribute a humanoid-specific analysis of the active safe state (fall-as-hazard, single-support stop bounds, balancing-policy residual risk, ISO13855 separation) and a provenance-labeled timing budget. Hosting an industrial software-defined automation (SDA) controller on the robot, co-located with the balancing policy, moves robot-side PROFINET/PROFIsafe reception onto a standardized IEC~61131-3 interface; because the G1's onboard compute is not safety-rated hardware, this endpoint is not a certified safety runtime, which reinforces rather than resolves the fail-passive gap and localizes it to the SDA-to-balancing-policy interface.
Caiwu Ding, Tao Cui, Lingyun Wang +1
Aug 3, 2026cs.RO

Toward Geometry-Scalable Whole-Body Touch for Humanoids: A 3D-Printed Conformal EIT Skin

Whole-body tactile sensing is a prerequisite for humanoids that operate in contact-rich human environments, but conventional taxel arrays scale poorly with surface area, wiring complexity, and robot-specific curvature. We present a conformal electrical impedance tomography tactile skin fabricated through a geometry-adaptable additive-manufacturing workflow. A flexible conductive TPU layer forms a continuous sensing domain, while contact-induced coupling with conductive patches produces boundary voltage changes that are reconstructed using a one-step Gauss-Newton EIT solver. We first characterize the electromechanical design space of the layered structure and show that low-resistance contact-enhancement patches and a porous conductive TPU sensing layer improve sensitivity while preserving printability. We then validate contact localization on a planar prototype, a curved U-shaped prototype, and a qualitative iCub-face-shaped geometry. The curved sensor achieves a mean localization error of 6 mm over 18 contact positions without supervised post-processing. These results suggest that additively manufactured tomographic skins can reduce the morphology-specific redesign burden for humanoid tactile coverage and provide a practical route toward large-area contact sensing for human-centered deployment.
Haofeng Chen, Carson Kohlbrenner, Jiri Kubik +6
Aug 3, 2026cs.RO

Adaptive Human-Robot Collaborative Painting Combining Preference-Based Optimization and Dynamic Motion Primitives

This work presents a human-centered collaborative framework that integrates Preference-Based Optimization (PBO) and Dynamic Movement Primitives (DMPs) to optimize robot-assisted tasks such as painting. The system allows the operator to perform the process while the robot adapts its behavior in real-time, dynamically adjusting the orientation of the piece in order to match the orientation of the operator's hand. The PBO framework leverages the GLISp algorithm to iteratively refine control parameters such as execution time, robot responsiveness, and rotation amplification through human feedback. Moreover, DMPs have been modified to enhance the reactive behavior of the robot and its adaptability to ergonomic requirements. The method was validated with a heterogeneous group of participants executing \rev{painting tasks}. The results show that our strategy effectively reduces operator effort while optimizing process outcomes.
C. Cella, M. Ristic, M. Faroni +2
Aug 3, 2026cs.RO

Teleopit: A Full-Embodiment Humanoid Teleoperation System

Humanoid teleoperation for demonstration collection requires coordinated whole-body motion, continuous dexterous hand control, and viewpoint control. Existing systems either simplify hand commands or depend on dedicated wearable sensors for fine-grained hand motion. We introduce Teleopit, a full-embodiment teleoperation system that maps body, hand, and head signals from VR to a humanoid body, configurable dexterous hands, and a 2-DoF active vision module. A history encoder and failure-aware rewind sampling improve the motion tracker on both motion-capture and live VR references. An optimization-based hand retargeter combines normalized finger directions, fingertip closure, and thumb-frame alignment to map human hand motion to different dexterous hands without tuning hand-specific objective or solver hyperparameters. Component experiments evaluate tracking success rate and retargeting behavior, while real-robot teleoperation demonstrates coordinated locomotion, manipulation, and viewpoint control. ACT and GR00T N1.7 policies trained on 96 successful demonstrations collected with Teleopit achieve task success rates of 90.0% and 95.0%, respectively, when deployed on the humanoid. The project page is available at https://botrunner64.github.io/teleopit-page.
Bingqian Wu, Zicheng Xu, Xianghui Fan +2
Aug 1, 2026cs.RO

Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigms

Motion planning in dynamic environments is a fundamental problem in robotics, aiming to generate safe and efficient paths, trajectories, or control actions in the presence of moving obstacles, uncertain predictions, and multi-agent interactions. It has broad applications in autonomous driving, service robotics, warehouse logistics, human-robot collaboration, crowd navigation, and multi-robot systems. This survey reviews representative works published primarily between 2015 and 2025, with a particular focus on how recent learning-based advances extend, complement, or interact with classical planning foundations. We first revisit classical planning methods as algorithmic foundations and reference frameworks for learning-based extensions. We then propose a role-of-learning taxonomy that categorizes existing methods according to how learning participates in the planning pipeline, including direct policy learning, learning-augmented classical planning, hybrid planning, and training enhancement methods. For each category, we summarize the main problem settings, representative algorithms, key ideas, integration mechanisms, strengths, and limitations. We further analyze how observation representations, prediction uncertainty, interaction modeling, planner integration, safety constraints, and training strategies shape learning-based motion planning in dynamic environments. Finally, we discuss open challenges and future directions, including sim-to-real gap, safe and certifiable planning, dense crowd navigation, perception-planning coupling, and embodied AI.
Zongyuan Shen, Shalabh Gupta, Shancheng Zhao +7
Aug 1, 2026cs.RO

Light-Loco-Parkour: Versatile Perceptive Whole-Body Locomotion via Multi-Skill Distillation

Existing humanoid whole-body control systems still fall short of the way humans move through cluttered terrain: they either track expressive whole-body references without terrain generalization, or react to terrain online while leaving the arms, torso, and knees largely unused. We present \texttt{Light-Loco-Parkour} (LLP), an end-to-end perceptive whole-body locomotion system that closes this gap with a single deployable policy. Conditioned only on onboard depth and a velocity command, the policy decides when to walk, balance, climb, step down, or vault, with no reference input, skill label, hand-coded gate, or runtime motion graph. Compared with prior humanoid systems, LLP makes three contributions. First, it introduces a whole-body perceptive-control pipeline that extends an RL-trained, velocity-tracking locomotion policy with parkour skills learned from object-interacting motions, so the same policy tracks velocity in open terrain, executes whole-body traversal at obstacles, and resumes locomotion afterward. Second, it acquires terrain-conditioned skills from sparse seeds by expanding a single motion into dynamically feasible, terrain-paired references across obstacle geometry, rather than relying on a large motion corpus. Third, it learns autonomous skill transitions from reward, letting the policy decide when and which whole-body skill to invoke from depth and command alone, with no one-hot skill label, hand-coded state machine, or runtime motion generator. Simulation and real-world experiments show high success across both benchmarked terrains and unseen obstacle variations, and the same policy transfers zero-shot to indoor and outdoor hardware experiments. These results demonstrate autonomous perceptive whole-body locomotion on a humanoid in outdoor settings, using only onboard sensing and a single deployable policy.
Hongming Chen, Zhuoran Li, Hongxi Wang +9
Jul 31, 2026cs.RO

Hybrid Attention Estimation Pipeline for Adaptive HRI Using an Expressive Robotic Head

This paper presents an applied case study on hybrid visual attention estimation for human-robot interaction using an expressive robotic head based on the InMoov ecosystem. The proposed pipeline combines a fast geometric perception layer with an independent semantic perception layer based on a vision-language model. The geometric layer provides high-frequency face and head-pose information for temporal regulation, while the semantic layer receives only raw egocentric camera frames and produces contextual attention labels related to attention toward the robot, phone use, or attention elsewhere. These signals are integrated through a finite state machine that regulates adaptive interaction behavior, including activation, waiting, interaction resumption, and return to rest. The system was evaluated with 10 participants across 40 trials covering baseline and adaptive interaction conditions. Results show reliable interaction start across all trials, consistent pause behavior in the adaptive distraction condition, and non-redundant semantic information between the geometric and semantic outputs.
Pablo Moraes, Monica Rodriguez, Christopher Peters +4
Jul 31, 2026cs.RO

Balancing of Humanoid with Object Mass: Trade-off Analyses and Lifting Control

The demand for humanoid loco-manipulation tasks with an object has recently increased, and most existing control approaches for stability in such tasks rely on heuristics or machine-learning techniques. This study rigorously analyzes and exploits the dynamic effects of the object mass on balance stability. By formulating the object mass parameters in the whole-body dynamics with distributed contact wrenches and centers of pressure at the stance contacts, their nonlinear effects on the system momenta and constraints are quantified. The dynamic models and constraints are incorporated into the construction of the balanced state basin/boundary (BSB), a partition of the center-of-mass state space for a biped system to maintain balance in its desired contacts. The implications of the BSB for prediction and control are highlighted using a humanoid robot and an analytically tractable reduced-order mechanism. The BSBs under different conditions of base of support, actuation capacity, and pose provide systematic analyses of the effects of object mass on the balancing capability of a system. In particular, the trade-off relationships between momentum regulation and limiting factors in balancing are characterized, introducing two key quantities of the object: the critical mass, at which the system's balancing capability is maximum, and the transition mass, which activates different limiting factors. In addition, sufficient conditions for imposing balanced states on a trajectory are established and implemented with BSBs as explicit threshold constraints in the whole-body trajectory optimization for stable object-lifting control of the humanoid, demonstrating the lift-and-hold and lift-and-release tasks with distinct mass properties in simulations and experiments.
Hyunjong Song, William Z. Peng, Joo H. Kim
Jul 31, 2026cs.RO

TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction

Human-centric data collection is emerging as a significant paradigm for robot skill acquisition, but seamlessly integrating low-cost, scalable tactile sensing systems that capture fine-grained fingertip interactions without compromising natural operation remains a key challenge. This reduces the reliability of human-to-robot transfer in contact-rich tasks. In this work, we present TacPrint, a wearable fingertip tactile sensor, where protrusions on the inner surface of the silicone skin are aligned one-to-one with 24 capacitive taxels to enable localized capacitive responses. A real-to-sim-to-real pipeline estimates a 35 ×\times 26 contact-depth map from 24-channel capacitive signals. Against simulation-generated labels, the model achieved a contact-region RMSE of 0.223 ±\pm 0.161 mm, a weighted-centroid error of 1.213 ±\pm 2.379 pixels, and an IoU of 0.829 ±\pm 0.169. With measured capacitive inputs, the network-predicted depth evaluated at the guide-calibrated contact center showed a mean absolute error of 0.085 ±\pm 0.057 mm across all 40 controlled trials, while the mean contact-position error was 0.250 ±\pm 0.208 mm across the 37 trials whose reference contact regions were not truncated by the sensing boundary. In human-to-robot replay, tactile-guided compensation increased grasping and wiping success rates from 0% to 91.67% and 90%, respectively. In closed-loop grasping, dense-depth feedback achieved success rates of 87.5% over all tested positions and 85% under edge-contact conditions, compared with 67.5% and 45% for raw-taxel feedback.
Yongxi Liu, Chaofan Zhang, Xingyu Zhang +4
Jul 31, 2026cs.RO

Event-Based Upper-Body Humanoid Teleoperation Under Challenging Illumination

We present a real-time upper-body human-to-humanoid motion imitation framework driven by neuromorphic event-based vision. This work addresses practical perceptual bottlenecks of conventional frame-based RGB sensors, specifically their difficulty in high dynamic range (HDR) scenes and rapid motions due to fixed integration times. By leveraging the Prophesee EVK4 event camera, which operates asynchronously with high temporal resolution and a dynamic range exceeding 120 dB, our system supports stable tracking in conditions where standard vision pipelines degrade, such as severe backlighting and very low light environments below 5 lux. The architecture integrates a low-latency Perception Module, utilizing optimized event accumulation and gravity-aligned inertial fusion, with a causal Motion Module (TWIST) that performs online kinematic retargeting. We validate the system on an embedded NVIDIA Booster T1 platform and an 18-DoF humanoid upper-body setup, demonstrating an end-to-end photon-to-action latency of 23-34 ms and advantages over RGB baselines under our experimental setup. The results indicate a practical trade-off: events can be preferable for fast or poorly lit upper-body teleoperation, whereas well-lit static scenes may favor RGB or hybrid sensing.
Haoyu Fu, Zhou Ge, Chengze Li +4
Jul 31, 2026cs.RO

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings. Following the LLM community, an emerging access paradigm for closed-weight robot foundation models is the managed supervised fine-tuning (SFT) API, where users submit training data and receive a tuned policy without access to model weights, gradients, or training internals. While such APIs let downstream users leverage powerful proprietary foundation models, they restrict policy improvement to pure imitation, ruling out reinforcement learning and other closed-loop methods that rely on internal training signals. This limitation is particularly acute for agile, contact-rich humanoid manipulation, where the gap between policy outputs and deployed behavior is large due to novel states, action tracking dynamics, latency, and controller-specific failure modes. We study how effective this managed-API regime is for humanoid adaptation, and how closed-loop improvement can be realized within it to push policies toward task mastery. We conduct one of the first empirical studies of managed-API adaptation on a real humanoid, instantiated on Gemini Robotics On-Device (GROD). We find that direct SFT through the API substantially outperforms a leading open-weight VLA trained on the same demonstrations, yet still falls short of deployment-level mastery on agile, contact-rich tasks. To close this gap, we introduce CLIFT: Closed-Loop Iterative Fine-Tuning, which turns deployment-time reward feedback into API-compatible supervised data and enables closed-loop policy improvement without accessing weights, gradients, likelihoods, or losses-pushing GROD to near-perfect success after two flywheel cycles, all without "opening the model box."
Yuxin Chen, Hari Srikanth, Nathan Jew +7
Jul 31, 2026cs.RO

Advances, challenges, and opportunities for legged robots

Humanoid and quadrupedal robots have the potential to revolutionize the way we work, interact, and coexist with intelligent machines. To understand their effects on society and how they can enable scientific discovery, we assess the current capabilities of these systems along hardware, locomotion, autonomy, data, and applications. We identify recent advances and key open challenges that must be overcome to enable widespread adoption and new use cases for legged robots. Last, we provide an outlook on the future of legged robots, exploring their ethical considerations, economic potential, policy implications, and broader societal effects.
Jonas Frey, Matías Mattamala, Hae-Won Park +5
Jul 30, 2026cs.RO

When Robots Exchange Meaning: A Demo of Goal-Oriented Semantic Communications for Collaborative Robotics

Collaborative robotics is a representative task-oriented 6G use-case, where communication quality should be reflected in mission execution, environment understanding, and closed-loop operation rather than packet delivery alone. This demo paper presents a robot-edge semantic communication (SemCom) testbed integrating robot-side visual compression, edge-side semantic mapping, and dashboard-based mission interaction. A mobile robot equipped with RGB-D sensing and LiDAR runs ROS 2, while a Jetson Orin edge node performs reconstruction, RTAB-Map mapping, semantic object handling, and browserbased visualization. As an initial proof of concept, RGB frames are encoded on the robot into VQ-VAE tokens using an ONNX Runtime encoder and reconstructed on the edge using a PyTorch decoder. A 320 X 240 image is represented by an 80 X 60 token grid with a packed payload of 5400 bytes, corresponding to a 42.67X reduction relative to model-input RGB bytes. The reconstructed visual stream is further associated with depth, pose, and 3D mapping information to generate a semantic map for downstream robotic applications. The demo exposes the full path from semantic visual transport to object-level map interaction, and provides a practical platform for future task-aware 6G networking studies at the intersection of SemCom, embodied AI, and physical AI-enabled robotics. A video of the demo is available at https://tinyurl.com/Tos09
Peizheng Li, Xinyi Lin, Sajida Gufran +1
Jul 29, 2026cs.RO

Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response

Assistance games formalize human-robot collaboration under asymmetric information: the human knows the goal, while the robot must infer it from observation and interaction in order to assist effectively. In general, computing optimal assistance game strategies online is intractable, since exact solutions require planning in a POMDP. We identify a class of assistance games in which pragmatic-pedagogic reasoning resolves goal uncertainty in a single time step, rendering the full-horizon game exactly solvable by a tractable best-response procedure. Within this class, we show that mainstream inverse optimal control exhibits an inference ceiling that hinders alignment, while pragmatic-pedagogic reasoning overcomes this barrier by immediately disambiguating goals through actions that look equivalent under task execution alone. Finally, we validate our theoretical results and proposed method on a simple collaborative block-building example.
Elle Lazarski, Jaime Fernández Fisac
Jul 29, 2026cs.AI

Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork

Effective collaboration with novel and diverse partners is a crucial skill for autonomous agents. Most current ad-hoc teamwork (AHT) approaches assume that agents will collaborate on a single, fixed task and that the partner's capabilities, their ability to successfully execute the desired action, are already known. In reality, a partner's true capabilities are often hidden, and human collaborators may act sub-optimally on tasks with multiple valid strategies. To address these limitations, we extend ad-hoc teamwork into a multi-task setting by re-framing it as a problem of joint planning with decentralised execution under hidden partner capabilities. We introduce CE-CM (Capability Estimation via Contextual Models), an approximate Bayesian method that infers task-invariant capability vectors. By using simulation-based sampling, the agent estimates capabilities and induces a contextual Multi-agent Markov Decision Processes for planning. This approach requires no population pre-training and refines its beliefs online from just a few tasks. To account for human unpredictability, we propose CE-CM-Div, an extension that evaluates capability hypotheses against diverse planner rollouts rather than a single optimal trajectory. Simulated experiments demonstrate that CE-CM rapidly recovers hidden capabilities, reduces infeasible action assignments, and adapts to changes over time. Furthermore, in an offline human study of 225 trajectories from 15 participants, CE-CM-Div substantially improved capability estimates over the baseline CE-CM method. Our results suggest capability-based modelling is a promising interpretable, task-agnostic representation in the studied settings, demonstrating that accounting for behavioural diversity is essential for robust human-AI teaming.
Peter Tisnikar, Maja Swieczkowska, Benteng Ma +2
Jul 28, 2026cs.RO

Multi-Objective Compliance-Integrated Coevolution For Simulated And Real-World Deployment Of Multi-Robot Marine Autonomy

Collaborative robots are well-suited to maritime missions that benefit from coordination, such as the exploration of unknown reef structures, inspection of subsea infrastructure, or search-and-rescue operations. These missions typically provide sparse feedback signals for measuring progress and require adherence to safety and regulatory norms, turning a mission into a multi-objective optimization problem. Coevolutionary algorithms can process these sparse feedback signals to generate coordinated behaviors, and in some cases extend behaviors to multiple objectives. However, incorporating high-level team objectives with low-level compliance considerations on the fly to balance norm adherence with team performance remains elusive. This paper introduces a multi-objective framework that blends coevolved behaviors with compliance behaviors to achieve a balance between maximizing team progress and minimizing norm violations. The key insight is to decouple learning from compliance since operational norms are prescribed rather than discovered. We demonstrate that our framework achieves high team performance while avoiding collisions on a collaborative swimmer rescue mission with up to 8 vehicles in a hardware deployment, and 12 vehicles in simulation. The key contribution of this paper is Marine Multi-Objective Compliance-Integrated Coevolution (MMOCIC), a framework that blends team-wide optimization with established norms for real-world deployments of learning-based coordination.
Everardo Gonzalez, Tyler M. Paine, Manuel Agraz Vallejo +3
Jul 28, 2026cs.RO

Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction

Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/9o4GqKLWDCw.
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb +4
Jul 27, 2026cs.RO

A Case Study on the Acceptance of a Humanoid Robotic Head Employed in Three Public Spaces

Previous research has shown that a human-like robot's acceptance heavily depends on the setting in which it operates and its ability to perform relevant tasks. This paper, first, reports on how our robot processes natural language to generate a multimodal, verbal response integrating emotional expressions based on an emotion simulation backend. Then, it describes how visitors were invited to speak with our robot in their own language at three different, public locations, where the robot was running continuously for several days. The TAM2 questionnaire results reveal that on average users were motivated to use the robot and found it rather useful and easy to use regardless of the specific location. However, public spaces like the tourist information and the city library seem to be a better fit for our interactive, robotic head than an office environment such as the building authority, where the willingness to interact was lower. Overall, the robot's multi-lingual responses were very much appreciated, but every fifth user found the response time too slow impeding the dialog flow, which remains to be improved in future work.
Marcel Heisler, Luca Randecker, Christian Becker-Asano
Jul 27, 2026cs.HC

SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces

Human-Robot Collaboration (HRC) in shared physical spaces using Augmented Reality (AR) interfaces is powered by Simultaneous Localization and Mapping (SLAM). Existing multi-agent SLAM systems rely on an edge server to combine visual findings of multiple resource-constrained agents, perform computation, and schedule updates to their local maps. However, the edge treats all agents uniformly and ignores the fundamentally different latency requirements of heterogeneous HRC agents: robots and head-mounted AR users. This uniform resource allocation often results in high lag for user manipulation, as it does not meet the stringent latency requirements of AR. In this work, we design, implement, and evaluate SHARE, a user-centric SLAM system that strategically prioritizes AR user experience while maintaining accurate tracking performance for robots. SHARE builds a first-of-its-kind experience model for HRC agents and adaptively adjusts transmission priorities to match it. To reduce end-to-end latency, SHARE leverages the redundancy of visual features acquired by agents in shared human-robot workspaces to reduce computation time induced by edge-based processing. Real-world deployment with commercial AR headsets and a ground robot achieves 13.22 ms average latency for AR users (43.3% reduction from baseline) while maintaining sub-2-centimeter tracking accuracy. User studies further reveal statistically significant improvements in user perception.
Tianyuan Du, Tianyi Hu, Hanting Ye +1
Jul 26, 2026cs.CV

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction

We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated body, hand, and facial motions evolve jointly with controllable human-object discrete interaction. To this end, we adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state. For continuous human-state control, we introduce a unified implicit representation based on multi-scale motion encoding, in which motion latents from the upper body, hands, and face are fused into a shared latent space. This multi-scale design improves expressiveness across different spatial scales, captures fine-grained human dynamics more effectively, and enables direct control without explicit retargeting. For discrete object interaction-state control, we represent object contact using a small set of language-encoded discrete interaction states, where text serves as an explicit interaction-state command, such as \emph{no contact} or \emph{grasp}, rather than an open-ended generation prompt, and we further construct a dedicated rendering pipeline for human-object interaction data to supervise such discrete interaction states. By combining continuous implicit human-state control with discrete interaction-state control, our model enables precise modeling of how a person moves and interacts with the local environment, including controllable changes to nearby scene states. Finally, we distill the model for efficient streaming real-time inference, achieving 25 FPS on two H100 GPUs. Experiments demonstrate improved fine-grained motion fidelity, more realistic hand-object coordination, and effective real-time interaction, establishing a practical step beyond motion reproduction toward real-time human-centric world modeling.
Chaonan Ji, Jinwei Qi, Peng Zhang +1
Jul 25, 2026cs.RO

WCM: World-Cognition Model for Generalizable Human-Robot Interaction

Language agents can now interact fluently with users in software, but robots still struggle to bring comparable interaction to physical tasks. Current robot-control paradigms, including vision-language-action policies and world-model-based planners, are mainly optimized for instruction execution, leaving users with little visibility into why an action is chosen and few mechanisms to redirect, correct, or teach the robot through interaction. To solve this problem, we present the World-Cognition Model (WCM), a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime. SLAK separates perception, reasoning, control, and memory, while the runtime allows reasoning, dialogue, and execution to proceed concurrently. WCM further introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks. Teaching episodes and autonomous task rollouts are refined into chain-of-thought supervision to continually improve the model. WCM achieves a 73.8% average success rate across nine real-world human-robot interaction tasks, including tasks held out from CoT fine-tuning and a long-horizon task learned through teaching.
Yuzhen Chen, KC Zhou
Jul 24, 2026cs.RO

One Hand Watches The Other: Dynamic Multi-Agent Cooperation for Sample-Efficient Bimanual Manipulation in Dynamic Environments

Multi-stream robot manipulation policies achieve unparalleled sample efficiency and generalization by modeling actions relative to environmental reference frames. However, existing approaches typically assume these frames to be strictly exogenous. This causal assumption collapses in dynamic settings, such as when a single robot arm manipulates a moving object or when two arms coordinate, where each arm effectively becomes part of the dynamic environment of the other. We propose DynaMAC, a lightweight, policy-agnostic framework that resolves this causal limitation while preserving the sample efficiency, computational speed, and flexibility of multi-stream policies, DynaMAC treats the opposite arm as a dynamic task parameter, thereby providing a unified formulation for dynamic manipulation and bimanual coordination without requiring an explicit leader-follower relationship. To rigorously evaluate these capabilities, we introduce DynaBench, a novel benchmark for robot manipulation in dynamic environments. Across both dynamic environments and bimanual manipulation tasks, DynaMAC outperforms leading probabilistic and generative baselines by over 35 percentage points while requiring 20 times fewer samples. Crucially, DynaMAC generalizes zero-shot from static demonstrations to dynamic environments, substantially simplifying data collection and establishing an elegant bridge toward human-robot collaboration.
Jan Ole von Hartz, Abhinav Valada, Joschka Boedecker
Jul 23, 2026cs.RO

StARS: Socially Appropriate Robot Actions via a Recommender System-Driven Approach

Social appropriateness in human-robot interaction (HRI) is not universal: different people can judge the same robot action differently in the same situation. To capture this inter-subject variability, we reformulate socially appropriate action generation as a preference modelling problem inspired by recommender systems, treating annotators as users, contexts/scenes as items, and appropriateness scores over a set of candidate robot actions as targets. We propose StARS, a novel model-agnostic framework that integrates collaborative filtering with learnable scene representations to generate user-specific appropriateness scores over candidate robot actions. StARS is model-agnostic: it can be integrated with various scene encoders and backbones, enabling personalisation without redesigning the underlying model. We evaluate StARS on two socially aware robotics datasets, MannersDB+ and SocNav1, and analyse robustness under sparse preference feedback. Across datasets and backbones, StARS consistently improves performance and agreement with annotators, supporting personalised action selection aligned with user norms. Our code is publicly available at https://github.com/Cambridge-AFAR/StARS.git.
Erencem Ozbey, Fethiye Irmak Dogan, Jin Huang +1
Jul 22, 2026cs.RO

Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning

Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.
Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vaz
Jul 22, 2026cs.RO

Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids

Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-to-store gap is primarily a systems integration challenge rather than an architectural one: careful data design and targeted post-training can transform a policy that fails under naive fine-tuning into a competent real-world system using only a single GPU.
Roger Sala Sisó, Tiago Silvério, Jakob Sand +1
Jul 22, 2026cs.RO

Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control

Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.
Yubiao Ma, Han Yu, Kai Guo +5
Jul 22, 2026cs.RO

Robots Acquire Manipulation Skills in Seconds from a Single Human Video

The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
Guangyan Chen, Meiling Wang, Te Cui +9
Jul 22, 2026cs.RO

What Matters in Humanoid General Motion Tracking? An Empirical Study

Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define a nominal configuration and compare variants that differ in motion-command representation, observation history, action representation, actuation profile, hand-force randomization during training, and training approach. We evaluate the resulting policies on a test set of retargeted human motions and compare the nominal policy with TWIST2 as an external baseline trained on the same motion set. The results distinguish choices with clear tracking effects from choices that mainly change actuation effort, training complexity, or physical interaction capability. Finally, we deploy YAHMP policies zero-shot on the real Unitree G1, demonstrating diverse whole-body motion tracking, balance under external perturbations, and forceful interaction.
Fabio Amadio, Enrico Mingo Hoffman
Jul 22, 2026cs.RO

Learning Diverse Humanoid Tasks via Synthetic Video Scenarios without Real World Data

The human-like morphology of humanoid robots grants them exceptional potential for agile and versatile motor capabilities, but it also introduces significant challenges in acquiring complex skills. Traditional Learning-from-Demonstrations methods are often constrained by the high cost of collecting real-world data, the difficulty of capturing motion-specific behaviors, and the limited diversity of demonstrations across individuals. Moreover, even for the same task, humans may execute the motion in multiple distinct ways. In this paper, we propose a new framework that leverages the power of Generative AI to convert textual prompts into realistic and diverse sequences of human body movements, enabling the robot to observe multiple variations of how a single task can be performed. These synthetic demonstrations are then used as a training resource, allowing the robot to learn a broad range of task-execution styles without requiring direct human intervention. We evaluate the proposed method across four simulation scenarios. Experimental results show that the robot not only completes the tasks successfully but also demonstrates strong adaptability to complex variations in motion.
Yun-Hao Tsai, Cong-Thanh Vu, Yen-Chen Liu
Jul 21, 2026cs.RO

Motion Primitive Discovery in a Humanoid Robot via Self-Organising Maps for Phase Recognition

Understanding the computational basis of action recognition is a central challenge in social cognition as well as in human-robot interaction. Inspired by the Mirror Neuron System (MNS), we propose a two-level architecture for motor primitive discovery and online phase recognition applied to the NICO humanoid robot. At the first level, two Self-Organising Maps (SOMs) learn topographic representations of arm kinematics (A-SOM) and hand kinematics (H-SOM) from simulated trials covering seven motor actions. The maps are trained on non-redundant features identified through hierarchical correlation analysis of motion trajectories. The results show that the two SOMs encode complementary aspects of motor behaviour. At the second level, an Echo State Network (ESN) evaluates whether temporal trajectories of SOM activations, represented by consecutive best-matching units, are sufficient for online recognition of the currently executed movement phase. The results show that SOM-based trajectories preserve the dominant phase-discriminative structure of the movement, while contextual information provides only a secondary refinement. Our contribution is the integration of established SOM and ESN methods within an MNS-inspired architecture for motor primitive representation and online phase recognition. The results are compatible with the computational hypothesis that self-organised motor representations, when temporally integrated, can support accurate online recognition of ongoing movement phases.
Radovan Gregor, Igor Farkaš
Jul 20, 2026cs.AI

MAGE: Human-Like Macro Placement via Agentic Multimodal Reasoning

Macro placement still requires substantial manual refinement in industrial physical design flows. We present MAGE (Macro Placement Agentic Engine), a multimodal multi-agent framework for macro placement refinement. MAGE decomposes the macro placement task into a six-phase workflow that combines structured floorplanning rules, visual checks, and iterative refinement. Expert floorplanning knowledge is encoded through natural-language directives and validation criteria, rather than learned from labeled placement data. A tournament-style refinement mode evaluates multiple candidate placements and propagates feedback from higher-quality solutions. We also introduce four metrics for quantifying human-likeness in macro placement: notch score, whitespace score, pocket score, and alignment score. These metrics capture structural properties used by expert designers but not directly measured by conventional PPA metrics. Across nine designs in NanGate45 and GlobalFoundries 12nm enablements, MAGE achieves geometric-mean improvements of 11.1%-19.3% in WNS and 70.0%-74.0% in TNS over commercial macro placers. On the three NanGate45 designs, for which human-expert and Hier-RTLMP baselines are available, MAGE improves WNS and TNS by 18.3% and 72.5% over the human expert, and by 47.0% and 80.4% over Hier-RTLMP, with comparable wirelength and power. On human-likeness metrics, MAGE improves the overall score by 6%-48% over all baselines. Additional case studies on anonymized netlists, unseen designs, dense rectilinear floorplans, and high-utilization settings show that the framework transfers to new placement settings without design-specific retraining.
Andrew B. Kahng, Sayak Kundu, Bodhisatta Pramanik
Jul 20, 2026cs.RO

Optimization of sim-to-real transfer in the humanoid robot NICO

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Juraj Gavura, Igor Farkaš
Jul 20, 2026cs.RO

Imitation of Arm Gestures by the Semi-Humanoid Robot NICO

Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
Anastasiya Ihnatovich, Igor Farkaš
Jul 20, 2026cs.RO

Receiver-Centered Robot-to-Human Handover with Grasp-Aware Object Orientation

Collaborative robots are increasingly sharing workspaces with human operators, making tool handover a frequent and safety-critical micro-interaction. However, traditional static handovers often lead to awkward grasps when handling asymmetric industrial tools. This paper presents a receiver-centered voice-driven adaptive handover system for mechanical tools, built on a Franka cobot. Using an LLM for intention recognition and MediaPipe for real-time 3D hand tracking, the framework dynamically adjusts the end-effector's orientation to present tools in an ergonomically optimal, handle-first pose. A within-subjects study compared this adaptive approach with an object-agnostic static baseline. The results demonstrate that the adaptive system reduces the grasp delay for asymmetric tools, improving the fluency of the interaction. Furthermore, the adaptive strategy improved specific trust-related perceptions, particularly motion predictability and perceived task simplicity.
Federico Biagi, Dario Onfiani, Simone Silenzi +1
Jul 20, 2026cs.RO

From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
Nabeela Khan, Bowen Wu, Runwu Shi +5
Jul 17, 2026cs.RO

Handroid: Bridging Dexterous Hand and Humanoid

Dexterous hands and humanoid robots are typically developed as distinct embodiments: the former enable contact-rich manipulation at the object scale, whereas the latter provide mobility and whole-body interaction in human-centered environments. We introduce \textbf{Handroid}, a desktop-scale dual-embodiment robot that integrates both capabilities within a single reconfigurable platform. Handroid reuses one 27-DoF electromechanical body as either a dexterous hand or a desktop humanoid, measuring 0.33 m in height and 2.05 kg in weight. In the dexterous hand embodiment, 20 DoFs form an anthropomorphic hand closely matching the kinematic structure of the human hand. In the humanoid embodiment, the same articulated modules are reconfigured into a humanoid with a head, arms, and legs, including a 12-DoF lower-limb structure for locomotion and whole-body motion. Handroid further provides a unified control and learning framework supporting hand teleoperation, dexterous grasping, in-hand manipulation, humanoid locomotion, gait generation, and interactive motion authoring. We validate the platform through real-world dexterous manipulation, reinforcement-learning-based locomotion, keyframe motion deployment, and a long-horizon task involving embodiment reconfiguration, locomotion, docking, and dexterous pick-and-place. These results position Handroid as a compact and reproducible platform for advancing morphology-reconfigurable robotics and cross-embodiment robot learning.
Ruogu Li, Chenyang Ma, Sikai Li +6
Jul 17, 2026cs.RO

PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction

Equipping humanoid robots with coherent and adaptable personas is crucial for fostering natural, engaging, and trustworthy human-robot interaction (HRI). However, existing approaches often rely on static, hard-coded identities that lack the flexibility to adapt to individual user contexts. In this paper, we present PACE (Persona Adaptation through Conversational Elicitation), a novel framework for the interactive generation and deployment of structured personas on the Ameca humanoid robot. Our system introduces an Interactive Persona Elicitation Pipeline, enabling the robot to dynamically synthesize a tailored, psychologically grounded identity through user Q&A. This elicitation process feeds into a persona prompt compilation phase, generating a structured persona prompt built upon multi-perspective dimensions. We detail the Embodied System Integration required to translate this structured specification into expressive, multimodal humanoid behaviors. Through a comprehensive empirical HRI evaluation, we assess the impact of dynamically generated personas on user trust, perceived anthropomorphism, persona consistency, personal relevance, and interaction quality compared to a generic baseline. These contributions establish a scalable pathway for deploying personalized, interactive, and reliable identities in embodied humanoid assistants. Video demo is available at: https://lipzh5.github.io/PACE/
Peizhen Li, Longbing Cao, Megani Rajendran +3
Jul 16, 2026cs.RO

Scaling Behavior Foundation Model for Humanoid Robots

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents. Behavior Foundation Models (BFMs) have recently emerged as a promising solution to address these challenges by leveraging large-scale behavioral data to achieve superior expressiveness, versatility and generalization. However, despite growing interest in scaling BFMs to further improve their capabilities, it remains unclear how key factors, including the learning paradigm, behavioral data and model architecture should be coordinated to enable effective scaling. In this work, we revisit the scaling recipe for BFMs and demonstrate that substantial performance gains can be achieved through the coordination of three core components: 1) the learning paradigm of motion tracking that reformulates diverse humanoid control problems as the reproduction of integrated whole-body behaviors in the global frame; 2) the strategic synergy between on-policy rollout quantity and reference motion diversity; and 3) the expressive and scalable model architecture termed Humanoid Transformer that facilitates the natural emergence of structured behavioral representations. Through extensive experiments in both simulation and real-world deployment, we demonstrate that our approach yields significant improvements in control fidelity and task generalization, reducing Mean Per-Keypoint Position Error (MPKPE) on the test set by over 10% in local mode and 82% in global mode compared with existing humanoid controllers. These results establish BFM as a principled and effective foundation for scalable and general-purpose humanoid control.
Weishuai Zeng, Kangning Yin, Xiaojie Niu +15
Jul 16, 2026cs.RO

Catch, Throw, Repeat: Planning for Human-Robot Partner Juggling

Dynamic object exchange between humans and robots remains a challenging problem due to uncertainty in perception, timing, and contact-rich interaction. Human-robot juggling represents a particularly demanding instance of this problem, requiring precise real-time coordination, predictive motion planning with feedback control, and robustness to variability in human motion. Enabling such skills is of interest for advancing physical human-robot interaction and shared autonomy. We present a real-time planning and control architecture for human-robot partner juggling that enables a robot to reliably catch and throw balls in synchronized multi-ball patterns with a human partner. The system integrates predictive ball tracking, adaptive online trajectory optimization using a multiple-shooting formulation, and a state-machine-based coordination logic to enable synchronized multi-ball human-robot partner juggling. In a user study with 8 participants of varying juggling skill from beginner to expert, we demonstrate that our system can achieve three-ball cascades shared between the robot and the human. All participants exceeded previously reported best-case results within a 10-minute test session, with one participant extending the previous record for shared three-ball cascade juggling fivefold to 20 consecutive robot catches, and another participant achieving a 100% success rate with 40 consecutive catches in a single-ball catch-and-return setting. Video documentation can be found at https://kai-ploeger.com/partner-juggling
Jonathan Rainer Lippert, Kai Ploeger, Abir Chowdhury +3
Jul 16, 2026cs.RO

Human-Robot Interaction in GenAI Architectures via the Agent-Client Protocol

Recent advances in Generative Artificial Intelligence (GenAI), particularly Large Language Models (LLMs), are driving robotic architectures toward agent-based high-level orchestration, in which natural-language instructions can be translated into context-aware action sequences. While the integration of these agents and robotic capabilities is increasingly converging toward standardization through the Model Context Protocol (MCP), the upper Human-Robot Interaction (HRI) layer remains fragmented by proprietary, ad hoc interfaces that hinder real-time human-in-the-loop collaboration. To address this fragmentation, this paper proposes the adoption of the Agent-Client Protocol (ACP) -- a communication standard originally introduced for coding agents in software engineering -- as a unified communication contract for the HRI layer in agent-based robotic systems. By combining ACP at the interface-agent link and MCP at the agent-execution link, we formulate a fully decoupled three-layer architecture that separates human interaction, deliberative orchestration, and physical execution. This topology removes rigid architectural dependencies, enabling heterogeneous user interfaces to connect to the same robotic system and allowing the underlying robotic platform to be replaced without requiring client-specific integration changes. Moreover, it provides native support for collaborative HRI capabilities such as real-time observability, explicit human authorization, and immediate task interruption. We experimentally evaluate the proposed architecture on a physical mobile robot, demonstrating interoperability across three heterogeneous user interfaces and validating real-time human-in-the-loop workflows with negligible latency overhead.
Jesus Moncada-Ramirez, Jose-Raul Ruiz-Sarmiento, Javier Gonzalez-Jimenez
Jul 16, 2026cs.RO

An Intelligent-Cloud Edge Multimodal Interaction System for Robots

Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Zihan Guo, Xiaoqi Li
Jul 16, 2026cs.RO

Mixed-Agent Museum Tour Guide Design Improves Gendered Learning Outcomes and Visitor Preferences

Robots are increasingly integrated into everyday contexts, including museums, where they can both entertain and educate visitors. To enhance visitor experience and engagement, we present a novel mixed-agent tour guide system that combines a physical robot with a projected virtual agent that actively participates in the tour through conversation and interaction, achieving the interaction richness of two mobile agents from a single platform. We validate the system through a within-subjects study with 30 participants to assess engagement, quality of experience, and learning performance. Participants experienced different conversational styles and agent configurations, and data were collected via surveys, behavioral sensors, and interviews. Results showed that engagement and quality of experience remained consistent across conditions. Learning performance revealed a significant gender-moderated difference: the mixed-agent conditions improved learning performance for female participants. This suggests that the proposed dyadic conversational style in this paper influenced learning performance differently by gender. Nonetheless, in interviews, participants reported a greater preference for mixed-agent teams regardless of gender, citing interaction as a key factor in their experience.
Annette M. Masterson, Wonse Jo, Helena C. Sieh +2
Jul 15, 2026cs.RO

Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment

Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang +16
Jul 15, 2026cs.RO

Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control

Recent advances in humanoid robotics and reinforcement learning have enabled the acquisition of highly expressive whole-body motion policies. However, most robotic performances remain based on pre-scripted sequences or externally triggered behaviors, limiting autonomy and responsiveness to dynamic environments. In this work, we introduce a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time. The system processes continuous audio streams and routes them into music or speech branches. Music input is handled via audio fingerprinting and semantic embeddings to retrieve track identity and temporal alignment, allowing dynamic mapping between musical segments and motion policies. Speech input is grounded into a discrete library of imitation-learned skills, enabling direct human-robot interaction. Both modalities share a unified interface that schedules skill execution over a reinforcement learning control pipeline. We validate the approach in simulation and on a Unitree G1 humanoid, showing robust sim-to-real transfer and consistent audio-conditioned policy selection. Supplementary materials are available at the following site: https://lab-rococo-sapienza.github.io/semantic-WBC/
J. M. A. Marcelo, M. Brienza, E. Bugli +4
Jul 15, 2026cs.RO

Anatomy of Uncertainty: Expressive Descriptors of Robotic Manipulator Motion for Non-verbal Communication in Human-Robot Collaboration

Robots operating in human-robot collaboration must communicate not only their intended actions but also uncertainty arising from incomplete or ambiguous perception. This work introduces a mathematical framework for expressing perceptual uncertainty through robotic manipulator motion. Drawing on Laban Movement Analysis, robot behavior is organized in a Commitment-Vigilance state space that maps uncertainty-related states - confidence, curiosity, hesitance, fear, and inactivity - to distinct Laban Effort signatures. Five motion primitives - approach, pause, retreat, exploration, and oscillation - are then parameterized using eleven kinematic and geometric descriptors, including acceleration, pause and retreat characteristics, gaze angles, tilt, and shiver amplitude. A video-based human-subject study evaluated recognition of four expressive trajectories and the influence of individual descriptors on perceived intensity. Participants reliably identified the intended behavioral states, while several descriptors significantly modulated expressiveness. The results establish a perceptually grounded basis for encoding robot uncertainty in motion and support future autonomous trajectory generation using parametric movement representations for collaborative tasks in shared environments. Code, videos, questionnaire and appendices are available at "https://bit.ly/github-aou".
Ridhima Bector, Souravik Dutta, Poornima Ramachandran +4
Jul 15, 2026cs.RO

From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception

Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero +1
Jul 15, 2026cs.RO

Active Trust Management for Successful Human-Robot Teaming: Moving from a Trust Repair to a Trust Satisficing Perspective

Integrating mobile robots into human teams promises significant capability improvements for tasks such as searching hazardous environments. Unlike existing teleoperated robots, future robot systems will increasingly be endowed with some level of artificial intelligence (AI), giving them a degree of autonomy in how they pursue mission goals. This autonomy could make a human-agent (robot) team more effective but also put inter-agent trust under strain if robots make a mistake, or (appear to) pursue task priorities that conflict with the team's best interest. During a mission, agents' trust states are anticipated to vary according to the situation as understood by each teammate (trustor). If component-level (agent) or system-level trust falls below sufficient levels for cooperative tasks to be completed, it could critically affect mission success . We argue that active trust management will be an important precondition for the success of human-robot teams (HRTs, a subcategory of human-agent teams with embodied agents), especially in dynamic, high-risk environments. We present a trust satisficing perspective which acknowledges and attempts to account for the fluctuating, multi-faceted, and context-dependent nature of trust and trust requirements even under normal operating conditions. Our outline of a trust management framework for human-robot teaming includes online measurement of proxy metrics for trust, closed-loop adaptation of robot behavior, and variable autonomy to give space for human responsibility in situations requiring value judgements. We refer to a recent experimental exploration of 'swift trust' and a novel behavioral trust metric for HRT, and we highlight issues for further investigation.
Nicola Webb, Edmund R. Hunt
Jul 14, 2026cs.RO

Vision-Based Dribbling for Humanoid Soccer via Privileged Representation Learning

Recent advances in humanoid robotics have highlighted the importance of deployable loco-manipulation skills. Dribbling a soccer ball while evading active opponents requires simultaneous balance, precise ball control, and awareness of a dynamic adversary under onboard sensing and real-time constraints. Existing approaches typically separate perception and motion, which can be effective in controlled settings but may fail under occlusions, fast ball movements, and complex opponent interactions, since perception is not directly optimized for control. We propose an integrated approach in which a temporal depth encoder is embedded into a reinforcement learning policy through a task-specific projection layer. We apply this framework to a simulated Booster T1 humanoid robot and show that it is possible to learn vision-based, opponent-aware dribbling directly from depth observations, without explicit state estimation or privileged scene information. The learned policy achieves 100% success in nominal target-driven dribbling and 96% success with a single static obstacle, while reaching 46% success against an actively moving ball-attacker opponent. These results demonstrate that the proposed framework supports robust vision-based dribbling in nominal and moderately dynamic settings, and provides a strong foundation for handling more challenging moving-adversary scenarios.
Flavio Maiorana, Valerio Spagnoli, Eugenio Bugli +5
Jul 13, 2026cs.RO

GaitSpan: Growing Humanoid Locomotion from Walking to Running

A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies can produce impressive behaviors, but offer limited flexibility across continuous speed commands, terrains, and morphologies. We study skill growth with GaitSpan, a framework that expands a pretrained, basic walking policy into faster locomotion. It treats walking as a seed skill: reusable motor structure for balance, support, body coordination, and contact transition that can be regenerated at new rhythms, extended into longer/higher strides, and corrected by residual adaptation. This expansion has three aspects: 1) rhythm generation, which modulates the frozen walking policy with multiple internal clocks and learns command-conditioned combinations of the resulting canonical actions; 2) stride shaping, which rewards dynamic locomotion patterns appropriate for higher commanded speeds using a physically grounded objective inspired by spring-loaded inverted pendulum dynamics; and 3) residual adaptation, which captures motion details not accounted for by rhythm generation or stride shaping. GaitSpan is the first to deliver a single command-conditioned humanoid policy that spans walking, jogging, and running-like regimes covering a continuous speed range, transfers across morphologies, and deploys zero-shot on unseen sim-to-sim, and real-world terrains. Compared with baselines either trained with multi-experts or imitation from humans, it learns faster and achieves stronger gait performance.
Kwan-Yee Lin, Zilin Wang, Janelle J. Liu +1
Jul 13, 2026cs.RO

Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems

Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.
Sheng Li, Jing Li, Felix Schijve +2
Jul 13, 2026cs.RO

Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction

Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.
Dakarai Crowder, Ruohan Zhang, Alexis E. Block +1
Jul 13, 2026cs.RO

Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots

Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.
Zongzheng Zhang, Zi Lin, Jiawen Yang +6
Jul 13, 2026cs.RO

Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues

Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.
Yuga Yano, Yuki Okafuji, Ryo Miyoshi +2