Surface-

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7 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Surface-.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Surface-.

73 papers

Latest in Surface-

Sep 10, 2026cs.LG

From Fixed Keys to Readable Schemas: Small Language Models for Vehicle Agent Function Calls

In-vehicle assistants must translate natural-language requests into accurate vehicle function calls under strict memory and latency constraints, making small language models (SLMs) attractive for on-device deployment. For such models, a key design choice is how the available function surface is presented. Two approaches are to represent each function with a dedicated Functional Token (FT) or provide function schemas directly in the prompt. FTs enable compact inference but are restricted to functions learned during training, whereas Schema-in-Prompt (SIP) can generalize to unseen functions at the cost of longer prompts and higher inference overhead. We introduce a benchmark of 9,822 single-turn examples spanning 79 vehicle functions derived from Android Automotive, including held-out functions and requests requiring refusal. We compare both approaches under matched fine-tuning across four SLMs from 270M to 1.7B parameters. On functions seen during training, scaling provides limited benefit: the 270M model can match the 1.7B model, while the strongest overall performance occurs at 0.6B. On held-out functions, FT achieves zero accuracy by construction, whereas SIP generalizes and improves substantially with scale. On out-of-scope requests, FT can invoke an unavailable function it was trained to emit, while SIP more reliably refuses based on the functions offered. This flexibility comes with higher memory use and latency. Our theoretical analysis explains how SIP enables generalization and why longer schema contexts increase inference cost. Overall, function-surface representation, rather than model scale alone, determines the capabilities and failure modes of SLM-based vehicle function calling.
Hamed Jafarzadeh Asl, Yuanhao Yu, Vahid Partovi Nia
Sep 8, 2026cs.CV

AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps

Reconstructing a fully animatable 3D animal from a single image remains challenging because animation-ready assets require not only plausible geometry, but also a unified topology, editable appearance, and fur representations compatible with deformation and simulation. Existing image-to-3D approaches often rely on implicit or loosely structured representations that are difficult to rig or edit, while parametric animal models support animation but cannot capture detailed texture and fur appearance. We present AnimalLift, a framework for reconstructing structured, animation-compatible 3D animal assets with explicit fur from a single image. Our method lifts an input image into a shared canonical space with a consistent topology and UV parameterization across the dataset, enabling joint prediction of canonical geometry, texture, and fur in a unified feed-forward architecture. A key component of our representation is a UV-aligned fur map that encodes strand geometry in a surface-aligned canonical domain, allowing explicit fur reconstruction compatible with mesh deformation and fur simulation. To train the model, we introduce a procedural data generation pipeline that provides large-scale supervision with aligned geometry, texture, and fur across diverse animal species and appearances. Experiments on synthetic and real-world datasets demonstrate strong reconstruction quality and generalization across animal categories. Beyond reconstruction, our structured representation directly supports downstream applications including animation, pose transfer, fur editing, and simulation-compatible rendering.
Chunyi Sun, Ruyi Zha, Weijian Deng +3
Sep 8, 2026cs.RO

Coverage Path Planning for Redundant Manipulators using Generalized Spanning Trees

Surface coverage with task-redundant manipulators is challenging because each surface point may admit multiple inverse kinematics (IK) solutions, and configuration choices strongly affect motion quality. This paper extends the classical Spanning Tree Coverage (STC) method to redundant manipulators through offline and online Joint Spanning Tree Coverage (JSTC) algorithms. Offline JSTC samples multiple Inverse Kinematics (IK) solutions per grid cell and formulates the problem as a Generalized Minimum Spanning Tree (GMST), selecting one configuration per cell and tracing the resulting tree to obtain a non-revisiting coverage path. Online JSTC incrementally expands and backtracks a spanning tree with feasibility and cost evaluation while handling dynamic grid updates. Simulation results show that offline JSTC reduces computation time, reconfigurations, and joint motion compared to other methods, while online JSTC achieves fast per-step planning in dynamic scenarios.
Raksi Kopo, Kostas J. Kyriakopoulos
Sep 3, 2026cs.CV

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-based neural representations are highly desirable for multi-view reconstruction because they lack fixed connectivity, which does not constrain the learned surface topology to that of the initialization. Yet this same property causes point-based representations to struggle with holes and surface discontinuities under large deformations. To address this, we propose a novel self-supervised method to enable point-based representations to adapt to large deformations without requiring ground truth multi-view images of deformed geometry. The key idea is to generate random deformations and to ensure consistency in the predicted surface before and after deformation. In particular, the surface prediction from the deformed point cloud should be the same as the deformation applied to the surface prediction from the original point cloud. We incorporate our approach into attention-based point representations, which differ from splatting-based point representations in their use of a learned interpolation kernel between points as opposed to a Gaussian kernel around each point. This learned interpolation kernel can learn to adapt to large deformations, without requiring addition or removal of points. We show that our framework significantly enhances its robustness to large deformations. Experiments on synthetic geometry editing benchmarks (Neural Editor, Objaverse) demonstrate that our approach outperforms existing point-based methods in zero-shot editing and significantly reduces artifacts. Furthermore, qualitative results on the DTU and Mip-NeRF 360 datasets demonstrate our method's effectiveness on real-world scenes.
Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi +2
Sep 3, 2026cs.CV

Tensor-based Brain Surface Modeling and Analysis

We present a unified computational approach to tensor-based morphometry in detecting the brain surface shape differences between two clinical groups based on magnetic resonance images. Our approach is novel in a sense that we combined surface modeling, surface data smoothing and statistical analysis in a coherent unified mathematical framework. The cerebral cortex has the topology of a 2D highly convoluted sheet. Between two different clinical groups, the local surface area and curvature of the cortex may differ. It is highly likely that such surface shape differences are not uniform over the whole cortex. By computing how such surface metrics differ, the regions of the most rapid structural differences can be localized. To increase the signal to noise ratio, diffusion smoothing based on the explicit estimation of Laplace-Beltrami operator has been developed and applied to the surface metrics. As an illustration, we demonstrate how this new tensor-based surface morphometry can be applied in localizing the cortical regions of the gray matter tissue growth and loss in the brain images longitudinally collected in the group of children.
Moo K. Chung, Keith J. Worsley, Steve Robbins +1
Aug 31, 2026cs.CL

Beyond Surface Forms: Symbolic Edits as a Test for Logical Reasoning with LLMs

Logical reasoning with large language models (LLMs) is a critical capability, as it reflects a system's ability to correctly deduce hypotheses from a given context using faithful deductive processes. However, LLM reasoning has often been shown to be sensitive to small surface-level variations in problem formulation, raising questions about whether models truly follow the underlying logical structure. Studying this behavior is challenging because the symbolic components of logical problems, such as operators and predicates, are difficult to systematically manipulate in natural language. We introduce a tool-driven framework for generating controlled, label-preserving edits to logical reasoning problems. Our method operates on symbolic representations of first-order logic and constraint satisfaction problem tasks, enabling targeted modifications to logical operators and other structural components before translating them back into natural language. Using this framework, we evaluate various LLMs under cumulative and individual operator edits and analyze their behavior in response to these changes. Our quantitative and qualitative analyses show that LLM reasoning behavior under controlled operator edits is inconsistent, regardless of model size or family: models sometimes adapt correctly to structural changes but often fail to track their logical consequences. The results from this automated stress test enable an evaluation of language models across different dimensions and help measure the reliability of their reasoning.
Ramya Keerthy Thatikonda, Wray Buntine, Ehsan Shareghi
Aug 30, 2026cs.LG

When 3D Gaussian Splatting Recovers Real Surfaces

When does 3D Gaussian Splatting (3DGS) recover the true scene surface rather than just overfitting view-dependent appearance? We answer this by developing a mathematical framework based on a first-hit rendering abstraction that cleanly isolates geometry from appearance. We prove that geometric misalignment forcefully converts spatial textures into high-frequency angular signals via parallax. This establishes a strict identifiability window: if angular capacity is bounded, surface-consistent solutions are mathematically preferred; if unrestricted, the same images can be perfectly explained by an incorrect, opaque billboard geometry. Experiments on synthetic stress tests confirm this prediction, showing billboard failures emerge precisely at high angular capacities. Conversely, in the real-world datasets we evaluate under standard capture protocols, reconstructions remain surface-consistent even at high SH degrees, which is consistent with the prediction that rich spatial texture can push billboard solutions outside the tested angular-capacity range.
Songhe Wang, David Johnathan Miller
Aug 12, 2026q-fin.MF

DYSANOS Generative Dynamic Smooth Arbitrage-free Non-parametric Option Surfaces

This article presents with DYSANOS the first generative market model for smooth SANOS option surfaces for all strikes and expiries which are free of static arbitrage. Our model is designed to generate entire paths of daily spot and option prices for years in the future. We present a robust and useful if somewhat simplistic baseline hidden state generative model in the form of an AR(1) model. We discuss model setup, data pipeline, and training and investigate numerical resence of dynamic arbitrage. We illustrate model performance on Option Metrics' IvyDB S&P Index data from 2020 to~2025 and compare it to a pure implied-vol PCA model.
Hans Buehler, Blanka Horvath, Anastasis Kratsios
Aug 12, 2026cs.CV

Surface-to-Skeleton 3D Cephalometry: Estimating Hidden Skeletal Landmarks from CT-Derived External Soft-Tissue Surfaces

Existing 3D facial-landmark methods localize points on visible skin, but whether CT-defined internal skeletal landmarks can be inferred from external soft-tissue geometry remains unclear. We formulate a coordinate-consistent surface-to-skeleton task using same-acquisition CT-derived surfaces, separating estimation from optical-to-CT registration, scanner-domain, and acquisition-state effects, with coverage analyzed separately. From 240 clinical CT scans from two hospitals, we construct a locked retrospective protocol pairing CT-derived external soft-tissue point clouds with 21 skeletal landmarks and three visible soft-tissue landmarks. An integrated hierarchical point-cloud model achieves 2.97 mm mean radial error on skeletal landmarks and 3.03 mm on deep or surface-invisible landmarks in 40 held-out patients. Patient-mismatch controls support patient-specific signal beyond a fixed population configuration or global similarity alone, while coverage ablations indicate dependence on non-anterior geometry. Optical-transfer diagnostics reveal substantial coverage-related and global-configuration components, although deployable optical inference remains unresolved. These results answer the controlled feasibility question affirmatively and provide a basis for hidden skeletal landmark inference.
Tomoki Abe, Taiki Kanaya, Kazuki Saita +4
Aug 11, 2026cs.RO

From Self-Normal-Positioning to Omni-Directional Tracking: Real-Time Surface Modeling Enabled Probe Tilt Control for Robotic Ultrasound Imaging

Ultrasound (US) provides real-time, radiation-free imaging, but the image quality depends strongly on how the probe is oriented against the patient body. Robotic US can reduce operator workload and improve acquisition consistency; however, most existing systems focus on normal positioning, where the probe is maintained perpendicular to the local surface. This constraint is inadequate for examinations like echocardiography, where obtaining a diagnostic view requires a non-normal probe angle. Consequently, a clinically useful robotic system must sense the local surface in real-time and preserve the desired probe orientation. Here, we propose an omni-directional probe-orientation control framework that integrates RGB-D perception, local-surface modeling, and task-space orientation control. The surface model fuses multi-view point clouds and provides a quadratic estimate of the local surface. A desired imaging direction is then encoded relative to the normal, enabling the probe to track arbitrary angles. The framework was evaluated through flat-surface tracking, phantom target-angle recovery, and in-vivo tracking of an expert selected view. Results show that the mean angular tracking error was 1.06 +- 0.66 deg. The system recovered a non-normal tilt angle of up to 44.39 +- 2.59 deg relative to the surface normal, and acquired the desired heart chamber view in the phantom and in-vivo experiments.
Xihan Ma, Haichong Zhang
Aug 11, 2026cs.CV

Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization

3D Gaussian Splatting (3DGS) has recently enabled real-time novel view synthesis with impressive quality. However, it struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives. The resulting geometric errors are notoriously difficult to correct manually. To address these issues, we propose Gaussian Sculpting, a fully differentiable end-to-end framework for high-quality surface reconstruction. Our key insight is to anchor Gaussians onto an evolving differentiable surface, allowing them to guide signed distance field (SDF) optimization instead of extracting the surface only during post-processing. To enable stable gradient isolation during joint optimization, we design a bi-level training strategy in which the outer loop optimizes the geometry represented by the SDF, while the inner loop updates the Gaussians with the geometry fixed. We further impose constraints on Gaussian parameters to ensure consistency with the underlying surface, thereby improving both geometric and appearance fidelity during optimization. In addition, we introduce a multi-resolution subdivision scheme based on octree-like partitioning to preserve fine details while reducing memory consumption. Experiments on object-level scenes demonstrate that our method effectively removes redundant surfaces, recovers missing structures caused by limited viewpoints, and achieves strong reconstruction quality even at relatively low resolutions.
Ke Jiaxin, Juncheng Liu, Yi Wang +4
Aug 8, 2026cs.AI

Fair on the Surface? Benchmarking Hidden-Output Fairness Gaps in LLM Recommenders

Fairness audits for LLM-based recommenders have largely focused on observable outputs, implicitly assuming that stable recommendations reflect stable internal processing. We challenge this assumption with FairGap, the first benchmark to jointly evaluate recommendation fairness at two levels: observable output shift (OBS) and hidden representation shift (IBS), measured through controlled counterfactual identity probes across gender, age, and race. Their relationship is summarized via Representation-Output Alignment (ROA), with quadrant diagnostics for identifying user-level hidden-output mismatch. Applied to six open-weight LLM families across three domains, FairGap reveals pervasive hidden-output decoupling: ROA rarely exceeds 0.22, and a non-negligible user population shows stable outputs despite substantial internal shifts, a mode that output-only audits cannot detect by design. Further, activation steering that reduces IBS by up to 8x simultaneously worsens OBS, demonstrating a fundamental tension between internal and output-level fairness that existing frameworks are unequipped to diagnose.
Chan Aristella Lu, Arya Fayyazi, Junhao Zhang +6
Aug 6, 2026cs.RO

ErgoSurf: Ergodic Control for the Coverage of Unknown Surfaces

Contact-centric tasks on surfaces, ranging from inspection and cleaning to sanding and polishing, require robots to systematically cover the surface while maintaining stable contact. Ergodic control generates trajectories that spend time at a location proportional to a desired, task-specific spatial distribution, enabling efficient information gathering and coverage. However, traditional ergodic control methods rely on prior knowledge of surface geometry or require a vision sensory input to scan the geometry beforehand, limiting their applicability in real-world scenarios with unknown or dynamic environments. This paper introduces a novel online ergodic control framework that achieves systematic surface coverage while simultaneously reconstructing unknown surface geometry. We employ a Gaussian Process Implicit Surface (GPIS) model that learns global surface geometry from intrinsic tactile sensing during execution. For efficient online planning, we approximate the surface locally using point clouds sampled from tangent planes at observed contact points and iteratively fit them to the Gaussian Process. This approximation simultaneously serves as the sampling domain for both the target and the coverage distributions. We employ a heat-diffusion analogy to compute potential fields that guide ergodic exploration, translating spatial coverage objectives into smooth robot trajectories. We demonstrate our framework through simulation and real-robot experiments, validating simultaneous ergodic coverage and online surface geometry learning with reconstruction errors approaching the ground truth.
Stefan Schneyer, Timo Bachmann, Maged Iskandar +4
Aug 5, 2026eess.IV

Beyond Visibility: Real-Time Surface Accessibility Fields from Sparse LiDAR

Understanding which surfaces in a scene are physically accessible to a given tool is fundamental for robotic interaction, yet 3D perception systems typically stop at geometric reconstruction or visibility estimation. Existing geometric accessibility methods require complete, noise-free meshes and fixed kinematic bases, assumptions that fail for mobile platforms mapping incrementally from live data; visibility estimation cannot account for tool geometry or approach-corridor clearance. We propose the Accessibility Field: a per-point labelling of surface accessibility for a given tool, produced in real time from streaming sparse LiDAR and updated at sensor rate as the platform moves. Running entirely on GPU, our method evaluates each surface point against precomputed geometry kernels representing the tool at a set of rotated approach orientations, checking tool collisions and approach-corridor clearance. A scan-centric Truncated Signed Distance Field integration scheme underpins our system, updating only voxels near each observed return rather than projecting every frustum voxel each frame -- critical for nonrepetitive sensors like the Livox Mid-360, where some bins contain no returns. Our system is tool-agnostic, needs no prior scene model, and runs on workstation and Jetson Orin edge hardware. We evaluate quantitatively on synthetic objects and mature-scale Pinus radiata models, showing visibility alone is insufficient as an accessibility proxy: our method achieves F1=90.8 vs. 69.8 for a Hidden Point Removal baseline on mixed-accessibility geometry, and correctly identifies 56.8% of pine branch surfaces as inaccessible despite being visible from the sensor. To our knowledge, this is the first method to estimate per-point surface accessibility in real time from streaming sparse LiDAR without a prior scene model or fixed base frame -- a capability visibility estimation cannot provide.
Bradley Scott, Sam Schofield, Richard Green
Aug 3, 2026cs.CV

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat, a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines, and demonstrates zero-shot generalization from Hypersim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat.
Jiawei Wang, Hao Yu, Yongzhen Hu +7
Aug 2, 2026cs.LG

Who Belongs in the Eval Set? A Capability-Taxonomy-Driven Pipeline for Curating Regression Eval Sets in Agent-Extensibility Platforms

Platform teams hosting agent-extensibility surfaces face a regression-economics paradox: every onboarding customer ships an evaluation set tuned to their domain, but the platform's regression set must live under a hard query-count ceiling bounded by release cadence. To our knowledge, no published industrial pipeline addresses this platform-side curation problem: existing evaluation frameworks are customer-side, and benchmark-compression work treats benchmarks as fixed pools rather than streams of incoming sets. We describe a capability-taxonomy-driven curation pipeline applied to declarative agents with custom actions in Microsoft 365 Copilot. It takes an agent specification and a customer's eval set as input, projects each query into a platform-owned capability taxonomy, and outputs per-query decisions (admit, drop, swap, or human review), under the philosophy that a healthy regression set is the minimal set of queries capturing the maximal spread of capability signatures -- distinct combinations of capabilities a query exercises together. Three components instantiate this: a classifier producing per-(query, capability) verdicts via a hybrid of deterministic specification-based extraction and large-language-model (LLM) semantic inference; an Invocation Quality (IQ) rater scoring how thoroughly a query exercises each capability, so a new query sharing a signature with an existing entry can still be recognized as a better test and displace it; and a consolidator comparing incoming queries against the regression set on coverage and quality through a rule-based decision cascade, backed by a conservative curator that only suggests evictions. The mechanism is taxonomy-agnostic and applies to any regression eval-set curation problem with a typed capability taxonomy, including taxonomies that evolve in response to the very evidence the pipeline surfaces.
Tezan Sahu, Aritra Das, Pankaj Mittal +1
Aug 1, 2026cs.CR

Single Canonical Prompts Underestimate LLM Safety's Surface-Form Sensitivity

A benchmark score is a measurement instrument, yet most benchmarks read each item at a single canonical surface form. We ask whether that reading is faithful: when an item's intent is held fixed and only its meaning-preserving surface form varies, does the canonical-form score estimate model behavior well, and how much of any variation is decoding/judge noise rather than signal? We instantiate this in safety, a high-stakes setting with no gold label to average toward. To avoid prior confounds, we pre-author the reformulations (refusal-free, mostly non-LLM: machine back-translation and a Matrix-Language-Frame code-switch generator) so an identical surface form reaches every model, score all responses with one human-anchored, vendor-neutral judge (Claude, kappa = 0.86 vs. human on unsafe compliance, stable across languages, cross-checked by GPT-4o), and verify intent preservation. On 370 seeds x 5 surface forms x 5 models, no single transformation is uniformly most dangerous (6 of 20 per-transformation McNemar tests survive correction, most protective). Yet evaluating only the canonical prompt underestimates unsafe compliance: the union of unsafe outcomes across forms exceeds even the worst single form by 3.3-12.9 pp, with bootstrap 95% CIs excluding zero for all five models, and 5-13% of seeds safe on canonical are unsafe under some reformulation -- above a zero stochasticity floor (canonical resampled five times at temperature 0 gives 0/370 new exposures). The size of this gap is model-dependent (largest on Gemini 2.5 Pro). One form recovers only ~53% of a model's observed unsafe surface and about three reach 85% -- a redundancy characterization of this form set, not of a defined population. A benign control (XSTest) suggests the instability is bidirectional, though the benign and harmful pools are not item-matched. We release the dataset, code, and per-response labels.
Yongxi Zhou, Junwei Yao, Yuanzhe Liu +4
Aug 1, 2026cs.RO

Push-Wiper: Toward General-Purpose Robotic Cleaning across Varied Stains and Surfaces with Segmented Pushing Trajectories

Viscous stains, characterized by high viscosity and complex rheological properties, remain a major challenge for robotic surface cleaning. Conventional wiping often spreads the stain, while scrubbing provides stronger friction but risks damaging the surface. In this paper, we propose Push-Wiper, a framework that reformulates viscous stain cleaning as an aggregation problem. Push-Wiper employs a sponge to progressively gather stains through segmented pushing trajectories, followed by a post-processing phase that detaches the aggregated material and enables sponge self-cleaning. We adopt a stepwise strategy for stain gathering and leverage Diffusion Policy to generate adaptive pushing action sequences. These sequences are executed through our Arbitrary Surface Pose Interpolator (ASPI) and a hybrid force-position controller, allowing the method to generalize to stains with diverse spatial distributions. Push-Wiper achieves a cleaning score (CS), defined as the percentage of stain area removed, up to 130% higher than baseline methods. Without additional training, Push-Wiper also transfers in a zero-shot manner to solid residues, liquid spills, unseen viscous stains, and curved surfaces with varying geometries. Our experiments demonstrate the cleaning effectiveness of Push-Wiper and its strong generalization ability. The project website is available at https://push-wiper.github.io/.
Renhao Lu, Mingxin Wang, Chenyang Cao +5
Aug 1, 2026cs.AI

Where did the ambiguity go? Examining how multimodal models interpret polysemous words

Human language is highly polysemous. Many common words (e.g., 'bank' or 'palm') carry several distinct meanings that shape what humans communicate and imagine. Large language models (LLMs) have been shown to understand this multiplicity of meaning, but much less is known about how polysemy surfaces in other modalities such as images. We study this across 17 text-to-image and 15 text-generation models by giving each a polysemous word with no context to fix its meaning and measuring which senses are produced over many samples. We find a clear multimodal gap, where within every model family, generated images settle on far fewer senses than generated sentences (normalized entropy 0.10 vs. 0.25), and both are far less varied than what people imagine for the same words (normalized entropy 0.47). However, when we instead ask a model to list how often it would generate outputs corresponding to each possible meaning of a word, it predicts distributions that are more diverse than the actual space of outputs. These results reveal a multimodal gap in how foundation models express meaning, and how their understanding may not transfer faithfully nor equally across modalities.
Jasin Cekinmez, Addison J. Wu, Raja Marjieh +1
Jul 31, 2026cs.CL

Detecting Experiential Intertextuality Across Migration Routes: Beyond Surface Similarity in French Narratives

Migrants traversing geographically distinct routes such as the Trans-Saharan and Balkan corridors often recount strikingly parallel lived experiences: police violence, smuggler exploitation, dangerous crossings, and family separation. We introduce the task of experiential intertextuality detection: automatically identifying shared experiential echoes across migration narratives without requiring annotated training data. From 108 French migration narratives spanning both corridors, we automatically generate sentence pairs and score them using annotation-free methods: lexical baselines, sentence embeddings, POS-based structural features, a migration-specific theme lexicon, context-aware narrative features, and zero-shot LLM scoring with Qwen2.5-7B and Mistral-7B under three prompting strategies. We validate all methods against 816 expert-annotated intertextuality judgments (inter-annotator Krippendorff's α=0.27α= 0.27). Our results reveal that all surface, structural, and embedding methods correlate only weakly with expert judgments (r0.30r \leq 0.30); Qwen2.5-7B zero-shot achieves the best single-method correlation (r=0.38r = 0.38); few-shot examples degrade Qwen but dramatically improve Mistral; narrative position significantly predicts intertextuality, with departure-phase pairs showing the highest experiential echoes; and a supervised hybrid combining all 31 features achieves r=0.45r = 0.45, a 21% improvement over the best individual method.
Sakayo Toadoum Sari, Nelly Robin, Michelle Auzanneau +5
Jul 29, 2026cs.CV

ScratchSim: A Procedural Synthetic Data Pipeline for Surface Scratch Detection

While automated defect detection such as the detection of surface scratched is an important aspect in industrial quality control, the scarcity of annotated defect data make this task challenging. This paper presents a procedural rendering pipeline that generates large-scale annotated synthetic training data using BlenderProc, with configurable material appearance, camera modes, and domain randomization, producing automatic COCO-format annotations. To show the potential of our approach, we evaluate four training strategies, namely synthetic-only, real-only, mixed, and fine-tuning from synthetic weights, across two objects with different material properties and three lightweight edge-deployable detectors, YOLOX, YOLO26, and LW-DETR. Our evaluation show that fine-tuning from synthetic weights consistently outperforms real-only training, and that mixed training effectively recovers performance under scarce real-data conditions, with findings validated across both convolutional and transformer-based architectures. The proposed approach enables scalable defect detection without the burden of large real annotated datasets, making it practical for on-device industrial inspection. The pipeline scripts, 3D model, and both synthetic and real annotated scratch datasets for a glossy toy Ferrari car will be made available through the project website upon acceptance.
Paul Julius Kühn, Saptarshi Neil Sinha, Tiago Kleist +3
Jul 27, 2026cs.CV

GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal

Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in challenging regions, mainly due to the lack of strong geometric priors. In this paper, we propose GeoStereo\textbf{GeoStereo}, a unified stereo geometry estimation framework that leverages powerful diffusion priors to jointly predict disparity and surface normals. Specifically, GeoStereo couples a feed-forward stereo matching pipeline with a diffusion-based normal estimation branch. To enable effective interaction between the two tasks, we introduce a disparity to normal initialization strategy and construct a warp to left-view condition for the diffusion process. This coupled design allows the diffusion branch to provide strong structural priors that enhance disparity estimation in ill-posed regions, while the feed-forward branch offers reliable geometric guidance for accurate normal prediction. Extensive experiments show that GeoStereo performs reliably in challenging scenarios, including low-light environments, highly reflective surfaces, and transparent objects. Under zero-shot settings, it achieves Rank-1 disparity estimation on multiple benchmarks, including KITTI and NYUv2, and delivers the best normal estimation accuracy on many real indoor benchmarks, such as iBims-1 and ScanNet. Project page: https://qz-wei.github.io/GeoStereo.github.io/
Qizhe Wei, Xianda Guo, Shaocong Xu +3
Jul 26, 2026cs.GR

Neural Representation of Minimal Surfaces

We propose a neural representation for minimal surfaces. Unlike prior approaches based on discretization or Physics-Informed Neural Networks (PINNs), where meshes or neural fields are optimized to approximate the governing equations, our method builds on an exact representation, similar to the classical Weierstrass--Enneper parameterization, yielding minimal surfaces up to negligible quadrature error in evaluation. We formulate a training objective for the Plateau problem that optimizes over this representation.
Jiayin Sun, Albert Chern
Jul 24, 2026cs.LG

LunarFM: A Shared Multimodal Representation of the Moon's Surface

The renewed global focus on lunar exploration, driven by the prospect of in-situ resource utilization and a sustained human presence on the Moon, has created growing demand for accurate, large-scale characterization of the lunar surface. Although vast quantities of orbital remote-sensing data have been collected, scientific analysis and resource mapping remain fragmented by heterogeneous multiinstrument observations, sparse labels, and bespoke task-specific modelling workflows. Here we introduce LunarFM, a multimodal foundation model that learns a general representation of the lunar surface from diverse orbital measurements. LunarFM assimilates observations from six instruments across three lunar missions, mapping 18 input channels to a shared embedding space. We demonstrate that this embedding space supports a diverse range of downstream applications, including similarity search, few-shot resource mapping, mineral abundance regression, and geological unit classification, enabling efficient scientific investigation and resource-oriented analysis. We provide a machine-learning-ready dataset of co-registered multimodal observations spanning latitudes from 70°S to 70°N, a pretrained multimodal masked autoencoder, and a companion embedding dataset providing a joint 768-dimensional representation of lunar surface properties. All code and data are available at https://lunarfm.trillium.tech/
Marc Girona-Mata, Jakob Gawlikowski, Sumit Goski +6
Jul 24, 2026eess.IV

Metric Surface Reconstruction of Neurosurgical Scenes from Monocular Operating Microscope Images and Microscope Pose

Objective: We evaluated whether metric 3D geometry of neurosurgical operative exposure can be recovered from standard monocular operating-microscope images combined with microscope pose data. Methods: In a phantom-based laboratory study, two aneurysm training phantoms were imaged with a ZEISS Pentero 800 microscope integrated with Brainlab Cranial Navigation. Microscope images from the standard composite video output were stored with synchronous microscope poses. After intrinsic and extrinsic calibration, depth was estimated with the pretrained Depth Anything 3 model without task-specific fine-tuning. Fused point clouds were converted to meshes using Poisson surface reconstruction. Reconstructions were compared with reference surfaces from structured-light scanning and fine-slice CT. Results: For phantom A, representing a deeper surgical corridor, reconstruction accuracy ranged from 1.95 ±\pm 1.70 mm to 2.33 ±\pm 2.15 mm. For phantom B, representing a directly exposed surface, accuracy ranged from 1.02 ±\pm 0.93 mm to 1.52 ±\pm 1.21 mm. Larger image sets mainly improved completeness, while accuracy remained within a narrower range. Corridor analysis showed preservation of overall geometry with local deviations in incompletely reconstructed regions. Conclusions: Standard monocular microscope images combined with navigation-derived pose data can reconstruct millimeter-range 3D surfaces using a foundation-model-based pipeline. These results show technical feasibility in a controlled phantom setting and support further development toward objective quantification of operative exposure, image fusion, and characterization of working spaces for future surgical instrumentation.
Thomas Bucher, Didier Neuenschwander, Thomas Petutschnigg +4
Jul 23, 2026cs.CV

SPDCN: Strip-based Deformable Convolutional Network for Steel Surface Defect Segmentation

Steel surface defect segmentation is critical for industrial quality inspection, yet existing methods struggle with elongated, anisotropic defects such as cracks and scratches due to the isotropic receptive fields of standard convolutions and rigid sampling grids that cannot adapt to irregular defect boundaries. To address these limitations, we propose Strip-based Predictor for Deformable Convolutional Networks (SPDCN) with two key innovations. The \textbf{Fuzzy-enhanced Multi-scale Context Module (FMCM)} employs group-wise multi-branch convolutions with an intuitionistic fuzzy channel attention mechanism to adaptively capture multi-scale contextual information across varying defect sizes. The \textbf{Adaptive Direction-Aware Deformable Convolution (ADADC)} replaces the conventional offset predictor with decoupled horizontal and vertical strip convolutions, enabling the deformable sampling grid to anisotropically align with the principal orientation of elongated defects. Extensive experiments on public steel surface defect benchmarks demonstrate that SPDCN consistently outperforms state-of-the-art methods, achieving 89.60% mIoU on NEU-Seg with only 3.54M parameters. The source code is publicly available at https://github.com/DWlzm .
Zhongming Liu, Bingbing Jiang, Guangxin Wan +1
Jul 22, 2026cs.CV

Fast Fourier Convolutional GAN for 30 m Clear-Sky Land Surface Temperature Gap-Free Reconstruction

Satellite-derived Land Surface Temperature (LST) provides spatially comprehensive data that ground stations cannot match. However, its utility is frequently limited by severe data gaps due to the presence of clouds. As LST is essential for understanding land-atmosphere interactions, numerous methods have been proposed to address this challenge. Yet, the development of a scalable and adaptable pipeline for generating gap-free LST datasets and reconstructing cloud-contaminated pixels remains challenging. Moreover, the reconstruction of extensive missing regions in fine-spatial-resolution observations is particularly difficult. To address this challenge, we propose a Multimodal Fast Fourier Convolutional GAN for reconstructing cloud-contaminated pixels in fine-resolution (30 m) Landsat imagery to generate gap-free clear-sky LST products. The method leverages Fast Fourier Convolution to enable a global receptive field across the image, and is guided by a stack of data consisting of satellite observations and Synthetic Aperture Radar (SAR) data. Across all LST quantiles, the interquartile range of scene-averaged RMSE (computed over reconstructed pixels) is consistently between 0.8 K and 1.8 K. The proposed approach enables the recovery of extensive missing regions, including scenes with more than 70% cloud-induced gaps, while relying on auxiliary data that are readily available at a near-global scale.
Marwa Alfouly, Smajil Halilovic, Nils Bochow +3
Jul 21, 2026cs.CV

Deep Learning Estimation of Sex, Age, Height, and Weight from CT-derived Digitally Reconstructed Radiographs

Purpose: To develop and validate a deep learning ensemble for estimating adult sex, age, height, and weight from coronal digitally reconstructed radiographs (DRRs) generated from diagnostic CT. Materials and Methods: This retrospective study included 128,621 CT examinations from 80,004 adults at nine institutions in Japan. Three multitask models-ConvNeXt-Base, ViT-Base/16, and MaxViT-Base-were fine-tuned using coronal DRRs and combined by weighted averaging. Data were split by institution into training (114,147 examinations; seven institutions), tuning (4,305; one institution), and test (10,169; one institution) sets; generalizability was assessed on two non-Japanese datasets. Accuracy and mean absolute error (MAE) were used to evaluate sex classification and age, height, and weight regression, respectively. Body surface area (BSA)-corrected heart and liver volume trends were compared using true versus estimated height and weight. Results: In the test set (median age, 69.9 years; 4,899 of 10,169 [48.2%] male), overall sex-classification accuracy was 0.997 (95% CI, 0.996-0.998), and MAEs were 3.57 years (3.51-3.63), 2.59 cm (2.54-2.64), and 3.40 kg (3.34-3.47) for age, height, and weight, respectively. In examinations covering the chest through pelvis, accuracy was 1.000, and MAEs were 3.15 years, 2.28 cm, and 3.18 kg, respectively. BSA calculated from estimated values reproduced age-related heart and liver volume trends obtained using true values. On non-Japanese datasets, height error increased but was reduced by continued fine-tuning. Conclusion: The ensemble estimated adult sex, age, height, and weight from CT-derived DRRs, with generally lower errors in examinations with broader anatomical coverage.
Tomohiro Kikuchi, Kohei Yamamoto, Yukihiro Nomura +6
Jul 13, 2026cs.CV

GHOST: Geometry-Guided Hallucination of Opaque Surface Textures

Transparent objects pose a fundamental challenge for depth estimation and 3D reconstruction due to their violation of Lambertian assumptions, leading to severe geometry degradation in downstream tasks. To address this, we propose a novel geometry-guided preprocessing framework \textbf{GHOST} that leverages visual foundation models to transform transparent regions into opaque, structurally consistent representations without requiring downstream model retraining. Specifically, our pipeline utilizes (1) \textbf{TransDINO} and (2) \textbf{TransDecomp} to disentangle masks and transparency physical properties, while (3) \textbf{DAF-Net} recovers surface normal priors to encode geometric curvature. Subsequently, (4) \textbf{GeoSemTransNet} integrates these multi-modal cues to synthesize a texture-rich opaque RGB image that preserves the transparent object's 3D structure. Extensive experiments demonstrate that our method significantly enhances the accuracy of state-of-the-art depth estimation and reconstruction models on transparent objects by restoring essential photometric cues.
Langxu Zhao, Zuan Gu, Tianhan Gao
Jul 10, 2026cs.CV

What VGGT Knows About Overlap: Probing Geometric Foundation Models for Co-Visibility

A fundamental challenge in 3D reconstruction and robotic localization is co-visibility: determining which image pairs share overlapping visible surfaces, particularly in scenarios with minimal overlap. We demonstrate that VGGT implicitly encodes co-visibility as an emergent behavior: without any supervision for this task, its internal representations exhibit a clear hierarchical structure mirroring that of large language models, i.e. early layers build a 3D-aware scene representation, while late layers act as dedicated co-visibility reasoners. In particular, we identify layer L17 as a negative anchor that consistently routes non-co-visible pairs for this backbone, regardless of the evaluation setting, providing task-grounded evidence of layer specialization in a geometry-grounded foundation model. Building on this, we introduce Co-VGGT, which freezes VGGT and trains only a lightweight layer-wise mixture-of-experts head (less than 7.5M parameters) to classify co-visibility from RGB alone, treating each layer as a specialized expert whose geometric abstraction is adaptively weighted per input pair. On the Co-VisiON benchmark, Co-VGGT surpasses the human annotation baseline and improves over prior work by more than 25% pairwise and 10% multiview. Pairwise predictions are well-calibrated (ECE=0.030), enabling direct use as edge weights in visibility graphs for downstream SfM and SLAM pipelines without post-hoc correction. Code and data are available.
Filippo Ziliotto, Luciano Serafini, Lamberto Ballan +1
Jul 7, 2026cs.CL

Pluralis v0.1: Towards a Multicultural, Multimodal, Multilingual Benchmark for AI Risk and Reliability

Current AI safety evaluation and benchmarking frameworks predominantly rely on Western-centric culture-agnostic defaults that mask critical regional laws, socio-linguistic nuances, and cultural taboos, leaving Vision-Language Models (VLMs) vulnerable in global deployments. We introduce Pluralis v0.1: a novel multimodal, multi-regional, and multilingual dataset built from a culture-first perspective. Spanning 6,448 prompts across six Asia-Pacific countries (Bangladesh, India, Korea, Pakistan, Singapore, Taiwan) and eight languages, Pluralis diverges from prior work by natively sourcing localized safety hazards rather than adapting Western datasets. Crucially, it introduces a multimodal evaluation paradigm: user text (e.g., "Should I gift this?") and an image referring to "this" (e.g., a clock) - both innocuous in isolation, but synergistically triggering specific legal or cultural violations. Pluralis disentangles universal safety violations from localized cultural appropriateness, establishing the latter as a first-class evaluation axis. To operationalize this, we present Judge-Pluralis, an agreement-gated LLM-as-a-Judge ensemble trained on examples classified in an empirically derived cultural taxonomy. Observing VLM behavior on a subset of the Pluralis surfaces recurring, locale-specific failure modes such as image misidentifications with downstream harm, missed item-context-locale interactions, and inadequate refusals. These failure modes vary systematically across locales and languages, exposing blind spots that globally averaged metrics conceal. Ultimately, Pluralis is not presented as a solved evaluation framework for cultural alignment, but rather as a first step and catalyst for future innovation. We call upon the research community to utilize this foundation to advance the science of multilingual, multicultural evaluation to better support AI cultural alignment globally.
Alicia Parrish, Rajat Shinde, Sanket Badhe +57
Jun 29, 2026cs.CL

Are We Measuring Strategy or Phrasing? The Gap Between Surface- and Approach-Level Diversity in LLM Math Reasoning

Diversity in LLM mathematical reasoning is critical for exploration, but common diversity metrics mostly capture surface-level variation rather than differences in how a problem is solved. We address this gap by introducing approach-level diversity: variation in strategies across correct solutions to the same problem. Using a human-calibrated LLM judge framework, we show that prior diversity measures are unreliable proxies for approach-level diversity, and this mismatch carries over to diversity-aware RLVR, where target metrics are preserved while approach-level diversity declines. Investigating when approach-level diversity helps and whether it can be directly induced, we find that approach-diverse candidate sets improve test-time scaling. However, optimizing an LLM judge diversity reward during training causes the policy to exploit judge-specific preferences rather than broaden its approaches, leaving direct optimization of approach-level diversity as an open problem. Together, our work introduces the notion of approach-level diversity and uncovers a systematic divergence between surface- and approach-level signals, marking a step toward LLMs that reason in genuinely diverse, human-like ways.
Sangmook Lee, Minbeom Kim, Jeonghye Kim +3
Jun 23, 2026cs.CV

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent space. However, existing feedforward latent scene decoders typically output volumetric 3D Gaussians that lack a well-defined surface, limiting their use in simulation or standard graphics pipelines. This motivates decoding surface-aligned primitives that are not only renderable but also closer to explicit geometric assets. We ask whether compressed video diffusion latents can be mapped directly to explicit surface primitives in a single pass. To this end, we introduce FLAT and, for the first time, show that triangle splats can be decoded directly from video diffusion latents. Compared with decoding 3D Gaussians, predicting flat primitives is notoriously more challenging due to high sensitivity to primitive orientations, oftentimes leading to poor gradient flow. FLAT solves with two key ingredients: a ray-centered rotation parameterization for triangle regression and a novel product window function that improves gradient flow during differentiable triangle rendering. On standard benchmarks, FLAT achieves significantly better geometric accuracy while maintaining competitive visual quality compared to state-of-the-art feedforward baselines. We further show that a lightweight test-time refinement step converts the predicted triangle soup into a fully opaque, game-engine-ready representation that supports real-time rendering. By evaluating 3DGS, 2DGS, and triangle splatting variants under an identical training setup, we provide the first systematic analysis of representation tradeoffs in feedforward scene generation. The project page is available at https://flat-splat.github.io
Orest Kupyn, Goutam Bhat, Philipp Henzler +3
Jun 22, 2026cs.CV

Lightweight Neural Framework for Robust 3D Volume and Surface Estimation from Multi-View Images

Accurate volume and surface area estimation is critical for diverse applications, from marine ecology to medical diagnostics. However, existing methods often suffer from high computational costs and poor performance with sparse and noisy data. We propose a fully feed-forward framework that regresses scale-normalized volume and surface area and their associated uncertainties directly from multi-view images. By fusing 3D point cloud reconstructions with view-aligned 2D features through a graph-based decoder, our model bypasses iterative optimization, ensuring exceptional scalability and rapid inference. Experimental results demonstrate that our approach outperforms state-of-the-art methods, particularly when operating with a low number of input images. Validated across coral monitoring, dietary analysis, and anthropometry, our proposed framework provides a robust, adaptable solution for quantitative shape analysis. This architecture provides a high-speed, scalable alternative for precise geometric estimation from visual data, maintaining high performance even in resource-constrained or sparse-view scenarios.
Diego E. Farchione, Ramzi Idoughi, Peter Wonka
Jun 17, 2026cs.CG

A Neural Network Framework for Geodesic-Like Curve Computation on Parametric Surfaces

The concept of geodesic-like curves was introduced by Chen in 2010 as a method for estimating shortest paths (geodesics) on parametric surfaces, with its convergence established theoretically. However, an efficient numerical computational framework has not yet been developed. In this paper, we propose an elegant and efficient approach for computing geodesic-like curves by leveraging deep learning and Physics-Informed Neural Networks (PINNs). Under the proposed framework, not only can single parametric surfaces be handled efficiently, but a broad class of complex parametric surfaces including multi-surface systems with C0C^0 or higher continuity and surfaces of revolution can also be robustly addressed.
Sheng-Gwo Chen, Chen-Chang Peng
Jun 16, 2026cs.GR

Blended Chart Surfaces: A Seamless Explicit Representation for Smooth Surface Fitting

A surface representation suitable for geometry processing should be compact and explicit, provide global smoothness guarantees, support a wide range of surface topologies, and offer reliable access to differential quantities such as normals and surface energies, while remaining compatible with modern differentiable optimization. Existing neural representations typically sacrifice one or more of these properties: implicit fields typically require iso-surfacing for downstream use, while explicit neural maps are constrained by canonical-domain parametrizations or exhibit seam artifacts between local charts. We introduce Blended Chart Surfaces, a compact, network-free, explicit representation that is smooth by construction and anchored to user-provided topology. Given a coarse proxy mesh encoding the intended surface topology and approximate geometry, Blended Chart Surfaces jointly optimize for a polynomial map at each proxy vertex using an off-the-shelf optimizer to fit to an implicit target shape, avoiding the need for an input parametrization. Neighboring maps are fused using a smooth 'one-ring coordinate' blending scheme, decoupling topology and coarse geometry (carried by the proxy) from geometric details (carried by the local patches). The surface is globally smooth, fully differentiable, and enables stable evaluation of derivatives, making differential quantities and surface energies directly accessible. Additionally, our construction is equivariant to rigid motions and scaling of the proxy mesh. We evaluate Blended Chart Surfaces on various topologies and geometric complexity, and compare against explicit alternatives including interpolating-function baselines and mesh-displacement MLPs. Across these, Blended Chart Surfaces achieve a favorable trade-off among compactness, simplicity, access to differential quantities, and expressivity while remaining smooth across patch boundaries.
Romy Williamson, Niloy Mitra
Jun 15, 2026cs.GR

STAR-NT: Spatiotemporal Acceleration of Real-Time Neural Transparency Rendering

Neural order-independent transparency delivers high-quality rendering of overlapping transparent surfaces, but its geometry passes and network input generation remain costly, particularly on mobile and legacy hardware. We present a spatiotemporal acceleration framework that exploits spatial and temporal coherence to reduce this overhead while preserving visual quality. Spatially, we use adaptive quadtree-based screen-space subdivision to scale geometry pass resolution according to local color variance. Temporally, selected frames reuse the previous transparency result through depth-based reprojection instead of full rendering. Together, these optimizations reduce rendering cost and integrate efficiently into existing real-time rendering pipelines.
Grigoris Tsopouridis, Christos Georgiou-Mousses, Aris Panagiotidis +6
Jun 11, 2026cs.CV

Surflo: Consistent 3D Surface Flow Model with Global State

Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output. We introduce Surflo, which compresses a variable number of unposed RGB views into K latent tokens-one global state-and decodes oriented 3D surface points by independently transporting them from noise onto the surface via flow matching. This frees the output from any fixed grid or token budget: the same latent yields from a few thousand to a million points in a single forward pass. To suppress the local inconsistencies inherent to independent per-point decoding, an inference-time guidance term correlates nearby points by injecting a photometric gradient during ODE integration. Surflo matches or surpasses feed-forward baselines on surface metrics, runs an order of magnitude faster than optimization-based methods that require hundreds of views, and is the only feed-forward approach to combine a global latent with arbitrary-resolution decoding.
Antoine Guédon, Shu Nakamura, Nicolas Dufour +3
Jun 9, 2026cs.RO

Locomotion analysis of a quadruped interacting with the lunar granular surface

Deploying legged robots in extra-terrestrial environments includes many challenges due to complex terrain interactions, energy, and thermal constraints. For effective mechanical design of a lunar exploration quadrupedal robot, careful consideration of motor torques, energy expenditure, and cost of transport is required. The lunar surface is composed of granular regolith, which impacts the locomotion of legged robots and their performance. Locomotion algorithms trained with rigid contact assumptions are also ineffective when applied to environments with soft contacts, such as granular surfaces, which can result in instability and poor tracking. In this report, the physical modelling of the granular lunar surface-robot foot contacts is applied to a simulation environment with locomotion trained using Reinforcement Learning. A comparison is conducted between the policy trained on rigid contact and soft contact environments, analysing the gait and locomotion performance metrics. The analysis demonstrates that soft contacts simulating regolith surfaces pose additional challenges for Reinforcement Learning based training, result in a qualitatively different gait, and increase the overall energy expenditure.
Yash J Vyas
Jun 8, 2026cs.CV

SOMA: From Surface Observations to Muscle Anatomy

With the growing demand for realistic virtual humans, parametric body models have become a cornerstone of modern medicine, sports, and entertainment applications. However, most of these models are inherently limited: they only capture the 3D surface of the skin, offering no insight into the complex bio-mechanical structures that generate motion. As more applications expand towards biomechanics, the need for virtual human models that go beyond the skin has become increasingly evident. Traditional soft-tissue simulations, such as FEM, are accurate but non-scalable and too computationally expensive for most common applications. Alternatively, existing biomechanical tools can simulate muscular forces and activations, but do not model changes in external shape, restricting how activations correlate with actual observable anatomy. This motivates a novel inverse research problem: recovering muscle deformations directly from visible surface observations - i.e., from the skin, and thus the pose. In this work, we present SOMA (from Surface Observations to Muscle Anatomy), a person-specific model that infers spatio-temporal muscle behavior from surface signals obtained using RGB cameras, and SKIM, a subject-specific soft-tissue deformation dataset. To the best of our knowledge, this is the first method that attempts to recover muscle deformations from multi-view RGB data. We show how our method provides anatomically grounded animations without the complexity of traditional simulations, leading to a scalable and cost-effective solution. Data and code are available.
Eduardo Alvarado, Emily Kim, Gerrit Nolte +4
Jun 4, 2026cs.CV

Anchored, Not Graded: Vision-Language Models Fail at Slant-from-Texture Perception

Human perception of surface slant from texture exhibits systematic, graded biases that emerge reliably in psychophysical experiments. Prior work showed that unsupervised CNNs reproduce several human-like biases, while supervised CNNs do not. Do Vision-Language Models (VLMs) exhibit similar competences? Across multiple VLM families and model scales, zero-shot and in-context prompting both produce distinctive failures: slant is predicted at only a small set of anchors (e.g., 0\degree, ±\pm25\degree, ±\pm45\degree) with little dependence on stimulus field of view, optical slant, or surface curvature. Supervised fine-tuning partially remediates the failure, but residual anchoring persists. While success in high-level vision-language benchmarks might not require sensitivity to low-level geometric cues, we interpret anchoring as a failure at the representation-to-output language interface: not necessarily an absence of geometric encoding, but a failure to express it in a graded form.
Qian Zhang, Michal Golovanevsky, Fulvio Domini +1
Jun 4, 2026cs.SE

When Surface Form Changes Moderation Decisions: A Paired Study of Code-Mixed Workflow Instability

Hate moderation is often evaluated as classification on clean English inputs, but deployed systems must route content to actions such as ALLOW, FLAG, or REVIEW. We study how this workflow changes under code-mixed inputs using a paired evaluation setting where the same underlying content is expressed as clean English and Tamil-English code-mix. Under thresholds tuned on clean English development data, code-mixed inputs produce substantial action instability, with a paired clean- to-code-mix decision flip rate of 0.265. The main workflow effects are increased review burden and increased false-flagging of non-hateful content: review rate rises from 0.138 to 0.297 and non-hate false-flag rate rises from 0.069 to 0.104. Tamil-only inputs show stronger degradation overall, suggesting a broader language-coverage limitation rather than the same code-mixed instability pattern. A simple disagreement-based deferral rule reduces automatic errors on stressed inputs, but only by increasing review load. These results show that workflow-level evaluation reveals moderation failures that standard classification summaries can miss.
Suraj Babu Thimma Krishnaram, Yibo Hu, Karthikeyan Saravanan
Jun 3, 2026cs.GR

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appearance rendering quality. In this work, we show that 3DGS in its default form is inheritedly unsuited to represent texture and geometry at the same time, by training with complete ground-truth texture and geometry information. We also propose a simple solution by applying a single additional geometry opacity parameter to each splat, together with an optional transparency-curated optimization pipeline. Our experiments, both with ground-truth and vision foundation model geometric input, show that this change leads to improved rendering and geometry performance on a wide variety of dataset, and especially complex scenes with transparent objects benefit significantly from our method.
Hongyu Zhou, Zorah Lähner
Jun 3, 2026cs.RO

Cooperative Circumnavigation for Multiple Unmanned Surface Vehicles Without External Localization

This paper proposes a cooperative target circumnavigation framework for multiple unmanned surface vehicles (USVs) operating without external localization. The objective is to maintain a uniform circular formation of a specified radius around a target using only limited onboard sensing. The framework adopts a heterogeneous perception strategy that distinguishes between the asymmetric sensing relationships with the target and among the USVs. Specifically, the USVs obtain relative range and displacement measurements through active perception and inter-vehicle communication, while bearing measurements to a non-cooperative target are acquired via passive sensors. To estimate relative positions--both among USVs and between each USV and the target--we employ a Maximum Correntropy Kalman Filter and a Pseudo-Linear Kalman Filter, respectively. A coupled oscillator-based formation controller is designed to ensure system observability while achieving circumnavigation. Theoretical analysis demonstrates that the controller ensures the relative motions between the USVs, as well as that between each USV and the target, satisfy the persistent excitation condition, thereby guaranteeing observability of the Kalman-based filters. The effectiveness of the proposed approach is validated through numerical simulations.
Xueming Liu, Lin Li, Xiang Zhou +2
Jun 1, 2026cs.CV

Neural Acquisition & Representation of Subsurface Scattering

We present a method to acquire and estimate the sub-surface scattering properties of light transport at a highly detailed level by learning the pixel footprint response at each point on the object surface. The reconstruction leverages 3D scanning techniques as input to a U-Net CNN. A stereo projector-camera setup using phase-shifted profilometry (PSP) patterns efficiently captures the data for a variety of scattering objects. Reconstructing dense pixel footprints allows for relighting with arbitrary high-resolution projector patterns. The final output is a relit color image. Qualitative and quantitative comparison against illuminated real-world captured images demonstrate that the predicted footprints are almost identical to the actual responses. The same model is trained for multiple views across multiple objects such that the learned representations can be used to generalize to unseen sub-surface scattering materials as well.
Arjun Majumdar, Raphael Braun, Hendrik Lensch
Jun 1, 2026cs.GR

MidSurfNet: Learning Face Pairing for Mid-surface Abstraction of Thin-walled CAD Models

Mid-surface abstraction is an important preprocessing step for finite element analysis of thin-walled CAD models, and face pairing is its central subproblem. Existing face-pairing methods rely on handcrafted geometric criteria whose thresholds are hard to tune when a model has multiple local wall thicknesses; their groupings depend on threshold settings and processing order, so the same model can yield inconsistent results. We present MidSurfNet, a learning-based face-pairing method that couples a learned face-pair scorer with a deterministic face-group composition. The scorer evaluates every unordered face pair with two separately learned evidence streams: a geometry stream combining continuous pairing criteria with a conditional shape correction, and an attributed-topology stream over the B-Rep face-adjacency graph. A pair-conditioned gate fuses the two streams, and independent per-pair decisions retain opposing-face support relations at one operating threshold selected once on validation data, replacing rather than adding to the per-model thresholds of rule-based pipelines. Under a connected-and-bipartite condition, the composition stage organizes the retained relations into variable-cardinality m-to-n face groups, each independent of processing order for a fixed support graph and unique up to its two side labels. We also construct the MidSurf dataset, a benchmark of 1,575 manually annotated CAD models. On the test set, MidSurfNet attains a pair-level F1-Score of 87.32%, 23.22 percentage points above the strongest rule-based baseline, and an end-to-end Completion Rate of 75.42%, including 61.90% on the multi-wall-thickness category the evaluated rule-based implementations do not support. We demonstrate practical utility by generating mid-surfaces from the composed face groups through an industrial mid-surface API and running finite element analyses on the resulting shell models.
Li Ye, Xinhang Zhou, Xingyu Yang +4
May 30, 2026cs.CV

Structure-Aware Consistency Priors for Shape from Polarization in Complex Media

Recovering surface normals from single view polarization images in complex media remains challenging. This paper focuses on ice as a representative complex medium, where intricate light matter interactions lead to a nonlinear mapping between polarization observations and surface normals. To address this, a structure-aware polarization prior based on autocorrelation functions is proposed to capture the local spatial consistency of AoLP. Building on this, a dual-branch network (IceSfP) is designed to integrate raw polarization features with priors via cross modal attention and multi-scale feature fusion, enabling accurate surface normal estimation under complex media conditions. To evaluate the method, the first real-world ice SfP dataset is constructed. Experimental results show that the method outperforms existing approaches across all metrics, achieving a MAE of 16.01 deg, which is 2.74 deg lower than the second-best method. The framework provides a generalizable solution for high-precision geometric perception in complex media.
Kaimin Yu, Puyun Wang, Huayang He +1
May 29, 2026cs.CV

Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling

We present SHELLS (Semantic Head Estimation via Layered Local Sampling), an efficient feed-forward framework for 3D head reconstruction in dense semantic correspondence from multi-view images. Existing methods typically refine vertices independently via localized feature volumes. This approach couples memory-intensive feature sampling to mesh resolution, which limits scalability for dense topologies (> 10k vertices) and introduces surface noise. In contrast, SHELLS decouples feature extraction from mesh resolution via a hierarchical sampling strategy. We extract multi-view features using a DINOv2 backbone with LoRA adaptation, projectively sample a sparse global feature cloud, and predict an intermediate coarse mesh. This coarse prior guides the construction of layered, surface-aware sampling shells that serve as a discrete search space for the final reconstruction. SHELLS maintains surface consistency while using 88% less inference GPU memory (2.4GB vs. 20GB) than volumetric baselines. It reduces median registration error by 21% to 29% with a 3.5x inference speedup (0.08s vs. 0.29s) for 18k-vertex meshes. Notably, our model is trained exclusively on synthetic data yet generalizes effectively to real-world captures, eliminating the need for the costly, pre-registered multi-view datasets common in prior work.
Timo Bolkart, Daoye Wang, Prashanth Chandran
May 28, 2026cs.CR

The Surface You Test Is Not the Surface That Breaks

Tool-augmented LLM agents are vulnerable to prompt injection: a third party who controls part of the agent's context can plant instructions that the agent then executes as if they came from the user. Current evaluations report a single attack success rate per model on one channel, the tool output and treat that number as the model's vulnerability. But tool descriptions, which the agent reads at every turn before any tool is called, are themselves an injection surface that the attacker can choose instead. We hold the injection payload byte-identical and deliver it through both surfaces across 13 LLMs from six families and four task suites. The same bytes invert in success rate across models: GPT-4.1 is 96 percent vulnerable on tool outputs but only 4 percent on tool descriptions, while GEMINI-3-FLASH shows the mirror pattern at 20 percent and 98 percent. A variance decomposition over 6,830 attempts attributes 0 percent of the variation in attack outcomes to the surface alone, while the model-surface interaction accounts for 16.7 percent. Vulnerability is a property of the pairing, not the channel. The Adaptive Attack Rate, defined as the per-cell maximum over surfaces, exceeds the strongest fixed-surface baseline by +9.1 percentage points on average. Standard prompt-level defenses inherit the same blindspot, reducing tool-output ASR to 10-18 percent while leaving the description channel above 54 percent. Both attack and defense evaluation must report per-surface vulnerability.
Shifat E Arman, Syed Nazmus Sakib, Nafiul Haque +1
May 27, 2026cs.CV

SeeGroup: Multi-Layer Depth Estimation of Transparent Surfaces via Self-Determined Grouping

Transparent objects are common in daily life, and it is important to understand their multilayer depth, including the transparent surface and the objects behind it. Existing methods for multilayer depth typically extend single-layer prediction. They define layers by the front-to-back ordering of 3D points and predict the layers sequentially. However, as layered geometry can admit multiple valid groupings of 3D points into layers, a predefined grouping strategy is inherently restrictive. In this work, we propose SeeGroup, a multi-layer depth estimation method that avoids imposing a predefined grouping and allows the model itself to adaptively assign surfaces to depth maps. We formulate per-pixel multi-layer depth as a point process, treating depth layers as unordered events along each camera ray. This induces a permutation-invariant likelihood over the observed depth layers, yielding a loss that naturally supports arbitrary layer groupings. Experiments demonstrate that our method significantly advances the state of the art of multi-layer depth estimation, improving quadruplet relative depth accuracy on LayeredDepth benchmark from 61.34% to 70.09%. Code is available at https://github.com/princeton-vl/SeeGroup.
Hongyu Wen, Jia Deng
May 26, 2026cs.RO

Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control

Collaborative transport of objects via pushing by multiple robots has many applications, ranging from construction and warehouse environments to post disaster debris clean-up. Achieving collaborative transport over surfaces with different inclination and friction properties however poses unique challenges. To address these challenges, this paper presents an asynchronous decentralized task and motion planning approach for transporting rectangular boxes of varying mass over flat, uphill and downhill terrain. Such a decentralized approach alleviates communication, synchronization and consensus needs and mitigates single point of failure issues. Our approach, called R2P2 or Roles with Rules and Proportional-control Primitive, assigns roles (e.g., push, support and prevent) to robots based on rules cognizant of the mode of manipulation needed (box rotation vs translation); this is followed by either rule-based control or proportional control of robot velocity based on the roles. Each robot is assumed to observe the location and heading of self and the box in executing the role and controls. R2P2 is evaluated with a six-robot team deployed in a simulator built using NVIDIA IsaacSim -- demonstrating generalizability across different surface friction/inclination and box mass scenarios, and better success rate compared to a standard virtual-leader-follower method. R2P2 is also successfully validated with a physical experiment, where it is executed onboard four turtlebots tasked with moving a 1.2 kg box.
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah +2
May 25, 2026math.DG

Minimal surfaces, Knots, and Neural Networks

A recent conjecture by Joel Fine posits a relationship between the coefficients of the HOMFLY polynomial of a knot KK in the 3-sphere S3S^3, and the signed count of minimal surfaces in hyperbolic 4-space H4\mathrm{H}^4 meeting the sphere at infinity at KK, with prescribed genus and self-intersection number. In this paper, we develop a novel machine learning framework based on Physics-Informed Neural Networks (PINNs) to solve the minimal surface equation in hyperbolic space. We utilise this framework to test Fine's Conjecture by constructing near-minimal surfaces bounding various families of knots in S3S^3. Furthermore, we develop an algorithmic method to find self-intersections and compute their sign. For every knot analysed, the computationally discovered minimal surfaces and their self-intersection numbers perfectly align with the predictions of Fine's Conjecture, providing empirical evidence for it.
Tancredi Schettini Gherardini, Marco Usula
May 25, 2026cs.CV

TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.
Weijie Wang, Zimu Li, Jinchuan Shi +5
May 23, 2026cs.GR

AnySurf: Any Surface Generation with Directed Edge

Open surface components prevail in real industrial 3D content and support rendering, physical simulation and geometric editing. Garments serve as a typical open surface type, with numerous existing generation methods leveraging sewing patterns to generate 2D panels and stitch them into 3D shapes. Such domain-specific designs lack scalability and cannot generalize to shoes and accessories. Common field-based 3D generators prioritize watertight meshes and tend to create flawed double-layer structures on open surfaces. Though Trellis2 adopts field-free representation, its open surface results still contain normal and topology errors. We present AnySurf, a unified framework generating open, closed and hybrid 3D surfaces with accurate face orientation. Built on directed-edge enhanced Flexible Dual Grid (FDG-D), our representation retains normal direction information via oriented grid edges. We also propose ROS-FT post-training and a lightweight DE-Adapter with merely 1% extra parameters, facilitating directed edge learning while preserving original generation performance. We further construct Outfit3D dataset containing industrial garments and closed accessories. Our work transforms garment modeling into a universal 3D generation task. Experimental results demonstrate superior mesh quality and better practicality for downstream applications.
Wenda Shi, Chenyuan Pan, Dengming Zhang +3
May 20, 2026cs.CV

Sketch2MinSurf: Vision-Language Guided Generation of Editable Minimal Surfaces from Hand-Drawn Sketches

Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and diffusion architectures often fail to produce editable manifolds directly usable in downstream design workflows. We present Sketch2MinSurf, a hybrid vision-language and geometric optimization framework that integrates vision-language guidance with minimal-surface theory to generate smooth and editable 3D surfaces from hand-drawn sketches. The core of our approach is a spatial-topological encoding that represents geometry as tuples of node coordinates and real/virtual edge skeletons, enabling stable topological control during generation. We further introduce the Sketch2MinSurf Structural Loss (S2MS-Loss), a reward-modulated objective that jointly constrains geometric reconstruction and topological coherence. On a test set of 100 sketches, Sketch2MinSurf achieves a topological similarity score of 0.844, outperforming existing sketch-to-shape baselines. The generated manifolds are directly editable and free from non-manifold artifacts. A public art installation at a university showcases the method's potential for human-intent-driven 3D form generation. The dataset and code are available at https://anonymous.4open.science/r/Sketch2MinSurf/.
Wenda Wang, Anqi Liu, Junqi Yang +4
May 20, 2026cs.CL

Self-Training Doesn't Flatten Language -- It Restructures It: Surface Markers Amplify While Deep Syntax Dies

Successive self-training on a language model's own outputs is widely characterized as a process of flattening: diversity drops, distributions narrow, and the text becomes "more like itself." We provide evidence that this characterization is incomplete. Across eleven generations of self-training on five models (GPT-2 124M, Pythia-410M, Pythia-1.4B, OPT-1.3B, Pythia-2.8B), language is not flattened uniformly -- it is restructured. Surface markers (discourse connectives, hedges, em-dashes) rise, while mid- and deep-syntactic structures (questions, parentheticals, passives, subjunctives) collapse. We formalize this asymmetric collapse as the Structural Depth Hypothesis (SDH): the per-generation decay rate of a linguistic feature is predicted primarily by its structural depth -- the number of nested syntactic dependencies it requires -- and only secondarily by its generation-zero output frequency. Pooling 17-feature panels from five models spanning three architecture families (N=85), the pooled Spearman correlation is rho=0.540 (p < 10^{-6}; cluster-bootstrap 95% CI [0.434, 0.634]), while frequency is a substantially weaker predictor (rho=0.225). A matched human-text fine-tuning control yields rho=0.039 (p=0.88), confirming the gradient is self-training-specific. We further document a Superficial Complexity Paradox: aggregate complexity proxies (dep-tree depth, TTR, word length) all rise as the underlying clause structure dies, with direct implications for training-data curation and LLM-text detection.
Ming Liu
May 19, 2026cs.GR

PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars

Existing Gaussian avatar methods typically parameterize geometry on a body-template surface, which entangles the avatar's representation space with the template's deformation space and limits the capture of layered, off-body, and non-rigid clothing geometry. We present PiG-Avatar, which addresses this limitation by using the parametric body model solely for kinematic transport, while representing the avatar as Gaussians anchored in a volumetric canonical space governed by a continuous neural field. This decouples representation from template topology, avoiding the geometric constraints of surface-based parameterizations. Kinematic coherence is maintained through 3D barycentric anchor transport, which guides motion without constraining geometry and allows anchors to deviate freely from the template surface, yielding dense, stable temporal surface correspondences by construction. To make this unconstrained formulation tractable, we introduce dual-level spatially coherent optimization, combining Sobolev-preconditioned neural-field updates with a novel KNN-based preconditioning of canonical anchor geometry. Together, these mechanisms induce an emergent self-organization of anchor density: anchors migrate toward regions of high curvature, appearance variation, and non-coherent motion without explicit heuristics. As a result, complex clothing geometry and layered surfaces emerge as natural, high-fidelity outputs. This single representation further supports hierarchical reconstruction across multiple levels of detail, with coarse-level supervision propagating to finer levels through the shared field and coupled anchor graph. On established benchmarks featuring subjects with complex clothing and challenging non-rigid motion, PiG-Avatar achieves state-of-the-art rendering quality, generalizes robustly to imperfect body model initialization, and renders in real time across all detail levels.
Julian Kaltheuner, Jan Spindler, Sina Kitz +2
May 18, 2026cs.LG

Text2CAD-Bench: A Benchmark for LLM-based Text-to-Parametric CAD Generation

Text-to-CAD generation aims to create parametric CAD models from natural language, enabling rapid prototyping and intuitive design workflows. However, existing benchmarks focus on basic primitives and simple sketch-extrude sequences, lacking advanced features essential for real-world applications and covering only traditional mechanical parts. We introduce Text2CAD-Bench, the first benchmark systematically evaluating text-to-CAD across geometric complexity and application diversity. Our benchmark comprises 600 human-curated examples spanning four levels: L1-L2 cover fundamental geometry with standard features, L3 introduces complex topology and freeform surfaces, and L4 extends to real-world domains beyond mechanical parts. Each example pairs dual-style prompts -- geometric descriptions mimicking non-expert users, and procedural sequences aligned with expert-level conventions. Evaluating mainstream general LLMs and domain-specific models, we find that current models perform reasonably on basic geometry but degrade substantially on complex topology and advanced features. We release our benchmark to drive progress in text-to-CAD research.
Liang Wang, Heng Meng, Zekai Xiang +4
May 13, 2026cs.LG

Spatiotemporal downscaling and nowcasting of urban land surface temperatures with deep neural networks

Land Surface Temperature (LST) is a key variable for various applications, such as urban climate and ecology studies. Yet, existing satellite-derived LST products provide either high spatial or high temporal resolution, resulting in a fundamental trade-off between the two. To address this trade-off, we combine observations from a geostationary and a polar orbiting satellite and provide LST fields at high spatial and high temporal resolution (1 km at 15-min intervals). We demonstrate their application for intraday forecasting of LSTs. To estimate LST fields at high spatiotemporal resolution, a U-Net model is trained to map LST fields from SEVIRI/MSG (3 km and 15 min resolution) to LST fields from Terra/Aqua MODIS (1 km, 4 overpasses per day) that are collocated in space and time. The presented model has been trained on LSTs across large European cities with a population exceeding 1 million inhabitants, and achieves an RMSE = 1.921.92°C and near-zero bias MBE = 0.010.01°C on the hold-out test set. As a second step, we present an LST nowcasting model based on ConvLSTM architecture, trained across downscaled LST fields with forecast lead times of 15 to 75 minutes. The nowcasting model outperforms a persistence and a Climatological Rolling Median benchmarks, with RMSEs of 0.570.57 to 1.151.15°C for the considered lead times and biases ranging from 0.1-0.1 to 0.140.14°C. An additional validation conducted against independent MODIS overpasses confirms robust performance. Our LST forecast model at high spatiotemporal resolution is directly applicable to operational satellite-based LST monitoring.
Solomiia Kurchaba, Angela Meyer
May 13, 2026cs.RO

Multi-Depth Uniform Coverage Path Planning for Unmanned Surface Vehicle Surveying

This paper introduces a novel automatic coverage path planning algorithm for bathymetry surveying with unmanned surface vehicles. The detection range of the mapping sensor employed - a multibeam echo sounder - is heavily influenced by local seafloor depths. Hence, a path designed to uniformly cover the sea surface does not guarantee uniform coverage of the seafloor. Yet this is currently the typical process for bathymetric surveys, with the simplistic boustrophedon scheme along manually selected waypoints at constant depths being the most widespread planner used. The proposed scheme incorporates coarse prior depth information to pre-process the target region and adaptively guide path generation and sensing range configuration. By explicitly accounting for depth variations, the proposed algorithm designs a coverage path with optimised spacing between survey passes that adjusts the sensing beam aperture to achieve more consistent seafloor coverage. The proposed method is shown to offer significant improvements in both synthetic and real-world scenarios. Validations in challenging synthetic terrains achieves coverage ratios beyond 99%, a marked improvement when compared with traditional boustrophedon paths revealing a maximum 75% coverage. The same trend appears in realistic simulations using real bathymetric data from a coastal harbour, with coverage reaching over 92%, and significantly surpassing boustrophedon sweeps with coverage rates below 65%. Beyond improved performance, the scheme also brings a fully automated design, suitable for autonomous marine vehicles, thus offering practical utilities for real-world applications.
Maider Larrazabal, Tong Yang, Izaro Goienetxea +1