Monocular Videos

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Period ending 2026-09-21

13 new papers

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392 papers

Latest in Monocular Videos

Aug 6, 2026cs.CV

LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models

World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.
Jiarui Yang, Jiale Zhange, Jiawei Li +5
Aug 5, 2026cs.CV

Beyond Reprojection Error: Camera Calibration with 3D Targets

In 3D reconstruction, camera calibration is an essential element for achieving high fidelity and accuracy of the reconstructed geometry. While existing approaches rely upon 2D planar calibration, this work proposes a framework tailored for 3D reconstruction that is based on predicting scene rays, which adds flexibility to the reconstruction pipeline and enables the use of recent advances in camera models. Novel metrics, reconstruction and intersection error, derived from predicted scene rays are employed in combination with a bootstrapping procedure that statistically evaluates different calibration objects and calibration pipelines for both intrinsic and extrinsic camera parameters. The results show that the generalized distortion model more faithfully captures physical camera effects and yields an improvement in calibration accuracy. Reprojection error is shown to be a potentially misleading indicator of 3D accuracy, and the proposed ray-based metrics provide a more holistic assessment. An icosahedron calibration target is designed to enrich calibration information for 3D reconstruction together with a ring-feature-based detector. The icosahedral target yields approximately 40% lower mean intersection and more stable calibration across bootstrap trials on synthetic data, while real-data performance demands very tight fabrication tolerances.
Dennis Ruppel, Hasan Kutlu, Kai A. Neumann +4
Aug 5, 2026cs.CV

An active-learning framework for real-time depth perception from monocular vision streams

Biological visual systems can perceive depth from monocular vision flow, continuously integrating temporal visual cues while maintaining a balance between stability and plasticity in dynamic environments. In contrast, artificial perception models deployed on resource-constrained edge devices are typically trained in a static offline manner and remain frozen after deployment, often suffering severe performance degradation under domain shifts. While large-scale models may encode broad knowledge through massive parameter redundancy, lightweight networks face a static optimization dilemma: forcing compact models to learn universal geometric representations is computationally inefficient and often leads to performance saturation. To resolve this issue, an Online Active Learning (OAL) mechanism is introduced to endow compact neural networks with the capability to adapt continuously during operation. A closed-loop Predict-Evaluate-Correct learning paradigm is established to actively select high-confidence, information-rich signals from streaming visual input. Crucially, Elastic Weight Consolidation (EWC) is employed not merely to prevent catastrophic forgetting, but to enforce Selective Plasticity, preserving parameters that encode globally relevant structural knowledge while allowing local alignment to newly observed environments. Built upon a MobileNetV3-Small backbone, the proposed system achieves approximately a 75% reduction in computational cost while maintaining competitive depth estimation accuracy. Experimental results demonstrate that adaptability is not solely determined by model size, but rather by how effectively parameter plasticity is regulated in dynamic environments.
Xiaorong Zeng, Weiqiang Chen, Peng Shi +4
Aug 5, 2026cs.CV

Cooking beyond Frames: A Stereo Event Camera Dataset in the Kitchen

Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems. Moreover, the few existing event-based human activity datasets are typically recorded with scripted human actions, limiting their ability to capture natural human behaviors. In this paper, we introduce EventKitchen, a large-scale stereo event camera benchmark dataset of human cooking activities in the kitchen. EventKitchen is egocentrically collected from 10 participants in 13 diverse kitchens, where the participants wear a helmet with multiple sensors and naturally perform cooking activities, without any scripted actions. EventKitchen comprises 5.5 hours of stereo event recordings with synchronized RGB, depth, and IMU data. We provide human annotations for 10,762 action segments and 13,482 bounding boxes. We train baseline models on EventKitchen to perform multiple event-based tasks, including action recognition, object detection, and stereo depth estimation. By capturing natural, real-world human activities, EventKitchen establishes a challenging benchmark for neuromorphic vision beyond autonomous driving.
Chengming Feng, Hesam Araghi, Liming Zheng +4
Aug 5, 2026cs.CV

Differential 6-DOF Pose Estimation with Provable First-Order Immunity to Camera Calibration Errors

Accurate six-degree-of-freedom (6-DOF) motion estimation is essential for robotic manipulation, autonomous systems, and structural displacement monitoring. Conventional 3D-2D methods estimate absolute camera poses independently at each time and recover platform motion through camera-to-platform extrinsics, making them sensitive to extrinsic calibration errors, especially for micromotion. We present a differential pose estimation method that directly recovers platform motion from inter-frame image displacements and known 3D control points. By differencing perspective projection equations, using a depth-invariance approximation, and modeling motion on SE(3), the method avoids independent absolute-pose estimation and supports both monocular and multi-camera systems. We prove that translational extrinsic errors cancel exactly, while rotational errors induce a bounded perturbation determined by calibration error, motion magnitude, and observation geometry. We also derive generic observability conditions, a Cramer-Rao lower bound, and a bias-eliminated consistent estimator, and characterize the validity limits of the approximations. Extensive synthetic and real-world experiments establish a new state of the art for 6-DOF platform micromotion estimation, outperforming representative PnP and generalized-PnP methods in accuracy, calibration robustness, and computational efficiency. With five control points and 0.5-pixel image noise, the monocular solver obtains a combined pitch-yaw rotation RMSE of 10.09 arcsec, a translation RMSE of 3.70 mm, and a runtime of 0.34 ms. The binocular solver achieves a rotation RMSE of 10.58 arcsec, a translation RMSE of 3.91 mm, and a runtime of 0.27 ms. Code will be released upon publication at https://github.com/zyoungszu/pami2026.
Yueqiang Zhang, Liang Deng, Yi Zhang +5
Aug 4, 2026cs.CV

NCGR: Noise-Conditional Gated Rectification for Camera Extrinsic Perturbations in BEV 3D Object Detection

Camera-based bird's-eye-view (BEV) 3D detection typically assumes accurate and fixed camera extrinsics. In detectors using spatial cross-attention (SCA), extrinsic perturbations displace the image-plane projections of BEV reference points, causing queries to sample features from incorrect regions and degrading detection performance. To address this failure mode, Noise-Conditional Gated Rectification (NCGR) is proposed to compensate for projection errors without explicitly estimating a full six-degree-of-freedom extrinsic correction. For each query-camera pair, a 2D rectification offset is predicted and modulated by a camera-level gate to rectify the base projection before native deformable sampling. During training, the perturbation-derived quantities used to construct the condition and gate are gradually replaced through scheduled interpolation by counterparts generated from an auxiliary scalar predicted from camera features. This transition enables blind inference without perturbation metadata. During training, a weight-shared clean-teacher/perturbed-student pair is used, and the rectification module is supervised by a BEV-consistency objective between the two branches. NCGR is evaluated on nuScenes with simulated dynamic and static extrinsic perturbations. In a five-camera dynamic stress test, NCGR achieves 39.69% NDS, compared with 28.00% for BEVFormer and 33.23% for CAPE. Under clean extrinsics, NCGR maintains performance comparable to that of BEVFormer.
Wenbin Pan, Wanhao Liu, Liwei Luo +3
Aug 4, 2026cs.RO

RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation

Humanoid robots have the potential to perform dexterous manipulation in human environments, yet acquiring diverse and generalizable skills remains costly due to expensive hardware data collection and labor-intensive annotation. Recent advances in video generative models provide a promising opportunity to synthesize rich manipulation experiences from visual observations, but transferring such imagined behaviors into executable whole-body humanoid skills remains largely unexplored. In this work, we present RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation. RoboReact generates human manipulation videos, extracts geometry-preserving interaction keyframes through depth-aware 3D reconstruction, and retargets them to high-DoF humanoid platforms while preserving hand-object interaction geometry. To bridge the gap between imagined plans and physical execution, RoboReact performs online object-centric re-grounding and leverages a vision-language model-guided refinement loop to adapt skills under geometric mismatch and execution deviations. The refined skills are executed through a whole-body controller, enabling coordinated whole-body manipulation and dexterous interaction. Experiments on real humanoid robots demonstrate that RoboReact generalizes across diverse object configurations and robustly recovers from execution disturbances without requiring teleoperation or human demonstrations. These results highlight the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.
Shuliang He, Shuai Wang, Bo Yue +3
Aug 4, 2026cs.RO

PLS-Calib: A Partial Least Squares Framework for Event Camera and Odometry Calibration under Ground Motion Constraints

Accurate extrinsic rotation calibration between sensors is fundamental to the performance of robotic perception systems. However, most existing calibration techniques rely on full 6-DoF motion to excite all degrees of freedom, which is often infeasible for ground-constrained robots with limited motion capabilities. Recent approaches designed for such restricted settings, such as Canonical Correlation Analysis (CCA)-based methods, suffer from ill-conditioned covariance matrices that lead to numerical instability and suboptimal calibration accuracy. To overcome these limitations, we present a novel rotation calibration framework named PLS-Calib that, for the first time, leverages Partial Least Squares (PLS) regression to model the latent kinematic correlations between asynchronous, heterogeneous sensor streams. Specifically, we apply our method to the calibration of an event camera and an odometry onboard a ground robot. To improve event-based pattern detection, we introduce a polarity-aware event representation, which enhances spatiotemporal contrast in circular calibration targets. Our PLS-based formulation yields a closed-form, stable solution that avoids matrix singularities inherent in CCA-based approaches. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our approach, demonstrating significant improvements in calibration robustness and accuracy over state-of-the-art methods. This work offers a practical and theoretically grounded solution for rotation calibration in constrained robotic systems and opens up new directions for applying statistical learning techniques in neuromorphic vision.
Guangyu Li, Xiao Li, Yujie Wu +5
Aug 3, 2026cs.CV

CalibBEV: LiDAR-Camera Calibration via BEV Alignment

We present CalibBEV, a novel Bird's Eye View (BEV) alignment approach for LiDAR-camera calibration. Our method unifies LiDAR and camera data into a shared 3D spatial representation, enabling accurate and robust cross-modal calibration. CalibBEV extracts sensor-wise BEV features from each modality using domain-specific architectures and estimates the calibration matrix through a two-step alignment process. First, we perform an implicit alignment by regressing a coarse calibration matrix directly from the BEV features. To ease this alignment, we enforce semantic consistency between BEV representations across modalities using a contrastive loss inspired by CLIP, guiding both networks toward a unified feature space. In the second step, we leverage our BEV formulation to explicitly align the features of one modality with the other, refining the initial coarse estimate into a final, more accurate calibration matrix. CalibBEV significantly outperforms prior point-to-pixel matching methods, achieving state-of-the-art calibration accuracy. On the KITTI and nuScenes benchmarks, our method reduces the Relative Rotation Error (RRE) by 51% and 68%, and the Relative Translation Error (RTE) by 80% and 91%, respectively, compared to previous methods.
Filippo D'Addeo, Lorenzo Cipelli, Adriano Cardace +3
Aug 3, 2026cs.CV

UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation

Controlling human motion and camera movement is essential for faithful human-oriented video generation, yet remains challenging in multi-person scenes with large body motions, occlusions, and dynamic cameras. Existing pipelines typically rely on visual motion sequences, such as skeleton maps, pose maps, or rendered body representations, for motion control, while using camera embeddings for camera control. Such heterogeneous control interfaces force video generation models to reconcile pixel-aligned visual cues with non-visual geometric embeddings, making motion-camera attribution difficult and sensitive to camera estimation errors. We propose \textbf{UniMoCa}, a representation-driven framework that unifies motion and camera controls in visual space. At the core of UniMoCa is \textbf{Motion-Camera Visual Proxy} (\textbf{MCVP}), a mutually-sharable novel representation that converts 3D human motion and camera trajectories extracted from driving videos into an identity-neutral visual proxy. MCVP renders temporally aligned human geometry under the recovered camera trajectory and augments it with explicit camera trajectory markers, replacing heterogeneous visual-parametric controls with distinguishable visual cues. As both control factors are represented in the same visual space, they become mutually compatible rather than heterogeneous, enabling consistent joint reasoning and editing during video generation. We further curate a \textbf{MCVP-Video} dataset covering complex actions, multi-person interactions, and diverse camera trajectories. Experiments based on the Wan2.2 I2V show that UniMoCa achieves substantial gains in human motion control, camera control, temporal consistency, and camera-aware robustness with minimal additional complexity. More details are shown in our Project page: https://tanliming-daniel.github.io/UniMoCa/.
Liming Tan, Ye Chen, Hao Zhang +3
Aug 3, 2026cs.CV

CHOW-SLAM: Compact Hybrid Representation with Complementary Overlap Window Optimization for RGB-D SLAM

Simultaneous localization and mapping (SLAM) based on Neural Radiance Fields (NeRF) enables dense, continuous scene reconstruction. However, existing systems operating with limited online resources struggle to simultaneously construct two types of constraints, namely, compact yet discriminative spatial constraints derived from scene representations and persistent temporal constraints derived from historical observations. To address this challenge, we propose CHOW-SLAM, a dense RGB-D SLAM framework that explicitly constructs these complementary spatial and temporal constraints. Spatially, we propose a compact parametric-hash (P-H) hybrid representation that organizes components based on planes and grids across scales in P and H branches. A unified multi-output decoder further aligns the ray termination distributions induced by TSDF and density, preserving geometry and appearance under a compact parameter budget. Temporally, we propose a complementary overlap-window strategy to prevent optimization from being dominated by short-term overlap or weakly related historical observations. Within a fixed budget, the strategy retains recent frames, selects high-overlap local frames, and introduces temporally distributed historical keyframes. Loss-aware keyframe insertion and bundle adjustment scheduling further adapt optimization to tracking quality. In addition, ORB-based tracking and geometric pose estimation are used for pose initialization, followed by neural rendering optimization to improve tracking stability. Extensive evaluations on multiple datasets demonstrate that CHOW-SLAM outperforms state-of-the-art methods in both scene reconstruction quality and camera tracking accuracy. The source code is available at https://github.com/jinjidexiaohuoban/CHOW-SLAM.
Wenxuan Ji, Jin Xiao, Xiaoguang Hu +3
Aug 2, 2026cs.CV

Rolling Shutter Camera Self-Calibration

Rolling shutter (RS) cameras are widely used in consumer devices, but their row-wise exposure causes distortions under motion, making geometric 3D vision problems dependent on both camera intrinsics and readout time ratio. Existing RS calibration methods rely on calibration targets or specialised hardware, limiting their use in unconstrained settings. We present the first self-calibration method for RS cameras that directly estimates camera intrinsics and the readout time ratio from image sequences, without requiring calibration targets. The method is implemented as a self-calibrating bundle adjustment (BA), which critically depends on the RS imaging model. We combine two known complementary models. The first formulates RS imaging as continuous-time trajectory estimation under a row-wise pose representation. The second interprets RS images as temporally distorted global shutter (GS) images and requires to estimate correction fields. The combination is non-trivial and results in a unified dual-projection model, in which each 3D point is simultaneously constrained at both row-dependent and reference timestamps along a shared continuous trajectory, enforcing stronger geometric and temporal consistency. Extensive simulations analyse the applicability of several implementations under varying conditions, and real data experiments demonstrate the accuracy, robustness, and practical effectiveness of the proposed approach.
Yongcong Zhang, Navid Rabbani, Bangyan Liao +3
Aug 2, 2026cs.RO

OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation

We propose OC-VLA++, an extension of OC-VLA for viewpoint generalization under limited camera coverage. While OC-VLA grounds robot actions in the camera coordinate system to align action supervision with visual observations, camera-space grounding alone can still overfit to the few viewpoints observed during training. OC-VLA++ addresses this limitation by introducing geometry-guided paired-view supervision and an explicit cross-view action-equivariance objective. Given paired observations of the same manipulation scene from geometrically related viewpoints, the model is trained such that their camera-space predictions correspond to the same robot-frame action. This objective explicitly supervises how action predictions should transform across viewpoints, rather than relying solely on image-level augmentation. Experiments demonstrate substantial improvements in unseen-view generalization under limited camera coverage, with performance degrading more gracefully under increasing camera displacement. These results establish cross-view action equivariance as an effective complement to observation-centric action grounding for robust real-world deployment.
Tianyi Zhang, Ziyang Gong, Zhenjie Yang +2
Jul 30, 2026cs.CV

MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians

Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features. We present a novel, training-free pipeline that fundamentally reimagines this paradigm by explicitly decoupling 3D geometric reconstruction from semantic integration. Given a standard monocular video sequence as input, our method efficiently outputs a compact, highly interpretable, and fully searchable object-level semantic Gaussian map. Rather than entangling heavy language embeddings within the mapping loop, we extract geometry independently and ground semantics through a lightweight, modular post-processing framework. Extensive evaluations on the Replica dataset demonstrate that this decoupled architecture preserves strong rendering fidelity and competitive segmentation accuracy. Crucially, by replacing dense per-Gaussian storage with modular, object-level semantic embeddings, our approach delivers an order-of-magnitude reduction in memory usage compared to SOTA baselines. This provides a highly efficient, scalable, and practical solution for open-vocabulary 3D retrieval and question answering directly from everyday monocular video.
Pouya Ardekhani, Zahra Dehghanian, Morteza Abolghasemi +1
Jul 30, 2026cs.CV

Filling the Pareto-Optimal Front for Affordance Segmentation on Embedded Devices Using RGB-D Cameras

While depth sensors have the potential to complement RGB data for affordance segmentation in wearable robots, their usage seems to remain underexplored. The paper proposes two approaches: a reformulated version of hardware-aware neural architecture search, endowed with a newly designed search space to integrate depth (D) information into small-sized deep networks, and a dedicated fine-tuning approach, including a preprocessing layer to merge depth information with RGB data and make it compatible with conventional architectures. In both cases, those methods aim to generate solutions that benefit from modern (portable) hardware accelerators and overcome existing tiny-like approaches, which often fail to tackle critical scenarios due to the severe constraints set by the supporting hardware. Extensive experiments on a pair of real-world datasets demonstrate the effectiveness of the proposed method as compared with existing solutions. The approach presented in the paper generates, in most cases, solutions that identify the Pareto optimal front to balance generalization performance and hardware requirements. The paper also describes the supporting prototype, including a Jetson Nano board and a RealSense RGB-D camera. When considering the energy profile of the device, the overall system can attain real-time performances within an energy budget that is compatible with standard batteries, such as those used in smartphones.
Edoardo Ragusa, Giovanni Paolo Canuti, Simone Lugani +2
Jul 30, 2026cs.CV

TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/
Jiwen Liu, Shujuan Li, Xiaohan Li +5
Jul 29, 2026cs.CV

VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion

Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at https://github.com/cvg/vidmap.
Zador Pataki, Paul-Edouard Sarlin, Marc Pollefeys
Jul 28, 2026cs.CV

RDVSv2: A Large-scale Benchmark for RGB-D Video Salient Object Detection

We introduce RDVSv2, a large-scale benchmark for RGB-D video salient object detection (RGB-D VSOD) with dense frame-level annotations. Existing datasets in this emerging field are often limited in scale and annotation quality, while also relying on less geometry-consistent depth cues. To address these limitations, RDVSv2 is built from publicly accessible stereoscopic online videos and contains 249 video sequences with 29,077 annotated frames. It includes depth maps derived from stereoscopic videos, together with frame-wise salient object masks annotated with eye-tracking guidance. Compared with existing datasets, RDVSv2 is much larger in scale and covers more diverse and challenging scenarios. In addition, we establish a strong baseline for RGB-D VSOD based on Segment Anything Model 2 (SAM2). Specifically, we employ a parameter-efficient fine-tuning (PEFT) strategy to adapt the SAM2 encoder to jointly encode RGB, depth, and optical flow cues. Extensive experiments show that RDVSv2 is substantially more challenging for existing RGB-D VSOD methods. Meanwhile, the proposed baseline achieves state-of-the-art results on RDVSv2 and existing RGB-D VSOD benchmarks. We hope that RDVSv2 and the provided baseline will serve as useful resources for future research on RGB-D VSOD and related multi-modal video understanding tasks. Our dataset and code will be available at https://github.com/ltynick/RDVSv2.
Tianyu Li, Jiahao He, Keren Fu +1
Jul 27, 2026cs.CV

CameraAnything: Refilming Videos with Arbitrary Camera Control

We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing approaches either rely on expensive 3D reconstruction to achieve full camera functionality or restrict editing to extrinsic parameter manipulation. Moreover, the coupled influence of intrinsic and extrinsic parameters on video appearance makes disentangled modeling particularly challenging. To address this, we adopt per-pixel Plücker ray injection alongside resolution-aware 3D RoPE in self-attention, building both camera conditioning and spatial positional encoding on the target latent to jointly control camera position, focal length, and native resolution editing without cropping or outpainting. To overcome the scarcity of paired training data, we further develop a scalable synthetic pipeline that constructs diverse dynamic scenes through structured multi-camera recording and generates synchronized videos with varied camera configurations. With a tailored orthogonal training strategy, CameraAnything enables expressive video reshooting with arbitrary viewpoint control, focal length adjustment, resolution adaptation, and multi-shot transitions within a single generation process, offering strong practical value for cinematic video editing and cross-platform content adaptation in video production.
Yixuan Li, Yanhong Zeng, Ka Leong Cheng +11
Jul 26, 2026cs.CV

RRTrack: Robust and Recoverable Object 6D Pose Tracking for Dynamic Scenes

Robust object 6D pose tracking is critical for robotic systems operating in dynamic and occluded scenes. Per-frame estimators are accurate but computationally expensive, while current trackers struggle with fast motion and complete occlusion due to their reliance on continuous visibility. To address these challenges, we present RRTrack, an efficient, recoverable object 6D pose tracker that enables robust tracking through fast motion and target disappearance--reappearance. RRTrack introduces a 2D--6D closed-loop tracking strategy that integrates memory-based video object segmentation (VOS) with 6D pose refinement. The 2D branch maintains target localization, and the 6D branch verifies geometric consistency before memory updates. In addition, a DINOv2-based dual-bank template matching module is developed to recover lost targets by jointly exploiting offline synthetic templates and online observation anchors while maintaining real-time efficiency. We also introduce a synthetic RGB-D benchmark comprising three robotic scenarios with fast motion and full occlusion. Experimental results on the synthetic benchmark demonstrate that RRTrack improves equal-subset mean ADD-S AR by 66.3% and ADD-S AUC by 65.7% over FoundationPose while achieving 55.2 FPS. Real-world experiments further validate the robustness of RRTrack under noisy sensing conditions. Project page: https://github.com/7kevin24/RRTrack
Junyue Li, Ye Zheng, Yifan Chen +2
Jul 26, 2026cs.CV

Robust 6-DoF Object Pose Tracking with Built-In Recovery under Occlusions and Rapid Object Motions

Real-time 6-DoF object pose tracking is essential for many robotics applications, and several approaches exist. Yet even today's approaches remain unreliable under temporary full occlusions and rapid object motions. Once tracking is lost, most methods struggle to detect the failure and recover automatically, often requiring manual re-initialization. In this paper, we address the problem of robust model-based 6-DoF tracking of unseen objects from RGB-D data, especially in scenarios with occlusion and fast motion. We propose a novel method that combines efficient learning-based keypoint matching with optimization-based alignment and introduces a novel failure detection and recovery module. Our system monitors pose reliability, detects tracking divergence or occlusions, and performs a global re-detection and pose estimation step that robustly verifies recovery candidates before resuming tracking. Our evaluation on standard tracking benchmarks and on a new dataset of occluded and fast-moving scenes shows that our method matches state-of-the-art accuracy on easy tracking sequences, maintains high tracking speed at 57.6 frames per second, and provides the most robust tracking performance under challenging conditions. Thus, we believe that our approach is a relevant step forward in robust 6-DoF object tracking from RGB-D data.
Balázs Opra, Léo Ghafari, Thomas Stewart +1
Jul 24, 2026cs.CV

Low-Altitude Channel Multipath Prediction via Panoramic Perception and Vision-Language Model

Unmanned aerial vehicle (UAV) communication is expected to support a wide range of low-altitude applications in 6G mobile networks. However, traditional statistical channel models provide limited accuracy in specific environments, while deterministic methods such as ray tracing usually rely on accurate three-dimensional environment models and involve high computational complexity. Existing multimodal channel prediction approaches mainly focus on large-scale metrics such as path loss, and remain insufficient for modeling small-scale parameters. To address these limitations, this paper proposes PanoLAMP, a Panoramic perception and vision-language model-based Low-Altitude Multipath Prediction framework. It adopts a pretrained vision-language model as the backbone and captures the propagation environment features through panoramic RGB-D observations collected at both the transmitter and receiver to predict the delay, power, azimuth angle, and zenith angle offset relative to the line-of-sight path. Experiments are conducted on a synthetic dataset containing 18,949 UAV-vehicle links across seven UAV altitudes. Experimental results show that the proposed method consistently outperforms representative baselines in both multipath parameters and statistical metrics, and demonstrates stronger generalization across different flight heights.
Zihang Zeng, Shu Sun, Meixia Tao +3
Jul 23, 2026cs.CV

Self-Supervised Learning of Structured Dynamics from Videos

Understanding motion in video is a fundamental challenge for visual learning, as frame-to-frame change entangles two sources of dynamics: camera motion and object motion. This decomposition has remained underexplored in representation learning, partly because these factors are tightly coupled in natural videos and difficult to supervise separately. Yet recovering it is important for learning robust motion representations that separate meaningful object dynamics from camera-induced variation. We study whether such structured motion representations can be recovered from frozen features of a pretrained image vision transformer. We propose the Structured Dynamics Model (SDM), which explicitly separates the dominant source of temporal change from residual dynamics through future-feature prediction, rather than representing video change with a single entangled latent or with unstructured, spatially dense transition tokens. Training combines self-supervised learning on real video with weak supervision of scene dynamics on synthetic Kubric data. We evaluate SDM on ProbeMotion, a new evaluation suite spanning synthetic and real videos with camera motion, object motion, and combined dynamics. SDM outperforms backbone baselines using global CLS or average-pooled features, and compares favorably to strongly supervised representations such as VGGT on several probes, despite using substantially weaker supervision. These results suggest that pretrained image models can be readily repurposed into structured video-dynamics representations, providing a useful inductive bias for learning and analyzing latent video dynamics.
Lukas Knobel, Andrew Zisserman, Yuki M. Asano
Jul 23, 2026cs.CV

RECO: Region-Aware Compensation for Extrinsic Perturbations in Roadside 3D Detection

In intelligent transportation systems, roadside 3D object detection provides wide-area perception crucial for traffic understanding, cooperative early warning, and safe autonomous driving. However, existing methods suffer from high sensitivity to camera extrinsics; even slight deviations (whether manifesting as transient jitter or persistent drift) can be significantly amplified by projective geometry. This cascade results in severe feature misalignment and degraded localization. To mitigate this limitation, we propose RECO, a region-aware extrinsic compensation framework that corrects extrinsics using piecewise 6-DoF pose offsets. RECO predicts a learnable range boundary to partition the scene into near and far regions, estimating region-specific pose corrections. A differentiable sigmoid gate then smoothly blends the two compensated geometries to preserve continuous BEV sampling and facilitate stable optimization. To supervise the refinement of extrinsics, we introduce an auxiliary reprojection loss that compares 2D bounding boxes projected from 3D ground truth against 2D annotations, optimizing it jointly with the standard detection objective. Extensive experiments on the DAIR-V2X-I and Rope3D benchmarks under extrinsic perturbations demonstrate consistent improvements over state-of-the-art baselines across both yaw and zz-axis deviations. RECO also generalizes from transient perturbations to persistent shifts, maintaining highly competitive performance under strict calibration uncertainty.
Junsheng Du, Zhaocheng He, Yuhuan Lu
Jul 22, 2026cs.CV

Toward Reliable RGB-D Semantic Segmentation: Handling Missing Modalities via Condition Dropout

RGB-D semantic segmentation has achieved remarkable progress, yet most models assume that RGB and depth are always available. In practice, failures or occlusions of surveillance sensors often remove one modality. Although RGB or depth alone can contain sufficient cues, models trained only on full-modality inputs fail to exploit the remaining modality once one is missing, causing severe degradation. We tackle this issue with a simple continued-training paradigm, \emph{Condition Dropout (ConD)}, which mitigates degradation while preserving full-modality accuracy. Starting from a pretrained RGB-D model, ConD adds a second stage that randomly simulates complete, RGB-missing, and depth-missing inputs, freezes the original encoders, and trains copied encoders with zero-initialized feature injection. Experiments on NYU-Depth V2 and SUN RGB-D show that ConD improves robustness under missing modalities and even yields slight gains when modalities are complete. Our code will be made publicly available upon acceptance.
Xuchen Zhu, Yajuan Wei, Shuang Hao +3
Jul 22, 2026cs.RO

ReferTrack: Referring Then Tracking for Embodied Visual Tracking

Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.
Hanjing Ye, Tianle Zeng, Jiazhao Zhang +6
Jul 22, 2026cs.CV

Calibration-Free 3D Multi-Camera People Tracking for Indoor Environment

Multi-Camera People Tracking (MCPT) traditionally relies on precise intrinsic and extrinsic camera calibration to project 2D detections into a unified 3D world coordinate system.However, manual calibration constitutes a major bottleneck in large-scale dataset generation from unconstrained video archives. This work proposes a unified calibration-free 3D MCPT framework that infers geometric structure directly from visual data using deep foundation models. The system integrates anchor-free detection (YOLOX), robust tracking (BoT-SORT), omni-scale appearance embedding (OsNet), pose estimation (HRNet via MMPose), and transformer-based geometric reconstruction using the Visual Geometry Grounded Transformer (VGGT). A pose-guided 3D lifting strategy projects head keypoints onto a reconstructed manifold, eliminating dependence on ground-plane homography. Global identity association is formulated as hierarchical agglomerative clustering under a joint appearance-geometry cost with strict velocity gating. Evaluation on the AI City Challenge 2024 demonstrates a HOTA score of 53.13% without access to ground-truth calibration matrices, establishing a strong baseline for purely vision-based 3D tracking.
Ponleur Veng, Dominique Vaufreydaz, Phutphalla Kong
Jul 22, 2026cs.RO

Gimbal-Based Human Tracking for Companion Robots Using Continual Learning

Reliable and continuous human tracking is essential for natural human-robot interaction, particularly for companion robots. However, many existing approaches rely on wearable tags or fixed cameras with limited fields of view, which reduces system flexibility and often causes tracking failures when the target moves outside the sensing range. In this paper, we present a human tracking approach based on a gimbal-mounted camera integrated into a mobile robot. By actively controlling the gimbal mechanism, the camera can dynamically adjust its viewing direction to maintain the target within the field of view, even under substantial relative motion between the robot and the human. Furthermore, a continual learning strategy is applied to the person re-identification (ReID) task to adapt to changes in appearance and environmental conditions during long-term tracking. Experimental results demonstrate that the proposed system significantly improves the stability and continuity of human tracking, enables real-time re-identification, and provides responsive feedback for reliable tracking of human motion from walking to running. User studies further indicate that the proposed approach enhances user comfort by eliminating the need for wearable tags.
Cong-Thanh Vu, Ching-Chieh Liu, Yen-Chen Liu
Jul 21, 2026cs.CV

Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction

Recovering scene-consistent 4D crowd motion from monocular video in large-scale scenes remains challenging due to severe depth ambiguity and complex scene geometry. Existing monocular crowd reconstruction methods typically rely on single-plane assumptions, leading to unreliable metric scale and spatial drift under complex terrain. We propose Crowd4D, the first scene-aware 4D crowd reconstruction framework that jointly optimizes the crowd and scene from a monocular RGB video in large-scale scenes. Crowd4D explicitly incorporates scene geometry and ensures consistency across image and scene spaces via a multi-stage optimization strategy. A key bottleneck of this task lies in accurate human-scene alignment, particularly in scale and position. However, human and scene reconstructions are typically decoupled. To address this, we introduce the Human-Scene Interaction Proxy, abbreviated as HSIP, as an intermediate representation derived from Scene Interaction Point Clouds and a Scene Interaction Surface, abbreviated as SIPC and SIS. These representations encode explicit scene-aware geometric priors and redefine the optimization space for large-scale monocular 4D crowd reconstruction. To further improve temporal stability under occlusions, we introduce Crowd Structural Coherence Regularization, abbreviated as CSCR, which leverages HSIP-based spatial priors to impose soft temporal consistency on pairwise relative displacements and directions within local crowd neighborhoods. Extensive experiments demonstrate that Crowd4D consistently outperforms existing state-of-the-art methods and enables robust monocular 4D crowd reconstruction in complex, large-scale real-world scenes.
Hongbo Kang, Tianyi Zhou, Qingyang Yang +4
Jul 21, 2026cs.CV

FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility

Reconstructing animatable 3D human avatars from monocular video is a fundamental problem in computer vision with broad applications in AR/VR and digital content creation. Existing approaches typically couple parametric body models with neural rendering or 3D Gaussian splatting and optimize all body regions jointly from short videos, which often degrades fidelity in the visible areas. To overcome this limitation, we introduce FlexiAvatar, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs. Our method integrates occlusion-robust SMPL-X tracking with part-specific residual refinement to capture high-frequency geometric and appearance details. To complete entirely unseen regions (e.g., back views), we leverage a diffusion-based approach to generate texture consistent with the observed appearance. Experiments on full-body (NeuMan, ZJU-MoCap, WildAvatar), upper/half-body (talk-show clips), and head-only (INSTA) inputs show that FlexiAvatar delivers consistently higher reconstruction quality, outperforming state-of-the-art methods by an average PSNR improvement of approximately 3% across datasets. Finally, by restricting optimization to observed regions, our method reduces the effective number of Gaussians that must be optimized and rendered, leading to reduced runtime and memory overhead in partial-visibility scenarios.
Yihalem Yimolal Tiruneh, Muhammad Salman Ali, Uyoung Jeong +5
Jul 20, 2026cs.RO

Two-Stage Extrinsic Calibration of a Static Line-Scanning Lidar with a Rotary Platform

A line-scanning lidar yields range and azimuth values in a fixed plane. To perceive surrounding objects in 3D, there must be relative motion between the lidar plane and the object. Thus, using a rotating base-platform is promising for industrial applications where objects need to be scanned or inspected precisely, and is the main focus of this work. In the rotary platform setup, a 3D point cloud of an object can be constructed if the axis of rotation and the precise motion about that axis are known. However, this setup gives rise to the following problem: how can the axis of rotation of the platform be accurately identified with respect to the lidar coordinate system? It is referred to as the calibration problem in the robotics community. Any inaccuracy in this transformation directly affects the quality of the reconstructed point cloud, leading to misrepresentation of the object of interest. In this work, we explore automated approaches to statically and dynamically estimate the transformation of a rotary platform's axis of rotation with respect to a static line-scanning lidar. The proposed algorithms have been validated on real-world datasets obtained from a custom made rotary platform and an FMCW lidar, and their convergence characteristics are studied for various initial conditions.
Vikram Shree, Hike Danakian, Long Nguyen +2
Jul 20, 2026cs.RO

Optimization of sim-to-real transfer in the humanoid robot NICO

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Juraj Gavura, Igor Farkaš
Jul 20, 2026cs.RO

Learning Adaptive Safety Margins for Visual Navigation

Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.
Junyi Hu, Shuaihang Yuan, Geeta Chandra Raju Bethala +2
Jul 20, 2026cs.CV

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination. To resolve this accuracy-efficiency trade-off, we propose FF-ProCams, a Feed-Forward 3D Gaussian inverse-rendering framework for ProCams. A hybrid Mamba2-Transformer encoder aggregates cross-view geometric and photometric cues from sparse multi-view observations, and lightweight heads predict a relightable Gaussian representation in a single forward pass. We further design a projector-aware differentiable renderer to synthesize camera observations under arbitrary active illumination and ProCams poses. To enable feed-forward training, we construct a large-scale synthetic ProCams dataset covering diverse object geometries and surface materials. Experiments show FF-ProCams achieves high-fidelity projector-aware rendering, generalizes to unseen patterns, and supports novel projector-camera poses. Using only 8 input views, it outperforms optimization-based baselines with 297 views while reducing test-time reconstruction to 0.13 seconds (a three-to-five-order-of-magnitude speedup). The code and data are available at https://github.com/CPREgroup/FF-ProCams/.
Ziyao Wang, Yuqi Li, Wenxing Zheng +2
Jul 20, 2026cs.CV

ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video

Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable. However, existing approaches often rely on auxiliary inputs such as pre-computed camera trajectories, treat scene perception and human ego-motion modeling as separate problems despite their strong interdependency, and suffer from slow inference time. To address these limitations, we present ReViV, the first unified framework for holistic egocentric 4D reconstruction that extracts both viewer and view dynamics from a single monocular RGB video. We formulate the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body motion, hand motion, and depth. Powered by a Masked Generative Egocentric Transformer, ReViV operates within a single feed-forward architecture to simultaneously reconstruct the temporally consistent 4D reconstruction across the viewer and the view with fast inference speed. Extensive experiments on diverse benchmarks, including HoloAssist, HOT3D, ARCTIC, Aria Digital Twin, and TACO, demonstrate that ReViV achieves state-of-the-art accuracy and efficiency across holistic ego-body, hand, and gaze reconstruction, camera tracking, while maintaining highly competitive egocentric depth estimation without relying on heavy task-specific priors. Code and models are fully open-sourced: https://reviv4d.github.io/.
Xiaozhong Lyu, Gen Li, Zhiyin Qian +3
Jul 19, 2026cs.CV

STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition

Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision. While most existing methods rely on skeleton sequences--effective in low-light and privacy-sensitive environment--they face two major challenges: 1) learning and effectively exploiting interaction cues from skeletal data, and 2) compensating for the lack of visual information absent in skeletons alone. To address these challenges, we propose skeletal token alignment and rearrangement (STAR) for human-robot and human-human interaction recognition. It learns interaction-specific skeleton features and enriches them using visual cues by aligning skeleton and RGB video representations in a shared latent space. Specifically, STAR consists of three key components. First, we design a skeleton encoder that captures fine-grained interdependencies using Entity Rearrangement (ER) and Interactive Spatiotemporal Tokens (ISTs). Second, we present Visual Interaction Encoding that introduces a Focus on Interactions (FoI) strategy to attend to spatiotemporal regions relevant to interactions in RGB videos. Finally, these representations are aligned via a contrastive learning objective, with a refinement head further refines predictions. During training, STAR leverages both skeleton and RGB video data to learn robust, discriminative interaction representations. At inference time, it operates on skeletons alone, retaining visual-informed benefits while preserving skeleton-only efficiency. Extensive experiments on Chico, HARPER, NTU Mutual 11 and 26 datasets consistently validate our approach by demonstrating superior performance over state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/STAR.
Yuhang Wen, Mengyuan Liu, Zixuan Tang +3
Jul 19, 2026cs.RO

From Perception to Assistance: Open-Vocabulary Shared Autonomy for Robotic Manipulation

Teleoperating a robotic manipulator in industrial environments demands precision that camera-based interfaces alone struggle to deliver. The operator must align the end-effector with a target in clutter, under limited depth perception, and without colliding with the surrounding structures. This paper presents a shared-autonomy framework that assists the operator throughout this process. A single RGB-D camera captures the operator's arm motion and hand gestures without wearables, fiducials, or a calibration stage. The intended target is specified by a free-form text prompt, grounded by a vision-language model in the robot's gripper camera, and tracked across its onboard cameras by a promptable video-segmentation model, resulting in a grasp frame continuously separated from the obstacle map. Every commanded motion is executed by a GPU-accelerated model-predictive controller that enforces self- and environment-collision avoidance against an online volumetric reconstruction, while a potential field corrects the operator's reference toward the grounded target during the final approach. An autonomous mode can be gesture-triggered to complete the grasp on the same target without a separate perception pipeline. The framework is validated on a quadruped mobile manipulator. The interface achieves a positional RMSE of 59 mm relative to motion-capture ground truth, and the controller keeps the arm at least 18 cm from obstacles while the operator deliberately commands the arm into them by 6 cm. In an industrial valve manipulation and a pick-and-place task, the full framework succeeded in all trials, while ablating either the collision or the assistance module produced failures through complementary mechanisms, and autonomous execution succeeded in four of five trials per task.
Murilo Vinicius da Silva, Ricardo V. Godoy, Juliano Negri +3
Jul 18, 2026cs.CV

Splat-based 3D Scene Reconstruction with Extreme Motion-blur

We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on https://github.com/KAIST-VCLAB/gs-extreme-motion-blur.
Hyeonjoong Jang, Dongyoung Choi, Donggun Kim +2
Jul 18, 2026cs.RO

GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM

With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9×\times higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware.
Carlos A. Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
Jul 18, 2026cs.CV

FogDrive: A Multi-Modal Synthetic Driving Dataset for Perception under Graded Fog

Perception under adverse weather remains a critical bottleneck for reliable autonomous driving, yet existing benchmarks lack the systematic multi-modal alignments needed to evaluate robust sensor fusion. Real-world weather datasets suffer from uncontrolled collection and single-level, uncalibrated conditions, while synthetic alternatives either target camera-only restoration or lack the paired clean-and-foggy structure needed to benchmark "defog-then-detect" pipelines. We present FogDrive, a rigorously calibrated, multi-modal autonomous-driving dataset bridging data-centric engineering and robust machine learning. Built with the CARLA simulator, FogDrive contains 660 scenes (~133k fully annotated frames, 50:50 day/night) across four synchronized cameras (RGB, depth, semantic segmentation), a LiDAR and semantic-LiDAR pair, and front radar. Physically consistent fog is modeled independently on camera channels (Koschmieder model) and LiDAR channels (Beer-Lambert law) at three calibrated visibility densities (160m, 100m, 50m). Every scene ships in four matched variants (clean plus three graded fog levels) with cross-calibrated 2D and 3D bounding boxes. A semantic-segmentation-based quality audit over 8k images validates annotations at 95.1% precision and over 99% recall for vehicles within 40m. We establish baseline benchmarks with state-of-the-art architectures (TransFusion, BEVFusion, YOLOv8-m) across two paradigms: 3D multi-modal fusion and 2D image restoration. These yield critical data-centric insights: mixing multi-density fog during training tightens 3D bounding-box geometry without added data-scaling cost, while in 2D pipelines image-quality metrics (PSNR, SSIM) prove poor predictors of downstream detection performance. FogDrive will be fully open-sourced alongside our data-generation framework to accelerate robust, multi-modal research.
Vansh Panwar
Jul 17, 2026cs.CV

Hardware-triggered Time Synchronization of Roadside Multi-lidar, Multi-camera Measurement System for Accurate Data Alignment

Accurate temporal alignment of heterogeneous sensors is necessary for reliable environment perception in roadside multi-lidar, multi-camera systems, particularly in dense urban traffic. For this purpose, an open-source, simple, modular, and configurable hardware-triggered time-synchronization circuit is presented in this work to perform temporal alignment or accurate time synchronization between a lidar and multiple cameras. In the designed circuit, a lidar synchronization pulse is used as a reference input, and independently programmable, time-delayed trigger pulses are generated for each camera, allowing flexible adaptation to varying sensor setups and mounting geometries. A series of experiments is conducted on a roadside-mounted perception system comprised of lidar and three cameras, in which the trigger delay is systematically varied, and its impact on spatial-temporal alignment is evaluated. For different classes of road users, the overlap between lidar point cloud measurements and camera measurements is quantified to identify delay configurations that maximize cross-sensor consistency. The proposed circuit is shown to achieve robust and repeatable synchronization while remaining straightforward to deploy, reconfigure, and extend due to its simple and open-source design. Following validation on a three-camera roadside system, the circuit is extended to a vehicle platform with seven cameras and a lidar, providing a low-cost, extensible solution for multi-sensor synchronization across infrastructure and vehicle setups. All hardware circuit design files and source codes are available at https://github.com/shiva-THI/hardware-trigger-time-sync-lidar-cameras.
Shiva Agrawal, Savankumar Bhanderi, Zhiran Yan +1
Jul 16, 2026cs.CV

MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.
Ziren Gong, Xiaohan Li, Fabio Tosi +4
Jul 16, 2026cs.CV

Ray-based phase error correction for miniaturized DOE projector-based FPP under single-directional hyperbolic projection

Fringe Projection Profilometry (FPP) systems using miniaturized DOE pro-jectors often suffer from severe phase artifacts due to nonlinear projection characteristics and limited pattern controllability. We propose a ray-based phase error correction framework that models phase artifacts along projection rays from the projector pinhole, incorporating projector geometry without re-lying on image-domain processing or neighboring pixels. A projector pinhole estimation method based on a single-directional hyperbolic fringe pattern is introduced, through which projector geometry can be recovered without stereo calibration. In addition, a data-efficient strategy constructs the re-finement model from a single calibration pose. Experiments on miniaturized DOE projector-based FPP systems demonstrate significant improvements in reconstruction accuracy under nonlinear projection conditions, confirming the robustness and physical consistency of the proposed approach.
Seung-Jae Son, Yatong An, Jae-Sang Hyun
Jul 16, 2026cs.CV

Rotational Motion-Induced Error Compensation for Phase-Shifting Profilometry-Based Eye Reconstruction

With the proliferation of immersive Head-Mounted Displays (HMDs) for Virtual and Augmented Reality (VR/AR), reliable and high-precision eye tracking has become increasingly important. Conventional 2D image-based methods offer low system complexity but remain limited in stability, accuracy, and robustness. Three-dimensional ocular surface reconstruction can provide richer geomet-ric information, and structured light profilometry is particularly attractive because it enables dense and accurate surface measurement. However, Phase-Shifting Profilometry (PSP), which estimates phase from sequentially acquired fringe images, is highly susceptible to motion-induced errors when the eye rotates between frames. This study proposes a rotational motion compensation framework for PSP-based dynamic 3D eye reconstruction. Relative eye rotation is estimated from image-based motion cues using a user-specific 3D eye model in a spherical-coordinate domain. The estimated motion is then used to compensate for camera-pixel mismatch and phase-shift errors caused by inter-frame rotation. A region-wise optimization strategy is further introduced to reduce residual artifacts by inde-pendently refining the compensation strength in different ocular regions. Experiments with a rotating fake eye under non-uniform motion demonstrate that the proposed method substantially suppresses motion-induced deformation and improves reconstruction accuracy. An additional experiment with a non-spherical rigid object indicates that the compensation principle is not restricted to spherical eye geometry. These results establish a practical basis for stable PSP-based dynamic 3D eye reconstruction toward future high-precision eye tracking in immersive environments.
Seong-Jin An, Sanghoon Jeon, Yatong An +1
Jul 16, 2026cs.CV

Blurring Modal Boundaries: A Unified Survey from Single- to Multi-Modal Person Re-ldentification

Person re-identification (ReID) serves as a critical component in intelligent surveillance systems, aiming to match identities across disjoint camera networks. While traditional methods primarily rely on single-modal RGB imagery, they are often constrained by environmental challenges such as low illumination and occlusion. To overcome these limitations, the field is rapidly evolving toward cross-modal and multi-modal paradigms. This survey presents a comprehensive overview of this transition, systematically reviewing key cross-modal tasks including visible-infrared (VI-ReID), text-image (TI-ReID), sketch-based (Sketch-ReID), and the emerging Non-Line-of-Sight (NLOS) ReID, which extends perception beyond direct visibility. Furthermore, we examine tri-spectral and multi-modal fusion ReID, discussing how complementary information from diverse sensors enhances robustness. Beyond summarizing datasets, challenges, and methodologies, we propose a Transformer-based baseline framework for visible-infrared ReID, designed to effectively capture modality-invariant features. Finally, based on the current landscape, we outline several promising directions for future research.
Xiao Wang, Bing Wang, Bin Yang +3
Jul 16, 2026cs.CV

AE-UAV: An Air-to-Air Event-Based UAV Tracking Benchmark and a Real-Time Frequency-Domain Tracker

Air-to-air (A2A) unmanned aerial vehicle (UAV) tracking is fundamental to airborne remote sensing of low-altitude aerial targets. However, the deployment of continuous, real-time tracking systems on UAVs presents significant challenges. In A2A scenarios, traditional frame-based cameras suffer from severe performance degradation under low illumination, overexposure, and high-speed motion owing to their limited dynamic range and fixed temporal sampling. Although event cameras offer a promising alternative with microsecond temporal resolution and a high dynamic range, current research is bottlenecked by two primary issues: 1) the absence of dedicated A2A event-based datasets, and 2) the heavy reliance of existing trackers on GPU acceleration and extensive training data, rendering them impractical for resource-constrained UAVs. To bridge these gaps, we introduce AE-UAV, an air-to-air event-based UAV tracking benchmark. To the best of our knowledge, this is the first airborne-captured event camera dataset for A2A tracking, comprising 178 flight sequences with continuous-time cubic B-spline annotations. Furthermore, we propose the Fast-Slow Frequency-domain Tracking (FSFT) method. This lightweight, training-free framework seamlessly integrates frequency-domain template matching with search region prediction and detection-based drift correction. Extensive experiments demonstrate that FSFT operates at an ultra-fast 420 frames per second (FPS) on CPU-only hardware. It retains 93.97% of the accuracy of state-of-the-art GPU-dependent methods while delivering a 5.32-fold effective speedup and exhibiting superior temporal resolution generalization, thereby providing a highly efficient and robust solution for airborne remote sensing of aerial targets. The dataset and source code are available at https://github.com/MSP-xEN/AE-UAV.
Zixin Jiang, Bing He, Chaoran Xiong +3
Jul 15, 2026cs.RO

From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception

Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero +1
Jul 14, 2026cs.CV

X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras

We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4% on OmniScene-Full over the strongest baseline while using 88.9% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.
Heng Zhou, Shuhong Liu, Yonghao He +6
Jul 13, 2026eess.IV

HPC-Enabled Video-based Coastal Wave Parameter Estimation Using V-JEPA and Deep Spatiotemporal Learning

High deployment cost, poor spatial coverage and susceptibility to storm conditions are all challenges faced by traditional in-situ methods. This paper presents a video-based and high performance computing (HPC) enabled deep learning framework for joint sensor free estimation of five coastal wave parameters, namely significant wave height (Hs), maximum wave height (Hmax), peak period (Tp), zero upcrossing period (Tz) and wave direction (theta) from monocular coastal video. The proposed architecture comprises of a V-JEPA (self supervised) ViT Small backbone for robust spatiotemporal feature extraction in visually challenging scenarios, a dual-stream SlowFast temporal encoder for broad bandwidth representation of wave motion in both hydrodynamic breaking and swell regimes, an optical flow stream based on Farneback optical flow algorithm for adding saliency information to the structure with emphasis on hydrodynamically active wavelength bands of waves, and a multi-task regression layer with dispersion constraints (Airy wave dispersion lambda_p = 0.1). The model was trained on an NVIDIA DGX A100 cluster and was early stopped at epoch 31 and achieved Pearson correlation coefficients of 0.451, 0.578, 0.643, 0.680 and 0.832 for Hs, Hmax, Tp, Tz and wave direction respectively, with generalization ability to geographically diverse held out test data sites. While operating in a data-limited regime (6 annotated training scenes), the framework demonstrates statistically significant temporal correlations (PCC of 0.451 to 0.832), confirming proof of concept feasibility; R2 values (max 0.246) indicate that variance capture will improve with larger annotated datasets.
Abubakar Hamisu Kamagata, Dharm Singh Jat, Attlee Munyaradzi Gamundani +3
Jul 13, 2026cs.CV

Event-RGB Adaptive Tracking for Nighttime Highway Perception

Intelligent Transportation Systems deployed on highways predominantly rely on conventional RGB cameras for traffic perception and vehicle tracking. However, highway environments present unique challenges: the absence of artificial lighting infrastructure, combined with high vehicle velocities, results in severely degraded perception performance under low-light conditions. Specifically, nighttime scenarios suffer from motion blur, insufficient exposure, and poor signal-to-noise ratios, which catastrophically impair the reliability of RGB-based sensing systems. To address these limitations, we propose a novel Joint Event-RGB Adaptive Tracking (JEAT) framework. Unlike existing multi-sensor trackers constrained by rigid, hard-coded prioritization, JEAT merges asynchronous event streams and RGB frames into a unified joint data association optimization. By employing an Adaptive Extended Kalman Filter to continuously estimate measurement noise via NIS statistics, the framework dynamically weights and fuses both modalities, optimally harnessing event streams during dark or high-speed motion while leveraging RGB frames under bright or static conditions. Furthermore, given the absence of publicly available datasets tailored for event-based highway perception with diverse environmental conditions, we present SEHN, a large-scale synthetic dataset generated using the CARLA simulator. Our dataset encompasses diverse environmental conditions (daytime, nighttime, nighttime with out artificial lighting) and varying traffic densities, providing synchronized RGB imagery and event streams to facilitate multi-modal fusion research. Our code and datasets will be available at https://github.com/haidongwang96/SEHN.
Haidong Wang, Hengxing Cai, Wanlei Li +2
Jul 12, 2026cs.CV

Unsupervised Detection of Entry and Exit Regions from Vehicle Trajectories for Camera-Agnostic Turning Movement Counts

Turning movement counts are essential for intersection-level traffic management, yet their collection remains predominantly manual due to the cost of per-camera region annotation. This paper presents an unsupervised pipeline that identifies entry and exit regions directly from raw vehicle trajectories extracted via object detection and multi-object tracking, requiring no manual annotation, camera calibration, or prior knowledge of intersection geometry. Unlike trajectory clustering methods that classify individual trajectories using pairwise similarity and must be re-executed on every new batch, the proposed pipeline clusters initial and terminal point locations to produce persistent spatial region polygons that classify future trajectories by point-in-polygon containment at linear cost. The pipeline comprises six sequential steps, five of which introduce configurable parameters evaluated through a systematic statistical analysis spanning 17,100 pipeline executions across 9 surveillance cameras capturing dense heterogeneous traffic in Bengaluru, India, and 10 sequences from the UA-DETRAC benchmark dataset. Both parametric and nonparametric testing frameworks identify three consistently significant parameters and yield an empirically grounded recommended configuration. Under this configuration, the pipeline achieves a median classification error of 3.4% across all 25 Bengaluru cameras, including 16 held-out locations, with a median per-turning-movement GEH of 2.43. Compared with two trajectory clustering baselines, the proposed pipeline exhibits greater stability across camera views and lower computational cost, at the expense of higher median error. Extended evaluation demonstrates that calibration clips of at least 60 minutes and peak-traffic selection further improve region estimation quality.
Parikshit Singh Rathore, Vishwajeet Pattanaik, Punit Rathore
Jul 10, 2026cs.CV

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.
Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen +1
Jul 10, 2026cs.CV

Memory-Conditioned Tool Calling for Camera-First Visual Agents

Recognition tells an agent what is in an image; personal memory affects what is worth looking up next. In a camera-first setting the user can send only an image, so the agent must form the lookups. We study whether personal visual memory improves agent-side tool choice and tool arguments, and thereby more user-aligned multi-tool lookups. The design uses a three-layer personal visual memory (profile, short-term focus, observations) that is loaded on each turn to condition an LLM tool-calling loop under camera-first intake, and includes conflict-aware write-back intended to refresh the user model for later captures. On 800 images paired with synthetic memory blocks constructed for controlled ablation, removing the full three-layer memory block reduces tool-query relevance by 0.47 points absolute (4.21 -> 3.74 on a 5-point scale; 11.2% relative) and end-to-end utility by 0.082 absolute (0.842 -> 0.760; 9.7% relative). These results measure memory conditioning of tool policy under image-only intake with fixed synthetic blocks, not multi-session write-back from live user histories.
Xiaofan Wu, Xi Zeng, Miaoxia Chen +5
Jul 10, 2026cs.RO

GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency

Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative SE(3)SE(3) model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.
Haohui Huang, Xi Yuan, Panpan Liao +4
Jul 7, 2026cs.RO

GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of {\sim}2.3M candidates, 83% pass as \emph{good} (s0.50s{\geq}0.50); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real\leftrightarrowSim loop back-projects these labels onto 100 real-world scenes. The release provides {\sim}316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
Paul Koch. Adem Karakurt, André Sers
Jul 7, 2026cs.RO

Observation Quality Matters: Robust Multi-Fisheye Calibration via Failure-Oriented Analysis

Reliable calibration of multi-fisheye camera systems remains challenging as rig size, camera arrangement diversity, and field of view increase. Existing pipelines can jointly optimize intrinsics, extrinsics, and target poses, but their success still depends heavily on empirical capture rules and the quality of the observations supplied to the solver. This paper studies this dependency through a failure-oriented analysis. We reveal that calibration failures are not sufficiently explained by detector recall loss or global image-plane distribution imbalance. Instead, the dominant failure factor lies in intrinsic initialization: observations with limited radial span couple focal scale with fisheye projection-shape parameters, producing ill-conditioned updates. Guided by this insight, we propose CO-Calib, a plug-in calibration-data construction framework that combines a robust learning-based target detector with an error-analysis-guided frame selector. CO-Calib constructs initialization-friendly anchors, co-visible multi-camera constraints, and coverage-completion frames without changing the existing calibration workflow or optimization backend. Extensive experiments on synthetic and real multi-fisheye systems demonstrate that CO-Calib improves the overall success rate from 68.1% to 99.3%, increases extrinsic accuracy, and augments real-world calibration stability. The source code will be made publicly available at https://github.com/HKUST-Aerial-Robotics/CO-Calib.
Peize Liu, Zhe Tong, Chen Feng +1
Jul 7, 2026cs.CV

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
Zihan Wang, Seungjun Lee, Yinghao Xu +1
Jul 6, 2026eess.IV

Non-contact, Real-time, Heart-rate Measurement using Image Processing with Commodity Cameras and AI Agents

Heart rate measurement is one of the key requirements for real-time health monitoring, in particular for health caring of elderly people. Traditional heart rate measurement relies on contact sensing mechanisms such as some heart rate measurement devices at medical hospitals or some wearable devices with embedded sensors such as Apple Watch, etc. In this paper, we develop a system for non-contact, real-time, heart rate measurement using image processing with commodity cameras such as an embedded camera on a laptop, where we use an innovative algorithm to capture the relevant signals for the computation of heart rate in a time series in real life environments. The presented heart rate computation (HRC) process is composed with four major steps: (a) identify frames per second of the camera in use, i.e., 30 frames per second for a given camera, (b) face detection (FD) with shape predictor of 68 face landmarks using deep learning (DL) method, (c) time sliding window (TSW) algorithm to de-noise the signal by smoothing out the noise, and (d) compute heart rate based on identified signal periodicity. We test and analyze the developed prototypes against heart rate results by Apple Watch and check the difference range in multiple rounds and compute the mean of the difference for the measurement values of the heart rate of the same person at the same time. We will do further tuning and optimization of the present methods and deploy the system as a personal AI agent [6] for health monitoring as our future directions.
Kelly Li, Fulu Li
Jul 6, 2026cs.CV

From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Language-Action Model

Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios. Existing view-robust Vision-Language-Action (VLA) policies tolerate such camera variations only when the camera extrinsics are explicitly provided, making them fragile and hard to use especially when view robustness is critical. We argue that the policy should not be told where the camera is, but rather figure it out by itself. To this end, we introduce Camera-Centric VLA (CamVLA), a new VLA model that decouples manipulation controls from camera geometry by predicting (i) a camera-centric end-effector action expressed in the local camera frame, and (ii) a 6-DoF hand-eye matrix relating cameras to the robot base. A deterministic geometric transformation composes the two predictions into a robot base-frame action. This disentangles how I should move in pose-independent camera-centric action generation from where I am looking from in camera-perspective geometric grounding. The resulting policy is calibration-free, depth-free, and single-view, requiring only a single monocular RGB image as the visual observation and task instruction at deployment. Evaluations in both simulation and real-world robot data show that CamVLA consistently improves success rates across diverse unseen viewpoints. Project page: https://alibaba-damo-academy.github.io/CamVLA/.
Wenhao Li, Xueying Jiang, Quanhao Qian +4
Jul 6, 2026cs.CV

InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrinsics

Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos. Consequently, estimating per-frame intrinsics from RGB images is critical for making 3D methods robust to videos with dynamic intrinsics. InFlux previously advanced this research direction by establishing the first real-world benchmark with per-frame ground truth intrinsics for dynamic intrinsics videos. Nevertheless, existing methods remain inaccurate due to two obstacles: (i) training data is scarce and lacks intrinsics diversity; and (ii) benchmarks, including InFlux, have limited scene and camera motion diversity, making it difficult to properly evaluate methods. To address both gaps, we present InFlux++, consisting of two components. InFlux++ Synth is a large-scale procedurally generated synthetic video dataset with 441K+ annotated frames from 1841 high-resolution videos, providing accurate per-frame ground truth intrinsics for training dynamic intrinsics prediction models; a subset also includes per-frame pose, depth, and normals. The videos feature rich intrinsics diversity through changes in camera zoom and focus, as well as dynamic objects and realistic rendering effects such as lens distortion and defocus blur. InFlux++ Real is a large-scale real-world benchmark that extends InFlux with 514K+ newly captured frames across 334 high-resolution videos, spanning a wider range of scenes and camera motions. Finetuning existing intrinsics prediction methods on InFlux++ Synth consistently improves focal length estimation across both InFlux++ Real and InFlux, suggesting that synthetic supervision is promising for RGB-based intrinsics prediction. For the dataset, benchmark, code, videos, submission instructions, and live leaderboard, please visit https://influx.cs.princeton.edu/ .
Erich Liang, Caleb Kha-Uong, Chinmaya Saran +5