3D Object Understanding

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49 papers in the last 28 days · 0.8% of indexed attention

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Period ending 2026-09-21

16 new papers

A weekly snapshot of new work published in 3D Object Understanding.

Period ending 2026-09-14

12 new papers

A weekly snapshot of new work published in 3D Object Understanding.

Period ending 2026-09-07

18 new papers

A weekly snapshot of new work published in 3D Object Understanding.

439 papers

Latest in 3D Object Understanding

May 30, 2026astro-ph.CO

Generative Diffusion Priors for 3D Mapping of the Dark Universe

Reconstructing the three-dimensional distribution of dark matter from weak-lensing observations is a central but highly ill-posed inverse problem in cosmology. Unlike standard 3D reconstruction with multiple viewpoints, we observe the universe from a single line of sight, through noisy shape distortions of galaxies with uncertain distances, so meaningful recovery of the 3D matter field requires strong prior assumptions. Existing methods either produce point estimates with handcrafted priors or use neural ensembles for approximate Bayesian uncertainty, and struggle to capture the non-Gaussian, filamentary structure of the cosmic web. With the advent of new high-resolution cosmological simulations, we now have an alternative source of prior knowledge that captures the nonlinear statistics of structure formation with far greater fidelity than analytic prescriptions. We leverage these simulations to build a new dataset Conicus3D\texttt{Conicus3D}, which enables us to learn a data-driven diffusion-model prior capturing the full 3D distribution of dark matter structure across cosmic time. Building on recent plug-and-play approaches, we modify a diffusion-based posterior sampling scheme to the 3D weak-lensing setting, combining the learned prior with a differentiable physical forward model. On realistic simulations targeting a modern weak lensing survey, our approach yields substantially improved 2D and 3D reconstruction accuracy over baseline methods. Moreover, it produces posterior samples whose statistics closely track the underlying simulations, while remaining robust to moderate shifts in cosmology.
Brandon Zhao, Diana Scognamiglio, Olivier Doré +1
May 28, 2026cs.CV

VLM3: Vision Language Models Are Native 3D Learners

Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.
Zhipeng Cai, Zhuang Liu, Yunyang Xiong +3
May 28, 2026cs.CV

NeuROK: Generative 4D Neural Object Kinematics

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok
Chen Geng, Guangzhao He, Yue Gao +3
May 28, 2026cs.CV

REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image

Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing single-image reconstruction methods fall short in capturing the physical structure of a scene. As a result, they often produce geometrically plausible but physically inconsistent results, including object floating and penetration, which lead to unstable behavior in physics simulations. Image-conditioned scene generation methods improve physical plausibility but often rely on strong scene priors, yielding plausible yet inaccurate object arrangements that fail to match the input image. We propose REST3D, a single-image reconstruction framework that can reconstruct physically stable 3D scenes by integrating physical scene understanding with physics-constrained refinement. We first introduce an agentic physical scene understanding technique that constructs a scene-tree representation capturing object physical states and inter-object relationships from a gravity-support perspective, providing a structural prior for reconstruction. Leveraging this structure, we initialize the scene using image-to-3D models, followed by scene-tree-guided alignment and physics-constrained optimization to resolve physical violations while preserving visual consistency with the input image. Experiments show that our method significantly reduces physical errors and improves simulation stability on both synthetic and real-world datasets while maintaining strong reconstruction quality. We further demonstrate the reconstructed scenes in VR-based human-object interaction, showing their potential for immersive applications.
Xiaoxuan Ma, Jiashun Wang, Nicolas Ugrinovic +2
May 28, 2026cs.GR

Before the Shutter: Aesthetic and Actionable Portrait Photography Planning in 3D Scenes

Portrait photography is largely decided before the shutter opens: the subject's pose, the camera configuration, and the lighting devices must be coordinated within the surrounding 3D scene. In contrast, most existing computational methods focus on post-production in 2D image space, such as retouching, relighting, or editing images that already exist; pre-capture photographic planning remains largely unexplored. We introduce 3D aesthetic portrait planning, the task of generating human pose, camera, lighting, and exposure plans that produce visually compelling portraits while satisfying geometric and photometric feasibility in a 3D scene. Our approach builds a Photographic Scene Graph that represents scene affordances, subject-scene relations, and portrait-relevant lighting structure. Built on this representation, we perform aesthetic-guided comparative planning over previous attempts and current viewfinder observations. Experiments across diverse indoor and outdoor scenes show that our method produces portraits preferred by human raters and MLLM evaluators over competitive baselines, while maintaining high physical plausibility. Together, our results suggest a path from post-capture correction toward pre-capture computational portrait planning. Project repository: https://github.com/songrise/Before-the-Shutter
Ruixiang Jiang, Chang Wen Chen
May 28, 2026cs.CV

City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

City-scale 3D surface reconstruction from multiview images for downstream 3D simulation, poses highly challenging problems due to the scale and complexity of urban scenes. Existing city-scale 3D reconstruction methods based on NeRF, Gaussian Splatting etc. often fail to recover 3D meshes ready for simulation due to incomplete/missing geometry and irregular, noisy surfaces. Scaling existing small-scale 3D reconstruction methods to arbitrarily large urban scenes is highly infeasible due to their computational complexity. We present City-Mesh3R, a scalable framework for reconstructing watertight surface meshes directly from large unordered image collections. Unlike recent methods which use global sparse SfM point-cloud initialization followed by a distributed 3D dense reconstruction of large-scale scenes, our method follows an end-to-end images-to-mesh 3D reconstruction approach using a divide-and-conquer strategy. The sparse city map is reconstructed via topological image clustering, cluster-wise independent sparse SfM and map merging, without need for exhaustive image feature matching. Then this map is partitioned spatially to perform geometry-aware camera selection, followed by dense surface reconstruction and surface refinement using curvature-aware adaptive vertex density remeshing. These partition meshes are then stitched together to produce the global mesh of the city. The proposed end-to-end framework is evaluated on city-scale reconstruction datasets. As demonstrated by our qualitative and quantitative results, our proposed method yields high-fidelity watertight 3D meshes with regular geometry, capturing fine surface details, and is suitable for scaling to arbitrarily large scenes owing to the end-to-end processing in a distributed setting.
Sayan Paul, Sourav Ghosh, Siddharth Katageri +3
May 28, 2026cs.LG

A Triple-Modal Contrastive Learning Framework with Sequence, Graph, and 3D Features for Drug-Target Interaction Prediction

Accurate prediction of drug-target interactions (DTI) is critical for drug discovery. Existing methods often rely on single-modal representations (e.g., sequences or graphs) or combine only two modalities, overlooking 3D structural features. To address this challenge, we propose TriMod-DTI, a triple-modal contrastive learning framework that incorporates 1D sequences, 2D graphs, and 3D structures of drugs and proteins, obtaining the universal and complementary feature representations for DTI prediction. We design a Feature Extractor to capture drug and target features across the three modalities, thereby enriching their representations. We further propose a triple-modal contrastive learning strategy to align different modal representations of the same drug or protein in the latent space. By constructing cross-modal positive and negative sample pairs, this approach enhances the model's discriminative ability. Experiments on three benchmark datasets demonstrate that TriMod-DTI outperforms state-of-the-art methods. The ablation studies validate the contributions of each modality. Moreover, case studies highlight its practical potential for DTI prediction and drug discovery.
Le Xu, Xi Zhang, Dan Luo +2
May 28, 2026cs.CV

CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation

Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronized lip motions, they often rely on predefined identity or style latent features, which limits users' ability to freely control speaking styles. Moreover, applying a fixed style or identity to an entire audio segment typically results in facial animation styles that do not adapt to the emotional content of the audio. To address these challenges, we revisit the entanglement between style and emotion, construct a large-scale dataset with textual descriptions of both style and emotion, and propose a novel talking head generation framework that enables separate control over style and emotion. Our model takes as input both textual descriptions of speaking style and character emotion, as well as the driving audio stream, enabling real-time generation of highly synchronized lip movements and facial expressions that match the provided descriptions. Furthermore, our model supports dynamic emotion control during inference, allowing it to handle scenarios where the target emotion changes throughout the speech.
Xuangeng Chu, Yuan Gan, Ziteng Cui +4
May 27, 2026cs.CV

GAP3D: Generative Alignment of VLM Latents to Patch-Level Embeddings for 3D Generation

Recent approaches integrating vision-language models (VLMs) as prompt encoders for generative model conditioning typically rely on expensive end-to-end training or map features to compressed representations, discarding the dense spatial structure required for geometry-aware tasks like 3D asset generation. To address this, we propose GAP3D, a modular, diffusion-based approach that aligns VLM-generated latents directly to the complete, patch-level feature space of a pre-trained image encoder, enabling a frozen downstream generative model to utilize a VLM as prompt encoder while maintaining a spatially structured conditioning signal. Evaluated on 3D asset generation, our method bypasses the need for large-scale 3D data by training mainly on general-domain image-text pairs. It also exhibits emergent zero-shot capabilities for multimodal prompts, despite being trained exclusively on text input. Finally, while currently prioritizing high-level semantics over fine-grained detail, GAP3D demonstrates that the representation gap between VLM and image-encoder feature spaces can be partially bridged through diffusion-based alignment, taking the first steps towards a modular integration of foundation models through generative alignment to dense embedding spaces.
Polytimi Anna Gkotsi, Andrii Zadaianchuk, Mohammad Mahdi Derakhshani
May 26, 2026cs.CV

Feedforward 3D Editing Learns from Semantic-Part Transformation

3D editing is a fundamental capability for scalable 3D content creation. While image editing has rapidly evolved toward large-scale feedforward generative paradigms, 3D AI generation remains dominated by training-free editing pipelines. A central challenge of feedforward 3D editing lies in the lack of high-quality paired supervision. Editable 3D assets require simultaneous preservation of geometry, multi-view consistency, structural coherence, and localized edit controllability. Existing 3D editing datasets often rely on independently generated assets, image-mediated reconstruction or narrow edit taxonomies, leading to inaccurate localization, weak preservation, blurred edit boundaries, and limited semantic consistency. In this work, we introduce a new perspective: scalable feedforward 3D editing should be learned from semantic-part transformations. Based on this insight, we propose Pxform, a high-quality 3D editing dataset with over 100K consistent before/after editing pairs across seven edit types. Instead of treating objects as unstructured shapes, our pipeline grounds edits directly in semantic 3D parts. Built upon Pxform, we further propose PartFlow, a feedforward 3D editing network that injects source-aware latent control into pretrained 3D generative priors. PartFlow introduces mask-aware velocity preservation and render-space consistency supervision to jointly improve edit fidelity and source preservation, while requiring no 3D edit mask during inference. Extensive experiments demonstrate that high-quality semantic-part supervision substantially improves scalable 3D editing, enabling PartFlow to achieve state-of-the-art performance on both geometric and appearance editing benchmarks.
Jiawei Weng, Saining Zhang, Zhenxin Diao +4
May 26, 2026cs.CV

TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting

Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods typically rely on expensive per-scene manual annotation and per-view pseudo mask generation, which suffer from multi-view inconsistency and poor generalization to varying query specificities. To address this, we present TrackRef3D, a fully automatic pipeline that achieves open-world referring segmentation in 3D Gaussian Splatting (3DGS) without manual annotation by introducing a multi-view consistent track-then-label paradigm that fundamentally decouples object discovery from semantic grounding. Specifically, we propose a Trajectory-Aware Semantic Consensus Module (TSCM) which aggregates cross-view predictions via synonymous clustering and trajectory-aware voting to establish a canonical semantic identity, thereby ensuring multi-view consistency. Furthermore, we employ a visibility-aware description generation strategy to mitigate ambiguity and propose a Hybrid Training Strategy (HTS) that jointly optimizes coarse category semantics and fine-grained referential cues to ensure robustness under varying query specificities using a multi-positive contrastive objective. Extensive experiments on benchmarks demonstrate that TrackRef3D achieves state-of-the-art performance.
Yuyang Tan, Renhe Zhang, Hang Zhang +2
May 25, 2026cs.CV

A Multimodal 3D Foundation Model for Light Sheet Fluorescence Microscopy Enables Few-Shot Segmentation, Classification, and Deblurring

Light sheet fluorescence microscopy (LSM) enables high-resolution, three-dimensional (3D) imaging of biological specimens, providing rich volumetric data for studying cellular organization, pathology, and vascular networks. However, the size, dimensionality, and annotation burden of LSM data make supervised deep learning approaches costly and difficult to scale. Additionally, despite the abundance of unannotated LSM volumes, foundation models for this modality remain underexplored due to computational challenges and the complexity of volumetric representation learning. In this work, we introduce a 3D foundation model for LSM data, pretrained on a large curated collection of 3D images spanning multiple organisms, stains, and imaging protocols. We learn transferable volumetric representations by jointly optimizing for masked reconstruction and image-text alignment. The pretrained backbone drastically reduces the annotation burden, enabling efficient, few-shot adaptation for varied downstream tasks. We evaluate this approach on downstream segmentation, classification, and deblurring. Our results demonstrate consistent improvements over baselines, (1) when measured using standard evaluation metrics and (2) when rigorously assessed by domain experts. This highlights the potential of foundation model pretraining to reduce annotation requirements while improving performance across diverse LSM analysis tasks. Pretrained model weights and code for pretraining and finetuning are publicly available: https://github.com/AdinaScheinfeld/lsm_fm_public_repo.git.
Adina Scheinfeld, Haotan Zhang, Shang Mu +5
May 25, 2026cs.CV

Towards 3D heart mesh generation using contactless radar imaging and physics-informed neural network

Cardiac function evaluation necessitates continuous, non-invasive monitoring, a capability limited in MRI. Millimeter-wave (mmWave) radar and its Synthetic Aperture Radar (SAR) mode offer a privacy-preserving and portable point-of-care clinical applications. However, reconstructing high-fidelity 3D cardiac geometry from SAR remains an open challenge. Traditional radar methods generate sparse point clouds that lack continuous surface topology. Meanwhile, direct application of optical reconstruction networks performs poorly due to the severe speckle noise and ambiguous boundaries inherent in SAR images. To bridge this gap, we propose SAR2Mesh, a novel framework that reformulates the task as a coarse-to-fine mesh deformation process. By initializing with a topological template, our approach explicitly preserves anatomical connectivity through progressive mesh deformation.We introduce a geometry-aware feature projection module to extract multi-view features via 3D-to-2D sampling, and a physics-informed radar loss to enforce consistency between the predicted geometry and raw radar echoes. Furthermore, we present Cardiac Mesh-SAR, the first large-scale paired SAR-mesh dataset. Extensive experiments demonstrate that SAR2Mesh significantly outperforms existing image-based baselines, achieving accurate and physically consistent cardiac reconstructions.
Jinye Li, Chenxi Fu, Minghang Zheng +3
May 25, 2026cs.CV

CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A natural solution is to apply existing 3DGS compression methods to the generated Gaussian primitives. However, this approach operates on the final irregular 3D representation and is decoupled from the internal feature-to-Gaussian generation process, which limits compression efficiency. To address this, we introduce CodecSplat, an ultra-compact latent coding framework for feed-forward 3D Gaussian splatting. CodecSplat first encodes an intermediate 2D Gaussian-generation feature into an entropy-coded scene bitstream. At the decoder, the latent feature is reconstructed and used to predict depth and Gaussian parameters, which are then mapped to 3D Gaussian primitives. Note that, by integrating compression into the feed-forward Gaussian generation pipeline, CodecSplat avoids inefficient compression over irregular 3D Gaussian primitives and allows the codec to exploit the structured intermediate feature representation. We instantiate CodecSplat on a feed-forward Gaussian splatting backbone with depth-guided multi-view feature refinement and a hierarchical learned feature codec. On DL3DV and RealEstate10K datasets, CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB PSNR with only 20.00-107.77 KiB and 3.37-12.51 KiB per scene, respectively. This is roughly one order of magnitude smaller than compressing feed-forward generated Gaussian primitives, while preserving controllable rate-distortion behavior.
Pengpeng Yu, Runqing Jiang, Qi Zhang +3
May 25, 2026cs.CV

Are We Overconfident in Models and Results for Semi-Supervised 3D Medical Image Segmentation?

Semi-supervised learning has become a dominant paradigm for reducing annotation costs. However, we argue that the current progress is clouded by a twofold overconfidence problem. Algorithmically, mainstream pseudo-labeling frameworks often conflate prediction confidence with uncertainty, leading to severe confirmation bias. Strategically, since multiple benchmark datasets lack dedicated validation sets, some studies use the test set for validation as well, leading to inflated performance estimates. Subsequent methods, compelled to employ the same strategy to surpass reported SOTA, trigger an arms race of overfitting. This raises concerns that the impressive numerical gains in the community may reflect overfitting rather than genuine progress. Thus, we propose a tri-space calibrated segmentation framework founded on a principled dual-axis reliability assessment engine. It explicitly decouples confidence from uncertainty and uses this signal to detect and correct confirmation bias across feature, probability, and image spaces in a collaborative manner. Across three benchmark datasets, TCSeg consistently delivers strong performance under existing evaluation protocols. More importantly, we advocate that the community report final-checkpoint results under multiple-run protocols, thereby establishing more rigorous benchmarks with a more realistic perspective. Code will be available: github.com/DirkLiii/TCSeg.
Jun Li, Ziwei Qin
May 24, 2026cs.CV

Semantics-Guided Multimodal Masked Autoencoder Pretraining for 3D BEV Object Detection

Accurate 3D bird's-eye view (BEV) object detection is essential for autonomous driving, and depends strongly on effective multimodal representations from complementary sensors such as cameras and LiDAR. Multimodal masked autoencoders have shown strong potential for learning such representations for downstream 3D BEV object detection. However, existing methods typically apply uniform random masking to camera and LiDAR inputs, treating all regions equally, and learn representations only through masked reconstruction. We propose a semantics-guided multimodal masked autoencoder framework that introduces semantic information during pretraining through two separate components: (i) semantics-guided LiDAR voxel masking, which preserves semantically important LiDAR regions more strongly, and (ii) an auxiliary point-wise LiDAR semantic decoder branch that injects semantic guidance in addition to reconstruction. On BEVFusion 3D object detection, our semantics-guided pretraining strategy improves performance on the nuScenes mini validation set compared to the standard UniM2AE baseline: semantics-guided LiDAR voxel masking yields +1.49% mean Average Precision (mAP) and +1.66% nuScenes Detection Score (NDS), while decoder-side point semantic supervision yields +1.39% mAP and +3.22% NDS over the baseline.
Prabuddhi Wariyapperuma, Rajitha de Silva, Marc Hanheide +2
May 21, 2026cs.CV

GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
Corentin Dumery, David Colmenares, Alexander Fix +3
May 21, 2026cs.CV

MotionDPS: Motion-Compensated 3D Brain MRI Reconstruction

Magnetic resonance imaging (MRI) is highly susceptible to patient motion due to its relatively long acquisition times and the fact that data are acquired sequentially in k-space. Even small patient movements introduce phase inconsistencies across measurements, leading to severe artifacts such as blurring, ghosting, and geometric distortions that can compromise diagnostic quality. Retrospective motion compensation remains challenging, particularly in accelerated acquisitions, due to the ill-posed nature of the joint reconstruction and motion estimation problem. In this work, we propose a unified Bayesian framework for motion-compensated 3D MRI that jointly estimates the anatomical image, rigid-body motion parameters, and coil sensitivity maps directly from motion-corrupted k-space data. Our approach integrates pretrained 3D complex-valued score-based diffusion models as expressive anatomical image priors within a physics-based forward model. Inference is performed by alternating diffusion posterior image updates with efficient proximal optimization steps for motion and coil sensitivity estimation, enabling fully unsupervised reconstruction without the need for paired motion-free training data. Experiments on simulated and real-motion brain MRI datasets demonstrate that the proposed method achieves improved image quality and motion robustness compared to state-of-the-art classical and learning-based motion correction techniques, particularly in the presence of severe motion and high acceleration.
Antonio Ortiz-Gonzalez, Erich Kobler, Lukas Schletter +1
May 21, 2026cs.CV

ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity of large-scale 3D annotations. A practical compromise is predict-then-refine,where post-prediction optimization compensates for the limited capacity of the feed-forward network. However,standard feed-forward 3DGS is trained solely for zero-step rendering error,ignoring whether its output constitutes a good initialization for the downstream optimizer. We present ForeSplat,an optimization-aware training framework that equips feed-forward 3DGS models to produce initializations explicitly designed for rapid,effective refinement. By offloading part of the scene-modeling burden to the optimizer,ForeSplat substantially reduces the capacity pressure on the feed-forward model,making high-quality reconstruction feasible even with compact networks. At its core is MetaGrad,a lightweight multi-anchor meta-gradient training rule that bypasses costly higher-order differentiation through the 3DGS optimizer. MetaGrad unrolls a short inner-loop refinement trajectory,samples anchor states,and back-propagates aggregated first-order gradients to the prediction head as a surrogate optimization-aware signal. This fine-tuning adds no inference cost and enables high-quality reconstruction within seconds after a few refinement steps. We instantiate ForeSplat on diverse backbones,including AnySplat,Pi3X,and a distilled variant tailored for edge deployment. Across all tested architectures,a ForeSplat-trained initialization converges in fewer refinement steps and reaches a higher peak reconstruction quality than its vanilla counterpart,even fully converged. The framework consistently bridges the gap between amortized prediction and per-scene optimization,establishing a practical path toward lightweight,high-fidelity 3D reconstruction.
Yuke Li, Weihang Liu, Cheng Zhang +8
May 21, 2026cs.CV

PointLLM-R: Enhancing 3D Point Cloud Reasoning via Chain-of-Thought

Understanding 3D point clouds through language remains a fundamental challenge in computer graphics and visual computing, due to the irregular structure of point cloud data and the lack of explicit reasoning in existing 3D multimodal models. While Chain-of-Thought (CoT) reasoning has shown strong effectiveness in LLMs and image-based MLLMs, its extension to 3D understanding remains largely underexplored. In this paper, we propose a data-centric framework for constructing large-scale CoT supervision tailored to 3D point cloud understanding. Our framework consists of a two-stage pipeline that first refines point-text instruction data via vision-language-model-based quality evaluation and reference-guided refinement, and then synthesizes high-quality reasoning paths through Human-in-the-Loop Prompt Optimization (HiLPO). Using this approach, we build PoCoTI, a CoT-enhanced point-text instruction-following dataset containing 55K samples with explicit reasoning paths. Fine-tuning PointLLM on PoCoTI yields PointLLM-R, a reasoning-capable 3D multimodal language model. Extensive experiments on generative 3D classification and captioning demonstrate that PointLLM-R achieves state-of-the-art performance and generalizes robustly to real-world scanned point clouds and multi-turn dialogue scenarios.
Chaoqi Chen, Qile Xu, Wenjun Zhou +1
May 21, 2026cs.CV

Virtual 3D H&E Staining from Phase-contrast Back-illumination Interference Tomography

Three-dimensional (3D) histopathology of unprocessed tissues has the potential to transform disease management by enabling volumetric characterization of tissue microarchitecture and in-vivo assessment. Back-illumination Interference Tomography (BIT) is a new phase microscopy technology that provides rapid, non-destructive volumetric imaging of unprocessed tissues. However, translating BIT volumes into clinically interpretable H&E images remains challenging, particularly due to shift-variant contrast and the absence of quantitative validation benchmarks. We introduce HistoBIT3D, the first voxel-wise paired BIT and fluorescence-labeled nuclei dataset, enabling quantitative evaluation of structural preservation in unsupervised virtual staining against ground-truth nuclear distributions. Using this dataset, we present a novel virtual staining framework that translates BIT volumes with shift-variant contrast into realistic H&E volumes by leveraging bidirectional multiscale content consistency and cross-domain style reuse to enhance structural fidelity and perceptual realism. Our method achieves state-of-the-art realism metrics while significantly improving 3D nuclei segmentation accuracy and boundary preservation under zero-shot Cellpose evaluation. Together, these contributions establish a quantitatively validated, structurally faithful, and scalable pipeline for 3D virtual H&E staining, advancing the paradigm of slide-free, volumetric computational histopathology. Our data and code are available at: https://github.com/aasong113/HistoBIT3D_VirtualStaining.
Anthony Song, Boyan Zhou, Mayank Golhar +3
May 20, 2026cs.CV

Stream3D: Sequential Multi-View 3D Generation via Evidential Memory

View-conditioned 3D generators such as SAM 3D, TRELLIS, and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrives as long monocular streams. Naively applying these generators to each streaming frame independently leads to severe temporal inconsistency in the generated results. To address this problem, we propose Stream3D, the first training-free streaming mechanism that turns a frozen view-conditioned 3D generator into a streaming generator with constant cross-chunk memory. Stream3D achieves this by maintaining a compact evidential memory, which selectively caches the most informative historical frames based on a proposed evidence score mechanism. As the stream progresses, the memory dynamically updates to retain a fixed number of informative frames, preventing the memory footprint from growing linearly with sequence length. This also prevents degradation over long sequences and keeps the underlying generator completely unchanged without retraining, architectural modifications, or auxiliary losses. Evaluated on both realistic and synthetic streaming benchmarks, Stream3D outperforms latent-transport baselines, including KV-cache reuse and flow-based feature editing, across both photometric and geometric metrics. More details can be found at: https://stream-3d.github.io/stream3d.github.io/.
Kaichen Zhou, Zeyang Bai, Xinhai Chang +3
May 20, 2026cs.CV

ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation

Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view conditioning can reduce this ambiguity, but existing methods either require fixed canonical viewpoints or rely on external reconstruction modules that impose heavy training costs and limit generation quality. We observe that pretrained single-view models already possess strong 2D-to-3D grounding that can be reused for multi-view conditioning. However, a closer analysis reveals that their conditioning mechanism entangles orientation control with geometry transfer, two functions that conflict when images from different viewpoints are naively combined. Based on this analysis, we propose ROAR-3D, a lightweight method that upgrades a pretrained single-view model to accept an arbitrary number of unposed images. A token-wise view router assigns each 3D latent token to its most relevant view, implicitly establishing 2D-to-3D correspondences without explicit pose input. A dual-stream attention design preserves the pretrained primary-view behavior while routing auxiliary views through a separate path dedicated to geometric enrichment. An orientation perturbation strategy ensures the auxiliary path learns orientation-independent geometry transfer. These components introduce minimal trainable parameters and add negligible inference overhead relative to the single-view baseline. ROAR-3D achieves state-of-the-art multi-view 3D generation quality and supports test-time view scaling from 1 to 12+ views with consistent improvements.
Hanxiao Sun, Mingxin Yang, Shuhui Yang +5
May 20, 2026cs.CV

RCGDet3D: Rethinking 4D Radar-Camera Fusion-based 3D Object Detection with Enhanced Radar Feature Encoding

4D automotive radar is indispensable for autonomous driving due to its low cost and robustness, yet its point cloud sparsity challenges 3D object detection. Existing 4D radar-camera fusion methods focus on complex fusion strategies, trading inference speed for marginal gains. This trade-off hinders real-time deployment due to heavy computation on dense feature maps. In contrast, feature extraction from sparse radar points is less time-consuming but remains under-explored. This work uncovers that simply enhancing radar feature extraction can achieve comparable or even higher performance than elaborate fusion modules, while maintaining real-time performance. Based on this finding, we propose RCGDet3D, which centers on radar feature encoding and simplifies multi-modal fusion. Its encoder inherits from the efficient Gaussian Splatting-based Point Gaussian Encoder (PGE) in RadarGaussianDet3D with two key improvements. First, the Ray-centric PGE (R-PGE) predicts Gaussian attributes in ray-aligned coordinate systems before unifying them to Bird's-Eye View (BEV) space, significantly improving geometric consistency and reducing learning difficulty by decoupling the coordinate transformation from representation learning. Second, a Semantic Injection (SI) module incorporates visual cues from images, producing more geometrically accurate and semantically enriched radar features. Experiments on View-of-Delft (VoD) and TJ4DRadSet show that RCGDet3D outperforms state-of-the-art methods in both accuracy and speed, setting a new benchmark for real-time deployment.
Weiyi Xiong, Bing Zhu
May 20, 2026cs.CV

Towards Integrated Rock Support Visualisation in 3D Point Cloud of Underground Mines

The effectiveness of rock support in underground mines depends on the interaction between installed rock bolts and the structural fabric of the surrounding rock mass. However, discontinuity characterisation and rock bolt identification are commonly treated as separate tasks, limiting their value for integrated support assessment. This study presents an automated framework for integrated rock support visualisation using 3D point clouds of underground mine excavations. The framework integrates structure mapping, rock bolt identification, discontinuity plane fitting, and bolt orientation estimation into a unified workflow optimised for accuracy and computational efficiency. The outputs are used to generate an integrated 3D visualisation of fitted discontinuity planes and bolt vectors, enabling direct assessment of their spatial intersections and geometric relationships. A complementary stereographic analysis of discontinuity poles and bolt orientations is also performed to evaluate overall bolting geometric effectiveness relative to the mapped structural fabric. Additionally, bolt-level quality metrics, including exposed protrusion length and deviation from the local roof normal, are visualised to support assessment of installation quality. The proposed framework is demonstrated on real underground metal mine scans, producing accurate structure mapping and rock bolt identification results in medium-scale point clouds. Overall, the study provides a practical step towards automated, integrated geotechnical assessment of rock support effectiveness without requiring manual measurements or additional in-situ data acquisition.
Dibyayan Patra, Simit Raval, Pasindu Ranasinghe +2
May 20, 2026cs.CV

3D Reconstruction and Knowledge Distillation to Improve Multi-View Image Models to Explore Spike Volume Estimation in Wheat

Accurate estimation of wheat spike volume is important for yield component analysis and stress resilience assessment, yet field-based measurement remains challenging. Active 3D sensing methods such as Light Detection and Ranging (LiDAR) or time-of-flight (ToF) are sensitive to plant motion or poorly suited to outdoor conditions, while 3D reconstructions are computationally expensive. Direct 2D image processing would offer computational advantages, but image-based models lack explicit geometric information. We therefore propose a hybrid 2D-3D approach with knowledge distillation during training while enabling efficient image-only inference. First, we train a rigid-invariant point cloud network using distance-based histogram features to obtain pose-robust geometric representations. We then combine the 3D model with a proposed multi-view image-based regulated Transformer (RT) in an ensemble architecture. Finally, we distill the ensemble knowledge into a purely image-based student model using either feature-based or label-based distillation. The two distilled RTs reduce the mean absolute error (MAE) from 654.31 mm3^3 of the non-distilled RT to 639.93 mm3^3 and 644.62 mm3^3, and increase correlation from 0.76 to 0.77 and 0.82, respectively. At the same time, inference time is reduced from 160 ms to 1.4 ms per spike. Distillation further mitigates volume-dependent bias and reshapes the latent representation of the image model toward a geometry-aware shape. Our results demonstrate that 3D-informed training of a 2D Transformer allows for scalable and efficient spike volume estimation for high-throughput field phenotyping.
Olivia Zumsteg, Jannis Widmer, Yann Bourdé +4
May 20, 2026cs.LG

CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation

Adaptive densification is the engine of 3D Gaussian Splatting (3DGS). However, when transposed to the optimization-based Generative Distillation paradigm, this reconstruction-native mechanism reveals fundamental limitations, resulting in inefficient representations cluttered with redundant primitives. We diagnose this failure as a Densification Dilemma stemming from the stochastic nature of generative guidance: the standard magnitude-based accumulation indiscriminately aggregates transient noise alongside geometric signals, making it difficult to strike a balance between over-densification and under-fitting. To resolve this, we introduce Context-Adaptive Moment Estimation (CAdam), a novel framework that reinterprets densification as a statistically grounded signal verification problem. CAdam leverages the first moment of gradients to exploit the interference principle, where stochastic fluctuations cancel out via destructive interference while consistent geometric drifts accumulate via constructive interference, effectively disentangling the underlying signal from the generative noise floor. This is further augmented by a quantile-based context awareness and an intrinsic Signal-to-Noise Ratio (SNR) gating mechanism, which ensure robust adaptation across optimization stages and enable the soft termination of densification. Extensive experiments across diverse objectives (SDS, ISM, VFDS) and strong generative 3DGS backbones show that CAdam reduces Gaussian count by 85%-97% relative to standard densification while preserving overall comparable perceptual quality. These results highlight signal-aware density control as a practical way to improve memory efficiency in optimization-based generative distillation.
SeungJeh Chung, Geonho Park, Misong Kim +1
May 20, 2026cs.CV

HyDAR-Pano3D: A Hybrid Disentangled Anatomical Recovery Framework for Panoramic-to-3D Reconstruction

Panoramic radiograph (PR) is fundamentally used in routine dental care, but it inherently provides only a two-dimensional (2D) projection of complex three-dimensional (3D) craniofacial anatomy. Most existing learning-based methods attempt to computationally recover this 3D information by directly regressing native cone-beam computed tomography (CBCT) volumes from PR. However, this direct mapping requires the model to simultaneously learn common anatomical structures and patient-specific morphological variations. This entangled formulation makes the ill-posed 2D-to-3D inverse problem highly ambiguous, often producing over-smoothed reconstructions with blurred anatomical boundaries. To address this, we propose HyDAR-Pano3D, a two-stage framework that reformulates PR-to-CBCT reconstruction as a disentangled anatomical recovery problem. In Stage 1, a dual-encoder network integrates radiographic features with SAM-derived semantic priors to reconstruct an arch-normalized canonical volume. In Stage 2, an Anatomical Restoration Network predicts a prior-constrained structured deformation field to map this canonical volume back to the native space, restoring individual morphological variations. Experiments on three large-scale datasets show that HyDAR-Pano3D significantly outperforms baseline methods (p<0.05p < 0.05), achieving a 25.76 dB PSNR, 85.70% SSIM, and an 83.83% overall anatomical Dice score. The synthesized volumes successfully support downstream segmentation of whole teeth (82.4% Dice) and the inferior alveolar canal (72.2% Dice), demonstrating that our disentangled approach preserves clinically relevant structures to enable robust anatomy-aware assessment when CBCT data is unavailable.
Yaoyao Yue, Jérôme Schmid, Xiaoshuang Li +2
May 19, 2026cs.CV

EPC-3D-Diff: Equivariant Physics Consistent Conditional 3D Latent Diffusion for CBCT to CT Synthesis

Cone-beam CT (CBCT) is routinely acquired during radiotherapy for patient setup, but its quantitative reliability is degraded by scatter, noise, and reconstruction artifacts, limiting Hounsfield Unit (HU) accuracy. We propose EPC-3D-Diff, a novel conditional 3D latent diffusion framework for volumetric CBCT to CT synthesis that introduces a projection domain equivariance loss derived from acquisition physics. Unlike common image domain equivariance, we exploit the fact that an in plane rotation of the volume corresponds to an angular shift in its projections. During training, we enforce this relationship by forward projecting rotated synthesized CT volumes and matching them to appropriately angle shifted projections of the paired target CT, yielding a physics consistent equivariance constraint integrated into the diffusion objective. To capture full 3D context efficiently, conditional diffusion is performed in a compact latent space learnt by a lightweight 3D autoencoder, preserving axial depth while downsampling in plane resolution for stable training. We validate on a paired head CBCT/CT phantom dataset, including repeat scans, and paired clinical data using patient wise splits, and perform single and mixed domain training, ablations, and comparisons with diffusion and CycleGAN. EPC-3D-Diff generalizes well and achieved substantial improvements, +7.4 dB (phantom) and +1.8 dB (clinical data) in PSNR compared to state of the art methods, alongside improved SSIM and HU accuracy, within tissue boundaries. Overall, EPC-3D-Diff improves robustness and physics consistency, supporting HU aware synthesis for downstream radiotherapy workflows. The open source code for EPC-3D-Diff is available at https://github.com/ALZAHRAALTALIB/EPC-3D-Diff.
Alzahra Altalib, Chunhui Li, Haytham Ahmad Alewaidat +3
May 19, 2026cs.CV

TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on commodity single-GPU hardware. We observe that 3DGS training is inherently sparse and trajectory-conditioned: each iteration activates only the Gaussians visible from the current camera batch, so GPU memory can serve as a working-set cache rather than a persistent parameter store. Building on this insight, we introduce TideGS, an out-of-core training framework that manages parameters across an SSD-CPU-GPU hierarchy via three synergistic techniques: block-virtualized geometry for SSD-aligned spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations. Experiments show that TideGS enables training with over one billion Gaussians on a single 24 GB GPU while achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes, scaling beyond prior out-of-core baselines (e.g., approximately 100M Gaussians) and standard in-memory training (e.g., approximately 11M Gaussians).
Chonghao Zhong, Linfeng Shi, Hua Chen +4
May 19, 2026cs.CV

OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives

3D Gaussian Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack inherent object-level identity, hindering downstream tasks such as open-vocabulary scene understanding. Existing methods typically address this by either distilling high-dimensional feature embeddings into Gaussians or by lifting 2D mask labels into 3D via heuristic refinement. However, feature-based approaches incur heavy storage and decoding overhead, while lifting-based pipelines remain vulnerable to label contamination: Gaussians necessary for appearance reconstruction often receive incorrect object labels during 2D-to-3D projection. We propose OP2GS, an object-aware Gaussian representation that augments each primitive with an explicit instance identity and a dedicated instance opacity σ∗σ^{*} for object-mask rendering. The original opacity σσ remains responsible for visual reconstruction, while σ∗σ^{*} models whether a Gaussian should contribute to a particular object mask. This dual-opacity formulation decouples visual existence from instance occupancy: mislabeled Gaussians can remain available for image rendering while becoming transparent in the object-mask branch. To learn this representation, we introduce a random object loss that optimizes the 1D instance occupancy field using the standard transmittance-based visibility of 3DGS. Semantic descriptors are then attached at the object level through multi-view aggregation, eliminating per-Gaussian feature storage. Compared with feature-training approaches, OP2GS achieves competitive open-vocabulary performance while significantly reducing computational overhead. Compared with training-free pipelines, it leverages physically consistent occupancy learning to resolve visibility ambiguities.
Guiyu Liu, Niklas Vaara, Janne Mustaniemi +2
May 19, 2026cs.CV

SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion

The generation of immersive and navigable 3D environments is increasingly prevalent with the growing adoption of virtual reality and 3D content. However, recent methods face a fundamental limitation: they cannot produce 3D worlds that simultaneously (i) are navigable over long-range spatial extents and (ii) cover the complete omnidirectional field of view (360∘360^\circ horizontally and 180∘180^\circ vertically). To address this challenge, we introduce SphericalDreamer, a method for generating fully immersive and long-range 3D outdoor environments from textual prompts. Our approach is built on the generation of multiple panoramic images, which are subsequently lifted into 3D and fused together while maintaining visual and geometric consistency. SphericalDreamer produces highly detailed, fully immersive 3D environments, while substantially improving scale and navigability compared to prior approaches.
Antoine Schnepf, Karim Kassab, Flavian Vasile +1
May 19, 2026cs.LG

JAXenstein: Accelerated Benchmarking for First-Person Environments

The progression of reinforcement learning algorithms have been driven by challenging benchmarks. The rate in which a researcher can iterate on a problem setting directly impacts the speed of algorithm development. Modern machine learning has produced tools that allow for fast and scalable algorithm development like the JAX library. With the availability of these tools, a serious bottleneck in algorithm development is the availability of large and complex domains for experimentation. Most notably, the JAX reinforcement learning ecosystem does not have any benchmarks that test visual first-person tasks; these domains are crucial for testing both exploration and an agent's ability to overcome partial observability. We introduce JAXenstein: an open-source JAX-based benchmark that implements the Wolfenstein 3D rendering engine for fast and scalable experimentation in visual first-person tasks. JAXenstein is several times faster than comparable vision-based benchmarks, and is easily extensible to more complex first-person domains.
Ruo Yu Tao, George Konidaris
May 19, 2026cs.CV

Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a global vector. However, this global-only alignment cannot establish fine-grained pixel-to-point correspondence. To solve this, we present Tango3D, a foundation model that unifies dense correspondence and global retrieval. We use a geometry-aware 2D visual backbone and a pretrained 3D VAE to encode images into 2D patches and point clouds into 3D tokens. These are mapped into a single shared space to achieve both local pixel-to-point alignment and global semantic alignment. To stabilize the joint learning of dense and global objectives, we introduce a three-stage progressive training strategy. Experiments show our model successfully achieves object-level pixel-to-point alignment while maintaining competitive global retrieval, a joint capability not offered by existing 3D foundation models. By establishing a fine-grained alignment feature space, Tango3D injects rich semantics into purely geometric 3D tokens, paving the way for a wide range of dense 3D downstream tasks.
Zebin He, Mingxin Yang, Shuhui Yang +4
May 19, 2026cs.CV

Trust It or Not: Evidential Uncertainty for Feed-Forward 3D Reconstruction with Trust3R

Geometric foundation models hold promise for unconstrained dense geometry prediction from uncalibrated images. However, in current feed-forward designs, their predicted confidence scores are heuristic, lack probabilistic interpretation, and often fail to indicate where and how much the predicted geometry can be trusted. To address this gap, we present Trust3R, a lightweight evidential uncertainty framework for feed-forward 3D reconstruction. Trust3R combines gated residual mean refinement with a Normal-Inverse-Wishart evidential head, yielding a closed-form multivariate Student-t distribution for per-point geometric uncertainty. This design provides probabilistically grounded pointmap uncertainty estimates while adding moderate inference overhead. We evaluate on diverse indoor and outdoor benchmarks and compare against MASt3R's built-in confidence map as well as common uncertainty-aware baselines spanning single-pass heteroscedastic regression and sampling-based methods such as MC dropout and deep ensembles. Experimental results show that Trust3R consistently improves risk-coverage and sparsification, and generally improves geometric accuracy. These gains are reflected in stronger uncertainty ranking across benchmarks, with 25% lower AURC and 41% lower AUSE on ScanNet++, providing a practical reliability signal for uncertainty-aware weighting in downstream geometry pipelines. The project page and code are available at https://trust3r-z.github.io/.
Zihao Zhu, Wenyuan Zhao, Nuo Chen +2
May 19, 2026cs.CV

Towards Camera-Robust 3D Localization: Equation-Anchored Tool-Use for MLLMs

3D localization in Multimodal Large Language Models (MLLMs), including 3D object detection and 3D visual grounding, is fundamentally limited by camera intrinsic ambiguity: the same image admits different 3D scenes under different cameras. Existing MLLMs either ignore camera parameters and overfit to a canonical training intrinsic, or retrieve depth and 3D cues from external tools but treat the returned values as reference cues (numerical hints that the model is free to interpret implicitly), both preventing camera information from being deterministically propagated into the prediction. We propose an equation-anchored tool-use framework that re-purposes spatial tools as formula variables. The proposed framework proactively retrieves camera intrinsics and samples multi-point metric depths, writes the pinhole back-projection equation X^=(uc−cx)Zˉ/fx\hat{X} = (u_c - c_x)\bar{Z}/f_x explicitly in Chain-of-Thought (CoT), and substitutes tool outputs into the formula before regressing the final 9-DoF bounding box. On both 3D object detection and 3D visual grounding tasks under rescaled camera intrinsics from 0.5×0.5\times to 1.5×1.5\times, our method outperforms RGB-only and tool-augmented baselines, with significant gains where the camera deviates most from the training scale. Code and data will be released.
Xueying Jiang, Wenhao Li, Quanhao Qian +4
May 18, 2026cs.RO

RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.
Giorgia Modi, Davide Buoso, Giuseppe Averta +1
May 18, 2026cs.CV

Efficient 3D Content Reconstruction and Generation

Automatic 3D content creation seeks to replace labor-intensive modeling and scanning pipelines with systems that can synthesize or recover 3D assets directly from text or images. Its applications span video games, virtual reality, robotics, and simulation, enabling rapid asset prototyping, diverse interactive world generation, and efficient 3D data collection for training foundation models. Contemporary solutions largely follow two complementary paradigms: (i) text- or image-to-3D generation, which learns priors over 3D geometry and appearance to create novel assets from natural language or a single view image; and (ii) 3D reconstruction, which estimates camera poses and geometry from RGB images. This thesis advances both directions. On the generation side, I introduce Instant3D, which combines multi-view diffusion with feed-forward sparse-view 3D reconstruction to produce high-quality assets in 5-20 seconds. On the reconstruction side, I develop FastMap, a structure-from-motion pipeline that achieves up to 10x speedup over prior state-of-the-art by using first-order optimization with fused GPU kernels extensively, while maintaining comparable pose accuracy and downstream novel view synthesis quality.
Jiahao Li
May 18, 2026cs.CV

Functionalization via Structure Completion and Motion Rectification

Acquisition and creation of 3D assets have been largely view- or appearance-driven. As a result, existing digital 3D models often lack the requisite structural components to function as intended, such as joints, supports, interiors, or interaction elements. At the same time, even human-annotated motions are frequently error-prone, leading to physically implausible behavior. We introduce object functionalization, a novel task aimed at transforming visually plausible but non-functional 3D models into functional and physically operable ones. We formulate functionalization as a graph completion problem over a new functional graph representation, where labeled nodes represent object parts, labeled edges encode functional and contact relations, and movable nodes carry motion attributes, so that structural functional deficiencies manifest as missing nodes or incorrect edges. We develop a neural Graph Functionalizer (GraFu) to complete an incomplete graph representing a non-functional 3D object. The completed graph then drives a geometry realization stage that instantiates predicted connectors and structural elements in 3D, with the compelling side effect of rectifying erroneous human-annotated and predicted motions. To support training and evaluation, focusing on furniture as a rich and challenging target category, we introduce FurFun-233, a dataset of 233 paired non-functional and functionalized furniture models. On PartNet-Mobility ("zero-shot") and HSSD test sets, our method matches state-of-the-art methods in motion prediction accuracy while substantially improving functionality in terms of collision and connectivity.
Mingrui Zhao, Sai Raj Kishore Perla, Kai Wang +8
May 18, 2026cs.CV

UAVFF3D: A Geometry-Aware Benchmark for Feed-Forward UAV 3D Reconstruction

Feed-forward 3D reconstruction has advanced rapidly, but current models remain unreliable in UAV photogrammetric acquisition. We argue that this failure is caused not only by appearance-domain shift, but also by UAV-specific camera-geometry variations, especially oblique views and HFOV-height ambiguity. Existing UAV datasets mainly emphasize scene diversity and provide limited coverage of camera configurations, which restricts robustness evaluation and UAV-domain adaptation. To address this gap, we introduce UAVFF3D, a geometry-aware real-synthetic benchmark for feed-forward UAV 3D reconstruction. UAVFF3D contains more than 170k real UAV images and more than 370k synthetic images rendered from high-quality textured 3D models, covering diverse HFOVs, flight altitudes, viewing directions, and acquisition patterns. It also includes a controlled HFOV-height test subset for diagnosing projection-geometry ambiguity. We further propose an evaluation protocol that jointly assesses camera-geometry estimation and dense scene reconstruction under a shared global alignment, avoiding the bias caused by separate camera and geometry alignments. Experiments on representative feed-forward reconstruction models show that UAVFF3D-based domain adaptation consistently improves camera and geometry estimation, reducing Ray Error by up to 84.2%, Pose ATE by up to 76.0%, and Chamfer Distance by up to 41.1%. In oblique scenes, adaptation reduces the oblique-nadir rotation gap by up to 90.7%. Under HFOV-height ambiguity, it improves robustness across HFOV-height configurations and yields more stable performance across HFOV settings. Incorporating camera priors further improves reconstruction under UAV-specific acquisition geometries. The dataset and evaluation code are available at https://github.com/yanxian-ll/UAVFF3D .
Xiang Yang, Yongli Wang, HaiFeng Li +1
May 17, 2026cs.CV

GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction

Monocular 3D hand reconstruction is intrinsically a geometric problem, yet RGB appearance features alone often struggle to resolve severe ambiguities caused by self-occlusions and hand-object interactions. While introducing depth can explicitly provide spatial cues, raw sensor-captured depth maps are extensively noisy and incomplete, limiting their usefulness for fine-grained hand reconstruction. To bridge this gap, we propose GeoHand, a novel framework that unlocks high-quality geometric priors from a frozen foundational monocular geometry estimator (MoGe2). Recognizing that these priors are oriented toward general scenes, we introduce a map-level GeoAdapter to recalibrate the spatial features, specifically adapting them for detailed hand reconstruction. Furthermore, to systematically integrate these adapted priors without overwhelming intrinsic RGB appearance cues, we employ a gated cross-modal token fusion strategy. Finally, to secure precise local articulation, we design a Keypoint-Queried Iterative Refiner (KQIR) that uses projected joint locations to query geometry-aware image features for spatial correction. By combining global geometric disambiguation with local refinement in a unified pipeline, GeoHand achieves state-of-the-art performance on FreiHAND, DexYCB, and HO3Dv3, especially under severe occlusions and hand-object interactions.
Weiquan Lin, Yaoqing Hu, Liangchen Dai +2
May 17, 2026cs.CV

VoxShield: Protecting 3D Medical Datasets from Unauthorized Training via Frequency-Aware Inter-Slice Disruption

The release of public 3D medical image segmentation (MIS) datasets accelerates clinical research but simultaneously heightens risks of unauthorized AI model training. While Unlearnable Examples (UE) offer protection by injecting imperceptible perturbations to prevent effective model learning, existing methods primarily target 2D scenarios. They neglect the volumetric spatial correlations and inter-slice anatomical consistency inherent in 3D medical volumes, which serve as critical learning priors for 3D segmentation networks. To bridge this gap, we propose VoxShield, a UE framework that explicitly targets the volumetric inductive biases of 3D networks. Our core insight is that by systematically dismantling the cross-slice continuity that 3D architectures rely on, we can fundamentally impair their spatial aggregation process. Specifically, we introduce an Inter-Slice Frequency Consistency Disruption mechanism that maximizes the spectral divergence between adjacent slices, injecting structural incoherence along the zz-axis. Complementing this structural attack, a Semantic Prediction Disruption module is incorporated. By maximizing the ℓ1\ell_1 divergence between clean and perturbed logits, it forces the injected noise to penetrate the entire network and corrupt the final semantic mapping. Experiments on BraTS19 and FLARE21 demonstrate that VoxShield successfully degrades 3D segmentation performance, reducing the DSC from 80.0% to near 0.0% and from 88.6% to 6.8%, respectively. All protections are achieved with minimal perturbation (ε=4/255ε=4/255) to preserve high visual fidelity. The code is available at https://github.com/KK266299/VoxShield.
Xinyao Liu, Zhipeng Deng, Wenhan Jiang +4
May 17, 2026cs.RO

Beyond Geometry: Efficient Topologically-Grounded Navigation in Complex 3D Environments

Ground robot navigation in complex 3D environments is often hindered by geometric ambiguity, where non-traversable structures such as furniture share local geometric properties with navigable ground. Furthermore, the computational cost of searching massive voxel spaces remains a significant challenge. To address these issues, we present a surface extraction framework that constructs a reduced state space of physically reachable standing positions by enforcing ground support, overhead clearance, and seed-based connectivity constraints. Evaluation across five Matterport3D indoor scenes and three PCT benchmark scenes demonstrates over 80% state space reduction and sub-millisecond A* search on the Matterport3D scenes, with 100% planning success across all 300 tested queries.
Yifan Du, Chengwei Zhang, Siyu Liao +1
May 16, 2026cs.CV

Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstruction

Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TTT3R-style per-token gates across five benchmarks and discover a structural bottleneck: the gate is intrinsically bounded in magnitude (median 0.310.31; never exceeding 0.60.6) and nearly frame-invariant, yielding an effective memory horizon of only ∼\sim3 frames per state token, which serves as the structural origin of long-sequence drift. We trace this to a missing axis: existing inference-time methods modulate updates only at the per-token, intra-frame level, while the orthogonal frame-level question of \emph{how strongly each frame should contribute to the state} has been treated as content-independent. We close this gap with a scalar frame-level gate αt∈(0,1]α_t \in (0, 1] derived in closed form from frame-to-frame changes of internal features -- a continuous relaxation of classical Simultaneous Localization and Mapping (SLAM) keyframe selection that requires no parameters, no training, and no extra forward pass. Across six benchmarks spanning camera pose, video depth, and 3D reconstruction at sequence lengths up to 4,5414,541 frames, our gate cuts ATE by 51%51\% on long TUM-RGBD pose sequences, reduces AbsRel by 12.8%12.8\% on Bonn video depth, and on KITTI long-sequence pose estimation surpasses both LongStream and Keyframe-VO, while retaining strictly constant memory at zero training cost.
Kejun Ren, Lei Jin, Tianxin Huang +2
May 16, 2026cs.CV

VGGT-Occ: Geometry-Grounded and Density-Aware Gated Fusion for 3D Occupancy Prediction

3D semantic occupancy prediction requires accurate 2D-to-3D feature lifting, yet current methods restrict camera geometry to initial projections. Subsequent operations like offset learning, attention weighting, and cross-camera aggregation remain geometry-agnostic, ignoring essential physical constraints. We propose VGGT-Occ, a framework that embeds geometric tokens throughout the entire pipeline. We introduce Projection-Aware Deformable Attention (PA-DA) to inject geometry into all attention stages. PA-DA projects 3D offsets back to image planes and leverages the projection Jacobian as an additive bias to suppress unreliable observations. Features are then integrated through a view-quality semantic gate for cross-view consistency. To optimize both efficiency and performance, we employ a sequential coarse-to-fine decoder with gated fusion, where low-resolution features are refined into higher resolutions, allocating computation by information density while substantially reducing decoder cost. Extensive evaluations demonstrate the effectiveness and accuracy of our approach. On SurroundOcc-nuScenes, VGGT-Occ achieves 33.00% IoU and 21.08% mIoU (T=1T{=}1), and 33.64% IoU and 21.43% mIoU with T=2T{=}2 inference, outperforming existing methods, with only ∼41{\sim}41M trainable parameters in the occupancy head. Code will be released publicly.
Xun Chen, Tianchen Deng, Rui Wang +5
May 16, 2026cs.CV

HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction

Diffusion priors have recently demonstrated strong capability in enhancing the quality of sparse-view 3D reconstruction by augmenting training views at novel viewpoints, but they inevitably introduce hallucinated content -- artifacts inconsistent with the input views -- into the final 3D model. To address this challenge, we propose Hallucination-Aware Diffusion prior (HAD), which estimates pixel-wise hallucination score maps for augmented images by leveraging multi-view reasoning capabilities from a feedforward novel view synthesis (NVS) network pre-trained on large-scale 3D data. These hallucination scores enable selective masking of unreliable pixels during the progressive 3D reconstruction procedure, preventing the introduction of non-existent artifacts into the 3D model. To further enhance performance, we create multiple versions of augmented images at each novel view by conditioning the diffusion prior on different input views, which are then fused into a final image that leverages the broader context across all input views. We show that our method substantially reduces hallucination artifacts in diffusion-assisted 3D reconstruction, thereby achieving state-of-the-art performance across multiple benchmarks on novel view synthesis. Our project are publicly available at \href{https://xiliu8006.github.io/HAD-Project-website/}{project website}.
Xi Liu, Weiwei Sun, Zhou Ren +3
May 16, 2026cs.CV

3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation

Video generative models have made remarkable progress, yet they often yield visual artifacts that violate grounding in physical dynamics. Recent works such as PhysGen3D tackle single image-to-3D physics through mesh reconstruction and Physically-Based Rendering, but challenges remain in modeling fluid dynamics, multi-object interactions and photorealism. This work introduces 3DPhysVideo, a novel training-free pipeline that generates physically realistic videos from a single image. We repurpose an off-the-shelf video model for two stages. First, we use it as a novel view synthesizer to reconstruct complete 360-degree 3D scene geometry by guiding the image-to-video (I2V) flow model with rendered point clouds. Second, after applying physics solvers to this geometry, the physically simulated point cloud is used to guide the same I2V flow model to synthesize final, high-quality videos. Consistency-Guided Flow SDE, which decomposes the predicted velocity of the I2V flow model into denoising and consistency bias, enforces consistency to the conditional inputs, allowing us to effectively repurpose the model for both 3D reconstruction and simulation-guided video generation. In the diverse experiments including multi-objects, and fluid interaction scenes, our method successfully bridges the gap from single-images to physically plausible videos, while remaining efficient to run on a single consumer GPU. It outperforms state-of-the-art baselines on GPT-based scores, VideoPhy benchmark and human evaluation.
Hwidong Kim, Yunho Kim, Tae-Kyun Kim
May 16, 2026cs.CV

VolTA-3D: Self-Supervised Learning for Brain MRI using 3D Volumetric Token Alignment

Self-supervised learning (SSL) has advanced medical image analysis be enabling learning form large unlabelled data. However, in brain magnetic resonance imaging (MRI), most 3D models remain specialized for either segmentation of classification, limiting their ability to generalize across datasets, imaging protocols,, and downstream tasks. This lack of transferability constrains the clinical utility of 3D MRI models, despite the availability of unlabeled volumetric data. We present Volta-3D, a self-supervised 3D Vision Transformer framework designed to learn transferable volumetric representations. Volta-3D jointly aligns global class-style tokens and local patch tokens within a student-teacher paradigm and enforces fine-grained structural reconstruction. This combined global-local alignment addresses the limited semantic diversity and subtle anatomical characteristics of brain MRI, which challenges existing SSL approaches. We evaluate Volta-3D on multiple out-of-distribution downstream tasks, including hippocampal segmentation and classification of sex and Alzheimer's disease versus healthy controls. Across all tasks, representations learned by Volta-3D outperform randomly initialized baselines, demonstrating improved transferability and robustness under domain shift. Hence jointly enforcing global semantic consistency and local structural learning during pretraining enables broader concept learning from unlabeled brain MRI data. Overall VolTA-3D supports effective multi-task downstream performance with task-specific pertaining, a step towards generalizable and clinically viable 3D models.
Amy Makawana, Abhijeet Parida, Marius George Linguraru +2
May 16, 2026cs.CV

EVA01: Unified Native 3D Understanding and Generation via Mixture-of-Transformers

This paper addresses the challenge of integrating 3D meshes as a native modality within Multimodal Large Language Models (MLLMs). Diffusion-based large reconstruction models decouple semantic understanding from geometric reasoning, operating as stateless reconstructors conditioned on dense 2D pixel priors. Recent MLLM-based methods treat the 3D modality as an external output rather than a native component of the multimodal sequence, making incremental adaptations without a systematic analysis of how geometric manifolds align with MLLM feature spaces. We introduce EVA01, a unified framework that extends the modality boundary of MLLMs to natively incorporate 3D mesh understanding, generation, and context-aware editing. Built upon a Mixture-of-Transformers (MoT) architecture, EVA01 decouples the model into a pre-trained Understanding Expert (EundE_{\mathrm{und}}) and a structurally mirrored Generation Expert (EgenE_{\mathrm{gen}}), coupled through shared global self-attention with hard modality routing. This design aligns the semantic latent space of the MLLM backbone with the geometric manifold, enabling direct transfer of multimodal priors without intermediate 2D representations. Results show that EVA01 achieves state-of-the-art native text-to-3D generation fidelity and unlocks robust long-context multi-turn geometric editing with identity preservation, a capability fundamentally inaccessible to stateless reconstruction pipelines. Our findings further offer architectural insights for integrating 2D foundation models with 3D tasks, informing the design of 3D-native multimodal systems. Project Page: https://www.seeles.ai/research/pages/EVA01
Zongyuan Yang, Mingjing Yi, Wanli Ma +8
May 15, 2026cs.CV

Cross-Modal Registration Between 3D and 2D Fingerprints via Pose-Aware Unwrapping and Point-Cloud Fusion

Three-dimensional (3D) fingerprints preserve global finger geometry and local ridge structure while avoiding contact-induced deformation, but they remain difficult to integrate with legacy two-dimensional (2D) fingerprint systems. This paper addresses the intermediate stage between 3D acquisition and cross-modal matching, and presents a unified framework for 3D fingerprint preprocessing and registration across contactless and contact-based 2D modalities. The framework combines four components: 1) a nonparametric visualization and unwrapping method that converts a 3D fingerprint point cloud into a rolled-equivalent 2D representation without relying on a global finger-shape model; 2) a point-cloud fusion pipeline that registers and mosaics multiple partial 3D captures into a more complete fingerprint model; 3) an ellipse-based pose normalization method for canonical finger alignment; and 4) a pose-aware cross-modal registration strategy that improves compatibility between 3D fingerprints and both contactless and contact-based 2D fingerprints. Experiments on a self-collected multimodal fingerprint database containing 150 fingers show that the proposed framework achieves ridge-level 3D registration accuracy, robust pose estimation, and consistent gains in 2D compatibility. In particular, the 3D fusion error is concentrated around 0.09 mm, contactless 2D--3D registration reaches ridge-scale projection accuracy, and pose-aware unwrapping improves genuine matching scores relative to generic 3D unwrapping. These results support the use of 3D fingerprints as an effective geometric bridge across heterogeneous fingerprint modalities. The baseline implementation has been publicly released at https://github.com/XiongjunGuan/3DFpVisual.
Xiongjun Guan, Jianjiang Feng, Jie Zhou
May 15, 2026cs.RO

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and functional relationship edges. However, their potential remains underexplored due to the limited coverage of existing benchmarks and the overly straightforward design of previous pipelines, which primarily focus on large-scale furniture but lack of hierarchical structures. Therefore, in this work, we extend the benchmark coverage by introducing dense tabletop objects and explicit multi-level functional relationships. This expansion introduces critical challenges involving small-scale, dense, and similar instances, with lack of visual anchoring in relational reasoning, instance confusion during cross-frame fusion, and attribution uncertainty under dynamic viewpoints. To address these issues, we propose an open-vocabulary pipeline based on 2D visual grounding and 3D graph optimization. Specifically, we anchor fine-grained functional edges from 2D visual evidence, and associate nodes across frames in 3D using multiple cues. Furthermore, edge association is formulated as temporal graph optimization, integrating evidence accumulation, entropy regularization, and temporal smoothing to robustly determine the functional connections of each node. Finally, global hierarchy shaping is performed to recover the hierarchical graph structure. Extensive experiments demonstrate that the proposed method can reliably infer functional 3D scene graphs in challenging real-world scenes, thereby further unlocking their potential for practical applications.
Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas +4
May 15, 2026cs.LG

Parameter Efficient Multi-Class Intelligent Scheduling for Multimodal Online Distributed Industrial Anomaly Detection

Industrial anomaly detection has attracted significant attention as a fundamental challenge in industrial systems. The rapid advancement of heterogeneous industrial sensors has driven industrial anomaly detection from unimodal to multimodal paradigms. However, existing methods are primarily designed for centralized and offline settings, overlooking the distributed and continuously generated data characteristic of real-world industrial environments. With the advancement of edge intelligence, modern edge devices are increasingly capable of not only data acquisition but also distributed model training, enabling collaborative intelligence across the system. Industrial anomaly detection represents a critical application in this context. Motivated by these challenges, we propose a novel framework termed Multimodal Online Distributed Industrial Anomaly Detection (MODIAD). We first present a comprehensive workflow for MODIAD and then formulate a Multi-class Intelligent Scheduling (MIS) problem to coordinate cross class model updates by balancing data sufficiency and class update frequency. To efficiently solve this problem, we design a Sequential Marginal Gain Greedy (SMG) algorithm that enables effective multi-class training under resource constraints. Furthermore, to improve the computational and communication efficiency during training, we propose an Resource Efficient Class-Wise Low Rank Adaptation (REC-LoRA) strategy, which significantly reduces system overhead while preserving detection performance. Extensive experiments on two representative multimodal industrial anomaly detection datasets, MVTec 3D-AD and Eyecandies demonstrate that the proposed approach achieves superior performance and efficiency under the MODIAD scenario.
Heqiang Wang, Weihong Yang, Zheyuan Yang +4
May 15, 2026cs.CV

3D Segmentation Using Viewpoint-Dependent Spatial Relationships

Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations such as "left," "right," "front," and "behind" ambiguous and difficult to evaluate. We introduce a viewpoint-aware 3D referring segmentation dataset containing 220k benchmark samples, and scalable to tens of millions of viewpoint-conditioned samples through dense viewpoint sampling. In this dataset, target objects can only be identified through observer-centric spatial relations, making viewpoint-conditioned grounding necessary. We construct the benchmark by leveraging camera poses to automatically annotate observer-centric relations (left/right, front/behind) together with viewpoint-independent relations (above/under). Using this benchmark, we evaluate several existing 3D large multimodal models in a zero-shot setting and find that current models struggle with viewpoint-dependent spatial instructions. We further study how explicit viewpoint information can be incorporated into 3D large multimodal models. We introduce a viewpoint representation that encodes camera poses and conditions the model on the observation viewpoint, improving segmentation accuracy on viewpoint-dependent relations and increasing mIoU from 0.30 to 0.47 compared to a model without viewpoint conditioning. The dataset, code, and trained models will be made publicly available upon acceptance.
Ayaka Nanri, Klara Reichard, Mert Kiray +3
May 14, 2026cs.GR

3DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation

Recent advances in 3D generative editing, particularly pipelines based on 3D Gaussian Splatting (3DGS), have achieved high-fidelity, multi-view-consistent scene manipulation from text prompts. However, we find that these pipelines also introduce new safety risks when unsafe prompts produce edits that are propagated and optimized across views. In this work, we study unsafe generation in 3D editing pipelines and show that such behavior can lead to coherent, undesirable Not-Safe-For-Work (NSFW) content in the final 3D representation. To address this, we propose 3DEditSafe, a safety-regularized 3D editing framework that constrains unsafe semantic propagation during optimization. 3DEditSafe combines generation-stage safety guidance with rendered-view 3D safety regularization, safe semantic projection, residue suppression, and mask-aware preservation to steer optimization away from unsafe editing directions. We evaluate our approach on EditSplat scenes using an object-compatible unsafe prompt benchmark and show that 2D safety guidance alone is not consistently sufficient to prevent unsafe 3D edits. 3DEditSafe reduces unsafe semantic alignment and view-level attack success rates, while revealing a safety-quality tradeoff in which stronger unsafe suppression can introduce artifacts or reduce unsafe-prompt fidelity. To our knowledge, this work is the first attempt to study and defend against unsafe generation in text-driven 3D editing pipelines, highlighting the need for safety mechanisms that operate directly on optimized 3D representations.
Nicole Meng, Zheyuan Liu, Meng Jiang +1
May 14, 2026cs.CV

SAGE3D: Soft-guided attention and graph excitation for 3D point cloud corner detection

We present SAGE3D, a hybrid Transformer-based model for corner detection in airborne LiDAR point clouds. We propose a multi-stage solution built on a hierarchical encoder-decoder architecture that progressively downsamples point clouds through Set Abstraction layers and recovers per-point predictions via Feature Propagation. We introduce two innovations: Soft-Guided Attention, which injects ground-truth corner labels as a log-prior into attention logits during training to improve precision; then an Excitatory Graph Neural Network positioned at strategic resolutions in the hierarchy, employing positive-only message passing where high-confidence corners reinforce predictions through learned boosting, optimizing for recall. The hierarchical design enables multi-scale feature extraction while our guided attention and excitatory modules ensure corner signals are amplified rather than diluted across scales.
Batuhan Arda Bekar, Can Sarı, Hüseyin Can Gülkan +1
May 14, 2026cs.CV

3D Skew-Normal Splatting

3D Gaussian Splatting (3DGS) has emerged as a leading representation for real-time novel view synthesis and has been widely adopted in various downstream applications. The core strength of 3DGS lies in its efficient kernel-based scene representation, where Gaussian primitives provide favorable mathematical and computational properties. However, under a finite primitive budget, the symmetric shape of each primitive directly affects representation compactness, especially near asymmetric structures such as object boundaries and one-sided surfaces. Recent works have explored more complex kernel distributions; however, they either remain within the elliptical family or rely on hard truncation, which limits continuous shape control and introduces distributional discontinuities. In this paper, we propose Skew-Normal Splatting (SNS), which adopts the Azzalini Skew-Normal distribution as the fundamental primitive. By introducing a learnable and bounded skewness parameter, SNS can continuously interpolate between symmetric Gaussians and Half-Gaussian-like shapes, enabling flexible modeling of both sharp boundaries and interior regions. Moreover, SNS preserves analytical tractability under affine transformations and marginalization. This property allows seamless integration into existing Gaussian Splatting rasterization pipelines. Furthermore, to address the strong coupling between scale, rotation, and skewness parameters, we introduce a decoupled parameterization and a block-wise optimization strategy to enhance training stability and accuracy. Extensive experiments on standard novel-view synthesis benchmarks show that SNS consistently improves reconstruction quality over Gaussian and recent non-Gaussian kernels, with clearer benefits on sharp boundaries and thin or one-sided structures.
Xiangru Wu, Ke Fan, Yanwei Fu
May 14, 2026cs.CV

Sat3DGen: Comprehensive Street-Level 3D Scene Generation from Single Satellite Image

Generating a street-level 3D scene from a single satellite image is a crucial yet challenging task. Current methods present a stark trade-off: geometry-colorization models achieve high geometric fidelity but are typically building-focused and lack semantic diversity. In contrast, proxy-based models use feed-forward image-to-3D frameworks to generate holistic scenes by jointly learning geometry and texture, a process that yields rich content but coarse and unstable geometry. We attribute these geometric failures to the extreme viewpoint gap and sparse, inconsistent supervision inherent in satellite-to-street data. We introduce Sat3DGen to address these fundamental challenges, which embodies a geometry-first methodology. This methodology enhances the feed-forward paradigm by integrating novel geometric constraints with a perspective-view training strategy, explicitly countering the primary sources of geometric error. This geometry-centric strategy yields a dramatic leap in both 3D accuracy and photorealism. For validation, we first constructed a new benchmark by pairing the VIGOR-OOD test set with high-resolution DSM data. On this benchmark, our method improves geometric RMSE from 6.76m to 5.20m. Crucially, this geometric leap also boosts photorealism, reducing the Fréchet Inception Distance (FID) from ∼\sim40 to 19 against the leading method, Sat2Density++, despite using no extra tailored image-quality modules. We demonstrate the versatility of our high-quality 3D assets through diverse downstream applications, including semantic-map-to-3D synthesis, multi-camera video generation, large-scale meshing, and unsupervised single-image Digital Surface Model (DSM) estimation. The code has been released on https://github.com/qianmingduowan/Sat3DGen.
Ming Qian, Zimin Xia, Changkun Liu +6
May 14, 2026cs.CV

Beyond Instance-Level Self-Supervision in 3D Multi-Modal Medical Imaging

Self-supervised pre-training methods in medical imaging typically treat each individual as an isolated instance, learning representations through augmentation-based objectives or masked reconstruction. They often do not adequately capitalize on a key characteristic of physiological features: anatomical structures maintain consistent spatial relationships across individuals (instances), such as the thalamus being medial to the basal ganglia, regardless of variations in brain size, shape, or pathology. We propose leveraging this cross-instance topological consistency as a supervisory signal. The challenge arises from the inherent variability in medical imaging, which can differ significantly across instances and modalities. To tackle this, we focus on two alignment regimes. (i) Intra-instance: with pixel-level correspondences available, a cross-modal triplet objective explicitly preserves local neighborhood topology. (ii) Inter-instance: without such supervision, we derive pseudo-correspondences to control partial neighborhood alignment and prevent topology collapse across modalities. We validate our approach across 7 downstream multi-modal tasks, achieving average improvements of 1.1% and 5.94% in segmentation and classification tasks, respectively, and demonstrating significantly better robustness when modalities are missing at test time.
Tan Pan, Shuhao Mei, Yixuan Sun +8
May 14, 2026cs.CV

Towards Accurate Single Panoramic 3D Detection: A Semantic Gaussian Centric Approach

Three-dimensional object detection in panoramic imagery is crucial for comprehensive scene understanding, yet accurately mapping 2D features to 3D remains a significant challenge. Prevailing methods often project 2D features onto discrete 3D grids, which break geometric continuity and limit representation efficiency. To overcome this limitation, this paper proposes PanoGSDet, a monocular panoramic 3D detection framework built upon continuous semantic 3D Gaussian representations. The proposed framework comprises a panoramic depth estimation component and a semantic Gaussian component. The panoramic depth estimation component extracts the equirectangular semantic and depth features from the monocular panorama input. The semantic Gaussian component includes a semantic Gaussian lifting module that projects spherical features into 3D semantic Gaussians, a semantic Gaussian optimization module that refines these semantic Gaussians, and a Gaussian guided prediction head that generates 3D bounding boxes from optimized Gaussian representations. Extensive experiments on the Structured3D dataset demonstrate that our method significantly outperforms existing methods.
Kanglin Ning, Yiran Zhao, Wenrui Li +3
May 14, 2026cs.AR

A3D: Agentic AI flow for autonomous Accelerator Design

Accelerating applications through the design of hardware accelerators can significantly enhance system performance and energy efficiency. Despite advances, such as high-level synthesis (HLS), designing accelerators for complex applications still remains highly labor-intensive, demanding considerable expertise in understanding workloads to be accelerated, hardware design, micro-architecture, and EDA tool usage, posing challenges for application domain experts. Therefore, most accelerator solutions are limited to applications with a regular predictable dataflow. Advances in AI have enabled agents that perform autonomous planning, reasoning, execution and reflection, leading to unprecedented potential for automation through agentic AI. We present A3D, an Agentic AI flow for end-to-end Automation of hardware Accelerator Design. A3D automates workload analysis, performance bottleneck identification, code refactoring for HLS compatibility and micro-architecture generation. A3D also generates diverse accelerator designs by automatically exploring the speed-area tradeoff space. Recent efforts have explored the use of AI for specific tasks such as design space exploration in HLS, leaving several tasks to still be performed manually. A3D addresses the challenges in applying modern LLMs to accelerator design by judiciously partitioning tasks among specialist agents, orchestrating process loops with specialist and verifier agents, utilizing pre-existing and custom tools, and employing agentic RAG for codebase and proprietary EDA tool documentation exploration. Our implementation of A3D, using commercial components like Claude Sonnet 4.5 and the Catapult HLS tool, demonstrates its effectiveness by generating accelerator designs with no human intervention from complex scientific applications like LAMMPS (molecular dynamics simulation) and QMCPACK (quantum chemistry).
Abinand Nallathambi, Christopher Knight, Shantanu Ganguly +2