3D Object Understanding

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48 papers in the last 28 days · 0.8% of indexed attention

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Period ending 2026-09-21

16 new papers

A weekly snapshot of new work published in 3D Object Understanding.

Period ending 2026-09-14

12 new papers

A weekly snapshot of new work published in 3D Object Understanding.

Period ending 2026-09-07

18 new papers

A weekly snapshot of new work published in 3D Object Understanding.

439 papers

Latest in 3D Object Understanding

Sep 17, 2026cs.CV

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible with single-image models. Instead of retraining the base feed-forward network to directly output compact representations, our insight is to keep the base models frozen and apply post-hoc pruning and recurrent refinement to the generated Gaussians. Consequently, we propose a backbone-agnostic compaction pipeline for single-view feed-forward 3DGS that couples an importance-score-based pruning mechanism with a trainable, lightweight recurrent refinement module, which iteratively updates the surviving primitives to restore image quality. Our results demonstrate seamless integration with existing baselines while preserving novel-view rendering fidelity and achieving high memory reduction. Furthermore, our method supports flexible inference-time keep ratios for application needs.
Rinto Yagawa, Han Cheng, Dieter Schmalstieg +2
Sep 17, 2026cs.AI

NeuSOGA3D: A Neuro-Symbolic Framework for Explainable 3D Geometric Reconstruction

Three-dimensional reconstruction from unorganized point clouds remains a challenging problem in computer vision, geometric modeling, and computer-aided design. While neural implicit methods achieve impressive reconstruction accuracy, geometry is typically encoded in latent representations that limit interpretability and reuse within engineering workflows. We present NeuSOGA3D (Neuro-Symbolic Geometric Abstraction in 3D), a hybrid framework that combines learned perceptual priors inherited from NeuSOGA with explicit symbolic geometric reasoning. The method projects point clouds onto principal orthographic planes, constructs symbolic implicit spline representations from the resulting observations, and fuses them through shape-preserving constructive solid geometry operations to generate a coarse visual hull. Additional geometric detail is recovered through cross-sectional decomposition and volumetric reconstruction using Partial Shape-Preserving Splines. Unlike conventional neural implicit approaches, NeuSOGA3D progressively transforms observations into explicit symbolic entities, including control polygons, implicit spline fields, cross-sections, and volumetric lofts. Experiments on all forty categories of the ModelNet40 benchmark demonstrate the ability of the framework to recover structurally meaningful and CAD-compatible geometric representations from diverse point-cloud observations. The results highlight the potential of combining learned perception with symbolic geometric reasoning for explainable geometric intelligence.
Qingde Li, Qingqi Hong, Zihan Li +1
Sep 17, 2026cs.CV

GAPrompt++: Multi-Granular Geometry-Aware Point Cloud Prompt for 3D Vision Model

Pre-trained 3D vision models have substantially advanced point cloud analysis, yet adapting them to downstream tasks via full fine-tuning is computationally expensive and storage-intensive. Parameter-Efficient Fine-Tuning (PEFT) offers a promising alternative by reducing both adaptation cost and storage burden. However, existing prompting-based approaches ignore the intrinsic geometric structures of point clouds, thereby limiting their adaptation capability. This limitation stems from their inability to encode both fine-grained geometric cues and coarse-grained structural semantics, as well as failing to propagate such information effectively through the model hierarchy. To address these challenges, we propose GAPrompt++, a multi-granular geometry-aware prompting method that provides richer geometric guidance for efficient 3D task adaptation. Specifically, we introduce a Point Shift Prompter that extracts multi-granular geometric features across different scales, enabling instance-specific geometric adjustments during adaptation. Next, a Keypoint Prompter adaptively generates point-level prompts to highlight local geometric saliency and fine-grained structural details. Furthermore, a Prompt Propagation mechanism injects these multi-granular geometric cues throughout the feature extraction hierarchy, strengthening the ability to capture essential geometric characteristics. Extensive experiments show that GAPrompt++ achieves state-of-the-art performance among prompting-based PEFT methods and even surpasses full fine-tuning across diverse benchmarks, while requiring less than 2% trainable parameters. In addition, to address the saturation of existing evaluation datasets, we construct two more challenging benchmarks derived from 3D Gaussian Splatting and Multi-View Stereo reconstruction, offering diverse and realistic point cloud scenarios to promote future research.
Zixiang Ai, Zhenyu Cui, Yufei Guo +4
Sep 16, 2026cs.RO

Design and Experimental Validation of a 3D Printed Torsional Series Elastic Actuator for Safe Human Robot Interaction

Ensuring intrinsic safety in physical human robot interaction (pHRI) is a critical requirement for social and service robots. While Series Elastic Actuators (SEAs) offer hardware based compliance, traditional metallic designs often require complex, multi part assemblies. This paper presents the design, finite element analysis (FEA), and experimental validation of a low stiffness, torsional spring for SEAs, manufactured via 3D printed thermoplastic polyurethane (TPU). The compliant element exhibits a highly linear torque deformation response (Ks = 0.066 Nm/degree), matching numerical predictions with under 3% deviation, a variance attributed to FDM structural anisotropy. To accommodate external interactions using standard position limited servomotors, a hybrid position controller with torque threshold switching was implemented. Experimental evaluations demonstrate the system ability to accurately track non stationary trajectories and safely yield to external disturbances. Furthermore, the inherent material damping of the TPU acts as a passive low pass filter, preventing high frequency oscillations during control mode transitions. The proposed architecture offers a cost effective, reliable, and easily manufacturable solution for safe pHRI.
Joel Hidalgo Pisco, Melissa Cobos Condo, Luigi Miranda +1
Sep 16, 2026cs.CV

Open-vocabulary 3D object detection with promptable segmentation

Three-dimensional object detection for autonomous driving is dominated by detectors trained on large corpora of human-annotated 3D boxes. Such a detector learns a fixed category list, and everything outside it is invisible. This paper asks whether the task can be solved training-free and open-vocabulary. A promptable segmentation model (SAM3), queried with class names as text prompts, supplies instance masks in the vehicle's six surround-view cameras, and the masks are turned into metric 3D boxes using the geometry of the scene. The core is a controlled three-stage comparison on nuScenes in which 2D detection is held fixed and only the source of 3D geometry changes. Geometry predicted from images alone reaches 0.183 mean average precision (mAP) under the official protocol; fitting boxes from raw LiDAR points inside the same masks with training-free rules reaches 0.298 mAP / 0.348 nuScenes detection score (NDS) at zero labeling cost; borrowing supervised box geometry at inference time lifts the same detections to 0.413 mAP / 0.555 NDS, which locates the pipeline's largest deficit in measurement precision rather than 2D detection, while class confusion and confidence calibration survive that substitution. Reversing the direction, a three-state camera-witness rule built from the same masks improves a supervised LiDAR-only detector from 0.596 to 0.630 mAP, roughly half the gain of fully supervised camera fusion, with no training. A coverage analysis shows that SAM3 finds 84% of in-range objects with a correctly named mask; the classes that fail in the official metric are misnamed or geometrically unforgiving, not unseen.
Ömer Faruk Deniz, Mustafa Taha Koçyiğit
Sep 16, 2026cs.RO

Toward 3D Printable Non-Planar Electroadhesive Structures for Active Anchoring

This paper investigates multi-material 3D printing as a method to fabricate non-planar structures with 3D-printed electrode patterns for electroadhesion. We printed flat electroadhesion pads as a planar benchmark and cylindrical pads as a non-planar demonstration, with conductive interdigitated electrodes 3D printed as part of the structure. Normal-force measurements showed voltage-controlled modulation in both geometries. At 3 kV, the flat pads generated approximately 0.11-0.13 N, while the cylindrical pads reached approximately 0.16 N at 5 N preload. These results demonstrate a step toward printed parts with built-in, electrically controlled adhesion and friction, beyond conventional planar electroadhesion pads.
Mostafa A. Atalla, Carol R. Derla, Pep Canyelles Pericàs +1
Sep 16, 2026cs.RO

DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation

Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/
Can Li, Jie Gu, Zishun Deng +2
Sep 15, 2026cs.CV

IMVS: Interactive Medical Volume Segmentation with Test-Time Adaptation - A New Method for Annotating Radiology Datasets

Annotating large radiology datasets is bottlenecked by the manual effort of delineating structures slice-by-slice in 3D volumes. Interactive methods reduce this effort but stay interaction-inefficient: slice-wise methods (including many foundation models) ignore inter-slice continuity, while 3D and video-based methods propagate a prompt with a \emph{fixed} propagator that never adapts to the target volume, so it drifts on low-contrast or pathological structures and must be re-prompted. We present IMVS, a human-in-the-loop annotation framework that composes three components into a closed loop rather than a new segmentation primitive: a lightweight 2D Slice Mask Adapter (SMA) fine-tuned online from user scribbles, a frozen Volume Mask Tracker (VMT) that propagates corrected masks across adjacent slices, and a soft teacher--student alignment that limits forgetting. The SMA is backbone-agnostic (UNet++, DeepLabV3, TransUNet). Across 8 public CT/MRI datasets, IMVS matches strong interactive baselines in quality while sharply cutting annotation effort: 14.4×14.4\times faster than a proficient copy-based manual workflow (22.3×22.3\times over naive manual), 4.6×4.6\times over slice-wise and 1.9×1.9\times over 3D interactive methods. MedSAM2 and ScribblePrompt stay competitive or stronger on well-delineated organs; IMVS's advantage is largest on challenging targets and on interaction efficiency. Source code and Demo Video: https://github.com/AbhilakshSinghReen/imvs.
Abhilaksh Singh Reen, Kushal Borkar, Ritvik Mahapatra
Sep 15, 2026cs.CV

MAETrack: Unleashing the Potential of Pretrained Geometric Priors for 3D Single Object Tracking

Large-scale pre-training has transformed representation learning in 2D vision, yet its transferability to 3D single object tracking (SOT) remains insufficiently understood. Directly fine-tuning self-supervised 3D encoders, such as masked autoencoders (MAE), often leads to sub-optimal adaptation because the reconstruction objective is not fully aligned with the spatial-temporal matching requirements of tracking. In this paper, we observe that this difficulty can be interpreted as a layer-wise transfer mismatch: shallow layers tend to preserve transferable geometric cues, while deeper layers become increasingly specialized to the reconstruction pretext task and are less suitable for downstream tracking. Based on this observation, we propose MAETrack, a lightweight adaptation framework for transferring pre-training MAE representations to 3D SOT. MAETrack includes Layer-Selective Initialization (LSI), which initializes only the shallow stages of the tracking backbone from pre-trained weights while re-initializing deeper stages, and Geometric Residual Gating (GRG), which reinforces structurally salient regions in the search BEV features before template-search fusion through residual spatial modulation. Extensive experiments on standard 3D SOT benchmarks show that MAETrack consistently improves upon vanilla fine-tuning baselines with limited computational overhead. More broadly, our results suggest that effective transfer from 3D reconstruction pre-training to 3D tracking is not merely a matter of partial fine-tuning, but depends on a tracking-oriented transfer principle that preserves shallow geometry while adapting deeper representations to the downstream objective.
Sifan Zhou, Qiwei Wang, Linyue Tan +3
Sep 15, 2026cs.CV

Efficient 3D Whole-Body PET Image Denoising via Conditional Rectified Flow With Optimized Sampling Strategy

Reducing radiation exposure in Positron Emission Tomography (PET) is important for patient safety; however, ultra-low-dose imaging suffers from severe noise, which may affect diagnostic interpretation without appropriate image enhancement. While current 3D deep generative models, particularly diffusion models, have shown strong reconstruction fidelity, their practical use can be limited by long inference times. In contrast, faster 2D-based alternatives may have difficulty maintaining volumetric consistency, an important consideration for whole-body PET imaging analysis. To bridge this gap, we propose a one-pass conditional 3D rectified flow (3D Flow) framework for whole-body PET image denoising that incorporates a novel optimized non-uniform sampling strategy. The model is trained with a one-pass linear-interpolant velocity-matching objective. This approach reconstructs a full 3D volume in approximately 30 seconds in our implementation, compared with multi-hour inference for the evaluated 3D DDPM baseline. Evaluations including zero-shot transfer to an independent clinical dataset show that our model achieves favorable global image quality and lesion conspicuity compared with the evaluated 3D DDPM and DDIM baselines, including on challenging short-acquisition data. Furthermore, the proposed method shows promising zero-shot transfer performance across the evaluated datasets and unseen dose levels (down to 1/100 of the standard dose), with artifact-focused visual comparisons supporting the need for further lesion-level validation. By balancing reconstruction fidelity and computational efficiency, this work presents a candidate approach for ultra-low-dose whole-body PET image denoising.
Jiale Shen, Guolin Wang, Chenhao Wang +3
Sep 14, 2026cs.CV

SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes

Vision-language models excel at 2D image understanding but remain limited in 3D spatial reasoning. Progress is hindered by limitations in current benchmarks. First, 3D datasets often rely on point clouds that capture geometry but discard rich visual features like texture, text, and materials. Second, annotations treat objects in isolation while ignoring real-world hierarchical organization (scenes, rooms, functional areas, object groups). Third, evaluation tasks focus narrowly on basic recognition rather than multi-step spatial reasoning. In this context, we introduce SceneBench, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects. These annotations are produced through a human-in-the-loop pipeline combining vision-language models with roughly 1,500 human-hours of iterative refinement and verification, producing over 183K annotated nodes with textual descriptions and 3D bounding boxes. Building on this representation, we define three evaluation tasks: Existence-Based Questions probing object attributes, Spatial Intelligence Questions covering counting, size comparison, distance, and directional relations, and Grounded Question-Reasoning-Answer (QRA) triplets requiring multi-step reasoning across semantic levels. Experiments with state-of-the-art vision-language models show that while models perform well on basic recognition tasks (e.g., up to 85% accuracy for detection), performance drops substantially on hierarchical and compositional reasoning (e.g., down to 60% for counting), revealing limitations not captured by existing benchmarks. SceneBench provides a realistic testbed for developing and evaluating models capable of fine-grained spatial reasoning in photorealistic 3D environments.
Anubhav Khanal, Prabigya Acharya, Roshni Poudel +5
Sep 14, 2026cs.CV

SyntheticDoc: A Large Synthetic Dataset for Document Unwarping and Illumination Correction

Deep learning models have become the standard tool for document rectification and illumination correction, yet their performance is fundamentally bound by their training data. For nearly a decade, the community has heavily relied on Doc3D, a pioneering but increasingly limited document unwarping dataset in terms of scale and quality. To address this bottleneck, we introduce SyntheticDoc, a massive, high-quality dataset designed to push the boundaries of document unwarping. SyntheticDoc is composed of 1,000,000 high-resolution procedurally generated training samples, alongside extensive validation and test sets. Each sample is paired with rich, pixel-perfect annotations, including UV maps, normal maps, albedo and shading. To ensure physical accuracy and photorealism, the paper geometries are generated via a physics-based simulator and rendered using a path tracer. To demonstrate the benefit of our dataset, we train a simple baseline model on SyntheticDoc and report on its performance in comparison to state-of-the-art methods on both document unwarping and illumination correction tasks. Our dataset is available at https://igl.ethz.ch/projects/SyntheticDoc/ and the code used to generate it at https://github.com/tanguymagne/SyntheticDoc .
Daniel Woortmann, Tanguy Magne, Olga Sorkine-Hornung
Sep 14, 2026cs.RO

An Automated Thickness Evaluation Procedure Using an Integrated Structured Light 3D Camera in a Robotic Bioprinting Framework

Bioprinting is emerging as a tissue engineering technique to replace common treatment methods for large scale injuries. While thickness of the BioPrinted Constructs (BPCs) have shown to be of importance in the cell maturation and integration, the literature lacks a robust, automated, and quantitative method for measuring these metrics. In this paper, we propose a fully automated vision-based method for measuring the thickness of the BPCs with complex geometries. Leveraging the point cloud and RGB images of a structured light 3D camera, our proposed method performs an image-based segmentation for delineating the BPCs from the RGB images, accompanied by novel geometry-based thickness measurement algorithms performed on the point cloud scans. These algorithms combine the segmentation mask with the robot's forward kinematics data and a 3D point cloud scan to precisely measure the aforementioned metrics for complex-shaped BPCs. The proposed method was evaluated in simulation and experimental studies. In simulation studies, the algorithms were used to measure the thickness of some virtually created BPCs with known thickness. The comparison between the measured and true thicknesses demonstrates the high accuracy of the proposed method, achieving mean absolute errors between 0.025 mm and 0.057 mm in simulation at a spatial resolution of 0.1 mm x 0.1 mm per pixel. Furthermore, we successfully deployed the algorithms on our robotic bioprinting setup utilizing a structure light 3D camera, where complex patterns were printed and the developed methods utilized to accurately measure the thickness of printed BPCs.
Ehsan Zobeidi, Omid Rezayof, Farshid Alambeigi
Sep 14, 2026cs.CV

Multimodal Floorplan Encoding: Learning Dense Modality-Invariant Representations

Floorplans arise in many forms, from vector CAD drawings to raster renderings and sensor-derived density maps. This heterogeneity makes it difficult to build learning systems that transfer across modalities and support geometry-centric tasks such as alignment and retrieval. We introduce the Multimodal Floorplan Encoder (MMFE), which maps diverse 2D indoor representations into a shared dense latent grid. MMFE combines a frozen DINOv3 backbone with a trainable Dense Prediction Transformer (DPT) head, and is trained with a per-cell Information Noise-Contrastive Estimation (InfoNCE) objective that aligns spatially corresponding regions across modalities while using all other cells as negatives. To improve robustness to geometric distortions, we incorporate controlled similarity transformations and enforce geometric consistency through feature-grid warping. On Structured3D, a held-out out-of-domain dataset, MMFE improves cross-modal dense matching, enables robust similarity alignment with RANSAC, and yields strong retrieval when paired with learned aggregation.
Xavier Anadón, Rémi Pautrat, Rui Wang
Sep 14, 2026cs.GR

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
Yu-Rou Tuan, Hao-Tang Tsui, Nicolas Ugrinovic +2
Sep 14, 2026cs.CV

Partition-Invariant Tuning for 3D Scene Understanding

Scene-level point cloud understanding remains challenging due to diverse geometries and spatial layouts. While pre-trained 3D point cloud foundation models (PFMs) offer strong transferability, full fine-tuning (FFT) incurs substantial computational and storage costs. Parameter-efficient fine-tuning (PEFT) provides a promising alternative, but existing PEFT methods largely focus on object-level point clouds and overlook serialization-induced partition variations in large-scale scenes. To address this issue, we propose PointPiT, a partition-invariant tuning framework for scene-level point clouds. Specifically, a Scene-aware Structural Adapter (SSA) integrates local geometric patterns with global scene context to mitigate partition-induced representation shifts. Moreover, Gradient Subspace Optimization (GSO) selects informative and partition-stable update directions, suppressing partition-dependent variations during optimization. Extensive experiments across multiple scene-level benchmarks demonstrate that PointPiT achieves competitive or even superior performance to full fine-tuning with less than 1% of backbone's parameters, while achieving consistent state-of-the-art performance among representative PEFT methods.
Hongqiang Lin, Tianle Wang, Shuiwang Li +4
Sep 12, 2026cs.RO

GeomVLA: Unifying Scene, Motion, and Action in 3D

We present GeomVLA, a Vision-Language-Action (VLA) model that unifies perception, latent scene motion prediction, and action generation within a shared robot-centric 3D coordinate frame. Our approach lifts pretrained VLM features into spatially grounded 3D scene tokens using depth and camera calibration, while retaining the semantic representations learned during VLM pretraining. We further introduce a 3D Scene Trajectory Denoiser, a task-conditioned module that learns a latent representation of how scene points are expected to move in 3D. Rather than executing the predicted trajectory as an open-loop plan, GeomVLA extracts intermediate motion tokens from the trajectory denoiser and uses them to condition a 3D flow-based action denoiser through geometry-aware attention. GeomVLA achieves state-of-the-art performance on CALVIN, competitive performance on LIBERO and RoboTwin2.0, and outperforms strong baselines in real-world manipulation settings without robot-action pretraining. Extensive ablations show that future-motion reasoning alone is insufficient: the primary gains are associated with maintaining geometric consistency among scene representation, motion prediction, and robot actions throughout the perception-to-action pipeline.
Ziyin Xiong, Nikolaos Gkanatsios, Moritz Reuss +1
Sep 11, 2026cs.CV

MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery

Monocular 3D hand and body mesh recovery often suffers from severe occlusion and ambiguity. Traditional deterministic methods typically regress a single optimal solution, leading to overconfident predictions. In this paper, we introduce an exploration--exploitation paradigm for ambiguous mesh recovery with multi-hypothesis learning and selection. Specifically, during exploration, based on our probabilistic formulation and entropy maximization, we propose a novel multi-hypothesis method referred to as MHE-Former. It is a Transformer-based multi-hypothesis framework, ensuring high training efficiency and label friendliness while generating plausible and diverse hypotheses. During exploitation, we propose Hypothesis Selection, a context-aware process for multiple predictions. Especially leveraging VLM's powerful visual understanding and reasoning capabilities, it allows users to choose the most plausible and desired estimate with additional evidence and natural language intent. Extensive experiments demonstrate that our framework achieves state-of-the-art performance in accuracy and diversity across multiple datasets. The user preference study further shows the practicality of our hypothesis selection process.
Boshu Jia, Rongyu Chen, Linlin Yang +9
Sep 11, 2026cs.CV

UBone3D: Physics-Rectified Conditional Flow Matching for Anatomical 3D Shape Completion from Ultrasound

Three-dimensional ultrasound (US) is a safe, radiation-free complementary modality to CT and X-rays for longitudinal monitoring, yet its segmentation-derived partial point clouds are extremely artifact-laden. Consequently, it is challenging to recover a clean and complete anatomical structure from such US point clouds. In this paper, we present UBone3D, a novel framework based on physics-rectified conditional flow matching (CFM) that performs point cloud completion directly from partial US observations. UBone3D models deterministic physics artifacts (e.g., surface thickening, streaking, dropouts) via a simulated physics proxy, and introduces test-time physics rectification to steer the shape completion. At inference, the completion is jointly steered by two decoupled forces: (1) anatomical plausibility enforced by a CT-trained generative shape prior, BoneFM, and (2) physics consistency enforced by USimNet in the ultrasound formation space. Extensive experiments on simulated and in-vivo data demonstrate significant improvements in reconstruction accuracy and anatomical fidelity over existing baselines.
Weiying Chen, Yuchong Gao, Siyuan Li +3
Sep 9, 2026eess.IV

Scale-Aware 3D Deep Learning for Robust Brain Metastasis Detection in Multimodal MRI

Detecting brain metastases in magnetic resonance imaging (MRI) remains challenging because lesions vary widely in size and appearance, with very small metastases occupying only a minute fraction of a three-dimensional input. We investigate whether combining different spatial fields of view (FOVs) improves lesion detection in multimodal MRI and present a scale-aware 3D deep-learning framework. The method uses independently trained 96396^3 and 64364^3 3D U-Nets whose whole-volume probability maps are combined by weighted late fusion. This design allows us to study the effect of spatial context separately from image resolution and modality choice. On a 97-patient development cohort, cross-FOV fusion improved lesion-level precision and F1 while substantially reducing false positives relative to the individual models. A same-FOV ensemble control showed that these gains were not explained solely by averaging independently trained networks, supporting a contribution from complementary spatial context. An exploratory cross-FOV agreement filter reduced false positives but did not improve overall F1. These results support cross-FOV probability fusion as a simple and computationally practical strategy for improving the precision-false-positive trade-off in 3D brain-metastasis detection.
Sylvain Jaume, Hongming Wang, Simon K. Warfield
Sep 9, 2026cs.CV

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Sep 9, 2026cs.CV

Geometry Without Coordinates: LiDAR Diffusion as a 3D Feature Bridge

Transferring the rich priors of large 2D foundation models to sparse 3D LiDAR remains challenging, as training native 3D foundation models at comparable scale is limited by data and annotation scarcity. We introduce a LiDAR-conditioned diffusion model trained on pseudo-labels from off-the-shelf 2D foundation models. The model supports multiple output modalities, including depth, semantic segmentation and instance prediction, selectable via a textual task prompt. Because the model is conditioned on LiDAR, both its outputs and its intermediate UNet features can be projected back onto the input point cloud, enabling analysis of a 3D representation learned entirely under 2D supervision. We study this representation directly in point-cloud space, explicitly excluding raw spatial coordinates to isolate feature content from projection geometry. Linear probes recover up to ~23% Mean Intersection over Union (MIoU) on 3D semantic classes, compared to ~3.5% for a matched Gaussian-noise control, indicating substantial non-trivial structure. Pairwise cosine similarity across modality-specific feature streams reveals a layered organization. Early encoder layers remain weakly aligned across modalities while individually decodable, intermediate layers converge toward a shared representation, and decoder layers re-specialize toward task-specific outputs. These findings indicate that LiDAR-conditioned diffusion models can induce structured 3D representations from 2D supervision alone, with a modality-dependent manifold that locally unifies near a shared bottleneck. This positions diffusion as a viable mechanism for transferring large-scale 2D priors into sparse 3D domains.
Samed Doğan, Nico Leuze, Alfred Schöttl
Sep 8, 2026cs.CV

RoMa-Ω: What Feed-Forward 3D Models Know About Image Matching

Learned image matching has experienced significant progress in recent years, culminating in robust and accurate matchers such as RoMa, whose robustness is often attributed to its use of frozen DINO features. In a parallel development, feed-forward reconstruction models, such as VGGT, have been trained on ever-growing datasets to accurately regress dense 3D point maps and camera poses. The distinction between matchers and feed-forward reconstruction models has become increasingly blurred with the introduction of matching losses in models such as MASt3R and VGGT-ΩΩ. This raises a natural question: what do feed-forward 3D models know about image matching? In this work, we answer this question by analyzing three scenarios: (i) zero-shot matching of patch features, (ii) direct matching of 3D point predictions, and (iii) training a full matcher on top of the learned representations. We find that, despite performing poorly in zero-shot matching, especially in later layers, feed-forward reconstruction models provide strong representations for linear probing and full matching pipelines. We further show that, even without any training, their raw predictions alone enable competitive matching, albeit only under moderate viewpoint changes and modality gaps. Based on these insights, we retrain RoMa v2 by replacing its DINO backbone with VGGT-ΩΩ. Our resulting model, \ours, outperforms state-of-the-art matchers on a wide range of benchmarks, e.g. +8.1 mAA compared to RoMa v2 on WxBS.
David Nordström, Xinyue Zhang, Thibaut Loiseau +2
Sep 8, 2026cs.CV

LeCor: Learning to Be Corrected by Meta-Learned Test-Time Training for Interactive 3D Lung-Tumour Segmentation

Delineating lung tumours on computed tomography (CT) takes a considerable share of the time spent on radiotherapy planning, and a contour proposed by a model can be refined interactively by the clinician. Promptable foundation models such as SAM 3 support this workflow by writing each correction into a session memory that conditions the remaining slices, while the model weights stay fixed. On 690 test cases from five public CT cohorts, fine-tuning SAM 3 on lung tumours raises the Dice obtained from a single point prompt from 0.298 to 0.757, and seven rounds of corrections raise it further to 0.765, but under memory conditioning alone the accuracy on slices the annotator has not touched stops improving after six rounds. We therefore treat each correction as a training signal and propose LeCor, which performs test-time training on a small set of case adapters that are reset for every case and meta-learned such that a single gradient step driven by a click improves the slices that were not clicked. On the 133 test cases that span at least eight slices, LeCor raises the Dice reached after seven correction rounds from 0.787 with the fine-tuned model to 0.827, reduces the number of cases that never reach a Dice of 0.80 from 47 to 27, and reaches in three correction rounds the accuracy that the fine-tuned model attains in seven.
Yi Luo, Yike Guo, Wenxuan Li +3
Sep 8, 2026cs.CV

Spheriverse: 3D Scene Understanding from Spherical Observations in the Wild

Spherical observations provide global visual context for 3D scene understanding. However, visual information is encoded in an angular domain, whereas the physical world is represented in Cartesian coordinates. This cross-space representation gap complicates geometric correspondence and semantic evidence aggregation. To delve into this challenge, we introduce Spheriverse, comprising 64,400 temporally aligned spherical image-LiDAR pairs organized into 644 sequences. The dataset spans diverse scenes, illumination, and weather conditions, with fine-grained semantic classes. We further establish benchmarks for semantic occupancy prediction, semantic mapping, and 3D object detection, evaluating 30+ methods through overall and scene-wise comparisons. For dense prediction, we propose SphereOcc, an occupancy framework that couples spherical geometry modeling with semantic evidence retrieval. Cartesian-Spherical Representation Remodeling (CSRR) incorporates spherical range-azimuth geometry into Cartesian voxel features through region-wise modulation. Spherical Evidence Re-querying (SER) then conditions queries on voxel content and range-height-azimuth geometry to adaptively retrieve relevant semantic evidence from source spherical image features. SphereOcc achieves 13.91% mIoU and 24.65% GeoIoU, yielding relative improvements of 13.9% and 9.3% over the respective best-performing methods, TPVFormer and SurroundOcc. It also ranks first in both metrics across all five scene categories, with consistent advantages across the evaluated spatial partitions and reduced fields of view. The established benchmark and source code will be available at https://feit-feiteng.github.io/Spheriverse.
Fei Teng, Sheng Wu, Mengfei Duan +7
Sep 8, 2026cs.CV

FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute

We present FIRE3D, a unified framework that takes a single RGB image or casual RGB video and transforms it into simulation-ready 3D scene assets for games and interactive applications in under a minute. At the core of FIRE3D is a feed-forward, end-to-end network that predicts a compositional scene representation from posed RGB-D observations estimated from the RGB capture, including the 6-DoF pose, bounding box, mesh, and texture for every object. By modeling the scene as a collection of discrete entities, FIRE3D produces amodally complete and simulation-ready environments where objects are physically decoupled and ready for interaction. Our framework requires no test-time optimization, runs orders of magnitude faster than prior interaction-ready methods, and provides object-level completeness beyond existing feed-forward 3D approaches. We demonstrate competitive or state-of-the-art results across pose accuracy, geometry completeness, and texture quality across various datasets while being orders of magnitudes faster. Project page: https://xiahongchi.github.io/Fire3D/
Hongchi Xia, Tianhang Cheng, Wei-Chiu Ma +1
Sep 7, 2026cs.CV

Bottom-up Modeling of Repeated Elements via Single Image Analysis-by-Synthesis

We address the problem of discovering repeated elements from a single image. In contrast to existing approaches that depend on large annotated datasets, curated multi-image collections, or object segmentation masks, we show that a single image can suffice to learn a meaningful object model in a completely bottom-up fashion, without any prior knowledge beyond a coarse scale prior. Our method learns a tunable image-space prototype of the repeated elements through a reconstruction objective, enabling the model to identify and synthesize consistent object instances within the same image. Experiments on 116 real images from the FSC-147 dataset demonstrate that our method successfully learns coherent element models and captures intra-category variation on challenging images. Qualitative results reveal superior reconstructions and interpretable decompositions compared to classical decomposition, joint alignment, and 3D object modeling methods, while maintaining a simple 2D formulation. These results suggest that meaningful object discovery can emerge from single image learning alone.
Syrine Kalleli, Alexei A. Efros, Mathieu Aubry
Sep 7, 2026cs.CV

Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching

We present a self-supervised approach, Self-MVGTE, for estimating 3D gaze targets from multiple camera views. Unlike existing methods that independently estimate 2D gaze targets per camera view, Self-MVGTE predicts gaze targets directly in 3D space for the first time. Moreover, it does not require any ground-truth annotations from the target scene and uses only the multi-view input images from a calibrated camera setup, pseudo 2D gaze target labels from a monocular gaze target estimation model, and 3D gaze vectors from a monocular 3D gaze estimation model. A key challenge is that these pseudo labels are inherently noisy and multi-view inconsistent. To address this, we propose a probabilistic ray marching framework, which models the uncertainty of these pseudo labels and exploits 3D gaze vectors as geometric priors. Specifically, these gaze vectors are first integrated into the monocular gaze target estimation model to improve its generalization to unseen scenes, producing higher-quality pseudo labels. Then, for 3D gaze target estimation, we construct a 3D gaze cone by casting a bundle of rays from the eye position around the gaze vector to strictly constrain the solution space. Within this cone, we propose a depth-guided feature sampling strategy using off-the-shelf DINOv2 and Depth-Anything-3 models, and estimate a spatial likelihood distribution of the gaze target. Finally, we convert the pseudo gaze target labels into a target distribution and softly optimize the network. Extensive experiments on the MVGT dataset show that Self-MVGTE achieves state-of-the-art performance, surpassing existing fully-supervised baselines.
Keqi Chen, Vinkle Srivastav, Nicolas Padoy
Sep 4, 2026cs.SD

One-Stage Multi-Task Instruction-Guided 3D Spatial Audio Editing

Spatial audio editing modifies an existing soundfield according to a user's instruction while preserving the rest of the scene. Unlike conventional audio editing, it must reason jointly about audio events, spatial information, dynamic changes, and environmental information in first-order Ambisonic (FOA) waveforms. Existing language-guided editors mainly target conventional audio or rely on sequential operations, and therefore do not directly support one-stage editing for complex 3D spatial instructions. We present SwanWeave, the first one-stage multi-task framework for instruction-guided 3D FOA spatial audio editing. We build paired FOA supervision from open-source speech and sound-effect corpora using controllable room simulation, covering more than ten single-operation and compound tasks across the four editing axes. To handle this heterogeneous edit space, SwanWeave uses Spatial Edit Mixture-of-Experts (SE-MoE) with dual-level routing, selecting task-aware expert combinations for compound instructions and frame-level routed/null experts for local edit decisions. We further introduce Spatial Preference Optimization (SPO), a Direct Preference Optimization (DPO)-based alignment objective with edit-specific negative targets, and adopt staged training to improve natural-language grounding. Experiments show that SwanWeave achieves better editing quality than existing general audio editors and spatial audio baselines across all tasks. Spatial audio editing demos can be found at https://swanaigc.github.io/#swanweave, code can be found at: https://github.com/MM-Speech/SwanWeave.
Ke Lei, Chenyuhao Wen, Yu Zhang +9
Sep 3, 2026cs.CV

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
Adeela Islam, Zorah Lähner, Vittorio Murino +1
Sep 3, 2026cs.CV

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.
Kang Liao, Yihang Luo, Xiao-Ming Wu +7
Sep 3, 2026cs.CV

Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representations

3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets.
Denis M. Akola, David F. Fouhey
Sep 3, 2026cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
Shaohui Liu, Rémi Pautrat, Daniel Barath +3
Sep 3, 2026cs.CV

RARF: Region-Aware Rectified Flows for 3D Brain MRI Inpainting

Medical image inpainting has the potential to improve automated brain MRI analysis by reconstructing healthy tissue within pathological regions. We introduce RARF, a task-agnostic region-aware rectified flow framework for masked data generation. We instantiate the framework for 3D brain MRI inpainting as our submission to the BraTS Inpainting Challenge 2026. RARF restricts the stochastic interpolation process to the inpainting region, while the observed voxels remain fixed and provide patient-specific anatomical context. A three-dimensional neural network receives the partially voided image, with Gaussian noise filling the missing region, together with the inpainting mask and the corresponding timestep. The model is trained using masked flow-matching and reconstruction-consistency objectives, combined with mask-aware preprocessing and data augmentation. During inference, the learned velocity field transports the initial noise toward a plausible reconstruction of the missing tissue, which is then combined with the unchanged observed anatomy. Experiments under the BraTS evaluation protocol show that the proposed approach produces competitive reconstructions while maintaining anatomical consistency. Source code is available at: https://github.com/TomasGuija/rarf.
Tomas Guija-Valiente, Blanca Rodriguez-Gonzalez, Norberto Malpica +1
Sep 3, 2026cs.CV

OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping

We present OctWorld, a video diffusion framework with persistent 3D memory for generating explorable, world-consistent, and high-fidelity visual scenes. Given a single image, OctWorld performs stable autoregressive world generation along user-specified camera trajectories. We focus on long-range generation, characterized by extended camera paths and wide viewpoint coverage, where preserving spatial consistency is particularly challenging when previously generated regions are revisited. To address this problem, we introduce OctMap, an extensible and spatially adaptive 3D memory that progressively fuses generated visual observations and their corresponding depth maps into a global representation. OctMap employs TSDF fusion within a dynamic sparse octree whose spatial resolution adapts to image evidence. This design preserves geometric and appearance details across diverse scene scales while maintaining low memory overhead. Experiments demonstrate that OctWorld generates long-range, spatially consistent videos and outperforms prior methods on both existing benchmarks and challenging long-range generation settings. OctMap also provides clear advantages over point-based caches and fixed-resolution TSDF volumes. Project page: https://maxtirerror.github.io/octworldpage/
Zelong Lv, Sicheng Xu, Jianfeng Xiang +5
Sep 3, 2026cs.CV

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

3D scene representations like NeRF and 3D Gaussian Splatting (3DGS) suffer severe artifacts in sparse-view settings. Recent generative 3D artifact fixers attempt to address this, but rely on paired corrupted and clean renders requiring costly, per-scene reconstructions across varying view configurations. While 2D image augmentations act as instant regularizers, no explicit equivalents exist for 3D representations to preserve spatial consistency across views, an essential property for 3D-aware training. We propose 3D Morphological Perturbations as an optimization-free regularizer that preserves spatial consistency. Leveraging explicit 3DGS, we treat each Gaussian as a fundamental building block - analogous to a 2D pixel - and apply perturbations across its morphological parameter space via scale, rotation, and pruning. Our method eliminates per-scene 3DGS optimization loops from dataset curation while enabling models to learn stronger geometric priors than sparse-view baselines in diagnostic ablations conducted on a lightweight video diffusion sandbox. Scaled to a 14B-parameter video model via ControlNet, our approach maintains visual fidelity while reducing mean depth error by 12.5% over state-of-the-art image-to-image 3D artifact refiners, ultimately boosting downstream robotics policy success rates by up to 8.0% across 3 of 4 manipulation tasks.
Onat Şahin, Mohammad Altillawi, George Eskandar +2
Sep 1, 2026cs.CV

Automated Maize Ear Phenotyping Using 3D Reconstructions

Maize kernel traits such as row number, kernels per row, and kernel size vary largely for genetic reasons and are consistently associated with regions of the genome that influence yield. Manual measurement of these traits, however, cannot keep pace with the volume of maize generated in a breeding program. To address this, we developed and validated a fully automated pipeline for extracting these traits from 3D point clouds of corn ears, built on a recently developed video-to-point-cloud platform. Raw video frames are processed through COLMAP and NeRF, the ear is isolated via density-based separation, and the point cloud is distance-calibrated to physical units. The calibrated ear point cloud was Z-axis aligned via PCA and cylindrically unwrapped to a 2D image. We enhanced contrast and performed zero-fine-tuning instance segmentation using Cellpose-SAM. A triple-juxtaposed unwrap strategy was used to prevent double-counting at the seam. The pipeline achieved kernel count R^2 = 0.921 (MAPE = 10.33%) and kernel row number within +-2 rows for 95.2% of ears (MAE = 0.75 rows) on a 168-ear held-out set from the 268-ear labeled dataset. The resulting multi-trait dataset has known genotype identity for each ear, positioning it for phenotype-to-genotype association analyses.
Ritwesh A. Kumar, Som Tripathi, Peja Matthews +5
Sep 1, 2026cs.CV

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction.
Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman +9
Sep 1, 2026cs.CV

Cross-Model Distillation of a Human-Pose Foundation Model from Unannotated Infant Video for Markerless 3D Pose Estimation

Spontaneous movement is one of the earliest windows onto an infant's neuromotor health, and structured clinical instruments that score it are validated early predictors of cerebral-palsy risk. However, they require specially trained raters, are time-consuming, and carry inter-rater variability. This motivates automated, video-based markerless assessment, especially as marker-based motion capture is impractical in infants. Yet the foundation models that make markerless capture possible are trained almost entirely on adults: our recent multi-view infant study found that no single model is jointly best, with strong 2D keypoint accuracy and direct 3D body recovery split across different models. While that study identifies this trade-off, it does not resolve it. Here, we perform cross-model distillation from the Sapiens 2 pose model into the SAM 3D Body model, using unannotated infant video alone. A frozen teacher supplies dense pseudo-labels, and a differentiable renderer aligns the predicted mesh to them in the training loop. On eleven held-out infants (18 sessions, 173 recordings) under our prior study's multi-view protocol, fine-tuning improves same-view 2D keypoint agreement with the Sapiens reference (median body percentage of correct keypoints @ 10px 0.22 -> 0.42, face 0.22 -> 0.42) and Procrustes-aligned mean per joint 3D position error (25.5 -> 22.2 mm). This demonstrates how cross-model distillation improves SAM 3D Body model performance on infants.
R. James Cotton, Divya Joshi, Colleen Peyton
Sep 1, 2026cs.CV

ZipTok3D: High-Fidelity 3D Tokenization with Compact Token Prefixes

Compact token sequences are essential for efficient 3D generation. However, existing 3D tokenizers typically organize latent representations either over spatial regions or as fixed-size sets of global tokens, both suffering sharp reconstruction degradation when compressed to extremely low token budgets. In this paper, we present ZipTok3D, a 3D tokenizer designed for high-fidelity reconstruction from extremely short token sequences. Its key idea is to organize object geometry into progressively informative global-token prefixes and unfold these compact representations through iterative decoding. Specifically, nested dropout randomly truncates the latent sequence after encoding during training and requires each retained prefix to reconstruct the complete object, thereby prioritizing essential geometric information in the leading tokens. The decoder then repeatedly applies a parameter-shared Transformer block to recover fine-grained geometry from each prefix without a separate generative sampling stage. With the same token dimension, ZipTok3D achieves reconstruction quality comparable to the 32-token COD-VAE baseline using only one token on ShapeNet and four on TRELLIS, yielding 32×32\times and 8×8\times shorter token sequences, respectively.
Mingda Lin, Weijie Wang, Zeyu Zhang +7
Sep 1, 2026cs.CV

Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation

Multi-view human reconstruction has been extensively studied under simplified settings, yet robust and efficient multi-person reconstruction in unconstrained environments remains challenging. Existing bottom-up methods often rely on accurate camera calibration and explicit cross-view matching, and therefore struggle with severe occlusions and ambiguities. We propose a new top-down paradigm that maintains a unified, instance-centric human-aware 3D space, enabling simultaneous camera calibration, cross-view association, and human reconstruction via cross-modal contrastive learning. Observations from multiple views are lifted and fused into this shared 3D space, where geometric structure, visual appearance, and human-centric semantic cues are jointly encoded at the instance level. We further introduce a spatial contrastive learning strategy that aligns 3D features corresponding to the same human instance across different views and modalities while separating different instances. This enables correspondence reasoning, semantic aggregation, and instance discrimination to be performed natively in 3D, improving cross-view consistency and robustness under severe occlusions. Finally, structured human body models are recovered in a feed-forward manner by regressing SMPL parameters from instance-level 3D human tokens. Extensive experiments demonstrate robust, accurate, and efficient multi-view human reconstruction in challenging real-world scenarios.
Yuanwang Yang, Buzhen Huang, Zongxuan Ren +2
Sep 1, 2026cs.RO

Fleets Need a Context Plane: Rethinking Cooperative Perception for Autonomous Drones

Cooperative perception allows a drone fleet to combine observations from multiple viewpoints. However, existing systems typically fix their feature-sharing policies at design time or adapt to only one context signal. This is a poor fit for aerial fleets, whose missions, bandwidth, formation geometry, and scene coverage can change during flight. We quantify the cost of context-blind sharing on UAV3D by controlling feature exchange at evaluation time using a released DiscoNet checkpoint, without retraining. Mission-aware sharing matches full-sharing accuracy while using only 5-10% of the bytes. The best tested peer selection policy changes with the byte budget, and choosing the wrong policy loses up to 7.7 AP. Moreover, under a constrained budget, two policies with the same full-scene accuracy differ by 5.9 AP within the mission region, showing that multiple context axes must be considered jointly. We therefore propose the context plane, a bounded, structured interface for runtime context. Each drone publishes a descriptor of at most 1 KB at 10 Hz, and lightweight, replaceable policies use the fleet context to decide what each drone computes, shares, and fuses. Existing sharing schemes become fixed policies within this interface. In our ROS 2 prototype on a Jetson AGX Orin, the context plane uses approximately 0.01% of the data-plane bandwidth, and each policy decision takes 0.10 ms. These results show that an explicit context interface can support low-overhead runtime adaptation without modifying or retraining the perception model.
Liangkai Liu, Xiaoxiao Wu
Aug 31, 2026cs.CV

BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives

We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.
Pradyumn Goyal, Yizhak Ben-Shabat, Hsueh-Ti Derek Liu +6
Aug 31, 2026cs.CV

Audio-Driven Adversarial Defense for 3D Talking Face Generation with totally Visual Fidelity Preservation

The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.
Rui-Qing Sun, Chen-Hao Cui, Hui-Yang Zhao +3
Aug 31, 2026cs.CV

AQ3D: Adaptive Query Transformer for 3D Instance Segmentation

Transformer-based decoders for 3D instance segmentation typically commit to a fixed number of queries and positional modeling calibrated on the training distribution rather than on the scene at hand. Indoor scans vary widely in spatial extent and object count, so a fixed query set over-initializes small scenes and under-initializes large ones, while learned absolute and relative encodings are bound to the training scenes' extents and can saturate. We present AQ3D, which is designed to handle scenes of various sizes during training and inference. Queries are instantiated at a fixed ratio of the scene's superpoints, forming an overcomplete set whose background rejection is entirely left to the decoder. Positional information is encoded using 3D RoPE over quantized metric coordinates, replacing learned bounded lookup tables of prior decoders. Further, we improve the decoder itself by using attribution-based superpoint pooling, a mask refinement branch, and a cosine classifier for background rejection. Experiments show our method sets a new state-of-the-art on validation and hidden test splits across the datasets ScanNetV2, ScanNet200, and ScanNet++V2 among decoder methods trained without additional data augmentation. Code is available at \href{https://github.com/kenomo/aq3d}{github.com/kenomo/aq3d}.
Keno Moenck, Thorsten Schüppstuhl
Aug 31, 2026cs.CV

AI-enabled Low-Cost 3D Maize Ear Morphometry Platform at Breeding Scale

Maize ear geometry (length, width, curvature, and volume) is closely tied to yield and grain-filling outcomes, but existing high-throughput phenotyping pipelines remain constrained by the cost, labor, and specialized hardware they require. We developed and validated a low-cost pipeline that reconstructs a watertight 3-D mesh of a maize ear from a single 20-second video captured with a consumer-grade DSLR on a motorized turntable under uniform LED illumination. Camera poses from a multi-seed COLMAP procedure initialize a Neural Radiance Field (NeRF), and a cylindrical holder of known diameter, visible in every frame, provides automatic metric scaling with downstream geometric quality control. Applied to 300 ears spanning a diverse maize inbred panel, 250 (83.3%) passed automated processing and quality control. Skeleton length agreed with manual caliper measurements across all 250 ears (R^2 = 0.964, RMSE = 4.68 mm), and convex-hull volume agreed with water-displacement volume on a 15-ear subset spanning the full size range (R^2 = 0.982, RMSE = 5.26 mL). Residual length error grew with ear curvature, whereas bounding-box height, which records the same straight-line chord as calipers, showed no such trend; the discrepancy therefore originates in the measurement definition, since calipers record the chord while skeleton length traces the geodesic arc. The capture hardware costs approximately 607 USD, and operator involvement fell from roughly five minutes to one minute per ear, with all downstream processing running unattended. The platform provides a foundation for breeding-scale 3-D ear phenotyping.
Therin Young, Elijah Rodriguez, Lisa Coffey +4
Aug 31, 2026cs.CV

CedarCypress3D: an annotated UAV-LiDAR dataset of individual trees in planted cedar and cypress forests

Individual tree measurements derived from Light Detection and Ranging (LiDAR) mounted on Unmanned Aerial Vehicles (UAV) provide valuable information for forest inventory, ecosystem monitoring, and sustainable forest management. Recent advancements in machine learning have increased the demand for annotated datasets to develop and evaluate point cloud-based approaches, especially for individual tree segmentation. However, publicly available annotated UAV-LiDAR datasets in temperate forests are limited. In this article, we present CedarCypress3D, a manually annotated UAV-LiDAR dataset collected in Japanese cedar (Cryptomeria japonica) and Japanese cypress (Chamaecyparis obtusa) plantations in Japan. The dataset consists of UAV-LiDAR point clouds and field survey measurements from 34 circular plots across two sites with different topographic characteristics, along with terrestrial LiDAR point clouds available for a subset of 22 plots. A total of 1,627 trees were measured in the census field survey and manually annotated to match the corresponding trees in the UAV-LiDAR point clouds. For the subset of plots with terrestrial LiDAR data, semantic labels (i.e., stem and non-stem) were additionally assigned to tree points in the UAV-LiDAR data. CedarCypress3D provides high-quality annotated UAV-LiDAR data for developing and evaluating individual tree instance segmentation and semantic segmentation methods in temperate planted forests. The dataset can also support research on tree attribute prediction and multi-platform LiDAR analysis. The dataset is publicly available at https://doi.org/10.5281/zenodo.22168721.
Katsuto Shimizu, Fumiaki Kitahara, Tomohiro Nishizono +8
Aug 28, 2026cs.CV

GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping

Existing feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D.
Xiang Yang, Yongli Wang, Yunsheng Zhang +3
Aug 20, 2026cs.CV

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.
Yufei Liu, Xixi Wang, Hao Li +8
Aug 13, 2026cs.CV

Mr3D-VL: A generalist vision language foundation model for Multiparametric 3D Magnetic Resonance Imaging

Multi-parametric magnetic resonance imaging (mpMRI) is a cornerstone for brain tumor diagnosis and treatment, yet current AI models face critical limitations: their lack of natural language interaction and interpretability impedes spatial information integration and cross-modal reasoning required clinically. Key challenges arise from significant physical meaning differences across modalities, spatial misalignment due to scan intervals, and the need for complex multi-feature interpretation in tasks like glioma grading. While visual-language models (VLMs) show promise in cross-modal understanding, existing methods focus mainly on 2D image modeling, neglecting direct perception of 3D volumetric space. Although 3D VLMs have been proposed for report generation and feature alignment in 3D CT imaging, mpMRI applications demand collaborative inference across multiple imaging modalities-a requirement unmet by current solutions. To address this, we introduce Mr3D-VL, a dedicated visual-language foundation model for multi-parametric 3D MRI. With 4 billion parameters, it employs an unsupervised pre-trained shared 3D encoder and 4D rotational positional embedding for dual modality-spatial integration. Its cross-modal projection layer uses a multi-resolution feature implantation strategy to enhance feature perception across resolutions. Experimental results show significant improvements over existing 4B/7B/30B domain-specific and general-purpose models in text generation tasks, achieving a BERTScore of 0.856 for report generation, with question-answering accuracy at 0.713 and multiple-choice accuracy at 0.912.
Zhi Qiao, Xintong Wu, Yichu He +1
Aug 12, 2026cs.CV

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete visibility statistics. This often leads to fragmented surfaces, excessive subdivision, and floating artifacts, particularly in weakly textured or sparsely observed regions. We introduce SurfSVR, a novel sparse voxel reconstruction paradigm that treats 2D surface priors as explicit 3D geometric regularizers. Instead of directly lifting noisy pixel-wise depth predictions, SurfSVR first organizes each image into coherent surface regions by jointly reasoning over appearance, monocular depth, normals and cross-view geometry. Each region is then represented by an adaptively selected planar or quadratic surface model based on fitting reliability and geometric complexity, while cross-model agreement distinguishes reliable geometry from ambiguous predictions. These structured 2D priors are lifted into 3D and integrated throughout the reconstruction pipeline. They guide surface-adaptive voxel subdivision, provide region-level depth and normal supervision during optimization, enhance geometrically reliable sparse-observed surfaces in voxel pruning, and suppress off-surface floaters during post-refinement training. This unified design converts semantic and geometric coherence in image space into persistent structural constraints in 3D. Extensive experiments on 3 public benchmarks demonstrate that SurfSVR consistently improves sparse voxel reconstruction across scenes with substantially different visibility and geometry characteristics, achieving state-of-the-art reconstruction quality. Codes and models will be released soon.
Yan Di, Chengxi Li, Yaoxing Wang +7
Aug 11, 2026cs.CV

CausalSplat: Towards Comprehensive Hierarchical Reasoning in 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has advanced open vocabulary scene understanding, existing methods remain confined to explicit queries. They struggle to interpret implicit intents, complex spatial constraints, and commonsense reasoning required for practical embodied interactions. To address this gap, we introduce the task of reasoning 3D Gaussian segmentation and construct two benchmarks, Causal-LERF and Causal-ScanNet. These benchmarks systematically evaluate commonsense, spatial, affordance, and counterfactual reasoning. Evaluations reveal that current state of the art methods perform poorly on these reasoning challenges. Therefore, we propose CausalSplat, a framework that integrates vision-language models with 3D scene graphs to disentangle explicit structural perception from implicit logical inference. Extensive experiments demonstrate that CausalSplat achieves state of the art performance on our reasoning benchmarks while showing strong generalizability on standard referring and open vocabulary 3D segmentation tasks. Project Page: https://jiayuding031020.github.io/CausalSplat
Jiayu Ding, Meilu Song, Yun Chen +2
Aug 11, 2026cs.CV

3D Weighted Geometric Graph Neural Networks for Sheep Facial Pain Assessment

Deep learning systems perform mainly within the 2D for a single image domain and take the face as a single-dimension representation, losing sight of the 3D anatomy of sheep and cross-landmark spatial relationships that are intrinsic to the clinically proven Sheep Pain Facial Expression Scale (SPFES). This paper presents the \textbf{3D Sheep Pain Facial Expression System (3D-SPFES)}, a novel, monocular depth-aware geometric graph neural network system that integrates each SPFES facial landmark, such as the ears, eyes, and nose, into 3D Euclidean space estimated from a single RGB camera by using VideoDepthAnything, thus preventing the need for specialized depth hardware. Each landmark node includes a feature vector containing its 3D spatial coordinates, estimated surface normal, and facial attribute class embedding. Edges linked to nodes are assigned weights based on an aggregate metric that combines both Euclidean distance and surface co-planarity in a 3D space. A Weighted Geometric Graph Neural Network (WG-GNN) studies this graph using K=3\mathcal{K} = 3 geometry-aware message-passing layers enhanced by a scaled dot-product attention method that selectively enhances anatomically relevant inter-landmark messages. The resultant node embeddings are combined into O=3\mathcal{O} = 3 pain-level clusters and integrated into a Normalized Pain Score (NPS) within the range of [0,100[0, 100%] a confidence-weighted, SPFES-derived scoring method.
Alam Noor, Luis Almeida, Mohamed Daoudi
Aug 11, 2026cs.CV

Sensor-Informed Per-Point Covariance for Structured-Light 3D Imaging

Per-point uncertainty models are important in structured-light 3D reconstruction for probabilistic registration, fusion, and quality assessment. In practice, however, point-cloud covariances are often modeled as isotropic constants or inferred from local surface geometry and therefore do not explicitly reflect the measurement process. This is a limitation in fringe projection profilometry (FPP), where phase noise propagates through calibrated reconstruction and produces strongly anisotropic 3D uncertainty. This paper presents a sensor-informed first-order method for constructing a per-point 3 x 3 covariance field from experimentally measured phase precision and calibrated phase-to-depth and phase-to-3D mappings. The formulation separates a rank-1 phase-induced covariance from an effective full-rank completion obtained by incorporating fitted lateral image-space perturbation scales. Repeated-plane experiments under fixed imaging conditions show close alignment of the dominant covariance direction with the viewing ray, and consistency between the dominant phase-induced uncertainty scale and scalar depth uncertainty. In G-ICP registration, the proposed covariance substantially improves over a constant isotropic model while providing a sensor-derived uncertainty representation complementary to conventional geometry-based covariances.
Sehoon Tak, Jae-Sang Hyun
Aug 10, 2026eess.SP

GLocFM: A Geometry-Aware Foundation Model for 3D Indoor Wireless Localization

Learning-based wireless localizers often fail to utilize geometric information about the propagation environment, limiting their ability to exploit non-line-of-sight (NLoS) propagation and generalize across scenes. To bridge this gap, we propose GLocFM, a Geometry-aware Localization Foundation Model, which jointly exploits WiFi measurements and scene geometry represented as a 3D point cloud. We formulate localization as a maximum-likelihood (ML) estimation problem, where the goal is to find a transmitter position that maximizes the likelihood of the wireless observations conditioned on the scene geometry. The likelihood of a candidate transmitter position is calculated by a learned scoring function that matches the observed delay--angle-of-arrival (AoA) spectrum against the spectrum predicted for that candidate. A hierarchical scene encoder extracts propagation-relevant features to produce geometric priors for LoS and one-bounce reflection paths. For scenarios with imperfect synchronization, we further introduce a time-of-flight (ToF)-robust GLocFM model to handle unknown ToF offsets. GLocFM is trained on a multi-modal synthetic indoor localization dataset comprising 221 diverse scenes whose associated wireless signals are generated using Sionna RT. On both synthetic and the NeRF2^{2} dataset based on real measurements, GLocFM reduces mean 3D localization error relative to one of the state-of-the-art localization baselines by 49.5% and 48.8%, respectively. Ablations across different number of receiver, bandwidths, and array sizes further demonstrate the effectiveness and robustness of the proposed framework.
Chenghong Bian, Chaozheng Wen, Hongze Chen +1
Aug 10, 2026cs.CV

RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors

Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is computationally expensive, often taking tens of seconds per image. We present RealDenseFace, a real-time optimization-based 3D face reconstruction method with dense UV-space network predictions. Our key idea is to formulate 3DMM fitting as a nonlinear least-squares problem and solve it with a tailored Gauss-Newton solver that converges in only a few iterations. The reconstruction is conducted in two stages. In the first stage, the network predicts two dense UV-space maps from a single RGB image: a correspondence map for UV-to-image alignment, and a relative-depth map for geometric constraints along the viewing direction. In the second stage, the solver fits per-vertex targets sampled from these maps at the vertex UV coordinates. The solver supports all three reconstruction settings: single-image fitting, offline sequence reconstruction, and online tracking. Our method achieves state-of-the-art accuracy on the NeRSemble SVFR benchmark. The online tracker runs at 80+ FPS, and the offline sequence reconstruction is over 20 times faster than previous optimization-based baselines.
Linzhou Li, Tianjia Shao, Kun Zhou
Aug 10, 2026cs.CV

RefineAny3D: Depth Refinement as Semantic Alignment for Monocular 3D Detection

Monocular 3D object detection spans two regimes: closed-set detectors operating within a fixed category vocabulary, and open-vocabulary detectors that localize arbitrary categories by leveraging depth foundation models for 3D geometry. We find that current depth foundation models, despite their strong zero-shot generalization, lack the object-level precision 3D detection demands: substituting a state-of-the-art depth foundation model for a strong detector's predicted depth degrades accuracy, even falling below the detector's own prediction. Rather than pushing detectors or depth models to be more accurate end-to-end, we treat object-level depth refinement as a stand-alone task and present RefineAny3D, a vision-language model that corrects depth without ever predicting a numerical value. Our key insight is that depth error has a direct visual signature in image space: when projected onto the image, a correctly placed box tightly encloses the object, while a too-far box projects too small and a too-close box projects too large. Depth refinement thus reduces to a visual alignment problem rather than a metric regression problem, which we instantiate by extending the VLM's vocabulary with action tokens that replace numerical depth output with categorical decisions, and by supervising the model on a large-scale chain-of-thought dataset that grounds each decision in explicit visual evidence. Applied as a single post-hoc step, RefineAny3D delivers consistent gains across closed-set detectors, open-vocabulary detectors, and 3D auto-labeling tools, and generalizes to novel categories, scenes, and cameras without retraining.
Zhihao Zhang, Gengwei Zhang, Tianlong Chen +1
Aug 9, 2026cs.CV

Damage Classification for 3D Point Cloud Data via 3D Data Analysis and Vision Foundation Model-based 2D Projections

Fine-grained damage classification of 3D point cloud data (PCD) remains a persistent challenge, constrained by high computational demands and limited labeled data. This study examines two methods: 3D PCD-based damage assessment (3PDA) algorithm and 2D projection damage assessment (2PDA) In our 3PDA analysis algorithm, TDA is used to derive compact representations of 3D PCD segmented by pointNet, which are then integrated with anomaly detection algorithms to quantify structural degradation. We show that TDA effectively compresses geometric structure from VFM-segmented components into discriminative feature vectors and that anomaly detection models can reliably distinguish components with varying damage severity using only 3D PCD inputs. In the 2D projection analysis algorithm, we leverage large VFMs for granular damage detection by projecting 3D PCD into 2D views. These projections allow VFM based models to achieve competitive classification performance while requiring only a fraction of the computational cost associated with full 3D data processing. Our results demonstrate that 2D VFM pipelines in 2PDA can perform strongly on fine-grained damage classification tasks, highlighting their viability as lightweight, resource-efficient alternatives to traditional 3PDA architectures. Comparative evaluation shows that the 3PDA attains higher accuracy but only for a narrow subset of object geometries and at substantially higher computational cost due to its reliance on TDA and the scarcity of high-fidelity 3D datasets. In contrast, the 2PDA algorithm yields slightly lower accuracy but offers an order of magnitude reduction in time complexity and generalizes across a far broader range of object categories.
Evan Perez, Kalelo Dukuray, Erika Ardiles-Cruz +1
Aug 9, 2026cs.CV

EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams

Event cameras, with high temporal resolution, high dynamic range, and asynchronous sensing characteristics, have shown great potential for dense 3D reconstruction. Traditional reconstruction methods based on off-the-shelf pose estimates achieve high efficiency but produce low-fidelity results, as inaccurate pose initialization introduces cumulative reconstruction errors. In contrast, recent SLAM-style methods stabilize joint pose-scene optimization through incremental tracking and mapping, yielding higher reconstruction fidelity at the expense of considerable computational overhead. To address this trade-off, this paper presents EvTrajGS, an accurate and efficient 3D Gaussian Splatting framework for unposed event streams. Our method enables reliable joint pose-scene optimization initialized from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines. EvTrajGS parameterizes camera motion as a continuous-time trajectory initialized from discrete camera poses, providing a unified representation for pose refinement. We then aggregate adjacent trajectory states into a temporally coupled pose, promoting temporally consistent pose updates during joint optimization. Additionally, we introduce a loss-reweighted event sampling strategy to adaptively emphasize temporally under-reconstructed intervals. Extensive experiments on both synthetic and real-world datasets demonstrate that EvTrajGS outperforms state-of-the-art methods in terms of both geometric reconstruction quality and pose estimation accuracy, achieving 3.8 dB higher PSNR, 0.1 higher SSIM, and over 40% lower ATE RMSE while retaining high computational efficiency.
Zixuan Chen, Jiakai Zhang, Junhao Dong +4
Aug 8, 2026cs.CV

When Does An Extra View Help? Adapting Single-View 3D Reconstruction with Extra Imagery

Reconstruction of 3D objects from a single image is a challenging research problem in computer vision. The key challenge is the lack of critical information from viewpoints to complete 3D structures. Using an additional view may help to resolve the issue. However, there is no mechanism that can integrate the extra view into the single-view 3D reconstruction principle. We address this challenge by proposing ASV3D, a framework for adapting single-view 3D object reconstruction to test-time data with support from one additional image. We introduce two adaptation strategies: (i) a zero-shot adaptation scheme that leverages the auxiliary image to improve the reconstruction quality of an object without retraining, and (ii) an optimised adaptation scheme that further enhances visual fidelity and cross-view consistency via contrastive learning. We apply our ASV3D to improve two state-of-the-art single-view 3D reconstruction pipelines on both benchmark and real-world datasets. Results demonstrate that our approach consistently improves reconstruction accuracy and robustness under unconstrained multi-view inputs, outperforming the baselines in both quantitative metrics and human preference. We publish our code and the real-world object dataset in our project page at https://github.com/YNhuHuynh/ASV3D/tree/main.
Y Huynh, Duc Thanh Nguyen, Thao Minh Le +1