Planning

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1,186 papers

Latest in Planning

May 29, 2026cs.RO

Simulation of collision avoidance behavior in crowd movement by data-driven approach

Crowd movement simulation is essential for pedestrian safety management and facility layout optimization. Data-driven models enhance trajectory prediction accuracy under Euclidean metrics, yet they suffer from excessively high collision rates, especially in bidirectional and multidirectional flows. In this paper, we establish a novel data-driven crowd simulation model that incorporates the pedestrian collision mechanism into the loss function to reduce collisions. A new lateral-acceleration-based collision loss function and a Voronoi-based motion feature extraction approach are proposed. The model is based on a Generative Adversarial Network (GAN) architecture and is termed CPGAN (Collision-Penalized GAN). We evaluate CPGAN in bidirectional flow scenarios, which involve frequent collision avoidance behaviors. Results show that the proposed lateral-acceleration-based collision loss significantly reduces opposite-direction pedestrian collision rates to levels comparable with controlled experiments. CPGAN effectively simulates bidirectional flow, reproducing lane formation and N-t curves. The research outcomes can provide inspiration for integrating pedestrian dynamics mechanisms into loss functions in data-driven crowd simulation.
Xuanwen Liang, Eric Wai Ming Lee
May 29, 2026cs.CV

Probing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration

Safe human--robot collaboration requires more than visual description: a monitor must determine whether the robot body is safely separated, already colliding with the scene or a person, or about to collide. We call this capability collision grounding: binding visual observations to robot body geometry, camera viewpoint, scene layout, human proximity, and temporal motion in order to infer present and imminent contact. We introduce TouchSafeBench, a physics-grounded benchmark for evaluating collision grounding in vision-language models (VLMs). Built in Habitat~3.0, TouchSafeBench contains 2,940 simulated indoor co-presence episodes across social navigation and social rearrangement, with synchronized multi-view RGB-D observations, top-down trajectory maps, calibrated camera metadata, and simulator-derived contact labels. We study two deployment-facing tasks: classifying the current safety state and warning about imminent collision before contact. Across three frontier or robotics-oriented VLMs and nine visual representations, current models remain far from reliable: the best average Macro-F1 stays below 50%, explicit depth is not automatically transformed into robot-body collision evidence, and robot--scene contact is consistently harder than human-contact risk. TouchSafeBench reveals a central limitation of embodied VLMs: visual fluency does not imply physical accountability. Reliable robot safety monitors will need representations that explicitly bind viewpoint, robot morphology, metric geometry, and future collision. We will release the benchmark upon acceptance.
Jun Wang, Xiaohao Xu, Xiaonan Huang
May 29, 2026cs.RO

A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment

Robot teleoperation enables safe, non-contact task execution in hazardous environments where direct human access is difficult, and its application has expanded with recent VR technologies. Many VR teleoperation studies, however, have primarily served as data-collection tools for robot imitation learning, so they often do not explicitly address dynamic obstacles, workspace changes, or collision risks during operation. For real deployment aimed at operator safety, teleoperation must react to dynamic situations with low latency and remain robust to mistakes made by inexperienced operators. This paper presents a VR teleoperation framework that supports real-time manipulation while handling collisions with both static and moving obstacles. The framework integrates GPU-accelerated inverse kinematics and trajectory optimization within a VR interface to generate feasible joint commands at each control cycle under robot constraints. Experiments with a 7-DoF manipulator demonstrate stable online behavior and collision-aware motion generation across three scenarios: obstacle-free, static-obstacle, and moving-obstacle environments. The results indicate that the proposed approach generates motion consistent with the operator's command while producing safe detours when obstacles interfere with the commanded path.
InGyu Choi, GeonYeong Go, SunWoo Ahn +2
May 29, 2026cs.RO

Trajectory Planning for Non-Communicating Mobile Robots using Inverse Optimal Control

To enable an efficient interaction of non-communicating mobile robots in collision avoidance scenarios, we present a novel combined trajectory planning and prediction algorithm. Inverse optimal control is used to estimate unknown goal states of all robots based on observed past trajectories. Each robot also takes the perspective of other robots in considering self-prediction and solves a joint prediction problem using the estimated goal states. The resulting predictions are then considered for planning. Simulation results of scenarios with 2-8 robots show that the median of the durations until all vehicles reach their goals is 9.8 % faster compared to planning with constant acceleration based estimated goal states. Moreover, the proposed approach never leads to the solver being unable to find a solution to the planning or prediction problem.
Nina Majer, Yannick Epple, Xin Ye +2
May 29, 2026cs.RO

Closed-Loop Object-Informed Control for Non-Prehensile Robot Manipulation

Non-prehensile robot manipulation is challenging due to discontinuous, long-horizon interactions between the robot and the objects it manipulates. Sampling-based model predictive control methods are effective with discontinuous contact but face challenges with finding promising trajectories in long-horizon planning. We propose a closed-loop object-informed (CLOI) method that splits the problem into object-level planning to find long-horizon object poses that lead the object to its goal, and robot-level planning to select robot actions that follow those poses. We use model predictive path integral (MPPI) control to solve the subproblems and couple their solutions through consensus on the object poses using the alternating direction method of multipliers (ADMM). The object plan is revised toward robot-realizable object trajectories, while the robot plan is aligned with the object poses the task requires. In planar pushing tasks with obstacles using an xArm6 manipulator, CLOI increases the success rate by 35% in simulation and 43% on hardware, compared to standard MPPI given the same computational budget.
Nikola Raicevic, Hyomuk Kim, Shahid Mulla +5
May 29, 2026cs.RO

GSAM: A Generalizable and Safe Robotic Framework for Articulated Object Manipulation

Articulated object manipulation is a unique challenge for service robots. Existing methods employ end-to-end policy learning, visionmotion planning, and large-language/visual-language model (LLM/VLM), but often overlook the diversity of articulated objects and the complexity of interactions between end-effector and handle, leading to limited generalization and destructive collisions. To address this, we propose GSAM, a generalizable and safe robotic framework for articulated object manipulation. Specifically, a vision-based perceiver generates the kinematic parameters. Considering that pre-trained markers in perceiver yield raw estimations that may deviate from commonsense, we present a f ine-tuned VLM-based refiner, using chain-of-thought (COT) commonsense reasoning to refine perception. To prevent destructive collisions, we design an interaction constraint function generator, integrating articulated object, interaction pose, and obstacle avoidance knowledge into a base. LLM then functionalize these constraints and apply them to trajectory and posture planning. A kinematic-aware manipulation planner verifies reachability for trajectory and posture. Experiments on 50 hinge tasks across 5 object categories and 50 randomly initialized end-effectorhandle configurations show that GSAM reduces standard deviation by 3.1% and improves manipulation success rate by 36.0% compared to the best baseline, respectively demonstrating the superior object generalization and interaction safety of GSAM in practical scenarios.
Beichen Shao, Mengying Xie, Heng Su +5
May 29, 2026cs.RO

Geometry-Aware Control Barrier Functions for Collision Avoidance via Bernstein Polynomial Approximations

Safe navigation often relies on well-defined conditions based on the shape of robots and obstacles, and can be challenging when they have irregular geometries. While Control Barrier Functions (CBFs) offer an efficient mechanism to enforce safe set forward invariance, common shape surrogates (e.g., spheres or super-ellipsoids) either are overly conservative in unstructured scenes or require many local primitives, which inflates constraint counts and degrades real-time performance. In this paper, we introduce a novel geometry-aware Control Barrier Function (CBF) based on Bernstein-Polynomial Signed Distance Fields (BP-SDFs). It provides a unified way to represent the obstacles and robots, so as to represent the barrier function with a unified minimum distance. Benefiting from the differentiability of the Bernstein polynomials, one can easily enforce the control constraints in a closed loop. We validate the method's efficiency and performance to guarantee safety in single-robot navigation and heterogeneous multi-robot collision avoidance via simulations under different environments.
Siwon Jo, Yanze Zhang, Yupeng Yang +1
May 28, 2026cs.AI

Transforming and Encoding FTS for SAT Solving: What Helps, What Hurts (Extended Version)

Factored tasks are a classical planning representation that extends SAS+ with limited forms of disjunctive preconditions, conditional effects, and angelic nondeterminism. This allows for a more compact representation of tasks than traditional formalisms such as STRIPS or SAS+, and supports a wide range of task transformations. However, existing planning approaches for factored tasks have been limited to heuristic search methods. In this work, we investigate how to encode factored tasks in SAT. We propose several ways to encode the tasks, focusing on different strategies for translating the factored transition relation into propositional logic. We also analyze how to exploit parallelism at various levels in this setting and study the impact of common task transformations on the performance of SAT-based planners.
João Filipe, Álvaro Torralba, Gregor Behnke
May 28, 2026cs.GR

Before the Shutter: Aesthetic and Actionable Portrait Photography Planning in 3D Scenes

Portrait photography is largely decided before the shutter opens: the subject's pose, the camera configuration, and the lighting devices must be coordinated within the surrounding 3D scene. In contrast, most existing computational methods focus on post-production in 2D image space, such as retouching, relighting, or editing images that already exist; pre-capture photographic planning remains largely unexplored. We introduce 3D aesthetic portrait planning, the task of generating human pose, camera, lighting, and exposure plans that produce visually compelling portraits while satisfying geometric and photometric feasibility in a 3D scene. Our approach builds a Photographic Scene Graph that represents scene affordances, subject-scene relations, and portrait-relevant lighting structure. Built on this representation, we perform aesthetic-guided comparative planning over previous attempts and current viewfinder observations. Experiments across diverse indoor and outdoor scenes show that our method produces portraits preferred by human raters and MLLM evaluators over competitive baselines, while maintaining high physical plausibility. Together, our results suggest a path from post-capture correction toward pre-capture computational portrait planning. Project repository: https://github.com/songrise/Before-the-Shutter
Ruixiang Jiang, Chang Wen Chen
May 28, 2026cs.CL

Knowing What to Solve Before How: Preplan Empowered LLM Mathematical Reasoning

Current plan-based reasoning methods improve large language models (LLMs) by inserting a planning stage before execution, giving rise to the question →\rightarrow plan →\rightarrow cot paradigm. While effective, a closer examination reveals an inherent paradigm-level gap: both the planning and its execution stages decide how to solve a problem, while the prior question of what to solve; recognizing the problem type, the applicable tools, and the foreseeable pitfalls; remains entirely implicit. To bridge this gap, we propose PPC (Preplan-Plan-CoT), a framework that introduces an explicit problem-understanding stage, the preplan, yielding a new question →\rightarrow preplan →\rightarrow plan →\rightarrow cot paradigm. Realizing this paradigm requires safeguarding the conceptual integrity of preplan at both ends. Specifically, we design a three-stage synthesis pipeline with a spoiler-score detector that filters out leakage and spoiler failures to build clean preplan supervision, and a composite GRPO reward enforces that the generated plan genuinely follows from the preplan. Experiments across four backbones and five mathematical reasoning benchmarks show that PPC achieves the best results on 39 of 40 metrics, improving maj@16 and pass@16 by +2.23 and +3.06 over the strongest baseline without introducing additional inference token overhead.
Shaojie Wang, Liang Zhang
May 28, 2026cs.CL

Does The Way You Plan Matter? An Empirical Study of Planning Representations for LLM Web Agents

Despite recent advances, LLM-based web agents still struggle with limited exploration, omission of critical steps, and sensitivity to task constraints. Prior work suggests that many of these failures stem from weaknesses in planning, yet the impact of alternative natural language plan representation remains unexplored. To address this, we introduce PlanAhead, a static planner-executor framework that evaluates the impact of plan representation in agent performance. We first automatically categorize WebArena tasks into 3 difficulty levels, enabling consistent difficulty grading without human annotation. Then we systematically evaluate 4 different plan representations on the tasks categorized as hard: sequential subgoals, narrative, pseudocode, and checklist; across different families of multimodal LLM powered agents (OpenAI, Alibaba, and Google). To account for stochastic variability, we introduce two novel evaluation metrics: Achievement Rate (AR) and Solved-Task Consistency (STC). Our results show that both, the plan formulation and the underlying LLM generating the plan, significantly influence web-agent robustness and task success.
Alejandra Zambrano, Sara Vera Marjanovic, Imene Kerboua +2
May 28, 2026cs.LG

Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM

Text-to-motion (T2M) generation has broad applications in character animation, virtual avatars, and human-robot interaction. Existing methods typically generate pose trajectories or motion tokens directly from language, forcing a single model to handle semantic interpretation, long-horizon structure, and low-level physical realization. This coupling makes them costly and often unreliable for long, compositional, or semantically dense prompts. We propose Text2BFM, the first framework that aligns natural language with pretrained Behavioral Foundation Models (BFMs) for T2M generation without relying on heavy end-to-end motion generators. Text2BFM operates in the latent policy space of a frozen BFM, using it as an executable motion prior. A text-aligned variational behavioral bottleneck compresses BFM policy-latent sequences into compact motion representations that are compatible with language and preserve long-horizon behavioral structure. Generation is performed in this compact behavioral manifold with a lightweight conditional generator, and the resulting latent encoded behaviors are decoded into policy latents that drive the pretrained frozen BFM. By decoupling semantic planning from motion execution, Text2BFM achieves efficient, robust T2M generation and strong performance on long, compositional textual descriptions.
Nikolay Shvetsov, Maksim Bobrin, Nazar Buzun +2
May 28, 2026cs.AI

SkillsInjector: Dynamic Skill Context Construction for LLM Agents

LLM agents now draw on growing skill libraries to handle complex tasks. However, injecting more skills does not always improve task completion and can even degrade it. Existing methods still treat skill injection as a static step, selecting skills with fixed criteria, fixing the budget in advance, and leaving descriptions unchanged. We argue that this static treatment can undermine the utility of skills, because which skills are exposed, how many are included, and how they are presented all affect downstream performance. We propose SkillsInjector, a two-stage adaptive method that jointly addresses these decisions. First, a context planner learns execution-grounded skill preferences and admits an adaptive number of skills for each task. A set-aware renderer then tailors how selected descriptions are presented relative to their co-injected neighbors. Across tau2-bench, SkillsBench, and ALFWorld, SkillsInjector achieves the highest score, improving over the strongest baseline by 3.9, 6.1, and 7.3 percentage points, respectively. Ablation studies show that skill selection, adaptive budgeting, and set-aware rendering each contribute to the gain. These results show that skill-augmented agents benefit from optimizing the injected context itself. Code will be released upon publication
Yanchao Li, Wanhao Liu, Ben Gao +5
May 28, 2026cs.AI

LLM-Evolved Domain-Independent Heuristics for Symbolic AI Planning

Heuristic search is the dominant paradigm in symbolic AI planning, and the strongest heuristics are the result of decades of work by planning researchers. Recent work has shown that large language models (LLMs) can design heuristics for individual planning domains, but no LLM-generated heuristic has so far worked on arbitrary planning tasks. In this paper, we use evolutionary search to produce the first LLM-generated domain-independent heuristics that exceed the hand-engineered state of the art. We let an LLM mutate parent heuristics written in C++, store candidates in a MAP-Elites archive keyed on informedness and speed and calculate fitness scores by blending coverage with solving time. To place the evolved programs in context, we additionally benchmark a broad set of hand-engineered heuristics on their informedness-speed tradeoff, which to our knowledge has not been done before. On unseen testing domains, our best evolved heuristic solves more tasks than even the strongest baseline, with our full heuristic suite spanning the Pareto frontier of said tradeoff. We also find that seeding evolution from the trivial blind heuristic outperforms seeding from the strong FF heuristic, even when the resulting program is itself an FF variant, and that LLM reasoning effort affects how often candidates compile much more than the quality of those that do. Because the evolved programs are plain C++, they slot into existing planners as drop-in replacements and inherit the soundness and completeness guarantees of the underlying search.
Elliot Gestrin, Jendrik Seipp
May 28, 2026cs.AI

Planning with the Views

Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space. Code and Data are at https://viewsuite.github.io.
Kangrui Wang, Linjie Li, Zhengyuan Yang +7
May 28, 2026cs.RO

Decentralized LLM-Driven Coordination of Acoustic Robots for Contactless Object Manipulation

Natural language interfaces can simplify interaction with multi-robot systems, especially when non-expert users need to issue high-level commands. Acoustic manipulation using ultrasonic phased arrays also enables contactless object handling for applications such as healthcare, laboratory automation, and precision transport. However, combining large language models (LLMs) with distributed acoustic mobile robots remains underexplored. This paper presents a decentralized framework for natural language-driven coordination of acoustic robots for contactless object manipulation. The system converts spoken instructions into executable multi-robot task plans using Whisper-based speech recognition, LLM-based semantic parsing, structured JSON task representation, and distributed scheduling. The JSON schema encodes robot assignments, temporal dependencies, spatial constraints, and synchronization requirements for sequential, parallel, and synchronized execution. The system is implemented on two TurtleBot3-based acoustic robots, each equipped with an ultrasonic phased array for contactless object transport. Experiments were conducted in three scenarios: sequential execution, parallel multi-robot transport, and synchronized cooperative manipulation. The system achieved task success rates of 96 percent for sequential tasks, 86 percent for parallel execution, and 70 percent for synchronized collaborative transport. These results show that natural language commands can be transformed into distributed robot actions for contactless manipulation, highlighting the potential of LLM-driven automation for human-robot interaction in distributed robotic systems.
Yingying Wang, Narsimlu Kemsaram, Sriram Subramanian
May 28, 2026cs.RO

The Open Motion Planning Library 2.0

The Open Motion Planning Library (OMPL), first released in 2008, has become a cornerstone of the motion planning community, providing implementations of a wide range of state-of-the-art sampling-based algorithms. Over almost two decades of continuous development, we have steadily expanded the library with new planners, state spaces, and problem formulations. These additions range from asymptotically optimal and lazy planners to constrained motion planning and planning with temporal-logic goals. Building on this foundation, we introduce OMPL 2.0, a major evolution of the library that targets real-time motion planning through hardware acceleration and integrates seamlessly with modern AI research workflows. We also reflect on how OMPL and the field of motion planning have grown together over the years, and discuss the library's broader impact on the research community.
Weihang Guo, Theodoros Tyrovouzis, Emiliano Flores +5
May 28, 2026cs.RO

Structured interactions improve distributed coordination beyond model scaling in a real-world multi-robot system

Scaling individual robot capabilities is common but costly. Here we investigate a system-level design question in real-world multi-robot coordination: given matched hardware budgets, does restructuring communication among robots yield larger gains than increasing onboard model size? Using a representative transport-and-mapping task with 10 physical robots (5 runs per condition, 60 runs total), we find that switching from fully connected to modular hierarchical interactions improves normalised performance by 47 points (0--100), whereas doubling neural network hidden size yields at most 9 points. Nested mixed-effects model comparisons show a substantially larger improvement in model fit for topology than for scale. The pattern is confirmed in independent SMAC replications; heterogeneous benchmark reanalyses provide secondary supporting consistency checks rather than primary evidence. Performance saturation beyond 1024 hidden units is observed in simulation-calibrated extrapolation, not directly on hardware. These results indicate that interaction structure can play a dominant role within the tested system and task setting, while broader quantitative generalisation remains to be established.
Junping Wang, Zhizhong Zhang, Yongqiang Tang +5
May 27, 2026cs.RO

Learning and Adaptation in Wire Arc Additive Manufacturing Bead Geometry Control

Robotics Wire Arc Additive Manufacturing (WAAM) is governed by complex and nonlinear process dynamics coupling thermal field to the build geometry. The process may be regarded as a multi-input/multi-output dynamical system with welding torch speed and wire feed rate as inputs and weld bead deposition height and width as outputs. In this paper, we use the input/output data to learn a data-driven model and use it for weld planning and control. We show that a simple recurrent neural network architecture and one-step-ahead predictive control can improve the process performance in terms of height and width consistency. To account for the changing thermal conditions during the printing process, we update the learning model using prediction error from the previous layer. This adaptation step further improves the prediction accuracy and controller performance. Experiments on a robotic WAAM testbed with integrated line-scanner feedback significant improvements in height and width consistency compared to constant input and static model baselines. The proposed learning and adaptation framework provides a practical pathway toward robust, data-driven regulation of additive manufacturing processes.
Chen-Lung Lu, John Wen
May 27, 2026cs.AI

An LLM-Based Assistance System for Intuitive and Flexible Capability-Based Planning

In modern industry, dynamic environments and the complexity of modular and reconfigurable resources require automated planning of process sequences. Capability-based planning approaches address this by automatically generating plans from semantic knowledge models that describe resource functions in a machine-interpretable form. Their practical use, however, remains limited: solver feedback, especially in the case of unsatisfiability, is difficult to interpret, and the knowledge models require adaptation as operational conditions change or requests become infeasible. This paper presents a hybrid assistance system that augments an existing capability-based Satisfiability Modulo Theories (SMT) planning approach with an Large Language Model (LLM)-based layer for natural-language interaction, explanation, and adaptation. Formal planning correctness remains with the symbolic planner, while the LLM layer handles natural-language access and flexible knowledge model adaptation under explicit Human-in-the-Loop (HitL) approval. The system decomposes into four components: Capability Grounding, Symbolic Planning, Result Interpretation, and Planning Adaptation, realized as a routed agentic workflow in which a central router delegates to five specialized agents. The system is evaluated on a modular production system across four scenario types. Of 23 test cases, 9 of 10 knowledge queries and all 4 satisfiable planning cases were handled correctly, 3 of 4 unsatisfiable cases produced concrete repair proposals, and all 5 adaptive planning scenarios resolved into satisfiable plans through iterative, user-approved knowledge model modifications. The findings confirm that combining formal planning with LLM-based assistance substantially improves accessibility and adaptability in industrial automation.
Luis Miguel Vieira da Silva, Nicolas König, Felix Gehlhoff
May 27, 2026cs.AI

GONDOR to the Rescue: Satisficing Planning with Low Memory

Greedy Best-First Search (GBFS) is the dominant approach for solving search problems where the goal can be estimated with a heuristic, such as planning, route finding, navigation, and pathfinding. This is especially true when the memory is tightly constrained, such as planning on edge devices. To alleviate that, we present GONDOR (Greedy Online Navigation with Dynamic Outpost-based Re-search), a memory-efficient extension of GBFS that allows search to continue under strict memory limits by periodically compressing the search tree while retaining a sparse set of anchor states, then upon reaching the goal reconstructs the path by re-searching between the sparse states. We analyze the algorithm and discuss several variants defined by different outpost selection policies. In addition, we explore using Bloom filters for compact duplicate detection in the closed list. Experiments across numeric planning domains and heuristic configurations show that GONDOR consistently improves coverage under low memory budgets compared to standard GBFS. We release the implementation of GONDOR and the Bloom-filter variant to facilitate further research on memory-efficient heuristic search.
Yonatan Vernik, Alexander Tuisov, Alexander Shleyfman
May 27, 2026cs.RO

Accelerating Robot Path Planning via Connectivity-Preserving Region Proposal Network

Mobile robot path planning methods are often constrained by vast search spaces, resulting in latency in samplingbased algorithms. Learning-based approaches frequently suffer from local region fragmentation and global topological inconsistency. To tackle the problem, we present the Connectivity- Preserving Region Proposal Network (CP-RPN), a segmentationguided model designed to predict compact and topologically connected candidate regions, significantly compressing the search space. Specifically, we design a segmentation model that leverages a Deformable Attention Transformer (DAT) to capture long-range dependencies for global connectivity, with a Deconvolutional decoder to preserve fine-grained spatial details. To guarantee the connectivity of the predicted mask, we design a composite loss function that combines Cross-Entropy loss for pixelwise supervision, a Connectivity-Aware loss to enhance local coherence, and a Topological Continuity loss based on persistent homology to enforce global connectivity. Building on these highconnectivity corridor-like regions, the Voronoi diagram is used to plan the path, backed by a local A* fallback mechanism to ensure robustness. Experimental results demonstrate that CPRPN reduces the candidate region size by over 60.13% compared to the MPT baseline and achieves deterministic low-latency planning (avg. 0.11s) with a 99.60% success rate, outperforming traditional sampling-based algorithms in stability.
Zhanzheng Ma, Cancan Zhao, Shuai Zhang +1
May 27, 2026cs.AI

Plan Before Search: Search Agents Need Plan

Training large language models as retrieval-augmented reasoning agents typically combines reinforcement learning with an SFT cold start distilled from a stronger model. However, this paradigm overlooks two fundamental factors: the dependency structure among sub-skills, and the possibility that distillation is not the only route to capability acquisition. We study this through Plan, a structured agentic behavior for multi-hop retrieval that decomposes a question into ordered sub-questions before any retrieval is performed, so that each search step can be anchored to a pre-designed sub-question instead of drifting under the influence of partially relevant documents retrieved earlier. However, across three model families spanning 3B to 14B parameters, we find that an identical reward signal induces qualitatively different RL failure modes. This phenomenon indicates that successful training hinges not only on reward design but also on model-specific feasibility conditions: sufficient initial entropy, training stability, and prerequisite sub-skills. Motivated by this, we propose a self-bootstrapping paradigm in which a small-scale seed model generates filtered trajectories that activate Plan in any target model, eliminating the need for distillation from an external stronger model. Our pipeline activates Plan across every tested model and consistently outperforms competitive baselines on multi-hop QA benchmarks.
Zhipeng Qian, Zihan Liang, Yufei Ma +7
May 27, 2026cs.CV

CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning

Portrait animation methods have achieved substantial visual quality and lip synchronization, but fine-grained manipulation of the eye region still faces a trade-off between input granularity and motion accuracy. Existing methods using emotion labels or coarse text prompts are insufficient for describing subtle ocular dynamics, whereas approaches based on Action Units or driving videos provide higher fidelity at the cost of a heavier input burden. These limitations are still restrictive for beyond-emotion states (e.g., thinking) and drowsiness. In light of the above, we propose CogPortrait, a two-stage framework that generates portrait animations from high-level labels. In the first stage, three chain-of-thought Multimodal Large Language Models (MLLMs) agents compile high-level labels into facial keypoints through temporal event planning, prototype retrieval, and composition from a real-behavior library, and semantic-physiological constraint enforcement. In the second stage, a DiT-based video generation backbone synthesizes the final animation conditioned on the keypoints, reference portrait, audio, and text prompt, enhanced by a dynamic classifier-free guidance strategy with eye-region-aware reweighting and KTO-based refinement for boundary cases. We further introduce the EMH benchmark covering diverse emotions and beyond-emotion categories with two AU-level metrics for evaluating fine-grained eye-region and head-motion control. Extensive experiments on HDTF and the EMH benchmark demonstrate that CogPortrait achieves more precise eye-region control than existing methods while maintaining supe- rior visual quality and identity consistency
He Feng, Yongjia Ma, Donglin Di +2
May 27, 2026cs.RO

Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization

We propose an optimization-based framework for robust contact-rich manipulation. Recent contact-implicit methods enable online hybrid planning across contact modes, allowing closed-loop manipulation for a given target state and contact location sequence of the robot and object. However, most existing approaches lack the ability to autonomously reason and generate diverse contact location sequences and manipulation trajectories, i.e., active contact location selection, which limits their applicability to relatively simple tasks. Active contact location selection is challenging due to complementarity in contact dynamics and the sparse gradients, making the design of a unified framework for contact selection and planning difficult. To address these challenges, we introduce Simultaneous Contact Selection and Planning (SCSP), a cascaded optimization framework comprising Contact Selection Optimization (CSO) and Contact Planning Optimization (CPO). CSO leverages a surrogate contact model and discrete-continuous optimization to efficiently resolve the nonsmoothness and coupling in contact selection, enabling online global searching of optimal contact locations. CPO performs prior-guided contact planning by evaluating the reference contact locations produced by CSO and generating corresponding manipulation trajectories in real time for redundant manipulators. Extensive simulations and real-world experiments demonstrate that SCSP produces diverse manipulation behaviors and robust control under inaccurate dynamics and perceptual noise. We further validate the generalization of the framework on challenging manipulation tasks. Project website: \href{https://sites.google.com/view/scsp-robot}{https://sites.google.com/view/scsp-robot}.
Zhe Zhang, Xingrong Diao, Haoxiang Liang +4
May 27, 2026cs.CL

DisasterBench: Benchmarking LLM Planning under Typed Tool Interface Constraints

Disasters cause severe societal impacts, demanding rapid coordination of heterogeneous AI tools, from satellite analysis to flood prediction and damage assessment, into coherent multi-step workflows. As LLMs increasingly serve as orchestrators of such pipelines, effective coordination requires more than selecting semantically plausible tools: LLMs must generate executable workflows with correct parameter binding and dependency propagation. We introduce DisasterBench, a benchmark for evaluating structured multi-agent planning over semantically similar but operationally distinct disaster-response tools. To enable step-level failure attribution, we further propose First-Point-of-Failure (FPoF), which localizes the earliest root cause in a predicted workflow, separating primary errors from downstream cascading effects. Our evaluation reveals three findings: planning method effectiveness depends strongly on model capacity; tool mismatch and parameter-binding errors dominate first failures, revealing semantic grounding and execution consistency as distinct bottlenecks; and verbose intermediate reasoning can create instruction clash with structured output requirements, disrupting plan generation. Together, these findings highlight a fundamental gap between semantic reasoning and execution-grounded coordination, underscoring the need for planning frameworks that jointly model semantic intent, execution constraints, and workflow consistency. Code, data, and evaluation resources are available at: https://github.com/TamuChen18/DisasterBench_Open
Zhitong Chen, Kai Yin, Weifeng Zhang +7
May 26, 2026cs.RO

HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.
Kevin Lin, Ajay Mandlekar, Caelan Reed Garrett +7
May 26, 2026cs.RO

AURA: Asymptotically Optimal Uncertainty-Robust Replanning Algorithm for Kinodynamic Systems

Sampling-based motion planners offer a practical and scalable approach to kinodynamic motion planning, notably for high-dimensional, underactuated, or non-holonomic systems. However, these planners are typically used offline, requiring execution to begin only after the trajectory has been computed. In addition, the planned trajectory may not be accurately tracked in the presence of motion uncertainty, leading to deviations from the nominal solution. In this work, these limitations were addressed within a unified framework, \method, an asymptotically-optimal meta-planner framework that improves both path quality and tracking performance during execution. In addition to the main execution thread, this framework comprises a replanning method that continuously explores the state space and refines the trajectory during execution, and an optimization process that refines future control inputs to reduce tracking error. Together, these components enable \method to leverage asymptotically optimal planning online while improving execution accuracy under uncertainty. The proposed approach is evaluated in both simulation and real-world environments across multiple systems, demonstrating consistent improvements in trajectory quality, tracking accuracy, and overall performance compared with baseline methods.
Seyedali Golestaneh, Zhuoyun Zhong, Donghyung Lee +1
May 26, 2026cs.RO

Simulation-Informed Diffusion for Decentralized Multi-robot Motion Planning

Decentralized multi-robot motion planning requires each robot to generate collision-free trajectories from local observations, without global sensing or reliable communication. However, most existing planners, whether classical or learning-based, generate trajectories from a static snapshot of the local observation, which limits their ability to anticipate the future behavior of neighboring robots. This limitation is critical as the number of robots increases and the environment becomes more cluttered. To overcome this challenge, this paper introduces Simulation-Informed Diffusion (SID), a decentralized framework built on constraint-aware diffusion models (CADM). SID first uses CADM to simulate the future trajectories of neighboring robots from their currently observed states, and then uses the same CADM to plan each robot's own trajectory under safety constraints informed by these simulations. Crucially, the accurate simulation of neighbors enables a minimal communication scheme that triggers coordination only when necessary in highly congested scenarios. Experiments across diverse environments show that SID consistently outperforms baseline methods in terms of planning effectiveness and constraint satisfaction, and scales to scenarios with 108 robots and 160 obstacles.
Jinhao Liang, Sven Koenig, Ferdinando Fioretto
May 26, 2026cs.AI

Latent Goal Prediction from Language for Model-Based Planning

Planning with world models is bottlenecked by compounding prediction errors and the difficulty of defining optimizable goals. Visual targets provide precise local gradients but poor distant guidance, while language is flexible yet limited by noisy cross-modal alignment or dependence on large generative models unsuited for the high-sampling nature of model-based planning. To address these challenges, we introduce Latent Goal Prediction from Language (LAGO), a framework that predicts both sequences of intermediate goal states from language instructions and action-conditioned rollouts, all within the same latent space. Rather than optimizing toward a single global objective, LAGO dynamically decomposes instructions into explicitly predicted, locally tractable latent subgoals. By updating these subgoals online and using a soft minimum trajectory cost during planning, LAGO enables an agent to follow coherent latent trajectories over long horizons. Evaluation across multiple environments planning horizons shows that LAGO avoids the sharp degradation of prior methods. By achieving robust and precise long-horizon planning purely from language, LAGO bridges the precision of visual goals with the flexibility of text-guided control.
Samuel Barbeau, Simon Roy, Giovanni Beltrame +2
May 26, 2026cs.AI

Reasoning and Planning with Dynamically Changing Norms

To safely interact with humans, AI agents must both know our norms and consider them during planning. However, such norm-guided planning has been less explored, only within communities of artificial agents, and has ignored the dynamic nature of norms. This paper instead presents an approach to guiding planning with dynamically changing norms in a human-AI setting. We contribute a defeasible calculus for resolving normative conflicts and an approach to using such dynamically changing norms as guard rails on plans. We theoretically demonstrate our approach with formal proofs and empirically with an AI agent, SocialBot, on a natural language dialogue task.
Taylor Olson, Roberto Salas-Damian, Kenneth D. Forbus
May 26, 2026cs.RO

Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation

Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
Hongyu Ding, Sizhuo Zhang, Ziming Xu +13
May 26, 2026cs.RO

SCALE-COMM: Shared, Contrastively-Aligned Latent Embeddings for MARL Communication

Emergent communication enables partially observant Autonomous Mobile Robots (AMRs) to coordinate effectively in decentralized multi-agent reinforcement learning (MARL) settings. However, existing approaches often struggle with unstable communication protocols, ungrounded message semantics, and interference between communication learning and policy optimization, leading to degraded coordination over time. We propose SCALE-COMM (Shared, Contrastively-Aligned Latent Embeddings for COMMunication), a self-supervised framework for learning compact, stable, and policy-relevant communication representations. SCALE-COMM decouples communication learning from policy optimization by training low-dimensional latent messages that capture task-relevant planning and traffic information, while enforcing consistency across agents and time. Across standard MARL benchmarks and a realistic warehouse coordination task, SCALE-COMM consistently outperforms existing communication frameworks in both representation quality and task performance. The learned communication space yields improved stability, sample efficiency, and throughput under policy fine-tuning, demonstrating the effectiveness of representation-driven communication for scalable multi-agent coordination.
Mahmoud Abouelyazid, Eman Hammad
May 26, 2026cs.RO

Riding the Shifting Potential: When Reactive Control Suffices for Multi-Goal Behavior

Reactive control is often considered insufficient for multi-objective tasks because conflicting objectives give rise to local minima. We argue this limitation is not inherent but arises from static encodings that fail to reflect how objectives currently interact. We exploit the interaction structure encoded in a graph-based world model by extending it with nullspace projections: conflicts are resolved where they arise by projecting lower-priority gradients into the nullspace of higher-priority ones, with priorities determined continuously from the current state. We demonstrate this in two domains where conflicts between objectives are central: navigation around non-convex obstacles, where static potential fields fundamentally fail, and planar pushing of non-convex objects, where our method achieves 100%100\% success across one-hundred configurations versus 0%0\% for the steepest-descent baseline and ∼55%{\sim}55\% for diffusion policy, without demonstrations or retraining. The same formulation transfers directly to a real robot with additional perceptual and kinematic constraints, accommodating them through the same mechanism.
Vito Mengers, Oliver Brock
May 26, 2026cs.RO

TCBiRRT: Rapid Motion Planning for Tightly Coupled Dual-arm Space Manipulator Using Task-space Random Expansion

Planning the motion path for a tightly coupled dual-arm space manipulator under closed-chain constraints is a fundamental yet challenging problem in on-orbit assembly of large-scale space structures. The closed-chain constraints significantly reduce the feasible configuration space, making it difficult for existing planners to efficiently generate collision-free motions, especially in cluttered environments. To address this issue, this paper proposes a task-space constrained bidirectional rapidly-exploring random tree algorithm, termed TCBiRRT. Unlike conventional methods that operate in the high-dimensional configuration space, the proposed approach performs random sampling and node expansion directly in the task space defined by the manipulated object pose. A task-space node expansion strategy is developed to generate candidate object motions, which are then mapped to continuous joint paths using a path inverse kinematics algorithm. The method is further integrated with a bidirectional RRT framework and a regrasp mechanism to efficiently connect two random trees. Extensive simulations are conducted in representative on-orbit assembly scenarios with varying levels of environmental complexity. The results demonstrate that TCBiRRT achieves significantly higher success rates and orders-of-magnitude improvements in planning time compared to state-of-the-art planners. The proposed method provides an efficient and robust solution for motion planning of tightly coupled dual-arm space manipulators.
Jiawei Zhang, Xinhao Miao, Jifeng Guo +2
May 26, 2026cs.LG

Learning to Orchestrate Agents under Uncertainty

Adaptive orchestration of heterogeneous agents requires making sequential delegation decisions under uncertain and evolving agent behaviour, e.g., coordinating specialised AI models with varying reliability, cost, and response quality. While prior work on agent orchestration focuses on performance or cost, uncertainty in agent reliability and output distributions is typically not modelled explicitly at the orchestration level. In this work, we study the problem of adaptive orchestration of heterogeneous agents under uncertainty, where a meta-controller must decide when to delegate to an agent, accounting for reliability, cost, and uncertainty. We propose BOT-Orch, a lightweight framework that recasts orchestration as a bandit problem over agents, regularized by OT distances between agent output distributions and task-specific reference distributions. We show that the regularised orchestration enjoys O(T)\mathcal{O}(\sqrt{T}) regret under standard assumptions, and provably induces preference ordering among agents with identical mean rewards but differing distributional alignment. Empirically, we demonstrate that BOT-Orch outperforms standard bandit and heuristic baselines in synthetic but adversarial task allocation settings with heterogeneous, non-i.i.d. agent behaviour.
Mary Chriselda Antony Oliver, Lan Jiang, Aaron Bundi Anampiu +3
May 26, 2026stat.ML

Constrained Bayesian Experimental Design via Online Planning

Bayesian experimental design (BED) is a principled framework for data-efficient design of sequential experiments. However, existing BED methods are unable to adapt to dynamic constraints inherent in real-world tasks due to budget limitations, varying costs, or physical constraints that restrict how designs evolve over time. In this paper, we introduce a novel approach to BED that enables constrained optimization of experimental designs by combining offline pre-training of an amortized policy and a posterior network with online multi-step lookahead planning using scenario trees. We empirically demonstrate that our method yields substantially more informative design sequences than existing methods across a range of constrained BED tasks, while incurring only a modest additional computational overhead.
Yujia Guo, Daolang Huang, Xinyu Zhang +3
May 26, 2026cs.RO

Credibility-Aware Learning and Control for Safe USV Navigation under Perception Uncertainty

Safe navigation for Unmanned Surface Vehicles (USVs) under the International Regulations for Preventing Collisions at Sea (COLREGs) remains challenging in dynamic maritime environments, especially when perception uncertainty is miscalibrated. Errors in state estimation can produce unreliable belief states that mislead value learning, while logic based on discrete traffic rules can cause abrupt action corrections. To address these challenges, we integrate Credibility-Weighted Value Learning (CWVL) with Covariance- and Recovery-Aware Control Barrier Function Quadratic Programming (CoReCBF-QP). CWVL derives a dynamic trust factor from the discrepancy between the covariance estimated by the filter and empirical error statistics. This factor modulates the critic's heteroscedastic loss and limits overfitting to miscalibrated observations. CoReCBF expands the collision geometry according to uncertainty and incorporates terms for braking and turning recovery. The resulting hyperbolic safety boundary preserves feasible avoidance velocities and supplies the QP safety constraint. A continuous COLREGs-aware reference in the objective promotes starboard maneuvers in Rule 14 head-on and Rule 15 give-way crossing encounters. Simulations show improved robustness in collision avoidance and COLREGs event compliance, achieving an 82.0% success rate with ten target ships beyond the training range.
Yuhang Zhang, Shuqi Chai, Yukang Zhang +5
May 26, 2026cs.RO

PEACE: A Planner-Executor Agent with Constraint Enforcement for UAVs

Foundation models are increasingly used to drive autonomous systems, yet existing approaches either keep the model in a tight control loop, raising latency and hallucination risk, or compile natural language into opaque end-to-end policies that are hard to explain, constraint and require domain-specific datasets and fine-tuning. We propose a planner-executor agent for PX4-based drones that decouples high-level mission planning from low-level control. A large language model performs single-pass task planning, while execution is handled through a structured ROS 2 tool-calling interface bridged to MAVLink. The system constructs a world model by combining modular 2D detectors (e.g., YOLO or vision-language models) with a pinhole depth projection module for 3D object localization. A constraint enforcement layer enforces altitude limits and horizontal geofencing, and bounded replanning enables recovery from execution-time action failures. We position our approach within three common design patterns for foundation-model-based robotics systems and demonstrate its feasibility in PX4 software-in-the-loop simulations in Gazebo. Results highlight improved explainability, constraint enforcement, and reduced LLM calls compared to tightly coupled LLM control. The code, dataset, videos, and other material can be found at the following link: https://github.com/erdemuysalx/PEACE
Erdem Uysal, Timo Kehrer, Sebastiano Panichella
May 26, 2026cs.AI

Towards Feedback-to-Plan Decisions for Self-Evolving LLM Agents in CUDA Kernel Generation

Large language models (LLMs) have shown strong empirical gains as self-evolving agents for CUDA kernel generation, driven by feedback-conditioned planning across generations. However, how planning decisions attribute and combine heterogeneous feedback signals remains opaque. Standard end-to-end ablations fail to resolve this question, as iterative planning amplifies early perturbations and conflates feedback effects with trajectory-dependent drift. We introduce \texttt{CUDAnalyst}, a unified analysis layer for controlled, generation-level attribution of planning decisions to feedback components via trajectory freezing and selective feedback injection. \texttt{CUDAnalyst} enables stable generation-level evaluation and principled coalitional-style attribution of feedback effects and interactions. Our results show that explicit planning is beneficial only when feedback is aligned, that effective planning emerges from structured multi-feedback interactions, and that high-level plans from stronger reasoning models can partially transfer to weaker ones. These trends hold across reference backbones, representative workloads, and reference induction regimes, indicating that the identified feedback-to-plan structure is robust within the controlled axes studied.
Yee Hin Chong, Jiaming Wu, Youhui Zhang +1
May 26, 2026cs.RO

Provably Safe Motion Planning Under Unknown Disturbances

We present a provably safe sampling-based motion planning algorithm for robotic systems affected by random disturbances of unknown distribution. We consider systems with linear or linearizable dynamics evolving in workspace with arbitrary-shaped obstacles subject to state and control constraints. Safety requirements are formulated as chance-constraints. Our approach leverages data from trajectories of the system to learn a Wasserstein ambiguity tube, i.e., a sequence of ambiguity sets, which contains the trajectory of the system's state distribution with high confidence. This ambiguity tube is then used in a probabilistically complete algorithm to grow a sampling-based motion planning tree that respects the constraints of the problem. We show that learning several lower-dimensional ambiguity tubes instead of a single high-dimensional one effectively reduces the conservatism and boosts scalability. Additionally, we design an efficient bandit-based validity checker that remarkably increases the empirical performance of our approach without sacrificing probabilistic completeness. Case studies show our algorithm finds valid plans in cluttered environments under strict safety thresholds, outperforming state-of-the-art methods.
Ibon Gracia, Qi Heng Ho, Luca Laurenti +1
May 26, 2026cs.RO

Heterogeneous AAV Logistics Task Allocation: A Reinforcement Learning Enhanced Overlapping Coalition Formation Game Approach

In dynamic urban logistics, the stochastic emergence of time-sensitive tasks poses a significant optimality challenge for heterogeneous AAVs logistics task allocation. To address this problem, a reinforcement learning enhanced overlapping coalition formation game approach is proposed. A dynamic task allocation model is established, where global optimality is mathematically quantified by a generalized logistics cost coupling service quality and resource consumption. To deal with the time-varying task sets induced by stochastic order arrivals, a transformer-based soft actor-critic network is designed. By leveraging multi-head self-attention to encode variable-length logistics states and capture task-wise spatiotemporal dependencies, the learned policy adaptively guides coalition updates, replacing heuristic rules in the overlapping coalition formation game. On this basis, heterogeneous AAVs can form more efficient overlapping coalitions for dynamic logistics tasks. The resulting coalition formation process is proven to constitute an exact potential game, which guarantees convergence to a Nash-stable equilibrium within a finite number of iterations. Numerical simulations demonstrate that the proposed algorithm effectively improves the optimality of task allocation under the generalized logistics cost criterion. In a scenario with 32 AAVs and 80 tasks, our algorithm achieves a 39.76% cost reduction compared with the heuristic OCF baseline. Indoor flight experiments further validate its practicality.
Yuze Zhou, Jingliang Sun, Junzhi Li +3
May 26, 2026cs.RO

Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control

Collaborative transport of objects via pushing by multiple robots has many applications, ranging from construction and warehouse environments to post disaster debris clean-up. Achieving collaborative transport over surfaces with different inclination and friction properties however poses unique challenges. To address these challenges, this paper presents an asynchronous decentralized task and motion planning approach for transporting rectangular boxes of varying mass over flat, uphill and downhill terrain. Such a decentralized approach alleviates communication, synchronization and consensus needs and mitigates single point of failure issues. Our approach, called R2P2 or Roles with Rules and Proportional-control Primitive, assigns roles (e.g., push, support and prevent) to robots based on rules cognizant of the mode of manipulation needed (box rotation vs translation); this is followed by either rule-based control or proportional control of robot velocity based on the roles. Each robot is assumed to observe the location and heading of self and the box in executing the role and controls. R2P2 is evaluated with a six-robot team deployed in a simulator built using NVIDIA IsaacSim -- demonstrating generalizability across different surface friction/inclination and box mass scenarios, and better success rate compared to a standard virtual-leader-follower method. R2P2 is also successfully validated with a physical experiment, where it is executed onboard four turtlebots tasked with moving a 1.2 kg box.
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah +2
May 26, 2026cs.IR

Plans for Evaluating Structured Generative Search Summaries

We propose a framework for evaluating structured generative search summaries that are placed atop organic web search results. A structured summary, generated by a large language model, typically consists of an overview, several sections with section titles, and a list of source documents that are cited within the summary. We then describe our plans for implementing and evaluating the framework.
Tetsuya Sakai, Jina Lee, Hanpei Fang +1
May 25, 2026cs.CV

Sentinel: Embodied Cooperative Spatial Reasoning and Planning

In this work, we study Cooperative Spatial Intelligence, the ability of decentralized embodied agents to coordinate effectively under dynamic environmental constraints across city-scale outdoor domains. We introduce Sentinel Challenge, a benchmark where multiple decentralized embodied agents must communicate in natural language to agree on a mutually safe and convenient meeting point within large, city-scale outdoor environments. Each agent must then navigate safely while avoiding dynamic sentinels patrolling the area, using a tool that provides coarse spatial information. To address this, we propose CoSaR (Cooperative Spatial Reasoning and Planning), a framework that bridges the high-level communication and planning abilities of foundation models with the precision of classical spatial navigation algorithms. CoSaR enables agents to exchange situational updates, reason over evolving spatial constraints, and collaboratively replan trajectories. Evaluated across 14 city-level scenes with 3-5 agents, CoSaR consistently leads to faster gathering, shorter path lengths, and improved safety. Our results demonstrate that integrating dynamic communication with spatial reasoning is essential for robust multi-agent cooperation. By formalizing this new setting and providing a scalable benchmark, we aim to build a foundation for advancing cooperative spatial intelligence in embodied multi-agent systems. Code and challenge are available at https://github.com/UMass-Embodied-AGI/Sentinel.
Xiangye Lin, Hongxin Zhang, Ruxi Deng +2
May 25, 2026cs.LG

Optimal and Order-optimal Gated Priority-based Greedy Policies for Two-layer Multi-item Order Fulfillment

We study how an e-commerce firm should make real-time fulfillment decisions in a two-layer distribution network when multi-item customer orders arrive sequentially and future demand is unknown. The central managerial tension is whether to use scarce front distribution center (FDC) inventory to save current fulfillment cost or preserve that inventory for future orders that may be more valuable to serve locally. We formulate an adversarial online model with multiple FDCs, one regional distribution center (RDC), multi-unit multi-item orders, and item-specific and time-varying variable costs. Our theoretical objective is to characterize when simple, interpretable, and implementable fulfillment rules can perform nearly as well as an optimal clairvoyant planner. We develop a family of Gated Priority-based Greedy policies, derive competitive-ratio guarantees under both time-varying and time-invariant cost structures, and establish matching or near-matching lower bounds for any online algorithm. Numerical experiments show that the proposed policies perform strongly relative to generalized myopic and forecast-based benchmarks. The analysis yields managerial guidance on when local inventory should be protected, when splitting orders is worth the fixed-cost burden, and how the relative magnitudes of fixed and variable costs determine the value of more sophisticated optimization.
Xi Chen, Yuze Chen, Ziyi Chen +1
May 25, 2026cs.RO

RePlan-Bot: Multi-Level Replanning for Embodied Instruction Following

Embodied instruction following (EIF) requires agents to understand and execute complex natural language commands within interactive 3D environments. Despite recent advances, existing methods often fail in long-horizon planning and handling irreversible state changes, resulting in low task success rates. To address these challenges, we introduce RePlan-Bot, a novel EIF agent that performs multi-level, continuous replanning throughout task execution. RePlan-Bot integrates a high-level LLM-based auditor for dynamic sub-goal adjustments guided by environmental feedback, a commonsense-guided search mechanism based on a multi-layered instance map for precise and structured object localization, and a lightweight ViT-based corrector to preemptively fix risky low-level actions. Evaluated on the ALFRED benchmark, RePlan-Bot achieves state-of-the-art performance in both seen and unseen environments, demonstrating superior adaptability and reliability.
Xicheng Gong, Guozheng Sun, Peiran Xu +1
May 25, 2026cs.MA

Multi-Agent Coordination Adaptation via Structure-Guided Orchestration

As large language model (LLM)-based multi-agent systems scale to handle increasingly complex tasks, balancing structural stability and dynamic adaptability becomes increasingly challenging. Existing systems typically adopt either structure-centric methods, committing to structures determined upfront that limit fine-grained control, or orchestration-centric methods, adapting decisions dynamically while leaving coordination structure implicit and unstable. To address this challenge, we revisit multi-agent coordination from a probabilistic perspective, casting it as posterior inference over the joint distribution of structure and orchestration. We introduce MACA, an automated coordination framework that learns a task- and budget-conditioned structural prior over agent participation and interactions. This prior guides a policy-based orchestration as an approximation to posterior inference, enabling efficient solutions with fine-grained control. Across benchmarks, MACA outperforms adaptive multi-agent baselines by an average of 8.42% while using 43.19% fewer tokens. Further investigation reveals that joint adaptation of structure and orchestration suppresses redundant interactions, converging coordination toward task-effective execution.
Haoran Li, Shulun Chen, Shaoyuan Sun +1
May 25, 2026cs.MA

Collaborative Threat-Aware Autonomy (CTAA)

Navigating teams of unmanned vehicles through environments containing dynamic, adversarial Weapon Engagement Zones~(WEZs) poses a fundamental challenge to mission success: a single vehicle, however capable its onboard guidance, remains a single point of failure. This paper presents a role-differentiated multi-agent framework for collaborative threat-aware trajectory planning in which a fleet of Autonomous Collaborative Platforms~(ACPs) is assigned distinct roles primary intercept, escort, and decoy to improve team-level mission success probability while managing individual WEZ exposure. Each ACP independently employs a reactive guidance law derived from the Collision Sphere Boundary for Evader Zero-Set~(CSBEZ), which accounts for pursuer maneuverability constraints imposed by minimum turn radius, and steers the vehicle toward the safest heading that also makes progress toward its goal. Role assignment and spatial route separation induce two complementary effects: probabilistic redundancy, in which NN independent paths raise the team success probability and threat saturation, in which lower-priority escorts and decoys draw adversary attention and free the primary vehicle to transit uncontested.
Rajnikant Sharma, Abhinav Sinha, Isaac Weintraub
May 25, 2026cs.AI

Learning to Search and Searching to Learn for Generalization in Planning

Combinatorial generalization remains a central challenge in Deep Reinforcement Learning (DRL). Classical planning provides a simple yet challenging setting to study this problem through explicit relational descriptions, without requiring learning from perception. In sparse-reward domains, standard RL exploration via real-time search is ineffective, and learning-based planning methods often rely on expert demonstrations, hindsight relabeling, or random walks from the goal state. In contrast, planners rely on best-first search methods such as A⋆\mathrm{A}^\star to solve problems from scratch. We propose a self-improving WA⋆\mathrm{WA}^\star learning framework in combination with a value heuristic represented by a Relational Graph Neural Network: the heuristic guides search, and the resulting search data updates the heuristic via QQ-learning. This loop yields heuristics that can function as general policies and solve new instances even without search, where DRL otherwise fails, as we show on puzzles such as Sokoban, PushWorld, The Witness, and the 2023 International Planning Competition benchmarks. Notably, we demonstrate strong zero-shot generalization: For example, heuristics trained on Blocksworld instances with fewer than 30 blocks successfully solve instances with 488 blocks without search.
Michael Aichmüller, Yannik Hesse, Hector Geffner
May 25, 2026cs.CV

Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.
Kailing Li, Tianwen Qian, Lijin Yang +4
May 25, 2026cs.RO

Acting on the Unseen: Communication-Free Collaborative Filtering for Decentralized Multi-Robot Task Allocation

Multi-robot task allocation usually assumes some combination of communication, known task models, or a coordinator. We study the opposite extreme, a regime common in practice but overlooked in theory, which we name Zero-Knowledge MRTA (ZK-MRTA): a robot team with no prior knowledge (no task models, not even the latent rank), no communication (no messages, no parameter sharing, no coordinator), and only a partial and privately-noisy view of a public stream of teammates' outcomes. A hidden low-rank structure governs which robot suits which task, and there are far more tasks than rounds, so most (robot, task) pairs are never attempted. Yet each robot can act well on tasks it never attempted, and onboard new tasks, by running online low-rank collaborative filtering over the broadcast (SwarmCF). The advantage over any structure-free learner is categorical, not a constant factor: a structure-free learner is provably at the prior-mean error floor on unseen pairs. We prove a matching per-robot sample complexity (Θ(d) versus Θ(n), in the rank d and the task count n), an anytime (cumulative-reward) separation under task scarcity, and a deterministic condition under which decentralized recovery from the masked broadcast is exact (validated empirically). Experiments quantify the value of the broadcast, a positive scaling law (per-robot unseen-pair skill rises with team size), and the strongest masking-robustness and anytime profile among low-rank methods, recovering most (about 80% on earned skill) of a centralized full-communication ceiling, and holding under capacity-1 contention and in a robotics-grounded sensing instance.
Alexander Apartsin, Yigal Meshulam, Yehudit Aperstein
May 25, 2026cs.LG

Pre-Registering the Detectable Effect: A Paired-MDE Budget for 4-bit Quantization Benchmarks, with a Pilot Audit

This is a planning-method note with an unpaired pilot audit. We adapt the classical paired-binary sample-size calculation (Miettinen, 1968) to quantization benchmarks, giving a conservative minimum detectable effect (MDE) bound δ∗≤(z1−α/2+z1−β)ρd/mδ^{*} \le (z_{1-α/2}+z_{1-β})\sqrt{ρ_d/m} in the paired item count mm and the FP16-NF4 disagreement rate ρdρ_d. The bound turns "how reliable is my quantization claim?" into a one-line budget a benchmark designer can commit to before running. We illustrate the bound on four models and four benchmarks (k=5k=5 splits of n=100n=100), and add a parallel MMLU prompt-template study to put the bound's quantization-noise scale alongside the prompt-noise scale. Assuming ρd=0.10ρ_d=0.10 (an unmeasured planning value), all observed NF4-FP16 deltas fall below the implied MDE, and most cross-split SDs lie within ±1.5\pm 1.5 pp of the binomial reference p(1−p)/n\sqrt{p(1-p)/n}, so much of the variance reported as "benchmark unreliability" on n=100n=100 subsamples is binomial sampling noise. The single borderline cell (OPT-WinoGrande, ∣Δ∣=3.2|Δ|=3.2 pp) is below the implied MDE at ρd=0.10ρ_d=0.10 but above it at ρd=0.05ρ_d=0.05, illustrating the planning trade-off the bound makes explicit. On MMLU, prompt-template ranges of 2-10 pp meet or exceed the largest observed quantization delta (3.2 pp), so a quantization audit that does not first fix the prompt template absorbs template variance into its noise floor. We complement the bound with a five-line pre-registration template.
Zexin Zhuang, Yanhang Li, Zhichao Fan
May 25, 2026cs.RO

Prior Policy Guided Dual-Agent Coordinated Manipulation Planning of Spacecraft-Manipulator System

The strong dynamic coupling between the manipulator and the base poses a significant challenge to maintaining spacecraft attitude stability, potentially compromising mission safety. In this paper, we propose a Dual-Agent Coordinated Manipulation Planning (DACMP) framework that simultaneously achieves high-precision end-effector pose reaching for a 6-DoF space manipulator and attitude stabilization of the base spacecraft. To enhance learning efficiency, we present a prior policy-guided Deep Reinforcement Learning algorithm incorporating the Timestep-level Expert Switching Guidance (TESG) mechanism, thereby promoting global convergence and improving task success rates. Extensive experiments demonstrate that DACMP significantly outperforms baseline DRL algorithms in terms of task success rate and control precision. Furthermore, the robustness of DACMP is validated under various challenging scenarios, including system constraints, environmental disturbances, and perception uncertainties. The code and simulation configurations are available on GitHub: https://github.com/HIT-YuhuiHu/DACMP.
Yuhui Hu, Dong Zhou, Kaihong Ouyang +3
May 25, 2026cs.RO

Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers

Neural network (NN) dynamics models and control policies achieve strong performance in robotics, but providing sound guarantees under uncertainty remains difficult, especially for closed-loop NN systems. Existing reachability tools provide formal over-approximations, yet are often non-differentiable, overly conservative, or too slow for modern learning and online planning pipelines. To address this, we present a parallelizable, differentiable reachability framework in JAX for continuous- and discrete-time systems with analytical and NN-based dynamics and controllers. Our framework combines Taylor-model flowpipe construction with CROWN-style linear bound propagation through a unified representation that preserves affine dependencies while supporting GPU-batched computation and automatic differentiation. Building on this reachability primitive, we develop (i) a certified training method that encourages reachability-friendly dynamics models and controllers, and (ii) a reachability-aware sampling-based MPC scheme with gradient-based refinement. Experiments on non-prehensile manipulation and quadrotor tasks, including hardware and higher-dimensional evaluations (up to 72D), demonstrate practical online planning while maintaining certified reachable-set over-approximations under bounded uncertainty.
Keyi Shen, Glen Chou
May 24, 2026cs.CL

GroupTravelBench: Benchmarking LLM Agents on Multi-Person Travel Planning

Travel planning in the real world is overwhelmingly a \textit{group} activity, yet existing LLM travel-planning benchmarks reduce it to a single user, where the field is approaching saturation. This single-user assumption sidesteps what makes group planning hard for an agent: discovering private preferences across multiple users, surfacing conflicts, and balancing utility against fairness. To bring the task back to its multi-user reality, we introduce \textbf{\textit{GroupTravelBench}}, the first benchmark for \textbf{multi-user, multi-turn} travel planning. Built from real user profiles, POI data, and ticket prices, it comprises 650 tasks across three difficulty levels, each running in a synchronous group-chat sandbox with cached tool data for reproducible offline evaluation. Beyond the multi-step reasoning and tool use that single-user benchmarks already test, GroupTravelBench probes three group-specific capabilities: \textit{(i) elicitation} of private preferences through multi-turn dialogue; \textit{(ii) coordination} of inter-user conflicts via compromise or subgrouping; and \textit{(iii) planning} that balances group utility against fairness. We pair this with a complementary evaluation framework combining rule-based outcome metrics and LLM-judge process metrics. Across a wide range of frontier models, even the strongest agents fall short on all four rule-based outcome metrics, with plan validity below 12%, suggesting that group-level outcome quality is a key open challenge for LLM travel-planning agents.
Xiang Cheng, Yulan Hu, Lulu Zheng +4
May 24, 2026cs.CV

Baton: Explicit Semantic Blueprints for Joint Video-Audio Generation

Current open-source diffusion models struggle to generate stable and synchronized audio-visual content, particularly in scenarios demanding complex semantic reasoning. The root cause is that existing methods rely on coarse text embeddings from off-the-shelf encoders to guide audio-video denoising, which discards fine-grained semantics and, critically, lacks a shared long-horizon plan, leading to uncoordinated denoising trajectories and fragile cross-modal alignment. We propose Baton, the first framework that introduces explicit semantic planning into joint video-audio generation. Our key insight is that complementing coarse text guidance with semantically rich, modality-aware planned tokens, jointly reasoned and mutually aligned before denoising, can simultaneously restore fine-grained semantic detail and establish a shared blueprint that coordinates both audio and video denoising trajectories. Concretely, Baton first introduces the VA-Planner, a multimodal language model equipped with dual semantic alignment towers, where learnable queries cross-attend to both video and audio features to produce a pair of semantically aligned video and audio planned tokens as keyframe-level blueprints. These planned tokens are injected into the diffusion backbone via cross-attention layers, providing temporally grounded guidance complementary to coarse text embeddings. Since planned tokens do not share one-to-one spatial-temporal correspondence with diffusion latents, we further propose Relative Semantic RoPE, a relative positional encoding that maps planned tokens and latents into a shared spatial-temporal coordinate frame, enabling each latent to accurately attend to its positionally corresponding semantic cues. Experiments on benchmarks show the effectiveness of Baton both qualitatively and quantitatively.
Shuyuan Tu, Qi Tian, Zihan Yang +9
May 24, 2026cs.RO

Convex-Neural RRT*: Fast and Reliable Learning-Guided Sampling for High-Quality Robot Path Planning

Sampling-based algorithms for robot path planning offer probabilistic completeness and strong empirical convergence properties across environments with diverse obstacle configurations. However, in practice, these methods often require many iterations to obtain high-quality solutions. This paper proposes Convex-Neural RRT*, an enhanced RRT* variant that incorporates neural guidance to predict informative waypoint regions near high-quality paths. Convex candidate regions are extracted from these predictions, enabling the planner to concentrate exploration on geometrically relevant areas while preserving global exploration. The proposed algorithm is evaluated against Neural RRT*, Neural Informed RRT*, classical RRT*, and LTA* across three environment types and 18 benchmark maps. Experimental results show that Convex-Neural RRT* reduces computation time by 30-75% compared to neural-guided variants and up to 88-98% relative to LTA*, while achieving an average path length reduction of approximately 5% compared to classical RRT*, with larger improvements observed in complex environments. The method also maintains an overall success rate above 99% across varying obstacle densities. These findings indicate that convex-guided neural sampling provides an effective balance between computational efficiency and solution quality, supporting its applicability to time-sensitive robotic navigation tasks.
Hichem Cheriet, Badra Khellat Kihel, Samira Chouraqui +1
May 24, 2026cs.NI

Scaling up Energy-Aware Multi-Agent Reinforcement Learning for Mission-Oriented Drone Networks with Individual Reward

Multi-agent reinforcement learning (MARL) has shown wide applicability in collaborative systems such as autonomous driving and smart cities for its ability of learning through interaction. With the recent development of drone networks, researchers have also applied MARL to address the trajectory planning problems. However, the dynamic environment and the limited battery capacity are still challenging for using MARL to achieve efficient collaborative task execution. In this paper, we propose an energy-aware MARL model as an attempt to tackle these challenges, leveraging Deep Q-Networks (DQN) with \emph{individual reward functions} driven by the task execution progress and the remaining battery of drones. We conduct a set of simulation studies for the proposed mode and compare it with the shared reward MARL~\cite{Li2022MARL} to explore the impact of credit assignment in MARL. The results indicate that our proposed model can achieve at least 80% success rate regardless of the task locations and lengths. Similar to the shared reward mode, the individual reward mode can achieve a better success rate when the task density is high, and it can hit nearly a 100% success rate when task density gets close to 40%. The true advantage of our proposed model with individual reward is revealed when scaling up the environment. The comparison to the shared reward MARL shows that the our proposed model is more robust towards the change of the environment size and agent numbers. It can achieve higher success rate with fewer steps due to the clarity of the goal which improves energy efficiency even better.
Changling Li, Ying Li
May 24, 2026cs.RO

Dynamic Neural Koopman Distillation for Real-Time Robot Control Using Diffusion Models

Diffusion models excel at generating diverse and multimodal trajectories for robotic planning, yet their iterative denoising process introduces latency that is incompatible with high-frequency closed-loop control. To address this problem, we propose Dynamic Neural Koopman Distillation, a framework that distills multistep diffusion inference into a single forward pass while retaining the multimodal expressivity of the teacher model. Specifically, we introduce a Factorized Dynamic Koopman layer that models the denoising process through a factorized latent transition with state-dependent modal gains. We evaluate the proposed method on standard D4RL MuJoCo locomotion benchmarks and a physical Kinova manipulator, comparing against one-step baselines. The results show that our method significantly outperforms existing one-step distillation approaches on the reported locomotion tasks, and reduces the inference latency to the millisecond regime compared with the teacher policy. Hardware experiments further demonstrate that our method enables smooth and fast closed-loop execution while maintaining task success and comparable accuracy. A project page is available at https://fdkoopman.github.io/.
Lei Zheng, Peiqi Yu, Zengqi Peng +2