Vision-Language Navigation

Recent momentum

emerging

0 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this field, kept on the site without email delivery.

Period ending 2026-09-21

28 new papers

A weekly snapshot of new work published in Vision-Language Navigation.

Period ending 2026-09-14

8 new papers

A weekly snapshot of new work published in Vision-Language Navigation.

Period ending 2026-09-07

10 new papers

A weekly snapshot of new work published in Vision-Language Navigation.

Inside this field

Focused directions

537 papers

Latest in Vision-Language Navigation

Aug 13, 2026cs.RO

ASPIRE-VINS: Adaptive Spline-based Visual-inertial Navigation System With Robust 3D Measurement Residuals

Visual-inertial navigation systems estimate six-degree-of-freedom motion by fusing visual and inertial data. Modern discrete-time methods with IMU preintegration provide strong accuracy and efficiency, but keyframe-based representations can be less flexible when residuals must be evaluated at arbitrary timestamps or when motion-dependent temporal resolution is needed. Continuous-time splines address this issue by representing the trajectory as a smooth temporal function, but uniformly spaced knots can under-represent rapid dynamics or over-parameterize static intervals. This letter proposes ASPIRE-VINS, a continuous-time VINS framework that combines adaptive knot placement (AKP), multi-resolution splines (MRS), and 3D measurement-space residuals (3D-MSR). AKP allocates knots according to local motion variation, MRS adds bounded local refinement in tangent space, and 3D-MSR provides bearing consistency by aligning transformed features with calibrated observation rays in 3D measurement space. Experiments show that ASPIRE-VINS achieves competitive or lower trajectory errors than the compared baselines, demonstrating the effectiveness of motion-adaptive continuous-time trajectory modeling under diverse motion and sensing conditions.
Kwangyik Jung, Eungchang Mason Lee, Taekjun Oh +1
Aug 13, 2026cs.RO

SAP-Nav: Spatial Semantic Representation Meets Active Perception for Hierarchical Open-Vocabulary Object Navigation

Hierarchical open-vocabulary object navigation (OVON) requires agents to follow free-form instructions that may specify targets through scene-, room-, region-, and instance-level cues in unseen environments. Although recent work LangMap has formalized this setting, reliably solving it under partial observations remains challenging: spatial grounding requires persistent environment-level evidence, whereas target verification requires clear and discriminative candidate views. We present SAP-Nav, a fully online, zero-shot framework that addresses both requirements through active perception. SAP-Nav incrementally constructs a Queryable Spatial-Semantic Representation from actively acquired room views, enabling spatial semantic queries from any explored location. It further employs Active Viewpoint Verification to assess whether the current observation provides sufficient evidence and, when necessary, reposition the agent to a more informative viewpoint before verifying candidates against category and attribute constraints. Although designed for hierarchical OVON, SAP-Nav supports both hierarchical and standard category-level OVON without task-specific training or precomputed scene maps. Experiments on LangMap and HM3D-OVON show that SAP-Nav achieves the overall best performance, including a 12.2% improvement in SR over training-based methods on region-level navigation. Real-world robot experiments further demonstrate its practical feasibility. Code will be made publicly available upon acceptance.
Xuetong Pei, Jian Liu, Vidura Munasinghe +4
Aug 12, 2026cs.CV

DreamFly: Causal Memory and Receding-Horizon Diffusion Planning for Aerial Vision-Language Navigation

Aerial vision-language navigation (VLN) requires an embodied agent to integrate visual evidence over time, plan future actions, and determine when it has reached a navigation goal under partial observability. Although recent VLA models offer a promising perception-to-action paradigm, adapting them to aerial navigation remains challenging due to limited historical context, short planning horizons, and unreliable implicit termination. To address these challenges, we propose DreamFly, a diffusion-based aerial VLN framework built on Dream-VLA. DreamFly introduces a causally aligned historical memory that augments the current visual representation using only observations preceding the current decision step, enabling temporal reasoning without future information leakage. We further formulate navigation as receding-horizon diffusion planning, where the policy predicts a KK-step action chunk but executes only the first action before replanning. This plan-KK, execute-one strategy uses future actions as auxiliary planning targets while preserving closed-loop visual feedback. Finally, LiteStop estimates the stop probability directly from action logits at the initial all-mask state, decoupling explicit termination from action generation. Experiments on the OpenFly benchmark demonstrate consistent improvements in seen and unseen environments. DreamFly achieves 32.04%/29.46% SR and 28.22%/23.54% SPL on the test-seen/test-unseen splits, respectively, outperforming all compared methods on both metrics while attaining the lowest navigation error. These results demonstrate the effectiveness of jointly modeling historical context, future action structure, and explicit termination for aerial VLN.
Yan Deng, Fei Xu
Aug 12, 2026cs.RO

DaViNCi: A Dataset Towards Outdoor Vision-and-Language Navigation with Continuous Actions and Dynamic Elements

Vision-and-Language Navigation (VLN) has progressively expanded from indoor to outdoor environments. However, existing outdoor VLN datasets still rely on fixed discrete topological graphs for construction. It fails to align with the rapidly changing real-world outdoor environments and impedes the sim-to-real transfer of VLN agents. To address this limitation, we propose DaViNCi (\textbf{D}yn\textbf{a}mic \textbf{Vi}sion-and-Language \textbf{N}avigation in \textbf{C}ont\textbf{i}nuous Environment), the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors. The agent not only moves in the outdoor environment using continuous actions but is also required to handle unpredictable dynamic elements. The dataset encompasses six distinct maps with a total of 6,933 trajectories. Through comprehensive comparative experiments, we find that the success rate on DaViNCi decreased by more than 10% in discrete environments compared to previous datasets. And there is an even greater decline in continuous settings, demonstrating the challenge of DaViNCi. Furthermore, we clarify the impact of action granularity and dynamic elements. These results demonstrate the practical value of DaViNCi in advancing outdoor VLN toward more realistic environments. The website is https://xzh0312.github.io/DaViNCi/.
Zihao Xie, Pingrui Lai, Yitong Wu +1
Aug 12, 2026cs.RO

IoT-Enabled Autonomous Maritime Navigation in Smart Ports: A Curriculum-Guided Shared Policy Learning Framework

As smart port infrastructures increasingly rely on autonomous maritime devices enabled by the Internet of Things (IoT), ensuring reliable onboard navigation intelligence has become a critical challenge for safe and scalable operations in congested waterways. This paper investigates onboard autonomous navigation for such IoT devices under partial observability and dense traffic conditions. A curriculum-guided reinforcement learning framework with a shared recurrent policy is developed to enhance temporal reasoning, deployment scalability, and robustness of edge-level decision-making. Centralized training is adopted as an offline design-time strategy, while all navigation actions are executed fully onboard, consistent with IoT edge intelligence paradigms. Extensive simulations in multiple realistic port environments demonstrate that the proposed approach improves navigation reliability, collision avoidance, and training stability compared with standard baseline methods, and generalizes effectively to previously unseen high-density scenarios. The results indicate that curriculum-guided shared learning provides a practical solution for scalable deployment of IoT-enabled autonomous maritime devices in smart port operations.
Yuqing Lin, Rangya Zhang, Kum Fai Yuen
Aug 11, 2026cs.RO

Risk-Aware Kinodynamic Motion Planning Under Uncertainty For Safe Navigation on Planetary Environments

For autonomous space exploration, robotic agents need to perform motion planning in which environmental interactions may be unknown. Learning these interactions, such as terrain mechanics for wheeled robots, can introduce uncertainties that lead to risky motion plans and potentially hazardous operations or mission failures. Moreover, uncertainties induced by perception-based systems can exacerbate the problem of safe motion planning. In this letter, we address the problem of performing cost-optimal kinodynamic motion planning with risk awareness. We approach this in two steps. First, a sampling-based planner (AO-RRT) generates a dynamically feasible, risk-aware, and asymptotically cost-optimal trajectory. Second, we formulate motion planning as a nonlinear optimization problem and solve it using sequential convex programming (SCP), using the AO-RRT trajectory as an initial solution. By quantifying risk using conditional value-at-risk (CVaR), we demonstrate a reduction in risk by over ∼\sim97% across trajectories in simulation and hardware experiments.
Sachin Sunil Kelkar, Tanmay Dokania, Yashwanth Kumar Nakka
Aug 11, 2026cs.RO

AECNav: Active Evidence Consolidation for Efficient Zero-Shot Open-Vocabulary Object Navigation

Zero-shot object-goal navigation (ZSON) in open-vocabulary scenarios is challenging, as it requires a robot to locate an arbitrarily specified object in an unseen environment without task-specific training. Currently, the task still suffers from high latency and limited accuracy due to redundant perception pipelines and insufficient evidence for reliable target confirmation. In this letter, we reframe ZSON as an evidence-driven perception-to-decision problem and present AECNav, a training-free pipeline built on three components: i) Evidence-gated perception, which utilizes a shared encoding across all reasoning stages to establish a unified semantic basis and eliminate redundant computations; ii) Evidence consolidation, which aggregates detections into cluster-level log-odds beliefs. This explicitly separates genuine target support from the false confidence of visually similar distractors, while treating the absence of expected detections as negative evidence; and iii) Active evidence acquisition, which sustains productive exploration under weak semantic cues by selecting frontiers that maximize information gain at minimal traversal cost. As a result, AECNav significantly outperforms previous methods and achieves state-of-the-art success rates of 84.7%, 57.3%, and 51.3% on HM3D-v2, HM3D-OVON, and MP3D, respectively, with substantially lower inference overhead, and attains 95% success across 40 trials on a physical quadruped robot at roughly 5Hz. Code will be made publicly available upon acceptance.
Guanlin Liu, Shaobin Ling, Renyuan Liu +2
Aug 11, 2026cs.RO

Dual Stress: Runtime Safety Monitoring for Safety-Constrained MPC Navigation

Runtime hazard monitors for autonomous naviga- tion are conventionally built from geometric quantities: predicted clearance, time to collision, and required deceleration. A model-predictive controller that enforces safety through explicit con- straints computes, as a by-product of every control step, a second information channel that such monitors ignore: the Karush-Kuhn-Tucker multipliers of its constrained optimization, which measure the marginal control effort spent to maintain safety against each obstacle. This paper evaluates whether a horizon-weighted sum of those multipliers, a dual stress signal, provides a hazard monitor complementary to the geometric warnings the same state already supports. We compare it against a battery of fifteen geometric detectors tuned to a matched false-alarm budget, on preregistered held-out crossing scenarios driven through a physics simulator. The stress alarm actionably flags 4.7 times as many collisions missed by the entire geometric battery as the geometric battery flags in return (85 versus 18); combined, the two channels warn of three quarters of the collisions for which braking remained feasible, against under half for the geometric battery alone.
Jamil Chahine, Wenqi Cai, John Abanes +1
Aug 10, 2026cs.RO

Energy-Structured Latent World Models with Neural Time Fields for Physically Constistent Open-World Motion Planning

Physically consistent motion planning remains a fundamental challenge in embodied AI, as generated trajectories must strictly conform to real-world execution dynamics. While latent world models offer a promising approach by predicting these dynamics, existing methods learn unconstrained future representations where absorbed physics remains implicit. Therefore, they fail to form reusable physical knowledge, which compromises reliability in unpredictable open-world navigation. To address this, we propose a novel Energy-Structured Latent World Model (ELWM). Our key idea is to structure the ELWM latent state to explicitly carry energy and momentum, ensuring strictly causal transitions via dissipation and control ports. Trained on multimodal RGB-D and inertial interaction histories, our model guarantees physically consistent predictions. We further implement this for motion planning by constructing Physics-Conditioned Neural Time Fields (PC-NTF), a key technical cornerstone that integrates ELWM into an arrival time field via the Eikonal equation to yield a physically-informed navigation policy. Across held-out scenes, our evaluation reveals significant improvements. Compared to generic latent models, PC-NTF reduces 0.8-s motion-prediction NRMSE from 0.36 to 0.29. Against Active Neural Time Fields, it improves navigation success from 81.3% to 89.7% and SPL from 0.64 to 0.73, while cutting the physical collision rate from 12.1% to 5.8% and the Eikonal residual from 0.083 to 0.031. Beyond these targeted gains, our results demonstrate that embedding explicit physical structures into latent spaces intrinsically bridges the gap between predictive world models and safe, dynamically feasible motion planning.
Yapeng Liu, Yuanzhao Zhai, Bo Ding +2
Aug 10, 2026cs.RO

Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation

Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
Zhaochen Lan, Zhi Yang, Yuxiang Fu +1
Aug 10, 2026cs.CV

From Semantic Grounding to Decision Optimization: A Unified Framework for Long-Horizon UAV Vision-Language Navigation

UAV vision-language navigation (UAV-VLN) focuses on enabling an aerial agent to follow natural-language instructions in open 3D environments from egocentric visual observations. Current approaches suffer from three coupled issues: weak grounding of instruction-relevant landmarks in visual observations, insufficient exploitation of long-horizon history, and unstable decisions under local traps or repeated exploration. To address these issues, we propose a unified semantic-to-decision framework. First, we present an instruction-grounded semantic enhancement module that injects object-level semantics and relative spatial cues into the current observation state. Subsequently, we develop a relevance-aware dynamic temporal aggregation strategy that reweights the full history buffer while converting a few high-relevance frames into structured landmark prompts for the decoder. Finally, we devise a topology-aware decision method that combines local-optimum cognition with group-relative policy optimization under progress, goal, semantic, and path-compliance rewards. Experiments on the widely used AerialVLN and OpenFly benchmarks clearly demonstrate that our method achieves state-of-the-art performance.
Zeyuan Ma, Jiaxin Chen, Di Huang
Aug 10, 2026cs.RO

SAIN: Structure-Aware Interactive Navigation with Active Dialogue Grounding for Mobile Robot

Most existing vision-language navigation tasks assume that instructions are complete and unambiguous. However, real-world robots often encounter natural human instructions that are ambiguous, underspecified, or incomplete, requiring them to resolve such uncertainties through active questioning. Interactive Instance Goal Navigation (IIGN) requires an embodied agent to find the specific instance under an ambiguous category-level instruction through active dialogue. However, existing dialogue-enabled methods often consume oracle answers as transient textual context for immediate decisions, rather than persistent spatial or object-centric structured state. We present SAIN, a zero-shot framework that turns active dialogue into persistent navigation state. Instead of consuming oracle answers as one-step text hints, SAIN compiles them into target evidence, route-level corridor memory, and object-candidate labels. These states are stored in structured value, room, graph, and object memories, then consumed by a unified policy for frontier ranking and final target approach. On the VL-LN IIGN benchmark, SAIN improves SR from 20.2 to 25.4 and SPL from 13.07 to 14.17 over the strongest reported dialogue-enabled baseline, while requiring no task-specific policy training. The results support dialogue-to-state conversion as an effective zero-shot mechanism for long-horizon interactive instance navigation. Project website: https://zorattc.github.io/SAIN/
Yuhao Cao, Xiao Liu, Yang Xie +2
Aug 10, 2026cs.AI

MELLON - Multimodal Enhanced LLM for Online Navigation

Web navigation agents are capable of addressing various types of tasks on different websites. Current baselines on web navigation are either unimodal or lack strong reasoning abilities given multimodal inputs. Focusing on the WebShop benchmark, a real-world website simulation, we explore the alignment of text and images, as well as multimodal reasoning and planning abilities, to enhance the performance of web navigation agents. We propose three innovative multimodal enhancements: Multimodal Enhanced LLM for Online Navigation (MELLON), VQAgent, and Multimodal Ranker. MELLON demonstrates a significant improvement in task completion accuracy, with a 9.26% increase after just one epoch of training. Our findings suggest the necessity of further exploration into multimodal approaches, with a focus on more extensive training and alignment strategies to enhance the effectiveness of web navigation agents.
Ruiyu Li, Haoyang Cai, Zhitong Guo +1
Aug 10, 2026cs.RO

Latent World Models with Monotone Planning Costs for Image-Goal Navigation

Image-goal navigation with latent world models requires not only accurate future prediction, but also a planning cost that reliably ranks candidate action sequences. We define the cost as the cosine distance between the predicted future embedding and the goal embedding, and show that poor cost ordering can mislead sampling-based planners such as Cross-Entropy Method (CEM). To address this, we propose a latent world model built on a frozen DINO-family encoder and train it with two complementary objectives. An autoregressive rollout loss reduces the gap between training and multi-step planning rollouts, while a Monotone Cost Ranking (MCR) loss directly encourages increasingly perturbed action sequences to receive higher planning costs. We also study InfoNCE-based action-contrastive training and find that temporal permutation negatives distort the latent geometry and degrade planning performance. On the GNM navigation dataset, our method outperforms Navigation World Models (NWM), DINO-WM, OmniVLA, and NoMaD, achieving state-of-the-art image-goal navigation performance while reducing orientation error by 2.7×2.7\times over the same-encoder DINO WM baseline. We also deploy the model zero-shot on a physical robot, where it follows goal-directed paths in unseen indoor and outdoor environments.
Amirhosein Chahe, Siwei Cai, Lifeng Zhou
Aug 9, 2026cs.CV

360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents

We present 360CityArena, a benchmark for evaluating the urban exploration capabilities of embodied agents within a photorealistic environment constructed from 360-degree videos. Existing outdoor benchmarks either lack sufficient photorealism or complexity, resulting in a considerable gap from real-world urban environments. 360CityArena is built on a realistic reconstruction of the Akihabara district in Tokyo, Japan, using 602 360-degree video segments covering 85 streets, and consists of 175 meticulously human-crafted tasks. It encompasses three task categories: Environment Understanding, Path Reasoning, and Spatial Reasoning, covering fundamental abilities required for urban exploration, such as localization, landmark search, path planning, and relational spatial reasoning, thereby enabling comprehensive evaluation in realistic urban scenes. Our evaluation using state-of-the-art LMM-based agents shows that even the strongest model, Gemini 2.5 Flash, performs far below human level (human: 77.3% vs. Gemini 2.5 Flash: 17.1%), revealing substantial challenges that remain in city-scale embodied navigation and reasoning. 360CityArena provides a necessary and challenging testbed for photorealistic urban-district navigation and spatial reasoning.
Kenta Watanabe, Atsuyuki Miyai, Mizuki Takenawa +2
Aug 9, 2026cs.CV

Goal-oriented Navigation Instruction Generation with Tour Video Priors

Navigation Instruction Generation (NIG) aims to produce step-by-step natural language instructions for navigation guidance. Existing studies primarily treat NIG as an auxiliary task for vision-andlanguage navigation (VLN), focusing on data augmentation or multi-task learning. However, generating navigation instructions from compact environmental priors requires meticulous spatial reasoning, especially when the target route does not simply follow the demonstrated tour, and remains challenging for current multimodal models. In this work, we introduce VideoNIG, a goal-oriented video-grounded NIG task that generates navigation instructions from ego-centric tour videos, an initial observation, and a textual or visual goal, without relying on intermediate representations such as graphs and maps. We instantiate VideoNIG in a controlled simulator benchmark with 60K tour videos across continuous indoor environments and 37K multimodal prompts with progressive difficulty levels. We further introduce a diagnostic evaluation protocol that combines text similarity, choice-based spatial consistency tests, and downstream navigation execution. To address this task, we propose a two-stage Curriculum Learning framework that decomposes the learning into foundational motion perception and long-horizon navigation reasoning. Specifically, we first employ Action Warmup for spatial action-view alignment, followed by Complexity Progression using trajectories with increasing exploratory difficulty. Extensive experiments show that existing MLLMs struggle with VideoNIG, while our approach significantly improves instruction quality across complementary diagnostic metrics. Finally, integrating VideoNIG-generated instructions with a VLN agent demonstrates the executability of this task formulation for end-to-end navigation.
Fangdi Li, Juncheng Liao, Changxu Cheng +4
Aug 9, 2026cs.RO

Curriculum Generation under Structured Parametric Environments for Robust Navigation Policies

Robust navigation policies for autonomous agents must generalize across continuously varying environmental conditions such as turn rates, obstacles, friction, pits, and slopes. Curriculum generation provides a principled mechanism for improving generalization by progressively adapting training environments, but designing such curricula in a sample-efficient and automated manner remains challenging. This paper proposes a reparameterized curriculum generation framework for structured continuous environment parameters using unidirectional gradient-based optimization. To improve robustness in multimodal observation spaces consisting of image-based and scalar inputs, a distribution-shift regularization objective is incorporated to encourage the learning of finer-grained latent representations. The proposed method is evaluated across two continuous-control OpenAI Gym environments: a 2D obstacle-based Car Racing variant and Bipedal Walker variant, where coupled environment parameters jointly influence policy performance. Across five random seeds, our method consistently outperforms vanilla policy training, random parameter sampling, manual curricula, frontier-based methods, Self-Paced Reinforcement Learning (SPRL), Absolute Learning Progress with Gaussian Mixture Models (ALP-GMM), and reverse curriculum learning baselines. Ablation studies further demonstrate the effectiveness of the reparameterized curriculum mechanism across both environments, while highlighting environment-dependent benefits of the auxiliary regularization objective.
Prishita Ray
Aug 8, 2026cs.RO

MPPI Planning with Gaussian-Based Human Cost Function for Social Navigation

Safe robot navigation in crowded spaces requires planning that accounts for where people will be, not only where they are now. Model Predictive Path Integral (MPPI) control is an effective sampling-based planner, but many implementations encode humans as static point obstacles at their current positions, underestimating risk in dynamic scenes. We propose Predictive Gaussian Interaction Fields (PGIF), a spatiotemporal cost formulation that propagates pedestrian predictions forward over the full planning horizon and encodes them as anisotropic Gaussian repulsive fields aligned with each pedestrian's direction of motion. The forward spread of each field grows with the pedestrian's speed, creating a motion cone danger zone that penalises robot trajectories entering the pedestrian's path of travel more strongly than those approaching from behind. The formulation is closed-form and fully parallelisable across rollouts, adding no measurable computational overhead. Evaluated over 300 randomised crowd scenarios at three density levels, PGIF-MPPI achieves a 0% collision rate at every density level, compared with up to 82% for vanilla MPPI, while maintaining real-time planning performance.
Chinmay Mundane
Aug 8, 2026cs.CV

EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking

Understanding 3D scenes from egocentric video is fundamental for robotics and autonomous navigation, yet rapid viewpoint changes and partial occlusions make building structured representations challenging. Existing 3D tracking and scene graph construction methods primarily address explicit interactions or assume static scenes, limiting their ability to capture complex dynamics. We introduce EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video. The framework lifts 2D segmentation masks into a global 3D coordinate frame, using a point-based motion scoring mechanism alongside a voxel-based merging heuristic to associate object tracks. EgoTrack3D maintains accurate representations over time, achieving an 11% improvement in percentage of correct locations (PCL) relative to the strongest baseline on the Aria Digital Twin (ADT) dataset, while addressing the more general setting of persistent 3D tracking for both static and dynamic objects. Furthermore, to demonstrate the system's robustness under degraded conditions that simulate real-world deployment constraints, we replace dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate spatial representations despite noisy observations.
Jan Kulik, Bjarni Dagur Thor Karason, Yung-Hsu Yang +3
Aug 7, 2026cs.RO

Drone-Assisted UAV-UGV Collaboration for Autonomous Navigation in Snow-Covered Terrain

This paper presents a collaborative UAV-UGV navigation framework for high-altitude, snow-covered terrain, where reduced visibility and unstable ground render conventional methods ineffective. We introduce a custom efficient U-Net architecture that falls under the computational constraints for real-time road segmentation, utilizing a novel synthetic snow data augmentation technique to achieve 96.5% segmentation accuracy. For UAV localization, we implement an Extended Kalman Filter (EKF) fusing onboard GPS and IMU data, achieving a maximum observed positional error of +-0.5 meters. The UGV position is determined via a visual tracking pipeline using YOLOv5 and depth data from the UAV's RGB-D camera. A dynamic path planning algorithm utilizes this segmentation to adjust for snow drifts, enabling successful navigation in obscured test environment with minimal deviation.
Shreyam Gupta, P. Agrawal, Priyam Gupta +1
Aug 7, 2026cs.RO

CoCoNav: Conformal Control for Safe Robot Navigation in Crowds

Safe and efficient robot navigation in crowds requires anticipating pedestrian motion despite uncertain and potentially shifting prediction errors. Existing reactive methods can produce oscillatory behavior, while predictive planners often treat forecasts as exact or rely on restrictive error models. Incorporating conservative uncertainty sets as hard constraints can also render model predictive control (MPC) infeasible. We propose \textit{CoCoNav}, a crowd-navigation framework that combines online conformal calibration with runtime-certified planning. A horizon-specific conformal proportional--integral controller adapts trajectory-error bounds to regulate long-run empirical coverage, enabling the framework to respond to changing prediction errors. A \textit{relax-then-verify} planner preserves solver feasibility by generating nominal trajectories with soft-constrained MPC and separately certifying them, together with contingency maneuvers, against the calibrated bounds before execution. Simulations and quadruped experiments show that CoCoNav achieves a favorable balance among collision avoidance, task success, and navigation efficiency relative to the evaluated baselines.
Cheng Guo, Mingzhe Ni, Zheng Liang +5
Aug 7, 2026cs.RO

Enhancing Autonomous Vehicle Navigation with a Clothoid-Based Lateral Controller

This study introduces an advanced lateral control strategy for autonomous vehicles using a clothoid-based approach integrated with an adaptive lookahead mechanism. The primary focus is on enhancing lateral stability and path-tracking accuracy through the application of Euler spirals for smooth curvature transitions, thereby reducing passenger discomfort and the risk of vehicle rollover. An innovative aspect of our work is the adaptive adjustment of lookahead distance based on real-time vehicle dynamics and road geometry, which ensures optimal path following under varying conditions. A quasi-feedback control algorithm constructs optimal clothoids at each time step, generating the appropriate steering input. A lead filter compensates for the vehicle's lateral dynamics lag, improving control responsiveness and stability. The effectiveness of the proposed controller is validated through a comprehensive co-simulation using TruckSim and Simulink, demonstrating significant improvements in lateral control performance across diverse driving scenarios. Future directions include scaling the controller for higher-speed applications and further optimization to minimize off-track errors, particularly for articulated vehicles.
Aashish Shaju, Steve Southward, Mehdi Ahmadian
Aug 7, 2026cs.AI

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and DanceGRPO-based closed-loop policy optimization. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. On a fixed near-goal evaluation set, WNM-3D also achieves higher flow-action consistency and lower visual-motion error.
Yuehao Huang, Yunzi Wu, Xiaotao Zhang +7
Aug 7, 2026cs.RO

LifelongCrossNav: Persistent 3D Semantic Memory for Cross-Floor Multi-Object Navigation

Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately. We present LifelongCrossNav, a framework for sequential multi-object ObjectNav in unknown multi-floor indoor environments. Within each episode, the agent receives an ordered sequence of object-goal queries while continuously maintaining a shared sparse 3D semantic voxel memory. This memory incrementally accumulates geometric structure, traversability states, and vision-language features, allowing subsequent object-goal queries to retrieve previously acquired scene information without rebuilding the map. To support persistent search across floors, LifelongCrossNav combines support-aware 3D traversability mapping, stair-specific perception, and direction-aware stair traversal. A unified navigation policy coordinates same-floor frontier exploration, live and historical point-of-interest retrieval, stair navigation, and target-object search and approach. We further introduce HM3D-MFMON, a benchmark for sequential Multi-Floor Multi-Object Navigation built on HM3D scenes, including a dedicated subset in which completing the full sequence of object-goal subtasks requires at least one floor transition. Experimental results show that LifelongCrossNav consistently outperforms a representative planar persistent semantic-map baseline on HM3D-MFMON, demonstrating that persistent 3D semantic memory and cross-floor traversability modeling effectively support sequential multi-object navigation in multi-floor environments. Project page: https://flageval-baai.github.io/LifelongCrossNavPage.
Zehui Li, Zihao Sun, Jiawei Xu +6
Aug 7, 2026cs.RO

Unordered Landmark Visual Navigation

Image-goal navigation is a fundamental capability for embodied AI, yet its practical deployment is strained by strong prior assumptions. Existing methods predominantly rely on temporally ordered video streams or auxiliary sensors (e.g., depth, LiDAR) to maintain spatial consistency. These sequential and multimodal dependencies severely restrict scalability, especially when deploying robots using crowd-sourced or pre-recorded unordered image collections. When temporal priors are removed, current methods struggle with severe perceptual aliasing, noisy associations, and catastrophic mapping failures. To address this underexplored challenge, we propose Unordered Landmark Visual Navigation (ULVN), a unified RGB-only framework free from temporal and odometric priors. ULVN systematically mitigates error accumulation by integrating mapping, localization, and planning. Specifically, it constructs a robust 2D topological map directly from unstructured images via calibrated geometric verification and maximum spanning forest refinement. For closed-loop execution, ULVN abandons sequential heuristics, utilizing a graph-based belief propagation filter with entropy-adaptive fusion for global localization and dynamic subgoal planning. Extensive experiments in simulation and real-world deployments demonstrate that ULVN significantly outperforms state-of-the-art methods.
Hao Ren, Junzhe Zhu, Yihan Li +8
Aug 6, 2026cs.LG

Does Latent Context Help? A Controlled Evaluation of Inverse Reinforcement Learning in Arctic Shipping

Artificial Intelligence (AI)-assisted navigation can help Arctic shipping adapt to rapidly changing sea-ice conditions, but reliable deployment requires reward models that are interpretable and robust to changing environments. Inverse reinforcement learning (IRL) provides a framework for recovering such rewards from vessel trajectories, while recent meta-IRL methods introduce latent context variables to capture behavioral heterogeneity. However, it remains unclear whether these latent representations recover genuinely hidden preferences or simply re-encode information already available in the observed state. We conduct a controlled evaluation on 3,186 AIS-derived voyages from 202 vessels across nine Arctic shipping seasons, comparing a linear shared reward, a nonlinear shared reward, and a latent-context model built on the same nonlinear architecture. The nonlinear reward improves held-out likelihood by 50.9% over the linear baseline, whereas adding vessel-specific latent context reduces performance by 16.5%. Behavioral analysis, context probes, and a pre-registered feature-hiding ablation show that apparent vessel-level variation is largely explained by observable route and environmental conditions rather than hidden vessel-specific factors. Moreover, predictive accuracy, route fidelity, and reward transfer yield different model rankings, demonstrating that no single metric is sufficient to evaluate learned rewards. These findings motivate testing whether the observed route, environmental, and vessel features already explain behavioral variation before adding per-vessel latent context. This supports more trustworthy AI deployment in safety-critical domains.
Vaishnav Vaidheeswaran, Dilith Jayakody, Biruk Ambaw +3
Aug 5, 2026cs.RO

Unified Planning-Learning Framework for Robust UUV Navigation Under Partial Observability

This paper presents an observation-only autonomy framework for Unmanned Underwater Vehicles (UUVs) navigation in dynamic underwater environments that integrates persistent occupancy mapping, global clearance-aware planning, and risk-aware local control. The proposed pipeline constructs occupancy maps solely from onboard sonar and depth image observations, adapts a clearance-constrained global planner (GP) to provide long-horizon structure, and integrates a reinforcement learning (RL) policy to handle short-range tracking and reactive avoidance. To further support decision-making under partial observability, the system learns a compact latent state representation from onboard sensor data, encoding environmental structure, obstacle dynamics, and uncertainty. Behavior tree (BT) distillation with staged supervision is introduced to improve safety and training stability, while an uncertainty-calibrated distillation mechanism reweights teacher guidance using online latent-model uncertainty, emphasizing uncertain regimes during learning, with time-to-collision (TTC) and clearance cues remaining explicit in planning and local policy features. To demonstrate the efficacy of the framework, a reproducible multi-seed evaluation protocol is established in high-fidelity GPU-accelerated simulation using NVIDIA Isaac Sim, and performance is benchmarked against BT-only and standard RL baselines. The results obtained demonstrate improved robustness and safety under dynamic conditions, thus providing a general pipeline with a unified hybrid planning learning architecture and a reproducible methodology for robust UUV autonomy under partial observability.
Md Ether Deowan, Eleni Kelasidi
Aug 5, 2026cs.RO

SpikingNav: Robust Embodied Navigation with Spiking Neural Policies

Embodied navigation requires an agent to make sequential decisions from egocentric observations in a physical environment. Existing Artificial Neural Network (ANN)-based navigation models have achieved strong performance, yet they often rely on dense computation and may degrade under visual corruptions. Spiking neural networks (SNNs) provide event-driven computation and intrinsic temporal dynamics, which are promising for compact and robust navigation on resource-constrained platforms. However, whether spike-based sensing and policy dynamics can improve robustness in visually rich embodied navigation remains an open problem. This paper proposes SpikingNav, a spiking framework for robust indoor embodied navigation. It contains a Spiking Sensing Encoder (SSE) and a Spiking Policy Network (SPN). The SSE extracts task-conditioned visual features with a spike-based backbone. The SPN maintains a recurrent policy state through membrane integration, thresholding, and spike-triggered reset. In this way, SpikingNav exploits the dynamic properties and spike activations of SNNs to improve navigation performance and robustness. We evaluate SpikingNav on PointNav and ObjectNav under clean observations and visual corruptions. SpikingNav achieves competitive clean performance and stronger robustness with fewer parameters and lower per-step computation than a matched ANN baseline. For instance, SpikingNav improves ObjectNav success from 31.05% to 34.12%, and raises the average success under visual corruptions from 8.45% to 13.71%, demonstrating the benefits of spike-based sensing and policy dynamics. We further validate the deployability of our spike-based sensing method on the Thruster-V2 neuromorphic chip. This physical hardware validation shows that SpikingNav can be instantiated on a real neuromorphic substrate for cyber-physical systems.
Jiahong Zhang, Sijun Shen, Dehua Wu +5
Aug 5, 2026cs.RO

Deliberate Before You Fly: Vision-Guided Spatial Deliberation for UAV See-and-Reach Navigation

UAV see-and-reach navigation requires an aerial agent to approach a language-specified target visible in its initial view and stop reliably near it. Existing methods typically map vision-language representations directly to action outputs without explicitly modeling intermediate fine-grained spatial decisions. This direct mapping causes semantic-control misalignment, leading to inconsistent maneuvers and unreliable termination. To address this issue, we propose DBFly, a vision-language waypoint prediction framework that introduces explicit vision-guided spatial deliberation before waypoint generation. Specifically, DBFly introduces a spatial maneuver decision chain that progressively performs target-direction anchoring, spatial diagnosis, and maneuver decision, enabling high-level maneuver intent to explicitly guide continuous waypoint generation. DBFly further constructs an implicit flight corridor by transforming the initial target-direction prior into a persistent geometric reference and deriving an online corridor state from the UAV's current position, thereby providing soft geometric guidance for spatial diagnosis and maneuver correction. In addition, DBFly develops a terminal-convergence-aware stopping strategy that characterizes terminal states through both target proximity and short-horizon motion convergence, enabling more reliable stopping near the target. Extensive experiments across seen, unseen-object, and unseen-scene test sets demonstrate that DBFly improves the success rate over the SOTA baseline by an average of 25.07 percentage points. The project homepage is available at https://xuefanfu.github.io/DBFly-Page.
Fanfu Xue, En Yu, Bohang Liu +4
Aug 5, 2026eess.SY

Toward Integrating Adaptive Experience Replay and Online Uncertainty Estimation in Safe Actor-Critic Optimal Control

Safe actor-critic control often treats barrier filtering, uncertainty estimation, and experience replay as separate modules, even though each changes the data used for learning and control. We develop an integrated architecture in which the uncertainty estimate updates the obstacle geometry used by a control barrier function, filter interventions and estimation residuals determine replay priority, and the critic learns from the executed rather than nominal action. We instantiate the architecture on a two-dimensional robot-navigation task with corrupted obstacle measurements and compare six component-matched configurations under common training budgets, random seeds, sensor streams, exploration, and disturbances. Evaluation includes a moderate post-training test, an eleven-level perception-noise sweep, and an exploratory extreme-stress test at multiplier 6.06.0. In the extreme test, the integrated configuration recorded no contacts and reached the goal in all five evaluation seeds. Its mean cost was 7.63±0.447.63\pm0.44 and its obstacle-belief root-mean-square error was 3.52±0.553.52\pm0.55 cm. The uncertainty-estimation ablation also recorded no contacts but reached the goal in four of five seeds, with mean cost 8.96±2.088.96\pm2.08 and belief error 11.08±1.2311.08\pm1.23 cm. A finite-training bound clarifies replay exposure, and a robust barrier condition states the required estimation-error and feasibility assumptions. The results support coupling estimation, safety filtering, and replay on this benchmark; broader safety and convergence claims require further study.
Mahshad Rastegarmoghaddam, Davoud Nikkhouy, Shima Samadzadeh
Aug 5, 2026cs.RO

A Vision-based Control Framework for Real-time Autonomous UUV Operations

This paper presents a fully integrated vision-based framework for real-time and robust localization, autonomous navigation, and mapping for unmanned underwater vehicles (UUVs) in dynamic, visually challenging environments. The proposed pipeline enables both net-relative and global localization while generating continuous 3D maps of the surroundings in real-time. The framework was validated on synthetic datasets with ground truth and tested onboard an UUV during autonomous net-relative navigation experiments. Results demonstrate real-time performance and enhanced robustness, supporting vision-driven autonomous navigation and enabling the field deployment of marine robots for critical inspection and mapping tasks in complex underwater environments.
Erik Tjærand Frøland, Marco Job, Md Ether Deowan +1
Aug 4, 2026cs.AI

UniNav: A Unified World-Action Diffusion Model for Visual Navigation

Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released.
Changqing Zhou, Yueru Luo, Zeyu Jiang +1
Aug 4, 2026cs.CV

From Routes to Steps: Separating Semantic Progress from Local Execution in Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires an agent to follow a route-level instruction by executing its constituent steps from egocentric visual observations. Existing VLM-based navigators typically supervise both capabilities through next-action prediction alone, making progress-tracking errors difficult to distinguish from execution errors. When an agent deviates from the route, a corrective action label may recover the next movement but does not indicate whether the agent selected the wrong sub-instruction or failed to execute the correct one. Consequently, the agent may continue making decisions from an erroneous progress state. To resolve this ambiguity, we propose \textbf{Route2Step}, a framework that decouples semantic progress tracking from action generation through an explicit step-level interface. The Instruction Analysis Module (MIA\mathcal{M}_{\mathrm{IA}}) predicts this state from the global instruction and visual history. Conditioned on the predicted state and recent observations, the Action Generation Module (MAG\mathcal{M}_{\mathrm{AG}}) generates local action chunks. To supervise the progress state without manual temporal labels, E-SPA, a step-alignment procedure, associates sub-instructions with their corresponding portions of route-level demonstrations. These alignments enable state supervision for incorrect progress estimates, while direct action supervision is reserved for rollout groups that repeatedly fail under the correct active sub-instruction. On R2R-CE, Route2Step improves SR from 48.1% to 55.3% and SPL from 43.3% to 48.2%, using 190K state-level corrective samples while requiring only 11.5K directly action-supervised states. Experiments in real-world indoor and outdoor environments further demonstrate the practical applicability of Route2Step. The project page is: https://sisyphus-hxy.github.io/Route2Step/.
Xiangyun Huang, Xiangchen Wang, Runfeng Lin +5
Aug 3, 2026cs.RO

Control Barrier Functions via Minkowski Operations for Safe Navigation among Polytopes

Safely navigating polytopic environments while respecting the dynamics, control, and exact geometry of the underlying system is a challenge in robotics. Control barrier functions (CBFs) synthesize safe control policies by rendering the safe set forward invariant, but many existing CBF-based methods approximate polytopes using conservative smooth shapes, such as spheres or ellipsoids, to obtain explicit differentiable distance functions. In this article, we propose an exact Signed Distance Function (SDF) formulation for a {\it polytopic} robot and {\it polytopic} obstacles and integrate it with nonsmooth CBFs. Leveraging Minkowski operations, the proposed method computes the exact SDF via companion convex programs in both the collision-free (positive-sign) and in-collision (negative-sign) cases. Furthermore, by exploiting the convenient geometric properties of 2D Minkowski operations and the optimality conditions of the two companion convex programs, we derive a unified analytical expression for the gradient of the exact SDF via sensitivity analysis. The exact rotational gradient further reveals a previously masked class of local minima induced by the coupling between geometry and nonholonomic kinematics. We demonstrate the effectiveness of the proposed framework through a pure-translation case and three scenarios with unicycle models involving recovery from an unsafe initialization and single- and multiple-obstacle avoidance. Comparisons with baseline methods highlight how the proposed framework enables non-conservative maneuvers and safety recovery.
Yi-Hsuan Chen, Shuo Liu, Wei Xiao +2
Aug 3, 2026cs.AI

The Field Knows: Cross-Dimensional Geometry from Navigation to Black Holes

We introduce a continuous metric field framework trained by a single causal contrastive loss. The framework encodes a scene into coefficients of a fixed symmetric matrix basis, assembles them into a Lie algebra element, and exponentiates the result to a Riemannian or Lorentzian metric. Across dimensions, this field discovers the full spectrum of geometric structures: from obstacle-avoiding geodesics in robot navigation across planar and manipulator configuration spaces, to event horizons of black holes in Lorentzian spacetime. Extensive zero-shot generalization studies demonstrate that the field captures transferable geometric structure rather than memorizing specific configurations. In the black hole setting, the causal loss spontaneously evolves genuine black-hole-like structures with the correct Lorentzian signature. The same loss, the same architecture, and the same training protocol produce the full range of geometric phenomena across dimensions. The field knows geometry, and geometry knows physics.
Chenghao Xu
Aug 3, 2026cs.RO

Situation Aware Frontier Prioritization for Quadruped Search and Rescue

Quadruped robots are a promising platform for search and rescue missions because they can navigate cluttered indoor environments that may be restrictive for wheeled systems. However, in unknown rescue scenarios, autonomous exploration must balance map expansion with the likelihood of finding victims, which is not explicitly addressed by clas- sical frontier selection strategies. This paper presents a situation aware frontier prioritization method for single robot quadruped search and rescue. The proposed approach preserves the frontier exploration framework, but extends frontier ranking with information gain, observation deficit, rescue relevance, terrain penalty, and travel cost. The method is eval- uated in Gazebo simulation with a quadruped robot in two indoor rescue scenarios with different levels of difficulty. The first scenario is used as a sanity check, while the second introduces stronger clutter and frontier ambiguity. Experimental results show that all methods perform reliably in a simple scenario, whereas in a complex scenario is different. In that setting, the proposed method achieves the highest completion rate and the highest victim recovery among the evaluated approaches. These results indicate that situation aware frontier prioritization is beneficial when frontier choice becomes nontrivial and rescue utility must be balanced against generic exploration objectives.
Kevin Farias, Santiago Martin, Barbara Flores +5
Aug 3, 2026cs.RO

TANGO-VIO: Triangulation-Aware Navigation with Guaranteed Feature-Observability for Visual-Inertial Odometry

In vision-aided navigation and visual-inertial odometry, the quality of triangulated three-dimensional feature positions is a fundamental prerequisite for state estimation accuracy. Triangulation becomes ill-conditioned or even impossible when a camera undergoes pure rotation without translation, or when the observed bearing vectors provide insufficient parallax. Even though visual-inertial odometry has been extensively studied, the active maintenance of feature-observability during navigation has not been sufficiently addressed in the literature. To address this gap, this study presents TANGO-VIO, a triangulation-aware navigation framework that embeds a log-determinant metric of the feature-wise stacked-bearing matrix into a control barrier function. In this proposed method, the observability guarantee is established in the feature-geometric sense by enforcing a lower bound on the aggregate triangulation-information metric through a nominal-direction-weighted minimum-deviation velocity correction. The proposed architecture is evaluated through software-inthe- loop simulations and real flight experiments. The results show improved triangulation conditioning under low-parallax motion, while the flight response closely reproduces the corresponding simulation behavior and confirms the practical realizability of the proposed safety filter. Supplementary materials are available on the project webpage.
Abdülbaki Şanlan, Ege C. Altunkaya, Hasan T. Bağci +2
Aug 3, 2026cs.AI

CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning

Target-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones.
Junru Song, Wenhao Zhang, Yang Yang +7
Aug 2, 2026cs.RO

AeroDPO: Unleashing Lightweight UAV Navigation with High-Fidelity Perception and Automated Preference Optimization

Vision-Language Navigation for Unmanned Aerial Vehicles (UAV-VLN) requires rapid and reactive control in complex 3D environments. Recent minimalist end-to-end paradigms show great promise but typically rely on massive language models containing billions of parameters, incurring prohibitive latency for real-world edge deployment. In this paper, we challenge this parameter-heavy reliance. Comprehensive cross-scale evaluations reveal the critical insight that perception quality fundamentally outweighs language reasoning capacity. We demonstrate that a lightweight 2B model equipped with high-fidelity visual inputs completely matches the overall success rates of massive 7B baselines. However, this minimalist policy exposes a fundamental robustness flaw inherent to pure Behavior Cloning (BC). Lacking explicit negative feedback, the agent fails to internalize robust spatial constraints and exhibits alarming collision rates in out-of-distribution (OOD) scenarios. To overcome this vulnerability without relying on unscalable human annotations, we propose AeroDPO, a zero-cost automated Direct Preference Optimization pipeline driven by deterministic physical simulation state rollback. Upon detecting collisions, the system autonomously rewinds the environment to extract causal reasoning errors as rejected actions, applies decoupled privileged interventions to synthesize collision-avoidance preferred maneuvers, and leverages an offline vision language inspector to filter visual ambiguities. By equipping our 2B model with this automated data flywheel, AeroDPO boosts success rates to 49.16% on unmapped scenarios while drastically suppressing collision rates, establishing a new SOTA for autonomous aerial agents.
Peng Xu, Chengcheng Wang, Shaohua Wan
Aug 2, 2026cs.RO

FreqNav: Stage-Wise Frequency Routing for Object-Oriented Aerial Vision-Language Navigation

Object-oriented aerial vision-and-language navigation (VLN) requires searching for a described target and landing on it precisely, under long-horizon and closed-loop control. Guided by a target-descriptive instruction during navigation, perceptual priorities dynamically evolve: early-stage exploration prioritizes low-frequency spatial layout, and then shifts to high-frequency target details. Existing VLN methods model the varying perceptual requirements across navigation stages with identical visual tokens, leading to interference from irrelevant objects and background clutter. To this end, we therefore formulate long-horizon aerial navigation as a frequencypreference shift from spatial structure to local detail and propose FreqNav, a lightweight frequency-routing adaptive perception framework. Under a fixed computational budget, FreqNav dynamically reallocates visual tokens across frequency components according to the current navigation stage. A Frequency Token Router selects stage-relevant visual representations from dual-view observations, while a Phase-dependent Grounding Module anchors visual evidence through explicit supervision. A Diffusion Transformer then predicts smooth trajectories for continuous control. Experiments show that FreqNav outperforms strong baselines while achieving approximately 3x faster inference. Real-world deployment further demonstrates its effectiveness, efficiency, and practical potential for long-horizon aerial autonomy.
Yin Tang, Jiawei Ma, Jiahao Li +4
Aug 1, 2026cs.RO

Minute-Scale Training for Microrobot Navigation

Microrobots hold significant potential for various applications, where targeted navigation is a basic requirement. Deep reinforcement learning (DRL) has recently emerged as a powerful paradigm for fully autonomous microrobot navigation. Yet, current DRL-based approaches pay limited attention to learning efficiency and effectiveness, requiring hours to days for model training. Consequently, this impedes both rapid practical deployment and parameter optimization. To address these challenges, we present a learning framework that enables effective microrobot navigation policies to be trained within minutes. In the proposed framework, we develop a fully vectorized simulator with more than 10,000 artificial vascular environments, parallelizing dynamics, LiDAR-inspired perception, and feasibility checks across thousands of environments to achieve roughly 190,000 transitions per second. To achieve effectiveness in fast training, we propose a task-shaping-regularization (TSR) reward framework. The TSR framework accelerates convergence, improves final performance, reduces action variation by at least 33.7%, and increases obstacle clearance by at least 2.1% across all evaluated scenarios. Results show that the proposed learning framework reduces training time to under 10 minutes, while supporting zero-shot deployment across distinct microrobot types and navigation scenarios. Collectively, this framework can substantially shorten the design loop and accelerate the deployment of autonomous microrobots.
Yinghan Sun, Aoji Zhu, Xiang Ji +6
Aug 1, 2026cs.RO

StochSIPP: Safe Interval Path Planning in Stochastic Dynamic Environments

Safe navigation under uncertain time-dependent blockage requires anticipating observations before committing to motion. We present StochSIPP, an exact contingent planner for temporal roadmaps with uncertain edge and vertex statuses revealed locally during execution. StochSIPP uses SIPP to generate certified-safe macro-actions that terminate at the next observation or the goal, and bounded AND/OR search over a cached action--observation graph to select actions for every reachable observation outcome. Optimistic and robust SIPP relaxations provide admissible lower and upper bounds for bounded AND/OR search. When every interval declared deterministically safe is truly safe, sensing is exact, and execution follows the planned timing, the resulting policy is provably collision-free. With correct independent probabilities and complete action and outcome generation, it minimizes expected arrival time within the roadmap and horizon. Experiments on controlled roadmap instances show that StochSIPP preserves the observed success of safe fixed-path baselines while reducing arrival time, and solves gated scenarios in which conservative fixed-path planners return no plan. A scalability study further reveals rapid growth as the number of simultaneously observed uncertain statuses increases.
Ajith Kemisetti, Shahaf S. Shperberg, Yoonchang Sung
Aug 1, 2026cs.RO

SSTG-Nav: Metric-Grounded Spatial-Semantic Topological Graphs for Reusable Object Navigation

Service robots operating for months in the same homes, offices, and facilities should become more reliable with experience instead of searching familiar space from scratch for every request. Yet ObjectNav is predominantly formulated as one-shot exploration, leaving a central deployment challenge unresolved: recognizing an object does not identify a reachable place to stop, and one confident map error can terminate the task. We introduce SSTG-Nav, a reusable metric-semantic memory that turns a one-time survey into actionable object goals, consolidates evidence across viewpoints, and retains spatially distinct recovery standoffs. On 1,000 HM3D-v2 episodes across 36 scenes, our goal-independent topology achieves a 99.4% geometric success ceiling. Holding semantic responses fixed, metric grounding raises SR/SPL from 0.835/0.560 to 0.920/0.603, and source-aware fusion reaches 0.926/0.586. Fusion-aware Top-3 recovery raises Success@1/2/3 to 0.928/0.965/0.975 and reaches 0.601 SPL@3. Model, field-of-view, density, and corruption controls identify where these gains originate, and a ROS2/Nav2 realization demonstrates the complete reusable query-to-execution pipeline. Together, the results establish pre-exploration as a powerful practical regime for dependable, repeated semantic navigation.
Daojie Peng, Bingtao Wang, Jun Ma
Aug 1, 2026cs.CL

Deep Research Pretraining via Predictive Navigation

Deep research agents are often trained on expensive, environment-grounded tool-use trajectories that require repeated retrieval, document inspection, and report evaluation. We introduce Deep Research Pretraining (DRP), an offline framework that derives predictive navigation supervision from naturally occurring evidence structures. Given a citation-bearing or hyperlinked passage, DRP constructs a proxy research objective, recovers linked evidence and graph-related alternatives, and converts them into search-open-write trajectories. This teaches models what to search for, which documents to inspect, and how to synthesize evidence, without a live retrieval environment or executed policy rollout. We instantiate DRP on scholarly citation graphs (DRP-Paper) and Wikipedia hyperlinks (DRP-Web), continually pretrain separate Qwen3-14B-Base models on 1B tokens, and fine-tune them on controlled fractions of 13K agent trajectories. Across five independently sampled subsets at each low-data budget, both variants consistently outperform matched no-DRP models on DeepResearch Bench. With one quarter of the SFT data, DRP-Web even surpasses a fixed no-DRP full-data checkpoint, with gains transferring to ResearchQA, WebWalkerQA, and SimpleQA. Starting from matched low-data SFT checkpoints, the DRP-Web advantage also persists through subsequent agentic RL. Source-matched and evidence-mismatch controls indicate that these improvements arise from evidence-conditioned navigation rather than domain exposure or agent-format imitation. DRP thus provides a promising complementary approach to trajectory-based agent training.
Jiang Zhou, Zhiyuan Fan, Xing Wu +3
Aug 1, 2026cs.RO

SC2^{2}-WM: A Self-Correcting World Model with Closed-Loop Feedback for Vision-and-Language Navigation in Continuous Environments

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to make fine-grained navigation decisions under partial observability. However, most existing methods rely on open-loop execution, lacking mechanisms to detect and correct internal state drift during inference. We propose SC2^{2}-WM, a self-correcting world model framework that introduces internal feedback for closed-loop decision making in VLN-CE. Our method derives feedback from world-model foresight to perform state-level plan refinement before action execution. To handle challenging scenarios, we further introduce conditional world-aware adaptation, which enables model-level correction by selectively updating the world model at test time when feedback indicates model capacity insufficiency. Experiments on standard VLN-CE benchmarks demonstrate improved navigation robustness and generalization. Our code is available at https://github.com/sunrise-ikun/SC2_WM.
Xuan Yao, Yuze Zhu, Junyu Gao +2
Aug 1, 2026eess.SP

LOCUS-DT: Localization via Observation-Conditioned Uncertainty Scoring with Digital Twins

Accurate indoor localization is essential for emerging applications in robotic navigation and search and rescue. While classical methods typically focus on single-point estimates, complex indoor environments with heavy blockage and multipath propagation often lead to multimodal likelihood surfaces where a single estimate is insufficient. This paper proposes LOCUS-DT (Localization via Observation-Conditioned Uncertainty Scoring with Digital Twins), a framework that treats snapshot localization as posterior inference over the transmitter location. By leveraging a ray-tracing-based digital twin (DT) of the known environment, LOCUS-DT generates synthetic multipath profiles for candidate locations and compares them against the measured channel profile. Central to our approach is a novel learned scoring function designed to compare a fixed number of dominant specular paths, providing robustness against errors in both the DT environment model and the physical channel estimation. Importantly, LOCUS-DT is trained over an ensemble of environments to ensure generalization to unseen layouts. We evaluate the system using a Sionna-based ray-tracing backend, demonstrating that LOCUS-DT captures the sharp, multimodal posterior structures inherent in indoor settings more accurately than standard Gaussian or Gaussian-mixture benchmarks.
Haozhe Lei, Roberto Bomfin, Marwa Chafii +1
Jul 31, 2026cs.RO

HAM-VLN: Harnessing Hierarchical Agentic Memory for Zero-Shot Vision-and-Language Navigation

Vision-and-language navigation (VLN) enables robots to follow instructions in previously unseen environments. Recently, a training-free paradigm has emerged: the robot queries a multimodal LLM to understand its observations and plan the next action. However, long-horizon navigation based on either image streams or dense map inevitably introduces a growing memory and reasoning bottleneck. We present HAM-VLN, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph. In the same model call used to select the next action, HAM-VLN also records semantic and reflective information---including room type, objects, navigation progress, and failure notes. Recent waypoints remain verbatim within a bounded window, while older history re-enters the context only through retrieval scored by relevance, recency, and salience, together with one-hop topological expansion. This design requires no additional LLM calls beyond the per-waypoint decision. Compared to previous methods, HAM-VLN not only improves various navigation metrics but also reduces the context length by more than 65%. Specifically, HAM-VLN achieves 61.0% Success Rate (SR) on VLN-CE R2R, 52.7% SR on VLN-CE RxR, and 79.7% SR on HM3D-v2 ObjectNav without any training.
An Liu, Bingxi Liu, Hongyu Ding +6
Jul 30, 2026cs.RO

X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching

Pretraining navigation diffusion policies rely on large-scale expert demonstrations. These data are typically generated by a fully-informed oracle planner suited to a single nominal robot. This limits the policy's generalization to diverse embodiments and challenging scenarios (e.g., escaping dead ends or detouring long obstacles) that demand diverse local reactive behaviors with only onboard local observations. Post-training the policy with reinforcement learning (RL) offers a principled remedy. However, previous RL for diffusion approaches lead to only marginal improvements. This is because the intractable likelihood of diffusion policies renders policy gradients unstable in addition to inefficient policy exploration. To address these challenges, we propose a data-efficient diffusion RL post-training framework - GQRM (Group Q-score Reweighted Matching). Our framework introduces two complementary designs: (i) a self-bootstrapped exploration strategy with behavior perturbation that preserves the pretrained policy prior, and (ii) a group Q-score normalization mechanism that computes per-trajectory values on each state for efficient reweighted score matching. By conducting distributed online RL training across heterogeneous embodiments, the resulting fine-tuned policy, X-NavDP, achieves state-of-the-art cross-embodiment visual navigation performance, improving the overall success rate from 61.20% to 84.28% in simulation and 10% to 65% in real-world hard cases. The code and model are publicly available at https://yty-sky.github.io/x-navdp-project-page.
Tianyu Yang, Yiming Zeng, Wenzhe Cai +5
Jul 30, 2026cs.RO

TEA-AgriVLN: Traversability Estimation Alarm for Agricultural Vision-and-Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow a natural language instruction, predicting a sequence of low-level actions to navigate a robot from a starting point to a target location. The A2A benchmark and the AgriVLN method pioneeringly extended VLN-CE from indoor scenes to agricultural scenes, while we observed a challenging distinction: In indoor scenes, whether a zone is traversable tends to be clear to classify, such as wood floors are traversable but concrete walls are not. In agricultural scenes, however, this issue tends to be ambiguous, such as an unripe cornfield might be traversable for a robotic dog but might be non-traversable for a human. To address this issue, we propose the TEA module, which estimates the traversability of the camera image, then alarm the decision-maker for rethinking when the predicted action does not align with the traversability map. We integrate it into the AgriVLN backbone to build our TEA-AgriVLN method. When evaluated on A2A, it improves Success Rate (SR) from 0.47 to 0.54 and Navigation Error (NE) from 2.91 m to 2.70 m, showing the state-of-the-art performance in the agricultural VLN-CE domain. We further implement the ablation studies and the case study, discussing the effectiveness and limitations of TEA on different ground categories and scene classes. Code: https://github.com/AlexTraveling/TEA-AgriVLN.
Xiaobei Zhao, Xingqi Lyu, Xin Chen +1
Jul 30, 2026cs.RO

Learning Social Robot Navigation By Sensing Human Legs

Robots navigating among pedestrians typically sense their surroundings with a 2D LiDAR mounted close to the ground. At that height, the sensor mostly sees moving legs rather than whole people, yet most learning-based navigation methods still treat pedestrians as simple shapes like circles. This paper addresses that gap with CALF (Convolutional Attention for Leg Features), an end-to-end neural architecture that combines convolutional layers, attention, and MLP to interpret leg motion directly from LiDAR scans and produce safe navigation commands. The CALF policy is trained using deep reinforcement learning algorithms within LegNav, a custom lightweight 2D simulator that combines 2D LiDAR ray tracing with a novel pedestrian gait model. The resulting policy is compared against classical and learning-based baselines in terms of navigation performance and social compliance. The approach is validated through real-world experiments via zero-shot deployment on a TurtleBot 4, yielding smooth and socially compliant trajectories. Written in JAX, the LegNav simulator enables the training of a deployment-ready CALF policy in under an hour on a single consumer GPU.
Alberto Vaglio, Andrea Garulli, Antonio Giannitrapani +2
Jul 29, 2026cs.LG

Context-Informed Ship Trajectory Prediction via Conditional Attention

Long-term ship trajectory prediction is a fundamental capability for maritime safety and autonomous navigation. While recent Transformer-based architectures have improved forecasting horizons, they predominantly rely on historical kinematic states, treating vessel motion as an isolated system. In reality, maritime navigation is profoundly modulated by extrinsic factors like weather and constrained by static vessel characteristics. Existing multimodal approaches fundamentally model the joint distribution over states and contexts, treating environmental variables as peer features rather than encoding the directional physical dependence of vessel dynamics on environmental conditions. In this work, we propose the Conditional Informer, a novel encoder-decoder architecture that formulates trajectory prediction as a conditional generation task. We employ a dedicated Conditional Attention mechanism where the vessel state explicitly queries environmental contexts through cross-attention, encoding the physical prior that weather modulates - but is not generated by - vessel dynamics. Furthermore, to address the intermittency of real-world data, we introduce a Modality Masking training strategy to prevent catastrophic degradation during sensor fallback. Extensive experiments on AIS and ERA5 data demonstrate that our approach outperforms kinematic and concatenation-based baselines by 15.4% in prediction accuracy when context is available. Crucially, Modality Masking prevents shortcut learning, reducing fallback error by nearly an order of magnitude compared to unconstrained models.
Yuan Guan, Chandler Squires, Timothy Hu +1
Jul 29, 2026cs.RO

BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories

Biomedical laboratory robots must navigate to instruments before performing experimental procedures. Existing embodied navigation platforms are designed for household environments and treat a target as an object center or an arbitrary nearby position. This representation is inadequate for laboratory instruments, which must be approached from their operating side while maintaining safe clearance from surrounding equipment. We introduce BioVLN, a simulation platform for developing and evaluating visual-language navigation agents in biomedical laboratories. BioVLN represents each instrument with three regions: its physical body, a surrounding clearance region, and an operation area in front of the usable side. This model is applied consistently to scene generation, target placement, navigation evaluation, and safety analysis, so success depends on reaching a position from which the instrument can be accessed. BioVLN supports procedural scene generation and manually designed environments, producing 47 scenes and 1667 episodes. Standardized navigation and reinforcement-learning interfaces enable trajectory collection and policy training. Experiments show that geometric exploration reaches 74.4--87.5% success, while sampling multiple valid positions in the operation area improves success to 83.3--92.5% and reduces unsafe proximity.
Zhe Liu, Quan Lu, Zhaohui Du +7
Jul 28, 2026cs.RO

Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation

Autonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. However, these fixed workflows and policies offer limited flexibility across environments and often lack effective recovery strategies when execution goes wrong. We find that a general-purpose agent can instead sustain the loop on its own. We term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned. Using zero-shot navigation as a controlled testbed, we equip three coding-agent harnesses with only a monocular RGB camera and discrete actions. At default effort, replicated opus-5 runs average 70.7±3.570.7\pm3.5% success, while fable-5 reaches 78% at maximum effort. When a trained waypoint tool is offered alongside primitives, the hybrid fable-5 agent reaches 76.7±0.676.7\pm0.6% at default effort, using half the environment steps and under a quarter of the wall time. Across the ablations, model choice dominates performance variation. Observed harness differences are modest, and forced waypoints help weaker models but can hinder stronger ones. Although longer horizons, latency, and context growth remain barriers to sustained autonomy, these results show that a general-purpose model can already achieve competitive embodied control without a navigation policy.
Jian Zhou, Xunyi Zhao, Gengze Zhou +4
Jul 28, 2026cs.RO

Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning

Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Yu Su, Nabil Aouf
Jul 28, 2026cs.RO

Room-Mediated Co-occurrence for Zero-Shot Object-Centric Semantic Navigation via Frontier Scoring

Zero-shot ObjectNav methods increasingly use vision-language priors, but direct object-object similarity in the latent space is often a weak proxy for spatial co-occurrence. We present an analytical, training-free semantic navigation pipeline that mediates object relationships through a compact room lexicon. Each object label is mapped to a CLIP-derived Room Probability Vector (RPV), and object-target co-occurrence is computed from RPV distribution overlap. These scores are projected onto a value map using geodesic flood-fill propagation (Fast Marching Method), with adaptive signal decay, and are used to rank frontiers by semantic score for navigation. Together, these components form an integrated, training-free, object-centric pipeline for open-vocabulary zero-shot navigation. Results show that our object-centric approach improves Success Rate (SR) and Success by weighted inverse Path Length (SPL) by a relative 3% and 1.3%, respectively, compared to image-holistic baselines on the HM3D dataset validation split, while preserving interpretability and open-vocabulary flexibility. Code is available at: uts-ri.github.io/RPV-SemNav.
Adam Scicluna, Gavin Paul, Alen Alempijevic
Jul 28, 2026cs.RO

SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation

Social navigation has progressed from simplified 2D environments toward a more general vision-based setting, in which a robot needs to achieve socially compliant behavior purely from onboard visual observations. Yet supporting simulation platforms have not kept pace: existing options either lack visual observations, lack moving human avatars, or fall short of real-world fidelity in appearance and pedestrian behavior, offering limited support for advancing vision-based social navigation. We introduce SONG, a SOcial Navigation platform powered by 3D Gaussian splatting (3DGS). It leverages 3DGS for both scene and avatar representations, drives pedestrians using semantically grounded trajectories generated by a large language model, and synthesizes their full-body motion with a trajectory-conditioned generator to produce continuous, natural movement. On top of the platform, we curate SONG-Bench, a set of evaluation episodes stratified by difficulty, and propose a multi-dimensional metric suite covering effectiveness, safety, and social compliance. A systematic evaluation of representative navigation baselines reveals three findings: (a) vision-based social navigation is far from solved; (b) a critical safety deficit precedes social etiquette; (c) real-world data matters more than model scale. Crucially, we demonstrate that fine-tuning on our curated data effectively improves the success rate in real-world environments. We hope our platform provides a faithful and rigorous testbed for the next generation of vision-based social navigation research.
Weiqi Huang, Dianyi Yang, Jiaxin Li +4
Jul 27, 2026cs.CV

IMPRINT: Image-Conditioned Query Enrichment for Long-Tail Object Goal Navigation

Embodied AI increasingly relies on queryable semantic maps built from pre-trained vision-language models to enable zero-shot Object Goal Navigation (ObjectNav). However, existing approaches typically depend on text-only queries, which become less reliable as semantic specificity increases toward fine-grained object categories. We introduce IMPRINT, a zero-shot plug-and-play framework that enriches textual object queries with web-sourced images to improve grounding in queryable maps. Retrieved images are encoded using a vision-language model, matched against the semantic map to produce similarity maps, and aggregated to yield context-aware localization. Notably, this requires no training or modification of the underlying navigation policy. To explicitly evaluate long-tail behavior, we present HSSD-rare, a new ObjectNav benchmark built on Habitat Synthetic Scenes and featuring semantically specific subcategories. Across both OVON and HSSD-rare, image-conditioned queries consistently improve object grounding and yield end-to-end navigation gains. Further analysis reveals that translating localization gains to navigation performance depends critically on downstream detection quality, highlighting a key systems bottleneck in long-tail embodied navigation.
Jelin Raphael Akkara, Filippo Ziliotto, Luciano Serafini +2
Jul 27, 2026cs.RO

Learning Adaptive Multi-Task Guidance, Navigation, and Control via Hypernetworks

Autonomous free-flying robots in orbital environments require controllers that are both versatile and resource-efficient, yet maintaining a separate, task-specific policy for each mission profile is architecturally brittle and limits operational flexibility as requirements evolve. We introduce HYPER-GNC, a multi-task reinforcement learning framework in which a hypernetwork maps physics-informed task embeddings to the weights of a shared actor-critic policy, enabling a single compact controller to master four distinct GNC tasks: velocity tracking, docking, inspection, and navigation with obstacle avoidance. The continuous embedding space allows the controller to generalize to novel mission configurations at deployment time without any retraining. Extensive experiments demonstrate that HYPER-GNC achieves sample efficiency comparable to single-task specialists while maintaining stability under significant inertial perturbations and external body wrenches. We further validate the framework on a physical satellite emulator, successfully bridging the simulation-to-reality gap across all mission profiles. Code, trained models, and deployment scripts are made publicly available to support reproducibility.
Ricard Marsal I Castan, Aman Arora, Antoine Richard +3
Jul 27, 2026cs.RO

FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning

Mobile manipulation requires robots to identify Floor Affordance (FloAff) that maximizes downstream manipulation success rather than merely ensuring navigation feasibility. FloAff prediction is a target-conditioned local spatial reasoning problem, yet existing methods suffer from representation ambiguity caused by irrelevant spatial context and arbitrary object orientations, while entangling shared and task-specific knowledge across heterogeneous manipulation skills. To address these challenges, we propose a unified framework for FloAff prediction from egocentric multimodal perception, consisting of canonical representation learning and progressive affordance prior learning. Specifically, we introduce a Canonical Floor Affordance Representation (CFAR), which learns canonical interaction geometry by preserving affordance-relevant local structure while eliminating nuisance spatial variations unrelated to robot base placement. We further propose Progressive Floor Affordance Learning (PFAL), which learns transferable FloAff priors from a foundation manipulation task and progressively adapts them to heterogeneous downstream manipulation skills. To facilitate systematic evaluation, we establish the first cross-scene, multi-view FloAff-Kitchen benchmark covering diverse manipulation skills, scene layouts, furniture styles, and viewpoints. Extensive experiments on three benchmark settings demonstrate that our method consistently outperforms strong baselines, while ablation studies validate the contribution of each proposed component. Project page: https://csu-hero-lab.github.io/FloAff-Kitchen_Web/
Ping Zhong, Manling Teng, Tao Wu +3
Jul 27, 2026cs.LG

Constrained Reinforcement Learning Using Successor Representations

Real-world Reinforcement Learning depends on the ability to formulate safety constraints into a policy. A common way to model such constraints is to introduce an additional cost signal in the Markov Decision Process, which notifies the agent of unwanted behavior independently of the reward signal. Unfortunately, current methods are hard to adapt to changes in the cost function introduced by, e.g., domain shift or obstacles moving over time. The lack of adaptability means that policies are too unflexible to deal with complex real-world conditions. We propose the Safe Deep Successor Representation (SafeDSR), a novel method that allows quick retraining of policies towards new cost structures. SafeDSR extends the Deep Successor Representation (Kulkarni et al., 2016) to Constrained Reinforcement Learning by introducing a single learnable weight matrix to decouple the learned value function across dynamics, rewards, and costs. This matrix can be updated in a supervised manner instead of having to adapt the whole network if the cost structure of the environment changes. We demonstrate this ability in a freely configurable two-dimensional navigation environment and show that our method is competitive on a simple navigation task while being considerably more flexible
Michael Girstl, Alexander Mattick, Christopher Mutschler