Vision-Language Navigation

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Period ending 2026-09-21

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537 papers

Latest in Vision-Language Navigation

Jul 27, 2026cs.CV

Development of Vision-Language Model-based GNSS Spoofing Detection for Autonomous Vehicle Navigation

Autonomous vehicles (AVs) depend on Global Navigation Satellite Systems (GNSS) for localization and navigation, making them vulnerable to spoofing attacks that can covertly redirect vehicles or induce unsafe maneuvers. In this paper, we develop the first Vision-Language Model (VLM)-based framework for GNSS spoofing detection for autonomous vehicles by fusing front-camera visual data with in-vehicle sensor readings (e.g., speed, acceleration, yaw rate) against GNSS-derived maneuvers. Our approach introduces a three-stage fine-tuning process that first grounds visual cues, and then calibrates sensor data within a shared semantic space to detect discrepancies between predicted and GNSS-derived maneuvers across three attack scenarios. We also generated an independent real-world dataset by driving an instrumented vehicle on public roads in Tuscaloosa, Alabama, equipped with time-synchronized GNSS, IMU, and camera logs to validate cross-regional generalization of our fine-tuned model on unseen data from training data. On this dataset, we then generated intelligent spoofing attacks, including trajectory mirroring with road-network snapping for wrong-turn attacks, position freezing for overshoot scenarios, and drift generation for stop attacks. On this validation dataset, the zero-shot VLMs baseline F1-score ranges from 23% to 32%, whereas our fine-tuned model achieves an F1-score ranging from 94% to 95%. Results show that our VLM-based approach correctly classified every wrong-turn and stop attacks, and attains 88%-93% accuracy for overshoot attacks. Furthermore, we introduce an adaptive inference policy that reduces VLM invocations to 14% (~86% computational reduction) and yields 65ms-73ms per 4s window. These results point to a practical, on-road layer of defense that complements signal-level integrity checks with the use of VLMs.
Mohammed Aldeen, Muhammad Sami Irfan, Sagar Dasgupta +3
Jul 26, 2026cs.RO

Memory for Attention: Language-Conditioned Re-Perception with a Vision--Language--Motion Map

A robot carrying a persistent, behavior-annotated map faces two planning questions, and its memory answers only one well. The \emph{spatial-navigation} question -- how to walk around a room -- we address first and report a negative: building on Vision--Language--Motion Maps (VLMM), a behavior-aware planner cost cuts a planning-time objective by ∼\sim35% over 28 AI2-THOR scenes, but under closed-loop execution the real benefit nearly vanishes (∼\sim4%) and an on-demand vision--language model (VLM) does as well. The \emph{resource-allocation} question differs: under a limited perception budget, what should the robot re-observe now to keep its map fresh? Framing re-perception as this attention decision, we show a persistent map's memory (change-history, or even just recency of last sighting) yields the best schedule (held-out), matching an oracle, while the memoryless VLM prior is poor. Because the schedule reallocates budget toward what matters, memory's benefit concentrates on the important objects (∼\sim1.6×\times the mean), and a downstream fetch task confirms fewer wasted trips; the gain grows with per-instance heterogeneity exactly as a Cauchy--Schwarz bound predicts -- it equals Var(λ)\mathrm{Var}(\sqrtλ), the variance of root-volatility. With a real CLIP prior on rendered objects the advantage is +21+21--26%26\%. The map's distinctive value appears when the task is \emph{language-conditioned}: told what to track, VLMM grounds the relevant objects (open-vocabulary) and tracks their change (memory), beating even a strong relevance-weighted recency baseline (+2.5%+2.5\%) -- so its motion channel adds value beyond a last-seen timestamp -- and an on-demand VLM (+8.9%+8.9\%); neither language nor dynamics alone suffices. The map earns its keep not by telling the robot how to walk around a room, but by telling it what to pay attention to.
Dibyendu Ghosh
Jul 26, 2026cs.CV

MemVLN: Episodic and Procedural Memory for Vision-and-Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to maintain long-horizon visual history for trajectory consistency while executing actions with low latency. Existing video-based VLN approaches typically struggle to satisfy both demands simultaneously. To address these challenges, we propose MemVLN, a novel VLN framework that achieves state-of-the-art performance with real-time inference efficiency (14 FPS). MemVLN utilizes a visual encoder to process continuous observations and a Large Language Model (LLM) to interpret instructions and generate actions. Central to our approach is an Episodic Memory management that applies pyramidal resolutions. This mechanism concentrates computation on immediate percepts while retaining compressed long-term history. Complementing to this design, we introduce Procedural Memory for fast action with a compact vocabulary of atomic mid-level actions to bypass auto-regressive decoding latency. Experiments on VLN-CE show that MemVLN-4B surpasses the baseline Qwen3-VL-4B architecture by 5.8% SR in R2R and 9.7% SR in RxR, while achieving a 7×\times speedup in inference latency.
Yuqi Liu, Shengju Qian, Tianyuan Qu +5
Jul 25, 2026cs.CV

Towards Dual-Brain Minimal Sufficient Representation for Vision-Language Navigation

Vision-and-Language Navigation in continuous environments (VLN-CE) requires an agent to ground language in egocentric observations and plan in unseen scenes. Although recent multimodal large models and world-model-based methods have improved navigation, they often preserve excessive task-irrelevant detail, weakening generalization and increasing computational burden. We propose BrainNav, a navigation framework grounded in the Principle of Minimal Sufficiency. BrainNav consists of three components: a Logical Anchor Model that implements instruction-aware selective perception to suppress environmental noise, a Minimalist Constraint Alignment module that serves as a compact cross-modal bottleneck, efficiently synchronizing discrete linguistic intent with continuous latent dynamics while filtering out redundant information, and a Compression World Model that predicts action-conditioned states within a condensed, low-rank latent space. These modules align semantic intent with spatial perception, enhancing the agent's robustness and efficiency in complex tasks. Experiments show that BrainNav improves over prior SOTA by 2.0 % / 1.0 in SR/SPL on R2R-CE val-unseen and 0.94 % / 0.78 on RxR-CE val-unseen. These results indicate that minimally sufficient world representations provide an effective foundation for robust VLN.
Yihao Wu, Chenyi Xu, Liqi Yan +6
Jul 24, 2026cs.RO

Offline Vision-Language Navigation with Geometric Goal Localization for Outdoor Environments

Foundation-model-based vision-language navigation (VLN) has advanced autonomous robot navigation by enabling robots to interpret natural-language instructions, identify semantic goals, and follow user-specified behavioral rules. However, existing VLN systems rely heavily on cloud-hosted foundation models for language understanding and semantic grounding, limiting their applicability where network connectivity is unavailable and reliable metric goal localization is required. Although recent small language models (SLMs) enable fully onboard inference, their suitability for navigation instruction decomposition has not been systematically evaluated. This paper makes three contributions toward fully onboard VLN for outdoor environments. First, we present the first systematic benchmark of 17 edge-deployable SLMs against 4 online APIs for robotic navigation instruction decomposition, evaluating accuracy and latency on human-annotated instructions across three computing platforms and providing practical guidance for selecting onboard language models. Second, we propose a lightweight hybrid semantic-geometric goal localization framework that combines open-vocabulary object detection, prompted segmentation, and LiDAR geometry to estimate metric goals, while maintaining visual bearing guidance when reliable geometric observations are unavailable. Third, we integrate these advances into Edge-BehAV, a fully onboard extension of the BehAV architecture that enables cloud-independent behavior-guided navigation. Experimental results show that the best offline SLM matches the instruction decomposition performance of the strongest cloud API while running approximately 9x faster and without network connectivity. The proposed goal localization framework reduces mean goal-distance error from 2.05 m to 0.20 m at lower computational cost, and the complete system succeeds in 31 of 32 closed-loop outdoor trials.
Ali Salmasi, Xianjia Yu, Tomi Westerlund
Jul 24, 2026cs.RO

Safe Learning Predictive Control for Ego-World Robotic Systems

Safe autonomous navigation in shared environments requires the ability to anticipate and react to the latent behaviors of surrounding robots. In this paper, we propose SOWL-MPC, a safe learning-based predictive control strategy for a novel scenario, which we name ego-world robotic framework. In this setting, the control policy of the world robot is unknown and the ego exploits data to learn it and perform safe maneuvers. The proposed architecture combines an online learning mechanism based on Sparse Variational Gaussian Processes (SVGPs) with a receding-horizon control scheme. Relying solely on noisy state measurements, our approach infers a posterior distribution over the latent world policy, which is updated on streaming data via Online Variational Conditioning (OVC). The learned policy is propagated through the nonlinear world dynamics using an approximate moment propagation scheme, and fed to an uncertainty-aware Model Predictive Control (MPC), thus enabling safe maneuvering of the ego robot. The real-time feasibility and safety guarantees of SOWL-MPC are demonstrated through extensive Monte Carlo virtual experiments in ROS 2, and validated on real-world robotic hardware in an indoor arena.
Davide Valenti, Giuseppe Notarstefano
Jul 24, 2026cs.RO

ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.
Shashank Rao Marpally, Allan Wang, Atharva Ghotavadekar +35
Jul 23, 2026cs.RO

VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method

Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions. However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments. Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description. As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues. In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online. We instantiate VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection. We further provide VoLN-MLLM as an initial reference baseline. It aligns self-supervised visual features with a structured semantic space and predicts short-horizon waypoint segments from observation history, goal views, retrieved visual--semantic tokens, and proprioception. On the five-environment Test-Unseen split, it obtains success rates of 7.4%, 4.5%, and 1.8% on Easy, Normal, and Hard episodes, respectively. These results provide an initial evaluation of VoLN and reveal substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability. Project page: https://admire-ljb.github.io/VoLN-UAV/
Jiabin Lou, Haopeng Wang, Yuanshuai Wang +6
Jul 22, 2026cs.RO

Socially Consistent Multi-Robot Navigation Using Decoupled Planning and Trajectory Coordination

The successful integration of mobile robots in human-centric environments requires navigation that is not only safe and efficient, but also predictable and aligned with social conventions, key precursors for human comfort and acceptance. While significant research addresses short-term human-aware planning, these methods often lack mechanisms for ensuring consistent and predictable behaviors across long horizons. Without socially aware long-term planners, local planners are overburdened, resulting in inefficient and locally reactive movements that undermine predictability. This paper introduces a partially decentralized framework that generates predictable and socially consistent multi-robot motion by decoupling global path planning from trajectory coordination. First, we propose a modified A* planner that embeds macroscopic social norms into the planner cost function. Planned paths are shared across mobile robots to collaboratively build a social graph of established routes, which enforces path consistency and reduces future planning effort. Second, we leverage the emergent structure of the socially constrained paths to formulate the multi-robot trajectory coordination problem as a mixed-integer convex program. The convex program enables efficient computation of conflict- free trajectories, scaling effectively to large fleets and supporting dynamic task assignment. Our results demonstrate that enforcing social consistency at the path planning stage produces predictable, socially compliant mobile robot paths and simplifies the otherwise complex problem of multi-robot coordination.
Matthew M. Sato, Kincho H. Law
Jul 22, 2026cs.RO

Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training

Accurate motion prediction of surrounding agents and safe motion planning are two closely coupled key tasks for social robot navigation in crowded environments. Deploying these systems on resource-constrained edge devices necessitates compact, unified models that can perform both tasks simultaneously. However, within these compact shared encoders, recent unified models often overlook severe representational conflicts that arise from the distinct objectives of predicting neighbor behaviors versus ego-centric safety planning. To address this issue, we first identify the Skill Conflict\unicodex2014\unicode{x2014}a phenomenon where overlapping parameter assignments cause distinct tasks to compete for the same weights, preventing the model from fully specializing in individual skills. To resolve this, we propose a novel model-merging-based framework, Disjoint Parameter Training (DPT). DPT mitigates performance degradation caused by Skill Conflict through distributed parameter learning, which separates the key parameter regions of each task while preserving their core capabilities prior to merging. In addition, we observe that sparse merging, which selectively integrates only the most influential parameters for each task rather than combining all task-specific parameters, yields optimal performance by preventing interference among adjacent features and concentrating representational capacity. DPT can be applied in parallel with a variety of merging methods. Evaluated on standard crowd navigation benchmarks (JRDB and JTA), our framework demonstrates superior performance, validating its versatility and effectiveness for safe, resource-efficient robot navigation.
Taewon Seo, Seonae Jeon, Giwon Lee +2
Jul 22, 2026cs.RO

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
Jialu Zhang, Yong Du, Xianda Guo +6
Jul 22, 2026cs.RO

SOPD-SocialNav: Selective On-Policy Distillation for Vision-Language Social Navigation

Vision-language models have shown strong potential for social robot navigation by leveraging rich semantic understanding of complex environments and human behaviors. However, large scale VLMs are difficult to deploy on resource-constrained robotic platforms, while lightweight VLMs often lack sufficient social reasoning capability. To address this problem, we propose SOPD-SocialNav, a selective on-policy distillation (SOPD) method that transfers social navigation knowledge from a large teacher VLM to a lightweight student VLM. SOPD introduces an entropy-based token selection mechanism that uses teacher uncertainty to identify socially informative decision tokens, while suppressing gradients from low-entropy tokens corresponding to trivial navigation states. A temperature-controlled Jensen-Shannon divergence objective is then used to align the student and teacher distributions on the selected tokens. Experiments on the SNEI and MUSON benchmarks demonstrate that SOPD consistently outperforms supervised fine-tuning, off-policy distillation, and standard on-policy distillation baselines in action prediction, perception consistency, and reasoning consistency. Real-world deployment on a Scout Mini robot further shows that the distilled model can generate more socially appropriate navigation behaviors in conversational and queuing scenarios. These results suggest that SOPD is an effective strategy for building lightweight yet socially aware VLM-based navigation systems.
Xinyu Zhang, Zishuo Wang, Ling Xiao
Jul 22, 2026cs.RO

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.
Junzhe Wu, Yue Hu, Zeyu Han +4
Jul 21, 2026cs.RO

Milo, a Fully Autonomous Indoor/Outdoor Robotic Guide Dog

Many Blind and Low-Vision (BLV) people rely on guide dogs for moment-to-moment navigation, such as staying on path and avoiding obstacles and pedestrians. However, guide dogs are expensive to acquire and maintain (approximately $50k USD plus ongoing costs), often involve long waiting lists, and have relatively short life expectancies. While robot guide dogs offer a promising alternative, existing approaches exploring this idea suffer from several drawbacks: They often lack the autonomy required for real-world deployment, relying on prior 3D scans of the environment, external computation, or limited awareness of the handler. In this work, we present Milo, the first open-source, low-cost (approximately $2k USD) robotic guide dog platform capable of fulfilling the basic collaborative navigation role expected of a guide dog. Milo is fully autonomous, requiring no a priori knowledge of the environment, completely self-contained with all computation performed onboard, and suitable for both indoor and outdoor navigation while avoiding obstacles and pedestrians. Our system consists of a modified Unitree Go2 robot (equipped with onboard compute, sensors, and a handle), a perception stack combining voxel mapping with floor, obstacle, and pedestrian detection, and a navigation stack based on an obstacle-avoidance policy trained in a custom bird's-eye-view simulator. We evaluate Milo in real indoor and outdoor obstacle courses and compare it against a costmap-based baseline, demonstrating smoother navigation and fewer handler collisions. To maximize accessibility for BLV users, we release both the robot hardware instructions and the complete software stack as open source.
Florian Golemo, Joanna Wolski, Joel Ruben Antony Moniz +1
Jul 21, 2026cs.CV

No Training, Better Flights: Test-Time Scaled VLMs for UAV Navigation

Test-time scaling offers a promising method to improve the inference performance of Vision-Language Models (VLMs) without additional training. Existing approaches to vision-language navigation (VLN) for Unmanned Aerial Vehicle (UAV) typically relies on a single inference pass, which can falter in complex environments by producing suboptimal or unsafe trajectories. In this paper, we explore a simple and effective approach to apply test-time scaling to VLN for UAV. We enhance navigation reasoning through an iterative refinement process that requires no extra model training, guiding the model to re-evaluate its initial navigation plan for better accuracy and safety. Our method first prompts the model to generate multiple parallel candidates and then performs a self-correction step, achieving deeper and more robust planning without changing the underlying model. To further strengthen decision-making, we design a multi-criteria scoring function to evaluate the refined candidates based on safety, goal alignment, and forward-progress. This simple yet powerful combination enables a frozen UAV navigation VLMs to self-correct and generate more accurate and reliable flight plans, achieving SOTA performance in this task.
Feinan Cheng, Dongliang Xu, Wenli Nong +4
Jul 21, 2026cs.RO

Beyond Transformers: Linear Attention Policy for Open-Vocabulary Object Goal Navigation

Open-Vocabulary Object Goal Navigation (OVON) requires agents to operate under partial observability, making effective internal state updates critical for navigation performance. This update is implemented by the policy network, where recent approaches adopt Transformer-based backbones with self-attention over a context window to integrate temporal information. However, our controlled experiments show that performance does not scale with context length under Transformer-based policies, questioning the suitability of self-attention for state integration in navigation. To this end, we propose Linear Attention-based Navigation (LANav), which adopts linear attention (LA) as the policy backbone to maintain a structured state update rather than self-attention over the context window. Across multiple LA variants evaluated under identical settings, LANav consistently outperforms Transformer-based baselines. Performance improves as state update mechanisms become more structured and regulated, highlighting the importance of state update design. To improve state update effectiveness, we introduce Weighted State-Expansion Linear Attention (WSLA), which expands each attention head's state into multiple sub-states and uses learnable weighted readout to aggregate expanded sub-states. Equipped with WSLA, LANav achieves 36.4% average success rate (SR) on HM3D-OVON, outperforming Transformer-based counterparts by 6.3 percentage points in macro-averaged SR, while maintaining computational efficiency. Distance-stratified results show larger gains in long-distance episodes, while HSSD transfer and fine-tuning demonstrate robustness across scene distributions. Real-world deployment on a Unitree Go2 further achieves an 82% success rate over 50 trials, supporting the practical feasibility and sim-to-real transfer of LANav.
Jiahong Zhang, Yifan Lin, Yandong Zhang +6
Jul 21, 2026cs.RO

Intelligent Multi-UAV Navigation in ITNTNs: A Hierarchical LLM Approach

The deployment of high-speed Uncrewed Aerial Vehicles (UAVs) in 3D aerial highways necessitates robust coordination of physical flight kinematics and multi-tier network handovers. While Deep Reinforcement Learning (DRL) offers rapid tactical control, it lacks the zero-shot strategic reasoning required to quickly adapt to dynamic Integrated Terrestrial and Non-Terrestrial Networks (ITNTNs). Conversely, Large Language Models (LLMs) excel at semantic reasoning but suffer from high inference latency, rendering them unsuitable for real-time aerodynamic control. To bridge this gap, we propose a novel Hierarchical LLM-driven control framework. A massive cloud-based LLM deployed on a High-Altitude Platform Station (HAPS) manages slow-timescale global load balancing, while lightweight edge-LLMs on individual UAVs translate local observations into tactical sub-goals. These sub-goals guide a fast-timescale physical DRL controller to execute collision-free, handover-aware trajectories. Simulation results demonstrate that our agentic architecture significantly reduces collision rates and improves aggregate system throughput compared to existing baselines.
Zijiang Yan, Hao Zhou, Wael Jaafar +4
Jul 20, 2026cs.CV

Anticipate Before Acting: Future-State-Conditioned Vision-Language Navigation

End-to-end vision-language navigation (VLN) with causal vision-language models maps instructions and egocentric observations directly to actions, but standard behavior cloning supervises only the next action and does not explicitly encourage the policy state to be predictive of future visual outcomes, limiting long-horizon decision making. A privileged-input diagnostic shows that access to an expert-trajectory future image can substantially improve navigation, indicating that future observations contain rich, actionable cues, though such inputs are unavailable at deployment. Motivated by this signal, we propose Future-State-Conditioned VLN (FSC-VLN), a deployable model that augments a causal policy with a future-query token and uses training-only future-state supervision to distill information from future observations into the policy state. Concretely, during training we align the future-query representation to a frozen visual embedding ΔΔ steps ahead, while inference requires only past and current observations. This design preserves the baseline inference pattern and adds only two learned prefix tokens, implying minimal overhead. On R2R val-unseen, FSC-VLN improves SR/OSR/SPL over a StreamVLN-style baseline under two training-data regimes, with larger gains on long-horizon episodes; ablations further support the dual-query design that separates future and action queries.
Lingfeng Zhang, Zhanguang Zhang, Liheng Ma +2
Jul 20, 2026cs.RO

Distilling Global Traversability Priors for Image-based Affordance Prediction in Off-road Environments

Standard methods for autonomous navigation in unstructured terrain are prone to myopic behaviors in long-horizon scenarios. The use of metric maps built from LiDAR or cameras provides necessary local geometry and semantic information but is strictly limited by depth sensing range. By discarding data beyond the mapping horizon robots suffer from suboptimal, short-sighted decisions. To recover this lost information, we focus on extracting long-range traversability-aware frontiers directly from first-person-view (FPV) images. By leveraging satellite imagery, we compute the set of feasible navigation paths for a dataset of image/pose pairs and use them to supervise our network, reducing the need for extensive human demonstration data. We demonstrate that this approach improves performance in long-range off-road navigation over existing methods by more than 10% in various offline benchmarks and reduces the number of human interventions incurred in a set of real-world experiments. More details can be found at https://theairlab.org/ss_frontiers_iros .
Matthew Sivaprakasam, Samuel Triest, Micah Nye +5
Jul 20, 2026cs.AI

PGN: Design and Implementation of a Vision-Language Navigation System Based on Pangu Multimodal Foundation Model

Vision-Language Navigation (VLN) requires an embodied agent to interpret a natural-language instruction and predict actions from temporally ordered visual observations. Adapting a multimodal large language model to VLN requires visual-language alignment, compact temporal inputs, action-space grounding, and stable training on the target hardware. This technical report presents PGN (Pangu Navigator), an offline VLN action-prediction system built on OpenPangu-7B. Training proceeds in two stages. First, PGMM aligns a frozen EVA-ViT-G/14 vision encoder with the frozen language backbone by training a Q-Former and a two-layer MLP projector. Second, PGN adapts the aligned model to expert navigation trajectories using five-observation windows, epoch-dependent temporal sampling, and a reasoning-then-action output format; this stage freezes the aligned visual pathway and updates three structural-token embeddings and LoRA adapters. The implementation combines mixed-precision computation, selective FP32 computation, and DeepSpeed ZeRO-2 on eight Ascend 910B NPUs. Under teacher-forced, open-loop evaluation on 500 held-out expert trajectories, V9 reports a 62.29% Normalized Action Match (NAM) and a 100.00% Non-empty Rate (NER). These metrics quantify offline expert-action alignment rather than closed-loop navigation success; evaluating error accumulation, path efficiency, and goal completion remains future work.
Li Xian, Mingxi Li, Yizheng Wang +3
Jul 20, 2026cs.RO

VLN-AVP: Zero-Shot Vision-Language Navigation with Hybrid Long-Short-Term Memory for Autonomous Valet Parking

Existing methods in Autonomous Valet Parking (AVP) typically rely on pre-built maps, which severely restricts their scalability to unseen environments and open-vocabulary targets. Inspired by the application of Vision-Language Models (VLMs) in Vision-Language Navigation (VLN) tasks, we propose VLN-AVP, a zero-shot navigation framework for AVP tasks. By combining the precise spatial perception of a Bird's-Eye-View (BEV) model with the general intelligence of VLMs, our framework 1) eliminates the dependency on pre-built maps, 2) interprets semantic environmental contexts in parking scenarios, and 3) enables intuitive navigation following natural language instructions. Specifically, we introduce a hybrid memory system: a short-term perception memory tracks semantic visual cues to address the limitations of VLM's single-frame reasoning in existing methods, while a long-term topological memory facilitates stable policy learning from past experiences. To bridge the gap in existing benchmarks, we also present the VLN-AVP dataset and benchmark. Featuring 10 high-fidelity parking scenes and over 1,000 navigation episodes, it has the largest number of garage scenes to date and is the first VLN benchmark for underground parking. Extensive experiments demonstrate that in simulation, our method achieves an over 25% improvement in success rate compared to VLN methods and an over 15% improvement compared to other autonomous driving methods. Furthermore, it attains a leading success rate in real-world vehicle experiments, proving its practical feasibility.
Yijian Li, Xiangru Mu, Changze Li +7
Jul 20, 2026cs.RO

Stability and Comfort in Mobile Robot-Pedestrian Interactions

Mobile robots in public spaces must ensure pedestrians' comfort, and yet empirical studies of walkers' subjective safety are rare. Many classical navigation algorithms do not distinguish the walkers from dynamic obstacles and do not explicitly model subjective human factors. Moreover, most studies focus on holonomic mobile robots, whereas applications demand Nonholonomic Mobile Robots (NMR). This paper develops socially aware algorithms for NMRs, proves the stability, verifies the performance experimentally, and statistically analyzes the reported comfort. We design a framework for NMRs using Social Force Model (SFM) and the projected Time-to-collision Social Force Model (TSFM). We formalize the NMR-pedestrians' and NMR-obstacles' interactions and prove the system's stability, assuming boundedly nonpassive pedestrians. Simulations calibrate the models by maximizing a hybrid cost function of comfort and speed. Pedestrian-robot interaction experiments compare SFM and TSFM to two remote-controlled baselines and collect walkers' reported comfort. Statistical tools analyze survey results collected during the experiments. Benchmarking the algorithms against previous studies highlights the proposed methods' advantage with respect to the studied metrics. Overall, the models are stable and improve pedestrian comfort when an NMR navigates through a pedestrian crowd.
Alireza Jafari, Hong-Son Nguyen, Yen-Chen Liu
Jul 18, 2026cs.RO

G2-Nav: Grounded and Guarded Vision-Language Costmaps for Robot Social Navigation

Social navigation requires the robot to reason and respond in complex real-world environments. While recent works attempt to incorporate human-level intelligence into robot planning using large Vision-Language Models (VLMs), end-to-end frameworks often create an unpredictable black-box, and existing instruction-following methods are not designed for full autonomy. To bridge this gap, we present G2-Nav, a novel framework that grounds abstract social reasoning and guards safe real-world deployment. Instead of asking the VLM for direct planning decisions, G2-Nav translates its semantic reasoning into a vision-language costmap with reliability and interpretability. The VLM evaluates traversable regions and social agents from open-set perception, mapping social context into the costmap. To improve real-world robustness, the VLM performs semantic verification on upstream tracking, and we introduce a high-frequency safety check to guard against system latency prior to trajectory generation. We demonstrate through real-world experiments that G2-Nav delivers safe, efficient, and socially compliant autonomous navigation in unstructured environments. Code will be made publicly available.
Yuwen Liao, Yihang Lan, Yizhuo Yang +4
Jul 18, 2026cs.RO

A BIM-enabled, Agent-based Discrete-event Simulation Platform for Robotic Studies: A Method based on Graph Theory

Indoor robots are increasingly employed for facility management tasks such as cleaning and inspection. These applications primarily rely on navigation and can be effectively supported by predefined routes or perception-driven Simultaneous Localization and Mapping (SLAM) techniques. However, more complex tasks, such as locating and repairing leaking pipes, require not only navigation but also access to building information, including the location, geometry, material, and operational attributes of components. Existing navigation approaches provide only limited environmental understanding and cannot readily supply such information. In contrast, Building Information Modeling (BIM) contains rich geometric, semantic, and operational information that remains largely underutilized in robotic applications. This study proposes a BIM-enabled, agent-based simulation platform for knowledge-driven indoor robot navigation and operation planning. Within the framework, indoor environments are discretized into grid cells that are mapped to graph nodes and classified as target, obstacle, or regular nodes according to their spatial relationships with building elements. Traversal costs are assigned to edges connecting neighboring nodes, enabling graph-theoretic algorithms to compute efficient and collision-free navigation paths while avoiding obstacles. Simulation results demonstrate that the proposed graph representation enables efficient and collision-free navigation. A key limitation associated with coarse discretization, namely overlap between target-occupied and obstacle-occupied cells, is identified and mitigated through grid refinement, improving spatial accuracy and path feasibility. The proposed platform supports virtual evaluation of robotic operations prior to deployment and provides a foundation for BIM-informed robotic systems in facility management.
Ping Xu, Xinghua Gao
Jul 18, 2026cs.RO

Token-Wise Latent Streaming from Slow Reasoners to Fast Planners for Dynamic Vision Language Navigation

Vision-Language Navigation in dynamic, human-centric environments exposes a fundamental tension: linguistic reasoning is slow and deliberative, whereas safe, socially compliant planning should be instant and reactive. The resulting observation staleness is safety-critical: a maneuver chosen during inference can already be unsafe by the time it executes. We observe that, long before a VLM finishes its inference, its intermediate hidden states already encode action-relevant intent. We propose SPARK-VLN, a dual-system framework for dynamic social VLN that streams the slow VLM reasoner's knowledge to a fast flow-matching expert planner throughout token generation, providing fresh and evolving guidance during inference. This design is realized by three modules: a Token-Wise Hidden Streamer that extracts intermediate hidden states along the token generation process, a Sequence-to-Slot Latent Bridge that projects them into fixed-size latent slots, and an Evolving Latent Conditioner that infuses them into the expert planner. We also introduce a human-centric benchmark suite for dynamic social vision-language navigation that keeps pedestrians and the robot active throughout inference and reports navigation success, social compliance, human collisions, and explicit staleness statistics. Across these settings, SPARK-VLN mproves navigation success and social compliance while sustaining inference efficiency. Webpage: https://hutslib.github.io/SPARK-VLN/.
Tianshuai Hu, Yangyi Zhong, Zeying Gong +7
Jul 18, 2026cs.RO

SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation

Safe and socially compliant navigation in open human-robot environments requires robots to reason about heterogeneous participants with different dynamics, autonomy levels, and social roles. Existing trajectory prediction and planning methods often rely on homogeneous interaction assumptions or enforce only geometric collision constraints, making it difficult to jointly model asymmetric interactions, coupled prediction-planning, and soft social norms. This paper proposes SAGE, a socially-aware generative engine for heterogeneous multi-agent navigation. SAGE represents robots and surrounding entities as a directed heterogeneous graph and employs a Heterogeneous Graph Transformer (HGT) to encode type-specific asymmetric interactions. Conditioned on the resulting context, a diffusion-based generative module jointly models future entity trajectories and robot trajectory plans. During inference, a training-free safety-social energy guidance mechanism refines sampled robot trajectories using differentiable collision, kinematic, task-progress, and role-conditioned social-compliance terms. Extensive experiments on real-world (ETH/UCY and SDD) and synthetic datasets verify the effectiveness of SAGE in improving safety and social compliance while maintaining task performance. The proposed guidance mechanism consistently reduces collision and social-violation rates, scales to teams of up to 20 robots, and enables explicit control of the safety-accuracy-task trade-off without retraining. These findings demonstrate the potential of SAGE as a scalable framework for socially-aware multi-agent navigation in complex environments.
Lan Hu, Minghui Liwang, Wenbo Zhu +5
Jul 17, 2026cs.CV

Toward Semantic Communication for Real-time Mobile 3D Reconstruction

Real-time mobile 3D reconstruction is fundamental to many emerging applications such as autonomous navigation and digital twin construction, where a moving platform continuously captures an image stream and transmit to a computing server for scene understanding. Unlike offline reconstruction, camera poses and scene geometry are estimated on-the-fly during acquisition, making multi-view consistency a real-time requirement and rendering geometric estimation highly sensitive to communication-induced distortions. Semantic communication (SemCom) transmits compact semantic information, offering a promising way to preserve task-critical data over unreliable links. However, existing designs are optimized at the image or single-view level and without providing explicit reliability information for geometric estimation, limiting their applicability to real-time mobile 3D reconstruction. In this context, we propose a SemCom framework for real-time mobile 3D reconstruction. The framework includes a semantic transceiver that outputs a reconstructed image alongside a pixel-wise confidence map, quantifying the reliability of each region. We further introduce a confidence-guided geometric estimation method, incorporating confidence into RANSAC-based pose initialization and bundle adjustment to reduce the influence of unreliable regions and enhance robustness under noisy channels. Simulations show that, compared to existing SemCom and traditional seperate source and channel coding, our framework maintains high image quality while significantly improving pose estimation accuracy and 3D structural consistency.
Fangzhou Zhao, Yao Sun, Xuesong Liu +3
Jul 17, 2026cs.RO

PRISM: Multimodal Terrain Mapping for Rover Navigation in Unstructured Environments

Robotic navigation in unstructured environments requires robust situational awareness to safely traverse hazards such as steep slopes and rocky terrain. To address this challenge, perception systems increasingly rely on multimodal sensor fusion. Specifically, integrating thermal imagery with standard optical and depth sensors enhances terrain differentiation, directly improving the reliability of mapping algorithms. This paper presents PRISM, a multimodal perception system for terrain mapping in unstructured settings. PRISM leverages a custom sensor suite to capture aligned RGB, depth, and thermal (RGB-D-T) imagery. At its core is OmniUnet, a novel vision transformer-based network specifically designed for multimodal semantic terrain segmentation. We validated the proposed system using two newly annotated datasets (BASEPROD and LAENTIEC) and demonstrate its real-world applicability through physical field experiments. Deployed on a resource-constrained embedded computer, PRISM efficiently generates traversability maps that directly enable autonomous navigation via a rover's Guidance, Navigation, and Control (GNC) subsystem.
Raul Castilla-Arquillo, Carlos Perez-del-Pulgar, Levin Gerdes +2
Jul 17, 2026cs.RO

SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation

Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).
Ruijie Sang, Yiqun Duan, Pinhan Fu +3
Jul 17, 2026cs.RO

Difference-Based Relational Learning for Zero-Shot Object-Goal Visual Navigation With Direct Sim-to-Real Transfer

End-to-end deep reinforcement learning (DRL) for zero-shot object-goal visual navigation remains challenged by the sim-to-real gap, particularly variations in object appearance and restricted camera field-of-view (FoV). This letter proposes a Temporal Difference-Relational Network (T-DRN) for robust zero-shot sim-to-real transfer. T-DRN combines a Siamese difference-based feature extractor, which computes relational difference between the target and observed objects to produce domain-independent representations, with a dual-frame temporal buffer that preserves short-term object continuity under narrow FoV. Extensive experiments in AI2-THOR demonstrate that T-DRN improves zero-shot generalization in terms of success rates over strong baselines. Furthermore, T-DRN is systematically validated on a physical wheeled robot, demonstrating robust performance under real sensing and actuation constraints and supporting the feasibility of direct sim-to-real transfer.
Guolei Qi, Feitian Zhang
Jul 17, 2026cs.RO

MemoGuard: An Adaptive Runtime for Guarding Against Memory Traps in Communication-Limited Robot Navigation

Communication-limited robots in mission-critical scenarios such as disaster inspection and search-and-rescue must make reliable onboard decisions without access to remote operators or high-capacity reasoning services. Episodic memory reuse is an attractive low-cost fallback, but retrieval similarity does not guarantee execution validity, i.e., a retrieved action may match the current context yet be unsafe due to changed topology, insufficient battery margin, or unreliable prior outcomes. We call such high-similarity but execution-invalid episodes memory traps. This creates a safety-efficiency design space where similarity only reuse minimizes fallback cost but can be unsafe, while always invoking local reasoning improves safety at high computational and energy cost. This paper presents MemoGuard, a lightweight adaptive runtime that validates episodic memories against topology, resource, and outcome contracts before reuse, invoking fallback only when validation fails. In a graph-based corridor-inspection simulator, MemoGuard reduces battery safety violations by 76.6% over similarity-only top-1 reuse while reducing fallback calls by 21.4% over always reasoning. On an NVIDIA Jetson AGX Xavier with local llama3.2:3b fallback reasoning, this corresponds to 3.67 s and 36.97 J of avoided fallback-reasoning overhead per trial. We open-source MemoGuard at https://github.com/hetheiin/memoguard.
Rajat Bhattacharjya, Hyeonjong Ju, Sing-Yao Wu +2
Jul 17, 2026cs.CV

ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting

On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variational Inference (CAVI), but its per-frame iterations over all observed points make it too slow for real-time use with strict memory and latency requirements. We present ImprovedVBGS, an accelerated framework for on-the-fly continual reconstruction. This is achieved primarily through (i) spatially truncated variational inference, and (ii) improved reassignment that uses forwarding, truncation and eliminates wasteful dynamic recompilation. On the NeRF synthetic dataset, we reduce mean per-frame latency from ~84.0 s to ~0.050 s on an RTX 3070 Ti, a 1680x speed-up while maintaining reconstruction quality. We also improve novel-view synthesis quality using an exact renderer with no added training costs.
Damani Mguni-Coker
Jul 16, 2026cs.RO

Learning Agile Navigation in Crowded Environments for Quadruped Robots

Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.
Shuyu Wu, Zeyu Liu, Tianbao Zhang +6
Jul 16, 2026cs.RO

Modeling and Validation of Quality of Control for Edge-Offloaded Collaborative Navigation

Collaborative control in complex environments is severely challenged by stochastic wireless delay and reliability variations, which can degrade navigation, tracking, and collision avoidance. These network-induced uncertainties complicate the maintenance of energy efficiency during collaborative tasks, and can potentially lead to over-provisioning of resources. In this paper, for a navigation setup with dynamic collision avoidance, we address this challenge by expanding the quality of control (QoC) framework from prior works to practical robotic models. Our approach (i) models end-to-end network effects on closed-loop performance, (ii) systematically explores the impact of various control parameters dictating robotic motion on network latency-reliability (iii) validates these models through experiments on a private 5G testbed across varying delay, reliability and control configurations. Our analysis indicates the optimal control-communication co-design operating regimes for practical robots and also compares the QoC performance of standard ROS~2 quality of service (QoS) policies under real-world conditions and showing how RELIABLE QoS offers 51.5% better QoC than BEST-EFFORT under certain experimental settings.
Neelabhro Roy, Mikael Hammarling, Victor Nan Fernandez-Ayala +4
Jul 16, 2026cs.RO

NavCMPO: Critic-Guided MeanFlow Policy Optimization for Adaptive Navigation

End-to-end diffusion-based policies have demonstrated strong performance in mapless visual navigation, but their iterative denoising process introduces substantial inference latency, while behavior cloning limits performance to the quality of expert demonstrations. We present NavCMPO, a two-stage adaptive navigation framework that combines few-step MeanFlow trajectory generation, critic-guided refinement, and reinforcement learning fine-tuning. During pre-training, an obstacle proximity prediction task encourages the visual representation to capture obstacle-aware spatial information. To compensate for the degradation in obstacle avoidance caused by few-step generation, Critic-Guided Trajectory Refinement (CGTR) uses gradients from a critic trained with obstacle-point-cloud supervision to refine intermediate trajectories. During adaptation, the MeanFlow policy is fine-tuned using Proximal Policy Optimization with behavior-cloning regularization, while the critic is updated to accommodate embodiment-specific observation changes. Under a matched training budget on the InternVLA-N1 benchmark, NavCMPO achieves an average success rate of 74.7%, exceeding the retrained NavDP baseline by 6.4 percentage points, while reducing inference latency from 85,ms to 60,ms. Experiments on a Unitree Go2 further demonstrate effective sim-to-real transfer.
Junjie An, Yi Wu, Xiao Liu +5
Jul 16, 2026cs.RO

SoftNav: Injecting 3D Scene Tokens into VLMs for Embodied Navigation

In goal-directed embodied navigation, where an agent must locate a specified target in an unseen environment, 3D scene understanding and navigation reasoning must work in concert. Current approaches transmit 3D scene information to vision-language models (VLMs) through text, suggesting a representation gap in our tested configurations; a controlled ablation confirms that direct embedding-level transfer significantly outperforms the evaluated text serialization formats. We introduce SoftNav, which injects entity-level 3D continuous representations -- one token per detected object or frontier -- into a VLM's hidden space as soft tokens through a lightweight projector. With the 3D encoder and VLM frozen, only ~1,200 samples and ~17M trainable parameters are needed. On HM3D-OVON, SoftNav achieves 74.2%/68.3%/66.7% SR across three splits, surpassing all prior methods in both SR and SPL; the same navigation policy transfers zero-shot to GOAT-Bench (67.2% SR), SG3D (47.2% s-SR), and real-world robot deployment without retraining or architectural modification. Injecting 3D scene tokens directly into VLMs bridges the representation gap, enabling transferable navigation with minimal training.
Yi Wu, Junjie An, Xiao Liu +6
Jul 16, 2026cs.HC

Skeleton: Visual Authoring of Non-visual Data Experiences

When sighted practitioners author accessible data visualizations, they build navigation structures (the nodes, edges, and input bindings that govern how assistive technologies traverse an interface) entirely in code, with no visual representation. Without a representation to react to, practitioners cannot develop judgment about what makes navigation good or bad, and the quality ceiling of non-visual experiences is set by the absence of a feedback loop. We address this problem through longitudinal co-design with practitioners across cartography, design systems, and open-source visualization, and make three contributions. First, we introduce an Inspector that renders navigation graphs as interactive node-link diagrams, and a Dimensions API that expresses navigation in terms of data dimensions rather than explicit graph construction. Second we present Skeleton, a direct-manipulation authoring environment in which the properties of an accessible navigation structure are translated into visual representations authors can observe and manipulate. Key techniques include a dual-view editor that simultaneously shows the system's navigation model and the end user's spatial experience, a scaffolding engine that automates spatial node placement by repurposing a visualization rendering pipeline, a live label-template editor with real-time screen-reader-output preview, and a testing mode that makes traversal sequence visually trackable. Third, we evaluate Skeleton through an in-situ study with 8 practitioners across visualization design, engineering, and research. Making navigation structure visible changed how practitioners engaged with accessible design: they reconsidered the architecture of their own visualizations, attended to a broader range of input modalities, and shifted from treating accessibility as a compliance task to treating it as a design problem. (abstract shortened for arxiv)
Frank Elavsky, Chieri Nnadozie, Lucas Nadolskis +2
Jul 16, 2026cs.CV

VTM-Nav: Hierarchical Visual-Topological Memory for Cross-Episode Object-Goal Navigation

Object-goal navigation requires an embodied agent to locate and reach an instance of a specified object category in an indoor environment. Recent training-free approaches leverage vision-language models (VLMs) for open-vocabulary semantic reasoning, but are typically evaluated under an episodic protocol that resets all scene-specific state after each episode. We introduce Cross-Episode Object-Goal Navigation, in which an agent repeatedly operates in the same scene, retains only self-acquired experience, and keeps its model parameters fixed. To support experience reuse, we present \method, a training-free VLM navigation framework with a persistent hierarchical Visual-Topological Memory (VTM). The VTM organizes scene knowledge at room and object levels and retrieves relevant experience through coarse-to-fine matching, providing memory as soft guidance only when it agrees with current observations. A conservative execution guard further mitigates oscillations, blocked motions, and premature stopping. Under a controlled same-scene protocol, we evaluate \method{} on three benchmarks, HM3D v0.1, HM3D v0.2, and MP3D, and compare it with a strengthened WMNav baseline augmented with cross-episode textual memory, while keeping the VLM backbone and action pipeline identical. \method{} achieves the best performance across all three benchmarks, demonstrating the effectiveness and robustness of structured visual-topological experience reuse across datasets.
Xiaoran Xu, Yupeng Wu, Tianyu Xue +4
Jul 15, 2026cs.RO

Recursive ArUco Markers: A Scalable Fiducial Marker Design for Unmanned Aerial Vehicle Landing Pads

Unmanned Aerial Vehicles (UAVs) increasingly rely on visual fiducial markers for autonomous navigation and precision landing. However, standard markers suffer from limited operational ranges, becoming undetectable when the camera is either too far or too close. While recursive and fractal markers have been proposed to address this issue, existing approaches either require the marker's center to remain visible, making them vulnerable to occlusion, or are limited in their recursion depth and placement. We propose a novel Recursive ArUco marker design. Our method allows any standard fiducial marker to be transformed into a recursive marker with an arbitrary depth. By employing a modified bit-sampling strategy during detection, we embed complete markers within both the black and white bits of the parent marker. This approach guarantees unlimited recursion depth and robust detection even with partial occlusion, as it does not rely on the marker's center being visible. Furthermore, by maintaining a single, unique identifier across all recursive scales, our proposal provides an extensive dictionary of multiple unique landing pads. This capability allows fleets of UAVs to operate simultaneously, with each drone landing at its designated location -- a feature not supported by existing Fractal and Harco markers due to their structural and dictionary constraints.
Rafael Munoz-Salinas, Francisco Jose Romero-Ramirez, Sergio Garrido-Jurado
Jul 15, 2026cs.RO

From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception

Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero +1
Jul 15, 2026cs.RO

Flow-aware Optimal Navigation in Unsteady Flows through Reinforcement Learning

Autonomous robotic navigation in nonstationary time-varying fluid flows remains a fundamental challenge due to partial observability and the unpredictability of realistic environments. While classical optimal control frameworks employed in robotics require unrealistic a-priori global flow knowledge, biological systems are able to navigate successfully by exploiting localized sensory cues. In this work we present a reinforcement learning approach using the TD3 algorithm to train autonomous agents to reach arbitrary targets within a parametric, chaotic double-gyre flow. To investigate optimal sensory mechanisms, we evaluate five bio-inspired observation strategies based on relative position, local velocity or local vorticity measures, and short-term memory variants. Additionally, we analyze the impact of providing agents with explicit global flow parameters. Numerical results demonstrate that an agent that is able to sense and remember a set number of flow velocity measures achieves the highest performance. The experiments reveal a trade-off in sensor utility: velocity-aware agents optimize energy efficiency, whereas vorticity sensors provide superior structural mapping and achieve better target proximity. Incorporating explicit global flow parameters is shown to decrease navigation performance. This behavior suggests that reinforcement learning-based autonomous systems develop more robust and general policies when restricted to implicit flow representations. The presented results offer insights for improving the transition of bio-inspired robotic navigation from simulation to real-world environments.
Andrea Maria Braghin, Nicolò Botteghi, Matteo Tomasetto +2
Jul 15, 2026cs.RO

Layered Risk Mapping for Autonomous Patient Transport in Expeditionary Medical Facilities

In expeditionary medical facilities, routine patient transport imposes a compounding burden of personal protective equipment consumption, staff diversion, and elevated infection risk that becomes unsustainable under surge conditions. While autonomous wheelchairs could absorb this operational load, the safety-critical nature of patient transit within these highly unstructured and dynamic environments poses complex navigational challenges. To address this, we present a layered risk mapping framework that fuses four heterogeneous environmental hazards (terrain slope, static and dynamic obstacles, and semantic traversability) into a unified probabilistic cost surface via a Noisy-OR fusion model. In a paired Monte-Carlo evaluation, risk-informed fusion reduces collision rates from over 73% to under 32% and more than doubles obstacle clearance relative to a risk-unaware baseline. Additionaly, Noisy-OR achieves the highest clearance to obstacles and the lowest conditional peak risk across all tested hazard densities. We further validate the framework on a commercial powered wheelchair across three representative mission profiles in indoor and outdoor deployments, demonstrating that this architecture successfully meets the planning requirements of this previously unaddressed operational regime.
Lorena Maria Genua, Sarvesh Prajapati, Damla Leblebicioglu +1
Jul 15, 2026cs.RO

Joint On-and-Off Policy Learning for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) necessitates an embodied agent to navigate in the physical world by adhering to natural language instructions. Recent advancements in Vision-Language Models (VLM) have propelled the development of VLM-based VLN methods with two predominant paradigms: (1) imitation learning (IL) on expert demonstrations, followed by the Dataset Aggregation (DAgger) algorithm to bolster error recovery capabilities; (2) reinforcement learning (RL) driven by verifiable rewards to enhance reasoning and exploration. A notable gap is the absence of integration between these two distinct paradigms. This paper introduces JOP-VLN, a novel VLN framework that synergistically combines off-policy imitation learning and on-policy exploration within a three-stage training pipeline. Initially, IL is employed on expert demonstrations to acquire basic navigation skills. Subsequently, the DAgger algorithm is utilized to generate heuristic exploration trajectories, which are then used for imitation learning to improve error recovery capabilities. Finally, a joint on-and-off policy learning framework is implemented, featuring high-entropy trajectory sampling to enhance RL training efficiency and an error-correction-prioritized trajectory sorting strategy for effective error correction. Extensive experiments demonstrate the efficacy of JOP-VLN, achieving success rates of 69.9% and 68.0% on the VLN-CE R2R and RxR benchmarks, respectively, setting a new state-of-the-art on R2R. Project page: https://qingrongh.github.io/JOP-VLN.
Qingrong He, Lin Zhao, Kevin Zheng +1
Jul 14, 2026cs.RO

MAMMOTH: A Multi-Modal End-to-End Policy for Off-Road Mobility Robust to Missing Modality

Reliable autonomous navigation in unstructured off-road environments remains a critical unsolved challenge due to extreme terrain diversity, drastic illumination variations and acute sensor degradation. Recent developments have approached the problem as a traversability costmap estimation or visual navigation task. However, many exhibit heavy reliance on RGB modality, leading to poor performance in varied illumination such as glares, shadows or low ambient light. Achieving robust generalization in such conditions requires integrating modalities that provide supplementary scene information. Such multi-modal methods suffer from a rigid dependency on the presence of near-perfect sensor inputs, leaving them unable to robustly handle sensor degradation or individual modality failure. To address these limitations, we introduce MAMMOTH (MAsking Multi-Modal inputs for Off-road Traversability Heuristic-informed navigation), a unified end-to-end navigation policy for robust off-road visual-goal-conditioned navigation and undirected exploration. Specifically, MAMMOTH efficiently fuses multi-modal observations (RGB, Thermal, 3D Pointcloud and Ego Velocity) and is trained with a modality dropout scheme, enabling it to generalize to missing modalities at inference time. Furthermore, we employ a diffusion policy to learn the joint conditional probability distribution of physically-grounded trajectories and a intrinsic traversability heuristic. MAMMOTH utilizes this heuristic to prefer safer, smoother trajectories. We validate MAMMOTH through extensive real-world robot experiments in distinct off-road environments, including night-time operation. Our results demonstrate superior performance, with significant improvements in collision avoidance, terrain-aware planning and generalization to missing modalities. The code and dataset used for this work will be made publicly available.
Ahaan Kotian, Shivani Subramanyan, Suresh Sundaram
Jul 14, 2026cs.CV

Breaking Déjà Vu: Independent Auditing of Visual Place Recognition through Vision-Language Reasoning

Visual place recognition (VPR) is a key enabler of accurate localization and long-term autonomous navigation in robotics applications, such as loop closure detection for simultaneous localisation and mapping (SLAM). However, real-world VPR deployment relies on selecting an image matching threshold that balances precision and recall. These thresholds are typically tuned using labeled validation data and fixed during deployment, making them unreliable under environmental changes where ground truth is unavailable. This is particularly problematic in safety-critical robotics, where accepting a false loop closure can corrupt the estimated trajectory and map. In this work, we introduce Visual Place Recognition Auditing, an independent post-retrieval verification framework that leverages Vision-Language Models (VLMs) to assess retrieved matches by reasoning jointly over query and candidate images. Unlike conventional verification methods, our approach performs instance-level verification without requiring architecture-specific confidence measures, dataset-dependent thresholds, or prior knowledge of the deployment environment. We evaluate our method on six benchmark datasets using five state-of-the-art VPR methods and four VLMs. Results show that VLM-based auditing improves recall@1 by 13.6% on average as compared to state-of-the-art methods while reducing false acceptance rates to 12%, maintaining precision above 95% and coverage above 75%.
Sania Waheed, Michael Milford, Sarvapali D. Ramchurn +1
Jul 14, 2026cs.RO

PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops

Although topological mapping and navigation have been studied extensively, the specific role and downstream effect of loop closures in purely topological representations has received relatively little attention. Importantly, loop closure over topological maps is distinct from loop closure over globally referenced trajectories and metric maps. Building on recent denser topologies grounded in pixel-level, relative 3D geometry, we propose PixelLoop which introduces loop closures directly in pixel space. Unlike sparse image-level edges or pose-graph corrections in SLAM, our pixel-level closures act as dense topological shortcuts that alter planning connectivity and cost propagation rather than merely aligning coordinates. This dense connectivity enables stable any-point-to-any-point navigation and produces costmaps that align accurately with geometric shortest paths. In particular, we showcase the distinct advantage of applying loop closures to fine-grained pixel topologies rather than image-level topologies. Across extensive simulated experiments, PixelLoop achieves over 35% absolute improvement in both Success Rate and SPL compared to image-relative baselines, with the largest gains in scenarios requiring shortcut exploitation. Results are further validated through real-world mobile robot deployments, demonstrating that dense pixel-level loop closures provide a practical and robust foundation for topological visual navigation. Project Page: https://pixelloop-nav.github.io/
Sarthak Chittawar, Vansh Garg, Aditya Vadali +4
Jul 14, 2026cs.CV

ReflectVLN: Training Vision-Language Navigation Agents with Reflective Reasoning

Existing vision-language navigation methods often couple a VLM with waypoint decoders to produce multi-step action plans, but they typically lack an explicit closed-loop mechanism for tracking semantic progress, diagnosing execution failures, and recovering from error accumulation in long-horizon navigation. To address this gap, we propose ReflectVLN, an agentic VLN framework that organizes decision-making through bidirectionally interactive intention and execution agents. The intention agent performs subtask decomposition and reflection, generating executable subtask descriptions as corrective plans. Conditioned on these descriptions, the execution agent grounds them into short-horizon actions under current observations while monitoring sub-goal progress and detecting off-track behavior. Crucially, ReflectVLN enables closed-loop bidirectional communication: the execution agent emits progress and deviation signals to trigger reflection and subtask updates on demand, and the intention agent returns structured guidance that reconditions subsequent actions for recovery. To encourage temporally coherent decisions with interpretable intermediate rationales, we introduce Action Chain-of-Thought (Action-CoT), a path-conditioned dual-query training scheme for action generation. Experiments on standard VLN benchmarks show that ReflectVLN improves success rates and path efficiency under a constrained data budget, with favorable training cost and fewer high-level intention calls at inference time, while providing interpretable intermediate decisions for analysis and collaboration. Code is available at: https://github.com/AIprogrammer/ReflectVLN
Jiahang Wang, Yirong Yang, Yanqing Zhu +4
Jul 14, 2026cs.LG

A Hybrid Mamba for Audio-Visual Navigation

Since the paradigm centered on convolutional neural networks and recurrent architectures was established in 2020, the fundamental backbone networks for audio-visual navigation have undergone no essential changes for more than five years, making them inadequate to support efficient representation of dynamic multimodal sequences. This paper proposes Samba(A Hybrid Mamba for Audio-Visual Navigation). It uses the adaptive selection-enabled Mamba State Encoder (M-SE) to replace conventional GRUs for temporal aggregation, and constructs an Audio Mamba Encoder (AME) to remedy the limitations of convolutional operators in capturing global time-frequency dependencies in spectrograms. Experiments demonstrate that Samba exhibits exceptional generalization performance when facing unheard sound sources and unseen scenes. On the Matterport3D dataset, it improves the navigation success rate (SR) by 11.3% compared with existing state-of-the-art models, and the performance gain is even more pronounced on the Replica dataset, which features finer scene structures. Such modernized architectural reconstruction unlocks stronger embodied representation capabilities at a lower computational cost, thereby providing a highly robust technical pathway for paradigm evolution in the field of audio-visual navigation.
Yi Wang, Yinfeng Yu
Jul 14, 2026cs.RO

Instance-Enriched Semantic Maps for Visual Language Navigation

Visual Language Navigation (VLN) aims to enable an embodied agent to navigate complex environments by following natural language instructions. Recent approaches build semantic spatial maps and leverage Large Language Models (LLMs) for reasoning and decision making. Despite these advances, existing systems lack instance-level object detail and robustness to diverse user queries, limiting reliable navigation in complex indoor environments. To address these limitations, we propose Instance-Enriched Semantic Maps, a unified framework with three key contributions: (1) Instance-level two-and-a-half-dimensional (2.5D) rich information mapping that constructs maps from color and depth observations via open-vocabulary panoptic segmentation, preserving vertical distinctions and capturing small objects, while storing diverse semantic attributes and natural language captions enriched with room-level context. (2) Robust query processing via LLM-based target selection, which dynamically routes queries across type-specialized experts and integrates their outputs through score-level fusion, enabling consistent goal selection across diverse query formulations. (3) Storage-efficient semantic representation that achieves approximately 96% reduction compared to three-dimensional (3D) scene-graph approaches while preserving sufficient spatial information for navigation. The proposed 2.5D representation outperforms the 3D baseline by over 27% in prediction-normalized Area Under the Curve (AUC). In navigation experiments, our method achieves over 17% improvement in object retrieval and over 23% in navigation success compared to the baseline across diverse query types. The project page is available at https://rcilab.github.io/iesm_vln.
Jiho Hong, Eunae Kang, Sanghyun Kim +1
Jul 14, 2026eess.IV

Improving Autonomous Nano-drones Performance via Automated End-to-End Optimization and Deployment of DNNs

The evolution of energy-efficient ultra-low-power (ULP) parallel processors and the diffusion of convolutional neural networks (CNNs) are fueling the advent of autonomous driving nano-sized unmanned aerial vehicles (UAVs). These sub-10 cm robotic platforms are envisioned as next-generation ubiquitous smart-sensors and unobtrusive robotic-helpers. However, the limited computational/memory resources available aboard nano-UAVs introduce the challenge of minimizing and optimizing vision-based CNNs -- which to date require error-prone, labor-intensive iterative development flows. This work explores methodologies and software tools to streamline and automate all the deployment of vision-based CNN navigation on a ULP multicore system-on-chip acting as a mission computer on a Crazyflie 2.1 nano-UAV. We focus on the deployment of PULP-Dronet, a state-of-the-art CNN for autonomous navigation of nano-UAVs, from the initial training to the final closed-loop evaluation. Compared to the original hand-crafted CNN, our results show a 2x reduction of memory footprint and a speedup of 1.6x in inference time while guaranteeing the same prediction accuracy and significantly improving the behavior in the field, achieving: i) obstacle avoidance with a peak braking-speed of 1.65 m/s and improving the speed/braking-space ratio of the baseline, ii) free flight in a familiar environment up to 1.96 m/s (0.5 m/s for the baseline), and iii) lane following on a path featuring a 90 deg turn -- all while using for computation less than 1.6% of the drone's power budget. To foster new applications and future research, we open-source all the software design in a ready-to-run project compatible with the Crazyflie 2.1
Vlad Niculescu, Lorenzo Lamberti, Francesco Conti +2
Jul 13, 2026cs.RO

EFLUX: Elastic Multi-Robot Formation Navigation and Adaptation with Agentic LLMs

Multi-robot teams operating in confined or cluttered environments must adapt both their formation geometry and group topology to navigate through complex obstacles. This adaptation requires two complementary behaviors: deformation, where the team continuously reshapes its geometry while remaining connected, and reconfiguration, where robots split into subgroups or merge back into a single formation. Existing methods often model these behaviors independently, connect them through handcrafted rules, or lack explicit geometric criteria for determining when each behavior should be invoked. However, challenging environments may require online changes in formation shape, connectivity, and effective team composition, making decoupled or rule-based approaches prone to suboptimal trajectories and deadlock. We propose EFLUX, a geometry-grounded LLM agentic framework for automatic and elastic multi-robot formation navigation. EFLUX extracts a structured scene representation and uses an LLM to reason jointly over both deformation actions, such as scaling and shearing, and reconfiguration actions, such as splitting and merging. These strategies are then translated into executable per-robot waypoints through a closed-loop generation, verification, and correction pipeline. Simulation and hardware experiments show that EFLUX enables safe, continuous, and elastic formation navigation in constrained environments, reducing deadlock and navigation failures compared with baselines while maintaining coherent multi-robot coordination.
Jinyuan Zhang, Yuwei Wu, Guangyao Shi +3
Jul 13, 2026cs.RO

AutoPath: Learning Transferable Goal-Conditioned Stochastic Path Prior for Safe Navigation Without Human Demonstrations

Real-time navigation in cluttered and dynamic environments requires collision-free and dynamically feasible motion under limited perception. However, feasible navigation behaviors are inherently multimodal because multiple paths may exist around obstacles. In this paper, we formulate navigation as learning a transferable goal-conditioned stochastic path prior that models a reusable distribution over goal-aligned geometry-consistent local paths conditioned on local observations. This formulation enables structured sampling of navigation candidates, allowing multiple feasible paths to be explored through sampling without relying on robot-specific motion constraints. To this end, we introduce a goal-aligned canonical state representation that removes in-plane rotational ambiguity and normalizes local geometry with respect to the goal, enabling rotation-invariant path distribution learning. We further develop a structured prior learning framework that parameterizes local paths using a geometry-aware polar action manifold and incorporates risk-sensitive utility shaping with multi-goal distributional rollouts for stable and safety-aware planning. Extensive experiments in dense static environments and dynamic pedestrian scenarios demonstrate that the proposed method achieves consistently high success rates with competitive efficiency while enabling cross-platform transfer of a single path prior learned on differential-drive robots to quadruped platforms without retraining.
Ziyang Zhang, Boyang Zhou, Zesong Yang +8
Jul 13, 2026cs.RO

DA-Nav: Direction-Aware City-Scale Vision-Language Navigation

City-scale outdoor navigation is currently hindered by the heavy reliance on dense maps or costly navigation supervision. In this work, we introduce a novel paradigm for leveraging directional instructions from commercial navigation tools (e.g., Google Maps). To bridge the gap between commercial instructions and executable navigation actions, while mitigating long-horizon error accumulation through robust trajectory recovery, we propose DA-Nav, a Direction-Aware vision-language Navigation framework that reformulates navigation as a discrete spatial grounding problem on the egocentric 2D image plane. To achieve trajectory recovery, DA-Nav employs a Chain-of-Thought (CoT) reasoning process encompassing deviation assessment, action prediction, and target grid selection. We further introduce ReDA, a dataset that provides direction-aware instructions and recovery trajectories to enhance spatial grounding and support CoT recovery reasoning. Extensive experiments in CARLA demonstrate that DA-Nav achieves a high success rate of 56.16% in unseen urban environments, outperforming existing State-of-The-Art (SoTA) methods while maintaining a substantially stronger recovery capability. Furthermore, without fine-tuning, DA-Nav seamlessly adapts to both quadruped and humanoid robots, enabling stable kilometer-scale closed-loop outdoor navigation in complex real world environments.
Ye Yuan, Kehan Chen, Xinqiang Yu +7
Jul 13, 2026cs.AI

MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

Multi-scene navigation (clearing an objective in one bounded space and then crossing a portal into the next) is a defining feature of contemporary 3D games, but authoring it is laborious: every portal must have consistent endpoints on both sides, each interior must remain navigable once it is furnished, and the resulting connectivity must be kept consistent across many files. Recent large language model (LLM) and multimodal LLM (MLLM) scene generators have made single-interior synthesis dramatically cheaper, yet they produce one scene at a time and cannot, by naive repetition, yield a connected multi-scene world. We identify three obstacles that single-scene methods leave unsolved: cross-scene consistency, in-scene navigability, and the evaluation of whether a transition actually works. We present MAGIC, a prompt-to-project system that addresses all three. MAGIC is a four-stage pipeline that turns a single natural-language prompt into a runnable multi-scene game project: it plans a shared transition-aware intermediate representation, specifies each scene while enforcing portal reachability with a flood-fill validator, generates the scenes together with their transition scripts, and combines them into one project. Because existing single-scene fidelity metrics never execute a transition, we further introduce a transition-focused evaluation agent that runs each transition in play. On a new benchmark of 100 multi-scene cases, MAGIC produces an executable project for every case and reaches 0.99 precision, 0.95 recall, and 0.96 F1 on end-to-end transition identification; stage by stage, it recovers more ground-truth portals and yields markedly more navigable layouts than an LLM baseline and Holodeck. Our code is available at https://github.com/sereneee1201/MAGIC/.
Tsz Hei Fan, Choi Wing Fung, Yuxuan Wan +2
Jul 13, 2026cs.RO

From Sketch Prior to Trajectories: A Mission-Oriented Coordinated Navigation Framework for Indoor UAV Swarm

UAV swarm for applications, such as indoor inspection, security patrol, and logistics delivery, are often mission-oriented rather than exploration-oriented. In these tasks, UAVs are required to visit task-relevant regions in a prescribed sequence, and such region-level mission information can often be obtained from pre-deployment sketch-map priors, such as floor plans, CAD layouts, or evacuation diagrams. Although these tasks are executed in three-dimensional space, UAVs usually fly within a specific altitude layer or a nearly fixed altitude range on each floor, making mission-level region transitions mainly governed by planar connectivity. Based on these observations, this paper proposes a mission-oriented coordinated navigation framework that exploits sketch-map priors for multi-UAV indoor operations. Onboard observations are used to perform topological alignment, and the aligned prior is fused with online observations to construct a mission-oriented traversability representation. A layered 2D--3D coordinated navigation framework is further developed, where 2D guided path planning generates mission-oriented guide paths and guide-driven 3D trajectory optimization produces dynamically feasible and collision-free trajectories. Simulation and real-world experiments validate the effectiveness of the proposed framework in structured multi-room indoor environments and further demonstrate its coordinated navigation capability under both communication-available and communication-loss conditions. Multi-floor simulation results show the scalability of the system to layered indoor structures.
Xinhang Xu, Ruiyang Liu, Haotian Jin +4
Jul 13, 2026cs.RO

Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection

Compute-constrained quadrupeds often run their navigation loop far below the controller's design rate: sharing the onboard Jetson Orin with the vision pipeline slows our stair loop to about 15 Hz. This latency breaks a standard proprioceptive pattern: declaring stair-summit arrival from the body-pitch signal while still climbing. On a stepped platform whose 50 cm top is shorter than the robot (Unitree Go2, about 75 cm), in-motion detection overshoots the top edge with probability rising with the per-period advance v/f (the slowest about 15 Hz cell partly diluted by a separate non-arrival mode), whereas a climb-settle cadence holds overshoot near zero at every loop rate (pooled 22/45 vs 1/45 over about 30/20/15 Hz; Fisher p about 2.4e-7; 7/15 vs 0/15 at the deployed about 15 Hz). A logistic dose-response model in v/f captures the failure; a pre-specified 40 Hz out-of-sample test favours the protocol-clean fit (33% observed vs 43%/22% predicted), giving a deployment rule (critical loop rate about 19 Hz at 0.30 m/s). The detector sits in a fully onboard, mapping-free and learning-free stack: built-in inertial measurement unit, four foot-force channels, three 1-D ranges, one line camera, chaining line-following, a three-segment maneuver for 90-degree corners in a 55 cm corridor (20/20 contact-free vs 14/20 with 12 wall contacts for in-place yaw; exit-heading error 1.56 degrees vs 5.64 degrees), and stair traversal, completing the inspection course in 18/20 trials (90%). Results are from a single course geometry, platform, and operator.
Hanting Suo, Haonan Yan, Liang Wang +1
Jul 13, 2026cs.AI

AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation

Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models.
Chenyang Li, Kaige Li, Zeyu Jiang +1
Jul 13, 2026cs.RO

Think When It Matters: Conditional VLM Reasoning for Social Navigation with RL Policies

As mobile robots become more integrated into everyday human environments, social robot navigation is becoming essential for ensuring human comfort, safety, and trust. While reinforcement learning (RL) navigation policies provide the fast inference and reactive behavior necessary for real-time deployment, they still lack flexible semantic reasoning capabilities and often fail to generalize to complex social scenarios. Recent approaches have increasingly turned to vision-language models (VLMs) in place of RL policies to improve semantic and social reasoning in robot navigation. Nevertheless, their high computational cost and slow inference remain major barriers to real-time deployment. To overcome these limitations, we introduce HUMA (Hybrid Understanding for Multi-modal social Navigation), a hybrid architecture that dynamically balances the computational efficiency of RL policies with the deep semantic understanding of VLMs. Our approach uses a reactive RL policy to handle low-density, routine navigation tasks, while conditioning it on a post-trained high-level VLM when a human enters sensitive situations, such as the robot's proximity zone. We evaluate HUMA on the Social-MP3D and Social-HM3D benchmarks, where it achieves task success improvements of 20% and 3%, respectively, while significantly reducing personal space violations and human collisions against state-of-the-art baselines. Extensive ablation studies validate each architectural component, and real-world deployment on the Mirokaï mobile robot further demonstrates the practical viability of our approach.
Ali Ahmadi, Hamed Rahimi, Adrien Jacquet Cretides +3
Jul 12, 2026cs.CV

Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation

Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
Changfei Fu, Guangcheng Chen, Wenjun Xu +1
Jul 12, 2026cs.RO

HRO: Hierarchical Room-to-Object Framework for Zero-Shot Object Goal Navigation with Large Language Models

Zero-shot object-goal navigation aims to enable an intelligent agent to explore and navigate to objects of unknown categories in an unfamiliar environment without specific target training. In zero-shot navigation tasks, pre-trained large models are usually employed to leverage their prior knowledge for guiding the agent's navigation. However, existing zero-shot object-goal navigation methods based on large language models (LLMs) merely utilize LLMs as flat reasoning tools to directly associate objects or regions. They lack the hierarchical spatial cognition modeling of human-like room semantics to object localization, which leads to strong blindness in exploration, insufficient accuracy in semantic association, and failure to fully unleash the common-sense reasoning potential of LLMs. This paper proposes an LLM-driven hierarchical room-to-object (HRO) framework for zero-shot object-goal navigation, which guides the agent to explore and navigate to the target object in a coarse-to-fine manner. Experiments on Gibson and HM3D datasets verify that our HRO framework achieves superior success rate and generalization over existing LLM-based methods, underscoring LLMs' strong potential for zero-shot object-goal navigation.
Luyuan Jia, Yinfeng Yu