Contact-Rich Manipulation

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Period ending 2026-09-21

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478 papers

Latest in Contact-Rich Manipulation

Aug 30, 2026cs.RO

MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massage

Massage therapy is helpful for the rehabilitation of various diseases, such as headaches caused by migraines and stress. Existing robotic systems have focused on massage therapy on the torso and limbs, but performing massage motions through suitable actuation on a person's head has been a challenge. In this paper, we present MiBOT, a head-worn massage robot that actuates two soft tactors to produce touch motions mimicking human massage. A key design principle behind MiBOT is its silent actuation, which we achieve through pneumatic artificial muscles in conjunction with a controller loop to respond to contact pressure. We evaluated the effectiveness of MiBOT in a controlled study and assessed subjects' blood pressure and heart rate levels while applying MiBOT. We found that our mechanical system generated positive and conclusive quantitative outcomes that are similar to the human-administered massage, decreasing participants' mean systolic and diastolic blood pressure by 2.8 mmHg and 1.7 mmHg, respectively, as well as calming their heart rate by 8-10% on average.
Alice Mylaeus, Stephanie Vogt, Berken Utku Demirel +4
Aug 30, 2026cs.CV

Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model

State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechanically defined joint angles that downstream applications like clinical and biomechanical analyses require. We extend an existing foundation model, SAM-3D-Body, with an additional biomechanical prediction head that, from a single RGB image, regresses the joint angles and scales of a biomechanical model. Training this model presents a challenge, as there are limited datasets of paired images and biomechanical fits. To overcome this, we supervise biomechanical outputs with in-loop optimized targets from a Levenberg-Marquardt solver performing inverse kinematics fits against markers from the mesh predictions. This allows distilling the biomechanical head from the mesh head, even from unlabeled images. To make this work with GPU-optimized biomechanical models in MuJoCo, the entire model was implemented in JAX using Equinox. We trained this distilled output head on the publicly released SAM-3D-Body dataset. We then validated this model on biomechanical fits to two publicly available marker-based datasets, MoVi and BioCV, as well as movements from a clinical cohort captured with multiview markerless motion capture. The resulting model outperforms existing models for direct regression of biomechanics from images while only slightly underperforming the state-of-the-art monocular biomechanics method that performs more costly inference-time optimization of entire trajectories.
R. James Cotton, J. D. Peiffer, Lucinda Williamson +2
Aug 26, 2026cs.RO

Generative Action-Chunk Sampling for Adaptive Stiffness Control in Physical Human-Robot Collaboration

Physical human-robot collaboration requires a robot to provide assistance when human intention is clear while remaining compliant when several future motions are plausible. We present an adaptive stiffness framework based on generative action-chunk sampling. Conditioned on an RGB image and external joint-torque estimates, the policy samples multiple latent variables from an observation-conditioned prior and decodes them into future action chunks. Variation among the sampled action chunks is used to continuously adapt joint stiffness and damping. Greater variation makes the robot more compliant to facilitate human guidance, whereas lower variation provides firmer assistance. In a real-world collaborative transport task with four possible directions, the proposed method achieved an average success rate of 0.95, compared with 0.83 for a fixed-stiffness ablation and 0.69 for a deterministic baseline. Near direction determination, variation among the sampled action chunks increased, and the controller reduced stiffness accordingly. These results suggest that variation among actions sampled by a generative policy can serve as an online control signal for balancing assistance and compliance in physical human-robot interaction.
Aoi Otake, Ferdinand Hartmann, Ko Igari +1
Aug 18, 2026cs.RO

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.
Muhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai +1
Aug 13, 2026cs.RO

Capstan-driven Continuum Surgical Robot: Design, Modeling, and Perception

Shape and force sensing have long been critical bottlenecks in the development of compact capstan-driven continuum surgical robots, primarily due to the difficulty of obtaining cable tension information within the confined capstan assembly. To overcome these challenges, this paper presents an integrated design-modeling-sensing approach based on the concept of actuation-perception co-design. A compliant element is introduced into the motor mounting bracket of the drive system, enabling micro-deformation under the cable reaction force and thereby allowing real-time cable tension measurement without occupying the compact capstan space. To address the modeling complexity arising from unconventional joint configurations introduced by the spatial cable routing strategy, a parallel computation framework based on a multibody short-thick-beam model is proposed, which captures shear effects in short beam segments and synergistic multi-cable interactions while achieving real-time performance. Building on this framework, stable shape and force sensing is achieved by incorporating a proximal multi-axis force/torque sensor as an additional measurement anchor. Following this design-modeling-sensing framework, capstan-driven continuum surgical robots with single- and dual-segment configurations are developed. Experimental results validate the proposed framework in both single- and dual-segment continuum robots, demonstrating real-time tip pose estimation together with contact force and location perception. By enabling cable tension feedback without compromising the compact capstan architecture, the proposed framework makes integrated perception feasible for capstan-driven continuum surgical robots.
Gang Zhang, Yufu Qiu, Junyan Yan +3
Aug 13, 2026cs.RO

FAM-DQ: A Dual-Quadrotor-Based Fully Actuated Aerial Manipulator for High-Torque Interaction

Aerial physical interaction requires aerial manipulation platforms to generate large interaction forces and torques while maintaining precise end-effector control. However, conventional underactuated aerial manipulators suffer from strong position-attitude coupling, whereas fully actuated platform designs often face structural complexity, limited payload capacity, and insufficient torque output. This paper presents FAM-DQ, a dual-quadrotor based fully actuated aerial manipulator designed for high-torque physical interaction tasks. By mounting two quadrotor propulsion modules at the ends of a central frame through passive joints, while using a gear-driven servo to regulate the pointing direction, FAM-DQ achieves decoupled 66-DoF end-effector control with omnidirectional manipulation capability and enhanced torque output. Experiments including trajectory tracking, attitude tracking, static torque measurement, and screw driving validate the proposed design. FAM-DQ achieves a maximum torque of 1.019 N⋅m1.019~\mathrm{N}\cdot\mathrm{m} with a total mass of 0.447 kg0.447~\mathrm{kg}, corresponding to a torque-to-mass ratio of 2.28 N⋅m/kg2.28~\mathrm{N}\cdot\mathrm{m/kg}.
Xuwei Yang, Ruoyu Ren, Ziqian Guo
Aug 13, 2026cs.CV

EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision

Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.
Andela Ilic, Rachel Schuchert, Yijing Jiang +1
Aug 12, 2026cs.RO

ContactIPM: A Structure-Exploiting Interior-Point Solver for Contact-Implicit Trajectory Optimization

Contact-implicit trajectory optimization avoids prescribing contact sequences, but yields mathematical programs with complementarity constraints (MPCCs) whose degeneracy challenges conventional primal--dual solvers. Existing contact-specific methods improve robustness to this degeneracy but do not leverage a stagewise optimal-control factorization and primal--dual consistency, while structure-exploiting optimal-control solvers are not designed for complementarity constraints. We show that these capabilities can be combined in a single primal--dual method. ContactIPM identifies complementary inequality pairs, embeds them through a barrier-coupled elastic interior relaxation, eliminates slack and dual variables stagewise, and solves the reduced Newton system using a Riccati recursion. A fixed multi-phase MPCC recovery schedule provides four continuation and restart attempts from naive initializations, while termination is gated by the unrelaxed physical complementarity residual. We compare ContactIPM with two contact-specific MPCC solvers, CRISP and IMPACT, using matched benchmark conditions and common post-solve acceptance criteria. On four fixed CRISP benchmark cases, ContactIPM is 2.172.17--8.87×8.87\times faster over 20 paired timing repetitions per case and achieves higher success on the Push Box and Push-T robustness suites. Against IMPACT, ContactIPM is 2.96×2.96\times faster on Push T and 4.91×4.91\times faster on Cart Transport, but 4.46×4.46\times slower on Push Box. In 50 closed-loop Push Box rollouts spanning model mismatch, measurement noise, initial-pose errors, and state resets,
Yucheng Chen
Aug 11, 2026cs.RO

Enabling Scalable Kinesthetic Teaching via Observer-based Hand-guiding with Active Support

Kinesthetic teaching through robot hand-guiding provides a natural interface for collecting demonstrations in imitation learning and programming-by-demonstration. However, extended sessions cause operator fatigue, reducing demonstration quality and limiting scalability. Current industrial hand-guiding approaches typically provide no active assistance, and alternatives require costly wrist-mounted force-torque sensors or rely on learned motion priors unavailable for new tasks. We propose RHOAS, a hand-guiding scheme that actively supports operator-intended motions using model-based force estimation without additional hardware. Our approach considers robot hand-guiding as an actively controlled interaction by the human operator, rather than an interaction with a passive environment. Standard methods used for hand-guiding typically rely on general passivity-based compliant control architectures that unnecessarily increase operator effort and limit the range of demonstrable motions without providing the intended stability guarantees in active interaction. Instead, our design utilizes model-based external torque estimation, internal joint torque sensing, and redundant robot kinematics to actively support human physical input within the human interaction frequency bandwidth. We address practical challenges of relying on observer-based force estimation, including suppression of unmodeled joint elastic dynamic effects and measurement noise in the feedback path, reduced estimate accuracy close to kinematic singularities, and static gravity compensation errors. In a user study with 16 participants on a KUKA LWR iiwa we demonstrate statistically significant reductions in physical effort, improved maneuverability for both precise and agile tasks, and clear user preference.
Anna Tuma, Giuseppe Monetti, Jochen J. Steil +1
Aug 11, 2026cs.RO

Hip Energized Monopedal Hopping

We present a novel stepping strategy for pitch unlocked planar monopeds where the reaction torques from stabilizing pitch with a conventional PD + feedfoward controller are recruited to counteract energetic losses from damping. By moving the location of the mass center, our controller increases the pitch stabilization torque, thereby adding energy to the gait. A new stepping policy adjusts the distribution of energy between the radial and angular degrees of freedom to counteract dissipative losses and achieve a user specified balance between steady state fore-aft speed and apex height. Hybrid averaging analysis yields closed form expressions for the fixed points and eigenvalues of the resulting gait, lending insight into the interplay between the physical and control parameters' influence on performance. Simulation studies on a generic 5 link biped and a careful model of the Penn Jerboa reveal a useful correspondence to these analytical predictions. Physical experiments on the Penn Jerboa exhibit stable locomotion with speeds ranging from 1.02 m/s to 1.77 m/s (5.10 leg lengths/s to 8.85 leg lengths/s) in a manner effectively approximated by the mathematical analysis.
Shane Rozen-Levy, Griffon McMahon, Daniel Koditschek
Aug 10, 2026cs.CV

Efficient Human-Contact Representation for Human-Scene Interaction

Human-scene interaction is an active research topic with several industrial applications in virtual reality, gaming, robotics, and surveillance. Despite significant progress in network architectures to improve the results or optimize models' parameters for fast inference speed, the efficient representation of contact between humans and their environments remains an open challenge. In this paper, we propose a new efficient human-contact representation for human-scene interaction. Our primary contribution is the introduction of sparse contact masks that strategically select essential contact information, significantly reducing redundant data in high-dimensional inputs. Leveraging this efficient contact representation, we propose a suite of sparse operators to replace traditional dense operators within deep network layers for faster computation. Our approach not only enhances computational speed but also filters out non-essential contact data, thereby improving the precision of human-scene interaction models. To validate the effectiveness of our method, we conduct intensive experiments across three public benchmark datasets, focusing on two critical tasks for human-scene interaction: contact prediction and scene synthesis. The experimental results show that our approach outperforms state-of-the-art models in reconstruction accuracy and achieves a computation speed-up of at least 12 times over recent baselines.
Nghia Vu, Tuong Do, Binh X. Nguyen +2
Aug 10, 2026cs.AI

CADEngBench: It Looks Like CAD, but Does It Work? Evaluating Parametric Design, Assembly Reasoning, and Physics Simulation

A CAD model is not engineering-grade merely because it looks correct. It must satisfy design requirements, respond predictably to parameter changes, support controlled edits, match a reference structural response under a declared analysis, and connect to other parts through valid joints. We present CADEngBench, a two-track benchmark for these capabilities. CADEngBench-P evaluates 300 parametric parts, each used for one zero-to-CAD task and one functional-editing task (600 tasks in total), through boundary-representation (B-Rep) validity, engineering and DFM checks, parameter-family perturbations, functional editing, and matched linear-static FEA in CalculiX. CADEngBench-A evaluates 150 body pairs through ranked joint retrieval, exact face-and-edge grounding, joint-frame prediction, and kinematic verification. Across eight multimodal, code-capable models, editing supplied CAD is substantially easier than generating it, while complex edits and matched FEA remain difficult. Assembly predictions often locate the relevant region but fail to recover the recorded joint or mating entities. These results show that CAD evaluation must test engineering behavior rather than appearance alone.
Harmanjot Singh, Abhra Dubey, Jorge Alejandro Amador Herrera
Aug 10, 2026cs.RO

Ultra-Low-Impedance Robotic Gripper for High-Bandwidth and Transparent Physical Interaction

Conventional robotic grippers often use high-ratio transmissions to generate grasping torque and external force sensors to measure physical interaction. High-ratio transmissions increase friction, reflected inertia, and mechanical impedance, while external sensors add hardware complexity. To address these trade-offs, this study proposes a novel 9-DOF, three-fingered Differential Direct-Drive (DDD) gripper that combines DD motors with a low-ratio (1:2) differential transmission. The mechanism centralizes actuator mass at the base to minimize moving-link inertia, while the differential architecture couples two motors in parallel to amplify torque during flexion. Experiments show that the prototype delivers a nominal grasping force of approximately 18 N and a fingertip force of 4.7 N, while maintaining a low motor contribution to system inertia (0.236%) and low passive mechanical impedance, with a maximum measured value of 50.1 N/m when the motors are unpowered. The proposed hardware addresses the trade-offs among torque, physical transparency, and kinematic dexterity, providing a foundation for high-bandwidth interaction and sensorless proprioceptive force estimation.
Joon Lee, Ari Choi, Seokhwan Jeong
Aug 10, 2026cs.CV

UniMoFlow: Grounding Instruction-Driven 3D Human Motion Editing in Generation

Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity. To overcome this bottleneck, we ground motion editing directly within text-to-motion generation across data, architecture, and inference. At the data level, we develop a closed-loop synthesis-and-verification pipeline that produces Omni-MoEdit, a large-scale dataset spanning body-part, amplitude, temporal, action, and style edits. At the architectural level, we introduce UniMoFlow, a unified latent flow-matching model that shares broad semantic and kinematic knowledge between generation and editing. At the inference level, SAFE (Source-Anchored Flow Editing) complements UniMoFlow with controllable, source-anchored refinement. Furthermore, we augment standard evaluations with semantics-aware metrics to account for valid edits that inherently deviate from a single ground-truth reference. Extensive experiments demonstrate improved target-text alignment, edit effectiveness, and cycle consistency, while maintaining competitive source fidelity and text-to-motion generation quality.
Yilei Hua, Beibei Jing, Ce Zheng +3
Aug 10, 2026cs.CV

Learning human joint torques from pixels

Estimating human joint torques from visual observations is a key step toward bringing biomechanical analysis from controlled laboratories to real-world movement scenarios. Existing torque estimation methods typically depend on surface electromyography, motion-capture markers, force plates, or simulated imitation data, which limits their applicability to ordinary RGB images. In this work, we introduce VID, a vision-based inverse dynamics dataset and benchmark for predicting human joint torques directly from real monocular images. VID contains 63,369 synchronized frames with real human images, kinematic annotations, anthropometric attributes, and OpenSim-derived dynamic labels, providing paired visual and biomechanical supervision for real-image inverse dynamics. We further define a standardized evaluation protocol covering overall torque estimation, joint-specific analysis, and action-specific prediction. To establish a strong reference model, we propose VID-Network, which combines pose-pretrained spatial probabilistic features, marker regression, and temporal torque inference to recover joint torques from image sequences. Experiments on VID show that VID-Network achieves an overall mPJE of 1.7612 N⋅\cdotm/kg, improving over the best compared baseline by 39.81%, and obtains the lowest error across all evaluated joint types and most action categories. VID establishes a first practical benchmark for vision-driven human inverse dynamics and provides a foundation for studying biomechanical inference in less constrained environments.
Chen Chen, Rui Cheng
Aug 9, 2026cs.RO

Estimation of Spacecraft Inertia Tensor Using Attitude-Only Data from Torque-Free Motion

We present an attitude-only framework for estimating a spacecraft's normalized inertia tensor from torque-free rotational motion. Our method supports both continuous single-arc observations and the joint use of multiple short torque-free arcs, while requiring neither gyroscope measurements nor known control torques. A Karush-Kuhn-Tucker formulation provides a fast linear initialization, which is refined by nonlinear shooting using the exact Jacobi-elliptic solution of Euler's equations and a Magnus-expansion quaternion map. Under controlled attitude noise, tests using a single 500-second arc reduced inertia-tensor error by approximately one order of magnitude relative to an Extended Kalman Filter initialized from the same estimate, while requiring nearly two orders of magnitude less computation. Joint estimation from three 100-second arcs provided a similar improvement in accuracy and remained more than one order of magnitude faster. Photorealistic proximity-operations simulations further evaluated both strategies using monocular image-derived attitudes. The 2000-second single-arc cases achieved sub-thousandth median inertia-tensor error and supported 10-hour attitude predictions with single-digit-degree median error. In three-arc cases using 30-300 seconds per arc, our method consistently outperformed the EKF refinement, with performance governed by rotational excitation and temporal sampling.
Daigo Kobayashi, Vakhtang Putkaradze
Aug 9, 2026cs.RO

PEEL: Parallel Extraction for Long-Horizon Disassembly Planning via Scale-Invariant Sampling

Long-horizon multi-part object disassembly requires robots to compute feasible sequences of collision-free removal motions, even in the presence of tight, narrow escape corridors. To efficiently solve such disassembly problems, we propose Parallel Extraction for Long-Horizon Disassembly (PEEL), an algorithm which efficiently computes disassembly motions for object assemblies and feeds them to a robot manipulator for execution. PEEL uses sampling-based motion planning to compute single-object motions through the use of a scale-invariant sampling scheme, where the object scale is estimated in a burn-in phase and a subsequent directional sampler exploits the scale. This sampling scheme is integrated into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner, which switches between different samplers depending on the reward signal received. Using MAB-RRT, the PEEL algorithm runs a batch of planners in parallel to obtain an ordered graph specifying the sequence in which object parts have to be removed. We show that MAB-RRT can efficiently solve single-part disassemblies with 100 percent success rate on 76 assemblies, and that it is robust to its parameters. By integrating MAB-RRT into PEEL, we solve four long-horizon disassembly problems using the Fetch manipulator robot involving 10 to 17 individual object parts.
Servet B. Bayraktar, Andreas Orthey, Zachary Kingston +1
Aug 8, 2026cs.RO

Multi-modal Interactive Control of Robotic Arm based on Offline Large Language Models

Large Language Models (LLMs) have significantly revolutionized the modern society with numerous advanced interactions between humans and AI agents, whereas the usage of most large language models including ChatGPT are not friendly open-sourced and must require the users paying a lot for such AI services continuously. Therefore, deploying open-sourced large language models on local servers can be considered as an efficient approach to design and implement creative embodied AI algorithms with lower cost and more stable free usage. Inspired by this ordinary motivation, we originally propose and implement the "Socratic Models-ChatGLM", which is a well-performed algorithm for multi-modal interactive control of robotic arm based on offline large language models via the facile PyBullet platform, even presents extraordinary potential to address complicated text-image integrated multi-step long-horizon robotic manipulation tasks.
Hanxiao Chen
Aug 8, 2026cs.RO

SurgWMBench: A Vision-Based Benchmark for World-Modeling Surgical Instrument Motion Planning

Reliable surgical planning requires models that move beyond recognizing the current surgical step or imitating expert demonstrations, and instead anticipate how instrument motion reshapes subsequent operative states. Most surgical video understanding methods focus on recognizing phases, actions, or workflow states, while providing limited support for explicitly modeling instrument motion. Conversely, existing tool motion prediction methods can forecast instrument trajectories, but they generally do not capture the coupled evolution of future surgical video states. World models offer a natural framework for jointly modeling visual state transitions and instrument motion dynamics. However, existing surgical world model studies remain largely centered on visual generation quality, relying on generation-oriented metrics such as FVD and CD-FVD. These metrics are poorly aligned with instrument motion planning, as they do not directly measure whether predicted trajectories are geometrically accurate, temporally coherent, or actionable for downstream planning. This limitation is partly structural, since the field lacks public datasets and standardized evaluation protocols that provide the benchmarking infrastructure needed to assess motion-centric capabilities in surgical world models. In this paper, we introduce SurgWMBench, a vision-based benchmark for short-horizon surgical motion planning and dynamics prediction. Given intraoperative image sequences and historical instrument trajectory, SurgWMBench evaluates both near-future instrument motion prediction and stability under continuous rollout or input perturbations.
Huanrong Liu, Weiliang Huang, Bob Zhang +3
Aug 7, 2026cs.RO

Learning Fault-Tolerant Locomotion with Adaptive Gait Timing

Hardware failures require legged robots to rapidly reorganize coordination and gait timing to maintain stability and mobility. This is particularly challenging for larger quadrupeds, where increased mass and tighter actuation limits reduce the feasibility of aggressive, high-frequency compensation strategies often observed on smaller platforms. In this work, we propose a deep reinforcement learning approach for fault-tolerant locomotion under actuator power loss. The method employs an asymmetric actor-critic architecture in which the critic has access to privileged information during training, while the actor learns to reconstruct a corresponding latent representation from proprioceptive observations. We introduce a latent-alignment loss that encourages consistency between actor and critic representations. Additionally, we augment the action space with a learnable gait frequency parameter, enabling adaptive gait timing in response to terrain variations and actuator degradation without predefined faulty-leg strategies. The approach is validated in high-fidelity simulation on uneven terrain and real-world experiments on flat ground using a 68 kg quadruped robot.
Giovanbattista Gravina, Luca Rossini, Carlo Rizzardo +2
Aug 7, 2026cs.RO

Identifying the Key Biomechanical Features of Movement Adaptation during Exoskeleton-Assisted Locomotion

The understanding of natural human adaptation during exoskeleton-assisted locomotion - particularly individual differences in adaptation behaviors and temporal progression - remains limited. In this work, we investigate temporal evolution of biomechanical variables to uncover participant-specific adaptation strategies across different exoskeleton-assisted locomotion scenarios. Nine healthy participants performed treadmill walking under three conditions: without an exoskeleton, with exoskeleton active ankle assistance, and with exoskeleton zero-torque. Lower limb kinematics, inter-joint coordination, and metabolic cost of transport (MCoT) were analyzed at both the group and individual levels. Results indicate that adaptation is gradual and highly individualized, with substantial variability in convergence timing and movement patterns across participants. Kinematic adaptation occurred asynchronously across lower limb, with larger fluctuations during the swing phase. Metabolic responses were heterogeneous and often non-convergent, highlighting the limitations of steady-state assumptions commonly adopted in the literature. These findings emphasize the importance of individual-level, temporal evolution analyses for understanding adaptation dynamics in exoskeleton use.
Peter Seungjune Lee, Katja Mombaur
Aug 7, 2026cs.RO

C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation behaviors. However, transferring such demonstrations to dexterous robots remains challenging: monocular hand-object interaction (HOI) reconstruction often produces temporally unstable contacts and physically implausible interactions, while conventional retargeting methods struggle to preserve task-relevant contacts and local interaction geometry across different hand embodiments. We present C2Dex, a video-to-dexterous-manipulation framework built around a shared interaction representation: stable object-side contacts recovered by aggregating noisy frame-wise observations in the canonical object space. These stable contacts serve a dual role: as trajectory-level constraints that guide reconstruction toward temporally coherent and physically plausible human HOI trajectories, and as explicit transfer targets for the dexterous hand, where Laplacian interaction optimization preserves the local hand-object geometry across embodiments and residual reinforcement learning refines the trajectory in simulation. Experiments on DexYCB and TACO show that C2Dex achieves end-to-end trajectory success rates of 57.78% and 26.67%, respectively, substantially outperforming the strongest baselines (17.78% and 10.00%) under identical evaluation criteria. Real-robot replay experiments further demonstrate physical feasibility across diverse contact-rich manipulation tasks. Project page: https://k-jie.github.io/C2Dex/
Jie Ren, Zhehao Jiang, Yinhong Yang +9
Aug 7, 2026cs.RO

A Haptic Robot Finger Designed for Guqin Instrument Playing

With the rapid advancement of humanoid robotics and embodied intelligence technologies, numerous musical instrument-playing robots have emerged in recent years, such as pianos, chime bells, and taiko drums. These robots primarily employ open-loop positional control, rendering them incapable of operating instruments requiring dexterous hands and precise tactile perception, such as a violin, guitar, and guqin. This paper describes the design and validation of a high-precision tactile-sensing finger. By mimicking the shape of the fingertip and fingernail found on a human finger, we develop a biomimetic multimodal haptic fingertip and validate it on selected guqin string-contact tasks, including open-string and stopped-note comparisons, harmonic-tuning, and tactile-triggered bimanual coordination, using the guqin, a traditional Chinese musical instrument, as a challenging validation scenario rather than as a fully demonstrated robotic performance system. This research integrates tactile sensing with robotics technology, thereby contributing to applications in world heritage conservation and cultural dissemination.
Tianwei Zhang, Hanming Yan, Yang Yang. Ziya Wang
Aug 7, 2026cs.RO

Exact Thrust-Reversal Limits of Bidirectional Propellers under Bounded Motor Inputs

Bidirectional propellers are often treated as signed thrust sources, but their thrust is a signed-quadratic function of rotor speed.Thus, thrust reversal necessarily occurs through zero rotor speed, where the ability of a bounded motor torque to change thrust collapses.This work formalizes this obstruction by studying exact thrust-trajectory reproducibility under bounded motor inputs with prescribed smoothness.We derive a normalized thrust-coordinate model with vanishing input gain at zero thrust, and prove necessary and sufficient reproducibility conditions in terms of the zero-crossing order of the desired thrust.Generic reversals, in which thrust crosses zero with nonzero slope, require unbounded motor input; the resulting conditions provide direct design rules for shaping thrust reversals that avoid singular motor commands.We also derive the corresponding current and voltage regularity requirements for a DC motor driving a bidirectional propeller.Experiments on a motor-propeller setup validate the predicted reversal-order effects, showing localized current/voltage peaks and thrust-tracking degradation for linear reversals, but not for higher-order reversals.These results expose an intrinsic actuator-level limitation that must be considered in force, acceleration, and interaction-control references for aerial robots.
Ahmed Ali, Chiara Gabellieri, Antonio Franchi
Aug 6, 2026cs.RO

SoRoMoX: Fast, Differentiable, and Parallelizable Soft Robot Models

Reduced-order models based on Cosserat-rod theory are now well established, and modeling theory is no longer the primary bottleneck in soft-robot control. Their implementations, however, do not support the differentiable, GPU-parallel, and control-oriented workflows that underpin advanced rigid-robotics applications. Here, we fill this gap with SoRoMoX (Soft Robot Models in JAX), a fully numerical, JIT-compilable Python/JAX framework. SoRoMoX implements articulated, Piecewise Constant Strain, and Variable Strain models through a unified, control-ready interface that provides inertia matrices, gravitational and elastic forces, Jacobians, and their derivatives. To our knowledge, it is the first rod/strain-based soft-robot modeling framework that runs directly on GPUs and is end-to-end differentiable with respect to states, inputs, and parameters. Sequential CPU rollouts are up to 18.1x faster than state-of-the-art alternatives, while GPU-parallel rollouts increase throughput by up to 234.6x. This performance enables workflows that were previously impractical or impossible: static-equilibrium system identification with 66% lower marker RMSE; residual-force learning with a further 64% reduction; computed-torque tracking with RMSE reduced by a factor of approximately 500 relative to model-free PD; control-gain optimization with up to 62% lower loss than untuned gains; safety-constrained control using high-order control barrier functions to keep the peak contact force within a prescribed 5 N bound, compared with 33.5 N without the safety constraint; and reinforcement-learning policy training up to 7x faster than a CPU PyElastica discrete-rod baseline through massively parallel rollouts.
Maximilian Stölzle, Solange Gribonval, Daniel Feliu-Talegon +9
Aug 6, 2026cs.RO

A Disturbance in the Force: Force Actuation on the RAVEN II Surgical Robot with Parallel Motor-Cable Units

Difficulty in haptic feedback for surgical robots has been a long-term problem for decades. In recent years, learning-based force estimation from robot states suggests desirable accuracy without the necessity of extra sensors. However, challenges remain in obtaining representative training data in which the robot moves in the workspace under various external forces. In this work, a parallel motor-cable system is developed. With six motor-cable units installed around the robot workspace, cables with controllable tension connected to the robot end-effector can provide the desired external force without interfering with the movement of the surgical robot. The development of the system includes motor-unit hardware, control software, sensor drivers, simulations, and more. Preliminary experiments suggest an accuracy of force actuation with errors less than 1 N.
Haonan Peng, Dun-Tin Chiang, Jordan Hendricks +5
Aug 6, 2026cs.RO

A Master-Slave Robot Manipulator for Needle-Based Teleoperation in MRI Chamber

We present a MR safe, master-slave robot manipulator for abdominal interventions in the MRI chamber. A human operated 2+1-DoF master controller manipulator transmits motion and force to a 2+1-DoF slave manipulator via fluid transmission. Jointly, a digital master controller provides multimodal control capability beyond common split axis or mode switchable hybrid human-digital controller configurations found in previous studies. High input impedance, low-leakage, elastomeric fluid actuators are delegated to remote angulation control. Low-friction graphite piston cylinders are delegated to needle insertion axis remote actuation given the sub-newton force transparency and sub-millimeter motion transmission over bedside fluid piping lengths. The device enables real-time MRI guided interventions allowing manual, digital, hybrid, and collaborative control modes. Collaborative tasks such as assisted tissue penetration, fault-driven virtual fixture, and motion compensation through feedback control are presented in this paper. Preliminary MR scanner results demonstrate manipulator functional viability for an in-vivo pig experiment in bedside, manual control mode configuration.
Omar Curiel, Jing-Yuan Huang, Po-Chih Chen +6
Aug 6, 2026cs.RO

Design and Evaluation of a Touchscreen-Based Teleoperation Interface for Robotic Manipulators

Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments. In the nuclear industry, surface contact tasks such as swab sampling require precise path and force tracking, obstacle avoidance, and sustained operator attention, which conventional joystick interfaces struggle to support effectively. This study designs and evaluates a novel touchscreen teleoperation interface that maps continuous finger movements directly to robotic manipulator motions, provides finer velocity control, and integrates control with visualization, enabling more natural, precise, and intuitive surface interaction than conventional controllers. A comparative user study with 20 participants evaluated task performance and workload using the proposed touchscreen, a conventional joystick, and a single-click autonomous mode. Tasks simulated realistic surface manipulation using a Franka Emika Panda arm, remotely controlled from another country. Kinematic, physiological, and behavioral data were recorded to comprehensively assess task performance, cognitive load, and operator trust across each control condition. Participants completed teleoperation tasks more efficiently and accurately with the touchscreen interface, achieving a 53.5% reduction in completion time (median: 2.50 vs. 5.38 min), higher in-area coverage on the sinusoidal path (90.7% vs. 84.1%), and lower overshoot on both path geometries compared with the joystick. Cognitive load, quantified via NASA-TLX (0-100), decreased from joystick to touchscreen (mean TLX 52 to 43; -9 points, -17.3%) and was lowest under the autonomous one-click mode (31; -21 points vs. joystick, -40.4%; -12 vs. touchscreen, -27.9%). This research presents an easy-to-implement touchscreen interface that improves performance in teleoperated surface tasks while reducing cognitive load.
Juan José García Cárdenas, Alperen Kenan, Hamidreza Raei +4
Aug 6, 2026cs.RO

VIDP: Variable Impedance Diffusion Policy for Compliant Robot Manipulation from Diverse Demonstrations

Contact-rich manipulation requires precise tracking and mechanical compliance, where variable impedance control can improve robustness in task success, whereas static compliance cannot adapt to varying contact constraints. Variable impedance skills can be learned from demonstrations, avoiding complex modeling, but compliance is a hidden variable in force-agnostic kinematic data. While existing methods infer compliance from trajectory variations, these variations may reflect geometric adaptation and not intentional compliance when subject to changing spatial layouts. Therefore, this letter introduces Variable Impedance Diffusion Policy (VIDP), an imitation learning-based variable impedance control framework leveraging a Task-Parameterized Directionality-Aware Mixture Model (TP-DAMM) to extract physically consistent trajectory distributions from diverse demonstrations. By mapping distributions to stiffness profiles, VIDP jointly predicts pose actions and task compliance without force sensors. Real-world experiments show that VIDP significantly outperforms fixed-impedance baselines in task success rate while reducing interaction forces with respect to high stiffness controllers and tracking errors with respect to low stiffness baselines.
Hisham Khalil, Neil Fernandes, Thomas M. Kwok +2
Aug 6, 2026cs.RO

ErgoSurf: Ergodic Control for the Coverage of Unknown Surfaces

Contact-centric tasks on surfaces, ranging from inspection and cleaning to sanding and polishing, require robots to systematically cover the surface while maintaining stable contact. Ergodic control generates trajectories that spend time at a location proportional to a desired, task-specific spatial distribution, enabling efficient information gathering and coverage. However, traditional ergodic control methods rely on prior knowledge of surface geometry or require a vision sensory input to scan the geometry beforehand, limiting their applicability in real-world scenarios with unknown or dynamic environments. This paper introduces a novel online ergodic control framework that achieves systematic surface coverage while simultaneously reconstructing unknown surface geometry. We employ a Gaussian Process Implicit Surface (GPIS) model that learns global surface geometry from intrinsic tactile sensing during execution. For efficient online planning, we approximate the surface locally using point clouds sampled from tangent planes at observed contact points and iteratively fit them to the Gaussian Process. This approximation simultaneously serves as the sampling domain for both the target and the coverage distributions. We employ a heat-diffusion analogy to compute potential fields that guide ergodic exploration, translating spatial coverage objectives into smooth robot trajectories. We demonstrate our framework through simulation and real-robot experiments, validating simultaneous ergodic coverage and online surface geometry learning with reconstruction errors approaching the ground truth.
Stefan Schneyer, Timo Bachmann, Maged Iskandar +4
Aug 6, 2026cs.RO

TRACE: Learned Proprioceptive Odometry for Legged Robots under Unreliable Contact Conditions

In this paper, we present TRACE (Tokenized Robust Attention for Contact-Aware Estimation), an end-to-end learned proprioceptive odometry estimator for legged robots under unreliable contact conditions. The proposed estimator directly predicts relative displacement, relative rotation, and body-frame velocity from a recent history of onboard inertial and joint measurements. To improve robustness under unreliable contact conditions, we introduce a foot-aware cross-attention module that adaptively weights IMU and leg-wise kinematic tokens without relying on manually defined contact or slip thresholds. The estimator is trained with direct supervision and two physics-inspired auxiliary losses that promote kinematic consistency and reliable use of leg information. To reduce policy-specific overfitting and consequently improve sim-to-real transfer, simulation training incorporates policy randomization, followed by partial real-world fine-tuning of the temporal encoder and prediction head. Experiments across diverse indoor and outdoor terrains demonstrate consistent reductions in position drift compared with classical filtering-based, hybrid, and purely learning-based baselines. Ablation studies further validate the contributions of the proposed training objectives, policy randomization, and real-world fine-tuning, particularly under unreliable contacts and sim-to-real mismatch.
Taehyeon Kong, Woojin Kim, Jemin Hwangbo
Aug 6, 2026cs.RO

ATP: Anatomical Torque with Passivity-based Control Framework for Safe Upper-Limb Exoskeleton Assistance

Providing assistance across diverse movements is a central objective of exoskeletons, and anatomical knowledge can enable responsive support that generalizes across tasks. However, anatomical assistance has mainly been studied for lower-limb exoskeletons, where periodic, weight-bearing motions impose lower demands on torque precision. Extending such assistance to complex, nonperiodic upper-limb movements remains challenging. This paper proposes Anatomical Torque with Passivity-Based Control (ATP) for safe upper-limb exoskeleton assistance. First, a scalable musculoskeletal simulation framework trains a unified reinforcement-learning muscle controller that generalizes across upper-limb movements and generates anatomical reference torques without complex biomechanical computations. Second, an online torque-refinement scheme adapts the reference to diverse movements, suppresses tendon-induced spikes, and incorporates a learned anomaly score for safe and comfortable assistance. Third, an interaction torque controller delivers assistance through a cable-driven compliant exoskeleton without constraining motion to predefined trajectories, while an energy tank preserves passivity with theoretical guarantees on torque tracking and system passivity. Simulations and real-world experiments show accurate tracking of long-duration motion sequences and generalization to real-time human movements. The controller achieves accurate torque tracking while preserving passivity and resumes tracking after energy-tank replenishment. An EMG study with five participants further shows reduced target-muscle activity during static and dynamic tasks compared with gravity compensation and open-loop assistance, with reductions of up to 48% relative to movement without the exoskeleton in a dynamic multi-joint task.
Yu Chen, Gong Chen, Xiang Li
Aug 4, 2026cs.RO

Reconfigurable Structural Robotic Assembly: Interlocking 3D Aggregations with Self-Aligning Compound Nested Lattice Modules

Robotic construction systems often treat the material system and the robot as separate design problems, locating intelligence primarily in hardware, sensing, motion planning, and control. This project instead investigates how geometric intelligence can be encoded within architected material systems to simultaneously address requirements for robotic grasping, self-alignment, reversible connection, structural performance, and three-dimensional aggregation. We introduce a self-aligning compound nested lattice module composed of conjoined cuboctahedral-octahedral units. The cuboctahedral features of the modules provide defined surfaces for robotic grasping and alignment, while the octahedral features incorporate screw-releasable snap-fit connectors and corresponding receptors. Additionally, we present a nested arrangement that enables interlocking aggregation along the x, y, and z axes. We demonstrate the system through furniture and architectural scale structures assembled using both a robotic arm and mobile assembler. The resulting configurations include seating, spanning structures, surfaces, and vertical frames. Compression testing of the compound module produced a stiffness of 4,556 N/mm, a maximum load of 3,445 N, and a compressive modulus of 17.5 MPa. The modules can also be disassembled and reused across different configurations, supporting reconfigurable and circular construction.
Alexander Htet Kyaw, Miana Smith, Paul Richard +1
Aug 4, 2026cs.CV

Teaching Foundation Models to Read mmWave: Pose-Guided Kinematic Representation for Human Behavior Understanding

Large language model agents need to perceive human behavior in physical environments. Millimeter-wave (mmWave) radar provides a privacy-friendly and contactless sensing modality, but radar observations are difficult to align with language. Existing radar-language methods often rely on synthetic data or lack explicit supervision for human body structure and motion. We present mmMind, a radar-language model that uses synchronized 3D pose as training-only supervision. A spatio-temporal radar encoder is pretrained to capture body configuration and motion dynamics, after which the pose head is removed so that inference requires radar alone. The learned radar representations are then aligned with an LLM for behavior captioning and spatio-temporal question answering. We also introduce mmMind-Bench, a real-world mmWave-language benchmark containing 17.9 hours of recordings from 23 participants across seven indoor environments. Experiments on captioning, question answering, and unseen-action generalization show that mmMind consistently outperforms existing radar-language baselines, while ablations confirm the importance of pose-guided pretraining.
Duo Zhang, Zhehui Yin, Zhiyun Yao +8
Aug 4, 2026cs.RO

Projection-Retraction MPPI: Exact Constraint-Manifold Control for Manipulators

Model Predictive Path Integral (MPPI) control is widely used in manipulation for its gradient-free, parallel handling of non-convex costs. Manipulation tasks, however, often impose constraints that hold throughout the motion: a closed kinematic chain that two grasping arms keep exactly, or joint limits and obstacle clearances that are never crossed. MPPI handles such constraints only through the cost, as soft penalties that hold approximately and fail under a strong task cost. To address this, we propose Projection-Retraction MPPI (PR-MPPI), which enforces the constraints inside the sampled dynamics. At every rollout step, the sampled velocity is projected to satisfy both constraint types: the equality restricts it to a subspace, and each inequality to a half-space within that subspace, so inequality handling never breaks the equality. This projection, however, satisfies the constraints only to first order, and a finite step leaves a small drift off the equality. Therefore, we retract the returned command back onto the constraint to numerical tolerance and independent of task weighting. We validate PR-MPPI on 14-DoF dual-arm systems. In simulation, the returned commands satisfy the closed-chain equality to numerical tolerance through a joint-limit stress test and randomized obstacle avoidance. On real hardware, the arms of a Unitree H1-2 humanoid reactively avoid a moving obstacle. Code and experiment videos are available at https://rcilab.github.io/prmppi.
Seulchan Lee, Leesai Park, Minhyeong Kang +1
Aug 4, 2026cs.RO

PLS-Calib: A Partial Least Squares Framework for Event Camera and Odometry Calibration under Ground Motion Constraints

Accurate extrinsic rotation calibration between sensors is fundamental to the performance of robotic perception systems. However, most existing calibration techniques rely on full 6-DoF motion to excite all degrees of freedom, which is often infeasible for ground-constrained robots with limited motion capabilities. Recent approaches designed for such restricted settings, such as Canonical Correlation Analysis (CCA)-based methods, suffer from ill-conditioned covariance matrices that lead to numerical instability and suboptimal calibration accuracy. To overcome these limitations, we present a novel rotation calibration framework named PLS-Calib that, for the first time, leverages Partial Least Squares (PLS) regression to model the latent kinematic correlations between asynchronous, heterogeneous sensor streams. Specifically, we apply our method to the calibration of an event camera and an odometry onboard a ground robot. To improve event-based pattern detection, we introduce a polarity-aware event representation, which enhances spatiotemporal contrast in circular calibration targets. Our PLS-based formulation yields a closed-form, stable solution that avoids matrix singularities inherent in CCA-based approaches. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our approach, demonstrating significant improvements in calibration robustness and accuracy over state-of-the-art methods. This work offers a practical and theoretically grounded solution for rotation calibration in constrained robotic systems and opens up new directions for applying statistical learning techniques in neuromorphic vision.
Guangyu Li, Xiao Li, Yujie Wu +5
Aug 4, 2026cs.RO

Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation

This research proposes a constrained motion planning framework for robot manipulators in human-robot interaction (HRI). For a non-redundant manipulator with a fully specified end-effector pose, additional requirements such as collision avoidance and self-collision avoidance are difficult to handle as simple null-space secondary tasks. This limitation makes it challenging to generate feasible joint-space trajectories in HRI environments where safety and kinematic constraints must be considered simultaneously. To address this limitation, collision- and self-collision-aware trajectories are generated using Rapidly-exploring Random Tree (RRT) and RRT* algorithms, and the resulting dataset is used to train a diffusion model that generates constraint-satisfying trajectories through guided sampling. To reduce the inference time required for iterative diffusion sampling, consistency distillation is applied, and a joint-weighted jerk regularization term is incorporated into the loss function to promote smoother trajectories by penalizing abrupt changes in joint acceleration. Simulation results show that the consistency model generates 150 trajectory candidates in less than 100 ms, maintains a high episode success rate, and substantially reduces joint and end-effector jerk when jerk regularization is applied.
Byeong-Il Ham, Hyun-Bin Kim, Kyung-Soo Kim
Aug 4, 2026cs.CV

Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation

Daily activities require humans to coordinate whole-body motion with the motion of surrounding objects. Despite recent progress in human-object interaction (HOI) generation, most existing methods assume interactions with a single rigid object and do not extend well to scenarios involving a variable number of objects or articulated objects with diverse joint mechanisms. We propose surface keypoint trajectories as an object motion representation: for each rigid component, whether a standalone object or one part of an articulated assembly, we track a small set of non-collinear surface points over time. This representation handles multi-object coordination and diverse articulation mechanisms directly from point dynamics without requiring explicit joint-type specification. To model when and where each body region contacts each object, we introduce a spatio-temporal contact distance field that extends distance-based contact modeling to whole-body, multi-object, and articulated settings. We factorize HOI generation into three stages: generating object motions from text or waypoints, predicting the contact distance field, and synthesizing whole-body motion with contact-guided optimization. Experiments on ParaHome, HIMO, ARCTIC, and OMOMO demonstrate better or comparable performance to existing methods across single-object, multi-object, and articulated interaction settings.
Xiaogang Peng, Zeyu Han, Zichong Meng +4
Aug 4, 2026cs.RO

Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.
Sergio A. Esteban, Jason H. K. Siu, Derrick Mach +4
Aug 3, 2026cs.LG

Deep Learning-Based Estimation of Ground Reaction Forces in Parkinsonian Gait Using an Optimized Set of IMU Data

Accurate gait analysis in Parkinson's disease (PD) typically relies on laboratory-based systems to capture biomechanical data, such as ground reaction forces (GRFs). Estimating GRFs using inertial measurement units (IMUs) provides a feasible alternative. However, this approach remains challenging in pathological gait like PD due to its high variability and complexity. Moreover, existing monitoring approaches often require multiple body-mounted sensors, which limit practicality and reduce patient compliance. To date, no study has investigated the application of deep learning approaches to address this challenge. This study proposes, for the first time, a deep learning framework to estimate bilateral vertical GRFs (vGRFs) in PD using an optimized set of wearable IMUs. A hybrid CNN-BiLSTM model was trained separately on data from 61 PD patients and 65 healthy controls (HC) using 13 IMUs. The model achieved high intra-subject accuracy (R2R^2 = 0.98) and strong inter-subject generalization (R2R^2 = 0.93 for HC, R2R^2 = 0.91 for PD). Sensor configuration was found to significantly influence estimation accuracy, with optimal sensor placement varying between PD patients and HC. For PD patients, estimation accuracy dropped markedly when reducing to a single IMU. The optimal configuration for PD used four IMUs. We identified a minimal setup with only two IMUs still enabled robust estimation. This compact setup offers a practical and scalable solution. Overall, the proposed approach supports the development of wearable vGRF-based gait analysis systems for Parkinsonian gait and potentially other pathological conditions, enabling accessible clinical assessments, remote monitoring, and personalized rehabilitation.
Run Lin, Yingtian Tang, Jiawen Xu +6
Aug 3, 2026cs.RO

A Tilt-Rotor UAV with a Gripper for Stable Contact-Based Tasks via Environmental Anchoring

Maintaining a stable pose during physical interaction is a significant challenge for aerial robots, often limiting their use in contact-based tasks. This paper presents a novel uncrewed aerial vehicle (UAV) platform designed to transition from unconstrained flight to a stable, constrained work platform via environmental anchoring. Our system comprises: 1) a multirotor with a tilt-rotor mechanism that decouples pitch from forward motion, enabling stable hover at non-zero pitch angles, and 2) a novel underactuated, cable-driven, prismatic gripper featuring compliance to adapt to irregular geometries, designed to stabilize the UAV by anchoring it to its environment. We present the design and prototyping of the complete system and validate its performance through a series of real-robot flight tests. Results demonstrate that anchoring significantly improves stability for interaction tasks, reducing positional drift RMSE by over 95% compared to a free-flight baseline, even under windy conditions. The anchored system can withstand longitudinal reaction forces up to 75N while maintaining a stable pose. Furthermore, across a range of target geometries and orientations, the system demonstrated consistent stability with a positional drift RMSE that never exceeded 3mm. These results establish the viability of our approach for complex physical interaction tasks, such as sampling tree health by drilling or sensor installation in hard-to-reach locations. Watch our UAV at: https://youtu.be/HDQ8S4ZW3Ls
Joshua Taylor, Nursultan Imanberdiyev, Wei-Yun Yau +2
Aug 3, 2026cs.RO

TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning

Recent advances in robot learning for manipulation have increased the importance of collecting real-world demonstration data. However, existing robotic systems primarily focus on end-effector manipulation, making it difficult to teach and execute manipulation tasks involving body-surface contact with the arms and chest. This paper presents TWINS (Tactile Wearable Isomorphic Arm Networked System), a robotic system for manipulation involving body-surface contact. TWINS consists of a Wearable Dual-Arm Device, which is worn by the operator, and an Isomorphic Robot with the same joint configuration and external dimensions. Distributed tactile sensors embedded in the chest and arms enable the measurement of body-surface contact synchronized with joint motion. Using the Wearable Dual-Arm Device, we collected demonstrations for four manipulation tasks involving body-surface contact. We then trained imitation learning policies using the collected demonstrations and deployed them on the Isomorphic Robot, enabling manipulation guided by body-surface tactile observations. Experimental results demonstrate that TWINS provides a unified robotic system for demonstration, learning, and execution of manipulation involving body-surface contact. https://mmurooka.github.io/twins-project-page/
Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe +1
Aug 2, 2026cs.RO

Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them

We address the problem of understanding when and why Vision-Language-Action models struggle with contact-rich manipulation tasks that require precise physical interaction. Prior work has primarily focused on addressing contact failures through force-augmented architectures and training-time regularizers, yet the root causes of these failures remain underexplored. We identify two distinct failure modes underlying this gap. Precision failures are rooted in a flow-matching policy training mismatch, and force failures arise from the distinctive structure of force signals. We address each failure mode with a targeted mechanism and combine them into FACT, which achieves 66% average success rate across five contact-rich tasks against 41% for the best prior baseline, in an evaluation spanning almost 2,500 real-world rollouts.
Carlota Parés-Morlans, Nils Kuhn, Isabel Liu +2
Aug 2, 2026cs.RO

Complete Motion Planning using Workspace-Fibered Decomposition for nR-Planar Manipulator

We propose a workspace-fibered decomposition framework for motion planning in nR planar redundant manipulators operating in cluttered environments. Rather than planning directly in the full n-dimensional configuration space, the method incrementally constructs obstacle-constrained reachable workspaces of lower-dimensional non-redundant sub-chains and recursively lifts them through redundant orientation fibers. This yields a sequence of reduced planning manifolds that preserve branch-consistent reachability structure while avoiding explicit construction of the full configuration-space obstacle geometry. We first establish that, for planar position-only manipulators, the obstacle-constrained reachable workspace induced by the minimal non-redundant sub-chain provides an exact characterization of feasibility with respect to the connected component of the start configuration, enabling early infeasibility detection prior to introducing redundant degrees of freedom (DOF). We then introduce an incremental fiber-lifting procedure that propagates reachable workspace structure through successive redundant links while enforcing local inverse-kinematic branch consistency using Jacobian determinant continuity constraints. The resulting representation admits efficient reduced-space planning directly on recursively-constructed workspace-fiber manifolds. Experimental results on redundant nR planar manipulators demonstrate that the proposed construction preserves collision-free connectivity structure across successive lifting stages while substantially reducing collision checking complexity relative to direct configuration space reasoning.
Aayush Rath, Antony Thomas
Aug 2, 2026cs.RO

CAAT: Contact-Aware Attention Scaling and Tactile Masking for Data-Efficient Contact-Rich Manipulation

In contact-rich manipulation, visual observations primarily guide motion in free space, whereas tactile observations become particularly informative during contact. However, standard Transformer-based visuo-tactile policies typically rely on either token concatenation or learnable gating. These approaches lack explicit contact-aware priors, making it difficult to efficiently learn effective cross-modal representations from demonstrations. To address this limitation, we propose CAAT, a lightweight contact-aware framework that explicitly incorporates contact priors through attention scaling and dynamic tactile masking. Specifically, CAAT emphasizes visual information before contact and tactile information during contact. It also suppresses static background tokens by comparing the current tactile observation with a non-contact reference. CAAT can be integrated into commonly used Transformer-based policies without modifying their action decoders. In simulation, integrating CAAT with ACT improves the average success rate by 18.0 percentage points over direct visuo-tactile fusion and by 10.0 percentage points over gated fusion. In real-world experiments using a visuo-tactile UMI platform, CAAT achieves an average success rate of 60.0% across ACT, Diffusion Policy, and π0π_0, outperforming the strongest baseline by an average of 21.1 percentage points. These results demonstrate that explicit contact priors and dynamic tactile masking are effective in improving visuo-tactile policy learning and task performance of diverse policy architectures. https://mrjiangjm.github.io/caat/
Jiaming Jiang, Yuzhe Huang, Hao Liang +7
Aug 2, 2026cs.CV

Extended KAFR: A kinematic-adaptive paradigm for the efficient analysis of surgical video

Artificial Intelligence is increasingly applied to surgical video analysis for phase segmentation, skill assessment, and workflow optimization. A key challenge is the length of surgical recordings, often one to several hours, creating substantial computational burden. We previously developed Kinematics-Adaptive Frame Recognition (KAFR) for robotic surgery, showing that tracking tool motion effectively identifies informative frames while filtering redundant content. However, laparoscopic surgery introduces additional challenges: manual camera control causes frequent motion artifacts, and image quality is generally lower than robotic systems. This study evaluates whether KAFR generalizes to laparoscopic surgery using the Cholec80 benchmark, comprising 80 laparoscopic cholecystectomy procedures annotated for seven surgical phases. KAFR operates in three stages: a fine-tuned YOLO model detects and segments surgical tools; frames are adaptively selected based on tool displacement or velocity variation; and an X3D model classifies selected frames into surgical phases. KAFR achieved a 91.0% F1 score using only 0.58% of frames for phase classification, representing an approximately seven-fold reduction compared to typical 4% frame sampling, while maintaining performance comparable to LoViT (90.2%) and Trans-SVNet (89.7%). These results demonstrate that kinematics-based frame selection transfers effectively to the challenging laparoscopic environment.
Huu Phong Nguyen, Shekhar Madhav Khairnar, Ganesh Sankaranarayanan
Aug 2, 2026cs.RO

Diffusion-Based Body Schema Learning Enabling Abnormal-State Adaptation in Musculoskeletal Robots

Musculoskeletal robots require an internal body schema that remains consistent under a wide range of physical state changes, including abnormalities such as muscle rupture and actuator jamming. Conventional approaches based on autoencoders or variational autoencoders learn average behaviors by projecting sensor and actuator signals into a low-dimensional latent space; however, exploration within the latent space alone has limited capability to handle out-of-distribution or abnormal states that are not included in the training data. To address this limitation, this study proposes a diffusion-based framework for body schema learning in musculoskeletal robots. Unlike generative models that operate through low-dimensional latent spaces, diffusion models can directly and iteratively estimate physically consistent sensor and actuator values in the high-dimensional space through a denoising process, even under partial observations and constraints, without requiring retraining. By formulating body schema adaptation as a gradient-guided denoising process, the proposed method enables adaptive estimation of appropriate muscle lengths and muscle tensions even under abnormal conditions such as muscle rupture and actuator jamming. The validity of the proposed framework is verified through simulation experiments using a musculoskeletal robot model.
Kento Kawaharazuka, Shuhei Ikemoto
Aug 2, 2026cs.RO

KING: Embodiment-Aware Kinematic Graph Neural Network for Unified Motion Representation of Legged and Wheeled Robots

Kinematic models provide reliable motion constraints for odometry estimation in featureless environments, where exteroceptive sensing degrades and IMU integration drifts. Learning-based kinematic models can achieve more accurate odometry estimation than model-based methods by capturing nonlinear effects; however, most existing learning-based models are trained on a single embodiment and generalize poorly to new embodiments. This generalization is difficult because the meanings and structures of proprioceptive measurements vary across embodiments, including the number of joints and ground-contact elements (e.g., wheels, feet). To address this challenge, we propose KING, a Graph Neural Network (GNN)-based kinematic model that explicitly incorporates robot embodiments by representing them as a common graph. We show that wheel and leg kinematic models can be expressed by a unified representation, enabling a single model for both wheeled and legged robots. Trained on datasets spanning diverse embodiments, KING provides a unified representation of wheeled and legged kinematics and achieves high-accuracy odometry estimation in real environments. KING estimates accurate odometry using only an embodiment description (e.g., a URDF file) and on-board proprioception (encoders and an IMU) and can be adapted to new robot embodiments through few-shot learning with only one minute of data, avoiding retraining from scratch on a new dataset for each robot. The project page is available at: https://smrg-aist.github.io/king_project_page/
Taku Okawara, Aoki Takanose, Kenji Koide +2
Aug 1, 2026cs.RO

Grasp Execution Without a Planner: Configuration-Space Grasp Distance Fields with Certified Safety & Guaranteed Quality

Mainstream plan-then-track approaches to multifingered grasp execution entail selecting a grasp, planning a collision-free trajectory, and tracking the resulting trajectory via a feedback controller. Pose-estimation error during execution or scene motion can invalidate this open-loop commitment and trigger replanning. We thus present Grasp Distance Fields (GDFs), smooth softmin distances to finite sets of arm-hand grasp configurations. Using their negative gradients as feedback, we jointly select and execute grasps without planning a trajectory. A CBF-CLF quadratic program (QP) enforces self-collision, workspace, object, and obstacle-clearance constraints, while its CLF slack quantifies obstruction of task progress. We bound the softmin approximation error by log⁡N/ρ\log N/ρ and prove forward invariance of the filtered safe set. To handle changes in contact topology, we combine a hysteretic contact-mode transition with a wrench-quality CBF that limits degradation of the realized force-closure margin relative to hold onset. Using our method, a fixed-base manipulator and a Unitree G1 equipped with the same underactuated hand grasp and lift 46 of 50 test objects amid clutter and moving obstacles. The realized grasps also retain a median 94% of their synthesized quality margin, and each QP solve requires 0.09 ms within a 20 ms control interval. Project page: www.clintonenwerem.com/gdf.
Clinton Enwerem, John S. Baras, Calin Belta
Aug 1, 2026cs.RO

Learning to Predict Contact Force Distributions from Vision Leveraging Object Geometry Priors

Based on vision and prior experience, humans can make rough physical predictions and adjust their manipulation strategies. This paper aims to endow robots with a similar ability. To collect paired data of vision and forces, we use a rigid-body simulator commonly adopted in robotics. However, unlike simulators that output noisy point forces, humans are able to make consistent predictions even in unfamiliar situations. Based on this observation, we hypothesize that predicting smooth force distributions rather than raw point forces can improve both force prediction itself and downstream task performance. To validate this hypothesis, we construct a model that predicts three-dimensional force distributions from a single RGB image of piled daily objects. The target distribution is generated by applying statistical smoothing to point forces obtained from the simulator. Moreover, by incorporating object geometry into the smoothing process, we aim to account for variations in contact states and achieve more consistent vision-based predictions. We conduct extensive evaluations in both simulation and real environments. Results show that our approach improves prediction accuracy, enhances downstream task performance through smoothing, and further benefits from geometry-guided smoothing. Remarkably, the trained model generalizes effectively to real-world scenes despite being trained solely in simulation.
Ryo Hanai, Yukiyasu Domaea, Ixchel G. Ramirez-Alpizar +3
Aug 1, 2026cs.RO

A Robotic System for Automated Manufacturing of Dielectric Elastomer Actuators

This letter presents an automated robotic manufacturing system for soft capacitors which operate as actuators and sensors. Emphasis is placed on the two processes that most directly govern device quality, dielectric layer formation by spin coating and carbon nanotube (CNT) electrode application by stamping. Twenty multilayer DEAs, each comprising 12 dielectric layers with a mean thickness of 55.37 +- 2.04 um and 11 alternating CNT electrodes, were fabricated reducing total process time by 14.2% and removing the operator from 56.1% of it.
Van Remenar, Anatol Gogoj, Ang Li +4
Jul 31, 2026cs.RO

Compliant Sphere Lattice Contact: Distributed Contact Modeling for Sphere-Based Robot Representations

Contact planning in robotics requires models that are both computationally efficient and physically accurate. Sphere-based robot representations satisfy the first requirement by enabling fast collision checking and differentiable geometry, but sacrifice physical accuracy by relying on point contact which cannot capture contact patch area, pressure distributions, rotational stiffness, or frictional moments. We introduce Compliant Sphere Lattice Contact (CSLC), a distributed contact model that operates natively on sphere representations by modeling the robot interface as a compliant lattice of surface spheres connected through anchor and lateral springs. When pressed against an object, the lattice deforms to produce a spatially distributed contact patch that improves the physical accuracy of sphere-based contact. We validate CSLC across two independent solvers and show preliminary results demonstrating contact patch formation and improved grasp stability.
Nataliya Nechyporenko, Ava Abderezaei, Alessandro Roncone
Jul 31, 2026cs.RO

Tri-Space Operational Control of Redundant Multilink and Hybrid Cable-Driven Parallel Robots Using an Iterative-Learning based Reactive Approach

Cable-Driven Parallel Robots (CDPRs) are a type of parallel mechanism in which cables are used as actuators. Due to the two levels of redundancy and numerous constraints within the CDPR actuation, joint and operational spaces (together known as the tri-space), tracking a given trajectory in the operational space while satisfying constraints in tri-space simultaneously is challenging. To the best of the authors' knowledge, there does not exist any tri-space control framework, which is robust, effective, and directly applicable to several architectures of redundantly actuated CDPRs. This paper proposes a tri-space control framework that combines Reactive Control (RC) and Iterative-Learning Control (ILC) to perform repetitive tasks in the operational space. The framework allows the tracking of operational space trajectories online with feasible cable forces, while avoiding undesirable situations such as cable-link interference, joint interference, and loss of manipulability. On the other hand, by finding an optimal parameter in the null space using a novel parameterization of a null space vector, the performance can be improved through ILC when the task is repeatedly executed. Simulation and hardware results on various Multilink Cable-Driven Robot (MCDRs) and Hybrid Cable-Driven Robots (HCDRs) show that the proposed tri-space control framework can be conveniently and effectively applied to the real-time control of different CDPRs.
Dipankar Bhattacharya, Yin Pok Chan, Siqi Shang +3
Jul 31, 2026cs.RO

TRACT: Temporally Routed Action Chunks with Chronological Phase Authority for Contact-Rich Manipulation

Action chunking shortens the effective decision horizon of robot imitation learning by predicting multiple future actions, while conventional phase conditioning describes the current control instant. When a predicted horizon crosses a procedural boundary, assigning the current phase to the entire chunk creates a structural temporal mismatch. We present TRACT, which factorizes phase-structured action chunking into an accepted current phase and a single CURRENT-to-NEXT boundary inside the future horizon. A task-local graph constrains chronological phase authority, and a cumulative boundary distribution monotonically routes future queries through phase-specific query and action paths. For contact execution, a causal response-deficit integrator compares policy intent with ACK-eligible subsequent motion, accumulates arm compensation when directional response is suppressed, and decays after confirmed recovery. Across six real-robot variants with ten trials each, full TRACT achieves 10/10 full-sequence success, 99.00 [88.75, 100.00]% median [min, max] wipe completion, zero observed phase ambiguity, and zero stalls. Under the current complete method package and evaluation setting, the routed representation obtains better observed task results than the flat package (6/10 vs. 3/10 success; 77.08% vs. 8.03% median wipe completion). Chronological authority reduces observed phase ambiguity from 8/10 to 0/10, and response integration reduces stalls from 4/10 to 0/10. The package comparison does not isolate routing from other generator-package differences.
Jiahao Liu, Kento Kawaharazuka, Tasuku Makabe +1
Jul 31, 2026cs.RO

Generalizing deep reinforcement learning across cable-driven parallel robot configurations with actuator-level policies

Cable-driven parallel robots (CDPRs) present diverse configurations and complex control challenges, which can be addressed by deep reinforcement learning (DRL) by learning their nonlinear dynamics. However, DRL methods often require extensive training time, and the resulting policies do not generalize well to different robot configurations or varying numbers of actuators. In this article, we introduce a novel DRL approach for controlling CDPRs that does not depend on the specific robot configuration. Our method trains an actuator-level policy that controls each motor to achieve its target cable length, in contrast to conventional DRL approaches that learn to control the entire robot to reach a desired end-effector position. To the best of our knowledge, this is the first work to apply DRL to control CDPRs using an actuator-level policy. This approach offers two main advantages: (i) a single shared policy can be applied to any CDPR configuration, regardless of actuator count, and (ii) reliance on inverse kinematics, avoiding the more challenging forward kinematics problem. Training is performed in simulation, and the learned policy is successfully transferred to a real CDPR. Experimental results show that the actuator-level policy (ALP) surpasses traditional reinforcement learning methods in both robustness and precision. We further control a real 8-motor CDPR with 3D motion using a policy trained on a simulated 4-motor planar CDPR operating in 2D. This illustrates that the proposed method is applicable to any CDPR configuration, independent of actuator number or placement.
Abir Bouaouda, Mohamed Boutayeb, François Charpillet +2
Jul 31, 2026cs.RO

DART: Dual-Axis Airborne Reachability-Gated Torque-Reaction for Off-Road Vehicle Jumps

Traversing crests, ledges, and ditches at high speed often launches vehicles into the air, and a mishandled landing presents a substantial crash hazard. We show that the airborne phase is barely controllable: on a 1383 kg platform the wheel angular-momentum budget caps the recoverable pitch-rate change at roughly 99-13∘13^\circ/s in the tighter nose-up direction under drive at typical takeoff wheel speeds, and at about twice that in the reverse-inclusive braking direction; driving the wheels to their drivetrain hard limit raises the measured nose-up ceiling to only 1616-18∘18^\circ/s. Takeoff pitch-rate disturbances beyond this directional budget are physically unrecoverable in flight, so the decisive leverage lies before takeoff. DART (Dual-Axis Airborne Reachability-Gated Torque-Reaction) back-propagates the landing constraint into a closed-form certified feasible-takeoff set, which supplies a conservative go/no-go condition and a pre-takeoff speed-shaping law. In flight, DART regulates pitch and roll via steer-resolved wheel-reaction torque, governed by a per-flight roll latch derived from the yaw-coupling analysis. In deterministic full-scale simulation in BeamNG.tech, a calibrated pre-takeoff speed regulator reduces touchdown speed by 36% and raises on-target landings from 0/30 to 30/30. Under the same steep-lip approach the airborne law completes 29/30 safe landings under crash-avoidance bounds versus 0/30 for reaction-wheel-style PD (RW-PD) and time-optimal bang-bang (TOBB). On banked run-ups DART holds the median pitch error at or below 2∘2^\circ at every cross-slope, with the largest baseline separation at γ=12∘γ=12^\circ. Across disturbance regimes, the latch preserves pitch-only allocation on low-disturbance entries and enables dual-axis control when roll becomes binding. All results are from simulation; hardware validation remains open.
Yu Hu, Fangzhou Zhao, Mingyuan Sang +7
Jul 30, 2026cs.RO

FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation

In contact-rich manipulation, action multimodality and reactivity dominate different stages of a single episode. Before contact, multiple trajectories might be equally valid, making it important to preserve diverse action modes. After contact, geometric constraints and force limits narrow the solution space, while successful execution demands rapid responses to force feedback. However, standard diffusion policies use a fixed inference frequency and sampling steps throughout the episode, forcing a fundamental compromise: low-frequency, multi-step sampling better preserves pre-contact multimodality but responds slowly to force feedback, whereas high-frequency sampling improves reactivity but tends to collapse distinct pre-contact modes. To resolve this tradeoff, we present FA-RDP, a frequency-adaptive reactive diffusion policy. A shared multi-frequency visual-force Transformer predicts action chunks at both low and high frequencies, while a learned multimodality indicator dynamically selects multi-step low-frequency sampling before contact and one-step high-frequency sampling as action ambiguity decreases. We further introduce Manifold Consistency Distillation (MCD), which reparameterizes the diffusion network to predict actions on the robot action manifold while retaining DDPM-based residual supervision. Experiments on three contact-rich manipulation tasks show that FA-RDP achieves the highest success rate while preserving diverse pre-contact trajectory modes. Code and videos are available at https://fa-rdp.github.io.
Lifeng Zhuo, Wendi Chen, Han Xue +4
Jul 30, 2026cs.RO

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
Lei Jin, Yiding Ma, Xin Zhang +3
Jul 30, 2026cs.CV

ViP-Rig: Visual-Prompted Controllable Rigging

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.
Zihan Qin, Mingze Sun, Yifan Mao +6
Jul 29, 2026cs.GR

Convex Collision-Free Regions

Convex Collision-Free Regions (CCFR) is a collision handling method that explicitly represents local convex feasible regions to enforce non-penetration. Each feasible region is constructed from surrounding mesh primitive configurations, including edge-edge and vertex-face interactions. The resulting convex region represents admissible non-penetrating vertex displacements at the current configuration. Existing collision handling methods for deformable body simulation have largely relied on implicit representations of feasibility, resulting in either compromised robustness for secondary collisions and codimensional contacts or tight coupling with specific nonlinear optimization schemes. Our formulation constructs feasible regions independently for each vertex, defined prior to penetration, inherently accounts not only for primary collisions but also for secondary collisions and codimensional contacts, enabling highly scalable and parallelizable collision handling. These feasible regions encode geometric non-penetration constraints independently of physical contact response models. CCFR does not rely on nonlinear optimization and is compatible with simulation frameworks such as Extended Position-Based Dynamics (XPBD) that do not explicitly maintain interior feasibility during iterative updates. The effectiveness of CCFR is demonstrated across cloth, hair, wire, particle systems, and codimensional contact scenarios, showing versatile and efficient collision handling.
Tomoyo Kikuchi, Takashi Kanai