Unknown Environments

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11 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Unknown Environments.

Period ending 2026-09-14

4 new papers

A weekly snapshot of new work published in Unknown Environments.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Unknown Environments.

112 papers

Latest in Unknown Environments

Jun 2, 2026cs.RO

Distribution-Free Risk-Aware Planning and Control Under Uncertainty Using Conformal Spectral Risk Control

Safe navigation in dynamic and uncertain environments often relies on accurate estimation of, or assumptions about, the true underlying uncertainty. However, accurately characterizing the true uncertainty distribution is often difficult due to limited data or imperfect information. An incorrect understanding of the uncertainty and its associated risk may lead to dangerous decisions even under high levels of risk aversion. To address this issue, we propose a risk-aware model predictive control (RA-MPC) framework that incorporates prediction sets to guarantee risk control below a user-specified threshold without requiring assumptions about the underlying uncertainty distribution. To generate the prediction sets, we develop a distribution-free risk quantification framework that extends conformal risk control (CRC) to general spectral risk measures. We then show that incorporating the prediction sets into the MPC framework provides statistical safety guarantees in terms of spectral risk constraint satisfaction even under uncertainty misspecification. We validate the proposed framework in simulated vehicle obstacle avoidance scenarios, demonstrating improved safety and reduced solve time compared to a baseline RA-MPC framework.
Junsik Eom, Tulga Ersal
Jun 2, 2026cs.RO

Semantic-weighted ICP for LiDAR Odometry: Class-Aware Residual Reweighting for Robust Scan Registration

LiDAR odometry is a fundamental component of autonomous robotic systems, relying on geometric registration between consecutive point clouds to estimate ego-motion. However, traditional geometric approaches often degrade in dynamic or unstructured environments due to unreliable correspondences caused by moving objects, sparse geometric features, vegetation, and semantically ambiguous structures. Existing works have shown that, some of these limitations can be addressed by introducing semantic information from the environment in the registration process. In this work, we build on this, and show that not all elements in the environment are equally relevant for registration. Hence, we propose a semantic class-weighted ICP for LiDAR odometry. Instead of strictly filtering out points belonging to specific semantic classes, the proposed approach weights the residuals of points belonging to semantic categories based on their expected geometric stability. This strategy enables informative but potentially unstable structures, to contribute to the registration process while mitigating the influence of dynamic objects. The experimental evaluation was conducted on the SemanticKITTI and RELLIS-3D datasets, which include urban, highway, rural, and off-road environments. The empirical results show that the proposed Semantic-weighted ICP improves pose estimation, especially in challenging off-road scenarios where conventional rigid features are scarce. Furthermore, the analysis reveals that the effectiveness of this weighting strategy is highly environment-dependent, influenced by the structural and semantic composition of the scene.
Vasco Carvalho, Tiago Barros, Urbano J. Nunes
Jun 2, 2026cs.RO

AirDreamer: Generalist Drone Navigation with World Models

Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.
Zian Liu, Andong Yang, Chunkai Yang +3
Jun 1, 2026cs.CL

Scaling Agentic Capabilities via Grounded Interaction Synthesis

General agentic intelligence hinges on the ability to interact with diverse real-world tools to complete complex tasks, a capability fundamentally tied to the quality of interaction data. To bypass the prohibitive costs of human annotation, prevailing paradigms depend entirely on Large Language Models (LLMs) to scale the synthesis of agentic environments and tasks. However, such unconstrained generation often degenerates into biased random sampling of LLMs' internal priors, failing to capture the diversity and difficulty of real-world domains or construct high-fidelity, long-horizon tasks. In this work, we introduce Grounded Agentic Interaction Synthesis (GAIS), a framework that automates the scalable construction of diverse environments and complex tasks via a two-phase grounding mechanism. Specifically, we construct protocol-anchored environments derived from real-world Model Context Protocol (MCP) servers to ensure functional diversity and difficulty. Subsequently, we employ structure-guided planning to navigate these environments, actively enforcing logical dependencies and adversarial policies to generate complex tasks. Experiments on BFCL, τ2τ^2-Bench, and ACEBench demonstrate that GAIS-synthesized data significantly outperforms state-of-the-art baselines, enabling base models to match or even surpass their official instruction-tuned counterparts. Furthermore, GAIS exhibits superior data efficiency and scalability, achieving exceptional capabilities with significantly less data while maintaining continuous growth where baselines stagnate. Our code and dataset are publicly available at https://github.com/Eric8932/GAIS.
Wenhang Shi, Jinhao Dong, Yiren Chen +4
Jun 1, 2026cs.AI

SMH-Bench: Benchmarking LLM Agents for Environment-Grounded Reasoning and Action in Smart Homes

Smart homes are evolving toward complex state-dependent living environments, requiring Large Language Models (LLMs) to reason over user intent, preferences, and multi-device interactions. However, existing smart-home benchmarks often focus on static instruction-to-API mapping or limited simulations, failing to evaluate whether LLMs can reason, interact, and act reliably in realistic household scenarios. To address these limitations, we introduce SMH-Bench, a comprehensive benchmark for evaluating LLMs in smart-home environments. Built upon HomeEnv, an executable and verifiable smart-home simulator, SMH-Bench contains 1,100 high-quality tasks spanning 7 categories and 22 fine-grained subcategories. It further stratifies tasks across simple, medium and complex homes, ranging from small apartments to dense multi-room environments with 135 devices. Experiments show that although frontier LLMs achieve strong performance on explicit control and query tasks, they still exhibit significant weaknesses in automation task scheduling, ambiguity handling and personalized reasoning, especially as home complexity increases. We hope SMH-Bench will facilitate the development of more reliable, context-aware, and practically deployable smart-home agents.
Kuan Li, Shuo Zhang, Huacan Wang +12
May 30, 2026cond-mat.mtrl-sci

Manifold Diffusion for Structure Generation of Transition Metal Complexes

Transition metal complexes are central to catalysis, drug design, and materials science, with relevant properties strongly sensitive to their three-dimensional geometry. However, the electronic diversity and unconventional bonding environments of transition metal complexes pose a major challenge for accurate structure generation. In this work, we introduce TMCgen, a manifold diffusion machine learning model that efficiently and accurately generates geometries of transition metal complexes. By formulating the diffusion process over the metal-ligand coordination angles, combined with torsional and rotational diffusion of the ligands, TMCgen focuses on the key geometric degrees of freedom of transition metal complexes. TMCgen shows strong performance in generating accurate coordination environments on a diverse set of experimentally derived bioinorganic and organometallic complexes while requiring only few inference steps, enabling efficient generation. Our results demonstrate the potential of manifold-based generative modeling for data-efficient geometry generation, paving the way for property-conditioned design of transition metal complexes.
Luca Schaufelberger, Kjell Jorner
May 29, 2026cs.RO

Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning

In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
Navin Sriram Ravie, Andrew Jong, Krrish Jain +4
May 28, 2026cs.RO

VLM-GLoc: Vision-Language Model Enhanced Monte Carlo Localization for Robust Semantic Global Localization in Cluttered Quasi-Static Environments

Global localization in geometrically aliased, quasi-static environments such as grocery stores, offices, schools, and hospitals poses a significant challenge for mobile robots. Grocery stores with parallel aisles and a long tailed distribution of products, as well as offices and labs with repetitive furniture such as chairs, desks, monitors, and doors, exemplify common indoor environments that present geometric and even semantic ambiguity. Traditional approaches rely either on distinct geometric features or on domain-specific vision pipelines that struggle with long-tail semantic distributions and transient visual clutter. We present VLM-GLoc, a method for hierarchical semantic Monte Carlo Localization (MCL) that leverages open-vocabulary Vision-Language Models (VLMs) as a unified semantic observation front-end. We hypothesize a three-fold benefit from VLMs: (1) extracting highly discriminative rich text features, (2) implicit quality filtering of blurry or dynamic objects, and (3) permanence reasoning for targeted data augmentation. We introduce an inverse semantic proposal mechanism that seeds particles via text-to-map retrieval. Evaluated across two real-world environments with different characteristics and two different platforms: a 3,500 sq. ft. grocery store with a cellphone and a 3,700 sq. ft. lab space with a quadruped, VLM-GLoc achieves 70% and 74% global localization success respectively, substantially outperforming traditional geometry-only and domain-specific baselines.
Shivendra Agrawal, Bradley Hayes
May 26, 2026cs.AI

Learning to Act under Noise: Enhancing Agent Robustness via Noisy Environments

Recent advances in large language models (LLMs) have facilitated the widespread deployment of LLMs as interactive agents capable of reasoning, planning, and tool use. Despite strong performance on existing benchmarks, such agents often exhibit notable degradation when deployed in real-world settings, where environments are inherently stochastic and imperfect. We argue that this discrepancy arises from a fundamental mismatch between idealized training settings and real-world interaction dynamics, where current paradigms rely on carefully curated task instructions and stable, well-controlled environments. To address this gap, we propose NoisyAgent, an agentic training framework that explicitly incorporates environmental imperfections into the agent learning process. We identify two major sources of interaction noise in real-world scenarios: user noise, which captures ambiguity and variability in user interaction, and tool noise, which reflects failures and anomalies in tool execution. We introduce such perturbations into the training pipeline by modifying user interaction patterns and simulating tool execution results within the training environment. To stabilize training while encouraging agents to handle increasingly challenging imperfections, noise is applied to only a subset of rollouts and progressively increased in difficulty as the model adapts to the current noise level. Extensive experiments demonstrate that our approach consistently improves agent robustness under noisy and dynamic environments. Our analysis reveals that training under noise conditions also yields performance gains on idealized benchmarks, suggesting that controlled exposure to environmental noise promotes more generalizable reasoning and decision-making behaviors. Our findings highlight the importance of modeling interaction imperfections for bridging the gap between agent training and real-world deployment.
Yuxin Chen, Xiaodong Cai, Junfeng Fang +9
May 25, 2026cs.RO

Collaborative Navigation and Exploration with ββ-Sparse Gaussian Processes

Collaborative navigation of heterogeneous robots in unknown environments poses significant challenges due to sensing, communication, and computational limitations. In this work, a lead robot navigates toward a target while a mobile sensor robot (e.g., a drone) assists by transmitting information about its locally observed map under bandwidth constraints. We propose a framework that enables the sensor to jointly select its transmitted map points and navigation actions online, while also predicting unexplored regions of the environment. To this end, we present ββ-Sparse Gaussian Processes, a robust variational sparse Gaussian Process model for task-aware inducing point selection under cardinality constraints. Furthermore, we develop an action-selection strategy that balances task relevance with exploration. Simulations on Mars and Earth maps show that the framework can reduce path cost by 18% relative to no communication and decrease transmitted information by 76% compared to raw-data transmission baselines.
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
May 21, 2026cs.RO

Real-Time Auto-Optimization in Unknown Environments via Structure-Exploiting Dual Control for Exploration and Exploitation

This paper develops a fast numerical dual control for exploration and exploitation (DCEE) method to address auto-optimization problems in unknown environments. In auto-optimization problems, the optimal operating condition is unknown a priori and may vary with the environment. As in classical dual control techniques, computational burden remains a major concern in DCEE for active learning. Existing DCEE methods provide a principled exploration-exploitation objective, but mainly realized through standard optimization packages or explicit gradient-type update laws, where the numerical structure of the DCEE has not been fully exploited. This paper shows that the reward function in DCEE has an inherent convex-over-nonlinear structure, where the exploitation and exploration terms form a unified nonlinear residual map equipped with a convex outer loss. Benefiting from this structure, a structure-exploiting numerical method is developed by linearizing only the nonlinear residual map while preserving the convex outer loss. Thus, each subproblem is transformed into a structured convex form that can be solved reliably. The resulting generalized Gauss-Newton Hessian approximation is positive semidefinite and depends only on first-order derivatives, thereby supporting fast online computation. The proposed method is evaluated on a vehicle cruising auto-optimization problem and compared with existing methods. Simulation and hardware-in-the-loop experimental results show that the proposed method improves control performance and achieves a speedup of approximately one order of magnitude, with a microsecond-level maximum computation time of only 83 μs on a typical vehicle embedded CPU.
Shiying Dong, Haoyang Yang, Qiwei Liu +1
May 21, 2026cs.RO

Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments

Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.
Jie Jia, Yaofeng Su, Zeyu Bao +4
May 21, 2026cs.DC

Secure and Parallel Determinant Computation for Large-Scale Matrices in Edge Environments

The advent of edge computing has enabled resource-constrained clients to delegate intensive computational tasks to distributed edge servers, especially within Internet of Things (IoT) environments. Among such tasks, Matrix Determinant Computation (MDC) remains critical for applications in control systems, cryptography, and machine learning. However, the cubic complexity of traditional determinant algorithms makes them unsuitable for real-time processing in constrained edge scenarios. We propose a Secure Parallel Determinant Computation (SPDC) framework, which provides strong security guaranties, including privacy-preserving MDC, across N distributed edge servers. The framework achieves privacy through Composite Element Distortion (CED) - a lightweight encryption method that combines Element-wise Obfuscation (EWO) and the Panth Rotation Theorem (PRT) to conceal both structural and numerical matrix content while preserving determinant properties. Parallel LU decomposition is used to distribute encrypted matrix blocks across an arbitrary number of untrusted edge servers, enabling efficient and scalable determinant computation. A one-way communication model further reduces coordination overhead by eliminating inter-server interactions. To ensure result integrity with minimal client burden, we further introduce two verification algorithms: Q_2, a probabilistic scalar method, and Q_3, a deterministic and low-complexity alternative. Mathematical analysis demonstrates that the proposed framework provides strong privacy and security guaranties, low computational overhead, and deployment flexibility - making it well-suited for secure, scalable, and real-time MDC in distributed edge-assisted systems.
Prajwal Panth
May 21, 2026cs.RO

Higher Order Reasoning for Collaborative Communicationless Mobile Robot Operations

In communicationless environments, multi-robot systems must operate without the constant information exchange that many coordination strategies typically assume. This paper presents a novel dynamic epistemic planning framework that enables implicit coordination and long horizon planning through higher-order reasoning among robots. With our approach, robots form and propagate higher-order belief particles, update world beliefs using Bayesian inference, and select actions via a behavior tree that anticipates teammates' likely decisions. A temporally aware Model Predictive Path Integral (MPPI) controller integrates this reasoning into low-level execution, allowing robots to plan intercepts and adapt trajectories under partial observability. The proposed framework is evaluated in both simulations and physical experiments, where it consistently reduces task completion time compared to a first-order baseline, demonstrating that epistemic logic can serve as a robust foundation for resilient coordination in communication-restricted domains.
Jonathan Reasoner, Nicola Bezzo
May 20, 2026cs.RO

Mind the Gaps: Multi-Robot Feedback-Driven Ergodic Coverage in Unknown Environments

In this work, we address the problem of multi-robot adaptive coverage, where teams of robots perform dynamic sampling by continuously adjusting their positions to collect data in an environment. This task can be challenging, particularly when robots must be efficiently allocated to new sampling locations over time. Ergodic search methods optimize robot trajectories by ensuring that the robots' time-averaged spatial distribution aligns with the spatial distribution of environmental information. While these methods promote effective exploration provided a target distribution, they often fail to account for unknown prior distributions of the environment. To overcome this limitation, we propose an adaptive coverage strategy that utilizes real-time feedback from an environmental model to adjust robot sampling behavior in response to unknown conditions. Our approach enhances traditional ergodic trajectory optimization by constructing a target spatial information distribution based on parametric models of the environment, which are updated online. This strategy assumes that the environment is either static or changes slowly compared to the robot's motion. Our framework allows robots to dynamically prioritize regions of high interest, improving coverage efficiency, synthesizing effective control policies for individual agents, and optimizing resource use in settings with unknown prior distributions. We validate our approach through simulations, demonstrating its effectiveness in enhancing coverage and resource allocation.
Thales Costa Silva, Nora Ayanian
May 20, 2026cs.RO

Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments

While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
Lou De Bel-Air, Luca Morando, Ruitao Chen +7
May 19, 2026cs.LG

Training Language Agents to Learn from Experience

Language agents can adapt from experience in interactive environments, but current reflection-based methods can only self-correct within a single task instance. Whether such experience can be distilled into reusable lessons that improve performance on future unseen tasks remains unclear. We address this problem by introducing the In-context Training (ICT) task, a framework for evaluating cross-task self-improvement in language agents. In ICT, a reflector model observes trajectories collected by an actor model and generates system prompts intended to improve the actor's performance on future unseen tasks. We then propose an RL-based training pipeline for learning such reflections directly from experience, without human-provided examples. Across ALFWorld and MiniHack, our trained reflectors outperform an untrained baseline on most held-out task families, showing that the ability to learn from experience can itself be learned. In some cases, we observe generalisation beyond the benchmark on which the reflector was trained, to substantially different environments. Finally, we introduce MetaGym, a generic Python library for constructing meta-environments, enabling future research on self-improving language agents.
Yuval Shalev, Zifeng Ding, Mateja Jamnik
May 19, 2026cs.RO

TravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D Planning

Zero-shot Object Navigation (ZSON) has shown promise for open-vocabulary target search in unseen environments, yet most existing systems remain tied to planar representations and single-floor assumptions. These assumptions become inadequate in real buildings, where navigation involves floors, stairs, landings, and vertically overlapping spaces. This article presents TravExplorer, a cross-floor embodied exploration framework that couples zero-shot semantic guidance with traversability-aware 3-D planning. TravExplorer maintains a unified volumetric map that distinguishes occupied structures from robot-reachable support surfaces and extracts traversable frontiers from connected support surfaces, including floors, stairs, and landings. A FOV-aware active perception strategy further resolves incomplete observations during cross-floor traversal. To reduce semantic-reasoning latency, a lightweight guidance module aligns a probabilistic instance map from online open-vocabulary segmentation with a spatial value map from fast image-to-text matching. Based on these geometric and semantic memories, a hierarchical planner performs target-aware frontier touring over object hypotheses, traversable frontiers, and stair landmarks, and generates executable cross-floor motions through foothold-guided 3-D search and vertically constrained local trajectory optimization. Experiments over 4,195 simulated episodes on HM3D and MP3D demonstrate consistent advantages over representative ObjectNav baselines. Fifty real-world trials on a Unitree Go2 further validate open-vocabulary target search across single-floor and cross-floor indoor environments without prior maps or human intervention. The code will be released at https://github.com/wuyi2121/TravExplorer.
Han Zheng, Zhe Chen, Yudong Huang +4
May 19, 2026cs.RO

Multi-Session Ground Texture SLAM in Low-Dynamic Environments

The simultaneous localization and mapping community has introduced a growing number of systems adapted for multi-session operations where the operational environment features low-dynamic changes that impact mapping, such as surface wear, weather phenomena, or seasonal change. These systems allow for lifelong operations by a robot within these environments. There is also growing interest in operations in environments where the unique ground texture is the only mapping feature available for use. These ground texture systems are not yet targeted for multi-session low-dynamic-change environments though. This work explores the impact of three different techniques on trajectory estimation accuracy in these multi-session low-dynamic ground texture environments. Of the three, the use of Kullback-Leibler Divergence, as a similarity score and a bias influencing loop closure confidence, is found to have the most success. We show an analysis of all three methods and a deeper exploration of the impact of Kullback-Leibler Divergence. We also introduce a dataset for use by the robotics community that contains multi-session images where the ground changes between sessions and also high-accuracy pose information for use in evaluation.
Kyle M. Hart, Brendan Englot
May 18, 2026eess.SY

Probabilistic Recursively Feasible Motion Planning Under Uncertain Environments

Safe motion planning in uncertain, time-varying environments is challenging because the safe region can change unpredictably across planning steps, often causing a loss of recursive feasibility. In this work, we present a Probabilistic Recursively Feasible Model Predictive Control (PRF-MPC) framework that guarantees recursive feasibility with a specified probability. We introduce properties that an ideal predictor should satisfy to ensure distributional consistency, and use these properties to derive closed-form expressions for the means and covariances of trajectories predicted at future time steps. Building on this analysis, we construct safety constraints that ensure, with high probability, that the current safe set is contained within the safe sets at future time steps, thereby probabilistically guaranteeing recursive feasibility. Simulation results on a lane-change scenario demonstrate that the proposed method significantly improves recursive feasibility.
Hyeontae Sung, Hyeongchan Ham, Junyoung Park +2
May 18, 2026cs.RO

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
Nga Teng Chan, Yi Zhang, Yechi Liu +9
May 15, 2026cs.CV

DiffVAS: Diffusion-Guided Visual Active Search in Partially Observable Environments

Visual active search (VAS) has been introduced as a modeling framework that leverages visual cues to direct aerial (e.g., UAV-based) exploration and pinpoint areas of interest within extensive geospatial regions. Potential applications of VAS include detecting hotspots for rare wildlife poaching, aiding search-and-rescue missions, and uncovering illegal trafficking of weapons, among other uses. Previous VAS approaches assume that the entire search space is known upfront, which is often unrealistic due to constraints such as a restricted field of view and high acquisition costs, and they typically learn policies tailored to specific target objects, which limits their ability to search for multiple target categories simultaneously. In this work, we propose DiffVAS, a target-conditioned policy that searches for diverse objects simultaneously according to task requirements in partially observable environments, which advances the deployment of visual active search policies in real-world applications. DiffVAS leverages a diffusion model to reconstruct the entire geospatial area from sequentially observed partial glimpses, which enables a target-conditioned reinforcement learning-based planning module to effectively reason and guide subsequent search steps. Extensive experiments demonstrate that DiffVAS excels in searching diverse objects in partially observable environments, significantly surpassing state-of-the-art methods on several datasets.
Anindya Sarkar, Srikumar Sastry, Aleksis Pirinen +2
May 14, 2026cs.CV

Agentic Pipeline for Self-Synchronized Multiview Joint Angle Monitoring in Uncalibrated Environments

Kinematic monitoring plays a critical role in long-term rehabilitation for patients with spinal cord injury (SCI), where multi-view markerless motion capture methods have shown significant potential. However, owing to the reliance on calibration and the difficulty of achieving multi-view synchronization, their deployment in patient self-deployed environments remains challenging. In this work, we propose an agentic pipeline for self-synchronized multi-view joint angle monitoring in uncalibrated environments using two cameras without hardware triggers. The Multimodal large language models enable automatic video synchronization and agent-driven self-verification. State-of-the-art monocular 2D pose estimation models are employed to extract candidate poses, where an agent-based selection mechanism is then applied to automatically identify and track the target subject, thereby producing consistent 2D poses in the presence of multiple individuals and occlusions. Such 2D poses are optimized to estimate joint angles from uncalibrated multi-view pose sequences, ensuring interpretability through explicit geometric modeling. Validation against Vicon system demonstrated the strong performance, achieving an MAE of 5.97±2.365.97^\circ \pm 2.36^\circ and a Pearson correlation coefficient of 0.962±0.0140.962 \pm 0.014. The proposed method is expected to provide a practical, patient self-deployable system to perform daily kinematic monitoring in uncalibrated home environments.
Juncheng Yu, Lusi A, Haoxuan Xie +1
May 13, 2026cs.RO

Asymptotically Optimal Ergodic Coverage on Generalized Motion Fields

Autonomous robotic exploration in remote and extreme environments allows scientists to model complex transport phenomena and collective behaviors described by continuously deforming flow fields. Although these environments are naturally modeled as time-varying domains, most adaptive exploration methods assume static environments and fail to provide adequate coverage or satisfy any formal guarantees. This is especially the case in oceanography where autonomous underwater systems (UxS) have highly restrictive compute and payload requirements that necessitate path planning methods that yield robust data collection strategies in open-loop and underactuated settings. In this work, to address the aforementioned issues, we propose to formulate adaptive search as an ergodic coverage problem and investigate certifying coverage in the ergodic sense over evolving domains with flow-induced dynamics. We expand upon recent work demonstrating maximum mean discrepancy (MMD) as a functional ergodic metric, and derive a flow-adaptive formulation that explicitly accounts for domain evolution within the coverage objective. We show that this approach preserves ergodic coverage guarantees in ambient flows and enables effective exploration in under-actuated, and even open-loop planning settings by integrating environment dynamics. Experiments validate that our method generalizes to diverse spatiotemporal processes including ocean exploration, and tracking human and cattle movement. Physical experiments on aerial and legged robotic platforms validate our ability to obtain ergodic coverage in non-convex, flow-restricted environments while respecting robot dynamics.
Christian Hughes, Yilang Liu, Yanis Lahrach +6
May 10, 2026cs.RO

PECMAN: Perception-enabled Collaborative Multi-Agent Navigation in Unknown Environments

Most path planners assume fully known, static environments, assumptions that fail when robots navigate in dynamic and partially observable environments. SMART-3D addresses these issues by real-time replanning, where it morphs the underlying RRT* tree whenever new obstacles or structures are discovered in the environment. Instead of rebuilding the tree entirely from scratch, SMART-3D prunes invalid nodes and edges and subsequently repairs the disjoint subtrees at hot-nodes to find a new path, thus providing high computational efficiency for real-time adaptability. We extend SMART-3D to perception-enabled collaborative multi-agent navigation (PECMAN) in unknown environments. PECMAN is built upon distributed tree morphing and shared perception strategies, where each agent reacts to environmental changes and morphs its respective tree to replan its path, while simultaneously broadcasting newly discovered structures to other agents, thus enabling them to proactively replan even in areas that have not yet been explored by them. This approach reduces redundant reactions and unnecessary replannings of the agents due to improved situational awareness. The performance of PECMAN was evaluated by 28,000 multi-agent simulations on seven 2D scenarios with different case studies. The results show that PECMAN achieves up to 52% reduction in the team-completion time, while maintaining near 100% success rates. Finally, PECMAN was tested by real experiments on two autonomous robots in a building environment.
Tianchonghui Fang, Shaunak Roy, Shalabh Gupta
May 8, 2026cs.RO

MORPH-U: Multi-Objective Resilient Motion Planning for V2X-Enabled Autonomous Driving in High-Uncertainty Environments via Simulation

V2X can warn an autonomous vehicle about hazards beyond line-of-sight, but it also brings uncertainty: messages may be delayed, dropped, or even forged. Meanwhile, map knowledge may change during a trip, forcing the vehicle to replan under tight real-time budgets. This paper studies how to make motion planning and low-level control robust to such uncertain, event-driven updates. We present MORPH-U, a CARLA-based closed-loop stack that fuses LiDAR/radar/camera with V2X (CAM/DENM) into a Local Dynamic Map (LDM) and triggers Hybrid-A* replanning when validated hazards or map changes affect the planned route. We expose the planning/control trade-offs via a multi-objective formulation over tracking error, safety margin (minimum TTC), responsiveness, and smoothness, and select operating points using Pareto-frontier analysis. To avoid unsafe replanning from faulty V2X triggers, MORPH-U adds a lightweight Byzantine-inspired acceptance gate that combines a quorum rule with an on-board sensor veto. Experiments in dynamic CARLA scenarios show that V2X-augmented LDM improves downstream safety, Pareto tuning provides controllable accuracy-comfort trade-offs, and the gate prevents replanning under saturated false-DENM injection (pattack=1.0p_{\text{attack}}=1.0).
Shih-Yu Lai
May 7, 2026cs.RO

GA3T: A Ground-Aerial Terrain Traversability Dataset for Heterogeneous Robot Teams in Unstructured Environments

Heterogeneous air-ground robot teams combine complementary sensing modalities, mobility characteristics, and spatial viewpoints that can significantly enhance perception in complex outdoor environments. However, progress in multi-robot collaborative perception has been constrained by the lack of real-world datasets featuring overlapping multi-modal observations from platforms operating in unstructured terrain. We present GA3T (Ground-Aerial Team for Terrain Traversal), a real-world multi-robot collaborative perception dataset collected using a Clearpath Husky UGV and an Autel EVOII UAV across diverse unstructured environments, including forest trails, rocky paths, muddy terrain, snow piles, and grass-covered fields. The ground platform provides 3D LiDAR, stereo camera, IMU, and GPS data, while the aerial platform contributes RGB imagery, thermal/infrared observations, and GPS from a complementary overhead viewpoint, allowing for rich cross-modal and cross-view perception. The dataset is collected in 4 unique environments, with over 13,000 synchronized frames across approximately 29 minutes of operation, and includes both SAM3-based zero-shot segmentation and over 8,000 manually labeled images. A unique aspect of the dataset is its early-spring collection period, during which sparse tree canopies allow the aerial robot to partially observe the ground robot and terrain through the trees, allowing for occlusion-aware collaborative perception. Unlike prior multi-robot datasets that focus on SLAM or simulated cooperative driving, GA3T is specifically designed to support research on cross-view perception, air-ground viewpoint fusion, traversability estimation, and collaborative scene understanding in real off-road environments.
Siwei Cai, Knut Peterson, Quan Tran +7
May 4, 2026cs.RO

Visibility-Aware Mobile Grasping in Dynamic Environments

This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between seeing'' around to reduce environmental uncertainty and moving'' the body to achieve task progress in a high-dimensional configuration space, subject to visibility constraints. Previous approaches often assume known or static environments and decouple these objectives, failing to guarantee safety when unobserved dynamic obstacles intersect the robot's path during manipulation. In this paper, we propose a unified mobile grasping system comprising two core components: (1) an iterative low-level whole-body planner coupled with velocity-aware active perception to navigate dynamic environments safely; and (2) a hierarchical high-level planner based on behavior trees that adaptively generates subgoals to guide the robot through exploration and runtime failures. We provide experimental results across 400 randomized simulation scenarios and real-world deployment on a Fetch mobile manipulator. Results show that our system achieves a success rate of 68.8% and 58.0% in unknown static and dynamic environments, respectively, significantly boosting success rates by 22.8% and 18.0% over the \nam approach in both unknown static and dynamic environments, with improved collision safety.
Tianrun Hu, Anxing Xiao, David Hsu +1
May 4, 2026cs.RO

Human-in-the-Loop Uncertainty Analysis in Self-Adaptive Robots Using LLMs

Self-adaptive robots operate in dynamic, unpredictable environments where unaddressed uncertainties can lead to safety violations and operational failures. However, systematically identifying and analyzing these uncertainties, including their sources, impacts, and mitigation strategies, remains a significant challenge given the inherent complexity of real-world environments, dynamic robotic behavior, and the rapid evolution of robotic technologies. To address this, we introduce RoboULM, a human-in-the-loop methodology and tool that supports practitioners in systematically exploring uncertainties at the design stage using large language models (LLMs). Moreover, we present an uncertainty taxonomy that provides a detailed catalog of uncertainties in self-adaptive robots. We evaluated RoboULM with 16 practitioners from four industrial use cases. The results show that RoboULM was perceived as both useful and easy to understand, with the participants particularly valuing structured prompting and iterative refinement support. These findings demonstrate the potential of RoboULM as a viable solution for systematic uncertainty analysis in complex robots.
Hassan Sartaj, Jalil Boudjadar, Mirgita Frasheri +2
May 3, 2026cs.LG

Robust Linear Dueling Bandits with Post-serving Context under Unknown Delays and Adversarial Corruptions

We study linear dueling bandits in volatile environments characterized by the simultaneous presence of post-serving contexts, delayed feedback, and adversarial corruption. Feedback is subject to unknown stochastic or adversarial delays and a cumulative corruption budget C\mathcal{C}. To address these challenges, we propose e RCDP-UCB, which integrates a learned approximator that predicts post-serving contexts from pre-serving information. It further employs an adaptive weighting strategy that clips feature vectors to mitigate the impact of corrupted and delayed observations simultaneously. Under standard regularity conditions and a parametric post-serving mapping, we rigorously establish that our algorithm is delay-regime-agnostic, achieving a regret upper bound of O~(d(T+C+D))\widetilde{\mathcal{O}}(d(\sqrt{T} + \mathcal{C} + \mathcal{D})), where dd is the total feature dimension and D\mathcal{D} encapsulates the delay complexity. Crucially, our analysis reveals an additive cost structure between corruption and delay, avoiding the multiplicative degradation typical of prior works. We further establish lower bounds that nearly match our upper bounds up to a d\sqrt{d} factor for adversarial delays in the absence of post-serving contexts. Code is available at https://github.com/youngmin0oh/rcdp-public.
Youngmin Oh
May 2, 2026cs.RO

Evidence-Based Landing Site Selection and Vison-Based Landing for UAVs in Unstructured Environments

Autonomous landing in cluttered or unstructured environments remains a safety-critical challenge for unmanned aerial vehicles (UAVs), particularly under noisy perception caused by sensor uncertainty and platform-induced disturbances such as vibration. This paper presents an evidence-based probabilistic framework for autonomous UAV landing that explicitly separates decision-making under uncertainty from execution via visual servoing. Landing safety is modeled as a latent variable and inferred through recursive accumulation of frame-wise visual likelihoods derived from flatness, slope, and obstacle cues, yielding a temporally consistent belief map that is robust to transient perception errors. Physical feasibility is enforced through a hard geometric constraint based on the minimum required landing radius of the UAV, ensuring that undersized but visually appealing regions are rejected. The final landing site is selected using constrained maximum a posteriori estimation. Once selected, the UAV locks onto the target region using ORB feature tracking and performs precise alignment and descent via image-based visual servoing (IBVS). The proposed approach is validated through both real-world laboratory experiments and high-fidelity simulations in Nvidia Isaac Sim, demonstrating consistent, cautious, and stable landing behavior across domains.
Sina Sajjadi, Jacopo Panerati, Sina Soleymanpour +3
May 1, 2026cs.CV

Map2World: Segment Map Conditioned Text to 3D World Generation

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid layouts and suffer from inconsistencies in object scale throughout the entire world. In this work, we introduce a novel framework, Map2World, that first enables 3D world generation conditioned on user-defined segment maps of arbitrary shapes and scales, ensuring global-scale consistency and flexibility across expansive environments. To further enhance the quality, we propose a detail enhancer network that generates fine details of the world. The detail enhancer enables the addition of fine-grained details without compromising overall scene coherence by incorporating global structure information. We design the entire pipeline to leverage strong priors from asset generators, achieving robust generalization across diverse domains, even under limited training data for scene generation. Extensive experiments demonstrate that our method significantly outperforms existing approaches in user-controllability, scale consistency, and content coherence, enabling users to generate 3D worlds under more complex conditions.
Jaeyoung Chung, Suyoung Lee, Jianfeng Xiang +2
Apr 30, 2026cs.AI

WindowsWorld: A Process-Centric Benchmark of Autonomous GUI Agents in Professional Cross-Application Environments

While GUI agents have shown impressive capabilities in common computer-use tasks such as OSWorld, current benchmarks mainly focus on isolated and single-application tasks. This overlooks a critical real-world requirement of coordinating across multiple applications to accomplish complex profession-specific workflows. To bridge this gap, we present a computer-use benchmark in cross-application workflows, named WindowsWorld, designed to systematically assess GUI Agents on complex multi-step tasks that mirror real-world professional activities. Our methodology uses a multi-agent framework steered by 16 occupations to generate four difficulty-level tasks with intermediate inspection, which are then refined by human review and executed in a simulated environment. The resulting benchmark contains 181 tasks with an average of 5.0 sub-goals across 17 common desktop applications, of which 78% are inherently multi-application. Experimental results of leading large models and agents show that: 1) All computer-use agents perform poorly on multi-application tasks (< 21% success rate), far below the performance of simple single-app tasks; 2) They largely fail at tasks requiring conditional judgment and reasoning across \geq 3 applications, stalling at early sub-goals; 3) Low execution efficiency, where tasks often fail despite far exceeding human step limits. Code, benchmark data, and evaluation resources are available at github.com/HITsz-TMG/WindowsWorld.
Jinchao Li, Yunxin Li, Chenrui Zhao +3
Apr 29, 2026cs.CV

Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation

Breakthrough progress in vision-based navigation through unknown environments has been achieved by using multimodal large language models (MLLMs). These models can plan a sequence of motions by evaluating the current view at each time step against the task and goal given to the agent. However, current zero-shot Vision-and-Language Navigation (VLN) agents powered by MLLMs still tend to drift off course, halt prematurely, and achieve low overall success rates. We propose Three-Step Nav to counteract these failures with a three-view protocol: First, "look forward" to extract global landmarks and sketch a coarse plan. Then, "look now" to align the current visual observation with the next sub-goal for fine-grained guidance. Finally, "look backward" audits the entire trajectory to correct accumulated drift before stopping. Requiring no gradient updates or task-specific fine-tuning, our planner drops into existing VLN pipelines with minimal overhead. Three-Step Nav achieves state-of-the-art zero-shot performance on the R2R-CE and RxR-CE dataset. Our code is available at https://github.com/ZoeyZheng0/3-step-Nav.
Wanrong Zheng, Yunhao Ge, Laurent Itti
Apr 29, 2026cs.RO

STAR-Filter: Efficient Convex Free-Space Approximation via Starshaped Set Filtering in Noisy Environments

Approximating collision-free space is fundamental to robot planning in complex environments. Convex geometric representations, such as polytopes and ellipsoids, are widely employed due to their structural properties, which can be easily integrated with convex optimization. Iterative optimization-based inflation methods can generate large volume polytopes in cluttered environments, but their efficiency degrades as the obstacle set becomes more complex or when sensor data are noisy. These methods are also sensitive to initialization and often rely on accurate geometric models. In this paper, we propose the STAR-Filter, a lightweight framework that employs starshaped set construction as a fast filter for convex region generation in collision-free space. By identifying obstacle points as active supporting constraints, the proposed method significantly reduces redundant computation while preserving feasibility and robustness to sensor noise. We provide theoretical and numerical analyses that characterize the structural properties of the starshaped set and proposed pipeline in environments of varying complexity. Simulation results show that the proposed framework achieves the lowest computation time and reduces conservativeness in polytope generation for real-world noisy and large-scale data. We demonstrate the effectiveness of the framework for Safe Flight Corridor (SFC) generation and agile quadrotor planning in noisy environments.
Yuwei Wu, Yichen Zhao, Dexter Ong +1
Apr 28, 2026cs.CV

Benchmarking and Improving GUI Agents in High-Dynamic Environments

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.
Enqi Liu, Liyuan Pan, Zhi Gao +5
Apr 28, 2026cs.RO

Dynamic UGV-UAV Cooperative Path Planning in Uncertain Environments

This paper addresses the Dynamic UGV-UAV Cooperative Path Planning (DUCPP) problem involving one unmanned ground vehicle (UGV) assisted by one or more unmanned aerial vehicles (UAVs) operating on an uncertain road network with potentially impassable edges. DUCPP is particularly relevant for scenarios such as disaster response, emergency supply transport, and rescue operations, where a UGV must reach a specified destination in the presence of partially unknown road conditions. To enable the UGV to travel safely and efficiently to its destination, the UAV(s) dynamically inspect edges in the environment to identify and prune damaged or impassable edges from consideration. We present multiple strategies, including a bidirectional approach, to optimize UGV-UAV cooperation for finding a safe path in an uncertain road network. Furthermore, we explore the impact of using multiple UAVs on reducing the UGV's travel time, and evaluate the associated computation time. The proposed strategies are implemented and evaluated on 100 urban road networks. The results demonstrate that the bidirectional strategy achieves the best performance in most instances, and using multiple UAVs further reduces UGV travel time at the expense of increased computation time. This paper presents a robust framework for DUCPP to achieve efficient UGV-UAV cooperation for path planning and inspection, offering practical solutions for navigation in challenging and uncertain conditions.
Ninh Nguyen, Srinivas Akella
Apr 24, 2026cs.RO

An LLM-Driven Closed-Loop Autonomous Learning Framework for Robots Facing Uncovered Tasks in Open Environments

Autonomous robots operating in open environments need the ability to continuously handle tasks that are not covered by predefined local methods. However, existing approaches often rely on repeated large-language-model (LLM) interaction for uncovered tasks, and even successful executions or observed successful external behaviors are not always autonomously transformed into reusable local knowledge. In this paper, we propose an LLM-driven closed-loop autonomous learning framework for robots facing uncovered tasks in open environments. The proposed framework first retrieves the local method library to determine whether a reusable solution already exists for the current task or observed event. If no suitable method is found, it triggers an autonomous learning process in which the LLM serves as a high-level reasoning component for task analysis, candidate model selection, data collection planning, and execution or observation strategy organization. The robot then learns from both self-execution and active observation, performs quasi-real-time training and adjustment, and consolidates the validated result into the local method library for future reuse. Through this recurring closed-loop process, the robot gradually converts both execution-derived and observation-derived experience into reusable local capability while reducing future dependence on repeated external LLM interaction. Results show that the proposed framework reduces execution time and LLM dependence in both repeated-task self-execution and observation-driven settings, for example reducing the average total execution time from 7.7772s to 6.7779s and the average number of LLM calls per task from 1.0 to 0.2 in the repeated-task self-execution experiments.
Hong Su
Apr 18, 2026cs.LG

BOIL: Learning Environment Personalized Information

Navigating complex environments poses challenges for multi-agent systems, requiring efficient extraction of insights from limited information. In this paper, we introduce the Blackbox Oracle Information Learning (BOIL) process, a scalable solution for extracting valuable insights from the environment structure. Leveraging the Pagerank algorithm and common information maximization, BOIL facilitates the extraction of information to guide long-term agent behavior applicable to problems such as coverage, patrolling, and stochastic reachability. Through experiments, we demonstrate the efficacy of BOIL in generating strategy distributions conducive to improved performance over extended time horizons, surpassing heuristic approaches in complex environments.
Rohan Patil, Henrik I. Christensen
Apr 17, 2026cs.RO

Contact-Aware Planning and Control of Continuum Robots in Highly Constrained Environments

Continuum robots are well suited for navigating confined and fragile environments, such as vascular or endoluminal anatomy, where contact with surrounding structures is often unavoidable. While controlled contact can assist motion, unfavorable contact can degrade controllability, induce kinematic singularities, or introduce safety risks. We present a contact-aware planning approach that evaluates contact quality, penalizing hazardous interactions, while permitting benign contact. The planner produces kinematically feasible trajectories and contact-aware Jacobians which can be used for closed-loop control in hardware experiments. We validate the approach by testing the integrated system (planning, control, and mechanical design) on anatomical models from patient scans. The planner generates effective plans for three common anatomical environments, and, in all hardware trials, the continuum robot was able to reach the target while avoiding dangerous tip contact (100% success). Mean tracking errors were 1.9 +/- 0.5 mm, 1.2 +/- 0.1 mm, and 1.7 +/- 0.2 mm across the three different environments. Ablation studies showed that penalizing end-of-continuum-segment (ECS) contact improved manipulability and prevented hardware failures. Overall, this work enables reliable, contact-aware navigation in highly constrained environments.
Aedan Mangan, Kehan Long, Ki Myung Brian Lee +3
Apr 16, 2026cs.RO

Graph Theoretical Outlier Rejection for 4D Radar Registration in Feature-Poor Environments

Automotive 4D imaging radar is well suited for operation in dusty and low-visibility environments, but scan registration remains challenging due to scan sparsity and spurious detections caused by noise and multipath reflections. This difficulty is compounded in feature-poor open-pit mines, where the lack of distinctive landmarks reduces correspondence reliability. We integrate graph-based pairwise consistency maximization (PCM) as an outlier rejection step within the iterative closest points (ICP) loop. We propose a radar-adapted pairwise distance-invariant scoring function for graph-based (PCM) that incorporates anisotropic, per-detection uncertainty derived from a radar measurement model. The consistency maximization problem is approximated with a greedy heuristic that finds a large clique in the pairwise consistency graph. The refined correspondence set improves robustness when the initial association set is heavily contaminated. We evaluate a standard Euclidean distance residual and our uncertainty-aware residual on an open-pit mine dataset collected with a 4D imaging radar. Compared to the generalized ICP (GICP) baseline without PCM, our method reduces segment relative position error (RPE) by 29.6% on 1 m segments and by up to 55% on 100 m segments. The presented method is intended for integration into localization pipelines and is suitable for online use due to the greedy heuristic in graph-based (PCM).
Georg Dorndorf, Daniel Adolfsson, Masrur Doostdar
Apr 5, 2026cs.MA

Resilient Decentralized Ergodic Coverage for Scalable Multi-Robot Systems in Unknown Time-Varying Environments

Maintaining situational awareness in high-stakes multi-robot applications requires balancing exploration of unobserved regions with sustained monitoring of changing Regions of Interest (ROIs), often under unknown and time-varying distributions, partial observability, and limited communication. We propose a decentralized multi-agent coverage framework that serves as a high-level planning strategy, in which each agent computes an adaptive ergodic policy, implemented via a Markov-chain, that tracks an updated belief over the underlying importance map. Beliefs are maintained online via Gaussian Process (GP) regression from local noisy observations exchanged with neighbors. The resulting policy drives agents to spend time in ROIs in proportion to their estimated importance, while preserving sufficient exploration to detect and adapt to time-varying environmental changes. Unlike existing approaches that assume known importance maps, centralized coordination, or a static environment, our framework addresses the combined challenges of unknown, time-varying distributions under a decentralized, partially observable setting. We further show that our framework is robust to communication and memory degradation, robot loss, and can scale up to hundreds of robots.
Maria G. Mendoza, Victoria Marie Tuck, Chinmay Maheshwari +1
Mar 26, 2026cs.RO

Neural Surface and Reflectance Modelling from 3D Radar Data

Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. In these conditions, radar has a clear advantage over cameras and lidars due to its resilience to environmental factors such as fog, smoke, or dust. However, radar data is inherently sparse and noisy, making reliable 3D surface reconstruction challenging. To address this, we propose a neural implicit approach for 3D mapping from radar point clouds that jointly models scene geometry and view-dependent radar intensities. Our method leverages a memory-efficient hybrid feature encoding to learn a continuous Signed Distance Field (SDF) for surface reconstruction, while also capturing radar-specific reflective properties. We show that our approach produces smoother, more accurate 3D surface reconstructions compared to existing lidar-based reconstruction methods applied to radar data and can reconstruct view-dependent radar intensities. We also show that, in general, as input point clouds get sparser, neural implicit representations render more faithful surfaces than traditional explicit SDFs and meshing techniques.
Judith Treffler, Vladimír Kubelka, Henrik Andreasson +1
Mar 25, 2026cs.RO

Object Search in Partially-Known Environments via LLM-informed Model-based Planning and Prompt Selection

We present a novel LLM-informed model-based planning framework, and a novel prompt selection method, for object search in partially-known environments. Our approach uses an LLM to estimate statistics about the likelihood of finding the target object when searching various locations throughout the scene that, combined with travel costs extracted from the environment map, are used to instantiate a model, thus using the LLM to inform planning and achieve effective search performance. Moreover, the abstraction upon which our approach relies is amenable to deployment-time model selection via the recent offline replay approach, an insight we leverage to enable fast prompt and LLM selection during deployment. Simulation experiments demonstrate that our LLM-informed model-based planning approach outperforms the baseline planning strategy that fully relies on LLM and optimistic strategy with as much as 11.8% and 39.2% improvements respectively, and our bandit-like selection approach enables quick selection of best prompts and LLMs resulting in 6.5% lower average cost and 33.8% lower average cumulative regret over baseline UCB bandit selection. Real-robot experiments in an apartment demonstrate similar improvements and so further validate our approach.
Abhishek Paudel, Abhish Khanal, Raihan I. Arnob +2
Feb 14, 2026cs.RO

FC-Vision: Real-Time Visibility-Aware Replanning for Occlusion-Free Aerial Target Structure Scanning in Unknown Environments

Autonomous aerial scanning of target structures is crucial for practical applications, requiring online adaptation to unknown obstacles during flight. Existing methods largely emphasize collision avoidance and efficiency, but overlook occlusion-induced visibility degradation, severely compromising scanning quality. This study proposes FC-Vision, an on-the-fly visibility-aware replanning framework that proactively and safely prevents target occlusions while preserving full target coverage and efficiency of the original plan. Our approach explicitly enforces dense surface-visibility constraints to regularize replanning behavior in real-time via an efficient two-level decomposition: occlusion-free viewpoint repair that maintains coverage with minimal deviation from the nominal scan, followed by segment-wise clean-sensing connection in 5-DoF space. A plug-in integration strategy is also presented to seamlessly interface \textbf{FC-Vision} with existing UAV scanning systems without architectural changes. Comprehensive simulation and real-world evaluations show that \textbf{FC-Vision} consistently improves scanning quality under unexpected occluders, delivering a maximum coverage gain of 55.32% and a 73.17% reduction in the occlusion ratio, while achieving real-time performance with a moderate increase in flight time. The code has been released at https://github.com/FC-Family/FC-Vision.
Chen Feng, Yang Xu, Shaojie Shen
Oct 25, 2025stat.ML

MetaCaDI: A Meta-Learning Framework for Causal Discovery from Multiple Environments with Unknown Interventions

Uncovering the causal mechanisms of complex real-world systems remains a significant challenge, as these systems often entail high data collection costs and involve unknown interventions. We introduce MetaCaDI, the first framework to cast the identification of unknown interventions as a meta-learning problem, explicitly leveraging a jointly learned causal graph. MetaCaDI is a Bayesian framework that learns a shared causal structure across multiple environments and is optimized to rapidly adapt to new, few-shot intervention target identification tasks. A key innovation is our model's analytical adaptation, which uses a closed-form solution to bypass expensive and potentially unstable gradient-based bilevel optimization. Extensive experiments on synthetic and complex gene expression data demonstrate that MetaCaDI significantly outperforms state-of-the-art methods. It excels at identifying intervention targets from as few as 3 samples - where existing methods collapse to random chance - while robustly recovering the shared causal graph, proving its effectiveness in data-scarce scenarios.
Hans Jarett Ong, Yoichi Chikahara, Tomoharu Iwata
Oct 16, 2025cs.LG

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Shiqi Chen, Tongyao Zhu, Zian Wang +8
Oct 16, 2025cs.RO

STITCHER: Constrained Trajectory Planning in Complex Environments with Real-Time Motion Primitive Search

Autonomous high-speed navigation through large, complex environments requires real-time generation of agile trajectories that are dynamically feasible, collision-free, and satisfy state or actuator constraints. Modern trajectory planning techniques primarily use numerical optimization, as they enable the systematic computation of high-quality, expressive trajectories that satisfy various constraints. However, stringent requirements on computation time and the risk of numerical instability can limit the use of optimization-based planners in safety-critical scenarios. This work presents an optimization-free planning framework called STITCHER that stitches short trajectory segments together with graph search to compute long-range, expressive, and near-optimal trajectories in real-time. STITCHER outperforms modern optimization-based planners through our innovative planning architecture and several algorithmic developments that make real-time planning possible. Extensive simulation testing is performed to analyze the algorithmic components that make up STITCHER, along with a thorough comparison with three state-of-the-art optimization planners. Simulation tests show that safe trajectories can be created within a few milliseconds for paths that span the entirety of two 50 m x 50 m environments. Hardware tests with a custom quadrotor verify that STITCHER can produce trackable paths in real-time while respecting nonconvex constraints, such as limits on tilt angle and motor forces, with flight speeds up to 63 km/h.
Helene J. Levy, Brett T. Lopez
Jul 24, 2025quant-ph

Quantum Bayesian Networks Can Speed up Reinforcement Learning in Partially Observable Environments

Reinforcement learning (RL) provides a principled framework for decision-making in partially observable environments, which can be modeled as Markov decision processes and compactly represented through dynamic decision Bayesian networks. Recent advances demonstrate that inference on sparse Bayesian networks can be accelerated using quantum rejection sampling combined with amplitude amplification, leading to a computational speedup in estimating acceptance probabilities. Building on this result, we introduce Quantum Bayesian Reinforcement Learning (QBRL), a hybrid quantum-classical look-ahead algorithm for model-based RL in partially observable environments. We present a rigorous, oracle-free time complexity analysis under fault-tolerant assumptions for the quantum device. Unlike standard treatments that assume a black-box oracle, we explicitly specify the inference process, allowing our bounds to more accurately reflect the true computational cost. We show that, for environments whose dynamics form a sparse Bayesian network, horizon-based near-optimal planning can be achieved sub-quadratically faster through quantum-enhanced belief updates. On the other hand, we show that there is no quantum speed-up for environments that are either fully observable, or characterized by Bayesian networks whose maximum in-degree is not small. Furthermore, we present numerical experiments benchmarking QBRL against its classical counterpart on simple yet illustrative decision-making tasks. Our results offer a detailed analysis of how the quantum computational advantage translates into decision-making performance, highlighting that the magnitude of the advantage can vary significantly across different deployment settings.
Gilberto Cunha, Alexandra Ramôa, André Sequeira +2
Feb 27, 2025cs.SD

On Adversarial Attacks In Acoustic Drone Localization

Multi-rotor aerial autonomous vehicles (MAVs, more widely known as "drones") have been generating increased interest in recent years due to their growing applicability in a vast and diverse range of fields (e.g., agriculture, commercial delivery, search and rescue). The sensitivity of visual-based methods to lighting conditions and occlusions had prompted growing study of navigation reliant on other modalities, such as acoustic sensing. A major concern in using drones in scale for tasks in non-controlled environments is the potential threat of adversarial attacks over their navigational systems, exposing users to mission-critical failures, security breaches, and compromised safety outcomes that can endanger operators and bystanders. While previous work shows impressive progress in acoustic-based drone localization, prior research in adversarial attacks over drone navigation only addresses visual sensing-based systems. In this work, we aim to compensate for this gap by supplying a comprehensive analysis of the effect of PGD adversarial attacks over acoustic drone localization. We furthermore develop an algorithm for adversarial perturbation recovery, capable of markedly diminishing the affect of such attacks in our setting.
Tamir Shor, Chaim Baskin, Alex Bronstein
May 17, 2024cs.RO

OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles

Safe control in unknown environments is a key challenge in mobile robotics. Control Barrier Functions (CBFs) provide a principled framework for guaranteeing safety constraint satisfaction. State-of-the-art CBF approaches assume either known environments with predefined obstacles, or rely only on obstacles currently within the robot's Field of View (FoV). However, practical robots in a priori unknown environments can observe their surroundings only partially, and therefore can violate safety due to limited FoV, sensor range, or occlusion. This paper incorporates the memory of previously observed obstacles of arbitrary shape that have left the robot's FoV into CBF-based safe control. In particular, we couple the Signed Distance Function (SDF)-based CBF formulation to an occupancy grid map built online during the system's operation. Furthermore, the lack of steering authority induced by the SDF gradient degeneracy when facing obstacles head-on is addressed by constructing a Gaussian pyramid of the SDF, yielding a multi-level CBF. The efficacy of the proposed approach is evaluated against memory unaware baselines in the CARLA simulator. Moreover, we demonstrate the generalizability of the proposed approach in real deployments on a small warehouse robot and a large, articulated frame steering autonomous wheel loader.
Golnaz Raja, Miloš Prágr, Topi Reino Johannes Kärki +2
Mar 17, 2024cs.RO

N-dimensional Convex Obstacle Avoidance using Hybrid Feedback Control (Extended version)

This paper addresses the autonomous robot navigation problem in a priori unknown n-dimensional environments containing disjoint convex obstacles of arbitrary shapes and sizes, with pairwise distances strictly greater than the robot's diameter. We propose a hybrid feedback control scheme that guarantees safe and global asymptotic convergence of the robot to a predefined target location. The proposed control strategy relies on a switching mechanism allowing the robot to operate either in the move-to-target mode or the obstacle-avoidance mode, based on its proximity to the obstacles and the availability of a clear straight path between the robot and the target. In the obstacle-avoidance mode, the robot is constrained to move within a two-dimensional plane that intersects the obstacle being avoided and the target, preventing it from retracing its path. The effectiveness of the proposed hybrid feedback controller is demonstrated through simulations in two-dimensional and three-dimensional environments.
Mayur Sawant, Ilia Polushin, Abdelhamid Tayebi