Robotics Systems

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Period ending 2026-09-21

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819 papers

Latest in Robotics Systems

Jun 7, 2026cs.LG

Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming

Perceptual uncertainty is a central challenge for heterogeneous robot teams operating in unstructured outdoor environments, where no single viewpoint affords reliable scene understanding. Perceptual uncertainty, arising from sources such as occlusions, manifests differently across robot viewpoints depending on scene structure. Detecting and resolving sources of perceptual uncertainty requires both scene-based contextual reasoning and capability-aware robot allocation. While vision-language models provide strong semantic priors for both, they are computationally prohibitive for onboard inference and lack calibrated uncertainty quantification. We introduce Co-GLANCE, a real-time onboard perception and decision-making system for uncertainty resolution in heterogeneous robot teams. Co-GLANCE distills the semantic reasoning capabilities of a vision-language model into an end-to-end model for occlusion segmentation and robot allocation, eliminating the need for cloud-based inference. To quantify perceptual uncertainty, Co-GLANCE combines conformal prediction with selective abstention to provide statistically valid coverage guarantees for segmentation, robot allocation, and detection outputs. These calibrated uncertainty estimates directly trigger active perception, dispatching the most appropriate robot to acquire informative viewpoints and resolve uncertainty. Across real-world scenarios, Co-GLANCE outperforms cloud-based vision-language model baselines in occlusion segmentation and robot allocation accuracy by 25% and 36%, respectively, while reducing per-frame inference latency 350x. We also release an air-ground dataset for future research. Code, videos, and dataset available at https://co-glance.github.io/ .
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni +3
Jun 6, 2026cs.RO

Toward Interaction Dynamics: A Predictive Framework for Safe Physical Human Robot Interaction

Physical human-robot interaction requires yielding transiently to contact yet recovering the commanded reference under sustained load. Finite-stiffness impedance control retains a static deflection there, while predictive alternatives typically optimize a nonlinear robot or impedance model online. Operational-space cancellation instead exposes a translational error double integrator with a fixed transition matrix and a configuration-scheduled input map, making interaction a predictive quantity rather than a property re-derived per configuration. We build on it a compact offset-free interaction-error MPC for torque-controlled manipulators: a force-domain random-walk state estimates persistent interaction and model error, and a 30-variable convex QP maps the correction through the current task inertia while constraining the applied joint torque. Conditional results establish impedance equivalence of the unconstrained passive feedback, offset-free regulation at feasible frozen configurations, and quadratic stabilizability of the scheduled backbone. In a 1kHz MuJoCo simulation of a 7-DOF Franka FR3, the estimator cuts steady-state error under a repeated 15N step from 2.77mm to 0.042mm when added to the otherwise identical 100Hz MPC. A stiffness-and-damping-calibrated impedance baseline attains 2.59mm but briefly saturates and needs 3.3x the peak positive joint power. Adding ideal measured-force cancellation to that baseline gives 1.39mm, so constant-load rejection is not unique to MPC; the sensorless controller still reaches 0.042mm in the moving task, a 65x reduction without force sensing and without the baseline's saturation or power cost. Demonstrated in simulation under a shared actuator budget, the contribution is an efficient operational-space realization complementing rather than replacing broader interaction-control architectures.
Yongyan Cao, Jinshan Tang
Jun 6, 2026cs.RO

Agentic Neuro-Symbolic Planning and Commissioning for Human-in-the-Loop Industrial Robotics with Digital Twins

Flexible robotic automation requires systems that interpret operator intent, verify physical feasibility, and recover from execution failures across both the planning and execution stages. This paper proposes an agentic neuro-symbolic framework for human-in-the-loop industrial robotics, in which LLMs are used for tasks that require language understanding or contextual reasoning, while all verification, sequencing, and execution remain deterministic. The framework adapts the Planner-Generator-Evaluator (PGE) harness pattern from software engineering into a Specifier-Designer-Inspector (SDI) architecture for industrial robotics, combined with LangGraph-based dynamic routing for failure recovery. A two-tier recovery mechanism addresses structure-level replanning through context-aware orchestration and execution-level geometric failures through deterministic recovery skills. A Unity3D digital twin supports human inspection, modification, and re-verification prior to physical execution. Evaluated on natural-language commands across multiple difficulty levels against ten baselines, the proposed method achieves the highest task success. Ablation results confirm that structured command expansion, symbolic verification, selective LLM routing, and recovery skills are each individually necessary.
Zhihao Liu, Victor Nan Fernandez-Ayala, Tianyu Wang +4
Jun 6, 2026cs.RO

Propeller-Assisted Robust 3D Hopping Robot with Hierarchical Force Allocation

Monopedal hopping robots are conceptually simple but highly dynamic and inherently unstable. Achieving robust 3D hopping is still difficult because ground reaction forces are available only during the short stance phase, while the robot is underactuated in flight. A key unresolved issue is how to improve flight-phase control authority. Propeller assistance provides a promising solution, but it requires careful coordination of leg-generated contact forces and propeller thrusts across stance and flight. This paper presents Pro-OMEGA2, a propeller-assisted 3D monopedal hopping robot with an active 3-RSR parallel leg and a trunk-mounted tri-rotor for auxiliary attitude regulation. To address the force coordination challenge, we propose a Hierarchical Force Allocation (HFA) framework based on a single rigid body (SRB) model. The leg generates the main stance contact wrench, while the tri-rotor provides auxiliary attitude regulation, compensating the residual attitude moment in stance and maintaining attitude during flight. Real-robot experiments in indoor and outdoor scenarios demonstrate sustained 3D hopping, including terrain transitions and impulsive push recovery, validating robustness under unmodeled contact and external disturbances.
Chuhan Zhang, Hongbo Zhang, Yanlin Chen +4
Jun 6, 2026cs.RO

CLASP: Language-Driven Robot Skill Selection and Composition using Task-Parameterized Learning

Enabling robots to understand and execute tasks from natural language commands while maintaining data efficiency remains challenging. Foundation models such as vision-language-action (VLA) and vision-language models (VLMs) provide intuitive interaction channels but require extensive data; task-parameterized imitation learning achieves data efficiency but lacks natural language grounding. This work bridges this gap through a modular architecture combining task-parameterized kernelized movement primitives (TP-KMPs) with pretrained VLMs. During learning, skills are acquired from 2 to 5 kinesthetic demonstrations, and the VLM generates skill schemas describing each skill's parameters and preconditions. During execution, the VLM interprets commands to select skills, reason about parameter bindings, and create novel behaviors through covariance-weighted composition. When no skill or composition suffices, the system identifies capability gaps and requests targeted demonstrations, all without fine-tuning. Validation on a 7-DoF manipulator shows success rates of 73.3%-100% in scenarios requiring skill selection, composition, and active learning.
Markus Knauer, Valentin Gieraths, Tai Mai +4
Jun 6, 2026cs.RO

Reinforcement learning in linear embedding space unlocks generalizable control across soft robot configurations

Soft-bodied organisms such as octopuses and elephant trunks exhibit remarkable morphological adaptability, dynamically reconfiguring body shape and stiffness, and flexibly adjusting their control strategies to enable versatile behaviors. Inspired by these biological systems, various soft robots have emerged in recent decades, featuring diverse materials, stiffnesses, and morphologies tailored to specific tasks. Despite substantial advances in the materials and structural designs of soft robots, developing a generalizable control framework capable of rapid adaptation across diverse configurations remains a long-standing challenge. Existing controllers are limited to fixed configurations, demanding laborious configuration-specific remodelling and policy redesign for new configurations. Here, we introduce a generalizable control system that enables rapid adaptation across diverse soft robot configurations via reinforcement learning in a shared linear Koopman embedding space. By encoding robot dynamics into this embedding space, our method decouples control policies from specific morphologies, allowing real-time, model-free policy adaptation across diverse configurations without retraining from scratch. We validate our system across 33 distinct robot configurations. Our system achieves a 75 times reduction in transfer samples across configurations, while sustaining robust performance under high-speed motion, heavy payloads, and multiactuator faults, and achieving real-world skills previously unattainable in soft robotics. This work establishes a unified and adaptable control paradigm for diverse soft robot configurations, bridging mechanical reconfigurability with control flexibility, and may offer broader insights for generalizable control in complex physical systems.
Xinglong Zhang, Cong Li, Hangjie Mo +13
Jun 6, 2026cs.RO

Revisiting Articulated Parts Perception in Robot Manipulation

We are surrounded by various objects with movable, articulated parts, e.g., box, handle, door. An accurate and generalizable perception of articulated parts is essential to enhance robotic manipulation capabilities. Building on this need, recent efforts in articulated parts perception have followed two main directions: One line of work uses pose-based representation, which requires high manual cost; in parallel, affordance-based methods extract future object motion from point tracking without additional manual efforts, but suffer from low-quality data. In this paper, we propose a new representation of articulated parts, Geometric Primary Structure (GPS), an abstraction of the part geometry structure to balance scalability and quality. For efficient and scalable data collection, GPS is integrated with a portable Virtual Reality (VR) device and requires only one minute to annotate one object sequence. This direct human annotation provides higher quality than the estimated affordance. With this efficient VR-GPS system, we collect 41K frames for 234 objects across six part classes, and train a generalizable GPS model with a single RGB-D object image as input. For object manipulation, we deploy a heuristic policy based on GPS prediction. Without any in-domain fine-tuning, our method achieves an 73% success rate, covering 270 initial states for 9 objects. Our code, data and reusable tool are available at https://enlighten0707.github.io/gps.
Xiaoqian Wu, Yejie Guo, Xiaoyang Chen +3
Jun 6, 2026cs.RO

Continual Quadruped Robots Coordination via Semantic Skill Discovery

Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.
Daoqing Wang, Yuchen Xiao, Weixuan Huang +5
Jun 6, 2026cs.RO

vla.cpp: A Unified Inference Runtime for Vision-Language-Action Models

Deploying vision--language--action (VLA) models on robots requires adapting model-specific inference pipelines to heterogeneous processors and limited onboard memory. We present vla.cpp, a unified C++ inference runtime for eleven VLA models, with no PyTorch dependency for model execution. The runtime shares model loading, tensor execution, and serving while retaining architecture-specific attention, conditioning, and action heads. Iterative policies reuse observation-dependent computation across solver steps, while regression policies predict actions directly. We evaluate task success on LIBERO-Object and profile supported configurations on NVIDIA, Apple, and Intel hardware. BitVLA completes 200/200 LIBERO-Object episodes on an 8,GB Jetson Orin Nano. A ternary tensor-core kernel accelerates its client inference by 4.04.0--4.6×4.6\times over the CUDA-core baseline on RTX 3060 and AGX Orin. A SmolVLA case study links positional-index precision to gripper commands and task success, showing why fixed-input numerical checks should accompany rollout evaluation. Deployments on UR10e and ALOHA demonstrate physical robot integration; delay and execution-horizon studies characterize synchronous chunked control. The results demonstrate a common deployment path across VLA architectures and hardware, with numerical validation and control settings guiding deployment alongside inference efficiency.
Khanh D. Nguyen, Hung T. Ho, Chinh T. Nguyen +5
Jun 5, 2026cs.RO

Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists

Designing high-performance legged robots requires jointly optimizing morphology and control. Model-free Reinforcement Learning (RL) offers an alternative to model-predictive control for developing robust controllers without explicitly specifying robot dynamics. Thus, we have seen theuse of RL to train controllers and evaluate designs for robot morphology optimization. While RL has shown success inlocomotion, using it in the co-design inner loop is expensive due to repeated policy training. Universal policies conditioned on morphology offer a promising alternative, but suffer from behavioral diversity collapse, converging to a single strategy that performs sub-optimally across designs. On the other hand, end-to-end Mixture-of-Experts (MoE) architectures fail due to a collapse in its representation. We propose Gaussian Evolutionary Specialists (GES), a framework that decouples design-space partitioning from policy learning to capture diverse behaviors explicitly. GES assigns specialist policies to evolving Gaussian regions and iteratively refines them via training, probing, and territory expansion. The resulting specialists are integrated into a design sampling loop, replacing costly re-training with direct evaluation. When tested on the Buoyancy-Assisted Light Legged Unit (BALLU), GES discovers designs with 5 - 25% higher performance than naive universal policies. On hardware, a GES optimized design overcomes a 24 cm tall obstacle - 3x improvement over the baseline BALLU design. Moreover, GES curtails design optimization time by 37%.
Ankit Sinha, Nitish Sontakke, Dennis Hong +2
Jun 5, 2026cs.RO

QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation

Simulation is central to robot learning, yet the sim-to-real gap remains a major bottleneck. Existing approaches often tackle visual or dynamic gaps separately, overlooking how these individual mismatches accumulate and propagate throughout the robot's state evolution. In this paper, we introduce QuadVerse, an integrated framework that uses reconstructed scenes as a calibration substrate for aligning visual perception, physical interaction, and actuator dynamics. From captured RGB videos, we reconstruct geometry-constrained 3D Gaussian Splatting (3DGS) scenes that support batched photorealistic ego-view rendering and collision-ready semantic mesh extraction. The meshes further enable contact calibration by initializing spatially varying friction priors and refining them through trajectory-based posterior search. To address remaining actuator discrepancies, QuadVerse trains a residual dynamics compensator by replaying real-world trajectories on the contact-calibrated terrain, reducing the entanglement between terrain-induced contact errors and actuator non-idealities. Experiments show that QuadVerse improves reconstruction quality and locomotion tracking over relevant baselines. Leveraging this foundation, we demonstrate robust zero-shot visual-navigation policy deployment without task-specific real-world rollouts.
Yuxiang Chen, Yuanhao Wang, Ziheng Zhang +6
Jun 5, 2026cs.AI

The Sim-to-Real Gap of Foundation Model Agents: A Unified MDP Perspective

Foundation model agents are increasingly deployed for real-world decision-making, but suffer from the sim-to-real gap. While robotics and classical control have mature frameworks to address this gap, the foundation model community is treating agent robustness as an entirely novel phenomenon. Our paper proposes formalizing the foundation model agent evaluation and training gap as a classical sim-to-real problem structured entirely around the four elements of a Markov Decision Process, including Observation, Action, Transition, and Reward. In this paper, we set a comprehensive research agenda that translates classical discrepancies into the foundation model domain and advocates for adopting established solutions like domain randomization. We provide concrete examples, such as a multilingual tool calling to demonstrate how severe observation space gaps lead to operationally invalid actions despite correct semantic intent. Ultimately, this agenda aims to drive a paradigm shift, yielding a unified vocabulary and standardized stress test benchmarks to foster a new generation of highly trustworthy agents for reliable real-world applications.
Xiaoou Liu, Tiejin Chen, Weibo Li +2
Jun 5, 2026cs.RO

Three-dimensional hydro-cluttered locomotion by an undulatory robot

Aquatic robots have expanded human access to underwater environments, yet many underwater spaces contain obstacles that can disrupt open-water locomotion. In "hydro-cluttered" environments, water is interspersed with rigid and flexible clutter, making body-obstacle contact unavoidable. Operating in these spaces requires robots that can regulate and exploit contact, but this regime remains difficult to model or simulate. Building on recent advances in mechanical intelligence in terradynamically capable limbless robotics, we develop principles for 3D aquatic locomotion using AquaMILR, an elongate limbless robot that combines bilateral cable-driven actuation, programmable body compliance, distributed depth regulation, corrosion-resistant enclosures, and onboard power and electronics for untethered field operation. Systematic robophysical experiments reveal that programmable body compliance regulates body deformation and converts body-environment interactions into fast, robust, forward progression across increasing hydro-clutter constraint strength. Depth regulation provides three-dimensional access, allowing the robot to bypass clutter, recover from obstruction, and continue through otherwise inaccessible routes. In potential jamming scenarios, emergent inertia-induced rolling acts as a spontaneous recovery mechanism, freeing the robot from clutter that would otherwise lead to failure and allowing locomotion to continue without additional control. Tests of the robot in an aquatic mangrove field demonstrate that these principles transfer to practical operation, enabling navigation and onboard visual inspection of inaccessible root zones. These results establish principles for hydro-cluttered locomotion and a design paradigm in which aquatic robots exploit environmental complexity as a locomotor resource.
Tianyu Wang, Matthew Fernandez, Galen Tunnicliffe +10
Jun 4, 2026cs.RO

AxisGuide: Grounding Robot Action Coordinate System in RGB Observations for Robust Visuomotor Manipulation

Visuomotor manipulation policies trained via large-scale behavior cloning have achieved strong semantic scene understanding, yet often fail to reliably execute correct low-level actions under distribution shifts. For example, even in a simple pickup task with identical scene layouts, camera viewpoints, and illumination, performance can degrade substantially when the object is placed at unseen locations. We argue that this gap arises from insufficient action understanding, namely the inability to interpret the robot's base-frame action coordinate system in image space. To address this issue, we introduce AxisGuide, a lightweight guidance method that bridges semantic scene understanding and action-coordinate interpretation. Using camera parameters and end-effector poses, AxisGuide renders the robot base-frame axes in each camera view and augments RGB observations with a small set of cue channels that explicitly visualize the meaning of the +x, +y, and +z motions in image space. Extensive evaluations in both the LIBERO simulation and real-world environments demonstrate that AxisGuide yields substantial performance gains and improved generalization, highlighting the effectiveness of explicit action-coordinate cues for learning reliable and transferable generalist visuomotor policies.
Jiyun Jang, Yujin Sung, Woosung Joung +5
Jun 4, 2026cs.RO

SCOUT: Semantic scene COverage via Uncertainty-guided Traversal

Robots that operate over extended periods should not merely visit space; they should progressively understand it. Yet most 3D scene graph pipelines treat perception as a post-processing stage over a fixed dataset, decoupling scene representation from the decisions that determine what is observed in the first place. We present SCOUT, an online semantic exploration framework that closes this loop by coupling active traversal with probabilistic scene graph construction. Given a prior 2D occupancy map and posed RGB-D observations, SCOUT incrementally builds an uncertainty-aware 3D scene graph whose nodes maintain fused geometry and posterior beliefs over open-vocabulary object labels, while edges encode structural relations such as on, inside, belong, and next to. These beliefs are fed back to an uncertainty-guided traversal planner, which selects viewpoints by balancing expected semantic certainty gain, geometric coverage gain, and travel cost. In this way, the robot revisits ambiguous objects when additional evidence matters and expands into unseen free space when the scene remains incomplete. The resulting system treats semantic scene completeness as an operational objective rather than a passive by-product of semantic mapping, moving toward autonomous agents that can patrol, update, and reason about evolving indoor environments with minimal human intervention.
Junyu Mao, Sara Ayoubi, Vishnu D. Sharma +2
Jun 4, 2026cs.RO

What Matters When Cotraining Robot Manipulation Policies on Everyday Human Videos?

Human video datasets used for cotraining robot manipulation policies largely consist of curated demonstrations where motions are orchestrated to resemble robot behavior and 3D hand poses are captured with specialized hardware. A more plentiful source of data is everyday Internet video, but it is an open question what factors enable transfer from such videos to robots. We investigate this using a new dataset of 532 human videos with 28 hours of high-quality triangulated hand labels and natural motions. We find that hand pose quality affects transfer, but even with accurate hands, the inherent motion gap hinders transfer unless the vision and policy networks specialize to each embodiment. Our cotraining recipe yields consistent improvements, with an absolute success rate gain of 29.7%29.7\% in the low-robot-data regime across six manipulation tasks.
Richard Li, Aditya Prakash, Andrew Wen +3
Jun 4, 2026cs.RO

VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies

Humans often take longer to demonstrate a task than a robot would need to execute it. Rather than learning to replicate the demonstration at the same pace, many industrial and practical applications require robots to perform tasks as quickly as possible. In this paper, we investigate several hypotheses for learning policies that operate faster-than-demonstrations. Our experiments show that the most effective strategy is to downsample recorded demonstrations and train the robot's policy on this accelerated data. However, uniformly downsampling an entire trajectory can be problematic. Some parts of a task can be safely sped up (e.g., unconstrained motion), while others demand slower, more precise motion (e.g., object interactions or fine manipulation). To address this challenge, we introduce VOLT, a vision-and-language trajectory segmentation method that reasons over video demonstrations, and leverages contextual cues to determine when acceleration is appropriate and when careful precision is required. VOLT identifies segments where slow, deliberate motion is necessary, then selectively downsamples the remaining segments. The resulting reformatted trajectories can be used with standard imitation learning approaches, such as diffusion policies. Our results highlight that segmentation quality is critical -- baseline methods often misidentify when acceleration is possible, leading to overly cautious or unreliable policies. Compared to state-of-the-art alternatives, VOLT allows robots to execute tasks faster while maintaining strong performance.
Robert Ramirez Sanchez, Daniel J. Evans, Dylan P. Losey +1
Jun 4, 2026cs.RO

Gotta Grow Fast: Design and Benchmarking of a Tip Mount for High-Speed Vine Robots

Soft, growing vine robots extend through tip eversion, a mechanism that enables navigation through cluttered environments. However, integrating cameras and other sensors at the tip is uniquely challenging because the material forming the tip is constantly renewed as the robot grows. This continual material turnover, combined with friction between internal layers, added tip weight, and fabric constriction, complicates sensor and tool mounting. These limitations hinder the deployment of vine robots for inspection and search tasks, where rapid growth while carrying tip-mounted sensors is essential. In this work, we present a triangular roller tip mount that reduces internal resistance during growth by rolling rather than sliding against the robot body. The design was refined through iterative failure analysis, enabling, for the first time, consistent eversion on a TPU-coated ripstop nylon vine robot. To quantitatively evaluate mount performance, we introduce a custom testbed that isolates tip mounting effects by measuring tail tension during eversion. Comparative experiments across multiple mount variants, including prior designs, show that our triangular roller mount achieves the lowest tail tension and most repeatable growth performance. These results establish both a validated tip mount design and a repeatable benchmarking framework for advancing sensor and tool integration in soft growing robots. CAD for the mount and testbed is available at: https://sprout-mitll.github.io/tip_mounts/.
Antonio Alvarez Valdivia, Robert Reeve, Ankush Dhawan +4
Jun 4, 2026cs.RO

RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning

Learning dexterous manipulation requires demonstrations that preserve fine hand-object interactions while remaining executable at deployment. Existing pipelines either lose deployable dexterity through retargeting or embodiment conversion, or rely on robot-specific teleoperation that is costly to scale and often lacks intuitive, contact-aware control for dexterous data collection. We present RealDexUMI, a wearable universal manipulation interface built around a shared dexterous end-effector module that integrates a lightweight dexterous hand, in-hand vision, and fingertip tactile sensing. A palm-side isomorphic teleoperation glove maps human finger inputs to robot-hand joint commands, enabling real-time, retargeting-free, intuitive, and precise hand control. The shared hand and sensing modules yield zero-gap end-effector data, with matched in-hand observations, tactile signals, contacts, and hand actions between collection and deployment. Across eight real-robot tasks spanning fine-grained, contact-rich, long-horizon, and bimanual manipulation, policies trained on RealDexUMI data achieve an average success rate of 88.75%, generalize to unseen initial poses, and transfer across three embodiments. Website: https://research.beingbeyond.com/realdexumi
Chaoyi Xu, Yixuan Jiang, Jiahui Huan +7
Jun 4, 2026cs.RO

Robots Need More than VLA and World Models

Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.
Elis Karcini, Faisal Mehrban, Quang Nguyen +6
Jun 4, 2026cs.RO

Learning of Robot Safety Policies via Adversarial Synthetic Scenarios

In this work, we propose an agentic gamification framework for hazard-informed learning of robot safety policies through synthetic scenarios. We model scenario generation as an adversarial game between two agents: a Red Team that explores the space of potential failures by constructing hazardous situations, and a Blue Team that incrementally refines safety policies to prevent them. This iterative process enables efficient discovery of high-risk edge cases that are unlikely to be captured through random simulation or manual enumeration. By combining classical risk modeling with adversarial scenario generation and modern learning paradigms, this work provides a scalable pathway for embedding safety into Physical AI systems operating in complex real-world environments. The paper describes ongoing work. The contribution is a problem formulation and a proposed solution architecture.
Nikolai Dorofeev, Alexey Odinokov, Rostislav Yavorskiy
Jun 3, 2026cs.RO

Real-World Deployment of a 5G-Connected Edge-Controlled Aerial Robot in Industrial Subterranean Mines

This article presents the first real-world autonomous flight of a 5G-connected aerial robot controlled by an edge-offloaded controller, and aims to bridge the gap between controlled and factual setups. The robot operates within an active industrial subterranean mine, while the high-level controller is deployed in a nearby Kubernetes-based edge cluster. Communication between the robot and the edge is enabled via a 5G New Radio (NR) Standalone (SA) network. The chosen controller is a Model Predictive Controller (MPC), which generates control actions to allow the robot to navigate seamlessly through the mining environment. A human operator selects waypoints for the aerial robot, and the MPC generates smooth, collision-free paths for autonomous executions. The proposed 5G edge-based closed-loop system is evaluated in a real industrial setting and demonstrates the potential of edge-controlled robotic systems toward time-critical, safe and efficient future deployments.
Achilleas Santi Seisa, Emanuele Pagliari, Gerasimos Damigos +2
Jun 3, 2026cs.CV

Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?

Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream..exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream..exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream..exe will be open-sourced at https://github.com/showlab/Dream.exe.
Rui Zhao, Kaiming Yang, Jifeng Zhu +6
Jun 3, 2026cs.RO

COP-Q: Safety-First Reinforcement Learning for Robot Control via Cholesky-Ordered Projection

Safe robot control requires maximizing return while satisfying safety constraints. In off-policy safe reinforcement learning, reward and safety Q-values are commonly learned by separate critic ensembles, with uncertainty handled independently for each objective. This objective-wise treatment neglects inter-objective correlation and can lead to overly conservative value estimates, thereby reducing sample efficiency. To address this issue, we propose Cholesky-Ordered Projection Q-learning (COP-Q), a safety-first method that incorporates inter-objective covariance into vector-valued Q-value estimation. COP-Q constructs a generalized confidence bound in the joint Q-value space and uses Cholesky factorization to encode objective priority in a sequential form. This preserves conservatism on safety while adaptively reducing excessive conservatism on the reward objective. The resulting estimate is used in both temporal-difference target computation and actor optimization. COP-Q incurs minimal computational overhead and is readily compatible with most existing deep Q-learning frameworks. Experiments on robot locomotion in Brax and safe navigation in Safety-Gymnasium, covering both hard- and soft-safety settings, demonstrate that COP-Q achieves strong safety performance together with competitive or improved sample efficiency relative to representative baselines.
Guopeng Li, Moritz A. Zanger, Matthijs T. J. Spaan +1
Jun 3, 2026cs.RO

OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics

We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Zhuoyuan Wu, Jun Gao
Jun 2, 2026cs.RO

What Are We Actually Benchmarking in Robot Manipulation?

A robotics benchmark score measures success under one fixed evaluation setup, yet is routinely treated as evidence of general manipulation capability. We identify four failure modes, each of which weakens or invalidates a benchmark's role as a valid proxy for that capability: shortcut solvability, lack of statistical significance, creeping overfitting, and data-source dependence. We propose one diagnostic per failure mode. We audit LIBERO, CALVIN, SimplerEnv, RoboCasa, and RoboTwin 2.0 under these diagnostics. LIBERO and CALVIN fail multiple diagnostics. RoboCasa and RoboTwin 2.0 fail fewer, despite appearing far less often in recent progress claims. On LIBERO, a 0.09B probe with no language encoder scores at or near reported SOTA, and most reported gains are not provably statistically significant. On CALVIN, randomizing block poses within the training range drops performance for every tested policy. We release the four diagnostics with reference implementations for authors and reviewers to apply before treating a benchmark score as evidence of progress. Code and artifacts are available at https://ripl.github.io/manipulation_benchmark_audit/.
Tianchong Jiang, Xiangshan Tan, Samuel Wheeler +3
Jun 2, 2026cs.RO

PerceptTwin: Semantic Scene Reconstruction for Iterative LLM Planning and Verification

Simulation environments are useful for both robot policy learning and planning verification and validation. Traditionally, the process of creating a simulation was onerous. Creating a bespoke simulation environment for each individual environment that a robot would operate in was simply infeasible. In this work, we introduce PerceptTwin, a fully automatic pipeline that constructs interactive simulations directly from semantic scene representations produced by a robot's perception stack. PerceptTwin combines open-vocabulary object maps with 3D asset generation, affordance prediction, and commonsense condition checking. These interactive simulations can be used to validate and refine plans before they are executed on the robot hardware. Borrowing from the AI alignment literature, we also introduce an LLM judge that verifies plan correctness and alignment with human preferences. Experiments show that PerceptTwin feedback allows LLM planners to refine plans, enhance safety, and resist harmful black-box prompting attacks. In our suite of tasks, PerceptTwin improves plan success by an average of approximately 39% for GPT5, GPT5Mini, and GPT5Nano planners. Additionally, PerceptTwin also improves human plan verification by up to 18% on average for plans that fail due to unfilled skill preconditions. Our results demonstrate the potential of open-vocabulary scene simulation from robot perception as a foundation for safer, more reliable robot planning.
Charlie Gauthier, Sacha Morin, Liam Paull
Jun 2, 2026cs.RO

DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics

We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties-including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects-providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.
Junyi Cao, Yian Wang, Ziyan Xiong +3
Jun 2, 2026cs.RO

WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League

We introduceWorkBenchMark, a LEGO Duplo-based robotic assembly benchmark motivated by the RoboCup Smart Manufacturing League. Robotic assembly couples low-level manipulation with task-level symbolic reasoning under physical constraints, a combination that current end-to-end learning methods do not yet solve reliably. The benchmark provides 400 tasks across four complexity tiers. We provide an open-vocabulary perception, Assembly-by-Disassembly baseline solution. Our planning-based pipeline outperforms a modern vision-language-action approach across all tiers. The benchmark, simulation environment, and baseline implementation will be released openly to support the broader robotic assembly community.
Wenbo Ma, Daniel Swoboda, Matteo Tschesche +1
Jun 2, 2026cs.RO

Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics

Vision-language-action (VLA) models are gaining attention in robotics, yet their robustness to adversarial attacks remains largely unexplored. Existing work shows that adversarial patches can mislead VLA-based robots but assumes full access to the entire execution trajectory, an unrealistic requirement in practice. We address this limitation by formulating a partially observable threat model, where the adversary can exploit only a short prefix of the trajectory to generate a fixed patch applied to all subsequent frames. Under this setting, we propose a two-phase framework. First, we localize the patch using the model's attention maps to identify visually critical regions that correspond to the full instruction. Then, we optimize the patch to disrupt the semantic grounding of target objects and increase the curvature of action trajectories, thereby compounding failures in both perception and control. Extensive experiments in simulation and real-world robotic environments show that our method sustains adversarial effects under partial observability, inducing long-horizon disruptions and significantly reducing task success rates.
Xiaofei Wang, Mingliang Han, Tianyu Hao +3
Jun 2, 2026cs.RO

NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics

Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Sicong Gao, Maurice Pagnucco, Tomasz Bednarz +1
Jun 2, 2026cs.RO

Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots

Retargeting human motion to humanoid robots is critical for teleoperation, imitation learning and human-robot interaction. However, it remains challenging because of substantial morphological discrepancies between humans and robots, including differences in skeletal topology, limb proportions and degrees of freedom, as well as the scarcity of paired motion data. This paper presents Human2Humanoid, an unsupervised motion retargeting framework that transfers human motions to humanoid robot behaviors with high fidelity. To bridge the domain gap under unpaired data, we adopt a CycleGAN-based architecture equipped with a skeleton-aware graph convolutional network to capture topology-dependent motion features. To address cross-domain scale mismatches, we introduce a morphology-invariant end-effector consistency loss that aligns normalized end-effector trajectories to preserve motion semantics across embodiments. To improve physical plausibility and reduce contact artifacts, we impose explicit physics-aware feasibility constraints to encourage reproduction of the contact patterns in the source motion. Experimental results show that the proposed method successfully retargets human motion to the Unitree G1 humanoid robot without paired data, and outperforms existing methods in both downstream controllability and physical feasibility.
Tianchen Huang, Feiyang Yuan, Junchi Gu +5
Jun 2, 2026cs.RO

Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu

Libraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm.
Aoduo Li, Haoran Lv, Bingquan Ou +3
Jun 2, 2026cs.RO

RobotValues: Evaluating Household Robots When Human Values Conflict

While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations in which robots are expected to choose actions that prioritize other values than task success, such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 10K value-conflict scenarios. Each instance consists of a realistic household image with multiple plausible robot actions that prioritize different human values. We construct RobotValues through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. Using RobotValues we evaluate VLMs used in robotics and find that models exhibit default value preferences, including safety and accommodation, while underselecting privacy-prioritizing actions. When the models are instructed to prioritize specific values that conflict with their own preferences, they often fail to override their default actions, choosing incorrect actions for 80% of the time. These findings suggest that household robot evaluation should measure not only task completion or safety compliance, but also whether robots can choose among plausible actions when human values conflict.
Jongwook Han, Hyeongjin Kim, Yohan Jo
Jun 2, 2026cs.RO

BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions

Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways. However, the technical aspects are often too complicated for children. We propose an interactive system that facilitates robot storytelling with tangible and natural language interactions. Children arrange the playground with their own stuff and create narratives with an LLM agent. The created narratives are transformed into a motion sequence based on the map and characters, and the motions are executed by self-navigating swarm robots. This system enhances robot storytelling with flexible scenarios, enabling young children to create robot dramas with everyday objects.
Zhe Sun, Meng Wang, Lei Wang +4
Jun 2, 2026cs.RO

How Visible Are Silent Manipulation Failures? An Observability Study of False-Success Detection in Simulated Robot Episodes

Imitation-learning policies for robot manipulation inherit the quality of the success labels attached to their training episodes, and those labels are usually produced by the robot's own success check. A particularly damaging error is the false success: an episode the robot logs as a success when the task outcome was actually wrong. We ask a narrow but practical question about these episodes. Once an episode has already been flagged as a success, how much of the information needed to overturn that label is present in proprioception, and how much requires vision? We build a simulated testbed on two bimanual ALOHA tasks, induce failures through environment perturbations rather than label edits, label every episode by privileged simulator state that the detector never sees, and keep only episodes the robot flagged as successful. We then compare detectors restricted to proprioception against a vision-based detector. We find that recoverability spans a wide range: in cube transfer the false successes are almost fully recoverable from joint data alone, while in peg insertion proprioception recovers only part of them and a vision detector closes most of the gap. We also show that the proprioceptive separability we measure rests on velocity differences far below any realistic sensor noise floor, so it is best read as an optimistic upper bound that a noiseless simulator inflates. We release the generation and evaluation pipeline.
Aarav Bedi
Jun 1, 2026cs.RO

SCOPE: Real-Time Natural Language Camera Agent at the Edge

Deploying language-driven agents in robotics requires evaluations that reflect real-world task demands: natural-language instructions with reproducible outcomes. Such agents must connect language models to callable perception and control tools, and be assessed using deployment-critical metrics including latency, accuracy, and error modes. We present SCOPE (Simulation and Camera Operations for Perception and Evaluation), a modular agent for natural-language, open-vocabulary pan-tilt-zoom (PTZ) camera control and visual scene understanding, designed explicitly for edge deployment. SCOPE operates both in a Blender-based simulation environment and on a physical PTZ camera, executing all perception, planning, and control locally at the deployment site using edge-accessible compute. We release a 536-task benchmark spanning QA, single- and multi-step commands, counting, spatial reasoning, descriptions, and optical character recognition in a Blender-based simulation environment that exposes realistic PTZ control affordances. Execution traces are combined with an LM-as-Judge to evaluate latency, accuracy, and error modes. We evaluate 19 planner-perception model combinations pairing Qwen3 small language models (SLMs) with Moondream and Qwen vision-language models (VLMs). Stronger SLMs substantially reduce hallucinations and improve tool routing, leading to more reliable closed-loop behavior. Once a sufficiently capable SLM is used, perception becomes the dominant performance bottleneck. Mixture-of-Experts models on both the planning and perception side consistently match or exceed dense alternatives at latencies and memory footprints comparable to much smaller networks. Quantization provides additional efficiency gains with minimal accuracy degradation, identifying a practical, sim-to-real validated design point for real-time, edge-feasible language-driven PTZ control.
Nikolaj Hindsbo, Sina Ehsani, Pragyana Mishra
Jun 1, 2026cs.RO

SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos

Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa with episode-paired humanoid videos. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 12.5 percentage points.
Jaehyeon Son, Junhyun Kim, Kyle Kam +7
Jun 1, 2026cs.RO

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Junjie Ye, Rong Xue, Basile Van Hoorick +6
Jun 1, 2026cs.RO

RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models

Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.
Bin Yu, Yao Zhang, Haishan Liu +9
Jun 1, 2026cs.RO

Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning

End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Huayi Zhou, Wei Gao, Dekun Lu +12
Jun 1, 2026cs.RO

World-Task Factorization for Robot Learning

Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers +2
Jun 1, 2026cs.RO

Co-training with Ego-centric Video and Demonstration for Robot Navigation Task

Vision-language-action (VLA) models are promising for diverse robotic tasks, but their performance heavily depends on large-scale high-quality training data, whose collection on real robots is costly and time-consuming. While prior work has explored augmenting manipulation datasets with egocentric human videos, applying such approaches to mobile robot navigation remains challenging due to viewpoint changes during locomotion. In this paper, we propose a framework that converts egocentric walking videos into datasets for mobile robot imitation learning. The proposed method estimates camera motion from human videos and transforms it into action representations compatible with ground mobile robots. By jointly training a VLA model on human-derived and robot-collected datasets, the model achieves improved language understanding and more robust action generation than training with either data source alone. Experiments on a fruit-search navigation task demonstrate that human egocentric videos provide an effective and scalable data source for mobile robot learning.
Shoya Kuno, Yumo Ouchi, Kanata Suzuki
Jun 1, 2026cs.CV

Adversarial Attacks on Robot Localization Systems via Deep Feature Perturbation

Robot localization systems are critical for autonomous navigation and safety. Adversarial perturbations can mislead these systems, resulting in mislocalization, navigation errors, or unsafe interactions, especially in mission-critical scenarios. This paper investigates the vulnerability of deep learning based localization pipelines to adversarial attacks. We propose a novel framework for generating adversarial queries that specifically target Product Quantization (PQ) in visual localization systems. Our method employs a Lightweight Product Quantization Network (LPQN) to perturb query feature encodings, misleading the retrieval process by returning semantically irrelevant database entries. Adversarial queries are generated via a two-phase procedure: a forward pass that perturbs feature distributions and a backward pass that refines the perturbation through optimization. The lightweight design of LPQN allows the creation of subtle yet highly effective perturbations with minimal computational overhead. Extensive experiments in both controlled and real-world robotic environments demonstrate that our approach substantially degrades PQN performance, exposing critical vulnerabilities in practical applications.
Zhenyu Li, Tianyi Shang
Jun 1, 2026cs.RO

Physics-Informed Modeling and Control of Emergent Behaviors in Robot Swarms

Robot swarms can exhibit coherent collective behaviors through local perception, limited communication and decentralized decision-making, yet modeling and controlling such emergence remains challenging when behaviors unfold over multiple phases. Here we introduce PhySwarm, a physics-informed micro--macro framework that represents multi-stage swarm emergence as physically constrained density-field evolution coupled to executable robot motion. At the macroscopic level, a multi-phase advection--diffusion--reaction model (Macro-ADR) describes phase-dependent swarm-density evolution through directed transport, diffusion-based spatial regulation and behavioral phase transitions. At the microscopic level, an equivalent deterministic motion model (Micro-EDM) realizes these mechanisms through potential-field advection, density-gradient compensation and rate- or event-gated phase switching. A neural-physics controller (NPC) maps local observations and temporal memory to bounded physical parameters, and is trained with a reinforcement learning--PINN objective that combines task rewards with macro-scale density residuals and micro-scale motion-consistency constraints. In several proof-of-concept swarm missions -- including trail-guided foraging, formation-reconfigurable navigation and role-adaptive search and rescue -- we demonstrate that PhySwarm can generate distinct multi-stage emergent behaviors within a unified physics-informed modeling framework. The learned density fields and physical parameters provide interpretable evidence of how advection, diffusion and reaction jointly regulate multi-stage swarm organization. These results establish a physics-informed route for learning, interpreting and controlling emergent behaviors in robot swarms.
Zixuan Jin, Wenzhuo Zhang, Shuxian Quan +4
Jun 1, 2026cs.RO

Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics

Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
Ceng Zhang, Wan Su, Mohamed Samshad +2
May 31, 2026cs.RO

A Sonar-Visual Dataset for Cross-Modal Underwater Robot Perception

Underwater robots typically use both cameras and sonar for perception to leverage the rich semantic details of vision and the robust range measurements of acoustics. However, learning to map between these modalities via cross-modal prediction remains underexplored due to limited sonar-visual paired datasets. We present SOVIS, a sonar-visual dataset for cross-modal underwater perception. SOVIS comprises over 76,000 paired frames collected across 17 dives at six sites in the Trondheimfjord, supported by an end-to-end pipeline that cleans and synchronizes the cross-modal sensor data. We also introduce an interactive annotation tool designed to accelerate the labeling process for this paired data. Finally, we demonstrate a proof-of-concept cross-modal fish detection task using a small subset of labeled data, achieving a 7x improvement in mAP@0.10 over a monocular camera baseline. SOVIS serves as the first step toward advancing cross-modal underwater perception research, enabling research directions such as dense sonar prediction from monocular images.
Weitung Chen, Phil Tinn, Per Gunnar Auran +2
May 31, 2026cs.LG

All Models are Wrong, Knowing Where is Useful: On Model Uncertainty in Reinforcement Learning

Model-based reinforcement learning (MBRL) infers information about the environment from a learned dynamics model and bears the potential to address open problems such as data efficient and safe learning in robotics. However, inaccuracies of the learned dynamics model are typically exploited by the agent, substantially hampering the capabilities of MBRL methods. We present a framework for dealing with inaccuracies of probabilistic models through targeted handling of uncertainty that effectively mitigates model exploitation. We present recent successes in learning directly on hardware and safe exploration, and discuss future directions for uncertainty-aware MBRL.
Bernd Frauenknecht, Devdutt Subhasish, Artur Eisele +2
May 31, 2026cs.MA

Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees

The application of multi-agent systems in robotics is a very challenging field. Several competitions involving such systems are proposed to foster research and development of strategies and mechanisms using games as the underlying domain. Among them are the ones from the \textit{IEEE Very Small Soccer (VSSS)} category, which is the case study described in this paper. In VSSS, two teams of three robots each compete in a very dynamic environment of a soccer game. Thus, coordination of robots' behavior during the game is crucial to win it. In this paper, we present a Behavior-Tree-based approach to support multi-robot coordination within the VSSS team of the ThundeRatz robotics team from the Universidade de Sa~\tilde{a}o Paulo. Moreover, a comparison between the proposed approach and the previous one, which was based on a Finite State Machine (FSM), was conducted using the FIRASim simulator. Besides that, the performance of this new strategy was further evaluated in an academic robotics competition.
Lucas Haug, Anarosa Alves Franco Brandão, Arthur Casals
May 31, 2026cs.RO

AI-IoT-Robotics Integration: Survey of Frameworks, Emerging Trends, and the Path Toward Connected Robotics

The convergence of Artificial Intelligence, the Internet of Things, and Robotics is no longer a futuristic vision; it is rapidly becoming the foundation of real-time, intelligent, and context-aware systems. AI enables perception and reasoning, IoT provides scalable sensing and communication, and robotics delivers embodied actuation. Despite significant progress in pairwise combinations such as AIoT and the Internet of Robotic Things (IoRT), there remains a lack of unified design frameworks that fully integrate all three. This survey synthesizes the state-of-the-art across these domains, emphasizing the emerging role of Small Language Models (SLMs) at the edge and Large Language Models (LLMs) in the cloud for distributed cognition and autonomous decision-making. We propose a modular system architecture that aligns with these trends, analyze persistent gaps in interoperability and feedback control, and classify existing work by integration depth. Our review highlights how hybrid SLM-LLM systems, when coupled with IoT infrastructure and robotic agents, can address challenges in real-time adaptation, scalability, and reliability. This work offers a conceptual and technical roadmap for designing next-generation AI-IoT-Robotic ecosystems that are modular, interpretable, and capable of learning within dynamic environments, paving the way for the emerging paradigm of Connected Robotics and Physical AI.
Ranulfo Bezerra, Satoshi Tadokoro, Kazunori Ohno
May 31, 2026cs.CV

One Channel to Rule Them All: Rethinking Input Representation for Visual Place Recognition

Visual Place Recognition (VPR) is fundamental to long-term robot localization and SLAM, yet current systems overwhelmingly rely on RGB input, implicitly assuming color is necessary for global place recognition. We challenge this assumption, investigating the role of chromatic information across training regimes, model architectures and standard benchmarks under real-world appearance variation. We find that grayscale matches RGB performance generally and outperforms it under severe appearance shifts where color invariance is insufficiently learned, while color provides meaningful gains only where persistent and discriminative chromatic cues are present. Across selected benchmarks, a fully gray-trained MixVPR model achieves an average 82.4% Recall@1 compared to 81.2% for its RGB counterpart. In some cases, lightweight grayscale variants with 60% fewer parameters can outperform heavier RGB models. Grayscale further offers practical advantages in storage, bandwidth and alignment with resource-constrained systems. We conclude that for global VPR where scenes vary across illumination, weather, season and setting, color contributes minimally, and grayscale alone is sufficient for reliable place recognition.
Timur Ismagilov, Shakaiba Majeed, Michael Milford +3
May 30, 2026cs.RO

Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)

While sim2real efforts are necessary for effective policy transfer to hardware, there is such a thing as too much of a good thing. We argue that sim2real efforts have led to misaligned incentives with policy learning, resulting in simulator lock in and poor policy exploration due to the unreasonable constraints imposed by the real world. We offer a diagnosis and explanation of the current status of the problem, and propose a potential solution via a sim2sim2real paradigm that leverages the robot's kinematics as the sole design constraint.
Kyle Morgenstein, Bharath Masetty, Stephen Welch +1
May 30, 2026cs.RO

SafeVLA-Bench: A Benchmark for the Success-Safety Gap in Vision-Language-Action Models

Vision-language-action (VLA) benchmarks measure whether a policy completes a requested manipulation task, but binary success can hide safety-relevant trajectory behavior: reaching the goal while applying excessive contact, disturbing bystander objects, destabilizing the held object, or entering robot self-contact. We present SafeVLA-Bench, a post-hoc safety-evaluation framework for existing simulator-based VLA benchmarks. It formalizes task-aware safety requirements as Signal Temporal Logic (STL) specifications and reports native success with two unsafe-success metrics: Succ-But-Unsafe (SBU), the fraction of rollouts that both succeed and violate safety, and Violation Severity Index (VSI), a bounded worst-violation depth score. We instantiate SafeVLA-Bench on LIBERO and RoboCasa-365, evaluating nine policy-benchmark entries across tabletop and kitchen manipulation tasks. High task success does not imply safe execution: high-SR tabletop baselines still leave 13 to 15 percent unsafe-episode rates,and 36 to 56 percent of successful RoboCasa-365 rollouts violate at least one active safety clause. Project page: https://safevla.org.
Jialiang Fan, Weizhe Xu, Oleg Sokolsky +2
May 30, 2026cs.RO

Beyond Pure Sampling: Hybrid Optimization Mechanisms for Non-Convex Model Predictive Control

This paper investigates the optimization mechanisms of non-convex Model Predictive Control (MPC) using the Maximum Entropy Differential Dynamic Programming (ME-DDP) framework. Navigating non-convex cost landscapes induced by nonlinear dynamics, multiple obstacles, etc. remains a fundamental challenge in robotics, where gradient-based methods frequently converge to suboptimal local minima. We demonstrate a dual-step optimization mechanism designed to overcome these traps. (1) an initial phase of using DDP to exploit the gradient of the cost landscape, followed by (2) disruption of the optimization via sampling from policies characterized by the inverse Hessian of the action-value function. We provide a rigorous analysis of this sampling mechanism of three ME-DDP variants: Unimodal Gaussian ME-DDP, Multimodal Gaussian ME-DDP, and Stein Variational DDP. Furthermore, with navigation tasks of four robotic systems under cluttered environments, we conduct extensive benchmarking of three variants of the ME-DDP, against deterministic DDP, and one of the most successful sampling-based schemes, Model Predictive Path Integral (MPPI) control with three policy parameterizations and update laws that correspond to those of ME-DDPs. The results show that in low-dimensional systems where the cost landscapes are relatively simple and local information is sufficiently representative, our framework consistently outperforms MPPIs. In high-dimensional systems, MPPI can occasionally discover aggressive maneuvers that enable it to steer the systems faster than DDP-based methods, whereas our method maintains a higher, more stable success rate. Finally, we validate the practical efficacy of the framework through hardware experiments with a quadrotor navigating a dense, non-convex obstacle field, confirming the robustness of the proposed framework for real-world deployment.
Yuichiro Aoyama, Minchan Jung, Akash Ratheesh +1
May 30, 2026cs.RO

PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking

Recent vision-language-action and diffusion-based robot policies often use action chunking, where each policy query predicts a sequence of future actions and the robot executes an open-loop prefix before re-querying. While this interface improves local motion continuity, deployment still requires choosing the execution horizon: how much of each predicted chunk should be executed before acquiring a new observation. However, our experiments show that success is strongly task-dependent and non-monotonic with respect to the execution horizon, making a single constant horizon an unreliable deployment rule. We propose PACE (Phase-Aware Chunk Execution), a training-free test-time execution method that selects the execution horizon online from the predicted chunk itself. PACE exploits the phase-dependent kinematic structure of manipulation trajectories by identifying low-speed transition points in the predicted speed profile and using them as candidate replanning boundaries. Because PACE uses only the predicted action chunk, it is plug-and-play and requires no retraining or access to policy internals. We validate PACE through large-scale evaluations in both simulation and real-robot settings. On 50 RoboTwin2.0 tasks, PACE raises the average success rate from 57.8% to 64.2%. In real-robot experiments on bimanual ALOHA and single-arm Franka platforms, PACE improves the average task score from 60.7 to 77.7 and the average success rate from 50.7% to 70.4%. Ablations and rollout-level analyses show that PACE adapts execution horizons across manipulation phases, shortening near transitions while preserving longer execution during coherent motion.
Junnan Nie, Jiayi Li, Jiachen Zhang +4
May 29, 2026cs.RO

Constrained Whole-Body Tracking for Humanoid Robots

Recent advances in reinforcement learning (RL) have demonstrated impressive whole-body agility for humanoid robots, yet ensuring safety and satisfying constraints -- particularly those specified after training -- remains a challenge. Towards this goal, we present ConstrainedMimic, a control framework that leverages whole-body kinematics and dynamics for real-time constraint enforcement within RL tracking policies. By integrating principles from operational space control and control barrier functions (CBFs), we enable the satisfaction of arbitrary runtime constraints on both the kinematic reference motion and the underlying dynamics. In whole-body motion-tracking and teleoperation experiments on a (simulated) Unitree G1 with a learned policy, we demonstrate collision avoidance (both with the robot body and external obstacles), joint limits, and center of mass stability constraints. By remaining consistent with the current contact mode and tracking objectives, we minimally restrict the capabilities of the policy when constraints are active. Our method is fully differentiable, runs on CPU, GPU, and TPU, and can be deployed at up to 300-500 Hz. All software will be freely available upon publication.
Daniel Morton, Pranit Mohnot, Marco Pavone
May 29, 2026cs.RO

DRL-Based Pose Control for Double-Ackermann Robots Under Actuation Uncertainties

Robust deployment of deep reinforcement learning (DRL) policies on real robots remains challenging due to discrepancies between simulation and real-world dynamics. We address this issue in the context of maneuvering with double-Ackermann-steering mobile robots, which introduce additional constraints due to their non-holonomic nature. Building upon the DRL framework ManeuverNet, we extend its objective from position control to full pose control, resulting in a more challenging task. We further investigate the impact of actuation-related uncertainties on policy transfer. The use of simplified actuation models during training of the extended policy can lead to poor generalization, shown by a success rate drop from 100% in PyBullet to 25% in Gazebo under stricter evaluation conditions. To address this limitation, we adopt a sim-to-sim-to-real approach, where actuation effects observed in Gazebo are incorporated into the PyBullet training environment. Using multi-environment DRL with SAC and CrossQ, we learn policies that remain robust despite modeling inaccuracies. This approach can significantly reduce the performance gap across simulators, achieving up to 92% success rate in Gazebo and maintaining 69% under stricter thresholds, with successful transfer to a real robot without additional tuning.
Oussama Zaim, Mélodie Daniel, Aly Magassouba +2
May 29, 2026cs.RO

Physical Atari: A Robust and Accessible Platform for Real-time Reinforcement Learning on Robots

We built a robot called the Robotroller that actuates an Atari CX40+ controller and a device called the Atari Devbox that renders the game frame and the reward signal from the Arcade Learning Environment on a screen. The Robotroller and the Atari Devbox, together with an off-the-shelf camera and a desktop computer, constitute a system that can be used to study reinforcement learning algorithms in the physical world. We call the full system Physical Atari. In this paper, we detail the key decisions that make Physical Atari a robust and accessible platform. To make the system robust, we designed the Robotroller so that all movement is done through bearings, which reduces wear. Additionally, we wrote software that monitors the state of the servos at a high frequency and intervenes to limit stress. To make the system accessible, we used affordable off-the-shelf components and parts that can be manufactured using consumer 3D printers. Physical Atari can be built for under $1,000 and has been used for weeks of non-stop reinforcement learning experiments without any mechanical failures. We used it to validate that reinforcement learning algorithms can learn directly on robots and show that even small distribution shifts between learning and deployment can significantly degrade the performance of policies. Our results underscore the importance of on-device adaptation for strong performance on robots.
Khurram Javed, Joseph Modayil, Gloria Kennickell +2
May 29, 2026cs.RO

On-Device Robotic Planning: Eliminating Inference Redundancy for Efficient Decision-Making

Reasoning-based robotic policies using large language and vision-language models achieve strong semantic planning capabilities but mostly suffer from a high inference latency that limits practical real-time deployment. In this work, we observe that robotic reasoning workloads contain substantial temporal redundancy, where consecutive observations frequently produce identical actions and subgoals. Based on this insight, we present REIS, a human cognition inspired robotic decision-making framework that minimizes unnecessary reasoning while preserving semantic adaptability. REIS combines lightweight scene gating, KV-steered affordance routing, and deliberative reasoning to accelerate robotic control under embodied constraints. Experiments on ALFRED, and real-world robotic tasks demonstrate that REIS significantly suppresses reasoning overhead while maintaining competitive task performance.
Joonhee Lee, Hyunseung Shin, Hyunmi Kim +2
May 29, 2026cs.RO

Actuator-Aware Inverse Kinematics with Joint-Limit Admissibility for Torque-Controlled Redundant Robots

This paper proposes actuator-aware inverse kinematics for torque-controlled redundant robots under joint-limit constraints. In the considered architecture, the inverse-kinematic output is not merely a purely kinematic joint-velocity command; it is the required joint velocity supplied to a downstream torque-level controller. Therefore, a small commanded task residual may not necessarily improve realized motion. The proposed method formulates a convex quadratic programming problem whose decision variable is the joint-level required velocity. Control barrier function style bounds impose reference-level joint-limit admissibility, while the task equation is handled through a penalized slack variable. Redundancy is resolved using a controller-compatibility objective that accounts for previous-command consistency and actuator torque-capacity weighting. The method is independent of the particular torque-level controller and can serve as an intermediate IK layer between an endpoint trajectory and a redundant robot controller. Experiments on a virtual-decomposition-controlled seven-degree-of-freedom upper-limb exoskeleton compare the method with standard inverse-kinematic baselines and a constrained task-preserving quadratic programming baseline. The results indicate lower limit-pushing commands, bounded admissible required velocities, and improved realized task behavior in the tested trajectory, without modifying the downstream controller.
Mohammad Dastranj, Mahdi Hejrati, Jouni Mattila