Robot Systems

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71 papers in the last 28 days · 1.1% of indexed attention

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Period ending 2026-09-21

44 new papers

A weekly snapshot of new work published in Robot Systems.

Period ending 2026-09-14

20 new papers

A weekly snapshot of new work published in Robot Systems.

Period ending 2026-09-07

13 new papers

A weekly snapshot of new work published in Robot Systems.

534 papers

Latest in Robot Systems

Apr 28, 2026cs.SE

Bug-Report-Driven Fault Localization: Industrial Benchmarking and Lesson Learned at ABB Robotics

Software quality assurance remains a major challenge in industrial environments, where large-scale and long-lived systems inevitably accumulate defects. Identifying the location of a fault is often time-consuming and costly, particularly during maintenance phases when developers must rely primarily on textual bug reports rather than complete runtime or code-level context. In this study, we investigated if artificial intelligence can support fault localization using only the natural-language content of bug reports. By relying only on textual information, our approach requires no access to source code, execution traces, or static analysis artifacts, making it directly deployable within existing industrial maintenance workflows. We framed fault localization as a supervised text classification problem and evaluated three traditional machine learning models (Logistic Regression, Support Vector Machine, and Random Forest) and two fine-tuned transformer-based language models (RoBERTa-Base and Distil-RoBERTa). Our evaluation used proprietary data from ABB Robotics in Sweden, comprising five years of resolved industrial bug reports, each linked to its verified code fix. This setting allowed us to assess model effectiveness under realistic industrial constraints. Our results showed that traditional models using term frequency-inverse document features consistently outperformed the fine-tuned language models on this dataset, while data augmentation improved Random Forest performance. These findings challenge the assumption that transformer-based models universally outperform classical approaches in industrial contexts with domain-specific data. We demonstrated that historical bug reports can be systematically used for text-based, artificial intelligence-assisted fault localization, providing a scalable, low-cost, and empirically grounded complement to common debugging practices in industry.
Pernilla Hall, Anton Ununger, Riccardo Rubei +1
Apr 28, 2026eess.SP

Bridging the Indoor-Outdoor Gap: Cross-Technology Ranging for Seamless Robot Navigation

Mobile robots that move between outdoor and indoor environments still struggle with consistent positioning. Satellite-based and terrestrial ranging each work well in their home domains, but combining them at the raw measurement level has received little attention, and the building boundary is precisely where both classes degrade. This paper reports preliminary observations from the HYMN dataset, which time-synchronizes raw measurements from GNSS, Ultra-Wideband (UWB), WiFi Fine Time Measurement (FTM), and Bluetooth Low Energy (BLE) against millimeter-level ground truth in an industrial setting. Per-zone measurement availability and ranging-residual behavior are characterised. The two technology classes turn out to be complementary, and the indoor-outdoor transition is where their weaknesses overlap. The dataset is publicly available.
Paul Schwarzbach
Apr 28, 2026cs.RO

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Yufei Jia, Heng Zhang, Ziheng Zhang +39
Apr 26, 2026cs.RO

Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion

Wheeled-legged robots combine the efficiency of rolling with the adaptability of legged locomotion, offering unique agility for dynamic environments. However, enabling rapid reflexive evasion remains challenging due to the coexistence of heterogeneous wheel-leg dynamics, hybrid locomotion modes, and non-holonomic constraints. In this work, we investigate how wheeled-legged robots can exploit their hybrid morphology for high-dynamic obstacle avoidance. We propose AWARE, a hierarchical reinforcement learning framework that decomposes avoidance into navigation-avoidance and reflexive-evasion regimes coordinated by a threat-conditioned high-level policy. By learning specialized low-level experts, AWARE autonomously discovers distinct rolling-, stepping-, and hybrid-dominated evasive behaviors, including forward lunges and lateral dodges. Simulation experiments across different reaction times and approach directions, together with real-robot evaluations on the M20 platform, demonstrate improved evasion capability and effective online transition between locomotion regimes. These results highlight the potential of exploiting hybrid wheel-leg actuation for agile and reactive mobility in dynamic environments. Paper homepage: https://aware-ral-2026.github.io/.
Yongen Zhao, Zihao Xu, Wenzhi Lu +4
Apr 24, 2026cs.RO

QDTraj: Exploration of Diverse Trajectory Primitives for Articulated Objects Robotic Manipulation

Thanks to the latest advances in learning and robotics, domestic robots are beginning to enter homes, aiming to execute household chores autonomously. However, robots still struggle to perform autonomous manipulation tasks in open-ended environments. In this context, this paper presents a method that enables a robot to manipulate a wide spectrum of articulated objects. In this paper, we automatically generate different robot low-level trajectory primitives to manipulate given object articulations. A very important point when it comes to generating expert trajectories is to consider the diversity of solutions to achieve the same goal. Indeed, knowing diverse low-level primitives to accomplish the same task enables the robot to choose the optimal solution in its real-world environment, with live constraints and unexpected changes. To do so, we propose a method based on Quality-Diversity algorithms that leverages sparse reward exploration in order to generate a set of diverse and high-performing trajectory primitives for a given manipulation task. We validated our method, QDTraj, by generating diverse trajectories in simulation and deploying them in the real world. QDTraj generates at least 5 times more diverse trajectories for both hinge and slider activation tasks, outperforming the other methods we compared against. We assessed the generalization of our method over 30 articulations of the PartNetMobility articulated object dataset, with an average of 704 different trajectories by task. Code is publicly available at: https://kappel.web.isir.upmc.fr/trajectory_primitive_website
Mathilde Kappel, Mahdi Khoramshahi, Louis Annabi +2
Apr 24, 2026cs.RO

Learning-augmented robotic automation for real-world manufacturing

Industrial robots are widely used in manufacturing, yet most manipulation still depends on fixed waypoint scripts that are brittle to environmental changes. Learning-based control offers a more adaptive alternative, but it remains unclear whether such methods, still mostly confined to laboratory demonstrations, can sustain hours of reliable operation, deliver consistent quality, and behave safely around people on a live production line. Here we present Learning-Augmented Robotic Automation, a hybrid system that integrates learned task controllers and a neural 3D safety monitor into conventional industrial workflows. We deployed the system on an electric-motor production line to automate deformable cable insertion and soldering under real manufacturing constraints, a step previously performed manually by human workers. With less than 20 min of real-world data per task, the system operated continuously for 5 h 10 min, producing 108 motors without physical fencing and achieving a 99.4% pass rate on product-level quality-control tests. It maintained near-human takt time while reducing variability in solder-joint quality and cycle time. These results establish a practical pathway for extending industrial automation with learning-based methods.
Yunho Kim, Quan Nguyen, Taewhan Kim +2
Apr 24, 2026cs.RO

An LLM-Driven Closed-Loop Autonomous Learning Framework for Robots Facing Uncovered Tasks in Open Environments

Autonomous robots operating in open environments need the ability to continuously handle tasks that are not covered by predefined local methods. However, existing approaches often rely on repeated large-language-model (LLM) interaction for uncovered tasks, and even successful executions or observed successful external behaviors are not always autonomously transformed into reusable local knowledge. In this paper, we propose an LLM-driven closed-loop autonomous learning framework for robots facing uncovered tasks in open environments. The proposed framework first retrieves the local method library to determine whether a reusable solution already exists for the current task or observed event. If no suitable method is found, it triggers an autonomous learning process in which the LLM serves as a high-level reasoning component for task analysis, candidate model selection, data collection planning, and execution or observation strategy organization. The robot then learns from both self-execution and active observation, performs quasi-real-time training and adjustment, and consolidates the validated result into the local method library for future reuse. Through this recurring closed-loop process, the robot gradually converts both execution-derived and observation-derived experience into reusable local capability while reducing future dependence on repeated external LLM interaction. Results show that the proposed framework reduces execution time and LLM dependence in both repeated-task self-execution and observation-driven settings, for example reducing the average total execution time from 7.7772s to 6.7779s and the average number of LLM calls per task from 1.0 to 0.2 in the repeated-task self-execution experiments.
Hong Su
Apr 23, 2026eess.SY

Characterizing pitch and roll torque coupling in insect-sized flapping-wing robots using a microfabricated gimbal

Sub-gram flapping-wing flying insect robots (FIRs) are challenging to model because of mechanical complexity in their wings, unsteady aerodynamic flow, and the difficulty of making precise measurements at a small scale. Coupling effects between roll and pitch torque actuation have not previously been measured because a two-axis sensor that is sensitive enough has not been realized. To address this shortcoming, we introduce a microfabricated gimbal design capable of precisely and simultaneously measuring roll and pitch torques as well as thrust. We then used it to measure the extent to which a pitch torque command affects roll torque and vice versa on a 180 mg piezo-actuated flapping-wing flying platform. Our results show a high coefficient of determination in the linear regression for both pitch (0.95) and roll (0.98) and low cross-correlation coefficients (-0.001 and -0.085, respectively) across the full range of simultaneous torque commands, indicating negligible cross-axis coupling. Similarly, thrust force deviates by a maximum of only 5.8% from the mean thrust value. These results validate the assumption that pitch and toll can be considered independently in control and will inform future models of how inputs affect the aerodynamics of resonant flapping-wing systems.
Aaron Weber, Daksh Dhingra, Sawyer B. Fuller
Apr 23, 2026cs.RO

Dynamic Coupling and Indirect Control of Jointed Robots Rolling Atop A Moving Platform

An asymmetric two-link robot supported atop a flat platform by wheels that roll and pivot freely, but do not slip laterally, will develop forward momentum if the joint between the links is actuated internally. In particular, oscillations in the joint angle will generate undulatory locomotion suggesting fishlike swimming. If two such robots surmount a common platform that's free to translate with its own inertial dynamics, then the individual robots' dynamics will be coupled so that the locomotion of either robot is affected by that of the other. We develop a mathematical model for this system and present simulations demonstrating its behavior. We then consider a single robot with an unactuated joint rolling atop a platform that moves under control, and show that actuation of the platform is sufficient to dictate the robot's behavior. In particular, with the acceleration of the platform as an input, the robot's heading can be made to track a chosen function of time. This is sufficient to guarantee that the robot can be induced to orbit a fixed point on the platform or to locomote persistently in a desired direction.
Hamidreza Moradi, Scott David Kelly
Apr 23, 2026cs.RO

Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training

Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
Yaxuan Li, Zhongyi Zhou, Yefei Chen +5
Apr 21, 2026cs.RO

Assessing VLM-Driven Semantic-Affordance Inference for Non-Humanoid Robot Morphologies

Vision-language models (VLMs) have demonstrated remarkable capabilities in understanding human-object interactions, but their application to robotic systems with non-humanoid morphologies remains largely unexplored. This work investigates whether VLMs can effectively infer affordances for robots with fundamentally different embodiments than humans, addressing a critical gap in the deployment of these models for diverse robotic applications. We introduce a novel hybrid dataset that combines annotated real-world robotic affordance-object relations with VLM-generated synthetic scenarios, and perform an empirical analysis of VLM performance across multiple object categories and robot morphologies, revealing significant variations in affordance inference capabilities. Our experiments demonstrate that while VLMs show promising generalisation to non-humanoid robot forms, their performance is notably inconsistent across different object domains. Critically, we identify a consistent pattern of low false positive rates but high false negative rates across all morphologies and object categories, indicating that VLMs tend toward conservative affordance predictions. Our analysis reveals that this pattern is particularly pronounced for novel tool use scenarios and unconventional object manipulations, suggesting that effective integration of VLMs in robotic systems requires complementary approaches to mitigate over-conservative behaviour while preserving the inherent safety benefits of low false positive rates.
Jess Jones, Raul Santos-Rodriguez, Sabine Hauert
Apr 20, 2026cs.RO

Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation

Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Jiamin Zheng, Jingwen Yu, Guangcheng Chen +1
Apr 20, 2026cs.RO

Will People Enjoy a Robot Trainer? A Case Study with Snoopie the Pacerbot

The physicality of exercise makes the role of athletic trainers unique. Their physical presence allows them to guide a student through a motion, demonstrate an exercise, and give intuitive feedback. Robot quadrupeds are also embodied agents with robust agility and athleticism. In our work, we investigate whether a robot quadruped can serve as an effective and enjoyable personal trainer device. We focus on a case study of interval training for runners: a repetitive, long-horizon task where precision and consistency are important. To meet this challenge, we propose SNOOPIE, an autonomous robot quadruped pacer capable of running interval training exercises tailored to challenge a user's personal abilities. We conduct a set of user experiments that compare the robot trainer to a wearable trainer device--the Apple Watch--to investigate the benefits of a physical embodiment in exercise-based interactions. We demonstrate 60.6% better adherence to a pace schedule and were 45.9% more consistent across their running speeds with the quadruped trainer. Subjective results also showed that participants strongly preferred training with the robot over wearable devices across many qualitative axes, including its ease of use (+56.7%), enjoyability of the interaction (+60.6%), and helpfulness (+39.1%). Additional videos and visualizations can be found on our website: https://sites.google.com/view/snoopie
Maximilian Du, Jennifer Grannen, Shuran Song +1
Apr 20, 2026cs.RO

COFFAIL: A Dataset of Successful and Anomalous Robot Skill Executions in the Context of Coffee Preparation

In the context of robot learning for manipulation, curated datasets are an important resource for advancing the state of the art; however, available datasets typically only include successful executions or are focused on one particular type of skill. In this short paper, we briefly describe a dataset of various skills performed in the context of coffee preparation. The dataset, which we call COFFAIL, includes both successful and anomalous skill execution episodes collected with a physical robot in a kitchen environment, a couple of which are performed with bimanual manipulation. In addition to describing the data collection setup and the collected data, the paper illustrates the use of the data in COFFAIL to learn a robot policy using imitation learning.
Alex Mitrevski, Ayush Salunke
Apr 20, 2026cs.HC

Equanimity in HRI: Applying Calm Technology Principles to Human-Robot Interaction

This paper explores how {\textit{Calm Technology}} can be integrated into Human-Robot Interaction (HRI), with a particular focus on the household environment. It offers comprehensive guidelines for designing assistive robots that prioritize and enhance the human need for {\textit{equanimity}}, ensuring interactions are calm, non-intrusive, and harmonious. The paper examines the widespread influence of technology in contemporary life and its impact on cognitive capabilities, underscoring the need for responsible robotics and ethical considerations in future technological developments. By adapting {\textit{Calm Technology}} principles to domestic robots, the article provides concrete examples and features that should be employed in household assistive robotics. The goal is to foster a balanced, unobtrusive interaction between humans and robots, especially in the home environment, as it is the most privat environment in everyone's life, paving the way for applications and further research in the field.
Barbara Sienkiewicz, Bipin Indurkhya
Apr 20, 2026cs.RO

Locomotion of an Elastic Snake Robot via Natural Dynamics

Nature suggests that exploiting the elasticities and natural dynamics of robotic systems could increase their locomotion efficiency. Prior work on elastic snake robots supports this hypothesis, but has not fully exploited the nonlinear dynamic behavior of the systems. Recent advances in eigenmanifold theory enable a better characterization of the natural dynamics in complex nonlinear systems. This letter investigates if and how the nonlinear natural dynamics of a kinematic elastic snake robot can be used to design efficient gaits. Two types of gaits based on natural dynamics are presented and compared to a state-of-the-art approach using dynamics simulations. The results reveal that a gait generated by switching between two nonlinear normal modes does not improve the locomotion efficiency of the robot. In contrast, gaits based on non-brake periodic trajectories (non-brake orbits) are perfectly efficient in the energy-conservative case. Further simulations with friction reveal that, in a more realistic scenario, non-brake orbit gaits achieve higher efficiency compared to the baseline gait on the rigid system. Overall, the investigation offers promising insights into the design of gaits based on natural dynamics, fostering further research.
Tristan Ehlert, Arne Sachtler, Annika Schmidt +2
Apr 18, 2026cs.RO

Greedy Kalman-Swarm: Improving State Estimation in Robot Swarms in Harsh Environments

State estimation is a fundamental requirement in robotics, where the accurate determination of a robot's state is essential for stable operation despite inherent process disturbances and sensor noise. Traditionally, this is achieved through Kalman filtering, providing a statistically optimal estimate by balancing predictive models with noisy measurements. In the context of robotic swarms, the challenge shifts from individual accuracy to collective coordination, where the integration of global dynamics can significantly enhance the precision of the entire group. Existing estimation techniques rely on centralized processing or heavy communication protocols to reach a global consensus, which are frequently impractical in real-world deployments. Here we show that a localized, "greedy" approach to distributed state estimation (termed "Greedy Kalman-Swarm") allows individual robots to leverage relative inter-robot sensing for improved accuracy without requiring full data availability or global communication. Simulations in communication-constrained environments show robots can effectively integrate all currently available neighbor data at each iteration to refine their internal states, yet remain robust and functional even when data is missing. This results in a performance profile that strikes a balance between the low overhead of independent estimation and the high accuracy of centralized systems, specifically under harsh or dynamic environmental conditions. Our results demonstrate that global state awareness can be emergent rather than enforced, providing a scalable framework for maintaining swarm cohesion in unpredictable terrains. We anticipate that this decentralized methodology will serve as a foundation for more resilient autonomous systems, particularly in search-and-rescue or space exploration missions where reliable, high-bandwidth communication cannot be guaranteed.
Phunyapa Suksomboon, Paulo Garcia
Apr 17, 2026cs.RO

Emergency Stopping for Liquid-manipulating Robots

Manipulating open liquid containers is challenging because liquids are highly sensitive to vessel accelerations and jerks. Although spill-free liquid manipulation has been widely studied, emergency stopping under unexpected hazards has received little attention, despite the fact that abrupt braking may cause hazardous spills. This letter presents an emergency stop system for robots manipulating liquids in open containers. We formulate emergency stopping as an optimal control problem and solve it in a model predictive control framework to generate time-optimal, spill-free stopping trajectories. The method operates as a plug-and-play safety layer on top of existing slosh-free motion planning methods, enabling immediate reaction to detected hazards while accounting for nonlinear liquid dynamics. We demonstrate, through simulation and on a 7-DoF Franka Emika Panda robot, that the proposed approach achieves fast emergency stopping without spilling.
Samuli Hynninen, Ville Kyrki
Apr 17, 2026cs.RO

A Reconfigurable Pneumatic Joint Enabling Localized Selective Stiffening and Shape Locking in Vine-Inspired Robots

Vine-inspired robots achieve large workspace coverage through tip eversion, enabling safe navigation in confined and cluttered environments. However, their deployment in free space is fundamentally limited by low axial stiffness, poor load-bearing capacity, and the inability to retain shape during and after steering. In this work, we propose a reconfigurable pneumatic joint (RPJ) architecture that introduces discrete, pressure-tunable stiffness along the robot body without compromising continuous growth. Each RPJ module comprises symmetrically distributed pneumatic chambers that locally increase bending stiffness when pressurized, enabling decoupling between global compliance and localized rigidity. We integrate the RPJs into a soft growing robot with tendon-driven steering and develop a compact base station for mid-air eversion. System characterization and experimental validation demonstrate moderate pressure requirements for eversion, as well as comparable localized stiffening and steering performance to layer-jamming mechanisms. Demonstrations further show that the proposed robot achieves improved shape retention during bending, reduced gravitational deflection under load, cascading retraction, and reliable payload transport up to 202 g in free space. The RPJ mechanism establishes a practical pathway toward structurally adaptive vine robots for manipulation-oriented tasks such as object sorting and adaptive exploration in unconstrained environments.
Ayodele James Oyejide, Ustaz A. Yaqub, Samir Erturk +2
Apr 16, 2026cs.RO

Iterated Invariant EKF for Quadruped Robot Odometry

Kalman filter-based algorithms are fundamental for mobile robots, as they provide a computationally efficient solution to the challenging problem of state estimation. However, they rely on two main assumptions that are difficult to satisfy in practice: (a) the system dynamics must be linear with Gaussian process noise, and (b) the measurement model must also be linear with Gaussian measurement noise. Previous works have extended assumption (a) to nonlinear spaces through the Invariant Extended Kalman Filter (IEKF), showing that it retains properties similar to those of the classical Kalman filter when the system dynamics are group-affine on a Lie group. More recently, the counterpart of assumption (b) for the same nonlinear setting was addressed in [1]. By means of the proposed Iterated Invariant Extended Kalman Filter (IterIEKF), the authors of that work demonstrated that the update step exhibits several compatibility properties of the classical linear Kalman filter. In this work, we introduce a novel open-source state estimation algorithm for legged robots based on the IterIEKF. The update step of the proposed filter relies solely on proprioceptive measurements, exploiting kinematic constraints on foot velocity during contact and base-frame velocity, making it inherently robust to environmental conditions. Through extensive numerical simulations and evaluation on real-world datasets, we demonstrate that the IterIEKF outperforms the vanilla IEKF, the SO(3)-based Kalman Filter, and its iterated variant in terms of both accuracy and consistency.
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Sven Goffin +4
Apr 16, 2026cs.RO

NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning

To navigate a space, the brain makes an internal representation of the environment using different cells such as place cells, grid cells, head direction cells, border cells, and speed cells. All these cells, along with sensory inputs, enable an organism to explore the space around it. Inspired by these biological principles, we developed NEATNC, a Neuro-Evolution of Augmenting Topology guided Navigation Cells. The goal of the paper is to improve NEAT algorithm performance in path planning in dynamic environments using spatial cognitive cells. This approach uses navigation cells as inputs and evolves recurrent neural networks, representing the hippocampus part of the brain. The performance of the proposed algorithm is evaluated in different static and dynamic scenarios. This study highlights NEAT's adaptability to complex and different environments, showcasing the utility of biological theories. This suggests that our approach is well-suited for real-time dynamic path planning for robotics and games.
Hibatallah Meliani, Khadija Slimani, Samira Khoulji
Apr 13, 2026cs.RO

Identifying and Exploiting Structure in Robot Co-Design

Co-design is a high-dimensional search problem in the robot morphology and control design space. Efficient search requires exploiting the structure shaped by their interaction. To understand this structure, we analyze the landscapes of soft locomotion and manipulation tasks. We identify three patterns consistent across regions of their co-design spaces: 1) Within a region, quality varies along a low-dimensional manifold, with minimal variation orthogonal to it, reducing the effective search space dimensionality. 2) In higher-quality regions, the variance in quality is spread across more dimensions, necessitating search to expand dimensionality as quality improves. 3) In higher-quality regions, quality varies along joint morphology-control dimensions, requiring search along them. Using these insights, we devise an efficient co-design algorithm that yields 36% better co-designs than state-of-the-art baselines. We examine their exploration patterns and show that these baselines required an order of magnitude more function evaluations to find co-designs of comparable quality. Finally, we ablate our algorithm to verify that exploiting the identified structure was the key to efficient co-design.
Apoorv Vaish, Oliver Brock
Apr 10, 2026cs.RO

CableTract: A Co-Designed Cable-Driven Field Robot for Low-Compaction, Off-Grid Capable Agriculture

Conventional field operations spend most of their energy moving the tractor body, not the implement. Yet feasibility studies for novel agricultural vehicles rarely tie mechanics, energy harvest, draft, field geometry, economics, life-cycle CO2, and uncertainty quantification together on a single reproducible code path. This paper builds such a framework and applies it to CableTract, a two-module cable-driven field robot. A stationary Main Unit (winch + motor + battery + harvester module) (MU) and a lighter Anchor module (held by helical screw piles) tension a cable across a strip while a lightweight implement carriage rolls along it. The heavy bodies stay on the headland; only the carriage enters the field. The carriage runs a 10-implement library co-designed for the cable architecture. This co-design is the paper's central analytical lever. The framework is prototype-free. It chains a catenary cable model, a drivetrain efficiency chain, a stochastic draft model fitted to the co-designed library, an hourly solar + wind + battery simulator on six sites, a polygon coverage planner on a 50-field corpus, a contact-pressure compaction model, a discounted cash-flow economics engine with battery replacement and life-cycle CO2, and a global sensitivity analysis on 20 inputs. An operating-envelope sweep and an architectural-variant comparison close the loop. The full implementation is open source. Applied to the codesigned reference, the framework yields energy, compaction advantages and potential off-grid operation.
Ozgur Yilmaz
Mar 30, 2026cs.RO

Why That Robot? A Qualitative Analysis of Justification Strategies for Robot Color Selection Across Occupational Contexts

As robots increasingly enter the workforce, human-robot interaction (HRI) must address how implicit social biases influence user preferences. This paper investigates how users rationalize their selections of robots varying in skin tone and anthropomorphic features across different occupations. By qualitatively analyzing 4,146 open-ended justifications from 1,038 participants, we map the reasoning frameworks driving robot color selection across four professional contexts. We developed and validated a comprehensive, multidimensional coding scheme via human--AI consensus (κ=0.73κ= 0.73). Our results demonstrate that while utilitarian \textit{Functionalism} is the dominant justification strategy (52%), participants systematically adapted these practical rationales that align with existing racial and occupational stereotypes. Furthermore, we reveal that bias frequently operates beneath conscious rationalization: exposure to racial stereotype primes significantly shifted participants' color choices, yet their spoken justifications remained masked by standard affective or task-related reasoning. We also found that demographic backgrounds significantly shape justification strategies, and that robot shape strongly modulates color interpretation. Specifically, as robots become highly anthropomorphic, users increasingly retreat from functional reasoning toward \textit{Machine-Centric} de-racialization. Through these empirical results, we provide design implications to help reduce the perpetuation of societal biases in future workforce robots.
Jiangen He, Wanqi Zhang, Jessica K. Barfield
Mar 30, 2026cs.RO

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.
Yu Sun, Meng Cao, Yang Ping +24
Mar 30, 2026cs.RO

Point of View: How Perspective Affects Perceived Robot Sociability

Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.
Subham Agrawal, Aftab Akthar, Nils Dengler +1
Mar 19, 2026cs.RO

Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling

This paper presents the design, modeling, and fabrication of 3D-printed, tendon-actuated continuum robots featuring a flexible, tapered backbone constructed from thermoplastic polyurethane (TPU). Our scalable design incorporates an integrated electronics base housing that enables direct tendon tension control and sensing via actuators and compression load cells. Unlike many continuum robots that are single-purpose and costly, the proposed design prioritizes customizability, rapid assembly, and low cost while enabling high curvature and enhanced distal compliance through geometric tapering, thereby supporting a broad range of compliant robotic inspection and manipulation tasks. We develop a generalized forward kinetostatic model of the tapered backbone based on Cosserat rod theory using a Newtonian approach, extending existing tendon-actuated Cosserat rod formulations to explicitly account for spatially varying backbone cross-sectional geometry. The model captures the graded stiffness profile induced by the tapering and enables systematic exploration of the configuration space as a function of the geometric design parameters. Specifically, we analyze how the backbone taper angle influences the robot's configuration space and manipulability. The model is validated against motion capture data, achieving centimeter-level shape prediction accuracy after calibrating Young's modulus via a line search that minimizes modeling error. We further demonstrate teleoperated grasping using an endoscopic gripper routed along the continuum robot, mounted on a 6-DoF robotic arm. Parameterized iLogic/CAD scripts are provided for rapid geometry generation and scaling. The presented framework establishes a simple, rapid, and reproducible pathway from parametric design to controlled tendon actuation for tapered, tendon-driven continuum robots manufactured using fused deposition modeling 3D printers.
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews +3
Mar 19, 2026cs.RO

Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics

Most existing robot simulators prioritize rigid-body dynamics and photorealistic rendering, but largely neglect the thermally and optically complex phenomena that characterize real-world fire environments. For robots envisioned as future firefighters, this limitation hinders both reliable capability evaluation and the generation of representative training data prior to deployment in hazardous scenarios. To address these challenges, we introduce Fire as a Service (FaaS), a novel, asynchronous co-simulation framework that augments existing robot simulators with high-fidelity and computationally efficient fire simulations. Our pipeline enables robots to experience accurate, multi-species thermodynamic heat transfer and visually consistent volumetric smoke without disrupting high-frequency rigid-body control loops. We demonstrate that our framework can be integrated with diverse robot simulators to generate physically accurate fire behavior, benchmark thermal hazards encountered by robotic platforms, and collect realistic multimodal perceptual data. Crucially, its real-time performance supports human-in-the-loop teleoperation, enabling the successful training of reactive, multimodal policies via Behavioral Cloning. By adding fire dynamics to robot simulations, FaaS provides a scalable pathway toward safer, more reliable deployment of robots in fire scenarios.
Anton R. Wagner, Madhan Balaji Rao, Helge Wrede +2
Mar 17, 2026cs.RO

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.
Yishuai Cai, Xinglin Chen, Yunxin Mao +6
Mar 6, 2026cs.RO

LIPP: Load-Aware Informative Path Planning with Physical Sampling

In classical Informative Path Planning (C-IPP), robots are typically modeled as mobile sensors that acquire digital measurements such as images or radiation levels. In this model, since making a measurement leaves the robot's physical state unchanged, the cost of traversing an edge remains static regardless of when it is traversed. This is a natural assumption for many missions, but does not extend to settings involving physical sample collection, where each collected sample adds mass and increases the energy cost of all subsequent motion. As a result, IPP formulations that ignore this coupling between information gain and load-dependent traversal cost can produce plans that are distance-efficient but energy-suboptimal, collecting fewer samples and less data than the energy budget would permit. In this paper, we first introduce Load-aware Informative Path Planning (LIPP), a strict generalization of C-IPP that explicitly models this coupling, with C-IPP recovered as the special case of zero sample mass. We then formulate LIPP as a Mixed-Integer Quadratic Program (MIQP) that jointly optimizes visitation location, order, and per-location sampling count under an energy budget. We further derive theoretical bounds on the path-length increase of LIPP relative to C-IPP, characterizing the trade-off for improved energy efficiency. Finally, through extensive simulations across 2,000 diverse mission scenarios, we demonstrate that LIPP progressively achieves higher uncertainty reduction per unit energy as sample mass increases.
Hojune Kim, Guangyao Shi, Gaurav S. Sukhatme
Feb 18, 2026cs.LO

Neuro-Symbolic Strong-AI Robots with Closed Knowledge Assumption: Learning and Deductions

Knowledge representation formalisms are aimed to represent general conceptual information and are typically used in the construction of the knowledge base of reasoning agent. A knowledge base can be thought of as representing the beliefs of such an agent. Like a child, a strong-AI (AGI) robot would have to learn through input and experiences, constantly progressing and advancing its abilities over time. Both with statistical AI generated by neural networks we need also the concept of \textsl{causality} of events traduced into directionality of logic entailments and deductions in order to give to robots the emulation of human intelligence. Moreover, by using the axioms we can guarantee the \textsl{controlled security} about robot's actions based on logic inferences. For AGI robots we consider the 4-valued Belnap's bilattice of truth-values with knowledge ordering as well, where the value "unknown" is the bottom value, the sentences with this value are indeed unknown facts, that is, the missed knowledge in the AGI robots. Thus, these unknown facts are not part of the robot's knowledge database, and by learn through input and experiences, the robot's knowledge would be naturally expanded over time. Consequently, this phenomena can be represented by the Closed Knowledge Assumption and Logic Inference provided by this paper. Moreover, the truth-value "inconsistent", which is the top value in the knowledge ordering of Belnap's bilattice, is necessary for strong-AI robots to be able to support such inconsistent information and paradoxes, like Liar paradox, during deduction processes.
Zoran Majkic
Feb 9, 2026cs.RO

From Legible to Inscrutable Trajectories: (Il)legible Motion Planning Accounting for Multiple Observers

In cooperative environments, such as in factories or assistive scenarios, it is important for a robot to communicate its intentions to observers, who could be either other humans or robots. A legible trajectory allows an observer to quickly and accurately predict an agent's intention. In adversarial environments, such as in military operations or games, it is important for a robot to not communicate its intentions to observers. An illegible trajectory leads an observer to incorrectly predict the agent's intention or delays when an observer is able to make a correct prediction about the agent's intention. However, in some environments there are multiple observers, each of whom may be able to see only part of the environment, and each of whom may have different motives. In this work, we introduce the Mixed-Motive Limited-Observability Legible Motion Planning (MMLO-LMP) problem, which requires a motion planner to generate a trajectory that is legible to observers with positive motives and illegible to observers with negative motives while also considering the visibility limitations of each observer. We highlight multiple strategies an agent can take while still achieving the problem objective. We also present DUBIOUS, a trajectory optimizer that solves MMLO-LMP. Our results show that DUBIOUS can generate trajectories that balance legibility with the motives and limited visibility regions of the observers. Future work includes many variations of MMLO-LMP, including moving observers and observer teaming.
Ananya Yammanuru, Maria Lusardi, Nancy M. Amato +1
Feb 9, 2026cs.RO

Learning Human-Like Badminton Skills for Humanoid Robots

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.
Yeke Chen, Shihao Dong, Xiaoyu Ji +12
Feb 5, 2026cs.RO

PACT-WAM: Predicting Actions and Visual Foresight with Compact Temporal Encoding for Robot Manipulation

Robot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs. We introduce PACT-WAM, a world-action model that jointly generates a 16-step action trajectory and its temporally corresponding visual forecast through conditional flow sampling. Hierarchical history encoding assigns coarse spatial representations to earlier observations and finer representations to recent ones, retaining 16 observations with 256 tokens per view, 75% fewer than dense encoding of the same frames. A shared flow module jointly updates continuous action and visual states through two modality-specific heads under transition-wise causal attention, and a TiTok-VAE decoder reconstructs multi-view future images from the visual latents. Decoded forecasts also support Proposal Review (PR), a vision-language model component for execution-prefix selection and proposal rejection. Without PR, PACT-WAM achieves average success rates of 98.6%, 92.3%, and 78.0% on LIBERO, RoboTwin 2.0, and real-world Piper tasks, respectively. PR provides a test-time enhancement, raising these rates to 99.5%, 93.4%, and 86.7%. Ablations show that hierarchical history allocation and joint action-visual generation improve control success, while analyses of visual capacity and forecast-guided execution characterize the trade-offs between success and proposal-generation cost.
Yushan Liu, Jingjing Fan, Shoujie Li +3
Feb 1, 2026cs.RO

TriphiBot: A Triphibious Robot Combining FOC-based Propulsion with Eccentric Design

Triphibious robots capable of multi-domain motion and cross-domain transitions are promising to handle complex tasks across diverse environments. However, existing designs primarily focus on dual-mode platforms, and some designs suffer from high mechanical complexity or low propulsion efficiency, which limits their application. In this paper, we propose a novel triphibious robot capable of aerial, terrestrial, and aquatic motion, by a minimalist design combining a quadcopter structure with two passive wheels, without extra actuators. To address inefficiency of ground-support motion (moving on land/seabed) for quadcopter based designs, we introduce an eccentric Center of Gravity (CoG) design that inherently aligns thrust with motion, enhancing efficiency without specialized mechanical transformation designs. Furthermore, to address the drastic differences in motion control caused by different fluids (air and water), we develop a unified propulsion system based on Field-Oriented Control (FOC). This method resolves torque matching issues and enables precise, rapid bidirectional thrust across different mediums. Grounded in the perspective of living condition and ground support, we analyse the robot's dynamics and propose a Hybrid Nonlinear Model Predictive Control (HNMPC)-PID control system to ensure stable multi-domain motion and seamless transitions. Experimental results validate the robot's multi-domain motion and cross-mode transition capability, along with the efficiency and adaptability of the proposed propulsion system.
Xiangyu Li, Tiancheng Lai, Mingwei Lai +6
Dec 12, 2025cs.RO

AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
Junjie Ye, Rong Xue, Basile Van Hoorick +4
Nov 10, 2025cs.RO

Rapidly Learning Soft Robot Control via Implicit Time-Stepping

With the explosive growth of rigid-body simulators, policy learning in simulation has become the de facto standard for most rigid morphologies. In contrast, soft robotic simulation frameworks remain scarce and are seldom adopted by the soft robotics community. This gap stems partly from the lack of easy-to-use, general-purpose frameworks and partly from the high computational cost of accurately simulating continuum mechanics, which often renders policy learning infeasible. In this work, we demonstrate that rapid soft robot policy learning is indeed achievable via implicit time-stepping. Our simulator of choice, DisMech, is a general-purpose, fully implicit soft-body simulator capable of handling both soft dynamics and frictional contact. We further introduce delta natural curvature control, a method analogous to delta joint position control in rigid manipulators, providing an intuitive and effective means of enacting control for soft robot learning. To highlight the benefits of implicit time-stepping and delta curvature control, we conduct extensive comparisons across four diverse soft manipulator tasks against one of the most widely used soft-body frameworks, Elastica. With implicit time-stepping, parallel stepping of 500 environments achieves up to 6x faster speeds for non-contact cases and up to 40x faster for contact-rich scenarios. Finally, a comprehensive sim-to-sim gap evaluation--training policies in one simulator and evaluating them in another--demonstrates that implicit time-stepping provides a rare free lunch: dramatic speedups achieved without sacrificing accuracy.
Andrew Choi, Dezhong Tong, Xiaonan Huang
Oct 3, 2025cs.RO

LapSurgie: Humanoid Robots Performing Surgery via Teleoperated Handheld Laparoscopy

Robotic laparoscopic surgery has gained increasing attention in recent years for its potential to deliver more efficient and precise minimally invasive procedures. However, adoption of surgical robotic platforms remains largely confined to high-resource medical centers, exacerbating healthcare disparities in rural and low-resource regions. To close this gap, a range of solutions has been explored, from remote mentorship to fully remote telesurgery. Yet, the practical deployment of surgical robotic systems to underserved communities remains an unsolved challenge. Humanoid systems offer a promising path toward deployability, as they can directly operate in environments designed for humans without extensive infrastructure modifications -- including operating rooms. In this work, we introduce LapSurgie, the first humanoid-robot-based laparoscopic teleoperation framework. The system leverages an inverse-mapping strategy for manual-wristed laparoscopic instruments that abides to remote center-of-motion constraints, enabling precise hand-to-tool control of off-the-shelf surgical laparoscopic tools without additional setup requirements. A control console equipped with a stereo vision system provides real-time visual feedback. Finally, a comprehensive user study across platforms demonstrates the effectiveness of the proposed framework and provides initial evidence for the feasibility of deploying humanoid robots in laparoscopic procedures.
Zekai Liang, Xiao Liang, Soofiyan Atar +7
Sep 29, 2025cs.CV

Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
Ermanno Bartoli, Dennis Rotondi, Buwei He +3
Sep 15, 2025cs.RO

Distributed Event-Triggered Distance-Based Formation Control for Multi-Agent Systems

This paper addresses collaborative formation control for multi-agent systems with limited resources. We consider a team of robots tasked with achieving a desired formation from an arbitrary initial configuration. To reduce unnecessary control updates and conserve resources, we propose a distributed event-triggered formation controller. Unlike the well-studied linear formation controllers, the proposed controller is nonlinear and relies on inter-agent distance measurements. Control updates are triggered only when the measurement error exceeds a state-dependent threshold, ensuring system stability while reducing actuation effort. We also employ a distributed control barrier function to guarantee inter-agent collision avoidance. The proposed controller is validated through simulations and real-world experiments involving different communication topologies, scalability tests, and variations in design parameters, and is also compared to periodic triggering strategies. Results demonstrate that the event-triggered approach significantly reduces control effort while preserving formation performance.
Evangelos Psomiadis, Panagiotis Tsiotras
Aug 26, 2025cs.RO

Real-Time Model Checking for Closed-Loop Robot Reactive Planning

Reactive obstacle avoidance methods often cause agents to become trapped in local minima, because they can often only reason one step ahead (i.e., the next action based on the current state). In this paper, we use model checking to achieve reactive multi-step planning and obstacle avoidance on an autonomous robot. Our small, purpose-built model checking algorithm generates plans in situ (within the robot's code) based on ``core'' knowledge and attention as found in biological agents. This is achieved in real-time using no pre-computed data on a low-powered device. Our approach is based on chaining temporary control systems that are spawned to counteract disturbances in the local environment which disrupt an autonomous agent from its preferred action (or resting state). We mitigate state-space explosion by relying on temporary snapshots of the immediate environment, restricting the number of states. Multi-step planning using counter-examples generated by depth-first search and a negated LTL path property is applied to scenarios involving a cul-de-sac and a free-standing obstacle. Empirical results and informal proofs of two fundamental properties demonstrate the effectiveness of our approach for the creation of efficient multi-step plans for local obstacle avoidance. We significantly improve performance compared to a purely reactive agent that can only plan one step ahead. Our approach is an instructional case study for the development of safe and reliable navigation in the context of autonomous vehicles. We believe it also has general application in navigation for mission-critical mobile robots.
Christopher Chandler, Bernd Porr, Giulia Lafratta +1
Aug 17, 2025cs.RO

Tactile Gesture Recognition with Built-in Joint Sensors for Industrial Robots

While gesture recognition using vision or robot skins is an active research area in Human-Robot Collaboration (HRC), this paper explores deep learning methods relying solely on a robot's built-in joint sensors, eliminating the need for external sensors. We evaluated various convolutional neural network (CNN) architectures and collected a dataset to study the impact of data representation and model architecture on the recognition accuracy. Our results show that spectrogram-based representations significantly improve accuracy, while model architecture plays a smaller role. We also tested generalization to new robot poses, where spectrogram-based models performed better. Implemented on a Franka Emika Research robot, two of our methods, STFT2DCNN and STT3DCNN, achieved over 95% accuracy in contact detection and gesture classification. These findings demonstrate the feasibility of external-sensor-free tactile recognition and promote further research toward cost-effective, scalable solutions for HRC.
Deqing Song, Weimin Yang, Maryam Rezayati +1
Aug 7, 2025cs.RO

Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands

Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
Alexander Fabisch, Wadhah Zai El Amri, Chandandeep Singh +1
Jul 28, 2025eess.AS

Binaural Sound Event Localization and Detection based on HRTF Cues for Humanoid Robots

This paper introduces Binaural Sound Event Localization and Detection (BiSELD), a task that aims to jointly detect and localize multiple sound events using binaural audio, inspired by the spatial hearing mechanism of humans. To support this task, we present a synthetic benchmark dataset, called the Binaural Set, which simulates realistic auditory scenes using measured head-related transfer functions (HRTFs) and diverse sound events. To effectively address the BiSELD task, we propose a new input feature representation called the Binaural Time-Frequency Feature (BTFF), which encodes interaural time difference (ITD), interaural level difference (ILD), and high-frequency spectral cues (SC) from binaural signals. BTFF is composed of eight channels, including left and right mel-spectrograms, velocity-maps, SC-maps, and ITD-/ILD-maps, designed to cover different spatial cues across frequency bands and spatial axes. A CRNN-based model, BiSELDnet, is then developed to learn both spectro-temporal patterns and HRTF-based localization cues from BTFF. Experiments on the Binaural Set show that each BTFF sub-feature enhances task performance: V-map improves detection, ITD-/ILD-maps enable accurate horizontal localization, and SC-map captures vertical spatial cues. The final system achieves a SELD error of 0.110 with 87.1% F-score and 4.4° localization error, demonstrating the effectiveness of the proposed framework in mimicking human-like auditory perception.
Gyeong-Tae Lee, Hyeonuk Nam, Yong-Hwa Park
Jul 21, 2025cs.RO

Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
Ian Chuang, Jinyu Zou, Andrew Lee +2
Jun 14, 2025cs.RO

AntiGrounding: Executable Robot Trajectories as Visual Prompts for VLM-Guided Manipulation

Natural-language manipulation instructions specify the task goal but leave the underlying robot trajectory unspecified. We present AntiGrounding, a visual action-selection framework built around a dual geometric-visual trajectory interface. After feasibility filtering, each retained short trajectory is both an explicit motion plan for execution and a rendered prompt for instruction-conditioned vision-language model (VLM) evaluation. Structured multi-view visual question answering (VQA) scores safety, task alignment, efficiency, and physical plausibility; weighted view fusion aggregates the trajectory scores. These scores guide subsequent translational trajectory proposals; separate orientation and gripper controls coordinate interaction. An initialized digital twin provides the planning state and validates selected segments before the real robot executes the same waypoint sequences. Across eight real-world manipulation tasks, AntiGrounding with a single GPT-6 Astra evaluator achieves 71.25% overall success, compared with 50.00% for pi0.5 and 47.50% for a PIVOT-style visual proposal-selection baseline using the same evaluator under the reported deployment protocol. Component ablations and evaluator-sensitivity analyses examine trajectory evaluation, proposal search, orientation control, and evaluator choice. The interface connects general-purpose multimodal reasoning to executable trajectories, with performance bounded by digital-twin fidelity and physical interaction.
Wenbo Li, Yiteng Chen, Wenhao Li +1
Jun 6, 2025cs.RO

Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices

Imitation learning for generalizable performance often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive skills of human demonstrators with strong generalization capability, particularly by revealing the underlying task demands reflected in their gaze behavior. However, imitation learning typically involves humans collecting data using demonstration devices that emulate a robot's embodiment and visual condition. This raises the question of how such devices influence gaze behavior. We propose an experimental framework that systematically analyzes human demonstrators' gaze behavior across a spectrum of robot-emulating demonstration devices. Our experimental results show that certain device properties shift gaze from task-goal cues (e.g., objects) toward control-monitoring cues (e.g., the end-effector). Furthermore, these shifts directly affect the performance of typical gaze-based imitation learning models, sometimes degrading it below non-gaze baselines.
Yutaro Ishida, Takamitsu Matsubara, Takayuki Kanai +2
Mar 9, 2025cs.RO

RoboDesign1M: A Large-scale Dataset for Robot Design Understanding

Robot design is a complex and time-consuming process that requires specialized expertise. Gaining a deeper understanding of robot design data can enable various applications, including automated design generation, retrieving example designs from text, and developing AI-powered design assistants. While recent advancements in foundation models present promising approaches to addressing these challenges, progress in this field is hindered by the lack of large-scale design datasets. In this paper, we introduce RoboDesign1M, a large-scale dataset comprising 1 million samples. Our dataset features multimodal data collected from scientific literature, covering various robotics domains. We propose a semi-automated data collection pipeline, enabling efficient and diverse data acquisition. To assess the effectiveness of RoboDesign1M, we conduct extensive experiments across multiple tasks, including design image generation, visual question answering about designs, and design image retrieval. The results demonstrate that our dataset serves as a challenging new benchmark for design understanding tasks and has the potential to advance research in this field. RoboDesign1M will be released to support further developments in AI-driven robotic design automation. Our project is available at https://airvlab.github.io/robotdesign1m/
Tri Le, Toan Nguyen, Quang Tran +6
Sep 18, 2024cs.RO

Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks

Enabling robots to autonomously discover high-level spatial concepts (e.g., rooms and walls) from primitive geometric observations (e.g., planar surfaces) within 3D Scene Graphs is essential for robust indoor navigation and mapping. These graphs provide a hierarchical metric-semantic representation in which such concepts are organized. To further enhance graph-SLAM performance, Factorized 3D Scene Graphs incorporate these concepts as optimization factors that constrain relative geometry and enforce global consistency. However, both stages of this process remain largely manual: concepts are typically derived using hand-crafted, concept-specific heuristics, while factors and their covariances are likewise manually designed. This reliance on manual specification limits generalization across diverse environments and scalability to new concept classes. This paper presents a novel learning-based method that infers spatial concepts online from observed vertical planes and introduces them as optimizable factors within a SLAM backend, eliminating the need to handcraft concept generation, factor design, and covariance specification. We evaluate our approach in simulated environments with complex layouts, improving room detection by 20.7% and trajectory estimation by 19.2%. Validated on real construction sites, room detection improves by 5.3% and map matching accuracy by 3.8%.
Jose Andres Millan-Romera, Muhammad Shaheer, Miguel Fernandez-Cortizas +3
Date pendingcs.RO

MuJoCable: Reduced-Order Surface-Routed Cable Transmission for Tendon-Driven Robots

Tendon transmissions reduce distal inertia and add compliance, yet routing, slack, and friction govern motion and force transfer. Mainstream rigid-body robotics simulators such as MuJoCo do not jointly resolve moving noncircular contact, unilateral tension, and segment friction. We present MuJoCable, which adds a reduced-order, configuration-dependent cable transmission to MuJoCo. Its routing algorithm jointly optimizes an ordered path across moving analytic and mesh surfaces. A unilateral axial law, directional Capstan propagation, and nodal virtual work map this path to segment tensions and body forces. The warm-started engine plugin applies these forces during simulation and exposes route and load states for design. Pulley benchmarks recover analytical transmission relations with a Capstan-ratio error below 0.5%. On the underactuated 18-joint SpiRobs, MuJoCable reveals friction-driven load growth and proximal redistribution of joint rotation that the native tendon does not represent. Hardware tests on SpiRobs and a tendon-route-coupled finger reproduce observed motion sequences. By making physical threading executable, MuJoCable brings transmission sources of the simulation-to-reality gap into route, cable, and actuator design before fabrication.
Yi Zhang, Qi Shao, Yicong Lin +3
Date pendingcs.RO

Retriever: Composing the Perception-Reasoning-Action Loop for Long-Horizon Manipulation

Building long-horizon robot agents requires composing closed-loop pipelines -- perception, belief update, planning, and control -- whose components run at different clocks and with variable latency. Today, these systems are often assembled with ad-hoc concurrency and pub/sub conventions that make timing and input-consumption semantics implicit, yielding schedule-dependent behavior that is hard to reproduce, debug, and reuse. Current solutions typically solve parts of this problem at either the algorithmic or the systems layer, but not both. In this work, we propose Retriever, which spans the entire stack: an asynchronous decision model, a programming model, a runtime, and an example closed-loop agent pipeline. Retriever represents an agent as a graph of stateful causal stream functions executed on explicit run clocks. We formalize this view via an asynchronous environment-agent loop over continuous-time streams and show that finite-memory causal policies can be represented by compositions of these operators. Retriever compiles these graphs into a runtime that supports multiple backends, enabling systematic debugging across running environments and deterministic replay from logged asynchronous data. We evaluate Retriever through a real-robot case study together with controlled studies of runtime overhead and deterministic replay behavior.
Linfeng Zhao, Haojie Huang, Jiayuan Mao +3
Date pendingcs.RO

MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policies

As robots become more integrated in society, their ability to coordinate with other robots and humans on multi-modal tasks (those with multiple valid solutions) is crucial. Such behaviors can be learned from expert demonstrations via imitation learning (IL), but when expert demonstrations are multi-modal, standard IL approaches usually average across modes or collapse to a single mode, preventing effective coordination. Being inspired by diffusion models' ability to capture complex multi-modal trajectory distributions in single-agent settings, we develop a diffusion-based framework for coordinated multi-modal behavior in multi-agent systems. However, existing multi-agent diffusion approaches typically require a centralized planner or explicit communication among agents. This assumption can fail in real-world scenarios where robots must operate independently or with agents like humans that they cannot directly communicate with. Therefore, we propose MIMIC-D, a joint training with decentralized execution paradigm for multi-modal multi-agent IL via diffusion. We jointly train all agents' policies with only local information to achieve implicit coordination. In simulation and hardware experiments, our method exhibits robust multi-modal coordination behavior in various tasks and environments, improving upon state-of-the-art baselines.
Dayi Dong, Maulik Bhatt, Seoyeon Choi +1
Date pendingcs.RO

SwingBot: Learning Whole-Body Brachiation for Humanoid Robots

Brachiation enables primates to move across overhead supports when ground paths are blocked, suggesting a complementary locomotion mode for robots operating in cluttered or hazardous environments. Bringing this capability to high-DoF humanoid robots is difficult because the controller must discover a long-horizon release-swing-capture sequence, coordinate alternating contacts with whole-body momentum, and act without reliable measurements of segment-relative displacement or hook-contact state. We present SwingBot, a learning framework for continuous humanoid brachiation with passive wrist hooks. SwingBot makes the task trainable by organizing learning around the structure of brachiation: biomimetic keyframes make rare release-swing-capture transitions reachable during early exploration, and recurrent privileged-state estimation provides compact position and contact latents for deployment. Hardware experiments demonstrate continuous bar traversal and robustness to payload, external disturbances and different bar spacings, showing that this formulation offers a practical route to whole-body robotic brachiation.
Yujie Xiong, Peng Zhai, Taixian Hou +6
Date pendingcs.RO

GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning

Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry classes and compare with state-of-the-art generators; GIF improves both asset quality and relation matching, while reducing collision rate to below 1%. Finally, we synthesize data for policy learning, revealing diversity scaling in both simulation and real-world deployment.
Long Xu, Zhiqi Zhang, Mi Yan +8