Multi-Agent Systems

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Latest in Multi-Agent Systems

May 12, 2026cs.LG

Metric-Gradient Projection for Stable Multi-Agent Policy Learning

General-sum multi-agent learning is often governed by a stacked update field in which each agent's policy update changes the optimization landscape faced by the others. This coupling can entangle an integrable component of collective improvement with cyclic interaction dynamics, leading to slow or unstable multi-agent learning. Existing approaches, such as regularization, credit assignment, and consensus methods, stabilize MARL through local or algorithmic modifications; HPML complements them by projecting the joint update field onto a metric-gradient component. We introduce \textbf{HPML} (\textbf{H}odge-\textbf{P}rojected \textbf{M}ulti-agent \textbf{L}earning), which views the joint update field of a multi-agent system as an element of an L2L^2 space of vector fields and computes a Hodge-type projection onto the closest metric-gradient potential flow. HPML follows the projected component as the update direction, yielding the closest metric-gradient field under the chosen metric and sampling measure. The projection is defined variationally, characterized by a Poisson-type equation, and implemented through graph-based and amortized neural realizations that recover projected directions from samples. We show that the projected dynamics admit a Lyapunov potential and yield equilibrium-gap bounds with an explicit additive non-potentiality term. Controlled experiments validate the geometric mechanism, and CTDE benchmarks show improved stability and normalized return when HPML is used as a plug-in projection layer in MARL pipelines.
Zuyuan Zhang, Sizhe Tang, Mahdi Imani +1
May 11, 2026eess.SY

Multi-Agent System Identification with Nonlinear Sheaf Diffusion

Local interaction laws governing multi-agent systems can be difficult to recover from trajectory data, even when the dynamics are observed faithfully. In systems governed by a nonlinear sheaf Laplacian -- a generalization of the graph Laplacian accommodating heterogeneous state spaces and asymmetric communication channels -- the coordination law is encoded by edge potential functions whose gradients produce the inter-agent forces. Because trajectory observations record node-state evolution, they expose only the aggregate effect of the edge forces at each node: distinct interaction laws that agree at the node level are indistinguishable from trajectory data alone. We show that the fundamental obstruction to recovery is topological, measured by sheaf cohomology, and that unique recovery from an unconstrained function class is possible if and only if this cohomology vanishes. When the obstruction is nontrivial, we show that recovery within a finite-dimensional parameterized class is possible precisely when a data-dependent information matrix is positive definite. Experiments validate the theory and illustrate that accurate trajectory reproduction need not certify recovery of the underlying interaction law.
Nivar Anwer, Hans Riess, Matthew Hale
May 11, 2026cs.AI

EVOCHAMBER: Test-Time Co-evolution of Multi-Agent System at Individual, Team, and Population Scales

We argue that multi-agent test-time evolution is not single-agent evolution replicated N times. A single-agent learner can only evolve its own context and memory. A multi-agent system additionally evolves who collaborates, how they collaborate, and how knowledge flows across the population. These components have no single-agent counterpart and can produce phenomena such as emergent specialization. Yet prior test-time methods either confine experiences to individual agents, forfeiting cross-agent learning, or broadcast symmetrically to all agents, erasing the specialization that makes collaboration valuable. We present EVOCHAMBER, a training-free framework that instantiates test-time evolution at three levels over a coevolving agent pool. At its core is CODREAM (Collaborative Dreaming), a post-task protocol triggered on team failure or disagreement, in which agents collaboratively reflect, distill insights, and route them asymmetrically from strong to weak agents on the failed niche, preserving specialization while filling knowledge gaps. Team-level operators assemble niche-conditioned teams and select collaboration structures online. Population-level lifecycle operators fork, merge, prune, and seed agents under performance pressure. On three heterogeneous task streams with Qwen3-8B, EVOCHAMBER reaches 63.9% on competition math, 75.7% on code, and 87.1% on multi-domain reasoning, outperforming the best baseline by 32% relative on math and confirming asymmetric cross-agent transfer as the primary driver in ablation. Starting from several identically initialized agents, four to five stable niche specialists spontaneously emerge, a structural signature of multi-agent evolution that no single-agent learner can express. See our code at: https://github.com/Mercury7353/EvoChamber
Yaolun Zhang, Tianyi Xu, Shengyu Dai +3
May 11, 2026cs.MA

Control Charts for Multi-agent Systems

Generative agents have proven to be powerful assistants in a wide variety of contexts. Given this success, users are now deploying agents with minimal restrictions in open ended, multi-agent environments. Current methods for monitoring the dynamics of open-ended multi-agent systems are limited to qualitative inspection. In this paper, we extend the process-theoretic notion of adaptive control charts to multi-agent systems to enable automated monitoring. Using simulation, we demonstrate that adaptive control charts are necessary for monitoring multi-agent systems that can learn from their environment. We further demonstrate, both empirically and theoretically, that adaptive control charts are susceptible to adversarial agents that defect sufficiently slowly. These results illustrate a fundamental tradeoff in multi-agent system control: either agents in a system cannot learn or the system is susceptible to adversaries.
Hayden Helm, Carey Priebe, Brandon Duderstadt
May 11, 2026cs.LG

Revisiting Policy Gradients for Restricted Policy Classes: Escaping Myopic Local Optima with kk-step Policy Gradients

This work revisits standard policy gradient methods used on restricted policy classes, which are known to get stuck in suboptimal critical points. We identify an important cause for this phenomenon to be that the policy gradient is itself fundamentally myopic, i.e. it only improves the policy based on the one-step QQ-function. In this work, we propose a generalized kk-step policy gradient method that couples the randomness within a kk-step time window and can escape the myopic local optima in MDPs with restricted policy classes. We show this new method is theoretically guaranteed to converge to a solution that is exponentially close in performance to the optimal deterministic policy with respect to kk. Further, we show projected gradient descent and mirror descent with this kk-step policy gradient can achieve this exponential guarantee in O(1T)O(\frac{1}{T}) iterations, despite only assuming smoothness and differentiability of the value function. This will provide near optimal solutions to previously elusive applications like state aggregation and partially observable cooperative multi-agent settings. Moreover, our bounds avoid the ubiquitous distribution mismatch factors ∣∣dμπ∗/dμπ∣∣∞||d_μ^{π^*} / d_μ^π||_\infty and ∣∣dμπ∗/μ∣∣∞||d_μ^{π^*} / μ||_\infty enabling the kk-step policy gradient method to escape suboptimal critical points that emerge from poor exploration in fully observable settings.
Alex DeWeese, Guannan Qu
May 11, 2026cs.RO

MDrive: Benchmarking Closed-Loop Cooperative Driving for End-to-End Multi-agent Systems

Vehicle-to-Everything (V2X) communication has emerged as a promising paradigm for autonomous driving, enabling connected agents to share complementary perception information and negotiate with each other to benefit the final planning. Existing V2X benchmarks, however, fall short in two ways: (i) open-loop evaluations fail to capture the inherently closed-loop nature of driving, leading to evaluation gaps, and (ii) current closed-loop evaluations lack behavioral and interactive diversity to reflect real-world driving. Thus, it is still unclear the extent of benefits of multi-agent systems for closed-loop driving. In this paper, we introduce MDrive, a closed-loop cooperative driving benchmark comprising 225 scenarios grounded in both NHTSA pre-crash typologies and real-world V2X datasets. Our benchmark results demonstrate that multi-agent systems are generally better than single-agent counterparts. However, current multi-agent systems still face two important challenges: (i) perception sharing enhances perceptions, but doesn't always translate to better planning; (ii) negotiation improves planning performance but harms it in complex and dense traffic scenarios. MDrive further provides an open-source toolbox for scenario generation, Real2Sim conversion, and human-in-the-loop simulation. Together, MDrive establishes a reproducible foundation for evaluating and improving the generalization and robustness of cooperative driving systems.
Marco Coscoy, Zewei Zhou, Seth Z. Zhao +9
May 11, 2026math.OC

Decentralized Contingency MPC based on Safe Sets for Nonlinear Multi-agent Collision Avoidance

Decentralized collision avoidance remains challenging, particularly when agents do not communicate any information related to planned trajectories. Most existing approaches either rely on conservative coordination mechanisms or provide limited guarantees on recursive feasibility and convergence. This paper develops a decentralized contingency MPC framework for multi-agent systems with nonlinear dynamics that achieves collision-free motion under a state-only information pattern. Each agent follows the same consensual rule set, enabling safe decentralized planning without communication. Each agent solves a local optimization problem that couples a nominal trajectory with a contingency certificate ensuring a feasible backup maneuver under receding-horizon operation. A novel geometric and decentralized safe-set update mechanism prevents feasibility loss between consecutive time steps. The resulting scheme guarantees recursive feasibility, including collision avoidance, and establishes a Lyapunov-type convergence result to an admissible safe equilibrium. Simulation results demonstrate performance in both sparse and dense multi-agent environments, including cluttered bottleneck scenarios and under plug-and-play operation.
Max Studt, Georg Schildbach
May 11, 2026cs.MA

The Bystander Effect in Multi-Agent Reasoning: Quantifying Cognitive Loafing in Collaborative Interactions

Multi-agent systems (MAS) assume that collaborating inherently improves Large Language Model (LLM) reasoning. We challenge this by demonstrating that simulated social pressure triggers an algorithmic Bystander Effect,'' inducing severe cognitive loafing. By evaluating 22,500 deterministic trajectories across 3 dataset contexts (GAIA, SWE-bench, Multi-Challenge) with 3 state-of-the-art (SOTA) models, we semantically audit internal reasoning traces against external outputs. We formalize the \textit{Interaction Depth Limit} ($D_L$), the exact plurality threshold where an agent's logical sovereignty collapses into social compliance. Crucially, we uncover the \textit{Sovereignty Gap}: models frequently compute the correct derivation internally but suffer Alignment Hallucinations'' -- actively subjugating empirical evidence to sycophantically appease a simulated swarm. We prove that multi-agent social load is strictly non-commutative; the "brand" identity of the ``Lead Anchor'' auditor disproportionately dictates the swarm's integrity. These findings expose architectural vulnerabilities, proving that unstructured multi-agent topologies can degrade independent reasoning.
Dahlia Shehata, Ming Li
May 11, 2026cs.MA

Effect of Graph Gluing on Consensus in Networked Multi-Agent Systems

In this paper, the effects of graph gluing operations in networks of multi-agent systems and their impact on system performance are investigated. In many practical applications, multiple multi-agent subsystems must be interconnected through communication links to accomplish complex tasks, resulting in a larger communication network. Such interconnections modify the underlying graph topology and consequently affect the consensus behavior and convergence rate of the network. In particular, this paper examines both bridge gluing and interface gluing and analyzes how the number and structure of communication links between subsystems influence the Fiedler eigenvalue of the resulting graph. Since the Fiedler eigenvalue is directly related to the convergence rate of consensus dynamics, the proposed analysis establishes a clear relationship between interconnection strategies, algebraic connectivity, and system performance. The results provide theoretical insight into how different gluing mechanisms alter the spectral properties of the graph Laplacian and, in turn, the convergence characteristics of the networked multi-agent system. Simulation studies are presented to illustrate the theoretical findings and to validate the effectiveness of the proposed framework.
Rohollah Moghadam, Santosh Kandel
May 11, 2026cond-mat.stat-mech

Collective Alignment in LLM Multi-Agent Systems: Disentangling Bias from Cooperation via Statistical Physics

We investigate the emergent collective dynamics of LLM-based multi-agent systems on a 2D square lattice and present a model-agnostic statistical-physics method to disentangle social conformity from intrinsic bias, compute critical exponents, and probe the collective behavior and possible phase transitions of multi-agent systems. In our framework, each node of an L ⁣× ⁣LL\!\times\!L lattice hosts an identical LLM agent holding a binary state (+1+1/−1-1, mapped to yes/no) and updating it by querying the model conditioned on the four nearest-neighbor states. The sampler temperature TT serves as the sole control parameter. Across three open-weight models (llama3.1:8b, phi4-mini:3.8b, mistral:7b), we measure magnetization and susceptibility under a global-flip protocol designed to probe Z2\mathbb{Z}_2 symmetry. All models display temperature-driven order-disorder crossovers and susceptibility peaks; finite-size scaling on even-LL lattices yields effective exponents γ/νγ/ν whose values are model-dependent, close to but incompatible with the 2D Ising universality class (γ/ν=7/4γ/ν=7/4). Our method enables the extraction of effective ββ-weighted couplings J~(T)\tilde{J}(T) and fields h~(T)\tilde{h}(T), which serve as a measure of social conformity and intrinsic bias. In the models we analyzed, we found that collective alignment is dominated by an intrinsic bias (h~≫J~\tilde{h}\gg\tilde{J}) rather than by cooperative neighbor coupling, producing field-driven crossovers instead of genuine phase transitions. These effective parameters vary qualitatively across models, providing compact collective-behavior fingerprints for LLM agents and a quantitative diagnostic for the reliability of multi-agent consensus and collective alignment.
Cristiano De Nobili
May 11, 2026cs.CR

SoK: A Systematic Bidirectional Literature Review of AI & DLT Convergence

The integration of Artificial Intelligence (AI) with Distributed Ledger Technology (DLT) has become a growing research area, yet contributions tend to cluster around specific application domains or examine only one direction of the integration, leaving the broader architectural interplay between the two technologies poorly understood. This work addresses that gap through a structured, bidirectional review of peer-reviewed studies published between 2020 and 2025. We classify contributions along two directions: AI-enhanced DLT, and DLT-enhanced AI. In the first case, we examine how AI techniques improve DLT systems across five layers: data, network, consensus, execution, and application layers. In the second case, we analyse how DLT supports AI systems across five layers: infrastructure, data, model, inference, and application layers, with particular attention to federated learning, model evaluation, and multi-agent coordination. The analysis reveals that most works concentrate on a small subset of layers: execution and consensus for AI-enhanced DLT, data and model for DLT-enhanced AI. Other layers remain comparatively neglected. Despite reported improvements in controlled settings, no study demonstrates deployment at production scale, and the field has not yet offered satisfying answers to fundamental questions around scalability, interoperability, and verifiable execution. We argue that progress will require cross-layer co-design and empirical validation in real-world settings.
Ali Irzam Kathia, Yimika Erinle, Abylay Satybaldy +3
May 11, 2026cs.NE

A Theory of Multilevel Interactive Equilibrium in NeuroAI

We propose a game-theoretic framework for adaptive multi-agent intelligent systems. Unlike classical game theory, which often treats strategies as primitive objects chosen by perfectly rational agents, the proposed framework provides a mathematical foundation for studying equilibrium in NeuroAI and can be viewed as an extension of game theory under relaxed assumptions, including partial observability, bounded computation, and uncertainty. At its core, Multilevel Interactive Equilibrium (MIE) generalizes the classical Nash equilibrium to intelligent systems with internal computation. Rather than being defined solely at the level of observable behavior, equilibrium emerges when neural learning dynamics, cognitive representations, and behavioral strategies mutually stabilize between interacting agents. This framework applies uniformly to interactions between two biological brains, two artificial agents, or hybrid human-AI systems. We discuss applications of multilevel game theory to human-autonomous vehicle driving, human-machine interaction, human-large language model (LLM) interaction, and computational psychiatry. We also outline experimental strategies and computational methods for estimating MIE and discuss challenges and prospects for future research.
Zhe Sage Chen, Quanyan Zhu
May 11, 2026eess.SY

Priority-Driven Control and Communication in Decentralized Multi-Agent Systems via Reinforcement Learning

Event-triggered control provides a mechanism for avoiding excessive use of constrained communication bandwidth in networked multi-agent systems. However, most existing methods rely on accurate system models, which may be unavailable in practice. In this work, we propose a model-free, priority-driven reinforcement learning algorithm that learns communication priorities and control policies jointly from data in decentralized multi-agent systems. By learning communication priorities, we circumvent the hybrid action space typical in event-triggered control with binary communication decisions. We evaluate our algorithm on benchmark tasks and demonstrate that it outperforms the baseline method.
Qingyun Guo, Junyi Shi, Tomasz Piotr Kucner +1
May 11, 2026cs.MA

Safe Multi-Agent Behavior Must Be Maintained, Not Merely Asserted: Constraint Drift in LLM-Based Multi-Agent Systems

Modern LLM based agents are no longer passive text generators. They read repositories, call tools, browse the web, execute code, maintain memory, communicate with other agents, and act through long horizon workflows. This shift moves the unit of safety. A system may produce a compliant final answer while leaking private information through an internal message, delegating authority beyond its original scope, calling an external tool with sensitive context, or losing the evidence needed to reconstruct why an action was allowed. We argue that many emerging failures in LLM-based multi-agent systems share a common structure: safety critical constraints do not remain operative throughout the trajectory. We call this phenomenon constraint drift: the loss, distortion, weakening, or relaxation of constraints as they pass through memory, delegation, communication, tool use, audit, and optimization. The position taken here is that safe multi-agent behavior must be maintained, not merely asserted. Prompts, guardrails, tool schemas, access control, and final output checks are necessary, but they are insufficient unless constraints remain fresh, inherited, enforceable, and auditable across execution. We propose Constraint State Governance as a research paradigm for LLM-based multi-agent systems. In this paradigm, safety-critical constraints are maintained as explicit execution state, while constraint-native reinforcement learning improves utility only within maintained safety boundaries. The goal is not to freeze agentic systems under rigid rules, but to make safety operational across the trajectories through which modern agents actually act.
Tianxiao Li, Yixing Ma, Haiquan Wen +4
May 11, 2026cs.CV

Uni-Synergy: Bridging Understanding and Generation for Personalized Reasoning via Co-operative Reinforcement Learning

Unified Multimodal Models (UMMs) excel in general tasks but struggle to bridge the gap between personalized understanding and generation. Prior works largely rely on implicit token-level alignment via supervised fine-tuning, which fails to fully capture the potential synergy between comprehension and creation. In this work, we propose Sync-R1, an end-to-end reinforcement learning framework that jointly optimizes personalized understanding and generation within a single, explicit reasoning loop. Through this unified feedback process, Sync-R1 enables personalized comprehension to guide content creation, while the resulting generation quality reciprocally refines understanding within an integrated reward landscape. To efficiently orchestrate this dual-task synergy, we introduce Sync-GRPO, a reinforcement learning method utilizing an ensemble reward system. Furthermore, we propose Dynamic Group Scaling (DGS), which adaptively filters low-potential trajectories to reduce gradient variance and accelerate convergence. To better reflect real-world complexity, we introduce UnifyBench++, featuring denser textual descriptions and richer user contexts. Experimental results demonstrate that Sync-R1 achieves state-of-the-art performance, showcasing superior cross-task reasoning and robust personalization without requiring complex cold-start procedures. The code and the UnifyBench++ dataset will be released at: https://github.com/arctanxarc/UniCTokens.
Zijun Shen, Sihan Yang, Ruichuan An +5
May 11, 2026cs.MA

DelAC: A Multi-agent Reinforcement Learning of Team-Symmetric Stochastic Games

In this paper we study team-symmetric games with m≥2m\ge 2 teams. Players within a team have symmetric identity and have a common payoff function. We show that team-symmetric games always have a team-symmetric Nash equilibrium. We develop and solve a linear complementarity problem of team-symmetric Nash equilibria. We propose an actor-critic based multi-agent reinforcement learning algorithm for team-symmetric games. Through simulations, we show that this multi-agent reinforcement learning algorithm performs much better than many existing algorithms.
Duan-Shin Lee, Yu-Hsiu Hung
May 11, 2026cs.LG

PC3D: Zero-Shot Cooperation Across Variable Rosters via Personalized Context Distillation

Cooperative multi-agent reinforcement learning often assumes a fixed execution team, yet many decentralized systems must operate with varying numbers of active agents during deployment. We study this setting under episodic roster variation: each episode is executed by a set of homogeneous agents, with the team size varying across episodes. Agents act only from local histories, without execution-time communication, privileged coordinators, or online retraining. Therefore, effective cooperation requires each agent to recover relevant context about the active team and adapt its behavior accordingly. To this end, we propose PC3D (Personalized Central Coordination Context Distillation), a method for training decentralized policies to recover and use personalized coordination context from local interaction histories. During training, a set-structured centralized teacher compresses the active team into coordination tokens and personalizes them into agent-specific contexts, which are distilled into decentralized policies. At execution, each agent predicts its own context from local history and adaptively uses it to condition decision-making. Across three cooperative MARL benchmarks, PC3D achieves higher returns than the evaluated baselines with both seen and unseen roster sizes, and ablations attribute these gains to both context distillation and adaptive context use.
Ahmet Onur Akman, Rafał Kucharski
May 11, 2026cs.AI

TMAS: Scaling Test-Time Compute via Multi-Agent Synergy

Test-time scaling has become an effective paradigm for improving the reasoning ability of large language models by allocating additional computation during inference. Recent structured approaches have further advanced this paradigm by organizing inference across multiple trajectories, refinement rounds, and verification-based feedback. However, existing structured test-time scaling methods either weakly coordinate parallel reasoning trajectories or rely on noisy historical information without explicitly deciding what should be retained and reused, limiting their ability to balance exploration and exploitation. In this work, we propose TMAS, a framework for scaling test-time compute via multi-agent synergy. TMAS organizes inference as a collaborative process among specialized agents, enabling structured information flow across agents, trajectories, and refinement iterations. To support effective cross-trajectory collaboration, TMAS introduces hierarchical memories: the experience bank reuses low-level reliable intermediate conclusions and local feedback, while the guideline bank records previously explored high-level strategies to steer subsequent rollouts away from redundant reasoning patterns. Furthermore, we design a hybrid reward reinforcement learning scheme tailored to TMAS, which jointly preserves basic reasoning capability, enhances experience utilization, and encourages exploration beyond previously attempted solution strategies. Extensive experiments on challenging reasoning benchmarks show that TMAS achieves stronger iterative scaling than existing test-time scaling baselines, with hybrid reward training further improving scaling effectiveness and stability across iterations. Code and data are available at https://github.com/IQuestLab/tmas.
George Wu, Nan Jing, Qing Yi +7
May 11, 2026cs.CL

NyayaAI: An AI-Powered Legal Assistant Using Multi-Agent Architecture and Retrieval-Augmented Generation

Legal information in India remains largely inaccessible due to the complexity of legal language and the sheer volume of legal documentation involved in research and case analysis. This paper presents NyayaAI, an AI-powered legal assistant that automates and simplifies legal workflows for lawyers, law students, and general users. The system combines Large Language Models with a Retrieval-Augmented Generation pipeline grounded in a curated Indian legal knowledge base comprising constitutional provisions, statutes, case laws, and judicial precedents. A multi-agent architecture orchestrated through the Mastra TypeScript framework coordinates a main agent with specialized sub-agents handling legal research, document summarization, case law retrieval, and drafting assistance. A compliance module validates all responses before delivery. Domain classification achieved 70% precision across test samples, with RAG retrieval precision at 74% and overall response accuracy at 72%, demonstrating that structured multi-agent LLM systems can meaningfully improve legal accessibility and workflow efficiency. The code\footnote{https://github.com/B97784/NyayaAI} is made publicly available for the benefit of the research community.
Deepanshu, Divi Saxena, Deepali Rana +2
May 11, 2026cs.AI

STAR: Failure-Aware Markovian Routing for Multi-Agent Spatiotemporal Reasoning

Compositional spatiotemporal reasoning often requires a system to invoke multiple heterogeneous specialists, such as geometric, temporal, topological, and trajectory agents. A central question is how such a system should route among specialists when execution does not simply succeed or fail, but fails in qualitatively different ways. Existing tool-augmented and multi-agent LLM systems typically leave this routing decision implicit in language generation, making recovery ad hoc, difficult to interpret, and hard to optimize. This paper presents STAR (Spatio-Temporal Agent Router), a failure-aware routing framework that externalizes inter-agent control as a state-conditioned transition policy over the current agent, task type, and typed execution status. At the center of STARis an agent routing matrix that combines expert-specified nominal routes with recovery transitions learned from execution traces. Because the matrix conditions on distinct failure states, the router can respond differently to malformed outputs, missing dependencies, and tool--query mismatches, rather than collapsing them into a generic retry signal. Specialists execute through a tool-grounded extract--compute--deposit protocol and write intermediate results to a shared blackboard for downstream fusion. Results prove that retaining unsuccessful traces during training enlarges the support of the routing policy on error states, enabling recovery transitions that success-only training cannot represent. Across three spatiotemporal benchmarks and eight backbone LLMs, STAR improves over multiple baselines with the clearest gains on queries whose execution deviates from the nominal routing path. Router-specific ablations and recovery analyses further show that typed failure-aware routing, rather than specialist composition alone, is a key factor for these improvements.
Ruiyi Yang, Lihuan Li, Hao Xue +1
May 11, 2026cs.CL

Swarm Skills: A Portable, Self-Evolving Multi-Agent System Specification for Coordination Engineering

As artificial intelligence engineering paradigms shift from single-agent Prompt and Context Engineering toward multi-agent \textbf{Coordination Engineering}, the ability to codify and systematically improve how multiple agents collaborate has emerged as a critical bottleneck. While single-agent skills can now be distributed as portable assets, multi-agent coordination protocols remain locked within framework-internal code or static configurations, preventing them from being shared across systems or autonomously improved over time. We propose \textbf{Swarm Skills}, a portable specification that extends the Anthropic Skills standard with multi-agent semantics. Swarm Skills turns multi-agent workflows into first-class, distributable assets that consist of roles, workflows, execution bounds, and a built-in semantic structure for self-evolution. To operationalize the specification's evolving nature, we present a companion self-evolution algorithm that automatically distills successful execution trajectories into new Swarm Skills and continuously patches existing ones based on multi-dimensional scoring (Effectiveness, Utilization, and Freshness), eliminating the need for human-in-the-loop oversight during the refinement process. Through an architectural compatibility analysis and a comprehensive qualitative case study using the open-source JiuwenSwarm reference implementation, we demonstrate how Swarm Skills achieves zero-adapter cross-agent portability via progressive disclosure, enabling agent teams to self-evolve their coordination strategies without framework lock-in.
Xinyu Zhang, Zhicheng Dou, Deyang Li +10
May 11, 2026cs.CV

Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
Kuan Zhang, Dongchen Liu, Qiyue Zhao +12
May 11, 2026cs.AI

RADAR: Redundancy-Aware Diffusion for Multi-Agent Communication Structure Generation

Compared with individual agents, large language model based multi-agent systems have shown great capabilities consistently across diverse tasks, including code generation, mathematical reasoning, and planning, etc. Despite their impressive performance, the effectiveness and robustness of these systems heavily rely on their communication topology, which is often fixed or generated in a single step. This restricts fine-grained structural exploration and flexible composition, resulting in excessive token utilization on simple tasks while limiting capability on complicated tasks. To mitigate this challenge, we introduce RADAR, a redundancy-aware and query-adaptive generative framework that actively reduce communication overhead. Motivated by recent progress in conditional discrete graph diffusion models, we formulate communication topology design as a step-by-step generation process, guided by the effective size of the graph. Comprehensive experiments on six benchmarks demonstrate that RADAR consistently outperforms recent baselines, achieving higher accuracy, lower token consumption, and greater robustness across diverse scenarios. Our code and data are available at https://github.com/cszhangzhen/RADAR.
Zhen Zhang, Wanjing Zhou, Juncheng Li +3
May 10, 2026cs.CV

MOTOR-Bench: A Real-world Dataset and Multi-agent Framework for Zero-shot Human Mental State Understanding

Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex interpersonal interactions. To support structured analysis, we introduce MOTOR-Bench, a carefully-designed benchmark with a real-world dataset MOTOR-dataset, containing 1,440 multimodal video clips in collaborative learning scenarios, reflecting key real-world data challenges including natural class imbalance, visual noise, and domain-specific language. Each sample is labeled by educational experts based on self-regulated learning theory. We further evaluate several state-of-the-art multimodal large language models and multi-agent systems in a zero-shot setting on our MOTOR-Bench. However, their performance on this task remains limited, suggesting that existing methods still struggle with structured reasoning from observable behavior to deeper mental states. To address this challenge, we propose a reasoning multi-agent framework, named MOTOR-MAS. It coordinates multiple agents through a structured agent coordination mechanism to infer explicit behaviors, internal cognitions, and psychological emotions. Experimental results show that our MOTOR-MAS outperforms the best single-model benchmark by 15.93 points in Macro-F1 scores for the three labels of behavior, cognition, and emotion, and outperforms the general multi-agent benchmark by 10.2 points in internal cognition prediction.
Xiaoyu Yuan, Niklas Heikkala, Tiina Törmänen +3
May 10, 2026cs.CL

TacoMAS: Test-Time Co-Evolution of Topology and Capability in LLM-based Multi-Agent Systems

Multi-agent systems (MAS) have emerged as a promising paradigm for solving complex tasks. Recent work has explored self-evolving MAS that automatically optimize agent capabilities or communication topologies. However, existing methods either learn a topology that remains fixed at inference time or adapt only the topology or capability during inference. We empirically and theoretically show that effective test-time evolution requires jointly adapting both axes, but on different time scales: capabilities should update rapidly to handle emerging subtasks, while the topology should evolve more slowly to preserve coordination stability. We then introduce TacoMAS, a test-time co-evolution framework for dynamic MAS. TacoMAS formulates MAS inference as a task of online graph adaptation, where nodes represent agents with role-specific capabilities and edges define their communication topology. During inference, a fast capability loop updates agent expertise using trajectory-level feedback, while a slow meta-LLM-driven topology loop performs agents' birth-death operations on MAS, including edge edit, agent addition, and agent removal. We further show that this fast-slow design drives MAS evolution toward a task-conditioned stable equilibrium. Experiments on four benchmarks demonstrate that TacoMAS outperforms nearly 20 multi-agent baselines, achieving an average improvement of 13.3% over the strongest baseline. The codes are released at https://github.com/chenxu2-gif/TacoMAS-MultiAgent.
Chen Xu, Yicheng Hu, Ruizi Wang +4
May 10, 2026cs.MA

A Cross-Layered Multi-Drone Coordination for Medical Supply Delivery during Disaster Response Management

Autonomous drone fleets have immense potential in medical supply delivery during disaster incident response. However, coordinating multiple drones in such settings introduces compounding challenges: dynamic environmental hazards such as wind, obstacles, and intermittent network connectivity, constrained energy budgets, and the need to serve patient locations fairly under deadlines and triage-based priority while optimizing schedule utilization. In this paper, we present CEDA, a novel CTDE Deep Q-Network algorithm for cooperative multi-drone medical delivery, designed to jointly optimize triage-priority-aware routing, multi-agent coordination, and energy-efficient navigation under dynamic uncertainty. CEDA introduces a Priority-Preserving Fair Scheduling strategy, in which a structured reward function encodes both triage weights and complementary fairness mechanisms ensuring no patient class is starved of service. We evaluate CEDA in a simulated grid environment featuring dynamic hazard zones, stochastic action failures, and dynamically spawning patients across three triage priority levels, as well as in a PX4 SITL validation using two X500 quadrotors controlled via MAVSDK in offboard position mode. Simulation results demonstrate that CEDA achieves a delivery completion rate above 85%, reduces obstacle collisions by over 90% across training, and delivers an average of 6 patients per episode with a triage efficiency of 0.82. CEDA preserves clinical priority ordering, Critical patients are served first, while achieving near-zero mortality across lower-triage classes, confirming that priority-weighted routing does not condemn Stable or Urgent patients to neglect. PX4 SITL validation further demonstrates that the learned policy remains executable and triage-coherent under practical communication constraints and realistic multi-drone coordination in disaster response settings.
Aneesh Calyam, Subrahmanya Chandra Bhamidipati, Zack Murry +1
May 10, 2026cs.MA

SkillMAS: Skill Co-Evolution with LLM-based Multi-Agent System

Large language model (LLM) agent systems are increasingly expected to improve after deployment, but existing work often decouples two adaptation targets: skill evolution and multi-agent system (MAS) restructuring. This separation can create organization bottlenecks, context pressure, and mis-specialization. We present SkillMAS, a non-parametric framework for adaptive specialization in multi-agent systems that couples skill evolution with MAS restructuring. SkillMAS uses Utility Learning to assign credit from verified execution traces, bounded skill evolution to refine reusable procedures without unfiltered library growth, and evidence-gated MAS restructuring when retained failures and Executor Utility indicate a structural mismatch. Across embodied manipulation, command-line execution, and retail workflows, SkillMAS is competitive under the reported harnesses while clarifying how post-deployment specialization is attributed, updated, and applied.
Shuai Pan, Yixiang Liu, Jiaye Gao +7
May 9, 2026cs.LG

Rethinking Ratio-Based Trust Regions for Policy Optimization in Multi-Agent Reinforcement Learning

Centralized training with decentralized execution (CTDE) is a standard framework for cooperative multi-agent policy-gradient reinforcement learning, allowing agents to learn from joint information while acting from local observations. Ratio-based trust-region methods such as Multi-Agent Proximal Policy Optimization (MAPPO) and Multi-Agent Simple Policy Optimization (MASPO) update decentralized actors using per-agent probability ratios weighted by joint advantage estimates. Teammate non-stationarity increases the variance of these advantages, which in turn increases the variance in the local ratio updates. This exposes two method-specific failure modes: MAPPO's additive clipping removes gradients for outlier samples and weakens recovery from policy drift, while MASPO's soft quadratic penalty can allow probability collapse. We introduce Multi-Agent Ratio Symmetry (MARS), a novel policy optimization objective that replaces these additive ratio-based trust-region mechanisms with a multiplicatively symmetric geometric barrier. MARS preserves corrective gradients while assigning unbounded cost as probability ratios approach zero. Across 47 tasks spanning eight multi-agent environments, including novel JAX benchmarks PaxMen and AeroJAX, MARS matches or exceeds MAPPO and MASPO in aggregate environment-level performance. Ablations show that these gains arise from the geometry of the symmetric barrier rather than from flexible trust-region boundaries alone.
Chulabhaya Wijesundara, Andrea Baisero, Zhongheng Li +3
May 9, 2026cs.RO

Beyond Self-Play: Hierarchical Reasoning for Continuous Motion in Closed-Loop Traffic Simulation

Closed-loop traffic simulation requires agents that are both scalable and behaviorally realistic. Recent self-play reinforcement learning approaches demonstrate strong scalability, but their equilibrium strategies fail to capture the socially aware behaviors of real human drivers. We propose a hierarchical architecture that goes beyond self-play by combining high-level multi-agent interaction reasoning with low-level continuous trajectory realization. Specifically, a Stackelberg-style Multi-Agent Reinforcement Learning (MARL) module generates interaction-aware intention commands. These commands condition a low-level continuous motion module, translating the strategic intent into physically consistent, scene-responsive control sequences. To mitigate distribution shift in closed-loop deployment, we introduce a hybrid co-training scheme combining MARL with auxiliary recovery supervision. Experiments on a SUMO-based urban network demonstrate that the proposed framework achieves superior control smoothness and safety compared to self-play and passive imitation baselines, while maintaining competitive traffic efficiency.
Weifan Zhang, Xiaofeng Zhao, Adel Bazzi +3
May 9, 2026cs.MA

Internal vs. External: Comparing Deliberation and Evolution for Multi-Agent Constitutional Design

Multi-agent AI systems need behavioral constitutions, but it is unresolved whether such rules should emerge internally through agent self-governance or be discovered externally through optimization. We present the first controlled comparison of internal deliberation and external evolution across three social environments: a coordination grid-world, an iterated public goods game, and a bilateral trading market. Across 180 simulation runs, evolution significantly outperforms deliberation in collective-action settings (p < 0.01), while neither method improves outcomes in bilateral trading. A multiplier ablation reveals that evolution's advantage inverts when incentives shift: at pool multiplier (m = 0.75) the evolved constitution forces value-destroying cooperation and becomes the worst-performing method. Notably, no deliberation run across thirty trials ever proposed punishment -- the canonical cooperation-sustaining mechanism evolution reliably discovers -- suggesting external optimization wins on peaks while internal self-governance trades peaks for structural responsiveness.
Hershraj Niranjani, Ujwal Kumar, Phan Xuan Tan
May 9, 2026cs.LG

AgentSlimming: Towards Efficient and Cost-Aware Multi-Agent Systems

Large Language Model-based Multi-Agent Systems (MAS) have demonstrated remarkable capabilities in complex tasks. However, manually designing optimal communication topologies is labor-intensive, while automated expansion methods often result in bloated structures with redundant agents, leading to excessive token consumption. To address this problem, we introduce \textbf{AgentSlimming}, a plug-and-play compression framework for graph-structured multi-agent workflows. Motivated by pruning and quantization in neural networks, AgentSlimming compresses workflows by first estimating the importance score of each agent with a hybrid mechanism, and then removes redundant agents or replaces them with low-cost ones, where each operation is validated using a baseline-anchored acceptance rule to prevent performance collapse. Experiments show that AgentSlimming reduces average token cost by up to 78.9% with negligible performance degradation, and sometimes even improves accuracy, achieving a strong Pareto-optimal trade-off between cost and quality. \textit{Our code is publicly available at https://github.com/CitrusYL/AgentSlimming
Yulang Chen, Haoxuan Peng, Jinyan Liu +3
May 9, 2026cs.AI

EvoMAS: Learning Execution-Time Workflows for Multi-Agent Systems

Large language model (LLM)-based multi-agent systems have shown strong potential on complex tasks through agent specialization, tool use, and collaborative reasoning. However, most automated multi-agent system design methods still follow a one-shot paradigm: a workflow is optimized or selected before execution and then reused unchanged throughout the task. This static coordination strategy is ill-suited for long-horizon tasks whose subgoals, intermediate evidence, and information needs evolve over multiple execution stages. We propose EvoMAS, a framework for execution-time multi-agent workflow construction. EvoMAS formulates workflow construction as a meta-level sequential decision problem along a single task trajectory. At each stage, it constructs an explicit task state through a Planner-Evaluator-Updater pipeline and uses a learned Workflow Adapter to instantiate a stage-specific layered workflow from a fixed pool of candidate agents. The adapter is trained with policy gradients using sparse, verifiable terminal task success as the main supervision signal, while evaluator-based process reward is analyzed separately under very-hard sparse-reward settings. Experiments on GAIA, HLE, and DeepResearcher show that EvoMAS outperforms single-agent baselines and recent automated multi-agent workflow design methods. Our analyses further show that explicit task-state construction and learned workflow adaptation provide complementary benefits. Additional results indicate that process reward is most useful when terminal success is extremely sparse, and qualitative case studies illustrate that EvoMAS adapts agent coordination as the task state evolves.
Chengdong Xu, Kaiqiang Ke, Ziheng Liu +4
May 9, 2026cs.RO

HULK: Large-scale Hierarchical Coordination under Continual and Uncertain Temporal Tasks

Multi-agent systems can be extremely efficient when working concurrently and collaboratively, e.g., for delivery, surveillance, search and rescue. Coordination of such teams often involves two aspects: selecting appropriate subteams for different tasks in various areas, and coordinating agents in the subteams to execute the associated subtasks. Existing work often assumes that the tasks are static and known beforehand, where an integer program can be formulated and solved offline. However, in many applications, the team-wise tasks are generated online continually by external requests, and the amount of subtasks within each task is uncertain, e.g., the number of packages to deliver or victims to rescue. The aforementioned offline solution becomes inadequate as it would require constant re-computation for the whole team and global communication to broadcast the results. Thus, this work tackles the large-scale coordination problem under continual and uncertain temporal tasks, specified as temporal logic formulas over collaborative actions. The proposed hierarchical framework, HULK, consists of two interleaved layers: the rolling assignment of currently known tasks to subteams within a certain horizon, and the dynamic coordination within a subteam given the detected subtasks during online execution. Thus, coordination is performed hierarchically at different granularities and triggering conditions, improving computational efficiency and robustness. The method is validated rigorously over large-scale heterogeneous systems under various temporal tasks and environment uncertainties.
Qingyuan Luo, Jie Li, Meng Guo
May 9, 2026cs.CL

AgentForesight: Online Auditing for Early Failure Prediction in Multi-Agent Systems

LLM-based multi-agent systems are increasingly deployed on long-horizon tasks, but a single decisive error is often accepted by downstream agents and cascades into trajectory-level failure. Existing work frames this as \emph{post-hoc failure attribution}, diagnosing the responsible agent and step after the trajectory has ended. However, this paradigm forfeits any opportunity to intervene while trajectory is still unfolding. In this work, we introduce AgentForesight, a framework that reframes this problem as online auditing: at each step of an unfolding trajectory, an auditor observes only the current prefix and must either continue the run or alarm at the earliest decisive error, without access to future steps. To this end, we curate AFTraj-2K, a corpus of agentic trajectories across Coding, Math, and Agentic domains, in which safe trajectories are retained under a strict curation pipeline and unsafe trajectories are annotated at the step of their decisive error via consensus among multiple LLM judges. Built on that, we develop AgentForesight-7B, a compact online auditor trained with a coarse-to-fine reinforcement learning recipe that first equips it with a risk-anticipation prior at the failure boundary on adjacent safe/unsafe prefix pairs, then sharpens this prior into precise step-level localization under a three-axis reward jointly targeting the what, where, and who of an audit verdict. Across AFTraj-2K and an external Who&When benchmark, AgentForesight-7B outperforms leading proprietary models, including GPT-4.1 and DeepSeek-V4-Pro, achieving up to +19.9% performance gain and 3×\times lower step localization error, opening the loop from post-hoc failures detection to enabling deployment-time intervention. Project page: https://zbox1005.github.io/agent-foresight/
Boxuan Zhang, Jianing Zhu, Zeru Shi +2
May 9, 2026cs.AI

AgentPSO: Evolving Agent Reasoning Skill via Multi-agent Particle Swarm Optimization

Multi-agent reasoning has shown promise for improving the problem-solving ability of large language models by allowing multiple agents to explore diverse reasoning paths. However, most existing multi-agent methods rely on inference-time debate or aggregation, which can be vulnerable to incorrect peer influence and biased consensus. Moreover, the agents themselves remain static, as their underlying reasoning skills do not evolve across tasks. In this paper, we introduce \textbf{AgentPSO}, a particle-swarm-inspired framework for evolving multi-agent reasoning skills. AgentPSO treats each agent as a particle-like reasoner whose state is a natural-language skill and whose velocity is a semantic update direction, iteratively guiding agents toward higher-performing skill configurations. Across training iterations, each agent updates its skill by combining its previous velocity, personal-best skill, global-best skill, and a self-reflective direction derived from peer reasoning trajectories. This enables agents to learn reusable reasoning behaviors by drawing on their own experience and on the strongest skills found by the population, without updating the parameters of the backbone language model. Experiments on mathematical and general reasoning benchmarks show that AgentPSO improves over static single-agent skills and test-time-only multi-agent reasoning baselines. The evolved skills further transfer across benchmarks and to another backbone model, suggesting that AgentPSO captures reusable reasoning procedures rather than merely optimizing benchmark-specific prompts. Code is publicly available at https://github.com/HYUNMIN-HWANG/AgentPSO/.
Hyunmin Hwang, Jaemin Kim, Choonghan Kim +2
May 9, 2026cs.AI

Iterative Critique-and-Routing Controller for Multi-Agent Systems with Heterogeneous LLMs

Multi-agent large language model (LLM) systems often rely on a controller to coordinate a pool of heterogeneous models, yet existing controllers are typically limited to one-shot routing: they select a model once and return its output directly. Such routing-only designs provide no mechanism to critique intermediate drafts or support iterative refinement. To address this limitation, we propose a critique-and-routing controller that casts multi-agent coordination as a sequential decision problem. At each turn, the controller evaluates the current draft, decides whether to stop or continue, and, if needed, selects the next agent for further refinement. We formulate this process as a finite-horizon Markov Decision Process (MDP) with explicit agent-utilization constraints, design a composite reward for controller decisions across turns, and optimize the controller via policy gradients under a Lagrangian-relaxed objective. Extensive experiments across multiple heterogeneous multi-agent systems and seven reasoning benchmarks show that our method consistently outperforms state-of-the-art baselines and substantially narrows the gap to the strongest agent, while using it for fewer than 25% of total calls.
Wenzhi Fang, Liangqi Yuan, Guangchen Lan +2
May 9, 2026cs.MA

Modeling Decision-Making with Will for Cooperation in Social Dilemmas

Standard rational actor models often attribute cooperation failures in social dilemmas to insufficient incentives, overlooking the destabilizing effects of continuous utility maximization. To address this, we propose a framework of will" defined as a mechanism that persistently pursues goals while ignoring local cost-benefit fluctuations. We formalize the Willed Agents as potential minimizers, distinguishing them from cumulative utility maximization. Dynamical analysis of infinite population demonstrates that willed agents shrink the feasible state space, acting as boundary constraints that accelerate convergence in canonical social dilemmas. Through multi-agent simulations in a spatiotemporal Stag Hunt Game, we show that willed agents function as cooperation catalysts", enabling groups to surmount high-risk thresholds where purely utility maximization fails. We find that heterogeneous will strength promotes cooperation, and that agents who autonomously suspend rational re-evaluation can significantly outperform continuous optimizers. These findings suggest that successful cooperation relies on the cognitive capacity to strategically constrain calculation.
Yizhe Huang, Bin Ling, Song-Chun Zhu +1
May 9, 2026cs.CL

AgentCollabBench: Diagnosing When Good Agents Make Bad Collaborators

Multi-agent systems achieve state-of-the-art outcomes through peer collaboration. However, when an agent in the pipeline silently drops a constraint, the system's final output may look correct even though the reasoning chain was quietly corrupted, and existing outcome-based evaluations are blind to such multi-hop process failures. To make these vulnerabilities measurable before deployment, we introduce AgentCollabBench, a diagnostic benchmark of 900 human-validated tasks spanning software engineering, DevOps, and data engineering. Each task isolates one of four behavioral risks: instruction decay (does a constraint survive peer pressure?), false-belief contagion (does a falsehood spread through consensus?), context leakage (does information bleed between tasks?), and tracer durability (does marked data reach the final agent?). Evaluating four modern LLMs (GPT 4.1 mini, Gemini 2.5 Flash Lite, Qwen-3.5-35B-A3B, and Llama 3.1 8B Instruct), we expose model-specific vulnerability profiles invisible to outcome-only evaluation; Qwen-3.5-35B-A3B, for example, leads on tracer durability and instruction stability, while GPT 4.1 mini leads on leakage containment and false-belief resistance. Beyond per-model differences, communication topology emerges as a primary risk factor that explains 7-40% of the variance in multi-hop information survival. The effect traces to a synthesis bottleneck specific to converging-DAG nodes: an agent weighing competing parent inputs discards constraints carried by a minority branch, a bottleneck structurally absent from linear chains. AgentCollabBench demonstrates that suboptimal topology can silently erase the safeguards of highly capable models, arguing that multi-agent reliability is fundamentally a structural problem and that scaling model intelligence alone is no substitute for architecture.
Aritra Mazumder, Shubhashis Roy Dipta, Nusrat Jahan Lia +10
May 8, 2026cs.CR

When Child Inherits: Modeling and Exploiting Subagent Spawn in Multi-Agent Networks

Since the official release of ChatGPT in 2022, large language models (LLMs) have rapidly evolved from chatbot-style interfaces into agentic systems that can delegate work through tools and newly spawned subagents. While these capabilities improve automation and scalability, they also pose new security risks in multi-agent networks. Existing research has studied how individual LLM-based agents can be compromised through prompt injection, jailbreaking, poisoned retrieval data, or malicious extensions. Less is known about what happens after one agent is compromised inside a multi-agent network. In particular, inherited memory from parent agents can carry malicious instructions, outdated states, or unintended behavioral rules into newly created subagents, allowing a local compromise to spread across agent boundaries. In this paper, we model contemporary multi-agent networks through the lens of subagent inheritance. Our analysis shows that current frameworks can violate trust boundaries through insecure memory inheritance, weak resource control, stale post-spawn state, and improper termination authority. We demonstrate these risks in real agent frameworks and propose defenses based on explicit security invariants. Our findings show that inheritance is not merely an implementation detail, but a central component influencing the security of multi-agent systems.
Ziwen Cai, Yihe Zhang, Xiali Hei
May 8, 2026cs.GT

Mechanism Design Is Not Enough: Prosocial Agents for Cooperative AI

Ensuring that AI agents behave safely and beneficially when interacting with other parties has emerged as one of the central challenges of modern AI safety. While mechanism design, as the theory of designing rules to align individual and collective objectives, can incentivize cooperative behavior, it is still an open question whether it alone is sufficient to maximize LLM agents' social welfare. This work proves that the answer is negative: drawing from incomplete contract theory, we formally show that when contracts cannot distinguish all relevant future contingencies, there is a strictly positive welfare loss that no realistic mechanism can eliminate. We show that prosocial agents, who weigh others' welfare alongside their own, can close this gap and achieve outcomes that are socially superior and individually beneficial. Experimentally, we show that in multi-agent resource-allocation environments and canonical social dilemmas where agents are powered by large language models, prosociality is beneficial. The implication for AI safety is clear: to enable cooperative interactions at scale, designing adequate mechanisms is not sufficient; agents must be built to be intrinsically prosocial.
Xuanqiang Angelo Huang, Charlie Tharas, Samuele Marro +4
May 8, 2026cs.LG

SACHI: Structured Agent Coordination via Holistic Information Integration in Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning agents that act on partial local observations face a fundamental information bottleneck: the knowledge needed to select jointly optimal actions is scattered across the team, yet each agent must commit to a decision without access to its teammates' observations, intentions, or chosen actions. Existing methods either ignore this bottleneck, compress it into a scalar mixing signal, or route around it with learned communication channels. Framing action coordination as a problem of structured information integration among agents, we propose \textit{structured agent coordination via holistic information integration}, or SACHI, in which graph transformer convolutions over an inter-agent coordination graph enrich each agent's representation with receiver-sensitive, content-dependent signals from teammates prior to action selection. We evaluate SACHI across five cooperative tasks spanning spatial, communicative, and adversarial coordination challenges against twelve baselines. SACHI consistently matches or outperforms the best baseline on every task, and rigorous aggregate statistical analyses, including normalized metrics with bootstrap confidence intervals, Friedman ranking, and performance profiling, confirm that this advantage is statistically significant, robust across environments, and not attributable to increased model capacity. Parameter-matched ablations further trace the source of the gains to a single architectural property: the degree of content-dependence in the message-passing operator.
Nikunj Gupta, James Zachary Hare, Jesse Milzman +2
May 8, 2026cs.AI

TraceFix: Repairing Agent Coordination Protocols with TLA+ Counterexamples

We present TraceFix, a verification-first pipeline for Large Language Model (LLM) multi-agent coordination. An agent synthesizes a protocol topology as a structured intermediate representation (IR) from a task description, generates PlusCal coordination logic, and iteratively repairs the protocol using counterexamples from the TLA+ model checker (TLC) until verification succeeds. Verified process bodies are compiled into per-agent system prompts and executed under a runtime monitor that rejects out-of-topology coordination operations. On 48 tasks spanning 16 scenario families, all tasks reach full TLC verification; 62.5% pass on the first attempt and none requires more than four repair iterations. State spaces span six orders of magnitude yet verification completes in under 60 s for every task. A 3,456-run runtime comparison shows that topology-monitored execution achieves the highest task completion (89.4% average, 81.5% full) and that runtimes using the verified protocol degrade at roughly half the rate of prompt-only and chat-only baselines when model capability is reduced. A paired ablation under a fixed runtime shows that TLC-verified protocols cut deadlock/livelock (DL/LL) from 31.1% to 14.1%, with the largest separation under fault injection.
Shuren Xia, Qiwei Li, Taqiya Ehsan +1
May 8, 2026cs.AI

Alternating Target-Path Planning for Scalable Multi-Agent Coordination

The concurrent target assignment and pathfinding (TAPF) problem extends multi-agent pathfinding (MAPF) by asking planners to allocate distinct targets and collision-free paths to agents. Prior work on TAPF has relied exclusively on Conflict-Based Search (CBS), which tightly couples target assignment and pathfinding, resulting in compute-intensive, non-scalable solutions. In contrast, we propose an iterative refinement framework that decouples target assignment from pathfinding. Our framework builds on modern, fast, suboptimal MAPF solvers, such as LaCAM. Specifically, within a given time budget, it repeatedly solves MAPF for the current target assignment, identifies bottleneck agents via MAPF feedback, and refines the assignment. Empirical results show that feedback-driven reassignment loop is effective, enabling our framework to scale well beyond the reach of the state-of-the-art CBS-based solver while maintaining decent solution quality. This represents a solid step toward practical, large scale TAPF suitable for real-world setups.
Yu Kumagai, Keisuke Okumura
May 8, 2026cs.AI

GASim: A Graph-Accelerated Hybrid Framework for Social Simulation

Large-scale social simulators are essential for studying complex social patterns. Prior work explores hybrid methods to scale up simulations, combining large language models (LLM)-based agents with numerical agent-based models (ABM). However, this incurs high latency due to expensive memory retrieval and sequential ABM execution. To address this challenge, we propose GASim, a graph-accelerated hybrid multi-agent framework for large-scale social simulations. For core agents driven by LLM, GASim introduces Graph-Optimized Memory (GOM) to replace intensive LLM-based retrieval pipelines with lightweight propagation over a sparse memory graph. For the majority of ordinary agents, GASim employs Graph Message Passing (GMP), substituting sequential ABM execution with parallel updates by fine-grained feature aggregation and Graph Attention Network. We further introduce Entropy-Driven Grouping (EDG) that coordinates this hybrid partitioning, leveraging information entropy to dynamically identify emergent core agents situated in information-diverse neighborhoods. Extensive experiments show that GASim not only delivers a substantial 9.94-fold end-to-end speedup over the traditional hybrid framework but also consumes less than 20% of baseline tokens, significantly reducing costs while preserving strong alignment with real-world public opinion trends. Our code is available at https://github.com/Jasmine0201/GASim.
Xuan Zhou, Yanhui Sun, Hantao Yao +3
May 8, 2026cs.RO

BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation

Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Zhaohui Du, Zhe Wang, Dongzhan Zhou +9
May 8, 2026cs.AI

SOM: Structured Opponent Modeling for LLM-based Agents via Structural Causal Model

Accurately predicting opponents' behavior from interactions is a fundamental capability for large language model (LLM)-based agents in multi-agent and game-theoretic environments. Existing approaches often entangle opponent modeling with prediction, relying on implicit contextual reasoning and limiting adaptability in dynamic interactions. To this end, we propose Structured Opponent Modeling (SOM), a two-stage opponent modeling framework that distinctly separates opponent model construction and opponent prediction. At the construction stage, SOM employs a Structural Causal Model (SCM), a graph-based formalism for representing dependencies among variables, to capture directed links between opponents' observations and actions, yielding an explicit and structured opponent representation. At the prediction stage, the LLM performs structured reasoning along clear pathways derived from the SCM, improving both prediction accuracy and stability. Extensive experiments on diverse multi-agent benchmarks demonstrate that SOM consistently outperforms state-of-the-art LLM-based reasoning baselines, enabling more accurate and adaptable strategic decision-making in complex and dynamic multi-agent interactions.
Shiyue Cao, Pei Xu, Likun Yang +3
May 8, 2026cs.MA

Rethinking Priority Scheduling for Sequential Multi-Agent Decision Making in Stackelberg Games

Current research applying N-level Stackelberg Game to multi-agent systems often uses the default decision order of agents provided by the environment. However, this raises the question: does the order of agents necessarily affect the final equilibrium point of the game? To address this, we formally analyze the N-level Stackelberg Game, where changing the order in which agents make decisions typically leads to an overdetermined system. As a result, the equilibrium point shifts unless special structural conditions are satisfied. Based on this analysis, we propose the Hierarchical Priority Adjustment (HPA) method, which adjusts and selects the agents' decision order. At the upper level, an upper policy dynamically selects the optimal decision order of agents based on the current game state. At the lower level, agents execute strategies in the Spatio-Temporal Sequential Markov Game (STMG) according to the selected order. To coordinate learning across time scales, we employ a slow-fast update scheme with shared intrinsic rewards derived from the advantage function of the upper policy. Experimental results on high-precision control tasks, including multi-agent MuJoCo, show that HPA outperforms benchmark algorithms and robustly adapts to changing environments. These results highlight the crucial role of optimizing the agents' decision order in N-level Stackelberg Game.
Xiangyu Liu, Liang Zhang, Bo Jin +1
May 8, 2026cs.LG

PropGuard: Safeguarding LLM-MAS via Propagation-Aware Exploration and Remediation

LLM-based multi-agent systems (LLM-MAS) have become a promising paradigm for solving complex tasks through role specialization, tool use, memory, and collaborative reasoning. However, these interactions create new security risks that malicious instructions injected through messages, tools, or memories can propagate across agents and rounds, causing system-level compromise. Existing defenses largely rely on local filtering or graph-based anomaly detection, but they often fail to trace fine-grained propagation paths or remediate contaminated states without disrupting benign collaboration. We propose PropGuard, a propagation-aware framework for safeguarding LLM-MAS. PropGuard constructs a dual-view spatio-temporal graph that combines response-centric risk estimation with full-state evidence preservation. Guided by these risk priors, a GE-GRPO trained inspector sequentially explores the full-state graph to recover compact suspicious propagation subgraphs. PropGuard then verifies harmful propagation through subgraph-aware diagnosis and applies source-guided remediation to correct upstream contamination and replay affected downstream interactions. Experiments across four communication architectures and five attack settings demonstrate that PropGuard consistently lowers attack success while maintaining high task-level defense success, achieving a favorable effectiveness--efficiency trade-off.
Bingyu Yan, Xiaoming Zhang, Jinyu Hou +4
May 8, 2026cs.MA

Decentralized Diffusion Policy Learning for Enhanced Exploration in Cooperative Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) involves complex agent interactions and requires effective exploration strategies. A prominent class of MARL algorithms, decentralized softmax policy gradient (DecSPG), addresses this through energy-based policy updates. In practice, however, such energy-based policies are intractable to maintain and are commonly projected onto the Gaussian policy class. In this work, we show that the limited expressiveness of Gaussian policies severely hinders exploration in DecSPG, and this limitation worsens as the number of agents grows. To address this issue, we propose decentralized diffusion policy learning (DDPL), which parameterizes each agent's policy with a denoising diffusion probabilistic model, an expressive generative model that captures multi-modal action distributions for enhanced exploration. DDPL enables efficient online training of diffusion policies via importance sampling score matching (ISSM), a novel training method with theoretical guarantee. We evaluate DDPL on representative continuous-action MARL benchmarks, including multi-agent particle environment, multi-agent MuJoCo, IsaacLab, and JAX-reimplemented StarCraft multi-agent challenge, and observe consistently improved performance.
Yuyang Zhang, Haldun Balim, Na Li
May 8, 2026cs.MA

Social Theory Should Be a Structural Prior for Agentic AI: A Formal Framework for Multi-Agent Social Systems

Agentic AI systems are increasingly deployed not in isolation, but inside social environments populated by other agents and humans, such as in social media platforms, multi-agent LLM pipelines or autonomous robotics fleets. In these settings, system behavior emerges not from individual agents alone, but from the multi-agent interactions over time. Emergent dynamics of individuals in a social group have been long studied by social scientists in human contexts. \textbf{This position paper argues that agentic AI systems must be modeled with social theory as a structural prior, and formalizes a Multi-Agent Social Systems (MASS) framework for how agents interact and influence to generate system-level outcomes.} We represent MASS as a class of dynamical system of information generation, local influence and interaction structure, formulated by four structural priors anchored in social theory: strategic heterogeneity, networked-constrained dependence, co-evolution and distributional instability. We demonstrate the importance of each structural prior through formal propositions, and articulate a research agenda for how MASS should be modeled, evaluated and governed.
Lynnette Hui Xian Ng, Iain J. Cruickshank, Adrian Xuan Wei Lim +1
May 7, 2026cs.MA

The Cost of Consensus: Malignant Epistemic Herding and Adaptive Gating in Distributed Multi-Agent Search

Distributed agents in real-world settings frequently must coordinate under uncertainty with only partial observations. Coordination is necessary to share beliefs to aid in task completion, but communication costs bandwidth, introduces latency, and if done poorly, can degrade collective reasoning. This tension is especially acute in bandwidth-constrained deployments such as distributed sensing networks, autonomous reconnaissance, and collaborative cyber defense, where excessive transmission carries direct operational costs. Existing work has focused on multi-agent exploration and communication strategies, but not on how communication frequency and content jointly shape the collective belief state. Central to this challenge is the degree to which agents maintain compatible internal beliefs about the environment, a property we term \textit{epistemic alignment}. When agents share beliefs effectively, they converge on correct hypotheses; when communication is poorly designed, agents may converge confidently on wrong ones. We formalize this distinction and show it is not detectable from coordination metrics alone such as Jensen-Shannon Divergence or rate to consensus.
David Farr, Iain Cruickshank, Kate Starbird +1
May 7, 2026cs.MA

Designing Intelligent Enterprise Agents: A Capability-Aligned Multi-Agent Architecture

Enterprise interest in multi-agent systems has shifted from generic software agents to large-language-model (LLM) based intelligent agents that plan, use tools, maintain contextual memory, inspect intermediate results, collaborate with other agents, and sometimes act in systems of record. This paper revises the enterprise architecture thesis around a design-first claim: governance is necessary, but it cannot be the primary organizing abstraction. The primary abstraction must be agent design - capability boundaries, autonomy allocation, interaction protocols, tool and data authority, state and memory design, verification design, and human interaction design. We propose CEAD (Capability-Aligned Enterprise Agent Design), a reference architecture for intelligent agents that uses service-oriented architecture (SOA) as an exemplar for contracts, registries, loose coupling, and policy-aware integration, while explicitly rejecting the idea that services are agents. It treats microservices as a cautionary precedent: decomposition without design discipline produces distributed complexity, cost, operational fragility, and agent proliferation. We evaluate CEAD over 10,000 enterprise tasks, comparing five architectures: a prompt-first mono-agent, a role-based micro-agent swarm, SOA-brokered agents, a governance-first but design-poor agent grid, and the proposed CEAD architecture. CEAD achieves 70.6% safe success, versus 45.2% for the mono-agent baseline, 23.1% for the ungoverned micro-agent swarm, 58.8% for SOA-brokered agents, and 50.8% for the control-heavy, design-poor grid. The results support the conclusion that design quality is the first-order enterprise concern; governance, security, policy, audit, and assurance should support and enforce good design rather than substitute for it.
John deVadoss
May 7, 2026cs.AI

Randomness is sometimes necessary for coordination

Full parameter sharing is standard in cooperative multi-agent reinforcement learning (MARL) for homogeneous agents. Under permutation-symmetric observations, however, a shared deterministic policy outputs identical action distributions for every agent, making role differentiation impossible. This failure can theoretically be resolved using symmetry breaking among anonymous identical processors, which requires randomness. We propose Diamond Attention, a cross-attention architecture in which each agent samples a scalar random number per timestep, inducing a transient rank ordering that masks lower-ranked peers from agent-to-agent attention while leaving task attention fully unmasked. This realizes a random-bit coordination protocol in a single broadcast round, and the set-based attention enables zero-shot deployment to teams of different sizes. We evaluate across three regimes that isolate when structured randomness matters. On the perfectly symmetric XOR game, our method achieves 1.01.0 success while all deterministic baselines plateau near 0.50.5. On control coordination tasks, a policy trained on N=4N=4 generalizes zero-shot to N∈[2,8]N \in [2,8]. On SMACLite cross-scenario transfer, we achieve zero-shot transfer where standard baselines cannot transfer due to structural limitations. Furthermore, replacing the structured mask with standard dropout-based randomness results in a 0% win rate, confirming that protocol-space structure, not stochastic noise, is the operative ingredient. https://anonymous.4open.science/r/randomness-137A/
Rohan Patil, Jai Malegaonkar, Henrik I. Christensen
May 7, 2026cs.AI

Towards Security-Auditable LLM Agents: A Unified Graph Representation

LLM-based agentic systems are rapidly evolving to perform complex autonomous tasks through dynamic tool invocation, stateful memory management, and multi-agent collaboration. However, this semantics-driven execution paradigm creates a severe semantic gap between low-level physical events and high-level execution intent, making post-hoc security auditing fundamentally difficult. Existing representation mechanisms, including static SBOMs and runtime logs, provide only fragmented evidence and fail to capture cognitive-state evolution, capability bindings, persistent memory contamination, and cascading risk propagation across interacting agents. To bridge this gap, we propose Agent-BOM, a unified structural representation for agent security auditing. Agent-BOM models an agentic system as a hierarchical attributed directed graph that separates static capability bases, such as models, tools, and long-term memory, from dynamic runtime semantic states, such as goals, reasoning trajectories, and actions. These layers are connected through semantic edges and security attributes, transforming fragmented execution traces into queryable audit paths. Building on Agent-BOM, we develop a graph-query-based paradigm for path-level risk assessment and instantiate it with the OWASP Agentic Top 10. We further implement an auditing plugin in the OpenClaw environment to construct Agent-BOM from live executions. Evaluation on representative real-world agentic attack scenarios shows that Agent-BOM can reconstruct stealthy attack chains, including cross-session memory poisoning and tool misuse, capability supply-chain hijacking and unexpected code execution, multi-agent ecosystem hijacking, and privilege and trust abuse. These results demonstrate that Agent-BOM provides a unified and auditable foundation for root-cause analysis and security adjudication in complex agentic ecosystems.
Chaofan Li, Lyuye Zhang, Jintao Zhai +9
May 7, 2026cs.LG

Conformal Agent Error Attribution

When multi-agent systems (MAS) fail, identifying where the decisive error occurred is the first step for automated recovery to an earlier state. Error attribution remains a fundamental challenge due to the long interaction traces that large language model-based MAS generate. This paper presents a framework for error attribution based on conformal prediction (CP) which provides finite-sample, distribution-free coverage guarantees. We introduce new algorithms for filtration-based CP designed for sequential data such as agent trajectories. Unlike existing CP algorithms, our approach predicts sets that are contiguous sequences to enable efficient recovery and debugging. We verify our theoretical guarantees on a variety of agents and datasets, show that errors can be precisely isolated, then use prediction sets to rollback MAS to correct their own errors. Our overall approach is model-agnostic, and offers a principled uncertainty layer for MAS error attribution. We release code at https://github.com/layer6ai-labs/conformal-agent-error-attribution.
Naihe Feng, Yi Sui, Shiyi Hou +2
May 7, 2026cs.RO

Multi-Robot Coordination in V2X Environments

This paper presents a Vehicle-to-Everything (V2X) communication framework that enables decentralized cooperation among social robots operating in complex urban traffic environments. Building on ETSI Cooperative Awareness and Maneuver Coordination services, the framework introduces two robot-centric facility-layer services: the Robot Awareness Service (RAS) and the Robot Maneuver Coordination Service (RMCS), realized through the Robot Awareness Message (RAM) and the Robot Maneuver Coordination Message (RMCM), respectively. RAS enables role-aware, task-oriented robot awareness while integrating externally detected Vulnerable Road Users (VRUs), including non-V2X pedestrians, into cooperative awareness. RMCS supports event-driven, low-latency coordination of robot maneuvers under explicitly established roles, without centralized infrastructure or prior pairing. A real-world proof of concept demonstrates deterministic multi-robot coordination between a humanoid robot and a quadrupedal robot assisting a pedestrian during a road-crossing scenario, governed by a formally specified finite-state coordination model. Complementary simulations evaluate robot-mediated VRU clustering in mixed V2X environments, showing that RAS-based clustering integrates non-V2X VRUs in safety-critical areas while reducing redundant transmissions from V2X-enabled VRUs, thereby lowering channel load. Together, the proposed services provide a scalable and standards-aligned foundation for integrating cooperative robots into future Connected, Cooperative, and Automated Mobility ecosystems.
John Pravin Arockiasamy, Alexey Vinel
May 7, 2026cs.LG

Recursive Agent Optimization

We introduce Recursive Agent Optimization (RAO), a reinforcement learning approach for training recursive agents: agents that can spawn and delegate sub-tasks to new instantiations of themselves recursively. Recursive agents implement an inference-time scaling algorithm that naturally allows agents to scale to longer contexts and generalize to more difficult problems via divide-and-conquer. RAO provides a method to train models to best take advantage of such recursive inference, teaching agents when and how to delegate and communicate. We find that recursive agents trained in this way enjoy better training efficiency, can scale to tasks that go beyond the model's context window, generalize to tasks much harder than the ones the agent was trained on, and can enjoy reduced wall-clock time compared to single-agent systems.
Apurva Gandhi, Satyaki Chakraborty, Xiangjun Wang +2
May 7, 2026cs.AI

MASPO: Joint Prompt Optimization for LLM-based Multi-Agent Systems

Large language model (LLM)-based Multi-agent systems (MAS) have shown promise in tackling complex collaborative tasks, where agents are typically orchestrated via role-specific prompts. While the quality of these prompts is pivotal, jointly optimizing them across interacting agents remains a non-trivial challenge, primarily due to the misalignment between local agent objectives and holistic system goals. To address this, we introduce MASPO, a novel framework designed to automatically and iteratively refine prompts across the entire system. A core innovation of MASPO is its joint evaluation mechanism, which assesses prompts not merely by their local validity, but by their capacity to facilitate downstream success for successor agents. This effectively bridges the gap between local interactions and global outcomes without relying on ground-truth labels. Furthermore, MASPO employs a data-driven evolutionary beam search to efficiently navigate the high-dimensional prompt space. Extensive empirical evaluations across 6 diverse tasks demonstrate that MASPO consistently outperforms state-of-the-art prompt optimization methods, achieving an average accuracy improvement of 2.9. We release our code at https://github.com/wangzx1219/MASPO.
Zhexuan Wang, Xuebo Liu, Li Wang +4
May 7, 2026cs.RO

Cross-Modal Navigation with Multi-Agent Reinforcement Learning

Robust embodied navigation relies on complementary sensory cues. However, high-quality and well-aligned multi-modal data is often difficult to obtain in practice. Training a monolithic model is also challenging as rich multi-modal inputs induce complex representations and substantially enlarge the policy space. Cross-modal collaboration among lightweight modality-specialized agents offers a scalable paradigm. It enables flexible deployment and parallel execution, while preserving the strength of each modality. In this paper, we propose \textbf{CRONA}, a Multi-Agent Reinforcement Learning (MARL) framework for \textbf{Cro}ss-Modal \textbf{Na}vigation. CRONA improves collaboration by leveraging control-relevant auxiliary beliefs and a centralized multi-modal critic with global state. Experiments on visual-acoustic navigation tasks show that multi-agent methods significantly improve performance and efficiency over single-agent baselines. We find that homogeneous collaboration with limited modalities is sufficient for short-range navigation under salient cues; heterogeneous collaboration among agents with complementary modalities is generally efficient and effective; and navigation in large, complex environments requires both richer multi-modal perception and increased model capacity.
Shuo Liu, Xinzichen Li, Christopher Amato
May 7, 2026cs.MA

Coordination Matters: Evaluation of Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) benchmarks commonly emphasize aggregate outcomes such as return, success rate, or completion time. While essential, these metrics often fail to reveal how agents coordinate, particularly in settings where agents, tasks, and joint assignment choices scale combinatorially. We propose a coordination-aware evaluation perspective that supplements return with process-level diagnostics. We instantiate this perspective using STAT, a controlled commitment-constrained spatial task-allocation testbed that systematically varies agents, tasks, and environment size while holding observation access and task rules fixed. We evaluate six representative value-based MARL methods across varying levels of centralization. Our results show that similar return trends can reflect distinct coordination mechanisms, including differences in redundant assignment, assignment diversity, and task-completion efficiency. We find that in commitment-constrained task allocation, performance under scale is shaped not only by nominal action-space size, but also by assignment pressure, sparse decision opportunities, and redundant choices among interdependent agents. Our findings motivate coordination-aware evaluation as a necessary complement to return-based benchmarking for cooperative MARL.
Maria Ana Cardei, Matthew Landers, Afsaneh Doryab