Real-Time Systems

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21 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Real-Time Systems.

Period ending 2026-09-14

9 new papers

A weekly snapshot of new work published in Real-Time Systems.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Real-Time Systems.

200 papers

Latest in Real-Time Systems

Jul 21, 2026cs.LG

Real-time optimal control with shallow recurrent decoder networks

Controlling dynamical systems in real-time across multiple scenarios is critical to enabling adaptive control strategies, ensuring stability and efficiency. However, to tailor control actions in response to varying scenarios, traditional optimal control problems typically require several system simulations, which are often computationally demanding due to the high-dimensionality of the underlying spatio-temporal dynamics. In this work, we exploit SHallow REcurrent Decoder networks-based Reduced Order Modeling (SHRED-ROM) to synthesize a real-time closed-loop controller for high-dimensional and parametric dynamics, relying solely on limited state sensor readings. After training the model on a few optimal examples given by an expert demonstrator, SHRED-ROM mimics the expert behavior with effective distributed control actions in new scenarios, alleviating the curse of dimensionality. Moreover, a sensor forecaster is synthesized and used to close the loop at the latent level, thus efficiently mitigating possible sensor failures or delays. The performance of the proposed optimal control strategy is finally assessed on three challenging high-dimensional cases dealing with either parametric density control or fluid flow control.
Matteo Tomasetto, Francesco Braghin, J. Nathan Kutz +1
Jul 20, 2026cs.IR

Remote Awareness of Seafloor Images Collected by AUVs over Low-Bandwidth Communication Links

This paper introduces a method for real-time processing and transmission of autonomous underwater vehicle (AUV) imagery over low-bandwidth communication links. It leverages artificial intelligence (AI) techniques to identify a set of images that best represent an entire dataset, or automatically finds the most similar images to a given query image for transmission to operators. Combined with metadata of a larger set of images, compressed versions of the selected images can be transmitted over satellite communication links or underwater modems, and provide operators on shore with information about the type of imagery the AUV is collecting while it is still deployed. Data from three deployments off the coast of the UK and in Gran Canaria using different AUVs and imaging systems demonstrate the method in the field. It achieved an almost 400,000-fold reduction in data volume compared to the raw data size, enabling transmission of data summaries of a 2-hour 47-minute-long mapping mission in just over 34 minutes over low-bandwidth satellite communication.
Adrian Bodenmann, Cailei Liang, Miquel Massot-Campos +8
Jul 20, 2026cs.CR

RT-SHCUA: Real-Time Self-Hosted Computer-Use Agent for UAV Control

Natural-language control offers a promising interface for unmanned aerial vehicles (UAVs), but directly applying self-hosted computer-use agents (SHCUAs) to UAV control introduces a structural mismatch. SHCUAs are designed for interactive host-side tool use, where delayed agent iterations are often acceptable. UAV control, however, is coupled with continuously changing physical states, strict timing constraints, safety risks, and security accountability. A stale, unauthorized, or tampered agent decision may therefore lead to unsafe or untraceable vehicle behavior. This paper proposes a real-time and security-oriented restructuring of SHCUA-based UAV control. Instead of allowing an SHCUA to directly issue flight commands, we transform its outputs into contract-bound UAV skill invocations with explicit timing, state, authority, fallback, and evidence semantics. Based on this abstraction, we design an architecture that separates semantic reasoning from onboard execution and security/safety enforcement. Slow cloud or edge reasoning is used for mission understanding, while onboard components validate and dispatch only timely, authorized, and state-consistent skills. Security-critical enforcement points can be protected by TEE-style or microcontroller isolation mechanisms without moving the full language agent or high-frequency flight-control loop into trusted components. Prototype evaluation shows that RT-SHCUA maintains bounded task-level responsiveness while supporting degraded handling, trusted admission, and auditable evidence preservation for SHCUA-mediated UAV actions.
Di Lu, Bo Zhang, Xiyuan Li +5
Jul 18, 2026cs.LG

Certified-Gap Dual-Price Policies for Real-Time Truckload Bid Acceptance with Relocating, Clock-Constrained Resources

A truckload carrier must accept or reject each load tender within seconds. The decision depends on fleet state, hours-of-service (HOS) clocks, and appointment windows. We model this as a weakly coupled dynamic program in which the resources relocate and carry clocks: serving a request moves the truck to a new market and depletes its clocks, and whether a truck can serve a request depends on its state. Occupancy-based reusable-resource models do not cover this setting. We build a real-time dual-price policy from the same Lagrangian relaxation that gives the problem's upper bound. Policy and bound come from one object, so every run reports a certified optimality gap. We prove three things. First, the certificate is valid for any duals, any discretization, and any surrogate quality. Second, the policy's same-time spatial-gradient rule is exactly fluid complementary slackness, and the policy is asymptotically optimal in the subcritical fluid regime; the fitted prices are also portable across sample paths, by linear-programming basis stability. Third, certificates have limits: per-resource Lagrangian slack can stay bounded away from zero at every fleet size. We exhibit a three-truck kernel with an exact rational certificate and a replication lemma. On a public closed-loop benchmark with thirty paired seeds, the policy -- which needs no rollout labels, only one offline dual solve -- beats a rollout-trained surrogate on two of three scenarios (tight: +2.0 pp, 95% CI [+0.5, +3.6], Wilcoxon p = 0.023; mild: +3.5 pp, CI [+2.4, +4.5]) and ties the third. It decides in 0.04-0.09 ms, three orders of magnitude faster than the Monte Carlo rollout teacher. Its certificates are stable across ten bounded instances per scenario, at 57-64% of optimal, within 3-6 points of what the 1000x-slower teacher certifies.
Aswin Chandrasekaran
Jul 17, 2026cs.RO

A New Implementation of NeoSLAM and a Comparative Evaluation with RatSLAM

This paper presents a new implementation of the NeoSLAM algorithm. The proposed version is a complete rewrite of NeoSLAM into a modular architecture using modern frameworks that, together, enable real-time execution with minimal discarding of input data. This work also provides a comparative evaluation between NeoSLAM and RatSLAM across three datasets under varying environmental conditions. The experimental results highlight differences in mapping consistency and trajectory reconstruction, demonstrating the effectiveness and practical applicability of the proposed ROS2-based implementation. The results indicate that the new NeoSLAM outperforms the original in terms of processing throughput for real-time applications and achieves comparable performance to RatSLAM in terms of map reconstruction across the evaluated datasets.
Joao Victor T. Borges, Fabio Coelho, Paulo Padrao +4
Jul 17, 2026cs.CV

ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting

On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variational Inference (CAVI), but its per-frame iterations over all observed points make it too slow for real-time use with strict memory and latency requirements. We present ImprovedVBGS, an accelerated framework for on-the-fly continual reconstruction. This is achieved primarily through (i) spatially truncated variational inference, and (ii) improved reassignment that uses forwarding, truncation and eliminates wasteful dynamic recompilation. On the NeRF synthetic dataset, we reduce mean per-frame latency from ~84.0 s to ~0.050 s on an RTX 3070 Ti, a 1680x speed-up while maintaining reconstruction quality. We also improve novel-view synthesis quality using an exact renderer with no added training costs.
Damani Mguni-Coker
Jul 16, 2026cs.CV

AE-UAV: An Air-to-Air Event-Based UAV Tracking Benchmark and a Real-Time Frequency-Domain Tracker

Air-to-air (A2A) unmanned aerial vehicle (UAV) tracking is fundamental to airborne remote sensing of low-altitude aerial targets. However, the deployment of continuous, real-time tracking systems on UAVs presents significant challenges. In A2A scenarios, traditional frame-based cameras suffer from severe performance degradation under low illumination, overexposure, and high-speed motion owing to their limited dynamic range and fixed temporal sampling. Although event cameras offer a promising alternative with microsecond temporal resolution and a high dynamic range, current research is bottlenecked by two primary issues: 1) the absence of dedicated A2A event-based datasets, and 2) the heavy reliance of existing trackers on GPU acceleration and extensive training data, rendering them impractical for resource-constrained UAVs. To bridge these gaps, we introduce AE-UAV, an air-to-air event-based UAV tracking benchmark. To the best of our knowledge, this is the first airborne-captured event camera dataset for A2A tracking, comprising 178 flight sequences with continuous-time cubic B-spline annotations. Furthermore, we propose the Fast-Slow Frequency-domain Tracking (FSFT) method. This lightweight, training-free framework seamlessly integrates frequency-domain template matching with search region prediction and detection-based drift correction. Extensive experiments demonstrate that FSFT operates at an ultra-fast 420 frames per second (FPS) on CPU-only hardware. It retains 93.97% of the accuracy of state-of-the-art GPU-dependent methods while delivering a 5.32-fold effective speedup and exhibiting superior temporal resolution generalization, thereby providing a highly efficient and robust solution for airborne remote sensing of aerial targets. The dataset and source code are available at https://github.com/MSP-xEN/AE-UAV.
Zixin Jiang, Bing He, Chaoran Xiong +3
Jul 16, 2026cs.RO

Reflex: Real-Time VLA Control through Streaming Inference

Flow matching Vision-Language-Action (VLA) models promise precise continuous control, but their iterative denoising nature introduces fundamental incompatibilities with real-time robotics: global timestep injection invalidates KV-caching, forcing a choice between slow O(N2)O(N^2) re-computation or mathematically incorrect cache reuse. We present \textbf{Reflex}, a framework that enables \textit{real-time streaming inference} for flow matching policies by exploiting the \textit{Timestep-Invariance Property} -- that perception encoders are functionally independent of the denoising loop. Reflex partitions the attention context into static, sliding, and dynamic regions, enabling O(1)O(1) incremental cache updates while preserving full-batch-equivalent attention outputs for fixed inputs. To ensure stability under continuous high-frequency inference, we introduce \textit{AdaRMSNorm}, an adaptive normalization layer that prevents BFloat16 numerical collapse by gating on flow phase. We further maximize throughput through an \textit{async pipeline} that decouples visual encoding from action generation, combined with \textit{operator fusion} that reduces kernel overhead. On LIBERO and Kinetix benchmarks, Reflex achieves a 2.58×\times inference speedup and 50Hz stable streaming, reducing reaction latency by up to 54% and enabling efficient deployment without performance degradation.
Yuanchun Guo, Bingyan Liu
Jul 14, 2026cs.RO

Streamlining stereo differentiable rendering for marker-free real-time tracking of surgical robots

Purpose: Marker-based tracking of surgical robots is occlusion-prone in cluttered operating rooms. We evaluate stereo differentiable rendering for marker-free, real-time robot pose tracking, potentially improving safety, reducing setup time, and enabling multi-robot interaction. Methods: We extend the markerless pose estimation framework roboreg to online dynamic tracking via (i) sequential optimisation that propagates pose estimates across frames with motion-adaptive hyperparameter tuning, and (ii) CUDA stream parallelisation of segmentation and optimisation, combined with CUDA-graph accelerated segmentation. We evaluate on 38 unobstructed and 5 occluded displacement sequences with static start/end ground-truth calibrations and dynamic marker-based reference tracking. Results: We achieve real-time 1080p tracking at 30 fps (up from 14 fps for vanilla roboreg), matching the camera frame rate. Accuracy reaches 1.7 cm / 0.6 deg against static ground truth and 1.2 cm mean 3D error over 27,460 frames against the marker-based reference (1.53 cm over 1,242 occluded frames). Our method outperforms FoundationPose by 11% in dynamic estimation (63% under occlusion) and 250% in static estimation, with 6x faster inference. Conclusions: Stereo differentiable rendering enables real-time, high-resolution marker-free surgical robot tracking, on par with marker-based approaches and surpassing foundation-model baselines.
Yanghe Hao, Martin Huber, Christos Bergeles +1
Jul 14, 2026cs.CV

WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-player control, real-time inference, complex physical interaction, and adversarial gameplay have not been jointly addressed. WanToFight closes this gap with three components built on the Wan-1.3B video diffusion transformer: a streaming autoregressive generator with block-causal attention and a rolling KV cache; a visually grounded Player Association module that binds each player's keyboard signal to a character identity; and a gated, locally causal keyboard injection module trained with a single-player-to-full-gameplay curriculum. A four-step DMD-distilled student paired with a pruned VAE decoder sustains 30FPS at 512x384 on a single NVIDIA RTX 5090 over the duration of a complete match. To our knowledge, WanToFight is the first generative game engine to combine multi-player control, real-time inference, complex physical interaction, and adversarial gameplay in one system.
Li Hu, Guangyuan Wang, Peng Zhang +1
Jul 13, 2026cs.CV

RTFVE: Realtime Face Video Enhancement

There's been a surge in adoption of video conferencing applications for both personal and business use cases. However, the bandwidth limitations faced by many users worldwide may restrict the optimal use of such applications. Although deep learning offers a solution for enhancing low bit rate videos, most models today are either hard to incorporate with modern compression standards or require specialized hardware to run such as significant GPUs making these models impractical. To address these issues, we introduce the Realtime Face Video Enhancement (RTFVE) model which can be easily incorporated with any video decoder and can run in realtime on ordinary CPUs. Experiments show that our model improves perceptual quality over the compressed video baseline at multiple low bitrate settings. The source code will be made available at https://github.com/varun-jois/RTFVE.
Varun Ramesh Jois, Antonella DiLillo, James Storer
Jul 12, 2026cs.CV

End-to-End Real-Time Drone-Based Person Detection Framework Using Deep Learning

In recent years, Unmanned Aerial Vehicles (UAVs) or drones have gained rapid response in terms of security, search and rescue (SAR), border surveillance, etc. Existing monitoring frameworks often struggle to maintain detection consistency when targets undergo significant scale variations due to altitude changes, leading to critical information gaps. To address this issue, this work proposes an integrated real-time detection pipeline for detecting targets through the wireless live drone video feed. Build upon YOLOv8-nano architecture, extensive flight experiments were conducted to determine the detection performance across multiple flight altitudes. Trained on VisDrone2019 dataset, the results of YOLOv8-nano model achieves 57.4%, 41%, 44.8% and 20.3% in precision, recall, mAP and mAP50:95 respectively. While demonstrating on real environment, this analysis revealed that the algorithm achieves near-total detection reliability at altitudes between 16 and 25 meters with the detection frame rate consistently maintained above 41 FPS and reaching a peak of 50 FPS. However, the goal of this work is to enable real-time person detection from an aerial platform via wireless transmission. This approach effectively addresses the dual challenges of identifying targets at varying scales and ensuring near-to-accurate localization during aerial observation.
Payel Sarmah, Ayush Ranjan, Piyush Kaushik Bhattacharyya +2
Jul 10, 2026cs.CL

Toward Real-Time Sentence-Level Sign Language Translation

Most sign language understanding systems operate at the level of isolated signs, limiting their usefulness in natural communication. We study sentence-level sign language translation (SLT) with the primary goal of real-time deployment rather than proposing a new translation architecture. We fine-tune a SHuBERT-ByT5 translation stack on a uniformly sampled 9,872-example subset of How2Sign, selected because of compute and storage constraints, using QLoRA while keeping SHuBERT frozen. The model obtains a validation BLEU of 16.7 and, on the test split, BLEU 15.9 and BLEURT 44.7. The main contribution is a hardware-aware streaming system: a Raspberry Pi 4B reference client provides camera capture, local text display, and speech output, while compute-intensive perception and translation run on a CPU/GPU backend. The capture protocol remains client-agnostic, so the same backend can serve a browser, phone, or laptop. Chunked ingestion, bounded queues, parallelized perception, temporal reordering, and a sentence-boundary state machine reduce mean post-finalization response latency from 1.873 to 1.354 seconds (27.71%) and P95 latency from 2.919 to 2.130 seconds (27.03%) over the complete 9,872-example working subset.
Thanh-Hoang Nguyen Doan
Jul 10, 2026cs.CV

Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.
Hyungtae Lim, Nathan Hughes, Xihang Yu +5
Jul 10, 2026cs.LG

EXHOLD: Experience-Aware Real-Time Hold Control for Large-Scale Ride-Hailing Matching at DiDi

In large-scale ride-hailing, hold control is a critical mechanism for improving passenger-driver experience. By selectively delaying certain driver-order pairs, the system waits for better opportunities, reduces cancellations, and mitigates wasted driver effort. However, existing industrial hold strategies often rely on heuristic thresholding over multiple predictive models, which can be brittle under non-stationary traffic and hard to optimize for multi-objective experience signals. We propose EXHOLD, a deployable two-stage framework decoupling experience-aware pair assessment from hold-time execution. In Stage I, we learn a decision model assigning each driver-order pair to discrete, interpretable experience tiers by optimizing a unified objective that aggregates satisfaction signals across the matching funnel. In Stage II, we solve for a monotone hold-time schedule via constrained optimization over empirical quantiles. This explicitly enforces service guardrails bounding the unnecessary holding of promising matches while maximizing overall experience improvement. We evaluate EXHOLD through randomized A/B experiments in DiDi's production system in Brazil. Results show consistent gains in marketplace efficiency and experience: EXHOLD increases trip completion and driver income, significantly reduces passenger cancellations, and improves funnel efficiency. Ablations and behavioral analyses confirm both stages are essential and that the policy makes calibrated decisions under spatiotemporal heterogeneity. EXHOLD is currently deployed, serving production traffic in Brazil.
Xu Liu, Kai Wan, Zihao Lu
Jul 10, 2026cs.LG

EvoLP: Self-Evolving Latency Predictor for Model Compression in Real-Time Edge Systems

Edge devices are increasingly utilized for deploying deep learning applications on embedded systems. The real-time nature of many applications and the limited resources of edge devices necessitate latency-targeted neural network compression. However, measuring latency on real devices is challenging and expensive. Therefore, this letter presents a novel and efficient framework, named EvoLP, to accurately predict the inference latency of models on edge devices. This predictor can evolve to achieve higher latency prediction precision during the network compression process. Experimental results demonstrate that EvoLP outperforms previous state-of-the-art approaches by being evaluated on three edge devices and four model variants. Moreover, when incorporated into a model compression framework, it effectively guides the compression process for higher model accuracy while satisfying strict latency constraints. We open source EvoLP at https://github.com/ntuliuteam/EvoLP.
Shuo Huai, Hao Kong, Shiqing Li +5
Jul 9, 2026cs.CV

SAM-MT: Real-Time Interactive Multi-Target Video Segmentation

Modern Video Object Segmentation (VOS) involves tracking and segmenting user-specified targets. While recent approaches have achieved remarkable performance in single-target scenarios, extending them to multi-target settings typically involves replicating the single-target processing for each individual object, resulting in reduced frame rates (FPS) with unbounded latency as target count increases. Built upon Segment Anything 2 (SAM2), we propose SAM-MT, which addresses this by transforming the model into an interactive framework for real-time Multi-Target video segmentation. SAM-MT uses explicit queries to represent different individual targets, in parallel with a shared representation for global context. It employs decoupled masked attention to keep individual identities distinct from cross-target interference, and sparse memory for stable temporal evolution, along with specialized strategies for occlusion handling and overlap prevention. SAM-MT successfully decouples latency from the number of targets, achieving real-time speed on par with single-target baselines (>36 FPS for 10 targets) while maintaining SAM2's robust video segmentation performance.
Ruiqi Shen, Chang Liu, Henghui Ding
Jul 8, 2026cs.RO

Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting

Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
Robert Jomar Malate, Erik Bauer, Norica Bacuieti +4
Jul 3, 2026cs.CV

OpenGlass: A Sensing-Computing Split Architecture for Local MLLM-Driven Real-Time Visual Assistance

We present OpenGlass, an open-source, privacy-oriented, local-first system for low-latency multimodal visual assistance, with a primary focus on blind and low-vision users. Cloud MLLM assistants offer strong visual understanding, but often require uploading first-person visual data and can suffer multi-second network delays; wearable glasses are ideal for sensing, but cannot host large models under tight compute and power budgets. OpenGlass addresses this gap with a sensing-computing split: an ESP32-based glasses-side unit captures visual context, while a nearby consumer-grade device performs local MLLM inference and local speech output, reducing cloud reliance and keeping raw egocentric visual data on user-controlled devices by default. We evaluate response quality, query-ready-to-audio latency, safety-aware abstention, and auditable logs. Under real ESP32 Wi-Fi capture, OpenGlass reaches 993 ms median user-to-audio latency with resized payloads and 1625 ms with raw 1280 x 720 payloads; 97.5% and 93.3% of trials fall below 2 s, respectively. OpenGlass is a user-initiated visual-assistance reference platform for obstacle/hazard awareness, sign/object queries, and image-quality self-checking, rather than a certified navigation aid. We release source code, hardware instructions, prompts, evaluation data, and logs.
Mengzhang Li, Yuan Yao
Jul 2, 2026cs.SD

RT-Tango: Real-Time Distributed Binaural Speech Enhancement for Low-Power Hearing Aid Devices

Real-time binaural speech enhancement is constrained by latency, computational cost, and inter-device communication, yet existing efficient solutions predominantly address single-channel settings. In this paper, we introduce RT-Tango, a real-time distributed binaural speech enhancement framework designed for streaming on resource-constrained platforms and specifically for hearing aids. RT-Tango relies on a two-stage distributed architecture combining perceptually motivated ERB feature compression, lightweight grouped recurrent mask estimation, and temporal sparsification to reduce computational cost. Stringent latency constraints are addressed by decoupling spectral resolution from algorithmic delay using an asymmetric STFT, together with causal recurrent inference and online estimation of spatial statistics. Experimental results show that RT-Tango achieves competitive speech enhancement while significantly reducing MACs operations and functioning at ultra-low latencies as low as 8 ms.
Z. Benslimane, P. Chouteau, M. Poreba +4
Jul 1, 2026physics.med-ph

Closed-loop coupling of personalised and foundation models for real-time treatment guidance with MRI

Image-guided therapies, including radiotherapy, biopsy and deep brain stimulation, rely on real-time targeting of anatomical structures. However, in the presence of motion, imaging latencies create a temporal misalignment between observed and true anatomy, compromising treatment accuracy. Artificial intelligence-based frameworks have increasingly been presented to close this latency gap, but leading personalised models can fail due to a lack of stable anatomical grounding. Foundation models can provide grounded behaviour, but they do not adapt to real-time, individual patient dynamics. Here we introduce a closed-loop coupling framework that synergises patient-specific temporal prediction with continuous segmentation-based anatomical interpretation from a foundation model. A personalised model predicts future anatomy to compensate for system latency, while a streaming foundation model provides anatomical supervision used to continuously update the temporal predictor in real time during treatment. We validate the framework using a digital phantom and intrafraction magnetic resonance imaging (MRI) from patients undergoing MRI-guided radiotherapy. For a prediction horizon of 400 ms, the proposed method improves anatomical prediction and reduces dosimetric error compared with existing approaches, within clinically relevant latency constraints. These results establish closed-loop coupling as a general strategy for real-time image-guided intervention.
James Grover, Emily A. Hewson, Andrew Phair +5
Jul 1, 2026cs.IR

Real-Time Hard Negative Sampling via LLM-based Clustering for Large-Scale Two-Tower Retrieval

The two-tower model has been widely used for large-scale recommendation systems, particularly in the retrieval stage. Industry standards for training two-tower models typically involve in-batch and/or out-of-batch negative sampling. However, these methods often produce easy negatives that models can quickly learn, failing to sufficiently challenge the model. To address this issue, a novel self-supervised hard negative sampling technique is proposed that leverages a large language model (LLM) to generate hard negatives from the same cluster during model training. By utilizing the LLM to learn media representations, the proposed approach ensures that the generated negatives are more challenging and informative. This real-time sampling framework is designed for seamless integration into production models, capable of handling billions of training data points with minimal computational complexity. Experiments on public datasets, along with deployment to a large-scale online system, demonstrate that the proposed negative sampling technique outperforms widely used industry methods. Furthermore, analysis in industrial applications reveals that this sampling method can help break inherent feedback loops in recommendations and significantly reduce popularity bias.
Ivan Ji, Liuyi Hu, Harrison +6
Jun 30, 2026cs.CV

Real-Time Source-Free Object Detection

Real-world detectors for autonomous driving, surveillance, and robotics must handle domain-shifts under strict latency and memory constraints, yet existing source-free object detection (SFOD) methods rely on heavyweight architectures that prioritize accuracy alone. We show this trade-off is unnecessary: building on YOLOv10, an NMS-free dual-head detector, we achieve state-of-the-art adaptation accuracy while being faster and more compact. We observe that directly applying vanilla mean-teacher self-training to dual-head detectors leads to suboptimal adaptation performance due to two key factors. First, simple pseudo-label generation strategies, such as using a single head or directly combining high-confidence predictions from both heads, yield suboptimal supervision under domain-shift. We propose DHF (Dual-Head Pseudo-Label Fusion) which selectively admits one-to-one (O2O) and one-to-many (O2M) head predictions, preserving precision and recovering missed objects. Second, we observe domain-shift collapses multi-scale feature discriminability. We propose the use of our MARD (Multi-scale Adaptive Representation Diversification) loss which mitigates this by enforcing detection-aware variance and covariance constraints on multi-scale feature maps. Both modules are training-time only, leaving inference unchanged. Across domain-shift benchmarks, our method, RT-SFOD yields 1.4 to 3.5% mAP gains, 1.3×\times higher throughput, with \sim2×\times fewer parameters than prior state-of-the-art SFOD methods, thus advancing the Pareto frontier of the speed-accuracy-model size trade-off. We report main results with YOLOv10, and demonstrate generalizability with additional YOLO- and DETR-based dual-head detectors. Code is available here: https://github.com/Sairam13001/RT-SFOD/
Sairam VCR, Varun Gopal, Poornima Jain +2
Jun 29, 2026cs.CV

Real-Time Underwater Image Enhancement via Frequency-Guided Dual-Path Attention

Real-time underwater image enhancement (UIE) is crucial for mobile underwater photography and autonomous robotic systems, where practical deployment typically requires low latency and compact models under constrained computational resources. Recent ultra-lightweight CNNs based on structural re-parameterization meet these constraints but operate purely in the spatial domain, ignoring the frequency-sensitive nature of underwater degradation. To address this, we propose a lightweight UIE framework that integrates two key components: a Multi-Branch Reparameterizable Convolution with Fixed DCT Priors (MBRConv-DCT) that injects structured directional frequency priors during training, and a Frequency-Guided Dual-Path Attention (FGDPA) module that fuses spatial and spectral cues via a dual-path design for adaptive feature modulation. Both components are fully compatible with structural re-parameterization: the convolution branch introduces zero additional inference cost after re-parameterization, while the attention module incurs only a minimal computational overhead. Experiments show our model achieves state-of-the-art performance with only 4.23K parameters and 600+ FPS, outperforming much larger methods in both quantitative metrics and visual quality. Code is available at https://github.com/LethyZhang/FGDPA.
Leshen Zhang, Ao Li, Ce Zhu
Jun 29, 2026cs.AI

Rehearsed Multi-Agent Live Product Demonstrations with Real-Time Voice Question Answering

Live product demonstrations are a recurring, high-cost activity in software organizations: a human presenter must select features, dispatch the corresponding interactions on a running application, narrate them coherently, and answer questions in real time. Existing automation addresses only fragments -- generalist browser agents target instruction-conditioned task completion, and demo-video tools produce fixed MP4 artifacts that cannot be questioned and silently break under interface drift. We propose Rhetor, a multi-agent system that takes a running web application and its source-code repository as input and produces a rehearsed live demonstration with segment-synchronized narration and real-time voice question answering. The architectural contributions are a cross-modal feature representation that merges UI exploration with source-code analysis into features tagged with discrete focus tiers, a grounded scripter constrained to UI elements observed during exploration and dispatched through multi-strategy semantic locators, a pre-presentation rehearsal loop with explicit convergence and graceful degradation to narration-only segments, and a runtime synchronization invariant that ties each browser action to the audio-end event of its narration segment. Across six pipeline sessions on four deployed applications -- including the public-domain whiteboard application Excalidraw -- the rehearser's internal locator-firing rate (sigma-bar) spans 0.31-1.00 over 147 scripted actions; on the substantial workload (53 actions, full tier differentiation), sigma-bar is approximately 0.92, and on the public-domain reference point the locator-repair step drives convergence to sigma-bar = 1.00 at iteration 2. We additionally define a benchmark protocol of ten metrics across six application categories that would establish, beyond the case study, whether each design choice contributes positively.
Rahul Khedar, Mayank Malhotra, Avinash Karn +2
Jun 29, 2026cs.LG

DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model

We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.
Daniyel Ayupov, Artur Markov-Tsoy
Jun 29, 2026cs.RO

Real-Time Compliance and Position Control of a Hyper-redundant Soft Robotic Arm

Robots working in unstructured or partially unobservable environments must combine accurate motion with physical compliance that can passively correct contact misalignment. Soft robots provide this compliance but have struggled to precisely control their tip compliance and position. This paper presents a robot architecture designed around that control problem: a 7-link arm whose six articulated joints provide twelve independently driven revolute axes, each actuated by an antagonistic pair of pneumatic muscles, so that every axis can simultaneously change its angle and linearly adjust its stiffness. The rigid articulated backbone makes the tip compliance and position of the arm predictable enough to be commanded quantitatively in real time. The robot employs a unified iterative inverse-kinematics and inverse-compliance controller to achieve simultaneous, quantitative control of both compliance and position. The task-space compliance and kinematics models and the control law are derived and verified on both the physical arm and a matched simulation. Simulation is then used to study how the same framework extends to other arm morphologies. Finally, the arm demonstrates tasks that have been difficult for both rigid and soft arms: rejecting disturbances while writing on a moving whiteboard, and passively correcting hidden misalignment during a key-insertion and drawer-opening task. That these tasks succeed under so straightforward a controller is evidence for the advantage of this algorithm-informed structural design.
Runze Zuo, Tianhua Zou, Naike Wu +2
Jun 27, 2026cs.CV

A Deep Multiscale Neural Network for Accurate Neurological Disorder Detection from MRI Scans and Real-Time Web Deployment

Neurological disorders involve diverse pathologies of the brain and nervous system, making early and accurate detection essential. While many deep CNNs have been developed for MRI-based classification of neurological disorders, most are optimized for binary tasks and often fail to capture the multi-class features needed to distinguish subtle anatomical differences across conditions. This study proposes the Enhanced Neurological Disorder Detection Network (End-Net) for multi-class MRI classification of neurological disorders. End-Net includes 24 convolutional layers, beginning with convolutional blocks followed by 21 optimized inception modules. These modules extract multiscale features via parallel 1 x 1, 3 x 3, and factorized 5 x 5 convolutional branches, along with max pooling, enabling the model to capture complementary texture, edge, shape, and contextual information. A global average pooling head, compact fully connected classifier, and dropout reduce parameters, limit overfitting, and improve robustness. End-Net was evaluated on the Multi-Class Neurological Disorder dataset, comprising MRI scans from patients with Alzheimer's disease, brain tumors, multiple sclerosis, and healthy controls. Severe class imbalance was addressed by augmenting minority classes with WGAN-GP and randomly undersampling the majority class. The results show that End-Net outperforms existing architectures in both accuracy and generalization. The model is also integrated into an online system for real-time web-based inference and accessibility.
Ali Fatahi, Hoda Zamani, Mohammad H. Nadimi-Shahraki
Jun 27, 2026econ.EM

MACROCAST: A Vintage-Consistent Time Series Foundation Model for Real-Time Macroeconomic Forecasting

We introduce MACROCAST, a lightweight Time Series Foundation Model (TSFM) for real-time macroeconomic forecasting. Existing TSFMs suffer from data leakage in two forms: temporal contamination, as the model may have seen the realized values of the series it forecasts, and revision bias, as training on fully revised data diverges from the preliminary, vintage-specific releases available to real-time forecasters. MACROCAST is, to our knowledge, the first TSFM that rules out both forms of leakage entirely: at no stage of training is the model exposed to information that would not have been available to a forecaster in real time. We train MACROCAST first on purely synthetic time series in approximately one GPU-day and then fine-tune it on synthetic time series drawn from Bayesian VARs, dynamic factor models, and ARIMA specifications estimated on vintage-specific ALFRED data. Because pretraining uses only simulated data and fine-tuning uses only real-time vintages, no observed future or revised value ever enters the model; each fine-tuning run takes nine minutes. Evaluated on the FRED-MD database in a genuine real-time out-of-sample exercise, MACROCAST improves on the AR(1) benchmark for roughly 80% of series-horizon pairs, matches or surpasses Chronos-2 -- the strongest currently available TSFM -- and outperforms the Bayesian VAR and dynamic factor model benchmarks, all in a data-leakage-free manner.
Andrea Carriero, Davide Pettenuzzo, Shubhranshu Shekhar
Jun 25, 2026cs.CV

LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing

Streaming video editing has made rapid progress, yet practical deployment is still limited by two core issues: maintaining stable backgrounds and non-edited regions over time, and achieving the low latency required for real-time interactive scenarios. Meanwhile, recent streaming video generation methods are mostly developed for synthesis and cannot be directly applied to editing due to the strict preservation requirement and region-specific control. In this work, we present a novel streaming video editing framework that performs causal, frame-by-frame editing with strong content preservation and real-time responsiveness. Our key design is a three-stage distillation pipeline that progressively transfers editing capability from a powerful bidirectional foundation model to an efficient unidirectional streaming editor, enabling stable long-horizon edits without sacrificing visual fidelity. To further support real-time deployment, we introduce an AR-oriented mask cache that reuses region-related computation across frames, substantially reducing redundant processing and accelerating inference. Finally, we establish a dedicated benchmark for streaming video editing. Extensive evaluations demonstrate that our method achieves state-of-the-art visual quality among streaming baselines while drastically boosting inference speed to 12.66 FPS, making it suitable for interactive and augmented reality applications.
Xinyu Wang, Chongbo Zhao, Fangneng Zhan +1
Jun 25, 2026cs.AI

NeuraDock Visual Cognitive Load Agent Tutorial: A Quality-Gated Open-Source EEG Workflow for Alpha Dynamics and Real-Time Applications

This tutorial paper provides a step-by-step, reproducible walkthrough of NeuraDock Agent, an open-source EEG agent focused on Alpha dynamics and visual cognitive-load analysis. The goal is practical: a reader should be able to install the agent, run EEG preprocessing and quality control, generate Alpha dynamics figures, perform within-subject Rest/Task visual cognitive-load comparison, run the public mini-dataset analyses and compare them with the reference validation summary, start an online dashboard, call the real-time API from an external application, and use the LLM interpretation layer to explain quality risks. Existing EEG toolkits provide excellent offline analysis, but assembling a real-time, quality-gated cognitive-load pipeline often requires manually bridging acquisition, custom QC, Alpha feature extraction, and a web API; this tutorial closes that offline-to-online gap. The tutorial uses a quality-gated workflow: downstream Alpha and workload metrics are computed only after preprocessing and QC gating rather than directly from raw EEG. In the included mini-dataset validation, the agent processed 18 recordings, generated 10 within-subject comparisons, observed task-related posterior Alpha suppression in 7 of 10 contrasts, estimated initial evidence of within-subject repeatability, and benchmarked local online API latency. The tutorial is intended for researchers, developers, and applied teams who want a transparent path from EEG files to real-time visual cognitive-load prototypes.
Zhiyuan Xu, Yueqing Dai, Junling Li +1
Jun 24, 2026cs.LG

Finding the Time to Think: Learning Planning Budgets in Real-Time RL

Deliberating takes time. In real-time settings, that time is not free. Standard reinforcement learning (RL) sidesteps this as the environment waits indefinitely for the agent's decision. Instead, we study real-time RL environments where the environment progresses while waiting for the agent's action. Building on prior real-time formalizations, we introduce variable-delay real-time RL, where the agent chooses how long to deliberate at each decision point since the environment progresses. For the planning agents we use, the right delay is state-dependent, and naively planning how long to plan can paralyze the agent. We instead approach this setting by training a lightweight gating policy on top of a planner to select state-dependent planning budgets. Across real-time Pac-Man, Tetris, Snake, Speed Hex, and Speed Go, our gating policy outperforms fixed-budget and heuristic baselines, and transfers to a real-time setup where the environment and agent run on two different GPUs.
Aneesh Muppidi, Firas Darwish, Dylan Cope +2
Jun 24, 2026cs.SD

One Model, Many Latencies: Universal Speech Enhancement for Diverse Real-Time Applications

Different real-time speech applications impose distinct latency budgets, often requiring separately trained enhancement models for each scenario. In this paper, we propose a one-for-all, real-time universal speech enhancement model that provides explicit control over both algorithmic and computational latency. Algorithmic latency is flexibly adjusted via configurable look-ahead frames. To avoid learning inefficiency caused by varying padding configurations, we introduce parallel convolutional layers corresponding to different look-ahead settings. Computational latency is controlled through an early-exit mechanism, enabling inference at different network depths. To narrow the performance gap between specialized and flexible models, we propose a two-stage training strategy with a shared-to-multiple decoder transition. Overall, the proposed framework enables a single model to be deployed across diverse latency budgets without retraining separate models. Model weights are available for download at: https://huggingface.co/nvidia/Real-time_RE-USE
Szu-Wei Fu, Rong Chao, Xuesong Yang +4
Jun 24, 2026cs.RO

1000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis

Robotic table tennis has emerged as a compelling benchmark for real-time robotic perception due to its fast ball dynamics and stringent timing requirements. Accurate, high-frequency, and low-latency ball state estimation is critical for reliable trajectory prediction and timely control. Traditional frame-based cameras face an inherent trade-off: low frame rates leave temporal blind spots that miss fast-moving objects and high frame rates raise data and computational cost. Event cameras instead offer microsecond temporal resolution and, under sufficient illumination, remain largely free of motion blur even at high ball speeds. However, the community lacks large-scale datasets to develop and benchmark event-based perception in realistic sports scenarios. We address this gap by introducing the first large-scale event-camera dataset for table tennis, comprising over 1000 rallies from a diverse group of players ranging from amateurs to elite-level athletes. Each recording captures the event stream alongside 14 synchronized high-speed frame-based cameras at 200 FPS, which we use to produce 1 kHz pseudo ground-truth labels for ball position, velocity, and spin. Building on this dataset, we train a convolutional neural network robust to background player motion that jointly estimates the ball's position and velocity in the image-plane from events. Treating the predicted velocity as an additional measurement in the Kalman filter reduces bounce-point prediction error by 36% relative to a position-only baseline. Finally, we close the perception-action loop by integrating the event-based system with a Stäubli robotic arm, enabling the first real-time human-robot table tennis rallies driven by event-based perception.
Raphaela Kreiser, Asude Aydin, Yin Bi +3
Jun 22, 2026cs.RO

Real-Time Multimodal Activity-Aware Error Detection in Robot-Assisted Surgery

Robot-assisted minimally invasive surgery improves surgical precision but introduces complexity, making technical error detection essential for ensuring patient safety. Current executional error detection methods using video data often overlook fine-grained contextual descriptions of activities and error types within the hierarchical structure of surgical procedures. They also under-utilize complementary multimodal information. We propose a unified framework for executional error detection that leverages multimodal input, including video, kinematics, and descriptive textual prompts. Through activity prompting, we integrate descriptive language in gesture-level activities, instrument-object interactions, and error definitions. We also introduce activity-aware visual embeddings derived from vision encoders pretrained on surgical activity labels to compare the effectiveness of contrastive language-image embeddings with traditional image-based embeddings for error detection. By seamlessly integrating kinematic data with video and textual modalities, our framework significantly improves error detection performance. Achieving up to 5% and 16.6% F1 score improvements over state-of-the-art baselines on the JIGSAWS and SAR-RARP50 datasets, respectively, we demonstrate the value of combining curated textual prompts with multimodal data for accurate error detection.
Seyed Hamid Reza Roodabeh, Zongyu Li, Homa Alemzadeh
Jun 22, 2026cs.CV

InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars

Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.
Quanyue Song, Yishan He, Yanfei Zhang +6
Jun 19, 2026cs.SD

LK Jam: System Architecture and Implementation of a Real-Time Human-AI Interactive Music Generation System using Role-Aware GRU

As artificial intelligence advances into the era of Embodied AI, live musical interaction urgently needs to break free from the limitations of offline, unidirectional generation, achieving a "virtual synergy" capable of low-latency, dynamic interplay. To address this, this technical report presents LK_Jam, a real-time, bidirectional human-computer interactive music generation system based on a lightweight Gated Recurrent Unit (GRU) and a high-performance audio host architecture. In the algorithmic representation layer, this system abandons the computationally expensive fixed time-grid. Instead, it constructs a multi-dimensional sparse event stream integrating time-shifts, continuous harmonic embeddings, and role-aware encoding, enabling the model to accurately capture turn-taking logic and micro-timing in a single-step inference. In the engineering implementation layer, this paper builds a strict multithreaded lock-free communication bridge using C++ and the JUCE framework, incorporating the RTNeural inference engine designed specifically for real-time audio. By utilizing compile-time network topology solidification and a zero-allocation (allocation-free) mechanism, the end-to-end overhead of autoregressive decoding is strictly locked at O(1)O(1) complexity, structurally mitigating the risk of audio thread dropouts in DAW plugin environments. Furthermore, this study designs a three-stage progressive training strategy, achieving a leap from basic chord harmonization to expert-level interaction. Preliminary observations and architectural analysis demonstrate that while ensuring musical coherence and interactive role-play, the proposed system successfully challenges extreme real-time engineering constraints, offering a highly robust and deployable technical paradigm for next-generation AI co-performers in live music.
Yakun Liu, Zhiyu Jin, Dong Liu +1
Jun 18, 2026cs.AI

SignVLA: Real-Time Sign Language-Guided Robotic Manipulation via Attention LSTM and Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to execute manipulation tasks from natural-language instructions grounded in visual observations. However, existing VLA interfaces primarily rely on speech or text input, limiting accessibility for deaf, hard-of-hearing, and speech-impaired users. We present SignVLA, a real-time sign-language-guided VLA framework for accessible human-robot interaction. The system introduces a modular sign-to-text interface that converts visual sign gestures into semantic instructions compatible with downstream VLA policies. Given video streams, SignVLA extracts hand landmark features and employs an attention-enhanced Long Short-Term Memory (LSTM) network to capture temporal gesture dynamics for alphabet- and command-level sign recognition. A temporal stabilization module further improves prediction consistency in real-time interaction settings.The generated instruction sequence is then passed to a downstream VLA policy for sign-conditioned robotic manipulation. Experimental results demonstrate stable real-time sign recognition and successful execution of manipulation tasks driven by sign-language inputs. Our findings suggest that lightweight temporal sign recognition can serve as an effective and practical accessibility layer for multimodal embodied intelligence.
Ningwei Bai, Xinyu Tan, Harry Gardner +6
Jun 16, 2026q-bio.QM

DART: A design-aware microfluidic chip paradigm for real-time live-cell image analysis

High-throughput microfluidic live-cell imaging generates rich single-cell data. Yet semi-automated procedures for locating regions of interest (RoIs), each containing one cell population, and removing surrounding microfluidic structures from recorded images, scale with the number of RoIs. This prevents real-time image analysis and delays time-to-insight by hours to days. We introduce the Design-Aware and Real-Time capable (DART) paradigm for microfluidic cultivation chips, which aligns the CAD blueprint with the physical chip and thereby enables throughput-independent localization of all RoIs and fully automated image processing across diverse RoI geometries and chip layouts. DART establishes this alignment through embedded fiducial markers and deep-learning-based marker detection. We validate DART using the Swiss Army Knife chip, which combines eight structurally distinct RoI designs across 1164 RoI locations. DART localizes all RoIs in five minutes, removes microfluidic structures from raw microscopy images in 40 ms, and performs fully automated image analysis, including cell segmentation, in under 1.1 s per image. Together, these capabilities establish DART as an end-to-end hardware-software paradigm with real-time-capable analysis that paves the way toward closed-loop and outcome-driven smart microscopy.
Johannes Seiffarth, Matthias Pesch, Lukas Scholtes +3
Jun 16, 2026cs.CV

MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model

As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.
Lichen Bai, Tianhao Zhang, Shitong Shao +14
Jun 16, 2026cs.CV

RT-Counter: Real-Time Text-Guided Open-Vocabulary Object Counting

Text-guided open-vocabulary object counting (TOOC) aims to count objects belonging to the categories specified by natural language descriptions. Although vision-language pre-trained models have been successful applied to TOOC tasks, they still struggle with fine-grained spatial understanding and real-time inference requirements in counting scenarios. To address these limitations, this paper proposes a real-time TOOC framework, called the Real-Time Counter (RT-Counter), that achieves not only good counting accuracy but also high computational efficiency. RT-Counter designs a novel Visual Prototype Textualization (VPT) module that can project learned visual features into a text feature space and then generate features containing the abstract information that is hard to capture with visual prototypes and the detailed prototype information that is difficult to describe in text, enhancing the object-level visual-language model's counting capabilities. Additionally, RT-Counter incorporates our Weaving Transformer (Weaformer) layers, maintaining high descriptive power at a fraction of the computational cost. The Weaformer layer adopts a novel hybrid attention mechanism that can efficiently weave together local and global visual features. Extensive experiments on three public datasets show that RT-Counter successfully breaks the accuracy-speed trade-off in TOOC. While achieving a competitive MAE of 13.30 on FSC147, RT-Counter operates at 112.48 FPS, making it 7.4x faster and over 4×\times more parameter-efficient than the existing leading methods in TOOC. Our work aims at balancing high accuracy and real-time performance in TOOC. Code is available at: https://github.com/Jason-Mar1/RT-Counter.
Hao-Yuan Ma, Li Zhang, Zhiwei Zhu +1
Jun 15, 2026cs.GR

STAR-NT: Spatiotemporal Acceleration of Real-Time Neural Transparency Rendering

Neural order-independent transparency delivers high-quality rendering of overlapping transparent surfaces, but its geometry passes and network input generation remain costly, particularly on mobile and legacy hardware. We present a spatiotemporal acceleration framework that exploits spatial and temporal coherence to reduce this overhead while preserving visual quality. Spatially, we use adaptive quadtree-based screen-space subdivision to scale geometry pass resolution according to local color variance. Temporally, selected frames reuse the previous transparency result through depth-based reprojection instead of full rendering. Together, these optimizations reduce rendering cost and integrate efficiently into existing real-time rendering pipelines.
Grigoris Tsopouridis, Christos Georgiou-Mousses, Aris Panagiotidis +6
Jun 15, 2026cs.CV

VisualClaw: A Real-Time, Personalized Agent for the Physical World

Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.
Haoqin Tu, Jianwen Chen, Zijun Wang +14
Jun 12, 2026cs.AR

KATANA: A Fast, Low-Power Mapping of Kalman Filters onto Edge NPUs for Real-Time Tracking

State estimation is the closed-loop core of every real-time tracking system, from radar surveillance and counter-UAV defense to autonomous driving and robotics. These deployments run on edge platforms, where defense systems mount on vehicles and drones, and civilian pipelines live on cars and handheld devices. Here, every additional watt of compute erodes mission duration or operational range. Two hard constraints follow: each new measurement must be fused before the next control cycle, and the total compute must fit within a strict battery and thermal power envelope. The Linear and Extended Kalman Filters (LKF, EKF) are dominant estimators on these systems, but today they execute almost exclusively on CPUs, which serialize multi-object tracking (MOT) updates, or on custom FPGA/ASIC accelerators that lengthen design cycles. Contemporary AI-PC SoCs, like the Intel Core Ultra Series 1 and 2, integrate a low-power, data-parallel Neural Processing Unit (NPU). We therefore ask whether the Kalman filter can be mapped onto this existing matrix engine to meet real-time and low-power budgets simultaneously, avoiding a dedicated accelerator and keeping the CPU and GPU free for primary workloads. We present KATANA, an NPU-aware optimization framework delivering the first end-to-end mapping of the LKF and EKF onto a commercial NPU, alongside a cross-platform characterization on shipping AI-PC silicon. KATANA applies three algebraic graph rewrites: subtract-to-add reformulation via a precomputed negative-projection matrix H_neg, static-shape tensor fusion, and block-diagonal batched parallelization, ensuring 100% of operations execute on the DPU matrix engine. On the Series 2, the optimized batched EKF reaches 223.35 FPS at 13.43 W active power, and the LKF reaches 408.73 FPS at 14.05 W, delivering up to a 97.9% reduction in dynamic energy versus the CPU implementation.
Bodhisatwa Kundu, Anish Rooj, Sumit Saha +4
Jun 11, 2026eess.AS

Adaptive Turn-Taking for Real-time Multi-Party Voice Agents

Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations. We propose ModeratorLM, a role-playing voice agent that conditions turn-taking behavior on an explicitly assigned role in multi-party settings. The system is built on a speech large language model operating in chunk-wise streaming manner. We further introduce a reasoning-augmented variant that incorporates chain-of-thought reasoning over conversational context and the assigned role. We construct RolePlayConv, a large-scale synthetic dataset of spoken multi-party conversations with diverse assistant roles. Experiments on real-world meeting data and RolePlayConv show improved turn-taking precision by over 40% and recall by more than 70%, while substantially reducing false-positive interruptions compared to non-role-conditioned baselines.
Soumyajit Mitra, Prabhat Pandey, Abhinav Jain +2
Jun 11, 2026cs.RO

Real-Time Execution with Autoregressive Policies

Real-time execution, enabled by asynchronous inference that ensures both smooth action trajectories and fast reactivity, is critical for realistic deployments of large-scale Vision-Language-Action models. However, recent work on real-time execution primarily focuses on variants of diffusion policies, even though it is more critical for autoregressive policies given their slower rollout speed in synchronous inference. In contrast, we demonstrate that autoregressive policies can achieve real-time execution by adjusting the tokenization horizon and applying constrained decoding, thereby guaranteeing strict latency bounds that enable multi-trajectory decoding to maximize performance. Across simulated and real-world environments, we find that the autoregressive policy consistently outperforms its equivalent-level flow-matching policy counterpart while achieving significantly improved task completion speeds from synchronous inference. Coupled with the inherent advantages of autoregressive policies, such as faster convergence and better generalizability in instruction-following, these results confirm that autoregressive policies can remain a competitive policy type supporting real-time execution.
Sangkyu Lee, Seohyeon Park, Tackgeun You +4
Jun 11, 2026cs.CL

Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation

We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for each utterance, and do not request the next generation until speech playback has completed. This strict sequentiality causes long and unnatural silence between utterances. To address this latency bottleneck, our system runs text generation in parallel with speech playback and buffers multiple candidate utterances ahead of time, enabling immediate synthesis at playback boundaries. Experiments on fast-paced game videos show that our parallel design reduces the mean inter-utterance silence from 9.6 seconds to 0.3 seconds compared to sequential baselines. It also improves similarity to professional speaking--silence timing patterns by over 40 %, and a user study with 120 experienced game players confirms significantly improved perceived speaking rhythm. Our demo video is available at: https://youtu.be/pmrRUlvav8M.
Ryota Kawamatsu, Anum Afzal, Yuki Saito +5
Jun 11, 2026cs.CV

A Machine Learning Framework for Real-Time Personalized Ergonomic Pose Analysis

This paper introduces a new methodology for real-time prediction of ergonomic and non-ergonomic human poses using volumetric video data in three dimensions. Although the methodology was designed for ergonomic assessments, it can be adapted to other applications requiring real-time analysis of human posture. One aspect that makes this system stand out is its ability to analyze 3D point clouds during the assessment, enabling computation from multiple angles. This overcomes a critical limitation of cameras which provide often a fixed viewpoint, thereby restricting the data available for a thorough postural evaluation, especially when occlusions occur. The system continuously and automatically performs pose inference using the chosen perspective on the real-time streaming data; however, only the poses manually selected and labeled by the user are used to train the personalized deep learning classifier. The methodology has been refined through a case study in which RGB-D cameras captured subjects performing load-lifting tasks, enabling real-time skeletal labeling. The model was trained on this data and, following the training phase, performs inference on new streaming data in real time. This research offers a scalable and pragmatic approach for real-time ergonomic evaluation by combining state-of-the-art 3D data technologies and traditional 2D pose estimation algorithms. It addresses the increasing need for safety and health monitoring in workplace environments, marking a notable contribution to the domain.
Manex Atxa, Bruno Simoes, Julen Balzategui
Jun 10, 2026cs.SD

Real-Time Language Model Jamming: A Case Study for Live Music Accompaniment Generation

Language models (LMs) have become one of the most prominent paradigms in modern generative modeling. While making them faster has been the main focus of real-time deployment, speed alone is not enough. Many real-world applications, such as synchronized translation and voice synthesis, also require precise alignment between generation and external signals, both in terms of generation content and timing. We refer to this problem as \textit{frame-synchronous streaming inference}. To address it, we present StreamMUSE, an inference system that performs LM generation in response to an external signal stream within a client-server architecture. The client continuously sends high-frequency inference requests based on the most recent inputs and receives outputs synchronized to the external clock, while the server executes model inference. We demonstrate the framework through a live music accompaniment task, showing how real-time synchronization can be achieved across different deployment environments with varying round-trip latencies. We further model the relationship between system hyperparameters and round-trip latency, and evaluate how different environments affect optimal configurations to achieve real-time performance. Experimental results show a consistent correspondence between system real-time performance and music quality, demonstrating the effectiveness of the proposed framework. The project is open source. Relevant code and the latest updates are available at https://stream-muse-webpage.vercel.app/#audio-library.
Bowen Zheng, Andrew H. Yang, Jiaqi Ruan +5
Jun 10, 2026cs.CV

JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence

Many moments in the real world do not wait for a user to ask. A fire starts on a security monitor, an expression flickers across a video call, or a product a viewer wants flashes by in a livestream. Yet today's large models remain mostly turn-based by design: they answer only when addressed, and even video-call apps that appear interactive still operate as question-answer systems, reacting only when polled or prompted. We argue for a different paradigm: a model that is present in the world like a person. It continuously watches what is happening now, decides on its own whether to speak or stay silent, interacts in real time, and delegates to a background model when the problem is hard. To advance interaction models and their adoption across domains, we make two fully open-sourced contributions. First, we release JoyAI-VL-Interaction, an 8B-scale, vision-first VL-interaction model. The model makes the response decision internally, choosing each second to stay silent, respond, or delegate to a background model, and it excels at vision-triggered responsiveness and time awareness. We pair it with a transferable training recipe, from which capabilities we never trained for emerge, such as guiding a shopper through changing app screens or improvising a lecture from a slide deck. Second, we release a complete, deployable system built around that model. The system streams any ongoing video into the model, making it genuinely present in the world. All other components are pluggable, including ASR/TTS modules, memory, visualization UI, and a background brain that can connect to any API or agent. Across six real-world scenarios, human raters prefer JoyAI-VL-Interaction over the in-app video-call assistants of Doubao and Gemini by a wide margin. To our knowledge, this is the first open, vision-driven interaction model released together with its training recipe, data, and complete deployable system.
Dingyu Yao, Junhao Zhou, Chenxu Yang +12
Jun 9, 2026cs.RO

Test-time Adversarial Takeover: A Real-time Hijacking Interface against Robotic Diffusion Policies

Diffusion-based action generation has become a foundational component of embodied AI, but its reliance on visual conditioning leaves deployed visuomotor policies vulnerable to adversarial manipulation. Most prior attacks focus on disruption: they perturb the observation stream to reduce task success or induce erratic behavior. We study a stronger threat, Test-time Adversarial Takeover (TAKO), in which an attacker obtains a real-time steering interface over a frozen robot policy and turns it into a remotely piloted instrument. TAKO learns a small vocabulary of reusable universal patches through differentiable diffusion inference; at test time, the attacker switches among these patches in the camera stream to compose attacker-chosen trajectories. This works because the perturbation acts on the visual conditioning pathway, where the induced bias can persist through iterative generative inference. We further show that the natural targeted baseline, target-policy matching, fails because the victim policy cannot reliably supervise itself on out-of-distribution target shifts. Across four tasks (2D manipulation, simulated aerial delivery, simulated ground navigation, and physical-world ground navigation), two visual encoders (ResNet-18 and EfficientNet-B0 + Transformer), and three generative inference families (DDPM, DDIM, and flow matching), human operators achieve 100% takeover success on attacker-defined objectives in every evaluated setting. The project page is available at https://tako-attack.github.io.
Zi Yin, Peilin Chai, Siyuan Huang +1
Jun 8, 2026cs.RO

Flow Control: Steering Vision-Language-Action Models with Simple Real-Time Inputs

We introduce flow control of vision-language-action (VLA) models, a simple and effective way to steer VLA actions in real-time through generic inputs, such as a keyboard. This method can be used out-of-the-box and does not require retraining or fine-tuning VLAs. It enables relatively crude user inputs to steer a VLA to align with user intent. The VLA transforms these inputs into action samples drawn from the VLA expert action distribution learned during training, so that the generated actions are high quality (conformity to the action expert distribution) and high fidelity (reflecting the user's intent). We demonstrate that flow control has many desirable properties: (1) flow control accurately and responsively steers robot actions with user inputs, (2) it is robust to suboptimal user inputs, (3) it enables users to steer VLAs to achieve significantly higher success rates and faster task completion, and (4) fine-tuning a VLA on flow control trajectories improves the autonomous policy. Together, these results provide a simple and intuitive way for users to help steer VLA actions, increasing task performance.
Jonathan C. Kao, Jason Chan, Andy Wang
Jun 8, 2026cs.CV

SwiftVR: Real-Time One-Step Generative Video Restoration

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31FPS at 2560x1440 and 14FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX5090, SwiftVR reaches 26FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at https://h-oliday.github.io/SwiftVR.
Jiaqi Yan, Xiangyu Chen, Xinlin Zhong +5
Jun 8, 2026cs.CV

Real-time body pose non-verbal communication with a consistency-based reliability measure

Body movement communicates intent at distances and in conditions where neither the face, nor speech can be captured. We study the recognition of communicative intent from 2D body pose alone. We argue that body motion is a reliable signal especially in scenarios that require real time low-cost on-device person-to-robot communication in long distance environments, such as rescue missions. However, existing resources do not isolate this signal. Affective corpora combine body, face, voice and text, while skeleton action-recognition benchmarks label the action performed rather than the message conveyed. We release a dataset of real frames of full-body pose covering ten communicative intents and we compare it against other real (IPC) and synthetic (MotionLCM, VEO3.1, Kimodo) ones that span a range of difficulty. We target systems that can run on a robot's limited onboard hardware. We benchmark multiple models, from skeleton graph classifiers to joint motion-forecasting networks, and report performance metrics together with frame rate on an embedded GPU (NVIDIA Orin~Nano), since speed matters as much as accuracy in our scenario. Finally, we show that a model's own autoregressive self-consistency works as an unsupervised reliability signal. We give a short proof that bounds the probability that a self-consistent prediction is correct, show that this probability grows with the number of consistent steps, and identify the conditions under which a confident prediction can still be false, benchmarked against industry-standard metrics.
Alina Marcu, Dragos Costea, Cristina Lazar +1
Jun 8, 2026cs.CV

RT-SDGOD: Real-Time Single-Domain Generalized Object Detection

In real-world deployment under strict real-time constraints, weather and imaging variations induce significant distribution shifts, severely degrading detectors. Single-Domain Generalized Object Detection aims to mitigate this issue, yet existing methods rarely investigate-at the level of problem formulation-the generalization capability of real-time detectors under such constrained inference budgets. To this end, we introduce Real-Time Single-Domain Generalized Object Detection (RT-SDGOD), which focuses on how real-time detectors can achieve cross-domain generalization under zero extra inference overhead by relying solely on training-time representation learning. We observe that, under domain shift, DETR-based real-time detectors mainly degrade through increased missed detections, rooted in limited and unstable object-level discriminative evidence. Based on this, we propose RT-SDGDet, a multi-evidence collaborative modeling framework for RT-SDGOD. The core idea is to enable multiple queries of the same object to collaboratively cover more sufficient discriminative evidence while maintaining the stability of such evidence modeling across views. Specifically, we use one-to-many (O2M) supervision to construct stable object-specific query groups, and further design Discriminative Evidence Diversity Learning (DEDL) and Dual-view Evidence Consistency Learning (DvECL) to expand object-level evidence coverage and improve evidence stability under appearance perturbations, respectively. Since all components are introduced only during training, our method incurs no extra inference overhead. Extensive experiments show that the proposed method achieves better generalization performance than existing approaches across multiple unseen target domains.
Yupeng Zhang, Fangzhuo Gao, Ruize Han +2
Jun 7, 2026cs.RO

Real-Time and Accurate Collision-Free Teleoperation via Differentiable Constraint-Based Trajectory Planning

In teleoperation, the human operator typically controls only the end-effector pose, which often leads to self-collisions of the manipulator and collisions with environmental obstacles, since joints and links are not controlled individually. A common strategy to mitigate this issue is to enhance the operator's input using optimal-control-based trajectory planning. As derivative-based solvers require differentiable constraints, existing approaches either approximate robots and obstacles with spheres, reducing geometric accuracy, or approximate derivatives, degrading convergence and increasing computation times. We address these limitations by adapting a recent formulation of differentiable collision-avoidance constraints, based on duality in convex optimization, to the teleoperation setting. The robot is approximated with capsules and the environment with polytopes. We compare the resulting trajectory planning method against state-of-the-art techniques in simulation with varying numbers of obstacles and evaluate it on a UR5e manipulator in a real-world teleoperation test. Results show that our approach achieves lower computation times while enabling more accurate obstacle modeling, leading to smoother and collision-free end-effector teleoperation.
Max Grobbel, Tristan Schneider, Daniel Flögel +1
Jun 5, 2026cs.DC

Terastal: Layer-Variant-based Scheduling for Real-Time Multi-DNN Workloads on Heterogeneous Accelerators

Heterogeneous DNN accelerators improve soft real-time multi-DNN execution by mapping each layer to its preferred accelerator to reduce latency. However, under skewed workloads, large layer-latency differences across accelerators limit scheduling flexibility and increase deadline misses. To address this challenge, we introduce layer variants, customized layer implementations that reduce latency gaps on non-preferred accelerators. We then present Terastal, a soft real-time framework for layer-variant design and scheduling on heterogeneous DNN accelerators. Terastal combines offline heterogeneity-aware virtual budget assignment and layer-variant design, and online scheduling to jointly optimize accelerator mapping and variant selection under timing and accuracy constraints. Experimental results show that Terastal reduces deadline miss rate per model by 40.58%, 30.53%, and 36.27% compared with FCFS, EDF, and DREAM, respectively, while incurring only 2.24% average normalized accuracy loss across models with variants.
Sing-Yao Wu, Fengshuo Song, Eli Bozorgzadeh
Jun 2, 2026cs.RO

MARIO: Motion-Augmented Real-Time Multi-Sensor Inertial Odometry

Inertial odometry (IO) using only Inertial Measurement Units (IMUs) provides a lightweight solution for human motion tracking in augmented reality (AR) and wearable devices. Recent learning-based IO methods have improved the generalizability of inertial localization through large-scale pretraining on human motion datasets. However, these approaches remain prone to drift and noise because they do not explicitly capture human motion dynamics, especially on daily activity datasets such as Nymeria. In this work, we propose to ground inertial odometry in human kinematics through a learned IMU-inferred pose prior, which promotes physically consistent motion constraints. We integrate this pose prior into existing IO architectures and reduce positional drift by up to 36% on the challenging Nymeria dataset, which is 5x larger than datasets used in prior work. We further improve long-term performance with a sensor-fusion framework that incorporates auxiliary signals from lightweight sensors already available on commercial AR glasses, including magnetometers, barometers, and secondary IMUs. With this fusion strategy, positional drift is reduced by up to 42%, improving robustness and generalization across diverse motion conditions. Together, our results introduce a new paradigm for inertial and lightweight odometry by unifying human motion kinematics with multimodal sensing, setting a new benchmark for accurate and robust camera-less human tracking. Our website is available at https://spice-lab.org/projects/MARIO/.
Yiquan Li, Taeyoung Yeon, Chenfeng Gao +3
Jun 1, 2026cs.RO

SCOPE: Real-Time Natural Language Camera Agent at the Edge

Deploying language-driven agents in robotics requires evaluations that reflect real-world task demands: natural-language instructions with reproducible outcomes. Such agents must connect language models to callable perception and control tools, and be assessed using deployment-critical metrics including latency, accuracy, and error modes. We present SCOPE (Simulation and Camera Operations for Perception and Evaluation), a modular agent for natural-language, open-vocabulary pan-tilt-zoom (PTZ) camera control and visual scene understanding, designed explicitly for edge deployment. SCOPE operates both in a Blender-based simulation environment and on a physical PTZ camera, executing all perception, planning, and control locally at the deployment site using edge-accessible compute. We release a 536-task benchmark spanning QA, single- and multi-step commands, counting, spatial reasoning, descriptions, and optical character recognition in a Blender-based simulation environment that exposes realistic PTZ control affordances. Execution traces are combined with an LM-as-Judge to evaluate latency, accuracy, and error modes. We evaluate 19 planner-perception model combinations pairing Qwen3 small language models (SLMs) with Moondream and Qwen vision-language models (VLMs). Stronger SLMs substantially reduce hallucinations and improve tool routing, leading to more reliable closed-loop behavior. Once a sufficiently capable SLM is used, perception becomes the dominant performance bottleneck. Mixture-of-Experts models on both the planning and perception side consistently match or exceed dense alternatives at latencies and memory footprints comparable to much smaller networks. Quantization provides additional efficiency gains with minimal accuracy degradation, identifying a practical, sim-to-real validated design point for real-time, edge-feasible language-driven PTZ control.
Nikolaj Hindsbo, Sina Ehsani, Pragyana Mishra
Jun 1, 2026cs.LG

TimeBlocks: Foundational and Continual Time-Series Blockbase -- Extended Version

The ongoing digitization has led to a proliferation of time-series data streams that monitor a variety of processes, from which valuable insights may be obtained. Further, the emergence of successful foundational language models begs the question of whether it is possible to achieve time-series models with the foundational properties of handling multiple tasks, while being sufficiently lightweight to allow real-time data stream processing. Existing foundational time-series models are often large and only effective in offline settings without stringent time and computational constraints, and where repeated model calibration is not needed. However, when applied to data streams, these models are ineffective due to their size and lack of support for continual calibration, which compromise their ability to deliver accurate real-time responses, their durability, and their deployability in hardware-limited settings. We propose TimeBlocks to enable versatile time-series processing by facilitating the efficient building of lightweight models suitable for multiple tasks under variable conditions. In particular, the method maintains a pool of interchangeable and modular model blocks that can be used to construct new time-series models. When presented with specific time-series data, a routing strategy iteratively selects the most suitable blocks to construct a lightweight and accurate model for the data. We equip TimeBlocks with a method called StreamCore to build a representative small subset of the data stream, which preserves a guaranteed approximation of the stream over time, enabling continual model calibration. An experimental study on multiple data sets and covering multiple tasks shows that TimeBlocks enables to build models capable of outperforming existing baselines.
David Campos, Bin Yang, Tung Kieu +3